Skip to content

No grayscale values in depth texture. #1

@benMcChesney

Description

@benMcChesney

I was able to run the simple-example but noticed that the depth feed is displaying either black or white pixels but no grayscale values in between.

The two methods being called in this image are :

kinect.drawDepth(0, 0);
kinect.drawBodyIndex(500, 0);

depthpixels

I also noticed that there's a ofShader object in the example but it's never setup or initialized, perhaps this could be part of the issue ?

Running this in Visual Studio 2012 on OpenFrameworks release 0.8.1

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions