From c894a3d153e597e0cc41991445602230d8de25fb Mon Sep 17 00:00:00 2001 From: "l.todoverto" Date: Tue, 14 May 2024 09:37:17 +0200 Subject: [PATCH 1/7] fix global references, types --- dist/threebox-plugin.d.ts | 152 + dist/threebox.js | 19255 ---------------------------- dist/threebox.min.js | 8 +- index.d.ts | 152 + package-lock.json | 5428 ++------ package.json | 8 +- src/Threebox.js | 2 +- src/animation/AnimationManager.js | 12 +- src/objects/objects.js | 12 +- tests/threebox-tests-bundle.js | 6404 +++++---- tsconfig.json | 16 + 11 files changed, 5372 insertions(+), 26077 deletions(-) create mode 100644 dist/threebox-plugin.d.ts delete mode 100755 dist/threebox.js create mode 100644 index.d.ts create mode 100644 tsconfig.json diff --git a/dist/threebox-plugin.d.ts b/dist/threebox-plugin.d.ts new file mode 100644 index 00000000..3a1ecf85 --- /dev/null +++ b/dist/threebox-plugin.d.ts @@ -0,0 +1,152 @@ +/// + +import mapboxgl from "mapbox-gl"; +import { Mesh, Object3D, Vector3 } from "three/src/Three.js"; + +declare module "threebox-plugin" { + export interface IThreeboxConfiguration { + /** Whether to add some default lighting to the scene. If no lighting added, most objects in the scene will render as black */ + defaultLights?: boolean; + + /** It sets lights that simulate Sun position for the map center coords map.getCenter and user local datetime new Date(). This sunlight can be updated through tb.setSunlight method. It calls internally to suncalc module. */ + realSunlight?: boolean; + + /** It sets if a light helper will be shown when realSunlight is true. */ + realSunlightHelper?: boolean; + + /** Color of line. Unlike other Threebox objects, this color will render on screen precisely as specified, regardless of scene lighting */ + passiveRendering?: boolean; + + /** Enables the Mouseover and Selection of fill-extrusion features. This will fire the event SelectedFeatureChange */ + enableSelectingFeatures?: boolean; + + /** Enables the Mouseover and Selection of 3D objects. This will fire the event SelectedChange. This value will set the options.bbx value of the objects created. */ + enableSelectingObjects?: boolean; + + /** Enables to the option to Drag a 3D object. This will fire the event ObjectDragged where draggedAction = 'translate' or draggedAction = 'altitude' */ + enableDraggingObjects?: boolean; + + /** Enables to the option to Drag a 3D object. This will fire the event ObjectDragged where draggedAction = 'rotate' */ + enableRotatingObjects?: boolean; + + /** Enables the default tooltips on fill-extrusion features and 3D Objects */ + enableTooltips?: boolean; + + /** Enables the default help tooltips when an object is being moved, rotated or measured. */ + enableHelpTooltips?: boolean; + + /** Enables the option for multi layer pages where a default layer will be created internally that will manage the tb.update calls */ + multiLayer?: boolean; + + /** Enables the option to set a THREE.OrthographicCamera instead of a THREE.PerspectiveCamera which is the default in Mapbox */ + orthographic?: boolean; + + /** Enables to set the FOV of the default THREE.PerspectiveCamera. This value has no effect if orthographic: trues */ + fov?: number; + + /** It sets a built-in atmospheric layer initially set with the time and the map center position. This layer is automatically updated if realSunlight is also true, but it can be updated separately through tb.updateSunSky(tb.getSunSky()) method call. */ + sky?: boolean; + + /** It sets a built-in terrain layer initially set with the time and the map center position. This layer is automatically updated if realSunlight is also true, but it can be updated separately through tb.updateSunSky(tb.getSunSky()) method call. */ + terrain?: boolean; + } + + export interface IObjectAddOptions { + layerId: number; + sourceId: number; + } + + export type AzimuthAltitude = [number, number]; + + export class Object {} + + export interface RequiredObjectOption { + type: "mtl" | "gltf" | "fbx" | "dae"; + obj: string; + } + + export interface OptionalObjectOption extends RequiredObjectOption { + mtl: string; + bin: string; + units: "scene" | "meters"; + rotation: { x: number; y: number; z: number }; + scale: { x: number; y: number; z: number }; + anchor: + | "top" + | "bottom" + | "left" + | "right" + | "center" + | " top-left" + | "top-right" + | "bottom-left" + | "bottom-right"; + adjustment: { x: number; y: number; z: number }; + normalize: boolean; + feature: mapboxgl.GeoJSONSourceRaw; + tooltip: boolean; + bbox: boolean; + raycasted: boolean; + clone: boolean; + defaultAnimation: number; + callback: (model: Object) => void; + } + + export class Threebox { + constructor(map: mapboxgl.Map, glContext: WebGLRenderingContext); + constructor( + map: mapboxgl.Map, + glContext: WebGLRenderingContext, + options: Partial + ); + add(obj: Object, layerId: number, sourceId: number): void; + add(obj: Object): void; + + clear(): Promise; + clear(layerId: number, sourceId: number): Promise; + + createSky(): void; + createTerrainLayer(): void; + defaultLights(): void; + dispose(): Promise; + findParent3DObject(mesh: Mesh): Object3D; + getFeatureCenter(feature, model, level): mapboxgl.LngLat; + getObjectHeightOnFloor(feature, obj, level): number; + // This method gets Sun light position (azimuth, altitude) base + getSunPosition(date: Date, coords: mapboxgl.LngLat): AzimuthAltitude; + getSunSky(date: Date, sunPos: mapboxgl.LngLat): AzimuthAltitude; + getSunTimes(date: Date, coords: mapboxgl.LngLat) : any; + loadObject( + options: RequiredObjectOption | Partial, + callBack: (model: Object) => void + ): Promise; + memory(): any; + programs(): number; + projectToWorld(lnglat: mapboxgl.LngLat): Vector3; + queryRenderedFeatures(point: any): []; + realSunlight(helper: boolean): void; + realSunlight(): void; + remove(obj: Object): void; + removeByName(name: string): void; + removeLayer(layerId: number): void; + setLayerHeigthProperty(layerId: number, level: number): void; + setLayerZoomRange( + layerId: number, + minZoomLayer: number, + maxZoomLayer: number + ): void; + setLayerZoomVisibility(layerId: number): void; + setLayoutProperty(layerId: number, name: string, value: any): void; + setObjectsScale(): void; + setStyle(...any: any): void; + + setSunlight(newDate: Date, coords: mapboxgl.LngLat): void; + toggleLayer(layerId: number, visible: boolean): void; + update(): void; + updateLightHelper(): void; + updateSunGround(sunPos: mapboxgl.LngLat): void; + updateSunSky(sunPos: mapboxgl.LngLat): void; + unprojectFromWorld(vector: Vector3): mapboxgl.LngLat + version: string + } +} diff --git a/dist/threebox.js b/dist/threebox.js deleted file mode 100755 index 092bb4d3..00000000 --- a/dist/threebox.js +++ /dev/null @@ -1,19255 +0,0 @@ -(function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c="function"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error("Cannot find module '"+i+"'");throw a.code="MODULE_NOT_FOUND",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u="function"==typeof require&&require,i=0;i 1) { - for (var i = 1; i < arguments.length; i++) { - args[i - 1] = arguments[i]; - } - } - queue.push(new Item(fun, args)); - if (queue.length === 1 && !draining) { - runTimeout(drainQueue); - } -}; - -// v8 likes predictible objects -function Item(fun, array) { - this.fun = fun; - this.array = array; -} -Item.prototype.run = function () { - this.fun.apply(null, this.array); -}; -process.title = 'browser'; -process.browser = true; -process.env = {}; -process.argv = []; -process.version = ''; // empty string to avoid regexp issues -process.versions = {}; - -function noop() {} - -process.on = noop; -process.addListener = noop; -process.once = noop; -process.off = noop; -process.removeListener = noop; -process.removeAllListeners = noop; -process.emit = noop; -process.prependListener = noop; -process.prependOnceListener = noop; - -process.listeners = function (name) { return [] } - -process.binding = function (name) { - throw new Error('process.binding is not supported'); -}; - -process.cwd = function () { return '/' }; -process.chdir = function (dir) { - throw new Error('process.chdir is not supported'); -}; -process.umask = function() { return 0; }; - -},{}],3:[function(require,module,exports){ -(function (setImmediate,clearImmediate){(function (){ -var nextTick = require('process/browser.js').nextTick; -var apply = Function.prototype.apply; -var slice = Array.prototype.slice; -var immediateIds = {}; -var nextImmediateId = 0; - -// DOM APIs, for completeness - -exports.setTimeout = function() { - return new Timeout(apply.call(setTimeout, window, arguments), clearTimeout); -}; -exports.setInterval = function() { - return new Timeout(apply.call(setInterval, window, arguments), clearInterval); -}; -exports.clearTimeout = -exports.clearInterval = function(timeout) { timeout.close(); }; - -function Timeout(id, clearFn) { - this._id = id; - this._clearFn = clearFn; -} -Timeout.prototype.unref = Timeout.prototype.ref = function() {}; -Timeout.prototype.close = function() { - this._clearFn.call(window, this._id); -}; - -// Does not start the time, just sets up the members needed. -exports.enroll = function(item, msecs) { - clearTimeout(item._idleTimeoutId); - item._idleTimeout = msecs; -}; - -exports.unenroll = function(item) { - clearTimeout(item._idleTimeoutId); - item._idleTimeout = -1; -}; - -exports._unrefActive = exports.active = function(item) { - clearTimeout(item._idleTimeoutId); - - var msecs = item._idleTimeout; - if (msecs >= 0) { - item._idleTimeoutId = setTimeout(function onTimeout() { - if (item._onTimeout) - item._onTimeout(); - }, msecs); - } -}; - -// That's not how node.js implements it but the exposed api is the same. -exports.setImmediate = typeof setImmediate === "function" ? setImmediate : function(fn) { - var id = nextImmediateId++; - var args = arguments.length < 2 ? false : slice.call(arguments, 1); - - immediateIds[id] = true; - - nextTick(function onNextTick() { - if (immediateIds[id]) { - // fn.call() is faster so we optimize for the common use-case - // @see http://jsperf.com/call-apply-segu - if (args) { - fn.apply(null, args); - } else { - fn.call(null); - } - // Prevent ids from leaking - exports.clearImmediate(id); - } - }); - - return id; -}; - -exports.clearImmediate = typeof clearImmediate === "function" ? clearImmediate : function(id) { - delete immediateIds[id]; -}; -}).call(this)}).call(this,require("timers").setImmediate,require("timers").clearImmediate) -},{"process/browser.js":2,"timers":3}],4:[function(require,module,exports){ -/** - * @author peterqliu / https://github.com/peterqliu - * @author jscastro / https://github.com/jscastro76 - */ - -const THREE = require("./three.js"); -const CameraSync = require("./camera/CameraSync.js"); -const utils = require("./utils/utils.js"); -const SunCalc = require("./utils/suncalc.js"); -const ThreeboxConstants = require("./utils/constants.js"); -const Objects = require("./objects/objects.js"); -const material = require("./utils/material.js"); -const sphere = require("./objects/sphere.js"); -const extrusion = require("./objects/extrusion.js"); -const label = require("./objects/label.js"); -const tooltip = require("./objects/tooltip.js"); -const loader = require("./objects/loadObj.js"); -const Object3D = require("./objects/Object3D.js"); -const line = require("./objects/line.js"); -const tube = require("./objects/tube.js"); -const LabelRenderer = require("./objects/LabelRenderer.js"); -const BuildingShadows = require("./objects/effects/BuildingShadows.js"); - -function Threebox(map, glContext, options){ - - this.init(map, glContext, options); - -}; - -Threebox.prototype = { - - repaint: function () { - this.map.repaint = true; - }, - - /** - * Threebox constructor init method - * @param {mapboxgl.map} map - * @param {WebGLRenderingContext} glContext - * @param {defaultOptions} options - */ - init: function (map, glContext, options) { - - // apply starter options - this.options = utils._validate(options || {}, defaultOptions); - - this.map = map; - this.map.tb = this; //[jscastro] needed if we want to queryRenderedFeatures from map.onload - - this.objects = new Objects(); - - this.mapboxVersion = parseFloat(this.map.version); - - // Set up a THREE.js scene - this.renderer = new THREE.WebGLRenderer({ - alpha: true, - antialias: true, - preserveDrawingBuffer: options.preserveDrawingBuffer, - canvas: map.getCanvas(), - context: glContext - }); - - this.renderer.setPixelRatio(window.devicePixelRatio); - this.renderer.setSize(this.map.getCanvas().clientWidth, this.map.getCanvas().clientHeight); - this.renderer.outputEncoding = THREE.sRGBEncoding; - this.renderer.autoClear = false; - - // [jscastro] set labelRendered - this.labelRenderer = new LabelRenderer(this.map); - - this.scene = new THREE.Scene(); - this.world = new THREE.Group(); - this.world.name = "world"; - this.scene.add(this.world); - - this.objectsCache = new Map(); - this.zoomLayers = []; - - this.fov = this.options.fov; - this.orthographic = this.options.orthographic || false; - - //raycaster for mouse events - this.raycaster = new THREE.Raycaster(); - this.raycaster.layers.set(0); - //this.raycaster.params.Points.threshold = 100; - - this.mapCenter = this.map.getCenter(); - this.mapCenterUnits = utils.projectToWorld([this.mapCenter.lng, this.mapCenter.lat]); - this.lightDateTime = new Date(); - this.lightLng = this.mapCenter.lng; - this.lightLat = this.mapCenter.lat; - this.sunPosition; - this.rotationStep = 5;// degrees step size for rotation - this.gridStep = 6;// decimals to adjust the lnglat grid step, 6 = 11.1cm - this.altitudeStep = 0.1; // 1px = 0.1m = 10cm - this.defaultCursor = 'default'; - - this.lights = this.initLights; - if (this.options.defaultLights) this.defaultLights(); - if (this.options.realSunlight) this.realSunlight(this.options.realSunlightHelper); - this.skyLayerName = 'sky-layer'; - this.terrainSourceName = 'mapbox-dem'; - this.terrainExaggeration = 1.0; - this.terrainLayerName = ''; - this.enableSelectingFeatures = this.options.enableSelectingFeatures || false; - this.enableSelectingObjects = this.options.enableSelectingObjects || false; - this.enableDraggingObjects = this.options.enableDraggingObjects || false; - this.enableRotatingObjects = this.options.enableRotatingObjects || false; - this.enableTooltips = this.options.enableTooltips || false; - this.multiLayer = this.options.multiLayer || false; - this.enableHelpTooltips = this.options.enableHelpTooltips || false; - - this.map.on('style.load', function () { - this.tb.zoomLayers = []; - //[jscastro] if multiLayer, create a by default layer in the map, so tb.update won't be needed in client side to avoid duplicating calls to render - if (this.tb.options.multiLayer) this.addLayer({ id: "threebox_layer", type: 'custom', renderingMode: '3d', map: this, onAdd: function (map, gl) { }, render: function (gl, matrix) { this.map.tb.update(); } }) - - this.once('idle', () => { - this.tb.setObjectsScale(); - }); - - if (this.tb.options.sky) { - this.tb.sky = true; - } - if (this.tb.options.terrain) { - this.tb.terrain = true; - } - let rasterLayers = ['satellite', 'mapbox-mapbox-satellite', 'satelliteLayer']; - rasterLayers.forEach((l) => { - if (this.getLayer(l)) this.tb.terrainLayerName = l; - }) - }); - - //[jscastro] new event map on load - this.map.on('load', function () { - - //[jscastro] new fields to manage events on map - this.selectedObject; //selected object through click - this.selectedFeature;//selected state id for extrusion layer features - this.draggedObject; //dragged object through mousedown + mousemove - let draggedAction; //dragged action to notify frontend - this.overedObject; //overed object through mouseover - this.overedFeature; //overed state for extrusion layer features - - let canvas = this.getCanvasContainer(); - this.getCanvasContainer().style.cursor = this.tb.defaultCursor; - // Variable to hold the starting xy coordinates - // when 'mousedown' occured. - let start; - - //when object selected - let startCoords = []; - - let lngDiff; // difference between cursor and model left corner - let latDiff; // difference between cursor and model bottom corner - let altDiff; // difference between cursor and model height - let rotationDiff; - - // Return the xy coordinates of the mouse position - function mousePos(e) { - var rect = canvas.getBoundingClientRect(); - return { - x: e.originalEvent.clientX - rect.left - canvas.clientLeft, - y: e.originalEvent.clientY - rect.top - canvas.clientTop - }; - } - - this.unselectObject = function () { - //deselect, reset and return - this.selectedObject.selected = false; - this.selectedObject = null; - } - - this.outObject = function () { - this.overedObject.over = false; - this.overedObject = null; - } - - this.unselectFeature = function (f) { - if (typeof f.id == 'undefined') return; - this.setFeatureState( - { source: f.source, sourceLayer: f.sourceLayer, id: f.id }, - { select: false } - ); - - this.removeTooltip(f); - f = this.queryRenderedFeatures({ layers: [f.layer.id], filter: ["==", ['id'], f.id] })[0]; - // Dispatch new event f for unselected - if (f) this.fire('SelectedFeatureChange', { detail: f }); - this.selectedFeature = null; - - } - - this.selectFeature = function(f) { - this.selectedFeature = f; - this.setFeatureState( - { source: this.selectedFeature.source, sourceLayer: this.selectedFeature.sourceLayer, id: this.selectedFeature.id }, - { select: true } - ); - this.selectedFeature = this.queryRenderedFeatures({ layers: [this.selectedFeature.layer.id], filter: ["==", ['id'], this.selectedFeature.id] })[0]; - this.addTooltip(this.selectedFeature); - // Dispatch new event SelectedFeature for selected - this.fire('SelectedFeatureChange', { detail: this.selectedFeature }); - - } - - this.outFeature = function(f) { - if (this.overedFeature && typeof this.overedFeature != 'undefined' && this.overedFeature.id != f) { - map.setFeatureState( - { source: this.overedFeature.source, sourceLayer: this.overedFeature.sourceLayer, id: this.overedFeature.id }, - { hover: false } - ); - this.removeTooltip(this.overedFeature); - this.overedFeature = null; - } - } - - this.addTooltip = function(f) { - if (!this.tb.enableTooltips) return; - let coordinates = this.tb.getFeatureCenter(f); - let t = this.tb.tooltip({ - text: f.properties.name || f.id || f.type, - mapboxStyle: true, - feature: f - }); - t.setCoords(coordinates); - this.tb.add(t, f.layer.id); - f.tooltip = t; - f.tooltip.tooltip.visible = true; - } - - this.removeTooltip = function(f) { - if (f.tooltip) { - f.tooltip.visibility = false; - this.tb.remove(f.tooltip); - f.tooltip = null; - } - } - - map.onContextMenu = function (e) { - alert('contextMenu'); //TODO: implement a callback - } - - // onclick function - this.onClick = function (e) { - let intersectionExists - let intersects = []; - if (map.tb.enableSelectingObjects) { - //raycast only if we are in a custom layer, for other layers go to the else, this avoids duplicated calls to raycaster - intersects = this.tb.queryRenderedFeatures(e.point); - } - intersectionExists = typeof intersects[0] == 'object'; - // if intersect exists, highlight it - if (intersectionExists) { - - let nearestObject = Threebox.prototype.findParent3DObject(intersects[0]); - - if (nearestObject) { - //if extrusion object selected, unselect - if (this.selectedFeature) { - this.unselectFeature(this.selectedFeature); - } - //if not selected yet, select it - if (!this.selectedObject) { - this.selectedObject = nearestObject; - this.selectedObject.selected = true; - } - else if (this.selectedObject.uuid != nearestObject.uuid) { - //it's a different object, restore the previous and select the new one - this.selectedObject.selected = false; - nearestObject.selected = true; - this.selectedObject = nearestObject; - - } else if (this.selectedObject.uuid == nearestObject.uuid) { - //deselect, reset and return - this.unselectObject(); - return; - } - - // fire the Wireframed event to notify UI status change - this.selectedObject.dispatchEvent({ type: 'Wireframed', detail: this.selectedObject }); - this.selectedObject.dispatchEvent({ type: 'IsPlayingChanged', detail: this.selectedObject }); - - this.repaint = true; - e.preventDefault(); - } - } - else { - let features = []; - if (map.tb.enableSelectingFeatures) { - features = this.queryRenderedFeatures(e.point); - } - //now let's check the extrusion layer objects - if (features.length > 0) { - - if (features[0].layer.type == 'fill-extrusion' && typeof features[0].id != 'undefined') { - - //if 3D object selected, unselect - if (this.selectedObject) { - this.unselectObject(); - } - - //if not selected yet, select it - if (!this.selectedFeature) { - this.selectFeature(features[0]) - } - else if (this.selectedFeature.id != features[0].id) { - //it's a different feature, restore the previous and select the new one - this.unselectFeature(this.selectedFeature); - this.selectFeature(features[0]) - - } else if (this.selectedFeature.id == features[0].id) { - //deselect, reset and return - this.unselectFeature(this.selectedFeature); - return; - } - - } - } - } - } - - this.onMouseMove = function (e) { - - // Capture the ongoing xy coordinates - let current = mousePos(e); - - this.getCanvasContainer().style.cursor = this.tb.defaultCursor; - //check if being rotated - if (e.originalEvent.altKey && this.draggedObject) { - - if (!map.tb.enableRotatingObjects) return; - draggedAction = 'rotate'; - // Set a UI indicator for dragging. - this.getCanvasContainer().style.cursor = 'move'; - var minX = Math.min(start.x, current.x), - maxX = Math.max(start.x, current.x), - minY = Math.min(start.y, current.y), - maxY = Math.max(start.y, current.y); - //set the movement fluid we rotate only every 10px moved, in steps of 10 degrees up to 360 - let rotation = { x: 0, y: 0, z: (Math.round(rotationDiff[2] + (~~((current.x - start.x) / this.tb.rotationStep) % 360 * this.tb.rotationStep) % 360)) }; - //now rotate the model depending the axis - this.draggedObject.setRotation(rotation); - if (map.tb.enableHelpTooltips) this.draggedObject.addHelp("rot: " + rotation.z + "°"); - //this.draggedObject.setRotationAxis(rotation); - return; - } - - //check if being moved - if (e.originalEvent.shiftKey && this.draggedObject) { - if (!map.tb.enableDraggingObjects) return; - - draggedAction = 'translate'; - // Set a UI indicator for dragging. - this.getCanvasContainer().style.cursor = 'move'; - // Capture the first xy coordinates, height must be the same to move on the same plane - let coords = e.lngLat; - let options = [Number((coords.lng + lngDiff).toFixed(this.tb.gridStep)), Number((coords.lat + latDiff).toFixed(this.tb.gridStep)), this.draggedObject.modelHeight]; - this.draggedObject.setCoords(options); - if (map.tb.enableHelpTooltips) this.draggedObject.addHelp("lng: " + options[0] + "°, lat: " + options[1] + "°"); - return; - } - - //check if being moved on altitude - if (e.originalEvent.ctrlKey && this.draggedObject) { - if (!map.tb.enableDraggingObjects) return; - draggedAction = 'altitude'; - // Set a UI indicator for dragging. - this.getCanvasContainer().style.cursor = 'move'; - // Capture the first xy coordinates, height must be the same to move on the same plane - let now = (e.point.y * this.tb.altitudeStep); - let options = [this.draggedObject.coordinates[0], this.draggedObject.coordinates[1], Number((- now - altDiff).toFixed(this.tb.gridStep))]; - this.draggedObject.setCoords(options); - if (map.tb.enableHelpTooltips) this.draggedObject.addHelp("alt: " + options[2] + "m"); - return; - } - - let intersectionExists - let intersects = []; - - if (map.tb.enableSelectingObjects) { - // calculate objects intersecting the picking ray - intersects = this.tb.queryRenderedFeatures(e.point); - } - intersectionExists = typeof intersects[0] == 'object'; - - // if intersect exists, highlight it, if not check the extrusion layer - if (intersectionExists) { - let nearestObject = Threebox.prototype.findParent3DObject(intersects[0]); - if (nearestObject) { - this.outFeature(this.overedFeature); - this.getCanvasContainer().style.cursor = 'pointer'; - if (!this.selectedObject || nearestObject.uuid != this.selectedObject.uuid) { - if (this.overedObject && this.overedObject.uuid != nearestObject.uuid) { - this.outObject(); - } - nearestObject.over = true; - this.overedObject = nearestObject; - } else if (this.selectedObject && nearestObject.uuid == this.selectedObject.uuid) { - nearestObject.over = true; - this.overedObject = nearestObject; - } - this.repaint = true; - e.preventDefault(); - } - } - else { - //clean the object overed - if (this.overedObject) { this.outObject(); } - //now let's check the extrusion layer objects - let features = []; - if (map.tb.enableSelectingFeatures) { - features = this.queryRenderedFeatures(e.point); - } - if (features.length > 0) { - this.outFeature(features[0]); - - if (features[0].layer.type == 'fill-extrusion' && typeof features[0].id != 'undefined') { - if ((!this.selectedFeature || this.selectedFeature.id != features[0].id)) { - this.getCanvasContainer().style.cursor = 'pointer'; - this.overedFeature = features[0]; - this.setFeatureState( - { source: this.overedFeature.source, sourceLayer: this.overedFeature.sourceLayer, id: this.overedFeature.id }, - { hover: true } - ); - this.overedFeature = map.queryRenderedFeatures({ layers: [this.overedFeature.layer.id], filter: ["==", ['id'], this.overedFeature.id] })[0]; - this.addTooltip(this.overedFeature); - - } - } - } - } - - } - - this.onMouseDown = function (e) { - - // Continue the rest of the function shiftkey or altkey are pressed, and if object is selected - if (!((e.originalEvent.shiftKey || e.originalEvent.altKey || e.originalEvent.ctrlKey) && e.originalEvent.button === 0 && this.selectedObject)) return; - if (!map.tb.enableDraggingObjects && !map.tb.enableRotatingObjects) return; - - e.preventDefault(); - - map.getCanvasContainer().style.cursor = 'move'; - - // Disable default drag zooming when the shift key is held down. - //map.dragPan.disable(); - - // Call functions for the following events - map.once('mouseup', this.onMouseUp); - //map.once('mouseout', this.onMouseUp); - - // move the selected object - this.draggedObject = this.selectedObject; - - // Capture the first xy coordinates - start = mousePos(e); - startCoords = this.draggedObject.coordinates; - - rotationDiff = utils.degreeify(this.draggedObject.rotation); - lngDiff = startCoords[0] - e.lngLat.lng; - latDiff = startCoords[1] - e.lngLat.lat; - altDiff = -this.draggedObject.modelHeight - (e.point.y * this.tb.altitudeStep); - } - - this.onMouseUp = function (e) { - - // Set a UI indicator for dragging. - this.getCanvasContainer().style.cursor = this.tb.defaultCursor; - - // Remove these events now that finish has been called. - //map.off('mousemove', onMouseMove); - this.off('mouseup', this.onMouseUp); - this.off('mouseout', this.onMouseUp); - this.dragPan.enable(); - - if (this.draggedObject) { - this.draggedObject.dispatchEvent({ type: 'ObjectDragged', detail: { draggedObject: this.draggedObject, draggedAction: draggedAction } }); - this.draggedObject.removeHelp(); - this.draggedObject = null; - draggedAction = null; - }; - } - - this.onMouseOut = function (e) { - if (this.overedFeature) { - let features = this.queryRenderedFeatures(e.point); - if (features.length > 0 && this.overedFeature.id != features[0].id) { - this.getCanvasContainer().style.cursor = this.tb.defaultCursor; - //only unover when new feature is another - this.outFeature(features[0]); - } - } - } - - this.onZoom = function (e) { - this.tb.zoomLayers.forEach((l) => { this.tb.toggleLayer(l); }); - this.tb.setObjectsScale(); - } - - let ctrlDown = false; - let shiftDown = false; - let ctrlKey = 17, cmdKey = 91, shiftKey = 16, sK = 83, dK = 68; - - function onKeyDown(e) { - - if (e.which === ctrlKey || e.which === cmdKey) ctrlDown = true; - if (e.which === shiftKey) shiftDown = true; - let obj = this.selectedObject; - if (shiftDown && e.which === sK && obj) { - //shift + sS - let dc = utils.toDecimal; - if (!obj.help) { - let s = obj.modelSize; - let sf = 1; - if (obj.userData.units !== 'meters') { - //if not meters, calculate scale to the current lat - sf = utils.projectedUnitsPerMeter(obj.coordinates[1]); - if (!sf) { sf = 1; }; - sf = dc(sf, 7); - } - - if (map.tb.enableHelpTooltips) obj.addHelp("size(m): " + dc((s.x / sf), 3) + " W, " + dc((s.y / sf), 3) + " L, " + dc((s.z / sf), 3) + " H"); - this.repaint = true; - } - else { - obj.removeHelp(); - } - return false; - } - - }; - - function onKeyUp (e) { - if (e.which == ctrlKey || e.which == cmdKey) ctrlDown = false; - if (e.which === shiftKey) shiftDown = false; - } - - //listener to the events - //this.on('contextmenu', map.onContextMenu); - this.on('click', this.onClick); - this.on('mousemove', this.onMouseMove); - this.on('mouseout', this.onMouseOut) - this.on('mousedown', this.onMouseDown); - this.on('zoom', this.onZoom); - this.on('zoomend', this.onZoom); - - document.addEventListener('keydown', onKeyDown.bind(this), true); - document.addEventListener('keyup', onKeyUp.bind(this)); - - }); - - }, - - //[jscastro] added property to manage an athmospheric sky layer - get sky() { return this.options.sky; }, - set sky(value) { - if (value) { - this.createSkyLayer(); - } - else { - this.removeLayer(this.skyLayerName); - } - this.options.sky = value; - }, - - //[jscastro] added property to manage an athmospheric sky layer - get terrain() { return this.options.terrain; }, - set terrain(value) { - this.terrainLayerName = ''; - if (value) { - this.createTerrainLayer(); - } - else { - if (this.mapboxVersion < 2.0) { console.warn("Terrain layer are only supported by Mapbox-gl-js > v2.0"); return }; - - if (this.map.getTerrain()) { - this.map.setTerrain(null); // - this.map.removeSource(this.terrainSourceName); - } - } - this.options.terrain = value; - }, - - //[jscastro] added property to manage FOV for perspective camera - get fov() { return this.options.fov;}, - set fov(value) { - if (this.camera instanceof THREE.PerspectiveCamera && this.options.fov !== value) { - this.map.transform.fov = value; - this.camera.fov = this.map.transform.fov; - this.cameraSync.setupCamera(); - this.map.repaint = true; - this.options.fov = value; - } - - }, - - //[jscastro] added property to manage camera type - get orthographic() { return this.options.orthographic; }, - set orthographic(value) { - const h = this.map.getCanvas().clientHeight; - const w = this.map.getCanvas().clientWidth; - if (value) { - this.map.transform.fov = 0; - this.camera = new THREE.OrthographicCamera(w / - 2, w / 2, h / 2, h / - 2, 0.1, 1e21); - } else { - this.map.transform.fov = this.fov; - this.camera = new THREE.PerspectiveCamera(this.map.transform.fov, w / h, 0.1, 1e21); - } - this.camera.layers.enable(0); - this.camera.layers.enable(1); - // The CameraSync object will keep the Mapbox and THREE.js camera movements in sync. - // It requires a world group to scale as we zoom in. Rotation is handled in the camera's - // projection matrix itself (as is field of view and near/far clipping) - // It automatically registers to listen for move events on the map so we don't need to do that here - this.cameraSync = new CameraSync(this.map, this.camera, this.world); - this.map.repaint = true; // repaint the map - this.options.orthographic = value; - - }, - - //[jscastro] method to create an athmospheric sky layer - createSkyLayer: function () { - if (this.mapboxVersion < 2.0) { console.warn("Sky layer are only supported by Mapbox-gl-js > v2.0"); this.options.sky = false; return }; - - let layer = this.map.getLayer(this.skyLayerName); - if (!layer) { - this.map.addLayer({ - 'id': this.skyLayerName, - 'type': 'sky', - 'paint': { - 'sky-opacity': [ - 'interpolate', - ['linear'], - ['zoom'], - 0, - 0, - 5, - 0.3, - 8, - 1 - ], - // set up the sky layer for atmospheric scattering - 'sky-type': 'atmosphere', - // explicitly set the position of the sun rather than allowing the sun to be attached to the main light source - 'sky-atmosphere-sun': this.getSunSky(this.lightDateTime), - // set the intensity of the sun as a light source (0-100 with higher values corresponding to brighter skies) - 'sky-atmosphere-sun-intensity': 10 - } - }); - - this.map.once('idle', () => { - this.setSunlight(); - this.repaint(); - }); - } - }, - - //[jscastro] method to create a terrain layer - createTerrainLayer: function () { - if (this.mapboxVersion < 2.0) { console.warn("Terrain layer are only supported by Mapbox-gl-js > v2.0"); this.options.terrain = false; return }; - let layer = this.map.getTerrain(); - if (!layer) { - // add the DEM source as a terrain layer with exaggerated height - this.map.addSource(this.terrainSourceName, { - 'type': 'raster-dem', - 'url': 'mapbox://mapbox.mapbox-terrain-dem-v1', - 'tileSize': 512, - 'maxzoom': 14 - }); - this.map.setTerrain({ 'source': this.terrainSourceName, 'exaggeration': this.terrainExaggeration }); - this.map.once('idle', () => { - //alert("idle"); - this.cameraSync.updateCamera(); - this.repaint(); - }); - - } - }, - - // Objects - sphere: function (options) { - this.setDefaultView(options, this.options); - return sphere(options, this.world) - }, - - line: line, - - label: label, - - tooltip: tooltip, - - tube: function (options) { - this.setDefaultView(options, this.options); - return tube(options, this.world) - }, - - extrusion: function (options) { - this.setDefaultView(options, this.options); - return extrusion(options); - }, - - Object3D: function (options) { - this.setDefaultView(options, this.options); - return Object3D(options) - }, - - loadObj: async function loadObj(options, cb) { - this.setDefaultView(options, this.options); - if (options.clone === false) { - return new Promise( - async (resolve) => { - loader(options, cb, async (obj) => { - resolve(obj); - }); - }); - } - else { - //[jscastro] new added cache for 3D Objects - let cache = this.objectsCache.get(options.obj); - if (cache) { - cache.promise - .then(obj => { - cb(obj.duplicate(options)); - }) - .catch(err => { - this.objectsCache.delete(options.obj); - console.error("Could not load model file: " + options.obj); - }); - } else { - this.objectsCache.set(options.obj, { - promise: new Promise( - async (resolve, reject) => { - loader(options, cb, async (obj) => { - if (obj.duplicate) { - resolve(obj.duplicate()); - } else { - reject(obj); - } - }); - }) - }); - - } - } - }, - - // Material - - material: function (o) { - return material(o) - }, - - initLights : { - ambientLight: null, - dirLight: null, - dirLightBack: null, - dirLightHelper: null, - hemiLight: null, - pointLight: null - }, - - utils: utils, - - SunCalc: SunCalc, - - Constants: ThreeboxConstants, - - projectToWorld: function (coords) { - return this.utils.projectToWorld(coords) - }, - - unprojectFromWorld: function (v3) { - return this.utils.unprojectFromWorld(v3) - }, - - projectedUnitsPerMeter: function (lat) { - return this.utils.projectedUnitsPerMeter(lat) - }, - - //get the center point of a feature - getFeatureCenter: function getFeatureCenter(feature, obj, level) { - return utils.getFeatureCenter(feature, obj, level); - }, - - getObjectHeightOnFloor: function (feature, obj, level) { - return utils.getObjectHeightOnFloor(feature, obj, level); - }, - - queryRenderedFeatures: function (point) { - - let mouse = new THREE.Vector2(); - - // // scale mouse pixel position to a percentage of the screen's width and height - mouse.x = (point.x / this.map.transform.width) * 2 - 1; - mouse.y = 1 - (point.y / this.map.transform.height) * 2; - - this.raycaster.setFromCamera(mouse, this.camera); - - // calculate objects intersecting the picking ray - let intersects = this.raycaster.intersectObjects(this.world.children, true); - - return intersects - }, - - //[jscastro] find 3D object of a mesh. this method is needed to know the object of a raycasted mesh - findParent3DObject: function (mesh) { - //find the Parent Object3D of the mesh captured by Raytracer - var result; - mesh.object.traverseAncestors(function (m) { - if (m.parent) - if (m.parent.type == "Group" && m.userData.obj) { - result = m; - } - }); - return result; - }, - - //[jscastro] method to replicate behaviour of map.setLayoutProperty when Threebox are affected - setLayoutProperty: function (layerId, name, value) { - //first set layout property at the map - this.map.setLayoutProperty(layerId, name, value); - if (value !== null && value !== undefined) { - if (name === 'visibility') { - this.world.children.filter(o => (o.layer === layerId)).forEach((o) => { o.visibility = value }); - } - } - }, - - //[jscastro] Custom Layers doesn't work on minzoom and maxzoom attributes, and if the layer is including labels they don't hide either on minzoom - setLayerZoomRange: function (layerId, minZoomLayer, maxZoomLayer) { - if (this.map.getLayer(layerId)) { - this.map.setLayerZoomRange(layerId, minZoomLayer, maxZoomLayer); - if (!this.zoomLayers.includes(layerId)) this.zoomLayers.push(layerId); - this.toggleLayer(layerId); - } - }, - - //[jscastro] method to set the height of all the objects in a level. this only works if the objects have a geojson feature - setLayerHeigthProperty: function (layerId, level) { - let layer = this.map.getLayer(layerId); - if (!layer) return; - if (layer.type == "fill-extrusion") { - let data = this.map.getStyle().sources[layer.source].data; - let features = data.features; - features.forEach(function (f) { - f.properties.level = level; - }); - //we change the level on the source - this.map.getSource(layer.source).setData(data); - } else if (layer.type == "custom") { - this.world.children.forEach(function (obj) { - let feature = obj.userData.feature; - if (feature && feature.layer === layerId) { - //TODO: this could be a multidimensional array - let location = this.tb.getFeatureCenter(feature, obj, level); - obj.setCoords(location); - } - }); - } - }, - - //[jscastro] method to set globally all the objects that are fixedScale - setObjectsScale: function () { - this.world.children.filter(o => (o.fixedZoom != null)).forEach((o) => { o.setObjectScale(this.map.transform.scale); }); - }, - - //[jscastro] mapbox setStyle removes all the layers, including custom layers, so tb.world must be cleaned up too - setStyle: function (styleId, options) { - this.clear().then(() => { - this.map.setStyle(styleId, options); - }); - }, - - //[jscastro] method to toggle Layer visibility checking zoom range - toggleLayer: function (layerId, visible = true) { - let l = this.map.getLayer(layerId); - if (l) { - if (!visible) { - this.toggle(l.id, false); - return; - } - let z = this.map.getZoom(); - if (l.minzoom && z < l.minzoom) { this.toggle(l.id, false); return; }; - if (l.maxzoom && z >= l.maxzoom) { this.toggle(l.id, false); return; }; - this.toggle(l.id, true); - }; - }, - - //[jscastro] method to toggle Layer visibility - toggle: function (layerId, visible) { - //call - this.setLayoutProperty(layerId, 'visibility', (visible ? 'visible' : 'none')) - this.labelRenderer.toggleLabels(layerId, visible); - }, - - update: function () { - - if (this.map.repaint) this.map.repaint = false - - var timestamp = Date.now(); - - // Update any animations - this.objects.animationManager.update(timestamp); - - this.updateLightHelper(); - - // Render the scene and repaint the map - this.renderer.resetState(); //update threejs r126 - this.renderer.render(this.scene, this.camera); - - // [jscastro] Render any label - this.labelRenderer.render(this.scene, this.camera); - if (this.options.passiveRendering === false) this.map.triggerRepaint(); - }, - - add: function (obj, layerId, sourceId) { - //[jscastro] remove the tooltip if not enabled - if (!this.enableTooltips && obj.tooltip) { obj.tooltip.visibility = false }; - this.world.add(obj); - if (layerId) { - obj.layer = layerId; - obj.source = sourceId; - let l = this.map.getLayer(layerId); - if (l) { - let v = l.visibility; - let u = typeof v === 'undefined'; - obj.visibility = (u || v === 'visible' ? true : false); - } - } - }, - - removeByName: function (name) { - let obj = this.world.getObjectByName(name); - if (obj) this.remove(obj); - }, - - remove: function (obj) { - if (this.map.selectedObject && obj.uuid == this.map.selectedObject.uuid) this.map.unselectObject(); - if (this.map.draggedObject && obj.uuid == this.map.draggedObject.uuid) this.map.draggedObject = null; - if (obj.dispose) obj.dispose(); - this.world.remove(obj); - obj = null; - }, - - //[jscastro] this clears tb.world in order to dispose properly the resources - clear: async function (layerId = null, dispose = false) { - return new Promise((resolve, reject) => { - let objects = []; - this.world.children.forEach(function (object) { - objects.push(object); - }); - for (let i = 0; i < objects.length; i++) { - let obj = objects[i]; - //if layerId, check the layer to remove, otherwise always remove - if (obj.layer === layerId || !layerId) { - this.remove(obj); - } - } - if (dispose) { - this.objectsCache.forEach((value) => { - value.promise.then(obj => { - obj.dispose(); - obj = null; - }) - }) - } - - resolve("clear"); - }); - }, - - //[jscastro] remove a layer clearing first the 3D objects from this layer in tb.world - removeLayer: function (layerId) { - this.clear(layerId, true).then( () => { - this.map.removeLayer(layerId); - }); - }, - - //[jscastro] get the sun position (azimuth, altitude) from a given datetime, lng, lat - getSunPosition: function (date, coords) { - return SunCalc.getPosition(date || Date.now(), coords[1], coords[0]); - }, - - //[jscastro] get the sun times for sunrise, sunset, etc.. from a given datetime, lng, lat and alt - getSunTimes: function (date, coords) { - return SunCalc.getTimes(date, coords[1], coords[0], (coords[2] ? coords[2] : 0)); - }, - - //[jscastro] set shadows for fill-extrusion layers - setBuildingShadows: function (options) { - if (this.map.getLayer(options.buildingsLayerId)) { - let layer = new BuildingShadows(options, this); - this.map.addLayer(layer, options.buildingsLayerId); - } - else { - console.warn("The layer '" + options.buildingsLayerId + "' does not exist in the map."); - } - }, - - //[jscastro] This method set the sun light for a given datetime and lnglat - setSunlight: function (newDate = new Date(), coords) { - if (!this.lights.dirLight || !this.options.realSunlight) { - console.warn("To use setSunlight it's required to set realSunlight : true in Threebox initial options."); - return; - } - - var date = new Date(newDate.getTime()); - - if (coords) { - if (coords.lng && coords.lat) this.mapCenter = coords - else this.mapCenter = { lng: coords[0], lat: coords[1] }; - } - else { - this.mapCenter = this.map.getCenter(); - } - - if (this.lightDateTime && this.lightDateTime.getTime() === date.getTime() && this.lightLng === this.mapCenter.lng && this.lightLat === this.mapCenter.lat) { - return; //setSunLight could be called on render, so due to performance, avoid duplicated calls - } - - this.lightDateTime = date; - this.lightLng = this.mapCenter.lng; - this.lightLat = this.mapCenter.lat - this.sunPosition = this.getSunPosition(date, [this.mapCenter.lng, this.mapCenter.lat]); - let altitude = this.sunPosition.altitude; - let azimuth = Math.PI + this.sunPosition.azimuth; - //console.log("Altitude: " + utils.degreeify(altitude) + ", Azimuth: " + (utils.degreeify(azimuth))); - - let radius = ThreeboxConstants.WORLD_SIZE / 2; - let alt = Math.sin(altitude); - let altRadius = Math.cos(altitude); - let azCos = Math.cos(azimuth) * altRadius; - let azSin = Math.sin(azimuth) * altRadius; - - this.lights.dirLight.position.set(azSin, azCos, alt); - this.lights.dirLight.position.multiplyScalar(radius); - this.lights.dirLight.intensity = Math.max(alt, 0); - this.lights.hemiLight.intensity = Math.max(alt * 1, 0.1); - //console.log("Intensity:" + this.lights.dirLight.intensity); - this.lights.dirLight.updateMatrixWorld(); - this.updateLightHelper(); - if (this.map.loaded()) { - this.updateSunGround(this.sunPosition); - this.map.setLight({ - anchor: 'map', - position: [3, 180 + this.sunPosition.azimuth * 180 / Math.PI, 90 - this.sunPosition.altitude * 180 / Math.PI], - intensity: Math.cos(this.sunPosition.altitude), //0.4, - color: `hsl(40, ${50 * Math.cos(this.sunPosition.altitude)}%, ${Math.max(20, 20 + (96 * Math.sin(this.sunPosition.altitude)))}%)` - - }, { duration: 0 }); - if (this.sky) { this.updateSunSky(this.getSunSky(date, this.sunPosition));} - } - }, - - getSunSky: function (date, sunPos) { - if (!sunPos) { - var center = this.map.getCenter(); - sunPos = this.getSunPosition( - date || Date.now(), [center.lng, center.lat] - ); - } - var sunAzimuth = 180 + (sunPos.azimuth * 180) / Math.PI; - var sunAltitude = 90 - (sunPos.altitude * 180) / Math.PI; - return [sunAzimuth, sunAltitude]; - }, - - updateSunSky: function (sunPos) { - if (this.sky) { - // update the `sky-atmosphere-sun` paint property with the position of the sun based on the selected time - this.map.setPaintProperty(this.skyLayerName, 'sky-atmosphere-sun', sunPos); - } - }, - - updateSunGround: function (sunPos) { - if (this.terrainLayerName != '') { - // update the raster layer paint property with the position of the sun based on the selected time - this.map.setPaintProperty(this.terrainLayerName, 'raster-opacity', Math.max(Math.min(1, sunPos.altitude * 4), 0.25)); - } - }, - - //[jscastro] this updates the directional light helper - updateLightHelper: function () { - if (this.lights.dirLightHelper) { - this.lights.dirLightHelper.position.setFromMatrixPosition(this.lights.dirLight.matrixWorld); - this.lights.dirLightHelper.updateMatrix(); - this.lights.dirLightHelper.update(); - } - }, - - //[jscastro] method to fully dispose the resources, watch out is you call this without navigating to other page - dispose: async function () { - - console.log(this.memory()); - //console.log(window.performance.memory); - - return new Promise((resolve) => { - resolve( - this.clear(null, true).then((resolve) => { - this.map.remove(); - this.map = {}; - this.scene.remove(this.world); - this.world.children = []; - this.world = null; - this.objectsCache.clear(); - this.labelRenderer.dispose(); - console.log(this.memory()); - this.renderer.dispose(); - return resolve; - }) - ); - //console.log(window.performance.memory); - }); - - }, - - defaultLights: function () { - - this.lights.ambientLight = new THREE.AmbientLight(new THREE.Color('hsl(0, 0%, 100%)'), 0.75); - this.scene.add(this.lights.ambientLight); - - this.lights.dirLightBack = new THREE.DirectionalLight(new THREE.Color('hsl(0, 0%, 100%)'), 0.25); - this.lights.dirLightBack.position.set(30, 100, 100); - this.scene.add(this.lights.dirLightBack); - - this.lights.dirLight = new THREE.DirectionalLight(new THREE.Color('hsl(0, 0%, 100%)'), 0.25); - this.lights.dirLight.position.set(-30, 100, -100); - this.scene.add(this.lights.dirLight); - - }, - - realSunlight: function (helper = false) { - - this.renderer.shadowMap.enabled = true; - //this.renderer.shadowMap.type = THREE.PCFSoftShadowMap; - this.lights.dirLight = new THREE.DirectionalLight(0xffffff, 1); - this.scene.add(this.lights.dirLight); - if (helper) { - this.lights.dirLightHelper = new THREE.DirectionalLightHelper(this.lights.dirLight, 5); - this.scene.add(this.lights.dirLightHelper); - } - let d2 = 1000; let r2 = 2; let mapSize2 = 8192; - this.lights.dirLight.castShadow = true; - this.lights.dirLight.shadow.radius = r2; - this.lights.dirLight.shadow.mapSize.width = mapSize2; - this.lights.dirLight.shadow.mapSize.height = mapSize2; - this.lights.dirLight.shadow.camera.top = this.lights.dirLight.shadow.camera.right = d2; - this.lights.dirLight.shadow.camera.bottom = this.lights.dirLight.shadow.camera.left = -d2; - this.lights.dirLight.shadow.camera.near = 1; - this.lights.dirLight.shadow.camera.visible = true; - this.lights.dirLight.shadow.camera.far = 400000000; - - this.lights.hemiLight = new THREE.HemisphereLight(new THREE.Color(0xffffff), new THREE.Color(0xffffff), 0.6); - this.lights.hemiLight.color.setHSL(0.661, 0.96, 0.12); - this.lights.hemiLight.groundColor.setHSL(0.11, 0.96, 0.14); - this.lights.hemiLight.position.set(0, 0, 50); - this.scene.add(this.lights.hemiLight); - this.setSunlight(); - - this.map.once('idle', () => { - this.setSunlight(); - this.repaint(); - }); - - }, - - setDefaultView: function (options, defOptions) { - options.bbox = (options.bbox || options.bbox == null) && defOptions.enableSelectingObjects; - options.tooltip = (options.tooltip || options.tooltip == null) && defOptions.enableTooltips; - options.mapScale = this.map.transform.scale; - }, - - memory: function () { return this.renderer.info.memory }, - - programs: function () { return this.renderer.info.programs.length }, - - version: '2.2.7', - -} - -var defaultOptions = { - defaultLights: false, - realSunlight: false, - realSunlightHelper: false, - passiveRendering: true, - preserveDrawingBuffer: false, - enableSelectingFeatures: false, - enableSelectingObjects: false, - enableDraggingObjects: false, - enableRotatingObjects: false, - enableTooltips: false, - enableHelpTooltips: false, - multiLayer: false, - orthographic: false, - fov: ThreeboxConstants.FOV_DEGREES, - sky: false, - terrain: false -} -module.exports = exports = Threebox; - - -},{"./camera/CameraSync.js":6,"./objects/LabelRenderer.js":8,"./objects/Object3D.js":9,"./objects/effects/BuildingShadows.js":10,"./objects/extrusion.js":11,"./objects/label.js":13,"./objects/line.js":14,"./objects/loadObj.js":15,"./objects/objects.js":21,"./objects/sphere.js":22,"./objects/tooltip.js":23,"./objects/tube.js":24,"./three.js":25,"./utils/constants.js":26,"./utils/material.js":27,"./utils/suncalc.js":28,"./utils/utils.js":29}],5:[function(require,module,exports){ -/** - * @author peterqliu / https://github.com/peterqliu - * @author jscastro / https://github.com/jscastro76 -*/ -const THREE = require('../three.js'); -const utils = require("../utils/utils.js"); - -function AnimationManager(map) { - - this.map = map - this.enrolledObjects = []; - this.previousFrameTime; - -}; - -AnimationManager.prototype = { - - unenroll: function (obj) { - this.enrolledObjects.splice(this.enrolledObjects.indexOf(obj), 1); - }, - - enroll: function (obj) { - - //[jscastro] add the object default animations - obj.clock = new THREE.Clock(); - obj.hasDefaultAnimation = false; - obj.defaultAction; - obj.actions = []; - obj.mixer; - - //[jscastro] if the object includes animations - if (obj.animations && obj.animations.length > 0) { - - obj.hasDefaultAnimation = true; - - //check first if a defaultAnimation is defined by options - let daIndex = (obj.userData.defaultAnimation ? obj.userData.defaultAnimation : 0); - obj.mixer = new THREE.AnimationMixer(obj); - - setAction(daIndex); - } - - //[jscastro] set the action to play - function setAction(animationIndex) { - for (let i = 0; i < obj.animations.length; i++) { - - if (animationIndex > obj.animations.length) - console.log("The animation index " + animationIndex + " doesn't exist for this object"); - let animation = obj.animations[i]; - let action = obj.mixer.clipAction(animation); - obj.actions.push(action); - - //select the default animation and set the weight to 1 - if (animationIndex === i) { - obj.defaultAction = action; - action.setEffectiveWeight(1); - } - else { - action.setEffectiveWeight(0); - } - action.play(); - - } - } - - let _isPlaying = false; - //[jscastro] added property for isPlaying state - Object.defineProperty(obj, 'isPlaying', { - get() { return _isPlaying; }, - set(value) { - if (_isPlaying != value) { - _isPlaying = value; - // Dispatch new event IsPlayingChanged - obj.dispatchEvent({ type: 'IsPlayingChanged', detail: obj}); - } - } - }) - - /* Extend the provided object with animation-specific properties and track in the animation manager */ - this.enrolledObjects.push(obj); - - // Give this object its own internal animation queue - obj.animationQueue = []; - - obj.set = function (options) { - - //if duration is set, animate to the new state - if (options.duration > 0) { - - let newParams = { - start: Date.now(), - expiration: Date.now() + options.duration, - endState: {} - } - - utils.extend(options, newParams); - - let translating = options.coords; - let rotating = options.rotation; - let scaling = options.scale || options.scaleX || options.scaleY || options.scaleZ; - - if (rotating) { - - let r = obj.rotation; - options.startRotation = [r.x, r.y, r.z]; - - - options.endState.rotation = utils.types.rotation(options.rotation, options.startRotation); - options.rotationPerMs = options.endState.rotation - .map(function (angle, index) { - return (angle - options.startRotation[index]) / options.duration; - }) - } - - if (scaling) { - let s = obj.scale; - options.startScale = [s.x, s.y, s.z]; - options.endState.scale = utils.types.scale(options.scale, options.startScale); - - options.scalePerMs = options.endState.scale - .map(function (scale, index) { - return (scale - options.startScale[index]) / options.duration; - }) - } - - if (translating) options.pathCurve = new THREE.CatmullRomCurve3(utils.lnglatsToWorld([obj.coordinates, options.coords])); - - let entry = { - type: 'set', - parameters: options - } - - this.animationQueue - .push(entry); - - tb.map.repaint = true; - } - - //if no duration set, stop object's existing animations and go to that state immediately - else { - this.stop(); - options.rotation = utils.radify(options.rotation); - this._setObject(options); - } - - return this - - }; - - //[jscastro] animation method, is set by update method - obj.animationMethod = null; - - //[jscastro] stop animation and the queue - obj.stop = function (index) { - if (obj.mixer) { - obj.isPlaying = false; - cancelAnimationFrame(obj.animationMethod); - } - //TODO: if this is removed, it produces an error in - this.animationQueue = []; - return this; - } - - obj.followPath = function (options, cb) { - - let entry = { - type: 'followPath', - parameters: utils._validate(options, defaults.followPath) - }; - - utils.extend( - entry.parameters, - { - pathCurve: new THREE.CatmullRomCurve3( - utils.lnglatsToWorld(options.path) - ), - start: Date.now(), - expiration: Date.now() + entry.parameters.duration, - cb: cb - } - ); - - this.animationQueue - .push(entry); - - tb.map.repaint = true; - - return this; - }; - - obj._setObject = function (options) { - - //default scale always - obj.setScale(); - - let p = options.position; // lnglat - let r = options.rotation; // radians - let s = options.scale; // custom scale - let w = options.worldCoordinates; //Vector3 - let q = options.quaternion; // [axis, angle in rads] - let t = options.translate; // [jscastro] lnglat + height for 3D objects - let wt = options.worldTranslate; // [jscastro] Vector3 translation - - if (p) { - this.coordinates = p; - let c = utils.projectToWorld(p); - this.position.copy(c) - } - - if (t) { - this.coordinates = [this.coordinates[0] + t[0], this.coordinates[1] + t[1], this.coordinates[2] + t[2]]; - let c = utils.projectToWorld(t); - this.position.copy(c) - //this.translateX(c.x); - //this.translateY(c.y); - //this.translateZ(c.z); - options.position = this.coordinates; - } - - if (wt) { - this.translateX(wt.x); - this.translateY(wt.y); - this.translateZ(wt.z); - let p = utils.unprojectFromWorld(this.position); - this.coordinates = options.position = p; - } - - if (r) { - this.rotation.set(r[0], r[1], r[2]); - options.rotation = new THREE.Vector3(r[0], r[1], r[2]); - } - - if (s) { - this.scale.set(s[0], s[1], s[2]); - options.scale = this.scale; - } - - if (q) { - this.quaternion.setFromAxisAngle(q[0], q[1]); - options.rotation = q[0].multiplyScalar(q[1]); - } - - if (w) { - this.position.copy(w); - let p = utils.unprojectFromWorld(w); - this.coordinates = options.position = p; - } - - //Each time the object is positioned, project the floor and correct shadow plane - this.setBoundingBoxShadowFloor(); - this.setReceiveShadowFloor(); - - this.updateMatrixWorld(); - tb.map.repaint = true; - - //const threeTarget = new THREE.EventDispatcher(); - //threeTarget.dispatchEvent({ type: 'event', detail: { object: this, action: { position: options.position, rotation: options.rotation, scale: options.scale } } }); - // fire the ObjectChanged event to notify UI object change - let e = { type: 'ObjectChanged', detail: { object: this, action: { position: options.position, rotation: options.rotation, scale: options.scale } } }; - this.dispatchEvent(e); - - }; - - //[jscastro] play default animation - obj.playDefault = function (options) { - if (obj.mixer && obj.hasDefaultAnimation) { - - let newParams = { - start: Date.now(), - expiration: Date.now() + options.duration, - endState: {} - } - - utils.extend(options, newParams); - - obj.mixer.timeScale = options.speed || 1; - - let entry = { - type: 'playDefault', - parameters: options - }; - - this.animationQueue - .push(entry); - - tb.map.repaint = true - return this; - } - } - - //[jscastro] play an animation, requires options.animation as an index, if not it will play the default one - obj.playAnimation = function (options) { - if (obj.mixer) { - - if (options.animation) { - setAction(options.animation) - } - obj.playDefault(options); - - } - } - - //[jscastro] pause all actions animation - obj.pauseAllActions = function () { - if (obj.mixer) { - obj.actions.forEach(function (action) { - action.paused = true; - }); - } - } - - //[jscastro] unpause all actions - obj.unPauseAllActions = function () { - if (obj.mixer) { - obj.actions.forEach(function (action) { - action.paused = false; - }); - } - - } - - //[jscastro] stop all actions - obj.deactivateAllActions = function () { - if (obj.mixer) { - obj.actions.forEach(function (action) { - action.stop(); - }); - } - } - - //[jscastro] play all actions - obj.activateAllActions = function () { - if (obj.mixer) { - obj.actions.forEach(function (action) { - action.play(); - }); - } - } - - //[jscastro] move the model action one tick just to avoid issues with initial position - obj.idle = function () { - if (obj.mixer) { - // Update the animation mixer and render this frame - obj.mixer.update(0.01); - } - tb.map.repaint = true; - return this; - } - - }, - - update: function (now) { - - if (this.previousFrameTime === undefined) this.previousFrameTime = now; - - let dimensions = ['X', 'Y', 'Z']; - - //[jscastro] when function expires this produces an error - if (!this.enrolledObjects) return false; - - //iterate through objects in queue. count in reverse so we can cull objects without frame shifting - for (let a = this.enrolledObjects.length - 1; a >= 0; a--) { - - let object = this.enrolledObjects[a]; - - if (!object.animationQueue || object.animationQueue.length === 0) continue; - - //[jscastro] now multiple animations on a single object is possible - for (let i = object.animationQueue.length - 1; i >= 0; i--) { - - //focus on first item in queue - let item = object.animationQueue[i]; - if (!item) continue; - let options = item.parameters; - - // if an animation is past its expiration date, cull it - if (!options.expiration) { - // console.log('culled') - - object.animationQueue.splice(i, 1); - - // set the start time of the next animation - if (object.animationQueue[i]) object.animationQueue[i].parameters.start = now; - - return - } - - //if finished, jump to end state and flag animation entry for removal next time around. Execute callback if there is one - let expiring = now >= options.expiration; - - if (expiring) { - options.expiration = false; - if (item.type === 'playDefault') { - object.stop(); - } else { - if (options.endState) object._setObject(options.endState); - if (typeof (options.cb) != 'undefined') options.cb(); - } - } - - else { - - let timeProgress = (now - options.start) / options.duration; - - if (item.type === 'set') { - - let objectState = {}; - - if (options.pathCurve) objectState.worldCoordinates = options.pathCurve.getPoint(timeProgress); - - if (options.rotationPerMs) { - objectState.rotation = options.startRotation.map(function (rad, index) { - return rad + options.rotationPerMs[index] * timeProgress * options.duration - }) - } - - if (options.scalePerMs) { - objectState.scale = options.startScale.map(function (scale, index) { - return scale + options.scalePerMs[index] * timeProgress * options.duration - }) - } - - object._setObject(objectState); - } - - if (item.type === 'followPath') { - - let position = options.pathCurve.getPointAt(timeProgress); - let objectState = { worldCoordinates: position }; - - // if we need to track heading - if (options.trackHeading) { - - let tangent = options.pathCurve - .getTangentAt(timeProgress) - .normalize(); - - let axis = new THREE.Vector3(0, 0, 0); - let up = new THREE.Vector3(0, 1, 0); - - axis - .crossVectors(up, tangent) - .normalize(); - - let radians = Math.acos(up.dot(tangent)); - - objectState.quaternion = [axis, radians]; - - } - - object._setObject(objectState); - - } - - //[jscastro] play default animation - if (item.type === 'playDefault') { - object.activateAllActions(); - object.isPlaying = true; - object.animationMethod = requestAnimationFrame(this.update); - object.mixer.update(object.clock.getDelta()); - tb.map.repaint = true; - } - - } - } - - } - - this.previousFrameTime = now; - } - -} - -const defaults = { - followPath: { - path: null, - duration: 1000, - trackHeading: true - } -} -module.exports = exports = AnimationManager; -},{"../three.js":25,"../utils/utils.js":29}],6:[function(require,module,exports){ -/** - * @author peterqliu / https://github.com/peterqliu - * @author jscastro / https://github.com/jscastro76 - */ -const THREE = require("../three.js"); -const utils = require("../utils/utils.js"); -const ThreeboxConstants = require("../utils/constants.js"); - -function CameraSync(map, camera, world) { - // console.log("CameraSync constructor"); - this.map = map; - this.camera = camera; - this.active = true; - - this.camera.matrixAutoUpdate = false; // We're in charge of the camera now! - - // Postion and configure the world group so we can scale it appropriately when the camera zooms - this.world = world || new THREE.Group(); - this.world.position.x = this.world.position.y = ThreeboxConstants.WORLD_SIZE / 2 - this.world.matrixAutoUpdate = false; - - // set up basic camera state - this.state = { - translateCenter: new THREE.Matrix4().makeTranslation(ThreeboxConstants.WORLD_SIZE / 2, -ThreeboxConstants.WORLD_SIZE / 2, 0), - worldSizeRatio: ThreeboxConstants.TILE_SIZE / ThreeboxConstants.WORLD_SIZE, - worldSize: ThreeboxConstants.TILE_SIZE * this.map.transform.scale - }; - - // Listen for move events from the map and update the Three.js camera - let _this = this; // keep the function on _this - this.map - .on('move', function () { - _this.updateCamera(); - }) - .on('resize', function () { - _this.setupCamera(); - }) - - this.setupCamera(); -} - -CameraSync.prototype = { - setupCamera: function () { - const t = this.map.transform; - this.camera.aspect = t.width / t.height; //bug fixed, if aspect is not reset raycast will fail on map resize - this.halfFov = t._fov / 2; - this.cameraToCenterDistance = 0.5 / Math.tan(this.halfFov) * t.height; - const maxPitch = t._maxPitch * Math.PI / 180; - this.acuteAngle = Math.PI / 2 - maxPitch; - this.updateCamera(); - }, - - updateCamera: function (ev) { - if (!this.camera) { - console.log('nocamera') - return; - } - - const t = this.map.transform; - this.camera.aspect = t.width / t.height; //bug fixed, if aspect is not reset raycast will fail on map resize - const offset = t.centerOffset || new THREE.Vector3(); //{ x: t.width / 2, y: t.height / 2 }; - let farZ = 0; - let furthestDistance = 0; - this.halfFov = t._fov / 2; - const groundAngle = Math.PI / 2 + t._pitch; - const pitchAngle = Math.cos((Math.PI / 2) - t._pitch); //pitch seems to influence heavily the depth calculation and cannot be more than 60 = PI/3 < v1 and 85 > v2 - this.cameraToCenterDistance = 0.5 / Math.tan(this.halfFov) * t.height; - let pixelsPerMeter = 1; - const worldSize = this.worldSize(); - - if (this.map.tb.mapboxVersion >= 2.0) { - // mapbox version >= 2.0 - pixelsPerMeter = this.mercatorZfromAltitude(1, t.center.lat) * worldSize; - const fovAboveCenter = t._fov * (0.5 + t.centerOffset.y / t.height); - - // Adjust distance to MSL by the minimum possible elevation visible on screen, - // this way the far plane is pushed further in the case of negative elevation. - const minElevationInPixels = t.elevation ? t.elevation.getMinElevationBelowMSL() * pixelsPerMeter : 0; - const cameraToSeaLevelDistance = ((t._camera.position[2] * worldSize) - minElevationInPixels) / Math.cos(t._pitch); - const topHalfSurfaceDistance = Math.sin(fovAboveCenter) * cameraToSeaLevelDistance / Math.sin(utils.clamp(Math.PI - groundAngle - fovAboveCenter, 0.01, Math.PI - 0.01)); - - // Calculate z distance of the farthest fragment that should be rendered. - furthestDistance = pitchAngle * topHalfSurfaceDistance + cameraToSeaLevelDistance; - - // Add a bit extra to avoid precision problems when a fragment's distance is exactly `furthestDistance` - const horizonDistance = cameraToSeaLevelDistance * (1 / t._horizonShift); - farZ = Math.min(furthestDistance * 1.01, horizonDistance); - } else { - // mapbox version < 2.0 or azure maps - // Furthest distance optimized by @jscastro76 - const topHalfSurfaceDistance = Math.sin(this.halfFov) * this.cameraToCenterDistance / Math.sin(Math.PI - groundAngle - this.halfFov); - - // Calculate z distance of the farthest fragment that should be rendered. - furthestDistance = pitchAngle * topHalfSurfaceDistance + this.cameraToCenterDistance; - - // Add a bit extra to avoid precision problems when a fragment's distance is exactly `furthestDistance` - farZ = furthestDistance * 1.01; - } - this.cameraTranslateZ = new THREE.Matrix4().makeTranslation(0, 0, this.cameraToCenterDistance); - - // someday @ansis set further near plane to fix precision for deckgl,so we should fix it to use mapbox-gl v1.3+ correctly - // https://github.com/mapbox/mapbox-gl-js/commit/5cf6e5f523611bea61dae155db19a7cb19eb825c#diff-5dddfe9d7b5b4413ee54284bc1f7966d - const nz = (t.height / 50); //min near z as coded by @ansis - const nearZ = Math.max(nz * pitchAngle, nz); //on changes in the pitch nz could be too low - - const h = t.height; - const w = t.width; - if (this.camera instanceof THREE.OrthographicCamera) { - this.camera.projectionMatrix = utils.makeOrthographicMatrix(w / - 2, w / 2, h / 2, h / - 2, nearZ, farZ); - } else { - this.camera.projectionMatrix = utils.makePerspectiveMatrix(t._fov, w / h, nearZ, farZ); - } - this.camera.projectionMatrix.elements[8] = -offset.x * 2 / t.width; - this.camera.projectionMatrix.elements[9] = offset.y * 2 / t.height; - - // Unlike the Mapbox GL JS camera, separate camera translation and rotation out into its world matrix - // If this is applied directly to the projection matrix, it will work OK but break raycasting - let cameraWorldMatrix = this.calcCameraMatrix(t._pitch, t.angle); - // When terrain layers are included, height of 3D layers must be modified from t_camera.z * worldSize - if (t.elevation) cameraWorldMatrix.elements[14] = t._camera.position[2] * worldSize; - //this.camera.matrixWorld.elements is equivalent to t._camera._transform - this.camera.matrixWorld.copy(cameraWorldMatrix); - - let zoomPow = t.scale * this.state.worldSizeRatio; - // Handle scaling and translation of objects in the map in the world's matrix transform, not the camera - let scale = new THREE.Matrix4; - let translateMap = new THREE.Matrix4; - let rotateMap = new THREE.Matrix4; - - scale.makeScale(zoomPow, zoomPow, zoomPow); - - let x = t.x || t.point.x; - let y = t.y || t.point.y; - translateMap.makeTranslation(-x, y, 0); - rotateMap.makeRotationZ(Math.PI); - - this.world.matrix = new THREE.Matrix4() - .premultiply(rotateMap) - .premultiply(this.state.translateCenter) - .premultiply(scale) - .premultiply(translateMap) - - // utils.prettyPrintMatrix(this.camera.projectionMatrix.elements); - this.map.fire('CameraSynced', { detail: { nearZ: nearZ, farZ: farZ, pitch: t._pitch, angle: t.angle, furthestDistance: furthestDistance, cameraToCenterDistance: this.cameraToCenterDistance, t: this.map.transform, tbProjMatrix: this.camera.projectionMatrix.elements, tbWorldMatrix: this.world.matrix.elements, cameraSyn: CameraSync } }); - - }, - - worldSize() { - let t = this.map.transform; - return t.tileSize * t.scale; - }, - - worldSizeFromZoom() { - let t = this.map.transform; - return Math.pow(2.0, t.zoom) * t.tileSize; - }, - - mercatorZfromAltitude(altitude, lat) { - return altitude / this.circumferenceAtLatitude(lat); - }, - - mercatorZfromZoom() { - return this.cameraToCenterDistance / this.worldSizeFromZoom(); - }, - - circumferenceAtLatitude(latitude) { - return ThreeboxConstants.EARTH_CIRCUMFERENCE * Math.cos(latitude * Math.PI / 180); - }, - - calcCameraMatrix(pitch, angle, trz) { - const t = this.map.transform; - const _pitch = (pitch === undefined) ? t._pitch : pitch; - const _angle = (angle === undefined) ? t.angle : angle; - const _trz = (trz === undefined) ? this.cameraTranslateZ : trz; - - return new THREE.Matrix4() - .premultiply(_trz) - .premultiply(new THREE.Matrix4().makeRotationX(_pitch)) - .premultiply(new THREE.Matrix4().makeRotationZ(_angle)); - }, - - updateCameraState() { - let t = this.map.transform; - if (!t.height) return; - - // Set camera orientation and move it to a proper distance from the map - //t._camera.setPitchBearing(t._pitch, t.angle); - - const dir = t._camera.forward(); - const distance = t.cameraToCenterDistance; - const center = t.point; - - // Use camera zoom (if terrain is enabled) to maintain constant altitude to sea level - const zoom = t._cameraZoom ? t._cameraZoom : t._zoom; - const altitude = this.mercatorZfromZoom(t); - const height = altitude - this.mercatorZfromAltitude(t._centerAltitude, t.center.lat); - - // simplified version of: this._worldSizeFromZoom(this._zoomFromMercatorZ(height)) - const updatedWorldSize = t.cameraToCenterDistance / height; - return [ - center.x / this.worldSize() - (dir[0] * distance) / updatedWorldSize, - center.y / this.worldSize() - (dir[1] * distance) / updatedWorldSize, - this.mercatorZfromAltitude(t._centerAltitude, t._center.lat) + (-dir[2] * distance) / updatedWorldSize - ]; - - }, - - getWorldToCamera(worldSize, pixelsPerMeter) { - // transformation chain from world space to camera space: - // 1. Height value (z) of renderables is in meters. Scale z coordinate by pixelsPerMeter - // 2. Transform from pixel coordinates to camera space with cameraMatrix^-1 - // 3. flip Y if required - - // worldToCamera: flip * cam^-1 * zScale - // cameraToWorld: (flip * cam^-1 * zScale)^-1 => (zScale^-1 * cam * flip^-1) - let t = this.map.transform; - const matrix = new THREE.Matrix4(); - const matrixT = new THREE.Matrix4(); - - // Compute inverse of camera matrix and post-multiply negated translation - const o = t._camera._orientation; - const p = t._camera.position; - const invPosition = new THREE.Vector3(p[0], p[1], p[2]); - - const quat = new THREE.Quaternion(); - quat.set(o[0], o[1], o[2], o[3]); - const invOrientation = quat.conjugate(); - invPosition.multiplyScalar(-worldSize); - - matrixT.makeTranslation(invPosition.x, invPosition.y, invPosition.z); - matrix - .makeRotationFromQuaternion(invOrientation) - .premultiply(matrixT); - //this would make the matrix exact to getWorldToCamera but breaks - //this.translate(matrix.elements, matrix.elements, invPosition); - - // Pre-multiply y (2nd row) - matrix.elements[1] *= -1.0; - matrix.elements[5] *= -1.0; - matrix.elements[9] *= -1.0; - matrix.elements[13] *= -1.0; - - // Post-multiply z (3rd column) - matrix.elements[8] *= pixelsPerMeter; - matrix.elements[9] *= pixelsPerMeter; - matrix.elements[10] *= pixelsPerMeter; - matrix.elements[11] *= pixelsPerMeter; - //console.log(matrix.elements); - return matrix; - }, - - translate(out, a, v) { - let x = v[0] || v.x, - y = v[1] || v.y, - z = v[2] || v.z; - let a00, a01, a02, a03; - let a10, a11, a12, a13; - let a20, a21, a22, a23; - if (a === out) { - out[12] = a[0] * x + a[4] * y + a[8] * z + a[12]; - out[13] = a[1] * x + a[5] * y + a[9] * z + a[13]; - out[14] = a[2] * x + a[6] * y + a[10] * z + a[14]; - out[15] = a[3] * x + a[7] * y + a[11] * z + a[15]; - } else { - a00 = a[0]; - a01 = a[1]; - a02 = a[2]; - a03 = a[3]; - a10 = a[4]; - a11 = a[5]; - a12 = a[6]; - a13 = a[7]; - a20 = a[8]; - a21 = a[9]; - a22 = a[10]; - a23 = a[11]; - out[0] = a00; - out[1] = a01; - out[2] = a02; - out[3] = a03; - out[4] = a10; - out[5] = a11; - out[6] = a12; - out[7] = a13; - out[8] = a20; - out[9] = a21; - out[10] = a22; - out[11] = a23; - out[12] = a00 * x + a10 * y + a20 * z + a[12]; - out[13] = a01 * x + a11 * y + a21 * z + a[13]; - out[14] = a02 * x + a12 * y + a22 * z + a[14]; - out[15] = a03 * x + a13 * y + a23 * z + a[15]; - } - return out; - } -} - -module.exports = exports = CameraSync; -},{"../three.js":25,"../utils/constants.js":26,"../utils/utils.js":29}],7:[function(require,module,exports){ -/** - * @author mrdoob / http://mrdoob.com/ - */ - -const THREE = require('../three.js'); - -(function () { - - class CSS2DObject extends THREE.Object3D { - - constructor(element) { - - super(); - this.element = element || document.createElement('div'); - this.element.style.position = 'absolute'; - this.element.style.userSelect = 'none'; - this.element.setAttribute('draggable', false); - - //[jscastro] some labels must be always visible - this.alwaysVisible = false; - - //[jscastro] layer is needed to be rendered/hidden based on layer visibility - Object.defineProperty(this, 'layer', { - get() { return (this.parent && this.parent.parent ? this.parent.parent.layer : null) } - }); - - //[jscastro] implement dispose - this.dispose = function () { - this.remove(); - this.element = null; - } - //[jscastro] implement explicit method - this.remove = function () { - if (this.element instanceof Element && this.element.parentNode !== null) { - this.element.parentNode.removeChild(this.element); - } - } - - this.addEventListener('removed', function () { - - this.remove(); - - }); - - } - - copy(source, recursive) { - - super.copy(source, recursive); - this.element = source.element.cloneNode(true); - return this; - - } - - } - - CSS2DObject.prototype.isCSS2DObject = true; // - - const _vector = new THREE.Vector3(); - - const _viewMatrix = new THREE.Matrix4(); - - const _viewProjectionMatrix = new THREE.Matrix4(); - - const _a = new THREE.Vector3(); - - const _b = new THREE.Vector3(); - - class CSS2DRenderer { - - constructor() { - - const _this = this; - - let _width, _height; - - let _widthHalf, _heightHalf; - - const cache = { - objects: new WeakMap(), - list: new Map() - }; - this.cacheList = cache.list; - const domElement = document.createElement('div'); - domElement.style.overflow = 'hidden'; - this.domElement = domElement; - - this.getSize = function () { - - return { - width: _width, - height: _height - }; - - }; - - this.render = function (scene, camera) { - - if (scene.autoUpdate === true) scene.updateMatrixWorld(); - if (camera.parent === null) camera.updateMatrixWorld(); - - _viewMatrix.copy(camera.matrixWorldInverse); - - _viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix); - - renderObject(scene, scene, camera); - zOrder(scene); - - }; - - this.setSize = function (width, height) { - - _width = width; - _height = height; - _widthHalf = _width / 2; - _heightHalf = _height / 2; - domElement.style.width = width + 'px'; - domElement.style.height = height + 'px'; - - }; - - function renderObject(object, scene, camera) { - - if (object.isCSS2DObject) { - - //[jscastro] optimize performance and don't update and remove the labels that are not visible - if (!object.visible) { - cache.objects.delete({ key: object.uuid }); - cache.list.delete(object.uuid); - object.remove(); - } - else { - - object.onBeforeRender(_this, scene, camera); - - _vector.setFromMatrixPosition(object.matrixWorld); - - _vector.applyMatrix4(_viewProjectionMatrix); - - const element = object.element; - var style; - if (/apple/i.test(navigator.vendor)) { - - // https://github.com/mrdoob/three.js/issues/21415 - style = 'translate(-50%,-50%) translate(' + Math.round(_vector.x * _widthHalf + _widthHalf) + 'px,' + Math.round(- _vector.y * _heightHalf + _heightHalf) + 'px)'; - - } else { - - style = 'translate(-50%,-50%) translate(' + (_vector.x * _widthHalf + _widthHalf) + 'px,' + (- _vector.y * _heightHalf + _heightHalf) + 'px)'; - - } - - element.style.WebkitTransform = style; - element.style.MozTransform = style; - element.style.oTransform = style; - element.style.transform = style; - - element.style.display = object.visible && _vector.z >= - 1 && _vector.z <= 1 ? '' : 'none'; - - const objectData = { - distanceToCameraSquared: getDistanceToSquared(camera, object) - }; - - cache.objects.set({ key: object.uuid }, objectData); - cache.list.set(object.uuid, object); - - if (element.parentNode !== domElement) { - - domElement.appendChild(element); - - } - - object.onAfterRender(_this, scene, camera); - - } - } - - for (let i = 0, l = object.children.length; i < l; i++) { - - renderObject(object.children[i], scene, camera); - - } - - - } - - function getDistanceToSquared(object1, object2) { - - _a.setFromMatrixPosition(object1.matrixWorld); - - _b.setFromMatrixPosition(object2.matrixWorld); - - return _a.distanceToSquared(_b); - - } - - function filterAndFlatten(scene) { - - const result = []; - scene.traverse(function (object) { - - if (object.isCSS2DObject) result.push(object); - - }); - return result; - - } - - function zOrder(scene) { - - const sorted = filterAndFlatten(scene).sort(function (a, b) { - //[jscastro] check the objects already exist in the cache - let cacheA = cache.objects.get({ key: a.uuid }); - let cacheB = cache.objects.get({ key: b.uuid }); - - if (cacheA && cacheB) { - const distanceA = cacheA.distanceToCameraSquared; - const distanceB = cacheB.distanceToCameraSquared; - return distanceA - distanceB; - } - - }); - - const zMax = sorted.length; - - for (let i = 0, l = sorted.length; i < l; i++) { - - sorted[i].element.style.zIndex = zMax - i; - - } - - } - - } - - } - - THREE.CSS2DObject = CSS2DObject; - THREE.CSS2DRenderer = CSS2DRenderer; - -})(); - -module.exports = exports = { CSS2DRenderer: THREE.CSS2DRenderer, CSS2DObject: THREE.CSS2DObject }; - - -},{"../three.js":25}],8:[function(require,module,exports){ -/** - * @author jscastro / https://github.com/jscastro76 - */ - -const THREE = require("./CSS2DRenderer.js"); - -function LabelRenderer(map) { - - this.map = map; - - this.renderer = new THREE.CSS2DRenderer(); - - this.renderer.setSize(this.map.getCanvas().clientWidth, this.map.getCanvas().clientHeight); - this.renderer.domElement.style.position = 'absolute'; - this.renderer.domElement.id = 'labelCanvas'; //TODO: this value must come by parameter - this.renderer.domElement.style.top = 0; - this.renderer.domElement.style.zIndex = "0"; - this.map.getCanvasContainer().appendChild(this.renderer.domElement); - - this.scene, this.camera; - - this.dispose = function () { - this.map.getCanvasContainer().removeChild(this.renderer.domElement) - this.renderer.domElement.remove(); - this.renderer = {}; - } - - this.setSize = function (width, height) { - this.renderer.setSize(width, height); - } - - this.map.on('resize', function () { - this.renderer.setSize(this.map.getCanvas().clientWidth, this.map.getCanvas().clientHeight); - }.bind(this)); - - this.state = { - reset: function () { - //TODO: Implement a good state reset, check out what is made in WebGlRenderer - } - } - - this.render = async function (scene, camera) { - this.scene = scene; - this.camera = camera; - return new Promise((resolve) => { resolve(this.renderer.render(scene, camera)) }); - } - - //[jscastro] method to toggle Layer visibility - this.toggleLabels = async function (layerId, visible) { - return new Promise((resolve) => { - resolve(this.setVisibility(layerId, visible, this.scene, this.camera, this.renderer)); - }) - }; - - //[jscastro] method to set visibility - this.setVisibility = function (layerId, visible, scene, camera, renderer) { - var cache = this.renderer.cacheList; - cache.forEach(function (l) { - if (l.visible != visible && l.layer === layerId) { - if ((visible && l.alwaysVisible) || !visible) { - l.visible = visible; - renderer.renderObject(l, scene, camera); - } - } - }); - }; - -} - -module.exports = exports = LabelRenderer; -},{"./CSS2DRenderer.js":7}],9:[function(require,module,exports){ -/** - * @author peterqliu / https://github.com/peterqliu - * @author jscastro / https://github.com/jscastro76 - */ -const Objects = require('./objects.js'); -const utils = require("../utils/utils.js"); - -function Object3D(opt) { - opt = utils._validate(opt, Objects.prototype._defaults.Object3D); - // [jscastro] full refactor of Object3D to behave exactly like 3D Models loadObj - let obj = opt.obj; - // [jscastro] options.rotation was wrongly used - const r = utils.types.rotation(opt.rotation, [0, 0, 0]); - const s = utils.types.scale(opt.scale, [1, 1, 1]); - obj.rotation.set(r[0], r[1], r[2]); - obj.scale.set(s[0], s[1], s[2]); - obj.name = "model"; - let userScaleGroup = Objects.prototype._makeGroup(obj, opt); - opt.obj.name = "model"; - Objects.prototype._addMethods(userScaleGroup); - //[jscastro] calculate automatically the pivotal center of the object - userScaleGroup.setAnchor(opt.anchor); - //[jscastro] override the center calculated if the object has adjustments - userScaleGroup.setCenter(opt.adjustment); - //[jscastro] if the object is excluded from raycasting - userScaleGroup.raycasted = opt.raycasted; - userScaleGroup.visibility = true; - - return userScaleGroup -} - -module.exports = exports = Object3D; -},{"../utils/utils.js":29,"./objects.js":21}],10:[function(require,module,exports){ -const SunCalc = require('../../utils/suncalc.js'); - -class BuildingShadows { - constructor(options, threebox) { - this.id = options.layerId; - this.type = 'custom'; - this.renderingMode = '3d'; - this.opacity = 0.5; - this.buildingsLayerId = options.buildingsLayerId; - this.minAltitude = options.minAltitude || 0.10; - this.tb = threebox; - } - onAdd(map, gl) { - this.map = map; - const vertexSource = ` - uniform mat4 u_matrix; - uniform float u_height_factor; - uniform float u_altitude; - uniform float u_azimuth; - attribute vec2 a_pos; - attribute vec4 a_normal_ed; - attribute lowp vec2 a_base; - attribute lowp vec2 a_height; - void main() { - float base = max(0.0, a_base.x); - float height = max(0.0, a_height.x); - float t = mod(a_normal_ed.x, 2.0); - vec4 pos = vec4(a_pos, t > 0.0 ? height : base, 1); - float len = pos.z * u_height_factor / tan(u_altitude); - pos.x += cos(u_azimuth) * len; - pos.y += sin(u_azimuth) * len; - pos.z = 0.0; - gl_Position = u_matrix * pos; - } - `; - const fragmentSource = ` - void main() { - gl_FragColor = vec4(0.0, 0.0, 0.0, 0.7); - } - `; - const vertexShader = gl.createShader(gl.VERTEX_SHADER); - gl.shaderSource(vertexShader, vertexSource); - gl.compileShader(vertexShader); - const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); - gl.shaderSource(fragmentShader, fragmentSource); - gl.compileShader(fragmentShader); - this.program = gl.createProgram(); - gl.attachShader(this.program, vertexShader); - gl.attachShader(this.program, fragmentShader); - gl.linkProgram(this.program); - gl.validateProgram(this.program); - this.uMatrix = gl.getUniformLocation(this.program, "u_matrix"); - this.uHeightFactor = gl.getUniformLocation(this.program, "u_height_factor"); - this.uAltitude = gl.getUniformLocation(this.program, "u_altitude"); - this.uAzimuth = gl.getUniformLocation(this.program, "u_azimuth"); - this.aPos = gl.getAttribLocation(this.program, "a_pos"); - this.aNormal = gl.getAttribLocation(this.program, "a_normal_ed"); - this.aBase = gl.getAttribLocation(this.program, "a_base"); - this.aHeight = gl.getAttribLocation(this.program, "a_height"); - } - render(gl, matrix) { - gl.useProgram(this.program); - const source = this.map.style.sourceCaches['composite']; - const coords = source.getVisibleCoordinates().reverse(); - const buildingsLayer = this.map.getLayer(this.buildingsLayerId); - const context = this.map.painter.context; - const { lng, lat } = this.map.getCenter(); - const pos = this.tb.getSunPosition(this.tb.lightDateTime, [lng, lat]); - gl.uniform1f(this.uAltitude, (pos.altitude > this.minAltitude ? pos.altitude : 0)); - gl.uniform1f(this.uAzimuth, pos.azimuth + 3 * Math.PI / 2); - //this.opacity = Math.sin(Math.max(pos.altitude, 0)) * 0.6; - gl.enable(gl.BLEND); - //gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.DST_ALPHA, gl.SRC_ALPHA); - gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA) - var ext = gl.getExtension('EXT_blend_minmax'); - //gl.blendEquationSeparate(gl.FUNC_SUBTRACT, ext.MIN_EXT); - //gl.blendEquation(gl.FUNC_ADD); - gl.disable(gl.DEPTH_TEST); - for (const coord of coords) { - const tile = source.getTile(coord); - const bucket = tile.getBucket(buildingsLayer); - if (!bucket) continue; - const [heightBuffer, baseBuffer] = bucket.programConfigurations.programConfigurations[this.buildingsLayerId]._buffers; - gl.uniformMatrix4fv(this.uMatrix, false, coord.posMatrix); - gl.uniform1f(this.uHeightFactor, Math.pow(2, coord.overscaledZ) / tile.tileSize / 8); - for (const segment of bucket.segments.get()) { - const numPrevAttrib = context.currentNumAttributes || 0; - const numNextAttrib = 2; - for (let i = numNextAttrib; i < numPrevAttrib; i++) gl.disableVertexAttribArray(i); - const vertexOffset = segment.vertexOffset || 0; - gl.enableVertexAttribArray(this.aPos); - gl.enableVertexAttribArray(this.aNormal); - gl.enableVertexAttribArray(this.aHeight); - gl.enableVertexAttribArray(this.aBase); - bucket.layoutVertexBuffer.bind(); - gl.vertexAttribPointer(this.aPos, 2, gl.SHORT, false, 12, 12 * vertexOffset); - gl.vertexAttribPointer(this.aNormal, 4, gl.SHORT, false, 12, 4 + 12 * vertexOffset); - heightBuffer.bind(); - gl.vertexAttribPointer(this.aHeight, 1, gl.FLOAT, false, 4, 4 * vertexOffset); - baseBuffer.bind(); - gl.vertexAttribPointer(this.aBase, 1, gl.FLOAT, false, 4, 4 * vertexOffset); - bucket.indexBuffer.bind(); - context.currentNumAttributes = numNextAttrib; - gl.drawElements(gl.TRIANGLES, segment.primitiveLength * 3, gl.UNSIGNED_SHORT, segment.primitiveOffset * 3 * 2); - } - } - } -} - - -module.exports = exports = BuildingShadows; -},{"../../utils/suncalc.js":28}],11:[function(require,module,exports){ -/** - * @author jscastro / https://github.com/jscastro76 - */ -const Objects = require('./objects.js'); -const utils = require("../utils/utils.js"); -const THREE = require("../three.js"); -const Object3D = require('./Object3D.js'); - -/** - * - * @param {any} opt must fit the default defined in Objects.prototype._defaults.extrusion - * @param {arr} opt.coordinates could receive a feature.geometry.coordinates - */ -function extrusion(opt) { - - opt = utils._validate(opt, Objects.prototype._defaults.extrusion); - let shape = extrusion.prototype.buildShape(opt.coordinates); - let geometry = extrusion.prototype.buildGeometry(shape, opt.geometryOptions); - let mesh = new THREE.Mesh(geometry, opt.materials); - opt.obj = mesh; - //[jscastro] we convert it in Object3D to add methods, bounding box, model, tooltip... - return new Object3D(opt); - -} - -extrusion.prototype = { - - buildShape: function (coords) { - if (coords[0] instanceof (THREE.Vector2 || THREE.Vector3)) return new THREE.Shape(coords); - let shape = new THREE.Shape(); - for (let i = 0; i < coords.length; 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nearEstimate = - 0.5 * b / a; - - float alpha = ( nearEstimate - start.z ) / ( end.z - start.z ); - - end.xyz = mix( start.xyz, end.xyz, alpha ); - - } - - void main() { - - #ifdef USE_COLOR - - vColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd; - - #endif - - #ifdef USE_DASH - - vLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd; - - #endif - - float aspect = resolution.x / resolution.y; - - vUv = uv; - - // camera space - vec4 start = modelViewMatrix * vec4( instanceStart, 1.0 ); - vec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 ); - - worldStart = start.xyz; - worldEnd = end.xyz; - - // special case for perspective projection, and segments that terminate either in, or behind, the camera plane - // clearly the gpu firmware has a way of addressing this issue when projecting into ndc space - // but we need to perform ndc-space calculations in the shader, so we must address this issue directly - // perhaps there is a more elegant solution -- WestLangley - - bool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column - - if ( perspective ) { - - if ( start.z < 0.0 && end.z >= 0.0 ) { - - trimSegment( start, end ); - - } else if ( end.z < 0.0 && start.z >= 0.0 ) { - - trimSegment( end, start ); - - } - - } - - // clip space - vec4 clipStart = projectionMatrix * start; - vec4 clipEnd = projectionMatrix * end; - - // ndc space - vec3 ndcStart = clipStart.xyz / clipStart.w; - vec3 ndcEnd = clipEnd.xyz / clipEnd.w; - - // direction - vec2 dir = ndcEnd.xy - ndcStart.xy; - - // account for clip-space aspect ratio - dir.x *= aspect; - dir = normalize( dir ); - - #ifdef WORLD_UNITS - - // get the offset direction as perpendicular to the view vector - vec3 worldDir = normalize( end.xyz - start.xyz ); - vec3 offset; - if ( position.y < 0.5 ) { - - offset = normalize( cross( start.xyz, worldDir ) ); - - } else { - - offset = normalize( cross( end.xyz, worldDir ) ); - - } - - // sign flip - if ( position.x < 0.0 ) offset *= - 1.0; - - float forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) ); - - // don't extend the line if we're rendering dashes because we - // won't be rendering the endcaps - #ifndef USE_DASH - - // extend the line bounds to encompass endcaps - start.xyz += - worldDir * linewidth * 0.5; - end.xyz += worldDir * linewidth * 0.5; - - // shift the position of the quad so it hugs the forward edge of the line - offset.xy -= dir * forwardOffset; - offset.z += 0.5; - - #endif - - // endcaps - if ( position.y > 1.0 || position.y < 0.0 ) { - - offset.xy += dir * 2.0 * forwardOffset; - - } - - // adjust for linewidth - offset *= linewidth * 0.5; - - // set the world position - worldPos = ( position.y < 0.5 ) ? start : end; - worldPos.xyz += offset; - - // project the worldpos - vec4 clip = projectionMatrix * worldPos; - - // shift the depth of the projected points so the line - // segements overlap neatly - vec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd; - clip.z = clipPose.z * clip.w; - - #else - - vec2 offset = vec2( dir.y, - dir.x ); - // undo aspect ratio adjustment - dir.x /= aspect; - offset.x /= aspect; - - // sign flip - if ( position.x < 0.0 ) offset *= - 1.0; - - // endcaps - if ( position.y < 0.0 ) { - - offset += - dir; - - } else if ( position.y > 1.0 ) { - - offset += dir; - - } - - // adjust for linewidth - offset *= linewidth; - - // adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ... - offset /= resolution.y; - - // select end - vec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd; - - // back to clip space - offset *= clip.w; - - clip.xy += offset; - - #endif - - gl_Position = clip; - - vec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation - - #include - #include - #include - - } - `, - fragmentShader: - /* glsl */ - ` - uniform vec3 diffuse; - uniform float opacity; - uniform float linewidth; - - #ifdef USE_DASH - - uniform float dashSize; - uniform float gapSize; - - #endif - - varying float vLineDistance; - varying vec4 worldPos; - varying vec3 worldStart; - varying vec3 worldEnd; - - #include - #include - #include - #include - #include - - varying vec2 vUv; - - vec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) { - - float mua; - float mub; - - vec3 p13 = p1 - p3; - vec3 p43 = p4 - p3; - - vec3 p21 = p2 - p1; - - float d1343 = dot( p13, p43 ); - float d4321 = dot( p43, p21 ); - float d1321 = dot( p13, p21 ); - float d4343 = dot( p43, p43 ); - float d2121 = dot( p21, p21 ); - - float denom = d2121 * d4343 - d4321 * d4321; - - float numer = d1343 * d4321 - d1321 * d4343; - - mua = numer / denom; - mua = clamp( mua, 0.0, 1.0 ); - mub = ( d1343 + d4321 * ( mua ) ) / d4343; - mub = clamp( mub, 0.0, 1.0 ); - - return vec2( mua, mub ); - - } - - void main() { - - #include - - #ifdef USE_DASH - - if ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps - - if ( mod( vLineDistance, dashSize + gapSize ) > dashSize ) discard; // todo - FIX - - #endif - - float alpha = opacity; - - #ifdef WORLD_UNITS - - // Find the closest points on the view ray and the line segment - vec3 rayEnd = normalize( worldPos.xyz ) * 1e5; - vec3 lineDir = worldEnd - worldStart; - vec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd ); - - vec3 p1 = worldStart + lineDir * params.x; - vec3 p2 = rayEnd * params.y; - vec3 delta = p1 - p2; - float len = length( delta ); - float norm = len / linewidth; - - #ifndef USE_DASH - - #ifdef ALPHA_TO_COVERAGE - - float dnorm = fwidth( norm ); - alpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm ); - - #else - - if ( norm > 0.5 ) { - - discard; - - } - - #endif - - #endif - - #else - - #ifdef ALPHA_TO_COVERAGE - - // artifacts appear on some hardware if a derivative is taken within a conditional - float a = vUv.x; - float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0; - float len2 = a * a + b * b; - float dlen = fwidth( len2 ); - - if ( abs( vUv.y ) > 1.0 ) { - - alpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 ); - - } - - #else - - if ( abs( vUv.y ) > 1.0 ) { - - float a = vUv.x; - float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0; - float len2 = a * a + b * b; - - if ( len2 > 1.0 ) discard; - - } - - #endif - - #endif - - vec4 diffuseColor = vec4( diffuse, alpha ); - - #include - #include - - gl_FragColor = vec4( diffuseColor.rgb, alpha ); - - #include - #include - #include - #include - - } - ` - }; - - class LineMaterial extends THREE.ShaderMaterial { - - constructor(parameters) { - - super({ - type: 'LineMaterial', - uniforms: THREE.UniformsUtils.clone(THREE.ShaderLib['line'].uniforms), - vertexShader: THREE.ShaderLib['line'].vertexShader, - fragmentShader: THREE.ShaderLib['line'].fragmentShader, - clipping: true // required for clipping support - - }); - Object.defineProperties(this, { - color: { - enumerable: true, - get: function () { - - return this.uniforms.diffuse.value; - - }, - set: function (value) { - - this.uniforms.diffuse.value = value; - - } - }, - worldUnits: { - enumerable: true, - get: function () { - - return 'WORLD_UNITS' in this.defines; - - }, - set: function (value) { - - if (value === true) { - - this.defines.WORLD_UNITS = ''; - - } else { - - delete this.defines.WORLD_UNITS; - - } - - } - }, - linewidth: { - enumerable: true, - get: function () { - - return this.uniforms.linewidth.value; - - }, - set: function (value) { - - this.uniforms.linewidth.value = value; - - } - }, - dashed: { - enumerable: true, - get: function () { - - return Boolean('USE_DASH' in this.defines); - - }, - - set(value) { - - if (Boolean(value) !== Boolean('USE_DASH' in this.defines)) { - - this.needsUpdate = true; - - } - - if (value === true) { - - this.defines.USE_DASH = ''; - - } else { - - delete this.defines.USE_DASH; - - } - - } - - }, - dashScale: { - enumerable: true, - get: function () { - - return this.uniforms.dashScale.value; - - }, - set: function (value) { - - this.uniforms.dashScale.value = value; - - } - }, - dashSize: { - enumerable: true, - get: function () { - - return this.uniforms.dashSize.value; - - }, - set: function (value) { - - this.uniforms.dashSize.value = value; - - } - }, - dashOffset: { - enumerable: true, - get: function () { - - return this.uniforms.dashOffset.value; - - }, - set: function (value) { - - this.uniforms.dashOffset.value = value; - - } - }, - gapSize: { - enumerable: true, - get: function () { - - return this.uniforms.gapSize.value; - - }, - set: function (value) { - - this.uniforms.gapSize.value = value; - - } - }, - opacity: { - enumerable: true, - get: function () { - - return this.uniforms.opacity.value; - - }, - set: function (value) { - - this.uniforms.opacity.value = value; - - } - }, - resolution: { - enumerable: true, - get: function () { - - return this.uniforms.resolution.value; - - }, - set: function (value) { - - this.uniforms.resolution.value.copy(value); - - } - }, - alphaToCoverage: { - enumerable: true, - get: function () { - - return Boolean('ALPHA_TO_COVERAGE' in this.defines); - - }, - set: function (value) { - - if (Boolean(value) !== Boolean('ALPHA_TO_COVERAGE' in this.defines)) { - - this.needsUpdate = true; - - } - - if (value === true) { - - this.defines.ALPHA_TO_COVERAGE = ''; - this.extensions.derivatives = true; - - } else { - - delete this.defines.ALPHA_TO_COVERAGE; - this.extensions.derivatives = false; - - } - - } - } - }); - this.setValues(parameters); - - } - - } - - LineMaterial.prototype.isLineMaterial = true; - - THREE.LineMaterial = LineMaterial; - -})(); - -/** - * @author WestLangley / http://github.com/WestLangley - * - */ - -(function () { - - const _start = new THREE.Vector3(); - - const _end = new THREE.Vector3(); - - const _start4 = new THREE.Vector4(); - - const _end4 = new THREE.Vector4(); - - const _ssOrigin = new THREE.Vector4(); - - const _ssOrigin3 = new THREE.Vector3(); - - const _mvMatrix = new THREE.Matrix4(); - - const _line = new THREE.Line3(); - - const _closestPoint = new THREE.Vector3(); - - const _box = new THREE.Box3(); - - const _sphere = new THREE.Sphere(); - - const _clipToWorldVector = new THREE.Vector4(); - - class LineSegments2 extends THREE.Mesh { - - constructor(geometry = new THREE.LineSegmentsGeometry(), material = new THREE.LineMaterial({ - color: Math.random() * 0xffffff - })) { - - super(geometry, material); - this.type = 'LineSegments2'; - - } // for backwards-compatability, but could be a method of THREE.LineSegmentsGeometry... - - - computeLineDistances() { - - const geometry = this.geometry; - const instanceStart = geometry.attributes.instanceStart; - const instanceEnd = geometry.attributes.instanceEnd; - const lineDistances = new Float32Array(2 * instanceStart.count); - - for (let i = 0, j = 0, l = instanceStart.count; i < l; i++, j += 2) { - - _start.fromBufferAttribute(instanceStart, i); - - _end.fromBufferAttribute(instanceEnd, i); - - lineDistances[j] = j === 0 ? 0 : lineDistances[j - 1]; - lineDistances[j + 1] = lineDistances[j] + _start.distanceTo(_end); - - } - - const instanceDistanceBuffer = new THREE.InstancedInterleavedBuffer(lineDistances, 2, 1); // d0, d1 - - geometry.setAttribute('instanceDistanceStart', new THREE.InterleavedBufferAttribute(instanceDistanceBuffer, 1, 0)); // d0 - - geometry.setAttribute('instanceDistanceEnd', new THREE.InterleavedBufferAttribute(instanceDistanceBuffer, 1, 1)); // d1 - - return this; - - } - - raycast(raycaster, intersects) { - - if (raycaster.camera === null) { - - console.error('LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2.'); - - } - - const threshold = raycaster.params.Line2 !== undefined ? raycaster.params.Line2.threshold || 0 : 0; - const ray = raycaster.ray; - const camera = raycaster.camera; - const projectionMatrix = camera.projectionMatrix; - const matrixWorld = this.matrixWorld; - const geometry = this.geometry; - const material = this.material; - const resolution = material.resolution; - const lineWidth = material.linewidth + threshold; - const instanceStart = geometry.attributes.instanceStart; - const instanceEnd = geometry.attributes.instanceEnd; // camera forward is negative - - const near = - camera.near; // clip space is [ - 1, 1 ] so multiply by two to get the full - // width in clip space - - const ssMaxWidth = 2.0 * Math.max(lineWidth / resolution.width, lineWidth / resolution.height); // - // check if we intersect the sphere bounds - - if (geometry.boundingSphere === null) { - - geometry.computeBoundingSphere(); - - } - - _sphere.copy(geometry.boundingSphere).applyMatrix4(matrixWorld); - - const distanceToSphere = Math.max(camera.near, _sphere.distanceToPoint(ray.origin)); // get the w component to scale the world space line width - - _clipToWorldVector.set(0, 0, - distanceToSphere, 1.0).applyMatrix4(camera.projectionMatrix); - - _clipToWorldVector.multiplyScalar(1.0 / _clipToWorldVector.w); - - _clipToWorldVector.applyMatrix4(camera.projectionMatrixInverse); // increase the sphere bounds by the worst case line screen space width - - - const sphereMargin = Math.abs(ssMaxWidth / _clipToWorldVector.w) * 0.5; - _sphere.radius += sphereMargin; - - if (raycaster.ray.intersectsSphere(_sphere) === false) { - - return; - - } // - // check if we intersect the box bounds - - - if (geometry.boundingBox === null) { - - geometry.computeBoundingBox(); - - } - - _box.copy(geometry.boundingBox).applyMatrix4(matrixWorld); - - const distanceToBox = Math.max(camera.near, _box.distanceToPoint(ray.origin)); // get the w component to scale the world space line width - - _clipToWorldVector.set(0, 0, - distanceToBox, 1.0).applyMatrix4(camera.projectionMatrix); - - _clipToWorldVector.multiplyScalar(1.0 / _clipToWorldVector.w); - - _clipToWorldVector.applyMatrix4(camera.projectionMatrixInverse); // increase the sphere bounds by the worst case line screen space width - - - const boxMargin = Math.abs(ssMaxWidth / _clipToWorldVector.w) * 0.5; - _box.max.x += boxMargin; - _box.max.y += boxMargin; - _box.max.z += boxMargin; - _box.min.x -= boxMargin; - _box.min.y -= boxMargin; - _box.min.z -= boxMargin; - - if (raycaster.ray.intersectsBox(_box) === false) { - - return; - - } // - // pick a point 1 unit out along the ray to avoid the ray origin - // sitting at the camera origin which will cause "w" to be 0 when - // applying the projection matrix. - - - ray.at(1, _ssOrigin); // ndc space [ - 1.0, 1.0 ] - - _ssOrigin.w = 1; - - _ssOrigin.applyMatrix4(camera.matrixWorldInverse); - - _ssOrigin.applyMatrix4(projectionMatrix); - - _ssOrigin.multiplyScalar(1 / _ssOrigin.w); // screen space - - - _ssOrigin.x *= resolution.x / 2; - _ssOrigin.y *= resolution.y / 2; - _ssOrigin.z = 0; - - _ssOrigin3.copy(_ssOrigin); - - _mvMatrix.multiplyMatrices(camera.matrixWorldInverse, matrixWorld); - - for (let i = 0, l = instanceStart.count; i < l; i++) { - - _start4.fromBufferAttribute(instanceStart, i); - - _end4.fromBufferAttribute(instanceEnd, i); - - _start4.w = 1; - _end4.w = 1; // camera space - - _start4.applyMatrix4(_mvMatrix); - - _end4.applyMatrix4(_mvMatrix); // skip the segment if it's entirely behind the camera - - - var isBehindCameraNear = _start4.z > near && _end4.z > near; - - if (isBehindCameraNear) { - - continue; - - } // trim the segment if it extends behind camera near - - - if (_start4.z > near) { - - const deltaDist = _start4.z - _end4.z; - const t = (_start4.z - near) / deltaDist; - - _start4.lerp(_end4, t); - - } else if (_end4.z > near) { - - const deltaDist = _end4.z - _start4.z; - const t = (_end4.z - near) / deltaDist; - - _end4.lerp(_start4, t); - - } // clip space - - - _start4.applyMatrix4(projectionMatrix); - - _end4.applyMatrix4(projectionMatrix); // ndc space [ - 1.0, 1.0 ] - - - _start4.multiplyScalar(1 / _start4.w); - - _end4.multiplyScalar(1 / _end4.w); // screen space - - - _start4.x *= resolution.x / 2; - _start4.y *= resolution.y / 2; - _end4.x *= resolution.x / 2; - _end4.y *= resolution.y / 2; // create 2d segment - - _line.start.copy(_start4); - - _line.start.z = 0; - - _line.end.copy(_end4); - - _line.end.z = 0; // get closest point on ray to segment - - const param = _line.closestPointToPointParameter(_ssOrigin3, true); - - _line.at(param, _closestPoint); // check if the intersection point is within clip space - - - const zPos = THREE.MathUtils.lerp(_start4.z, _end4.z, param); - const isInClipSpace = zPos >= - 1 && zPos <= 1; - const isInside = _ssOrigin3.distanceTo(_closestPoint) < lineWidth * 0.5; - - if (isInClipSpace && isInside) { - - _line.start.fromBufferAttribute(instanceStart, i); - - _line.end.fromBufferAttribute(instanceEnd, i); - - _line.start.applyMatrix4(matrixWorld); - - _line.end.applyMatrix4(matrixWorld); - - const pointOnLine = new THREE.Vector3(); - const point = new THREE.Vector3(); - ray.distanceSqToSegment(_line.start, _line.end, point, pointOnLine); - intersects.push({ - point: point, - pointOnLine: pointOnLine, - distance: ray.origin.distanceTo(point), - object: this, - face: null, - faceIndex: i, - uv: null, - uv2: null - }); - - } - - } - - } - - } - - LineSegments2.prototype.LineSegments2 = true; - - THREE.LineSegments2 = LineSegments2; - -})(); - -/** - * @author WestLangley / http://github.com/WestLangley - * - */ - -(function () { - - class Line2 extends THREE.LineSegments2 { - - constructor(geometry = new THREE.LineGeometry(), material = new THREE.LineMaterial({ - color: Math.random() * 0xffffff - })) { - - super(geometry, material); - this.type = 'Line2'; - - } - - } - - Line2.prototype.isLine2 = true; - - THREE.Line2 = Line2; - -})(); - -/** - * @author WestLangley / http://github.com/WestLangley - * - */ - -(function () { - - const _start = new THREE.Vector3(); - - const _end = new THREE.Vector3(); - - class Wireframe extends THREE.Mesh { - - constructor(geometry = new THREE.LineSegmentsGeometry(), material = new THREE.LineMaterial({ - color: Math.random() * 0xffffff - })) { - - super(geometry, material); - this.type = 'Wireframe'; - - } // for backwards-compatability, but could be a method of THREE.LineSegmentsGeometry... - - - computeLineDistances() { - - const geometry = this.geometry; - const instanceStart = geometry.attributes.instanceStart; - const instanceEnd = geometry.attributes.instanceEnd; - const lineDistances = new Float32Array(2 * instanceStart.count); - - for (let i = 0, j = 0, l = instanceStart.count; i < l; i++, j += 2) { - - _start.fromBufferAttribute(instanceStart, i); - - _end.fromBufferAttribute(instanceEnd, i); - - lineDistances[j] = j === 0 ? 