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Copy pathplaydate_game.patched.cmake
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93 lines (76 loc) · 3.45 KB
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#
# CMake include file for Playdate games
#
cmake_minimum_required(VERSION 3.19)
include(${SDK}/C_API/buildsupport/playdate.cmake)
set(BUILD_SUB_DIR "")
set(PLAYDATE_GAME_DEVICE ${PLAYDATE_GAME_NAME})
if (TOOLCHAIN STREQUAL "armgcc")
set_property(TARGET ${PLAYDATE_GAME_DEVICE} PROPERTY OUTPUT_NAME "${PLAYDATE_GAME_DEVICE}.elf")
add_custom_command(
TARGET ${PLAYDATE_GAME_DEVICE} POST_BUILD
COMMAND ${CMAKE_OBJCOPY} -Obinary
${PLAYDATE_GAME_DEVICE}.elf
${CMAKE_CURRENT_SOURCE_DIR}/Source/pdex.bin
)
add_custom_command(
TARGET ${PLAYDATE_GAME_DEVICE} POST_BUILD
COMMAND ${PDC} Source ${PLAYDATE_GAME_NAME}.pdx
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
)
set_property(
TARGET ${PLAYDATE_GAME_DEVICE} PROPERTY ADDITIONAL_CLEAN_FILES
${CMAKE_CURRENT_SOURCE_DIR}/${PLAYDATE_GAME_NAME}.pdx
)
else ()
if (MSVC)
if(${CMAKE_GENERATOR} MATCHES "Visual Studio*" )
set(BUILD_SUB_DIR $<CONFIG>/)
file(TO_NATIVE_PATH ~/Developer/PlaydateSDK/bin/PlaydateSimulator.exe SIMPATH)
file(TO_NATIVE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/${PLAYDATE_GAME_NAME}.pdx SIMGAMEPATH)
set_property(TARGET ${PLAYDATE_GAME_NAME} PROPERTY VS_DEBUGGER_COMMAND ${SIMPATH})
set_property(TARGET ${PLAYDATE_GAME_NAME} PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "\"${SIMGAMEPATH}\"")
endif()
add_custom_command(
TARGET ${PLAYDATE_GAME_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_BINARY_DIR}/${BUILD_SUB_DIR}${PLAYDATE_GAME_NAME}.dll
${CMAKE_CURRENT_SOURCE_DIR}/Source/pdex.dll)
elseif(MINGW)
add_custom_command(
TARGET ${PLAYDATE_GAME_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_BINARY_DIR}/msys-${PLAYDATE_GAME_NAME}.dll
${CMAKE_CURRENT_SOURCE_DIR}/Source/pdex.dll)
elseif(APPLE)
if(${CMAKE_GENERATOR} MATCHES "Xcode" )
set(BUILD_SUB_DIR $<CONFIG>/)
set_property(TARGET ${PLAYDATE_GAME_NAME} PROPERTY XCODE_SCHEME_ARGUMENTS \"${CMAKE_CURRENT_SOURCE_DIR}/${PLAYDATE_GAME_NAME}.pdx\")
set_property(TARGET ${PLAYDATE_GAME_NAME} PROPERTY XCODE_SCHEME_EXECUTABLE ~/Developer/PlaydateSDK/bin/Playdate\ Simulator.app)
endif()
add_custom_command(
TARGET ${PLAYDATE_GAME_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_BINARY_DIR}/${BUILD_SUB_DIR}lib${PLAYDATE_GAME_NAME}.dylib
${CMAKE_CURRENT_SOURCE_DIR}/Source/pdex.dylib)
elseif(UNIX)
add_custom_command(
TARGET ${PLAYDATE_GAME_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_BINARY_DIR}/lib${PLAYDATE_GAME_NAME}.so
${CMAKE_CURRENT_SOURCE_DIR}/Source/pdex.so)
else()
message(FATAL_ERROR "Platform not supported!")
endif()
add_custom_command(
TARGET ${PLAYDATE_GAME_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_SOURCE_DIR}/Source/pdex.bin)
set_property(
TARGET ${PLAYDATE_GAME_NAME} PROPERTY ADDITIONAL_CLEAN_FILES
${CMAKE_CURRENT_SOURCE_DIR}/${PLAYDATE_GAME_NAME}.pdx
)
add_custom_command(
TARGET ${PLAYDATE_GAME_NAME} POST_BUILD
COMMAND ${PDC} ${CMAKE_CURRENT_SOURCE_DIR}/Source
${CMAKE_CURRENT_SOURCE_DIR}/${PLAYDATE_GAME_NAME}.pdx)
endif ()