-
Notifications
You must be signed in to change notification settings - Fork 39
Description
I’m currently using MiniMOTD with Velocity, and I’d like to have separate player counts for each server.
I have three main servers (Lobby, Survival, Events). For two of these servers, I created separate MOTDs using extra configuration files, but the player counts are still combined across all servers instead of showing individually per server.
Describe the bug
The displayed player count always shows the total number of players across all servers connected to the proxy.
For example, if the main servers have 5, 3, and 2 players respectively, the MOTD on all servers shows “10 players online” instead of their individual counts, even for the servers with extra MOTD configs.
To Reproduce
Steps to reproduce the behavior:
-Set up MiniMOTD with Velocity and my configuration files.
-Connect multiple backend servers to the proxy (Lobby, Survival, Events).
-Create extra MOTD configs for two of the main servers.
-Observe the MOTD player count on any server.
-See that it always shows the total number of players across all servers, not per server.
Expected behavior
Each server (including the ones with extra MOTDs) should display its own player count individually, not the total sum of all players connected to Velocity.
Screenshots
My screenshot shows the problem — all servers display the same total player count instead of their own.
Server Software and Version:
- Vendor: [Velocity 3.4.0-SNAPSHOT (git-c8c27af7-b540)]
- Minecraft Version: [1.21.4]
- Output of /version command: This server is running Leaf version 1.21.4-518-ver/1.21.4@db9de7d (2025-08-07T16:41:01Z) (Implementing API version 1.21.4-R0.1-SNAPSHOT)
Additional context
I’ve attached my configuration files for reference, in case there’s something wrong or missing in my setup.
If this isn’t currently supported, it would be great if there were a configuration option or placeholder to display only the per-server player count instead of the global proxy total.
