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main.go
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252 lines (210 loc) · 6.11 KB
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package main
import (
"fmt"
"os"
"os/signal"
"strings"
"syscall"
"time"
"github.com/Veraticus/clearingway/internal/clearingway"
"github.com/Veraticus/clearingway/internal/discord"
"github.com/Veraticus/clearingway/internal/fflogs"
"github.com/Veraticus/clearingway/internal/lodestone"
"gopkg.in/yaml.v3"
)
func main() {
discordToken, ok := os.LookupEnv("DISCORD_TOKEN")
if !ok {
panic("You must supply a DISCORD_TOKEN to start!")
}
discordToken = strings.TrimSpace(discordToken)
fflogsClientId, ok := os.LookupEnv("FFLOGS_CLIENT_ID")
if !ok {
panic("You must supply a FFLOGS_CLIENT_ID to start!")
}
fflogsClientId = strings.TrimSpace(fflogsClientId)
fflogsClientSecret, ok := os.LookupEnv("FFLOGS_CLIENT_SECRET")
if !ok {
panic("You must supply a FFLOGS_CLIENT_SECRET to start!")
}
fflogsClientSecret = strings.TrimSpace(fflogsClientSecret)
c := &clearingway.Clearingway{
Config: &clearingway.Config{},
Fflogs: fflogs.Init(fflogsClientId, fflogsClientSecret),
Discord: &discord.Discord{
Token: discordToken,
},
}
config, err := os.ReadFile("./config.yaml")
if err != nil {
panic(fmt.Errorf("Could not read config.yaml: %w", err))
}
err = yaml.Unmarshal(config, &c.Config)
if err != nil {
panic(fmt.Errorf("Could not unmarshal config.yaml: %w", err))
}
c.Init()
fmt.Printf("Clearingway is: %+v\n", c)
for _, guild := range c.Guilds.Guilds {
fmt.Printf("Guild added: %+v\n", guild)
if guild.EncounterRoles != nil {
fmt.Printf("Encounter roles: %+v\n", guild.EncounterRoles.Roles)
}
if guild.AchievementRoles != nil {
fmt.Printf("Achievement roles: %+v\n", guild.AchievementRoles.Roles)
}
if guild.RelevantParsingRoles != nil {
fmt.Printf("Relevant parsing roles: %+v\n", guild.RelevantParsingRoles.Roles)
}
if guild.RelevantFlexingRoles != nil {
fmt.Printf("Relevant flexing roles: %+v\n", guild.RelevantFlexingRoles.Roles)
}
if guild.LegendRoles != nil {
fmt.Printf("Legend roles: %+v\n", guild.LegendRoles.Roles)
}
if guild.UltimateFlexingRoles != nil {
fmt.Printf("Ultimate flexing roles: %+v\n", guild.UltimateFlexingRoles.Roles)
}
if guild.DatacenterRoles != nil {
fmt.Printf("Datacenter roles: %+v\n", guild.DatacenterRoles.Roles)
}
}
fmt.Printf("Starting Discord...\n")
err = c.Discord.Start()
if err != nil {
panic(fmt.Errorf("Could not instantiate Discord: %w", err))
}
defer c.Discord.Session.Close()
var arg string
args := os.Args[1:]
if len(args) == 0 {
arg = ""
} else {
arg = args[0]
}
switch arg {
case "clears":
clears(c)
case "prog":
prog(c)
default:
start(c)
}
}
func start(c *clearingway.Clearingway) {
c.Discord.Session.AddHandler(c.DiscordReady)
err := c.Discord.Session.Open()
if err != nil {
panic(fmt.Errorf("Could not open Discord session: %f", err))
}
for !c.Ready {
fmt.Printf("Waiting for Clearingway to be ready...\n")
time.Sleep(2 * time.Second)
}
c.Discord.Session.AddHandler(c.InteractionCreate)
sc := make(chan os.Signal, 1)
signal.Notify(sc, syscall.SIGINT, syscall.SIGTERM, os.Interrupt)
<-sc
}
func clears(c *clearingway.Clearingway) {
if len(os.Args) != 7 {
panic("Provide a world, firstName, lastName, guildId, and discordId!")
}
world := os.Args[2]
firstName := os.Args[3]
lastName := os.Args[4]
guildId := os.Args[5]
discordId := os.Args[6]
guild, ok := c.Guilds.Guilds[guildId]
if !ok {
panic(fmt.Sprintf("Guild %s not setup in config.yaml but you tried to run me in it!", guildId))
}
c.Discord.Session.AddHandler(c.DiscordReady)
err := c.Discord.Session.Open()
if err != nil {
panic(fmt.Errorf("Could not open Discord session: %f", err))
}
for !c.Ready {
fmt.Printf("Waiting for Clearingway to be ready...\n")
time.Sleep(2 * time.Second)
}
char, err := guild.Characters.Init(world, firstName, lastName)
if err != nil {
panic(err)
}
err = c.Fflogs.SetCharacterLodestoneID(char)
if err != nil {
fmt.Printf("Could not find character in FF Logs: %+v\n", err)
err = lodestone.SetCharacterLodestoneID(char)
if err != nil {
panic(fmt.Errorf("Could not find character in the Lodestone: %+v", err))
}
}
isOwner, err := lodestone.CharacterIsOwnedByDiscordUser(char, discordId)
if err != nil {
panic(err)
}
if !isOwner {
panic("That character is not owned by that Discord ID!")
}
roleTexts, err := c.UpdateClearsForCharacterInGuild(char, discordId, guild)
if err != nil {
panic(err)
}
fmt.Printf("Character %s (%s) clears updated in guild %s.\n", char.Name(), char.World, guild.Name)
for _, roleText := range roleTexts {
fmt.Printf(roleText + "\n")
}
}
func prog(c *clearingway.Clearingway) {
if len(os.Args) != 8 {
panic("Provide a world, firstName, lastName, guildId, discordId, and a report ID or url!")
}
world := os.Args[2]
firstName := os.Args[3]
lastName := os.Args[4]
guildId := os.Args[5]
discordId := os.Args[6]
reportId := os.Args[7]
reportId = clearingway.CleanReportId(reportId)
guild, ok := c.Guilds.Guilds[guildId]
if !ok {
panic(fmt.Sprintf("Guild %s not setup in config.yaml but you tried to run me in it!", guildId))
}
c.Discord.Session.AddHandler(c.DiscordReady)
err := c.Discord.Session.Open()
if err != nil {
panic(fmt.Errorf("Could not open Discord session: %f", err))
}
for !c.Ready {
fmt.Printf("Waiting for Clearingway to be ready...\n")
time.Sleep(2 * time.Second)
}
char, err := guild.Characters.Init(world, firstName, lastName)
if err != nil {
panic(err)
}
err = c.Fflogs.SetCharacterLodestoneID(char)
if err != nil {
fmt.Printf("Could not find character in FF Logs: %+v\n", err)
err = lodestone.SetCharacterLodestoneID(char)
if err != nil {
panic(fmt.Errorf("Could not find character in the Lodestone: %+v", err))
}
}
isOwner, err := lodestone.CharacterIsOwnedByDiscordUser(char, discordId)
if err != nil {
panic(err)
}
if !isOwner {
panic("That character is not owned by that Discord ID!")
}
progTexts, err := c.UpdateProgForCharacterInGuild(reportId, char, discordId, guild)
if err != nil {
panic(err)
}
fmt.Printf("Character %s (%s) prog updated in guild %s.\n", char.Name(), char.World, guild.Name)
for _, progText := range progTexts {
fmt.Printf(progText + "\n")
}
}