Skip to content

Latest commit

 

History

History
55 lines (41 loc) · 1.92 KB

roadmap.md

File metadata and controls

55 lines (41 loc) · 1.92 KB

This document is a master list of all of the stuff I plan to put in the game. Most of this stuff isn't in the game yet.

TODO: process http://www.roguebasin.com/index.php?title=Monster_attacks for ideas

Main features

  • Binding of Isaac style top-down twin-stick bullet-hell-lite roguelite gameplay
  • Randomly generated levels vaguely in the vein of diablo (i.e. large maps as opposed to individual BoI style rooms), maybe a cross between Diablo and Rimworld
  • Very basic xp/leveling system, a la Risk of Rain - no talent tree, manual stat allocation, etc, just cumulative stat increases

Mechanics I'm definitely adding

  • Spacebar items like Binding of Isaac
  • Passive items like Binding of Isaac
  • Minimap
    • this implies fog of war / visibility

Mechanics I'm undecided on

Monster types

  • Basic chaser: follows you, shoots at you
  • Summoner (fallen shamans from diablo)
  • Healer
  • Siege enemies of some sort, something in the vein of siege tanks
  • Swarmer
  • Spellcaster, glass-cannon-style mage, casts skillshots (jaina's icicle) as well as aoes (jaina's blizzard)

Status effects

  • Invincibility
  • Poison
  • Slow
  • Stun
  • Confusion (only to enemy characters, don't let this happen to the player character, it isn't fun)

Combat-related features

Some of the items you can find will give you these abilities

  • Lifesteal
  • Mind control (you can only do this to super basic enemies way below your level, with a very small chance of success)
  • Permanent health gain when enemies die (from risk of rain - too OP?)