0 : lineDistances[j - 1]; - lineDistances[j + 1] = lineDistances[j] + _start.distanceTo(_end); - - } - - const instanceDistanceBuffer = new THREE.InstancedInterleavedBuffer(lineDistances, 2, 1); // d0, d1 - - geometry.setAttribute('instanceDistanceStart', new THREE.InterleavedBufferAttribute(instanceDistanceBuffer, 1, 0)); // d0 - - geometry.setAttribute('instanceDistanceEnd', new THREE.InterleavedBufferAttribute(instanceDistanceBuffer, 1, 1)); // d1 - - return this; - - } - - } - - Wireframe.prototype.isWireframe = true; - - THREE.Wireframe = Wireframe; - -})(); - -},{"../three.js":25,"../utils/utils.js":29,"./objects.js":21}],15:[function(require,module,exports){ -/** - * @author peterqliu / https://github.com/peterqliu - * @author jscastro / https://github.com/jscastro76 - */ -const utils = require("../utils/utils.js"); -const Objects = require('./objects.js'); -const OBJLoader = require("./loaders/OBJLoader.js"); -const MTLLoader = require("./loaders/MTLLoader.js"); -const FBXLoader = require("./loaders/FBXLoader.js"); -const GLTFLoader = require("./loaders/GLTFLoader.js"); -const ColladaLoader = require("./loaders/ColladaLoader.js"); -const objLoader = new OBJLoader(); -const materialLoader = new MTLLoader(); -const gltfLoader = new GLTFLoader(); -const fbxLoader = new FBXLoader(); -const daeLoader = new ColladaLoader(); - -function loadObj(options, cb, promise) { - - if (options === undefined) return console.error("Invalid options provided to loadObj()"); - options = utils._validate(options, Objects.prototype._defaults.loadObj); - - let loader; - if (!options.type) { options.type = 'mtl'; }; - //[jscastro] support other models - switch (options.type) { - case "mtl": - // TODO: Support formats other than OBJ/MTL - loader = objLoader; - break; - case "gltf": - case "glb": - // [jscastro] Support for GLTF/GLB - loader = gltfLoader; - break; - case "fbx": - loader = fbxLoader; - break; - case "dae": - loader = daeLoader; - break; - } - - materialLoader.load(options.mtl, loadObject, () => (null), error => { - console.warn("No material file found " + error.stack); - }); - - function loadObject(materials) { - - if (materials && options.type == "mtl") { - materials.preload(); - loader.setMaterials(materials); - } - - loader.load(options.obj, obj => { - - //[jscastro] MTL/GLTF/FBX models have a different structure - let animations = []; - switch (options.type) { - case "mtl": - obj = obj.children[0]; - break; - case "gltf": - case "glb": - case "dae": - animations = obj.animations; - obj = obj.scene; - break; - case "fbx": - animations = obj.animations; - break; - } - obj.animations = animations; - // [jscastro] options.rotation was wrongly used - const r = utils.types.rotation(options.rotation, [0, 0, 0]); - const s = utils.types.scale(options.scale, [1, 1, 1]); - obj.rotation.set(r[0], r[1], r[2]); - obj.scale.set(s[0], s[1], s[2]); - // [jscastro] normalize specular/metalness/shininess from meshes in FBX and GLB model as it would need 5 lights to illuminate them properly - if (options.normalize) { normalizeSpecular(obj); } - obj.name = "model"; - let userScaleGroup = Objects.prototype._makeGroup(obj, options); - Objects.prototype._addMethods(userScaleGroup); - //[jscastro] calculate automatically the pivotal center of the object - userScaleGroup.setAnchor(options.anchor); - //[jscastro] override the center calculated if the object has adjustments - userScaleGroup.setCenter(options.adjustment); - //[jscastro] if the object is excluded from raycasting - userScaleGroup.raycasted = options.raycasted; - //[jscastro] return to cache - promise(userScaleGroup); - //[jscastro] then return to the client-side callback - cb(userScaleGroup); - //[jscastro] apply the fixed zoom scale if needed - userScaleGroup.setFixedZoom(options.mapScale); - //[jscastro] initialize the default animation to avoid issues with skeleton position - userScaleGroup.idle(); - - }, () => (null), error => { - console.error("Could not load model file: " + options.obj + " \n " + error.stack); - promise("Error loading the model"); - }); - - }; - - //[jscastro] some FBX/GLTF models have too much specular effects for mapbox - function normalizeSpecular(model) { - model.traverse(function (c) { - - if (c.isMesh) { - //c.castShadow = true; - let specularColor; - if (c.material.type == 'MeshStandardMaterial') { - - if (c.material.metalness) { c.material.metalness *= 0.1; } - if (c.material.glossiness) { c.material.glossiness *= 0.25; } - specularColor = new THREE.Color(12, 12, 12); - - } else if (c.material.type == 'MeshPhongMaterial') { - c.material.shininess = 0.1; - specularColor = new THREE.Color(20, 20, 20); - } - if (c.material.specular && c.material.specular.isColor) { - c.material.specular = specularColor; - } - //c.material.needsUpdate = true; - - } - - }); - } - -} - -module.exports = exports = loadObj; -},{"../utils/utils.js":29,"./loaders/ColladaLoader.js":16,"./loaders/FBXLoader.js":17,"./loaders/GLTFLoader.js":18,"./loaders/MTLLoader.js":19,"./loaders/OBJLoader.js":20,"./objects.js":21}],16:[function(require,module,exports){ -const THREE = require('../../three.js'); - -/** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - -(function () { - - class ColladaLoader extends THREE.Loader { - - constructor(manager) { - - super(manager); - - } - - load(url, onLoad, onProgress, onError) { - - const scope = this; - const path = scope.path === '' ? THREE.LoaderUtils.extractUrlBase(url) : scope.path; - const loader = new THREE.FileLoader(scope.manager); - loader.setPath(scope.path); - loader.setRequestHeader(scope.requestHeader); - loader.setWithCredentials(scope.withCredentials); - loader.load(url, function (text) { - - try { - - onLoad(scope.parse(text, path)); - - } catch (e) { - - if (onError) { - - onError(e); - - } else { - - console.error(e); - - } - - scope.manager.itemError(url); - - } - - }, onProgress, onError); - - } - - parse(text, path) { - - function getElementsByTagName(xml, name) { - - // Non recursive xml.getElementsByTagName() ... - const array = []; - const childNodes = xml.childNodes; - - for (let i = 0, l = childNodes.length; i < l; i++) { - - const child = childNodes[i]; - - if (child.nodeName === name) { - - array.push(child); - - } - - } - - return array; - - } - - function parseStrings(text) { - - if (text.length === 0) return []; - const parts = text.trim().split(/\s+/); - const array = new Array(parts.length); - - for (let i = 0, l = parts.length; i < l; i++) { - - array[i] = parts[i]; - - } - - return array; - - } - - function parseFloats(text) { - - if (text.length === 0) return []; - const parts = text.trim().split(/\s+/); - const array = new Array(parts.length); - - for (let i = 0, l = parts.length; i < l; i++) { - - array[i] = parseFloat(parts[i]); - - } - - return array; - - } - - function parseInts(text) { - - if (text.length === 0) return []; - const parts = text.trim().split(/\s+/); - const array = new Array(parts.length); - - for (let i = 0, l = parts.length; i < l; i++) { - - array[i] = parseInt(parts[i]); - - } - - return array; - - } - - function parseId(text) { - - return text.substring(1); - - } - - function generateId() { - - return 'three_default_' + count++; - - } - - function isEmpty(object) { - - return Object.keys(object).length === 0; - - } // asset - - - function parseAsset(xml) { - - return { - unit: parseAssetUnit(getElementsByTagName(xml, 'unit')[0]), - upAxis: parseAssetUpAxis(getElementsByTagName(xml, 'up_axis')[0]) - }; - - } - - function parseAssetUnit(xml) { - - if (xml !== undefined && xml.hasAttribute('meter') === true) { - - return parseFloat(xml.getAttribute('meter')); - - } else { - - return 1; // default 1 meter - - } - - } - - function parseAssetUpAxis(xml) { - - return xml !== undefined ? xml.textContent : 'Y_UP'; - - } // library - - - function parseLibrary(xml, libraryName, nodeName, parser) { - - const library = getElementsByTagName(xml, libraryName)[0]; - - if (library !== undefined) { - - const elements = getElementsByTagName(library, nodeName); - - for (let i = 0; i < elements.length; i++) { - - parser(elements[i]); - - } - - } - - } - - function buildLibrary(data, builder) { - - for (const name in data) { - - const object = data[name]; - object.build = builder(data[name]); - - } - - } // get - - - function getBuild(data, builder) { - - if (data.build !== undefined) return data.build; - data.build = builder(data); - return data.build; - - } // animation - - - function parseAnimation(xml) { - - const data = { - sources: {}, - samplers: {}, - channels: {} - }; - let hasChildren = false; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - let id; - - switch (child.nodeName) { - - case 'source': - id = child.getAttribute('id'); - data.sources[id] = parseSource(child); - break; - - case 'sampler': - id = child.getAttribute('id'); - data.samplers[id] = parseAnimationSampler(child); - break; - - case 'channel': - id = child.getAttribute('target'); - data.channels[id] = parseAnimationChannel(child); - break; - - case 'animation': - // hierarchy of related animations - parseAnimation(child); - hasChildren = true; - break; - - default: - console.log(child); - - } - - } - - if (hasChildren === false) { - - // since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment - library.animations[xml.getAttribute('id') || THREE.MathUtils.generateUUID()] = data; - - } - - } - - function parseAnimationSampler(xml) { - - const data = { - inputs: {} - }; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'input': - const id = parseId(child.getAttribute('source')); - const semantic = child.getAttribute('semantic'); - data.inputs[semantic] = id; - break; - - } - - } - - return data; - - } - - function parseAnimationChannel(xml) { - - const data = {}; - const target = xml.getAttribute('target'); // parsing SID Addressing Syntax - - let parts = target.split('/'); - const id = parts.shift(); - let sid = parts.shift(); // check selection syntax - - const arraySyntax = sid.indexOf('(') !== - 1; - const memberSyntax = sid.indexOf('.') !== - 1; - - if (memberSyntax) { - - // member selection access - parts = sid.split('.'); - sid = parts.shift(); - data.member = parts.shift(); - - } else if (arraySyntax) { - - // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices. - const indices = sid.split('('); - sid = indices.shift(); - - for (let i = 0; i < indices.length; i++) { - - indices[i] = parseInt(indices[i].replace(/\)/, '')); - - } - - data.indices = indices; - - } - - data.id = id; - data.sid = sid; - data.arraySyntax = arraySyntax; - data.memberSyntax = memberSyntax; - data.sampler = parseId(xml.getAttribute('source')); - return data; - - } - - function buildAnimation(data) { - - const tracks = []; - const channels = data.channels; - const samplers = data.samplers; - const sources = data.sources; - - for (const target in channels) { - - if (channels.hasOwnProperty(target)) { - - const channel = channels[target]; - const sampler = samplers[channel.sampler]; - const inputId = sampler.inputs.INPUT; - const outputId = sampler.inputs.OUTPUT; - const inputSource = sources[inputId]; - const outputSource = sources[outputId]; - const animation = buildAnimationChannel(channel, inputSource, outputSource); - createKeyframeTracks(animation, tracks); - - } - - } - - return tracks; - - } - - function getAnimation(id) { - - return getBuild(library.animations[id], buildAnimation); - - } - - function buildAnimationChannel(channel, inputSource, outputSource) { - - const node = library.nodes[channel.id]; - const object3D = getNode(node.id); - const transform = node.transforms[channel.sid]; - const defaultMatrix = node.matrix.clone().transpose(); - let time, stride; - let i, il, j, jl; - const data = {}; // the collada spec allows the animation of data in various ways. - // depending on the transform type (matrix, translate, rotate, scale), we execute different logic - - switch (transform) { - - case 'matrix': - for (i = 0, il = inputSource.array.length; i < il; i++) { - - time = inputSource.array[i]; - stride = i * outputSource.stride; - if (data[time] === undefined) data[time] = {}; - - if (channel.arraySyntax === true) { - - const value = outputSource.array[stride]; - const index = channel.indices[0] + 4 * channel.indices[1]; - data[time][index] = value; - - } else { - - for (j = 0, jl = outputSource.stride; j < jl; j++) { - - data[time][j] = outputSource.array[stride + j]; - - } - - } - - } - - break; - - case 'translate': - console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform); - break; - - case 'rotate': - console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform); - break; - - case 'scale': - console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform); - break; - - } - - const keyframes = prepareAnimationData(data, defaultMatrix); - const animation = { - name: object3D.uuid, - keyframes: keyframes - }; - return animation; - - } - - function prepareAnimationData(data, defaultMatrix) { - - const keyframes = []; // transfer data into a sortable array - - for (const time in data) { - - keyframes.push({ - time: parseFloat(time), - value: data[time] - }); - - } // ensure keyframes are sorted by time - - - keyframes.sort(ascending); // now we clean up all animation data, so we can use them for keyframe tracks - - for (let i = 0; i < 16; i++) { - - transformAnimationData(keyframes, i, defaultMatrix.elements[i]); - - } - - return keyframes; // array sort function - - function ascending(a, b) { - - return a.time - b.time; - - } - - } - - const position = new THREE.Vector3(); - const scale = new THREE.Vector3(); - const quaternion = new THREE.Quaternion(); - - function createKeyframeTracks(animation, tracks) { - - const keyframes = animation.keyframes; - const name = animation.name; - const times = []; - const positionData = []; - const quaternionData = []; - const scaleData = []; - - for (let i = 0, l = keyframes.length; i < l; i++) { - - const keyframe = keyframes[i]; - const time = keyframe.time; - const value = keyframe.value; - matrix.fromArray(value).transpose(); - matrix.decompose(position, quaternion, scale); - times.push(time); - positionData.push(position.x, position.y, position.z); - quaternionData.push(quaternion.x, quaternion.y, quaternion.z, quaternion.w); - scaleData.push(scale.x, scale.y, scale.z); - - } - - if (positionData.length > 0) tracks.push(new THREE.VectorKeyframeTrack(name + '.position', times, positionData)); - if (quaternionData.length > 0) tracks.push(new THREE.QuaternionKeyframeTrack(name + '.quaternion', times, quaternionData)); - if (scaleData.length > 0) tracks.push(new THREE.VectorKeyframeTrack(name + '.scale', times, scaleData)); - return tracks; - - } - - function transformAnimationData(keyframes, property, defaultValue) { - - let keyframe; - let empty = true; - let i, l; // check, if values of a property are missing in our keyframes - - for (i = 0, l = keyframes.length; i < l; i++) { - - keyframe = keyframes[i]; - - if (keyframe.value[property] === undefined) { - - keyframe.value[property] = null; // mark as missing - - } else { - - empty = false; - - } - - } - - if (empty === true) { - - // no values at all, so we set a default value - for (i = 0, l = keyframes.length; i < l; i++) { - - keyframe = keyframes[i]; - keyframe.value[property] = defaultValue; - - } - - } else { - - // filling gaps - createMissingKeyframes(keyframes, property); - - } - - } - - function createMissingKeyframes(keyframes, property) { - - let prev, next; - - for (let i = 0, l = keyframes.length; i < l; i++) { - - const keyframe = keyframes[i]; - - if (keyframe.value[property] === null) { - - prev = getPrev(keyframes, i, property); - next = getNext(keyframes, i, property); - - if (prev === null) { - - keyframe.value[property] = next.value[property]; - continue; - - } - - if (next === null) { - - keyframe.value[property] = prev.value[property]; - continue; - - } - - interpolate(keyframe, prev, next, property); - - } - - } - - } - - function getPrev(keyframes, i, property) { - - while (i >= 0) { - - const keyframe = keyframes[i]; - if (keyframe.value[property] !== null) return keyframe; - i--; - - } - - return null; - - } - - function getNext(keyframes, i, property) { - - while (i < keyframes.length) { - - const keyframe = keyframes[i]; - if (keyframe.value[property] !== null) return keyframe; - i++; - - } - - return null; - - } - - function interpolate(key, prev, next, property) { - - if (next.time - prev.time === 0) { - - key.value[property] = prev.value[property]; - return; - - } - - key.value[property] = (key.time - prev.time) * (next.value[property] - prev.value[property]) / (next.time - prev.time) + prev.value[property]; - - } // animation clips - - - function parseAnimationClip(xml) { - - const data = { - name: xml.getAttribute('id') || 'default', - start: parseFloat(xml.getAttribute('start') || 0), - end: parseFloat(xml.getAttribute('end') || 0), - animations: [] - }; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'instance_animation': - data.animations.push(parseId(child.getAttribute('url'))); - break; - - } - - } - - library.clips[xml.getAttribute('id')] = data; - - } - - function buildAnimationClip(data) { - - const tracks = []; - const name = data.name; - const duration = data.end - data.start || - 1; - const animations = data.animations; - - for (let i = 0, il = animations.length; i < il; i++) { - - const animationTracks = getAnimation(animations[i]); - - for (let j = 0, jl = animationTracks.length; j < jl; j++) { - - tracks.push(animationTracks[j]); - - } - - } - - return new THREE.AnimationClip(name, duration, tracks); - - } - - function getAnimationClip(id) { - - return getBuild(library.clips[id], buildAnimationClip); - - } // controller - - - function parseController(xml) { - - const data = {}; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'skin': - // there is exactly one skin per controller - data.id = parseId(child.getAttribute('source')); - data.skin = parseSkin(child); - break; - - case 'morph': - data.id = parseId(child.getAttribute('source')); - console.warn('THREE.ColladaLoader: Morph target animation not supported yet.'); - break; - - } - - } - - library.controllers[xml.getAttribute('id')] = data; - - } - - function parseSkin(xml) { - - const data = { - sources: {} - }; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'bind_shape_matrix': - data.bindShapeMatrix = parseFloats(child.textContent); - break; - - case 'source': - const id = child.getAttribute('id'); - data.sources[id] = parseSource(child); - break; - - case 'joints': - data.joints = parseJoints(child); - break; - - case 'vertex_weights': - data.vertexWeights = parseVertexWeights(child); - break; - - } - - } - - return data; - - } - - function parseJoints(xml) { - - const data = { - inputs: {} - }; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'input': - const semantic = child.getAttribute('semantic'); - const id = parseId(child.getAttribute('source')); - data.inputs[semantic] = id; - break; - - } - - } - - return data; - - } - - function parseVertexWeights(xml) { - - const data = { - inputs: {} - }; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'input': - const semantic = child.getAttribute('semantic'); - const id = parseId(child.getAttribute('source')); - const offset = parseInt(child.getAttribute('offset')); - data.inputs[semantic] = { - id: id, - offset: offset - }; - break; - - case 'vcount': - data.vcount = parseInts(child.textContent); - break; - - case 'v': - data.v = parseInts(child.textContent); - break; - - } - - } - - return data; - - } - - function buildController(data) { - - const build = { - id: data.id - }; - const geometry = library.geometries[build.id]; - - if (data.skin !== undefined) { - - build.skin = buildSkin(data.skin); // we enhance the 'sources' property of the corresponding geometry with our skin data - - geometry.sources.skinIndices = build.skin.indices; - geometry.sources.skinWeights = build.skin.weights; - - } - - return build; - - } - - function buildSkin(data) { - - const BONE_LIMIT = 4; - const build = { - joints: [], - // this must be an array to preserve the joint order - indices: { - array: [], - stride: BONE_LIMIT - }, - weights: { - array: [], - stride: BONE_LIMIT - } - }; - const sources = data.sources; - const vertexWeights = data.vertexWeights; - const vcount = vertexWeights.vcount; - const v = vertexWeights.v; - const jointOffset = vertexWeights.inputs.JOINT.offset; - const weightOffset = vertexWeights.inputs.WEIGHT.offset; - const jointSource = data.sources[data.joints.inputs.JOINT]; - const inverseSource = data.sources[data.joints.inputs.INV_BIND_MATRIX]; - const weights = sources[vertexWeights.inputs.WEIGHT.id].array; - let stride = 0; - let i, j, l; // procces skin data for each vertex - - for (i = 0, l = vcount.length; i < l; i++) { - - const jointCount = vcount[i]; // this is the amount of joints that affect a single vertex - - const vertexSkinData = []; - - for (j = 0; j < jointCount; j++) { - - const skinIndex = v[stride + jointOffset]; - const weightId = v[stride + weightOffset]; - const skinWeight = weights[weightId]; - vertexSkinData.push({ - index: skinIndex, - weight: skinWeight - }); - stride += 2; - - } // we sort the joints in descending order based on the weights. - // this ensures, we only procced the most important joints of the vertex - - - vertexSkinData.sort(descending); // now we provide for each vertex a set of four index and weight values. - // the order of the skin data matches the order of vertices - - for (j = 0; j < BONE_LIMIT; j++) { - - const d = vertexSkinData[j]; - - if (d !== undefined) { - - build.indices.array.push(d.index); - build.weights.array.push(d.weight); - - } else { - - build.indices.array.push(0); - build.weights.array.push(0); - - } - - } - - } // setup bind matrix - - - if (data.bindShapeMatrix) { - - build.bindMatrix = new THREE.Matrix4().fromArray(data.bindShapeMatrix).transpose(); - - } else { - - build.bindMatrix = new THREE.Matrix4().identity(); - - } // process bones and inverse bind matrix data - - - for (i = 0, l = jointSource.array.length; i < l; i++) { - - const name = jointSource.array[i]; - const boneInverse = new THREE.Matrix4().fromArray(inverseSource.array, i * inverseSource.stride).transpose(); - build.joints.push({ - name: name, - boneInverse: boneInverse - }); - - } - - return build; // array sort function - - function descending(a, b) { - - return b.weight - a.weight; - - } - - } - - function getController(id) { - - return getBuild(library.controllers[id], buildController); - - } // image - - - function parseImage(xml) { - - const data = { - init_from: getElementsByTagName(xml, 'init_from')[0].textContent - }; - library.images[xml.getAttribute('id')] = data; - - } - - function buildImage(data) { - - if (data.build !== undefined) return data.build; - return data.init_from; - - } - - function getImage(id) { - - const data = library.images[id]; - - if (data !== undefined) { - - return getBuild(data, buildImage); - - } - - console.warn('THREE.ColladaLoader: Couldn\'t find image with ID:', id); - return null; - - } // effect - - - function parseEffect(xml) { - - const data = {}; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'profile_COMMON': - data.profile = parseEffectProfileCOMMON(child); - break; - - } - - } - - library.effects[xml.getAttribute('id')] = data; - - } - - function parseEffectProfileCOMMON(xml) { - - const data = { - surfaces: {}, - samplers: {} - }; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'newparam': - parseEffectNewparam(child, data); - break; - - case 'technique': - data.technique = parseEffectTechnique(child); - break; - - case 'extra': - data.extra = parseEffectExtra(child); - break; - - } - - } - - return data; - - } - - function parseEffectNewparam(xml, data) { - - const sid = xml.getAttribute('sid'); - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'surface': - data.surfaces[sid] = parseEffectSurface(child); - break; - - case 'sampler2D': - data.samplers[sid] = parseEffectSampler(child); - break; - - } - - } - - } - - function parseEffectSurface(xml) { - - const data = {}; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'init_from': - data.init_from = child.textContent; - break; - - } - - } - - return data; - - } - - function parseEffectSampler(xml) { - - const data = {}; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'source': - data.source = child.textContent; - break; - - } - - } - - return data; - - } - - function parseEffectTechnique(xml) { - - const data = {}; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'constant': - case 'lambert': - case 'blinn': - case 'phong': - data.type = child.nodeName; - data.parameters = parseEffectParameters(child); - break; - - } - - } - - return data; - - } - - function parseEffectParameters(xml) { - - const data = {}; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'emission': - case 'diffuse': - case 'specular': - case 'bump': - case 'ambient': - case 'shininess': - case 'transparency': - data[child.nodeName] = parseEffectParameter(child); - break; - - case 'transparent': - data[child.nodeName] = { - opaque: child.getAttribute('opaque'), - data: parseEffectParameter(child) - }; - break; - - } - - } - - return data; - - } - - function parseEffectParameter(xml) { - - const data = {}; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'color': - data[child.nodeName] = parseFloats(child.textContent); - break; - - case 'float': - data[child.nodeName] = parseFloat(child.textContent); - break; - - case 'texture': - data[child.nodeName] = { - id: child.getAttribute('texture'), - extra: parseEffectParameterTexture(child) - }; - break; - - } - - } - - return data; - - } - - function parseEffectParameterTexture(xml) { - - const data = { - technique: {} - }; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'extra': - parseEffectParameterTextureExtra(child, data); - break; - - } - - } - - return data; - - } - - function parseEffectParameterTextureExtra(xml, data) { - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'technique': - parseEffectParameterTextureExtraTechnique(child, data); - break; - - } - - } - - } - - function parseEffectParameterTextureExtraTechnique(xml, data) { - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'repeatU': - case 'repeatV': - case 'offsetU': - case 'offsetV': - data.technique[child.nodeName] = parseFloat(child.textContent); - break; - - case 'wrapU': - case 'wrapV': - // some files have values for wrapU/wrapV which become NaN via parseInt - if (child.textContent.toUpperCase() === 'TRUE') { - - data.technique[child.nodeName] = 1; - - } else if (child.textContent.toUpperCase() === 'FALSE') { - - data.technique[child.nodeName] = 0; - - } else { - - data.technique[child.nodeName] = parseInt(child.textContent); - - } - - break; - - } - - } - - } - - function parseEffectExtra(xml) { - - const data = {}; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'technique': - data.technique = parseEffectExtraTechnique(child); - break; - - } - - } - - return data; - - } - - function parseEffectExtraTechnique(xml) { - - const data = {}; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'double_sided': - data[child.nodeName] = parseInt(child.textContent); - break; - - } - - } - - return data; - - } - - function buildEffect(data) { - - return data; - - } - - function getEffect(id) { - - return getBuild(library.effects[id], buildEffect); - - } // material - - - function parseMaterial(xml) { - - const data = { - name: xml.getAttribute('name') - }; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'instance_effect': - data.url = parseId(child.getAttribute('url')); - break; - - } - - } - - library.materials[xml.getAttribute('id')] = data; - - } - - function getTextureLoader(image) { - - let loader; - let extension = image.slice((image.lastIndexOf('.') - 1 >>> 0) + 2); // http://www.jstips.co/en/javascript/get-file-extension/ - - extension = extension.toLowerCase(); - - switch (extension) { - - case 'tga': - loader = tgaLoader; - break; - - default: - loader = textureLoader; - - } - - return loader; - - } - - function buildMaterial(data) { - - const effect = getEffect(data.url); - const technique = effect.profile.technique; - const extra = effect.profile.extra; - let material; - - switch (technique.type) { - - case 'phong': - case 'blinn': - material = new THREE.MeshPhongMaterial(); - break; - - case 'lambert': - material = new THREE.MeshLambertMaterial(); - break; - - default: - material = new THREE.MeshBasicMaterial(); - break; - - } - - material.name = data.name || ''; - - function getTexture(textureObject) { - - const sampler = effect.profile.samplers[textureObject.id]; - let image = null; // get image - - if (sampler !== undefined) { - - const surface = effect.profile.surfaces[sampler.source]; - image = getImage(surface.init_from); - - } else { - - console.warn('THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).'); - image = getImage(textureObject.id); - - } // create texture if image is avaiable - - - if (image !== null) { - - const loader = getTextureLoader(image); - - if (loader !== undefined) { - - const texture = loader.load(image); - const extra = textureObject.extra; - - if (extra !== undefined && extra.technique !== undefined && isEmpty(extra.technique) === false) { - - const technique = extra.technique; - texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; - texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; - texture.offset.set(technique.offsetU || 0, technique.offsetV || 0); - texture.repeat.set(technique.repeatU || 1, technique.repeatV || 1); - - } else { - - texture.wrapS = THREE.RepeatWrapping; - texture.wrapT = THREE.RepeatWrapping; - - } - - return texture; - - } else { - - console.warn('THREE.ColladaLoader: THREE.Loader for texture %s not found.', image); - return null; - - } - - } else { - - console.warn('THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id); - return null; - - } - - } - - const parameters = technique.parameters; - - for (const key in parameters) { - - const parameter = parameters[key]; - - switch (key) { - - case 'diffuse': - if (parameter.color) material.color.fromArray(parameter.color); - if (parameter.texture) material.map = getTexture(parameter.texture); - break; - - case 'specular': - if (parameter.color && material.specular) material.specular.fromArray(parameter.color); - if (parameter.texture) material.specularMap = getTexture(parameter.texture); - break; - - case 'bump': - if (parameter.texture) material.normalMap = getTexture(parameter.texture); - break; - - case 'ambient': - if (parameter.texture) material.lightMap = getTexture(parameter.texture); - break; - - case 'shininess': - if (parameter.float && material.shininess) material.shininess = parameter.float; - break; - - case 'emission': - if (parameter.color && material.emissive) material.emissive.fromArray(parameter.color); - if (parameter.texture) material.emissiveMap = getTexture(parameter.texture); - break; - - } - - } // - - - let transparent = parameters['transparent']; - let transparency = parameters['transparency']; // does not exist but - - if (transparency === undefined && transparent) { - - transparency = { - float: 1 - }; - - } // does not exist but - - - if (transparent === undefined && transparency) { - - transparent = { - opaque: 'A_ONE', - data: { - color: [1, 1, 1, 1] - } - }; - - } - - if (transparent && transparency) { - - // handle case if a texture exists but no color - if (transparent.data.texture) { - - // we do not set an alpha map (see #13792) - material.transparent = true; - - } else { - - const color = transparent.data.color; - - switch (transparent.opaque) { - - case 'A_ONE': - material.opacity = color[3] * transparency.float; - break; - - case 'RGB_ZERO': - material.opacity = 1 - color[0] * transparency.float; - break; - - case 'A_ZERO': - material.opacity = 1 - color[3] * transparency.float; - break; - - case 'RGB_ONE': - material.opacity = color[0] * transparency.float; - break; - - default: - console.warn('THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque); - - } - - if (material.opacity < 1) material.transparent = true; - - } - - } // - - - if (extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1) { - - material.side = THREE.DoubleSide; - - } - - return material; - - } - - function getMaterial(id) { - - return getBuild(library.materials[id], buildMaterial); - - } // camera - - - function parseCamera(xml) { - - const data = { - name: xml.getAttribute('name') - }; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'optics': - data.optics = parseCameraOptics(child); - break; - - } - - } - - library.cameras[xml.getAttribute('id')] = data; - - } - - function parseCameraOptics(xml) { - - for (let i = 0; i < xml.childNodes.length; i++) { - - const child = xml.childNodes[i]; - - switch (child.nodeName) { - - case 'technique_common': - return parseCameraTechnique(child); - - } - - } - - return {}; - - } - - function parseCameraTechnique(xml) { - - const data = {}; - - for (let i = 0; i < xml.childNodes.length; i++) { - - const child = xml.childNodes[i]; - - switch (child.nodeName) { - - case 'perspective': - case 'orthographic': - data.technique = child.nodeName; - data.parameters = parseCameraParameters(child); - break; - - } - - } - - return data; - - } - - function parseCameraParameters(xml) { - - const data = {}; - - for (let i = 0; i < xml.childNodes.length; i++) { - - const child = xml.childNodes[i]; - - switch (child.nodeName) { - - case 'xfov': - case 'yfov': - case 'xmag': - case 'ymag': - case 'znear': - case 'zfar': - case 'aspect_ratio': - data[child.nodeName] = parseFloat(child.textContent); - break; - - } - - } - - return data; - - } - - function buildCamera(data) { - - let camera; - - switch (data.optics.technique) { - - case 'perspective': - camera = new THREE.PerspectiveCamera(data.optics.parameters.yfov, data.optics.parameters.aspect_ratio, data.optics.parameters.znear, data.optics.parameters.zfar); - break; - - case 'orthographic': - let ymag = data.optics.parameters.ymag; - let xmag = data.optics.parameters.xmag; - const aspectRatio = data.optics.parameters.aspect_ratio; - xmag = xmag === undefined ? ymag * aspectRatio : xmag; - ymag = ymag === undefined ? xmag / aspectRatio : ymag; - xmag *= 0.5; - ymag *= 0.5; - camera = new THREE.OrthographicCamera(- xmag, xmag, ymag, - ymag, // left, right, top, bottom - data.optics.parameters.znear, data.optics.parameters.zfar); - break; - - default: - camera = new THREE.PerspectiveCamera(); - break; - - } - - camera.name = data.name || ''; - return camera; - - } - - function getCamera(id) { - - const data = library.cameras[id]; - - if (data !== undefined) { - - return getBuild(data, buildCamera); - - } - - console.warn('THREE.ColladaLoader: Couldn\'t find camera with ID:', id); - return null; - - } // light - - - function parseLight(xml) { - - let data = {}; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'technique_common': - data = parseLightTechnique(child); - break; - - } - - } - - library.lights[xml.getAttribute('id')] = data; - - } - - function parseLightTechnique(xml) { - - const data = {}; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'directional': - case 'point': - case 'spot': - case 'ambient': - data.technique = child.nodeName; - data.parameters = parseLightParameters(child); - - } - - } - - return data; - - } - - function parseLightParameters(xml) { - - const data = {}; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'color': - const array = parseFloats(child.textContent); - data.color = new THREE.Color().fromArray(array); - break; - - case 'falloff_angle': - data.falloffAngle = parseFloat(child.textContent); - break; - - case 'quadratic_attenuation': - const f = parseFloat(child.textContent); - data.distance = f ? Math.sqrt(1 / f) : 0; - break; - - } - - } - - return data; - - } - - function buildLight(data) { - - let light; - - switch (data.technique) { - - case 'directional': - light = new THREE.DirectionalLight(); - break; - - case 'point': - light = new THREE.PointLight(); - break; - - case 'spot': - light = new THREE.SpotLight(); - break; - - case 'ambient': - light = new THREE.AmbientLight(); - break; - - } - - if (data.parameters.color) light.color.copy(data.parameters.color); - if (data.parameters.distance) light.distance = data.parameters.distance; - return light; - - } - - function getLight(id) { - - const data = library.lights[id]; - - if (data !== undefined) { - - return getBuild(data, buildLight); - - } - - console.warn('THREE.ColladaLoader: Couldn\'t find light with ID:', id); - return null; - - } // geometry - - - function parseGeometry(xml) { - - const data = { - name: xml.getAttribute('name'), - sources: {}, - vertices: {}, - primitives: [] - }; - const mesh = getElementsByTagName(xml, 'mesh')[0]; // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep - - if (mesh === undefined) return; - - for (let i = 0; i < mesh.childNodes.length; i++) { - - const child = mesh.childNodes[i]; - if (child.nodeType !== 1) continue; - const id = child.getAttribute('id'); - - switch (child.nodeName) { - - case 'source': - data.sources[id] = parseSource(child); - break; - - case 'vertices': - // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ]; - data.vertices = parseGeometryVertices(child); - break; - - case 'polygons': - console.warn('THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName); - break; - - case 'lines': - case 'linestrips': - case 'polylist': - case 'triangles': - data.primitives.push(parseGeometryPrimitive(child)); - break; - - default: - console.log(child); - - } - - } - - library.geometries[xml.getAttribute('id')] = data; - - } - - function parseSource(xml) { - - const data = { - array: [], - stride: 3 - }; - - for (let i = 0; i < xml.childNodes.length; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'float_array': - data.array = parseFloats(child.textContent); - break; - - case 'Name_array': - data.array = parseStrings(child.textContent); - break; - - case 'technique_common': - const accessor = getElementsByTagName(child, 'accessor')[0]; - - if (accessor !== undefined) { - - data.stride = parseInt(accessor.getAttribute('stride')); - - } - - break; - - } - - } - - return data; - - } - - function parseGeometryVertices(xml) { - - const data = {}; - - for (let i = 0; i < xml.childNodes.length; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - data[child.getAttribute('semantic')] = parseId(child.getAttribute('source')); - - } - - return data; - - } - - function parseGeometryPrimitive(xml) { - - const primitive = { - type: xml.nodeName, - material: xml.getAttribute('material'), - count: parseInt(xml.getAttribute('count')), - inputs: {}, - stride: 0, - hasUV: false - }; - - for (let i = 0, l = xml.childNodes.length; i < l; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'input': - const id = parseId(child.getAttribute('source')); - const semantic = child.getAttribute('semantic'); - const offset = parseInt(child.getAttribute('offset')); - const set = parseInt(child.getAttribute('set')); - const inputname = set > 0 ? semantic + set : semantic; - primitive.inputs[inputname] = { - id: id, - offset: offset - }; - primitive.stride = Math.max(primitive.stride, offset + 1); - if (semantic === 'TEXCOORD') primitive.hasUV = true; - break; - - case 'vcount': - primitive.vcount = parseInts(child.textContent); - break; - - case 'p': - primitive.p = parseInts(child.textContent); - break; - - } - - } - - return primitive; - - } - - function groupPrimitives(primitives) { - - const build = {}; - - for (let i = 0; i < primitives.length; i++) { - - const primitive = primitives[i]; - if (build[primitive.type] === undefined) build[primitive.type] = []; - build[primitive.type].push(primitive); - - } - - return build; - - } - - function checkUVCoordinates(primitives) { - - let count = 0; - - for (let i = 0, l = primitives.length; i < l; i++) { - - const primitive = primitives[i]; - - if (primitive.hasUV === true) { - - count++; - - } - - } - - if (count > 0 && count < primitives.length) { - - primitives.uvsNeedsFix = true; - - } - - } - - function buildGeometry(data) { - - const build = {}; - const sources = data.sources; - const vertices = data.vertices; - const primitives = data.primitives; - if (primitives.length === 0) return {}; // our goal is to create one buffer geometry for a single type of primitives - // first, we group all primitives by their type - - const groupedPrimitives = groupPrimitives(primitives); - - for (const type in groupedPrimitives) { - - const primitiveType = groupedPrimitives[type]; // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines) - - checkUVCoordinates(primitiveType); // third, create a buffer geometry for each type of primitives - - build[type] = buildGeometryType(primitiveType, sources, vertices); - - } - - return build; - - } - - function buildGeometryType(primitives, sources, vertices) { - - const build = {}; - const position = { - array: [], - stride: 0 - }; - const normal = { - array: [], - stride: 0 - }; - const uv = { - array: [], - stride: 0 - }; - const uv2 = { - array: [], - stride: 0 - }; - const color = { - array: [], - stride: 0 - }; - const skinIndex = { - array: [], - stride: 4 - }; - const skinWeight = { - array: [], - stride: 4 - }; - const geometry = new THREE.BufferGeometry(); - const materialKeys = []; - let start = 0; - - for (let p = 0; p < primitives.length; p++) { - - const primitive = primitives[p]; - const inputs = primitive.inputs; // groups - - let count = 0; - - switch (primitive.type) { - - case 'lines': - case 'linestrips': - count = primitive.count * 2; - break; - - case 'triangles': - count = primitive.count * 3; - break; - - case 'polylist': - for (let g = 0; g < primitive.count; g++) { - - const vc = primitive.vcount[g]; - - switch (vc) { - - case 3: - count += 3; // single triangle - - break; - - case 4: - count += 6; // quad, subdivided into two triangles - - break; - - default: - count += (vc - 2) * 3; // polylist with more than four vertices - - break; - - } - - } - - break; - - default: - console.warn('THREE.ColladaLoader: Unknow primitive type:', primitive.type); - - } - - geometry.addGroup(start, count, p); - start += count; // material - - if (primitive.material) { - - materialKeys.push(primitive.material); - - } // geometry data - - - for (const name in inputs) { - - const input = inputs[name]; - - switch (name) { - - case 'VERTEX': - for (const key in vertices) { - - const id = vertices[key]; - - switch (key) { - - case 'POSITION': - const prevLength = position.array.length; - buildGeometryData(primitive, sources[id], input.offset, position.array); - position.stride = sources[id].stride; - - if (sources.skinWeights && sources.skinIndices) { - - buildGeometryData(primitive, sources.skinIndices, input.offset, skinIndex.array); - buildGeometryData(primitive, sources.skinWeights, input.offset, skinWeight.array); - - } // see #3803 - - - if (primitive.hasUV === false && primitives.uvsNeedsFix === true) { - - const count = (position.array.length - prevLength) / position.stride; - - for (let i = 0; i < count; i++) { - - // fill missing uv coordinates - uv.array.push(0, 0); - - } - - } - - break; - - case 'NORMAL': - buildGeometryData(primitive, sources[id], input.offset, normal.array); - normal.stride = sources[id].stride; - break; - - case 'COLOR': - buildGeometryData(primitive, sources[id], input.offset, color.array); - color.stride = sources[id].stride; - break; - - case 'TEXCOORD': - buildGeometryData(primitive, sources[id], input.offset, uv.array); - uv.stride = sources[id].stride; - break; - - case 'TEXCOORD1': - buildGeometryData(primitive, sources[id], input.offset, uv2.array); - uv.stride = sources[id].stride; - break; - - default: - console.warn('THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key); - - } - - } - - break; - - case 'NORMAL': - buildGeometryData(primitive, sources[input.id], input.offset, normal.array); - normal.stride = sources[input.id].stride; - break; - - case 'COLOR': - buildGeometryData(primitive, sources[input.id], input.offset, color.array); - color.stride = sources[input.id].stride; - break; - - case 'TEXCOORD': - buildGeometryData(primitive, sources[input.id], input.offset, uv.array); - uv.stride = sources[input.id].stride; - break; - - case 'TEXCOORD1': - buildGeometryData(primitive, sources[input.id], input.offset, uv2.array); - uv2.stride = sources[input.id].stride; - break; - - } - - } - - } // build geometry - - - if (position.array.length > 0) geometry.setAttribute('position', new THREE.Float32BufferAttribute(position.array, position.stride)); - if (normal.array.length > 0) geometry.setAttribute('normal', new THREE.Float32BufferAttribute(normal.array, normal.stride)); - if (color.array.length > 0) geometry.setAttribute('color', new THREE.Float32BufferAttribute(color.array, color.stride)); - if (uv.array.length > 0) geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uv.array, uv.stride)); - if (uv2.array.length > 0) geometry.setAttribute('uv2', new THREE.Float32BufferAttribute(uv2.array, uv2.stride)); - if (skinIndex.array.length > 0) geometry.setAttribute('skinIndex', new THREE.Float32BufferAttribute(skinIndex.array, skinIndex.stride)); - if (skinWeight.array.length > 0) geometry.setAttribute('skinWeight', new THREE.Float32BufferAttribute(skinWeight.array, skinWeight.stride)); - build.data = geometry; - build.type = primitives[0].type; - build.materialKeys = materialKeys; - return build; - - } - - function buildGeometryData(primitive, source, offset, array) { - - const indices = primitive.p; - const stride = primitive.stride; - const vcount = primitive.vcount; - - function pushVector(i) { - - let index = indices[i + offset] * sourceStride; - const length = index + sourceStride; - - for (; index < length; index++) { - - array.push(sourceArray[index]); - - } - - } - - const sourceArray = source.array; - const sourceStride = source.stride; - - if (primitive.vcount !== undefined) { - - let index = 0; - - for (let i = 0, l = vcount.length; i < l; i++) { - - const count = vcount[i]; - - if (count === 4) { - - const a = index + stride * 0; - const b = index + stride * 1; - const c = index + stride * 2; - const d = index + stride * 3; - pushVector(a); - pushVector(b); - pushVector(d); - pushVector(b); - pushVector(c); - pushVector(d); - - } else if (count === 3) { - - const a = index + stride * 0; - const b = index + stride * 1; - const c = index + stride * 2; - pushVector(a); - pushVector(b); - pushVector(c); - - } else if (count > 4) { - - for (let k = 1, kl = count - 2; k <= kl; k++) { - - const a = index + stride * 0; - const b = index + stride * k; - const c = index + stride * (k + 1); - pushVector(a); - pushVector(b); - pushVector(c); - - } - - } - - index += stride * count; - - } - - } else { - - for (let i = 0, l = indices.length; i < l; i += stride) { - - pushVector(i); - - } - - } - - } - - function getGeometry(id) { - - return getBuild(library.geometries[id], buildGeometry); - - } // kinematics - - - function parseKinematicsModel(xml) { - - const data = { - name: xml.getAttribute('name') || '', - joints: {}, - links: [] - }; - - for (let i = 0; i < xml.childNodes.length; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'technique_common': - parseKinematicsTechniqueCommon(child, data); - break; - - } - - } - - library.kinematicsModels[xml.getAttribute('id')] = data; - - } - - function buildKinematicsModel(data) { - - if (data.build !== undefined) return data.build; - return data; - - } - - function getKinematicsModel(id) { - - return getBuild(library.kinematicsModels[id], buildKinematicsModel); - - } - - function parseKinematicsTechniqueCommon(xml, data) { - - for (let i = 0; i < xml.childNodes.length; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'joint': - data.joints[child.getAttribute('sid')] = parseKinematicsJoint(child); - break; - - case 'link': - data.links.push(parseKinematicsLink(child)); - break; - - } - - } - - } - - function parseKinematicsJoint(xml) { - - let data; - - for (let i = 0; i < xml.childNodes.length; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'prismatic': - case 'revolute': - data = parseKinematicsJointParameter(child); - break; - - } - - } - - return data; - - } - - function parseKinematicsJointParameter(xml) { - - const data = { - sid: xml.getAttribute('sid'), - name: xml.getAttribute('name') || '', - axis: new THREE.Vector3(), - limits: { - min: 0, - max: 0 - }, - type: xml.nodeName, - static: false, - zeroPosition: 0, - middlePosition: 0 - }; - - for (let i = 0; i < xml.childNodes.length; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'axis': - const array = parseFloats(child.textContent); - data.axis.fromArray(array); - break; - - case 'limits': - const max = child.getElementsByTagName('max')[0]; - const min = child.getElementsByTagName('min')[0]; - data.limits.max = parseFloat(max.textContent); - data.limits.min = parseFloat(min.textContent); - break; - - } - - } // if min is equal to or greater than max, consider the joint static - - - if (data.limits.min >= data.limits.max) { - - data.static = true; - - } // calculate middle position - - - data.middlePosition = (data.limits.min + data.limits.max) / 2.0; - return data; - - } - - function parseKinematicsLink(xml) { - - const data = { - sid: xml.getAttribute('sid'), - name: xml.getAttribute('name') || '', - attachments: [], - transforms: [] - }; - - for (let i = 0; i < xml.childNodes.length; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'attachment_full': - data.attachments.push(parseKinematicsAttachment(child)); - break; - - case 'matrix': - case 'translate': - case 'rotate': - data.transforms.push(parseKinematicsTransform(child)); - break; - - } - - } - - return data; - - } - - function parseKinematicsAttachment(xml) { - - const data = { - joint: xml.getAttribute('joint').split('/').pop(), - transforms: [], - links: [] - }; - - for (let i = 0; i < xml.childNodes.length; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'link': - data.links.push(parseKinematicsLink(child)); - break; - - case 'matrix': - case 'translate': - case 'rotate': - data.transforms.push(parseKinematicsTransform(child)); - break; - - } - - } - - return data; - - } - - function parseKinematicsTransform(xml) { - - const data = { - type: xml.nodeName - }; - const array = parseFloats(xml.textContent); - - switch (data.type) { - - case 'matrix': - data.obj = new THREE.Matrix4(); - data.obj.fromArray(array).transpose(); - break; - - case 'translate': - data.obj = new THREE.Vector3(); - data.obj.fromArray(array); - break; - - case 'rotate': - data.obj = new THREE.Vector3(); - data.obj.fromArray(array); - data.angle = THREE.MathUtils.degToRad(array[3]); - break; - - } - - return data; - - } // physics - - - function parsePhysicsModel(xml) { - - const data = { - name: xml.getAttribute('name') || '', - rigidBodies: {} - }; - - for (let i = 0; i < xml.childNodes.length; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'rigid_body': - data.rigidBodies[child.getAttribute('name')] = {}; - parsePhysicsRigidBody(child, data.rigidBodies[child.getAttribute('name')]); - break; - - } - - } - - library.physicsModels[xml.getAttribute('id')] = data; - - } - - function parsePhysicsRigidBody(xml, data) { - - for (let i = 0; i < xml.childNodes.length; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'technique_common': - parsePhysicsTechniqueCommon(child, data); - break; - - } - - } - - } - - function parsePhysicsTechniqueCommon(xml, data) { - - for (let i = 0; i < xml.childNodes.length; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'inertia': - data.inertia = parseFloats(child.textContent); - break; - - case 'mass': - data.mass = parseFloats(child.textContent)[0]; - break; - - } - - } - - } // scene - - - function parseKinematicsScene(xml) { - - const data = { - bindJointAxis: [] - }; - - for (let i = 0; i < xml.childNodes.length; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'bind_joint_axis': - data.bindJointAxis.push(parseKinematicsBindJointAxis(child)); - break; - - } - - } - - library.kinematicsScenes[parseId(xml.getAttribute('url'))] = data; - - } - - function parseKinematicsBindJointAxis(xml) { - - const data = { - target: xml.getAttribute('target').split('/').pop() - }; - - for (let i = 0; i < xml.childNodes.length; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - - switch (child.nodeName) { - - case 'axis': - const param = child.getElementsByTagName('param')[0]; - data.axis = param.textContent; - const tmpJointIndex = data.axis.split('inst_').pop().split('axis')[0]; - data.jointIndex = tmpJointIndex.substr(0, tmpJointIndex.length - 1); - break; - - } - - } - - return data; - - } - - function buildKinematicsScene(data) { - - if (data.build !== undefined) return data.build; - return data; - - } - - function getKinematicsScene(id) { - - return getBuild(library.kinematicsScenes[id], buildKinematicsScene); - - } - - function setupKinematics() { - - const kinematicsModelId = Object.keys(library.kinematicsModels)[0]; - const kinematicsSceneId = Object.keys(library.kinematicsScenes)[0]; - const visualSceneId = Object.keys(library.visualScenes)[0]; - if (kinematicsModelId === undefined || kinematicsSceneId === undefined) return; - const kinematicsModel = getKinematicsModel(kinematicsModelId); - const kinematicsScene = getKinematicsScene(kinematicsSceneId); - const visualScene = getVisualScene(visualSceneId); - const bindJointAxis = kinematicsScene.bindJointAxis; - const jointMap = {}; - - for (let i = 0, l = bindJointAxis.length; i < l; i++) { - - const axis = bindJointAxis[i]; // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix' - - const targetElement = collada.querySelector('[sid="' + axis.target + '"]'); - - if (targetElement) { - - // get the parent of the transform element - const parentVisualElement = targetElement.parentElement; // connect the joint of the kinematics model with the element in the visual scene - - connect(axis.jointIndex, parentVisualElement); - - } - - } - - function connect(jointIndex, visualElement) { - - const visualElementName = visualElement.getAttribute('name'); - const joint = kinematicsModel.joints[jointIndex]; - visualScene.traverse(function (object) { - - if (object.name === visualElementName) { - - jointMap[jointIndex] = { - object: object, - transforms: buildTransformList(visualElement), - joint: joint, - position: joint.zeroPosition - }; - - } - - }); - - } - - const m0 = new THREE.Matrix4(); - kinematics = { - joints: kinematicsModel && kinematicsModel.joints, - getJointValue: function (jointIndex) { - - const jointData = jointMap[jointIndex]; - - if (jointData) { - - return jointData.position; - - } else { - - console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.'); - - } - - }, - setJointValue: function (jointIndex, value) { - - const jointData = jointMap[jointIndex]; - - if (jointData) { - - const joint = jointData.joint; - - if (value > joint.limits.max || value < joint.limits.min) { - - console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').'); - - } else if (joint.static) { - - console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' is static.'); - - } else { - - const object = jointData.object; - const axis = joint.axis; - const transforms = jointData.transforms; - matrix.identity(); // each update, we have to apply all transforms in the correct order - - for (let i = 0; i < transforms.length; i++) { - - const transform = transforms[i]; // if there is a connection of the transform node with a joint, apply the joint value - - if (transform.sid && transform.sid.indexOf(jointIndex) !== - 1) { - - switch (joint.type) { - - case 'revolute': - matrix.multiply(m0.makeRotationAxis(axis, THREE.MathUtils.degToRad(value))); - break; - - case 'prismatic': - matrix.multiply(m0.makeTranslation(axis.x * value, axis.y * value, axis.z * value)); - break; - - default: - console.warn('THREE.ColladaLoader: Unknown joint type: ' + joint.type); - break; - - } - - } else { - - switch (transform.type) { - - case 'matrix': - matrix.multiply(transform.obj); - break; - - case 'translate': - matrix.multiply(m0.makeTranslation(transform.obj.x, transform.obj.y, transform.obj.z)); - break; - - case 'scale': - matrix.scale(transform.obj); - break; - - case 'rotate': - matrix.multiply(m0.makeRotationAxis(transform.obj, transform.angle)); - break; - - } - - } - - } - - object.matrix.copy(matrix); - object.matrix.decompose(object.position, object.quaternion, object.scale); - jointMap[jointIndex].position = value; - - } - - } else { - - console.log('THREE.ColladaLoader: ' + jointIndex + ' does not exist.'); - - } - - } - }; - - } - - function buildTransformList(node) { - - const transforms = []; - const xml = collada.querySelector('[id="' + node.id + '"]'); - - for (let i = 0; i < xml.childNodes.length; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - let array, vector; - - switch (child.nodeName) { - - case 'matrix': - array = parseFloats(child.textContent); - const matrix = new THREE.Matrix4().fromArray(array).transpose(); - transforms.push({ - sid: child.getAttribute('sid'), - type: child.nodeName, - obj: matrix - }); - break; - - case 'translate': - case 'scale': - array = parseFloats(child.textContent); - vector = new THREE.Vector3().fromArray(array); - transforms.push({ - sid: child.getAttribute('sid'), - type: child.nodeName, - obj: vector - }); - break; - - case 'rotate': - array = parseFloats(child.textContent); - vector = new THREE.Vector3().fromArray(array); - const angle = THREE.MathUtils.degToRad(array[3]); - transforms.push({ - sid: child.getAttribute('sid'), - type: child.nodeName, - obj: vector, - angle: angle - }); - break; - - } - - } - - return transforms; - - } // nodes - - - function prepareNodes(xml) { - - const elements = xml.getElementsByTagName('node'); // ensure all node elements have id attributes - - for (let i = 0; i < elements.length; i++) { - - const element = elements[i]; - - if (element.hasAttribute('id') === false) { - - element.setAttribute('id', generateId()); - - } - - } - - } - - const matrix = new THREE.Matrix4(); - const vector = new THREE.Vector3(); - - function parseNode(xml) { - - const data = { - name: xml.getAttribute('name') || '', - type: xml.getAttribute('type'), - id: xml.getAttribute('id'), - sid: xml.getAttribute('sid'), - matrix: new THREE.Matrix4(), - nodes: [], - instanceCameras: [], - instanceControllers: [], - instanceLights: [], - instanceGeometries: [], - instanceNodes: [], - transforms: {} - }; - - for (let i = 0; i < xml.childNodes.length; i++) { - - const child = xml.childNodes[i]; - if (child.nodeType !== 1) continue; - let array; - - switch (child.nodeName) { - - case 'node': - data.nodes.push(child.getAttribute('id')); - parseNode(child); - break; - - case 'instance_camera': - data.instanceCameras.push(parseId(child.getAttribute('url'))); - break; - - case 'instance_controller': - data.instanceControllers.push(parseNodeInstance(child)); - break; - - case 'instance_light': - data.instanceLights.push(parseId(child.getAttribute('url'))); - break; - - case 'instance_geometry': - data.instanceGeometries.push(parseNodeInstance(child)); - break; - - case 'instance_node': - data.instanceNodes.push(parseId(child.getAttribute('url'))); - break; - - case 'matrix': - array = parseFloats(child.textContent); - data.matrix.multiply(matrix.fromArray(array).transpose()); - data.transforms[child.getAttribute('sid')] = child.nodeName; - break; - - case 'translate': - array = parseFloats(child.textContent); - vector.fromArray(array); - data.matrix.multiply(matrix.makeTranslation(vector.x, vector.y, vector.z)); - data.transforms[child.getAttribute('sid')] = child.nodeName; - break; - - case 'rotate': - array = parseFloats(child.textContent); - const angle = THREE.MathUtils.degToRad(array[3]); - data.matrix.multiply(matrix.makeRotationAxis(vector.fromArray(array), angle)); - data.transforms[child.getAttribute('sid')] = child.nodeName; - break; - - case 'scale': - array = parseFloats(child.textContent); - data.matrix.scale(vector.fromArray(array)); - data.transforms[child.getAttribute('sid')] = child.nodeName; - break; - - case 'extra': - break; - - default: - console.log(child); - - } - - } - - if (hasNode(data.id)) { - - console.warn('THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id); - - } else { - - library.nodes[data.id] = data; - - } - - return data; - - } - - function parseNodeInstance(xml) { - - const data = { - id: parseId(xml.getAttribute('url')), - materials: {}, - skeletons: [] - }; - - for (let i = 0; i < xml.childNodes.length; i++) { - - const child = xml.childNodes[i]; - - switch (child.nodeName) { - - case 'bind_material': - const instances = child.getElementsByTagName('instance_material'); - - for (let j = 0; j < instances.length; j++) { - - const instance = instances[j]; - const symbol = instance.getAttribute('symbol'); - const target = instance.getAttribute('target'); - data.materials[symbol] = parseId(target); - - } - - break; - - case 'skeleton': - data.skeletons.push(parseId(child.textContent)); - break; - - default: - break; - - } - - } - - return data; - - } - - function buildSkeleton(skeletons, joints) { - - const boneData = []; - const sortedBoneData = []; - let i, j, data; // a skeleton can have multiple root bones. collada expresses this - // situtation with multiple "skeleton" tags per controller instance - - for (i = 0; i < skeletons.length; i++) { - - const skeleton = skeletons[i]; - let root; - - if (hasNode(skeleton)) { - - root = getNode(skeleton); - buildBoneHierarchy(root, joints, boneData); - - } else if (hasVisualScene(skeleton)) { - - // handle case where the skeleton refers to the visual scene (#13335) - const visualScene = library.visualScenes[skeleton]; - const children = visualScene.children; - - for (let j = 0; j < children.length; j++) { - - const child = children[j]; - - if (child.type === 'JOINT') { - - const root = getNode(child.id); - buildBoneHierarchy(root, joints, boneData); - - } - - } - - } else { - - console.error('THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton); - - } - - } // sort bone data (the order is defined in the corresponding controller) - - - for (i = 0; i < joints.length; i++) { - - for (j = 0; j < boneData.length; j++) { - - data = boneData[j]; - - if (data.bone.name === joints[i].name) { - - sortedBoneData[i] = data; - data.processed = true; - break; - - } - - } - - } // add unprocessed bone data at the end of the list - - - for (i = 0; i < boneData.length; i++) { - - data = boneData[i]; - - if (data.processed === false) { - - sortedBoneData.push(data); - data.processed = true; - - } - - } // setup arrays for skeleton creation - - - const bones = []; - const boneInverses = []; - - for (i = 0; i < sortedBoneData.length; i++) { - - data = sortedBoneData[i]; - bones.push(data.bone); - boneInverses.push(data.boneInverse); - - } - - return new THREE.Skeleton(bones, boneInverses); - - } - - function buildBoneHierarchy(root, joints, boneData) { - - // setup bone data from visual scene - root.traverse(function (object) { - - if (object.isBone === true) { - - let boneInverse; // retrieve the boneInverse from the controller data - - for (let i = 0; i < joints.length; i++) { - - const joint = joints[i]; - - if (joint.name === object.name) { - - boneInverse = joint.boneInverse; - break; - - } - - } - - if (boneInverse === undefined) { - - // Unfortunately, there can be joints in the visual scene that are not part of the - // corresponding controller. In this case, we have to create a dummy boneInverse matrix - // for the respective bone. This bone won't affect any vertices, because there are no skin indices - // and weights defined for it. But we still have to add the bone to the sorted bone list in order to - // ensure a correct animation of the model. - boneInverse = new THREE.Matrix4(); - - } - - boneData.push({ - bone: object, - boneInverse: boneInverse, - processed: false - }); - - } - - }); - - } - - function buildNode(data) { - - const objects = []; - const matrix = data.matrix; - const nodes = data.nodes; - const type = data.type; - const instanceCameras = data.instanceCameras; - const instanceControllers = data.instanceControllers; - const instanceLights = data.instanceLights; - const instanceGeometries = data.instanceGeometries; - const instanceNodes = data.instanceNodes; // nodes - - for (let i = 0, l = nodes.length; i < l; i++) { - - objects.push(getNode(nodes[i])); - - } // instance cameras - - - for (let i = 0, l = instanceCameras.length; i < l; i++) { - - const instanceCamera = getCamera(instanceCameras[i]); - - if (instanceCamera !== null) { - - objects.push(instanceCamera.clone()); - - } - - } // instance controllers - - - for (let i = 0, l = instanceControllers.length; i < l; i++) { - - const instance = instanceControllers[i]; - const controller = getController(instance.id); - const geometries = getGeometry(controller.id); - const newObjects = buildObjects(geometries, instance.materials); - const skeletons = instance.skeletons; - const joints = controller.skin.joints; - const skeleton = buildSkeleton(skeletons, joints); - - for (let j = 0, jl = newObjects.length; j < jl; j++) { - - const object = newObjects[j]; - - if (object.isSkinnedMesh) { - - object.bind(skeleton, controller.skin.bindMatrix); - object.normalizeSkinWeights(); - - } - - objects.push(object); - - } - - } // instance lights - - - for (let i = 0, l = instanceLights.length; i < l; i++) { - - const instanceLight = getLight(instanceLights[i]); - - if (instanceLight !== null) { - - objects.push(instanceLight.clone()); - - } - - } // instance geometries - - - for (let i = 0, l = instanceGeometries.length; i < l; i++) { - - const instance = instanceGeometries[i]; // a single geometry instance in collada can lead to multiple object3Ds. - // this is the case when primitives are combined like triangles and lines - - const geometries = getGeometry(instance.id); - const newObjects = buildObjects(geometries, instance.materials); - - for (let j = 0, jl = newObjects.length; j < jl; j++) { - - objects.push(newObjects[j]); - - } - - } // instance nodes - - - for (let i = 0, l = instanceNodes.length; i < l; i++) { - - objects.push(getNode(instanceNodes[i]).clone()); - - } - - let object; - - if (nodes.length === 0 && objects.length === 1) { - - object = objects[0]; - - } else { - - object = type === 'JOINT' ? new THREE.Bone() : new THREE.Group(); - - for (let i = 0; i < objects.length; i++) { - - object.add(objects[i]); - - } - - } - - object.name = type === 'JOINT' ? data.sid : data.name; - object.matrix.copy(matrix); - object.matrix.decompose(object.position, object.quaternion, object.scale); - return object; - - } - - const fallbackMaterial = new THREE.MeshBasicMaterial({ - color: 0xff00ff - }); - - function resolveMaterialBinding(keys, instanceMaterials) { - - const materials = []; - - for (let i = 0, l = keys.length; i < l; i++) { - - const id = instanceMaterials[keys[i]]; - - if (id === undefined) { - - console.warn('THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[i]); - materials.push(fallbackMaterial); - - } else { - - materials.push(getMaterial(id)); - - } - - } - - return materials; - - } - - function buildObjects(geometries, instanceMaterials) { - - const objects = []; - - for (const type in geometries) { - - const geometry = geometries[type]; - const materials = resolveMaterialBinding(geometry.materialKeys, instanceMaterials); // handle case if no materials are defined - - if (materials.length === 0) { - - if (type === 'lines' || type === 'linestrips') { - - materials.push(new THREE.LineBasicMaterial()); - - } else { - - materials.push(new THREE.MeshPhongMaterial()); - - } - - } // regard skinning - - - const skinning = geometry.data.attributes.skinIndex !== undefined; // choose between a single or multi materials (material array) - - const material = materials.length === 1 ? materials[0] : materials; // now create a specific 3D object - - let object; - - switch (type) { - - case 'lines': - object = new THREE.LineSegments(geometry.data, material); - break; - - case 'linestrips': - object = new THREE.Line(geometry.data, material); - break; - - case 'triangles': - case 'polylist': - if (skinning) { - - object = new THREE.SkinnedMesh(geometry.data, material); - - } else { - - object = new THREE.Mesh(geometry.data, material); - - } - - break; - - } - - objects.push(object); - - } - - return objects; - - } - - function hasNode(id) { - - return library.nodes[id] !== undefined; - - } - - function getNode(id) { - - return getBuild(library.nodes[id], buildNode); - - } // visual scenes - - - function parseVisualScene(xml) { - - const data = { - name: xml.getAttribute('name'), - children: [] - }; - prepareNodes(xml); - const elements = getElementsByTagName(xml, 'node'); - - for (let i = 0; i < elements.length; i++) { - - data.children.push(parseNode(elements[i])); - - } - - library.visualScenes[xml.getAttribute('id')] = data; - - } - - function buildVisualScene(data) { - - const group = new THREE.Group(); - group.name = data.name; - const children = data.children; - - for (let i = 0; i < children.length; i++) { - - const child = children[i]; - group.add(getNode(child.id)); - - } - - return group; - - } - - function hasVisualScene(id) { - - return library.visualScenes[id] !== undefined; - - } - - function getVisualScene(id) { - - return getBuild(library.visualScenes[id], buildVisualScene); - - } // scenes - - - function parseScene(xml) { - - const instance = getElementsByTagName(xml, 'instance_visual_scene')[0]; - return getVisualScene(parseId(instance.getAttribute('url'))); - - } - - function setupAnimations() { - - const clips = library.clips; - - if (isEmpty(clips) === true) { - - if (isEmpty(library.animations) === false) { - - // if there are animations but no clips, we create a default clip for playback - const tracks = []; - - for (const id in library.animations) { - - const animationTracks = getAnimation(id); - - for (let i = 0, l = animationTracks.length; i < l; i++) { - - tracks.push(animationTracks[i]); - - } - - } - - animations.push(new THREE.AnimationClip('default', - 1, tracks)); - - } - - } else { - - for (const id in clips) { - - animations.push(getAnimationClip(id)); - - } - - } - - } // convert the parser error element into text with each child elements text - // separated by new lines. - - - function parserErrorToText(parserError) { - - let result = ''; - const stack = [parserError]; - - while (stack.length) { - - const node = stack.shift(); - - if (node.nodeType === Node.TEXT_NODE) { - - result += node.textContent; - - } else { - - result += '\n'; - stack.push.apply(stack, node.childNodes); - - } - - } - - return result.trim(); - - } - - if (text.length === 0) { - - return { - scene: new THREE.Scene() - }; - - } - - const xml = new DOMParser().parseFromString(text, 'application/xml'); - const collada = getElementsByTagName(xml, 'COLLADA')[0]; - const parserError = xml.getElementsByTagName('parsererror')[0]; - - if (parserError !== undefined) { - - // Chrome will return parser error with a div in it - const errorElement = getElementsByTagName(parserError, 'div')[0]; - let errorText; - - if (errorElement) { - - errorText = errorElement.textContent; - - } else { - - errorText = parserErrorToText(parserError); - - } - - console.error('THREE.ColladaLoader: Failed to parse collada file.\n', errorText); - return null; - - } // metadata - - - const version = collada.getAttribute('version'); - console.log('THREE.ColladaLoader: File version', version); - const asset = parseAsset(getElementsByTagName(collada, 'asset')[0]); - const textureLoader = new THREE.TextureLoader(this.manager); - textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin); - let tgaLoader; - - if (THREE.TGALoader) { - - tgaLoader = new THREE.TGALoader(this.manager); - tgaLoader.setPath(this.resourcePath || path); - - } // - - - const animations = []; - let kinematics = {}; - let count = 0; // - - const library = { - animations: {}, - clips: {}, - controllers: {}, - images: {}, - effects: {}, - materials: {}, - cameras: {}, - lights: {}, - geometries: {}, - nodes: {}, - visualScenes: {}, - kinematicsModels: {}, - physicsModels: {}, - kinematicsScenes: {} - }; - parseLibrary(collada, 'library_animations', 'animation', parseAnimation); - parseLibrary(collada, 'library_animation_clips', 'animation_clip', parseAnimationClip); - parseLibrary(collada, 'library_controllers', 'controller', parseController); - parseLibrary(collada, 'library_images', 'image', parseImage); - parseLibrary(collada, 'library_effects', 'effect', parseEffect); - parseLibrary(collada, 'library_materials', 'material', parseMaterial); - parseLibrary(collada, 'library_cameras', 'camera', parseCamera); - parseLibrary(collada, 'library_lights', 'light', parseLight); - parseLibrary(collada, 'library_geometries', 'geometry', parseGeometry); - parseLibrary(collada, 'library_nodes', 'node', parseNode); - parseLibrary(collada, 'library_visual_scenes', 'visual_scene', parseVisualScene); - parseLibrary(collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel); - parseLibrary(collada, 'library_physics_models', 'physics_model', parsePhysicsModel); - parseLibrary(collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene); - buildLibrary(library.animations, buildAnimation); - buildLibrary(library.clips, buildAnimationClip); - buildLibrary(library.controllers, buildController); - buildLibrary(library.images, buildImage); - buildLibrary(library.effects, buildEffect); - buildLibrary(library.materials, buildMaterial); - buildLibrary(library.cameras, buildCamera); - buildLibrary(library.lights, buildLight); - buildLibrary(library.geometries, buildGeometry); - buildLibrary(library.visualScenes, buildVisualScene); - setupAnimations(); - setupKinematics(); - const scene = parseScene(getElementsByTagName(collada, 'scene')[0]); - scene.animations = animations; - - if (asset.upAxis === 'Z_UP') { - - scene.quaternion.setFromEuler(new THREE.Euler(- Math.PI / 2, 0, 0)); - - } - - scene.scale.multiplyScalar(asset.unit); - return { - get animations() { - - console.warn('THREE.ColladaLoader: Please access animations over scene.animations now.'); - return animations; - - }, - - kinematics: kinematics, - library: library, - scene: scene - }; - - } - - } - - THREE.ColladaLoader = ColladaLoader; - -})(); - -module.exports = exports = THREE.ColladaLoader; - -},{"../../three.js":25}],17:[function(require,module,exports){ -const THREE = require('../../three.js'); -const fflate = require('../fflate.min.js'); - -/**co - * @author Kyle-Larson https://github.com/Kyle-Larson - * @author Takahiro https://github.com/takahirox - * @author Lewy Blue https://github.com/looeee - * - * Loader loads FBX file and generates Group representing FBX scene. - * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format - * Versions lower than this may load but will probably have errors - * - * Needs Support: - * Morph normals / blend shape normals - * - * FBX format references: - * https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure - * http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference) - * - * Binary format specification: - * https://code.blender.org/2013/08/fbx-binary-file-format-specification/ - */ - - -/** - * Loader loads FBX file and generates Group representing FBX scene. - * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format - * Versions lower than this may load but will probably have errors - * - * Needs Support: - * Morph normals / blend shape normals - * - * FBX format references: - * https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure - * http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference) - * - * Binary format specification: - * https://code.blender.org/2013/08/fbx-binary-file-format-specification/ - */ - - -(function () { - - /** - * THREE.Loader loads FBX file and generates THREE.Group representing FBX scene. - * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format - * Versions lower than this may load but will probably have errors - * - * Needs Support: - * Morph normals / blend shape normals - * - * FBX format references: - * https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure - * http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference) - * - * Binary format specification: - * https://code.blender.org/2013/08/fbx-binary-file-format-specification/ - */ - - let fbxTree; - let connections; - let sceneGraph; - - class FBXLoader extends THREE.Loader { - - constructor(manager) { - - super(manager); - - } - - load(url, onLoad, onProgress, onError) { - - const scope = this; - const path = scope.path === '' ? THREE.LoaderUtils.extractUrlBase(url) : scope.path; - const loader = new THREE.FileLoader(this.manager); - loader.setPath(scope.path); - loader.setResponseType('arraybuffer'); - loader.setRequestHeader(scope.requestHeader); - loader.setWithCredentials(scope.withCredentials); - loader.load(url, function (buffer) { - - try { - - onLoad(scope.parse(buffer, path)); - - } catch (e) { - - if (onError) { - - onError(e); - - } else { - - console.error(e); - - } - - scope.manager.itemError(url); - - } - - }, onProgress, onError); - - } - - parse(FBXBuffer, path) { - - if (isFbxFormatBinary(FBXBuffer)) { - - fbxTree = new BinaryParser().parse(FBXBuffer); - - } else { - - const FBXText = convertArrayBufferToString(FBXBuffer); - - if (!isFbxFormatASCII(FBXText)) { - - throw new Error('THREE.FBXLoader: Unknown format.'); - - } - - if (getFbxVersion(FBXText) < 7000) { - - throw new Error('THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion(FBXText)); - - } - - fbxTree = new TextParser().parse(FBXText); - - } // console.log( fbxTree ); - - - const textureLoader = new THREE.TextureLoader(this.manager).setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin); - return new FBXTreeParser(textureLoader, this.manager).parse(fbxTree); - - } - - } // Parse the FBXTree object returned by the BinaryParser or TextParser and return a THREE.Group - - - class FBXTreeParser { - - constructor(textureLoader, manager) { - - this.textureLoader = textureLoader; - this.manager = manager; - - } - - parse() { - - connections = this.parseConnections(); - const images = this.parseImages(); - const textures = this.parseTextures(images); - const materials = this.parseMaterials(textures); - const deformers = this.parseDeformers(); - const geometryMap = new GeometryParser().parse(deformers); - this.parseScene(deformers, geometryMap, materials); - return sceneGraph; - - } // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry ) - // and details the connection type - - - parseConnections() { - - const connectionMap = new Map(); - - if ('Connections' in fbxTree) { - - const rawConnections = fbxTree.Connections.connections; - rawConnections.forEach(function (rawConnection) { - - const fromID = rawConnection[0]; - const toID = rawConnection[1]; - const relationship = rawConnection[2]; - - if (!connectionMap.has(fromID)) { - - connectionMap.set(fromID, { - parents: [], - children: [] - }); - - } - - const parentRelationship = { - ID: toID, - relationship: relationship - }; - connectionMap.get(fromID).parents.push(parentRelationship); - - if (!connectionMap.has(toID)) { - - connectionMap.set(toID, { - parents: [], - children: [] - }); - - } - - const childRelationship = { - ID: fromID, - relationship: relationship - }; - connectionMap.get(toID).children.push(childRelationship); - - }); - - } - - return connectionMap; - - } // Parse FBXTree.Objects.Video for embedded image data - // These images are connected to textures in FBXTree.Objects.Textures - // via FBXTree.Connections. - - - parseImages() { - - const images = {}; - const blobs = {}; - - if ('Video' in fbxTree.Objects) { - - const videoNodes = fbxTree.Objects.Video; - - for (const nodeID in videoNodes) { - - const videoNode = videoNodes[nodeID]; - const id = parseInt(nodeID); - images[id] = videoNode.RelativeFilename || videoNode.Filename; // raw image data is in videoNode.Content - - if ('Content' in videoNode) { - - const arrayBufferContent = videoNode.Content instanceof ArrayBuffer && videoNode.Content.byteLength > 0; - const base64Content = typeof videoNode.Content === 'string' && videoNode.Content !== ''; - - if (arrayBufferContent || base64Content) { - - const image = this.parseImage(videoNodes[nodeID]); - blobs[videoNode.RelativeFilename || videoNode.Filename] = image; - - } - - } - - } - - } - - for (const id in images) { - - const filename = images[id]; - if (blobs[filename] !== undefined) images[id] = blobs[filename]; else images[id] = images[id].split('\\').pop(); - - } - - return images; - - } // Parse embedded image data in FBXTree.Video.Content - - - parseImage(videoNode) { - - const content = videoNode.Content; - const fileName = videoNode.RelativeFilename || videoNode.Filename; - const extension = fileName.slice(fileName.lastIndexOf('.') + 1).toLowerCase(); - let type; - - switch (extension) { - - case 'bmp': - type = 'image/bmp'; - break; - - case 'jpg': - case 'jpeg': - type = 'image/jpeg'; - break; - - case 'png': - type = 'image/png'; - break; - - case 'tif': - type = 'image/tiff'; - break; - - case 'tga': - if (this.manager.getHandler('.tga') === null) { - - console.warn('FBXLoader: TGA loader not found, skipping ', fileName); - - } - - type = 'image/tga'; - break; - - default: - console.warn('FBXLoader: Image type "' + extension + '" is not supported.'); - return; - - } - - if (typeof content === 'string') { - - // ASCII format - return 'data:' + type + ';base64,' + content; - - } else { - - // Binary Format - const array = new Uint8Array(content); - return window.URL.createObjectURL(new Blob([array], { - type: type - })); - - } - - } // Parse nodes in FBXTree.Objects.Texture - // These contain details such as UV scaling, cropping, rotation etc and are connected - // to images in FBXTree.Objects.Video - - - parseTextures(images) { - - const textureMap = new Map(); - - if ('Texture' in fbxTree.Objects) { - - const textureNodes = fbxTree.Objects.Texture; - - for (const nodeID in textureNodes) { - - const texture = this.parseTexture(textureNodes[nodeID], images); - textureMap.set(parseInt(nodeID), texture); - - } - - } - - return textureMap; - - } // Parse individual node in FBXTree.Objects.Texture - - - parseTexture(textureNode, images) { - - const texture = this.loadTexture(textureNode, images); - texture.ID = textureNode.id; - texture.name = textureNode.attrName; - const wrapModeU = textureNode.WrapModeU; - const wrapModeV = textureNode.WrapModeV; - const valueU = wrapModeU !== undefined ? wrapModeU.value : 0; - const valueV = wrapModeV !== undefined ? wrapModeV.value : 0; // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a - // 0: repeat(default), 1: clamp - - texture.wrapS = valueU === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; - texture.wrapT = valueV === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; - - if ('Scaling' in textureNode) { - - const values = textureNode.Scaling.value; - texture.repeat.x = values[0]; - texture.repeat.y = values[1]; - - } - - return texture; - - } // load a texture specified as a blob or data URI, or via an external URL using THREE.TextureLoader - - - loadTexture(textureNode, images) { - - let fileName; - const currentPath = this.textureLoader.path; - const children = connections.get(textureNode.id).children; - - if (children !== undefined && children.length > 0 && images[children[0].ID] !== undefined) { - - fileName = images[children[0].ID]; - - if (fileName.indexOf('blob:') === 0 || fileName.indexOf('data:') === 0) { - - this.textureLoader.setPath(undefined); - - } - - } - - let texture; - const extension = textureNode.FileName.slice(- 3).toLowerCase(); - - if (extension === 'tga') { - - const loader = this.manager.getHandler('.tga'); - - if (loader === null) { - - console.warn('FBXLoader: TGA loader not found, creating placeholder texture for', textureNode.RelativeFilename); - texture = new THREE.Texture(); - - } else { - - loader.setPath(this.textureLoader.path); - texture = loader.load(fileName); - - } - - } else if (extension === 'psd') { - - console.warn('FBXLoader: PSD textures are not supported, creating placeholder texture for', textureNode.RelativeFilename); - texture = new THREE.Texture(); - - } else { - - texture = this.textureLoader.load(fileName); - - } - - this.textureLoader.setPath(currentPath); - return texture; - - } // Parse nodes in FBXTree.Objects.Material - - - parseMaterials(textureMap) { - - const materialMap = new Map(); - - if ('Material' in fbxTree.Objects) { - - const materialNodes = fbxTree.Objects.Material; - - for (const nodeID in materialNodes) { - - const material = this.parseMaterial(materialNodes[nodeID], textureMap); - if (material !== null) materialMap.set(parseInt(nodeID), material); - - } - - } - - return materialMap; - - } // Parse single node in FBXTree.Objects.Material - // Materials are connected to texture maps in FBXTree.Objects.Textures - // FBX format currently only supports Lambert and Phong shading models - - - parseMaterial(materialNode, textureMap) { - - const ID = materialNode.id; - const name = materialNode.attrName; - let type = materialNode.ShadingModel; // Case where FBX wraps shading model in property object. - - if (typeof type === 'object') { - - type = type.value; - - } // Ignore unused materials which don't have any connections. - - - if (!connections.has(ID)) return null; - const parameters = this.parseParameters(materialNode, textureMap, ID); - let material; - - switch (type.toLowerCase()) { - - case 'phong': - material = new THREE.MeshPhongMaterial(); - break; - - case 'lambert': - material = new THREE.MeshLambertMaterial(); - break; - - default: - console.warn('THREE.FBXLoader: unknown material type "%s". Defaulting to THREE.MeshPhongMaterial.', type); - material = new THREE.MeshPhongMaterial(); - break; - - } - - material.setValues(parameters); - material.name = name; - return material; - - } // Parse FBX material and return parameters suitable for a three.js material - // Also parse the texture map and return any textures associated with the material - - - parseParameters(materialNode, textureMap, ID) { - - const parameters = {}; - - if (materialNode.BumpFactor) { - - parameters.bumpScale = materialNode.BumpFactor.value; - - } - - if (materialNode.Diffuse) { - - parameters.color = new THREE.Color().fromArray(materialNode.Diffuse.value); - - } else if (materialNode.DiffuseColor && (materialNode.DiffuseColor.type === 'Color' || materialNode.DiffuseColor.type === 'ColorRGB')) { - - // The blender exporter exports diffuse here instead of in materialNode.Diffuse - parameters.color = new THREE.Color().fromArray(materialNode.DiffuseColor.value); - - } - - if (materialNode.DisplacementFactor) { - - parameters.displacementScale = materialNode.DisplacementFactor.value; - - } - - if (materialNode.Emissive) { - - parameters.emissive = new THREE.Color().fromArray(materialNode.Emissive.value); - - } else if (materialNode.EmissiveColor && (materialNode.EmissiveColor.type === 'Color' || materialNode.EmissiveColor.type === 'ColorRGB')) { - - // The blender exporter exports emissive color here instead of in materialNode.Emissive - parameters.emissive = new THREE.Color().fromArray(materialNode.EmissiveColor.value); - - } - - if (materialNode.EmissiveFactor) { - - parameters.emissiveIntensity = parseFloat(materialNode.EmissiveFactor.value); - - } - - if (materialNode.Opacity) { - - parameters.opacity = parseFloat(materialNode.Opacity.value); - - } - - if (parameters.opacity < 1.0) { - - parameters.transparent = true; - - } - - if (materialNode.ReflectionFactor) { - - parameters.reflectivity = materialNode.ReflectionFactor.value; - - } - - if (materialNode.Shininess) { - - parameters.shininess = materialNode.Shininess.value; - - } - - if (materialNode.Specular) { - - parameters.specular = new THREE.Color().fromArray(materialNode.Specular.value); - - } else if (materialNode.SpecularColor && materialNode.SpecularColor.type === 'Color') { - - // The blender exporter exports specular color here instead of in materialNode.Specular - parameters.specular = new THREE.Color().fromArray(materialNode.SpecularColor.value); - - } - - const scope = this; - connections.get(ID).children.forEach(function (child) { - - const type = child.relationship; - - switch (type) { - - case 'Bump': - parameters.bumpMap = scope.getTexture(textureMap, child.ID); - break; - - case 'Maya|TEX_ao_map': - parameters.aoMap = scope.getTexture(textureMap, child.ID); - break; - - case 'DiffuseColor': - case 'Maya|TEX_color_map': - parameters.map = scope.getTexture(textureMap, child.ID); - - if (parameters.map !== undefined) { - - parameters.map.encoding = THREE.sRGBEncoding; - - } - - break; - - case 'DisplacementColor': - parameters.displacementMap = scope.getTexture(textureMap, child.ID); - break; - - case 'EmissiveColor': - parameters.emissiveMap = scope.getTexture(textureMap, child.ID); - - if (parameters.emissiveMap !== undefined) { - - parameters.emissiveMap.encoding = THREE.sRGBEncoding; - - } - - break; - - case 'NormalMap': - case 'Maya|TEX_normal_map': - parameters.normalMap = scope.getTexture(textureMap, child.ID); - break; - - case 'ReflectionColor': - parameters.envMap = scope.getTexture(textureMap, child.ID); - - if (parameters.envMap !== undefined) { - - parameters.envMap.mapping = THREE.EquirectangularReflectionMapping; - parameters.envMap.encoding = THREE.sRGBEncoding; - - } - - break; - - case 'SpecularColor': - parameters.specularMap = scope.getTexture(textureMap, child.ID); - - if (parameters.specularMap !== undefined) { - - parameters.specularMap.encoding = THREE.sRGBEncoding; - - } - - break; - - case 'TransparentColor': - case 'TransparencyFactor': - parameters.alphaMap = scope.getTexture(textureMap, child.ID); - parameters.transparent = true; - break; - - case 'AmbientColor': - case 'ShininessExponent': // AKA glossiness map - - case 'SpecularFactor': // AKA specularLevel - - case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor - - default: - console.warn('THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type); - break; - - } - - }); - return parameters; - - } // get a texture from the textureMap for use by a material. - - - getTexture(textureMap, id) { - - // if the texture is a layered texture, just use the first layer and issue a warning - if ('LayeredTexture' in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture) { - - console.warn('THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.'); - id = connections.get(id).children[0].ID; - - } - - return textureMap.get(id); - - } // Parse nodes in FBXTree.Objects.Deformer - // Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here - // Generates map of THREE.Skeleton-like objects for use later when generating and binding skeletons. - - - parseDeformers() { - - const skeletons = {}; - const morphTargets = {}; - - if ('Deformer' in fbxTree.Objects) { - - const DeformerNodes = fbxTree.Objects.Deformer; - - for (const nodeID in DeformerNodes) { - - const deformerNode = DeformerNodes[nodeID]; - const relationships = connections.get(parseInt(nodeID)); - - if (deformerNode.attrType === 'Skin') { - - const skeleton = this.parseSkeleton(relationships, DeformerNodes); - skeleton.ID = nodeID; - if (relationships.parents.length > 1) console.warn('THREE.FBXLoader: skeleton attached to more than one geometry is not supported.'); - skeleton.geometryID = relationships.parents[0].ID; - skeletons[nodeID] = skeleton; - - } else if (deformerNode.attrType === 'BlendShape') { - - const morphTarget = { - id: nodeID - }; - morphTarget.rawTargets = this.parseMorphTargets(relationships, DeformerNodes); - morphTarget.id = nodeID; - if (relationships.parents.length > 1) console.warn('THREE.FBXLoader: morph target attached to more than one geometry is not supported.'); - morphTargets[nodeID] = morphTarget; - - } - - } - - } - - return { - skeletons: skeletons, - morphTargets: morphTargets - }; - - } // Parse single nodes in FBXTree.Objects.Deformer - // The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster' - // Each skin node represents a skeleton and each cluster node represents a bone - - - parseSkeleton(relationships, deformerNodes) { - - const rawBones = []; - relationships.children.forEach(function (child) { - - const boneNode = deformerNodes[child.ID]; - if (boneNode.attrType !== 'Cluster') return; - const rawBone = { - ID: child.ID, - indices: [], - weights: [], - transformLink: new THREE.Matrix4().fromArray(boneNode.TransformLink.a) // transform: new THREE.Matrix4().fromArray( boneNode.Transform.a ), - // linkMode: boneNode.Mode, - - }; - - if ('Indexes' in boneNode) { - - rawBone.indices = boneNode.Indexes.a; - rawBone.weights = boneNode.Weights.a; - - } - - rawBones.push(rawBone); - - }); - return { - rawBones: rawBones, - bones: [] - }; - - } // The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel" - - - parseMorphTargets(relationships, deformerNodes) { - - const rawMorphTargets = []; - - for (let i = 0; i < relationships.children.length; i++) { - - const child = relationships.children[i]; - const morphTargetNode = deformerNodes[child.ID]; - const rawMorphTarget = { - name: morphTargetNode.attrName, - initialWeight: morphTargetNode.DeformPercent, - id: morphTargetNode.id, - fullWeights: morphTargetNode.FullWeights.a - }; - if (morphTargetNode.attrType !== 'BlendShapeChannel') return; - rawMorphTarget.geoID = connections.get(parseInt(child.ID)).children.filter(function (child) { - - return child.relationship === undefined; - - })[0].ID; - rawMorphTargets.push(rawMorphTarget); - - } - - return rawMorphTargets; - - } // create the main THREE.Group() to be returned by the loader - - - parseScene(deformers, geometryMap, materialMap) { - - sceneGraph = new THREE.Group(); - const modelMap = this.parseModels(deformers.skeletons, geometryMap, materialMap); - const modelNodes = fbxTree.Objects.Model; - const scope = this; - modelMap.forEach(function (model) { - - const modelNode = modelNodes[model.ID]; - scope.setLookAtProperties(model, modelNode); - const parentConnections = connections.get(model.ID).parents; - parentConnections.forEach(function (connection) { - - const parent = modelMap.get(connection.ID); - if (parent !== undefined) parent.add(model); - - }); - - if (model.parent === null) { - - sceneGraph.add(model); - - } - - }); - this.bindSkeleton(deformers.skeletons, geometryMap, modelMap); - this.createAmbientLight(); - sceneGraph.traverse(function (node) { - - if (node.userData.transformData) { - - if (node.parent) { - - node.userData.transformData.parentMatrix = node.parent.matrix; - node.userData.transformData.parentMatrixWorld = node.parent.matrixWorld; - - } - - const transform = generateTransform(node.userData.transformData); - node.applyMatrix4(transform); - node.updateWorldMatrix(); - - } - - }); - const animations = new AnimationParser().parse(); // if all the models where already combined in a single group, just return that - - if (sceneGraph.children.length === 1 && sceneGraph.children[0].isGroup) { - - sceneGraph.children[0].animations = animations; - sceneGraph = sceneGraph.children[0]; - - } - - sceneGraph.animations = animations; - - } // parse nodes in FBXTree.Objects.Model - - - parseModels(skeletons, geometryMap, materialMap) { - - const modelMap = new Map(); - const modelNodes = fbxTree.Objects.Model; - - for (const nodeID in modelNodes) { - - const id = parseInt(nodeID); - const node = modelNodes[nodeID]; - const relationships = connections.get(id); - let model = this.buildSkeleton(relationships, skeletons, id, node.attrName); - - if (!model) { - - switch (node.attrType) { - - case 'Camera': - model = this.createCamera(relationships); - break; - - case 'Light': - model = this.createLight(relationships); - break; - - case 'Mesh': - model = this.createMesh(relationships, geometryMap, materialMap); - break; - - case 'NurbsCurve': - model = this.createCurve(relationships, geometryMap); - break; - - case 'LimbNode': - case 'Root': - model = new THREE.Bone(); - break; - - case 'Null': - default: - model = new THREE.Group(); - break; - - } - - model.name = node.attrName ? THREE.PropertyBinding.sanitizeNodeName(node.attrName) : ''; - model.ID = id; - - } - - this.getTransformData(model, node); - modelMap.set(id, model); - - } - - return modelMap; - - } - - buildSkeleton(relationships, skeletons, id, name) { - - let bone = null; - relationships.parents.forEach(function (parent) { - - for (const ID in skeletons) { - - const skeleton = skeletons[ID]; - skeleton.rawBones.forEach(function (rawBone, i) { - - if (rawBone.ID === parent.ID) { - - const subBone = bone; - bone = new THREE.Bone(); - bone.matrixWorld.copy(rawBone.transformLink); // set name and id here - otherwise in cases where "subBone" is created it will not have a name / id - - bone.name = name ? THREE.PropertyBinding.sanitizeNodeName(name) : ''; - bone.ID = id; - skeleton.bones[i] = bone; // In cases where a bone is shared between multiple meshes - // duplicate the bone here and and it as a child of the first bone - - if (subBone !== null) { - - bone.add(subBone); - - } - - } - - }); - - } - - }); - return bone; - - } // create a THREE.PerspectiveCamera or THREE.OrthographicCamera - - - createCamera(relationships) { - - let model; - let cameraAttribute; - relationships.children.forEach(function (child) { - - const attr = fbxTree.Objects.NodeAttribute[child.ID]; - - if (attr !== undefined) { - - cameraAttribute = attr; - - } - - }); - - if (cameraAttribute === undefined) { - - model = new THREE.Object3D(); - - } else { - - let type = 0; - - if (cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1) { - - type = 1; - - } - - let nearClippingPlane = 1; - - if (cameraAttribute.NearPlane !== undefined) { - - nearClippingPlane = cameraAttribute.NearPlane.value / 1000; - - } - - let farClippingPlane = 1000; - - if (cameraAttribute.FarPlane !== undefined) { - - farClippingPlane = cameraAttribute.FarPlane.value / 1000; - - } - - let width = window.innerWidth; - let height = window.innerHeight; - - if (cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined) { - - width = cameraAttribute.AspectWidth.value; - height = cameraAttribute.AspectHeight.value; - - } - - const aspect = width / height; - let fov = 45; - - if (cameraAttribute.FieldOfView !== undefined) { - - fov = cameraAttribute.FieldOfView.value; - - } - - const focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null; - - switch (type) { - - case 0: - // Perspective - model = new THREE.PerspectiveCamera(fov, aspect, nearClippingPlane, farClippingPlane); - if (focalLength !== null) model.setFocalLength(focalLength); - break; - - case 1: - // Orthographic - model = new THREE.OrthographicCamera(- width / 2, width / 2, height / 2, - height / 2, nearClippingPlane, farClippingPlane); - break; - - default: - console.warn('THREE.FBXLoader: Unknown camera type ' + type + '.'); - model = new THREE.Object3D(); - break; - - } - - } - - return model; - - } // Create a THREE.DirectionalLight, THREE.PointLight or THREE.SpotLight - - - createLight(relationships) { - - let model; - let lightAttribute; - relationships.children.forEach(function (child) { - - const attr = fbxTree.Objects.NodeAttribute[child.ID]; - - if (attr !== undefined) { - - lightAttribute = attr; - - } - - }); - - if (lightAttribute === undefined) { - - model = new THREE.Object3D(); - - } else { - - let type; // LightType can be undefined for Point lights - - if (lightAttribute.LightType === undefined) { - - type = 0; - - } else { - - type = lightAttribute.LightType.value; - - } - - let color = 0xffffff; - - if (lightAttribute.Color !== undefined) { - - color = new THREE.Color().fromArray(lightAttribute.Color.value); - - } - - let intensity = lightAttribute.Intensity === undefined ? 1 : lightAttribute.Intensity.value / 100; // light disabled - - if (lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0) { - - intensity = 0; - - } - - let distance = 0; - - if (lightAttribute.FarAttenuationEnd !== undefined) { - - if (lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0) { - - distance = 0; - - } else { - - distance = lightAttribute.FarAttenuationEnd.value; - - } - - } // TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd? - - - const decay = 1; - - switch (type) { - - case 0: - // Point - model = new THREE.PointLight(color, intensity, distance, decay); - break; - - case 1: - // Directional - model = new THREE.DirectionalLight(color, intensity); - break; - - case 2: - // Spot - let angle = Math.PI / 3; - - if (lightAttribute.InnerAngle !== undefined) { - - angle = THREE.MathUtils.degToRad(lightAttribute.InnerAngle.value); - - } - - let penumbra = 0; - - if (lightAttribute.OuterAngle !== undefined) { - - // TODO: this is not correct - FBX calculates outer and inner angle in degrees - // with OuterAngle > InnerAngle && OuterAngle <= Math.PI - // while three.js uses a penumbra between (0, 1) to attenuate the inner angle - penumbra = THREE.MathUtils.degToRad(lightAttribute.OuterAngle.value); - penumbra = Math.max(penumbra, 1); - - } - - model = new THREE.SpotLight(color, intensity, distance, angle, penumbra, decay); - break; - - default: - console.warn('THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a THREE.PointLight.'); - model = new THREE.PointLight(color, intensity); - break; - - } - - if (lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1) { - - model.castShadow = true; - - } - - } - - return model; - - } - - createMesh(relationships, geometryMap, materialMap) { - - let model; - let geometry = null; - let material = null; - const materials = []; // get geometry and materials(s) from connections - - relationships.children.forEach(function (child) { - - if (geometryMap.has(child.ID)) { - - geometry = geometryMap.get(child.ID); - - } - - if (materialMap.has(child.ID)) { - - materials.push(materialMap.get(child.ID)); - - } - - }); - - if (materials.length > 1) { - - material = materials; - - } else if (materials.length > 0) { - - material = materials[0]; - - } else { - - material = new THREE.MeshPhongMaterial({ - color: 0xcccccc - }); - materials.push(material); - - } - - if ('color' in geometry.attributes) { - - materials.forEach(function (material) { - - material.vertexColors = true; - - }); - - } - - if (geometry.FBX_Deformer) { - - model = new THREE.SkinnedMesh(geometry, material); - model.normalizeSkinWeights(); - - } else { - - model = new THREE.Mesh(geometry, material); - - } - - return model; - - } - - createCurve(relationships, geometryMap) { - - const geometry = relationships.children.reduce(function (geo, child) { - - if (geometryMap.has(child.ID)) geo = geometryMap.get(child.ID); - return geo; - - }, null); // FBX does not list materials for Nurbs lines, so we'll just put our own in here. - - const material = new THREE.LineBasicMaterial({ - color: 0x3300ff, - linewidth: 1 - }); - return new THREE.Line(geometry, material); - - } // parse the model node for transform data - - - getTransformData(model, modelNode) { - - const transformData = {}; - if ('InheritType' in modelNode) transformData.inheritType = parseInt(modelNode.InheritType.value); - if ('RotationOrder' in modelNode) transformData.eulerOrder = getEulerOrder(modelNode.RotationOrder.value); else transformData.eulerOrder = 'ZYX'; - if ('Lcl_Translation' in modelNode) transformData.translation = modelNode.Lcl_Translation.value; - if ('PreRotation' in modelNode) transformData.preRotation = modelNode.PreRotation.value; - if ('Lcl_Rotation' in modelNode) transformData.rotation = modelNode.Lcl_Rotation.value; - if ('PostRotation' in modelNode) transformData.postRotation = modelNode.PostRotation.value; - if ('Lcl_Scaling' in modelNode) transformData.scale = modelNode.Lcl_Scaling.value; - if ('ScalingOffset' in modelNode) transformData.scalingOffset = modelNode.ScalingOffset.value; - if ('ScalingPivot' in modelNode) transformData.scalingPivot = modelNode.ScalingPivot.value; - if ('RotationOffset' in modelNode) transformData.rotationOffset = modelNode.RotationOffset.value; - if ('RotationPivot' in modelNode) transformData.rotationPivot = modelNode.RotationPivot.value; - model.userData.transformData = transformData; - - } - - setLookAtProperties(model, modelNode) { - - if ('LookAtProperty' in modelNode) { - - const children = connections.get(model.ID).children; - children.forEach(function (child) { - - if (child.relationship === 'LookAtProperty') { - - const lookAtTarget = fbxTree.Objects.Model[child.ID]; - - if ('Lcl_Translation' in lookAtTarget) { - - const pos = lookAtTarget.Lcl_Translation.value; // THREE.DirectionalLight, THREE.SpotLight - - if (model.target !== undefined) { - - model.target.position.fromArray(pos); - sceneGraph.add(model.target); - - } else { - - // Cameras and other Object3Ds - model.lookAt(new THREE.Vector3().fromArray(pos)); - - } - - } - - } - - }); - - } - - } - - bindSkeleton(skeletons, geometryMap, modelMap) { - - const bindMatrices = this.parsePoseNodes(); - - for (const ID in skeletons) { - - const skeleton = skeletons[ID]; - const parents = connections.get(parseInt(skeleton.ID)).parents; - parents.forEach(function (parent) { - - if (geometryMap.has(parent.ID)) { - - const geoID = parent.ID; - const geoRelationships = connections.get(geoID); - geoRelationships.parents.forEach(function (geoConnParent) { - - if (modelMap.has(geoConnParent.ID)) { - - const model = modelMap.get(geoConnParent.ID); - model.bind(new THREE.Skeleton(skeleton.bones), bindMatrices[geoConnParent.ID]); - - } - - }); - - } - - }); - - } - - } - - parsePoseNodes() { - - const bindMatrices = {}; - - if ('Pose' in fbxTree.Objects) { - - const BindPoseNode = fbxTree.Objects.Pose; - - for (const nodeID in BindPoseNode) { - - if (BindPoseNode[nodeID].attrType === 'BindPose') { - - const poseNodes = BindPoseNode[nodeID].PoseNode; - - if (Array.isArray(poseNodes)) { - - poseNodes.forEach(function (poseNode) { - - bindMatrices[poseNode.Node] = new THREE.Matrix4().fromArray(poseNode.Matrix.a); - - }); - - } else { - - bindMatrices[poseNodes.Node] = new THREE.Matrix4().fromArray(poseNodes.Matrix.a); - - } - - } - - } - - } - - return bindMatrices; - - } // Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light - - - createAmbientLight() { - - if ('GlobalSettings' in fbxTree && 'AmbientColor' in fbxTree.GlobalSettings) { - - const ambientColor = fbxTree.GlobalSettings.AmbientColor.value; - const r = ambientColor[0]; - const g = ambientColor[1]; - const b = ambientColor[2]; - - if (r !== 0 || g !== 0 || b !== 0) { - - const color = new THREE.Color(r, g, b); - sceneGraph.add(new THREE.AmbientLight(color, 1)); - - } - - } - - } - - } // parse Geometry data from FBXTree and return map of BufferGeometries - - - class GeometryParser { - - // Parse nodes in FBXTree.Objects.Geometry - parse(deformers) { - - const geometryMap = new Map(); - - if ('Geometry' in fbxTree.Objects) { - - const geoNodes = fbxTree.Objects.Geometry; - - for (const nodeID in geoNodes) { - - const relationships = connections.get(parseInt(nodeID)); - const geo = this.parseGeometry(relationships, geoNodes[nodeID], deformers); - geometryMap.set(parseInt(nodeID), geo); - - } - - } - - return geometryMap; - - } // Parse single node in FBXTree.Objects.Geometry - - - parseGeometry(relationships, geoNode, deformers) { - - switch (geoNode.attrType) { - - case 'Mesh': - return this.parseMeshGeometry(relationships, geoNode, deformers); - break; - - case 'NurbsCurve': - return this.parseNurbsGeometry(geoNode); - break; - - } - - } // Parse single node mesh geometry in FBXTree.Objects.Geometry - - - parseMeshGeometry(relationships, geoNode, deformers) { - - const skeletons = deformers.skeletons; - const morphTargets = []; - const modelNodes = relationships.parents.map(function (parent) { - - return fbxTree.Objects.Model[parent.ID]; - - }); // don't create geometry if it is not associated with any models - - if (modelNodes.length === 0) return; - const skeleton = relationships.children.reduce(function (skeleton, child) { - - if (skeletons[child.ID] !== undefined) skeleton = skeletons[child.ID]; - return skeleton; - - }, null); - relationships.children.forEach(function (child) { - - if (deformers.morphTargets[child.ID] !== undefined) { - - morphTargets.push(deformers.morphTargets[child.ID]); - - } - - }); // Assume one model and get the preRotation from that - // if there is more than one model associated with the geometry this may cause problems - - const modelNode = modelNodes[0]; - const transformData = {}; - if ('RotationOrder' in modelNode) transformData.eulerOrder = getEulerOrder(modelNode.RotationOrder.value); - if ('InheritType' in modelNode) transformData.inheritType = parseInt(modelNode.InheritType.value); - if ('GeometricTranslation' in modelNode) transformData.translation = modelNode.GeometricTranslation.value; - if ('GeometricRotation' in modelNode) transformData.rotation = modelNode.GeometricRotation.value; - if ('GeometricScaling' in modelNode) transformData.scale = modelNode.GeometricScaling.value; - const transform = generateTransform(transformData); - return this.genGeometry(geoNode, skeleton, morphTargets, transform); - - } // Generate a THREE.BufferGeometry from a node in FBXTree.Objects.Geometry - - - genGeometry(geoNode, skeleton, morphTargets, preTransform) { - - const geo = new THREE.BufferGeometry(); - if (geoNode.attrName) geo.name = geoNode.attrName; - const geoInfo = this.parseGeoNode(geoNode, skeleton); - const buffers = this.genBuffers(geoInfo); - const positionAttribute = new THREE.Float32BufferAttribute(buffers.vertex, 3); - positionAttribute.applyMatrix4(preTransform); - geo.setAttribute('position', positionAttribute); - - if (buffers.colors.length > 0) { - - geo.setAttribute('color', new THREE.Float32BufferAttribute(buffers.colors, 3)); - - } - - if (skeleton) { - - geo.setAttribute('skinIndex', new THREE.Uint16BufferAttribute(buffers.weightsIndices, 4)); - geo.setAttribute('skinWeight', new THREE.Float32BufferAttribute(buffers.vertexWeights, 4)); // used later to bind the skeleton to the model - - geo.FBX_Deformer = skeleton; - - } - - if (buffers.normal.length > 0) { - - const normalMatrix = new THREE.Matrix3().getNormalMatrix(preTransform); - const normalAttribute = new THREE.Float32BufferAttribute(buffers.normal, 3); - normalAttribute.applyNormalMatrix(normalMatrix); - geo.setAttribute('normal', normalAttribute); - - } - - buffers.uvs.forEach(function (uvBuffer, i) { - - // subsequent uv buffers are called 'uv1', 'uv2', ... - let name = 'uv' + (i + 1).toString(); // the first uv buffer is just called 'uv' - - if (i === 0) { - - name = 'uv'; - - } - - geo.setAttribute(name, new THREE.Float32BufferAttribute(buffers.uvs[i], 2)); - - }); - - if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') { - - // Convert the material indices of each vertex into rendering groups on the geometry. - let prevMaterialIndex = buffers.materialIndex[0]; - let startIndex = 0; - buffers.materialIndex.forEach(function (currentIndex, i) { - - if (currentIndex !== prevMaterialIndex) { - - geo.addGroup(startIndex, i - startIndex, prevMaterialIndex); - prevMaterialIndex = currentIndex; - startIndex = i; - - } - - }); // the loop above doesn't add the last group, do that here. - - if (geo.groups.length > 0) { - - const lastGroup = geo.groups[geo.groups.length - 1]; - const lastIndex = lastGroup.start + lastGroup.count; - - if (lastIndex !== buffers.materialIndex.length) { - - geo.addGroup(lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex); - - } - - } // case where there are multiple materials but the whole geometry is only - // using one of them - - - if (geo.groups.length === 0) { - - geo.addGroup(0, buffers.materialIndex.length, buffers.materialIndex[0]); - - } - - } - - this.addMorphTargets(geo, geoNode, morphTargets, preTransform); - return geo; - - } - - parseGeoNode(geoNode, skeleton) { - - const geoInfo = {}; - geoInfo.vertexPositions = geoNode.Vertices !== undefined ? geoNode.Vertices.a : []; - geoInfo.vertexIndices = geoNode.PolygonVertexIndex !== undefined ? geoNode.PolygonVertexIndex.a : []; - - if (geoNode.LayerElementColor) { - - geoInfo.color = this.parseVertexColors(geoNode.LayerElementColor[0]); - - } - - if (geoNode.LayerElementMaterial) { - - geoInfo.material = this.parseMaterialIndices(geoNode.LayerElementMaterial[0]); - - } - - if (geoNode.LayerElementNormal) { - - geoInfo.normal = this.parseNormals(geoNode.LayerElementNormal[0]); - - } - - if (geoNode.LayerElementUV) { - - geoInfo.uv = []; - let i = 0; - - while (geoNode.LayerElementUV[i]) { - - if (geoNode.LayerElementUV[i].UV) { - - geoInfo.uv.push(this.parseUVs(geoNode.LayerElementUV[i])); - - } - - i++; - - } - - } - - geoInfo.weightTable = {}; - - if (skeleton !== null) { - - geoInfo.skeleton = skeleton; - skeleton.rawBones.forEach(function (rawBone, i) { - - // loop over the bone's vertex indices and weights - rawBone.indices.forEach(function (index, j) { - - if (geoInfo.weightTable[index] === undefined) geoInfo.weightTable[index] = []; - geoInfo.weightTable[index].push({ - id: i, - weight: rawBone.weights[j] - }); - - }); - - }); - - } - - return geoInfo; - - } - - genBuffers(geoInfo) { - - const buffers = { - vertex: [], - normal: [], - colors: [], - uvs: [], - materialIndex: [], - vertexWeights: [], - weightsIndices: [] - }; - let polygonIndex = 0; - let faceLength = 0; - let displayedWeightsWarning = false; // these will hold data for a single face - - let facePositionIndexes = []; - let faceNormals = []; - let faceColors = []; - let faceUVs = []; - let faceWeights = []; - let faceWeightIndices = []; - const scope = this; - geoInfo.vertexIndices.forEach(function (vertexIndex, polygonVertexIndex) { - - let materialIndex; - let endOfFace = false; // Face index and vertex index arrays are combined in a single array - // A cube with quad faces looks like this: - // PolygonVertexIndex: *24 { - // a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5 - // } - // Negative numbers mark the end of a face - first face here is 0, 1, 3, -3 - // to find index of last vertex bit shift the index: ^ - 1 - - if (vertexIndex < 0) { - - vertexIndex = vertexIndex ^ - 1; // equivalent to ( x * -1 ) - 1 - - endOfFace = true; - - } - - let weightIndices = []; - let weights = []; - facePositionIndexes.push(vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2); - - if (geoInfo.color) { - - const data = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color); - faceColors.push(data[0], data[1], data[2]); - - } - - if (geoInfo.skeleton) { - - if (geoInfo.weightTable[vertexIndex] !== undefined) { - - geoInfo.weightTable[vertexIndex].forEach(function (wt) { - - weights.push(wt.weight); - weightIndices.push(wt.id); - - }); - - } - - if (weights.length > 4) { - - if (!displayedWeightsWarning) { - - console.warn('THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.'); - displayedWeightsWarning = true; - - } - - const wIndex = [0, 0, 0, 0]; - const Weight = [0, 0, 0, 0]; - weights.forEach(function (weight, weightIndex) { - - let currentWeight = weight; - let currentIndex = weightIndices[weightIndex]; - Weight.forEach(function (comparedWeight, comparedWeightIndex, comparedWeightArray) { - - if (currentWeight > comparedWeight) { - - comparedWeightArray[comparedWeightIndex] = currentWeight; - currentWeight = comparedWeight; - const tmp = wIndex[comparedWeightIndex]; - wIndex[comparedWeightIndex] = currentIndex; - currentIndex = tmp; - - } - - }); - - }); - weightIndices = wIndex; - weights = Weight; - - } // if the weight array is shorter than 4 pad with 0s - - - while (weights.length < 4) { - - weights.push(0); - weightIndices.push(0); - - } - - for (let i = 0; i < 4; ++i) { - - faceWeights.push(weights[i]); - faceWeightIndices.push(weightIndices[i]); - - } - - } - - if (geoInfo.normal) { - - const data = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.normal); - faceNormals.push(data[0], data[1], data[2]); - - } - - if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') { - - materialIndex = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.material)[0]; - - } - - if (geoInfo.uv) { - - geoInfo.uv.forEach(function (uv, i) { - - const data = getData(polygonVertexIndex, polygonIndex, vertexIndex, uv); - - if (faceUVs[i] === undefined) { - - faceUVs[i] = []; - - } - - faceUVs[i].push(data[0]); - faceUVs[i].push(data[1]); - - }); - - } - - faceLength++; - - if (endOfFace) { - - scope.genFace(buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength); - polygonIndex++; - faceLength = 0; // reset arrays for the next face - - facePositionIndexes = []; - faceNormals = []; - faceColors = []; - faceUVs = []; - faceWeights = []; - faceWeightIndices = []; - - } - - }); - return buffers; - - } // Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris - - - genFace(buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength) { - - for (let i = 2; i < faceLength; i++) { - - buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[0]]); - buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[1]]); - buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[2]]); - buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3]]); - buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3 + 1]]); - buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3 + 2]]); - buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3]]); - buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3 + 1]]); - buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3 + 2]]); - - if (geoInfo.skeleton) { - - buffers.vertexWeights.push(faceWeights[0]); - buffers.vertexWeights.push(faceWeights[1]); - buffers.vertexWeights.push(faceWeights[2]); - buffers.vertexWeights.push(faceWeights[3]); - buffers.vertexWeights.push(faceWeights[(i - 1) * 4]); - buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 1]); - buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 2]); - buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 3]); - buffers.vertexWeights.push(faceWeights[i * 4]); - buffers.vertexWeights.push(faceWeights[i * 4 + 1]); - buffers.vertexWeights.push(faceWeights[i * 4 + 2]); - buffers.vertexWeights.push(faceWeights[i * 4 + 3]); - buffers.weightsIndices.push(faceWeightIndices[0]); - buffers.weightsIndices.push(faceWeightIndices[1]); - buffers.weightsIndices.push(faceWeightIndices[2]); - buffers.weightsIndices.push(faceWeightIndices[3]); - buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4]); - buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 1]); - buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 2]); - buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 3]); - buffers.weightsIndices.push(faceWeightIndices[i * 4]); - buffers.weightsIndices.push(faceWeightIndices[i * 4 + 1]); - buffers.weightsIndices.push(faceWeightIndices[i * 4 + 2]); - buffers.weightsIndices.push(faceWeightIndices[i * 4 + 3]); - - } - - if (geoInfo.color) { - - buffers.colors.push(faceColors[0]); - buffers.colors.push(faceColors[1]); - buffers.colors.push(faceColors[2]); - buffers.colors.push(faceColors[(i - 1) * 3]); - buffers.colors.push(faceColors[(i - 1) * 3 + 1]); - buffers.colors.push(faceColors[(i - 1) * 3 + 2]); - buffers.colors.push(faceColors[i * 3]); - buffers.colors.push(faceColors[i * 3 + 1]); - buffers.colors.push(faceColors[i * 3 + 2]); - - } - - if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') { - - buffers.materialIndex.push(materialIndex); - buffers.materialIndex.push(materialIndex); - buffers.materialIndex.push(materialIndex); - - } - - if (geoInfo.normal) { - - buffers.normal.push(faceNormals[0]); - buffers.normal.push(faceNormals[1]); - buffers.normal.push(faceNormals[2]); - buffers.normal.push(faceNormals[(i - 1) * 3]); - buffers.normal.push(faceNormals[(i - 1) * 3 + 1]); - buffers.normal.push(faceNormals[(i - 1) * 3 + 2]); - buffers.normal.push(faceNormals[i * 3]); - buffers.normal.push(faceNormals[i * 3 + 1]); - buffers.normal.push(faceNormals[i * 3 + 2]); - - } - - if (geoInfo.uv) { - - geoInfo.uv.forEach(function (uv, j) { - - if (buffers.uvs[j] === undefined) buffers.uvs[j] = []; - buffers.uvs[j].push(faceUVs[j][0]); - buffers.uvs[j].push(faceUVs[j][1]); - buffers.uvs[j].push(faceUVs[j][(i - 1) * 2]); - buffers.uvs[j].push(faceUVs[j][(i - 1) * 2 + 1]); - buffers.uvs[j].push(faceUVs[j][i * 2]); - buffers.uvs[j].push(faceUVs[j][i * 2 + 1]); - - }); - - } - - } - - } - - addMorphTargets(parentGeo, parentGeoNode, morphTargets, preTransform) { - - if (morphTargets.length === 0) return; - parentGeo.morphTargetsRelative = true; - parentGeo.morphAttributes.position = []; // parentGeo.morphAttributes.normal = []; // not implemented - - const scope = this; - morphTargets.forEach(function (morphTarget) { - - morphTarget.rawTargets.forEach(function (rawTarget) { - - const morphGeoNode = fbxTree.Objects.Geometry[rawTarget.geoID]; - - if (morphGeoNode !== undefined) { - - scope.genMorphGeometry(parentGeo, parentGeoNode, morphGeoNode, preTransform, rawTarget.name); - - } - - }); - - }); - - } // a morph geometry node is similar to a standard node, and the node is also contained - // in FBXTree.Objects.Geometry, however it can only have attributes for position, normal - // and a special attribute Index defining which vertices of the original geometry are affected - // Normal and position attributes only have data for the vertices that are affected by the morph - - - genMorphGeometry(parentGeo, parentGeoNode, morphGeoNode, preTransform, name) { - - const vertexIndices = parentGeoNode.PolygonVertexIndex !== undefined ? parentGeoNode.PolygonVertexIndex.a : []; - const morphPositionsSparse = morphGeoNode.Vertices !== undefined ? morphGeoNode.Vertices.a : []; - const indices = morphGeoNode.Indexes !== undefined ? morphGeoNode.Indexes.a : []; - const length = parentGeo.attributes.position.count * 3; - const morphPositions = new Float32Array(length); - - for (let i = 0; i < indices.length; i++) { - - const morphIndex = indices[i] * 3; - morphPositions[morphIndex] = morphPositionsSparse[i * 3]; - morphPositions[morphIndex + 1] = morphPositionsSparse[i * 3 + 1]; - morphPositions[morphIndex + 2] = morphPositionsSparse[i * 3 + 2]; - - } // TODO: add morph normal support - - - const morphGeoInfo = { - vertexIndices: vertexIndices, - vertexPositions: morphPositions - }; - const morphBuffers = this.genBuffers(morphGeoInfo); - const positionAttribute = new THREE.Float32BufferAttribute(morphBuffers.vertex, 3); - positionAttribute.name = name || morphGeoNode.attrName; - positionAttribute.applyMatrix4(preTransform); - parentGeo.morphAttributes.position.push(positionAttribute); - - } // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists - - - parseNormals(NormalNode) { - - const mappingType = NormalNode.MappingInformationType; - const referenceType = NormalNode.ReferenceInformationType; - const buffer = NormalNode.Normals.a; - let indexBuffer = []; - - if (referenceType === 'IndexToDirect') { - - if ('NormalIndex' in NormalNode) { - - indexBuffer = NormalNode.NormalIndex.a; - - } else if ('NormalsIndex' in NormalNode) { - - indexBuffer = NormalNode.NormalsIndex.a; - - } - - } - - return { - dataSize: 3, - buffer: buffer, - indices: indexBuffer, - mappingType: mappingType, - referenceType: referenceType - }; - - } // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists - - - parseUVs(UVNode) { - - const mappingType = UVNode.MappingInformationType; - const referenceType = UVNode.ReferenceInformationType; - const buffer = UVNode.UV.a; - let indexBuffer = []; - - if (referenceType === 'IndexToDirect') { - - indexBuffer = UVNode.UVIndex.a; - - } - - return { - dataSize: 2, - buffer: buffer, - indices: indexBuffer, - mappingType: mappingType, - referenceType: referenceType - }; - - } // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists - - - parseVertexColors(ColorNode) { - - const mappingType = ColorNode.MappingInformationType; - const referenceType = ColorNode.ReferenceInformationType; - const buffer = ColorNode.Colors.a; - let indexBuffer = []; - - if (referenceType === 'IndexToDirect') { - - indexBuffer = ColorNode.ColorIndex.a; - - } - - return { - dataSize: 4, - buffer: buffer, - indices: indexBuffer, - mappingType: mappingType, - referenceType: referenceType - }; - - } // Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists - - - parseMaterialIndices(MaterialNode) { - - const mappingType = MaterialNode.MappingInformationType; - const referenceType = MaterialNode.ReferenceInformationType; - - if (mappingType === 'NoMappingInformation') { - - return { - dataSize: 1, - buffer: [0], - indices: [0], - mappingType: 'AllSame', - referenceType: referenceType - }; - - } - - const materialIndexBuffer = MaterialNode.Materials.a; // Since materials are stored as indices, there's a bit of a mismatch between FBX and what - // we expect.So we create an intermediate buffer that points to the index in the buffer, - // for conforming with the other functions we've written for other data. - - const materialIndices = []; - - for (let i = 0; i < materialIndexBuffer.length; ++i) { - - materialIndices.push(i); - - } - - return { - dataSize: 1, - buffer: materialIndexBuffer, - indices: materialIndices, - mappingType: mappingType, - referenceType: referenceType - }; - - } // Generate a NurbGeometry from a node in FBXTree.Objects.Geometry - - - parseNurbsGeometry(geoNode) { - - if (THREE.NURBSCurve === undefined) { - - console.error('THREE.FBXLoader: The loader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.'); - return new THREE.BufferGeometry(); - - } - - const order = parseInt(geoNode.Order); - - if (isNaN(order)) { - - console.error('THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geoNode.Order, geoNode.id); - return new THREE.BufferGeometry(); - - } - - const degree = order - 1; - const knots = geoNode.KnotVector.a; - const controlPoints = []; - const pointsValues = geoNode.Points.a; - - for (let i = 0, l = pointsValues.length; i < l; i += 4) { - - controlPoints.push(new THREE.Vector4().fromArray(pointsValues, i)); - - } - - let startKnot, endKnot; - - if (geoNode.Form === 'Closed') { - - controlPoints.push(controlPoints[0]); - - } else if (geoNode.Form === 'Periodic') { - - startKnot = degree; - endKnot = knots.length - 1 - startKnot; - - for (let i = 0; i < degree; ++i) { - - controlPoints.push(controlPoints[i]); - - } - - } - - const curve = new THREE.NURBSCurve(degree, knots, controlPoints, startKnot, endKnot); - const points = curve.getPoints(controlPoints.length * 12); - return new THREE.BufferGeometry().setFromPoints(points); - - } - - } // parse animation data from FBXTree - - - class AnimationParser { - - // take raw animation clips and turn them into three.js animation clips - parse() { - - const animationClips = []; - const rawClips = this.parseClips(); - - if (rawClips !== undefined) { - - for (const key in rawClips) { - - const rawClip = rawClips[key]; - const clip = this.addClip(rawClip); - animationClips.push(clip); - - } - - } - - return animationClips; - - } - - parseClips() { - - // since the actual transformation data is stored in FBXTree.Objects.AnimationCurve, - // if this is undefined we can safely assume there are no animations - if (fbxTree.Objects.AnimationCurve === undefined) return undefined; - const curveNodesMap = this.parseAnimationCurveNodes(); - this.parseAnimationCurves(curveNodesMap); - const layersMap = this.parseAnimationLayers(curveNodesMap); - const rawClips = this.parseAnimStacks(layersMap); - return rawClips; - - } // parse nodes in FBXTree.Objects.AnimationCurveNode - // each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation ) - // and is referenced by an AnimationLayer - - - parseAnimationCurveNodes() { - - const rawCurveNodes = fbxTree.Objects.AnimationCurveNode; - const curveNodesMap = new Map(); - - for (const nodeID in rawCurveNodes) { - - const rawCurveNode = rawCurveNodes[nodeID]; - - if (rawCurveNode.attrName.match(/S|R|T|DeformPercent/) !== null) { - - const curveNode = { - id: rawCurveNode.id, - attr: rawCurveNode.attrName, - curves: {} - }; - curveNodesMap.set(curveNode.id, curveNode); - - } - - } - - return curveNodesMap; - - } // parse nodes in FBXTree.Objects.AnimationCurve and connect them up to - // previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated - // axis ( e.g. times and values of x rotation) - - - parseAnimationCurves(curveNodesMap) { - - const rawCurves = fbxTree.Objects.AnimationCurve; // TODO: Many values are identical up to roundoff error, but won't be optimised - // e.g. position times: [0, 0.4, 0. 8] - // position values: [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.235384487103147e-7, 93.67520904541016, -0.9982695579528809] - // clearly, this should be optimised to - // times: [0], positions [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809] - // this shows up in nearly every FBX file, and generally time array is length > 100 - - for (const nodeID in rawCurves) { - - const animationCurve = { - id: rawCurves[nodeID].id, - times: rawCurves[nodeID].KeyTime.a.map(convertFBXTimeToSeconds), - values: rawCurves[nodeID].KeyValueFloat.a - }; - const relationships = connections.get(animationCurve.id); - - if (relationships !== undefined) { - - const animationCurveID = relationships.parents[0].ID; - const animationCurveRelationship = relationships.parents[0].relationship; - - if (animationCurveRelationship.match(/X/)) { - - curveNodesMap.get(animationCurveID).curves['x'] = animationCurve; - - } else if (animationCurveRelationship.match(/Y/)) { - - curveNodesMap.get(animationCurveID).curves['y'] = animationCurve; - - } else if (animationCurveRelationship.match(/Z/)) { - - curveNodesMap.get(animationCurveID).curves['z'] = animationCurve; - - } else if (animationCurveRelationship.match(/d|DeformPercent/) && curveNodesMap.has(animationCurveID)) { - - curveNodesMap.get(animationCurveID).curves['morph'] = animationCurve; - - } - - } - - } - - } // parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references - // to various AnimationCurveNodes and is referenced by an AnimationStack node - // note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack - - - parseAnimationLayers(curveNodesMap) { - - const rawLayers = fbxTree.Objects.AnimationLayer; - const layersMap = new Map(); - - for (const nodeID in rawLayers) { - - const layerCurveNodes = []; - const connection = connections.get(parseInt(nodeID)); - - if (connection !== undefined) { - - // all the animationCurveNodes used in the layer - const children = connection.children; - children.forEach(function (child, i) { - - if (curveNodesMap.has(child.ID)) { - - const curveNode = curveNodesMap.get(child.ID); // check that the curves are defined for at least one axis, otherwise ignore the curveNode - - if (curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined) { - - if (layerCurveNodes[i] === undefined) { - - const modelID = connections.get(child.ID).parents.filter(function (parent) { - - return parent.relationship !== undefined; - - })[0].ID; - - if (modelID !== undefined) { - - const rawModel = fbxTree.Objects.Model[modelID.toString()]; - - if (rawModel === undefined) { - - console.warn('THREE.FBXLoader: Encountered a unused curve.', child); - return; - - } - - const node = { - modelName: rawModel.attrName ? THREE.PropertyBinding.sanitizeNodeName(rawModel.attrName) : '', - ID: rawModel.id, - initialPosition: [0, 0, 0], - initialRotation: [0, 0, 0], - initialScale: [1, 1, 1] - }; - sceneGraph.traverse(function (child) { - - if (child.ID === rawModel.id) { - - node.transform = child.matrix; - if (child.userData.transformData) node.eulerOrder = child.userData.transformData.eulerOrder; - - } - - }); - if (!node.transform) node.transform = new THREE.Matrix4(); // if the animated model is pre rotated, we'll have to apply the pre rotations to every - // animation value as well - - if ('PreRotation' in rawModel) node.preRotation = rawModel.PreRotation.value; - if ('PostRotation' in rawModel) node.postRotation = rawModel.PostRotation.value; - layerCurveNodes[i] = node; - - } - - } - - if (layerCurveNodes[i]) layerCurveNodes[i][curveNode.attr] = curveNode; - - } else if (curveNode.curves.morph !== undefined) { - - if (layerCurveNodes[i] === undefined) { - - const deformerID = connections.get(child.ID).parents.filter(function (parent) { - - return parent.relationship !== undefined; - - })[0].ID; - const morpherID = connections.get(deformerID).parents[0].ID; - const geoID = connections.get(morpherID).parents[0].ID; // assuming geometry is not used in more than one model - - const modelID = connections.get(geoID).parents[0].ID; - const rawModel = fbxTree.Objects.Model[modelID]; - const node = { - modelName: rawModel.attrName ? THREE.PropertyBinding.sanitizeNodeName(rawModel.attrName) : '', - morphName: fbxTree.Objects.Deformer[deformerID].attrName - }; - layerCurveNodes[i] = node; - - } - - layerCurveNodes[i][curveNode.attr] = curveNode; - - } - - } - - }); - layersMap.set(parseInt(nodeID), layerCurveNodes); - - } - - } - - return layersMap; - - } // parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation - // hierarchy. Each Stack node will be used to create a THREE.AnimationClip - - - parseAnimStacks(layersMap) { - - const rawStacks = fbxTree.Objects.AnimationStack; // connect the stacks (clips) up to the layers - - const rawClips = {}; - - for (const nodeID in rawStacks) { - - const children = connections.get(parseInt(nodeID)).children; - - if (children.length > 1) { - - // it seems like stacks will always be associated with a single layer. But just in case there are files - // where there are multiple layers per stack, we'll display a warning - console.warn('THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.'); - - } - - const layer = layersMap.get(children[0].ID); - rawClips[nodeID] = { - name: rawStacks[nodeID].attrName, - layer: layer - }; - - } - - return rawClips; - - } - - addClip(rawClip) { - - let tracks = []; - const scope = this; - rawClip.layer.forEach(function (rawTracks) { - - tracks = tracks.concat(scope.generateTracks(rawTracks)); - - }); - return new THREE.AnimationClip(rawClip.name, - 1, tracks); - - } - - generateTracks(rawTracks) { - - const tracks = []; - let initialPosition = new THREE.Vector3(); - let initialRotation = new THREE.Quaternion(); - let initialScale = new THREE.Vector3(); - if (rawTracks.transform) rawTracks.transform.decompose(initialPosition, initialRotation, initialScale); - initialPosition = initialPosition.toArray(); - initialRotation = new THREE.Euler().setFromQuaternion(initialRotation, rawTracks.eulerOrder).toArray(); - initialScale = initialScale.toArray(); - - if (rawTracks.T !== undefined && Object.keys(rawTracks.T.curves).length > 0) { - - const positionTrack = this.generateVectorTrack(rawTracks.modelName, rawTracks.T.curves, initialPosition, 'position'); - if (positionTrack !== undefined) tracks.push(positionTrack); - - } - - if (rawTracks.R !== undefined && Object.keys(rawTracks.R.curves).length > 0) { - - const rotationTrack = this.generateRotationTrack(rawTracks.modelName, rawTracks.R.curves, initialRotation, rawTracks.preRotation, rawTracks.postRotation, rawTracks.eulerOrder); - if (rotationTrack !== undefined) tracks.push(rotationTrack); - - } - - if (rawTracks.S !== undefined && Object.keys(rawTracks.S.curves).length > 0) { - - const scaleTrack = this.generateVectorTrack(rawTracks.modelName, rawTracks.S.curves, initialScale, 'scale'); - if (scaleTrack !== undefined) tracks.push(scaleTrack); - - } - - if (rawTracks.DeformPercent !== undefined) { - - const morphTrack = this.generateMorphTrack(rawTracks); - if (morphTrack !== undefined) tracks.push(morphTrack); - - } - - return tracks; - - } - - generateVectorTrack(modelName, curves, initialValue, type) { - - const times = this.getTimesForAllAxes(curves); - const values = this.getKeyframeTrackValues(times, curves, initialValue); - return new THREE.VectorKeyframeTrack(modelName + '.' + type, times, values); - - } - - generateRotationTrack(modelName, curves, initialValue, preRotation, postRotation, eulerOrder) { - - if (curves.x !== undefined) { - - this.interpolateRotations(curves.x); - curves.x.values = curves.x.values.map(THREE.MathUtils.degToRad); - - } - - if (curves.y !== undefined) { - - this.interpolateRotations(curves.y); - curves.y.values = curves.y.values.map(THREE.MathUtils.degToRad); - - } - - if (curves.z !== undefined) { - - this.interpolateRotations(curves.z); - curves.z.values = curves.z.values.map(THREE.MathUtils.degToRad); - - } - - const times = this.getTimesForAllAxes(curves); - const values = this.getKeyframeTrackValues(times, curves, initialValue); - - if (preRotation !== undefined) { - - preRotation = preRotation.map(THREE.MathUtils.degToRad); - preRotation.push(eulerOrder); - preRotation = new THREE.Euler().fromArray(preRotation); - preRotation = new THREE.Quaternion().setFromEuler(preRotation); - - } - - if (postRotation !== undefined) { - - postRotation = postRotation.map(THREE.MathUtils.degToRad); - postRotation.push(eulerOrder); - postRotation = new THREE.Euler().fromArray(postRotation); - postRotation = new THREE.Quaternion().setFromEuler(postRotation).invert(); - - } - - const quaternion = new THREE.Quaternion(); - const euler = new THREE.Euler(); - const quaternionValues = []; - - for (let i = 0; i < values.length; i += 3) { - - euler.set(values[i], values[i + 1], values[i + 2], eulerOrder); - quaternion.setFromEuler(euler); - if (preRotation !== undefined) quaternion.premultiply(preRotation); - if (postRotation !== undefined) quaternion.multiply(postRotation); - quaternion.toArray(quaternionValues, i / 3 * 4); - - } - - return new THREE.QuaternionKeyframeTrack(modelName + '.quaternion', times, quaternionValues); - - } - - generateMorphTrack(rawTracks) { - - const curves = rawTracks.DeformPercent.curves.morph; - const values = curves.values.map(function (val) { - - return val / 100; - - }); - const morphNum = sceneGraph.getObjectByName(rawTracks.modelName).morphTargetDictionary[rawTracks.morphName]; - return new THREE.NumberKeyframeTrack(rawTracks.modelName + '.morphTargetInfluences[' + morphNum + ']', curves.times, values); - - } // For all animated objects, times are defined separately for each axis - // Here we'll combine the times into one sorted array without duplicates - - - getTimesForAllAxes(curves) { - - let times = []; // first join together the times for each axis, if defined - - if (curves.x !== undefined) times = times.concat(curves.x.times); - if (curves.y !== undefined) times = times.concat(curves.y.times); - if (curves.z !== undefined) times = times.concat(curves.z.times); // then sort them - - times = times.sort(function (a, b) { - - return a - b; - - }); // and remove duplicates - - if (times.length > 1) { - - let targetIndex = 1; - let lastValue = times[0]; - - for (let i = 1; i < times.length; i++) { - - const currentValue = times[i]; - - if (currentValue !== lastValue) { - - times[targetIndex] = currentValue; - lastValue = currentValue; - targetIndex++; - - } - - } - - times = times.slice(0, targetIndex); - - } - - return times; - - } - - getKeyframeTrackValues(times, curves, initialValue) { - - const prevValue = initialValue; - const values = []; - let xIndex = - 1; - let yIndex = - 1; - let zIndex = - 1; - times.forEach(function (time) { - - if (curves.x) xIndex = curves.x.times.indexOf(time); - if (curves.y) yIndex = curves.y.times.indexOf(time); - if (curves.z) zIndex = curves.z.times.indexOf(time); // if there is an x value defined for this frame, use that - - if (xIndex !== - 1) { - - const xValue = curves.x.values[xIndex]; - values.push(xValue); - prevValue[0] = xValue; - - } else { - - // otherwise use the x value from the previous frame - values.push(prevValue[0]); - - } - - if (yIndex !== - 1) { - - const yValue = curves.y.values[yIndex]; - values.push(yValue); - prevValue[1] = yValue; - - } else { - - values.push(prevValue[1]); - - } - - if (zIndex !== - 1) { - - const zValue = curves.z.values[zIndex]; - values.push(zValue); - prevValue[2] = zValue; - - } else { - - values.push(prevValue[2]); - - } - - }); - return values; - - } // Rotations are defined as THREE.Euler angles which can have values of any size - // These will be converted to quaternions which don't support values greater than - // PI, so we'll interpolate large rotations - - - interpolateRotations(curve) { - - for (let i = 1; i < curve.values.length; i++) { - - const initialValue = curve.values[i - 1]; - const valuesSpan = curve.values[i] - initialValue; - const absoluteSpan = Math.abs(valuesSpan); - - if (absoluteSpan >= 180) { - - const numSubIntervals = absoluteSpan / 180; - const step = valuesSpan / numSubIntervals; - let nextValue = initialValue + step; - const initialTime = curve.times[i - 1]; - const timeSpan = curve.times[i] - initialTime; - const interval = timeSpan / numSubIntervals; - let nextTime = initialTime + interval; - const interpolatedTimes = []; - const interpolatedValues = []; - - while (nextTime < curve.times[i]) { - - interpolatedTimes.push(nextTime); - nextTime += interval; - interpolatedValues.push(nextValue); - nextValue += step; - - } - - curve.times = inject(curve.times, i, interpolatedTimes); - curve.values = inject(curve.values, i, interpolatedValues); - - } - - } - - } - - } // parse an FBX file in ASCII format - - - class TextParser { - - getPrevNode() { - - return this.nodeStack[this.currentIndent - 2]; - - } - - getCurrentNode() { - - return this.nodeStack[this.currentIndent - 1]; - - } - - getCurrentProp() { - - return this.currentProp; - - } - - pushStack(node) { - - this.nodeStack.push(node); - this.currentIndent += 1; - - } - - popStack() { - - this.nodeStack.pop(); - this.currentIndent -= 1; - - } - - setCurrentProp(val, name) { - - this.currentProp = val; - this.currentPropName = name; - - } - - parse(text) { - - this.currentIndent = 0; - this.allNodes = new FBXTree(); - this.nodeStack = []; - this.currentProp = []; - this.currentPropName = ''; - const scope = this; - const split = text.split(/[\r\n]+/); - split.forEach(function (line, i) { - - const matchComment = line.match(/^[\s\t]*;/); - const matchEmpty = line.match(/^[\s\t]*$/); - if (matchComment || matchEmpty) return; - const matchBeginning = line.match('^\\t{' + scope.currentIndent + '}(\\w+):(.*){', ''); - const matchProperty = line.match('^\\t{' + scope.currentIndent + '}(\\w+):[\\s\\t\\r\\n](.*)'); - const matchEnd = line.match('^\\t{' + (scope.currentIndent - 1) + '}}'); - - if (matchBeginning) { - - scope.parseNodeBegin(line, matchBeginning); - - } else if (matchProperty) { - - scope.parseNodeProperty(line, matchProperty, split[++i]); - - } else if (matchEnd) { - - scope.popStack(); - - } else if (line.match(/^[^\s\t}]/)) { - - // large arrays are split over multiple lines terminated with a ',' character - // if this is encountered the line needs to be joined to the previous line - scope.parseNodePropertyContinued(line); - - } - - }); - return this.allNodes; - - } - - parseNodeBegin(line, property) { - - const nodeName = property[1].trim().replace(/^"/, '').replace(/"$/, ''); - const nodeAttrs = property[2].split(',').map(function (attr) { - - return attr.trim().replace(/^"/, '').replace(/"$/, ''); - - }); - const node = { - name: nodeName - }; - const attrs = this.parseNodeAttr(nodeAttrs); - const currentNode = this.getCurrentNode(); // a top node - - if (this.currentIndent === 0) { - - this.allNodes.add(nodeName, node); - - } else { - - // a subnode - // if the subnode already exists, append it - if (nodeName in currentNode) { - - // special case Pose needs PoseNodes as an array - if (nodeName === 'PoseNode') { - - currentNode.PoseNode.push(node); - - } else if (currentNode[nodeName].id !== undefined) { - - currentNode[nodeName] = {}; - currentNode[nodeName][currentNode[nodeName].id] = currentNode[nodeName]; - - } - - if (attrs.id !== '') currentNode[nodeName][attrs.id] = node; - - } else if (typeof attrs.id === 'number') { - - currentNode[nodeName] = {}; - currentNode[nodeName][attrs.id] = node; - - } else if (nodeName !== 'Properties70') { - - if (nodeName === 'PoseNode') currentNode[nodeName] = [node]; else currentNode[nodeName] = node; - - } - - } - - if (typeof attrs.id === 'number') node.id = attrs.id; - if (attrs.name !== '') node.attrName = attrs.name; - if (attrs.type !== '') node.attrType = attrs.type; - this.pushStack(node); - - } - - parseNodeAttr(attrs) { - - let id = attrs[0]; - - if (attrs[0] !== '') { - - id = parseInt(attrs[0]); - - if (isNaN(id)) { - - id = attrs[0]; - - } - - } - - let name = '', - type = ''; - - if (attrs.length > 1) { - - name = attrs[1].replace(/^(\w+)::/, ''); - type = attrs[2]; - - } - - return { - id: id, - name: name, - type: type - }; - - } - - parseNodeProperty(line, property, contentLine) { - - let propName = property[1].replace(/^"/, '').replace(/"$/, '').trim(); - let propValue = property[2].replace(/^"/, '').replace(/"$/, '').trim(); // for special case: base64 image data follows "Content: ," line - // Content: , - // "/9j/4RDaRXhpZgAATU0A..." - - if (propName === 'Content' && propValue === ',') { - - propValue = contentLine.replace(/"/g, '').replace(/,$/, '').trim(); - - } - - const currentNode = this.getCurrentNode(); - const parentName = currentNode.name; - - if (parentName === 'Properties70') { - - this.parseNodeSpecialProperty(line, propName, propValue); - return; - - } // Connections - - - if (propName === 'C') { - - const connProps = propValue.split(',').slice(1); - const from = parseInt(connProps[0]); - const to = parseInt(connProps[1]); - let rest = propValue.split(',').slice(3); - rest = rest.map(function (elem) { - - return elem.trim().replace(/^"/, ''); - - }); - propName = 'connections'; - propValue = [from, to]; - append(propValue, rest); - - if (currentNode[propName] === undefined) { - - currentNode[propName] = []; - - } - - } // Node - - - if (propName === 'Node') currentNode.id = propValue; // connections - - if (propName in currentNode && Array.isArray(currentNode[propName])) { - - currentNode[propName].push(propValue); - - } else { - - if (propName !== 'a') currentNode[propName] = propValue; else currentNode.a = propValue; - - } - - this.setCurrentProp(currentNode, propName); // convert string to array, unless it ends in ',' in which case more will be added to it - - if (propName === 'a' && propValue.slice(- 1) !== ',') { - - currentNode.a = parseNumberArray(propValue); - - } - - } - - parseNodePropertyContinued(line) { - - const currentNode = this.getCurrentNode(); - currentNode.a += line; // if the line doesn't end in ',' we have reached the end of the property value - // so convert the string to an array - - if (line.slice(- 1) !== ',') { - - currentNode.a = parseNumberArray(currentNode.a); - - } - - } // parse "Property70" - - - parseNodeSpecialProperty(line, propName, propValue) { - - // split this - // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1 - // into array like below - // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ] - const props = propValue.split('",').map(function (prop) { - - return prop.trim().replace(/^\"/, '').replace(/\s/, '_'); - - }); - const innerPropName = props[0]; - const innerPropType1 = props[1]; - const innerPropType2 = props[2]; - const innerPropFlag = props[3]; - let innerPropValue = props[4]; // cast values where needed, otherwise leave as strings - - switch (innerPropType1) { - - case 'int': - case 'enum': - case 'bool': - case 'ULongLong': - case 'double': - case 'Number': - case 'FieldOfView': - innerPropValue = parseFloat(innerPropValue); - break; - - case 'Color': - case 'ColorRGB': - case 'Vector3D': - case 'Lcl_Translation': - case 'Lcl_Rotation': - case 'Lcl_Scaling': - innerPropValue = parseNumberArray(innerPropValue); - break; - - } // CAUTION: these props must append to parent's parent - - - this.getPrevNode()[innerPropName] = { - 'type': innerPropType1, - 'type2': innerPropType2, - 'flag': innerPropFlag, - 'value': innerPropValue - }; - this.setCurrentProp(this.getPrevNode(), innerPropName); - - } - - } // Parse an FBX file in Binary format - - - class BinaryParser { - - parse(buffer) { - - const reader = new BinaryReader(buffer); - reader.skip(23); // skip magic 23 bytes - - const version = reader.getUint32(); - - if (version < 6400) { - - throw new Error('THREE.FBXLoader: FBX version not supported, FileVersion: ' + version); - - } - - const allNodes = new FBXTree(); - - while (!this.endOfContent(reader)) { - - const node = this.parseNode(reader, version); - if (node !== null) allNodes.add(node.name, node); - - } - - return allNodes; - - } // Check if reader has reached the end of content. - - - endOfContent(reader) { - - // footer size: 160bytes + 16-byte alignment padding - // - 16bytes: magic - // - padding til 16-byte alignment (at least 1byte?) - // (seems like some exporters embed fixed 15 or 16bytes?) - // - 4bytes: magic - // - 4bytes: version - // - 120bytes: zero - // - 16bytes: magic - if (reader.size() % 16 === 0) { - - return (reader.getOffset() + 160 + 16 & ~0xf) >= reader.size(); - - } else { - - return reader.getOffset() + 160 + 16 >= reader.size(); - - } - - } // recursively parse nodes until the end of the file is reached - - - parseNode(reader, version) { - - const node = {}; // The first three data sizes depends on version. - - const endOffset = version >= 7500 ? reader.getUint64() : reader.getUint32(); - const numProperties = version >= 7500 ? reader.getUint64() : reader.getUint32(); - version >= 7500 ? reader.getUint64() : reader.getUint32(); // the returned propertyListLen is not used - - const nameLen = reader.getUint8(); - const name = reader.getString(nameLen); // Regards this node as NULL-record if endOffset is zero - - if (endOffset === 0) return null; - const propertyList = []; - - for (let i = 0; i < numProperties; i++) { - - propertyList.push(this.parseProperty(reader)); - - } // Regards the first three elements in propertyList as id, attrName, and attrType - - - const id = propertyList.length > 0 ? propertyList[0] : ''; - const attrName = propertyList.length > 1 ? propertyList[1] : ''; - const attrType = propertyList.length > 2 ? propertyList[2] : ''; // check if this node represents just a single property - // like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]} - - node.singleProperty = numProperties === 1 && reader.getOffset() === endOffset ? true : false; - - while (endOffset > reader.getOffset()) { - - const subNode = this.parseNode(reader, version); - if (subNode !== null) this.parseSubNode(name, node, subNode); - - } - - node.propertyList = propertyList; // raw property list used by parent - - if (typeof id === 'number') node.id = id; - if (attrName !== '') node.attrName = attrName; - if (attrType !== '') node.attrType = attrType; - if (name !== '') node.name = name; - return node; - - } - - parseSubNode(name, node, subNode) { - - // special case: child node is single property - if (subNode.singleProperty === true) { - - const value = subNode.propertyList[0]; - - if (Array.isArray(value)) { - - node[subNode.name] = subNode; - subNode.a = value; - - } else { - - node[subNode.name] = value; - - } - - } else if (name === 'Connections' && subNode.name === 'C') { - - const array = []; - subNode.propertyList.forEach(function (property, i) { - - // first Connection is FBX type (OO, OP, etc.). We'll discard these - if (i !== 0) array.push(property); - - }); - - if (node.connections === undefined) { - - node.connections = []; - - } - - node.connections.push(array); - - } else if (subNode.name === 'Properties70') { - - const keys = Object.keys(subNode); - keys.forEach(function (key) { - - node[key] = subNode[key]; - - }); - - } else if (name === 'Properties70' && subNode.name === 'P') { - - let innerPropName = subNode.propertyList[0]; - let innerPropType1 = subNode.propertyList[1]; - const innerPropType2 = subNode.propertyList[2]; - const innerPropFlag = subNode.propertyList[3]; - let innerPropValue; - if (innerPropName.indexOf('Lcl ') === 0) innerPropName = innerPropName.replace('Lcl ', 'Lcl_'); - if (innerPropType1.indexOf('Lcl ') === 0) innerPropType1 = innerPropType1.replace('Lcl ', 'Lcl_'); - - if (innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf('Lcl_') === 0) { - - innerPropValue = [subNode.propertyList[4], subNode.propertyList[5], subNode.propertyList[6]]; - - } else { - - innerPropValue = subNode.propertyList[4]; - - } // this will be copied to parent, see above - - - node[innerPropName] = { - 'type': innerPropType1, - 'type2': innerPropType2, - 'flag': innerPropFlag, - 'value': innerPropValue - }; - - } else if (node[subNode.name] === undefined) { - - if (typeof subNode.id === 'number') { - - node[subNode.name] = {}; - node[subNode.name][subNode.id] = subNode; - - } else { - - node[subNode.name] = subNode; - - } - - } else { - - if (subNode.name === 'PoseNode') { - - if (!Array.isArray(node[subNode.name])) { - - node[subNode.name] = [node[subNode.name]]; - - } - - node[subNode.name].push(subNode); - - } else if (node[subNode.name][subNode.id] === undefined) { - - node[subNode.name][subNode.id] = subNode; - - } - - } - - } - - parseProperty(reader) { - - const type = reader.getString(1); - let length; - - switch (type) { - - case 'C': - return reader.getBoolean(); - - case 'D': - return reader.getFloat64(); - - case 'F': - return reader.getFloat32(); - - case 'I': - return reader.getInt32(); - - case 'L': - return reader.getInt64(); - - case 'R': - length = reader.getUint32(); - return reader.getArrayBuffer(length); - - case 'S': - length = reader.getUint32(); - return reader.getString(length); - - case 'Y': - return reader.getInt16(); - - case 'b': - case 'c': - case 'd': - case 'f': - case 'i': - case 'l': - const arrayLength = reader.getUint32(); - const encoding = reader.getUint32(); // 0: non-compressed, 1: compressed - - const compressedLength = reader.getUint32(); - - if (encoding === 0) { - - switch (type) { - - case 'b': - case 'c': - return reader.getBooleanArray(arrayLength); - - case 'd': - return reader.getFloat64Array(arrayLength); - - case 'f': - return reader.getFloat32Array(arrayLength); - - case 'i': - return reader.getInt32Array(arrayLength); - - case 'l': - return reader.getInt64Array(arrayLength); - - } - - } - - if (typeof fflate === 'undefined') { - - console.error('THREE.FBXLoader: External library fflate.min.js required.'); - - } - - const data = fflate.unzlibSync(new Uint8Array(reader.getArrayBuffer(compressedLength))); // eslint-disable-line no-undef - - const reader2 = new BinaryReader(data.buffer); - - switch (type) { - - case 'b': - case 'c': - return reader2.getBooleanArray(arrayLength); - - case 'd': - return reader2.getFloat64Array(arrayLength); - - case 'f': - return reader2.getFloat32Array(arrayLength); - - case 'i': - return reader2.getInt32Array(arrayLength); - - case 'l': - return reader2.getInt64Array(arrayLength); - - } - - default: - throw new Error('THREE.FBXLoader: Unknown property type ' + type); - - } - - } - - } - - class BinaryReader { - - constructor(buffer, littleEndian) { - - this.dv = new DataView(buffer); - this.offset = 0; - this.littleEndian = littleEndian !== undefined ? littleEndian : true; - - } - - getOffset() { - - return this.offset; - - } - - size() { - - return this.dv.buffer.byteLength; - - } - - skip(length) { - - this.offset += length; - - } // seems like true/false representation depends on exporter. - // true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54) - // then sees LSB. - - - getBoolean() { - - return (this.getUint8() & 1) === 1; - - } - - getBooleanArray(size) { - - const a = []; - - for (let i = 0; i < size; i++) { - - a.push(this.getBoolean()); - - } - - return a; - - } - - getUint8() { - - const value = this.dv.getUint8(this.offset); - this.offset += 1; - return value; - - } - - getInt16() { - - const value = this.dv.getInt16(this.offset, this.littleEndian); - this.offset += 2; - return value; - - } - - getInt32() { - - const value = this.dv.getInt32(this.offset, this.littleEndian); - this.offset += 4; - return value; - - } - - getInt32Array(size) { - - const a = []; - - for (let i = 0; i < size; i++) { - - a.push(this.getInt32()); - - } - - return a; - - } - - getUint32() { - - const value = this.dv.getUint32(this.offset, this.littleEndian); - this.offset += 4; - return value; - - } // JavaScript doesn't support 64-bit integer so calculate this here - // 1 << 32 will return 1 so using multiply operation instead here. - // There's a possibility that this method returns wrong value if the value - // is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER. - // TODO: safely handle 64-bit integer - - - getInt64() { - - let low, high; - - if (this.littleEndian) { - - low = this.getUint32(); - high = this.getUint32(); - - } else { - - high = this.getUint32(); - low = this.getUint32(); - - } // calculate negative value - - - if (high & 0x80000000) { - - high = ~high & 0xFFFFFFFF; - low = ~low & 0xFFFFFFFF; - if (low === 0xFFFFFFFF) high = high + 1 & 0xFFFFFFFF; - low = low + 1 & 0xFFFFFFFF; - return - (high * 0x100000000 + low); - - } - - return high * 0x100000000 + low; - - } - - getInt64Array(size) { - - const a = []; - - for (let i = 0; i < size; i++) { - - a.push(this.getInt64()); - - } - - return a; - - } // Note: see getInt64() comment - - - getUint64() { - - let low, high; - - if (this.littleEndian) { - - low = this.getUint32(); - high = this.getUint32(); - - } else { - - high = this.getUint32(); - low = this.getUint32(); - - } - - return high * 0x100000000 + low; - - } - - getFloat32() { - - const value = this.dv.getFloat32(this.offset, this.littleEndian); - this.offset += 4; - return value; - - } - - getFloat32Array(size) { - - const a = []; - - for (let i = 0; i < size; i++) { - - a.push(this.getFloat32()); - - } - - return a; - - } - - getFloat64() { - - const value = this.dv.getFloat64(this.offset, this.littleEndian); - this.offset += 8; - return value; - - } - - getFloat64Array(size) { - - const a = []; - - for (let i = 0; i < size; i++) { - - a.push(this.getFloat64()); - - } - - return a; - - } - - getArrayBuffer(size) { - - const value = this.dv.buffer.slice(this.offset, this.offset + size); - this.offset += size; - return value; - - } - - getString(size) { - - // note: safari 9 doesn't support Uint8Array.indexOf; create intermediate array instead - let a = []; - - for (let i = 0; i < size; i++) { - - a[i] = this.getUint8(); - - } - - const nullByte = a.indexOf(0); - if (nullByte >= 0) a = a.slice(0, nullByte); - return THREE.LoaderUtils.decodeText(new Uint8Array(a)); - - } - - } // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format) - // and BinaryParser( FBX Binary format) - - - class FBXTree { - - add(key, val) { - - this[key] = val; - - } - - } // ************** UTILITY FUNCTIONS ************** - - - function isFbxFormatBinary(buffer) { - - const CORRECT = 'Kaydara\u0020FBX\u0020Binary\u0020\u0020\0'; - return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString(buffer, 0, CORRECT.length); - - } - - function isFbxFormatASCII(text) { - - const CORRECT = ['K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\']; - let cursor = 0; - - function read(offset) { - - const result = text[offset - 1]; - text = text.slice(cursor + offset); - cursor++; - return result; - - } - - for (let i = 0; i < CORRECT.length; ++i) { - - const num = read(1); - - if (num === CORRECT[i]) { - - return false; - - } - - } - - return true; - - } - - function getFbxVersion(text) { - - const versionRegExp = /FBXVersion: (\d+)/; - const match = text.match(versionRegExp); - - if (match) { - - const version = parseInt(match[1]); - return version; - - } - - throw new Error('THREE.FBXLoader: Cannot find the version number for the file given.'); - - } // Converts FBX ticks into real time seconds. - - - function convertFBXTimeToSeconds(time) { - - return time / 46186158000; - - } - - const dataArray = []; // extracts the data from the correct position in the FBX array based on indexing type - - function getData(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) { - - let index; - - switch (infoObject.mappingType) { - - case 'ByPolygonVertex': - index = polygonVertexIndex; - break; - - case 'ByPolygon': - index = polygonIndex; - break; - - case 'ByVertice': - index = vertexIndex; - break; - - case 'AllSame': - index = infoObject.indices[0]; - break; - - default: - console.warn('THREE.FBXLoader: unknown attribute mapping type ' + infoObject.mappingType); - - } - - if (infoObject.referenceType === 'IndexToDirect') index = infoObject.indices[index]; - const from = index * infoObject.dataSize; - const to = from + infoObject.dataSize; - return slice(dataArray, infoObject.buffer, from, to); - - } - - const tempEuler = new THREE.Euler(); - const tempVec = new THREE.Vector3(); // generate transformation from FBX transform data - // ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm - // ref: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/_transformations_2main_8cxx-example.html,topicNumber=cpp_ref__transformations_2main_8cxx_example_htmlfc10a1e1-b18d-4e72-9dc0-70d0f1959f5e - - function generateTransform(transformData) { - - const lTranslationM = new THREE.Matrix4(); - const lPreRotationM = new THREE.Matrix4(); - const lRotationM = new THREE.Matrix4(); - const lPostRotationM = new THREE.Matrix4(); - const lScalingM = new THREE.Matrix4(); - const lScalingPivotM = new THREE.Matrix4(); - const lScalingOffsetM = new THREE.Matrix4(); - const lRotationOffsetM = new THREE.Matrix4(); - const lRotationPivotM = new THREE.Matrix4(); - const lParentGX = new THREE.Matrix4(); - const lParentLX = new THREE.Matrix4(); - const lGlobalT = new THREE.Matrix4(); - const inheritType = transformData.inheritType ? transformData.inheritType : 0; - if (transformData.translation) lTranslationM.setPosition(tempVec.fromArray(transformData.translation)); - - if (transformData.preRotation) { - - const array = transformData.preRotation.map(THREE.MathUtils.degToRad); - array.push(transformData.eulerOrder); - lPreRotationM.makeRotationFromEuler(tempEuler.fromArray(array)); - - } - - if (transformData.rotation) { - - const array = transformData.rotation.map(THREE.MathUtils.degToRad); - array.push(transformData.eulerOrder); - lRotationM.makeRotationFromEuler(tempEuler.fromArray(array)); - - } - - if (transformData.postRotation) { - - const array = transformData.postRotation.map(THREE.MathUtils.degToRad); - array.push(transformData.eulerOrder); - lPostRotationM.makeRotationFromEuler(tempEuler.fromArray(array)); - lPostRotationM.invert(); - - } - - if (transformData.scale) lScalingM.scale(tempVec.fromArray(transformData.scale)); // Pivots and offsets - - if (transformData.scalingOffset) lScalingOffsetM.setPosition(tempVec.fromArray(transformData.scalingOffset)); - if (transformData.scalingPivot) lScalingPivotM.setPosition(tempVec.fromArray(transformData.scalingPivot)); - if (transformData.rotationOffset) lRotationOffsetM.setPosition(tempVec.fromArray(transformData.rotationOffset)); - if (transformData.rotationPivot) lRotationPivotM.setPosition(tempVec.fromArray(transformData.rotationPivot)); // parent transform - - if (transformData.parentMatrixWorld) { - - lParentLX.copy(transformData.parentMatrix); - lParentGX.copy(transformData.parentMatrixWorld); - - } - - const lLRM = lPreRotationM.clone().multiply(lRotationM).multiply(lPostRotationM); // Global Rotation - - const lParentGRM = new THREE.Matrix4(); - lParentGRM.extractRotation(lParentGX); // Global Shear*Scaling - - const lParentTM = new THREE.Matrix4(); - lParentTM.copyPosition(lParentGX); - const lParentGRSM = lParentTM.clone().invert().multiply(lParentGX); - const lParentGSM = lParentGRM.clone().invert().multiply(lParentGRSM); - const lLSM = lScalingM; - const lGlobalRS = new THREE.Matrix4(); - - if (inheritType === 0) { - - lGlobalRS.copy(lParentGRM).multiply(lLRM).multiply(lParentGSM).multiply(lLSM); - - } else if (inheritType === 1) { - - lGlobalRS.copy(lParentGRM).multiply(lParentGSM).multiply(lLRM).multiply(lLSM); - - } else { - - const lParentLSM = new THREE.Matrix4().scale(new THREE.Vector3().setFromMatrixScale(lParentLX)); - const lParentLSM_inv = lParentLSM.clone().invert(); - const lParentGSM_noLocal = lParentGSM.clone().multiply(lParentLSM_inv); - lGlobalRS.copy(lParentGRM).multiply(lLRM).multiply(lParentGSM_noLocal).multiply(lLSM); - - } - - const lRotationPivotM_inv = lRotationPivotM.clone().invert(); - const lScalingPivotM_inv = lScalingPivotM.clone().invert(); // Calculate the local transform matrix - - let lTransform = lTranslationM.clone().multiply(lRotationOffsetM).multiply(lRotationPivotM).multiply(lPreRotationM).multiply(lRotationM).multiply(lPostRotationM).multiply(lRotationPivotM_inv).multiply(lScalingOffsetM).multiply(lScalingPivotM).multiply(lScalingM).multiply(lScalingPivotM_inv); - const lLocalTWithAllPivotAndOffsetInfo = new THREE.Matrix4().copyPosition(lTransform); - const lGlobalTranslation = lParentGX.clone().multiply(lLocalTWithAllPivotAndOffsetInfo); - lGlobalT.copyPosition(lGlobalTranslation); - lTransform = lGlobalT.clone().multiply(lGlobalRS); // from global to local - - lTransform.premultiply(lParentGX.invert()); - return lTransform; - - } // Returns the three.js intrinsic THREE.Euler order corresponding to FBX extrinsic THREE.Euler order - // ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html - - - function getEulerOrder(order) { - - order = order || 0; - const enums = ['ZYX', // -> XYZ extrinsic - 'YZX', // -> XZY extrinsic - 'XZY', // -> YZX extrinsic - 'ZXY', // -> YXZ extrinsic - 'YXZ', // -> ZXY extrinsic - 'XYZ' // -> ZYX extrinsic - //'SphericXYZ', // not possible to support - ]; - - if (order === 6) { - - console.warn('THREE.FBXLoader: unsupported THREE.Euler Order: Spherical XYZ. Animations and rotations may be incorrect.'); - return enums[0]; - - } - - return enums[order]; - - } // Parses comma separated list of numbers and returns them an array. - // Used internally by the TextParser - - - function parseNumberArray(value) { - - const array = value.split(',').map(function (val) { - - return parseFloat(val); - - }); - return array; - - } - - function convertArrayBufferToString(buffer, from, to) { - - if (from === undefined) from = 0; - if (to === undefined) to = buffer.byteLength; - return THREE.LoaderUtils.decodeText(new Uint8Array(buffer, from, to)); - - } - - function append(a, b) { - - for (let i = 0, j = a.length, l = b.length; i < l; i++, j++) { - - a[j] = b[i]; - - } - - } - - function slice(a, b, from, to) { - - for (let i = from, j = 0; i < to; i++, j++) { - - a[j] = b[i]; - - } - - return a; - - } // inject array a2 into array a1 at index - - - function inject(a1, index, a2) { - - return a1.slice(0, index).concat(a2).concat(a1.slice(index)); - - } - - THREE.FBXLoader = FBXLoader; - -})(); - -module.exports = exports = THREE.FBXLoader; - -},{"../../three.js":25,"../fflate.min.js":12}],18:[function(require,module,exports){ -const THREE = require('../../three.js'); - -/** - * @author Rich Tibbett / https://github.com/richtr - * @author mrdoob / http://mrdoob.com/ - * @author Tony Parisi / http://www.tonyparisi.com/ - * @author Takahiro / https://github.com/takahirox - * @author Don McCurdy / https://www.donmccurdy.com - */ - -(function () { - - class GLTFLoader extends THREE.Loader { - - constructor(manager) { - - super(manager); - this.dracoLoader = null; - this.ktx2Loader = null; - this.meshoptDecoder = null; - this.pluginCallbacks = []; - this.register(function (parser) { - - return new GLTFMaterialsClearcoatExtension(parser); - - }); - this.register(function (parser) { - - return new GLTFTextureBasisUExtension(parser); - - }); - this.register(function (parser) { - - return new GLTFTextureWebPExtension(parser); - - }); - this.register(function (parser) { - - return new GLTFMaterialsTransmissionExtension(parser); - - }); - this.register(function (parser) { - - return new GLTFMaterialsVolumeExtension(parser); - - }); - this.register(function (parser) { - - return new GLTFMaterialsIorExtension(parser); - - }); - this.register(function (parser) { - - return new GLTFMaterialsSpecularExtension(parser); - - }); - this.register(function (parser) { - - return new GLTFLightsExtension(parser); - - }); - this.register(function (parser) { - - return new GLTFMeshoptCompression(parser); - - }); - - } - - load(url, onLoad, onProgress, onError) { - - const scope = this; - let resourcePath; - - if (this.resourcePath !== '') { - - resourcePath = this.resourcePath; - - } else if (this.path !== '') { - - resourcePath = this.path; - - } else { - - resourcePath = THREE.LoaderUtils.extractUrlBase(url); - - } // Tells the LoadingManager to track an extra item, which resolves after - // the model is fully loaded. This means the count of items loaded will - // be incorrect, but ensures manager.onLoad() does not fire early. - - - this.manager.itemStart(url); - - const _onError = function (e) { - - if (onError) { - - onError(e); - - } else { - - console.error(e); - - } - - scope.manager.itemError(url); - scope.manager.itemEnd(url); - - }; - - const loader = new THREE.FileLoader(this.manager); - loader.setPath(this.path); - loader.setResponseType('arraybuffer'); - loader.setRequestHeader(this.requestHeader); - loader.setWithCredentials(this.withCredentials); - loader.load(url, function (data) { - - try { - - scope.parse(data, resourcePath, function (gltf) { - - onLoad(gltf); - scope.manager.itemEnd(url); - - }, _onError); - - } catch (e) { - - _onError(e); - - } - - }, onProgress, _onError); - - } - - setDRACOLoader(dracoLoader) { - - this.dracoLoader = dracoLoader; - return this; - - } - - setDDSLoader() { - - throw new Error('THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".'); - - } - - setKTX2Loader(ktx2Loader) { - - this.ktx2Loader = ktx2Loader; - return this; - - } - - setMeshoptDecoder(meshoptDecoder) { - - this.meshoptDecoder = meshoptDecoder; - return this; - - } - - register(callback) { - - if (this.pluginCallbacks.indexOf(callback) === - 1) { - - this.pluginCallbacks.push(callback); - - } - - return this; - - } - - unregister(callback) { - - if (this.pluginCallbacks.indexOf(callback) !== - 1) { - - this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(callback), 1); - - } - - return this; - - } - - parse(data, path, onLoad, onError) { - - let content; - const extensions = {}; - const plugins = {}; - - if (typeof data === 'string') { - - content = data; - - } else { - - const magic = THREE.LoaderUtils.decodeText(new Uint8Array(data, 0, 4)); - - if (magic === BINARY_EXTENSION_HEADER_MAGIC) { - - try { - - extensions[EXTENSIONS.KHR_BINARY_GLTF] = new GLTFBinaryExtension(data); - - } catch (error) { - - if (onError) onError(error); - return; - - } - - content = extensions[EXTENSIONS.KHR_BINARY_GLTF].content; - - } else { - - content = THREE.LoaderUtils.decodeText(new Uint8Array(data)); - - } - - } - - const json = JSON.parse(content); - - if (json.asset === undefined || json.asset.version[0] < 2) { - - if (onError) onError(new Error('THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.')); - return; - - } - - const parser = new GLTFParser(json, { - path: path || this.resourcePath || '', - crossOrigin: this.crossOrigin, - requestHeader: this.requestHeader, - manager: this.manager, - ktx2Loader: this.ktx2Loader, - meshoptDecoder: this.meshoptDecoder - }); - parser.fileLoader.setRequestHeader(this.requestHeader); - - for (let i = 0; i < this.pluginCallbacks.length; i++) { - - const plugin = this.pluginCallbacks[i](parser); - plugins[plugin.name] = plugin; // Workaround to avoid determining as unknown extension - // in addUnknownExtensionsToUserData(). - // Remove this workaround if we move all the existing - // extension handlers to plugin system - - extensions[plugin.name] = true; - - } - - if (json.extensionsUsed) { - - for (let i = 0; i < json.extensionsUsed.length; ++i) { - - const extensionName = json.extensionsUsed[i]; - const extensionsRequired = json.extensionsRequired || []; - - switch (extensionName) { - - case EXTENSIONS.KHR_MATERIALS_UNLIT: - extensions[extensionName] = new GLTFMaterialsUnlitExtension(); - break; - - case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: - extensions[extensionName] = new GLTFMaterialsPbrSpecularGlossinessExtension(); - break; - - case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION: - extensions[extensionName] = new GLTFDracoMeshCompressionExtension(json, this.dracoLoader); - break; - - case EXTENSIONS.KHR_TEXTURE_TRANSFORM: - extensions[extensionName] = new GLTFTextureTransformExtension(); - break; - - case EXTENSIONS.KHR_MESH_QUANTIZATION: - extensions[extensionName] = new GLTFMeshQuantizationExtension(); - break; - - default: - if (extensionsRequired.indexOf(extensionName) >= 0 && plugins[extensionName] === undefined) { - - console.warn('THREE.GLTFLoader: Unknown extension "' + extensionName + '".'); - - } - - } - - } - - } - - parser.setExtensions(extensions); - parser.setPlugins(plugins); - parser.parse(onLoad, onError); - - } - - } - /* GLTFREGISTRY */ - - - function GLTFRegistry() { - - let objects = {}; - return { - get: function (key) { - - return objects[key]; - - }, - add: function (key, object) { - - objects[key] = object; - - }, - remove: function (key) { - - delete objects[key]; - - }, - removeAll: function () { - - objects = {}; - - } - }; - - } - /*********************************/ - - /********** EXTENSIONS ***********/ - - /*********************************/ - - - const EXTENSIONS = { - KHR_BINARY_GLTF: 'KHR_binary_glTF', - KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression', - KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual', - KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat', - KHR_MATERIALS_IOR: 'KHR_materials_ior', - KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness', - KHR_MATERIALS_SPECULAR: 'KHR_materials_specular', - KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission', - KHR_MATERIALS_UNLIT: 'KHR_materials_unlit', - KHR_MATERIALS_VOLUME: 'KHR_materials_volume', - KHR_TEXTURE_BASISU: 'KHR_texture_basisu', - KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform', - KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization', - EXT_TEXTURE_WEBP: 'EXT_texture_webp', - EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression' - }; - /** - * Punctual Lights Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual - */ - - class GLTFLightsExtension { - - constructor(parser) { - - this.parser = parser; - this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL; // THREE.Object3D instance caches - - this.cache = { - refs: {}, - uses: {} - }; - - } - - _markDefs() { - - const parser = this.parser; - const nodeDefs = this.parser.json.nodes || []; - - for (let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex++) { - - const nodeDef = nodeDefs[nodeIndex]; - - if (nodeDef.extensions && nodeDef.extensions[this.name] && nodeDef.extensions[this.name].light !== undefined) { - - parser._addNodeRef(this.cache, nodeDef.extensions[this.name].light); - - } - - } - - } - - _loadLight(lightIndex) { - - const parser = this.parser; - const cacheKey = 'light:' + lightIndex; - let dependency = parser.cache.get(cacheKey); - if (dependency) return dependency; - const json = parser.json; - const extensions = json.extensions && json.extensions[this.name] || {}; - const lightDefs = extensions.lights || []; - const lightDef = lightDefs[lightIndex]; - let lightNode; - const color = new THREE.Color(0xffffff); - if (lightDef.color !== undefined) color.fromArray(lightDef.color); - const range = lightDef.range !== undefined ? lightDef.range : 0; - - switch (lightDef.type) { - - case 'directional': - lightNode = new THREE.DirectionalLight(color); - lightNode.target.position.set(0, 0, - 1); - lightNode.add(lightNode.target); - break; - - case 'point': - lightNode = new THREE.PointLight(color); - lightNode.distance = range; - break; - - case 'spot': - lightNode = new THREE.SpotLight(color); - lightNode.distance = range; // Handle spotlight properties. - - lightDef.spot = lightDef.spot || {}; - lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0; - lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0; - lightNode.angle = lightDef.spot.outerConeAngle; - lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle; - lightNode.target.position.set(0, 0, - 1); - lightNode.add(lightNode.target); - break; - - default: - throw new Error('THREE.GLTFLoader: Unexpected light type: ' + lightDef.type); - - } // Some lights (e.g. spot) default to a position other than the origin. Reset the position - // here, because node-level parsing will only override position if explicitly specified. - - - lightNode.position.set(0, 0, 0); - lightNode.decay = 2; - if (lightDef.intensity !== undefined) lightNode.intensity = lightDef.intensity; - lightNode.name = parser.createUniqueName(lightDef.name || 'light_' + lightIndex); - dependency = Promise.resolve(lightNode); - parser.cache.add(cacheKey, dependency); - return dependency; - - } - - createNodeAttachment(nodeIndex) { - - const self = this; - const parser = this.parser; - const json = parser.json; - const nodeDef = json.nodes[nodeIndex]; - const lightDef = nodeDef.extensions && nodeDef.extensions[this.name] || {}; - const lightIndex = lightDef.light; - if (lightIndex === undefined) return null; - return this._loadLight(lightIndex).then(function (light) { - - return parser._getNodeRef(self.cache, lightIndex, light); - - }); - - } - - } - /** - * Unlit Materials Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit - */ - - - class GLTFMaterialsUnlitExtension { - - constructor() { - - this.name = EXTENSIONS.KHR_MATERIALS_UNLIT; - - } - - getMaterialType() { - - return THREE.MeshBasicMaterial; - - } - - extendParams(materialParams, materialDef, parser) { - - const pending = []; - materialParams.color = new THREE.Color(1.0, 1.0, 1.0); - materialParams.opacity = 1.0; - const metallicRoughness = materialDef.pbrMetallicRoughness; - - if (metallicRoughness) { - - if (Array.isArray(metallicRoughness.baseColorFactor)) { - - const array = metallicRoughness.baseColorFactor; - materialParams.color.fromArray(array); - materialParams.opacity = array[3]; - - } - - if (metallicRoughness.baseColorTexture !== undefined) { - - pending.push(parser.assignTexture(materialParams, 'map', metallicRoughness.baseColorTexture)); - - } - - } - - return Promise.all(pending); - - } - - } - /** - * Clearcoat Materials Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat - */ - - - class GLTFMaterialsClearcoatExtension { - - constructor(parser) { - - this.parser = parser; - this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT; - - } - - getMaterialType(materialIndex) { - - const parser = this.parser; - const materialDef = parser.json.materials[materialIndex]; - if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; - return THREE.MeshPhysicalMaterial; - - } - - extendMaterialParams(materialIndex, materialParams) { - - const parser = this.parser; - const materialDef = parser.json.materials[materialIndex]; - - if (!materialDef.extensions || !materialDef.extensions[this.name]) { - - return Promise.resolve(); - - } - - const pending = []; - const extension = materialDef.extensions[this.name]; - - if (extension.clearcoatFactor !== undefined) { - - materialParams.clearcoat = extension.clearcoatFactor; - - } - - if (extension.clearcoatTexture !== undefined) { - - pending.push(parser.assignTexture(materialParams, 'clearcoatMap', extension.clearcoatTexture)); - - } - - if (extension.clearcoatRoughnessFactor !== undefined) { - - materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor; - - } - - if (extension.clearcoatRoughnessTexture !== undefined) { - - pending.push(parser.assignTexture(materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture)); - - } - - if (extension.clearcoatNormalTexture !== undefined) { - - pending.push(parser.assignTexture(materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture)); - - if (extension.clearcoatNormalTexture.scale !== undefined) { - - const scale = extension.clearcoatNormalTexture.scale; // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995 - - materialParams.clearcoatNormalScale = new THREE.Vector2(scale, - scale); - - } - - } - - return Promise.all(pending); - - } - - } - /** - * Transmission Materials Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission - * Draft: https://github.com/KhronosGroup/glTF/pull/1698 - */ - - - class GLTFMaterialsTransmissionExtension { - - constructor(parser) { - - this.parser = parser; - this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION; - - } - - getMaterialType(materialIndex) { - - const parser = this.parser; - const materialDef = parser.json.materials[materialIndex]; - if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; - return THREE.MeshPhysicalMaterial; - - } - - extendMaterialParams(materialIndex, materialParams) { - - const parser = this.parser; - const materialDef = parser.json.materials[materialIndex]; - - if (!materialDef.extensions || !materialDef.extensions[this.name]) { - - return Promise.resolve(); - - } - - const pending = []; - const extension = materialDef.extensions[this.name]; - - if (extension.transmissionFactor !== undefined) { - - materialParams.transmission = extension.transmissionFactor; - - } - - if (extension.transmissionTexture !== undefined) { - - pending.push(parser.assignTexture(materialParams, 'transmissionMap', extension.transmissionTexture)); - - } - - return Promise.all(pending); - - } - - } - /** - * Materials Volume Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume - */ - - - class GLTFMaterialsVolumeExtension { - - constructor(parser) { - - this.parser = parser; - this.name = EXTENSIONS.KHR_MATERIALS_VOLUME; - - } - - getMaterialType(materialIndex) { - - const parser = this.parser; - const materialDef = parser.json.materials[materialIndex]; - if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; - return THREE.MeshPhysicalMaterial; - - } - - extendMaterialParams(materialIndex, materialParams) { - - const parser = this.parser; - const materialDef = parser.json.materials[materialIndex]; - - if (!materialDef.extensions || !materialDef.extensions[this.name]) { - - return Promise.resolve(); - - } - - const pending = []; - const extension = materialDef.extensions[this.name]; - materialParams.thickness = extension.thicknessFactor !== undefined ? extension.thicknessFactor : 0; - - if (extension.thicknessTexture !== undefined) { - - pending.push(parser.assignTexture(materialParams, 'thicknessMap', extension.thicknessTexture)); - - } - - materialParams.attenuationDistance = extension.attenuationDistance || 0; - const colorArray = extension.attenuationColor || [1, 1, 1]; - materialParams.attenuationTint = new THREE.Color(colorArray[0], colorArray[1], colorArray[2]); - return Promise.all(pending); - - } - - } - /** - * Materials ior Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_ior - */ - - - class GLTFMaterialsIorExtension { - - constructor(parser) { - - this.parser = parser; - this.name = EXTENSIONS.KHR_MATERIALS_IOR; - - } - - getMaterialType(materialIndex) { - - const parser = this.parser; - const materialDef = parser.json.materials[materialIndex]; - if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; - return THREE.MeshPhysicalMaterial; - - } - - extendMaterialParams(materialIndex, materialParams) { - - const parser = this.parser; - const materialDef = parser.json.materials[materialIndex]; - - if (!materialDef.extensions || !materialDef.extensions[this.name]) { - - return Promise.resolve(); - - } - - const extension = materialDef.extensions[this.name]; - materialParams.ior = extension.ior !== undefined ? extension.ior : 1.5; - return Promise.resolve(); - - } - - } - /** - * Materials specular Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular - */ - - - class GLTFMaterialsSpecularExtension { - - constructor(parser) { - - this.parser = parser; - this.name = EXTENSIONS.KHR_MATERIALS_SPECULAR; - - } - - getMaterialType(materialIndex) { - - const parser = this.parser; - const materialDef = parser.json.materials[materialIndex]; - if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; - return THREE.MeshPhysicalMaterial; - - } - - extendMaterialParams(materialIndex, materialParams) { - - const parser = this.parser; - const materialDef = parser.json.materials[materialIndex]; - - if (!materialDef.extensions || !materialDef.extensions[this.name]) { - - return Promise.resolve(); - - } - - const pending = []; - const extension = materialDef.extensions[this.name]; - materialParams.specularIntensity = extension.specularFactor !== undefined ? extension.specularFactor : 1.0; - - if (extension.specularTexture !== undefined) { - - pending.push(parser.assignTexture(materialParams, 'specularIntensityMap', extension.specularTexture)); - - } - - const colorArray = extension.specularColorFactor || [1, 1, 1]; - materialParams.specularTint = new THREE.Color(colorArray[0], colorArray[1], colorArray[2]); - - if (extension.specularColorTexture !== undefined) { - - pending.push(parser.assignTexture(materialParams, 'specularTintMap', extension.specularColorTexture).then(function (texture) { - - texture.encoding = THREE.sRGBEncoding; - - })); - - } - - return Promise.all(pending); - - } - - } - /** - * BasisU THREE.Texture Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu - */ - - - class GLTFTextureBasisUExtension { - - constructor(parser) { - - this.parser = parser; - this.name = EXTENSIONS.KHR_TEXTURE_BASISU; - - } - - loadTexture(textureIndex) { - - const parser = this.parser; - const json = parser.json; - const textureDef = json.textures[textureIndex]; - - if (!textureDef.extensions || !textureDef.extensions[this.name]) { - - return null; - - } - - const extension = textureDef.extensions[this.name]; - const source = json.images[extension.source]; - const loader = parser.options.ktx2Loader; - - if (!loader) { - - if (json.extensionsRequired && json.extensionsRequired.indexOf(this.name) >= 0) { - - throw new Error('THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures'); - - } else { - - // Assumes that the extension is optional and that a fallback texture is present - return null; - - } - - } - - return parser.loadTextureImage(textureIndex, source, loader); - - } - - } - /** - * WebP THREE.Texture Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp - */ - - - class GLTFTextureWebPExtension { - - constructor(parser) { - - this.parser = parser; - this.name = EXTENSIONS.EXT_TEXTURE_WEBP; - this.isSupported = null; - - } - - loadTexture(textureIndex) { - - const name = this.name; - const parser = this.parser; - const json = parser.json; - const textureDef = json.textures[textureIndex]; - - if (!textureDef.extensions || !textureDef.extensions[name]) { - - return null; - - } - - const extension = textureDef.extensions[name]; - const source = json.images[extension.source]; - let loader = parser.textureLoader; - - if (source.uri) { - - const handler = parser.options.manager.getHandler(source.uri); - if (handler !== null) loader = handler; - - } - - return this.detectSupport().then(function (isSupported) { - - if (isSupported) return parser.loadTextureImage(textureIndex, source, loader); - - if (json.extensionsRequired && json.extensionsRequired.indexOf(name) >= 0) { - - throw new Error('THREE.GLTFLoader: WebP required by asset but unsupported.'); - - } // Fall back to PNG or JPEG. - - - return parser.loadTexture(textureIndex); - - }); - - } - - detectSupport() { - - if (!this.isSupported) { - - this.isSupported = new Promise(function (resolve) { - - const image = new Image(); // Lossy test image. Support for lossy images doesn't guarantee support for all - // WebP images, unfortunately. - - image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA'; - - image.onload = image.onerror = function () { - - resolve(image.height === 1); - - }; - - }); - - } - - return this.isSupported; - - } - - } - /** - * meshopt BufferView Compression Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression - */ - - - class GLTFMeshoptCompression { - - constructor(parser) { - - this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION; - this.parser = parser; - - } - - loadBufferView(index) { - - const json = this.parser.json; - const bufferView = json.bufferViews[index]; - - if (bufferView.extensions && bufferView.extensions[this.name]) { - - const extensionDef = bufferView.extensions[this.name]; - const buffer = this.parser.getDependency('buffer', extensionDef.buffer); - const decoder = this.parser.options.meshoptDecoder; - - if (!decoder || !decoder.supported) { - - if (json.extensionsRequired && json.extensionsRequired.indexOf(this.name) >= 0) { - - throw new Error('THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files'); - - } else { - - // Assumes that the extension is optional and that fallback buffer data is present - return null; - - } - - } - - return Promise.all([buffer, decoder.ready]).then(function (res) { - - const byteOffset = extensionDef.byteOffset || 0; - const byteLength = extensionDef.byteLength || 0; - const count = extensionDef.count; - const stride = extensionDef.byteStride; - const result = new ArrayBuffer(count * stride); - const source = new Uint8Array(res[0], byteOffset, byteLength); - decoder.decodeGltfBuffer(new Uint8Array(result), count, stride, source, extensionDef.mode, extensionDef.filter); - return result; - - }); - - } else { - - return null; - - } - - } - - } - /* BINARY EXTENSION */ - - - const BINARY_EXTENSION_HEADER_MAGIC = 'glTF'; - const BINARY_EXTENSION_HEADER_LENGTH = 12; - const BINARY_EXTENSION_CHUNK_TYPES = { - JSON: 0x4E4F534A, - BIN: 0x004E4942 - }; - - class GLTFBinaryExtension { - - constructor(data) { - - this.name = EXTENSIONS.KHR_BINARY_GLTF; - this.content = null; - this.body = null; - const headerView = new DataView(data, 0, BINARY_EXTENSION_HEADER_LENGTH); - this.header = { - magic: THREE.LoaderUtils.decodeText(new Uint8Array(data.slice(0, 4))), - version: headerView.getUint32(4, true), - length: headerView.getUint32(8, true) - }; - - if (this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC) { - - throw new Error('THREE.GLTFLoader: Unsupported glTF-Binary header.'); - - } else if (this.header.version < 2.0) { - - throw new Error('THREE.GLTFLoader: Legacy binary file detected.'); - - } - - const chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH; - const chunkView = new DataView(data, BINARY_EXTENSION_HEADER_LENGTH); - let chunkIndex = 0; - - while (chunkIndex < chunkContentsLength) { - - const chunkLength = chunkView.getUint32(chunkIndex, true); - chunkIndex += 4; - const chunkType = chunkView.getUint32(chunkIndex, true); - chunkIndex += 4; - - if (chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON) { - - const contentArray = new Uint8Array(data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength); - this.content = THREE.LoaderUtils.decodeText(contentArray); - - } else if (chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN) { - - const byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex; - this.body = data.slice(byteOffset, byteOffset + chunkLength); - - } // Clients must ignore chunks with unknown types. - - - chunkIndex += chunkLength; - - } - - if (this.content === null) { - - throw new Error('THREE.GLTFLoader: JSON content not found.'); - - } - - } - - } - /** - * DRACO THREE.Mesh Compression Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression - */ - - - class GLTFDracoMeshCompressionExtension { - - constructor(json, dracoLoader) { - - if (!dracoLoader) { - - throw new Error('THREE.GLTFLoader: No DRACOLoader instance provided.'); - - } - - this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION; - this.json = json; - this.dracoLoader = dracoLoader; - this.dracoLoader.preload(); - - } - - decodePrimitive(primitive, parser) { - - const json = this.json; - const dracoLoader = this.dracoLoader; - const bufferViewIndex = primitive.extensions[this.name].bufferView; - const gltfAttributeMap = primitive.extensions[this.name].attributes; - const threeAttributeMap = {}; - const attributeNormalizedMap = {}; - const attributeTypeMap = {}; - - for (const attributeName in gltfAttributeMap) { - - const threeAttributeName = ATTRIBUTES[attributeName] || attributeName.toLowerCase(); - threeAttributeMap[threeAttributeName] = gltfAttributeMap[attributeName]; - - } - - for (const attributeName in primitive.attributes) { - - const threeAttributeName = ATTRIBUTES[attributeName] || attributeName.toLowerCase(); - - if (gltfAttributeMap[attributeName] !== undefined) { - - const accessorDef = json.accessors[primitive.attributes[attributeName]]; - const componentType = WEBGL_COMPONENT_TYPES[accessorDef.componentType]; - attributeTypeMap[threeAttributeName] = componentType; - attributeNormalizedMap[threeAttributeName] = accessorDef.normalized === true; - - } - - } - - return parser.getDependency('bufferView', bufferViewIndex).then(function (bufferView) { - - return new Promise(function (resolve) { - - dracoLoader.decodeDracoFile(bufferView, function (geometry) { - - for (const attributeName in geometry.attributes) { - - const attribute = geometry.attributes[attributeName]; - const normalized = attributeNormalizedMap[attributeName]; - if (normalized !== undefined) attribute.normalized = normalized; - - } - - resolve(geometry); - - }, threeAttributeMap, attributeTypeMap); - - }); - - }); - - } - - } - /** - * THREE.Texture Transform Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform - */ - - - class GLTFTextureTransformExtension { - - constructor() { - - this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM; - - } - - extendTexture(texture, transform) { - - if (transform.texCoord !== undefined) { - - console.warn('THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.'); - - } - - if (transform.offset === undefined && transform.rotation === undefined && transform.scale === undefined) { - - // See https://github.com/mrdoob/three.js/issues/21819. - return texture; - - } - - texture = texture.clone(); - - if (transform.offset !== undefined) { - - texture.offset.fromArray(transform.offset); - - } - - if (transform.rotation !== undefined) { - - texture.rotation = transform.rotation; - - } - - if (transform.scale !== undefined) { - - texture.repeat.fromArray(transform.scale); - - } - - texture.needsUpdate = true; - return texture; - - } - - } - /** - * Specular-Glossiness Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness - */ - - /** - * A sub class of StandardMaterial with some of the functionality - * changed via the `onBeforeCompile` callback - * @pailhead - */ - - - class GLTFMeshStandardSGMaterial extends THREE.MeshStandardMaterial { - - constructor(params) { - - super(); - this.isGLTFSpecularGlossinessMaterial = true; //various chunks that need replacing - - const specularMapParsFragmentChunk = ['#ifdef USE_SPECULARMAP', ' uniform sampler2D specularMap;', '#endif'].join('\n'); - const glossinessMapParsFragmentChunk = ['#ifdef USE_GLOSSINESSMAP', ' uniform sampler2D glossinessMap;', '#endif'].join('\n'); - const specularMapFragmentChunk = ['vec3 specularFactor = specular;', '#ifdef USE_SPECULARMAP', ' vec4 texelSpecular = texture2D( specularMap, vUv );', ' texelSpecular = sRGBToLinear( texelSpecular );', ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture', ' specularFactor *= texelSpecular.rgb;', '#endif'].join('\n'); - const glossinessMapFragmentChunk = ['float glossinessFactor = glossiness;', '#ifdef USE_GLOSSINESSMAP', ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );', ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture', ' glossinessFactor *= texelGlossiness.a;', '#endif'].join('\n'); - const lightPhysicalFragmentChunk = ['PhysicalMaterial material;', 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );', 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );', 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );', 'material.roughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.', 'material.roughness += geometryRoughness;', 'material.roughness = min( material.roughness, 1.0 );', 'material.specularColor = specularFactor;'].join('\n'); - const uniforms = { - specular: { - value: new THREE.Color().setHex(0xffffff) - }, - glossiness: { - value: 1 - }, - specularMap: { - value: null - }, - glossinessMap: { - value: null - } - }; - this._extraUniforms = uniforms; - - this.onBeforeCompile = function (shader) { - - for (const uniformName in uniforms) { - - shader.uniforms[uniformName] = uniforms[uniformName]; - - } - - shader.fragmentShader = shader.fragmentShader.replace('uniform float roughness;', 'uniform vec3 specular;').replace('uniform float metalness;', 'uniform float glossiness;').replace('#include ', specularMapParsFragmentChunk).replace('#include ', glossinessMapParsFragmentChunk).replace('#include ', specularMapFragmentChunk).replace('#include ', glossinessMapFragmentChunk).replace('#include ', lightPhysicalFragmentChunk); - - }; - - Object.defineProperties(this, { - specular: { - get: function () { - - return uniforms.specular.value; - - }, - set: function (v) { - - uniforms.specular.value = v; - - } - }, - specularMap: { - get: function () { - - return uniforms.specularMap.value; - - }, - set: function (v) { - - uniforms.specularMap.value = v; - - if (v) { - - this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps - - } else { - - delete this.defines.USE_SPECULARMAP; - - } - - } - }, - glossiness: { - get: function () { - - return uniforms.glossiness.value; - - }, - set: function (v) { - - uniforms.glossiness.value = v; - - } - }, - glossinessMap: { - get: function () { - - return uniforms.glossinessMap.value; - - }, - set: function (v) { - - uniforms.glossinessMap.value = v; - - if (v) { - - this.defines.USE_GLOSSINESSMAP = ''; - this.defines.USE_UV = ''; - - } else { - - delete this.defines.USE_GLOSSINESSMAP; - delete this.defines.USE_UV; - - } - - } - } - }); - delete this.metalness; - delete this.roughness; - delete this.metalnessMap; - delete this.roughnessMap; - this.setValues(params); - - } - - copy(source) { - - super.copy(source); - this.specularMap = source.specularMap; - this.specular.copy(source.specular); - this.glossinessMap = source.glossinessMap; - this.glossiness = source.glossiness; - delete this.metalness; - delete this.roughness; - delete this.metalnessMap; - delete this.roughnessMap; - return this; - - } - - } - - class GLTFMaterialsPbrSpecularGlossinessExtension { - - constructor() { - - this.name = EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS; - this.specularGlossinessParams = ['color', 'map', 'lightMap', 'lightMapIntensity', 'aoMap', 'aoMapIntensity', 'emissive', 'emissiveIntensity', 'emissiveMap', 'bumpMap', 'bumpScale', 'normalMap', 'normalMapType', 'displacementMap', 'displacementScale', 'displacementBias', 'specularMap', 'specular', 'glossinessMap', 'glossiness', 'alphaMap', 'envMap', 'envMapIntensity', 'refractionRatio']; - - } - - getMaterialType() { - - return GLTFMeshStandardSGMaterial; - - } - - extendParams(materialParams, materialDef, parser) { - - const pbrSpecularGlossiness = materialDef.extensions[this.name]; - materialParams.color = new THREE.Color(1.0, 1.0, 1.0); - materialParams.opacity = 1.0; - const pending = []; - - if (Array.isArray(pbrSpecularGlossiness.diffuseFactor)) { - - const array = pbrSpecularGlossiness.diffuseFactor; - materialParams.color.fromArray(array); - materialParams.opacity = array[3]; - - } - - if (pbrSpecularGlossiness.diffuseTexture !== undefined) { - - pending.push(parser.assignTexture(materialParams, 'map', pbrSpecularGlossiness.diffuseTexture)); - - } - - materialParams.emissive = new THREE.Color(0.0, 0.0, 0.0); - materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0; - materialParams.specular = new THREE.Color(1.0, 1.0, 1.0); - - if (Array.isArray(pbrSpecularGlossiness.specularFactor)) { - - materialParams.specular.fromArray(pbrSpecularGlossiness.specularFactor); - - } - - if (pbrSpecularGlossiness.specularGlossinessTexture !== undefined) { - - const specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture; - pending.push(parser.assignTexture(materialParams, 'glossinessMap', specGlossMapDef)); - pending.push(parser.assignTexture(materialParams, 'specularMap', specGlossMapDef)); - - } - - return Promise.all(pending); - - } - - createMaterial(materialParams) { - - const material = new GLTFMeshStandardSGMaterial(materialParams); - material.fog = true; - material.color = materialParams.color; - material.map = materialParams.map === undefined ? null : materialParams.map; - material.lightMap = null; - material.lightMapIntensity = 1.0; - material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap; - material.aoMapIntensity = 1.0; - material.emissive = materialParams.emissive; - material.emissiveIntensity = 1.0; - material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap; - material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap; - material.bumpScale = 1; - material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap; - material.normalMapType = THREE.TangentSpaceNormalMap; - if (materialParams.normalScale) material.normalScale = materialParams.normalScale; - material.displacementMap = null; - material.displacementScale = 1; - material.displacementBias = 0; - material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap; - material.specular = materialParams.specular; - material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap; - material.glossiness = materialParams.glossiness; - material.alphaMap = null; - material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap; - material.envMapIntensity = 1.0; - material.refractionRatio = 0.98; - return material; - - } - - } - /** - * THREE.Mesh Quantization Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization - */ - - - class GLTFMeshQuantizationExtension { - - constructor() { - - this.name = EXTENSIONS.KHR_MESH_QUANTIZATION; - - } - - } - /*********************************/ - - /********** INTERPOLATION ********/ - - /*********************************/ - // Spline Interpolation - // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation - - - class GLTFCubicSplineInterpolant extends THREE.Interpolant { - - constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { - - super(parameterPositions, sampleValues, sampleSize, resultBuffer); - - } - - copySampleValue_(index) { - - // Copies a sample value to the result buffer. See description of glTF - // CUBICSPLINE values layout in interpolate_() function below. - const result = this.resultBuffer, - values = this.sampleValues, - valueSize = this.valueSize, - offset = index * valueSize * 3 + valueSize; - - for (let i = 0; i !== valueSize; i++) { - - result[i] = values[offset + i]; - - } - - return result; - - } - - } - - GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_; - GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_; - - GLTFCubicSplineInterpolant.prototype.interpolate_ = function (i1, t0, t, t1) { - - const result = this.resultBuffer; - const values = this.sampleValues; - const stride = this.valueSize; - const stride2 = stride * 2; - const stride3 = stride * 3; - const td = t1 - t0; - const p = (t - t0) / td; - const pp = p * p; - const ppp = pp * p; - const offset1 = i1 * stride3; - const offset0 = offset1 - stride3; - const s2 = - 2 * ppp + 3 * pp; - const s3 = ppp - pp; - const s0 = 1 - s2; - const s1 = s3 - pp + p; // Layout of keyframe output values for CUBICSPLINE animations: - // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ] - - for (let i = 0; i !== stride; i++) { - - const p0 = values[offset0 + i + stride]; // splineVertex_k - - const m0 = values[offset0 + i + stride2] * td; // outTangent_k * (t_k+1 - t_k) - - const p1 = values[offset1 + i + stride]; // splineVertex_k+1 - - const m1 = values[offset1 + i] * td; // inTangent_k+1 * (t_k+1 - t_k) - - result[i] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1; - - } - - return result; - - }; - - const _q = new THREE.Quaternion(); - - class GLTFCubicSplineQuaternionInterpolant extends GLTFCubicSplineInterpolant { - - interpolate_(i1, t0, t, t1) { - - const result = super.interpolate_(i1, t0, t, t1); - - _q.fromArray(result).normalize().toArray(result); - - return result; - - } - - } - /*********************************/ - - /********** INTERNALS ************/ - - /*********************************/ - - /* CONSTANTS */ - - - const WEBGL_CONSTANTS = { - FLOAT: 5126, - //FLOAT_MAT2: 35674, - FLOAT_MAT3: 35675, - FLOAT_MAT4: 35676, - FLOAT_VEC2: 35664, - FLOAT_VEC3: 35665, - FLOAT_VEC4: 35666, - LINEAR: 9729, - REPEAT: 10497, - SAMPLER_2D: 35678, - POINTS: 0, - LINES: 1, - LINE_LOOP: 2, - LINE_STRIP: 3, - TRIANGLES: 4, - TRIANGLE_STRIP: 5, - TRIANGLE_FAN: 6, - UNSIGNED_BYTE: 5121, - UNSIGNED_SHORT: 5123 - }; - const WEBGL_COMPONENT_TYPES = { - 5120: Int8Array, - 5121: Uint8Array, - 5122: Int16Array, - 5123: Uint16Array, - 5125: Uint32Array, - 5126: Float32Array - }; - const WEBGL_FILTERS = { - 9728: THREE.NearestFilter, - 9729: THREE.LinearFilter, - 9984: THREE.NearestMipmapNearestFilter, - 9985: THREE.LinearMipmapNearestFilter, - 9986: THREE.NearestMipmapLinearFilter, - 9987: THREE.LinearMipmapLinearFilter - }; - const WEBGL_WRAPPINGS = { - 33071: THREE.ClampToEdgeWrapping, - 33648: THREE.MirroredRepeatWrapping, - 10497: THREE.RepeatWrapping - }; - const WEBGL_TYPE_SIZES = { - 'SCALAR': 1, - 'VEC2': 2, - 'VEC3': 3, - 'VEC4': 4, - 'MAT2': 4, - 'MAT3': 9, - 'MAT4': 16 - }; - const ATTRIBUTES = { - POSITION: 'position', - NORMAL: 'normal', - TANGENT: 'tangent', - TEXCOORD_0: 'uv', - TEXCOORD_1: 'uv2', - COLOR_0: 'color', - WEIGHTS_0: 'skinWeight', - JOINTS_0: 'skinIndex' - }; - const PATH_PROPERTIES = { - scale: 'scale', - translation: 'position', - rotation: 'quaternion', - weights: 'morphTargetInfluences' - }; - const INTERPOLATION = { - CUBICSPLINE: undefined, - // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each - // keyframe track will be initialized with a default interpolation type, then modified. - LINEAR: THREE.InterpolateLinear, - STEP: THREE.InterpolateDiscrete - }; - const ALPHA_MODES = { - OPAQUE: 'OPAQUE', - MASK: 'MASK', - BLEND: 'BLEND' - }; - /* UTILITY FUNCTIONS */ - - function resolveURL(url, path) { - - // Invalid URL - if (typeof url !== 'string' || url === '') return ''; // Host Relative URL - - if (/^https?:\/\//i.test(path) && /^\//.test(url)) { - - path = path.replace(/(^https?:\/\/[^\/]+).*/i, '$1'); - - } // Absolute URL http://,https://,// - - - if (/^(https?:)?\/\//i.test(url)) return url; // Data URI - - if (/^data:.*,.*$/i.test(url)) return url; // Blob URL - - if (/^blob:.*$/i.test(url)) return url; // Relative URL - - return path + url; - - } - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material - */ - - - function createDefaultMaterial(cache) { - - if (cache['DefaultMaterial'] === undefined) { - - cache['DefaultMaterial'] = new THREE.MeshStandardMaterial({ - color: 0xFFFFFF, - emissive: 0x000000, - metalness: 1, - roughness: 1, - transparent: false, - depthTest: true, - side: THREE.FrontSide - }); - - } - - return cache['DefaultMaterial']; - - } - - function addUnknownExtensionsToUserData(knownExtensions, object, objectDef) { - - // Add unknown glTF extensions to an object's userData. - for (const name in objectDef.extensions) { - - if (knownExtensions[name] === undefined) { - - object.userData.gltfExtensions = object.userData.gltfExtensions || {}; - object.userData.gltfExtensions[name] = objectDef.extensions[name]; - - } - - } - - } - /** - * @param {Object3D|Material|BufferGeometry} object - * @param {GLTF.definition} gltfDef - */ - - - function assignExtrasToUserData(object, gltfDef) { - - if (gltfDef.extras !== undefined) { - - if (typeof gltfDef.extras === 'object') { - - Object.assign(object.userData, gltfDef.extras); - - } else { - - console.warn('THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras); - - } - - } - - } - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets - * - * @param {BufferGeometry} geometry - * @param {Array} targets - * @param {GLTFParser} parser - * @return {Promise} - */ - - - function addMorphTargets(geometry, targets, parser) { - - let hasMorphPosition = false; - let hasMorphNormal = false; - - for (let i = 0, il = targets.length; i < il; i++) { - - const target = targets[i]; - if (target.POSITION !== undefined) hasMorphPosition = true; - if (target.NORMAL !== undefined) hasMorphNormal = true; - if (hasMorphPosition && hasMorphNormal) break; - - } - - if (!hasMorphPosition && !hasMorphNormal) return Promise.resolve(geometry); - const pendingPositionAccessors = []; - const pendingNormalAccessors = []; - - for (let i = 0, il = targets.length; i < il; i++) { - - const target = targets[i]; - - if (hasMorphPosition) { - - const pendingAccessor = target.POSITION !== undefined ? parser.getDependency('accessor', target.POSITION) : geometry.attributes.position; - pendingPositionAccessors.push(pendingAccessor); - - } - - if (hasMorphNormal) { - - const pendingAccessor = target.NORMAL !== undefined ? parser.getDependency('accessor', target.NORMAL) : geometry.attributes.normal; - pendingNormalAccessors.push(pendingAccessor); - - } - - } - - return Promise.all([Promise.all(pendingPositionAccessors), Promise.all(pendingNormalAccessors)]).then(function (accessors) { - - const morphPositions = accessors[0]; - const morphNormals = accessors[1]; - if (hasMorphPosition) geometry.morphAttributes.position = morphPositions; - if (hasMorphNormal) geometry.morphAttributes.normal = morphNormals; - geometry.morphTargetsRelative = true; - return geometry; - - }); - - } - /** - * @param {Mesh} mesh - * @param {GLTF.Mesh} meshDef - */ - - - function updateMorphTargets(mesh, meshDef) { - - mesh.updateMorphTargets(); - - if (meshDef.weights !== undefined) { - - for (let i = 0, il = meshDef.weights.length; i < il; i++) { - - mesh.morphTargetInfluences[i] = meshDef.weights[i]; - - } - - } // .extras has user-defined data, so check that .extras.targetNames is an array. - - - if (meshDef.extras && Array.isArray(meshDef.extras.targetNames)) { - - const targetNames = meshDef.extras.targetNames; - - if (mesh.morphTargetInfluences.length === targetNames.length) { - - mesh.morphTargetDictionary = {}; - - for (let i = 0, il = targetNames.length; i < il; i++) { - - mesh.morphTargetDictionary[targetNames[i]] = i; - - } - - } else { - - console.warn('THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.'); - - } - - } - - } - - function createPrimitiveKey(primitiveDef) { - - const dracoExtension = primitiveDef.extensions && primitiveDef.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION]; - let geometryKey; - - if (dracoExtension) { - - geometryKey = 'draco:' + dracoExtension.bufferView + ':' + dracoExtension.indices + ':' + createAttributesKey(dracoExtension.attributes); - - } else { - - geometryKey = primitiveDef.indices + ':' + createAttributesKey(primitiveDef.attributes) + ':' + primitiveDef.mode; - - } - - return geometryKey; - - } - - function createAttributesKey(attributes) { - - let attributesKey = ''; - const keys = Object.keys(attributes).sort(); - - for (let i = 0, il = keys.length; i < il; i++) { - - attributesKey += keys[i] + ':' + attributes[keys[i]] + ';'; - - } - - return attributesKey; - - } - - function getNormalizedComponentScale(constructor) { - - // Reference: - // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization#encoding-quantized-data - switch (constructor) { - - case Int8Array: - return 1 / 127; - - case Uint8Array: - return 1 / 255; - - case Int16Array: - return 1 / 32767; - - case Uint16Array: - return 1 / 65535; - - default: - throw new Error('THREE.GLTFLoader: Unsupported normalized accessor component type.'); - - } - - } - /* GLTF PARSER */ - - - class GLTFParser { - - constructor(json = {}, options = {}) { - - this.json = json; - this.extensions = {}; - this.plugins = {}; - this.options = options; // loader object cache - - this.cache = new GLTFRegistry(); // associations between Three.js objects and glTF elements - - this.associations = new Map(); // THREE.BufferGeometry caching - - this.primitiveCache = {}; // THREE.Object3D instance caches - - this.meshCache = { - refs: {}, - uses: {} - }; - this.cameraCache = { - refs: {}, - uses: {} - }; - this.lightCache = { - refs: {}, - uses: {} - }; - this.textureCache = {}; // Track node names, to ensure no duplicates - - this.nodeNamesUsed = {}; // Use an THREE.ImageBitmapLoader if imageBitmaps are supported. Moves much of the - // expensive work of uploading a texture to the GPU off the main thread. - - if (typeof createImageBitmap !== 'undefined' && /Firefox/.test(navigator.userAgent) === false) { - - this.textureLoader = new THREE.ImageBitmapLoader(this.options.manager); - - } else { - - this.textureLoader = new THREE.TextureLoader(this.options.manager); - - } - - this.textureLoader.setCrossOrigin(this.options.crossOrigin); - this.textureLoader.setRequestHeader(this.options.requestHeader); - this.fileLoader = new THREE.FileLoader(this.options.manager); - this.fileLoader.setResponseType('arraybuffer'); - - if (this.options.crossOrigin === 'use-credentials') { - - this.fileLoader.setWithCredentials(true); - - } - - } - - setExtensions(extensions) { - - this.extensions = extensions; - - } - - setPlugins(plugins) { - - this.plugins = plugins; - - } - - parse(onLoad, onError) { - - const parser = this; - const json = this.json; - const extensions = this.extensions; // Clear the loader cache - - this.cache.removeAll(); // Mark the special nodes/meshes in json for efficient parse - - this._invokeAll(function (ext) { - - return ext._markDefs && ext._markDefs(); - - }); - - Promise.all(this._invokeAll(function (ext) { - - return ext.beforeRoot && ext.beforeRoot(); - - })).then(function () { - - return Promise.all([parser.getDependencies('scene'), parser.getDependencies('animation'), parser.getDependencies('camera')]); - - }).then(function (dependencies) { - - const result = { - scene: dependencies[0][json.scene || 0], - scenes: dependencies[0], - animations: dependencies[1], - cameras: dependencies[2], - asset: json.asset, - parser: parser, - userData: {} - }; - addUnknownExtensionsToUserData(extensions, result, json); - assignExtrasToUserData(result, json); - Promise.all(parser._invokeAll(function (ext) { - - return ext.afterRoot && ext.afterRoot(result); - - })).then(function () { - - onLoad(result); - - }); - - }).catch(onError); - - } - /** - * Marks the special nodes/meshes in json for efficient parse. - */ - - - _markDefs() { - - const nodeDefs = this.json.nodes || []; - const skinDefs = this.json.skins || []; - const meshDefs = this.json.meshes || []; // Nothing in the node definition indicates whether it is a THREE.Bone or an - // THREE.Object3D. Use the skins' joint references to mark bones. - - for (let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex++) { - - const joints = skinDefs[skinIndex].joints; - - for (let i = 0, il = joints.length; i < il; i++) { - - nodeDefs[joints[i]].isBone = true; - - } - - } // Iterate over all nodes, marking references to shared resources, - // as well as skeleton joints. - - - for (let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex++) { - - const nodeDef = nodeDefs[nodeIndex]; - - if (nodeDef.mesh !== undefined) { - - this._addNodeRef(this.meshCache, nodeDef.mesh); // Nothing in the mesh definition indicates whether it is - // a THREE.SkinnedMesh or THREE.Mesh. Use the node's mesh reference - // to mark THREE.SkinnedMesh if node has skin. - - - if (nodeDef.skin !== undefined) { - - meshDefs[nodeDef.mesh].isSkinnedMesh = true; - - } - - } - - if (nodeDef.camera !== undefined) { - - this._addNodeRef(this.cameraCache, nodeDef.camera); - - } - - } - - } - /** - * Counts references to shared node / THREE.Object3D resources. These resources - * can be reused, or "instantiated", at multiple nodes in the scene - * hierarchy. THREE.Mesh, Camera, and Light instances are instantiated and must - * be marked. Non-scenegraph resources (like Materials, Geometries, and - * Textures) can be reused directly and are not marked here. - * - * Example: CesiumMilkTruck sample model reuses "Wheel" meshes. - */ - - - _addNodeRef(cache, index) { - - if (index === undefined) return; - - if (cache.refs[index] === undefined) { - - cache.refs[index] = cache.uses[index] = 0; - - } - - cache.refs[index]++; - - } - /** Returns a reference to a shared resource, cloning it if necessary. */ - - - _getNodeRef(cache, index, object) { - - if (cache.refs[index] <= 1) return object; - const ref = object.clone(); - ref.name += '_instance_' + cache.uses[index]++; - return ref; - - } - - _invokeOne(func) { - - const extensions = Object.values(this.plugins); - extensions.push(this); - - for (let i = 0; i < extensions.length; i++) { - - const result = func(extensions[i]); - if (result) return result; - - } - - return null; - - } - - _invokeAll(func) { - - const extensions = Object.values(this.plugins); - extensions.unshift(this); - const pending = []; - - for (let i = 0; i < extensions.length; i++) { - - const result = func(extensions[i]); - if (result) pending.push(result); - - } - - return pending; - - } - /** - * Requests the specified dependency asynchronously, with caching. - * @param {string} type - * @param {number} index - * @return {Promise} - */ - - - getDependency(type, index) { - - const cacheKey = type + ':' + index; - let dependency = this.cache.get(cacheKey); - - if (!dependency) { - - switch (type) { - - case 'scene': - dependency = this.loadScene(index); - break; - - case 'node': - dependency = this.loadNode(index); - break; - - case 'mesh': - dependency = this._invokeOne(function (ext) { - - return ext.loadMesh && ext.loadMesh(index); - - }); - break; - - case 'accessor': - dependency = this.loadAccessor(index); - break; - - case 'bufferView': - dependency = this._invokeOne(function (ext) { - - return ext.loadBufferView && ext.loadBufferView(index); - - }); - break; - - case 'buffer': - dependency = this.loadBuffer(index); - break; - - case 'material': - dependency = this._invokeOne(function (ext) { - - return ext.loadMaterial && ext.loadMaterial(index); - - }); - break; - - case 'texture': - dependency = this._invokeOne(function (ext) { - - return ext.loadTexture && ext.loadTexture(index); - - }); - break; - - case 'skin': - dependency = this.loadSkin(index); - break; - - case 'animation': - dependency = this.loadAnimation(index); - break; - - case 'camera': - dependency = this.loadCamera(index); - break; - - default: - throw new Error('Unknown type: ' + type); - - } - - this.cache.add(cacheKey, dependency); - - } - - return dependency; - - } - /** - * Requests all dependencies of the specified type asynchronously, with caching. - * @param {string} type - * @return {Promise>} - */ - - - getDependencies(type) { - - let dependencies = this.cache.get(type); - - if (!dependencies) { - - const parser = this; - const defs = this.json[type + (type === 'mesh' ? 'es' : 's')] || []; - dependencies = Promise.all(defs.map(function (def, index) { - - return parser.getDependency(type, index); - - })); - this.cache.add(type, dependencies); - - } - - return dependencies; - - } - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views - * @param {number} bufferIndex - * @return {Promise} - */ - - - loadBuffer(bufferIndex) { - - const bufferDef = this.json.buffers[bufferIndex]; - const loader = this.fileLoader; - - if (bufferDef.type && bufferDef.type !== 'arraybuffer') { - - throw new Error('THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.'); - - } // If present, GLB container is required to be the first buffer. - - - if (bufferDef.uri === undefined && bufferIndex === 0) { - - return Promise.resolve(this.extensions[EXTENSIONS.KHR_BINARY_GLTF].body); - - } - - const options = this.options; - return new Promise(function (resolve, reject) { - - loader.load(resolveURL(bufferDef.uri, options.path), resolve, undefined, function () { - - reject(new Error('THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".')); - - }); - - }); - - } - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views - * @param {number} bufferViewIndex - * @return {Promise} - */ - - - loadBufferView(bufferViewIndex) { - - const bufferViewDef = this.json.bufferViews[bufferViewIndex]; - return this.getDependency('buffer', bufferViewDef.buffer).then(function (buffer) { - - const byteLength = bufferViewDef.byteLength || 0; - const byteOffset = bufferViewDef.byteOffset || 0; - return buffer.slice(byteOffset, byteOffset + byteLength); - - }); - - } - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors - * @param {number} accessorIndex - * @return {Promise} - */ - - - loadAccessor(accessorIndex) { - - const parser = this; - const json = this.json; - const accessorDef = this.json.accessors[accessorIndex]; - - if (accessorDef.bufferView === undefined && accessorDef.sparse === undefined) { - - // Ignore empty accessors, which may be used to declare runtime - // information about attributes coming from another source (e.g. Draco - // compression extension). - return Promise.resolve(null); - - } - - const pendingBufferViews = []; - - if (accessorDef.bufferView !== undefined) { - - pendingBufferViews.push(this.getDependency('bufferView', accessorDef.bufferView)); - - } else { - - pendingBufferViews.push(null); - - } - - if (accessorDef.sparse !== undefined) { - - pendingBufferViews.push(this.getDependency('bufferView', accessorDef.sparse.indices.bufferView)); - pendingBufferViews.push(this.getDependency('bufferView', accessorDef.sparse.values.bufferView)); - - } - - return Promise.all(pendingBufferViews).then(function (bufferViews) { - - const bufferView = bufferViews[0]; - const itemSize = WEBGL_TYPE_SIZES[accessorDef.type]; - const TypedArray = WEBGL_COMPONENT_TYPES[accessorDef.componentType]; // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12. - - const elementBytes = TypedArray.BYTES_PER_ELEMENT; - const itemBytes = elementBytes * itemSize; - const byteOffset = accessorDef.byteOffset || 0; - const byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[accessorDef.bufferView].byteStride : undefined; - const normalized = accessorDef.normalized === true; - let array, bufferAttribute; // The buffer is not interleaved if the stride is the item size in bytes. - - if (byteStride && byteStride !== itemBytes) { - - // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own THREE.InterleavedBuffer - // This makes sure that IBA.count reflects accessor.count properly - const ibSlice = Math.floor(byteOffset / byteStride); - const ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count; - let ib = parser.cache.get(ibCacheKey); - - if (!ib) { - - array = new TypedArray(bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes); // Integer parameters to IB/IBA are in array elements, not bytes. - - ib = new THREE.InterleavedBuffer(array, byteStride / elementBytes); - parser.cache.add(ibCacheKey, ib); - - } - - bufferAttribute = new THREE.InterleavedBufferAttribute(ib, itemSize, byteOffset % byteStride / elementBytes, normalized); - - } else { - - if (bufferView === null) { - - array = new TypedArray(accessorDef.count * itemSize); - - } else { - - array = new TypedArray(bufferView, byteOffset, accessorDef.count * itemSize); - - } - - bufferAttribute = new THREE.BufferAttribute(array, itemSize, normalized); - - } // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors - - - if (accessorDef.sparse !== undefined) { - - const itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR; - const TypedArrayIndices = WEBGL_COMPONENT_TYPES[accessorDef.sparse.indices.componentType]; - const byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0; - const byteOffsetValues = accessorDef.sparse.values.byteOffset || 0; - const sparseIndices = new TypedArrayIndices(bufferViews[1], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices); - const sparseValues = new TypedArray(bufferViews[2], byteOffsetValues, accessorDef.sparse.count * itemSize); - - if (bufferView !== null) { - - // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes. - bufferAttribute = new THREE.BufferAttribute(bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized); - - } - - for (let i = 0, il = sparseIndices.length; i < il; i++) { - - const index = sparseIndices[i]; - bufferAttribute.setX(index, sparseValues[i * itemSize]); - if (itemSize >= 2) bufferAttribute.setY(index, sparseValues[i * itemSize + 1]); - if (itemSize >= 3) bufferAttribute.setZ(index, sparseValues[i * itemSize + 2]); - if (itemSize >= 4) bufferAttribute.setW(index, sparseValues[i * itemSize + 3]); - if (itemSize >= 5) throw new Error('THREE.GLTFLoader: Unsupported itemSize in sparse THREE.BufferAttribute.'); - - } - - } - - return bufferAttribute; - - }); - - } - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures - * @param {number} textureIndex - * @return {Promise} - */ - - - loadTexture(textureIndex) { - - const json = this.json; - const options = this.options; - const textureDef = json.textures[textureIndex]; - const source = json.images[textureDef.source]; - let loader = this.textureLoader; - - if (source.uri) { - - const handler = options.manager.getHandler(source.uri); - if (handler !== null) loader = handler; - - } - - return this.loadTextureImage(textureIndex, source, loader); - - } - - loadTextureImage(textureIndex, source, loader) { - - const parser = this; - const json = this.json; - const options = this.options; - const textureDef = json.textures[textureIndex]; - const cacheKey = (source.uri || source.bufferView) + ':' + textureDef.sampler; - - if (this.textureCache[cacheKey]) { - - // See https://github.com/mrdoob/three.js/issues/21559. - return this.textureCache[cacheKey]; - - } - - const URL = self.URL || self.webkitURL; - let sourceURI = source.uri || ''; - let isObjectURL = false; - let hasAlpha = true; - const isJPEG = sourceURI.search(/\.jpe?g($|\?)/i) > 0 || sourceURI.search(/^data\:image\/jpeg/) === 0; - if (source.mimeType === 'image/jpeg' || isJPEG) hasAlpha = false; - - if (source.bufferView !== undefined) { - - // Load binary image data from bufferView, if provided. - sourceURI = parser.getDependency('bufferView', source.bufferView).then(function (bufferView) { - - if (source.mimeType === 'image/png') { - - // Inspect the PNG 'IHDR' chunk to determine whether the image could have an - // alpha channel. This check is conservative � the image could have an alpha - // channel with all values == 1, and the indexed type (colorType == 3) only - // sometimes contains alpha. - // - // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header - const colorType = new DataView(bufferView, 25, 1).getUint8(0, false); - hasAlpha = colorType === 6 || colorType === 4 || colorType === 3; - - } - - isObjectURL = true; - const blob = new Blob([bufferView], { - type: source.mimeType - }); - sourceURI = URL.createObjectURL(blob); - return sourceURI; - - }); - - } else if (source.uri === undefined) { - - throw new Error('THREE.GLTFLoader: Image ' + textureIndex + ' is missing URI and bufferView'); - - } - - const promise = Promise.resolve(sourceURI).then(function (sourceURI) { - - return new Promise(function (resolve, reject) { - - let onLoad = resolve; - - if (loader.isImageBitmapLoader === true) { - - onLoad = function (imageBitmap) { - - const texture = new THREE.Texture(imageBitmap); - texture.needsUpdate = true; - resolve(texture); - - }; - - } - - loader.load(resolveURL(sourceURI, options.path), onLoad, undefined, reject); - - }); - - }).then(function (texture) { - - // Clean up resources and configure THREE.Texture. - if (isObjectURL === true) { - - URL.revokeObjectURL(sourceURI); - - } - - texture.flipY = false; - if (textureDef.name) texture.name = textureDef.name; // When there is definitely no alpha channel in the texture, set THREE.RGBFormat to save space. - - if (!hasAlpha) texture.format = THREE.RGBFormat; - const samplers = json.samplers || {}; - const sampler = samplers[textureDef.sampler] || {}; - texture.magFilter = WEBGL_FILTERS[sampler.magFilter] || THREE.LinearFilter; - texture.minFilter = WEBGL_FILTERS[sampler.minFilter] || THREE.LinearMipmapLinearFilter; - texture.wrapS = WEBGL_WRAPPINGS[sampler.wrapS] || THREE.RepeatWrapping; - texture.wrapT = WEBGL_WRAPPINGS[sampler.wrapT] || THREE.RepeatWrapping; - parser.associations.set(texture, { - type: 'textures', - index: textureIndex - }); - return texture; - - }).catch(function () { - - console.error('THREE.GLTFLoader: Couldn\'t load texture', sourceURI); - return null; - - }); - this.textureCache[cacheKey] = promise; - return promise; - - } - /** - * Asynchronously assigns a texture to the given material parameters. - * @param {Object} materialParams - * @param {string} mapName - * @param {Object} mapDef - * @return {Promise} - */ - - - assignTexture(materialParams, mapName, mapDef) { - - const parser = this; - return this.getDependency('texture', mapDef.index).then(function (texture) { - - // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured - // However, we will copy UV set 0 to UV set 1 on demand for aoMap - if (mapDef.texCoord !== undefined && mapDef.texCoord != 0 && !(mapName === 'aoMap' && mapDef.texCoord == 1)) { - - console.warn('THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.'); - - } - - if (parser.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM]) { - - const transform = mapDef.extensions !== undefined ? mapDef.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM] : undefined; - - if (transform) { - - const gltfReference = parser.associations.get(texture); - texture = parser.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM].extendTexture(texture, transform); - parser.associations.set(texture, gltfReference); - - } - - } - - materialParams[mapName] = texture; - return texture; - - }); - - } - /** - * Assigns final material to a THREE.Mesh, THREE.Line, or THREE.Points instance. The instance - * already has a material (generated from the glTF material options alone) - * but reuse of the same glTF material may require multiple threejs materials - * to accommodate different primitive types, defines, etc. New materials will - * be created if necessary, and reused from a cache. - * @param {Object3D} mesh THREE.Mesh, THREE.Line, or THREE.Points instance. - */ - - - assignFinalMaterial(mesh) { - - const geometry = mesh.geometry; - let material = mesh.material; - const useVertexTangents = geometry.attributes.tangent !== undefined; - const useVertexColors = geometry.attributes.color !== undefined; - const useFlatShading = geometry.attributes.normal === undefined; - - if (mesh.isPoints) { - - const cacheKey = 'PointsMaterial:' + material.uuid; - let pointsMaterial = this.cache.get(cacheKey); - - if (!pointsMaterial) { - - pointsMaterial = new THREE.PointsMaterial(); - THREE.Material.prototype.copy.call(pointsMaterial, material); - pointsMaterial.color.copy(material.color); - pointsMaterial.map = material.map; - pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px - - this.cache.add(cacheKey, pointsMaterial); - - } - - material = pointsMaterial; - - } else if (mesh.isLine) { - - const cacheKey = 'LineBasicMaterial:' + material.uuid; - let lineMaterial = this.cache.get(cacheKey); - - if (!lineMaterial) { - - lineMaterial = new THREE.LineBasicMaterial(); - THREE.Material.prototype.copy.call(lineMaterial, material); - lineMaterial.color.copy(material.color); - this.cache.add(cacheKey, lineMaterial); - - } - - material = lineMaterial; - - } // Clone the material if it will be modified - - - if (useVertexTangents || useVertexColors || useFlatShading) { - - let cacheKey = 'ClonedMaterial:' + material.uuid + ':'; - if (material.isGLTFSpecularGlossinessMaterial) cacheKey += 'specular-glossiness:'; - if (useVertexTangents) cacheKey += 'vertex-tangents:'; - if (useVertexColors) cacheKey += 'vertex-colors:'; - if (useFlatShading) cacheKey += 'flat-shading:'; - let cachedMaterial = this.cache.get(cacheKey); - - if (!cachedMaterial) { - - cachedMaterial = material.clone(); - if (useVertexColors) cachedMaterial.vertexColors = true; - if (useFlatShading) cachedMaterial.flatShading = true; - - if (useVertexTangents) { - - // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995 - if (cachedMaterial.normalScale) cachedMaterial.normalScale.y *= - 1; - if (cachedMaterial.clearcoatNormalScale) cachedMaterial.clearcoatNormalScale.y *= - 1; - - } - - this.cache.add(cacheKey, cachedMaterial); - this.associations.set(cachedMaterial, this.associations.get(material)); - - } - - material = cachedMaterial; - - } // workarounds for mesh and geometry - - - if (material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined) { - - geometry.setAttribute('uv2', geometry.attributes.uv); - - } - - mesh.material = material; - - } - - getMaterialType() { - - return THREE.MeshStandardMaterial; - - } - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials - * @param {number} materialIndex - * @return {Promise} - */ - - - loadMaterial(materialIndex) { - - const parser = this; - const json = this.json; - const extensions = this.extensions; - const materialDef = json.materials[materialIndex]; - let materialType; - const materialParams = {}; - const materialExtensions = materialDef.extensions || {}; - const pending = []; - - if (materialExtensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS]) { - - const sgExtension = extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS]; - materialType = sgExtension.getMaterialType(); - pending.push(sgExtension.extendParams(materialParams, materialDef, parser)); - - } else if (materialExtensions[EXTENSIONS.KHR_MATERIALS_UNLIT]) { - - const kmuExtension = extensions[EXTENSIONS.KHR_MATERIALS_UNLIT]; - materialType = kmuExtension.getMaterialType(); - pending.push(kmuExtension.extendParams(materialParams, materialDef, parser)); - - } else { - - // Specification: - // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material - const metallicRoughness = materialDef.pbrMetallicRoughness || {}; - materialParams.color = new THREE.Color(1.0, 1.0, 1.0); - materialParams.opacity = 1.0; - - if (Array.isArray(metallicRoughness.baseColorFactor)) { - - const array = metallicRoughness.baseColorFactor; - materialParams.color.fromArray(array); - materialParams.opacity = array[3]; - - } - - if (metallicRoughness.baseColorTexture !== undefined) { - - pending.push(parser.assignTexture(materialParams, 'map', metallicRoughness.baseColorTexture)); - - } - - materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0; - materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0; - - if (metallicRoughness.metallicRoughnessTexture !== undefined) { - - pending.push(parser.assignTexture(materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture)); - pending.push(parser.assignTexture(materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture)); - - } - - materialType = this._invokeOne(function (ext) { - - return ext.getMaterialType && ext.getMaterialType(materialIndex); - - }); - pending.push(Promise.all(this._invokeAll(function (ext) { - - return ext.extendMaterialParams && ext.extendMaterialParams(materialIndex, materialParams); - - }))); - - } - - if (materialDef.doubleSided === true) { - - materialParams.side = THREE.DoubleSide; - - } - - const alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE; - - if (alphaMode === ALPHA_MODES.BLEND) { - - materialParams.transparent = true; // See: https://github.com/mrdoob/three.js/issues/17706 - - materialParams.depthWrite = false; - - } else { - - materialParams.format = THREE.RGBFormat; - materialParams.transparent = false; - - if (alphaMode === ALPHA_MODES.MASK) { - - materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5; - - } - - } - - if (materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial) { - - pending.push(parser.assignTexture(materialParams, 'normalMap', materialDef.normalTexture)); // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995 - - materialParams.normalScale = new THREE.Vector2(1, - 1); - - if (materialDef.normalTexture.scale !== undefined) { - - materialParams.normalScale.set(materialDef.normalTexture.scale, - materialDef.normalTexture.scale); - - } - - } - - if (materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial) { - - pending.push(parser.assignTexture(materialParams, 'aoMap', materialDef.occlusionTexture)); - - if (materialDef.occlusionTexture.strength !== undefined) { - - materialParams.aoMapIntensity = materialDef.occlusionTexture.strength; - - } - - } - - if (materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial) { - - materialParams.emissive = new THREE.Color().fromArray(materialDef.emissiveFactor); - - } - - if (materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial) { - - pending.push(parser.assignTexture(materialParams, 'emissiveMap', materialDef.emissiveTexture)); - - } - - return Promise.all(pending).then(function () { - - let material; - - if (materialType === GLTFMeshStandardSGMaterial) { - - material = extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].createMaterial(materialParams); - - } else { - - material = new materialType(materialParams); - - } - - if (materialDef.name) material.name = materialDef.name; // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding. - - if (material.map) material.map.encoding = THREE.sRGBEncoding; - if (material.emissiveMap) material.emissiveMap.encoding = THREE.sRGBEncoding; - assignExtrasToUserData(material, materialDef); - parser.associations.set(material, { - type: 'materials', - index: materialIndex - }); - if (materialDef.extensions) addUnknownExtensionsToUserData(extensions, material, materialDef); - return material; - - }); - - } - /** When THREE.Object3D instances are targeted by animation, they need unique names. */ - - - createUniqueName(originalName) { - - const sanitizedName = THREE.PropertyBinding.sanitizeNodeName(originalName || ''); - let name = sanitizedName; - - for (let i = 1; this.nodeNamesUsed[name]; ++i) { - - name = sanitizedName + '_' + i; - - } - - this.nodeNamesUsed[name] = true; - return name; - - } - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry - * - * Creates BufferGeometries from primitives. - * - * @param {Array} primitives - * @return {Promise>} - */ - - - loadGeometries(primitives) { - - const parser = this; - const extensions = this.extensions; - const cache = this.primitiveCache; - - function createDracoPrimitive(primitive) { - - return extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(primitive, parser).then(function (geometry) { - - return addPrimitiveAttributes(geometry, primitive, parser); - - }); - - } - - const pending = []; - - for (let i = 0, il = primitives.length; i < il; i++) { - - const primitive = primitives[i]; - const cacheKey = createPrimitiveKey(primitive); // See if we've already created this geometry - - const cached = cache[cacheKey]; - - if (cached) { - - // Use the cached geometry if it exists - pending.push(cached.promise); - - } else { - - let geometryPromise; - - if (primitive.extensions && primitive.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION]) { - - // Use DRACO geometry if available - geometryPromise = createDracoPrimitive(primitive); - - } else { - - // Otherwise create a new geometry - geometryPromise = addPrimitiveAttributes(new THREE.BufferGeometry(), primitive, parser); - - } // Cache this geometry - - - cache[cacheKey] = { - primitive: primitive, - promise: geometryPromise - }; - pending.push(geometryPromise); - - } - - } - - return Promise.all(pending); - - } - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes - * @param {number} meshIndex - * @return {Promise} - */ - - - loadMesh(meshIndex) { - - const parser = this; - const json = this.json; - const extensions = this.extensions; - const meshDef = json.meshes[meshIndex]; - const primitives = meshDef.primitives; - const pending = []; - - for (let i = 0, il = primitives.length; i < il; i++) { - - const material = primitives[i].material === undefined ? createDefaultMaterial(this.cache) : this.getDependency('material', primitives[i].material); - pending.push(material); - - } - - pending.push(parser.loadGeometries(primitives)); - return Promise.all(pending).then(function (results) { - - const materials = results.slice(0, results.length - 1); - const geometries = results[results.length - 1]; - const meshes = []; - - for (let i = 0, il = geometries.length; i < il; i++) { - - const geometry = geometries[i]; - const primitive = primitives[i]; // 1. create THREE.Mesh - - let mesh; - const material = materials[i]; - - if (primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN || primitive.mode === undefined) { - - // .isSkinnedMesh isn't in glTF spec. See ._markDefs() - mesh = meshDef.isSkinnedMesh === true ? new THREE.SkinnedMesh(geometry, material) : new THREE.Mesh(geometry, material); - - if (mesh.isSkinnedMesh === true && !mesh.geometry.attributes.skinWeight.normalized) { - - // we normalize floating point skin weight array to fix malformed assets (see #15319) - // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs - mesh.normalizeSkinWeights(); - - } - - if (primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP) { - - mesh.geometry = toTrianglesDrawMode(mesh.geometry, THREE.TriangleStripDrawMode); - - } else if (primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN) { - - mesh.geometry = toTrianglesDrawMode(mesh.geometry, THREE.TriangleFanDrawMode); - - } - - } else if (primitive.mode === WEBGL_CONSTANTS.LINES) { - - mesh = new THREE.LineSegments(geometry, material); - - } else if (primitive.mode === WEBGL_CONSTANTS.LINE_STRIP) { - - mesh = new THREE.Line(geometry, material); - - } else if (primitive.mode === WEBGL_CONSTANTS.LINE_LOOP) { - - mesh = new THREE.LineLoop(geometry, material); - - } else if (primitive.mode === WEBGL_CONSTANTS.POINTS) { - - mesh = new THREE.Points(geometry, material); - - } else { - - throw new Error('THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode); - - } - - if (Object.keys(mesh.geometry.morphAttributes).length > 0) { - - updateMorphTargets(mesh, meshDef); - - } - - mesh.name = parser.createUniqueName(meshDef.name || 'mesh_' + meshIndex); - assignExtrasToUserData(mesh, meshDef); - if (primitive.extensions) addUnknownExtensionsToUserData(extensions, mesh, primitive); - parser.assignFinalMaterial(mesh); - meshes.push(mesh); - - } - - if (meshes.length === 1) { - - return meshes[0]; - - } - - const group = new THREE.Group(); - - for (let i = 0, il = meshes.length; i < il; i++) { - - group.add(meshes[i]); - - } - - return group; - - }); - - } - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras - * @param {number} cameraIndex - * @return {Promise} - */ - - - loadCamera(cameraIndex) { - - let camera; - const cameraDef = this.json.cameras[cameraIndex]; - const params = cameraDef[cameraDef.type]; - - if (!params) { - - console.warn('THREE.GLTFLoader: Missing camera parameters.'); - return; - - } - - if (cameraDef.type === 'perspective') { - - camera = new THREE.PerspectiveCamera(THREE.MathUtils.radToDeg(params.yfov), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6); - - } else if (cameraDef.type === 'orthographic') { - - camera = new THREE.OrthographicCamera(- params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar); - - } - - if (cameraDef.name) camera.name = this.createUniqueName(cameraDef.name); - assignExtrasToUserData(camera, cameraDef); - return Promise.resolve(camera); - - } - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins - * @param {number} skinIndex - * @return {Promise} - */ - - - loadSkin(skinIndex) { - - const skinDef = this.json.skins[skinIndex]; - const skinEntry = { - joints: skinDef.joints - }; - - if (skinDef.inverseBindMatrices === undefined) { - - return Promise.resolve(skinEntry); - - } - - return this.getDependency('accessor', skinDef.inverseBindMatrices).then(function (accessor) { - - skinEntry.inverseBindMatrices = accessor; - return skinEntry; - - }); - - } - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations - * @param {number} animationIndex - * @return {Promise} - */ - - - loadAnimation(animationIndex) { - - const json = this.json; - const animationDef = json.animations[animationIndex]; - const pendingNodes = []; - const pendingInputAccessors = []; - const pendingOutputAccessors = []; - const pendingSamplers = []; - const pendingTargets = []; - - for (let i = 0, il = animationDef.channels.length; i < il; i++) { - - const channel = animationDef.channels[i]; - const sampler = animationDef.samplers[channel.sampler]; - const target = channel.target; - const name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated. - - const input = animationDef.parameters !== undefined ? animationDef.parameters[sampler.input] : sampler.input; - const output = animationDef.parameters !== undefined ? animationDef.parameters[sampler.output] : sampler.output; - pendingNodes.push(this.getDependency('node', name)); - pendingInputAccessors.push(this.getDependency('accessor', input)); - pendingOutputAccessors.push(this.getDependency('accessor', output)); - pendingSamplers.push(sampler); - pendingTargets.push(target); - - } - - return Promise.all([Promise.all(pendingNodes), Promise.all(pendingInputAccessors), Promise.all(pendingOutputAccessors), Promise.all(pendingSamplers), Promise.all(pendingTargets)]).then(function (dependencies) { - - const nodes = dependencies[0]; - const inputAccessors = dependencies[1]; - const outputAccessors = dependencies[2]; - const samplers = dependencies[3]; - const targets = dependencies[4]; - const tracks = []; - - for (let i = 0, il = nodes.length; i < il; i++) { - - const node = nodes[i]; - const inputAccessor = inputAccessors[i]; - const outputAccessor = outputAccessors[i]; - const sampler = samplers[i]; - const target = targets[i]; - if (node === undefined) continue; - node.updateMatrix(); - node.matrixAutoUpdate = true; - let TypedKeyframeTrack; - - switch (PATH_PROPERTIES[target.path]) { - - case PATH_PROPERTIES.weights: - TypedKeyframeTrack = THREE.NumberKeyframeTrack; - break; - - case PATH_PROPERTIES.rotation: - TypedKeyframeTrack = THREE.QuaternionKeyframeTrack; - break; - - case PATH_PROPERTIES.position: - case PATH_PROPERTIES.scale: - default: - TypedKeyframeTrack = THREE.VectorKeyframeTrack; - break; - - } - - const targetName = node.name ? node.name : node.uuid; - const interpolation = sampler.interpolation !== undefined ? INTERPOLATION[sampler.interpolation] : THREE.InterpolateLinear; - const targetNames = []; - - if (PATH_PROPERTIES[target.path] === PATH_PROPERTIES.weights) { - - // Node may be a THREE.Group (glTF mesh with several primitives) or a THREE.Mesh. - node.traverse(function (object) { - - if (object.isMesh === true && object.morphTargetInfluences) { - - targetNames.push(object.name ? object.name : object.uuid); - - } - - }); - - } else { - - targetNames.push(targetName); - - } - - let outputArray = outputAccessor.array; - - if (outputAccessor.normalized) { - - const scale = getNormalizedComponentScale(outputArray.constructor); - const scaled = new Float32Array(outputArray.length); - - for (let j = 0, jl = outputArray.length; j < jl; j++) { - - scaled[j] = outputArray[j] * scale; - - } - - outputArray = scaled; - - } - - for (let j = 0, jl = targetNames.length; j < jl; j++) { - - const track = new TypedKeyframeTrack(targetNames[j] + '.' + PATH_PROPERTIES[target.path], inputAccessor.array, outputArray, interpolation); // Override interpolation with custom factory method. - - if (sampler.interpolation === 'CUBICSPLINE') { - - track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline(result) { - - // A CUBICSPLINE keyframe in glTF has three output values for each input value, - // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize() - // must be divided by three to get the interpolant's sampleSize argument. - const interpolantType = this instanceof THREE.QuaternionKeyframeTrack ? GLTFCubicSplineQuaternionInterpolant : GLTFCubicSplineInterpolant; - return new interpolantType(this.times, this.values, this.getValueSize() / 3, result); - - }; // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants. - - - track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true; - - } - - tracks.push(track); - - } - - } - - const name = animationDef.name ? animationDef.name : 'animation_' + animationIndex; - return new THREE.AnimationClip(name, undefined, tracks); - - }); - - } - - createNodeMesh(nodeIndex) { - - const json = this.json; - const parser = this; - const nodeDef = json.nodes[nodeIndex]; - if (nodeDef.mesh === undefined) return null; - return parser.getDependency('mesh', nodeDef.mesh).then(function (mesh) { - - const node = parser._getNodeRef(parser.meshCache, nodeDef.mesh, mesh); // if weights are provided on the node, override weights on the mesh. - - - if (nodeDef.weights !== undefined) { - - node.traverse(function (o) { - - if (!o.isMesh) return; - - for (let i = 0, il = nodeDef.weights.length; i < il; i++) { - - o.morphTargetInfluences[i] = nodeDef.weights[i]; - - } - - }); - - } - - return node; - - }); - - } - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy - * @param {number} nodeIndex - * @return {Promise} - */ - - - loadNode(nodeIndex) { - - const json = this.json; - const extensions = this.extensions; - const parser = this; - const nodeDef = json.nodes[nodeIndex]; // reserve node's name before its dependencies, so the root has the intended name. - - const nodeName = nodeDef.name ? parser.createUniqueName(nodeDef.name) : ''; - return function () { - - const pending = []; - - const meshPromise = parser._invokeOne(function (ext) { - - return ext.createNodeMesh && ext.createNodeMesh(nodeIndex); - - }); - - if (meshPromise) { - - pending.push(meshPromise); - - } - - if (nodeDef.camera !== undefined) { - - pending.push(parser.getDependency('camera', nodeDef.camera).then(function (camera) { - - return parser._getNodeRef(parser.cameraCache, nodeDef.camera, camera); - - })); - - } - - parser._invokeAll(function (ext) { - - return ext.createNodeAttachment && ext.createNodeAttachment(nodeIndex); - - }).forEach(function (promise) { - - pending.push(promise); - - }); - - return Promise.all(pending); - - }().then(function (objects) { - - let node; // .isBone isn't in glTF spec. See ._markDefs - - if (nodeDef.isBone === true) { - - node = new THREE.Bone(); - - } else if (objects.length > 1) { - - node = new THREE.Group(); - - } else if (objects.length === 1) { - - node = objects[0]; - - } else { - - node = new THREE.Object3D(); - - } - - if (node !== objects[0]) { - - for (let i = 0, il = objects.length; i < il; i++) { - - node.add(objects[i]); - - } - - } - - if (nodeDef.name) { - - node.userData.name = nodeDef.name; - node.name = nodeName; - - } - - assignExtrasToUserData(node, nodeDef); - if (nodeDef.extensions) addUnknownExtensionsToUserData(extensions, node, nodeDef); - - if (nodeDef.matrix !== undefined) { - - const matrix = new THREE.Matrix4(); - matrix.fromArray(nodeDef.matrix); - node.applyMatrix4(matrix); - - } else { - - if (nodeDef.translation !== undefined) { - - node.position.fromArray(nodeDef.translation); - - } - - if (nodeDef.rotation !== undefined) { - - node.quaternion.fromArray(nodeDef.rotation); - - } - - if (nodeDef.scale !== undefined) { - - node.scale.fromArray(nodeDef.scale); - - } - - } - - parser.associations.set(node, { - type: 'nodes', - index: nodeIndex - }); - return node; - - }); - - } - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes - * @param {number} sceneIndex - * @return {Promise} - */ - - - loadScene(sceneIndex) { - - const json = this.json; - const extensions = this.extensions; - const sceneDef = this.json.scenes[sceneIndex]; - const parser = this; // THREE.Loader returns THREE.Group, not Scene. - // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172 - - const scene = new THREE.Group(); - if (sceneDef.name) scene.name = parser.createUniqueName(sceneDef.name); - assignExtrasToUserData(scene, sceneDef); - if (sceneDef.extensions) addUnknownExtensionsToUserData(extensions, scene, sceneDef); - const nodeIds = sceneDef.nodes || []; - const pending = []; - - for (let i = 0, il = nodeIds.length; i < il; i++) { - - pending.push(buildNodeHierachy(nodeIds[i], scene, json, parser)); - - } - - return Promise.all(pending).then(function () { - - return scene; - - }); - - } - - } - - function buildNodeHierachy(nodeId, parentObject, json, parser) { - - const nodeDef = json.nodes[nodeId]; - return parser.getDependency('node', nodeId).then(function (node) { - - if (nodeDef.skin === undefined) return node; // build skeleton here as well - - let skinEntry; - return parser.getDependency('skin', nodeDef.skin).then(function (skin) { - - skinEntry = skin; - const pendingJoints = []; - - for (let i = 0, il = skinEntry.joints.length; i < il; i++) { - - pendingJoints.push(parser.getDependency('node', skinEntry.joints[i])); - - } - - return Promise.all(pendingJoints); - - }).then(function (jointNodes) { - - node.traverse(function (mesh) { - - if (!mesh.isMesh) return; - const bones = []; - const boneInverses = []; - - for (let j = 0, jl = jointNodes.length; j < jl; j++) { - - const jointNode = jointNodes[j]; - - if (jointNode) { - - bones.push(jointNode); - const mat = new THREE.Matrix4(); - - if (skinEntry.inverseBindMatrices !== undefined) { - - mat.fromArray(skinEntry.inverseBindMatrices.array, j * 16); - - } - - boneInverses.push(mat); - - } else { - - console.warn('THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[j]); - - } - - } - - mesh.bind(new THREE.Skeleton(bones, boneInverses), mesh.matrixWorld); - - }); - return node; - - }); - - }).then(function (node) { - - // build node hierachy - parentObject.add(node); - const pending = []; - - if (nodeDef.children) { - - const children = nodeDef.children; - - for (let i = 0, il = children.length; i < il; i++) { - - const child = children[i]; - pending.push(buildNodeHierachy(child, node, json, parser)); - - } - - } - - return Promise.all(pending); - - }); - - } - /** - * @param {BufferGeometry} geometry - * @param {GLTF.Primitive} primitiveDef - * @param {GLTFParser} parser - */ - - - function computeBounds(geometry, primitiveDef, parser) { - - const attributes = primitiveDef.attributes; - const box = new THREE.Box3(); - - if (attributes.POSITION !== undefined) { - - const accessor = parser.json.accessors[attributes.POSITION]; - const min = accessor.min; - const max = accessor.max; // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement. - - if (min !== undefined && max !== undefined) { - - box.set(new THREE.Vector3(min[0], min[1], min[2]), new THREE.Vector3(max[0], max[1], max[2])); - - if (accessor.normalized) { - - const boxScale = getNormalizedComponentScale(WEBGL_COMPONENT_TYPES[accessor.componentType]); - box.min.multiplyScalar(boxScale); - box.max.multiplyScalar(boxScale); - - } - - } else { - - console.warn('THREE.GLTFLoader: Missing min/max properties for accessor POSITION.'); - return; - - } - - } else { - - return; - - } - - const targets = primitiveDef.targets; - - if (targets !== undefined) { - - const maxDisplacement = new THREE.Vector3(); - const vector = new THREE.Vector3(); - - for (let i = 0, il = targets.length; i < il; i++) { - - const target = targets[i]; - - if (target.POSITION !== undefined) { - - const accessor = parser.json.accessors[target.POSITION]; - const min = accessor.min; - const max = accessor.max; // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement. - - if (min !== undefined && max !== undefined) { - - // we need to get max of absolute components because target weight is [-1,1] - vector.setX(Math.max(Math.abs(min[0]), Math.abs(max[0]))); - vector.setY(Math.max(Math.abs(min[1]), Math.abs(max[1]))); - vector.setZ(Math.max(Math.abs(min[2]), Math.abs(max[2]))); - - if (accessor.normalized) { - - const boxScale = getNormalizedComponentScale(WEBGL_COMPONENT_TYPES[accessor.componentType]); - vector.multiplyScalar(boxScale); - - } // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative - // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets - // are used to implement key-frame animations and as such only two are active at a time - this results in very large - // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size. - - - maxDisplacement.max(vector); - - } else { - - console.warn('THREE.GLTFLoader: Missing min/max properties for accessor POSITION.'); - - } - - } - - } // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets. - - - box.expandByVector(maxDisplacement); - - } - - geometry.boundingBox = box; - const sphere = new THREE.Sphere(); - box.getCenter(sphere.center); - sphere.radius = box.min.distanceTo(box.max) / 2; - geometry.boundingSphere = sphere; - - } - /** - * @param {BufferGeometry} geometry - * @param {GLTF.Primitive} primitiveDef - * @param {GLTFParser} parser - * @return {Promise} - */ - - - function addPrimitiveAttributes(geometry, primitiveDef, parser) { - - const attributes = primitiveDef.attributes; - const pending = []; - - function assignAttributeAccessor(accessorIndex, attributeName) { - - return parser.getDependency('accessor', accessorIndex).then(function (accessor) { - - geometry.setAttribute(attributeName, accessor); - - }); - - } - - for (const gltfAttributeName in attributes) { - - const threeAttributeName = ATTRIBUTES[gltfAttributeName] || gltfAttributeName.toLowerCase(); // Skip attributes already provided by e.g. Draco extension. - - if (threeAttributeName in geometry.attributes) continue; - pending.push(assignAttributeAccessor(attributes[gltfAttributeName], threeAttributeName)); - - } - - if (primitiveDef.indices !== undefined && !geometry.index) { - - const accessor = parser.getDependency('accessor', primitiveDef.indices).then(function (accessor) { - - geometry.setIndex(accessor); - - }); - pending.push(accessor); - - } - - assignExtrasToUserData(geometry, primitiveDef); - computeBounds(geometry, primitiveDef, parser); - return Promise.all(pending).then(function () { - - return primitiveDef.targets !== undefined ? addMorphTargets(geometry, primitiveDef.targets, parser) : geometry; - - }); - - } - /** - * @param {BufferGeometry} geometry - * @param {Number} drawMode - * @return {BufferGeometry} - */ - - - function toTrianglesDrawMode(geometry, drawMode) { - - let index = geometry.getIndex(); // generate index if not present - - if (index === null) { - - const indices = []; - const position = geometry.getAttribute('position'); - - if (position !== undefined) { - - for (let i = 0; i < position.count; i++) { - - indices.push(i); - - } - - geometry.setIndex(indices); - index = geometry.getIndex(); - - } else { - - console.error('THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.'); - return geometry; - - } - - } // - - - const numberOfTriangles = index.count - 2; - const newIndices = []; - - if (drawMode === THREE.TriangleFanDrawMode) { - - // gl.TRIANGLE_FAN - for (let i = 1; i <= numberOfTriangles; i++) { - - newIndices.push(index.getX(0)); - newIndices.push(index.getX(i)); - newIndices.push(index.getX(i + 1)); - - } - - } else { - - // gl.TRIANGLE_STRIP - for (let i = 0; i < numberOfTriangles; i++) { - - if (i % 2 === 0) { - - newIndices.push(index.getX(i)); - newIndices.push(index.getX(i + 1)); - newIndices.push(index.getX(i + 2)); - - } else { - - newIndices.push(index.getX(i + 2)); - newIndices.push(index.getX(i + 1)); - newIndices.push(index.getX(i)); - - } - - } - - } - - if (newIndices.length / 3 !== numberOfTriangles) { - - console.error('THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.'); - - } // build final geometry - - - const newGeometry = geometry.clone(); - newGeometry.setIndex(newIndices); - return newGeometry; - - } - - THREE.GLTFLoader = GLTFLoader; - -})(); - -module.exports = exports = THREE.GLTFLoader; -},{"../../three.js":25}],19:[function(require,module,exports){ -const THREE = require('../../three.js'); - -(function () { - - /** - * Loads a Wavefront .mtl file specifying materials - */ - - class MTLLoader extends THREE.Loader { - - constructor(manager) { - - super(manager); - - } - /** - * Loads and parses a MTL asset from a URL. - * - * @param {String} url - URL to the MTL file. - * @param {Function} [onLoad] - Callback invoked with the loaded object. - * @param {Function} [onProgress] - Callback for download progress. - * @param {Function} [onError] - Callback for download errors. - * - * @see setPath setResourcePath - * - * @note In order for relative texture references to resolve correctly - * you must call setResourcePath() explicitly prior to load. - */ - - - load(url, onLoad, onProgress, onError) { - - const scope = this; - const path = this.path === '' ? THREE.LoaderUtils.extractUrlBase(url || '') : this.path; - const loader = new THREE.FileLoader(this.manager); - loader.setPath(this.path); - loader.setRequestHeader(this.requestHeader); - loader.setWithCredentials(this.withCredentials); - loader.load(url, function (text) { - - try { - - onLoad(scope.parse(text, path)); - - } catch (e) { - - if (onError) { - - onError(e); - - } else { - - console.error(e); - - } - - scope.manager.itemError(url); - - } - - }, onProgress, onError); - - } - - setMaterialOptions(value) { - - this.materialOptions = value; - return this; - - } - /** - * Parses a MTL file. - * - * @param {String} text - Content of MTL file - * @return {MaterialCreator} - * - * @see setPath setResourcePath - * - * @note In order for relative texture references to resolve correctly - * you must call setResourcePath() explicitly prior to parse. - */ - - - parse(text, path) { - - const lines = text.split('\n'); - let info = {}; - const delimiter_pattern = /\s+/; - const materialsInfo = {}; - - for (let i = 0; i < lines.length; i++) { - - let line = lines[i]; - line = line.trim(); - - if (line.length === 0 || line.charAt(0) === '#') { - - // Blank line or comment ignore - continue; - - } - - const pos = line.indexOf(' '); - let key = pos >= 0 ? line.substring(0, pos) : line; - key = key.toLowerCase(); - let value = pos >= 0 ? line.substring(pos + 1) : ''; - value = value.trim(); - - if (key === 'newmtl') { - - // New material - info = { - name: value - }; - materialsInfo[value] = info; - - } else { - - if (key === 'ka' || key === 'kd' || key === 'ks' || key === 'ke') { - - const ss = value.split(delimiter_pattern, 3); - info[key] = [parseFloat(ss[0]), parseFloat(ss[1]), parseFloat(ss[2])]; - - } else { - - info[key] = value; - - } - - } - - } - - const materialCreator = new MaterialCreator(this.resourcePath || path, this.materialOptions); - materialCreator.setCrossOrigin(this.crossOrigin); - materialCreator.setManager(this.manager); - materialCreator.setMaterials(materialsInfo); - return materialCreator; - - } - - } - /** - * Create a new MTLLoader.MaterialCreator - * @param baseUrl - Url relative to which textures are loaded - * @param options - Set of options on how to construct the materials - * side: Which side to apply the material - * THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide - * wrap: What type of wrapping to apply for textures - * THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping - * normalizeRGB: RGBs need to be normalized to 0-1 from 0-255 - * Default: false, assumed to be already normalized - * ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's - * Default: false - * @constructor - */ - - - class MaterialCreator { - - constructor(baseUrl = '', options = {}) { - - this.baseUrl = baseUrl; - this.options = options; - this.materialsInfo = {}; - this.materials = {}; - this.materialsArray = []; - this.nameLookup = {}; - this.crossOrigin = 'anonymous'; - this.side = this.options.side !== undefined ? this.options.side : THREE.FrontSide; - this.wrap = this.options.wrap !== undefined ? this.options.wrap : THREE.RepeatWrapping; - - } - - setCrossOrigin(value) { - - this.crossOrigin = value; - return this; - - } - - setManager(value) { - - this.manager = value; - - } - - setMaterials(materialsInfo) { - - this.materialsInfo = this.convert(materialsInfo); - this.materials = {}; - this.materialsArray = []; - this.nameLookup = {}; - - } - - convert(materialsInfo) { - - if (!this.options) return materialsInfo; - const converted = {}; - - for (const mn in materialsInfo) { - - // Convert materials info into normalized form based on options - const mat = materialsInfo[mn]; - const covmat = {}; - converted[mn] = covmat; - - for (const prop in mat) { - - let save = true; - let value = mat[prop]; - const lprop = prop.toLowerCase(); - - switch (lprop) { - - case 'kd': - case 'ka': - case 'ks': - // Diffuse color (color under white light) using RGB values - if (this.options && this.options.normalizeRGB) { - - value = [value[0] / 255, value[1] / 255, value[2] / 255]; - - } - - if (this.options && this.options.ignoreZeroRGBs) { - - if (value[0] === 0 && value[1] === 0 && value[2] === 0) { - - // ignore - save = false; - - } - - } - - break; - - default: - break; - - } - - if (save) { - - covmat[lprop] = value; - - } - - } - - } - - return converted; - - } - - preload() { - - for (const mn in this.materialsInfo) { - - this.create(mn); - - } - - } - - getIndex(materialName) { - - return this.nameLookup[materialName]; - - } - - getAsArray() { - - let index = 0; - - for (const mn in this.materialsInfo) { - - this.materialsArray[index] = this.create(mn); - this.nameLookup[mn] = index; - index++; - - } - - return this.materialsArray; - - } - - create(materialName) { - - if (this.materials[materialName] === undefined) { - - this.createMaterial_(materialName); - - } - - return this.materials[materialName]; - - } - - createMaterial_(materialName) { - - // Create material - const scope = this; - const mat = this.materialsInfo[materialName]; - const params = { - name: materialName, - side: this.side - }; - - function resolveURL(baseUrl, url) { - - if (typeof url !== 'string' || url === '') return ''; // Absolute URL - - if (/^https?:\/\//i.test(url)) return url; - return baseUrl + url; - - } - - function setMapForType(mapType, value) { - - if (params[mapType]) return; // Keep the first encountered texture - - const texParams = scope.getTextureParams(value, params); - const map = scope.loadTexture(resolveURL(scope.baseUrl, texParams.url)); - map.repeat.copy(texParams.scale); - map.offset.copy(texParams.offset); - map.wrapS = scope.wrap; - map.wrapT = scope.wrap; - params[mapType] = map; - - } - - for (const prop in mat) { - - const value = mat[prop]; - let n; - if (value === '') continue; - - switch (prop.toLowerCase()) { - - // Ns is material specular exponent - case 'kd': - // Diffuse color (color under white light) using RGB values - params.color = new THREE.Color().fromArray(value); - break; - - case 'ks': - // Specular color (color when light is reflected from shiny surface) using RGB values - params.specular = new THREE.Color().fromArray(value); - break; - - case 'ke': - // Emissive using RGB values - params.emissive = new THREE.Color().fromArray(value); - break; - - case 'map_kd': - // Diffuse texture map - setMapForType('map', value); - break; - - case 'map_ks': - // Specular map - setMapForType('specularMap', value); - break; - - case 'map_ke': - // Emissive map - setMapForType('emissiveMap', value); - break; - - case 'norm': - setMapForType('normalMap', value); - break; - - case 'map_bump': - case 'bump': - // Bump texture map - setMapForType('bumpMap', value); - break; - - case 'map_d': - // Alpha map - setMapForType('alphaMap', value); - params.transparent = true; - break; - - case 'ns': - // The specular exponent (defines the focus of the specular highlight) - // A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000. - params.shininess = parseFloat(value); - break; - - case 'd': - n = parseFloat(value); - - if (n < 1) { - - params.opacity = n; - params.transparent = true; - - } - - break; - - case 'tr': - n = parseFloat(value); - if (this.options && this.options.invertTrProperty) n = 1 - n; - - if (n > 0) { - - params.opacity = 1 - n; - params.transparent = true; - - } - - break; - - default: - break; - - } - - } - - this.materials[materialName] = new THREE.MeshPhongMaterial(params); - return this.materials[materialName]; - - } - - getTextureParams(value, matParams) { - - const texParams = { - scale: new THREE.Vector2(1, 1), - offset: new THREE.Vector2(0, 0) - }; - const items = value.split(/\s+/); - let pos; - pos = items.indexOf('-bm'); - - if (pos >= 0) { - - matParams.bumpScale = parseFloat(items[pos + 1]); - items.splice(pos, 2); - - } - - pos = items.indexOf('-s'); - - if (pos >= 0) { - - texParams.scale.set(parseFloat(items[pos + 1]), parseFloat(items[pos + 2])); - items.splice(pos, 4); // we expect 3 parameters here! - - } - - pos = items.indexOf('-o'); - - if (pos >= 0) { - - texParams.offset.set(parseFloat(items[pos + 1]), parseFloat(items[pos + 2])); - items.splice(pos, 4); // we expect 3 parameters here! - - } - - texParams.url = items.join(' ').trim(); - return texParams; - - } - - loadTexture(url, mapping, onLoad, onProgress, onError) { - - const manager = this.manager !== undefined ? this.manager : THREE.DefaultLoadingManager; - let loader = manager.getHandler(url); - - if (loader === null) { - - loader = new THREE.TextureLoader(manager); - - } - - if (loader.setCrossOrigin) loader.setCrossOrigin(this.crossOrigin); - const texture = loader.load(url, onLoad, onProgress, onError); - if (mapping !== undefined) texture.mapping = mapping; - return texture; - - } - - } - - THREE.MTLLoader = MTLLoader; - -})(); - -module.exports = exports = THREE.MTLLoader; -},{"../../three.js":25}],20:[function(require,module,exports){ -/** - * @author mrdoob / http://mrdoob.com/ - */ -const THREE = require('../../three.js'); - -(function () { - - const _object_pattern = /^[og]\s*(.+)?/; // mtllib file_reference - - const _material_library_pattern = /^mtllib /; // usemtl material_name - - const _material_use_pattern = /^usemtl /; // usemap map_name - - const _map_use_pattern = /^usemap /; - - const _vA = new THREE.Vector3(); - - const _vB = new THREE.Vector3(); - - const _vC = new THREE.Vector3(); - - const _ab = new THREE.Vector3(); - - const _cb = new THREE.Vector3(); - - function ParserState() { - - const state = { - objects: [], - object: {}, - vertices: [], - normals: [], - colors: [], - uvs: [], - materials: {}, - materialLibraries: [], - startObject: function (name, fromDeclaration) { - - // If the current object (initial from reset) is not from a g/o declaration in the parsed - // file. We need to use it for the first parsed g/o to keep things in sync. - if (this.object && this.object.fromDeclaration === false) { - - this.object.name = name; - this.object.fromDeclaration = fromDeclaration !== false; - return; - - } - - const previousMaterial = this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined; - - if (this.object && typeof this.object._finalize === 'function') { - - this.object._finalize(true); - - } - - this.object = { - name: name || '', - fromDeclaration: fromDeclaration !== false, - geometry: { - vertices: [], - normals: [], - colors: [], - uvs: [], - hasUVIndices: false - }, - materials: [], - smooth: true, - startMaterial: function (name, libraries) { - - const previous = this._finalize(false); // New usemtl declaration overwrites an inherited material, except if faces were declared - // after the material, then it must be preserved for proper MultiMaterial continuation. - - - if (previous && (previous.inherited || previous.groupCount <= 0)) { - - this.materials.splice(previous.index, 1); - - } - - const material = { - index: this.materials.length, - name: name || '', - mtllib: Array.isArray(libraries) && libraries.length > 0 ? libraries[libraries.length - 1] : '', - smooth: previous !== undefined ? previous.smooth : this.smooth, - groupStart: previous !== undefined ? previous.groupEnd : 0, - groupEnd: - 1, - groupCount: - 1, - inherited: false, - clone: function (index) { - - const cloned = { - index: typeof index === 'number' ? index : this.index, - name: this.name, - mtllib: this.mtllib, - smooth: this.smooth, - groupStart: 0, - groupEnd: - 1, - groupCount: - 1, - inherited: false - }; - cloned.clone = this.clone.bind(cloned); - return cloned; - - } - }; - this.materials.push(material); - return material; - - }, - currentMaterial: function () { - - if (this.materials.length > 0) { - - return this.materials[this.materials.length - 1]; - - } - - return undefined; - - }, - _finalize: function (end) { - - const lastMultiMaterial = this.currentMaterial(); - - if (lastMultiMaterial && lastMultiMaterial.groupEnd === - 1) { - - lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3; - lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart; - lastMultiMaterial.inherited = false; - - } // Ignore objects tail materials if no face declarations followed them before a new o/g started. - - - if (end && this.materials.length > 1) { - - for (let mi = this.materials.length - 1; mi >= 0; mi--) { - - if (this.materials[mi].groupCount <= 0) { - - this.materials.splice(mi, 1); - - } - - } - - } // Guarantee at least one empty material, this makes the creation later more straight forward. - - - if (end && this.materials.length === 0) { - - this.materials.push({ - name: '', - smooth: this.smooth - }); - - } - - return lastMultiMaterial; - - } - }; // Inherit previous objects material. - // Spec tells us that a declared material must be set to all objects until a new material is declared. - // If a usemtl declaration is encountered while this new object is being parsed, it will - // overwrite the inherited material. Exception being that there was already face declarations - // to the inherited material, then it will be preserved for proper MultiMaterial continuation. - - if (previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function') { - - const declared = previousMaterial.clone(0); - declared.inherited = true; - this.object.materials.push(declared); - - } - - this.objects.push(this.object); - - }, - finalize: function () { - - if (this.object && typeof this.object._finalize === 'function') { - - this.object._finalize(true); - - } - - }, - parseVertexIndex: function (value, len) { - - const index = parseInt(value, 10); - return (index >= 0 ? index - 1 : index + len / 3) * 3; - - }, - parseNormalIndex: function (value, len) { - - const index = parseInt(value, 10); - return (index >= 0 ? index - 1 : index + len / 3) * 3; - - }, - parseUVIndex: function (value, len) { - - const index = parseInt(value, 10); - return (index >= 0 ? index - 1 : index + len / 2) * 2; - - }, - addVertex: function (a, b, c) { - - const src = this.vertices; - const dst = this.object.geometry.vertices; - dst.push(src[a + 0], src[a + 1], src[a + 2]); - dst.push(src[b + 0], src[b + 1], src[b + 2]); - dst.push(src[c + 0], src[c + 1], src[c + 2]); - - }, - addVertexPoint: function (a) { - - const src = this.vertices; - const dst = this.object.geometry.vertices; - dst.push(src[a + 0], src[a + 1], src[a + 2]); - - }, - addVertexLine: function (a) { - - const src = this.vertices; - const dst = this.object.geometry.vertices; - dst.push(src[a + 0], src[a + 1], src[a + 2]); - - }, - addNormal: function (a, b, c) { - - const src = this.normals; - const dst = this.object.geometry.normals; - dst.push(src[a + 0], src[a + 1], src[a + 2]); - dst.push(src[b + 0], src[b + 1], src[b + 2]); - dst.push(src[c + 0], src[c + 1], src[c + 2]); - - }, - addFaceNormal: function (a, b, c) { - - const src = this.vertices; - const dst = this.object.geometry.normals; - - _vA.fromArray(src, a); - - _vB.fromArray(src, b); - - _vC.fromArray(src, c); - - _cb.subVectors(_vC, _vB); - - _ab.subVectors(_vA, _vB); - - _cb.cross(_ab); - - _cb.normalize(); - - dst.push(_cb.x, _cb.y, _cb.z); - dst.push(_cb.x, _cb.y, _cb.z); - dst.push(_cb.x, _cb.y, _cb.z); - - }, - addColor: function (a, b, c) { - - const src = this.colors; - const dst = this.object.geometry.colors; - if (src[a] !== undefined) dst.push(src[a + 0], src[a + 1], src[a + 2]); - if (src[b] !== undefined) dst.push(src[b + 0], src[b + 1], src[b + 2]); - if (src[c] !== undefined) dst.push(src[c + 0], src[c + 1], src[c + 2]); - - }, - addUV: function (a, b, c) { - - const src = this.uvs; - const dst = this.object.geometry.uvs; - dst.push(src[a + 0], src[a + 1]); - dst.push(src[b + 0], src[b + 1]); - dst.push(src[c + 0], src[c + 1]); - - }, - addDefaultUV: function () { - - const dst = this.object.geometry.uvs; - dst.push(0, 0); - dst.push(0, 0); - dst.push(0, 0); - - }, - addUVLine: function (a) { - - const src = this.uvs; - const dst = this.object.geometry.uvs; - dst.push(src[a + 0], src[a + 1]); - - }, - addFace: function (a, b, c, ua, ub, uc, na, nb, nc) { - - const vLen = this.vertices.length; - let ia = this.parseVertexIndex(a, vLen); - let ib = this.parseVertexIndex(b, vLen); - let ic = this.parseVertexIndex(c, vLen); - this.addVertex(ia, ib, ic); - this.addColor(ia, ib, ic); // normals - - if (na !== undefined && na !== '') { - - const nLen = this.normals.length; - ia = this.parseNormalIndex(na, nLen); - ib = this.parseNormalIndex(nb, nLen); - ic = this.parseNormalIndex(nc, nLen); - this.addNormal(ia, ib, ic); - - } else { - - this.addFaceNormal(ia, ib, ic); - - } // uvs - - - if (ua !== undefined && ua !== '') { - - const uvLen = this.uvs.length; - ia = this.parseUVIndex(ua, uvLen); - ib = this.parseUVIndex(ub, uvLen); - ic = this.parseUVIndex(uc, uvLen); - this.addUV(ia, ib, ic); - this.object.geometry.hasUVIndices = true; - - } else { - - // add placeholder values (for inconsistent face definitions) - this.addDefaultUV(); - - } - - }, - addPointGeometry: function (vertices) { - - this.object.geometry.type = 'Points'; - const vLen = this.vertices.length; - - for (let vi = 0, l = vertices.length; vi < l; vi++) { - - const index = this.parseVertexIndex(vertices[vi], vLen); - this.addVertexPoint(index); - this.addColor(index); - - } - - }, - addLineGeometry: function (vertices, uvs) { - - this.object.geometry.type = 'Line'; - const vLen = this.vertices.length; - const uvLen = this.uvs.length; - - for (let vi = 0, l = vertices.length; vi < l; vi++) { - - this.addVertexLine(this.parseVertexIndex(vertices[vi], vLen)); - - } - - for (let uvi = 0, l = uvs.length; uvi < l; uvi++) { - - this.addUVLine(this.parseUVIndex(uvs[uvi], uvLen)); - - } - - } - }; - state.startObject('', false); - return state; - - } // - - - class OBJLoader extends THREE.Loader { - - constructor(manager) { - - super(manager); - this.materials = null; - - } - - load(url, onLoad, onProgress, onError) { - - const scope = this; - const loader = new THREE.FileLoader(this.manager); - loader.setPath(this.path); - loader.setRequestHeader(this.requestHeader); - loader.setWithCredentials(this.withCredentials); - loader.load(url, function (text) { - - try { - - onLoad(scope.parse(text)); - - } catch (e) { - - if (onError) { - - onError(e); - - } else { - - console.error(e); - - } - - scope.manager.itemError(url); - - } - - }, onProgress, onError); - - } - - setMaterials(materials) { - - this.materials = materials; - return this; - - } - - parse(text) { - - const state = new ParserState(); - - if (text.indexOf('\r\n') !== - 1) { - - // This is faster than String.split with regex that splits on both - text = text.replace(/\r\n/g, '\n'); - - } - - if (text.indexOf('\\\n') !== - 1) { - - // join lines separated by a line continuation character (\) - text = text.replace(/\\\n/g, ''); - - } - - const lines = text.split('\n'); - let line = '', - lineFirstChar = ''; - let lineLength = 0; - let result = []; // Faster to just trim left side of the line. Use if available. - - const trimLeft = typeof ''.trimLeft === 'function'; - - for (let i = 0, l = lines.length; i < l; i++) { - - line = lines[i]; - line = trimLeft ? line.trimLeft() : line.trim(); - lineLength = line.length; - if (lineLength === 0) continue; - lineFirstChar = line.charAt(0); // @todo invoke passed in handler if any - - if (lineFirstChar === '#') continue; - - if (lineFirstChar === 'v') { - - const data = line.split(/\s+/); - - switch (data[0]) { - - case 'v': - state.vertices.push(parseFloat(data[1]), parseFloat(data[2]), parseFloat(data[3])); - - if (data.length >= 7) { - - state.colors.push(parseFloat(data[4]), parseFloat(data[5]), parseFloat(data[6])); - - } else { - - // if no colors are defined, add placeholders so color and vertex indices match - state.colors.push(undefined, undefined, undefined); - - } - - break; - - case 'vn': - state.normals.push(parseFloat(data[1]), parseFloat(data[2]), parseFloat(data[3])); - break; - - case 'vt': - state.uvs.push(parseFloat(data[1]), parseFloat(data[2])); - break; - - } - - } else if (lineFirstChar === 'f') { - - const lineData = line.substr(1).trim(); - const vertexData = lineData.split(/\s+/); - const faceVertices = []; // Parse the face vertex data into an easy to work with format - - for (let j = 0, jl = vertexData.length; j < jl; j++) { - - const vertex = vertexData[j]; - - if (vertex.length > 0) { - - const vertexParts = vertex.split('/'); - faceVertices.push(vertexParts); - - } - - } // Draw an edge between the first vertex and all subsequent vertices to form an n-gon - - - const v1 = faceVertices[0]; - - for (let j = 1, jl = faceVertices.length - 1; j < jl; j++) { - - const v2 = faceVertices[j]; - const v3 = faceVertices[j + 1]; - state.addFace(v1[0], v2[0], v3[0], v1[1], v2[1], v3[1], v1[2], v2[2], v3[2]); - - } - - } else if (lineFirstChar === 'l') { - - const lineParts = line.substring(1).trim().split(' '); - let lineVertices = []; - const lineUVs = []; - - if (line.indexOf('/') === - 1) { - - lineVertices = lineParts; - - } else { - - for (let li = 0, llen = lineParts.length; li < llen; li++) { - - const parts = lineParts[li].split('/'); - if (parts[0] !== '') lineVertices.push(parts[0]); - if (parts[1] !== '') lineUVs.push(parts[1]); - - } - - } - - state.addLineGeometry(lineVertices, lineUVs); - - } else if (lineFirstChar === 'p') { - - const lineData = line.substr(1).trim(); - const pointData = lineData.split(' '); - state.addPointGeometry(pointData); - - } else if ((result = _object_pattern.exec(line)) !== null) { - - // o object_name - // or - // g group_name - // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869 - // let name = result[ 0 ].substr( 1 ).trim(); - const name = (' ' + result[0].substr(1).trim()).substr(1); - state.startObject(name); - - } else if (_material_use_pattern.test(line)) { - - // material - state.object.startMaterial(line.substring(7).trim(), state.materialLibraries); - - } else if (_material_library_pattern.test(line)) { - - // mtl file - state.materialLibraries.push(line.substring(7).trim()); - - } else if (_map_use_pattern.test(line)) { - - // the line is parsed but ignored since the loader assumes textures are defined MTL files - // (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method) - console.warn('THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.'); - - } else if (lineFirstChar === 's') { - - result = line.split(' '); // smooth shading - // @todo Handle files that have varying smooth values for a set of faces inside one geometry, - // but does not define a usemtl for each face set. - // This should be detected and a dummy material created (later MultiMaterial and geometry groups). - // This requires some care to not create extra material on each smooth value for "normal" obj files. - // where explicit usemtl defines geometry groups. - // Example asset: examples/models/obj/cerberus/Cerberus.obj - - /* - * http://paulbourke.net/dataformats/obj/ - * or - * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf - * - * From chapter "Grouping" Syntax explanation "s group_number": - * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off. - * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form - * surfaces, smoothing groups are either turned on or off; there is no difference between values greater - * than 0." - */ - - if (result.length > 1) { - - const value = result[1].trim().toLowerCase(); - state.object.smooth = value !== '0' && value !== 'off'; - - } else { - - // ZBrush can produce "s" lines #11707 - state.object.smooth = true; - - } - - const material = state.object.currentMaterial(); - if (material) material.smooth = state.object.smooth; - - } else { - - // Handle null terminated files without exception - if (line === '\0') continue; - console.warn('THREE.OBJLoader: Unexpected line: "' + line + '"'); - - } - - } - - state.finalize(); - const container = new THREE.Group(); - container.materialLibraries = [].concat(state.materialLibraries); - const hasPrimitives = !(state.objects.length === 1 && state.objects[0].geometry.vertices.length === 0); - - if (hasPrimitives === true) { - - for (let i = 0, l = state.objects.length; i < l; i++) { - - const object = state.objects[i]; - const geometry = object.geometry; - const materials = object.materials; - const isLine = geometry.type === 'Line'; - const isPoints = geometry.type === 'Points'; - let hasVertexColors = false; // Skip o/g line declarations that did not follow with any faces - - if (geometry.vertices.length === 0) continue; - const buffergeometry = new THREE.BufferGeometry(); - buffergeometry.setAttribute('position', new THREE.Float32BufferAttribute(geometry.vertices, 3)); - - if (geometry.normals.length > 0) { - - buffergeometry.setAttribute('normal', new THREE.Float32BufferAttribute(geometry.normals, 3)); - - } - - if (geometry.colors.length > 0) { - - hasVertexColors = true; - buffergeometry.setAttribute('color', new THREE.Float32BufferAttribute(geometry.colors, 3)); - - } - - if (geometry.hasUVIndices === true) { - - buffergeometry.setAttribute('uv', new THREE.Float32BufferAttribute(geometry.uvs, 2)); - - } // Create materials - - - const createdMaterials = []; - - for (let mi = 0, miLen = materials.length; mi < miLen; mi++) { - - const sourceMaterial = materials[mi]; - const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors; - let material = state.materials[materialHash]; - - if (this.materials !== null) { - - material = this.materials.create(sourceMaterial.name); // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material. - - if (isLine && material && !(material instanceof THREE.LineBasicMaterial)) { - - const materialLine = new THREE.LineBasicMaterial(); - THREE.Material.prototype.copy.call(materialLine, material); - materialLine.color.copy(material.color); - material = materialLine; - - } else if (isPoints && material && !(material instanceof THREE.PointsMaterial)) { - - const materialPoints = new THREE.PointsMaterial({ - size: 10, - sizeAttenuation: false - }); - THREE.Material.prototype.copy.call(materialPoints, material); - materialPoints.color.copy(material.color); - materialPoints.map = material.map; - material = materialPoints; - - } - - } - - if (material === undefined) { - - if (isLine) { - - material = new THREE.LineBasicMaterial(); - - } else if (isPoints) { - - material = new THREE.PointsMaterial({ - size: 1, - sizeAttenuation: false - }); - - } else { - - material = new THREE.MeshPhongMaterial(); - - } - - material.name = sourceMaterial.name; - material.flatShading = sourceMaterial.smooth ? false : true; - material.vertexColors = hasVertexColors; - state.materials[materialHash] = material; - - } - - createdMaterials.push(material); - - } // Create mesh - - - let mesh; - - if (createdMaterials.length > 1) { - - for (let mi = 0, miLen = materials.length; mi < miLen; mi++) { - - const sourceMaterial = materials[mi]; - buffergeometry.addGroup(sourceMaterial.groupStart, sourceMaterial.groupCount, mi); - - } - - if (isLine) { - - mesh = new THREE.LineSegments(buffergeometry, createdMaterials); - - } else if (isPoints) { - - mesh = new THREE.Points(buffergeometry, createdMaterials); - - } else { - - mesh = new THREE.Mesh(buffergeometry, createdMaterials); - - } - - } else { - - if (isLine) { - - mesh = new THREE.LineSegments(buffergeometry, createdMaterials[0]); - - } else if (isPoints) { - - mesh = new THREE.Points(buffergeometry, createdMaterials[0]); - - } else { - - mesh = new THREE.Mesh(buffergeometry, createdMaterials[0]); - - } - - } - - mesh.name = object.name; - container.add(mesh); - - } - - } else { - - // if there is only the default parser state object with no geometry data, interpret data as point cloud - if (state.vertices.length > 0) { - - const material = new THREE.PointsMaterial({ - size: 1, - sizeAttenuation: false - }); - const buffergeometry = new THREE.BufferGeometry(); - buffergeometry.setAttribute('position', new THREE.Float32BufferAttribute(state.vertices, 3)); - - if (state.colors.length > 0 && state.colors[0] !== undefined) { - - buffergeometry.setAttribute('color', new THREE.Float32BufferAttribute(state.colors, 3)); - material.vertexColors = true; - - } - - const points = new THREE.Points(buffergeometry, material); - container.add(points); - - } - - } - - return container; - - } - - } - - THREE.OBJLoader = OBJLoader; - -})(); - -module.exports = exports = THREE.OBJLoader; -},{"../../three.js":25}],21:[function(require,module,exports){ -/** - * @author peterqliu / https://github.com/peterqliu - * @author jscastro / https://github.com/jscastro76 - */ -const utils = require("../utils/utils.js"); -const material = require("../utils/material.js"); -const THREE = require('../three.js'); -const AnimationManager = require("../animation/AnimationManager.js"); -const CSS2D = require("./CSS2DRenderer.js"); - -function Objects(){ - -} - -Objects.prototype = { - - // standard 1px line with gl - line: function (obj) { - - obj = utils._validate(obj, this._defaults.line); - - //project to world and normalize - var straightProject = utils.lnglatsToWorld(obj.geometry); - var normalized = utils.normalizeVertices(straightProject); - - //flatten array for buffergeometry - var flattenedArray = utils.flattenVectors(normalized.vertices); - - var positions = new Float32Array(flattenedArray); // 3 vertices per point - var geometry = new THREE.BufferGeometry(); - geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3)); - - // material - var material = new THREE.LineBasicMaterial({ color: 0xff0000, linewidth: 21 }); - var line = new THREE.Line(geometry, material); - - line.options = options || {}; - line.position.copy(normalized.position) - - return line - }, - - extrusion: function (options) { - - }, - - unenroll: function (obj, isStatic) { - var root = this; - - if (isStatic) { - - } - - else { - // Bestow this mesh with animation superpowers and keeps track of its movements in the global animation queue - root.animationManager.unenroll(obj); - - } - - }, - - _addMethods: function (obj, isStatic) { - - var root = this; - const labelName = "label"; - const tooltipName = "tooltip"; - const helpName = "help"; - const shadowPlane = "shadowPlane"; - - if (isStatic) { - - } - - else { - - if (!obj.coordinates) obj.coordinates = [0, 0, 0]; - - //[jscastro] added property for the internal 3D model - Object.defineProperty(obj, 'model', { - get() { - return obj.getObjectByName("model"); - } - }); - - let _animations; - //[jscastro] added property for the internal 3D model - Object.defineProperty(obj, 'animations', { - get() { - const model = obj.model; - if (model) { - return model.animations - } else return null; - }, - //set(value) { _animations = value} - }); - - // Bestow this mesh with animation superpowers and keeps track of its movements in the global animation queue - root.animationManager.enroll(obj); - - // Place an object on the map at the given lnglat - obj.setCoords = function (lnglat) { - - // CSS2DObjects could bring an specific vertical positioning to correct in units - if (obj.userData.topMargin && obj.userData.feature) { - lnglat[2] += ((obj.userData.feature.properties.height || 0) - (obj.userData.feature.properties.base_height || obj.userData.feature.properties.min_height || 0)) * (obj.userData.topMargin || 0); - } - - obj.coordinates = lnglat; - obj.set({ position: lnglat }); - return obj; - - } - - obj.setTranslate = function (lnglat) { - - obj.set({ translate: lnglat }); - return obj; - - } - - obj.setRotation = function (xyz) { - - if (typeof xyz === 'number') xyz = { z: xyz } - - var r = { - x: utils.radify(xyz.x) || obj.rotation.x, - y: utils.radify(xyz.y) || obj.rotation.y, - z: utils.radify(xyz.z) || obj.rotation.z - } - - obj._setObject({ rotation: [r.x, r.y, r.z] }) - } - - //[jscastro] added method to adjust 3D models to their issues with center position for rotation - obj.calculateAdjustedPosition = function (lnglat, xyz, inverse) { - - let location = lnglat.slice(); - - //we convert the units to Long/Lat/Height - let newCoords = utils.unprojectFromWorld(obj.modelSize); - - if (inverse) { - //each model will have different adjustment attributes, we add them for x, y, z - location[0] -= (xyz.x != 0 ? (newCoords[0] / xyz.x) : 0); - location[1] -= (xyz.y != 0 ? (newCoords[1] / xyz.y) : 0); - location[2] -= (xyz.z != 0 ? (newCoords[2] / xyz.z) : 0); - } else { - //each model will have different adjustment attributes, we add them for x, y, z - location[0] += (xyz.x != 0 ? (newCoords[0] / xyz.x) : 0); - location[1] += (xyz.y != 0 ? (newCoords[1] / xyz.y) : 0); - location[2] += (xyz.z != 0 ? (newCoords[2] / xyz.z) : 0); - - } - return location; - } - - //[jscastro] added method to rotate on objects on an axis instead of centers - obj.setRotationAxis = function (xyz) { - if (typeof xyz === 'number') xyz = { z: xyz } - - let bb = obj.modelBox(); - - let point = new THREE.Vector3(bb.max.x, bb.max.y, bb.min.z); - //apply Axis rotation on angle - if (xyz.x != 0) _applyAxisAngle(obj, point, new THREE.Vector3(0, 0, 1), xyz.x); - if (xyz.y != 0) _applyAxisAngle(obj, point, new THREE.Vector3(0, 0, 1), xyz.y); - if (xyz.z != 0) _applyAxisAngle(obj, point, new THREE.Vector3(0, 0, 1), xyz.z); - } - - //[jscastro] Auxiliar method to rotate an object on an axis - function _applyAxisAngle(model, point, axis, degrees) { - let theta = utils.radify(degrees); - model.position.sub(point); // remove the offset - model.position.applyAxisAngle(axis, theta); // rotate the POSITION - model.position.add(point); // re-add the offset - model.rotateOnAxis(axis, theta) - - tb.map.repaint = true; - } - - - //[jscastro] added property for scaled group inside threeboxObject - Object.defineProperty(obj, 'scaleGroup', { - get() { - return obj.getObjectByName("scaleGroup"); - } - }) - - //[jscastro] added property for boundingBox group helper - Object.defineProperty(obj, 'boxGroup', { - get() { - return obj.getObjectByName("boxGroup"); - } - }) - - //[jscastro] added property for boundingBox helper - Object.defineProperty(obj, 'boundingBox', { - get() { - return obj.getObjectByName("boxModel"); - } - }) - - let _boundingBoxShadow; - //[jscastro] added property for boundingBox shadow helper - Object.defineProperty(obj, 'boundingBoxShadow', { - get() { - return obj.getObjectByName("boxShadow"); - } - }) - - //[jscastro] added method to create a bounding box and a shadow box - obj.drawBoundingBox = function () { - //let's create 2 wireframes, one for the object and one to project on the floor position - let bb = obj.box3(); - //create the group to return - let boxGroup = new THREE.Group(); - boxGroup.name = "boxGroup"; - boxGroup.updateMatrixWorld(true); - let boxModel = new THREE.Box3Helper(bb, Objects.prototype._defaults.colors.yellow); - boxModel.name = "boxModel"; - boxGroup.add(boxModel); - boxModel.layers.disable(0); // it makes the object invisible for the raycaster - //obj.boundingBox = boxModel; - - //it needs to clone, to avoid changing the object by reference - let bb2 = bb.clone(); - //we make the second box flat and at the floor height level - bb2.max.z = bb2.min.z; - let boxShadow = new THREE.Box3Helper(bb2, Objects.prototype._defaults.colors.black); - boxShadow.name = "boxShadow"; - - boxGroup.add(boxShadow); - boxShadow.layers.disable(0); // it makes the object invisible for the raycaster - //obj.boundingBoxShadow = boxShadow; - - boxGroup.visible = false; // visibility is managed from the parent - obj.scaleGroup.add(boxGroup); - obj.setBoundingBoxShadowFloor(); - } - - //[jscastro] added method to position the shadow box on the floor depending the object height - obj.setBoundingBoxShadowFloor = function () { - if (obj.boundingBoxShadow) { - let h = -obj.modelHeight, r = obj.rotation, o = obj.boundingBoxShadow; - o.box.max.z = o.box.min.z = h; - o.rotation.y = r.y; - o.rotation.x = -r.x; - } - } - - //[jscastro] Set the positional and pivotal anchor automatically from string param - obj.setAnchor = function (anchor) { - const b = obj.box3(); - //const size = b.getSize(new THREE.Vector3()); - const c = b.getCenter(new THREE.Vector3()); - obj.none = { x: 0, y: 0, z: 0 }; - obj.center = { x: c.x, y: c.y, z: b.min.z }; - obj.bottom = { x: c.x, y: b.max.y, z: b.min.z }; - obj.bottomLeft = { x: b.max.x, y: b.max.y, z: b.min.z }; - obj.bottomRight = { x: b.min.x, y: b.max.y, z: b.min.z }; - obj.top = { x: c.x, y: b.min.y, z: b.min.z }; - obj.topLeft = { x: b.max.x, y: b.min.y, z: b.min.z }; - obj.topRight = { x: b.min.x, y: b.min.y, z: b.min.z }; - obj.left = { x: b.max.x, y: c.y, z: b.min.z }; - obj.right = { x: b.min.x, y: c.y, z: b.min.z }; - - switch (anchor) { - case 'center': - obj.anchor = obj.center; - break; - case 'top': - obj.anchor = obj.top; - break; - case 'top-left': - obj.anchor = obj.topLeft; - break; - case 'top-right': - obj.anchor = obj.topRight; - break; - case 'left': - obj.anchor = obj.left; - break; - case 'right': - obj.anchor = obj.right; - break; - case 'bottom': - obj.anchor = obj.bottom; - break; - case 'bottom-left': - default: - obj.anchor = obj.bottomLeft; - break; - case 'bottom-right': - obj.anchor = obj.bottomRight; - break; - case 'auto': - case 'none': - obj.anchor = obj.none; - } - - obj.model.position.set(-obj.anchor.x, -obj.anchor.y, -obj.anchor.z); - - } - - //[jscastro] Set the positional and pivotal anchor based on (x, y, z) size units - obj.setCenter = function (center) { - //[jscastro] if the object options have an adjustment to center the 3D Object different to 0 - if (center && (center.x != 0 || center.y != 0 || center.z != 0)) { - let size = obj.getSize(); - obj.anchor = { x: obj.anchor.x - (size.x * center.x), y: obj.anchor.y - (size.y * center.y), z: obj.anchor.z - (size.z * center.z) }; - obj.model.position.set(-obj.anchor.x, -obj.anchor.y, -obj.anchor.z) - } - } - - //[jscastro] added property for simulated label - Object.defineProperty(obj, 'label', { - get() { return obj.getObjectByName(labelName); } - }); - - //[jscastro] added property for simulated tooltip - Object.defineProperty(obj, 'tooltip', { - get() { return obj.getObjectByName(tooltipName); } - }); - - //[jscastro] added property for help - Object.defineProperty(obj, 'help', { - get() { return obj.getObjectByName(helpName); } - }); - - let _hidden = false; - //[jscastro] added property for explicitely hidden object to avoid zoom layer behavior - Object.defineProperty(obj, 'hidden', { - get() { return _hidden; }, - set(value) { - if (_hidden != value) { - _hidden = value; - obj.visibility = !_hidden; - } - } - }); - - //[jscastro] added property to redefine visible, including the label and tooltip - Object.defineProperty(obj, 'visibility', { - get() { return obj.visible; }, - set(value) { - let _value = value; - if (value == 'visible' || value == true) { - _value = true; - if (obj.label) obj.label.visible = _value; - } - else if (value == 'none' || value == false) { - _value = false; - if (obj.label && obj.label.alwaysVisible) obj.label.visible = _value; - if (obj.tooltip) obj.tooltip.visible = _value; - } - else return; - if (obj.visible != _value) { - if (obj.hidden && _value) return; - - obj.visible = _value; - - if (obj.model) { - obj.model.traverse(function (c) { - if (c.type == "Mesh" || c.type == "SkinnedMesh") { - if (_value && obj.raycasted) { - c.layers.enable(0); //this makes the meshes visible for raycast - } else { - c.layers.disable(0); //this makes the meshes invisible for raycast - } - } - if (c.type == "LineSegments") { - c.layers.disableAll(); - } - }); - } - } - } - }); - - //[jscastro] add CSS2 label method - obj.addLabel = function (HTMLElement, visible, center, height) { - if (HTMLElement) { - //we add it to the first children to get same boxing and position - //obj.children[0].add(obj.drawLabel(text, height)); - obj.drawLabelHTML(HTMLElement, visible, center, height); - } - } - - //[jscastro] remove CSS2 label method - obj.removeLabel = function () { - obj.removeCSS2D(labelName); - } - - //[jscastro] draw label method can be invoked separately - obj.drawLabelHTML = function (HTMLElement, visible = false, center = obj.anchor, height = 0.5) { - let divLabel = root.drawLabelHTML(HTMLElement, Objects.prototype._defaults.label.cssClass); - let label = obj.addCSS2D(divLabel, labelName, center, height) //label.position.set(((-size.x * 0.5) - obj.model.position.x - center.x + bottomLeft.x), ((-size.y * 0.5) - obj.model.position.y - center.y + bottomLeft.y), size.z * 0.5); //middle-centered - label.alwaysVisible = visible; - label.visible = visible; - return label; - } - - //[jscastro] add tooltip method - obj.addTooltip = function (tooltipText, mapboxStyle, center, custom = true, height = 1) { - let t = obj.addHelp(tooltipText, tooltipName, mapboxStyle, center, height); - t.visible = false; - t.custom = custom; - } - - //[jscastro] remove CSS2 tooltip method - obj.removeTooltip = function () { - obj.removeCSS2D(tooltipName); - } - - //[jscastro] add tooltip method - obj.addHelp = function (helpText, objName = helpName, mapboxStyle = false, center = obj.anchor, height = 0) { - let divHelp = root.drawTooltip(helpText, mapboxStyle); - let h = obj.addCSS2D(divHelp, objName, center, height); - h.visible = true; - return h; - } - - //[jscastro] remove CSS2 tooltip method - obj.removeHelp = function () { - obj.removeCSS2D(helpName); - } - - //[jscastro] add CSS2D help method - obj.addCSS2D = function (element, objName, center = obj.anchor, height = 1) { - if (element) { - const box = obj.box3(); - const size = box.getSize(new THREE.Vector3()); - let bottomLeft = { x: box.max.x, y: box.max.y, z: box.min.z }; - obj.removeCSS2D(objName); - let c = new CSS2D.CSS2DObject(element); - c.name = objName; - c.position.set(((-size.x * 0.5) - obj.model.position.x - center.x + bottomLeft.x), ((-size.y * 0.5) - obj.model.position.y - center.y + bottomLeft.y), size.z * height); - c.visible = false; //only visible on mouseover or selected - obj.scaleGroup.add(c); - return c; - } - } - - //[jscastro] remove CSS2 help method - obj.removeCSS2D = function (objName) { - let css2D = obj.getObjectByName(objName); - if (css2D) { - css2D.dispose(); - let g = obj.scaleGroup.children; - g.splice(g.indexOf(css2D), 1); - } - } - - //[jscastro] added property for help - Object.defineProperty(obj, 'shadowPlane', { - get() { return obj.getObjectByName(shadowPlane); } - }); - - let _castShadow = false; - //[jscastro] added property for traverse an object to cast a shadow - Object.defineProperty(obj, 'castShadow', { - get() { return _castShadow; }, - set(value) { - if (!obj.model || _castShadow === value) return; - - obj.model.traverse(function (c) { - if (c.isMesh) c.castShadow = true; - }); - if (value) { - // we add the shadow plane automatically - const s = obj.modelSize; - const sz = [s.x, s.y, s.z, obj.modelHeight]; - const pSize = Math.max(...sz) * 10; - const pGeo = new THREE.PlaneBufferGeometry(pSize, pSize); - const pMat = new THREE.ShadowMaterial(); - //const pMat = new THREE.MeshStandardMaterial({ color: 0x660000 }); - pMat.opacity = 0.5; - let p = new THREE.Mesh(pGeo, pMat); - p.name = shadowPlane; - p.layers.enable(1); p.layers.disable(0); // it makes the object invisible for the raycaster - p.receiveShadow = value; - obj.add(p); - } else { - // or we remove it - obj.traverse(function (c) { - if (c.isMesh && c.material instanceof THREE.ShadowMaterial) - obj.remove(c); - }); - - } - _castShadow = value; - - } - }) - - //[jscastro] added method to position the shadow box on the floor depending the object height - obj.setReceiveShadowFloor = function () { - if (obj.castShadow) { - let sp = obj.shadowPlane, p = sp.position, r = sp.rotation; - p.z = -obj.modelHeight; - r.y = obj.rotation.y; - r.x = -obj.rotation.x; - if (obj.userData.units === 'meters') { - const s = obj.modelSize; - const sz = [s.x, s.y, s.z, -p.z]; - const ps = Math.max(...sz) * 10; - const sc = ps / sp.geometry.parameters.width; - sp.scale.set(sc, sc, sc); - } - } - } - - let _receiveShadow = false; - //[jscastro] added property for traverse an object to receive a shadow - Object.defineProperty(obj, 'receiveShadow', { - get() { return _receiveShadow; }, - set(value) { - if (!obj.model || _receiveShadow === value) return; - obj.model.traverse(function (c) { - if (c.isMesh) c.receiveShadow = true; - }); - _receiveShadow = value; - } - }) - - let _wireframe = false; - //[jscastro] added property for wireframes state - Object.defineProperty(obj, 'wireframe', { - get() { return _wireframe; }, - set(value) { - if (!obj.model || _wireframe === value) return; - obj.model.traverse(function (c) { - if (c.type == "Mesh" || c.type == "SkinnedMesh") { - let materials = []; - if (!Array.isArray(c.material)) { - materials.push(c.material); - } else { - materials = c.material; - } - let m = materials[0]; - if (value) { - c.userData.materials = m; - c.material = m.clone(); - c.material.wireframe = c.material.transparent = value; - c.material.opacity = 0.3; - } else { - c.material.dispose(); - c.material = c.userData.materials; - c.userData.materials.dispose(); - c.userData.materials = null; - } - - if (value) { c.layers.disable(0); c.layers.enable(1); } else { c.layers.disable(1); c.layers.enable(0); } - } - if (c.type == "LineSegments") { - c.layers.disableAll(); - } - }); - _wireframe = value; - // Dispatch new event WireFramed - obj.dispatchEvent({ type: 'Wireframed', detail: obj }); - } - }) - - let _color = null; - //[jscastro] added property for wireframes state - Object.defineProperty(obj, 'color', { - get() { return _color; }, - set(value) { - if (!obj.model || _color === value) return; - obj.model.traverse(function (c) { - if (c.type == "Mesh" || c.type == "SkinnedMesh") { - let materials = []; - if (!Array.isArray(c.material)) { - materials.push(c.material); - } else { - materials = c.material; - } - let m = materials[0]; - if (value) { - c.userData.materials = m; - c.material = new THREE.MeshStandardMaterial(); - c.material.color.setHex(value); - } else { - c.material.dispose(); - c.material = c.userData.materials; - c.userData.materials.dispose(); - c.userData.materials = null; - } - - } - }); - _color = value; - } - }) - - - let _selected = false; - //[jscastro] added property for selected state - Object.defineProperty(obj, 'selected', { - get() { return _selected; }, - set(value) { - if (value) { - if (obj.userData.bbox && !obj.boundingBox) obj.drawBoundingBox(); - if (obj.boxGroup) { - obj.boundingBox.material = Objects.prototype._defaults.materials.boxSelectedMaterial; - obj.boundingBox.parent.visible = true; - obj.boundingBox.layers.enable(1); - obj.boundingBoxShadow.layers.enable(1); - } - if (obj.label && !obj.label.alwaysVisible) obj.label.visible = true; - } - else { - if (obj.boxGroup) { - obj.remove(obj.boxGroup); //remove the box group - } - if (obj.label && !obj.label.alwaysVisible) obj.label.visible = false; - obj.removeHelp(); - } - if (obj.tooltip) obj.tooltip.visible = value; - //only fire the event if value is different - if (_selected != value) { - _selected = value; - // Dispatch new event SelectedChange - obj.dispatchEvent({ type: 'SelectedChange', detail: obj }); - } - } - }) - - let _raycasted = true; - //[jscastro] added property for including/excluding an object from raycast - Object.defineProperty(obj, 'raycasted', { - get() { return _raycasted; }, - set(value) { - if (!obj.model || _raycasted === value) return; - obj.model.traverse(function (c) { - if (c.type == "Mesh" || c.type == "SkinnedMesh") { - if (!value) { c.layers.disable(0); c.layers.enable(1); } else { c.layers.disable(1); c.layers.enable(0); } - } - }); - _raycasted = value; - } - }); - - let _over = false; - //[jscastro] added property for over state - Object.defineProperty(obj, 'over', { - get() { return _over; }, - set(value) { - if (value) { - if (!obj.selected) { - if (obj.userData.bbox && !obj.boundingBox) obj.drawBoundingBox(); - if (obj.userData.tooltip && !obj.tooltip) obj.addTooltip(obj.uuid, true, obj.anchor, false); - if (obj.boxGroup) { - obj.boundingBox.material = Objects.prototype._defaults.materials.boxOverMaterial; - obj.boundingBox.parent.visible = true; - obj.boundingBox.layers.enable(1); - obj.boundingBoxShadow.layers.enable(1); - } - } - if (obj.label && !obj.label.alwaysVisible) { obj.label.visible = true; } - // Dispatch new event ObjectOver - obj.dispatchEvent({ type: 'ObjectMouseOver', detail: obj }); - - } - else { - if (!obj.selected) { - if (obj.boxGroup) { - obj.remove(obj.boxGroup); //remove the box group - if (obj.tooltip && !obj.tooltip.custom) obj.removeTooltip(); - } - if (obj.label && !obj.label.alwaysVisible) { obj.label.visible = false; } - } - // Dispatch new event ObjectOver - obj.dispatchEvent({ type: 'ObjectMouseOut', detail: obj }); - } - if (obj.tooltip) obj.tooltip.visible = value || obj.selected; - _over = value; - } - }) - - //[jscastro] get the object model Box3 in runtime - obj.box3 = function () { - //update Matrix and MatrixWorld to avoid issues with transformations not full applied - obj.updateMatrix(); - obj.updateMatrixWorld(true, true); - let bounds; - //clone also the model inside it's the one who keeps the real size - if (obj.model) { - //let's clone the object before manipulate it - let dup = obj.clone(true); - let model = obj.model.clone(); - //get the size of the model because the object is translated and has boundingBoxShadow - bounds = new THREE.Box3().setFromObject(model); - //if the object has parent it's already in the added to world so it's scaled and it could be rotated - if (obj.parent) { - //first, we return the object to it's original position of rotation, extract rotation and apply inversed - let rm = new THREE.Matrix4(); - let rmi = new THREE.Matrix4(); - obj.matrix.extractRotation(rm); - rmi.copy(rm).invert(); - dup.setRotationFromMatrix(rmi); - //now the object inside will give us a NAABB Non-Axes Aligned Bounding Box - bounds = new THREE.Box3().setFromObject(model); - } - } - return bounds; - }; - - //[jscastro] modelBox - obj.modelBox = function () { - return obj.box3(); - } - - obj.getSize = function () { - return obj.box3().getSize(new THREE.Vector3(0, 0, 0)); - } - - //[jscastro] - let _modelSize = false; - //[jscastro] added property for wireframes state - Object.defineProperty(obj, 'modelSize', { - get() { - _modelSize = obj.getSize(); - return _modelSize; - }, - set(value) { - if (_modelSize != value) { - _modelSize = value; - } - } - }) - - - //[jscastro] added property to get modelHeight - Object.defineProperty(obj, 'modelHeight', { - get() { - let h = obj.coordinates[2] || 0; - if (obj.userData.units === 'scene') h *= (obj.unitsPerMeter / obj.scale.x); - return h; - } - }); - - //[jscastro] added property to calculate the units per meter in a given latitude - //reduced to 7 decimals to avoid deviations on the size of the same object - Object.defineProperty(obj, 'unitsPerMeter', { - get() { return Number(utils.projectedUnitsPerMeter(obj.coordinates[1]).toFixed(7)); } - }); - - let _fixedZoom = null; - //[jscastro] added property to have a fixed scale for some objects - Object.defineProperty(obj, 'fixedZoom', { - get() { return obj.userData.fixedZoom; }, - set(value) { - if (obj.userData.fixedZoom === value) return; - obj.userData.fixedZoom = value; - obj.userData.units = (value ? 'scene' : 'meters'); - } - }); - - //[jscastro] sets the scale of an object based fixedZoom - obj.setFixedZoom = function (scale) { - if (obj.fixedZoom != null && obj.fixedZoom != 0) { - if (!scale) scale = obj.userData.mapScale; - let s = zoomScale(obj.fixedZoom); - if (s > scale) { - let calc = s / scale; - obj.scale.set(calc, calc, calc); - } else { - obj.scale.set(1, 1, 1); - } - } - } - - //[jscastro] sets the scale of an object based in the scale and fixedZoom - obj.setScale = function (scale) { - // scale the model so that its units are interpreted as meters at the given latitude - if (obj.userData.units != 'scene') { - let s = obj.unitsPerMeter; - obj.scale.set(s, s, s); - } else if (obj.fixedZoom) { - if (scale) obj.userData.mapScale = scale; - obj.setFixedZoom(obj.userData.mapScale); //apply fixed zoom - } else obj.scale.set(1, 1, 1); - } - - function zoomScale(zoom) { return Math.pow(2, zoom); } - - //[jscastro] sets the scale and shadows position of an object based in the scale - obj.setObjectScale = function (scale) { - obj.setScale(scale); - obj.setBoundingBoxShadowFloor(); - obj.setReceiveShadowFloor(); - } - - } - - obj.add = function (o) { - obj.scaleGroup.add(o); - o.position.z = (obj.coordinates[2] ? -obj.coordinates[2] : 0); - return o; - } - - obj.remove = function (o) { - if (!o) return; - o.traverse(m => { - //console.log('dispose geometry!') - if (m.geometry) m.geometry.dispose(); - if (m.material) { - if (m.material.isMaterial) { - cleanMaterial(m.material) - } else { - // an array of materials - for (const material of m.material) cleanMaterial(material) - } - } - if (m.dispose) m.dispose(); - }) - - obj.scaleGroup.remove(o); - tb.map.repaint = true; - } - - //[jscastro] clone + assigning all the attributes - obj.duplicate = function (options) { - - let dupe = obj.clone(true); //clone the whole threebox object - dupe.getObjectByName("model").animations = obj.animations; //we must set this explicitly before addMethods - if (dupe.userData.feature) { - if (options && options.feature) dupe.userData.feature = options.feature; - dupe.userData.feature.properties.uuid = dupe.uuid; - } - root._addMethods(dupe); // add methods - - if (!options || utils.equal(options.scale, obj.userData.scale)) { - //no options, no changes, just return the same object - dupe.copyAnchor(obj); // copy anchors - //[jscastro] we add by default a tooltip that can be overriden later or hide it with threebox `enableTooltips` - return dupe; - } else { - dupe.userData = options; - dupe.userData.isGeoGroup = true; - dupe.remove(dupe.boxGroup); - // [jscastro] rotate and scale the model - const r = utils.types.rotation(options.rotation, [0, 0, 0]); - const s = utils.types.scale(options.scale, [1, 1, 1]); - // [jscastro] reposition to 0,0,0 - dupe.model.position.set(0, 0, 0); - // rotate and scale - dupe.model.rotation.set(r[0], r[1], r[2]); - dupe.model.scale.set(s[0], s[1], s[2]); - //[jscastro] calculate automatically the pivotal center of the object - dupe.setAnchor(options.anchor); - //[jscastro] override the center calculated if the object has adjustments - dupe.setCenter(options.adjustment); - return dupe; - - } - - } - - //[jscastro] copy anchor values - obj.copyAnchor = function (o) { - - obj.anchor = o.anchor; - obj.none = { x: 0, y: 0, z: 0 }; - obj.center = o.center; - obj.bottom = o.bottom; - obj.bottomLeft = o.bottomLeft; - obj.bottomRight = o.bottomRight; - obj.top = o.top; - obj.topLeft = o.topLeft; - obj.topRight = o.topRight; - obj.left = o.left; - obj.right = o.right; - - } - - obj.dispose = function () { - - Objects.prototype.unenroll(obj); - - obj.traverse(o => { - //don't dispose th object itself as it will be recursive - if (o.parent && o.parent.name == "world") return; - if (o.name === "threeboxObject") return; - - //console.log('dispose geometry!') - if (o.geometry) o.geometry.dispose(); - - if (o.material) { - if (o.material.isMaterial) { - cleanMaterial(o.material) - } else { - // an array of materials - for (const material of o.material) cleanMaterial(material) - } - } - if (o.dispose) o.dispose(); - - }) - - obj.children = []; - - } - - const cleanMaterial = material => { - //console.log('dispose material!') - material.dispose() - - // dispose textures - for (const key of Object.keys(material)) { - const value = material[key] - if (value && typeof value === 'object' && 'minFilter' in value) { - //console.log('dispose texture!') - value.dispose() - } - } - let m = material; - let md = (m.map || m.alphaMap || m.aoMap || m.bumpMap || m.displacementMap || m.emissiveMap || m.envMap || m.lightMap || m.metalnessMap || m.normalMap || m.roughnessMap) - if (md) { - if (m.map) m.map.dispose(); - if (m.alphaMap) m.alphaMap.dispose(); - if (m.aoMap) m.aoMap.dispose(); - if (m.bumpMap) m.bumpMap.dispose(); - if (m.displacementMap) m.displacementMap.dispose(); - if (m.emissiveMap) m.emissiveMap.dispose(); - if (m.envMap) m.envMap.dispose(); - if (m.lightMap) m.lightMap.dispose(); - if (m.metalnessMap) m.metalnessMap.dispose(); - if (m.normalMap) m.normalMap.dispose(); - if (m.roughnessMap) m.roughnessMap.dispose(); - } - } - - return obj - }, - - _makeGroup: function (obj, options) { - let projScaleGroup = new THREE.Group(); - projScaleGroup.name = "scaleGroup"; - projScaleGroup.add(obj) - - var geoGroup = new THREE.Group(); - geoGroup.userData = options || {}; - geoGroup.userData.isGeoGroup = true; - if (geoGroup.userData.feature) { - geoGroup.userData.feature.properties.uuid = geoGroup.uuid; - } - var isArrayOfObjects = projScaleGroup.length; - if (isArrayOfObjects) for (o of projScaleGroup) geoGroup.add(o) - else geoGroup.add(projScaleGroup); - - //utils._flipMaterialSides(projScaleGroup); - geoGroup.name = "threeboxObject"; - - return geoGroup - }, - - animationManager: new AnimationManager, - - //[jscastro] add tooltip method - drawTooltip : function (tooltipText, mapboxStyle = false) { - if (tooltipText) { - let divToolTip; - if (mapboxStyle) { - let divContent = document.createElement('div'); - divContent.className = 'mapboxgl-popup-content'; - let strong = document.createElement('strong'); - strong.innerHTML = tooltipText; - divContent.appendChild(strong); - let tip = document.createElement('div'); - tip.className = 'mapboxgl-popup-tip'; - let div = document.createElement('div'); - div.className = 'marker mapboxgl-popup-anchor-bottom'; - div.appendChild(tip); - div.appendChild(divContent); - divToolTip = document.createElement('div'); - divToolTip.className += 'label3D'; - divToolTip.appendChild(div); - } - else { - divToolTip = document.createElement('span'); - divToolTip.className = this._defaults.tooltip.cssClass; - divToolTip.innerHTML = tooltipText; - } - return divToolTip; - } - }, - - //[jscastro] draw label method can be invoked separately - drawLabelHTML: function (HTMLElement, cssClass) { - let div = document.createElement('div'); - div.className += cssClass; - // [jscastro] create a div [TODO] analize if must be moved - if (typeof (HTMLElement) == 'string') { - div.innerHTML = HTMLElement; - } else { - div.innerHTML = HTMLElement.outerHTML; - } - return div; - }, - - _defaults: { - colors: { - red: new THREE.Color(0xff0000), - yellow: new THREE.Color(0xffff00), - green: new THREE.Color(0x00ff00), - black: new THREE.Color(0x000000) - }, - - materials: { - boxNormalMaterial: new THREE.LineBasicMaterial({ color: new THREE.Color(0xff0000) }), - boxOverMaterial: new THREE.LineBasicMaterial({ color: new THREE.Color(0xffff00) }), - boxSelectedMaterial: new THREE.LineBasicMaterial({ color: new THREE.Color(0x00ff00) }) - }, - - line: { - geometry: null, - color: 'black', - width: 1, - opacity: 1 - }, - - label: { - htmlElement: null, - cssClass: " label3D", - alwaysVisible: false, - topMargin: -0.5 - }, - - tooltip: { - text: '', - cssClass: 'toolTip text-xs', - mapboxStyle: false, - topMargin: 0 - }, - - sphere: { - position: [0, 0, 0], - radius: 1, - sides: 20, - units: 'scene', - material: 'MeshBasicMaterial', - anchor: 'bottom-left', - bbox: true, - tooltip: true, - raycasted: true - - }, - - tube: { - geometry: null, - radius: 1, - sides: 6, - units: 'scene', - material: 'MeshBasicMaterial', - anchor: 'center', - bbox: true, - tooltip: true, - raycasted: true - }, - - loadObj: { - type: null, - obj: null, - units: 'scene', - scale: 1, - rotation: 0, - defaultAnimation: 0, - anchor: 'bottom-left', - bbox: true, - tooltip: true, - raycasted: true, - clone: true - }, - - Object3D: { - obj: null, - units: 'scene', - anchor: 'bottom-left', - bbox: true, - tooltip: true, - raycasted: true - }, - - extrusion: { - coordinates: [[[]]], - geometryOptions: {}, - height: 100, - materials: new THREE.MeshPhongMaterial({ color: 0x660000, side: THREE.DoubleSide }), - scale: 1, - rotation: 0, - units: 'scene', - anchor: 'center', - bbox: true, - tooltip: true, - raycasted: true - - } - }, - - geometries: { - line: ['LineString'], - tube: ['LineString'], - sphere: ['Point'], - } -} - -module.exports = exports = Objects; -},{"../animation/AnimationManager.js":5,"../three.js":25,"../utils/material.js":27,"../utils/utils.js":29,"./CSS2DRenderer.js":7}],22:[function(require,module,exports){ -/** - * @author peterqliu / https://github.com/peterqliu - * @author jscastro / https://github.com/jscastro76 -*/ -const utils = require("../utils/utils.js"); -const material = require("../utils/material.js"); -const THREE = require('../three.js'); -const Objects = require('./objects.js'); -const Object3D = require('./Object3D.js'); - -function Sphere(opt) { - - opt = utils._validate(opt, Objects.prototype._defaults.sphere); - let geometry = new THREE.SphereBufferGeometry(opt.radius, opt.sides, opt.sides); - let mat = material(opt) - let output = new THREE.Mesh(geometry, mat); - //[jscastro] we convert it in Object3D to add methods, bounding box, model, tooltip... - return new Object3D({ obj: output, units: opt.units, anchor: opt.anchor, adjustment: opt.adjustment, bbox: opt.bbox, tooltip: opt.tooltip, raycasted: opt.raycasted }); - -} - - -module.exports = exports = Sphere; -},{"../three.js":25,"../utils/material.js":27,"../utils/utils.js":29,"./Object3D.js":9,"./objects.js":21}],23:[function(require,module,exports){ -const utils = require("../utils/utils.js"); -const Objects = require('./objects.js'); -const CSS2D = require('./CSS2DRenderer.js'); -var THREE = require("../three.js"); - -function Tooltip(obj) { - - obj = utils._validate(obj, Objects.prototype._defaults.tooltip); - - if (obj.text) { - - let divToolTip = Objects.prototype.drawTooltip(obj.text, obj.mapboxStyle); - - let tooltip = new CSS2D.CSS2DObject(divToolTip); - tooltip.visible = false; - tooltip.name = "tooltip"; - var userScaleGroup = Objects.prototype._makeGroup(tooltip, obj); - Objects.prototype._addMethods(userScaleGroup); - return userScaleGroup; - } - -} - -module.exports = exports = Tooltip; -},{"../three.js":25,"../utils/utils.js":29,"./CSS2DRenderer.js":7,"./objects.js":21}],24:[function(require,module,exports){ -/** - * @author peterqliu / https://github.com/peterqliu - * @author jscastro / https://github.com/jscastro76 -*/ -const utils = require("../utils/utils.js"); -const material = require("../utils/material.js"); -const Objects = require('./objects.js'); -const THREE = require("../three.js"); -const Object3D = require('./Object3D.js'); - -function tube(opt, world){ - - // validate and prep input geometry - opt = utils._validate(opt, Objects.prototype._defaults.tube); - - let points = [] - opt.geometry.forEach(p => { - points.push(new THREE.Vector3(p[0], p[1], p[2])); - }) - const curve = new THREE.CatmullRomCurve3(points); - let tube = new THREE.TubeGeometry(curve, points.length, opt.radius, opt.sides, false); - let mat = material(opt); - let obj = new THREE.Mesh(tube, mat); - //[jscastro] we convert it in Object3D to add methods, bounding box, model, tooltip... - return new Object3D({ obj: obj, units: opt.units, anchor: opt.anchor, adjustment: opt.adjustment, bbox: opt.bbox, tooltip: opt.tooltip, raycasted: opt.raycasted }); -} - -module.exports = exports = tube; - - -},{"../three.js":25,"../utils/material.js":27,"../utils/utils.js":29,"./Object3D.js":9,"./objects.js":21}],25:[function(require,module,exports){ -/** - * @license - * Copyright 2010-2021 Three.js Authors - * SPDX-License-Identifier: MIT - */ -!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).THREE={})}(this,(function(t){"use strict";const e="132",n=100,i=300,r=301,s=302,a=303,o=304,l=306,c=307,h=1e3,u=1001,d=1002,p=1003,m=1004,f=1005,g=1006,v=1007,y=1008,x=1009,_=1012,b=1014,M=1015,w=1016,S=1020,T=1022,E=1023,A=1026,L=1027,R=33776,C=33777,P=33778,I=33779,D=35840,N=35841,z=35842,B=35843,F=37492,O=37496,U=2300,H=2301,G=2302,k=2400,V=2401,W=2402,j=2500,q=2501,X=3e3,Y=3001,J=3007,Z=3002,Q=3004,K=3005,$=3006,tt=7680,et=35044,nt=35048,it="300 es";class rt{addEventListener(t,e){void 0===this._listeners&&(this._listeners={});const n=this._listeners;void 0===n[t]&&(n[t]=[]),-1===n[t].indexOf(e)&&n[t].push(e)}hasEventListener(t,e){if(void 0===this._listeners)return!1;const n=this._listeners;return void 0!==n[t]&&-1!==n[t].indexOf(e)}removeEventListener(t,e){if(void 0===this._listeners)return;const n=this._listeners[t];if(void 0!==n){const t=n.indexOf(e);-1!==t&&n.splice(t,1)}}dispatchEvent(t){if(void 0===this._listeners)return;const e=this._listeners[t.type];if(void 0!==e){t.target=this;const n=e.slice(0);for(let e=0,i=n.length;e>8&255]+st[t>>16&255]+st[t>>24&255]+"-"+st[255&e]+st[e>>8&255]+"-"+st[e>>16&15|64]+st[e>>24&255]+"-"+st[63&n|128]+st[n>>8&255]+"-"+st[n>>16&255]+st[n>>24&255]+st[255&i]+st[i>>8&255]+st[i>>16&255]+st[i>>24&255]).toUpperCase()}function ht(t,e,n){return Math.max(e,Math.min(n,t))}function ut(t,e){return(t%e+e)%e}function dt(t,e,n){return(1-n)*t+n*e}function pt(t){return 0==(t&t-1)&&0!==t}function mt(t){return Math.pow(2,Math.ceil(Math.log(t)/Math.LN2))}function ft(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))}var gt=Object.freeze({__proto__:null,DEG2RAD:ot,RAD2DEG:lt,generateUUID:ct,clamp:ht,euclideanModulo:ut,mapLinear:function(t,e,n,i,r){return i+(t-e)*(r-i)/(n-e)},inverseLerp:function(t,e,n){return t!==e?(n-t)/(e-t):0},lerp:dt,damp:function(t,e,n,i){return dt(t,e,1-Math.exp(-n*i))},pingpong:function(t,e=1){return e-Math.abs(ut(t,2*e)-e)},smoothstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*(3-2*t)},smootherstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},seededRandom:function(t){return void 0!==t&&(at=t%2147483647),at=16807*at%2147483647,(at-1)/2147483646},degToRad:function(t){return t*ot},radToDeg:function(t){return t*lt},isPowerOfTwo:pt,ceilPowerOfTwo:mt,floorPowerOfTwo:ft,setQuaternionFromProperEuler:function(t,e,n,i,r){const s=Math.cos,a=Math.sin,o=s(n/2),l=a(n/2),c=s((e+i)/2),h=a((e+i)/2),u=s((e-i)/2),d=a((e-i)/2),p=s((i-e)/2),m=a((i-e)/2);switch(r){case"XYX":t.set(o*h,l*u,l*d,o*c);break;case"YZY":t.set(l*d,o*h,l*u,o*c);break;case"ZXZ":t.set(l*u,l*d,o*h,o*c);break;case"XZX":t.set(o*h,l*m,l*p,o*c);break;case"YXY":t.set(l*p,o*h,l*m,o*c);break;case"ZYZ":t.set(l*m,l*p,o*h,o*c);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}}});class vt{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. 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vt(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new yt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=ct()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t1)switch(this.wrapS){case h:t.x=t.x-Math.floor(t.x);break;case u:t.x=t.x<0?0:1;break;case d:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case h:t.y=t.y-Math.floor(t.y);break;case u:t.y=t.y<0?0:1;break;case d:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function wt(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?_t.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}Mt.DEFAULT_IMAGE=void 0,Mt.DEFAULT_MAPPING=i,Mt.prototype.isTexture=!0;class St{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-u)o&&t>v?tv?o=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*h+o*d-l*u,t[e+1]=o*p+c*u+l*h-a*d,t[e+2]=l*p+c*d+a*u-o*h,t[e+3]=c*p-a*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),h=a(r/2),u=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=n+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>h){const t=2*Math.sqrt(1+n-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-n-h);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return nMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(ht(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,n){this.copy(t).slerp(e,n)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}Lt.prototype.isQuaternion=!0;class Rt{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Pt.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Pt.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,h=o*i+r*n-s*e,u=-r*e-s*n-a*i;return this.x=l*o+u*-r+c*-a-h*-s,this.y=c*o+u*-s+h*-r-l*-a,this.z=h*o+u*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Ct.copy(this).projectOnVector(t),this.sub(Ct)}reflect(t){return this.sub(Ct.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(ht(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}Rt.prototype.isVector3=!0;const Ct=new Rt,Pt=new Lt;class It{constructor(t=new Rt(1/0,1/0,1/0),e=new Rt(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;or&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;or&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,Nt),Nt.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(kt),Vt.subVectors(this.max,kt),Bt.subVectors(t.a,kt),Ft.subVectors(t.b,kt),Ot.subVectors(t.c,kt),Ut.subVectors(Ft,Bt),Ht.subVectors(Ot,Ft),Gt.subVectors(Bt,Ot);let e=[0,-Ut.z,Ut.y,0,-Ht.z,Ht.y,0,-Gt.z,Gt.y,Ut.z,0,-Ut.x,Ht.z,0,-Ht.x,Gt.z,0,-Gt.x,-Ut.y,Ut.x,0,-Ht.y,Ht.x,0,-Gt.y,Gt.x,0];return!!qt(e,Bt,Ft,Ot,Vt)&&(e=[1,0,0,0,1,0,0,0,1],!!qt(e,Bt,Ft,Ot,Vt)&&(Wt.crossVectors(Ut,Ht),e=[Wt.x,Wt.y,Wt.z],qt(e,Bt,Ft,Ot,Vt)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return Nt.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return this.getCenter(t.center),t.radius=.5*this.getSize(Nt).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(Dt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Dt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Dt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Dt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Dt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Dt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Dt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Dt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Dt)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}It.prototype.isBox3=!0;const Dt=[new Rt,new Rt,new Rt,new Rt,new Rt,new Rt,new Rt,new Rt],Nt=new Rt,zt=new It,Bt=new Rt,Ft=new Rt,Ot=new Rt,Ut=new Rt,Ht=new Rt,Gt=new Rt,kt=new Rt,Vt=new Rt,Wt=new Rt,jt=new Rt;function qt(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){jt.fromArray(t,s);const a=r.x*Math.abs(jt.x)+r.y*Math.abs(jt.y)+r.z*Math.abs(jt.z),o=e.dot(jt),l=n.dot(jt),c=i.dot(jt);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const Xt=new It,Yt=new Rt,Jt=new Rt,Zt=new Rt;class Qt{constructor(t=new Rt,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):Xt.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;ethis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){Zt.subVectors(t,this.center);const e=Zt.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(Zt.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return Jt.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(Yt.copy(t.center).add(Jt)),this.expandByPoint(Yt.copy(t.center).sub(Jt)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Kt=new Rt,$t=new Rt,te=new Rt,ee=new Rt,ne=new Rt,ie=new Rt,re=new Rt;class se{constructor(t=new Rt,e=new Rt(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Kt)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Kt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Kt.copy(this.direction).multiplyScalar(e).add(this.origin),Kt.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){$t.copy(t).add(e).multiplyScalar(.5),te.copy(e).sub(t).normalize(),ee.copy(this.origin).sub($t);const r=.5*t.distanceTo(e),s=-this.direction.dot(te),a=ee.dot(this.direction),o=-ee.dot(te),l=ee.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(te).multiplyScalar(u).add($t),d}intersectSphere(t,e){Kt.subVectors(t.center,this.origin);const n=Kt.dot(this.direction),i=Kt.dot(Kt)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(t.min.x-u.x)*l,i=(t.max.x-u.x)*l):(n=(t.max.x-u.x)*l,i=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Kt)}intersectTriangle(t,e,n,i,r){ne.subVectors(e,t),ie.subVectors(n,t),re.crossVectors(ne,ie);let s,a=this.direction.dot(re);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}ee.subVectors(this.origin,t);const o=s*this.direction.dot(ie.crossVectors(ee,ie));if(o<0)return null;const l=s*this.direction.dot(ne.cross(ee));if(l<0)return null;if(o+l>a)return null;const c=-s*ee.dot(re);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class ae{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new ae).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/oe.setFromMatrixColumn(t,0).length(),r=1/oe.setFromMatrixColumn(t,1).length(),s=1/oe.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=n*h-i,e[2]=i*h-n,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(ce,t,he)}lookAt(t,e,n){const i=this.elements;return pe.subVectors(t,e),0===pe.lengthSq()&&(pe.z=1),pe.normalize(),ue.crossVectors(n,pe),0===ue.lengthSq()&&(1===Math.abs(n.z)?pe.x+=1e-4:pe.z+=1e-4,pe.normalize(),ue.crossVectors(n,pe)),ue.normalize(),de.crossVectors(pe,ue),i[0]=ue.x,i[4]=de.x,i[8]=pe.x,i[1]=ue.y,i[5]=de.y,i[9]=pe.y,i[2]=ue.z,i[6]=de.z,i[10]=pe.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],b=i[0],M=i[4],w=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],C=i[6],P=i[10],I=i[14],D=i[3],N=i[7],z=i[11],B=i[15];return r[0]=s*b+a*T+o*R+l*D,r[4]=s*M+a*E+o*C+l*N,r[8]=s*w+a*A+o*P+l*z,r[12]=s*S+a*L+o*I+l*B,r[1]=c*b+h*T+u*R+d*D,r[5]=c*M+h*E+u*C+d*N,r[9]=c*w+h*A+u*P+d*z,r[13]=c*S+h*L+u*I+d*B,r[2]=p*b+m*T+f*R+g*D,r[6]=p*M+m*E+f*C+g*N,r[10]=p*w+m*A+f*P+g*z,r[14]=p*S+m*L+f*I+g*B,r[3]=v*b+y*T+x*R+_*D,r[7]=v*M+y*E+x*C+_*N,r[11]=v*w+y*A+x*P+_*z,r[15]=v*S+y*L+x*I+_*B,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-i*l*h-r*a*u+n*l*u+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*h-e*a*d-r*s*h+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*h+e*a*u+i*s*h-n*s*u+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=h*f*l-m*u*l+m*o*d-a*f*d-h*o*g+a*u*g,y=p*u*l-c*f*l-p*o*d+s*f*d+c*o*g-s*u*g,x=c*m*l-p*h*l+p*a*d-s*m*d-c*a*g+s*h*g,_=p*h*o-c*m*o-p*a*u+s*m*u+c*a*f-s*h*f,b=e*v+n*y+i*x+r*_;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const M=1/b;return t[0]=v*M,t[1]=(m*u*r-h*f*r-m*i*d+n*f*d+h*i*g-n*u*g)*M,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*M,t[3]=(h*o*r-a*u*r-h*i*l+n*u*l+a*i*d-n*o*d)*M,t[4]=y*M,t[5]=(c*f*r-p*u*r+p*i*d-e*f*d-c*i*g+e*u*g)*M,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*M,t[7]=(s*u*r-c*o*r+c*i*l-e*u*l-s*i*d+e*o*d)*M,t[8]=x*M,t[9]=(p*h*r-c*m*r-p*n*d+e*m*d+c*n*g-e*h*g)*M,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*M,t[11]=(c*a*r-s*h*r-c*n*l+e*h*l+s*n*d-e*a*d)*M,t[12]=_*M,t[13]=(c*m*i-p*h*i+p*n*u-e*m*u-c*n*f+e*h*f)*M,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*M,t[15]=(s*h*i-c*a*i+c*n*o-e*h*o-s*n*u+e*a*u)*M,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,m=s*c,f=s*h,g=a*h,v=o*l,y=o*c,x=o*h,_=n.x,b=n.y,M=n.z;return i[0]=(1-(m+g))*_,i[1]=(d+x)*_,i[2]=(p-y)*_,i[3]=0,i[4]=(d-x)*b,i[5]=(1-(u+g))*b,i[6]=(f+v)*b,i[7]=0,i[8]=(p+y)*M,i[9]=(f-v)*M,i[10]=(1-(u+m))*M,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=oe.set(i[0],i[1],i[2]).length();const s=oe.set(i[4],i[5],i[6]).length(),a=oe.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],le.copy(this);const o=1/r,l=1/s,c=1/a;return le.elements[0]*=o,le.elements[1]*=o,le.elements[2]*=o,le.elements[4]*=l,le.elements[5]*=l,le.elements[6]*=l,le.elements[8]*=c,le.elements[9]*=c,le.elements[10]*=c,e.setFromRotationMatrix(le),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),h=(n+i)/(n-i),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=u,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),h=(e+t)*o,u=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-u,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}ae.prototype.isMatrix4=!0;const oe=new Rt,le=new ae,ce=new Rt(0,0,0),he=new Rt(1,1,1),ue=new Rt,de=new Rt,pe=new Rt,me=new ae,fe=new Lt;class ge{constructor(t=0,e=0,n=0,i=ge.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],h=i[2],u=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(ht(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-ht(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(ht(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-ht(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(ht(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-ht(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return me.makeRotationFromQuaternion(t),this.setFromRotationMatrix(me,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return fe.setFromEuler(this),this.setFromQuaternion(fe,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new Rt(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}ge.prototype.isEuler=!0,ge.DefaultOrder="XYZ",ge.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class ve{constructor(){this.mask=1}set(t){this.mask=1<1){for(let t=0;t1){for(let t=0;t0){i.children=[];for(let e=0;e0){i.animations=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Ie.subVectors(i,e),De.subVectors(n,e),Ne.subVectors(t,e);const s=Ie.dot(Ie),a=Ie.dot(De),o=Ie.dot(Ne),l=De.dot(De),c=De.dot(Ne),h=s*l-a*a;if(0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,ze),ze.x>=0&&ze.y>=0&&ze.x+ze.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,ze),o.set(0,0),o.addScaledVector(r,ze.x),o.addScaledVector(s,ze.y),o.addScaledVector(a,ze.z),o}static isFrontFacing(t,e,n,i){return Ie.subVectors(n,e),De.subVectors(t,e),Ie.cross(De).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Ie.subVectors(this.c,this.b),De.subVectors(this.a,this.b),.5*Ie.cross(De).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return ke.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return ke.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return ke.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return ke.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return ke.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;Be.subVectors(i,n),Fe.subVectors(r,n),Ue.subVectors(t,n);const o=Be.dot(Ue),l=Fe.dot(Ue);if(o<=0&&l<=0)return e.copy(n);He.subVectors(t,i);const c=Be.dot(He),h=Fe.dot(He);if(c>=0&&h<=c)return e.copy(i);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(Be,s);Ge.subVectors(t,r);const d=Be.dot(Ge),p=Fe.dot(Ge);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(Fe,a);const f=c*p-d*h;if(f<=0&&h-c>=0&&d-p>=0)return Oe.subVectors(r,i),a=(h-c)/(h-c+(d-p)),e.copy(i).addScaledVector(Oe,a);const g=1/(f+m+u);return s=m*g,a=u*g,e.copy(n).addScaledVector(Be,s).addScaledVector(Fe,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let Ve=0;class We extends rt{constructor(){super(),Object.defineProperty(this,"id",{value:Ve++}),this.uuid=ct(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.format=E,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=tt,this.stencilZFail=tt,this.stencilZPass=tt,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheenTint&&this.sheenTint.isColor&&(n.sheenTint=this.sheenTint.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularTint&&this.specularTint.isColor&&(n.specularTint=this.specularTint.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularTintMap&&this.specularTintMap.isTexture&&(n.specularTintMap=this.specularTintMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationTint&&(n.attenuationTint=this.attenuationTint.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==E&&(n.format=this.format),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.format=t.format,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}We.prototype.isMaterial=!0;const je={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},qe={h:0,s:0,l:0},Xe={h:0,s:0,l:0};function Ye(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Je(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Ze(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class Qe{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=ut(t,1),e=ht(e,0,1),n=ht(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=Ye(r,i,t+1/3),this.g=Ye(r,i,t),this.b=Ye(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=je[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Je(t.r),this.g=Je(t.g),this.b=Je(t.b),this}copyLinearToSRGB(t){return this.r=Ze(t.r),this.g=Ze(t.g),this.b=Ze(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(n-i)/t+(ne&&(e=t[n]);return e}const mn={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function fn(t,e){return new mn[t](e)}let gn=0;const vn=new ae,yn=new Pe,xn=new Rt,_n=new It,bn=new It,Mn=new Rt;class wn extends rt{constructor(){super(),Object.defineProperty(this,"id",{value:gn++}),this.uuid=ct(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(pn(t)>65535?cn:on)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new yt).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return vn.makeRotationFromQuaternion(t),this.applyMatrix4(vn),this}rotateX(t){return vn.makeRotationX(t),this.applyMatrix4(vn),this}rotateY(t){return vn.makeRotationY(t),this.applyMatrix4(vn),this}rotateZ(t){return vn.makeRotationZ(t),this.applyMatrix4(vn),this}translate(t,e,n){return vn.makeTranslation(t,e,n),this.applyMatrix4(vn),this}scale(t,e,n){return vn.makeScale(t,e,n),this.applyMatrix4(vn),this}lookAt(t){return yn.lookAt(t),yn.updateMatrix(),this.applyMatrix4(yn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(xn).negate(),this.translate(xn.x,xn.y,xn.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e];t.data.attributes[e]=i.toJSON(t.data)}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],s=[];for(let e=0,i=n.length;e0&&(i[e]=s,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new wn).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),En.copy(n.boundingSphere),En.applyMatrix4(r),!1===t.ray.intersectsSphere(En))return;if(Sn.copy(r).invert(),Tn.copy(t.ray).applyMatrix4(Sn),null!==n.boundingBox&&!1===Tn.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;nn.far?null:{distance:c,point:Hn.clone(),object:t}}(t,e,n,i,An,Ln,Rn,Un);if(p){o&&(Bn.fromBufferAttribute(o,c),Fn.fromBufferAttribute(o,h),On.fromBufferAttribute(o,u),p.uv=ke.getUV(Un,An,Ln,Rn,Bn,Fn,On,new vt)),l&&(Bn.fromBufferAttribute(l,c),Fn.fromBufferAttribute(l,h),On.fromBufferAttribute(l,u),p.uv2=ke.getUV(Un,An,Ln,Rn,Bn,Fn,On,new vt));const t={a:c,b:h,c:u,normal:new Rt,materialIndex:0};ke.getNormal(An,Ln,Rn,t.normal),p.face=t}return p}Gn.prototype.isMesh=!0;class Vn extends wn{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,v){const y=s/f,x=p/g,_=s/2,b=p/2,M=m/2,w=f+1,S=g+1;let T=0,E=0;const A=new Rt;for(let s=0;s0?1:-1,c.push(A.x,A.y,A.z),h.push(o/f),h.push(1-s/g),T+=1}}for(let t=0;t0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}Xn.prototype.isShaderMaterial=!0;class Yn extends Pe{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new ae,this.projectionMatrix=new ae,this.projectionMatrixInverse=new ae}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}Yn.prototype.isCamera=!0;class Jn extends Yn{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*lt*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*ot*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*lt*Math.atan(Math.tan(.5*ot*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*ot*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}Jn.prototype.isPerspectiveCamera=!0;const Zn=90;class Qn extends Pe{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Jn(Zn,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new Rt(1,0,0)),this.add(i);const r=new Jn(Zn,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new Rt(-1,0,0)),this.add(r);const s=new Jn(Zn,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new Rt(0,1,0)),this.add(s);const a=new Jn(Zn,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new Rt(0,-1,0)),this.add(a);const o=new Jn(Zn,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new Rt(0,0,1)),this.add(o);const l=new Jn(Zn,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new Rt(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=u,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(h),t.xr.enabled=c}}class Kn extends Mt{constructor(t,e,n,i,s,a,o,l,c,h){super(t=void 0!==t?t:[],e=void 0!==e?e:r,n,i,s,a,o=void 0!==o?o:T,l,c,h),this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}Kn.prototype.isCubeTexture=!0;class $n extends Tt{constructor(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),super(t,t,e),e=e||{},this.texture=new Kn(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:g,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=E,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new Vn(5,5,5),r=new Xn({name:"CubemapFromEquirect",uniforms:Wn(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=e;const s=new Gn(i,r),a=e.minFilter;e.minFilter===y&&(e.minFilter=g);return new Qn(1,10,this).update(t,s),e.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)}}$n.prototype.isWebGLCubeRenderTarget=!0;const ti=new Rt,ei=new Rt,ni=new yt;class ii{constructor(t=new Rt(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=ti.subVectors(n,e).cross(ei.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){const n=t.delta(ti),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||ni.getNormalMatrix(t),i=this.coplanarPoint(ti).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}ii.prototype.isPlane=!0;const ri=new Qt,si=new Rt;class ai{constructor(t=new ii,e=new ii,n=new ii,i=new ii,r=new ii,s=new ii){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],h=n[7],u=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(a-i,h-o,m-u,y-f).normalize(),e[1].setComponents(a+i,h+o,m+u,y+f).normalize(),e[2].setComponents(a+r,h+l,m+d,y+g).normalize(),e[3].setComponents(a-r,h-l,m-d,y-g).normalize(),e[4].setComponents(a-s,h-c,m-p,y-v).normalize(),e[5].setComponents(a+s,h+c,m+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),ri.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(ri)}intersectsSprite(t){return ri.center.set(0,0,0),ri.radius=.7071067811865476,ri.applyMatrix4(t.matrixWorld),this.intersectsSphere(ri)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)0?t.max.x:t.min.x,si.y=i.normal.y>0?t.max.y:t.min.y,si.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(si)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function oi(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function li(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotVH = saturate( dot( geometry.viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float NoH ) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float NoV, float NoL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( NoL + NoV - NoL * NoV ) ) );\n}\nvec3 BRDF_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in GeometricContext geometry ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularTintFactor = specularTint;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARTINTMAP\n\t\t\tspecularTintFactor *= specularTintMapTexelToLinear( texture2D( specularTintMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularTintFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularTintFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenTint = sheenTint;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenTint;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( material.roughness, directLight.direction, geometry, material.sheenTint );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationTint, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = transmission.a;\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationTint;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularTint;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARTINTMAP\n\t\tuniform sampler2D specularTintMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenTint;\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"},ui={common:{diffuse:{value:new Qe(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new yt},uv2Transform:{value:new yt},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new vt(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Qe(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Qe(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new yt}},sprite:{diffuse:{value:new Qe(16777215)},opacity:{value:1},center:{value:new vt(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new yt}}},di={basic:{uniforms:jn([ui.common,ui.specularmap,ui.envmap,ui.aomap,ui.lightmap,ui.fog]),vertexShader:hi.meshbasic_vert,fragmentShader:hi.meshbasic_frag},lambert:{uniforms:jn([ui.common,ui.specularmap,ui.envmap,ui.aomap,ui.lightmap,ui.emissivemap,ui.fog,ui.lights,{emissive:{value:new Qe(0)}}]),vertexShader:hi.meshlambert_vert,fragmentShader:hi.meshlambert_frag},phong:{uniforms:jn([ui.common,ui.specularmap,ui.envmap,ui.aomap,ui.lightmap,ui.emissivemap,ui.bumpmap,ui.normalmap,ui.displacementmap,ui.fog,ui.lights,{emissive:{value:new Qe(0)},specular:{value:new Qe(1118481)},shininess:{value:30}}]),vertexShader:hi.meshphong_vert,fragmentShader:hi.meshphong_frag},standard:{uniforms:jn([ui.common,ui.envmap,ui.aomap,ui.lightmap,ui.emissivemap,ui.bumpmap,ui.normalmap,ui.displacementmap,ui.roughnessmap,ui.metalnessmap,ui.fog,ui.lights,{emissive:{value:new Qe(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:hi.meshphysical_vert,fragmentShader:hi.meshphysical_frag},toon:{uniforms:jn([ui.common,ui.aomap,ui.lightmap,ui.emissivemap,ui.bumpmap,ui.normalmap,ui.displacementmap,ui.gradientmap,ui.fog,ui.lights,{emissive:{value:new Qe(0)}}]),vertexShader:hi.meshtoon_vert,fragmentShader:hi.meshtoon_frag},matcap:{uniforms:jn([ui.common,ui.bumpmap,ui.normalmap,ui.displacementmap,ui.fog,{matcap:{value:null}}]),vertexShader:hi.meshmatcap_vert,fragmentShader:hi.meshmatcap_frag},points:{uniforms:jn([ui.points,ui.fog]),vertexShader:hi.points_vert,fragmentShader:hi.points_frag},dashed:{uniforms:jn([ui.common,ui.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:hi.linedashed_vert,fragmentShader:hi.linedashed_frag},depth:{uniforms:jn([ui.common,ui.displacementmap]),vertexShader:hi.depth_vert,fragmentShader:hi.depth_frag},normal:{uniforms:jn([ui.common,ui.bumpmap,ui.normalmap,ui.displacementmap,{opacity:{value:1}}]),vertexShader:hi.meshnormal_vert,fragmentShader:hi.meshnormal_frag},sprite:{uniforms:jn([ui.sprite,ui.fog]),vertexShader:hi.sprite_vert,fragmentShader:hi.sprite_frag},background:{uniforms:{uvTransform:{value:new yt},t2D:{value:null}},vertexShader:hi.background_vert,fragmentShader:hi.background_frag},cube:{uniforms:jn([ui.envmap,{opacity:{value:1}}]),vertexShader:hi.cube_vert,fragmentShader:hi.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:hi.equirect_vert,fragmentShader:hi.equirect_frag},distanceRGBA:{uniforms:jn([ui.common,ui.displacementmap,{referencePosition:{value:new Rt},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:hi.distanceRGBA_vert,fragmentShader:hi.distanceRGBA_frag},shadow:{uniforms:jn([ui.lights,ui.fog,{color:{value:new Qe(0)},opacity:{value:1}}]),vertexShader:hi.shadow_vert,fragmentShader:hi.shadow_frag}};function pi(t,e,n,i,r){const s=new Qe(0);let a,o,c=0,h=null,u=0,d=null;function p(t,e){n.buffers.color.setClear(t.r,t.g,t.b,e,r)}return{getClearColor:function(){return s},setClearColor:function(t,e=1){s.set(t),c=e,p(s,c)},getClearAlpha:function(){return c},setClearAlpha:function(t){c=t,p(s,c)},render:function(n,r){let m=!1,f=!0===r.isScene?r.background:null;f&&f.isTexture&&(f=e.get(f));const g=t.xr,v=g.getSession&&g.getSession();v&&"additive"===v.environmentBlendMode&&(f=null),null===f?p(s,c):f&&f.isColor&&(p(f,1),m=!0),(t.autoClear||m)&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),f&&(f.isCubeTexture||f.mapping===l)?(void 0===o&&(o=new Gn(new Vn(1,1,1),new Xn({name:"BackgroundCubeMaterial",uniforms:Wn(di.cube.uniforms),vertexShader:di.cube.vertexShader,fragmentShader:di.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1})),o.geometry.deleteAttribute("normal"),o.geometry.deleteAttribute("uv"),o.onBeforeRender=function(t,e,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(o.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),i.update(o)),o.material.uniforms.envMap.value=f,o.material.uniforms.flipEnvMap.value=f.isCubeTexture&&!1===f.isRenderTargetTexture?-1:1,h===f&&u===f.version&&d===t.toneMapping||(o.material.needsUpdate=!0,h=f,u=f.version,d=t.toneMapping),n.unshift(o,o.geometry,o.material,0,0,null)):f&&f.isTexture&&(void 0===a&&(a=new Gn(new ci(2,2),new Xn({name:"BackgroundMaterial",uniforms:Wn(di.background.uniforms),vertexShader:di.background.vertexShader,fragmentShader:di.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1})),a.geometry.deleteAttribute("normal"),Object.defineProperty(a.material,"map",{get:function(){return this.uniforms.t2D.value}}),i.update(a)),a.material.uniforms.t2D.value=f,!0===f.matrixAutoUpdate&&f.updateMatrix(),a.material.uniforms.uvTransform.value.copy(f.matrix),h===f&&u===f.version&&d===t.toneMapping||(a.material.needsUpdate=!0,h=f,u=f.version,d=t.toneMapping),n.unshift(a,a.geometry,a.material,0,0,null))}}}function mi(t,e,n,i){const r=t.getParameter(34921),s=i.isWebGL2?null:e.get("OES_vertex_array_object"),a=i.isWebGL2||null!==s,o={},l=d(null);let c=l;function h(e){return i.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function u(e){return i.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function d(t){const e=[],n=[],i=[];for(let t=0;t=0){let s=l[e];if(void 0===s&&("instanceMatrix"===e&&r.instanceMatrix&&(s=r.instanceMatrix),"instanceColor"===e&&r.instanceColor&&(s=r.instanceColor)),void 0!==s){const e=s.normalized,a=s.itemSize,l=n.get(s);if(void 0===l)continue;const c=l.buffer,h=l.type,u=l.bytesPerElement;if(s.isInterleavedBufferAttribute){const n=s.data,l=n.stride,d=s.offset;if(n&&n.isInstancedInterleavedBuffer){for(let t=0;t0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const s="undefined"!=typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext||"undefined"!=typeof WebGL2ComputeRenderingContext&&t instanceof WebGL2ComputeRenderingContext;let a=void 0!==n.precision?n.precision:"highp";const o=r(a);o!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",o,"instead."),a=o);const l=s||e.has("WEBGL_draw_buffers"),c=!0===n.logarithmicDepthBuffer,h=t.getParameter(34930),u=t.getParameter(35660),d=t.getParameter(3379),p=t.getParameter(34076),m=t.getParameter(34921),f=t.getParameter(36347),g=t.getParameter(36348),v=t.getParameter(36349),y=u>0,x=s||e.has("OES_texture_float");return{isWebGL2:s,drawBuffers:l,getMaxAnisotropy:function(){if(void 0!==i)return i;if(!0===e.has("EXT_texture_filter_anisotropic")){const n=e.get("EXT_texture_filter_anisotropic");i=t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else i=0;return 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WeakMap}}}di.physical={uniforms:jn([di.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new vt(1,1)},clearcoatNormalMap:{value:null},sheenTint:{value:new Qe(0)},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new vt},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationTint:{value:new Qe(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularTint:{value:new Qe(1,1,1)},specularTintMap:{value:null}}]),vertexShader:hi.meshphysical_vert,fragmentShader:hi.meshphysical_frag};class xi extends Yn{constructor(t=-1,e=1,n=1,i=-1,r=.1,s=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return 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t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}xi.prototype.isOrthographicCamera=!0;class _i extends Xn{constructor(t){super(t),this.type="RawShaderMaterial"}}_i.prototype.isRawShaderMaterial=!0;const bi=Math.pow(2,8),Mi=[.125,.215,.35,.446,.526,.582],wi=5+Mi.length,Si=20,Ti={[X]:0,[Y]:1,[Z]:2,[Q]:3,[K]:4,[$]:5,[J]:6},Ei=new xi,{_lodPlanes:Ai,_sizeLods:Li,_sigmas:Ri}=Fi(),Ci=new Qe;let Pi=null;const Ii=(1+Math.sqrt(5))/2,Di=1/Ii,Ni=[new Rt(1,1,1),new Rt(-1,1,1),new Rt(1,1,-1),new Rt(-1,1,-1),new Rt(0,Ii,Di),new Rt(0,Ii,-Di),new Rt(Di,0,Ii),new Rt(-Di,0,Ii),new Rt(Ii,Di,0),new Rt(-Ii,Di,0)];class zi{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(t),n=new Rt(0,1,0);return new _i({name:"SphericalGaussianBlur",defines:{n:t},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n},inputEncoding:{value:Ti[3e3]},outputEncoding:{value:Ti[3e3]}},vertexShader:ki(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t${Vi()}\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}(Si),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Pi=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=Gi(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=Hi(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t2?bi:0,bi,bi),o.setRenderTarget(i),p&&o.render(d,r),o.render(t,r)}d.geometry.dispose(),d.material.dispose(),o.toneMapping=h,o.outputEncoding=c,o.autoClear=l,t.background=m}_textureToCubeUV(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Gi()):null==this._equirectShader&&(this._equirectShader=Hi());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new Gn(Ai[0],i),s=i.uniforms;s.envMap.value=t,t.isCubeTexture||s.texelSize.value.set(1/t.image.width,1/t.image.height),s.inputEncoding.value=Ti[t.encoding],s.outputEncoding.value=Ti[e.texture.encoding],Ui(e,0,0,3*bi,2*bi),n.setRenderTarget(e),n.render(r,Ei)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let e=1;eSi&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let t=0;t4?i-8+4:0),3*v,2*v),o.setRenderTarget(e),o.render(c,Ei)}}function Bi(t){return void 0!==t&&t.type===x&&(t.encoding===X||t.encoding===Y||t.encoding===J)}function Fi(){const t=[],e=[],n=[];let i=8;for(let r=0;r4?a=Mi[r-8+4-1]:0==r&&(a=0),n.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,h=[l,l,c,l,c,c,l,l,c,c,l,c],u=6,d=6,p=3,m=2,f=1,g=new Float32Array(p*d*u),v=new Float32Array(m*d*u),y=new Float32Array(f*d*u);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(h,m*d*t);const r=[t,t,t,t,t,t];y.set(r,f*d*t)}const x=new wn;x.setAttribute("position",new en(g,p)),x.setAttribute("uv",new en(v,m)),x.setAttribute("faceIndex",new en(y,f)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}function Oi(t){const e=new Tt(3*bi,3*bi,t);return e.texture.mapping=l,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Ui(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Hi(){const t=new vt(1,1);return new _i({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:Ti[3e3]},outputEncoding:{value:Ti[3e3]}},vertexShader:ki(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t${Vi()}\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}function Gi(){return new _i({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:Ti[3e3]},outputEncoding:{value:Ti[3e3]}},vertexShader:ki(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t${Vi()}\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}function ki(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function Vi(){return"\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 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0!==s.depthPacking&&s.depthPacking,index0AttributeName:s.index0AttributeName,extensionDerivatives:s.extensions&&s.extensions.derivatives,extensionFragDepth:s.extensions&&s.extensions.fragDepth,extensionDrawBuffers:s.extensions&&s.extensions.drawBuffers,extensionShaderTextureLOD:s.extensions&&s.extensions.shaderTextureLOD,rendererExtensionFragDepth:h||i.has("EXT_frag_depth"),rendererExtensionDrawBuffers:h||i.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:h||i.has("EXT_shader_texture_lod"),customProgramCacheKey:s.customProgramCacheKey()}},getProgramCacheKey:function(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.fragmentShader),n.push(e.vertexShader)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);if(!1===e.isRawShaderMaterial){for(let t=0;t0?r.push(h):!0===n.transparent?s.push(h):i.push(h)},unshift:function(t,e,n,a,l,c){const h=o(t,e,n,a,l,c);n.transmission>0?r.unshift(h):!0===n.transparent?s.unshift(h):i.unshift(h)},finish:function(){for(let t=n,i=e.length;t1&&i.sort(t||Ts),r.length>1&&r.sort(e||Es),s.length>1&&s.sort(e||Es)}}}function Ls(t){let e=new WeakMap;return{get:function(n,i){let r;return!1===e.has(n)?(r=new As(t),e.set(n,[r])):i>=e.get(n).length?(r=new As(t),e.get(n).push(r)):r=e.get(n)[i],r},dispose:function(){e=new WeakMap}}}function Rs(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new Rt,color:new Qe};break;case"SpotLight":n={position:new Rt,direction:new Rt,color:new Qe,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new Rt,color:new Qe,distance:0,decay:0};break;case"HemisphereLight":n={direction:new Rt,skyColor:new Qe,groundColor:new Qe};break;case"RectAreaLight":n={color:new Qe,position:new Rt,halfWidth:new Rt,halfHeight:new Rt}}return t[e.id]=n,n}}}let Cs=0;function Ps(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Is(t,e){const n=new Rs,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new vt};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new vt,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let t=0;t<9;t++)r.probe.push(new Rt);const s=new Rt,a=new ae,o=new ae;return{setup:function(s,a){let o=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let h=0,u=0,d=0,p=0,m=0,f=0,g=0,v=0;s.sort(Ps);const y=!0!==a?Math.PI:1;for(let t=0,e=s.length;t0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=ui.LTC_FLOAT_1,r.rectAreaLTC2=ui.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=ui.LTC_HALF_1,r.rectAreaLTC2=ui.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const x=r.hash;x.directionalLength===h&&x.pointLength===u&&x.spotLength===d&&x.rectAreaLength===p&&x.hemiLength===m&&x.numDirectionalShadows===f&&x.numPointShadows===g&&x.numSpotShadows===v||(r.directional.length=h,r.spot.length=d,r.rectArea.length=p,r.point.length=u,r.hemi.length=m,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=g,r.spotShadowMatrix.length=v,x.directionalLength=h,x.pointLength=u,x.spotLength=d,x.rectAreaLength=p,x.hemiLength=m,x.numDirectionalShadows=f,x.numPointShadows=g,x.numSpotShadows=v,r.version=Cs++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e=n.get(i).length?(s=new Ds(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class zs extends We{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}zs.prototype.isMeshDepthMaterial=!0;class Bs extends We{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new Rt,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}Bs.prototype.isMeshDistanceMaterial=!0;function Fs(t,e,n){let i=new ai;const r=new vt,s=new vt,a=new St,o=new zs({depthPacking:3201}),l=new Bs,c={},h=n.maxTextureSize,u={0:1,1:0,2:2},d=new Xn({uniforms:{shadow_pass:{value:null},resolution:{value:new vt},radius:{value:4},samples:{value:8}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nuniform float samples;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),m=d.clone();m.defines.HORIZONTAL_PASS=1;const f=new wn;f.setAttribute("position",new en(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const v=new Gn(f,d),y=this;function x(n,i){const r=e.update(v);d.uniforms.shadow_pass.value=n.map.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,d.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,d,v,null),m.uniforms.shadow_pass.value=n.mapPass.texture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,m.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,m,v,null)}function _(e,n,i,r,s,a,h){let d=null;const p=!0===r.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(d=void 0!==p?p:!0===r.isPointLight?l:o,t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length||i.displacementMap&&0!==i.displacementScale||i.alphaMap&&i.alphaTest>0){const t=d.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let r=n[e];void 0===r&&(r=d.clone(),n[e]=r),d=r}return d.visible=i.visible,d.wireframe=i.wireframe,d.side=3===h?null!==i.shadowSide?i.shadowSide:i.side:null!==i.shadowSide?i.shadowSide:u[i.side],d.alphaMap=i.alphaMap,d.alphaTest=i.alphaTest,d.clipShadows=i.clipShadows,d.clippingPlanes=i.clippingPlanes,d.clipIntersection=i.clipIntersection,d.displacementMap=i.displacementMap,d.displacementScale=i.displacementScale,d.displacementBias=i.displacementBias,d.wireframeLinewidth=i.wireframeLinewidth,d.linewidth=i.linewidth,!0===r.isPointLight&&!0===d.isMeshDistanceMaterial&&(d.referencePosition.setFromMatrixPosition(r.matrixWorld),d.nearDistance=s,d.farDistance=a),d}function b(n,r,s,a,o){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&3===o)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,n.matrixWorld);const i=e.update(n),r=n.material;if(Array.isArray(r)){const e=i.groups;for(let 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e=0;ei||t.height>i)&&(r=i/Math.max(t.width,t.height)),r<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const i=e?ft:Math.floor,s=i(r*t.width),a=i(r*t.height);void 0===P&&(P=D(s,a));const o=n?D(s,a):P;o.width=s,o.height=a;return o.getContext("2d").drawImage(t,0,0,s,a),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+s+"x"+a+")."),o}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function z(t){return pt(t.width)&&pt(t.height)}function B(t,e){return t.generateMipmaps&&e&&t.minFilter!==p&&t.minFilter!==g}function F(e,n,r,s,a=1){t.generateMipmap(e);i.get(n).__maxMipLevel=Math.log2(Math.max(r,s,a))}function O(n,i,r){if(!1===o)return i;if(null!==n){if(void 0!==t[n])return 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n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias);t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,s,a){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap);e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e,i){n(t,e),t.ior.value=e.ior,e.sheenTint&&t.sheenTint.value.copy(e.sheenTint);e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate()));e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap),t.attenuationDistance.value=e.attenuationDistance,t.attenuationTint.value.copy(e.attenuationTint));t.specularIntensity.value=e.specularIntensity,t.specularTint.value.copy(e.specularTint),e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap);e.specularTintMap&&(t.specularTintMap.value=e.specularTintMap)}(t,i,a):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias);t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);e.alphaTest>0&&(t.alphaTest.value=e.alphaTest);let r;e.map?r=e.map:e.alphaMap&&(r=e.alphaMap);void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,s):i.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);e.alphaTest>0&&(t.alphaTest.value=e.alphaTest);let n;e.map?n=e.map:e.alphaMap&&(n=e.alphaMap);void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function Xs(t={}){const e=void 0!==t.canvas?t.canvas:function(){const t=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,i=void 0!==t.alpha&&t.alpha,r=void 0===t.depth||t.depth,s=void 0===t.stencil||t.stencil,a=void 0!==t.antialias&&t.antialias,o=void 0===t.premultipliedAlpha||t.premultipliedAlpha,l=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,c=void 0!==t.powerPreference?t.powerPreference:"default",h=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let d=null,m=null;const f=[],g=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=X,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1;const v=this;let _=!1,b=0,S=0,T=null,A=-1,L=null;const R=new St,C=new St;let P=null,I=e.width,D=e.height,N=1,z=null,B=null;const F=new St(0,0,I,D),O=new St(0,0,I,D);let U=!1;const H=[],G=new ai;let k=!1,V=!1,W=null;const j=new ae,q=new Rt,Y={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function J(){return null===T?N:1}let Z,Q,K,$,tt,et,nt,it,rt,st,at,ot,lt,ct,ht,ut,dt,pt,mt,ft,gt,vt,yt,xt=n;function _t(t,n){for(let i=0;i0&&function(t,e,n){if(null===W){const t=!0===a&&!0===Q.isWebGL2;W=new(t?At:Tt)(1024,1024,{generateMipmaps:!0,type:null!==vt.convert(w)?w:x,minFilter:y,magFilter:p,wrapS:u,wrapT:u})}const i=v.getRenderTarget();v.setRenderTarget(W),v.clear();const r=v.toneMapping;v.toneMapping=0,Bt(t,e,n),v.toneMapping=r,et.updateMultisampleRenderTarget(W),et.updateRenderTargetMipmap(W),v.setRenderTarget(i)}(r,e,n),i&&K.viewport(R.copy(i)),r.length>0&&Bt(r,e,n),s.length>0&&Bt(s,e,n),o.length>0&&Bt(o,e,n)}function Bt(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r0?g[g.length-1]:null,f.pop(),d=f.length>0?f[f.length-1]:null},this.getActiveCubeFace=function(){return b},this.getActiveMipmapLevel=function(){return S},this.getRenderTarget=function(){return T},this.setRenderTarget=function(t,e=0,n=0){T=t,b=e,S=n,t&&void 0===tt.get(t).__webglFramebuffer&&et.setupRenderTarget(t);let i=null,r=!1,s=!1;if(t){const n=t.texture;(n.isDataTexture3D||n.isDataTexture2DArray)&&(s=!0);const a=tt.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=a[e],r=!0):i=t.isWebGLMultisampleRenderTarget?tt.get(t).__webglMultisampledFramebuffer:a,R.copy(t.viewport),C.copy(t.scissor),P=t.scissorTest}else R.copy(F).multiplyScalar(N).floor(),C.copy(O).multiplyScalar(N).floor(),P=U;if(K.bindFramebuffer(36160,i)&&Q.drawBuffers){let e=!1;if(t)if(t.isWebGLMultipleRenderTargets){const n=t.texture;if(H.length!==n.length||36064!==H[0]){for(let t=0,e=n.length;t=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&xt.readPixels(e,n,i,r,vt.convert(o),vt.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==T?tt.get(T).__webglFramebuffer:null;K.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i);let a=vt.convert(e.format);Q.isWebGL2&&(6407===a&&(a=32849),6408===a&&(a=32856)),et.setTexture2D(e,0),xt.copyTexImage2D(3553,n,a,t.x,t.y,r,s,0),K.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=vt.convert(n.format),o=vt.convert(n.type);et.setTexture2D(n,0),xt.pixelStorei(37440,n.flipY),xt.pixelStorei(37441,n.premultiplyAlpha),xt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?xt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?xt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):xt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&xt.generateMipmap(3553),K.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(v.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=vt.convert(i.format),c=vt.convert(i.type);let h;if(i.isDataTexture3D)et.setTexture3D(i,0),h=32879;else{if(!i.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");et.setTexture2DArray(i,0),h=35866}xt.pixelStorei(37440,i.flipY),xt.pixelStorei(37441,i.premultiplyAlpha),xt.pixelStorei(3317,i.unpackAlignment);const u=xt.getParameter(3314),d=xt.getParameter(32878),p=xt.getParameter(3316),m=xt.getParameter(3315),f=xt.getParameter(32877),g=n.isCompressedTexture?n.mipmaps[0]:n.image;xt.pixelStorei(3314,g.width),xt.pixelStorei(32878,g.height),xt.pixelStorei(3316,t.min.x),xt.pixelStorei(3315,t.min.y),xt.pixelStorei(32877,t.min.z),n.isDataTexture||n.isDataTexture3D?xt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,g.data):n.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),xt.compressedTexSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,g.data)):xt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,g),xt.pixelStorei(3314,u),xt.pixelStorei(32878,d),xt.pixelStorei(3316,p),xt.pixelStorei(3315,m),xt.pixelStorei(32877,f),0===r&&i.generateMipmaps&&xt.generateMipmap(h),K.unbindTexture()},this.initTexture=function(t){et.setTexture2D(t,0),K.unbindTexture()},this.resetState=function(){b=0,S=0,T=null,K.reset(),yt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}class Ys extends Xs{}Ys.prototype.isWebGL1Renderer=!0;class Js{constructor(t,e=25e-5){this.name="",this.color=new Qe(t),this.density=e}clone(){return new Js(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Js.prototype.isFogExp2=!0;class Zs{constructor(t,e=1,n=1e3){this.name="",this.color=new Qe(t),this.near=e,this.far=n}clone(){return new Zs(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Zs.prototype.isFog=!0;class Qs extends Pe{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}Qs.prototype.isScene=!0;class Ks{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=et,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=ct()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:o,point:ia.clone(),uv:ke.getUV(ia,ca,ha,ua,da,pa,ma,new vt),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function ga(t,e,n,i,r,s){aa.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(oa.x=s*aa.x-r*aa.y,oa.y=r*aa.x+s*aa.y):oa.copy(aa),t.copy(e),t.x+=oa.x,t.y+=oa.y,t.applyMatrix4(la)}fa.prototype.isSprite=!0;const va=new Rt,ya=new Rt;class xa extends Pe{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let t=0,n=e.length;t0){let n,i;for(n=1,i=e.length;n0){va.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(va);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){va.setFromMatrixPosition(t.matrixWorld),ya.setFromMatrixPosition(this.matrixWorld);const n=va.distanceTo(ya)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;io)continue;u.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(u);dt.far||e.push({distance:d,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else{for(let n=Math.max(0,s.start),i=Math.min(r.count,s.start+s.count)-1;no)continue;u.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(u);it.far||e.push({distance:i,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Va.prototype.isLine=!0;const Wa=new Rt,ja=new Rt;class qa extends Va{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}function to(t,e,n,i,r,s,a){const o=Za.distanceSqToPoint(t);if(or.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}$a.prototype.isPoints=!0;class eo extends Mt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.format=void 0!==a?a:T,this.minFilter=void 0!==s?s:g,this.magFilter=void 0!==r?r:g,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}eo.prototype.isVideoTexture=!0;class no extends Mt{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}no.prototype.isCompressedTexture=!0;class io extends Mt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}io.prototype.isCanvasTexture=!0;class ro extends Mt{constructor(t,e,n,i,r,s,a,o,l,c){if((c=void 0!==c?c:A)!==A&&c!==L)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===A&&(n=_),void 0===n&&c===L&&(n=S),super(null,i,r,s,a,o,c,n,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:p,this.minFilter=void 0!==o?o:p,this.flipY=!1,this.generateMipmaps=!1}}ro.prototype.isDepthTexture=!0;class so extends wn{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new Rt,c=new vt;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let r=0,h=3;r<=e;r++,h+=3){const u=n+r/e*i;l.x=t*Math.cos(u),l.y=t*Math.sin(u),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[h]/t+1)/2,c.y=(s[h+1]/t+1)/2,o.push(c.x,c.y)}for(let t=1;t<=e;t++)r.push(t,t+1,0);this.setIndex(r),this.setAttribute("position",new un(s,3)),this.setAttribute("normal",new un(a,3)),this.setAttribute("uv",new un(o,2))}static fromJSON(t){return new so(t.radius,t.segments,t.thetaStart,t.thetaLength)}}class ao extends wn{constructor(t=1,e=1,n=1,i=8,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],h=[],u=[],d=[];let p=0;const m=[],f=n/2;let g=0;function v(n){const r=p,s=new vt,m=new Rt;let v=0;const y=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)h.push(0,f*x,0),u.push(0,x,0),d.push(.5,.5),p++;const _=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);m.x=y*r,m.y=f*x,m.z=y*n,h.push(m.x,m.y,m.z),u.push(0,x,0),s.x=.5*n+.5,s.y=.5*r*x+.5,d.push(s.x,s.y),p++}for(let t=0;t0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new un(h,3)),this.setAttribute("normal",new un(u,3)),this.setAttribute("uv",new un(d,2))}static fromJSON(t){return new ao(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class oo extends ao{constructor(t=1,e=1,n=8,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(t){return new oo(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class lo extends wn{constructor(t,e,n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let i=0;i<=r;i++){s[i]=[];const a=t.clone().lerp(n,i/r),o=e.clone().lerp(n,i/r),l=r-i;for(let t=0;t<=l;t++)s[i][t]=0===t&&i===r?a:a.clone().lerp(o,t/l)}for(let t=0;t.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new un(r,3)),this.setAttribute("normal",new un(r.slice(),3)),this.setAttribute("uv",new un(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}static fromJSON(t){return new lo(t.vertices,t.indices,t.radius,t.details)}}class co extends lo{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new co(t.radius,t.detail)}}const ho=new Rt,uo=new Rt,po=new Rt,mo=new ke;class fo extends wn{constructor(t,e){if(super(),this.type="EdgesGeometry",this.parameters={thresholdAngle:e},e=void 0!==e?e:1,!0===t.isGeometry)return void console.error("THREE.EdgesGeometry no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");const n=Math.pow(10,4),i=Math.cos(ot*e),r=t.getIndex(),s=t.getAttribute("position"),a=r?r.count:s.count,o=[0,0,0],l=["a","b","c"],c=new Array(3),h={},u=[];for(let t=0;t0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new vt:new Rt);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new Rt,i=[],r=[],s=[],a=new Rt,o=new ae;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new Rt),i[e].normalize()}r[0]=new Rt,s[0]=new Rt;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),h<=l&&(l=h,n.set(0,1,0)),u<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(i[e-1],i[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(ht(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}s[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(ht(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class vo extends go{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const n=e||new vt,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(_o.subVectors(i[0],i[1]).add(i[0]),a=_o);const h=i[l%r],u=i[(l+1)%r];if(this.closed||l+2i.length-2?i.length-1:s+1],h=i[s>i.length-3?i.length-1:s+2];return n.set(To(a,o.x,l.x,c.x,h.x),To(a,o.y,l.y,c.y,h.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e80*n){o=c=t[0],l=h=t[1];for(let e=n;ec&&(c=u),d>h&&(h=d);p=Math.max(c-o,h-l),p=0!==p?1/p:0}return Uo(s,a,n,o,l,p),a};function Fo(t,e,n,i,r){let s,a;if(r===function(t,e,n,i){let r=0;for(let s=e,a=n-i;s0)for(s=e;s=e;s-=i)a=rl(s,t[s],t[s+1],a);return a&&Ko(a,a.next)&&(sl(a),a=a.next),a}function 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r=i.prev,s=i.next.next;!Ko(r,s)&&$o(r,i,i.next,s)&&nl(r,s)&&nl(s,r)&&(e.push(r.i/n),e.push(i.i/n),e.push(s.i/n),sl(i),sl(i.next),i=t=s),i=i.next}while(i!==t);return Oo(i)}function Vo(t,e,n,i,r,s){let a=t;do{let t=a.next.next;for(;t!==a.prev;){if(a.i!==t.i&&Zo(a,t)){let o=il(a,t);return a=Oo(a,a.next),o=Oo(o,o.next),Uo(a,e,n,i,r,s),void Uo(o,e,n,i,r,s)}t=t.next}a=a.next}while(a!==t)}function Wo(t,e){return t.x-e.x}function jo(t,e){if(e=function(t,e){let n=e;const i=t.x,r=t.y;let s,a=-1/0;do{if(r<=n.y&&r>=n.next.y&&n.next.y!==n.y){const t=n.x+(r-n.y)*(n.next.x-n.x)/(n.next.y-n.y);if(t<=i&&t>a){if(a=t,t===i){if(r===n.y)return n;if(r===n.next.y)return n.next}s=n.x=n.x&&n.x>=l&&i!==n.x&&Jo(rs.x||n.x===s.x&&qo(s,n)))&&(s=n,u=h)),n=n.next}while(n!==o);return s}(t,e)){const n=il(e,t);Oo(e,e.next),Oo(n,n.next)}}function qo(t,e){return Qo(t.prev,t,e.prev)<0&&Qo(e.next,t,t.next)<0}function 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r=el(Qo(t,e,n)),s=el(Qo(t,e,i)),a=el(Qo(n,i,t)),o=el(Qo(n,i,e));return r!==s&&a!==o||(!(0!==r||!tl(t,n,e))||(!(0!==s||!tl(t,i,e))||(!(0!==a||!tl(n,t,i))||!(0!==o||!tl(n,e,i)))))}function tl(t,e,n){return e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function el(t){return t>0?1:t<0?-1:0}function nl(t,e){return Qo(t.prev,t,t.next)<0?Qo(t,e,t.next)>=0&&Qo(t,t.prev,e)>=0:Qo(t,e,t.prev)<0||Qo(t,t.next,e)<0}function il(t,e){const n=new al(t.i,t.x,t.y),i=new al(e.i,e.x,e.y),r=t.next,s=e.prev;return t.next=e,e.prev=t,n.next=r,r.prev=n,i.next=n,n.prev=i,s.next=i,i.prev=s,i}function rl(t,e,n,i){const r=new al(t,e,n);return i?(r.next=i.next,r.prev=i,i.next.prev=r,i.next=r):(r.prev=r,r.next=r),r}function sl(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function al(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}class ol{static area(t){const e=t.length;let n=0;for(let i=e-1,r=0;r2&&t[e-1].equals(t[0])&&t.pop()}function cl(t,e){for(let n=0;nNumber.EPSILON){const u=Math.sqrt(h),d=Math.sqrt(l*l+c*c),p=e.x-o/u,m=e.y+a/u,f=((n.x-c/d-p)*c-(n.y+l/d-m)*l)/(a*c-o*l);i=p+a*f-t.x,r=m+o*f-t.y;const g=i*i+r*r;if(g<=2)return new vt(i,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(i=-o,r=a,s=Math.sqrt(h)):(i=a,r=o,s=Math.sqrt(h/2))}return new vt(i/s,r/s)}const P=[];for(let t=0,e=E.length,n=e-1,i=t+1;t=0;t--){const e=t/p,n=h*Math.cos(e*Math.PI/2),i=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=E.length;t=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*p;t=0?(t(i-o,p,h),u.subVectors(c,h)):(t(i+o,p,h),u.subVectors(h,c)),p-o>=0?(t(i,p-o,h),d.subVectors(c,h)):(t(i,p+o,h),d.subVectors(h,c)),l.crossVectors(u,d).normalize(),s.push(l.x,l.y,l.z),a.push(i,p)}}for(let t=0;t0)&&d.push(e,r,l),(t!==n-1||o0!=t>0&&this.version++,this._clearcoat=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.sheenTint.copy(t.sheenTint),this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationTint.copy(t.attenuationTint),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularTint.copy(t.specularTint),this.specularTintMap=t.specularTintMap,this}}Rl.prototype.isMeshPhysicalMaterial=!0;class Cl extends We{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new Qe(16777215),this.specular=new Qe(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Qe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}Cl.prototype.isMeshPhongMaterial=!0;class Pl extends We{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Qe(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Qe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Pl.prototype.isMeshToonMaterial=!0;class Il extends We{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}Il.prototype.isMeshNormalMaterial=!0;class Dl extends We{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new Qe(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Qe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Dl.prototype.isMeshLambertMaterial=!0;class Nl extends We{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Qe(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this}}Nl.prototype.isMeshMatcapMaterial=!0;class zl extends Fa{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}zl.prototype.isLineDashedMaterial=!0;var Bl=Object.freeze({__proto__:null,ShadowMaterial:Al,SpriteMaterial:ea,RawShaderMaterial:_i,ShaderMaterial:Xn,PointsMaterial:Ya,MeshPhysicalMaterial:Rl,MeshStandardMaterial:Ll,MeshPhongMaterial:Cl,MeshToonMaterial:Pl,MeshNormalMaterial:Il,MeshLambertMaterial:Dl,MeshDepthMaterial:zs,MeshDistanceMaterial:Bs,MeshBasicMaterial:Ke,MeshMatcapMaterial:Nl,LineDashedMaterial:zl,LineBasicMaterial:Fa,Material:We});const Fl={arraySlice:function(t,e,n){return Fl.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let t=0;t!==e;++t)n[t]=t;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let t=0;t=i)){l.push(e.times[t]);for(let n=0;ns.tracks[t].times[0]&&(o=s.tracks[t].times[0]);for(let t=0;t=i.times[u]){const t=u*l+o,e=t+l-o;d=Fl.arraySlice(i.values,t,e)}else{const t=i.createInterpolant(),e=o,n=l-o;t.evaluate(s),d=Fl.arraySlice(t.resultBuffer,e,n)}if("quaternion"===r){(new Lt).fromArray(d).normalize().conjugate().toArray(d)}const p=a.times.length;for(let t=0;t=r)break t;{const a=e[1];t=r)break e}s=n,n=0}}for(;n>>1;te;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=Fl.arraySlice(n,r,s),this.values=Fl.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let e=0;e!==r;e++){const i=n[e];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,i),t=!1;break}if(null!==s&&s>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,i,s),t=!1;break}s=i}if(void 0!==i&&Fl.isTypedArray(i))for(let e=0,n=i.length;e!==n;++e){const n=i[e];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,n),t=!1;break}}return t}optimize(){const t=Fl.arraySlice(this.times),e=Fl.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===G,r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=Fl.arraySlice(t,0,s),this.values=Fl.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=Fl.arraySlice(this.times,0),e=Fl.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}kl.prototype.TimeBufferType=Float32Array,kl.prototype.ValueBufferType=Float32Array,kl.prototype.DefaultInterpolation=H;class Vl extends kl{}Vl.prototype.ValueTypeName="bool",Vl.prototype.ValueBufferType=Array,Vl.prototype.DefaultInterpolation=U,Vl.prototype.InterpolantFactoryMethodLinear=void 0,Vl.prototype.InterpolantFactoryMethodSmooth=void 0;class Wl extends kl{}Wl.prototype.ValueTypeName="color";class jl extends kl{}jl.prototype.ValueTypeName="number";class ql extends Ol{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let t=l+a;l!==t;l+=4)Lt.slerpFlat(r,0,s,l-a,s,l,o);return r}}class Xl extends kl{InterpolantFactoryMethodLinear(t){return new ql(this.times,this.values,this.getValueSize(),t)}}Xl.prototype.ValueTypeName="quaternion",Xl.prototype.DefaultInterpolation=H,Xl.prototype.InterpolantFactoryMethodSmooth=void 0;class Yl extends kl{}Yl.prototype.ValueTypeName="string",Yl.prototype.ValueBufferType=Array,Yl.prototype.DefaultInterpolation=U,Yl.prototype.InterpolantFactoryMethodLinear=void 0,Yl.prototype.InterpolantFactoryMethodSmooth=void 0;class Jl extends kl{}Jl.prototype.ValueTypeName="vector";class Zl{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=ct(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push(Ql(n[t]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(kl.toJSON(n[t]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let t=0;t1){const t=s[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const s=[];for(const t in i)s.push(this.CreateFromMorphTargetSequence(t,i[t],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];Fl.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let t=0;t0||0===t.search(/^data\:image\/jpeg/);r.format=i?T:E,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}class lc extends go{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new Co(e,t))}getPoint(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;for(;i=e){const t=n[i]-e,r=this.curves[i],s=r.getLength(),a=0===s?0:1-t/s;return r.getPointAt(a)}i++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class hc extends cc{constructor(t){super(t),this.uuid=ct(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let n=0,i=this.holes.length;n0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(i.uniforms[e]={},r.type){case"t":i.uniforms[e].value=n(r.value);break;case"c":i.uniforms[e].value=(new Qe).setHex(r.value);break;case"v2":i.uniforms[e].value=(new vt).fromArray(r.value);break;case"v3":i.uniforms[e].value=(new Rt).fromArray(r.value);break;case"v4":i.uniforms[e].value=(new St).fromArray(r.value);break;case"m3":i.uniforms[e].value=(new yt).fromArray(r.value);break;case"m4":i.uniforms[e].value=(new ae).fromArray(r.value);break;default:i.uniforms[e].value=r.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new vt).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.specularIntensityMap&&(i.specularIntensityMap=n(t.specularIntensityMap)),void 0!==t.specularTintMap&&(i.specularTintMap=n(t.specularTintMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new vt).fromArray(t.clearcoatNormalScale)),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),void 0!==t.thicknessMap&&(i.thicknessMap=n(t.thicknessMap)),i}setTextures(t){return this.textures=t,this}}class Pc{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;nNumber.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.ya.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const r=ol.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let a,o,l;const c=[];if(1===s.length)return o=s[0],l=new hc,l.curves=o.curves,c.push(l),c;let h=!r(s[0].getPoints());h=t?!h:h;const u=[],d=[];let p,m,f=[],g=0;d[g]=void 0,f[g]=[];for(let e=0,n=s.length;e1){let t=!1;const e=[];for(let t=0,e=d.length;t0&&(t||(f=u))}for(let t=0,e=d.length;t0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]}_slerp(t,e,n,i){Lt.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;Lt.multiplyQuaternionsFlat(t,s,t,e,t,n),Lt.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const oh="\\[\\]\\.:\\/",lh=new RegExp("[\\[\\]\\.:\\/]","g"),ch="[^\\[\\]\\.:\\/]",hh="[^"+oh.replace("\\.","")+"]",uh=/((?:WC+[\/:])*)/.source.replace("WC",ch),dh=/(WCOD+)?/.source.replace("WCOD",hh),ph=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",ch),mh=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",ch),fh=new RegExp("^"+uh+dh+ph+mh+"$"),gh=["material","materials","bones"];class vh{constructor(t,e,n){this.path=e,this.parsedPath=n||vh.parseTrackName(e),this.node=vh.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new vh.Composite(t,e,n):new vh(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(lh,"")}static parseTrackName(t){const e=fh.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==gh.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,h=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(h);for(let n=c,i=o.length;n!==i;++n){const i=o[n];h[n]=new vh(i,t,e)}return h}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}yh.prototype.isAnimationObjectGroup=!0;class xh{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:k,endingEnd:k};for(let t=0;t!==s;++t){const e=r[t].createInterpolant(null);a[t]=e,e.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;switch(this.blendMode){case q:for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);break;case j:default:for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r?i:s&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=V,i.endingEnd=V):(i.endingStart=t?this.zeroSlopeAtStart?V:k:W,i.endingEnd=e?this.zeroSlopeAtEnd?V:k:W)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}class _h extends rt{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let t=0;t!==r;++t){const r=i[t],l=r.name;let h=c[l];if(void 0!==h)s[t]=h;else{if(h=s[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,o,l));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;h=new ah(vh.create(n,l,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,o,l),s[t]=h}a[t].resultBuffer=h.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==n;++a){e[a]._update(i,t,r,s)}const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;tthis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return Eh.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}Ah.prototype.isBox2=!0;const Lh=new Rt,Rh=new Rt;class Ch{constructor(t=new Rt,e=new Rt){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){Lh.subVectors(t,this.start),Rh.subVectors(this.end,this.start);const n=Rh.dot(Rh);let i=Rh.dot(Lh)/n;return e&&(i=ht(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}class Ph extends Pe{constructor(t){super(),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}Ph.prototype.isImmediateRenderObject=!0;const Ih=new Rt;const Dh=new Rt,Nh=new ae,zh=new ae;class Bh extends qa{constructor(t){const e=Fh(t),n=new wn,i=[],r=[],s=new Qe(0,0,1),a=new Qe(0,1,0);for(let t=0;t.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Zh.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Zh,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}},t.Audio=th,t.AudioAnalyser=sh,t.AudioContext=kc,t.AudioListener=class extends Pe{constructor(){super(),this.type="AudioListener",this.context=kc.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Yc}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Zc,Qc,Kc),$c.set(0,0,-1).applyQuaternion(Qc),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Zc.x,t),e.positionY.linearRampToValueAtTime(Zc.y,t),e.positionZ.linearRampToValueAtTime(Zc.z,t),e.forwardX.linearRampToValueAtTime($c.x,t),e.forwardY.linearRampToValueAtTime($c.y,t),e.forwardZ.linearRampToValueAtTime($c.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(Zc.x,Zc.y,Zc.z),e.setOrientation($c.x,$c.y,$c.z,n.x,n.y,n.z)}},t.AudioLoader=Vc,t.AxesHelper=$h,t.AxisHelper=function(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new $h(t)},t.BackSide=1,t.BasicDepthPacking=3200,t.BasicShadowMap=0,t.BinaryTextureLoader=function(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new ac(t)},t.Bone=Ea,t.BooleanKeyframeTrack=Vl,t.BoundingBoxHelper=function(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Jh(t,e)},t.Box2=Ah,t.Box3=It,t.Box3Helper=class extends qa{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new wn;i.setIndex(new en(n,1)),i.setAttribute("position",new un([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new Fa({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}},t.BoxBufferGeometry=Vn,t.BoxGeometry=Vn,t.BoxHelper=Jh,t.BufferAttribute=en,t.BufferGeometry=wn,t.BufferGeometryLoader=Dc,t.ByteType=1010,t.Cache=Kl,t.Camera=Yn,t.CameraHelper=class extends qa{constructor(t){const e=new wn,n=new Fa({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={},a=new Qe(16755200),o=new Qe(16711680),l=new Qe(43775),c=new Qe(16777215),h=new Qe(3355443);function u(t,e,n){d(t,n),d(e,n)}function d(t,e){i.push(0,0,0),r.push(e.r,e.g,e.b),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}u("n1","n2",a),u("n2","n4",a),u("n4","n3",a),u("n3","n1",a),u("f1","f2",a),u("f2","f4",a),u("f4","f3",a),u("f3","f1",a),u("n1","f1",a),u("n2","f2",a),u("n3","f3",a),u("n4","f4",a),u("p","n1",o),u("p","n2",o),u("p","n3",o),u("p","n4",o),u("u1","u2",l),u("u2","u3",l),u("u3","u1",l),u("c","t",c),u("p","c",h),u("cn1","cn2",h),u("cn3","cn4",h),u("cf1","cf2",h),u("cf3","cf4",h),e.setAttribute("position",new un(i,3)),e.setAttribute("color",new un(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update()}update(){const t=this.geometry,e=this.pointMap;qh.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Xh("c",e,t,qh,0,0,-1),Xh("t",e,t,qh,0,0,1),Xh("n1",e,t,qh,-1,-1,-1),Xh("n2",e,t,qh,1,-1,-1),Xh("n3",e,t,qh,-1,1,-1),Xh("n4",e,t,qh,1,1,-1),Xh("f1",e,t,qh,-1,-1,1),Xh("f2",e,t,qh,1,-1,1),Xh("f3",e,t,qh,-1,1,1),Xh("f4",e,t,qh,1,1,1),Xh("u1",e,t,qh,.7,1.1,-1),Xh("u2",e,t,qh,-.7,1.1,-1),Xh("u3",e,t,qh,0,2,-1),Xh("cf1",e,t,qh,-1,0,1),Xh("cf2",e,t,qh,1,0,1),Xh("cf3",e,t,qh,0,-1,1),Xh("cf4",e,t,qh,0,1,1),Xh("cn1",e,t,qh,-1,0,-1),Xh("cn2",e,t,qh,1,0,-1),Xh("cn3",e,t,qh,0,-1,-1),Xh("cn4",e,t,qh,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},t.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")},t.CanvasTexture=io,t.CatmullRomCurve3=So,t.CineonToneMapping=3,t.CircleBufferGeometry=so,t.CircleGeometry=so,t.ClampToEdgeWrapping=u,t.Clock=Yc,t.Color=Qe,t.ColorKeyframeTrack=Wl,t.CompressedTexture=no,t.CompressedTextureLoader=class extends ec{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new no,o=new ic(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},l+=1,6===l&&(1===n.mipmapCount&&(a.minFilter=g),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let e=0,n=t.length;e>16&32768,i=e>>12&2047;const r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=1&i,n)}},t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=tc,t.DepthFormat=A,t.DepthStencilFormat=L,t.DepthTexture=ro,t.DirectionalLight=Tc,t.DirectionalLightHelper=class extends Pe{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new wn;i.setAttribute("position",new un([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new Fa({fog:!1,toneMapped:!1});this.lightPlane=new Va(i,r),this.add(this.lightPlane),i=new wn,i.setAttribute("position",new un([0,0,0,0,0,1],3)),this.targetLine=new Va(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){kh.setFromMatrixPosition(this.light.matrixWorld),Vh.setFromMatrixPosition(this.light.target.matrixWorld),Wh.subVectors(Vh,kh),this.lightPlane.lookAt(Vh),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Vh),this.targetLine.scale.z=Wh.length()}},t.DiscreteInterpolant=Gl,t.DodecahedronBufferGeometry=co,t.DodecahedronGeometry=co,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicBufferAttribute=function(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new en(t,e).setUsage(nt)},t.DynamicCopyUsage=35050,t.DynamicDrawUsage=nt,t.DynamicReadUsage=35049,t.EdgesGeometry=fo,t.EdgesHelper=function(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new qa(new fo(t.geometry),new Fa({color:void 0!==e?e:16777215}))},t.EllipseCurve=vo,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=a,t.EquirectangularRefractionMapping=o,t.Euler=ge,t.EventDispatcher=rt,t.ExtrudeBufferGeometry=hl,t.ExtrudeGeometry=hl,t.FaceColors=1,t.FileLoader=ic,t.FlatShading=1,t.Float16BufferAttribute=hn,t.Float32Attribute=function(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new un(t,e)},t.Float32BufferAttribute=un,t.Float64Attribute=function(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new dn(t,e)},t.Float64BufferAttribute=dn,t.FloatType=M,t.Fog=Zs,t.FogExp2=Js,t.Font=Uc,t.FontLoader=class extends ec{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new ic(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)}parse(t){return new Uc(t)}},t.FrontSide=0,t.Frustum=ai,t.GLBufferAttribute=wh,t.GLSL1="100",t.GLSL3=it,t.GammaEncoding=J,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=Gh,t.Group=ks,t.HalfFloatType=w,t.HemisphereLight=dc,t.HemisphereLightHelper=class extends Pe{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new ml(e);i.rotateY(.5*Math.PI),this.material=new Ke({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new en(s,3)),this.add(new Gn(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");Uh.copy(this.light.color),Hh.copy(this.light.groundColor);for(let t=0,n=e.count;t0){const n=new $l(e);r=new rc(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,n=t.length;e0){i=new rc(this.manager),i.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e converted to rad: - return 0.0002967 / Math.tan(h + 0.00312536 / (h + 0.08901179)); - } - - // general sun calculations - - function solarMeanAnomaly(d) { return rad * (357.5291 + 0.98560028 * d); } - - function eclipticLongitude(M) { - - var C = rad * (1.9148 * sin(M) + 0.02 * sin(2 * M) + 0.0003 * sin(3 * M)), // equation of center - P = rad * 102.9372; // perihelion of the Earth - - return M + C + P + PI; - } - - function sunCoords(d) { - - var M = solarMeanAnomaly(d), - L = eclipticLongitude(M); - - return { - dec: declination(L, 0), - ra: rightAscension(L, 0) - }; - } - - - var SunCalc = {}; - - - // calculates sun position for a given date and latitude/longitude - - SunCalc.getPosition = function (date, lat, lng) { - - var lw = rad * -lng, - phi = rad * lat, - d = toDays(date), - - c = sunCoords(d), - H = siderealTime(d, lw) - c.ra; - - return { - azimuth: azimuth(H, phi, c.dec), - altitude: altitude(H, phi, c.dec) - }; - }; - - SunCalc.toJulian = function (date) { - return toJulian(date); - }; - - // sun times configuration (angle, morning name, evening name) - - var times = SunCalc.times = [ - [-0.833, 'sunrise', 'sunset'], - [-0.3, 'sunriseEnd', 'sunsetStart'], - [-6, 'dawn', 'dusk'], - [-12, 'nauticalDawn', 'nauticalDusk'], - [-18, 'nightEnd', 'night'], - [6, 'goldenHourEnd', 'goldenHour'] - ]; - - // adds a custom time to the times config - - SunCalc.addTime = function (angle, riseName, setName) { - times.push([angle, riseName, setName]); - }; - - - // calculations for sun times - - var J0 = 0.0009; - - function julianCycle(d, lw) { return Math.round(d - J0 - lw / (2 * PI)); } - - function approxTransit(Ht, lw, n) { return J0 + (Ht + lw) / (2 * PI) + n; } - function solarTransitJ(ds, M, L) { return J2000 + ds + 0.0053 * sin(M) - 0.0069 * sin(2 * L); } - - function hourAngle(h, phi, d) { return acos((sin(h) - sin(phi) * sin(d)) / (cos(phi) * cos(d))); } - function observerAngle(height) { return -2.076 * Math.sqrt(height) / 60; } - - // returns set time for the given sun altitude - function getSetJ(h, lw, phi, dec, n, M, L) { - - var w = hourAngle(h, phi, dec), - a = approxTransit(w, lw, n); - return solarTransitJ(a, M, L); - } - - - // calculates sun times for a given date, latitude/longitude, and, optionally, - // the observer height (in meters) relative to the horizon - - SunCalc.getTimes = function (date, lat, lng, height) { - - height = height || 0; - - var lw = rad * -lng, - phi = rad * lat, - - dh = observerAngle(height), - - d = toDays(date), - n = julianCycle(d, lw), - ds = approxTransit(0, lw, n), - - M = solarMeanAnomaly(ds), - L = eclipticLongitude(M), - dec = declination(L, 0), - - Jnoon = solarTransitJ(ds, M, L), - - i, len, time, h0, Jset, Jrise; - - - var result = { - solarNoon: fromJulian(Jnoon), - nadir: fromJulian(Jnoon - 0.5) - }; - - for (i = 0, len = times.length; i < len; i += 1) { - time = times[i]; - h0 = (time[0] + dh) * rad; - - Jset = getSetJ(h0, lw, phi, dec, n, M, L); - Jrise = Jnoon - (Jset - Jnoon); - - result[time[1]] = fromJulian(Jrise); - result[time[2]] = fromJulian(Jset); - } - - return result; - }; - - - // moon calculations, based on http://aa.quae.nl/en/reken/hemelpositie.html formulas - - function moonCoords(d) { // geocentric ecliptic coordinates of the moon - - var L = rad * (218.316 + 13.176396 * d), // ecliptic longitude - M = rad * (134.963 + 13.064993 * d), // mean anomaly - F = rad * (93.272 + 13.229350 * d), // mean distance - - l = L + rad * 6.289 * sin(M), // longitude - b = rad * 5.128 * sin(F), // latitude - dt = 385001 - 20905 * cos(M); // distance to the moon in km - - return { - ra: rightAscension(l, b), - dec: declination(l, b), - dist: dt - }; - } - - SunCalc.getMoonPosition = function (date, lat, lng) { - - var lw = rad * -lng, - phi = rad * lat, - d = toDays(date), - - c = moonCoords(d), - H = siderealTime(d, lw) - c.ra, - h = altitude(H, phi, c.dec), - // formula 14.1 of "Astronomical Algorithms" 2nd edition by Jean Meeus (Willmann-Bell, Richmond) 1998. - pa = atan(sin(H), tan(phi) * cos(c.dec) - sin(c.dec) * cos(H)); - - h = h + astroRefraction(h); // altitude correction for refraction - - return { - azimuth: azimuth(H, phi, c.dec), - altitude: h, - distance: c.dist, - parallacticAngle: pa - }; - }; - - - // calculations for illumination parameters of the moon, - // based on http://idlastro.gsfc.nasa.gov/ftp/pro/astro/mphase.pro formulas and - // Chapter 48 of "Astronomical Algorithms" 2nd edition by Jean Meeus (Willmann-Bell, Richmond) 1998. - - SunCalc.getMoonIllumination = function (date) { - - var d = toDays(date || new Date()), - s = sunCoords(d), - m = moonCoords(d), - - sdist = 149598000, // distance from Earth to Sun in km - - phi = acos(sin(s.dec) * sin(m.dec) + cos(s.dec) * cos(m.dec) * cos(s.ra - m.ra)), - inc = atan(sdist * sin(phi), m.dist - sdist * cos(phi)), - angle = atan(cos(s.dec) * sin(s.ra - m.ra), sin(s.dec) * cos(m.dec) - - cos(s.dec) * sin(m.dec) * cos(s.ra - m.ra)); - - return { - fraction: (1 + cos(inc)) / 2, - phase: 0.5 + 0.5 * inc * (angle < 0 ? -1 : 1) / Math.PI, - angle: angle - }; - }; - - - function hoursLater(date, h) { - return new Date(date.valueOf() + h * dayMs / 24); - } - - // calculations for moon rise/set times are based on http://www.stargazing.net/kepler/moonrise.html article - - SunCalc.getMoonTimes = function (date, lat, lng, inUTC) { - var t = new Date(date); - if (inUTC) t.setUTCHours(0, 0, 0, 0); - else t.setHours(0, 0, 0, 0); - - var hc = 0.133 * rad, - h0 = SunCalc.getMoonPosition(t, lat, lng).altitude - hc, - h1, h2, rise, set, a, b, xe, ye, d, roots, x1, x2, dx; - - // go in 2-hour chunks, each time seeing if a 3-point quadratic curve crosses zero (which means rise or set) - for (var i = 1; i <= 24; i += 2) { - h1 = SunCalc.getMoonPosition(hoursLater(t, i), lat, lng).altitude - hc; - h2 = SunCalc.getMoonPosition(hoursLater(t, i + 1), lat, lng).altitude - hc; - - a = (h0 + h2) / 2 - h1; - b = (h2 - h0) / 2; - xe = -b / (2 * a); - ye = (a * xe + b) * xe + h1; - d = b * b - 4 * a * h1; - roots = 0; - - if (d >= 0) { - dx = Math.sqrt(d) / (Math.abs(a) * 2); - x1 = xe - dx; - x2 = xe + dx; - if (Math.abs(x1) <= 1) roots++; - if (Math.abs(x2) <= 1) roots++; - if (x1 < -1) x1 = x2; - } - - if (roots === 1) { - if (h0 < 0) rise = i + x1; - else set = i + x1; - - } else if (roots === 2) { - rise = i + (ye < 0 ? x2 : x1); - set = i + (ye < 0 ? x1 : x2); - } - - if (rise && set) break; - - h0 = h2; - } - - var result = {}; - - if (rise) result.rise = hoursLater(t, rise); - if (set) result.set = hoursLater(t, set); - - if (!rise && !set) result[ye > 0 ? 'alwaysUp' : 'alwaysDown'] = true; - - return result; - }; - - - //// export as Node module / AMD module / browser variable - //if (typeof exports === 'object' && typeof module !== 'undefined') module.exports = SunCalc; - //else if (typeof define === 'function' && define.amd) define(SunCalc); - //else window.SunCalc = SunCalc; - module.exports = exports = SunCalc -}()); - - -},{}],29:[function(require,module,exports){ -var THREE = require("../three.js"); -var Constants = require("./constants.js"); -var validate = require("./validate.js"); - -var utils = { - - prettyPrintMatrix: function (uglymatrix) { - for (var s = 0; s < 4; s++) { - var quartet = [uglymatrix[s], - uglymatrix[s + 4], - uglymatrix[s + 8], - uglymatrix[s + 12]]; - console.log(quartet.map(function (num) { return num.toFixed(4) })) - } - }, - - makePerspectiveMatrix: function (fovy, aspect, near, far) { - - var out = new THREE.Matrix4(); - var f = 1.0 / Math.tan(fovy / 2), - nf = 1 / (near - far); - - var newMatrix = [ - f / aspect, 0, 0, 0, - 0, f, 0, 0, - 0, 0, (far + near) * nf, -1, - 0, 0, (2 * far * near) * nf, 0 - ] - - out.elements = newMatrix - return out; - }, - - //[jscastro] new orthographic matrix calculations https://en.wikipedia.org/wiki/Orthographic_projection and validated with https://bit.ly/3rPvB9Y - makeOrthographicMatrix: function (left, right, top, bottom, near, far) { - var out = new THREE.Matrix4(); - - const w = 1.0 / (right - left); - const h = 1.0 / (top - bottom); - const p = 1.0 / (far - near); - - const x = (right + left) * w; - const y = (top + bottom) * h; - const z = near * p; - - var newMatrix = [ - 2 * w, 0, 0, 0, - 0, 2 * h, 0, 0, - 0, 0, - 1 * p, 0, - - x, -y, -z, 1 - ] - - out.elements = newMatrix - return out; - }, - - //gimme radians - radify: function (deg) { - - function convert(degrees) { - degrees = degrees || 0; - return Math.PI * 2 * degrees / 360 - } - - if (typeof deg === 'object') { - - //if [x,y,z] array of rotations - if (deg.length > 0) { - return deg.map(function (degree) { - return convert(degree) - }) - } - - // if {x: y: z:} rotation object - else { - return [convert(deg.x), convert(deg.y), convert(deg.z)] - } - } - - //if just a number - else return convert(deg) - }, - - //gimme degrees - degreeify: function (rad) { - function convert(radians) { - radians = radians || 0; - return radians * 360 / (Math.PI * 2) - } - - if (typeof rad === 'object') { - return [convert(rad.x), convert(rad.y), convert(rad.z)] - } - - else return convert(rad) - }, - - projectToWorld: function (coords) { - - // Spherical mercator forward projection, re-scaling to WORLD_SIZE - - var projected = [ - -Constants.MERCATOR_A * Constants.DEG2RAD * coords[0] * Constants.PROJECTION_WORLD_SIZE, - -Constants.MERCATOR_A * Math.log(Math.tan((Math.PI * 0.25) + (0.5 * Constants.DEG2RAD * coords[1]))) * Constants.PROJECTION_WORLD_SIZE - ]; - - //z dimension, defaulting to 0 if not provided - - if (!coords[2]) projected.push(0) - else { - var pixelsPerMeter = this.projectedUnitsPerMeter(coords[1]); - projected.push(coords[2] * pixelsPerMeter); - } - - var result = new THREE.Vector3(projected[0], projected[1], projected[2]); - - return result; - }, - - projectedUnitsPerMeter: function (latitude) { - return Math.abs(Constants.WORLD_SIZE / Math.cos(Constants.DEG2RAD * latitude) / Constants.EARTH_CIRCUMFERENCE); - }, - - _circumferenceAtLatitude: function (latitude) { - return Constants.EARTH_CIRCUMFERENCE * Math.cos(latitude * Math.PI / 180); - }, - - mercatorZfromAltitude: function (altitude, lat) { - return altitude / this._circumferenceAtLatitude(lat); - }, - - _scaleVerticesToMeters: function (centerLatLng, vertices) { - var pixelsPerMeter = this.projectedUnitsPerMeter(centerLatLng[1]); - var centerProjected = this.projectToWorld(centerLatLng); - - for (var i = 0; i < vertices.length; i++) { - vertices[i].multiplyScalar(pixelsPerMeter); - } - - return vertices; - }, - - projectToScreen: function (coords) { - console.log("WARNING: Projecting to screen coordinates is not yet implemented"); - }, - - unprojectFromScreen: function (pixel) { - console.log("WARNING: unproject is not yet implemented"); - }, - - //world units to lnglat - unprojectFromWorld: function (worldUnits) { - - var unprojected = [ - -worldUnits.x / (Constants.MERCATOR_A * Constants.DEG2RAD * Constants.PROJECTION_WORLD_SIZE), - 2 * (Math.atan(Math.exp(worldUnits.y / (Constants.PROJECTION_WORLD_SIZE * (-Constants.MERCATOR_A)))) - Math.PI / 4) / Constants.DEG2RAD - ]; - - var pixelsPerMeter = this.projectedUnitsPerMeter(unprojected[1]); - - //z dimension - var height = worldUnits.z || 0; - unprojected.push(height / pixelsPerMeter); - - return unprojected; - }, - - toScreenPosition: function (obj, camera) { - var vector = new THREE.Vector3(); - - var widthHalf = 0.5 * renderer.context.canvas.width; - var heightHalf = 0.5 * renderer.context.canvas.height; - - obj.updateMatrixWorld(); - vector.setFromMatrixPosition(obj.matrixWorld); - vector.project(camera); - - vector.x = (vector.x * widthHalf) + widthHalf; - vector.y = - (vector.y * heightHalf) + heightHalf; - - return { - x: vector.x, - y: vector.y - }; - - }, - - //get the center point of a feature - getFeatureCenter: function getFeatureCenter(feature, model, level) { - let center = []; - let latitude = 0; - let longitude = 0; - let height = 0; - //deep copy to avoid modifying the original array - let coordinates = [...feature.geometry.coordinates[0]]; - if (feature.geometry.type === "Point") { - center = [...coordinates[0]];//deep copy - } - else { - //features in mapbox repeat the first coordinates at the end. We remove it. - if (feature.geometry.type === "MultiPolygon") coordinates = coordinates[0]; - coordinates.splice(-1, 1); - coordinates.forEach(function (c) { - latitude += c[0]; - longitude += c[1]; - }); - center = [latitude / coordinates.length, longitude / coordinates.length]; - } - height = this.getObjectHeightOnFloor(feature, model, level); - - (center.length < 3 ? center.push(height) : center[2] = height); - - return center; - }, - - getObjectHeightOnFloor: function (feature, obj, level = feature.properties.level || 0) { - let floorHeightMin = (level * (feature.properties.levelHeight || 0)); - //object height is modelSize.z + base_height or min_height configured for this object - let base = (feature.properties.base_height || feature.properties.min_height || 0); - //let height = ((obj && obj.model) ? obj.modelSize.z : (feature.properties.height - base)); - let height = ((obj && obj.model) ? 0 : (feature.properties.height - base)); - let objectHeight = height + base; - let modelHeightFloor = floorHeightMin + objectHeight; - return modelHeightFloor; - }, - - _flipMaterialSides: function (obj) { - - }, - - // to improve precision, normalize a series of vector3's to their collective center, and move the resultant mesh to that center - normalizeVertices(vertices) { - - let geometry = new THREE.BufferGeometry(); - let positions = []; - - for (var j = 0; j < vertices.length; j++) { - let p = vertices[j]; - positions.push(p.x, p.y, p.z); - positions.push(p.x, p.y, p.z); - } - geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(positions), 3)); - geometry.computeBoundingSphere(); - var center = geometry.boundingSphere.center; - - var scaled = vertices.map(function (v3) { - var normalized = v3.sub(center); - return normalized; - }); - - return { vertices: scaled, position: center } - }, - - //flatten an array of Vector3's into a shallow array of values in x-y-z order, for bufferGeometry - flattenVectors(vectors) { - var flattenedArray = []; - for (let vertex of vectors) { - flattenedArray.push(vertex.x, vertex.y, vertex.z); - } - return flattenedArray - }, - - //convert a line/polygon to Vector3's - - lnglatsToWorld: function (coords) { - - var vector3 = coords.map( - function (pt) { - var p = utils.projectToWorld(pt); - var v3 = new THREE.Vector3(p.x, p.y, p.z); - return v3 - } - ); - - return vector3 - }, - - extend: function (original, addition) { - for (let key in addition) original[key] = addition[key]; - }, - - clone: function (original) { - var clone = {}; - for (let key in original) clone[key] = original[key]; - return clone; - }, - - clamp: function(n, min, max) { - return Math.min(max, Math.max(min, n)); - }, - - // retrieve object parameters from an options object - types: { - - rotation: function (r, currentRotation) { - - //[jscastro] rotation default 0 - if (!r) { r = 0; }; - - // if number provided, rotate only in Z by that amount - if (typeof r === 'number') r = { z: r }; - - var degrees = this.applyDefault([r.x, r.y, r.z], currentRotation); - var radians = utils.radify(degrees); - return radians; - - }, - - scale: function (s, currentScale) { - //[jscastro] scale default 1 - if (!s) { s = 1; }; - if (typeof s === 'number') return s = [s, s, s]; - else return this.applyDefault([s.x, s.y, s.z], currentScale); - }, - - applyDefault: function (array, current) { - - var output = array.map(function (item, index) { - item = item || current[index]; - return item - }) - - return output - }, - - }, - - toDecimal: function (n, d) { - return Number(n.toFixed(d)); - }, - - equal: function (obj1, obj2) { - const keys1 = Object.keys(obj1); - const keys2 = Object.keys(obj2); - - if (keys1.length !== keys2.length) { - return false; - } - if (keys1.length == 0 && keys2.length == 0 && keys1 !== keys2) { - return false; - } - - for (const key of keys1) { - const val1 = obj1[key]; - const val2 = obj2[key]; - const areObjects = this.isObject(val1) && this.isObject(val2); - if ( - areObjects && !equal(val1, val2) || - !areObjects && val1 !== val2 - ) { - return false; - } - } - - return true; - }, - - isObject: function (object) { - return object != null && typeof object === 'object'; - }, - - curveToLine: (curve, params) => { - let { width, color } = params; - let geometry = new THREE.BufferGeometry().setFromPoints( - curve.getPoints(100) - ); - - let material = new THREE.LineBasicMaterial({ - color: color, - linewidth: width, - }); - - let line = new THREE.Line(geometry, material); - - return line; - }, - - curvesToLines: (curves) => { - var colors = [0xff0000, 0x1eff00, 0x2600ff]; - var lines = curves.map((curve, i) => { - let params = { - width: 3, - color: colors[i] || 'purple', - }; - let curveline = curveToLine(curve, params); - - return curveline; - }); - return lines; - }, - - _validate: function (userInputs, defaults) { - - userInputs = userInputs || {}; - var validatedOutput = {}; - utils.extend(validatedOutput, userInputs); - - for (let key of Object.keys(defaults)) { - - if (userInputs[key] === undefined) { - //make sure required params are present - if (defaults[key] === null) { - console.error(key + ' is required') - return; - } - - else validatedOutput[key] = defaults[key] - - } - - else validatedOutput[key] = userInputs[key] - } - - return validatedOutput - }, - Validator: new validate(), - exposedMethods: ['projectToWorld', 'projectedUnitsPerMeter', 'extend', 'unprojectFromWorld'] -} - -module.exports = exports = utils -},{"../three.js":25,"./constants.js":26,"./validate.js":30}],30:[function(require,module,exports){ -// Type validator - -function Validate(){ - -}; - -Validate.prototype = { - - Coords: function(input) { - - if (input.constructor !== Array) { - console.error("Coords must be an array") - return - } - - if (input.length < 2) { - console.error("Coords length must be at least 2") - return - } - - for (const member of input) { - if (member.constructor !== Number) { - console.error("Coords values must be numbers") - return - } - } - - if (Math.abs(input[1]) > 90) { - console.error("Latitude must be between -90 and 90") - return - } - - return input - }, - - Line: function(input) { - - var scope = this; - - if (input.constructor !== Array) { - console.error("Line must be an array") - return - } - - for (const coord of input){ - if (!scope.Coords(coord)) { - console.error("Each coordinate in a line must be a valid Coords type") - return - } - - } - - return input - }, - - Rotation: function(input) { - - if (input.constructor === Number) input = {z: input} - - else if (input.constructor === Object) { - - for (const key of Object.keys(input)){ - - if (!['x', 'y', 'z'].includes(key)) { - console.error('Rotation parameters must be x, y, or z') - return - } - if (input[key].constructor !== Number) { - console.error('Individual rotation values must be numbers') - return - } - } - } - - else { - console.error('Rotation must be an object or a number') - return - } - - return input - }, - - Scale: function(input) { - - if (input.constructor === Number) { - input = {x:input, y:input, z: input} - } - - else if (input.constructor === Object) { - - for (const key of Object.keys(input)){ - - if (!['x', 'y', 'z'].includes(key)) { - console.error('Scale parameters must be x, y, or z') - return - } - if (input[key].constructor !== Number) { - console.error('Individual scale values must be numbers') - return - } - } - } - - else { - console.error('Scale must be an object or a number') - return - } - - return input - } - -} - - -module.exports = exports = Validate; -},{}]},{},[1]); diff --git a/dist/threebox.min.js b/dist/threebox.min.js index 44d7b600..09942ac6 100644 --- a/dist/threebox.min.js +++ b/dist/threebox.min.js @@ -1 +1,7 @@ -!function(){var t,e,n=function(t){var e;return function(n){return e||t(e={exports:{},parent:n},e.exports),e.exports}}((function(t,e){(function(t,n){(function(){var i=N.nextTick,r=(Function.prototype.apply,Array.prototype.slice),s={},a=0;function o(t,e){this._id=t,this._clearFn=e}o.prototype.unref=o.prototype.ref=function(){},o.prototype.close=function(){this._clearFn.call(window,this._id)},e.setImmediate="function"==typeof t?t:function(t){var n=a++,o=!(arguments.length<2)&&r.call(arguments,1);return s[n]=!0,i((function(){s[n]&&(o?t.apply(null,o):t.call(null),e.clearImmediate(n))})),n},e.clearImmediate="function"==typeof n?n:function(t){delete s[t]}}).call(this)}).call(this,n({}).setImmediate,n({}).clearImmediate)})),i={exports:{}};t=this,e=function(t){"use strict";const e="132",n=100,i=300,r=301,s=302,a=303,o=304,l=306,c=307,u=1e3,h=1001,d=1002,p=1003,m=1004,f=1005,g=1006,v=1007,y=1008,x=1009,b=1012,w=1014,_=1015,M=1016,S=1020,T=1022,E=1023,A=1026,L=1027,C=33776,R=33777,P=33778,I=33779,D=35840,N=35841,O=35842,F=35843,B=37492,z=37496,k=2300,U=2301,H=2302,G=2400,V=2401,W=2402,j=2500,q=2501,X=3e3,Z=3001,Y=3007,J=3002,K=3004,Q=3005,$=3006,tt=35044,et=35048,nt="300 es";class it{addEventListener(t,e){void 0===this._listeners&&(this._listeners={});const n=this._listeners;void 0===n[t]&&(n[t]=[]),-1===n[t].indexOf(e)&&n[t].push(e)}hasEventListener(t,e){if(void 0===this._listeners)return!1;const n=this._listeners;return void 0!==n[t]&&-1!==n[t].indexOf(e)}removeEventListener(t,e){if(void 0===this._listeners)return;const n=this._listeners[t];if(void 0!==n){const t=n.indexOf(e);-1!==t&&n.splice(t,1)}}dispatchEvent(t){if(void 0===this._listeners)return;const e=this._listeners[t.type];if(void 0!==e){t.target=this;const n=e.slice(0);for(let e=0,i=n.length;e>8&255]+rt[t>>16&255]+rt[t>>24&255]+"-"+rt[255&e]+rt[e>>8&255]+"-"+rt[e>>16&15|64]+rt[e>>24&255]+"-"+rt[63&n|128]+rt[n>>8&255]+"-"+rt[n>>16&255]+rt[n>>24&255]+rt[255&i]+rt[i>>8&255]+rt[i>>16&255]+rt[i>>24&255]).toUpperCase()}function ct(t,e,n){return Math.max(e,Math.min(n,t))}function ut(t,e){return(t%e+e)%e}function ht(t,e,n){return(1-n)*t+n*e}function dt(t){return 0==(t&t-1)&&0!==t}function pt(t){return Math.pow(2,Math.ceil(Math.log(t)/Math.LN2))}function mt(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))}var ft=Object.freeze({__proto__:null,DEG2RAD:at,RAD2DEG:ot,generateUUID:lt,clamp:ct,euclideanModulo:ut,mapLinear:function(t,e,n,i,r){return i+(t-e)*(r-i)/(n-e)},inverseLerp:function(t,e,n){return t!==e?(n-t)/(e-t):0},lerp:ht,damp:function(t,e,n,i){return ht(t,e,1-Math.exp(-n*i))},pingpong:function(t,e=1){return e-Math.abs(ut(t,2*e)-e)},smoothstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*(3-2*t)},smootherstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},seededRandom:function(t){return void 0!==t&&(st=t%2147483647),((st=16807*st%2147483647)-1)/2147483646},degToRad:function(t){return t*at},radToDeg:function(t){return t*ot},isPowerOfTwo:dt,ceilPowerOfTwo:pt,floorPowerOfTwo:mt,setQuaternionFromProperEuler:function(t,e,n,i,r){const s=Math.cos,a=Math.sin,o=s(n/2),l=a(n/2),c=s((e+i)/2),u=a((e+i)/2),h=s((e-i)/2),d=a((e-i)/2),p=s((i-e)/2),m=a((i-e)/2);switch(r){case"XYX":t.set(o*u,l*h,l*d,o*c);break;case"YZY":t.set(l*d,o*u,l*h,o*c);break;case"ZXZ":t.set(l*h,l*d,o*u,o*c);break;case"XZX":t.set(o*u,l*m,l*p,o*c);break;case"YXY":t.set(l*p,o*u,l*m,o*c);break;case"ZYZ":t.set(l*m,l*p,o*u,o*c);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}}});class gt{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. 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this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=lt()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t1)switch(this.wrapS){case u:t.x=t.x-Math.floor(t.x);break;case h:t.x=t.x<0?0:1;break;case d:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case u:t.y=t.y-Math.floor(t.y);break;case h:t.y=t.y<0?0:1;break;case d:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function _t(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?xt.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}wt.DEFAULT_IMAGE=void 0,wt.DEFAULT_MAPPING=i,wt.prototype.isTexture=!0;class Mt{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=t.elements,o=a[0],l=a[4],c=a[8],u=a[1],h=a[5],d=a[9],p=a[2],m=a[6],f=a[10];if(Math.abs(l-u)a&&t>g?tg?a=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+h*r,l=l*t+d*r,c=c*t+p*r,u=u*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+u*u);o*=t,l*=t,c*=t,u*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=u}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],u=r[s],h=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*u+o*d-l*h,t[e+1]=o*p+c*h+l*u-a*d,t[e+2]=l*p+c*d+a*h-o*u,t[e+3]=c*p-a*u-o*h-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),u=a(r/2),h=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"YXZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"ZXY":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"ZYX":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"YZX":this._x=h*c*u+l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u-h*d*p;break;case"XZY":this._x=h*c*u-l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u+h*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],u=e[10],h=n+a+u;if(h>0){const t=.5/Math.sqrt(h+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>u){const t=2*Math.sqrt(1+n-a-u);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>u){const t=2*Math.sqrt(1+a-n-u);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+u-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return nMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(ct(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),u=Math.sin((1-e)*c)/l,h=Math.sin(e*c)/l;return this._w=s*u+this._w*h,this._x=n*u+this._x*h,this._y=i*u+this._y*h,this._z=r*u+this._z*h,this._onChangeCallback(),this}slerpQuaternions(t,e,n){this.copy(t).slerp(e,n)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}At.prototype.isQuaternion=!0;class Lt{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Rt.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Rt.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,u=o*i+r*n-s*e,h=-r*e-s*n-a*i;return this.x=l*o+h*-r+c*-a-u*-s,this.y=c*o+h*-s+u*-r-l*-a,this.z=u*o+h*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Ct.copy(this).projectOnVector(t),this.sub(Ct)}reflect(t){return this.sub(Ct.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(ct(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}Lt.prototype.isVector3=!0;const Ct=new Lt,Rt=new At;class Pt{constructor(t=new Lt(1/0,1/0,1/0),e=new Lt(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;or&&(r=l),c>s&&(s=c),u>a&&(a=u)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;or&&(r=l),c>s&&(s=c),u>a&&(a=u)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,Dt),Dt.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(Ht),Gt.subVectors(this.max,Ht),Ot.subVectors(t.a,Ht),Ft.subVectors(t.b,Ht),Bt.subVectors(t.c,Ht),zt.subVectors(Ft,Ot),kt.subVectors(Bt,Ft),Ut.subVectors(Ot,Bt);let e=[0,-zt.z,zt.y,0,-kt.z,kt.y,0,-Ut.z,Ut.y,zt.z,0,-zt.x,kt.z,0,-kt.x,Ut.z,0,-Ut.x,-zt.y,zt.x,0,-kt.y,kt.x,0,-Ut.y,Ut.x,0];return!!jt(e,Ot,Ft,Bt,Gt)&&!!jt(e=[1,0,0,0,1,0,0,0,1],Ot,Ft,Bt,Gt)&&(Vt.crossVectors(zt,kt),jt(e=[Vt.x,Vt.y,Vt.z],Ot,Ft,Bt,Gt))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return Dt.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return this.getCenter(t.center),t.radius=.5*this.getSize(Dt).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(It[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),It[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),It[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),It[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),It[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),It[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),It[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),It[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(It)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}Pt.prototype.isBox3=!0;const It=[new Lt,new Lt,new Lt,new Lt,new Lt,new Lt,new Lt,new Lt],Dt=new Lt,Nt=new Pt,Ot=new Lt,Ft=new Lt,Bt=new Lt,zt=new Lt,kt=new Lt,Ut=new Lt,Ht=new Lt,Gt=new Lt,Vt=new Lt,Wt=new Lt;function jt(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){Wt.fromArray(t,s);const a=r.x*Math.abs(Wt.x)+r.y*Math.abs(Wt.y)+r.z*Math.abs(Wt.z),o=e.dot(Wt),l=n.dot(Wt),c=i.dot(Wt);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const qt=new Pt,Xt=new Lt,Zt=new Lt,Yt=new Lt;class Jt{constructor(t=new Lt,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):qt.setFromPoints(t).getCenter(n);let i=0;for(let r=0,s=t.length;rthis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){Yt.subVectors(t,this.center);const e=Yt.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(Yt.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return Zt.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(Xt.copy(t.center).add(Zt)),this.expandByPoint(Xt.copy(t.center).sub(Zt)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Kt=new Lt,Qt=new Lt,$t=new Lt,te=new Lt,ee=new Lt,ne=new Lt,ie=new Lt;class re{constructor(t=new Lt,e=new Lt(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Kt)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Kt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Kt.copy(this.direction).multiplyScalar(e).add(this.origin),Kt.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){Qt.copy(t).add(e).multiplyScalar(.5),$t.copy(e).sub(t).normalize(),te.copy(this.origin).sub(Qt);const r=.5*t.distanceTo(e),s=-this.direction.dot($t),a=te.dot(this.direction),o=-te.dot($t),l=te.lengthSq(),c=Math.abs(1-s*s);let u,h,d,p;if(c>0)if(h=s*a-o,p=r*c,(u=s*o-a)>=0)if(h>=-p)if(h<=p){const t=1/c;d=(u*=t)*(u+s*(h*=t)+2*a)+h*(s*u+h+2*o)+l}else h=r,d=-(u=Math.max(0,-(s*h+a)))*u+h*(h+2*o)+l;else h=-r,d=-(u=Math.max(0,-(s*h+a)))*u+h*(h+2*o)+l;else h<=-p?d=-(u=Math.max(0,-(-s*r+a)))*u+(h=u>0?-r:Math.min(Math.max(-r,-o),r))*(h+2*o)+l:h<=p?(u=0,d=(h=Math.min(Math.max(-r,-o),r))*(h+2*o)+l):d=-(u=Math.max(0,-(s*r+a)))*u+(h=u>0?r:Math.min(Math.max(-r,-o),r))*(h+2*o)+l;else h=s>0?-r:r,d=-(u=Math.max(0,-(s*h+a)))*u+h*(h+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(u).add(this.origin),i&&i.copy($t).multiplyScalar(h).add(Qt),d}intersectSphere(t,e){Kt.subVectors(t.center,this.origin);const n=Kt.dot(this.direction),i=Kt.dot(Kt)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,u=1/this.direction.z,h=this.origin;return l>=0?(n=(t.min.x-h.x)*l,i=(t.max.x-h.x)*l):(n=(t.max.x-h.x)*l,i=(t.min.x-h.x)*l),c>=0?(r=(t.min.y-h.y)*c,s=(t.max.y-h.y)*c):(r=(t.max.y-h.y)*c,s=(t.min.y-h.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s=0?(a=(t.min.z-h.z)*u,o=(t.max.z-h.z)*u):(a=(t.max.z-h.z)*u,o=(t.min.z-h.z)*u),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Kt)}intersectTriangle(t,e,n,i,r){ee.subVectors(e,t),ne.subVectors(n,t),ie.crossVectors(ee,ne);let s,a=this.direction.dot(ie);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}te.subVectors(this.origin,t);const o=s*this.direction.dot(ne.crossVectors(te,ne));if(o<0)return null;const l=s*this.direction.dot(ee.cross(te));if(l<0)return null;if(o+l>a)return null;const c=-s*te.dot(ie);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class se{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,c,u,h,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=u,g[14]=h,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new se).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/ae.setFromMatrixColumn(t,0).length(),r=1/ae.setFromMatrixColumn(t,1).length(),s=1/ae.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),u=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*u,i=a*c,r=a*u;e[0]=o*c,e[4]=-o*u,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*u,i=l*c,r=l*u;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*u,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*u,i=l*c,r=l*u;e[0]=t-r*a,e[4]=-s*u,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*u,i=a*c,r=a*u;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*u,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*u,e[8]=i*u+n,e[1]=u,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*u+i,e[10]=t-r*u}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-u,e[8]=l*c,e[1]=t*u+r,e[5]=s*c,e[9]=n*u-i,e[2]=i*u-n,e[6]=a*c,e[10]=r*u+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(le,t,ce)}lookAt(t,e,n){const i=this.elements;return de.subVectors(t,e),0===de.lengthSq()&&(de.z=1),de.normalize(),ue.crossVectors(n,de),0===ue.lengthSq()&&(1===Math.abs(n.z)?de.x+=1e-4:de.z+=1e-4,de.normalize(),ue.crossVectors(n,de)),ue.normalize(),he.crossVectors(de,ue),i[0]=ue.x,i[4]=he.x,i[8]=de.x,i[1]=ue.y,i[5]=he.y,i[9]=de.y,i[2]=ue.z,i[6]=he.z,i[10]=de.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],u=n[5],h=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],y=n[7],x=n[11],b=n[15],w=i[0],_=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],C=i[2],R=i[6],P=i[10],I=i[14],D=i[3],N=i[7],O=i[11],F=i[15];return r[0]=s*w+a*T+o*C+l*D,r[4]=s*_+a*E+o*R+l*N,r[8]=s*M+a*A+o*P+l*O,r[12]=s*S+a*L+o*I+l*F,r[1]=c*w+u*T+h*C+d*D,r[5]=c*_+u*E+h*R+d*N,r[9]=c*M+u*A+h*P+d*O,r[13]=c*S+u*L+h*I+d*F,r[2]=p*w+m*T+f*C+g*D,r[6]=p*_+m*E+f*R+g*N,r[10]=p*M+m*A+f*P+g*O,r[14]=p*S+m*L+f*I+g*F,r[3]=v*w+y*T+x*C+b*D,r[7]=v*_+y*E+x*R+b*N,r[11]=v*M+y*A+x*P+b*O,r[15]=v*S+y*L+x*I+b*F,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],u=t[6],h=t[10],d=t[14];return t[3]*(+r*o*u-i*l*u-r*a*h+n*l*h+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*h+r*s*h-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*u-e*a*d-r*s*u+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*u+e*a*h+i*s*u-n*s*h+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],u=t[9],h=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=u*f*l-m*h*l+m*o*d-a*f*d-u*o*g+a*h*g,y=p*h*l-c*f*l-p*o*d+s*f*d+c*o*g-s*h*g,x=c*m*l-p*u*l+p*a*d-s*m*d-c*a*g+s*u*g,b=p*u*o-c*m*o-p*a*h+s*m*h+c*a*f-s*u*f,w=e*v+n*y+i*x+r*b;if(0===w)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const _=1/w;return t[0]=v*_,t[1]=(m*h*r-u*f*r-m*i*d+n*f*d+u*i*g-n*h*g)*_,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*_,t[3]=(u*o*r-a*h*r-u*i*l+n*h*l+a*i*d-n*o*d)*_,t[4]=y*_,t[5]=(c*f*r-p*h*r+p*i*d-e*f*d-c*i*g+e*h*g)*_,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*_,t[7]=(s*h*r-c*o*r+c*i*l-e*h*l-s*i*d+e*o*d)*_,t[8]=x*_,t[9]=(p*u*r-c*m*r-p*n*d+e*m*d+c*n*g-e*u*g)*_,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*_,t[11]=(c*a*r-s*u*r-c*n*l+e*u*l+s*n*d-e*a*d)*_,t[12]=b*_,t[13]=(c*m*i-p*u*i+p*n*h-e*m*h-c*n*f+e*u*f)*_,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*_,t[15]=(s*u*i-c*a*i+c*n*o-e*u*o-s*n*h+e*a*h)*_,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,u=a+a,h=r*l,d=r*c,p=r*u,m=s*c,f=s*u,g=a*u,v=o*l,y=o*c,x=o*u,b=n.x,w=n.y,_=n.z;return i[0]=(1-(m+g))*b,i[1]=(d+x)*b,i[2]=(p-y)*b,i[3]=0,i[4]=(d-x)*w,i[5]=(1-(h+g))*w,i[6]=(f+v)*w,i[7]=0,i[8]=(p+y)*_,i[9]=(f-v)*_,i[10]=(1-(h+m))*_,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=ae.set(i[0],i[1],i[2]).length();const s=ae.set(i[4],i[5],i[6]).length(),a=ae.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],oe.copy(this);const o=1/r,l=1/s,c=1/a;return oe.elements[0]*=o,oe.elements[1]*=o,oe.elements[2]*=o,oe.elements[4]*=l,oe.elements[5]*=l,oe.elements[6]*=l,oe.elements[8]*=c,oe.elements[9]*=c,oe.elements[10]*=c,e.setFromRotationMatrix(oe),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),u=(n+i)/(n-i),h=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=h,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),u=(e+t)*o,h=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-h,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<16;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}se.prototype.isMatrix4=!0;const ae=new Lt,oe=new se,le=new Lt(0,0,0),ce=new Lt(1,1,1),ue=new Lt,he=new Lt,de=new Lt,pe=new se,me=new At;class fe{constructor(t=0,e=0,n=0,i=fe.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],u=i[2],h=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(ct(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(h,l),this._z=0);break;case"YXZ":this._x=Math.asin(-ct(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(ct(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-ct(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(h,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(ct(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-ct(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(h,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return pe.makeRotationFromQuaternion(t),this.setFromRotationMatrix(pe,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return me.setFromEuler(this),this.setFromQuaternion(me,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new Lt(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}fe.prototype.isEuler=!0,fe.DefaultOrder="XYZ",fe.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class ge{constructor(){this.mask=1}set(t){this.mask=1<1){for(let t=0;t1){for(let t=0;t0){i.children=[];for(let e=0;e0){i.animations=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let n=0;n0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Pe.subVectors(i,e),Ie.subVectors(n,e),De.subVectors(t,e);const s=Pe.dot(Pe),a=Pe.dot(Ie),o=Pe.dot(De),l=Ie.dot(Ie),c=Ie.dot(De),u=s*l-a*a;if(0===u)return r.set(-2,-1,-1);const h=1/u,d=(l*o-a*c)*h,p=(s*c-a*o)*h;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,Ne),Ne.x>=0&&Ne.y>=0&&Ne.x+Ne.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,Ne),o.set(0,0),o.addScaledVector(r,Ne.x),o.addScaledVector(s,Ne.y),o.addScaledVector(a,Ne.z),o}static isFrontFacing(t,e,n,i){return Pe.subVectors(n,e),Ie.subVectors(t,e),Pe.cross(Ie).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Pe.subVectors(this.c,this.b),Ie.subVectors(this.a,this.b),.5*Pe.cross(Ie).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return He.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return He.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return He.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return He.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return He.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;Oe.subVectors(i,n),Fe.subVectors(r,n),ze.subVectors(t,n);const o=Oe.dot(ze),l=Fe.dot(ze);if(o<=0&&l<=0)return e.copy(n);ke.subVectors(t,i);const c=Oe.dot(ke),u=Fe.dot(ke);if(c>=0&&u<=c)return e.copy(i);const h=o*u-c*l;if(h<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(Oe,s);Ue.subVectors(t,r);const d=Oe.dot(Ue),p=Fe.dot(Ue);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(Fe,a);const f=c*p-d*u;if(f<=0&&u-c>=0&&d-p>=0)return Be.subVectors(r,i),a=(u-c)/(u-c+(d-p)),e.copy(i).addScaledVector(Be,a);const g=1/(f+m+h);return s=m*g,a=h*g,e.copy(n).addScaledVector(Oe,s).addScaledVector(Fe,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let Ge=0;class Ve extends it{constructor(){super(),Object.defineProperty(this,"id",{value:Ge++}),this.uuid=lt(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.format=E,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=7680,this.stencilZFail=7680,this.stencilZPass=7680,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheenTint&&this.sheenTint.isColor&&(n.sheenTint=this.sheenTint.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularTint&&this.specularTint.isColor&&(n.specularTint=this.specularTint.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularTintMap&&this.specularTintMap.isTexture&&(n.specularTintMap=this.specularTintMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationTint&&(n.attenuationTint=this.attenuationTint.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==E&&(n.format=this.format),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.format=t.format,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}Ve.prototype.isMaterial=!0;const We={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},je={h:0,s:0,l:0},qe={h:0,s:0,l:0};function Xe(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Ze(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Ye(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class Je{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=ut(t,1),e=ct(e,0,1),n=ct(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=Xe(r,i,t+1/3),this.g=Xe(r,i,t),this.b=Xe(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=We[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Ze(t.r),this.g=Ze(t.g),this.b=Ze(t.b),this}copyLinearToSRGB(t){return this.r=Ye(t.r),this.g=Ye(t.g),this.b=Ye(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(n-i)/t+(ne&&(e=t[n]);return e}const pn={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function mn(t,e){return new pn[t](e)}let fn=0;const gn=new se,vn=new Re,yn=new Lt,xn=new Pt,bn=new Pt,wn=new Lt;class _n extends it{constructor(){super(),Object.defineProperty(this,"id",{value:fn++}),this.uuid=lt(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(dn(t)>65535?ln:an)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new vt).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return gn.makeRotationFromQuaternion(t),this.applyMatrix4(gn),this}rotateX(t){return gn.makeRotationX(t),this.applyMatrix4(gn),this}rotateY(t){return gn.makeRotationY(t),this.applyMatrix4(gn),this}rotateZ(t){return gn.makeRotationZ(t),this.applyMatrix4(gn),this}translate(t,e,n){return gn.makeTranslation(t,e,n),this.applyMatrix4(gn),this}scale(t,e,n){return gn.makeScale(t,e,n),this.applyMatrix4(gn),this}lookAt(t){return vn.lookAt(t),vn.updateMatrix(),this.applyMatrix4(vn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(yn).negate(),this.translate(yn.x,yn.y,yn.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const o in n){const e=n[o];t.data.attributes[o]=e.toJSON(t.data)}const i={};let r=!1;for(const o in this.morphAttributes){const e=this.morphAttributes[o],n=[];for(let i=0,r=e.length;i0&&(i[o]=n,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new _n).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const l in i){const t=i[l];this.setAttribute(l,t.clone(e))}const r=t.morphAttributes;for(const l in r){const t=[],n=r[l];for(let i=0,r=n.length;i0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Tn.copy(n.boundingSphere),Tn.applyMatrix4(r),!1===t.ray.intersectsSphere(Tn))return;if(Mn.copy(r).invert(),Sn.copy(t.ray).applyMatrix4(Mn),null!==n.boundingBox&&!1===Sn.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,u=n.attributes.uv2,h=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=h.length;nn.far?null:{distance:c,point:kn.clone(),object:t}}(t,e,n,i,En,An,Ln,zn);if(p){o&&(On.fromBufferAttribute(o,c),Fn.fromBufferAttribute(o,u),Bn.fromBufferAttribute(o,h),p.uv=He.getUV(zn,En,An,Ln,On,Fn,Bn,new gt)),l&&(On.fromBufferAttribute(l,c),Fn.fromBufferAttribute(l,u),Bn.fromBufferAttribute(l,h),p.uv2=He.getUV(zn,En,An,Ln,On,Fn,Bn,new gt));const t={a:c,b:u,c:h,normal:new Lt,materialIndex:0};He.getNormal(En,An,Ln,t.normal),p.face=t}return p}Un.prototype.isMesh=!0;class Gn extends _n{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],u=[];let h=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,v){const y=s/f,x=p/g,b=s/2,w=p/2,_=m/2,M=f+1,S=g+1;let T=0,E=0;const A=new Lt;for(let a=0;a0?1:-1,c.push(A.x,A.y,A.z),u.push(o/f),u.push(1-a/g),T+=1}}for(let a=0;a0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)!0===this.extensions[i]&&(n[i]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}qn.prototype.isShaderMaterial=!0;class Xn extends Re{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new se,this.projectionMatrix=new se,this.projectionMatrixInverse=new se}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}Xn.prototype.isCamera=!0;class Zn extends Xn{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*ot*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*at*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*ot*Math.atan(Math.tan(.5*at*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*at*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}Zn.prototype.isPerspectiveCamera=!0;class Yn extends Re{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Zn(90,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new Lt(1,0,0)),this.add(i);const r=new Zn(90,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new Lt(-1,0,0)),this.add(r);const s=new Zn(90,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new Lt(0,1,0)),this.add(s);const a=new Zn(90,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new Lt(0,-1,0)),this.add(a);const o=new Zn(90,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new Lt(0,0,1)),this.add(o);const l=new Zn(90,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new Lt(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.xr.enabled,u=t.getRenderTarget();t.xr.enabled=!1;const h=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=h,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(u),t.xr.enabled=c}}class Jn extends wt{constructor(t,e,n,i,s,a,o,l,c,u){super(t=void 0!==t?t:[],e=void 0!==e?e:r,n,i,s,a,o=void 0!==o?o:T,l,c,u),this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}Jn.prototype.isCubeTexture=!0;class Kn extends St{constructor(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),super(t,t,e),e=e||{},this.texture=new Jn(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:g,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=E,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n=new Gn(5,5,5),i=new qn({name:"CubemapFromEquirect",uniforms:Vn({tEquirect:{value:null}}),vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t",side:1,blending:0});i.uniforms.tEquirect.value=e;const r=new Un(n,i),s=e.minFilter;return e.minFilter===y&&(e.minFilter=g),new Yn(1,10,this).update(t,r),e.minFilter=s,r.geometry.dispose(),r.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let s=0;s<6;s++)t.setRenderTarget(this,s),t.clear(e,n,i);t.setRenderTarget(r)}}Kn.prototype.isWebGLCubeRenderTarget=!0;const Qn=new Lt,$n=new Lt,ti=new vt;class ei{constructor(t=new Lt(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=Qn.subVectors(n,e).cross($n.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){const n=t.delta(Qn),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||ti.getNormalMatrix(t),i=this.coplanarPoint(Qn).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}ei.prototype.isPlane=!0;const ni=new Jt,ii=new Lt;class ri{constructor(t=new ei,e=new ei,n=new ei,i=new ei,r=new ei,s=new ei){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],u=n[7],h=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(a-i,u-o,m-h,y-f).normalize(),e[1].setComponents(a+i,u+o,m+h,y+f).normalize(),e[2].setComponents(a+r,u+l,m+d,y+g).normalize(),e[3].setComponents(a-r,u-l,m-d,y-g).normalize(),e[4].setComponents(a-s,u-c,m-p,y-v).normalize(),e[5].setComponents(a+s,u+c,m+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),ni.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(ni)}intersectsSprite(t){return ni.center.set(0,0,0),ni.radius=.7071067811865476,ni.applyMatrix4(t.matrixWorld),this.intersectsSphere(ni)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let r=0;r<6;r++)if(e[r].distanceToPoint(n)0?t.max.x:t.min.x,ii.y=i.normal.y>0?t.max.y:t.min.y,ii.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(ii)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function si(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function ai(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotVH = saturate( dot( geometry.viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float NoH ) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float NoV, float NoL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( NoL + NoV - NoL * NoV ) ) );\n}\nvec3 BRDF_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in GeometricContext geometry ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularTintFactor = specularTint;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARTINTMAP\n\t\t\tspecularTintFactor *= specularTintMapTexelToLinear( texture2D( specularTintMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularTintFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularTintFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenTint = sheenTint;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenTint;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( material.roughness, directLight.direction, geometry, material.sheenTint );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationTint, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = transmission.a;\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationTint;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularTint;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARTINTMAP\n\t\tuniform sampler2D specularTintMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenTint;\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"},ci={common:{diffuse:{value:new Je(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new vt},uv2Transform:{value:new vt},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new gt(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Je(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Je(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new vt}},sprite:{diffuse:{value:new Je(16777215)},opacity:{value:1},center:{value:new gt(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new vt}}},ui={basic:{uniforms:Wn([ci.common,ci.specularmap,ci.envmap,ci.aomap,ci.lightmap,ci.fog]),vertexShader:li.meshbasic_vert,fragmentShader:li.meshbasic_frag},lambert:{uniforms:Wn([ci.common,ci.specularmap,ci.envmap,ci.aomap,ci.lightmap,ci.emissivemap,ci.fog,ci.lights,{emissive:{value:new Je(0)}}]),vertexShader:li.meshlambert_vert,fragmentShader:li.meshlambert_frag},phong:{uniforms:Wn([ci.common,ci.specularmap,ci.envmap,ci.aomap,ci.lightmap,ci.emissivemap,ci.bumpmap,ci.normalmap,ci.displacementmap,ci.fog,ci.lights,{emissive:{value:new Je(0)},specular:{value:new Je(1118481)},shininess:{value:30}}]),vertexShader:li.meshphong_vert,fragmentShader:li.meshphong_frag},standard:{uniforms:Wn([ci.common,ci.envmap,ci.aomap,ci.lightmap,ci.emissivemap,ci.bumpmap,ci.normalmap,ci.displacementmap,ci.roughnessmap,ci.metalnessmap,ci.fog,ci.lights,{emissive:{value:new Je(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:li.meshphysical_vert,fragmentShader:li.meshphysical_frag},toon:{uniforms:Wn([ci.common,ci.aomap,ci.lightmap,ci.emissivemap,ci.bumpmap,ci.normalmap,ci.displacementmap,ci.gradientmap,ci.fog,ci.lights,{emissive:{value:new Je(0)}}]),vertexShader:li.meshtoon_vert,fragmentShader:li.meshtoon_frag},matcap:{uniforms:Wn([ci.common,ci.bumpmap,ci.normalmap,ci.displacementmap,ci.fog,{matcap:{value:null}}]),vertexShader:li.meshmatcap_vert,fragmentShader:li.meshmatcap_frag},points:{uniforms:Wn([ci.points,ci.fog]),vertexShader:li.points_vert,fragmentShader:li.points_frag},dashed:{uniforms:Wn([ci.common,ci.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:li.linedashed_vert,fragmentShader:li.linedashed_frag},depth:{uniforms:Wn([ci.common,ci.displacementmap]),vertexShader:li.depth_vert,fragmentShader:li.depth_frag},normal:{uniforms:Wn([ci.common,ci.bumpmap,ci.normalmap,ci.displacementmap,{opacity:{value:1}}]),vertexShader:li.meshnormal_vert,fragmentShader:li.meshnormal_frag},sprite:{uniforms:Wn([ci.sprite,ci.fog]),vertexShader:li.sprite_vert,fragmentShader:li.sprite_frag},background:{uniforms:{uvTransform:{value:new vt},t2D:{value:null}},vertexShader:li.background_vert,fragmentShader:li.background_frag},cube:{uniforms:Wn([ci.envmap,{opacity:{value:1}}]),vertexShader:li.cube_vert,fragmentShader:li.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:li.equirect_vert,fragmentShader:li.equirect_frag},distanceRGBA:{uniforms:Wn([ci.common,ci.displacementmap,{referencePosition:{value:new Lt},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:li.distanceRGBA_vert,fragmentShader:li.distanceRGBA_frag},shadow:{uniforms:Wn([ci.lights,ci.fog,{color:{value:new Je(0)},opacity:{value:1}}]),vertexShader:li.shadow_vert,fragmentShader:li.shadow_frag}};function hi(t,e,n,i,r){const s=new Je(0);let a,o,c=0,u=null,h=0,d=null;function p(t,e){n.buffers.color.setClear(t.r,t.g,t.b,e,r)}return{getClearColor:function(){return s},setClearColor:function(t,e=1){s.set(t),p(s,c=e)},getClearAlpha:function(){return c},setClearAlpha:function(t){p(s,c=t)},render:function(n,r){let m=!1,f=!0===r.isScene?r.background:null;f&&f.isTexture&&(f=e.get(f));const g=t.xr,v=g.getSession&&g.getSession();v&&"additive"===v.environmentBlendMode&&(f=null),null===f?p(s,c):f&&f.isColor&&(p(f,1),m=!0),(t.autoClear||m)&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),f&&(f.isCubeTexture||f.mapping===l)?(void 0===o&&((o=new Un(new Gn(1,1,1),new qn({name:"BackgroundCubeMaterial",uniforms:Vn(ui.cube.uniforms),vertexShader:ui.cube.vertexShader,fragmentShader:ui.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1}))).geometry.deleteAttribute("normal"),o.geometry.deleteAttribute("uv"),o.onBeforeRender=function(t,e,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(o.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),i.update(o)),o.material.uniforms.envMap.value=f,o.material.uniforms.flipEnvMap.value=f.isCubeTexture&&!1===f.isRenderTargetTexture?-1:1,u===f&&h===f.version&&d===t.toneMapping||(o.material.needsUpdate=!0,u=f,h=f.version,d=t.toneMapping),n.unshift(o,o.geometry,o.material,0,0,null)):f&&f.isTexture&&(void 0===a&&((a=new Un(new oi(2,2),new qn({name:"BackgroundMaterial",uniforms:Vn(ui.background.uniforms),vertexShader:ui.background.vertexShader,fragmentShader:ui.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1}))).geometry.deleteAttribute("normal"),Object.defineProperty(a.material,"map",{get:function(){return this.uniforms.t2D.value}}),i.update(a)),a.material.uniforms.t2D.value=f,!0===f.matrixAutoUpdate&&f.updateMatrix(),a.material.uniforms.uvTransform.value.copy(f.matrix),u===f&&h===f.version&&d===t.toneMapping||(a.material.needsUpdate=!0,u=f,h=f.version,d=t.toneMapping),n.unshift(a,a.geometry,a.material,0,0,null))}}}function di(t,e,n,i){const r=t.getParameter(34921),s=i.isWebGL2?null:e.get("OES_vertex_array_object"),a=i.isWebGL2||null!==s,o={},l=d(null);let c=l;function u(e){return i.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function h(e){return i.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function d(t){const e=[],n=[],i=[];for(let s=0;s=0){let s=l[e];if(void 0===s&&("instanceMatrix"===e&&r.instanceMatrix&&(s=r.instanceMatrix),"instanceColor"===e&&r.instanceColor&&(s=r.instanceColor)),void 0!==s){const e=s.normalized,a=s.itemSize,l=n.get(s);if(void 0===l)continue;const c=l.buffer,u=l.type,h=l.bytesPerElement;if(s.isInterleavedBufferAttribute){const n=s.data,l=n.stride,d=s.offset;if(n&&n.isInstancedInterleavedBuffer){for(let t=0;t0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const s="undefined"!=typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext||"undefined"!=typeof WebGL2ComputeRenderingContext&&t instanceof WebGL2ComputeRenderingContext;let a=void 0!==n.precision?n.precision:"highp";const o=r(a);o!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",o,"instead."),a=o);const l=s||e.has("WEBGL_draw_buffers"),c=!0===n.logarithmicDepthBuffer,u=t.getParameter(34930),h=t.getParameter(35660),d=t.getParameter(3379),p=t.getParameter(34076),m=t.getParameter(34921),f=t.getParameter(36347),g=t.getParameter(36348),v=t.getParameter(36349),y=h>0,x=s||e.has("OES_texture_float");return{isWebGL2:s,drawBuffers:l,getMaxAnisotropy:function(){if(void 0!==i)return i;if(!0===e.has("EXT_texture_filter_anisotropic")){const n=e.get("EXT_texture_filter_anisotropic");i=t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else i=0;return i},getMaxPrecision:r,precision:a,logarithmicDepthBuffer:c,maxTextures:u,maxVertexTextures:h,maxTextureSize:d,maxCubemapSize:p,maxAttributes:m,maxVertexUniforms:f,maxVaryings:g,maxFragmentUniforms:v,vertexTextures:y,floatFragmentTextures:x,floatVertexTextures:y&&x,maxSamples:s?t.getParameter(36183):0}}function fi(t){const e=this;let n=null,i=0,r=!1,s=!1;const a=new ei,o=new vt,l={value:null,needsUpdate:!1};function c(){l.value!==n&&(l.value=n,l.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function u(t,n,i,r){const s=null!==t?t.length:0;let c=null;if(0!==s){if(c=l.value,!0!==r||null===c){const e=i+4*s,r=n.matrixWorldInverse;o.getNormalMatrix(r),(null===c||c.length0){const a=t.getRenderTarget(),o=new Kn(s.height/2);return o.fromEquirectangularTexture(t,r),e.set(r,o),t.setRenderTarget(a),r.addEventListener("dispose",i),n(o.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}ui.physical={uniforms:Wn([ui.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new gt(1,1)},clearcoatNormalMap:{value:null},sheenTint:{value:new Je(0)},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new gt},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationTint:{value:new Je(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularTint:{value:new Je(1,1,1)},specularTintMap:{value:null}}]),vertexShader:li.meshphysical_vert,fragmentShader:li.meshphysical_frag};class vi extends Xn{constructor(t=-1,e=1,n=1,i=-1,r=.1,s=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,n,i,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,s=n+t,a=i+e,o=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;s=(r+=t*this.view.offsetX)+t*this.view.width,o=(a-=e*this.view.offsetY)-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}vi.prototype.isOrthographicCamera=!0;class yi extends qn{constructor(t){super(t),this.type="RawShaderMaterial"}}yi.prototype.isRawShaderMaterial=!0;const xi=Math.pow(2,8),bi=[.125,.215,.35,.446,.526,.582],wi=5+bi.length,_i={[X]:0,[Z]:1,[J]:2,[K]:3,[Q]:4,[$]:5,[Y]:6},Mi=new vi,{_lodPlanes:Si,_sizeLods:Ti,_sigmas:Ei}=function(){const t=[],e=[],n=[];let i=8;for(let r=0;r4?a=bi[r-8+4-1]:0==r&&(a=0),n.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,u=[l,l,c,l,c,c,l,l,c,c,l,c],h=6,d=6,p=3,m=2,f=1,g=new Float32Array(p*d*h),v=new Float32Array(m*d*h),y=new Float32Array(f*d*h);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(u,m*d*t);const r=[t,t,t,t,t,t];y.set(r,f*d*t)}const x=new _n;x.setAttribute("position",new tn(g,p)),x.setAttribute("uv",new tn(v,m)),x.setAttribute("faceIndex",new tn(y,f)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}(),Ai=new Je;let Li=null;const Ci=(1+Math.sqrt(5))/2,Ri=1/Ci,Pi=[new Lt(1,1,1),new Lt(-1,1,1),new Lt(1,1,-1),new Lt(-1,1,-1),new Lt(0,Ci,Ri),new Lt(0,Ci,-Ri),new Lt(Ri,0,Ci),new Lt(-Ri,0,Ci),new Lt(Ci,Ri,0),new Lt(-Ci,Ri,0)];class Ii{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(20),n=new Lt(0,1,0);return new yi({name:"SphericalGaussianBlur",defines:{n:20},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n},inputEncoding:{value:_i[3e3]},outputEncoding:{value:_i[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}(),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Li=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=Bi(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=Fi(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t2?xi:0,xi,xi),o.setRenderTarget(i),p&&o.render(d,r),o.render(t,r)}d.geometry.dispose(),d.material.dispose(),o.toneMapping=u,o.outputEncoding=c,o.autoClear=l,t.background=m}_textureToCubeUV(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Bi()):null==this._equirectShader&&(this._equirectShader=Fi());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new Un(Si[0],i),s=i.uniforms;s.envMap.value=t,t.isCubeTexture||s.texelSize.value.set(1/t.image.width,1/t.image.height),s.inputEncoding.value=_i[t.encoding],s.outputEncoding.value=_i[e.texture.encoding],Oi(e,0,0,3*xi,2*xi),n.setRenderTarget(e),n.render(r,Mi)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let i=1;i20&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let y=0;y<20;++y){const t=y/p,e=Math.exp(-t*t/2);f.push(e),0==y?g+=e:y4?i-8+4:0),3*v,2*v),o.setRenderTarget(e),o.render(c,Mi)}}function Di(t){return void 0!==t&&t.type===x&&(t.encoding===X||t.encoding===Z||t.encoding===Y)}function Ni(t){const e=new St(3*xi,3*xi,t);return e.texture.mapping=l,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Oi(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Fi(){const t=new gt(1,1);return new yi({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:_i[3e3]},outputEncoding:{value:_i[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Bi(){return new yi({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:_i[3e3]},outputEncoding:{value:_i[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( 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Ts(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Es(t,e){const n=new Ms,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new gt};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new gt,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let l=0;l<9;l++)r.probe.push(new Lt);const s=new Lt,a=new se,o=new se;return{setup:function(s,a){let o=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let u=0,h=0,d=0,p=0,m=0,f=0,g=0,v=0;s.sort(Ts);const y=!0!==a?Math.PI:1;for(let t=0,e=s.length;t0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=ci.LTC_FLOAT_1,r.rectAreaLTC2=ci.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=ci.LTC_HALF_1,r.rectAreaLTC2=ci.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const x=r.hash;x.directionalLength===u&&x.pointLength===h&&x.spotLength===d&&x.rectAreaLength===p&&x.hemiLength===m&&x.numDirectionalShadows===f&&x.numPointShadows===g&&x.numSpotShadows===v||(r.directional.length=u,r.spot.length=d,r.rectArea.length=p,r.point.length=h,r.hemi.length=m,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=g,r.spotShadowMatrix.length=v,x.directionalLength=u,x.pointLength=h,x.spotLength=d,x.rectAreaLength=p,x.hemiLength=m,x.numDirectionalShadows=f,x.numPointShadows=g,x.numSpotShadows=v,r.version=Ss++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,u=0;const h=e.matrixWorldInverse;for(let d=0,p=t.length;d=n.get(i).length?(s=new As(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class Cs extends Ve{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}Cs.prototype.isMeshDepthMaterial=!0;class Rs extends Ve{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new Lt,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}function Ps(t,e,n){let i=new ri;const r=new gt,s=new gt,a=new Mt,o=new Cs({depthPacking:3201}),l=new Rs,c={},u=n.maxTextureSize,h={0:1,1:0,2:2},d=new qn({uniforms:{shadow_pass:{value:null},resolution:{value:new gt},radius:{value:4},samples:{value:8}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nuniform float samples;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),m=d.clone();m.defines.HORIZONTAL_PASS=1;const f=new _n;f.setAttribute("position",new tn(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const v=new Un(f,d),y=this;function x(n,i){const r=e.update(v);d.uniforms.shadow_pass.value=n.map.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,d.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,d,v,null),m.uniforms.shadow_pass.value=n.mapPass.texture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,m.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,m,v,null)}function b(e,n,i,r,s,a,u){let d=null;const p=!0===r.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(d=void 0!==p?p:!0===r.isPointLight?l:o,t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length||i.displacementMap&&0!==i.displacementScale||i.alphaMap&&i.alphaTest>0){const t=d.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let r=n[e];void 0===r&&(r=d.clone(),n[e]=r),d=r}return d.visible=i.visible,d.wireframe=i.wireframe,d.side=3===u?null!==i.shadowSide?i.shadowSide:i.side:null!==i.shadowSide?i.shadowSide:h[i.side],d.alphaMap=i.alphaMap,d.alphaTest=i.alphaTest,d.clipShadows=i.clipShadows,d.clippingPlanes=i.clippingPlanes,d.clipIntersection=i.clipIntersection,d.displacementMap=i.displacementMap,d.displacementScale=i.displacementScale,d.displacementBias=i.displacementBias,d.wireframeLinewidth=i.wireframeLinewidth,d.linewidth=i.linewidth,!0===r.isPointLight&&!0===d.isMeshDistanceMaterial&&(d.referencePosition.setFromMatrixPosition(r.matrixWorld),d.nearDistance=s,d.farDistance=a),d}function w(n,r,s,a,o){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&3===o)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,n.matrixWorld);const i=e.update(n),r=n.material;if(Array.isArray(r)){const e=i.groups;for(let l=0,c=e.length;lu||r.y>u)&&(r.x>u&&(s.x=Math.floor(u/h.x),r.x=s.x*h.x,c.mapSize.x=s.x),r.y>u&&(s.y=Math.floor(u/h.y),r.y=s.y*h.y,c.mapSize.y=s.y)),null===c.map&&!c.isPointLightShadow&&3===this.type){const t={minFilter:g,magFilter:g,format:E};c.map=new St(r.x,r.y,t),c.map.texture.name=l.name+".shadowMap",c.mapPass=new St(r.x,r.y,t),c.camera.updateProjectionMatrix()}if(null===c.map){const t={minFilter:p,magFilter:p,format:E};c.map=new St(r.x,r.y,t),c.map.texture.name=l.name+".shadowMap",c.camera.updateProjectionMatrix()}t.setRenderTarget(c.map),t.clear();const f=c.getViewportCount();for(let t=0;t=1):-1!==C.indexOf("OpenGL ES")&&(L=parseFloat(/^OpenGL ES (\d)/.exec(C)[1]),A=L>=2);let R=null,P={};const I=t.getParameter(3088),D=t.getParameter(2978),N=(new Mt).fromArray(I),O=(new Mt).fromArray(D);function F(e,n,i){const r=new Uint8Array(4),s=t.createTexture();t.bindTexture(e,s),t.texParameteri(e,10241,9728),t.texParameteri(e,10240,9728);for(let a=0;ai||t.height>i)&&(r=i/Math.max(t.width,t.height)),r<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const i=e?mt:Math.floor,s=i(r*t.width),a=i(r*t.height);void 0===P&&(P=D(s,a));const o=n?D(s,a):P;return o.width=s,o.height=a,o.getContext("2d").drawImage(t,0,0,s,a),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+s+"x"+a+")."),o}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function O(t){return dt(t.width)&&dt(t.height)}function F(t,e){return t.generateMipmaps&&e&&t.minFilter!==p&&t.minFilter!==g}function B(e,n,r,s,a=1){t.generateMipmap(e),i.get(n).__maxMipLevel=Math.log2(Math.max(r,s,a))}function z(n,i,r){if(!1===o)return i;if(null!==n){if(void 0!==t[n])return t[n];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+n+"'")}let s=i;return 6403===i&&(5126===r&&(s=33326),5131===r&&(s=33325),5121===r&&(s=33321)),6407===i&&(5126===r&&(s=34837),5131===r&&(s=34843),5121===r&&(s=32849)),6408===i&&(5126===r&&(s=34836),5131===r&&(s=34842),5121===r&&(s=32856)),33325!==s&&33326!==s&&34842!==s&&34836!==s||e.get("EXT_color_buffer_float"),s}function k(t){return t===p||t===m||t===f?9728:9729}function U(e){const n=e.target;n.removeEventListener("dispose",U),function(e){const n=i.get(e);void 0!==n.__webglInit&&(t.deleteTexture(n.__webglTexture),i.remove(e))}(n),n.isVideoTexture&&R.delete(n),a.memory.textures--}function H(e){const n=e.target;n.removeEventListener("dispose",H),function(e){const n=e.texture,r=i.get(e),s=i.get(n);if(e){if(void 0!==s.__webglTexture&&(t.deleteTexture(s.__webglTexture),a.memory.textures--),e.depthTexture&&e.depthTexture.dispose(),e.isWebGLCubeRenderTarget)for(let e=0;e<6;e++)t.deleteFramebuffer(r.__webglFramebuffer[e]),r.__webglDepthbuffer&&t.deleteRenderbuffer(r.__webglDepthbuffer[e]);else t.deleteFramebuffer(r.__webglFramebuffer),r.__webglDepthbuffer&&t.deleteRenderbuffer(r.__webglDepthbuffer),r.__webglMultisampledFramebuffer&&t.deleteFramebuffer(r.__webglMultisampledFramebuffer),r.__webglColorRenderbuffer&&t.deleteRenderbuffer(r.__webglColorRenderbuffer),r.__webglDepthRenderbuffer&&t.deleteRenderbuffer(r.__webglDepthRenderbuffer);if(e.isWebGLMultipleRenderTargets)for(let e=0,r=n.length;e0&&r.__version!==t.version){const n=t.image;if(void 0===n)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined");else{if(!1!==n.complete)return void Y(r,t,e);console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete")}}n.activeTexture(33984+e),n.bindTexture(3553,r.__webglTexture)}function W(e,r){const a=i.get(e);e.version>0&&a.__version!==e.version?function(e,i,r){if(6!==i.image.length)return;Z(e,i),n.activeTexture(33984+r),n.bindTexture(34067,e.__webglTexture),t.pixelStorei(37440,i.flipY),t.pixelStorei(37441,i.premultiplyAlpha),t.pixelStorei(3317,i.unpackAlignment),t.pixelStorei(37443,0);const a=i&&(i.isCompressedTexture||i.image[0].isCompressedTexture),l=i.image[0]&&i.image[0].isDataTexture,u=[];for(let t=0;t<6;t++)u[t]=a||l?l?i.image[t].image:i.image[t]:N(i.image[t],!1,!0,c);const h=u[0],d=O(h)||o,p=s.convert(i.format),m=s.convert(i.type),f=z(i.internalFormat,p,m);let g;if(X(34067,i,d),a){for(let t=0;t<6;t++){g=u[t].mipmaps;for(let e=0;e1||i.get(s).__currentAnisotropy)&&(t.texParameterf(n,a.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(s.anisotropy,r.getMaxAnisotropy())),i.get(s).__currentAnisotropy=s.anisotropy)}}function Z(e,n){void 0===e.__webglInit&&(e.__webglInit=!0,n.addEventListener("dispose",U),e.__webglTexture=t.createTexture(),a.memory.textures++)}function Y(e,i,r){let 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h=!0===e.isWebGLCubeRenderTarget,d=!0===e.isWebGLMultipleRenderTargets,p=!0===e.isWebGLMultisampleRenderTarget,m=l.isDataTexture3D||l.isDataTexture2DArray,f=O(e)||o;if(!o||l.format!==T||l.type!==_&&l.type!==M||(l.format=E,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. 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it{constructor(t,e){super();const n=this,i=t.state;let r=null,s=1,a=null,o="local-floor",l=null,c=null,u=null,h=null,d=null,p=!1,m=null,f=null,g=null,v=null,y=null,x=null;const b=[],w=new Map,_=new Zn;_.layers.enable(1),_.viewport=new Mt;const M=new Zn;M.layers.enable(2),M.viewport=new Mt;const S=[_,M],T=new Os;T.layers.enable(1),T.layers.enable(2);let E=null,A=null;function L(t){const e=w.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function C(){w.forEach((function(t,e){t.disconnect(e)})),w.clear(),E=null,A=null,i.bindXRFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),u&&e.deleteFramebuffer(u),m&&e.deleteFramebuffer(m),f&&e.deleteRenderbuffer(f),g&&e.deleteRenderbuffer(g),u=null,m=null,f=null,g=null,d=null,h=null,c=null,r=null,O.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function R(t){const e=r.inputSources;for(let n=0;n0&&(e.alphaTest.value=n.alphaTest);const i=t.get(n).envMap;if(i){e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture&&!1===i.isRenderTargetTexture?-1:1,e.reflectivity.value=n.reflectivity,e.ior.value=n.ior,e.refractionRatio.value=n.refractionRatio;const r=t.get(i).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,s;n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap?r=n.clearcoatRoughnessMap:n.specularIntensityMap?r=n.specularIntensityMap:n.specularTintMap?r=n.specularTintMap:n.transmissionMap?r=n.transmissionMap:n.thicknessMap&&(r=n.thicknessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?s=n.aoMap:n.lightMap&&(s=n.lightMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),e.uv2Transform.value.copy(s.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias),t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,s,a){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e,i){n(t,e),t.ior.value=e.ior,e.sheenTint&&t.sheenTint.value.copy(e.sheenTint),e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate())),e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap),t.attenuationDistance.value=e.attenuationDistance,t.attenuationTint.value.copy(e.attenuationTint)),t.specularIntensity.value=e.specularIntensity,t.specularTint.value.copy(e.specularTint),e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap),e.specularTintMap&&(t.specularTintMap.value=e.specularTintMap)}(t,i,a):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias),t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){let r;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.alphaTest>0&&(t.alphaTest.value=e.alphaTest),e.map?r=e.map:e.alphaMap&&(r=e.alphaMap),void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,s):i.isSpriteMaterial?function(t,e){let n;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.alphaTest>0&&(t.alphaTest.value=e.alphaTest),e.map?n=e.map:e.alphaMap&&(n=e.alphaMap),void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function Hs(t={}){const e=void 0!==t.canvas?t.canvas:function(){const t=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,i=void 0!==t.alpha&&t.alpha,r=void 0===t.depth||t.depth,s=void 0===t.stencil||t.stencil,a=void 0!==t.antialias&&t.antialias,o=void 0===t.premultipliedAlpha||t.premultipliedAlpha,l=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,c=void 0!==t.powerPreference?t.powerPreference:"default",u=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let d=null,m=null;const f=[],g=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=X,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1;const v=this;let b=!1,w=0,S=0,T=null,A=-1,L=null;const C=new Mt,R=new Mt;let P=null,I=e.width,D=e.height,N=1,O=null,F=null;const B=new Mt(0,0,I,D),z=new Mt(0,0,I,D);let k=!1;const U=[],H=new ri;let G=!1,V=!1,W=null;const j=new se,q=new Lt,Z={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function Y(){return null===T?N:1}let J,K,Q,$,tt,et,nt,it,rt,st,at,ot,lt,ct,ut,ht,dt,pt,mt,ft,gt,vt,yt,xt=n;function bt(t,n){for(let i=0;i0&&function(t,e,n){if(null===W){const t=!0===a&&!0===K.isWebGL2;W=new(t?Et:St)(1024,1024,{generateMipmaps:!0,type:null!==vt.convert(M)?M:x,minFilter:y,magFilter:p,wrapS:h,wrapT:h})}const i=v.getRenderTarget();v.setRenderTarget(W),v.clear();const r=v.toneMapping;v.toneMapping=0,Ot(t,e,n),v.toneMapping=r,et.updateMultisampleRenderTarget(W),et.updateRenderTargetMipmap(W),v.setRenderTarget(i)}(r,e,n),i&&Q.viewport(C.copy(i)),r.length>0&&Ot(r,e,n),s.length>0&&Ot(s,e,n),o.length>0&&Ot(o,e,n)}function Ot(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r0?g[g.length-1]:null,f.pop(),d=f.length>0?f[f.length-1]:null},this.getActiveCubeFace=function(){return w},this.getActiveMipmapLevel=function(){return S},this.getRenderTarget=function(){return T},this.setRenderTarget=function(t,e=0,n=0){T=t,w=e,S=n,t&&void 0===tt.get(t).__webglFramebuffer&&et.setupRenderTarget(t);let i=null,r=!1,s=!1;if(t){const n=t.texture;(n.isDataTexture3D||n.isDataTexture2DArray)&&(s=!0);const a=tt.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=a[e],r=!0):i=t.isWebGLMultisampleRenderTarget?tt.get(t).__webglMultisampledFramebuffer:a,C.copy(t.viewport),R.copy(t.scissor),P=t.scissorTest}else C.copy(B).multiplyScalar(N).floor(),R.copy(z).multiplyScalar(N).floor(),P=k;if(Q.bindFramebuffer(36160,i)&&K.drawBuffers){let e=!1;if(t)if(t.isWebGLMultipleRenderTargets){const n=t.texture;if(U.length!==n.length||36064!==U[0]){for(let t=0,e=n.length;t=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&xt.readPixels(e,n,i,r,vt.convert(o),vt.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==T?tt.get(T).__webglFramebuffer:null;Q.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i);let a=vt.convert(e.format);K.isWebGL2&&(6407===a&&(a=32849),6408===a&&(a=32856)),et.setTexture2D(e,0),xt.copyTexImage2D(3553,n,a,t.x,t.y,r,s,0),Q.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=vt.convert(n.format),o=vt.convert(n.type);et.setTexture2D(n,0),xt.pixelStorei(37440,n.flipY),xt.pixelStorei(37441,n.premultiplyAlpha),xt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?xt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?xt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):xt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&xt.generateMipmap(3553),Q.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(v.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=vt.convert(i.format),c=vt.convert(i.type);let u;if(i.isDataTexture3D)et.setTexture3D(i,0),u=32879;else{if(!i.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");et.setTexture2DArray(i,0),u=35866}xt.pixelStorei(37440,i.flipY),xt.pixelStorei(37441,i.premultiplyAlpha),xt.pixelStorei(3317,i.unpackAlignment);const h=xt.getParameter(3314),d=xt.getParameter(32878),p=xt.getParameter(3316),m=xt.getParameter(3315),f=xt.getParameter(32877),g=n.isCompressedTexture?n.mipmaps[0]:n.image;xt.pixelStorei(3314,g.width),xt.pixelStorei(32878,g.height),xt.pixelStorei(3316,t.min.x),xt.pixelStorei(3315,t.min.y),xt.pixelStorei(32877,t.min.z),n.isDataTexture||n.isDataTexture3D?xt.texSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,c,g.data):n.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),xt.compressedTexSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,g.data)):xt.texSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,c,g),xt.pixelStorei(3314,h),xt.pixelStorei(32878,d),xt.pixelStorei(3316,p),xt.pixelStorei(3315,m),xt.pixelStorei(32877,f),0===r&&i.generateMipmaps&&xt.generateMipmap(u),Q.unbindTexture()},this.initTexture=function(t){et.setTexture2D(t,0),Q.unbindTexture()},this.resetState=function(){w=0,S=0,T=null,Q.reset(),yt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}class Gs extends Hs{}Gs.prototype.isWebGL1Renderer=!0;class Vs{constructor(t,e=25e-5){this.name="",this.color=new Je(t),this.density=e}clone(){return new Vs(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Vs.prototype.isFogExp2=!0;class Ws{constructor(t,e=1,n=1e3){this.name="",this.color=new Je(t),this.near=e,this.far=n}clone(){return new Ws(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Ws.prototype.isFog=!0;class js extends Re{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}js.prototype.isScene=!0;class qs{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=tt,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=lt()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:o,point:Ks.clone(),uv:He.getUV(Ks,ia,ra,sa,aa,oa,la,new gt),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function ua(t,e,n,i,r,s){ta.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(ea.x=s*ta.x-r*ta.y,ea.y=r*ta.x+s*ta.y):ea.copy(ta),t.copy(e),t.x+=ea.x,t.y+=ea.y,t.applyMatrix4(na)}ca.prototype.isSprite=!0;const ha=new Lt,da=new Lt;class pa extends Re{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let n=0,i=e.length;n0){let n,i;for(n=1,i=e.length;n0){ha.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(ha);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){ha.setFromMatrixPosition(t.matrixWorld),da.setFromMatrixPosition(this.matrixWorld);const n=ha.distanceTo(da)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;io)continue;h.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(h);dt.far||e.push({distance:d,point:u.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}else for(let n=Math.max(0,s.start),a=Math.min(r.count,s.start+s.count)-1;no)continue;h.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(h);it.far||e.push({distance:i,point:u.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Ba.prototype.isLine=!0;const za=new Lt,ka=new Lt;class Ua extends Ba{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}function Za(t,e,n,i,r,s,a){const o=Wa.distanceSqToPoint(t);if(or.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}Xa.prototype.isPoints=!0;class Ya extends wt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.format=void 0!==a?a:T,this.minFilter=void 0!==s?s:g,this.magFilter=void 0!==r?r:g,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;0=="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Ya.prototype.isVideoTexture=!0;class Ja extends wt{constructor(t,e,n,i,r,s,a,o,l,c,u,h){super(null,s,a,o,l,c,i,r,u,h),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}Ja.prototype.isCompressedTexture=!0;class Ka extends wt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}Ka.prototype.isCanvasTexture=!0;class Qa extends wt{constructor(t,e,n,i,r,s,a,o,l,c){if((c=void 0!==c?c:A)!==A&&c!==L)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===A&&(n=b),void 0===n&&c===L&&(n=S),super(null,i,r,s,a,o,c,n,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:p,this.minFilter=void 0!==o?o:p,this.flipY=!1,this.generateMipmaps=!1}}Qa.prototype.isDepthTexture=!0;class $a extends _n{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new Lt,c=new gt;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let u=0,h=3;u<=e;u++,h+=3){const r=n+u/e*i;l.x=t*Math.cos(r),l.y=t*Math.sin(r),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[h]/t+1)/2,c.y=(s[h+1]/t+1)/2,o.push(c.x,c.y)}for(let u=1;u<=e;u++)r.push(u,u+1,0);this.setIndex(r),this.setAttribute("position",new un(s,3)),this.setAttribute("normal",new un(a,3)),this.setAttribute("uv",new un(o,2))}static fromJSON(t){return new $a(t.radius,t.segments,t.thetaStart,t.thetaLength)}}class to extends _n{constructor(t=1,e=1,n=1,i=8,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],u=[],h=[],d=[];let p=0;const m=[],f=n/2;let g=0;function v(n){const r=p,s=new gt,m=new Lt;let v=0;const y=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)u.push(0,f*x,0),h.push(0,x,0),d.push(.5,.5),p++;const b=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);m.x=y*r,m.y=f*x,m.z=y*n,u.push(m.x,m.y,m.z),h.push(0,x,0),s.x=.5*n+.5,s.y=.5*r*x+.5,d.push(s.x,s.y),p++}for(let t=0;t0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new un(u,3)),this.setAttribute("normal",new un(h,3)),this.setAttribute("uv",new un(d,2))}static fromJSON(t){return new to(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class eo extends to{constructor(t=1,e=1,n=8,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(t){return new eo(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class no extends _n{constructor(t,e,n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let a=0;a<=r;a++){s[a]=[];const i=t.clone().lerp(n,a/r),o=e.clone().lerp(n,a/r),l=r-a;for(let 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h=Math.sqrt(u),d=Math.sqrt(l*l+c*c),p=e.x-o/h,m=e.y+a/h,f=((n.x-c/d-p)*c-(n.y+l/d-m)*l)/(a*c-o*l),g=(i=p+a*f-t.x)*i+(r=m+o*f-t.y)*r;if(g<=2)return new gt(i,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(i=-o,r=a,s=Math.sqrt(u)):(i=a,r=o,s=Math.sqrt(u/2))}return new gt(i/s,r/s)}const P=[];for(let e=0,n=E.length,i=n-1,r=e+1;e=0;e--){const t=e/p,n=u*Math.cos(t*Math.PI/2),i=h*Math.sin(t*Math.PI/2)+d;for(let e=0,r=E.length;e=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*p;t=0?(t(p-o,i,u),h.subVectors(c,u)):(t(p+o,i,u),h.subVectors(u,c)),i-o>=0?(t(p,i-o,u),d.subVectors(c,u)):(t(p,i+o,u),d.subVectors(u,c)),l.crossVectors(h,d).normalize(),s.push(l.x,l.y,l.z),a.push(p,i)}}for(let m=0;m0)&&d.push(e,i,a),(g!==n-1||o0!=t>0&&this.version++,this._clearcoat=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.sheenTint.copy(t.sheenTint),this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationTint.copy(t.attenuationTint),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularTint.copy(t.specularTint),this.specularTintMap=t.specularTintMap,this}}_l.prototype.isMeshPhysicalMaterial=!0;class Ml extends Ve{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new Je(16777215),this.specular=new Je(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Je(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new gt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}Ml.prototype.isMeshPhongMaterial=!0;class Sl extends Ve{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Je(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Je(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new gt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Sl.prototype.isMeshToonMaterial=!0;class Tl extends Ve{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new gt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}Tl.prototype.isMeshNormalMaterial=!0;class El extends Ve{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new Je(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Je(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}El.prototype.isMeshLambertMaterial=!0;class Al extends Ve{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Je(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new gt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this}}Al.prototype.isMeshMatcapMaterial=!0;class Ll extends Pa{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}Ll.prototype.isLineDashedMaterial=!0;var Cl=Object.freeze({__proto__:null,ShadowMaterial:bl,SpriteMaterial:Ys,RawShaderMaterial:yi,ShaderMaterial:qn,PointsMaterial:Ga,MeshPhysicalMaterial:_l,MeshStandardMaterial:wl,MeshPhongMaterial:Ml,MeshToonMaterial:Sl,MeshNormalMaterial:Tl,MeshLambertMaterial:El,MeshDepthMaterial:Cs,MeshDistanceMaterial:Rs,MeshBasicMaterial:Ke,MeshMatcapMaterial:Al,LineDashedMaterial:Ll,LineBasicMaterial:Pa,Material:Ve});const Rl={arraySlice:function(t,e,n){return Rl.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let i=0;i!==e;++i)n[i]=i;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{void 0!==(a=s[i])&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{void 0!==(a=s[i])&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{void 0!==(a=s[i])&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let l=0;l=i)){o.push(t.times[s]);for(let n=0;ns.tracks[l].times[0]&&(o=s.tracks[l].times[0]);for(let l=0;l=e.times[h]){const t=h*l+o,n=t+l-o;d=Rl.arraySlice(e.values,t,n)}else{const t=e.createInterpolant(),n=o,i=l-o;t.evaluate(s),d=Rl.arraySlice(t.resultBuffer,n,i)}"quaternion"===i&&(new At).fromArray(d).normalize().conjugate().toArray(d);const p=r.times.length;for(let t=0;t=r)break t;{const a=e[1];t=(r=e[--n-1]))break e}s=n,n=0}}for(;n>>1;te;)--s;if(++s,0!==r||s!==i){r>=s&&(r=(s=Math.max(s,1))-1);const t=this.getValueSize();this.times=Rl.arraySlice(n,r,s),this.values=Rl.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let a=0;a!==r;a++){const e=n[a];if("number"==typeof e&&isNaN(e)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,e),t=!1;break}if(null!==s&&s>e){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,e,s),t=!1;break}s=e}if(void 0!==i&&Rl.isTypedArray(i))for(let a=0,o=i.length;a!==o;++a){const e=i[a];if(isNaN(e)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,e),t=!1;break}}return t}optimize(){const t=Rl.arraySlice(this.times),e=Rl.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===H,r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=Rl.arraySlice(t,0,s),this.values=Rl.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=Rl.arraySlice(this.times,0),e=Rl.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}Ol.prototype.TimeBufferType=Float32Array,Ol.prototype.ValueBufferType=Float32Array,Ol.prototype.DefaultInterpolation=U;class Fl extends Ol{}Fl.prototype.ValueTypeName="bool",Fl.prototype.ValueBufferType=Array,Fl.prototype.DefaultInterpolation=k,Fl.prototype.InterpolantFactoryMethodLinear=void 0,Fl.prototype.InterpolantFactoryMethodSmooth=void 0;class Bl extends Ol{}Bl.prototype.ValueTypeName="color";class zl extends Ol{}zl.prototype.ValueTypeName="number";class kl extends Pl{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let c=l+a;l!==c;l+=4)At.slerpFlat(r,0,s,l-a,s,l,o);return r}}class Ul extends Ol{InterpolantFactoryMethodLinear(t){return new kl(this.times,this.values,this.getValueSize(),t)}}Ul.prototype.ValueTypeName="quaternion",Ul.prototype.DefaultInterpolation=U,Ul.prototype.InterpolantFactoryMethodSmooth=void 0;class Hl extends Ol{}Hl.prototype.ValueTypeName="string",Hl.prototype.ValueBufferType=Array,Hl.prototype.DefaultInterpolation=k,Hl.prototype.InterpolantFactoryMethodLinear=void 0,Hl.prototype.InterpolantFactoryMethodSmooth=void 0;class Gl extends Ol{}Gl.prototype.ValueTypeName="vector";class Vl{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=lt(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let s=0,a=n.length;s!==a;++s)e.push(Wl(n[s]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let r=0,s=n.length;r!==s;++r)e.push(Ol.toJSON(n[r]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let a=0;a1){const t=n[1];let r=i[t];r||(i[t]=r=[]),r.push(e)}}const s=[];for(const a in i)s.push(this.CreateFromMorphTargetSequence(a,i[a],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];Rl.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let c=0;c0||0===t.search(/^data\:image\/jpeg/);r.format=i?T:E,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}class ec extends co{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new So(e,t))}getPoint(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;for(;i=e){const t=n[i]-e,r=this.curves[i],s=r.getLength(),a=0===s?0:1-t/s;return r.getPointAt(a)}i++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class ic extends nc{constructor(t){super(t),this.uuid=lt(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let n=0,i=this.holes.length;n0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const r in t.uniforms){const e=t.uniforms[r];switch(i.uniforms[r]={},e.type){case"t":i.uniforms[r].value=n(e.value);break;case"c":i.uniforms[r].value=(new Je).setHex(e.value);break;case"v2":i.uniforms[r].value=(new gt).fromArray(e.value);break;case"v3":i.uniforms[r].value=(new Lt).fromArray(e.value);break;case"v4":i.uniforms[r].value=(new Mt).fromArray(e.value);break;case"m3":i.uniforms[r].value=(new vt).fromArray(e.value);break;case"m4":i.uniforms[r].value=(new se).fromArray(e.value);break;default:i.uniforms[r].value=e.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const r in t.extensions)i.extensions[r]=t.extensions[r];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new gt).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.specularIntensityMap&&(i.specularIntensityMap=n(t.specularIntensityMap)),void 0!==t.specularTintMap&&(i.specularTintMap=n(t.specularTintMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new gt).fromArray(t.clearcoatNormalScale)),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),void 0!==t.thicknessMap&&(i.thicknessMap=n(t.thicknessMap)),i}setTextures(t){return this.textures=t,this}}class Sc{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;nNumber.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.ya.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const r=tl.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let a,o,l;const c=[];if(1===s.length)return o=s[0],(l=new ic).curves=o.curves,c.push(l),c;let u=!r(s[0].getPoints());u=t?!u:u;const h=[],d=[];let p,m,f=[],g=0;d[g]=void 0,f[g]=[];for(let v=0,y=s.length;v1){let t=!1;const e=[];for(let n=0,i=d.length;n0&&(t||(f=h))}for(let v=0,y=d.length;v0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let o=e,l=e+e;o!==l;++o)if(n[o]!==n[o+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let r=n,s=i;r!==s;++r)e[r]=e[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let s=0;s!==r;++s)t[e+s]=t[n+s]}_slerp(t,e,n,i){At.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;At.multiplyQuaternionsFlat(t,s,t,e,t,n),At.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const tu=new RegExp("[\\[\\]\\.:\\/]","g"),eu="[^\\[\\]\\.:\\/]",nu="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",iu=/((?:WC+[\/:])*)/.source.replace("WC",eu),ru=/(WCOD+)?/.source.replace("WCOD",nu),su=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",eu),au=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",eu),ou=new RegExp("^"+iu+ru+su+au+"$"),lu=["material","materials","bones"];class cu{constructor(t,e,n){this.path=e,this.parsedPath=n||cu.parseTrackName(e),this.node=cu.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new cu.Composite(t,e,n):new cu(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(tu,"")}static parseTrackName(t){const e=ou.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==lu.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,u=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(u);for(let h=c,d=o.length;h!==d;++h){const n=o[h];u[h]=new cu(n,t,e)}return u}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}uu.prototype.isAnimationObjectGroup=!0;class hu{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:G,endingEnd:G};for(let l=0;l!==s;++l){const t=r[l].createInterpolant(null);a[l]=t,t.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;switch(this.blendMode){case q:for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);break;case j:default:for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;null!==n&&(e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e))}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r?i:s&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=V,i.endingEnd=V):(i.endingStart=t?this.zeroSlopeAtStart?V:G:W,i.endingEnd=e?this.zeroSlopeAtEnd?V:G:W)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}class du extends it{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let u=0;u!==r;++u){const t=i[u],r=t.name;let l=c[r];if(void 0!==l)s[u]=l;else{if(void 0!==(l=s[u])){null===l._cacheIndex&&(++l.referenceCount,this._addInactiveBinding(l,o,r));continue}const i=e&&e._propertyBindings[u].binding.parsedPath;++(l=new $c(cu.create(n,r,i),t.ValueTypeName,t.getValueSize())).referenceCount,this._addInactiveBinding(l,o,r),s[u]=l}a[u].resultBuffer=l.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let l=0;l!==n;++l)e[l]._update(i,t,r,s);const a=this._bindings,o=this._nActiveBindings;for(let l=0;l!==o;++l)a[l].apply(s);return this}setTime(t){this.time=0;for(let e=0;ethis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return yu.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}xu.prototype.isBox2=!0;const bu=new Lt,wu=new Lt;class _u{constructor(t=new Lt,e=new Lt){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){bu.subVectors(t,this.start),wu.subVectors(this.end,this.start);const n=wu.dot(wu);let i=wu.dot(bu)/n;return e&&(i=ct(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}class Mu extends Re{constructor(t){super(),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}Mu.prototype.isImmediateRenderObject=!0;const Su=new Lt,Tu=new Lt,Eu=new se,Au=new se;class Lu extends Ua{constructor(t){const e=function t(e){const n=[];e&&e.isBone&&n.push(e);for(let i=0;i.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Hu.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Hu,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}},t.Audio=Xc,t.AudioAnalyser=Qc,t.AudioContext=Oc,t.AudioListener=class extends Re{constructor(){super(),this.type="AudioListener",this.context=Oc.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Hc}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Vc,Wc,jc),qc.set(0,0,-1).applyQuaternion(Wc),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Vc.x,t),e.positionY.linearRampToValueAtTime(Vc.y,t),e.positionZ.linearRampToValueAtTime(Vc.z,t),e.forwardX.linearRampToValueAtTime(qc.x,t),e.forwardY.linearRampToValueAtTime(qc.y,t),e.forwardZ.linearRampToValueAtTime(qc.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(Vc.x,Vc.y,Vc.z),e.setOrientation(qc.x,qc.y,qc.z,n.x,n.y,n.z)}},t.AudioLoader=Fc,t.AxesHelper=Wu,t.AxisHelper=function(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new Wu(t)},t.BackSide=1,t.BasicDepthPacking=3200,t.BasicShadowMap=0,t.BinaryTextureLoader=function(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new $l(t)},t.Bone=ba,t.BooleanKeyframeTrack=Fl,t.BoundingBoxHelper=function(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Uu(t,e)},t.Box2=xu,t.Box3=Pt,t.Box3Helper=class extends Ua{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new _n;i.setIndex(new tn(n,1)),i.setAttribute("position",new un([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new Pa({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}},t.BoxBufferGeometry=Gn,t.BoxGeometry=Gn,t.BoxHelper=Uu,t.BufferAttribute=tn,t.BufferGeometry=_n,t.BufferGeometryLoader=Ec,t.ByteType=1010,t.Cache=jl,t.Camera=Xn,t.CameraHelper=class extends Ua{constructor(t){const e=new _n,n=new Pa({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={},a=new Je(16755200),o=new Je(16711680),l=new Je(43775),c=new Je(16777215),u=new Je(3355443);function h(t,e,n){d(t,n),d(e,n)}function d(t,e){i.push(0,0,0),r.push(e.r,e.g,e.b),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}h("n1","n2",a),h("n2","n4",a),h("n4","n3",a),h("n3","n1",a),h("f1","f2",a),h("f2","f4",a),h("f4","f3",a),h("f3","f1",a),h("n1","f1",a),h("n2","f2",a),h("n3","f3",a),h("n4","f4",a),h("p","n1",o),h("p","n2",o),h("p","n3",o),h("p","n4",o),h("u1","u2",l),h("u2","u3",l),h("u3","u1",l),h("c","t",c),h("p","c",u),h("cn1","cn2",u),h("cn3","cn4",u),h("cf1","cf2",u),h("cf3","cf4",u),e.setAttribute("position",new un(i,3)),e.setAttribute("color",new un(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update()}update(){const t=this.geometry,e=this.pointMap;Bu.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),zu("c",e,t,Bu,0,0,-1),zu("t",e,t,Bu,0,0,1),zu("n1",e,t,Bu,-1,-1,-1),zu("n2",e,t,Bu,1,-1,-1),zu("n3",e,t,Bu,-1,1,-1),zu("n4",e,t,Bu,1,1,-1),zu("f1",e,t,Bu,-1,-1,1),zu("f2",e,t,Bu,1,-1,1),zu("f3",e,t,Bu,-1,1,1),zu("f4",e,t,Bu,1,1,1),zu("u1",e,t,Bu,.7,1.1,-1),zu("u2",e,t,Bu,-.7,1.1,-1),zu("u3",e,t,Bu,0,2,-1),zu("cf1",e,t,Bu,-1,0,1),zu("cf2",e,t,Bu,1,0,1),zu("cf3",e,t,Bu,0,-1,1),zu("cf4",e,t,Bu,0,1,1),zu("cn1",e,t,Bu,-1,0,-1),zu("cn2",e,t,Bu,1,0,-1),zu("cn3",e,t,Bu,0,-1,-1),zu("cn4",e,t,Bu,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},t.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")},t.CanvasTexture=Ka,t.CatmullRomCurve3=yo,t.CineonToneMapping=3,t.CircleBufferGeometry=$a,t.CircleGeometry=$a,t.ClampToEdgeWrapping=h,t.Clock=Hc,t.Color=Je,t.ColorKeyframeTrack=Bl,t.CompressedTexture=Ja,t.CompressedTextureLoader=class extends Zl{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new Ja,o=new Jl(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},6===(l+=1)&&(1===n.mipmapCount&&(a.minFilter=g),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let u=0,h=t.length;u>16&32768,i=e>>12&2047;const r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e):r<113?n|=((i|=2048)>>114-r)+(i>>113-r&1):(n|=r-112<<10|i>>1,n+=1&i)}},t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=Xl,t.DepthFormat=A,t.DepthStencilFormat=L,t.DepthTexture=Qa,t.DirectionalLight=yc,t.DirectionalLightHelper=class extends Re{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new _n;i.setAttribute("position",new un([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new Pa({fog:!1,toneMapped:!1});this.lightPlane=new Ba(i,r),this.add(this.lightPlane),(i=new _n).setAttribute("position",new un([0,0,0,0,0,1],3)),this.targetLine=new Ba(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){Du.setFromMatrixPosition(this.light.matrixWorld),Nu.setFromMatrixPosition(this.light.target.matrixWorld),Ou.subVectors(Nu,Du),this.lightPlane.lookAt(Nu),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Nu),this.targetLine.scale.z=Ou.length()}},t.DiscreteInterpolant=Nl,t.DodecahedronBufferGeometry=io,t.DodecahedronGeometry=io,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicBufferAttribute=function(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new tn(t,e).setUsage(et)},t.DynamicCopyUsage=35050,t.DynamicDrawUsage=et,t.DynamicReadUsage=35049,t.EdgesGeometry=lo,t.EdgesHelper=function(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new Ua(new lo(t.geometry),new Pa({color:void 0!==e?e:16777215}))},t.EllipseCurve=uo,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=a,t.EquirectangularRefractionMapping=o,t.Euler=fe,t.EventDispatcher=it,t.ExtrudeBufferGeometry=il,t.ExtrudeGeometry=il,t.FaceColors=1,t.FileLoader=Jl,t.FlatShading=1,t.Float16BufferAttribute=cn,t.Float32Attribute=function(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new un(t,e)},t.Float32BufferAttribute=un,t.Float64Attribute=function(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new hn(t,e)},t.Float64BufferAttribute=hn,t.FloatType=_,t.Fog=Ws,t.FogExp2=Vs,t.Font=Ic,t.FontLoader=class extends Zl{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new Jl(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)}parse(t){return new Ic(t)}},t.FrontSide=0,t.Frustum=ri,t.GLBufferAttribute=fu,t.GLSL1="100",t.GLSL3=nt,t.GammaEncoding=Y,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=Iu,t.Group=Fs,t.HalfFloatType=M,t.HemisphereLight=sc,t.HemisphereLightHelper=class extends Re{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new ol(e);i.rotateY(.5*Math.PI),this.material=new Ke({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new tn(s,3)),this.add(new Un(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");Ru.copy(this.light.color),Pu.copy(this.light.groundColor);for(let t=0,n=e.count;t0){const n=new ql(e);(r=new Kl(n)).setCrossOrigin(this.crossOrigin);for(let e=0,r=t.length;e0){(i=new Kl(this.manager)).setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e90))return t;console.error("Latitude must be between -90 and 90")}else console.error("Coords must be an array")},Line:function(t){if(t.constructor===Array){for(const e of t)if(!this.Coords(e))return void console.error("Each coordinate in a line must be a valid Coords type");return t}console.error("Line must be an array")},Rotation:function(t){if(t.constructor===Number)t={z:t};else{if(t.constructor!==Object)return void console.error("Rotation must be an object or a number");for(const e of Object.keys(t)){if(!["x","y","z"].includes(e))return void console.error("Rotation parameters must be x, y, or z");if(t[e].constructor!==Number)return void console.error("Individual rotation values must be numbers")}}return t},Scale:function(t){if(t.constructor===Number)t={x:t,y:t,z:t};else{if(t.constructor!==Object)return void console.error("Scale must be an object or a number");for(const e of Object.keys(t)){if(!["x","y","z"].includes(e))return void console.error("Scale parameters must be x, y, or z");if(t[e].constructor!==Number)return void console.error("Individual scale values must be numbers")}}return t}},l=l=c;var u={},h={prettyPrintMatrix:function(t){for(var e=0;e<4;e++){var n=[t[e],t[e+4],t[e+8],t[e+12]];console.log(n.map((function(t){return t.toFixed(4)})))}},makePerspectiveMatrix:function(t,e,n,r){var s=new i.Matrix4,a=1/Math.tan(t/2),o=1/(n-r),l=[a/e,0,0,0,0,a,0,0,0,0,(r+n)*o,-1,0,0,2*r*n*o,0];return s.elements=l,s},makeOrthographicMatrix:function(t,e,n,r,s,a){var o=new i.Matrix4;const l=1/(e-t),c=1/(n-r),u=1/(a-s);var h=[2*l,0,0,0,0,2*c,0,0,0,0,-1*u,0,-(e+t)*l,-(n+r)*c,-s*u,1];return o.elements=h,o},radify:function(t){function e(t){return t=t||0,2*Math.PI*t/360}return"object"==typeof t?t.length>0?t.map((function(t){return e(t)})):[e(t.x),e(t.y),e(t.z)]:e(t)},degreeify:function(t){function e(t){return 360*(t=t||0)/(2*Math.PI)}return"object"==typeof t?[e(t.x),e(t.y),e(t.z)]:e(t)},projectToWorld:function(t){var e=[-r.MERCATOR_A*r.DEG2RAD*t[0]*r.PROJECTION_WORLD_SIZE,-r.MERCATOR_A*Math.log(Math.tan(.25*Math.PI+.5*r.DEG2RAD*t[1]))*r.PROJECTION_WORLD_SIZE];if(t[2]){var n=this.projectedUnitsPerMeter(t[1]);e.push(t[2]*n)}else e.push(0);return new i.Vector3(e[0],e[1],e[2])},projectedUnitsPerMeter:function(t){return Math.abs(r.WORLD_SIZE/Math.cos(r.DEG2RAD*t)/r.EARTH_CIRCUMFERENCE)},_circumferenceAtLatitude:function(t){return r.EARTH_CIRCUMFERENCE*Math.cos(t*Math.PI/180)},mercatorZfromAltitude:function(t,e){return t/this._circumferenceAtLatitude(e)},_scaleVerticesToMeters:function(t,e){for(var n=this.projectedUnitsPerMeter(t[1]),i=(this.projectToWorld(t),0);i{let{width:n,color:r}=e,s=(new i.BufferGeometry).setFromPoints(t.getPoints(100)),a=new i.LineBasicMaterial({color:r,linewidth:n});return new i.Line(s,a)},curvesToLines:t=>{var e=[16711680,2031360,2490623];return t.map((t,n)=>curveToLine(t,{width:3,color:e[n]||"purple"}))},_validate:function(t,e){t=t||{};var n={};h.extend(n,t);for(let i of Object.keys(e))if(void 0===t[i]){if(null===e[i])return void console.error(i+" is required");n[i]=e[i]}else n[i]=t[i];return n},Validator:new l,exposedMethods:["projectToWorld","projectedUnitsPerMeter","extend","unprojectFromWorld"]};u=u=h;var d={};function p(t,e,n){this.map=t,this.camera=e,this.active=!0,this.camera.matrixAutoUpdate=!1,this.world=n||new i.Group,this.world.position.x=this.world.position.y=r.WORLD_SIZE/2,this.world.matrixAutoUpdate=!1,this.state={translateCenter:(new i.Matrix4).makeTranslation(r.WORLD_SIZE/2,-r.WORLD_SIZE/2,0),worldSizeRatio:r.TILE_SIZE/r.WORLD_SIZE,worldSize:r.TILE_SIZE*this.map.transform.scale};let s=this;this.map.on("move",(function(){s.updateCamera()})).on("resize",(function(){s.setupCamera()})),this.setupCamera()}p.prototype={setupCamera:function(){const t=this.map.transform;this.camera.aspect=t.width/t.height,this.halfFov=t._fov/2,this.cameraToCenterDistance=.5/Math.tan(this.halfFov)*t.height;const e=t._maxPitch*Math.PI/180;this.acuteAngle=Math.PI/2-e,this.updateCamera()},updateCamera:function(t){if(!this.camera)return void console.log("nocamera");const e=this.map.transform;this.camera.aspect=e.width/e.height;const n=e.centerOffset||new i.Vector3;let r=0,s=0;this.halfFov=e._fov/2;const a=Math.PI/2+e._pitch,o=Math.cos(Math.PI/2-e._pitch);this.cameraToCenterDistance=.5/Math.tan(this.halfFov)*e.height;let l=1;const c=this.worldSize();if(this.map.tb.mapboxVersion>=2){l=this.mercatorZfromAltitude(1,e.center.lat)*c;const t=e._fov*(.5+e.centerOffset.y/e.height),n=e.elevation?e.elevation.getMinElevationBelowMSL()*l:0,i=(e._camera.position[2]*c-n)/Math.cos(e._pitch);s=o*(Math.sin(t)*i/Math.sin(u.clamp(Math.PI-a-t,.01,Math.PI-.01)))+i;const h=i*(1/e._horizonShift);r=Math.min(1.01*s,h)}else r=1.01*(s=o*(Math.sin(this.halfFov)*this.cameraToCenterDistance/Math.sin(Math.PI-a-this.halfFov))+this.cameraToCenterDistance);this.cameraTranslateZ=(new i.Matrix4).makeTranslation(0,0,this.cameraToCenterDistance);const h=e.height/50,d=Math.max(h*o,h),m=e.height,f=e.width;this.camera instanceof i.OrthographicCamera?this.camera.projectionMatrix=u.makeOrthographicMatrix(f/-2,f/2,m/2,m/-2,d,r):this.camera.projectionMatrix=u.makePerspectiveMatrix(e._fov,f/m,d,r),this.camera.projectionMatrix.elements[8]=2*-n.x/e.width,this.camera.projectionMatrix.elements[9]=2*n.y/e.height;let g=this.calcCameraMatrix(e._pitch,e.angle);e.elevation&&(g.elements[14]=e._camera.position[2]*c),this.camera.matrixWorld.copy(g);let v=e.scale*this.state.worldSizeRatio,y=new i.Matrix4,x=new i.Matrix4,b=new i.Matrix4;y.makeScale(v,v,v);let w=e.x||e.point.x,_=e.y||e.point.y;x.makeTranslation(-w,_,0),b.makeRotationZ(Math.PI),this.world.matrix=(new i.Matrix4).premultiply(b).premultiply(this.state.translateCenter).premultiply(y).premultiply(x),this.map.fire("CameraSynced",{detail:{nearZ:d,farZ:r,pitch:e._pitch,angle:e.angle,furthestDistance:s,cameraToCenterDistance:this.cameraToCenterDistance,t:this.map.transform,tbProjMatrix:this.camera.projectionMatrix.elements,tbWorldMatrix:this.world.matrix.elements,cameraSyn:p}})},worldSize(){let t=this.map.transform;return t.tileSize*t.scale},worldSizeFromZoom(){let t=this.map.transform;return Math.pow(2,t.zoom)*t.tileSize},mercatorZfromAltitude(t,e){return t/this.circumferenceAtLatitude(e)},mercatorZfromZoom(){return this.cameraToCenterDistance/this.worldSizeFromZoom()},circumferenceAtLatitude:t=>r.EARTH_CIRCUMFERENCE*Math.cos(t*Math.PI/180),calcCameraMatrix(t,e,n){const r=this.map.transform,s=void 0===t?r._pitch:t,a=void 0===e?r.angle:e,o=void 0===n?this.cameraTranslateZ:n;return(new i.Matrix4).premultiply(o).premultiply((new i.Matrix4).makeRotationX(s)).premultiply((new i.Matrix4).makeRotationZ(a))},updateCameraState(){let t=this.map.transform;if(!t.height)return;const e=t._camera.forward(),n=t.cameraToCenterDistance,i=t.point,r=(t._cameraZoom?t._cameraZoom:t._zoom,this.mercatorZfromZoom(t)-this.mercatorZfromAltitude(t._centerAltitude,t.center.lat)),s=t.cameraToCenterDistance/r;return[i.x/this.worldSize()-e[0]*n/s,i.y/this.worldSize()-e[1]*n/s,this.mercatorZfromAltitude(t._centerAltitude,t._center.lat)+-e[2]*n/s]},getWorldToCamera(t,e){let n=this.map.transform;const r=new i.Matrix4,s=new i.Matrix4,a=n._camera._orientation,o=n._camera.position,l=new i.Vector3(o[0],o[1],o[2]),c=new i.Quaternion;c.set(a[0],a[1],a[2],a[3]);const u=c.conjugate();return 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n)if("BindPose"===n[t].attrType){const r=n[t].PoseNode;Array.isArray(r)?r.forEach((function(t){e[t.Node]=(new i.Matrix4).fromArray(t.Matrix.a)})):e[r.Node]=(new i.Matrix4).fromArray(r.Matrix.a)}}return e}createAmbientLight(){if("GlobalSettings"in t&&"AmbientColor"in t.GlobalSettings){const e=t.GlobalSettings.AmbientColor.value,n=e[0],s=e[1],a=e[2];if(0!==n||0!==s||0!==a){const t=new i.Color(n,s,a);r.add(new i.AmbientLight(t,1))}}}}class a{parse(e){const i=new Map;if("Geometry"in t.Objects){const r=t.Objects.Geometry;for(const t in r){const s=n.get(parseInt(t)),a=this.parseGeometry(s,r[t],e);i.set(parseInt(t),a)}}return i}parseGeometry(t,e,n){switch(e.attrType){case"Mesh":return this.parseMeshGeometry(t,e,n);case"NurbsCurve":return this.parseNurbsGeometry(e)}}parseMeshGeometry(e,n,i){const r=i.skeletons,s=[],a=e.parents.map((function(e){return t.Objects.Model[e.ID]}));if(0===a.length)return;const o=e.children.reduce((function(t,e){return void 0!==r[e.ID]&&(t=r[e.ID]),t}),null);e.children.forEach((function(t){void 0!==i.morphTargets[t.ID]&&s.push(i.morphTargets[t.ID])}));const l=a[0],c={};"RotationOrder"in l&&(c.eulerOrder=x(l.RotationOrder.value)),"InheritType"in l&&(c.inheritType=parseInt(l.InheritType.value)),"GeometricTranslation"in l&&(c.translation=l.GeometricTranslation.value),"GeometricRotation"in l&&(c.rotation=l.GeometricRotation.value),"GeometricScaling"in l&&(c.scale=l.GeometricScaling.value);const u=y(c);return this.genGeometry(n,o,s,u)}genGeometry(t,e,n,r){const s=new i.BufferGeometry;t.attrName&&(s.name=t.attrName);const a=this.parseGeoNode(t,e),o=this.genBuffers(a),l=new i.Float32BufferAttribute(o.vertex,3);if(l.applyMatrix4(r),s.setAttribute("position",l),o.colors.length>0&&s.setAttribute("color",new i.Float32BufferAttribute(o.colors,3)),e&&(s.setAttribute("skinIndex",new i.Uint16BufferAttribute(o.weightsIndices,4)),s.setAttribute("skinWeight",new i.Float32BufferAttribute(o.vertexWeights,4)),s.FBX_Deformer=e),o.normal.length>0){const t=(new i.Matrix3).getNormalMatrix(r),e=new i.Float32BufferAttribute(o.normal,3);e.applyNormalMatrix(t),s.setAttribute("normal",e)}if(o.uvs.forEach((function(t,e){let n="uv"+(e+1).toString();0===e&&(n="uv"),s.setAttribute(n,new i.Float32BufferAttribute(o.uvs[e],2))})),a.material&&"AllSame"!==a.material.mappingType){let t=o.materialIndex[0],e=0;if(o.materialIndex.forEach((function(n,i){n!==t&&(s.addGroup(e,i-e,t),t=n,e=i)})),s.groups.length>0){const e=s.groups[s.groups.length-1],n=e.start+e.count;n!==o.materialIndex.length&&s.addGroup(n,o.materialIndex.length-n,t)}0===s.groups.length&&s.addGroup(0,o.materialIndex.length,o.materialIndex[0])}return this.addMorphTargets(s,t,n,r),s}parseGeoNode(t,e){const n={};if(n.vertexPositions=void 0!==t.Vertices?t.Vertices.a:[],n.vertexIndices=void 0!==t.PolygonVertexIndex?t.PolygonVertexIndex.a:[],t.LayerElementColor&&(n.color=this.parseVertexColors(t.LayerElementColor[0])),t.LayerElementMaterial&&(n.material=this.parseMaterialIndices(t.LayerElementMaterial[0])),t.LayerElementNormal&&(n.normal=this.parseNormals(t.LayerElementNormal[0])),t.LayerElementUV){n.uv=[];let e=0;for(;t.LayerElementUV[e];)t.LayerElementUV[e].UV&&n.uv.push(this.parseUVs(t.LayerElementUV[e])),e++}return n.weightTable={},null!==e&&(n.skeleton=e,e.rawBones.forEach((function(t,e){t.indices.forEach((function(i,r){void 0===n.weightTable[i]&&(n.weightTable[i]=[]),n.weightTable[i].push({id:e,weight:t.weights[r]})}))}))),n}genBuffers(t){const e={vertex:[],normal:[],colors:[],uvs:[],materialIndex:[],vertexWeights:[],weightsIndices:[]};let n=0,i=0,r=!1,s=[],a=[],o=[],l=[],c=[],u=[];const h=this;return t.vertexIndices.forEach((function(d,p){let m,g=!1;d<0&&(d^=-1,g=!0);let v=[],y=[];if(s.push(3*d,3*d+1,3*d+2),t.color){const e=f(p,n,d,t.color);o.push(e[0],e[1],e[2])}if(t.skeleton){if(void 0!==t.weightTable[d]&&t.weightTable[d].forEach((function(t){y.push(t.weight),v.push(t.id)})),y.length>4){r||(console.warn("THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights."),r=!0);const t=[0,0,0,0],e=[0,0,0,0];y.forEach((function(n,i){let r=n,s=v[i];e.forEach((function(e,n,i){if(r>e){i[n]=r,r=e;const a=t[n];t[n]=s,s=a}}))})),v=t,y=e}for(;y.length<4;)y.push(0),v.push(0);for(let t=0;t<4;++t)c.push(y[t]),u.push(v[t])}if(t.normal){const e=f(p,n,d,t.normal);a.push(e[0],e[1],e[2])}t.material&&"AllSame"!==t.material.mappingType&&(m=f(p,n,d,t.material)[0]),t.uv&&t.uv.forEach((function(t,e){const i=f(p,n,d,t);void 0===l[e]&&(l[e]=[]),l[e].push(i[0]),l[e].push(i[1])})),i++,g&&(h.genFace(e,t,s,m,a,o,l,c,u,i),n++,i=0,s=[],a=[],o=[],l=[],c=[],u=[])})),e}genFace(t,e,n,i,r,s,a,o,l,c){for(let u=2;u1&&console.warn("THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.");const a=e.get(s[0].ID);r[t]={name:i[t].attrName,layer:a}}return r}addClip(t){let e=[];const n=this;return t.layer.forEach((function(t){e=e.concat(n.generateTracks(t))})),new i.AnimationClip(t.name,-1,e)}generateTracks(t){const e=[];let n=new i.Vector3,r=new i.Quaternion,s=new i.Vector3;if(t.transform&&t.transform.decompose(n,r,s),n=n.toArray(),r=(new i.Euler).setFromQuaternion(r,t.eulerOrder).toArray(),s=s.toArray(),void 0!==t.T&&Object.keys(t.T.curves).length>0){const i=this.generateVectorTrack(t.modelName,t.T.curves,n,"position");void 0!==i&&e.push(i)}if(void 0!==t.R&&Object.keys(t.R.curves).length>0){const n=this.generateRotationTrack(t.modelName,t.R.curves,r,t.preRotation,t.postRotation,t.eulerOrder);void 0!==n&&e.push(n)}if(void 0!==t.S&&Object.keys(t.S.curves).length>0){const n=this.generateVectorTrack(t.modelName,t.S.curves,s,"scale");void 0!==n&&e.push(n)}if(void 0!==t.DeformPercent){const n=this.generateMorphTrack(t);void 0!==n&&e.push(n)}return e}generateVectorTrack(t,e,n,r){const s=this.getTimesForAllAxes(e),a=this.getKeyframeTrackValues(s,e,n);return new i.VectorKeyframeTrack(t+"."+r,s,a)}generateRotationTrack(t,e,n,r,s,a){void 0!==e.x&&(this.interpolateRotations(e.x),e.x.values=e.x.values.map(i.MathUtils.degToRad)),void 0!==e.y&&(this.interpolateRotations(e.y),e.y.values=e.y.values.map(i.MathUtils.degToRad)),void 0!==e.z&&(this.interpolateRotations(e.z),e.z.values=e.z.values.map(i.MathUtils.degToRad));const o=this.getTimesForAllAxes(e),l=this.getKeyframeTrackValues(o,e,n);void 0!==r&&((r=r.map(i.MathUtils.degToRad)).push(a),r=(new i.Euler).fromArray(r),r=(new i.Quaternion).setFromEuler(r)),void 0!==s&&((s=s.map(i.MathUtils.degToRad)).push(a),s=(new i.Euler).fromArray(s),s=(new i.Quaternion).setFromEuler(s).invert());const c=new i.Quaternion,u=new i.Euler,h=[];for(let i=0;i1){let t=1,n=e[0];for(let i=1;i=180){const s=r/180,a=i/s;let o=n+a;const l=t.times[e-1],c=(t.times[e]-l)/s;let u=l+c;const h=[],d=[];for(;u1&&(n=t[1].replace(/^(\w+)::/,""),i=t[2]),{id:e,name:n,type:i}}parseNodeProperty(t,e,n){let i=e[1].replace(/^"/,"").replace(/"$/,"").trim(),r=e[2].replace(/^"/,"").replace(/"$/,"").trim();"Content"===i&&","===r&&(r=n.replace(/"/g,"").replace(/,$/,"").trim());const s=this.getCurrentNode();if("Properties70"!==s.name){if("C"===i){const t=r.split(",").slice(1),e=parseInt(t[0]),n=parseInt(t[1]);let a=r.split(",").slice(3);i="connections",function(t,e){for(let n=0,i=t.length,r=e.length;n=t.size():t.getOffset()+160+16>=t.size()}parseNode(t,e){const n={},i=e>=7500?t.getUint64():t.getUint32(),r=e>=7500?t.getUint64():t.getUint32();e>=7500?t.getUint64():t.getUint32();const s=t.getUint8(),a=t.getString(s);if(0===i)return null;const o=[];for(let h=0;h0?o[0]:"",c=o.length>1?o[1]:"",u=o.length>2?o[2]:"";for(n.singleProperty=1===r&&t.getOffset()===i;i>t.getOffset();){const i=this.parseNode(t,e);null!==i&&this.parseSubNode(a,n,i)}return n.propertyList=o,"number"==typeof l&&(n.id=l),""!==c&&(n.attrName=c),""!==u&&(n.attrType=u),""!==a&&(n.name=a),n}parseSubNode(t,e,n){if(!0===n.singleProperty){const t=n.propertyList[0];Array.isArray(t)?(e[n.name]=n,n.a=t):e[n.name]=t}else if("Connections"===t&&"C"===n.name){const t=[];n.propertyList.forEach((function(e,n){0!==n&&t.push(e)})),void 0===e.connections&&(e.connections=[]),e.connections.push(t)}else if("Properties70"===n.name)Object.keys(n).forEach((function(t){e[t]=n[t]}));else if("Properties70"===t&&"P"===n.name){let t=n.propertyList[0],i=n.propertyList[1];const r=n.propertyList[2],s=n.propertyList[3];let a;0===t.indexOf("Lcl ")&&(t=t.replace("Lcl ","Lcl_")),0===i.indexOf("Lcl ")&&(i=i.replace("Lcl ","Lcl_")),a="Color"===i||"ColorRGB"===i||"Vector"===i||"Vector3D"===i||0===i.indexOf("Lcl_")?[n.propertyList[4],n.propertyList[5],n.propertyList[6]]:n.propertyList[4],e[t]={type:i,type2:r,flag:s,value:a}}else void 0===e[n.name]?"number"==typeof n.id?(e[n.name]={},e[n.name][n.id]=n):e[n.name]=n:"PoseNode"===n.name?(Array.isArray(e[n.name])||(e[n.name]=[e[n.name]]),e[n.name].push(n)):void 0===e[n.name][n.id]&&(e[n.name][n.id]=n)}parseProperty(t){const e=t.getString(1);let n;switch(e){case"C":return t.getBoolean();case"D":return t.getFloat64();case"F":return t.getFloat32();case"I":return t.getInt32();case"L":return t.getInt64();case"R":return n=t.getUint32(),t.getArrayBuffer(n);case"S":return n=t.getUint32(),t.getString(n);case"Y":return t.getInt16();case"b":case"c":case"d":case"f":case"i":case"l":const i=t.getUint32(),r=t.getUint32(),s=t.getUint32();if(0===r)switch(e){case"b":case"c":return t.getBooleanArray(i);case"d":return t.getFloat64Array(i);case"f":return t.getFloat32Array(i);case"i":return t.getInt32Array(i);case"l":return t.getInt64Array(i)}void 0===X&&console.error("THREE.FBXLoader: External library fflate.min.js required.");const a=X.unzlibSync(new Uint8Array(t.getArrayBuffer(s))),o=new u(a.buffer);switch(e){case"b":case"c":return o.getBooleanArray(i);case"d":return o.getFloat64Array(i);case"f":return o.getFloat32Array(i);case"i":return o.getInt32Array(i);case"l":return o.getInt64Array(i)}default:throw new Error("THREE.FBXLoader: Unknown property type "+e)}}}class u{constructor(t,e){this.dv=new DataView(t),this.offset=0,this.littleEndian=void 0===e||e}getOffset(){return this.offset}size(){return this.dv.buffer.byteLength}skip(t){this.offset+=t}getBoolean(){return 1==(1&this.getUint8())}getBooleanArray(t){const e=[];for(let n=0;n=0&&(e=e.slice(0,n)),i.LoaderUtils.decodeText(new Uint8Array(e))}}class h{add(t,e){this[t]=e}}function d(t){const e=t.match(/FBXVersion: (\d+)/);if(e)return parseInt(e[1]);throw new Error("THREE.FBXLoader: Cannot find the version number for the file given.")}function p(t){return t/46186158e3}const m=[];function f(t,e,n,i){let r;switch(i.mappingType){case"ByPolygonVertex":r=t;break;case"ByPolygon":r=e;break;case"ByVertice":r=n;break;case"AllSame":r=i.indices[0];break;default:console.warn("THREE.FBXLoader: unknown attribute mapping type "+i.mappingType)}"IndexToDirect"===i.referenceType&&(r=i.indices[r]);const s=r*i.dataSize,a=s+i.dataSize;return function(t,e,n,i){for(let r=n,s=0;r=e.length&&e===w(t,0,e.length)}(e))t=(new c).parse(e);else{const n=w(e);if(!function(t){const e=["K","a","y","d","a","r","a","\\","F","B","X","\\","B","i","n","a","r","y","\\","\\"];let n=0;function i(e){const i=t[e-1];return t=t.slice(n+e),n++,i}for(let r=0;r=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return e.loadTextureImage(t,s,a)}}class E{constructor(t){this.parser=t,this.name=g,this.isSupported=null}loadTexture(t){const e=this.name,n=this.parser,i=n.json,r=i.textures[t];if(!r.extensions||!r.extensions[e])return null;const s=r.extensions[e],a=i.images[s.source];let o=n.textureLoader;if(a.uri){const t=n.options.manager.getHandler(a.uri);null!==t&&(o=t)}return this.detectSupport().then((function(r){if(r)return n.loadTextureImage(t,a,o);if(i.extensionsRequired&&i.extensionsRequired.indexOf(e)>=0)throw new Error("THREE.GLTFLoader: WebP required by asset but unsupported.");return n.loadTexture(t)}))}detectSupport(){return this.isSupported||(this.isSupported=new Promise((function(t){const e=new Image;e.src="data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA",e.onload=e.onerror=function(){t(1===e.height)}}))),this.isSupported}}class A{constructor(t){this.name=v,this.parser=t}loadBufferView(t){const e=this.parser.json,n=e.bufferViews[t];if(n.extensions&&n.extensions[this.name]){const t=n.extensions[this.name],i=this.parser.getDependency("buffer",t.buffer),r=this.parser.options.meshoptDecoder;if(!r||!r.supported){if(e.extensionsRequired&&e.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return Promise.all([i,r.ready]).then((function(e){const n=t.byteOffset||0,i=t.byteLength||0,s=t.count,a=t.byteStride,o=new ArrayBuffer(s*a),l=new Uint8Array(e[0],n,i);return r.decodeGltfBuffer(new Uint8Array(o),s,a,l,t.mode,t.filter),o}))}return null}}const L=1313821514,C=5130562;class R{constructor(t){this.name=n,this.content=null,this.body=null;const e=new DataView(t,0,12);if(this.header={magic:i.LoaderUtils.decodeText(new Uint8Array(t.slice(0,4))),version:e.getUint32(4,!0),length:e.getUint32(8,!0)},"glTF"!==this.header.magic)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");const r=this.header.length-12,s=new DataView(t,12);let a=0;for(;a",e).replace("#include ",n).replace("#include ",r).replace("#include ",s).replace("#include ",a)},Object.defineProperties(this,{specular:{get:function(){return o.specular.value},set:function(t){o.specular.value=t}},specularMap:{get:function(){return o.specularMap.value},set:function(t){o.specularMap.value=t,t?this.defines.USE_SPECULARMAP="":delete this.defines.USE_SPECULARMAP}},glossiness:{get:function(){return o.glossiness.value},set:function(t){o.glossiness.value=t}},glossinessMap:{get:function(){return o.glossinessMap.value},set:function(t){o.glossinessMap.value=t,t?(this.defines.USE_GLOSSINESSMAP="",this.defines.USE_UV=""):(delete this.defines.USE_GLOSSINESSMAP,delete this.defines.USE_UV)}}}),delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this.setValues(t)}copy(t){return super.copy(t),this.specularMap=t.specularMap,this.specular.copy(t.specular),this.glossinessMap=t.glossinessMap,this.glossiness=t.glossiness,delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this}}class N{constructor(){this.name=l,this.specularGlossinessParams=["color","map","lightMap","lightMapIntensity","aoMap","aoMapIntensity","emissive","emissiveIntensity","emissiveMap","bumpMap","bumpScale","normalMap","normalMapType","displacementMap","displacementScale","displacementBias","specularMap","specular","glossinessMap","glossiness","alphaMap","envMap","envMapIntensity","refractionRatio"]}getMaterialType(){return D}extendParams(t,e,n){const r=e.extensions[this.name];t.color=new i.Color(1,1,1),t.opacity=1;const s=[];if(Array.isArray(r.diffuseFactor)){const e=r.diffuseFactor;t.color.fromArray(e),t.opacity=e[3]}if(void 0!==r.diffuseTexture&&s.push(n.assignTexture(t,"map",r.diffuseTexture)),t.emissive=new i.Color(0,0,0),t.glossiness=void 0!==r.glossinessFactor?r.glossinessFactor:1,t.specular=new i.Color(1,1,1),Array.isArray(r.specularFactor)&&t.specular.fromArray(r.specularFactor),void 0!==r.specularGlossinessTexture){const e=r.specularGlossinessTexture;s.push(n.assignTexture(t,"glossinessMap",e)),s.push(n.assignTexture(t,"specularMap",e))}return Promise.all(s)}createMaterial(t){const e=new D(t);return e.fog=!0,e.color=t.color,e.map=void 0===t.map?null:t.map,e.lightMap=null,e.lightMapIntensity=1,e.aoMap=void 0===t.aoMap?null:t.aoMap,e.aoMapIntensity=1,e.emissive=t.emissive,e.emissiveIntensity=1,e.emissiveMap=void 0===t.emissiveMap?null:t.emissiveMap,e.bumpMap=void 0===t.bumpMap?null:t.bumpMap,e.bumpScale=1,e.normalMap=void 0===t.normalMap?null:t.normalMap,e.normalMapType=i.TangentSpaceNormalMap,t.normalScale&&(e.normalScale=t.normalScale),e.displacementMap=null,e.displacementScale=1,e.displacementBias=0,e.specularMap=void 0===t.specularMap?null:t.specularMap,e.specular=t.specular,e.glossinessMap=void 0===t.glossinessMap?null:t.glossinessMap,e.glossiness=t.glossiness,e.alphaMap=null,e.envMap=void 0===t.envMap?null:t.envMap,e.envMapIntensity=1,e.refractionRatio=.98,e}}class O{constructor(){this.name=f}}class F extends i.Interpolant{constructor(t,e,n,i){super(t,e,n,i)}copySampleValue_(t){const e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=t*i*3+i;for(let s=0;s!==i;s++)e[s]=n[r+s];return e}}F.prototype.beforeStart_=F.prototype.copySampleValue_,F.prototype.afterEnd_=F.prototype.copySampleValue_,F.prototype.interpolate_=function(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=2*a,l=3*a,c=i-e,u=(n-e)/c,h=u*u,d=h*u,p=t*l,m=p-l,f=-2*d+3*h,g=d-h,v=1-f,y=g-h+u;for(let x=0;x!==a;x++){const t=s[m+x+a],e=s[m+x+o]*c,n=s[p+x+a],i=s[p+x]*c;r[x]=v*t+y*e+f*n+g*i}return r};const B=new i.Quaternion;class z extends F{interpolate_(t,e,n,i){const r=super.interpolate_(t,e,n,i);return B.fromArray(r).normalize().toArray(r),r}}const k=0,U=1,H=2,G=3,V=4,W=5,j=6,q={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},X={9728:i.NearestFilter,9729:i.LinearFilter,9984:i.NearestMipmapNearestFilter,9985:i.LinearMipmapNearestFilter,9986:i.NearestMipmapLinearFilter,9987:i.LinearMipmapLinearFilter},Z={33071:i.ClampToEdgeWrapping,33648:i.MirroredRepeatWrapping,10497:i.RepeatWrapping},Y={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},J={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv2",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},K={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},Q={CUBICSPLINE:void 0,LINEAR:i.InterpolateLinear,STEP:i.InterpolateDiscrete},$="OPAQUE",tt="MASK",et="BLEND";function nt(t,e){return"string"!=typeof t||""===t?"":(/^https?:\/\//i.test(e)&&/^\//.test(t)&&(e=e.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(t)||/^data:.*,.*$/i.test(t)||/^blob:.*$/i.test(t)?t:e+t)}function it(t,e,n){for(const i in n.extensions)void 0===t[i]&&(e.userData.gltfExtensions=e.userData.gltfExtensions||{},e.userData.gltfExtensions[i]=n.extensions[i])}function rt(t,e){void 0!==e.extras&&("object"==typeof e.extras?Object.assign(t.userData,e.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+e.extras))}function st(t,e){if(t.updateMorphTargets(),void 0!==e.weights)for(let n=0,i=e.weights.length;n=2&&m.setY(e,h[t*a+1]),a>=3&&m.setZ(e,h[t*a+2]),a>=4&&m.setW(e,h[t*a+3]),a>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse THREE.BufferAttribute.")}}return m}))}loadTexture(t){const e=this.json,n=this.options,i=e.textures[t],r=e.images[i.source];let s=this.textureLoader;if(r.uri){const t=n.manager.getHandler(r.uri);null!==t&&(s=t)}return this.loadTextureImage(t,r,s)}loadTextureImage(t,e,n){const r=this,s=this.json,a=this.options,o=s.textures[t],l=(e.uri||e.bufferView)+":"+o.sampler;if(this.textureCache[l])return this.textureCache[l];const c=self.URL||self.webkitURL;let u=e.uri||"",h=!1,d=!0;const p=u.search(/\.jpe?g($|\?)/i)>0||0===u.search(/^data\:image\/jpeg/);if(("image/jpeg"===e.mimeType||p)&&(d=!1),void 0!==e.bufferView)u=r.getDependency("bufferView",e.bufferView).then((function(t){if("image/png"===e.mimeType){const e=new DataView(t,25,1).getUint8(0,!1);d=6===e||4===e||3===e}h=!0;const n=new Blob([t],{type:e.mimeType});return u=c.createObjectURL(n)}));else if(void 0===e.uri)throw new Error("THREE.GLTFLoader: Image "+t+" is missing URI and bufferView");const m=Promise.resolve(u).then((function(t){return new Promise((function(e,r){let s=e;!0===n.isImageBitmapLoader&&(s=function(t){const n=new i.Texture(t);n.needsUpdate=!0,e(n)}),n.load(nt(t,a.path),s,void 0,r)}))})).then((function(e){!0===h&&c.revokeObjectURL(u),e.flipY=!1,o.name&&(e.name=o.name),d||(e.format=i.RGBFormat);const n=(s.samplers||{})[o.sampler]||{};return e.magFilter=X[n.magFilter]||i.LinearFilter,e.minFilter=X[n.minFilter]||i.LinearMipmapLinearFilter,e.wrapS=Z[n.wrapS]||i.RepeatWrapping,e.wrapT=Z[n.wrapT]||i.RepeatWrapping,r.associations.set(e,{type:"textures",index:t}),e})).catch((function(){return console.error("THREE.GLTFLoader: Couldn't load texture",u),null}));return this.textureCache[l]=m,m}assignTexture(t,e,n){const i=this;return this.getDependency("texture",n.index).then((function(r){if(void 0===n.texCoord||0==n.texCoord||"aoMap"===e&&1==n.texCoord||console.warn("THREE.GLTFLoader: Custom UV set "+n.texCoord+" for texture "+e+" not yet supported."),i.extensions[m]){const t=void 0!==n.extensions?n.extensions[m]:void 0;if(t){const e=i.associations.get(r);r=i.extensions[m].extendTexture(r,t),i.associations.set(r,e)}}return t[e]=r,r}))}assignFinalMaterial(t){const e=t.geometry;let n=t.material;const r=void 0!==e.attributes.tangent,s=void 0!==e.attributes.color,a=void 0===e.attributes.normal;if(t.isPoints){const t="PointsMaterial:"+n.uuid;let e=this.cache.get(t);e||(e=new i.PointsMaterial,i.Material.prototype.copy.call(e,n),e.color.copy(n.color),e.map=n.map,e.sizeAttenuation=!1,this.cache.add(t,e)),n=e}else if(t.isLine){const t="LineBasicMaterial:"+n.uuid;let e=this.cache.get(t);e||(e=new i.LineBasicMaterial,i.Material.prototype.copy.call(e,n),e.color.copy(n.color),this.cache.add(t,e)),n=e}if(r||s||a){let t="ClonedMaterial:"+n.uuid+":";n.isGLTFSpecularGlossinessMaterial&&(t+="specular-glossiness:"),r&&(t+="vertex-tangents:"),s&&(t+="vertex-colors:"),a&&(t+="flat-shading:");let e=this.cache.get(t);e||(e=n.clone(),s&&(e.vertexColors=!0),a&&(e.flatShading=!0),r&&(e.normalScale&&(e.normalScale.y*=-1),e.clearcoatNormalScale&&(e.clearcoatNormalScale.y*=-1)),this.cache.add(t,e),this.associations.set(e,this.associations.get(n))),n=e}n.aoMap&&void 0===e.attributes.uv2&&void 0!==e.attributes.uv&&e.setAttribute("uv2",e.attributes.uv),t.material=n}getMaterialType(){return i.MeshStandardMaterial}loadMaterial(t){const e=this,n=this.json,r=this.extensions,s=n.materials[t];let a;const o={},c=s.extensions||{},u=[];if(c[l]){const t=r[l];a=t.getMaterialType(),u.push(t.extendParams(o,s,e))}else if(c[h]){const t=r[h];a=t.getMaterialType(),u.push(t.extendParams(o,s,e))}else{const n=s.pbrMetallicRoughness||{};if(o.color=new i.Color(1,1,1),o.opacity=1,Array.isArray(n.baseColorFactor)){const t=n.baseColorFactor;o.color.fromArray(t),o.opacity=t[3]}void 0!==n.baseColorTexture&&u.push(e.assignTexture(o,"map",n.baseColorTexture)),o.metalness=void 0!==n.metallicFactor?n.metallicFactor:1,o.roughness=void 0!==n.roughnessFactor?n.roughnessFactor:1,void 0!==n.metallicRoughnessTexture&&(u.push(e.assignTexture(o,"metalnessMap",n.metallicRoughnessTexture)),u.push(e.assignTexture(o,"roughnessMap",n.metallicRoughnessTexture))),a=this._invokeOne((function(e){return e.getMaterialType&&e.getMaterialType(t)})),u.push(Promise.all(this._invokeAll((function(e){return e.extendMaterialParams&&e.extendMaterialParams(t,o)}))))}!0===s.doubleSided&&(o.side=i.DoubleSide);const d=s.alphaMode||$;return d===et?(o.transparent=!0,o.depthWrite=!1):(o.format=i.RGBFormat,o.transparent=!1,d===tt&&(o.alphaTest=void 0!==s.alphaCutoff?s.alphaCutoff:.5)),void 0!==s.normalTexture&&a!==i.MeshBasicMaterial&&(u.push(e.assignTexture(o,"normalMap",s.normalTexture)),o.normalScale=new i.Vector2(1,-1),void 0!==s.normalTexture.scale&&o.normalScale.set(s.normalTexture.scale,-s.normalTexture.scale)),void 0!==s.occlusionTexture&&a!==i.MeshBasicMaterial&&(u.push(e.assignTexture(o,"aoMap",s.occlusionTexture)),void 0!==s.occlusionTexture.strength&&(o.aoMapIntensity=s.occlusionTexture.strength)),void 0!==s.emissiveFactor&&a!==i.MeshBasicMaterial&&(o.emissive=(new i.Color).fromArray(s.emissiveFactor)),void 0!==s.emissiveTexture&&a!==i.MeshBasicMaterial&&u.push(e.assignTexture(o,"emissiveMap",s.emissiveTexture)),Promise.all(u).then((function(){let n;return n=a===D?r[l].createMaterial(o):new a(o),s.name&&(n.name=s.name),n.map&&(n.map.encoding=i.sRGBEncoding),n.emissiveMap&&(n.emissiveMap.encoding=i.sRGBEncoding),rt(n,s),e.associations.set(n,{type:"materials",index:t}),s.extensions&&it(r,n,s),n}))}createUniqueName(t){const e=i.PropertyBinding.sanitizeNodeName(t||"");let n=e;for(let i=1;this.nodeNamesUsed[n];++i)n=e+"_"+i;return this.nodeNamesUsed[n]=!0,n}loadGeometries(t){const e=this,n=this.extensions,s=this.primitiveCache;function a(t){return n[r].decodePrimitive(t,e).then((function(n){return ht(n,t,e)}))}const o=[];for(let l=0,c=t.length;l0&&st(d,s),d.name=e.createUniqueName(s.name||"mesh_"+t),rt(d,s),u.extensions&&it(r,d,u),e.assignFinalMaterial(d),c.push(d)}if(1===c.length)return c[0];const u=new i.Group;for(let t=0,e=c.length;t1?new i.Group:1===e.length?e[0]:new i.Object3D)!==e[0])for(let t=0,n=e.length;t=2.0 are supported.")));const p=new ct(d,{path:e||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});p.fileLoader.setRequestHeader(this.requestHeader);for(let n=0;n=0&&void 0===u[t]&&console.warn('THREE.GLTFLoader: Unknown extension "'+t+'".')}}p.setExtensions(c),p.setPlugins(u),p.parse(s,a)}}}(),Y=Y=i.GLTFLoader;var J={};i.ColladaLoader=class extends i.Loader{constructor(t){super(t)}load(t,n,r,s){const a=this,o=""===a.path?i.LoaderUtils.extractUrlBase(t):a.path,l=new i.FileLoader(a.manager);l.setPath(a.path),l.setRequestHeader(a.requestHeader),l.setWithCredentials(a.withCredentials),l.load(t,(function(i){try{n(a.parse(i,o))}catch(e){s?s(e):console.error(e),a.manager.itemError(t)}}),r,s)}parse(t,e){function n(t,e){const n=[],i=t.childNodes;for(let r=0,s=i.length;r0&&e.push(new i.VectorKeyframeTrack(r+".position",s,a)),o.length>0&&e.push(new i.QuaternionKeyframeTrack(r+".quaternion",s,o)),l.length>0&&e.push(new i.VectorKeyframeTrack(r+".scale",s,l)),e}function M(t,e,n){let i,r,s,a=!0;for(r=0,s=t.length;r=0;){const i=t[e];if(null!==i.value[n])return i;e--}return null}function T(t,e,n){for(;e>>0));switch(n=n.toLowerCase()){case"tga":e=jt;break;default:e=Wt}return e}(r);if(void 0!==e){const n=e.load(r),s=t.extra;if(void 0!==s&&void 0!==s.technique&&!1===l(s.technique)){const t=s.technique;n.wrapS=t.wrapU?i.RepeatWrapping:i.ClampToEdgeWrapping,n.wrapT=t.wrapV?i.RepeatWrapping:i.ClampToEdgeWrapping,n.offset.set(t.offsetU||0,t.offsetV||0),n.repeat.set(t.repeatU||1,t.repeatV||1)}else n.wrapS=i.RepeatWrapping,n.wrapT=i.RepeatWrapping;return n}return console.warn("THREE.ColladaLoader: THREE.Loader for texture %s not found.",r),null}return console.warn("THREE.ColladaLoader: Couldn't create texture with ID:",t.id),null}a.name=t.name||"";const c=r.parameters;for(const i in c){const t=c[i];switch(i){case"diffuse":t.color&&a.color.fromArray(t.color),t.texture&&(a.map=o(t.texture));break;case"specular":t.color&&a.specular&&a.specular.fromArray(t.color),t.texture&&(a.specularMap=o(t.texture));break;case"bump":t.texture&&(a.normalMap=o(t.texture));break;case"ambient":t.texture&&(a.lightMap=o(t.texture));break;case"shininess":t.float&&a.shininess&&(a.shininess=t.float);break;case"emission":t.color&&a.emissive&&a.emissive.fromArray(t.color),t.texture&&(a.emissiveMap=o(t.texture))}}let u=c.transparent,h=c.transparency;if(void 0===h&&u&&(h={float:1}),void 0===u&&h&&(u={opaque:"A_ONE",data:{color:[1,1,1,1]}}),u&&h)if(u.data.texture)a.transparent=!0;else{const t=u.data.color;switch(u.opaque){case"A_ONE":a.opacity=t[3]*h.float;break;case"RGB_ZERO":a.opacity=1-t[0]*h.float;break;case"A_ZERO":a.opacity=1-t[3]*h.float;break;case"RGB_ONE":a.opacity=t[0]*h.float;break;default:console.warn('THREE.ColladaLoader: Invalid opaque type "%s" of transparent 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i.Float32BufferAttribute(h,4)),r.data=d,r.type=t[0].type,r.materialKeys=p,r}function ht(t,e,n,i){const r=t.p,s=t.stride,a=t.vcount;function o(t){let e=r[t+n]*c;const s=e+c;for(;e4)for(let e=1,i=n-2;e<=i;e++){const n=t+s*e,i=t+s*(e+1);o(t+0*s),o(n),o(i)}t+=s*n}}else for(let u=0,h=r.length;u=e.limits.max&&(e.static=!0),e.middlePosition=(e.limits.min+e.limits.max)/2,e}function vt(t){const e={sid:t.getAttribute("sid"),name:t.getAttribute("name")||"",attachments:[],transforms:[]};for(let n=0;nr.limits.max||e{let r=[];switch(t.type){case"mtl":i=i.children[0];break;case"gltf":case"glb":case"dae":r=i.animations,i=i.scene;break;case"fbx":r=i.animations}i.animations=r;const s=u.types.rotation(t.rotation,[0,0,0]),a=u.types.scale(t.scale,[1,1,1]);i.rotation.set(s[0],s[1],s[2]),i.scale.set(a[0],a[1],a[2]),t.normalize&&i.traverse((function(t){if(t.isMesh){let e;"MeshStandardMaterial"==t.material.type?(t.material.metalness&&(t.material.metalness*=.1),t.material.glossiness&&(t.material.glossiness*=.25),e=new THREE.Color(12,12,12)):"MeshPhongMaterial"==t.material.type&&(t.material.shininess=.1,e=new THREE.Color(20,20,20)),t.material.specular&&t.material.specular.isColor&&(t.material.specular=e)}})),i.name="model";let o=w.prototype._makeGroup(i,t);w.prototype._addMethods(o),o.setAnchor(t.anchor),o.setCenter(t.adjustment),o.raycasted=t.raycasted,n(o),e(o),o.setFixedZoom(t.mapScale),o.idle()},()=>null,e=>{console.error("Could not load model file: "+t.obj+" \n "+e.stack),n("Error loading the model")})}),()=>null,t=>{console.warn("No material file found "+t.stack)})};var it={};function rt(t){t=u._validate(t,w.prototype._defaults.line);var e=u.lnglatsToWorld(t.geometry),n=u.normalizeVertices(e),r=u.flattenVectors(n.vertices),s=new i.LineGeometry;s.setPositions(r);let a=new i.LineMaterial({color:t.color,linewidth:t.width,dashed:!1,opacity:t.opacity});return a.resolution.set(window.innerWidth,window.innerHeight),a.isMaterial=!0,a.transparent=!0,a.depthWrite=!1,(rt=new i.Line2(s,a)).position.copy(n.position),rt.computeLineDistances(),rt}it=it=rt,function(){const t=new i.Box3,e=new i.Vector3;class n extends i.InstancedBufferGeometry{constructor(){super(),this.type="LineSegmentsGeometry",this.setIndex([0,2,1,2,3,1,2,4,3,4,5,3,4,6,5,6,7,5]),this.setAttribute("position",new i.Float32BufferAttribute([-1,2,0,1,2,0,-1,1,0,1,1,0,-1,0,0,1,0,0,-1,-1,0,1,-1,0],3)),this.setAttribute("uv",new i.Float32BufferAttribute([-1,2,1,2,-1,1,1,1,-1,-1,1,-1,-1,-2,1,-2],2))}applyMatrix4(t){const e=this.attributes.instanceStart,n=this.attributes.instanceEnd;return void 0!==e&&(e.applyMatrix4(t),n.applyMatrix4(t),e.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}setPositions(t){let e;t instanceof Float32Array?e=t:Array.isArray(t)&&(e=new Float32Array(t));const n=new i.InstancedInterleavedBuffer(e,6,1);return this.setAttribute("instanceStart",new i.InterleavedBufferAttribute(n,3,0)),this.setAttribute("instanceEnd",new i.InterleavedBufferAttribute(n,3,3)),this.computeBoundingBox(),this.computeBoundingSphere(),this}setColors(t){let e;t instanceof Float32Array?e=t:Array.isArray(t)&&(e=new Float32Array(t));const n=new i.InstancedInterleavedBuffer(e,6,1);return this.setAttribute("instanceColorStart",new i.InterleavedBufferAttribute(n,3,0)),this.setAttribute("instanceColorEnd",new i.InterleavedBufferAttribute(n,3,3)),this}fromWireframeGeometry(t){return this.setPositions(t.attributes.position.array),this}fromEdgesGeometry(t){return this.setPositions(t.attributes.position.array),this}fromMesh(t){return this.fromWireframeGeometry(new i.WireframeGeometry(t.geometry)),this}fromLineSegments(t){const e=t.geometry;if(!e.isGeometry)return e.isBufferGeometry&&this.setPositions(e.attributes.position.array),this;console.error("THREE.LineSegmentsGeometry no longer supports Geometry. Use THREE.BufferGeometry instead.")}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new i.Box3);const e=this.attributes.instanceStart,n=this.attributes.instanceEnd;void 0!==e&&void 0!==n&&(this.boundingBox.setFromBufferAttribute(e),t.setFromBufferAttribute(n),this.boundingBox.union(t))}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new i.Sphere),null===this.boundingBox&&this.computeBoundingBox();const t=this.attributes.instanceStart,n=this.attributes.instanceEnd;if(void 0!==t&&void 0!==n){const i=this.boundingSphere.center;this.boundingBox.getCenter(i);let r=0;for(let s=0,a=t.count;s\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\n\t\tuniform float linewidth;\n\t\tuniform vec2 resolution;\n\n\t\tattribute vec3 instanceStart;\n\t\tattribute vec3 instanceEnd;\n\n\t\tattribute vec3 instanceColorStart;\n\t\tattribute vec3 instanceColorEnd;\n\n\t\tvarying vec2 vUv;\n\t\tvarying vec4 worldPos;\n\t\tvarying vec3 worldStart;\n\t\tvarying vec3 worldEnd;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashScale;\n\t\t\tattribute float instanceDistanceStart;\n\t\t\tattribute float instanceDistanceEnd;\n\t\t\tvarying float vLineDistance;\n\n\t\t#endif\n\n\t\tvoid trimSegment( const in vec4 start, inout vec4 end ) {\n\n\t\t\t// trim end segment so it terminates between the camera plane and the near plane\n\n\t\t\t// conservative estimate of the near plane\n\t\t\tfloat a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column\n\t\t\tfloat b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column\n\t\t\tfloat nearEstimate = - 0.5 * b / a;\n\n\t\t\tfloat alpha = ( nearEstimate - start.z ) / ( end.z - start.z );\n\n\t\t\tend.xyz = mix( start.xyz, end.xyz, alpha );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#ifdef USE_COLOR\n\n\t\t\t\tvColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;\n\n\t\t\t#endif\n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tvLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;\n\n\t\t\t#endif\n\n\t\t\tfloat aspect = resolution.x / resolution.y;\n\n\t\t\tvUv = uv;\n\n\t\t\t// camera space\n\t\t\tvec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );\n\t\t\tvec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );\n\n\t\t\tworldStart = start.xyz;\n\t\t\tworldEnd = end.xyz;\n\n\t\t\t// special case for perspective projection, and segments that terminate either in, or behind, the camera plane\n\t\t\t// clearly the gpu firmware has a way of addressing this issue when projecting into ndc space\n\t\t\t// but we need to perform ndc-space calculations in the shader, so we must address this issue directly\n\t\t\t// perhaps there is a more elegant solution -- WestLangley\n\n\t\t\tbool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column\n\n\t\t\tif ( perspective ) {\n\n\t\t\t\tif ( start.z < 0.0 && end.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( start, end );\n\n\t\t\t\t} else if ( end.z < 0.0 && start.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( end, start );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// clip space\n\t\t\tvec4 clipStart = projectionMatrix * start;\n\t\t\tvec4 clipEnd = projectionMatrix * end;\n\n\t\t\t// ndc space\n\t\t\tvec3 ndcStart = clipStart.xyz / clipStart.w;\n\t\t\tvec3 ndcEnd = clipEnd.xyz / clipEnd.w;\n\n\t\t\t// direction\n\t\t\tvec2 dir = ndcEnd.xy - ndcStart.xy;\n\n\t\t\t// account for clip-space aspect ratio\n\t\t\tdir.x *= aspect;\n\t\t\tdir = normalize( dir );\n\n\t\t\t#ifdef WORLD_UNITS\n\n\t\t\t\t// get the offset direction as perpendicular to the view vector\n\t\t\t\tvec3 worldDir = normalize( end.xyz - start.xyz );\n\t\t\t\tvec3 offset;\n\t\t\t\tif ( position.y < 0.5 ) {\n\n\t\t\t\t\toffset = normalize( cross( start.xyz, worldDir ) );\n\n\t\t\t\t} else {\n\n\t\t\t\t\toffset = normalize( cross( end.xyz, worldDir ) );\n\n\t\t\t\t}\n\n\t\t\t\t// sign flip\n\t\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t\tfloat forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) );\n\n\t\t\t\t// don't extend the line if we're rendering dashes because we\n\t\t\t\t// won't be rendering the endcaps\n\t\t\t\t#ifndef USE_DASH\n\n\t\t\t\t\t// extend the line bounds to encompass endcaps\n\t\t\t\t\tstart.xyz += - worldDir * linewidth * 0.5;\n\t\t\t\t\tend.xyz += worldDir * linewidth * 0.5;\n\n\t\t\t\t\t// shift the position of the quad so it hugs the forward edge of the line\n\t\t\t\t\toffset.xy -= dir * forwardOffset;\n\t\t\t\t\toffset.z += 0.5;\n\n\t\t\t\t#endif\n\n\t\t\t\t// endcaps\n\t\t\t\tif ( position.y > 1.0 || position.y < 0.0 ) {\n\n\t\t\t\t\toffset.xy += dir * 2.0 * forwardOffset;\n\n\t\t\t\t}\n\n\t\t\t\t// adjust for linewidth\n\t\t\t\toffset *= linewidth * 0.5;\n\n\t\t\t\t// set the world position\n\t\t\t\tworldPos = ( position.y < 0.5 ) ? start : end;\n\t\t\t\tworldPos.xyz += offset;\n\n\t\t\t\t// project the worldpos\n\t\t\t\tvec4 clip = projectionMatrix * worldPos;\n\n\t\t\t\t// shift the depth of the projected points so the line\n\t\t\t\t// segements overlap neatly\n\t\t\t\tvec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;\n\t\t\t\tclip.z = clipPose.z * clip.w;\n\n\t\t\t#else\n\n\t\t\t\tvec2 offset = vec2( dir.y, - dir.x );\n\t\t\t\t// undo aspect ratio adjustment\n\t\t\t\tdir.x /= aspect;\n\t\t\t\toffset.x /= aspect;\n\n\t\t\t\t// sign flip\n\t\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t\t// endcaps\n\t\t\t\tif ( position.y < 0.0 ) {\n\n\t\t\t\t\toffset += - dir;\n\n\t\t\t\t} else if ( position.y > 1.0 ) {\n\n\t\t\t\t\toffset += dir;\n\n\t\t\t\t}\n\n\t\t\t\t// adjust for linewidth\n\t\t\t\toffset *= linewidth;\n\n\t\t\t\t// adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...\n\t\t\t\toffset /= resolution.y;\n\n\t\t\t\t// select end\n\t\t\t\tvec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;\n\n\t\t\t\t// back to clip space\n\t\t\t\toffset *= clip.w;\n\n\t\t\t\tclip.xy += offset;\n\n\t\t\t#endif\n\n\t\t\tgl_Position = clip;\n\n\t\t\tvec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation\n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t}\n\t\t",fragmentShader:"\n\t\tuniform vec3 diffuse;\n\t\tuniform float opacity;\n\t\tuniform float linewidth;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashSize;\n\t\t\tuniform float gapSize;\n\n\t\t#endif\n\n\t\tvarying float vLineDistance;\n\t\tvarying vec4 worldPos;\n\t\tvarying vec3 worldStart;\n\t\tvarying vec3 worldEnd;\n\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\n\t\tvarying vec2 vUv;\n\n\t\tvec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {\n\n\t\t\tfloat mua;\n\t\t\tfloat mub;\n\n\t\t\tvec3 p13 = p1 - p3;\n\t\t\tvec3 p43 = p4 - p3;\n\n\t\t\tvec3 p21 = p2 - p1;\n\n\t\t\tfloat d1343 = dot( p13, p43 );\n\t\t\tfloat d4321 = dot( p43, p21 );\n\t\t\tfloat d1321 = dot( p13, p21 );\n\t\t\tfloat d4343 = dot( p43, p43 );\n\t\t\tfloat d2121 = dot( p21, p21 );\n\n\t\t\tfloat denom = d2121 * d4343 - d4321 * d4321;\n\n\t\t\tfloat numer = d1343 * d4321 - d1321 * d4343;\n\n\t\t\tmua = numer / denom;\n\t\t\tmua = clamp( mua, 0.0, 1.0 );\n\t\t\tmub = ( d1343 + d4321 * ( mua ) ) / d4343;\n\t\t\tmub = clamp( mub, 0.0, 1.0 );\n\n\t\t\treturn vec2( mua, mub );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#include \n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tif ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps\n\n\t\t\t\tif ( mod( vLineDistance, dashSize + gapSize ) > dashSize ) discard; // todo - FIX\n\n\t\t\t#endif\n\n\t\t\tfloat alpha = opacity;\n\n\t\t\t#ifdef WORLD_UNITS\n\n\t\t\t\t// Find the closest points on the view ray and the line segment\n\t\t\t\tvec3 rayEnd = normalize( worldPos.xyz ) * 1e5;\n\t\t\t\tvec3 lineDir = worldEnd - worldStart;\n\t\t\t\tvec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );\n\n\t\t\t\tvec3 p1 = worldStart + lineDir * params.x;\n\t\t\t\tvec3 p2 = rayEnd * params.y;\n\t\t\t\tvec3 delta = p1 - p2;\n\t\t\t\tfloat len = length( delta );\n\t\t\t\tfloat norm = len / linewidth;\n\n\t\t\t\t#ifndef USE_DASH\n\n\t\t\t\t\t#ifdef ALPHA_TO_COVERAGE\n\n\t\t\t\t\t\tfloat dnorm = fwidth( norm );\n\t\t\t\t\t\talpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );\n\n\t\t\t\t\t#else\n\n\t\t\t\t\t\tif ( norm > 0.5 ) {\n\n\t\t\t\t\t\t\tdiscard;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t#endif\n\n\t\t\t\t#endif\n\n\t\t\t#else\n\n\t\t\t\t#ifdef ALPHA_TO_COVERAGE\n\n\t\t\t\t\t// artifacts appear on some hardware if a derivative is taken within a conditional\n\t\t\t\t\tfloat a = vUv.x;\n\t\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\t\tfloat len2 = a * a + b * b;\n\t\t\t\t\tfloat dlen = fwidth( len2 );\n\n\t\t\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\t\t\talpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t#else\n\n\t\t\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\t\t\tfloat a = vUv.x;\n\t\t\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\t\t\tfloat len2 = a * a + b * b;\n\n\t\t\t\t\t\tif ( len2 > 1.0 ) discard;\n\n\t\t\t\t\t}\n\n\t\t\t\t#endif\n\n\t\t\t#endif\n\n\t\t\tvec4 diffuseColor = vec4( diffuse, alpha );\n\n\t\t\t#include \n\t\t\t#include \n\n\t\t\tgl_FragColor = vec4( diffuseColor.rgb, alpha );\n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t}\n\t\t"};class t extends i.ShaderMaterial{constructor(t){super({type:"LineMaterial",uniforms:i.UniformsUtils.clone(i.ShaderLib.line.uniforms),vertexShader:i.ShaderLib.line.vertexShader,fragmentShader:i.ShaderLib.line.fragmentShader,clipping:!0}),Object.defineProperties(this,{color:{enumerable:!0,get:function(){return this.uniforms.diffuse.value},set:function(t){this.uniforms.diffuse.value=t}},worldUnits:{enumerable:!0,get:function(){return"WORLD_UNITS"in this.defines},set:function(t){!0===t?this.defines.WORLD_UNITS="":delete this.defines.WORLD_UNITS}},linewidth:{enumerable:!0,get:function(){return this.uniforms.linewidth.value},set:function(t){this.uniforms.linewidth.value=t}},dashed:{enumerable:!0,get:function(){return Boolean("USE_DASH"in this.defines)},set(t){Boolean(t)!==Boolean("USE_DASH"in this.defines)&&(this.needsUpdate=!0),!0===t?this.defines.USE_DASH="":delete this.defines.USE_DASH}},dashScale:{enumerable:!0,get:function(){return this.uniforms.dashScale.value},set:function(t){this.uniforms.dashScale.value=t}},dashSize:{enumerable:!0,get:function(){return this.uniforms.dashSize.value},set:function(t){this.uniforms.dashSize.value=t}},dashOffset:{enumerable:!0,get:function(){return this.uniforms.dashOffset.value},set:function(t){this.uniforms.dashOffset.value=t}},gapSize:{enumerable:!0,get:function(){return this.uniforms.gapSize.value},set:function(t){this.uniforms.gapSize.value=t}},opacity:{enumerable:!0,get:function(){return this.uniforms.opacity.value},set:function(t){this.uniforms.opacity.value=t}},resolution:{enumerable:!0,get:function(){return this.uniforms.resolution.value},set:function(t){this.uniforms.resolution.value.copy(t)}},alphaToCoverage:{enumerable:!0,get:function(){return Boolean("ALPHA_TO_COVERAGE"in this.defines)},set:function(t){Boolean(t)!==Boolean("ALPHA_TO_COVERAGE"in this.defines)&&(this.needsUpdate=!0),!0===t?(this.defines.ALPHA_TO_COVERAGE="",this.extensions.derivatives=!0):(delete this.defines.ALPHA_TO_COVERAGE,this.extensions.derivatives=!1)}}}),this.setValues(t)}}t.prototype.isLineMaterial=!0,i.LineMaterial=t}(),function(){const t=new i.Vector3,e=new i.Vector3,n=new i.Vector4,r=new i.Vector4,s=new i.Vector4,a=new i.Vector3,o=new i.Matrix4,l=new i.Line3,c=new i.Vector3,u=new i.Box3,h=new i.Sphere,d=new i.Vector4;class p extends i.Mesh{constructor(t=new i.LineSegmentsGeometry,e=new i.LineMaterial({color:16777215*Math.random()})){super(t,e),this.type="LineSegments2"}computeLineDistances(){const n=this.geometry,r=n.attributes.instanceStart,s=n.attributes.instanceEnd,a=new Float32Array(2*r.count);for(let i=0,l=0,c=r.count;iS&&r.z>S)continue;if(n.z>S){const t=n.z-r.z,e=(n.z-S)/t;n.lerp(r,e)}else if(r.z>S){const t=r.z-n.z,e=(r.z-S)/t;r.lerp(n,e)}n.applyMatrix4(g),r.applyMatrix4(g),n.multiplyScalar(1/n.w),r.multiplyScalar(1/r.w),n.x*=b.x/2,n.y*=b.y/2,r.x*=b.x/2,r.y*=b.y/2,l.start.copy(n),l.start.z=0,l.end.copy(r),l.end.z=0;const s=l.closestPointToPointParameter(a,!0);l.at(s,c);const u=i.MathUtils.lerp(n.z,r.z,s),h=u>=-1&&u<=1,d=a.distanceTo(c)<.5*w;if(h&&d){l.start.fromBufferAttribute(_,t),l.end.fromBufferAttribute(M,t),l.start.applyMatrix4(v),l.end.applyMatrix4(v);const n=new i.Vector3,r=new i.Vector3;m.distanceSqToSegment(l.start,l.end,r,n),e.push({point:r,pointOnLine:n,distance:m.origin.distanceTo(r),object:this,face:null,faceIndex:t,uv:null,uv2:null})}}}}}p.prototype.LineSegments2=!0,i.LineSegments2=p}(),function(){class t extends i.LineSegments2{constructor(t=new i.LineGeometry,e=new i.LineMaterial({color:16777215*Math.random()})){super(t,e),this.type="Line2"}}t.prototype.isLine2=!0,i.Line2=t}(),function(){const t=new i.Vector3,e=new i.Vector3;class n extends i.Mesh{constructor(t=new i.LineSegmentsGeometry,e=new i.LineMaterial({color:16777215*Math.random()})){super(t,e),this.type="Wireframe"}computeLineDistances(){const n=this.geometry,r=n.attributes.instanceStart,s=n.attributes.instanceEnd,a=new Float32Array(2*r.count);for(let i=0,l=0,c=r.count;i{n.push(new i.Vector3(t[0],t[1],t[2]))});const r=new i.CatmullRomCurve3(n);let s=new i.TubeGeometry(r,n.length,t.radius,t.sides,!1),a=f(t),o=new i.Mesh(s,a);return new S({obj:o,units:t.units,anchor:t.anchor,adjustment:t.adjustment,bbox:t.bbox,tooltip:t.tooltip,raycasted:t.raycasted})};var at={};at=at=function(t){this.map=t,this.renderer=new b.CSS2DRenderer,this.renderer.setSize(this.map.getCanvas().clientWidth,this.map.getCanvas().clientHeight),this.renderer.domElement.style.position="absolute",this.renderer.domElement.id="labelCanvas",this.renderer.domElement.style.top=0,this.renderer.domElement.style.zIndex="0",this.map.getCanvasContainer().appendChild(this.renderer.domElement),this.scene,this.camera,this.dispose=function(){this.map.getCanvasContainer().removeChild(this.renderer.domElement),this.renderer.domElement.remove(),this.renderer={}},this.setSize=function(t,e){this.renderer.setSize(t,e)},this.map.on("resize",function(){this.renderer.setSize(this.map.getCanvas().clientWidth,this.map.getCanvas().clientHeight)}.bind(this)),this.state={reset:function(){}},this.render=async function(t,e){return this.scene=t,this.camera=e,new Promise(n=>{n(this.renderer.render(t,e))})},this.toggleLabels=async function(t,e){return new Promise(n=>{n(this.setVisibility(t,e,this.scene,this.camera,this.renderer))})},this.setVisibility=function(t,e,n,i,r){this.renderer.cacheList.forEach((function(s){s.visible!=e&&s.layer===t&&(e&&s.alwaysVisible||!e)&&(s.visible=e,r.renderObject(s,n,i))}))}};var ot={};ot=ot=class{constructor(t,e){this.id=t.layerId,this.type="custom",this.renderingMode="3d",this.opacity=.5,this.buildingsLayerId=t.buildingsLayerId,this.minAltitude=t.minAltitude||.1,this.tb=e}onAdd(t,e){this.map=t;const n=e.createShader(e.VERTEX_SHADER);e.shaderSource(n,"\n\t\t\tuniform mat4 u_matrix;\n\t\t\tuniform float u_height_factor;\n\t\t\tuniform float u_altitude;\n\t\t\tuniform float u_azimuth;\n\t\t\tattribute vec2 a_pos;\n\t\t\tattribute vec4 a_normal_ed;\n\t\t\tattribute lowp vec2 a_base;\n\t\t\tattribute lowp vec2 a_height;\n\t\t\tvoid main() {\n\t\t\t\tfloat base = max(0.0, a_base.x);\n\t\t\t\tfloat height = max(0.0, a_height.x);\n\t\t\t\tfloat t = mod(a_normal_ed.x, 2.0);\n\t\t\t\tvec4 pos = vec4(a_pos, t > 0.0 ? height : base, 1);\n\t\t\t\tfloat len = pos.z * u_height_factor / tan(u_altitude);\n\t\t\t\tpos.x += cos(u_azimuth) * len;\n\t\t\t\tpos.y += sin(u_azimuth) * len;\n\t\t\t\tpos.z = 0.0;\n\t\t\t\tgl_Position = u_matrix * pos;\n\t\t\t}\n\t\t\t"),e.compileShader(n);const i=e.createShader(e.FRAGMENT_SHADER);e.shaderSource(i,"\n\t\t\tvoid main() {\n\t\t\t\tgl_FragColor = vec4(0.0, 0.0, 0.0, 0.7);\n\t\t\t}\n\t\t\t"),e.compileShader(i),this.program=e.createProgram(),e.attachShader(this.program,n),e.attachShader(this.program,i),e.linkProgram(this.program),e.validateProgram(this.program),this.uMatrix=e.getUniformLocation(this.program,"u_matrix"),this.uHeightFactor=e.getUniformLocation(this.program,"u_height_factor"),this.uAltitude=e.getUniformLocation(this.program,"u_altitude"),this.uAzimuth=e.getUniformLocation(this.program,"u_azimuth"),this.aPos=e.getAttribLocation(this.program,"a_pos"),this.aNormal=e.getAttribLocation(this.program,"a_normal_ed"),this.aBase=e.getAttribLocation(this.program,"a_base"),this.aHeight=e.getAttribLocation(this.program,"a_height")}render(t,e){t.useProgram(this.program);const n=this.map.style.sourceCaches.composite,i=n.getVisibleCoordinates().reverse(),r=this.map.getLayer(this.buildingsLayerId),s=this.map.painter.context,{lng:a,lat:o}=this.map.getCenter(),l=this.tb.getSunPosition(this.tb.lightDateTime,[a,o]);t.uniform1f(this.uAltitude,l.altitude>this.minAltitude?l.altitude:0),t.uniform1f(this.uAzimuth,l.azimuth+3*Math.PI/2),t.enable(t.BLEND),t.blendFunc(t.SRC_ALPHA,t.ONE_MINUS_SRC_ALPHA),t.getExtension("EXT_blend_minmax"),t.disable(t.DEPTH_TEST);for(const c of i){const e=n.getTile(c),i=e.getBucket(r);if(!i)continue;const[a,o]=i.programConfigurations.programConfigurations[this.buildingsLayerId]._buffers;t.uniformMatrix4fv(this.uMatrix,!1,c.posMatrix),t.uniform1f(this.uHeightFactor,Math.pow(2,c.overscaledZ)/e.tileSize/8);for(const n of i.segments.get()){const e=s.currentNumAttributes||0,r=2;for(let n=r;n{this.tb.setObjectsScale()}),this.tb.options.sky&&(this.tb.sky=!0),this.tb.options.terrain&&(this.tb.terrain=!0),["satellite","mapbox-mapbox-satellite","satelliteLayer"].forEach(t=>{this.getLayer(t)&&(this.tb.terrainLayerName=t)})})),this.map.on("load",(function(){let e;this.selectedObject,this.selectedFeature,this.draggedObject,this.overedObject,this.overedFeature;let n,i=this.getCanvasContainer();this.getCanvasContainer().style.cursor=this.tb.defaultCursor;let r,s,a,o,l=[];function c(t){var e=i.getBoundingClientRect();return{x:t.originalEvent.clientX-e.left-i.clientLeft,y:t.originalEvent.clientY-e.top-i.clientTop}}this.unselectObject=function(){this.selectedObject.selected=!1,this.selectedObject=null},this.outObject=function(){this.overedObject.over=!1,this.overedObject=null},this.unselectFeature=function(t){void 0!==t.id&&(this.setFeatureState({source:t.source,sourceLayer:t.sourceLayer,id:t.id},{select:!1}),this.removeTooltip(t),(t=this.queryRenderedFeatures({layers:[t.layer.id],filter:["==",["id"],t.id]})[0])&&this.fire("SelectedFeatureChange",{detail:t}),this.selectedFeature=null)},this.selectFeature=function(t){this.selectedFeature=t,this.setFeatureState({source:this.selectedFeature.source,sourceLayer:this.selectedFeature.sourceLayer,id:this.selectedFeature.id},{select:!0}),this.selectedFeature=this.queryRenderedFeatures({layers:[this.selectedFeature.layer.id],filter:["==",["id"],this.selectedFeature.id]})[0],this.addTooltip(this.selectedFeature),this.fire("SelectedFeatureChange",{detail:this.selectedFeature})},this.outFeature=function(e){this.overedFeature&&void 0!==this.overedFeature&&this.overedFeature.id!=e&&(t.setFeatureState({source:this.overedFeature.source,sourceLayer:this.overedFeature.sourceLayer,id:this.overedFeature.id},{hover:!1}),this.removeTooltip(this.overedFeature),this.overedFeature=null)},this.addTooltip=function(t){if(!this.tb.enableTooltips)return;let e=this.tb.getFeatureCenter(t),n=this.tb.tooltip({text:t.properties.name||t.id||t.type,mapboxStyle:!0,feature:t});n.setCoords(e),this.tb.add(n,t.layer.id),t.tooltip=n,t.tooltip.tooltip.visible=!0},this.removeTooltip=function(t){t.tooltip&&(t.tooltip.visibility=!1,this.tb.remove(t.tooltip),t.tooltip=null)},t.onContextMenu=function(t){alert("contextMenu")},this.onClick=function(e){let n,i=[];if(t.tb.enableSelectingObjects&&(i=this.tb.queryRenderedFeatures(e.point)),n="object"==typeof i[0]){let t=ct.prototype.findParent3DObject(i[0]);if(t){if(this.selectedFeature&&this.unselectFeature(this.selectedFeature),this.selectedObject){if(this.selectedObject.uuid!=t.uuid)this.selectedObject.selected=!1,t.selected=!0,this.selectedObject=t;else if(this.selectedObject.uuid==t.uuid)return void this.unselectObject()}else this.selectedObject=t,this.selectedObject.selected=!0;this.selectedObject.dispatchEvent({type:"Wireframed",detail:this.selectedObject}),this.selectedObject.dispatchEvent({type:"IsPlayingChanged",detail:this.selectedObject}),this.repaint=!0,e.preventDefault()}}else{let n=[];if(t.tb.enableSelectingFeatures&&(n=this.queryRenderedFeatures(e.point)),n.length>0&&"fill-extrusion"==n[0].layer.type&&void 0!==n[0].id)if(this.selectedObject&&this.unselectObject(),this.selectedFeature){if(this.selectedFeature.id!=n[0].id)this.unselectFeature(this.selectedFeature),this.selectFeature(n[0]);else if(this.selectedFeature.id==n[0].id)return void this.unselectFeature(this.selectedFeature)}else this.selectFeature(n[0])}},this.onMouseMove=function(i){let l,u=c(i);if(this.getCanvasContainer().style.cursor=this.tb.defaultCursor,i.originalEvent.altKey&&this.draggedObject){if(!t.tb.enableRotatingObjects)return;e="rotate",this.getCanvasContainer().style.cursor="move",Math.min(n.x,u.x),Math.max(n.x,u.x),Math.min(n.y,u.y),Math.max(n.y,u.y);let i={x:0,y:0,z:Math.round(o[2]+~~((u.x-n.x)/this.tb.rotationStep)%360*this.tb.rotationStep%360)};return this.draggedObject.setRotation(i),void(this.enableHelpTooltips&&this.draggedObject.addHelp("rot: "+i.z+"°"))}if(i.originalEvent.shiftKey&&this.draggedObject){if(!t.tb.enableDraggingObjects)return;e="translate",this.getCanvasContainer().style.cursor="move";let n=i.lngLat,a=[Number((n.lng+r).toFixed(this.tb.gridStep)),Number((n.lat+s).toFixed(this.tb.gridStep)),this.draggedObject.modelHeight];return this.draggedObject.setCoords(a),void(this.enableHelpTooltips&&this.draggedObject.addHelp("lng: "+a[0]+"°, lat: "+a[1]+"°"))}if(i.originalEvent.ctrlKey&&this.draggedObject){if(!t.tb.enableDraggingObjects)return;e="altitude",this.getCanvasContainer().style.cursor="move";let n=i.point.y*this.tb.altitudeStep,r=[this.draggedObject.coordinates[0],this.draggedObject.coordinates[1],Number((-n-a).toFixed(this.tb.gridStep))];return this.draggedObject.setCoords(r),void(this.enableHelpTooltips&&this.draggedObject.addHelp("alt: "+r[2]+"m"))}let h=[];if(t.tb.enableSelectingObjects&&(h=this.tb.queryRenderedFeatures(i.point)),l="object"==typeof h[0]){let t=ct.prototype.findParent3DObject(h[0]);t&&(this.outFeature(this.overedFeature),this.getCanvasContainer().style.cursor="pointer",this.selectedObject&&t.uuid==this.selectedObject.uuid?this.selectedObject&&t.uuid==this.selectedObject.uuid&&(t.over=!0,this.overedObject=t):(this.overedObject&&this.overedObject.uuid!=t.uuid&&this.outObject(),t.over=!0,this.overedObject=t),this.repaint=!0,i.preventDefault())}else{this.overedObject&&this.outObject();let e=[];t.tb.enableSelectingFeatures&&(e=this.queryRenderedFeatures(i.point)),e.length>0&&(this.outFeature(e[0]),"fill-extrusion"==e[0].layer.type&&void 0!==e[0].id&&(this.selectedFeature&&this.selectedFeature.id==e[0].id||(this.getCanvasContainer().style.cursor="pointer",this.overedFeature=e[0],this.setFeatureState({source:this.overedFeature.source,sourceLayer:this.overedFeature.sourceLayer,id:this.overedFeature.id},{hover:!0}),this.overedFeature=t.queryRenderedFeatures({layers:[this.overedFeature.layer.id],filter:["==",["id"],this.overedFeature.id]})[0],this.addTooltip(this.overedFeature))))}},this.onMouseDown=function(e){(e.originalEvent.shiftKey||e.originalEvent.altKey||e.originalEvent.ctrlKey)&&0===e.originalEvent.button&&this.selectedObject&&(t.tb.enableDraggingObjects||t.tb.enableRotatingObjects)&&(e.preventDefault(),t.getCanvasContainer().style.cursor="move",t.once("mouseup",this.onMouseUp),this.draggedObject=this.selectedObject,n=c(e),l=this.draggedObject.coordinates,o=u.degreeify(this.draggedObject.rotation),r=l[0]-e.lngLat.lng,s=l[1]-e.lngLat.lat,a=-this.draggedObject.modelHeight-e.point.y*this.tb.altitudeStep)},this.onMouseUp=function(t){this.getCanvasContainer().style.cursor=this.tb.defaultCursor,this.off("mouseup",this.onMouseUp),this.off("mouseout",this.onMouseUp),this.dragPan.enable(),this.draggedObject&&(this.draggedObject.dispatchEvent({type:"ObjectDragged",detail:{draggedObject:this.draggedObject,draggedAction:e}}),this.draggedObject.removeHelp(),this.draggedObject=null,e=null)},this.onMouseOut=function(t){if(this.overedFeature){let e=this.queryRenderedFeatures(t.point);e.length>0&&this.overedFeature.id!=e[0].id&&(this.getCanvasContainer().style.cursor=this.tb.defaultCursor,this.outFeature(e[0]))}},this.onZoom=function(t){this.tb.zoomLayers.forEach(t=>{this.tb.toggleLayer(t)}),this.tb.setObjectsScale()};let h=!1,d=!1;this.on("click",this.onClick),this.on("mousemove",this.onMouseMove),this.on("mouseout",this.onMouseOut),this.on("mousedown",this.onMouseDown),this.on("zoom",this.onZoom),this.on("zoomend",this.onZoom),document.addEventListener("keydown",function(t){17!==t.which&&91!==t.which||(h=!0),16===t.which&&(d=!0);let e=this.selectedObject;if(d&&83===t.which&&e){let t=u.toDecimal;if(e.help)e.removeHelp();else{let n=e.modelSize,i=1;"meters"!==e.userData.units&&((i=u.projectedUnitsPerMeter(e.coordinates[1]))||(i=1),i=t(i,7)),this.enableHelpTooltips&&e.addHelp("size(m): "+t(n.x/i,3)+" W, "+t(n.y/i,3)+" L, "+t(n.z/i,3)+" H"),this.repaint=!0}return!1}}.bind(this),!0),document.addEventListener("keyup",function(t){17!=t.which&&91!=t.which||(h=!1),16===t.which&&(d=!1)}.bind(this))}))},get sky(){return this.options.sky},set sky(t){t?this.createSkyLayer():this.removeLayer(this.skyLayerName),this.options.sky=t},get terrain(){return this.options.terrain},set terrain(t){if(this.terrainLayerName="",t)this.createTerrainLayer();else{if(this.mapboxVersion<2)return void console.warn("Terrain layer are only supported by Mapbox-gl-js > v2.0");this.map.getTerrain()&&(this.map.setTerrain(null),this.map.removeSource(this.terrainSourceName))}this.options.terrain=t},get fov(){return this.options.fov},set fov(t){this.camera instanceof i.PerspectiveCamera&&this.options.fov!==t&&(this.map.transform.fov=t,this.camera.fov=this.map.transform.fov,this.cameraSync.setupCamera(),this.map.repaint=!0,this.options.fov=t)},get orthographic(){return this.options.orthographic},set orthographic(t){const e=this.map.getCanvas().clientHeight,n=this.map.getCanvas().clientWidth;t?(this.map.transform.fov=0,this.camera=new i.OrthographicCamera(n/-2,n/2,e/2,e/-2,.1,1e21)):(this.map.transform.fov=this.fov,this.camera=new i.PerspectiveCamera(this.map.transform.fov,n/e,.1,1e21)),this.camera.layers.enable(0),this.camera.layers.enable(1),this.cameraSync=new d(this.map,this.camera,this.world),this.map.repaint=!0,this.options.orthographic=t},createSkyLayer:function(){if(this.mapboxVersion<2)return console.warn("Sky layer are only supported by Mapbox-gl-js > v2.0"),void(this.options.sky=!1);this.map.getLayer(this.skyLayerName)||(this.map.addLayer({id:this.skyLayerName,type:"sky",paint:{"sky-opacity":["interpolate",["linear"],["zoom"],0,0,5,.3,8,1],"sky-type":"atmosphere","sky-atmosphere-sun":this.getSunSky(this.lightDateTime),"sky-atmosphere-sun-intensity":10}}),this.map.once("idle",()=>{this.setSunlight(),this.repaint()}))},createTerrainLayer:function(){if(this.mapboxVersion<2)return console.warn("Terrain layer are only supported by Mapbox-gl-js > v2.0"),void(this.options.terrain=!1);this.map.getTerrain()||(this.map.addSource(this.terrainSourceName,{type:"raster-dem",url:"mapbox://mapbox.mapbox-terrain-dem-v1",tileSize:512,maxzoom:14}),this.map.setTerrain({source:this.terrainSourceName,exaggeration:this.terrainExaggeration}),this.map.once("idle",()=>{this.cameraSync.updateCamera(),this.repaint()}))},sphere:function(t){return this.setDefaultView(t,this.options),T(t,this.world)},line:it,label:L,tooltip:C,tube:function(t){return this.setDefaultView(t,this.options),st(t,this.world)},extrusion:function(t){return this.setDefaultView(t,this.options),E(t)},Object3D:function(t){return this.setDefaultView(t,this.options),S(t)},loadObj:async function(t,e){if(this.setDefaultView(t,this.options),!1===t.clone)return new Promise(async n=>{K(t,e,async t=>{n(t)})});{let n=this.objectsCache.get(t.obj);n?n.promise.then(n=>{e(n.duplicate(t))}).catch(e=>{this.objectsCache.delete(t.obj),console.error("Could not load model file: "+t.obj)}):this.objectsCache.set(t.obj,{promise:new Promise(async(n,i)=>{K(t,e,async t=>{t.duplicate?n(t.duplicate()):i(t)})})})}},material:function(t){return f(t)},initLights:{ambientLight:null,dirLight:null,dirLightBack:null,dirLightHelper:null,hemiLight:null,pointLight:null},utils:u,SunCalc:m,Constants:r,projectToWorld:function(t){return this.utils.projectToWorld(t)},unprojectFromWorld:function(t){return this.utils.unprojectFromWorld(t)},projectedUnitsPerMeter:function(t){return this.utils.projectedUnitsPerMeter(t)},getFeatureCenter:function(t,e,n){return u.getFeatureCenter(t,e,n)},getObjectHeightOnFloor:function(t,e,n){return u.getObjectHeightOnFloor(t,e,n)},queryRenderedFeatures:function(t){let e=new i.Vector2;return e.x=t.x/this.map.transform.width*2-1,e.y=1-t.y/this.map.transform.height*2,this.raycaster.setFromCamera(e,this.camera),this.raycaster.intersectObjects(this.world.children,!0)},findParent3DObject:function(t){var e;return t.object.traverseAncestors((function(t){t.parent&&"Group"==t.parent.type&&t.userData.obj&&(e=t)})),e},setLayoutProperty:function(t,e,n){this.map.setLayoutProperty(t,e,n),null!=n&&"visibility"===e&&this.world.children.filter(e=>e.layer===t).forEach(t=>{t.visibility=n})},setLayerZoomRange:function(t,e,n){this.map.getLayer(t)&&(this.map.setLayerZoomRange(t,e,n),this.zoomLayers.includes(t)||this.zoomLayers.push(t),this.toggleLayer(t))},setLayerHeigthProperty:function(t,e){let n=this.map.getLayer(t);if(n)if("fill-extrusion"==n.type){let t=this.map.getStyle().sources[n.source].data;t.features.forEach((function(t){t.properties.level=e})),this.map.getSource(n.source).setData(t)}else"custom"==n.type&&this.world.children.forEach((function(n){let i=n.userData.feature;if(i&&i.layer===t){let t=this.tb.getFeatureCenter(i,n,e);n.setCoords(t)}}))},setObjectsScale:function(){this.world.children.filter(t=>null!=t.fixedZoom).forEach(t=>{t.setObjectScale(this.map.transform.scale)})},setStyle:function(t,e){this.clear().then(()=>{this.map.setStyle(t,e)})},toggleLayer:function(t,e=!0){let n=this.map.getLayer(t);if(n){if(!e)return void this.toggle(n.id,!1);let t=this.map.getZoom();if(n.minzoom&&t=n.maxzoom)return void this.toggle(n.id,!1);this.toggle(n.id,!0)}},toggle:function(t,e){this.setLayoutProperty(t,"visibility",e?"visible":"none"),this.labelRenderer.toggleLabels(t,e)},update:function(){this.map.repaint&&(this.map.repaint=!1);var t=Date.now();this.objects.animationManager.update(t),this.updateLightHelper(),this.renderer.resetState(),this.renderer.render(this.scene,this.camera),this.labelRenderer.render(this.scene,this.camera),!1===this.options.passiveRendering&&this.map.triggerRepaint()},add:function(t,e,n){if(!this.enableTooltips&&t.tooltip&&(t.tooltip.visibility=!1),this.world.add(t),e){t.layer=e,t.source=n;let i=this.map.getLayer(e);if(i){let e=i.visibility,n=void 0===e;t.visibility=!(!n&&"visible"!==e)}}},removeByName:function(t){let e=this.world.getObjectByName(t);e&&this.remove(e)},remove:function(t){this.map.selectedObject&&t.uuid==this.map.selectedObject.uuid&&this.map.unselectObject(),this.map.draggedObject&&t.uuid==this.map.draggedObject.uuid&&(this.map.draggedObject=null),t.dispose&&t.dispose(),this.world.remove(t),t=null},clear:async function(t=null,e=!1){return new Promise((n,i)=>{let r=[];this.world.children.forEach((function(t){r.push(t)}));for(let e=0;e{t.promise.then(t=>{t.dispose(),t=null})}),n("clear")})},removeLayer:function(t){this.clear(t,!0).then(()=>{this.map.removeLayer(t)})},getSunPosition:function(t,e){return m.getPosition(t||Date.now(),e[1],e[0])},getSunTimes:function(t,e){return m.getTimes(t,e[1],e[0],e[2]?e[2]:0)},setBuildingShadows:function(t){if(this.map.getLayer(t.buildingsLayerId)){let e=new ot(t,this);this.map.addLayer(e,t.buildingsLayerId)}else console.warn("The layer '"+t.buildingsLayerId+"' does not exist in the map.")},setSunlight:function(t=new Date,e){if(!this.lights.dirLight||!this.options.realSunlight)return void console.warn("To use setSunlight it's required to set realSunlight : true in Threebox initial options.");var n=new Date(t.getTime());if(e?e.lng&&e.lat?this.mapCenter=e:this.mapCenter={lng:e[0],lat:e[1]}:this.mapCenter=this.map.getCenter(),this.lightDateTime&&this.lightDateTime.getTime()===n.getTime()&&this.lightLng===this.mapCenter.lng&&this.lightLat===this.mapCenter.lat)return;this.lightDateTime=n,this.lightLng=this.mapCenter.lng,this.lightLat=this.mapCenter.lat,this.sunPosition=this.getSunPosition(n,[this.mapCenter.lng,this.mapCenter.lat]);let i=this.sunPosition.altitude,s=Math.PI+this.sunPosition.azimuth,a=r.WORLD_SIZE/2,o=Math.sin(i),l=Math.cos(i),c=Math.cos(s)*l,u=Math.sin(s)*l;this.lights.dirLight.position.set(u,c,o),this.lights.dirLight.position.multiplyScalar(a),this.lights.dirLight.intensity=Math.max(o,0),this.lights.hemiLight.intensity=Math.max(1*o,.1),this.lights.dirLight.updateMatrixWorld(),this.updateLightHelper(),this.map.loaded()&&(this.updateSunGround(this.sunPosition),this.map.setLight({anchor:"map",position:[3,180+180*this.sunPosition.azimuth/Math.PI,90-180*this.sunPosition.altitude/Math.PI],intensity:Math.cos(this.sunPosition.altitude),color:`hsl(40, ${50*Math.cos(this.sunPosition.altitude)}%, ${Math.max(20,20+96*Math.sin(this.sunPosition.altitude))}%)`},{duration:0}),this.sky&&this.updateSunSky(this.getSunSky(n,this.sunPosition)))},getSunSky:function(t,e){if(!e){var n=this.map.getCenter();e=this.getSunPosition(t||Date.now(),[n.lng,n.lat])}return[180+180*e.azimuth/Math.PI,90-180*e.altitude/Math.PI]},updateSunSky:function(t){this.sky&&this.map.setPaintProperty(this.skyLayerName,"sky-atmosphere-sun",t)},updateSunGround:function(t){""!=this.terrainLayerName&&this.map.setPaintProperty(this.terrainLayerName,"raster-opacity",Math.max(Math.min(1,4*t.altitude),.25))},updateLightHelper:function(){this.lights.dirLightHelper&&(this.lights.dirLightHelper.position.setFromMatrixPosition(this.lights.dirLight.matrixWorld),this.lights.dirLightHelper.updateMatrix(),this.lights.dirLightHelper.update())},dispose:async function(){return console.log(this.memory()),new Promise(t=>{t(this.clear(null,!0).then(t=>(this.map.remove(),this.map={},this.scene.remove(this.world),this.world.children=[],this.world=null,this.objectsCache.clear(),this.labelRenderer.dispose(),console.log(this.memory()),this.renderer.dispose(),t)))})},defaultLights:function(){this.lights.ambientLight=new i.AmbientLight(new i.Color("hsl(0, 0%, 100%)"),.75),this.scene.add(this.lights.ambientLight),this.lights.dirLightBack=new i.DirectionalLight(new i.Color("hsl(0, 0%, 100%)"),.25),this.lights.dirLightBack.position.set(30,100,100),this.scene.add(this.lights.dirLightBack),this.lights.dirLight=new i.DirectionalLight(new i.Color("hsl(0, 0%, 100%)"),.25),this.lights.dirLight.position.set(-30,100,-100),this.scene.add(this.lights.dirLight)},realSunlight:function(t=!1){this.renderer.shadowMap.enabled=!0,this.lights.dirLight=new i.DirectionalLight(16777215,1),this.scene.add(this.lights.dirLight),t&&(this.lights.dirLightHelper=new i.DirectionalLightHelper(this.lights.dirLight,5),this.scene.add(this.lights.dirLightHelper)),this.lights.dirLight.castShadow=!0,this.lights.dirLight.shadow.radius=2,this.lights.dirLight.shadow.mapSize.width=8192,this.lights.dirLight.shadow.mapSize.height=8192,this.lights.dirLight.shadow.camera.top=this.lights.dirLight.shadow.camera.right=1e3,this.lights.dirLight.shadow.camera.bottom=this.lights.dirLight.shadow.camera.left=-1e3,this.lights.dirLight.shadow.camera.near=1,this.lights.dirLight.shadow.camera.visible=!0,this.lights.dirLight.shadow.camera.far=4e8,this.lights.hemiLight=new i.HemisphereLight(new i.Color(16777215),new i.Color(16777215),.6),this.lights.hemiLight.color.setHSL(.661,.96,.12),this.lights.hemiLight.groundColor.setHSL(.11,.96,.14),this.lights.hemiLight.position.set(0,0,50),this.scene.add(this.lights.hemiLight),this.setSunlight(),this.map.once("idle",()=>{this.setSunlight(),this.repaint()})},setDefaultView:function(t,e){t.bbox=(t.bbox||null==t.bbox)&&e.enableSelectingObjects,t.tooltip=(t.tooltip||null==t.tooltip)&&e.enableTooltips,t.mapScale=this.map.transform.scale},memory:function(){return this.renderer.info.memory},programs:function(){return this.renderer.info.programs.length},version:"2.2.7"};var ut={defaultLights:!1,realSunlight:!1,realSunlightHelper:!1,passiveRendering:!0,preserveDrawingBuffer:!1,enableSelectingFeatures:!1,enableSelectingObjects:!1,enableDraggingObjects:!1,enableRotatingObjects:!1,enableTooltips:!1,enableHelpTooltips:!1,multiLayer:!1,orthographic:!1,fov:r.FOV_DEGREES,sky:!1,terrain:!1};lt=lt=ct,window.Threebox=lt,window.THREE=i}(); \ No newline at end of file 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e="132",n=100,i=300,r=301,s=302,a=303,o=304,l=306,c=307,u=1e3,h=1001,d=1002,p=1003,m=1004,f=1005,g=1006,v=1007,y=1008,x=1009,b=1012,w=1014,_=1015,M=1016,S=1020,T=1022,E=1023,A=1026,L=1027,R=33776,C=33777,P=33778,I=33779,D=35840,N=35841,O=35842,F=35843,B=37492,z=37496,U=2300,k=2301,H=2302,G=2400,V=2401,W=2402,j=2501,q=3e3,X=3001,Z=3007,Y=3002,J=3004,K=3005,Q=3006,$=35044,tt=35048,et="300 es";class nt{addEventListener(t,e){void 0===this._listeners&&(this._listeners={});const n=this._listeners;void 0===n[t]&&(n[t]=[]),-1===n[t].indexOf(e)&&n[t].push(e)}hasEventListener(t,e){if(void 0===this._listeners)return!1;const n=this._listeners;return void 0!==n[t]&&-1!==n[t].indexOf(e)}removeEventListener(t,e){if(void 0===this._listeners)return;const n=this._listeners[t];if(void 0!==n){const t=n.indexOf(e);-1!==t&&n.splice(t,1)}}dispatchEvent(t){if(void 0===this._listeners)return;const e=this._listeners[t.type];if(void 0!==e){t.target=this;const n=e.slice(0);for(let 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t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},seededRandom:function(t){return void 0!==t&&(rt=t%2147483647),rt=16807*rt%2147483647,(rt-1)/2147483646},degToRad:function(t){return t*st},radToDeg:function(t){return t*at},isPowerOfTwo:ht,ceilPowerOfTwo:dt,floorPowerOfTwo:pt,setQuaternionFromProperEuler:function(t,e,n,i,r){const s=Math.cos,a=Math.sin,o=s(n/2),l=a(n/2),c=s((e+i)/2),u=a((e+i)/2),h=s((e-i)/2),d=a((e-i)/2),p=s((i-e)/2),m=a((i-e)/2);switch(r){case"XYX":t.set(o*u,l*h,l*d,o*c);break;case"YZY":t.set(l*d,o*u,l*h,o*c);break;case"ZXZ":t.set(l*h,l*d,o*u,o*c);break;case"XZX":t.set(o*u,l*m,l*p,o*c);break;case"YXY":t.set(l*p,o*u,l*m,o*c);break;case"ZYZ":t.set(l*m,l*p,o*u,o*c);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}}});class ft{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this)}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this)}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,n=this.y,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6],this.y=i[1]*e+i[4]*n+i[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y;return e*e+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*n-s*i+t.x,this.y=r*i+s*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}}ft.prototype.isVector2=!0;class gt{constructor(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l){const c=this.elements;return c[0]=t,c[1]=i,c[2]=a,c[3]=e,c[4]=r,c[5]=o,c[6]=n,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[3],o=n[6],l=n[1],c=n[4],u=n[7],h=n[2],d=n[5],p=n[8],m=i[0],f=i[3],g=i[6],v=i[1],y=i[4],x=i[7],b=i[2],w=i[5],_=i[8];return r[0]=s*m+a*v+o*b,r[3]=s*f+a*y+o*w,r[6]=s*g+a*x+o*_,r[1]=l*m+c*v+u*b,r[4]=l*f+c*y+u*w,r[7]=l*g+c*x+u*_,r[2]=h*m+d*v+p*b,r[5]=h*f+d*y+p*w,r[8]=h*g+d*x+p*_,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8];return e*s*c-e*a*l-n*r*c+n*a*o+i*r*l-i*s*o}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],u=c*s-a*l,h=a*o-c*r,d=l*r-s*o,p=e*u+n*h+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const m=1/p;return t[0]=u*m,t[1]=(i*l-c*n)*m,t[2]=(a*n-i*s)*m,t[3]=h*m,t[4]=(c*e-i*o)*m,t[5]=(i*r-a*e)*m,t[6]=d*m,t[7]=(n*o-l*e)*m,t[8]=(s*e-n*r)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(n*o,n*l,-n*(o*s+l*a)+s+t,-i*l,i*o,-i*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){const n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this}rotate(t){const e=Math.cos(t),n=Math.sin(t),i=this.elements,r=i[0],s=i[3],a=i[6],o=i[1],l=i[4],c=i[7];return i[0]=e*r+n*o,i[3]=e*s+n*l,i[6]=e*a+n*c,i[1]=-n*r+e*o,i[4]=-n*s+e*l,i[7]=-n*a+e*c,this}translate(t,e){const n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<9;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}let vt;gt.prototype.isMatrix3=!0;class yt{static getDataURL(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===vt&&(vt=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),vt.width=t.width,vt.height=t.height;const n=vt.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=vt}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}}let xt=0;class bt extends nt{constructor(t=bt.DEFAULT_IMAGE,e=bt.DEFAULT_MAPPING,n=1001,i=1001,r=1006,s=1008,a=1023,o=1009,l=1,c=3e3){super(),Object.defineProperty(this,"id",{value:xt++}),this.uuid=ot(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=s,this.anisotropy=l,this.format=a,this.internalFormat=null,this.type=o,this.offset=new ft(0,0),this.repeat=new ft(1,1),this.center=new ft(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new gt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=ot()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t1)switch(this.wrapS){case u:t.x=t.x-Math.floor(t.x);break;case h:t.x=t.x<0?0:1;break;case d:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case u:t.y=t.y-Math.floor(t.y);break;case h:t.y=t.y<0?0:1;break;case d:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function wt(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?yt.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}bt.DEFAULT_IMAGE=void 0,bt.DEFAULT_MAPPING=i,bt.prototype.isTexture=!0;class _t{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],u=o[8],h=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-h)o&&t>v?tv?o=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+h*r,l=l*t+d*r,c=c*t+p*r,u=u*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+u*u);o*=t,l*=t,c*=t,u*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=u}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],u=r[s],h=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*u+o*d-l*h,t[e+1]=o*p+c*h+l*u-a*d,t[e+2]=l*p+c*d+a*h-o*u,t[e+3]=c*p-a*u-o*h-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),u=a(r/2),h=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"YXZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"ZXY":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"ZYX":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"YZX":this._x=h*c*u+l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u-h*d*p;break;case"XZY":this._x=h*c*u-l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u+h*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],u=e[10],h=n+a+u;if(h>0){const t=.5/Math.sqrt(h+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>u){const t=2*Math.sqrt(1+n-a-u);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>u){const t=2*Math.sqrt(1+a-n-u);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+u-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return nMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(lt(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),u=Math.sin((1-e)*c)/l,h=Math.sin(e*c)/l;return this._w=s*u+this._w*h,this._x=n*u+this._x*h,this._y=i*u+this._y*h,this._z=r*u+this._z*h,this._onChangeCallback(),this}slerpQuaternions(t,e,n){this.copy(t).slerp(e,n)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}Et.prototype.isQuaternion=!0;class At{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Rt.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Rt.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,u=o*i+r*n-s*e,h=-r*e-s*n-a*i;return this.x=l*o+h*-r+c*-a-u*-s,this.y=c*o+h*-s+u*-r-l*-a,this.z=u*o+h*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Lt.copy(this).projectOnVector(t),this.sub(Lt)}reflect(t){return this.sub(Lt.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(lt(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}At.prototype.isVector3=!0;const Lt=new At,Rt=new Et;class Ct{constructor(t=new At(1/0,1/0,1/0),e=new At(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;or&&(r=l),c>s&&(s=c),u>a&&(a=u)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;or&&(r=l),c>s&&(s=c),u>a&&(a=u)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,It),It.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(kt),Ht.subVectors(this.max,kt),Nt.subVectors(t.a,kt),Ot.subVectors(t.b,kt),Ft.subVectors(t.c,kt),Bt.subVectors(Ot,Nt),zt.subVectors(Ft,Ot),Ut.subVectors(Nt,Ft);let e=[0,-Bt.z,Bt.y,0,-zt.z,zt.y,0,-Ut.z,Ut.y,Bt.z,0,-Bt.x,zt.z,0,-zt.x,Ut.z,0,-Ut.x,-Bt.y,Bt.x,0,-zt.y,zt.x,0,-Ut.y,Ut.x,0];return!!Wt(e,Nt,Ot,Ft,Ht)&&(e=[1,0,0,0,1,0,0,0,1],!!Wt(e,Nt,Ot,Ft,Ht)&&(Gt.crossVectors(Bt,zt),e=[Gt.x,Gt.y,Gt.z],Wt(e,Nt,Ot,Ft,Ht)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return It.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return this.getCenter(t.center),t.radius=.5*this.getSize(It).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(Pt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Pt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Pt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Pt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Pt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Pt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Pt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Pt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Pt)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}Ct.prototype.isBox3=!0;const Pt=[new At,new At,new At,new At,new At,new At,new At,new At],It=new At,Dt=new Ct,Nt=new At,Ot=new At,Ft=new At,Bt=new At,zt=new At,Ut=new At,kt=new At,Ht=new At,Gt=new At,Vt=new At;function Wt(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){Vt.fromArray(t,s);const a=r.x*Math.abs(Vt.x)+r.y*Math.abs(Vt.y)+r.z*Math.abs(Vt.z),o=e.dot(Vt),l=n.dot(Vt),c=i.dot(Vt);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const jt=new Ct,qt=new At,Xt=new At,Zt=new At;class Yt{constructor(t=new At,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):jt.setFromPoints(t).getCenter(n);let i=0;for(let r=0,s=t.length;rthis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){Zt.subVectors(t,this.center);const e=Zt.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(Zt.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return Xt.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(qt.copy(t.center).add(Xt)),this.expandByPoint(qt.copy(t.center).sub(Xt)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Jt=new At,Kt=new At,Qt=new At,$t=new At,te=new At,ee=new At,ne=new At;class ie{constructor(t=new At,e=new At(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Jt)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Jt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Jt.copy(this.direction).multiplyScalar(e).add(this.origin),Jt.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){Kt.copy(t).add(e).multiplyScalar(.5),Qt.copy(e).sub(t).normalize(),$t.copy(this.origin).sub(Kt);const r=.5*t.distanceTo(e),s=-this.direction.dot(Qt),a=$t.dot(this.direction),o=-$t.dot(Qt),l=$t.lengthSq(),c=Math.abs(1-s*s);let u,h,d,p;if(c>0)if(u=s*o-a,h=s*a-o,p=r*c,u>=0)if(h>=-p)if(h<=p){const t=1/c;u*=t,h*=t,d=u*(u+s*h+2*a)+h*(s*u+h+2*o)+l}else h=r,u=Math.max(0,-(s*h+a)),d=-u*u+h*(h+2*o)+l;else h=-r,u=Math.max(0,-(s*h+a)),d=-u*u+h*(h+2*o)+l;else h<=-p?(u=Math.max(0,-(-s*r+a)),h=u>0?-r:Math.min(Math.max(-r,-o),r),d=-u*u+h*(h+2*o)+l):h<=p?(u=0,h=Math.min(Math.max(-r,-o),r),d=h*(h+2*o)+l):(u=Math.max(0,-(s*r+a)),h=u>0?r:Math.min(Math.max(-r,-o),r),d=-u*u+h*(h+2*o)+l);else h=s>0?-r:r,u=Math.max(0,-(s*h+a)),d=-u*u+h*(h+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(u).add(this.origin),i&&i.copy(Qt).multiplyScalar(h).add(Kt),d}intersectSphere(t,e){Jt.subVectors(t.center,this.origin);const n=Jt.dot(this.direction),i=Jt.dot(Jt)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,u=1/this.direction.z,h=this.origin;return l>=0?(n=(t.min.x-h.x)*l,i=(t.max.x-h.x)*l):(n=(t.max.x-h.x)*l,i=(t.min.x-h.x)*l),c>=0?(r=(t.min.y-h.y)*c,s=(t.max.y-h.y)*c):(r=(t.max.y-h.y)*c,s=(t.min.y-h.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s=0?(a=(t.min.z-h.z)*u,o=(t.max.z-h.z)*u):(a=(t.max.z-h.z)*u,o=(t.min.z-h.z)*u),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Jt)}intersectTriangle(t,e,n,i,r){te.subVectors(e,t),ee.subVectors(n,t),ne.crossVectors(te,ee);let s,a=this.direction.dot(ne);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}$t.subVectors(this.origin,t);const o=s*this.direction.dot(ee.crossVectors($t,ee));if(o<0)return null;const l=s*this.direction.dot(te.cross($t));if(l<0)return null;if(o+l>a)return null;const c=-s*$t.dot(ne);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class re{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,c,u,h,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=u,g[14]=h,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new re).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/se.setFromMatrixColumn(t,0).length(),r=1/se.setFromMatrixColumn(t,1).length(),s=1/se.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),u=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*u,i=a*c,r=a*u;e[0]=o*c,e[4]=-o*u,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*u,i=l*c,r=l*u;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*u,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*u,i=l*c,r=l*u;e[0]=t-r*a,e[4]=-s*u,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*u,i=a*c,r=a*u;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*u,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*u,e[8]=i*u+n,e[1]=u,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*u+i,e[10]=t-r*u}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-u,e[8]=l*c,e[1]=t*u+r,e[5]=s*c,e[9]=n*u-i,e[2]=i*u-n,e[6]=a*c,e[10]=r*u+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(oe,t,le)}lookAt(t,e,n){const i=this.elements;return he.subVectors(t,e),0===he.lengthSq()&&(he.z=1),he.normalize(),ce.crossVectors(n,he),0===ce.lengthSq()&&(1===Math.abs(n.z)?he.x+=1e-4:he.z+=1e-4,he.normalize(),ce.crossVectors(n,he)),ce.normalize(),ue.crossVectors(he,ce),i[0]=ce.x,i[4]=ue.x,i[8]=he.x,i[1]=ce.y,i[5]=ue.y,i[9]=he.y,i[2]=ce.z,i[6]=ue.z,i[10]=he.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],u=n[5],h=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],y=n[7],x=n[11],b=n[15],w=i[0],_=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],C=i[6],P=i[10],I=i[14],D=i[3],N=i[7],O=i[11],F=i[15];return r[0]=s*w+a*T+o*R+l*D,r[4]=s*_+a*E+o*C+l*N,r[8]=s*M+a*A+o*P+l*O,r[12]=s*S+a*L+o*I+l*F,r[1]=c*w+u*T+h*R+d*D,r[5]=c*_+u*E+h*C+d*N,r[9]=c*M+u*A+h*P+d*O,r[13]=c*S+u*L+h*I+d*F,r[2]=p*w+m*T+f*R+g*D,r[6]=p*_+m*E+f*C+g*N,r[10]=p*M+m*A+f*P+g*O,r[14]=p*S+m*L+f*I+g*F,r[3]=v*w+y*T+x*R+b*D,r[7]=v*_+y*E+x*C+b*N,r[11]=v*M+y*A+x*P+b*O,r[15]=v*S+y*L+x*I+b*F,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],u=t[6],h=t[10],d=t[14];return t[3]*(+r*o*u-i*l*u-r*a*h+n*l*h+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*h+r*s*h-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*u-e*a*d-r*s*u+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*u+e*a*h+i*s*u-n*s*h+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],u=t[9],h=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=u*f*l-m*h*l+m*o*d-a*f*d-u*o*g+a*h*g,y=p*h*l-c*f*l-p*o*d+s*f*d+c*o*g-s*h*g,x=c*m*l-p*u*l+p*a*d-s*m*d-c*a*g+s*u*g,b=p*u*o-c*m*o-p*a*h+s*m*h+c*a*f-s*u*f,w=e*v+n*y+i*x+r*b;if(0===w)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const _=1/w;return t[0]=v*_,t[1]=(m*h*r-u*f*r-m*i*d+n*f*d+u*i*g-n*h*g)*_,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*_,t[3]=(u*o*r-a*h*r-u*i*l+n*h*l+a*i*d-n*o*d)*_,t[4]=y*_,t[5]=(c*f*r-p*h*r+p*i*d-e*f*d-c*i*g+e*h*g)*_,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*_,t[7]=(s*h*r-c*o*r+c*i*l-e*h*l-s*i*d+e*o*d)*_,t[8]=x*_,t[9]=(p*u*r-c*m*r-p*n*d+e*m*d+c*n*g-e*u*g)*_,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*_,t[11]=(c*a*r-s*u*r-c*n*l+e*u*l+s*n*d-e*a*d)*_,t[12]=b*_,t[13]=(c*m*i-p*u*i+p*n*h-e*m*h-c*n*f+e*u*f)*_,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*_,t[15]=(s*u*i-c*a*i+c*n*o-e*u*o-s*n*h+e*a*h)*_,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,u=a+a,h=r*l,d=r*c,p=r*u,m=s*c,f=s*u,g=a*u,v=o*l,y=o*c,x=o*u,b=n.x,w=n.y,_=n.z;return i[0]=(1-(m+g))*b,i[1]=(d+x)*b,i[2]=(p-y)*b,i[3]=0,i[4]=(d-x)*w,i[5]=(1-(h+g))*w,i[6]=(f+v)*w,i[7]=0,i[8]=(p+y)*_,i[9]=(f-v)*_,i[10]=(1-(h+m))*_,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=se.set(i[0],i[1],i[2]).length();const s=se.set(i[4],i[5],i[6]).length(),a=se.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],ae.copy(this);const o=1/r,l=1/s,c=1/a;return ae.elements[0]*=o,ae.elements[1]*=o,ae.elements[2]*=o,ae.elements[4]*=l,ae.elements[5]*=l,ae.elements[6]*=l,ae.elements[8]*=c,ae.elements[9]*=c,ae.elements[10]*=c,e.setFromRotationMatrix(ae),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),u=(n+i)/(n-i),h=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=h,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),u=(e+t)*o,h=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-h,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<16;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}re.prototype.isMatrix4=!0;const se=new At,ae=new re,oe=new At(0,0,0),le=new At(1,1,1),ce=new At,ue=new At,he=new At,de=new re,pe=new Et;class me{constructor(t=0,e=0,n=0,i=me.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],u=i[2],h=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(lt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(h,l),this._z=0);break;case"YXZ":this._x=Math.asin(-lt(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(lt(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-lt(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(h,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(lt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-lt(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(h,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return de.makeRotationFromQuaternion(t),this.setFromRotationMatrix(de,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return pe.setFromEuler(this),this.setFromQuaternion(pe,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new At(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}me.prototype.isEuler=!0,me.DefaultOrder="XYZ",me.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class fe{constructor(){this.mask=1}set(t){this.mask=1<1){for(let t=0;t1){for(let t=0;t0){i.children=[];for(let e=0;e0){i.animations=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let n=0;n0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Ce.subVectors(i,e),Pe.subVectors(n,e),Ie.subVectors(t,e);const s=Ce.dot(Ce),a=Ce.dot(Pe),o=Ce.dot(Ie),l=Pe.dot(Pe),c=Pe.dot(Ie),u=s*l-a*a;if(0===u)return r.set(-2,-1,-1);const h=1/u,d=(l*o-a*c)*h,p=(s*c-a*o)*h;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,De),De.x>=0&&De.y>=0&&De.x+De.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,De),o.set(0,0),o.addScaledVector(r,De.x),o.addScaledVector(s,De.y),o.addScaledVector(a,De.z),o}static isFrontFacing(t,e,n,i){return Ce.subVectors(n,e),Pe.subVectors(t,e),Ce.cross(Pe).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Ce.subVectors(this.c,this.b),Pe.subVectors(this.a,this.b),.5*Ce.cross(Pe).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return ke.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return ke.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return ke.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return ke.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return ke.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;Ne.subVectors(i,n),Oe.subVectors(r,n),Be.subVectors(t,n);const o=Ne.dot(Be),l=Oe.dot(Be);if(o<=0&&l<=0)return e.copy(n);ze.subVectors(t,i);const c=Ne.dot(ze),u=Oe.dot(ze);if(c>=0&&u<=c)return e.copy(i);const h=o*u-c*l;if(h<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(Ne,s);Ue.subVectors(t,r);const d=Ne.dot(Ue),p=Oe.dot(Ue);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(Oe,a);const f=c*p-d*u;if(f<=0&&u-c>=0&&d-p>=0)return Fe.subVectors(r,i),a=(u-c)/(u-c+(d-p)),e.copy(i).addScaledVector(Fe,a);const g=1/(f+m+h);return s=m*g,a=h*g,e.copy(n).addScaledVector(Ne,s).addScaledVector(Oe,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let He=0;class Ge extends nt{constructor(){super(),Object.defineProperty(this,"id",{value:He++}),this.uuid=ot(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.format=E,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=7680,this.stencilZFail=7680,this.stencilZPass=7680,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheenTint&&this.sheenTint.isColor&&(n.sheenTint=this.sheenTint.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularTint&&this.specularTint.isColor&&(n.specularTint=this.specularTint.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularTintMap&&this.specularTintMap.isTexture&&(n.specularTintMap=this.specularTintMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationTint&&(n.attenuationTint=this.attenuationTint.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==E&&(n.format=this.format),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.format=t.format,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}Ge.prototype.isMaterial=!0;const Ve={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},We={h:0,s:0,l:0},je={h:0,s:0,l:0};function qe(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Xe(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Ze(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class Ye{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=ct(t,1),e=lt(e,0,1),n=lt(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=qe(r,i,t+1/3),this.g=qe(r,i,t),this.b=qe(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=Ve[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Xe(t.r),this.g=Xe(t.g),this.b=Xe(t.b),this}copyLinearToSRGB(t){return this.r=Ze(t.r),this.g=Ze(t.g),this.b=Ze(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(n-i)/t+(ne&&(e=t[n]);return e}const dn={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function pn(t,e){return new dn[t](e)}let mn=0;const fn=new re,gn=new Re,vn=new At,yn=new Ct,xn=new Ct,bn=new At;class wn extends nt{constructor(){super(),Object.defineProperty(this,"id",{value:mn++}),this.uuid=ot(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(hn(t)>65535?on:sn)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new gt).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return fn.makeRotationFromQuaternion(t),this.applyMatrix4(fn),this}rotateX(t){return fn.makeRotationX(t),this.applyMatrix4(fn),this}rotateY(t){return fn.makeRotationY(t),this.applyMatrix4(fn),this}rotateZ(t){return fn.makeRotationZ(t),this.applyMatrix4(fn),this}translate(t,e,n){return fn.makeTranslation(t,e,n),this.applyMatrix4(fn),this}scale(t,e,n){return fn.makeScale(t,e,n),this.applyMatrix4(fn),this}lookAt(t){return gn.lookAt(t),gn.updateMatrix(),this.applyMatrix4(gn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(vn).negate(),this.translate(vn.x,vn.y,vn.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const o in n){const e=n[o];t.data.attributes[o]=e.toJSON(t.data)}const i={};let r=!1;for(const o in this.morphAttributes){const e=this.morphAttributes[o],n=[];for(let i=0,r=e.length;i0&&(i[o]=n,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new wn).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const l in i){const t=i[l];this.setAttribute(l,t.clone(e))}const r=t.morphAttributes;for(const l in r){const t=[],n=r[l];for(let i=0,r=n.length;i0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Sn.copy(n.boundingSphere),Sn.applyMatrix4(r),!1===t.ray.intersectsSphere(Sn))return;if(_n.copy(r).invert(),Mn.copy(t.ray).applyMatrix4(_n),null!==n.boundingBox&&!1===Mn.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,u=n.attributes.uv2,h=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=h.length;nn.far?null:{distance:c,point:zn.clone(),object:t}}(t,e,n,i,Tn,En,An,Bn);if(p){o&&(Nn.fromBufferAttribute(o,c),On.fromBufferAttribute(o,u),Fn.fromBufferAttribute(o,h),p.uv=ke.getUV(Bn,Tn,En,An,Nn,On,Fn,new ft)),l&&(Nn.fromBufferAttribute(l,c),On.fromBufferAttribute(l,u),Fn.fromBufferAttribute(l,h),p.uv2=ke.getUV(Bn,Tn,En,An,Nn,On,Fn,new ft));const t={a:c,b:u,c:h,normal:new At,materialIndex:0};ke.getNormal(Tn,En,An,t.normal),p.face=t}return p}Un.prototype.isMesh=!0;class Hn extends wn{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],u=[];let h=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,v){const y=s/f,x=p/g,b=s/2,w=p/2,_=m/2,M=f+1,S=g+1;let T=0,E=0;const A=new At;for(let a=0;a0?1:-1,c.push(A.x,A.y,A.z),u.push(o/f),u.push(1-a/g),T+=1}}for(let a=0;a0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)!0===this.extensions[i]&&(n[i]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}jn.prototype.isShaderMaterial=!0;class qn extends Re{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new re,this.projectionMatrix=new re,this.projectionMatrixInverse=new re}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}qn.prototype.isCamera=!0;class Xn extends qn{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*at*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*st*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*at*Math.atan(Math.tan(.5*st*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*st*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}Xn.prototype.isPerspectiveCamera=!0;class Zn extends Re{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Xn(90,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new At(1,0,0)),this.add(i);const r=new Xn(90,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new At(-1,0,0)),this.add(r);const s=new Xn(90,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new At(0,1,0)),this.add(s);const a=new Xn(90,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new At(0,-1,0)),this.add(a);const o=new Xn(90,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new At(0,0,1)),this.add(o);const l=new Xn(90,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new At(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.xr.enabled,u=t.getRenderTarget();t.xr.enabled=!1;const h=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=h,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(u),t.xr.enabled=c}}class Yn extends bt{constructor(t,e,n,i,s,a,o,l,c,u){super(t=void 0!==t?t:[],e=void 0!==e?e:r,n,i,s,a,o=void 0!==o?o:T,l,c,u),this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}Yn.prototype.isCubeTexture=!0;class Jn extends Mt{constructor(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),super(t,t,e),e=e||{},this.texture=new Yn(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:g,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=E,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n=new Hn(5,5,5),i=new jn({name:"CubemapFromEquirect",uniforms:Gn({tEquirect:{value:null}}),vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t",side:1,blending:0});i.uniforms.tEquirect.value=e;const r=new Un(n,i),s=e.minFilter;return e.minFilter===y&&(e.minFilter=g),new Zn(1,10,this).update(t,r),e.minFilter=s,r.geometry.dispose(),r.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let s=0;s<6;s++)t.setRenderTarget(this,s),t.clear(e,n,i);t.setRenderTarget(r)}}Jn.prototype.isWebGLCubeRenderTarget=!0;const Kn=new At,Qn=new At,$n=new gt;class ti{constructor(t=new At(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=Kn.subVectors(n,e).cross(Qn.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){const n=t.delta(Kn),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||$n.getNormalMatrix(t),i=this.coplanarPoint(Kn).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}ti.prototype.isPlane=!0;const ei=new Yt,ni=new At;class ii{constructor(t=new ti,e=new ti,n=new ti,i=new ti,r=new ti,s=new ti){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],u=n[7],h=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(a-i,u-o,m-h,y-f).normalize(),e[1].setComponents(a+i,u+o,m+h,y+f).normalize(),e[2].setComponents(a+r,u+l,m+d,y+g).normalize(),e[3].setComponents(a-r,u-l,m-d,y-g).normalize(),e[4].setComponents(a-s,u-c,m-p,y-v).normalize(),e[5].setComponents(a+s,u+c,m+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),ei.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(ei)}intersectsSprite(t){return ei.center.set(0,0,0),ei.radius=.7071067811865476,ei.applyMatrix4(t.matrixWorld),this.intersectsSphere(ei)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let r=0;r<6;r++)if(e[r].distanceToPoint(n)0?t.max.x:t.min.x,ni.y=i.normal.y>0?t.max.y:t.min.y,ni.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(ni)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function ri(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function si(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotVH = saturate( dot( geometry.viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float NoH ) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float NoV, float NoL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( NoL + NoV - NoL * NoV ) ) );\n}\nvec3 BRDF_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in GeometricContext geometry ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularTintFactor = specularTint;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARTINTMAP\n\t\t\tspecularTintFactor *= specularTintMapTexelToLinear( texture2D( specularTintMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularTintFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularTintFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenTint = sheenTint;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenTint;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( material.roughness, directLight.direction, geometry, material.sheenTint );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationTint, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = transmission.a;\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationTint;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularTint;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARTINTMAP\n\t\tuniform sampler2D specularTintMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenTint;\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"},li={common:{diffuse:{value:new Ye(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new gt},uv2Transform:{value:new gt},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new ft(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Ye(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new 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hi(t,e,n,i){const r=t.getParameter(34921),s=i.isWebGL2?null:e.get("OES_vertex_array_object"),a=i.isWebGL2||null!==s,o={},l=d(null);let c=l;function u(e){return i.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function h(e){return i.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function d(t){const e=[],n=[],i=[];for(let s=0;s=0){let s=l[e];if(void 0===s&&("instanceMatrix"===e&&r.instanceMatrix&&(s=r.instanceMatrix),"instanceColor"===e&&r.instanceColor&&(s=r.instanceColor)),void 0!==s){const e=s.normalized,a=s.itemSize,l=n.get(s);if(void 0===l)continue;const c=l.buffer,u=l.type,h=l.bytesPerElement;if(s.isInterleavedBufferAttribute){const n=s.data,l=n.stride,d=s.offset;if(n&&n.isInstancedInterleavedBuffer){for(let t=0;t0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const s="undefined"!=typeof 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r=0;r4?a=xi[r-8+4-1]:0==r&&(a=0),n.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,u=[l,l,c,l,c,c,l,l,c,c,l,c],h=6,d=6,p=3,m=2,f=1,g=new Float32Array(p*d*h),v=new Float32Array(m*d*h),y=new Float32Array(f*d*h);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(u,m*d*t);const r=[t,t,t,t,t,t];y.set(r,f*d*t)}const x=new wn;x.setAttribute("position",new $e(g,p)),x.setAttribute("uv",new $e(v,m)),x.setAttribute("faceIndex",new $e(y,f)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}(),Ei=new Ye;let Ai=null;const Li=(1+Math.sqrt(5))/2,Ri=1/Li,Ci=[new At(1,1,1),new At(-1,1,1),new At(1,1,-1),new At(-1,1,-1),new At(0,Li,Ri),new At(0,Li,-Ri),new At(Ri,0,Li),new At(-Ri,0,Li),new At(Li,Ri,0),new At(-Li,Ri,0)];class Pi{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(20),n=new At(0,1,0);return new vi({name:"SphericalGaussianBlur",defines:{n:20},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n},inputEncoding:{value:wi[3e3]},outputEncoding:{value:wi[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}(),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Ai=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=Fi(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=Oi(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t2?yi:0,yi,yi),o.setRenderTarget(i),p&&o.render(d,r),o.render(t,r)}d.geometry.dispose(),d.material.dispose(),o.toneMapping=u,o.outputEncoding=c,o.autoClear=l,t.background=m}_textureToCubeUV(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Fi()):null==this._equirectShader&&(this._equirectShader=Oi());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new Un(Mi[0],i),s=i.uniforms;s.envMap.value=t,t.isCubeTexture||s.texelSize.value.set(1/t.image.width,1/t.image.height),s.inputEncoding.value=wi[t.encoding],s.outputEncoding.value=wi[e.texture.encoding],Ni(e,0,0,3*yi,2*yi),n.setRenderTarget(e),n.render(r,_i)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let i=1;i20&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let y=0;y<20;++y){const t=y/p,e=Math.exp(-t*t/2);f.push(e),0==y?g+=e:y4?i-8+4:0),3*v,2*v),o.setRenderTarget(e),o.render(c,_i)}}function Ii(t){return void 0!==t&&t.type===x&&(t.encoding===q||t.encoding===X||t.encoding===Z)}function Di(t){const e=new Mt(3*yi,3*yi,t);return e.texture.mapping=l,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Ni(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Oi(){const t=new ft(1,1);return new vi({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:wi[3e3]},outputEncoding:{value:wi[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Fi(){return new vi({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:wi[3e3]},outputEncoding:{value:wi[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Bi(t){let e=new WeakMap,n=null;function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(l){if(l&&l.isTexture&&!1===l.isRenderTargetTexture){const c=l.mapping,u=c===a||c===o,h=c===r||c===s;if(u||h){if(e.has(l))return e.get(l).texture;{const r=l.image;if(u&&r&&r.height>0||h&&r&&function(t){let e=0;for(let n=0;n<6;n++)void 0!==t[n]&&e++;return 6===e}(r)){const r=t.getRenderTarget();null===n&&(n=new Pi(t));const s=u?n.fromEquirectangular(l):n.fromCubemap(l);return e.set(l,s),t.setRenderTarget(r),l.addEventListener("dispose",i),s.texture}return null}}}return 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0!==s.depthPacking&&s.depthPacking,index0AttributeName:s.index0AttributeName,extensionDerivatives:s.extensions&&s.extensions.derivatives,extensionFragDepth:s.extensions&&s.extensions.fragDepth,extensionDrawBuffers:s.extensions&&s.extensions.drawBuffers,extensionShaderTextureLOD:s.extensions&&s.extensions.shaderTextureLOD,rendererExtensionFragDepth:u||i.has("EXT_frag_depth"),rendererExtensionDrawBuffers:u||i.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:u||i.has("EXT_shader_texture_lod"),customProgramCacheKey:s.customProgramCacheKey()}},getProgramCacheKey:function(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.fragmentShader),n.push(e.vertexShader)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);if(!1===e.isRawShaderMaterial){for(let t=0;t0?r.push(u):!0===n.transparent?s.push(u):i.push(u)},unshift:function(t,e,n,a,l,c){const u=o(t,e,n,a,l,c);n.transmission>0?r.unshift(u):!0===n.transparent?s.unshift(u):i.unshift(u)},finish:function(){for(let t=n,i=e.length;t1&&i.sort(t||ys),r.length>1&&r.sort(e||xs),s.length>1&&s.sort(e||xs)}}}function ws(t){let e=new WeakMap;return{get:function(n,i){let r;return!1===e.has(n)?(r=new bs(t),e.set(n,[r])):i>=e.get(n).length?(r=new bs(t),e.get(n).push(r)):r=e.get(n)[i],r},dispose:function(){e=new WeakMap}}}function _s(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new At,color:new Ye};break;case"SpotLight":n={position:new At,direction:new At,color:new Ye,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new At,color:new Ye,distance:0,decay:0};break;case"HemisphereLight":n={direction:new At,skyColor:new Ye,groundColor:new Ye};break;case"RectAreaLight":n={color:new Ye,position:new At,halfWidth:new At,halfHeight:new At}}return t[e.id]=n,n}}}let Ms=0;function Ss(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Ts(t,e){const n=new _s,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ft};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ft,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let l=0;l<9;l++)r.probe.push(new At);const s=new At,a=new re,o=new re;return{setup:function(s,a){let o=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let u=0,h=0,d=0,p=0,m=0,f=0,g=0,v=0;s.sort(Ss);const y=!0!==a?Math.PI:1;for(let t=0,e=s.length;t0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=li.LTC_FLOAT_1,r.rectAreaLTC2=li.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=li.LTC_HALF_1,r.rectAreaLTC2=li.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const x=r.hash;x.directionalLength===u&&x.pointLength===h&&x.spotLength===d&&x.rectAreaLength===p&&x.hemiLength===m&&x.numDirectionalShadows===f&&x.numPointShadows===g&&x.numSpotShadows===v||(r.directional.length=u,r.spot.length=d,r.rectArea.length=p,r.point.length=h,r.hemi.length=m,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=g,r.spotShadowMatrix.length=v,x.directionalLength=u,x.pointLength=h,x.spotLength=d,x.rectAreaLength=p,x.hemiLength=m,x.numDirectionalShadows=f,x.numPointShadows=g,x.numSpotShadows=v,r.version=Ms++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,u=0;const h=e.matrixWorldInverse;for(let d=0,p=t.length;d=n.get(i).length?(s=new Es(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class Ls extends Ge{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}Ls.prototype.isMeshDepthMaterial=!0;class Rs extends Ge{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new At,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}function Cs(t,e,n){let i=new ii;const r=new ft,s=new ft,a=new _t,o=new Ls({depthPacking:3201}),l=new Rs,c={},u=n.maxTextureSize,h={0:1,1:0,2:2},d=new jn({uniforms:{shadow_pass:{value:null},resolution:{value:new ft},radius:{value:4},samples:{value:8}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nuniform float samples;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),m=d.clone();m.defines.HORIZONTAL_PASS=1;const f=new wn;f.setAttribute("position",new $e(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const v=new Un(f,d),y=this;function x(n,i){const r=e.update(v);d.uniforms.shadow_pass.value=n.map.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,d.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,d,v,null),m.uniforms.shadow_pass.value=n.mapPass.texture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,m.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,m,v,null)}function b(e,n,i,r,s,a,u){let d=null;const p=!0===r.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(d=void 0!==p?p:!0===r.isPointLight?l:o,t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length||i.displacementMap&&0!==i.displacementScale||i.alphaMap&&i.alphaTest>0){const t=d.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let r=n[e];void 0===r&&(r=d.clone(),n[e]=r),d=r}return 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a=0;ai||t.height>i)&&(r=i/Math.max(t.width,t.height)),r<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const i=e?pt:Math.floor,s=i(r*t.width),a=i(r*t.height);void 0===P&&(P=D(s,a));const o=n?D(s,a):P;return o.width=s,o.height=a,o.getContext("2d").drawImage(t,0,0,s,a),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+s+"x"+a+")."),o}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function O(t){return ht(t.width)&&ht(t.height)}function F(t,e){return t.generateMipmaps&&e&&t.minFilter!==p&&t.minFilter!==g}function B(e,n,r,s,a=1){t.generateMipmap(e),i.get(n).__maxMipLevel=Math.log2(Math.max(r,s,a))}function z(n,i,r){if(!1===o)return i;if(null!==n){if(void 0!==t[n])return 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a=3553;i.isDataTexture2DArray&&(a=35866),i.isDataTexture3D&&(a=32879),Z(e,i),n.activeTexture(33984+r),n.bindTexture(a,e.__webglTexture),t.pixelStorei(37440,i.flipY),t.pixelStorei(37441,i.premultiplyAlpha),t.pixelStorei(3317,i.unpackAlignment),t.pixelStorei(37443,0);const l=function(t){return!o&&(t.wrapS!==h||t.wrapT!==h||t.minFilter!==p&&t.minFilter!==g)}(i)&&!1===O(i.image),c=N(i.image,l,!1,x),u=O(c)||o,d=s.convert(i.format);let m,f=s.convert(i.type),v=z(i.internalFormat,d,f);X(a,i,u);const y=i.mipmaps;if(i.isDepthTexture)v=6402,o?v=i.type===_?36012:i.type===w?33190:i.type===S?35056:33189:i.type===_&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),i.format===A&&6402===v&&i.type!==b&&i.type!==w&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),i.type=b,f=s.convert(i.type)),i.format===L&&6402===v&&(v=34041,i.type!==S&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat 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h=!0===e.isWebGLCubeRenderTarget,d=!0===e.isWebGLMultipleRenderTargets,p=!0===e.isWebGLMultisampleRenderTarget,m=l.isDataTexture3D||l.isDataTexture2DArray,f=O(e)||o;if(!o||l.format!==T||l.type!==_&&l.type!==M||(l.format=E,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),h){c.__webglFramebuffer=[];for(let e=0;e<6;e++)c.__webglFramebuffer[e]=t.createFramebuffer()}else if(c.__webglFramebuffer=t.createFramebuffer(),d)if(r.drawBuffers){const n=e.texture;for(let e=0,r=n.length;eo+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}}class zs extends 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i=t.get(n).envMap;if(i){e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture&&!1===i.isRenderTargetTexture?-1:1,e.reflectivity.value=n.reflectivity,e.ior.value=n.ior,e.refractionRatio.value=n.refractionRatio;const r=t.get(i).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,s;n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap?r=n.clearcoatRoughnessMap:n.specularIntensityMap?r=n.specularIntensityMap:n.specularTintMap?r=n.specularTintMap:n.transmissionMap?r=n.transmissionMap:n.thicknessMap&&(r=n.thicknessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?s=n.aoMap:n.lightMap&&(s=n.lightMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),e.uv2Transform.value.copy(s.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias),t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,s,a){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e,i){n(t,e),t.ior.value=e.ior,e.sheenTint&&t.sheenTint.value.copy(e.sheenTint),e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate())),e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap),t.attenuationDistance.value=e.attenuationDistance,t.attenuationTint.value.copy(e.attenuationTint)),t.specularIntensity.value=e.specularIntensity,t.specularTint.value.copy(e.specularTint),e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap),e.specularTintMap&&(t.specularTintMap.value=e.specularTintMap)}(t,i,a):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias),t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){let r;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.alphaTest>0&&(t.alphaTest.value=e.alphaTest),e.map?r=e.map:e.alphaMap&&(r=e.alphaMap),void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,s):i.isSpriteMaterial?function(t,e){let n;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.alphaTest>0&&(t.alphaTest.value=e.alphaTest),e.map?n=e.map:e.alphaMap&&(n=e.alphaMap),void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function ks(t={}){const e=void 0!==t.canvas?t.canvas:function(){const t=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,i=void 0!==t.alpha&&t.alpha,r=void 0===t.depth||t.depth,s=void 0===t.stencil||t.stencil,a=void 0!==t.antialias&&t.antialias,o=void 0===t.premultipliedAlpha||t.premultipliedAlpha,l=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,c=void 0!==t.powerPreference?t.powerPreference:"default",u=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let d=null,m=null;const f=[],g=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=q,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1;const v=this;let b=!1,w=0,S=0,T=null,A=-1,L=null;const R=new _t,C=new _t;let P=null,I=e.width,D=e.height,N=1,O=null,F=null;const B=new _t(0,0,I,D),z=new _t(0,0,I,D);let U=!1;const k=[],H=new ii;let G=!1,V=!1,W=null;const j=new re,X=new At,Z={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function Y(){return null===T?N:1}let J,K,Q,$,tt,et,nt,it,rt,st,at,ot,lt,ct,ut,ht,dt,pt,mt,ft,gt,vt,yt,xt=n;function bt(t,n){for(let i=0;i0&&function(t,e,n){if(null===W){const t=!0===a&&!0===K.isWebGL2;W=new(t?Tt:Mt)(1024,1024,{generateMipmaps:!0,type:null!==vt.convert(M)?M:x,minFilter:y,magFilter:p,wrapS:h,wrapT:h})}const i=v.getRenderTarget();v.setRenderTarget(W),v.clear();const r=v.toneMapping;v.toneMapping=0,Ot(t,e,n),v.toneMapping=r,et.updateMultisampleRenderTarget(W),et.updateRenderTargetMipmap(W),v.setRenderTarget(i)}(r,e,n),i&&Q.viewport(R.copy(i)),r.length>0&&Ot(r,e,n),s.length>0&&Ot(s,e,n),o.length>0&&Ot(o,e,n)}function Ot(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r0?g[g.length-1]:null,f.pop(),d=f.length>0?f[f.length-1]:null},this.getActiveCubeFace=function(){return w},this.getActiveMipmapLevel=function(){return S},this.getRenderTarget=function(){return T},this.setRenderTarget=function(t,e=0,n=0){T=t,w=e,S=n,t&&void 0===tt.get(t).__webglFramebuffer&&et.setupRenderTarget(t);let i=null,r=!1,s=!1;if(t){const n=t.texture;(n.isDataTexture3D||n.isDataTexture2DArray)&&(s=!0);const a=tt.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=a[e],r=!0):i=t.isWebGLMultisampleRenderTarget?tt.get(t).__webglMultisampledFramebuffer:a,R.copy(t.viewport),C.copy(t.scissor),P=t.scissorTest}else R.copy(B).multiplyScalar(N).floor(),C.copy(z).multiplyScalar(N).floor(),P=U;if(Q.bindFramebuffer(36160,i)&&K.drawBuffers){let e=!1;if(t)if(t.isWebGLMultipleRenderTargets){const n=t.texture;if(k.length!==n.length||36064!==k[0]){for(let t=0,e=n.length;t=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&xt.readPixels(e,n,i,r,vt.convert(o),vt.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==T?tt.get(T).__webglFramebuffer:null;Q.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i);let a=vt.convert(e.format);K.isWebGL2&&(6407===a&&(a=32849),6408===a&&(a=32856)),et.setTexture2D(e,0),xt.copyTexImage2D(3553,n,a,t.x,t.y,r,s,0),Q.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=vt.convert(n.format),o=vt.convert(n.type);et.setTexture2D(n,0),xt.pixelStorei(37440,n.flipY),xt.pixelStorei(37441,n.premultiplyAlpha),xt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?xt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?xt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):xt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&xt.generateMipmap(3553),Q.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(v.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=vt.convert(i.format),c=vt.convert(i.type);let u;if(i.isDataTexture3D)et.setTexture3D(i,0),u=32879;else{if(!i.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");et.setTexture2DArray(i,0),u=35866}xt.pixelStorei(37440,i.flipY),xt.pixelStorei(37441,i.premultiplyAlpha),xt.pixelStorei(3317,i.unpackAlignment);const h=xt.getParameter(3314),d=xt.getParameter(32878),p=xt.getParameter(3316),m=xt.getParameter(3315),f=xt.getParameter(32877),g=n.isCompressedTexture?n.mipmaps[0]:n.image;xt.pixelStorei(3314,g.width),xt.pixelStorei(32878,g.height),xt.pixelStorei(3316,t.min.x),xt.pixelStorei(3315,t.min.y),xt.pixelStorei(32877,t.min.z),n.isDataTexture||n.isDataTexture3D?xt.texSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,c,g.data):n.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),xt.compressedTexSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,g.data)):xt.texSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,c,g),xt.pixelStorei(3314,h),xt.pixelStorei(32878,d),xt.pixelStorei(3316,p),xt.pixelStorei(3315,m),xt.pixelStorei(32877,f),0===r&&i.generateMipmaps&&xt.generateMipmap(u),Q.unbindTexture()},this.initTexture=function(t){et.setTexture2D(t,0),Q.unbindTexture()},this.resetState=function(){w=0,S=0,T=null,Q.reset(),yt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}class Hs extends ks{}Hs.prototype.isWebGL1Renderer=!0;class Gs{constructor(t,e=25e-5){this.name="",this.color=new Ye(t),this.density=e}clone(){return new Gs(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Gs.prototype.isFogExp2=!0;class Vs{constructor(t,e=1,n=1e3){this.name="",this.color=new Ye(t),this.near=e,this.far=n}clone(){return new Vs(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Vs.prototype.isFog=!0;class Ws extends Re{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}Ws.prototype.isScene=!0;class js{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=$,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=ot()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:o,point:Js.clone(),uv:ke.getUV(Js,na,ia,ra,sa,aa,oa,new ft),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function ca(t,e,n,i,r,s){$s.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(ta.x=s*$s.x-r*$s.y,ta.y=r*$s.x+s*$s.y):ta.copy($s),t.copy(e),t.x+=ta.x,t.y+=ta.y,t.applyMatrix4(ea)}la.prototype.isSprite=!0;const ua=new At,ha=new At;class da extends Re{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let n=0,i=e.length;n0){let n,i;for(n=1,i=e.length;n0){ua.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(ua);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){ua.setFromMatrixPosition(t.matrixWorld),ha.setFromMatrixPosition(this.matrixWorld);const n=ua.distanceTo(ha)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;io)continue;h.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(h);dt.far||e.push({distance:d,point:u.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}else for(let n=Math.max(0,s.start),a=Math.min(r.count,s.start+s.count)-1;no)continue;h.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(h);it.far||e.push({distance:i,point:u.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Fa.prototype.isLine=!0;const Ba=new At,za=new At;class Ua extends Fa{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}function Xa(t,e,n,i,r,s,a){const o=Va.distanceSqToPoint(t);if(or.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}qa.prototype.isPoints=!0;class Za extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.format=void 0!==a?a:T,this.minFilter=void 0!==s?s:g,this.magFilter=void 0!==r?r:g,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;0=="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Za.prototype.isVideoTexture=!0;class Ya extends bt{constructor(t,e,n,i,r,s,a,o,l,c,u,h){super(null,s,a,o,l,c,i,r,u,h),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}Ya.prototype.isCompressedTexture=!0;class Ja extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}Ja.prototype.isCanvasTexture=!0;class Ka extends bt{constructor(t,e,n,i,r,s,a,o,l,c){if((c=void 0!==c?c:A)!==A&&c!==L)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===A&&(n=b),void 0===n&&c===L&&(n=S),super(null,i,r,s,a,o,c,n,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:p,this.minFilter=void 0!==o?o:p,this.flipY=!1,this.generateMipmaps=!1}}Ka.prototype.isDepthTexture=!0;class Qa extends wn{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new At,c=new ft;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let u=0,h=3;u<=e;u++,h+=3){const r=n+u/e*i;l.x=t*Math.cos(r),l.y=t*Math.sin(r),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[h]/t+1)/2,c.y=(s[h+1]/t+1)/2,o.push(c.x,c.y)}for(let u=1;u<=e;u++)r.push(u,u+1,0);this.setIndex(r),this.setAttribute("position",new cn(s,3)),this.setAttribute("normal",new cn(a,3)),this.setAttribute("uv",new cn(o,2))}static fromJSON(t){return new Qa(t.radius,t.segments,t.thetaStart,t.thetaLength)}}class $a extends wn{constructor(t=1,e=1,n=1,i=8,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],u=[],h=[],d=[];let p=0;const m=[],f=n/2;let g=0;function v(n){const r=p,s=new ft,m=new At;let v=0;const y=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)u.push(0,f*x,0),h.push(0,x,0),d.push(.5,.5),p++;const b=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);m.x=y*r,m.y=f*x,m.z=y*n,u.push(m.x,m.y,m.z),h.push(0,x,0),s.x=.5*n+.5,s.y=.5*r*x+.5,d.push(s.x,s.y),p++}for(let t=0;t0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new cn(u,3)),this.setAttribute("normal",new cn(h,3)),this.setAttribute("uv",new cn(d,2))}static fromJSON(t){return new $a(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class to extends $a{constructor(t=1,e=1,n=8,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(t){return new to(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class eo extends wn{constructor(t,e,n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let a=0;a<=r;a++){s[a]=[];const i=t.clone().lerp(n,a/r),o=e.clone().lerp(n,a/r),l=r-a;for(let t=0;t<=l;t++)s[a][t]=0===t&&a===r?i:i.clone().lerp(o,t/l)}for(let a=0;a.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new cn(r,3)),this.setAttribute("normal",new cn(r.slice(),3)),this.setAttribute("uv",new cn(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}static fromJSON(t){return new eo(t.vertices,t.indices,t.radius,t.details)}}class no extends eo{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new no(t.radius,t.detail)}}const io=new At,ro=new At,so=new At,ao=new ke;class oo extends wn{constructor(t,e){if(super(),this.type="EdgesGeometry",this.parameters={thresholdAngle:e},e=void 0!==e?e:1,!0===t.isGeometry)return void console.error("THREE.EdgesGeometry no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");const n=Math.pow(10,4),i=Math.cos(st*e),r=t.getIndex(),s=t.getAttribute("position"),a=r?r.count:s.count,o=[0,0,0],l=["a","b","c"],c=new Array(3),u={},h=[];for(let d=0;d0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new ft:new At);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new At,i=[],r=[],s=[],a=new At,o=new re;for(let d=0;d<=t;d++){const e=d/t;i[d]=this.getTangentAt(e,new At),i[d].normalize()}r[0]=new At,s[0]=new At;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),u=Math.abs(i[0].y),h=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),u<=l&&(l=u,n.set(0,1,0)),h<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let d=1;d<=t;d++){if(r[d]=r[d-1].clone(),s[d]=s[d-1].clone(),a.crossVectors(i[d-1],i[d]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(lt(i[d-1].dot(i[d]),-1,1));r[d].applyMatrix4(o.makeRotationAxis(a,t))}s[d].crossVectors(i[d],r[d])}if(!0===e){let e=Math.acos(lt(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class co extends lo{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const n=e||new ft,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(po.subVectors(i[0],i[1]).add(i[0]),a=po);const u=i[l%r],h=i[(l+1)%r];if(this.closed||l+2i.length-2?i.length-1:s+1],u=i[s>i.length-3?i.length-1:s+2];return n.set(yo(a,o.x,l.x,c.x,u.x),yo(a,o.y,l.y,c.y,u.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e0)for(s=e;s=e;s-=i)a=Jo(s,t[s],t[s+1],a);return a&&Wo(a,a.next)&&(Ko(a),a=a.next),a}function Co(t,e){if(!t)return t;e||(e=t);let n,i=t;do{if(n=!1,i.steiner||!Wo(i,i.next)&&0!==Vo(i.prev,i,i.next))i=i.next;else{if(Ko(i),i=e=i.prev,i===i.next)break;n=!0}}while(n||i!==e);return e}function 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n=t;do{if(n.i!==t.i&&n.next.i!==t.i&&n.i!==e.i&&n.next.i!==e.i&&jo(n,n.next,t,e))return!0;n=n.next}while(n!==t);return!1}(t,e)&&(Zo(t,e)&&Zo(e,t)&&function(t,e){let n=t,i=!1;const r=(t.x+e.x)/2,s=(t.y+e.y)/2;do{n.y>s!=n.next.y>s&&n.next.y!==n.y&&r<(n.next.x-n.x)*(s-n.y)/(n.next.y-n.y)+n.x&&(i=!i),n=n.next}while(n!==t);return i}(t,e)&&(Vo(t.prev,t,e.prev)||Vo(t,e.prev,e))||Wo(t,e)&&Vo(t.prev,t,t.next)>0&&Vo(e.prev,e,e.next)>0)}function Vo(t,e,n){return(e.y-t.y)*(n.x-e.x)-(e.x-t.x)*(n.y-e.y)}function Wo(t,e){return t.x===e.x&&t.y===e.y}function jo(t,e,n,i){const r=Xo(Vo(t,e,n)),s=Xo(Vo(t,e,i)),a=Xo(Vo(n,i,t)),o=Xo(Vo(n,i,e));return r!==s&&a!==o||!(0!==r||!qo(t,n,e))||!(0!==s||!qo(t,i,e))||!(0!==a||!qo(n,t,i))||!(0!==o||!qo(n,e,i))}function qo(t,e,n){return e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function Xo(t){return t>0?1:t<0?-1:0}function Zo(t,e){return Vo(t.prev,t,t.next)<0?Vo(t,e,t.next)>=0&&Vo(t,t.prev,e)>=0:Vo(t,e,t.prev)<0||Vo(t,t.next,e)<0}function Yo(t,e){const n=new Qo(t.i,t.x,t.y),i=new Qo(e.i,e.x,e.y),r=t.next,s=e.prev;return t.next=e,e.prev=t,n.next=r,r.prev=n,i.next=n,n.prev=i,s.next=i,i.prev=s,i}function Jo(t,e,n,i){const r=new Qo(t,e,n);return i?(r.next=i.next,r.prev=i,i.next.prev=r,i.next=r):(r.prev=r,r.next=r),r}function Ko(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function Qo(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}class $o{static area(t){const e=t.length;let n=0;for(let i=e-1,r=0;r80*n){o=c=t[0],l=u=t[1];for(let e=n;ec&&(c=h),d>u&&(u=d);p=Math.max(c-o,u-l),p=0!==p?1/p:0}return Po(s,a,n,o,l,p),a}(n,i);for(let o=0;o2&&t[e-1].equals(t[0])&&t.pop()}function el(t,e){for(let n=0;nNumber.EPSILON){const h=Math.sqrt(u),d=Math.sqrt(l*l+c*c),p=e.x-o/h,m=e.y+a/h,f=((n.x-c/d-p)*c-(n.y+l/d-m)*l)/(a*c-o*l);i=p+a*f-t.x,r=m+o*f-t.y;const g=i*i+r*r;if(g<=2)return new ft(i,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(i=-o,r=a,s=Math.sqrt(u)):(i=a,r=o,s=Math.sqrt(u/2))}return new ft(i/s,r/s)}const P=[];for(let e=0,n=E.length,i=n-1,r=e+1;e=0;e--){const t=e/p,n=u*Math.cos(t*Math.PI/2),i=h*Math.sin(t*Math.PI/2)+d;for(let e=0,r=E.length;e=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*p;t=0?(t(p-o,i,u),h.subVectors(c,u)):(t(p+o,i,u),h.subVectors(u,c)),i-o>=0?(t(p,i-o,u),d.subVectors(c,u)):(t(p,i+o,u),d.subVectors(u,c)),l.crossVectors(h,d).normalize(),s.push(l.x,l.y,l.z),a.push(p,i)}}for(let m=0;m0)&&d.push(e,i,a),(g!==n-1||o0!=t>0&&this.version++,this._clearcoat=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.sheenTint.copy(t.sheenTint),this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationTint.copy(t.attenuationTint),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularTint.copy(t.specularTint),this.specularTintMap=t.specularTintMap,this}}wl.prototype.isMeshPhysicalMaterial=!0;class _l extends Ge{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new Ye(16777215),this.specular=new Ye(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ye(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}_l.prototype.isMeshPhongMaterial=!0;class Ml extends Ge{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Ye(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ye(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Ml.prototype.isMeshToonMaterial=!0;class Sl extends Ge{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}Sl.prototype.isMeshNormalMaterial=!0;class Tl extends Ge{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new Ye(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ye(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Tl.prototype.isMeshLambertMaterial=!0;class El extends Ge{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Ye(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this}}El.prototype.isMeshMatcapMaterial=!0;class Al extends Ca{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}Al.prototype.isLineDashedMaterial=!0;var Ll=Object.freeze({__proto__:null,ShadowMaterial:xl,SpriteMaterial:Zs,RawShaderMaterial:vi,ShaderMaterial:jn,PointsMaterial:Ha,MeshPhysicalMaterial:wl,MeshStandardMaterial:bl,MeshPhongMaterial:_l,MeshToonMaterial:Ml,MeshNormalMaterial:Sl,MeshLambertMaterial:Tl,MeshDepthMaterial:Ls,MeshDistanceMaterial:Rs,MeshBasicMaterial:Je,MeshMatcapMaterial:El,LineDashedMaterial:Al,LineBasicMaterial:Ca,Material:Ge});const Rl={arraySlice:function(t,e,n){return Rl.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let i=0;i!==e;++i)n[i]=i;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let l=0;l=i)){o.push(t.times[s]);for(let n=0;ns.tracks[l].times[0]&&(o=s.tracks[l].times[0]);for(let l=0;l=e.times[h]){const t=h*l+o,n=t+l-o;d=Rl.arraySlice(e.values,t,n)}else{const t=e.createInterpolant(),n=o,i=l-o;t.evaluate(s),d=Rl.arraySlice(t.resultBuffer,n,i)}"quaternion"===i&&(new Et).fromArray(d).normalize().conjugate().toArray(d);const p=r.times.length;for(let t=0;t=r)break t;{const a=e[1];t=r)break e}s=n,n=0}}for(;n>>1;te;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=Rl.arraySlice(n,r,s),this.values=Rl.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let a=0;a!==r;a++){const e=n[a];if("number"==typeof e&&isNaN(e)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,e),t=!1;break}if(null!==s&&s>e){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,e,s),t=!1;break}s=e}if(void 0!==i&&Rl.isTypedArray(i))for(let a=0,o=i.length;a!==o;++a){const e=i[a];if(isNaN(e)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,e),t=!1;break}}return t}optimize(){const t=Rl.arraySlice(this.times),e=Rl.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===H,r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=Rl.arraySlice(t,0,s),this.values=Rl.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=Rl.arraySlice(this.times,0),e=Rl.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}Nl.prototype.TimeBufferType=Float32Array,Nl.prototype.ValueBufferType=Float32Array,Nl.prototype.DefaultInterpolation=k;class Ol extends Nl{}Ol.prototype.ValueTypeName="bool",Ol.prototype.ValueBufferType=Array,Ol.prototype.DefaultInterpolation=U,Ol.prototype.InterpolantFactoryMethodLinear=void 0,Ol.prototype.InterpolantFactoryMethodSmooth=void 0;class Fl extends Nl{}Fl.prototype.ValueTypeName="color";class Bl extends Nl{}Bl.prototype.ValueTypeName="number";class zl extends Cl{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let c=l+a;l!==c;l+=4)Et.slerpFlat(r,0,s,l-a,s,l,o);return r}}class Ul extends Nl{InterpolantFactoryMethodLinear(t){return new zl(this.times,this.values,this.getValueSize(),t)}}Ul.prototype.ValueTypeName="quaternion",Ul.prototype.DefaultInterpolation=k,Ul.prototype.InterpolantFactoryMethodSmooth=void 0;class kl extends Nl{}kl.prototype.ValueTypeName="string",kl.prototype.ValueBufferType=Array,kl.prototype.DefaultInterpolation=U,kl.prototype.InterpolantFactoryMethodLinear=void 0,kl.prototype.InterpolantFactoryMethodSmooth=void 0;class Hl extends Nl{}Hl.prototype.ValueTypeName="vector";class Gl{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=ot(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let s=0,a=n.length;s!==a;++s)e.push(Vl(n[s]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let r=0,s=n.length;r!==s;++r)e.push(Nl.toJSON(n[r]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let a=0;a1){const t=n[1];let r=i[t];r||(i[t]=r=[]),r.push(e)}}const s=[];for(const a in i)s.push(this.CreateFromMorphTargetSequence(a,i[a],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];Rl.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let c=0;c0||0===t.search(/^data\:image\/jpeg/);r.format=i?T:E,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}class tc extends lo{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new Mo(e,t))}getPoint(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;for(;i=e){const t=n[i]-e,r=this.curves[i],s=r.getLength(),a=0===s?0:1-t/s;return r.getPointAt(a)}i++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class nc extends ec{constructor(t){super(t),this.uuid=ot(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let n=0,i=this.holes.length;n0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const r in t.uniforms){const e=t.uniforms[r];switch(i.uniforms[r]={},e.type){case"t":i.uniforms[r].value=n(e.value);break;case"c":i.uniforms[r].value=(new Ye).setHex(e.value);break;case"v2":i.uniforms[r].value=(new ft).fromArray(e.value);break;case"v3":i.uniforms[r].value=(new At).fromArray(e.value);break;case"v4":i.uniforms[r].value=(new _t).fromArray(e.value);break;case"m3":i.uniforms[r].value=(new gt).fromArray(e.value);break;case"m4":i.uniforms[r].value=(new re).fromArray(e.value);break;default:i.uniforms[r].value=e.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const r in t.extensions)i.extensions[r]=t.extensions[r];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new ft).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.specularIntensityMap&&(i.specularIntensityMap=n(t.specularIntensityMap)),void 0!==t.specularTintMap&&(i.specularTintMap=n(t.specularTintMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new ft).fromArray(t.clearcoatNormalScale)),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),void 0!==t.thicknessMap&&(i.thicknessMap=n(t.thicknessMap)),i}setTextures(t){return this.textures=t,this}}class Mc{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;nNumber.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.ya.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const r=$o.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let a,o,l;const c=[];if(1===s.length)return o=s[0],l=new nc,l.curves=o.curves,c.push(l),c;let u=!r(s[0].getPoints());u=t?!u:u;const h=[],d=[];let p,m,f=[],g=0;d[g]=void 0,f[g]=[];for(let v=0,y=s.length;v1){let t=!1;const e=[];for(let n=0,i=d.length;n0&&(t||(f=h))}for(let v=0,y=d.length;v0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let o=e,l=e+e;o!==l;++o)if(n[o]!==n[o+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let r=n,s=i;r!==s;++r)e[r]=e[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let s=0;s!==r;++s)t[e+s]=t[n+s]}_slerp(t,e,n,i){Et.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;Et.multiplyQuaternionsFlat(t,s,t,e,t,n),Et.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const $c=new RegExp("[\\[\\]\\.:\\/]","g"),tu="[^\\[\\]\\.:\\/]",eu="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",nu=/((?:WC+[\/:])*)/.source.replace("WC",tu),iu=/(WCOD+)?/.source.replace("WCOD",eu),ru=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",tu),su=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",tu),au=new RegExp("^"+nu+iu+ru+su+"$"),ou=["material","materials","bones"];class lu{constructor(t,e,n){this.path=e,this.parsedPath=n||lu.parseTrackName(e),this.node=lu.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new lu.Composite(t,e,n):new lu(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace($c,"")}static parseTrackName(t){const e=au.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==ou.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,u=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(u);for(let h=c,d=o.length;h!==d;++h){const n=o[h];u[h]=new lu(n,t,e)}return u}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}cu.prototype.isAnimationObjectGroup=!0;class uu{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:G,endingEnd:G};for(let l=0;l!==s;++l){const t=r[l].createInterpolant(null);a[l]=t,t.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;if(this.blendMode===j)for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);else for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;null!==n&&(e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e))}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r||!s||1&~r?i:e-i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&!(1&~r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=V,i.endingEnd=V):(i.endingStart=t?this.zeroSlopeAtStart?V:G:W,i.endingEnd=e?this.zeroSlopeAtEnd?V:G:W)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}class hu extends nt{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let u=0;u!==r;++u){const t=i[u],r=t.name;let l=c[r];if(void 0!==l)s[u]=l;else{if(l=s[u],void 0!==l){null===l._cacheIndex&&(++l.referenceCount,this._addInactiveBinding(l,o,r));continue}const i=e&&e._propertyBindings[u].binding.parsedPath;l=new Qc(lu.create(n,r,i),t.ValueTypeName,t.getValueSize()),++l.referenceCount,this._addInactiveBinding(l,o,r),s[u]=l}a[u].resultBuffer=l.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let l=0;l!==n;++l)e[l]._update(i,t,r,s);const a=this._bindings,o=this._nActiveBindings;for(let l=0;l!==o;++l)a[l].apply(s);return this}setTime(t){this.time=0;for(let e=0;ethis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return vu.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}yu.prototype.isBox2=!0;const xu=new At,bu=new At;class wu{constructor(t=new At,e=new At){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){xu.subVectors(t,this.start),bu.subVectors(this.end,this.start);const n=bu.dot(bu);let i=bu.dot(xu)/n;return e&&(i=lt(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}class _u extends Re{constructor(t){super(),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}_u.prototype.isImmediateRenderObject=!0;const Mu=new At,Su=new At,Tu=new re,Eu=new re;class Au extends Ua{constructor(t){const e=function t(e){const n=[];e&&e.isBone&&n.push(e);for(let i=0;i.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{ku.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(ku,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}},t.Audio=qc,t.AudioAnalyser=Kc,t.AudioContext=Nc,t.AudioListener=class extends Re{constructor(){super(),this.type="AudioListener",this.context=Nc.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new kc}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Gc,Vc,Wc),jc.set(0,0,-1).applyQuaternion(Vc),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Gc.x,t),e.positionY.linearRampToValueAtTime(Gc.y,t),e.positionZ.linearRampToValueAtTime(Gc.z,t),e.forwardX.linearRampToValueAtTime(jc.x,t),e.forwardY.linearRampToValueAtTime(jc.y,t),e.forwardZ.linearRampToValueAtTime(jc.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(Gc.x,Gc.y,Gc.z),e.setOrientation(jc.x,jc.y,jc.z,n.x,n.y,n.z)}},t.AudioLoader=Oc,t.AxesHelper=Vu,t.AxisHelper=function(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new Vu(t)},t.BackSide=1,t.BasicDepthPacking=3200,t.BasicShadowMap=0,t.BinaryTextureLoader=function(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new Ql(t)},t.Bone=xa,t.BooleanKeyframeTrack=Ol,t.BoundingBoxHelper=function(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Uu(t,e)},t.Box2=yu,t.Box3=Ct,t.Box3Helper=class extends Ua{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new wn;i.setIndex(new $e(n,1)),i.setAttribute("position",new cn([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new Ca({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}},t.BoxBufferGeometry=Hn,t.BoxGeometry=Hn,t.BoxHelper=Uu,t.BufferAttribute=$e,t.BufferGeometry=wn,t.BufferGeometryLoader=Tc,t.ByteType=1010,t.Cache=Wl,t.Camera=qn,t.CameraHelper=class extends Ua{constructor(t){const e=new wn,n=new Ca({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={},a=new Ye(16755200),o=new Ye(16711680),l=new Ye(43775),c=new Ye(16777215),u=new Ye(3355443);function h(t,e,n){d(t,n),d(e,n)}function d(t,e){i.push(0,0,0),r.push(e.r,e.g,e.b),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}h("n1","n2",a),h("n2","n4",a),h("n4","n3",a),h("n3","n1",a),h("f1","f2",a),h("f2","f4",a),h("f4","f3",a),h("f3","f1",a),h("n1","f1",a),h("n2","f2",a),h("n3","f3",a),h("n4","f4",a),h("p","n1",o),h("p","n2",o),h("p","n3",o),h("p","n4",o),h("u1","u2",l),h("u2","u3",l),h("u3","u1",l),h("c","t",c),h("p","c",u),h("cn1","cn2",u),h("cn3","cn4",u),h("cf1","cf2",u),h("cf3","cf4",u),e.setAttribute("position",new cn(i,3)),e.setAttribute("color",new cn(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update()}update(){const t=this.geometry,e=this.pointMap;Fu.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Bu("c",e,t,Fu,0,0,-1),Bu("t",e,t,Fu,0,0,1),Bu("n1",e,t,Fu,-1,-1,-1),Bu("n2",e,t,Fu,1,-1,-1),Bu("n3",e,t,Fu,-1,1,-1),Bu("n4",e,t,Fu,1,1,-1),Bu("f1",e,t,Fu,-1,-1,1),Bu("f2",e,t,Fu,1,-1,1),Bu("f3",e,t,Fu,-1,1,1),Bu("f4",e,t,Fu,1,1,1),Bu("u1",e,t,Fu,.7,1.1,-1),Bu("u2",e,t,Fu,-.7,1.1,-1),Bu("u3",e,t,Fu,0,2,-1),Bu("cf1",e,t,Fu,-1,0,1),Bu("cf2",e,t,Fu,1,0,1),Bu("cf3",e,t,Fu,0,-1,1),Bu("cf4",e,t,Fu,0,1,1),Bu("cn1",e,t,Fu,-1,0,-1),Bu("cn2",e,t,Fu,1,0,-1),Bu("cn3",e,t,Fu,0,-1,-1),Bu("cn4",e,t,Fu,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},t.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")},t.CanvasTexture=Ja,t.CatmullRomCurve3=vo,t.CineonToneMapping=3,t.CircleBufferGeometry=Qa,t.CircleGeometry=Qa,t.ClampToEdgeWrapping=h,t.Clock=kc,t.Color=Ye,t.ColorKeyframeTrack=Fl,t.CompressedTexture=Ya,t.CompressedTextureLoader=class extends Xl{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new Ya,o=new Yl(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},l+=1,6===l&&(1===n.mipmapCount&&(a.minFilter=g),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let u=0,h=t.length;u>16&32768,i=e>>12&2047;const r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=1&i,n)}},t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=ql,t.DepthFormat=A,t.DepthStencilFormat=L,t.DepthTexture=Ka,t.DirectionalLight=vc,t.DirectionalLightHelper=class extends Re{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new wn;i.setAttribute("position",new cn([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new Ca({fog:!1,toneMapped:!1});this.lightPlane=new Fa(i,r),this.add(this.lightPlane),i=new wn,i.setAttribute("position",new cn([0,0,0,0,0,1],3)),this.targetLine=new Fa(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){Iu.setFromMatrixPosition(this.light.matrixWorld),Du.setFromMatrixPosition(this.light.target.matrixWorld),Nu.subVectors(Du,Iu),this.lightPlane.lookAt(Du),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Du),this.targetLine.scale.z=Nu.length()}},t.DiscreteInterpolant=Dl,t.DodecahedronBufferGeometry=no,t.DodecahedronGeometry=no,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicBufferAttribute=function(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new $e(t,e).setUsage(tt)},t.DynamicCopyUsage=35050,t.DynamicDrawUsage=tt,t.DynamicReadUsage=35049,t.EdgesGeometry=oo,t.EdgesHelper=function(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new Ua(new oo(t.geometry),new Ca({color:void 0!==e?e:16777215}))},t.EllipseCurve=co,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=a,t.EquirectangularRefractionMapping=o,t.Euler=me,t.EventDispatcher=nt,t.ExtrudeBufferGeometry=nl,t.ExtrudeGeometry=nl,t.FaceColors=1,t.FileLoader=Yl,t.FlatShading=1,t.Float16BufferAttribute=ln,t.Float32Attribute=function(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new cn(t,e)},t.Float32BufferAttribute=cn,t.Float64Attribute=function(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new un(t,e)},t.Float64BufferAttribute=un,t.FloatType=_,t.Fog=Vs,t.FogExp2=Gs,t.Font=Pc,t.FontLoader=class extends Xl{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new Yl(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)}parse(t){return new Pc(t)}},t.FrontSide=0,t.Frustum=ii,t.GLBufferAttribute=mu,t.GLSL1="100",t.GLSL3=et,t.GammaEncoding=Z,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=Pu,t.Group=Os,t.HalfFloatType=M,t.HemisphereLight=rc,t.HemisphereLightHelper=class extends Re{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new al(e);i.rotateY(.5*Math.PI),this.material=new Je({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new $e(s,3)),this.add(new Un(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");Ru.copy(this.light.color),Cu.copy(this.light.groundColor);for(let t=0,n=e.count;t0){const n=new jl(e);r=new Jl(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,r=t.length;e0){i=new Jl(this.manager),i.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e90))return t;console.error("Latitude must be between -90 and 90")}else console.error("Coords must be an array")},Line:function(t){if(t.constructor===Array){for(const e of t)if(!this.Coords(e))return void console.error("Each coordinate in a line must be a valid Coords type");return t}console.error("Line must be an array")},Rotation:function(t){if(t.constructor===Number)t={z:t};else{if(t.constructor!==Object)return void console.error("Rotation must be an object or a number");for(const e of Object.keys(t)){if(!["x","y","z"].includes(e))return void console.error("Rotation parameters must be x, y, or z");if(t[e].constructor!==Number)return void console.error("Individual rotation values must be numbers")}}return t},Scale:function(t){if(t.constructor===Number)t={x:t,y:t,z:t};else{if(t.constructor!==Object)return void console.error("Scale must be an object or a number");for(const e of Object.keys(t)){if(!["x","y","z"].includes(e))return void console.error("Scale parameters must be x, y, or z");if(t[e].constructor!==Number)return void console.error("Individual scale values must be numbers")}}return t}},l=l=c;var u={},h={prettyPrintMatrix:function(t){for(var e=0;e<4;e++){var n=[t[e],t[e+4],t[e+8],t[e+12]];console.log(n.map((function(t){return t.toFixed(4)})))}},makePerspectiveMatrix:function(t,e,n,r){var s=new i.Matrix4,a=1/Math.tan(t/2),o=1/(n-r),l=[a/e,0,0,0,0,a,0,0,0,0,(r+n)*o,-1,0,0,2*r*n*o,0];return s.elements=l,s},makeOrthographicMatrix:function(t,e,n,r,s,a){var o=new i.Matrix4;const l=1/(e-t),c=1/(n-r),u=1/(a-s);var h=[2*l,0,0,0,0,2*c,0,0,0,0,-1*u,0,-(e+t)*l,-(n+r)*c,-s*u,1];return o.elements=h,o},radify:function(t){function e(t){return t=t||0,2*Math.PI*t/360}return"object"==typeof t?t.length>0?t.map((function(t){return e(t)})):[e(t.x),e(t.y),e(t.z)]:e(t)},degreeify:function(t){function e(t){return 360*(t=t||0)/(2*Math.PI)}return"object"==typeof t?[e(t.x),e(t.y),e(t.z)]:e(t)},projectToWorld:function(t){var e=[-r.MERCATOR_A*r.DEG2RAD*t[0]*r.PROJECTION_WORLD_SIZE,-r.MERCATOR_A*Math.log(Math.tan(.25*Math.PI+.5*r.DEG2RAD*t[1]))*r.PROJECTION_WORLD_SIZE];if(t[2]){var n=this.projectedUnitsPerMeter(t[1]);e.push(t[2]*n)}else e.push(0);return new i.Vector3(e[0],e[1],e[2])},projectedUnitsPerMeter:function(t){return Math.abs(r.WORLD_SIZE/Math.cos(r.DEG2RAD*t)/r.EARTH_CIRCUMFERENCE)},_circumferenceAtLatitude:function(t){return r.EARTH_CIRCUMFERENCE*Math.cos(t*Math.PI/180)},mercatorZfromAltitude:function(t,e){return t/this._circumferenceAtLatitude(e)},_scaleVerticesToMeters:function(t,e){for(var n=this.projectedUnitsPerMeter(t[1]),i=(this.projectToWorld(t),0);i{let{width:n,color:r}=e,s=(new i.BufferGeometry).setFromPoints(t.getPoints(100)),a=new i.LineBasicMaterial({color:r,linewidth:n});return new i.Line(s,a)},curvesToLines:t=>{var e=[16711680,2031360,2490623];return t.map((t,n)=>curveToLine(t,{width:3,color:e[n]||"purple"}))},_validate:function(t,e){t=t||{};var n={};h.extend(n,t);for(let i of Object.keys(e))if(void 0===t[i]){if(null===e[i])return void console.error(i+" is required");n[i]=e[i]}else n[i]=t[i];return n},Validator:new l,exposedMethods:["projectToWorld","projectedUnitsPerMeter","extend","unprojectFromWorld"]};u=u=h;var d={};function p(t,e,n){this.map=t,this.camera=e,this.active=!0,this.camera.matrixAutoUpdate=!1,this.world=n||new i.Group,this.world.position.x=this.world.position.y=r.WORLD_SIZE/2,this.world.matrixAutoUpdate=!1,this.state={translateCenter:(new i.Matrix4).makeTranslation(r.WORLD_SIZE/2,-r.WORLD_SIZE/2,0),worldSizeRatio:r.TILE_SIZE/r.WORLD_SIZE,worldSize:r.TILE_SIZE*this.map.transform.scale};let s=this;this.map.on("move",(function(){s.updateCamera()})).on("resize",(function(){s.setupCamera()})),this.setupCamera()}p.prototype={setupCamera:function(){const t=this.map.transform;this.camera.aspect=t.width/t.height,this.halfFov=t._fov/2,this.cameraToCenterDistance=.5/Math.tan(this.halfFov)*t.height;const e=t._maxPitch*Math.PI/180;this.acuteAngle=Math.PI/2-e,this.updateCamera()},updateCamera:function(t){if(!this.camera)return void console.log("nocamera");const e=this.map.transform;this.camera.aspect=e.width/e.height;const n=e.centerOffset||new i.Vector3;let r=0,s=0;this.halfFov=e._fov/2;const a=Math.PI/2+e._pitch,o=Math.cos(Math.PI/2-e._pitch);this.cameraToCenterDistance=.5/Math.tan(this.halfFov)*e.height;let l=1;const c=this.worldSize();if(this.map.tb.mapboxVersion>=2){l=this.mercatorZfromAltitude(1,e.center.lat)*c;const t=e._fov*(.5+e.centerOffset.y/e.height),n=e.elevation?e.elevation.getMinElevationBelowMSL()*l:0,i=(e._camera.position[2]*c-n)/Math.cos(e._pitch);s=o*(Math.sin(t)*i/Math.sin(u.clamp(Math.PI-a-t,.01,Math.PI-.01)))+i;const h=i*(1/e._horizonShift);r=Math.min(1.01*s,h)}else s=o*(Math.sin(this.halfFov)*this.cameraToCenterDistance/Math.sin(Math.PI-a-this.halfFov))+this.cameraToCenterDistance,r=1.01*s;this.cameraTranslateZ=(new i.Matrix4).makeTranslation(0,0,this.cameraToCenterDistance);const h=e.height/50,d=Math.max(h*o,h),m=e.height,f=e.width;this.camera instanceof i.OrthographicCamera?this.camera.projectionMatrix=u.makeOrthographicMatrix(f/-2,f/2,m/2,m/-2,d,r):this.camera.projectionMatrix=u.makePerspectiveMatrix(e._fov,f/m,d,r),this.camera.projectionMatrix.elements[8]=2*-n.x/e.width,this.camera.projectionMatrix.elements[9]=2*n.y/e.height;let g=this.calcCameraMatrix(e._pitch,e.angle);e.elevation&&(g.elements[14]=e._camera.position[2]*c),this.camera.matrixWorld.copy(g);let v=e.scale*this.state.worldSizeRatio,y=new i.Matrix4,x=new i.Matrix4,b=new i.Matrix4;y.makeScale(v,v,v);let w=e.x||e.point.x,_=e.y||e.point.y;x.makeTranslation(-w,_,0),b.makeRotationZ(Math.PI),this.world.matrix=(new i.Matrix4).premultiply(b).premultiply(this.state.translateCenter).premultiply(y).premultiply(x),this.map.fire("CameraSynced",{detail:{nearZ:d,farZ:r,pitch:e._pitch,angle:e.angle,furthestDistance:s,cameraToCenterDistance:this.cameraToCenterDistance,t:this.map.transform,tbProjMatrix:this.camera.projectionMatrix.elements,tbWorldMatrix:this.world.matrix.elements,cameraSyn:p}})},worldSize(){let t=this.map.transform;return t.tileSize*t.scale},worldSizeFromZoom(){let t=this.map.transform;return Math.pow(2,t.zoom)*t.tileSize},mercatorZfromAltitude(t,e){return t/this.circumferenceAtLatitude(e)},mercatorZfromZoom(){return this.cameraToCenterDistance/this.worldSizeFromZoom()},circumferenceAtLatitude:t=>r.EARTH_CIRCUMFERENCE*Math.cos(t*Math.PI/180),calcCameraMatrix(t,e,n){const r=this.map.transform,s=void 0===t?r._pitch:t,a=void 0===e?r.angle:e,o=void 0===n?this.cameraTranslateZ:n;return(new i.Matrix4).premultiply(o).premultiply((new i.Matrix4).makeRotationX(s)).premultiply((new i.Matrix4).makeRotationZ(a))},updateCameraState(){let t=this.map.transform;if(!t.height)return;const e=t._camera.forward(),n=t.cameraToCenterDistance,i=t.point,r=(t._cameraZoom?t._cameraZoom:t._zoom,this.mercatorZfromZoom(t)-this.mercatorZfromAltitude(t._centerAltitude,t.center.lat)),s=t.cameraToCenterDistance/r;return[i.x/this.worldSize()-e[0]*n/s,i.y/this.worldSize()-e[1]*n/s,this.mercatorZfromAltitude(t._centerAltitude,t._center.lat)+-e[2]*n/s]},getWorldToCamera(t,e){let n=this.map.transform;const r=new i.Matrix4,s=new i.Matrix4,a=n._camera._orientation,o=n._camera.position,l=new i.Vector3(o[0],o[1],o[2]),c=new i.Quaternion;c.set(a[0],a[1],a[2],a[3]);const u=c.conjugate();return l.multiplyScalar(-t),s.makeTranslation(l.x,l.y,l.z),r.makeRotationFromQuaternion(u).premultiply(s),r.elements[1]*=-1,r.elements[5]*=-1,r.elements[9]*=-1,r.elements[13]*=-1,r.elements[8]*=e,r.elements[9]*=e,r.elements[10]*=e,r.elements[11]*=e,r},translate(t,e,n){let i,r,s,a,o,l,c,u,h,d,p,m,f=n[0]||n.x,g=n[1]||n.y,v=n[2]||n.z;return e===t?(t[12]=e[0]*f+e[4]*g+e[8]*v+e[12],t[13]=e[1]*f+e[5]*g+e[9]*v+e[13],t[14]=e[2]*f+e[6]*g+e[10]*v+e[14],t[15]=e[3]*f+e[7]*g+e[11]*v+e[15]):(i=e[0],r=e[1],s=e[2],a=e[3],o=e[4],l=e[5],c=e[6],u=e[7],h=e[8],d=e[9],p=e[10],m=e[11],t[0]=i,t[1]=r,t[2]=s,t[3]=a,t[4]=o,t[5]=l,t[6]=c,t[7]=u,t[8]=h,t[9]=d,t[10]=p,t[11]=m,t[12]=i*f+o*g+h*v+e[12],t[13]=r*f+l*g+d*v+e[13],t[14]=s*f+c*g+p*v+e[14],t[15]=a*f+u*g+m*v+e[15]),t}},d=d=p;var m={};!function(){"use strict";var t=Math.PI,e=Math.sin,n=Math.cos,i=Math.tan,r=Math.asin,s=Math.atan2,a=Math.acos,o=t/180;function l(t){return t.valueOf()/864e5-.5+2440588}function c(t){return new Date(864e5*(t+.5-2440588))}function u(t){return l(t)-2451545}var h=23.4397*o;function d(t,r){return s(e(t)*n(h)-i(r)*e(h),n(t))}function p(t,i){return r(e(i)*n(h)+n(i)*e(h)*e(t))}function f(t,r,a){return s(e(t),n(t)*e(r)-i(a)*n(r))}function g(t,i,s){return r(e(i)*e(s)+n(i)*n(s)*n(t))}function v(t,e){return o*(280.16+360.9856235*t)-e}function y(t){return o*(357.5291+.98560028*t)}function x(n){return n+o*(1.9148*e(n)+.02*e(2*n)+3e-4*e(3*n))+102.9372*o+t}function b(t){var e=x(y(t));return{dec:p(e,0),ra:d(e,0)}}var w={getPosition:function(t,e,n){var i=o*-n,r=o*e,s=u(t),a=b(s),l=v(s,i)-a.ra;return{azimuth:f(l,r,a.dec),altitude:g(l,r,a.dec)}},toJulian:function(t){return l(t)}},_=w.times=[[-.833,"sunrise","sunset"],[-.3,"sunriseEnd","sunsetStart"],[-6,"dawn","dusk"],[-12,"nauticalDawn","nauticalDusk"],[-18,"nightEnd","night"],[6,"goldenHourEnd","goldenHour"]];w.addTime=function(t,e,n){_.push([t,e,n])};function M(e,n,i){return 9e-4+(e+n)/(2*t)+i}function S(t,n,i){return 2451545+t+.0053*e(n)-.0069*e(2*i)}function T(t,i,r,s,o,l,c){return S(M(function(t,i,r){return a((e(t)-e(i)*e(r))/(n(i)*n(r)))}(t,r,s),i,o),l,c)}function E(t){var i=o*(134.963+13.064993*t),r=o*(93.272+13.22935*t),s=o*(218.316+13.176396*t)+6.289*o*e(i),a=5.128*o*e(r),l=385001-20905*n(i);return{ra:d(s,a),dec:p(s,a),dist:l}}function A(t,e){return new Date(t.valueOf()+864e5*e/24)}w.getTimes=function(e,n,i,r){var s,a,l,h,d,m=o*-i,f=o*n,g=function(t){return-2.076*Math.sqrt(t)/60}(r=r||0),v=function(e,n){return Math.round(e-9e-4-n/(2*t))}(u(e),m),b=M(0,m,v),w=y(b),E=x(w),A=p(E,0),L=S(b,w,E),R={solarNoon:c(L),nadir:c(L-.5)};for(s=0,a=_.length;s=0&&(g=d-(y=Math.sqrt(m)/(2*Math.abs(u))),v=d+y,Math.abs(g)<=1&&f++,Math.abs(v)<=1&&f++,g<-1&&(g=v)),1===f?b<0?l=_+g:c=_+g:2===f&&(l=_+(p<0?v:g),c=_+(p<0?g:v)),!l||!c);_+=2)b=a;var M={};return l&&(M.rise=A(r,l)),c&&(M.set=A(r,c)),l||c||(M[p>0?"alwaysUp":"alwaysDown"]=!0),M},m=m=w}();var f={},g={material:"MeshBasicMaterial",color:"black",opacity:1};f=f=function(t){var e;function n(){return new i[g.material]({color:g.color})}return t?((e=(t=u._validate(t,g)).material&&t.material.isMaterial?t.material:t.material||t.color||t.opacity?new i[t.material]({color:t.color,transparent:t.opacity<1}):n()).opacity=t.opacity,t.side&&(e.side=t.side)):e=n(),e};var v={};function y(t){this.map=t,this.enrolledObjects=[],this.previousFrameTime}y.prototype={unenroll:function(t){this.enrolledObjects.splice(this.enrolledObjects.indexOf(t),1)},enroll:function(t){if(t.clock=new i.Clock,t.hasDefaultAnimation=!1,t.defaultAction,t.actions=[],t.mixer,t.animations&&t.animations.length>0){t.hasDefaultAnimation=!0;let n=t.userData.defaultAnimation?t.userData.defaultAnimation:0;t.mixer=new i.AnimationMixer(t),e(n)}function e(e){for(let n=0;nt.animations.length&&console.log("The animation index "+e+" doesn't exist for this object");let i=t.animations[n],r=t.mixer.clipAction(i);t.actions.push(r),e===n?(t.defaultAction=r,r.setEffectiveWeight(1)):r.setEffectiveWeight(0),r.play()}}let n=!1;Object.defineProperty(t,"isPlaying",{get:()=>n,set(e){n!=e&&(n=e,t.dispatchEvent({type:"IsPlayingChanged",detail:t}))}}),this.enrolledObjects.push(t),t.animationQueue=[],t.set=function(e){if(e.duration>0){let n={start:Date.now(),expiration:Date.now()+e.duration,endState:{}};u.extend(e,n);let r=e.coords,s=e.rotation,a=e.scale||e.scaleX||e.scaleY||e.scaleZ;if(s){let n=t.rotation;e.startRotation=[n.x,n.y,n.z],e.endState.rotation=u.types.rotation(e.rotation,e.startRotation),e.rotationPerMs=e.endState.rotation.map((function(t,n){return(t-e.startRotation[n])/e.duration}))}if(a){let n=t.scale;e.startScale=[n.x,n.y,n.z],e.endState.scale=u.types.scale(e.scale,e.startScale),e.scalePerMs=e.endState.scale.map((function(t,n){return(t-e.startScale[n])/e.duration}))}r&&(e.pathCurve=new i.CatmullRomCurve3(u.lnglatsToWorld([t.coordinates,e.coords])));let o={type:"set",parameters:e};this.animationQueue.push(o),this.map.repaint=!0}else this.stop(),e.rotation=u.radify(e.rotation),this._setObject(e);return this},t.animationMethod=null,t.stop=function(e){return t.mixer&&(t.isPlaying=!1,cancelAnimationFrame(t.animationMethod)),this.animationQueue=[],this},t.followPath=function(t,e){let n={type:"followPath",parameters:u._validate(t,x.followPath)};return u.extend(n.parameters,{pathCurve:new i.CatmullRomCurve3(u.lnglatsToWorld(t.path)),start:Date.now(),expiration:Date.now()+n.parameters.duration,cb:e}),this.animationQueue.push(n),this.map.repaint=!0,this},t._setObject=function(e){t.setScale();let n=e.position,r=e.rotation,s=e.scale,a=e.worldCoordinates,o=e.quaternion,l=e.translate,c=e.worldTranslate;if(n){this.coordinates=n;let t=u.projectToWorld(n);this.position.copy(t)}if(l){this.coordinates=[this.coordinates[0]+l[0],this.coordinates[1]+l[1],this.coordinates[2]+l[2]];let t=u.projectToWorld(l);this.position.copy(t),e.position=this.coordinates}if(c){this.translateX(c.x),this.translateY(c.y),this.translateZ(c.z);let t=u.unprojectFromWorld(this.position);this.coordinates=e.position=t}if(r&&(this.rotation.set(r[0],r[1],r[2]),e.rotation=new i.Vector3(r[0],r[1],r[2])),s&&(this.scale.set(s[0],s[1],s[2]),e.scale=this.scale),o&&(this.quaternion.setFromAxisAngle(o[0],o[1]),e.rotation=o[0].multiplyScalar(o[1])),a){this.position.copy(a);let t=u.unprojectFromWorld(a);this.coordinates=e.position=t}this.setBoundingBoxShadowFloor(),this.setReceiveShadowFloor(),this.updateMatrixWorld(),this.map.repaint=!0;let h={type:"ObjectChanged",detail:{object:this,action:{position:e.position,rotation:e.rotation,scale:e.scale}}};this.dispatchEvent(h)},t.playDefault=function(e){if(t.mixer&&t.hasDefaultAnimation){let n={start:Date.now(),expiration:Date.now()+e.duration,endState:{}};u.extend(e,n),t.mixer.timeScale=e.speed||1;let i={type:"playDefault",parameters:e};return this.animationQueue.push(i),this.map.repaint=!0,this}},t.playAnimation=function(n){t.mixer&&(n.animation&&e(n.animation),t.playDefault(n))},t.pauseAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.paused=!0}))},t.unPauseAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.paused=!1}))},t.deactivateAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.stop()}))},t.activateAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.play()}))},t.idle=function(){return t.mixer&&t.mixer.update(.01),this.map.repaint=!0,this}},update:function(t){if(void 0===this.previousFrameTime&&(this.previousFrameTime=t),!this.enrolledObjects)return!1;for(let e=this.enrolledObjects.length-1;e>=0;e--){let n=this.enrolledObjects[e];if(n.animationQueue&&0!==n.animationQueue.length)for(let e=n.animationQueue.length-1;e>=0;e--){let r=n.animationQueue[e];if(!r)continue;let s=r.parameters;if(!s.expiration)return n.animationQueue.splice(e,1),void(n.animationQueue[e]&&(n.animationQueue[e].parameters.start=t));if(t>=s.expiration)s.expiration=!1,"playDefault"===r.type?n.stop():(s.endState&&n._setObject(s.endState),void 0!==s.cb&&s.cb());else{let e=(t-s.start)/s.duration;if("set"===r.type){let t={};s.pathCurve&&(t.worldCoordinates=s.pathCurve.getPoint(e)),s.rotationPerMs&&(t.rotation=s.startRotation.map((function(t,n){return t+s.rotationPerMs[n]*e*s.duration}))),s.scalePerMs&&(t.scale=s.startScale.map((function(t,n){return t+s.scalePerMs[n]*e*s.duration}))),n._setObject(t)}if("followPath"===r.type){let t={worldCoordinates:s.pathCurve.getPointAt(e)};if(s.trackHeading){let n=s.pathCurve.getTangentAt(e).normalize(),r=new i.Vector3(0,0,0),a=new i.Vector3(0,1,0);r.crossVectors(a,n).normalize();let o=Math.acos(a.dot(n));t.quaternion=[r,o]}n._setObject(t)}"playDefault"===r.type&&(n.activateAllActions(),n.isPlaying=!0,n.animationMethod=requestAnimationFrame(this.update),n.mixer.update(n.clock.getDelta()),this.map.repaint=!0)}}}this.previousFrameTime=t}};const x={followPath:{path:null,duration:1e3,trackHeading:!0}};v=v=y;var b={};!function(){class t extends i.Object3D{constructor(t){super(),this.element=t||document.createElement("div"),this.element.style.position="absolute",this.element.style.userSelect="none",this.element.setAttribute("draggable",!1),this.alwaysVisible=!1,Object.defineProperty(this,"layer",{get(){return this.parent&&this.parent.parent?this.parent.parent.layer:null}}),this.dispose=function(){this.remove(),this.element=null},this.remove=function(){this.element instanceof Element&&null!==this.element.parentNode&&this.element.parentNode.removeChild(this.element)},this.addEventListener("removed",(function(){this.remove()}))}copy(t,e){return 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l=!1;Object.defineProperty(t,"selected",{get:()=>l,set(e){e?(t.userData.bbox&&!t.boundingBox&&t.drawBoundingBox(),t.boxGroup&&(t.boundingBox.material=M.prototype._defaults.materials.boxSelectedMaterial,t.boundingBox.parent.visible=!0,t.boundingBox.layers.enable(1),t.boundingBoxShadow.layers.enable(1)),t.label&&!t.label.alwaysVisible&&(t.label.visible=!0)):(t.boxGroup&&t.remove(t.boxGroup),t.label&&!t.label.alwaysVisible&&(t.label.visible=!1),t.removeHelp()),t.tooltip&&(t.tooltip.visible=e),l!=e&&(l=e,t.dispatchEvent({type:"SelectedChange",detail:t}))}});let c=!0;Object.defineProperty(t,"raycasted",{get:()=>c,set(e){t.model&&c!==e&&(t.model.traverse((function(t){"Mesh"!=t.type&&"SkinnedMesh"!=t.type||(e?(t.layers.disable(1),t.layers.enable(0)):(t.layers.disable(0),t.layers.enable(1)))})),c=e)}});let 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e=t.Scaling.value;n.repeat.x=e[0],n.repeat.y=e[1]}return n}loadTexture(t,e){let r;const s=this.textureLoader.path,a=n.get(t.id).children;let o;void 0!==a&&a.length>0&&void 0!==e[a[0].ID]&&(r=e[a[0].ID],0!==r.indexOf("blob:")&&0!==r.indexOf("data:")||this.textureLoader.setPath(void 0));const l=t.FileName.slice(-3).toLowerCase();if("tga"===l){const e=this.manager.getHandler(".tga");null===e?(console.warn("FBXLoader: TGA loader not found, creating placeholder texture for",t.RelativeFilename),o=new i.Texture):(e.setPath(this.textureLoader.path),o=e.load(r))}else"psd"===l?(console.warn("FBXLoader: PSD textures are not supported, creating placeholder texture for",t.RelativeFilename),o=new i.Texture):o=this.textureLoader.load(r);return this.textureLoader.setPath(s),o}parseMaterials(e){const n=new Map;if("Material"in t.Objects){const i=t.Objects.Material;for(const t in i){const r=this.parseMaterial(i[t],e);null!==r&&n.set(parseInt(t),r)}}return n}parseMaterial(t,e){const r=t.id,s=t.attrName;let a=t.ShadingModel;if("object"==typeof a&&(a=a.value),!n.has(r))return null;const o=this.parseParameters(t,e,r);let l;switch(a.toLowerCase()){case"phong":l=new i.MeshPhongMaterial;break;case"lambert":l=new i.MeshLambertMaterial;break;default:console.warn('THREE.FBXLoader: unknown material type "%s". Defaulting to THREE.MeshPhongMaterial.',a),l=new i.MeshPhongMaterial}return l.setValues(o),l.name=s,l}parseParameters(t,e,r){const s={};t.BumpFactor&&(s.bumpScale=t.BumpFactor.value),t.Diffuse?s.color=(new i.Color).fromArray(t.Diffuse.value):!t.DiffuseColor||"Color"!==t.DiffuseColor.type&&"ColorRGB"!==t.DiffuseColor.type||(s.color=(new i.Color).fromArray(t.DiffuseColor.value)),t.DisplacementFactor&&(s.displacementScale=t.DisplacementFactor.value),t.Emissive?s.emissive=(new i.Color).fromArray(t.Emissive.value):!t.EmissiveColor||"Color"!==t.EmissiveColor.type&&"ColorRGB"!==t.EmissiveColor.type||(s.emissive=(new i.Color).fromArray(t.EmissiveColor.value)),t.EmissiveFactor&&(s.emissiveIntensity=parseFloat(t.EmissiveFactor.value)),t.Opacity&&(s.opacity=parseFloat(t.Opacity.value)),s.opacity<1&&(s.transparent=!0),t.ReflectionFactor&&(s.reflectivity=t.ReflectionFactor.value),t.Shininess&&(s.shininess=t.Shininess.value),t.Specular?s.specular=(new i.Color).fromArray(t.Specular.value):t.SpecularColor&&"Color"===t.SpecularColor.type&&(s.specular=(new i.Color).fromArray(t.SpecularColor.value));const a=this;return n.get(r).children.forEach((function(t){const n=t.relationship;switch(n){case"Bump":s.bumpMap=a.getTexture(e,t.ID);break;case"Maya|TEX_ao_map":s.aoMap=a.getTexture(e,t.ID);break;case"DiffuseColor":case"Maya|TEX_color_map":s.map=a.getTexture(e,t.ID),void 0!==s.map&&(s.map.encoding=i.sRGBEncoding);break;case"DisplacementColor":s.displacementMap=a.getTexture(e,t.ID);break;case"EmissiveColor":s.emissiveMap=a.getTexture(e,t.ID),void 0!==s.emissiveMap&&(s.emissiveMap.encoding=i.sRGBEncoding);break;case"NormalMap":case"Maya|TEX_normal_map":s.normalMap=a.getTexture(e,t.ID);break;case"ReflectionColor":s.envMap=a.getTexture(e,t.ID),void 0!==s.envMap&&(s.envMap.mapping=i.EquirectangularReflectionMapping,s.envMap.encoding=i.sRGBEncoding);break;case"SpecularColor":s.specularMap=a.getTexture(e,t.ID),void 0!==s.specularMap&&(s.specularMap.encoding=i.sRGBEncoding);break;case"TransparentColor":case"TransparencyFactor":s.alphaMap=a.getTexture(e,t.ID),s.transparent=!0;break;default:console.warn("THREE.FBXLoader: %s map is not supported in three.js, skipping texture.",n)}})),s}getTexture(e,i){return"LayeredTexture"in t.Objects&&i in t.Objects.LayeredTexture&&(console.warn("THREE.FBXLoader: layered textures are not supported in three.js. 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r&&(s.indices=r.Indexes.a,s.weights=r.Weights.a),n.push(s)})),{rawBones:n,bones:[]}}parseMorphTargets(t,e){const i=[];for(let r=0;r1?a=o:o.length>0?a=o[0]:(a=new i.MeshPhongMaterial({color:13421772}),o.push(a)),"color"in s.attributes&&o.forEach((function(t){t.vertexColors=!0})),s.FBX_Deformer?(r=new i.SkinnedMesh(s,a),r.normalizeSkinWeights()):r=new i.Mesh(s,a),r}createCurve(t,e){const n=t.children.reduce((function(t,n){return e.has(n.ID)&&(t=e.get(n.ID)),t}),null),r=new i.LineBasicMaterial({color:3342591,linewidth:1});return new i.Line(n,r)}getTransformData(t,e){const n={};"InheritType"in e&&(n.inheritType=parseInt(e.InheritType.value)),n.eulerOrder="RotationOrder"in e?b(e.RotationOrder.value):"ZYX","Lcl_Translation"in e&&(n.translation=e.Lcl_Translation.value),"PreRotation"in e&&(n.preRotation=e.PreRotation.value),"Lcl_Rotation"in e&&(n.rotation=e.Lcl_Rotation.value),"PostRotation"in e&&(n.postRotation=e.PostRotation.value),"Lcl_Scaling"in e&&(n.scale=e.Lcl_Scaling.value),"ScalingOffset"in e&&(n.scalingOffset=e.ScalingOffset.value),"ScalingPivot"in e&&(n.scalingPivot=e.ScalingPivot.value),"RotationOffset"in e&&(n.rotationOffset=e.RotationOffset.value),"RotationPivot"in e&&(n.rotationPivot=e.RotationPivot.value),t.userData.transformData=n}setLookAtProperties(e,s){"LookAtProperty"in s&&n.get(e.ID).children.forEach((function(n){if("LookAtProperty"===n.relationship){const s=t.Objects.Model[n.ID];if("Lcl_Translation"in s){const t=s.Lcl_Translation.value;void 0!==e.target?(e.target.position.fromArray(t),r.add(e.target)):e.lookAt((new i.Vector3).fromArray(t))}}}))}bindSkeleton(t,e,r){const s=this.parsePoseNodes();for(const a in t){const o=t[a];n.get(parseInt(o.ID)).parents.forEach((function(t){if(e.has(t.ID)){const e=t.ID;n.get(e).parents.forEach((function(t){r.has(t.ID)&&r.get(t.ID).bind(new i.Skeleton(o.bones),s[t.ID])}))}}))}}parsePoseNodes(){const e={};if("Pose"in t.Objects){const n=t.Objects.Pose;for(const t in n)if("BindPose"===n[t].attrType){const r=n[t].PoseNode;Array.isArray(r)?r.forEach((function(t){e[t.Node]=(new i.Matrix4).fromArray(t.Matrix.a)})):e[r.Node]=(new i.Matrix4).fromArray(r.Matrix.a)}}return e}createAmbientLight(){if("GlobalSettings"in t&&"AmbientColor"in t.GlobalSettings){const e=t.GlobalSettings.AmbientColor.value,n=e[0],s=e[1],a=e[2];if(0!==n||0!==s||0!==a){const t=new i.Color(n,s,a);r.add(new i.AmbientLight(t,1))}}}}class o{parse(e){const i=new Map;if("Geometry"in t.Objects){const r=t.Objects.Geometry;for(const t in r){const s=n.get(parseInt(t)),a=this.parseGeometry(s,r[t],e);i.set(parseInt(t),a)}}return i}parseGeometry(t,e,n){switch(e.attrType){case"Mesh":return this.parseMeshGeometry(t,e,n);case"NurbsCurve":return this.parseNurbsGeometry(e)}}parseMeshGeometry(e,n,i){const r=i.skeletons,s=[],a=e.parents.map((function(e){return t.Objects.Model[e.ID]}));if(0===a.length)return;const o=e.children.reduce((function(t,e){return void 0!==r[e.ID]&&(t=r[e.ID]),t}),null);e.children.forEach((function(t){void 0!==i.morphTargets[t.ID]&&s.push(i.morphTargets[t.ID])}));const l=a[0],c={};"RotationOrder"in l&&(c.eulerOrder=b(l.RotationOrder.value)),"InheritType"in l&&(c.inheritType=parseInt(l.InheritType.value)),"GeometricTranslation"in l&&(c.translation=l.GeometricTranslation.value),"GeometricRotation"in l&&(c.rotation=l.GeometricRotation.value),"GeometricScaling"in l&&(c.scale=l.GeometricScaling.value);const u=x(c);return this.genGeometry(n,o,s,u)}genGeometry(t,e,n,r){const s=new i.BufferGeometry;t.attrName&&(s.name=t.attrName);const a=this.parseGeoNode(t,e),o=this.genBuffers(a),l=new i.Float32BufferAttribute(o.vertex,3);if(l.applyMatrix4(r),s.setAttribute("position",l),o.colors.length>0&&s.setAttribute("color",new i.Float32BufferAttribute(o.colors,3)),e&&(s.setAttribute("skinIndex",new i.Uint16BufferAttribute(o.weightsIndices,4)),s.setAttribute("skinWeight",new i.Float32BufferAttribute(o.vertexWeights,4)),s.FBX_Deformer=e),o.normal.length>0){const t=(new i.Matrix3).getNormalMatrix(r),e=new i.Float32BufferAttribute(o.normal,3);e.applyNormalMatrix(t),s.setAttribute("normal",e)}if(o.uvs.forEach((function(t,e){let n="uv"+(e+1).toString();0===e&&(n="uv"),s.setAttribute(n,new i.Float32BufferAttribute(o.uvs[e],2))})),a.material&&"AllSame"!==a.material.mappingType){let t=o.materialIndex[0],e=0;if(o.materialIndex.forEach((function(n,i){n!==t&&(s.addGroup(e,i-e,t),t=n,e=i)})),s.groups.length>0){const e=s.groups[s.groups.length-1],n=e.start+e.count;n!==o.materialIndex.length&&s.addGroup(n,o.materialIndex.length-n,t)}0===s.groups.length&&s.addGroup(0,o.materialIndex.length,o.materialIndex[0])}return this.addMorphTargets(s,t,n,r),s}parseGeoNode(t,e){const n={};if(n.vertexPositions=void 0!==t.Vertices?t.Vertices.a:[],n.vertexIndices=void 0!==t.PolygonVertexIndex?t.PolygonVertexIndex.a:[],t.LayerElementColor&&(n.color=this.parseVertexColors(t.LayerElementColor[0])),t.LayerElementMaterial&&(n.material=this.parseMaterialIndices(t.LayerElementMaterial[0])),t.LayerElementNormal&&(n.normal=this.parseNormals(t.LayerElementNormal[0])),t.LayerElementUV){n.uv=[];let e=0;for(;t.LayerElementUV[e];)t.LayerElementUV[e].UV&&n.uv.push(this.parseUVs(t.LayerElementUV[e])),e++}return n.weightTable={},null!==e&&(n.skeleton=e,e.rawBones.forEach((function(t,e){t.indices.forEach((function(i,r){void 0===n.weightTable[i]&&(n.weightTable[i]=[]),n.weightTable[i].push({id:e,weight:t.weights[r]})}))}))),n}genBuffers(t){const e={vertex:[],normal:[],colors:[],uvs:[],materialIndex:[],vertexWeights:[],weightsIndices:[]};let n=0,i=0,r=!1,s=[],a=[],o=[],l=[],c=[],u=[];const h=this;return t.vertexIndices.forEach((function(d,p){let m,f=!1;d<0&&(d=~d,f=!0);let v=[],y=[];if(s.push(3*d,3*d+1,3*d+2),t.color){const e=g(p,n,d,t.color);o.push(e[0],e[1],e[2])}if(t.skeleton){if(void 0!==t.weightTable[d]&&t.weightTable[d].forEach((function(t){y.push(t.weight),v.push(t.id)})),y.length>4){r||(console.warn("THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights."),r=!0);const t=[0,0,0,0],e=[0,0,0,0];y.forEach((function(n,i){let r=n,s=v[i];e.forEach((function(e,n,i){if(r>e){i[n]=r,r=e;const a=t[n];t[n]=s,s=a}}))})),v=t,y=e}for(;y.length<4;)y.push(0),v.push(0);for(let t=0;t<4;++t)c.push(y[t]),u.push(v[t])}if(t.normal){const e=g(p,n,d,t.normal);a.push(e[0],e[1],e[2])}t.material&&"AllSame"!==t.material.mappingType&&(m=g(p,n,d,t.material)[0]),t.uv&&t.uv.forEach((function(t,e){const i=g(p,n,d,t);void 0===l[e]&&(l[e]=[]),l[e].push(i[0]),l[e].push(i[1])})),i++,f&&(h.genFace(e,t,s,m,a,o,l,c,u,i),n++,i=0,s=[],a=[],o=[],l=[],c=[],u=[])})),e}genFace(t,e,n,i,r,s,a,o,l,c){for(let u=2;u1&&console.warn("THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.");const a=e.get(s[0].ID);r[t]={name:i[t].attrName,layer:a}}return r}addClip(t){let e=[];const n=this;return t.layer.forEach((function(t){e=e.concat(n.generateTracks(t))})),new i.AnimationClip(t.name,-1,e)}generateTracks(t){const e=[];let n=new i.Vector3,r=new i.Quaternion,s=new i.Vector3;if(t.transform&&t.transform.decompose(n,r,s),n=n.toArray(),r=(new i.Euler).setFromQuaternion(r,t.eulerOrder).toArray(),s=s.toArray(),void 0!==t.T&&Object.keys(t.T.curves).length>0){const i=this.generateVectorTrack(t.modelName,t.T.curves,n,"position");void 0!==i&&e.push(i)}if(void 0!==t.R&&Object.keys(t.R.curves).length>0){const n=this.generateRotationTrack(t.modelName,t.R.curves,r,t.preRotation,t.postRotation,t.eulerOrder);void 0!==n&&e.push(n)}if(void 0!==t.S&&Object.keys(t.S.curves).length>0){const n=this.generateVectorTrack(t.modelName,t.S.curves,s,"scale");void 0!==n&&e.push(n)}if(void 0!==t.DeformPercent){const n=this.generateMorphTrack(t);void 0!==n&&e.push(n)}return e}generateVectorTrack(t,e,n,r){const s=this.getTimesForAllAxes(e),a=this.getKeyframeTrackValues(s,e,n);return new i.VectorKeyframeTrack(t+"."+r,s,a)}generateRotationTrack(t,e,n,r,s,a){void 0!==e.x&&(this.interpolateRotations(e.x),e.x.values=e.x.values.map(i.MathUtils.degToRad)),void 0!==e.y&&(this.interpolateRotations(e.y),e.y.values=e.y.values.map(i.MathUtils.degToRad)),void 0!==e.z&&(this.interpolateRotations(e.z),e.z.values=e.z.values.map(i.MathUtils.degToRad));const o=this.getTimesForAllAxes(e),l=this.getKeyframeTrackValues(o,e,n);void 0!==r&&((r=r.map(i.MathUtils.degToRad)).push(a),r=(new i.Euler).fromArray(r),r=(new i.Quaternion).setFromEuler(r)),void 0!==s&&((s=s.map(i.MathUtils.degToRad)).push(a),s=(new i.Euler).fromArray(s),s=(new i.Quaternion).setFromEuler(s).invert());const c=new i.Quaternion,u=new i.Euler,h=[];for(let i=0;i1){let t=1,n=e[0];for(let i=1;i=180){const s=r/180,a=i/s;let o=n+a;const l=t.times[e-1],c=(t.times[e]-l)/s;let u=l+c;const h=[],d=[];for(;u1&&(n=t[1].replace(/^(\w+)::/,""),i=t[2]),{id:e,name:n,type:i}}parseNodeProperty(t,e,n){let i=e[1].replace(/^"/,"").replace(/"$/,"").trim(),r=e[2].replace(/^"/,"").replace(/"$/,"").trim();"Content"===i&&","===r&&(r=n.replace(/"/g,"").replace(/,$/,"").trim());const s=this.getCurrentNode();if("Properties70"!==s.name){if("C"===i){const t=r.split(",").slice(1),e=parseInt(t[0]),n=parseInt(t[1]);let a=r.split(",").slice(3);a=a.map((function(t){return t.trim().replace(/^"/,"")})),i="connections",r=[e,n],function(t,e){for(let n=0,i=t.length,r=e.length;n=t.size():t.getOffset()+160+16>=t.size()}parseNode(t,e){const n={},i=e>=7500?t.getUint64():t.getUint32(),r=e>=7500?t.getUint64():t.getUint32();e>=7500?t.getUint64():t.getUint32();const s=t.getUint8(),a=t.getString(s);if(0===i)return null;const o=[];for(let h=0;h0?o[0]:"",c=o.length>1?o[1]:"",u=o.length>2?o[2]:"";for(n.singleProperty=1===r&&t.getOffset()===i;i>t.getOffset();){const i=this.parseNode(t,e);null!==i&&this.parseSubNode(a,n,i)}return n.propertyList=o,"number"==typeof l&&(n.id=l),""!==c&&(n.attrName=c),""!==u&&(n.attrType=u),""!==a&&(n.name=a),n}parseSubNode(t,e,n){if(!0===n.singleProperty){const t=n.propertyList[0];Array.isArray(t)?(e[n.name]=n,n.a=t):e[n.name]=t}else if("Connections"===t&&"C"===n.name){const t=[];n.propertyList.forEach((function(e,n){0!==n&&t.push(e)})),void 0===e.connections&&(e.connections=[]),e.connections.push(t)}else if("Properties70"===n.name)Object.keys(n).forEach((function(t){e[t]=n[t]}));else if("Properties70"===t&&"P"===n.name){let t=n.propertyList[0],i=n.propertyList[1];const r=n.propertyList[2],s=n.propertyList[3];let a;0===t.indexOf("Lcl ")&&(t=t.replace("Lcl ","Lcl_")),0===i.indexOf("Lcl ")&&(i=i.replace("Lcl ","Lcl_")),a="Color"===i||"ColorRGB"===i||"Vector"===i||"Vector3D"===i||0===i.indexOf("Lcl_")?[n.propertyList[4],n.propertyList[5],n.propertyList[6]]:n.propertyList[4],e[t]={type:i,type2:r,flag:s,value:a}}else void 0===e[n.name]?"number"==typeof n.id?(e[n.name]={},e[n.name][n.id]=n):e[n.name]=n:"PoseNode"===n.name?(Array.isArray(e[n.name])||(e[n.name]=[e[n.name]]),e[n.name].push(n)):void 0===e[n.name][n.id]&&(e[n.name][n.id]=n)}parseProperty(t){const e=t.getString(1);let n;switch(e){case"C":return t.getBoolean();case"D":return t.getFloat64();case"F":return t.getFloat32();case"I":return t.getInt32();case"L":return t.getInt64();case"R":return n=t.getUint32(),t.getArrayBuffer(n);case"S":return n=t.getUint32(),t.getString(n);case"Y":return t.getInt16();case"b":case"c":case"d":case"f":case"i":case"l":const i=t.getUint32(),r=t.getUint32(),s=t.getUint32();if(0===r)switch(e){case"b":case"c":return t.getBooleanArray(i);case"d":return t.getFloat64Array(i);case"f":return t.getFloat32Array(i);case"i":return t.getInt32Array(i);case"l":return t.getInt64Array(i)}void 0===X&&console.error("THREE.FBXLoader: External library fflate.min.js required.");const a=X.unzlibSync(new Uint8Array(t.getArrayBuffer(s))),o=new h(a.buffer);switch(e){case"b":case"c":return o.getBooleanArray(i);case"d":return o.getFloat64Array(i);case"f":return o.getFloat32Array(i);case"i":return o.getInt32Array(i);case"l":return o.getInt64Array(i)}default:throw new Error("THREE.FBXLoader: Unknown property type "+e)}}}class h{constructor(t,e){this.dv=new DataView(t),this.offset=0,this.littleEndian=void 0===e||e}getOffset(){return this.offset}size(){return this.dv.buffer.byteLength}skip(t){this.offset+=t}getBoolean(){return!(1&~this.getUint8())}getBooleanArray(t){const e=[];for(let n=0;n=0&&(e=e.slice(0,n)),i.LoaderUtils.decodeText(new Uint8Array(e))}}class d{add(t,e){this[t]=e}}function p(t){const e=t.match(/FBXVersion: (\d+)/);if(e)return parseInt(e[1]);throw new Error("THREE.FBXLoader: Cannot find the version number for the file given.")}function m(t){return t/46186158e3}const f=[];function g(t,e,n,i){let r;switch(i.mappingType){case"ByPolygonVertex":r=t;break;case"ByPolygon":r=e;break;case"ByVertice":r=n;break;case"AllSame":r=i.indices[0];break;default:console.warn("THREE.FBXLoader: unknown attribute mapping type "+i.mappingType)}"IndexToDirect"===i.referenceType&&(r=i.indices[r]);const s=r*i.dataSize,a=s+i.dataSize;return function(t,e,n,i){for(let r=n,s=0;r=2.0 are supported.")));const h=new U(u,{path:e||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});h.fileLoader.setRequestHeader(this.requestHeader);for(let i=0;i=0&&void 0===c[t]&&console.warn('THREE.GLTFLoader: Unknown extension "'+t+'".')}}h.setExtensions(l),h.setPlugins(c),h.parse(n,s)}}function n(){let t={};return{get:function(e){return t[e]},add:function(e,n){t[e]=n},remove:function(e){delete t[e]},removeAll:function(){t={}}}}const r={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_IOR:"KHR_materials_ior",KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:"KHR_materials_pbrSpecularGlossiness",KHR_MATERIALS_SPECULAR:"KHR_materials_specular",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_MATERIALS_VOLUME:"KHR_materials_volume",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression"};class s{constructor(t){this.parser=t,this.name=r.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){const t=this.parser,e=this.parser.json.nodes||[];for(let n=0,i=e.length;n=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return e.loadTextureImage(t,s,a)}}class p{constructor(t){this.parser=t,this.name=r.EXT_TEXTURE_WEBP,this.isSupported=null}loadTexture(t){const e=this.name,n=this.parser,i=n.json,r=i.textures[t];if(!r.extensions||!r.extensions[e])return null;const s=r.extensions[e],a=i.images[s.source];let o=n.textureLoader;if(a.uri){const t=n.options.manager.getHandler(a.uri);null!==t&&(o=t)}return this.detectSupport().then((function(r){if(r)return n.loadTextureImage(t,a,o);if(i.extensionsRequired&&i.extensionsRequired.indexOf(e)>=0)throw new Error("THREE.GLTFLoader: WebP required by asset but unsupported.");return n.loadTexture(t)}))}detectSupport(){return this.isSupported||(this.isSupported=new Promise((function(t){const e=new Image;e.src="data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA",e.onload=e.onerror=function(){t(1===e.height)}}))),this.isSupported}}class m{constructor(t){this.name=r.EXT_MESHOPT_COMPRESSION,this.parser=t}loadBufferView(t){const e=this.parser.json,n=e.bufferViews[t];if(n.extensions&&n.extensions[this.name]){const t=n.extensions[this.name],i=this.parser.getDependency("buffer",t.buffer),r=this.parser.options.meshoptDecoder;if(!r||!r.supported){if(e.extensionsRequired&&e.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return Promise.all([i,r.ready]).then((function(e){const n=t.byteOffset||0,i=t.byteLength||0,s=t.count,a=t.byteStride,o=new ArrayBuffer(s*a),l=new Uint8Array(e[0],n,i);return r.decodeGltfBuffer(new Uint8Array(o),s,a,l,t.mode,t.filter),o}))}return null}}const f="glTF";class g{constructor(t){this.name=r.KHR_BINARY_GLTF,this.content=null,this.body=null;const e=new DataView(t,0,12);if(this.header={magic:i.LoaderUtils.decodeText(new Uint8Array(t.slice(0,4))),version:e.getUint32(4,!0),length:e.getUint32(8,!0)},this.header.magic!==f)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");const n=this.header.length-12,s=new DataView(t,12);let a=0;for(;a",e).replace("#include ",n).replace("#include ",r).replace("#include ",s).replace("#include ",a)},Object.defineProperties(this,{specular:{get:function(){return o.specular.value},set:function(t){o.specular.value=t}},specularMap:{get:function(){return o.specularMap.value},set:function(t){o.specularMap.value=t,t?this.defines.USE_SPECULARMAP="":delete this.defines.USE_SPECULARMAP}},glossiness:{get:function(){return o.glossiness.value},set:function(t){o.glossiness.value=t}},glossinessMap:{get:function(){return o.glossinessMap.value},set:function(t){o.glossinessMap.value=t,t?(this.defines.USE_GLOSSINESSMAP="",this.defines.USE_UV=""):(delete this.defines.USE_GLOSSINESSMAP,delete this.defines.USE_UV)}}}),delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this.setValues(t)}copy(t){return super.copy(t),this.specularMap=t.specularMap,this.specular.copy(t.specular),this.glossinessMap=t.glossinessMap,this.glossiness=t.glossiness,delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this}}class b{constructor(){this.name=r.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,this.specularGlossinessParams=["color","map","lightMap","lightMapIntensity","aoMap","aoMapIntensity","emissive","emissiveIntensity","emissiveMap","bumpMap","bumpScale","normalMap","normalMapType","displacementMap","displacementScale","displacementBias","specularMap","specular","glossinessMap","glossiness","alphaMap","envMap","envMapIntensity","refractionRatio"]}getMaterialType(){return x}extendParams(t,e,n){const r=e.extensions[this.name];t.color=new i.Color(1,1,1),t.opacity=1;const s=[];if(Array.isArray(r.diffuseFactor)){const e=r.diffuseFactor;t.color.fromArray(e),t.opacity=e[3]}if(void 0!==r.diffuseTexture&&s.push(n.assignTexture(t,"map",r.diffuseTexture)),t.emissive=new i.Color(0,0,0),t.glossiness=void 0!==r.glossinessFactor?r.glossinessFactor:1,t.specular=new i.Color(1,1,1),Array.isArray(r.specularFactor)&&t.specular.fromArray(r.specularFactor),void 0!==r.specularGlossinessTexture){const e=r.specularGlossinessTexture;s.push(n.assignTexture(t,"glossinessMap",e)),s.push(n.assignTexture(t,"specularMap",e))}return Promise.all(s)}createMaterial(t){const e=new x(t);return e.fog=!0,e.color=t.color,e.map=void 0===t.map?null:t.map,e.lightMap=null,e.lightMapIntensity=1,e.aoMap=void 0===t.aoMap?null:t.aoMap,e.aoMapIntensity=1,e.emissive=t.emissive,e.emissiveIntensity=1,e.emissiveMap=void 0===t.emissiveMap?null:t.emissiveMap,e.bumpMap=void 0===t.bumpMap?null:t.bumpMap,e.bumpScale=1,e.normalMap=void 0===t.normalMap?null:t.normalMap,e.normalMapType=i.TangentSpaceNormalMap,t.normalScale&&(e.normalScale=t.normalScale),e.displacementMap=null,e.displacementScale=1,e.displacementBias=0,e.specularMap=void 0===t.specularMap?null:t.specularMap,e.specular=t.specular,e.glossinessMap=void 0===t.glossinessMap?null:t.glossinessMap,e.glossiness=t.glossiness,e.alphaMap=null,e.envMap=void 0===t.envMap?null:t.envMap,e.envMapIntensity=1,e.refractionRatio=.98,e}}class w{constructor(){this.name=r.KHR_MESH_QUANTIZATION}}class _ extends i.Interpolant{constructor(t,e,n,i){super(t,e,n,i)}copySampleValue_(t){const e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=t*i*3+i;for(let s=0;s!==i;s++)e[s]=n[r+s];return e}}_.prototype.beforeStart_=_.prototype.copySampleValue_,_.prototype.afterEnd_=_.prototype.copySampleValue_,_.prototype.interpolate_=function(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=2*a,l=3*a,c=i-e,u=(n-e)/c,h=u*u,d=h*u,p=t*l,m=p-l,f=-2*d+3*h,g=d-h,v=1-f,y=g-h+u;for(let x=0;x!==a;x++){const t=s[m+x+a],e=s[m+x+o]*c,n=s[p+x+a],i=s[p+x]*c;r[x]=v*t+y*e+f*n+g*i}return r};const M=new i.Quaternion;class S extends _{interpolate_(t,e,n,i){const r=super.interpolate_(t,e,n,i);return M.fromArray(r).normalize().toArray(r),r}}const T={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},E={9728:i.NearestFilter,9729:i.LinearFilter,9984:i.NearestMipmapNearestFilter,9985:i.LinearMipmapNearestFilter,9986:i.NearestMipmapLinearFilter,9987:i.LinearMipmapLinearFilter},A={33071:i.ClampToEdgeWrapping,33648:i.MirroredRepeatWrapping,10497:i.RepeatWrapping},L={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},R={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv2",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},C={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},P={CUBICSPLINE:void 0,LINEAR:i.InterpolateLinear,STEP:i.InterpolateDiscrete};function I(t,e){return"string"!=typeof t||""===t?"":(/^https?:\/\//i.test(e)&&/^\//.test(t)&&(e=e.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(t)||/^data:.*,.*$/i.test(t)||/^blob:.*$/i.test(t)?t:e+t)}function D(t,e,n){for(const i in n.extensions)void 0===t[i]&&(e.userData.gltfExtensions=e.userData.gltfExtensions||{},e.userData.gltfExtensions[i]=n.extensions[i])}function N(t,e){void 0!==e.extras&&("object"==typeof e.extras?Object.assign(t.userData,e.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+e.extras))}function O(t,e){if(t.updateMorphTargets(),void 0!==e.weights)for(let n=0,i=e.weights.length;n=2&&m.setY(e,h[t*a+1]),a>=3&&m.setZ(e,h[t*a+2]),a>=4&&m.setW(e,h[t*a+3]),a>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse THREE.BufferAttribute.")}}return m}))}loadTexture(t){const e=this.json,n=this.options,i=e.textures[t],r=e.images[i.source];let s=this.textureLoader;if(r.uri){const t=n.manager.getHandler(r.uri);null!==t&&(s=t)}return this.loadTextureImage(t,r,s)}loadTextureImage(t,e,n){const r=this,s=this.json,a=this.options,o=s.textures[t],l=(e.uri||e.bufferView)+":"+o.sampler;if(this.textureCache[l])return this.textureCache[l];const c=self.URL||self.webkitURL;let u=e.uri||"",h=!1,d=!0;const p=u.search(/\.jpe?g($|\?)/i)>0||0===u.search(/^data\:image\/jpeg/);if(("image/jpeg"===e.mimeType||p)&&(d=!1),void 0!==e.bufferView)u=r.getDependency("bufferView",e.bufferView).then((function(t){if("image/png"===e.mimeType){const e=new DataView(t,25,1).getUint8(0,!1);d=6===e||4===e||3===e}h=!0;const n=new Blob([t],{type:e.mimeType});return u=c.createObjectURL(n),u}));else if(void 0===e.uri)throw new Error("THREE.GLTFLoader: Image "+t+" is missing URI and bufferView");const m=Promise.resolve(u).then((function(t){return new Promise((function(e,r){let s=e;!0===n.isImageBitmapLoader&&(s=function(t){const n=new i.Texture(t);n.needsUpdate=!0,e(n)}),n.load(I(t,a.path),s,void 0,r)}))})).then((function(e){!0===h&&c.revokeObjectURL(u),e.flipY=!1,o.name&&(e.name=o.name),d||(e.format=i.RGBFormat);const n=(s.samplers||{})[o.sampler]||{};return e.magFilter=E[n.magFilter]||i.LinearFilter,e.minFilter=E[n.minFilter]||i.LinearMipmapLinearFilter,e.wrapS=A[n.wrapS]||i.RepeatWrapping,e.wrapT=A[n.wrapT]||i.RepeatWrapping,r.associations.set(e,{type:"textures",index:t}),e})).catch((function(){return console.error("THREE.GLTFLoader: Couldn't load texture",u),null}));return this.textureCache[l]=m,m}assignTexture(t,e,n){const i=this;return this.getDependency("texture",n.index).then((function(s){if(void 0===n.texCoord||0==n.texCoord||"aoMap"===e&&1==n.texCoord||console.warn("THREE.GLTFLoader: Custom UV set "+n.texCoord+" for texture "+e+" not yet supported."),i.extensions[r.KHR_TEXTURE_TRANSFORM]){const t=void 0!==n.extensions?n.extensions[r.KHR_TEXTURE_TRANSFORM]:void 0;if(t){const e=i.associations.get(s);s=i.extensions[r.KHR_TEXTURE_TRANSFORM].extendTexture(s,t),i.associations.set(s,e)}}return t[e]=s,s}))}assignFinalMaterial(t){const e=t.geometry;let n=t.material;const r=void 0!==e.attributes.tangent,s=void 0!==e.attributes.color,a=void 0===e.attributes.normal;if(t.isPoints){const t="PointsMaterial:"+n.uuid;let e=this.cache.get(t);e||(e=new i.PointsMaterial,i.Material.prototype.copy.call(e,n),e.color.copy(n.color),e.map=n.map,e.sizeAttenuation=!1,this.cache.add(t,e)),n=e}else if(t.isLine){const t="LineBasicMaterial:"+n.uuid;let e=this.cache.get(t);e||(e=new i.LineBasicMaterial,i.Material.prototype.copy.call(e,n),e.color.copy(n.color),this.cache.add(t,e)),n=e}if(r||s||a){let t="ClonedMaterial:"+n.uuid+":";n.isGLTFSpecularGlossinessMaterial&&(t+="specular-glossiness:"),r&&(t+="vertex-tangents:"),s&&(t+="vertex-colors:"),a&&(t+="flat-shading:");let e=this.cache.get(t);e||(e=n.clone(),s&&(e.vertexColors=!0),a&&(e.flatShading=!0),r&&(e.normalScale&&(e.normalScale.y*=-1),e.clearcoatNormalScale&&(e.clearcoatNormalScale.y*=-1)),this.cache.add(t,e),this.associations.set(e,this.associations.get(n))),n=e}n.aoMap&&void 0===e.attributes.uv2&&void 0!==e.attributes.uv&&e.setAttribute("uv2",e.attributes.uv),t.material=n}getMaterialType(){return i.MeshStandardMaterial}loadMaterial(t){const e=this,n=this.json,s=this.extensions,a=n.materials[t];let o;const l={},c=a.extensions||{},u=[];if(c[r.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS]){const t=s[r.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS];o=t.getMaterialType(),u.push(t.extendParams(l,a,e))}else if(c[r.KHR_MATERIALS_UNLIT]){const t=s[r.KHR_MATERIALS_UNLIT];o=t.getMaterialType(),u.push(t.extendParams(l,a,e))}else{const n=a.pbrMetallicRoughness||{};if(l.color=new i.Color(1,1,1),l.opacity=1,Array.isArray(n.baseColorFactor)){const t=n.baseColorFactor;l.color.fromArray(t),l.opacity=t[3]}void 0!==n.baseColorTexture&&u.push(e.assignTexture(l,"map",n.baseColorTexture)),l.metalness=void 0!==n.metallicFactor?n.metallicFactor:1,l.roughness=void 0!==n.roughnessFactor?n.roughnessFactor:1,void 0!==n.metallicRoughnessTexture&&(u.push(e.assignTexture(l,"metalnessMap",n.metallicRoughnessTexture)),u.push(e.assignTexture(l,"roughnessMap",n.metallicRoughnessTexture))),o=this._invokeOne((function(e){return e.getMaterialType&&e.getMaterialType(t)})),u.push(Promise.all(this._invokeAll((function(e){return e.extendMaterialParams&&e.extendMaterialParams(t,l)}))))}!0===a.doubleSided&&(l.side=i.DoubleSide);const h=a.alphaMode||"OPAQUE";return"BLEND"===h?(l.transparent=!0,l.depthWrite=!1):(l.format=i.RGBFormat,l.transparent=!1,"MASK"===h&&(l.alphaTest=void 0!==a.alphaCutoff?a.alphaCutoff:.5)),void 0!==a.normalTexture&&o!==i.MeshBasicMaterial&&(u.push(e.assignTexture(l,"normalMap",a.normalTexture)),l.normalScale=new i.Vector2(1,-1),void 0!==a.normalTexture.scale&&l.normalScale.set(a.normalTexture.scale,-a.normalTexture.scale)),void 0!==a.occlusionTexture&&o!==i.MeshBasicMaterial&&(u.push(e.assignTexture(l,"aoMap",a.occlusionTexture)),void 0!==a.occlusionTexture.strength&&(l.aoMapIntensity=a.occlusionTexture.strength)),void 0!==a.emissiveFactor&&o!==i.MeshBasicMaterial&&(l.emissive=(new i.Color).fromArray(a.emissiveFactor)),void 0!==a.emissiveTexture&&o!==i.MeshBasicMaterial&&u.push(e.assignTexture(l,"emissiveMap",a.emissiveTexture)),Promise.all(u).then((function(){let n;return n=o===x?s[r.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].createMaterial(l):new o(l),a.name&&(n.name=a.name),n.map&&(n.map.encoding=i.sRGBEncoding),n.emissiveMap&&(n.emissiveMap.encoding=i.sRGBEncoding),N(n,a),e.associations.set(n,{type:"materials",index:t}),a.extensions&&D(s,n,a),n}))}createUniqueName(t){const e=i.PropertyBinding.sanitizeNodeName(t||"");let n=e;for(let i=1;this.nodeNamesUsed[n];++i)n=e+"_"+i;return this.nodeNamesUsed[n]=!0,n}loadGeometries(t){const e=this,n=this.extensions,s=this.primitiveCache;function a(t){return n[r.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(t,e).then((function(n){return H(n,t,e)}))}const o=[];for(let l=0,c=t.length;l0&&O(d,s),d.name=e.createUniqueName(s.name||"mesh_"+t),N(d,s),u.extensions&&D(r,d,u),e.assignFinalMaterial(d),c.push(d)}if(1===c.length)return c[0];const u=new i.Group;for(let t=0,e=c.length;t1?new i.Group:1===e.length?e[0]:new i.Object3D,o!==e[0])for(let t=0,n=e.length;t0&&e.push(new i.VectorKeyframeTrack(r+".position",s,a)),o.length>0&&e.push(new i.QuaternionKeyframeTrack(r+".quaternion",s,o)),l.length>0&&e.push(new i.VectorKeyframeTrack(r+".scale",s,l)),e}function M(t,e,n){let i,r,s,a=!0;for(r=0,s=t.length;r=0;){const i=t[e];if(null!==i.value[n])return i;e--}return null}function T(t,e,n){for(;e>>0));return n=n.toLowerCase(),e="tga"===n?jt:Wt,e}(r);if(void 0!==e){const n=e.load(r),s=t.extra;if(void 0!==s&&void 0!==s.technique&&!1===l(s.technique)){const t=s.technique;n.wrapS=t.wrapU?i.RepeatWrapping:i.ClampToEdgeWrapping,n.wrapT=t.wrapV?i.RepeatWrapping:i.ClampToEdgeWrapping,n.offset.set(t.offsetU||0,t.offsetV||0),n.repeat.set(t.repeatU||1,t.repeatV||1)}else n.wrapS=i.RepeatWrapping,n.wrapT=i.RepeatWrapping;return n}return console.warn("THREE.ColladaLoader: THREE.Loader for texture %s not found.",r),null}return console.warn("THREE.ColladaLoader: Couldn't create texture with ID:",t.id),null}a.name=t.name||"";const c=r.parameters;for(const i in c){const t=c[i];switch(i){case"diffuse":t.color&&a.color.fromArray(t.color),t.texture&&(a.map=o(t.texture));break;case"specular":t.color&&a.specular&&a.specular.fromArray(t.color),t.texture&&(a.specularMap=o(t.texture));break;case"bump":t.texture&&(a.normalMap=o(t.texture));break;case"ambient":t.texture&&(a.lightMap=o(t.texture));break;case"shininess":t.float&&a.shininess&&(a.shininess=t.float);break;case"emission":t.color&&a.emissive&&a.emissive.fromArray(t.color),t.texture&&(a.emissiveMap=o(t.texture))}}let u=c.transparent,h=c.transparency;if(void 0===h&&u&&(h={float:1}),void 0===u&&h&&(u={opaque:"A_ONE",data:{color:[1,1,1,1]}}),u&&h)if(u.data.texture)a.transparent=!0;else{const t=u.data.color;switch(u.opaque){case"A_ONE":a.opacity=t[3]*h.float;break;case"RGB_ZERO":a.opacity=1-t[0]*h.float;break;case"A_ZERO":a.opacity=1-t[3]*h.float;break;case"RGB_ONE":a.opacity=t[0]*h.float;break;default:console.warn('THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.',u.opaque)}a.opacity<1&&(a.transparent=!0)}return void 0!==s&&void 0!==s.technique&&1===s.technique.double_sided&&(a.side=i.DoubleSide),a}function Y(t){return p(Yt.materials[t],Z)}function J(t){for(let e=0;e0?n+s:n;e.inputs[l]={id:t,offset:r},e.stride=Math.max(e.stride,r+1),"TEXCOORD"===n&&(e.hasUV=!0);break;case"vcount":e.vcount=a(i.textContent);break;case"p":e.p=a(i.textContent)}}return e}function lt(t){let e=0;for(let n=0,i=t.length;n0&&e0&&d.setAttribute("position",new i.Float32BufferAttribute(s.array,s.stride)),a.array.length>0&&d.setAttribute("normal",new i.Float32BufferAttribute(a.array,a.stride)),c.array.length>0&&d.setAttribute("color",new i.Float32BufferAttribute(c.array,c.stride)),o.array.length>0&&d.setAttribute("uv",new i.Float32BufferAttribute(o.array,o.stride)),l.array.length>0&&d.setAttribute("uv2",new i.Float32BufferAttribute(l.array,l.stride)),u.length>0&&d.setAttribute("skinIndex",new i.Float32BufferAttribute(u,4)),h.length>0&&d.setAttribute("skinWeight",new i.Float32BufferAttribute(h,4)),r.data=d,r.type=t[0].type,r.materialKeys=p,r}function ht(t,e,n,i){const r=t.p,s=t.stride,a=t.vcount;function o(t){let e=r[t+n]*c;const s=e+c;for(;e4)for(let e=1,i=n-2;e<=i;e++){const n=t+s*e,i=t+s*(e+1);o(t+0*s),o(n),o(i)}t+=s*n}}else for(let u=0,h=r.length;u=e.limits.max&&(e.static=!0),e.middlePosition=(e.limits.min+e.limits.max)/2,e}function vt(t){const e={sid:t.getAttribute("sid"),name:t.getAttribute("name")||"",attachments:[],transforms:[]};for(let n=0;nr.limits.max||e{let r=[];switch(t.type){case"mtl":i=i.children[0];break;case"gltf":case"glb":case"dae":r=i.animations,i=i.scene;break;case"fbx":r=i.animations}i.animations=r;const s=u.types.rotation(t.rotation,[0,0,0]),a=u.types.scale(t.scale,[1,1,1]);i.rotation.set(s[0],s[1],s[2]),i.scale.set(a[0],a[1],a[2]),t.normalize&&i.traverse((function(t){if(t.isMesh){let e;"MeshStandardMaterial"==t.material.type?(t.material.metalness&&(t.material.metalness*=.1),t.material.glossiness&&(t.material.glossiness*=.25),e=new THREE.Color(12,12,12)):"MeshPhongMaterial"==t.material.type&&(t.material.shininess=.1,e=new THREE.Color(20,20,20)),t.material.specular&&t.material.specular.isColor&&(t.material.specular=e)}})),i.name="model";let o=w.prototype._makeGroup(i,t);w.prototype._addMethods(o),o.setAnchor(t.anchor),o.setCenter(t.adjustment),o.raycasted=t.raycasted,n(o),e(o),o.setFixedZoom(t.mapScale),o.idle()},()=>null,e=>{console.error("Could not load model file: "+t.obj+" \n "+e.stack),n("Error loading the model")})}),()=>null,t=>{console.warn("No material file found "+t.stack)})};var it={};function rt(t){t=u._validate(t,w.prototype._defaults.line);var e=u.lnglatsToWorld(t.geometry),n=u.normalizeVertices(e),r=u.flattenVectors(n.vertices),s=new i.LineGeometry;s.setPositions(r);let a=new i.LineMaterial({color:t.color,linewidth:t.width,dashed:!1,opacity:t.opacity});return a.resolution.set(window.innerWidth,window.innerHeight),a.isMaterial=!0,a.transparent=!0,a.depthWrite=!1,(rt=new i.Line2(s,a)).position.copy(n.position),rt.computeLineDistances(),rt}it=it=rt,function(){const t=new i.Box3,e=new i.Vector3;class n extends i.InstancedBufferGeometry{constructor(){super(),this.type="LineSegmentsGeometry",this.setIndex([0,2,1,2,3,1,2,4,3,4,5,3,4,6,5,6,7,5]),this.setAttribute("position",new i.Float32BufferAttribute([-1,2,0,1,2,0,-1,1,0,1,1,0,-1,0,0,1,0,0,-1,-1,0,1,-1,0],3)),this.setAttribute("uv",new i.Float32BufferAttribute([-1,2,1,2,-1,1,1,1,-1,-1,1,-1,-1,-2,1,-2],2))}applyMatrix4(t){const e=this.attributes.instanceStart,n=this.attributes.instanceEnd;return void 0!==e&&(e.applyMatrix4(t),n.applyMatrix4(t),e.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}setPositions(t){let e;t instanceof Float32Array?e=t:Array.isArray(t)&&(e=new Float32Array(t));const n=new i.InstancedInterleavedBuffer(e,6,1);return this.setAttribute("instanceStart",new i.InterleavedBufferAttribute(n,3,0)),this.setAttribute("instanceEnd",new i.InterleavedBufferAttribute(n,3,3)),this.computeBoundingBox(),this.computeBoundingSphere(),this}setColors(t){let e;t instanceof Float32Array?e=t:Array.isArray(t)&&(e=new Float32Array(t));const n=new i.InstancedInterleavedBuffer(e,6,1);return this.setAttribute("instanceColorStart",new i.InterleavedBufferAttribute(n,3,0)),this.setAttribute("instanceColorEnd",new i.InterleavedBufferAttribute(n,3,3)),this}fromWireframeGeometry(t){return this.setPositions(t.attributes.position.array),this}fromEdgesGeometry(t){return this.setPositions(t.attributes.position.array),this}fromMesh(t){return this.fromWireframeGeometry(new i.WireframeGeometry(t.geometry)),this}fromLineSegments(t){const e=t.geometry;if(!e.isGeometry)return e.isBufferGeometry&&this.setPositions(e.attributes.position.array),this;console.error("THREE.LineSegmentsGeometry no longer supports Geometry. Use THREE.BufferGeometry instead.")}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new i.Box3);const e=this.attributes.instanceStart,n=this.attributes.instanceEnd;void 0!==e&&void 0!==n&&(this.boundingBox.setFromBufferAttribute(e),t.setFromBufferAttribute(n),this.boundingBox.union(t))}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new i.Sphere),null===this.boundingBox&&this.computeBoundingBox();const t=this.attributes.instanceStart,n=this.attributes.instanceEnd;if(void 0!==t&&void 0!==n){const i=this.boundingSphere.center;this.boundingBox.getCenter(i);let r=0;for(let s=0,a=t.count;s\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\n\t\tuniform float linewidth;\n\t\tuniform vec2 resolution;\n\n\t\tattribute vec3 instanceStart;\n\t\tattribute vec3 instanceEnd;\n\n\t\tattribute vec3 instanceColorStart;\n\t\tattribute vec3 instanceColorEnd;\n\n\t\tvarying vec2 vUv;\n\t\tvarying vec4 worldPos;\n\t\tvarying vec3 worldStart;\n\t\tvarying vec3 worldEnd;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashScale;\n\t\t\tattribute float instanceDistanceStart;\n\t\t\tattribute float instanceDistanceEnd;\n\t\t\tvarying float vLineDistance;\n\n\t\t#endif\n\n\t\tvoid trimSegment( const in vec4 start, inout vec4 end ) {\n\n\t\t\t// trim end segment so it terminates between the camera plane and the near plane\n\n\t\t\t// conservative estimate of the near plane\n\t\t\tfloat a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column\n\t\t\tfloat b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column\n\t\t\tfloat nearEstimate = - 0.5 * b / a;\n\n\t\t\tfloat alpha = ( nearEstimate - start.z ) / ( end.z - start.z );\n\n\t\t\tend.xyz = mix( start.xyz, end.xyz, alpha );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#ifdef USE_COLOR\n\n\t\t\t\tvColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;\n\n\t\t\t#endif\n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tvLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;\n\n\t\t\t#endif\n\n\t\t\tfloat aspect = resolution.x / resolution.y;\n\n\t\t\tvUv = uv;\n\n\t\t\t// camera space\n\t\t\tvec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );\n\t\t\tvec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );\n\n\t\t\tworldStart = start.xyz;\n\t\t\tworldEnd = end.xyz;\n\n\t\t\t// special case for perspective projection, and segments that terminate either in, or behind, the camera plane\n\t\t\t// clearly the gpu firmware has a way of addressing this issue when projecting into ndc space\n\t\t\t// but we need to perform ndc-space calculations in the shader, so we must address this issue directly\n\t\t\t// perhaps there is a more elegant solution -- WestLangley\n\n\t\t\tbool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column\n\n\t\t\tif ( perspective ) {\n\n\t\t\t\tif ( start.z < 0.0 && end.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( start, end );\n\n\t\t\t\t} else if ( end.z < 0.0 && start.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( end, start );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// clip space\n\t\t\tvec4 clipStart = projectionMatrix * start;\n\t\t\tvec4 clipEnd = projectionMatrix * end;\n\n\t\t\t// ndc space\n\t\t\tvec3 ndcStart = clipStart.xyz / clipStart.w;\n\t\t\tvec3 ndcEnd = clipEnd.xyz / clipEnd.w;\n\n\t\t\t// direction\n\t\t\tvec2 dir = ndcEnd.xy - ndcStart.xy;\n\n\t\t\t// account for clip-space aspect ratio\n\t\t\tdir.x *= aspect;\n\t\t\tdir = normalize( dir );\n\n\t\t\t#ifdef WORLD_UNITS\n\n\t\t\t\t// get the offset direction as perpendicular to the view vector\n\t\t\t\tvec3 worldDir = normalize( end.xyz - start.xyz );\n\t\t\t\tvec3 offset;\n\t\t\t\tif ( position.y < 0.5 ) {\n\n\t\t\t\t\toffset = normalize( cross( start.xyz, worldDir ) );\n\n\t\t\t\t} else {\n\n\t\t\t\t\toffset = normalize( cross( end.xyz, worldDir ) );\n\n\t\t\t\t}\n\n\t\t\t\t// sign flip\n\t\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t\tfloat forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) );\n\n\t\t\t\t// don't extend the line if we're rendering dashes because we\n\t\t\t\t// won't be rendering the endcaps\n\t\t\t\t#ifndef USE_DASH\n\n\t\t\t\t\t// extend the line bounds to encompass endcaps\n\t\t\t\t\tstart.xyz += - worldDir * linewidth * 0.5;\n\t\t\t\t\tend.xyz += worldDir * linewidth * 0.5;\n\n\t\t\t\t\t// shift the position of the quad so it hugs the forward edge of the line\n\t\t\t\t\toffset.xy -= dir * forwardOffset;\n\t\t\t\t\toffset.z += 0.5;\n\n\t\t\t\t#endif\n\n\t\t\t\t// endcaps\n\t\t\t\tif ( position.y > 1.0 || position.y < 0.0 ) {\n\n\t\t\t\t\toffset.xy += dir * 2.0 * forwardOffset;\n\n\t\t\t\t}\n\n\t\t\t\t// adjust for linewidth\n\t\t\t\toffset *= linewidth * 0.5;\n\n\t\t\t\t// set the world position\n\t\t\t\tworldPos = ( position.y < 0.5 ) ? start : end;\n\t\t\t\tworldPos.xyz += offset;\n\n\t\t\t\t// project the worldpos\n\t\t\t\tvec4 clip = projectionMatrix * worldPos;\n\n\t\t\t\t// shift the depth of the projected points so the line\n\t\t\t\t// segements overlap neatly\n\t\t\t\tvec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;\n\t\t\t\tclip.z = clipPose.z * clip.w;\n\n\t\t\t#else\n\n\t\t\t\tvec2 offset = vec2( dir.y, - dir.x );\n\t\t\t\t// undo aspect ratio adjustment\n\t\t\t\tdir.x /= aspect;\n\t\t\t\toffset.x /= aspect;\n\n\t\t\t\t// sign flip\n\t\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t\t// endcaps\n\t\t\t\tif ( position.y < 0.0 ) {\n\n\t\t\t\t\toffset += - dir;\n\n\t\t\t\t} else if ( position.y > 1.0 ) {\n\n\t\t\t\t\toffset += dir;\n\n\t\t\t\t}\n\n\t\t\t\t// adjust for linewidth\n\t\t\t\toffset *= linewidth;\n\n\t\t\t\t// adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...\n\t\t\t\toffset /= resolution.y;\n\n\t\t\t\t// select end\n\t\t\t\tvec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;\n\n\t\t\t\t// back to clip space\n\t\t\t\toffset *= clip.w;\n\n\t\t\t\tclip.xy += offset;\n\n\t\t\t#endif\n\n\t\t\tgl_Position = clip;\n\n\t\t\tvec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation\n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t}\n\t\t",fragmentShader:"\n\t\tuniform vec3 diffuse;\n\t\tuniform float opacity;\n\t\tuniform float linewidth;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashSize;\n\t\t\tuniform float gapSize;\n\n\t\t#endif\n\n\t\tvarying float vLineDistance;\n\t\tvarying vec4 worldPos;\n\t\tvarying vec3 worldStart;\n\t\tvarying vec3 worldEnd;\n\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\n\t\tvarying vec2 vUv;\n\n\t\tvec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {\n\n\t\t\tfloat mua;\n\t\t\tfloat mub;\n\n\t\t\tvec3 p13 = p1 - p3;\n\t\t\tvec3 p43 = p4 - p3;\n\n\t\t\tvec3 p21 = p2 - p1;\n\n\t\t\tfloat d1343 = dot( p13, p43 );\n\t\t\tfloat d4321 = dot( p43, p21 );\n\t\t\tfloat d1321 = dot( p13, p21 );\n\t\t\tfloat d4343 = dot( p43, p43 );\n\t\t\tfloat d2121 = dot( p21, p21 );\n\n\t\t\tfloat denom = d2121 * d4343 - d4321 * d4321;\n\n\t\t\tfloat numer = d1343 * d4321 - d1321 * d4343;\n\n\t\t\tmua = numer / denom;\n\t\t\tmua = clamp( mua, 0.0, 1.0 );\n\t\t\tmub = ( d1343 + d4321 * ( mua ) ) / d4343;\n\t\t\tmub = clamp( mub, 0.0, 1.0 );\n\n\t\t\treturn vec2( mua, mub );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#include \n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tif ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps\n\n\t\t\t\tif ( mod( vLineDistance, dashSize + gapSize ) > dashSize ) discard; // todo - FIX\n\n\t\t\t#endif\n\n\t\t\tfloat alpha = opacity;\n\n\t\t\t#ifdef WORLD_UNITS\n\n\t\t\t\t// Find the closest points on the view ray and the line segment\n\t\t\t\tvec3 rayEnd = normalize( worldPos.xyz ) * 1e5;\n\t\t\t\tvec3 lineDir = worldEnd - worldStart;\n\t\t\t\tvec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );\n\n\t\t\t\tvec3 p1 = worldStart + lineDir * params.x;\n\t\t\t\tvec3 p2 = rayEnd * params.y;\n\t\t\t\tvec3 delta = p1 - p2;\n\t\t\t\tfloat len = length( delta );\n\t\t\t\tfloat norm = len / linewidth;\n\n\t\t\t\t#ifndef USE_DASH\n\n\t\t\t\t\t#ifdef ALPHA_TO_COVERAGE\n\n\t\t\t\t\t\tfloat dnorm = fwidth( norm );\n\t\t\t\t\t\talpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );\n\n\t\t\t\t\t#else\n\n\t\t\t\t\t\tif ( norm > 0.5 ) {\n\n\t\t\t\t\t\t\tdiscard;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t#endif\n\n\t\t\t\t#endif\n\n\t\t\t#else\n\n\t\t\t\t#ifdef ALPHA_TO_COVERAGE\n\n\t\t\t\t\t// artifacts appear on some hardware if a derivative is taken within a conditional\n\t\t\t\t\tfloat a = vUv.x;\n\t\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\t\tfloat len2 = a * a + b * b;\n\t\t\t\t\tfloat dlen = fwidth( len2 );\n\n\t\t\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\t\t\talpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t#else\n\n\t\t\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\t\t\tfloat a = vUv.x;\n\t\t\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\t\t\tfloat len2 = a * a + b * b;\n\n\t\t\t\t\t\tif ( len2 > 1.0 ) discard;\n\n\t\t\t\t\t}\n\n\t\t\t\t#endif\n\n\t\t\t#endif\n\n\t\t\tvec4 diffuseColor = vec4( diffuse, alpha );\n\n\t\t\t#include \n\t\t\t#include \n\n\t\t\tgl_FragColor = vec4( diffuseColor.rgb, alpha );\n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t}\n\t\t"};class t extends i.ShaderMaterial{constructor(t){super({type:"LineMaterial",uniforms:i.UniformsUtils.clone(i.ShaderLib.line.uniforms),vertexShader:i.ShaderLib.line.vertexShader,fragmentShader:i.ShaderLib.line.fragmentShader,clipping:!0}),Object.defineProperties(this,{color:{enumerable:!0,get:function(){return this.uniforms.diffuse.value},set:function(t){this.uniforms.diffuse.value=t}},worldUnits:{enumerable:!0,get:function(){return"WORLD_UNITS"in this.defines},set:function(t){!0===t?this.defines.WORLD_UNITS="":delete this.defines.WORLD_UNITS}},linewidth:{enumerable:!0,get:function(){return this.uniforms.linewidth.value},set:function(t){this.uniforms.linewidth.value=t}},dashed:{enumerable:!0,get:function(){return Boolean("USE_DASH"in this.defines)},set(t){Boolean(t)!==Boolean("USE_DASH"in this.defines)&&(this.needsUpdate=!0),!0===t?this.defines.USE_DASH="":delete this.defines.USE_DASH}},dashScale:{enumerable:!0,get:function(){return this.uniforms.dashScale.value},set:function(t){this.uniforms.dashScale.value=t}},dashSize:{enumerable:!0,get:function(){return this.uniforms.dashSize.value},set:function(t){this.uniforms.dashSize.value=t}},dashOffset:{enumerable:!0,get:function(){return this.uniforms.dashOffset.value},set:function(t){this.uniforms.dashOffset.value=t}},gapSize:{enumerable:!0,get:function(){return this.uniforms.gapSize.value},set:function(t){this.uniforms.gapSize.value=t}},opacity:{enumerable:!0,get:function(){return this.uniforms.opacity.value},set:function(t){this.uniforms.opacity.value=t}},resolution:{enumerable:!0,get:function(){return this.uniforms.resolution.value},set:function(t){this.uniforms.resolution.value.copy(t)}},alphaToCoverage:{enumerable:!0,get:function(){return Boolean("ALPHA_TO_COVERAGE"in this.defines)},set:function(t){Boolean(t)!==Boolean("ALPHA_TO_COVERAGE"in this.defines)&&(this.needsUpdate=!0),!0===t?(this.defines.ALPHA_TO_COVERAGE="",this.extensions.derivatives=!0):(delete this.defines.ALPHA_TO_COVERAGE,this.extensions.derivatives=!1)}}}),this.setValues(t)}}t.prototype.isLineMaterial=!0,i.LineMaterial=t}(),function(){const t=new i.Vector3,e=new i.Vector3,n=new i.Vector4,r=new i.Vector4,s=new i.Vector4,a=new i.Vector3,o=new i.Matrix4,l=new i.Line3,c=new i.Vector3,u=new i.Box3,h=new i.Sphere,d=new i.Vector4;class p extends i.Mesh{constructor(t=new i.LineSegmentsGeometry,e=new i.LineMaterial({color:16777215*Math.random()})){super(t,e),this.type="LineSegments2"}computeLineDistances(){const n=this.geometry,r=n.attributes.instanceStart,s=n.attributes.instanceEnd,a=new Float32Array(2*r.count);for(let i=0,l=0,c=r.count;iS&&r.z>S)continue;if(n.z>S){const t=n.z-r.z,e=(n.z-S)/t;n.lerp(r,e)}else if(r.z>S){const t=r.z-n.z,e=(r.z-S)/t;r.lerp(n,e)}n.applyMatrix4(g),r.applyMatrix4(g),n.multiplyScalar(1/n.w),r.multiplyScalar(1/r.w),n.x*=b.x/2,n.y*=b.y/2,r.x*=b.x/2,r.y*=b.y/2,l.start.copy(n),l.start.z=0,l.end.copy(r),l.end.z=0;const s=l.closestPointToPointParameter(a,!0);l.at(s,c);const u=i.MathUtils.lerp(n.z,r.z,s),h=u>=-1&&u<=1,d=a.distanceTo(c)<.5*w;if(h&&d){l.start.fromBufferAttribute(_,t),l.end.fromBufferAttribute(M,t),l.start.applyMatrix4(v),l.end.applyMatrix4(v);const n=new i.Vector3,r=new i.Vector3;m.distanceSqToSegment(l.start,l.end,r,n),e.push({point:r,pointOnLine:n,distance:m.origin.distanceTo(r),object:this,face:null,faceIndex:t,uv:null,uv2:null})}}}}}p.prototype.LineSegments2=!0,i.LineSegments2=p}(),function(){class t extends i.LineSegments2{constructor(t=new i.LineGeometry,e=new i.LineMaterial({color:16777215*Math.random()})){super(t,e),this.type="Line2"}}t.prototype.isLine2=!0,i.Line2=t}(),function(){const t=new i.Vector3,e=new i.Vector3;class n extends i.Mesh{constructor(t=new i.LineSegmentsGeometry,e=new i.LineMaterial({color:16777215*Math.random()})){super(t,e),this.type="Wireframe"}computeLineDistances(){const n=this.geometry,r=n.attributes.instanceStart,s=n.attributes.instanceEnd,a=new Float32Array(2*r.count);for(let i=0,l=0,c=r.count;i{n.push(new i.Vector3(t[0],t[1],t[2]))});const r=new i.CatmullRomCurve3(n);let s=new i.TubeGeometry(r,n.length,t.radius,t.sides,!1),a=f(t),o=new i.Mesh(s,a);return new S({obj:o,units:t.units,anchor:t.anchor,adjustment:t.adjustment,bbox:t.bbox,tooltip:t.tooltip,raycasted:t.raycasted})};var at={};at=at=function(t){this.map=t,this.renderer=new b.CSS2DRenderer,this.renderer.setSize(this.map.getCanvas().clientWidth,this.map.getCanvas().clientHeight),this.renderer.domElement.style.position="absolute",this.renderer.domElement.id="labelCanvas",this.renderer.domElement.style.top=0,this.renderer.domElement.style.zIndex="0",this.map.getCanvasContainer().appendChild(this.renderer.domElement),this.scene,this.camera,this.dispose=function(){this.map.getCanvasContainer().removeChild(this.renderer.domElement),this.renderer.domElement.remove(),this.renderer={}},this.setSize=function(t,e){this.renderer.setSize(t,e)},this.map.on("resize",function(){this.renderer.setSize(this.map.getCanvas().clientWidth,this.map.getCanvas().clientHeight)}.bind(this)),this.state={reset:function(){}},this.render=async function(t,e){return this.scene=t,this.camera=e,new Promise(n=>{n(this.renderer.render(t,e))})},this.toggleLabels=async function(t,e){return new Promise(n=>{n(this.setVisibility(t,e,this.scene,this.camera,this.renderer))})},this.setVisibility=function(t,e,n,i,r){this.renderer.cacheList.forEach((function(s){s.visible!=e&&s.layer===t&&(e&&s.alwaysVisible||!e)&&(s.visible=e,r.renderObject(s,n,i))}))}};var ot={};ot=ot=class{constructor(t,e){this.id=t.layerId,this.type="custom",this.renderingMode="3d",this.opacity=.5,this.buildingsLayerId=t.buildingsLayerId,this.minAltitude=t.minAltitude||.1,this.tb=e}onAdd(t,e){this.map=t;const n=this.map.getLayer(this.buildingsLayerId).source;this.source=(this.map.style.sourceCaches||this.map.style._otherSourceCaches)[n],this.source||console.warn(`Can't find layer ${this.buildingsLayerId}'s source.`);const i=this._getVertexSource(),r=e.createShader(e.VERTEX_SHADER);e.shaderSource(r,i),e.compileShader(r);const s=e.createShader(e.FRAGMENT_SHADER);e.shaderSource(s,"\n\t\t\tvoid main() {\n\t\t\t\tgl_FragColor = vec4(0.0, 0.0, 0.0, 0.7);\n\t\t\t}\n\t\t\t"),e.compileShader(s),this.program=e.createProgram(),e.attachShader(this.program,r),e.attachShader(this.program,s),e.linkProgram(this.program),e.validateProgram(this.program),this.uMatrix=e.getUniformLocation(this.program,"u_matrix"),this.uHeightFactor=e.getUniformLocation(this.program,"u_height_factor"),this.uAltitude=e.getUniformLocation(this.program,"u_altitude"),this.uAzimuth=e.getUniformLocation(this.program,"u_azimuth"),this.tb.mapboxVersion>=2?this.aPosNormal=e.getAttribLocation(this.program,"a_pos_normal_ed"):(this.aPos=e.getAttribLocation(this.program,"a_pos"),this.aNormal=e.getAttribLocation(this.program,"a_normal_ed")),this.aBase=e.getAttribLocation(this.program,"a_base"),this.aHeight=e.getAttribLocation(this.program,"a_height")}render(t,e){if(!this.source)return;t.useProgram(this.program);const n=this.source.getVisibleCoordinates().reverse(),i=this.map.getLayer(this.buildingsLayerId),r=this.map.painter.context,{lng:s,lat:a}=this.map.getCenter(),o=this.tb.getSunPosition(this.tb.lightDateTime,[s,a]);t.uniform1f(this.uAltitude,o.altitude>this.minAltitude?o.altitude:0),t.uniform1f(this.uAzimuth,o.azimuth+3*Math.PI/2),t.enable(t.BLEND),t.blendFunc(t.SRC_ALPHA,t.ONE_MINUS_SRC_ALPHA),t.getExtension("EXT_blend_minmax"),t.disable(t.DEPTH_TEST);for(const l of n){const e=this.source.getTile(l),n=e.getBucket(i);if(!n)continue;const[s,a]=n.programConfigurations.programConfigurations[this.buildingsLayerId]._buffers;t.uniformMatrix4fv(this.uMatrix,!1,l.posMatrix||l.projMatrix),t.uniform1f(this.uHeightFactor,Math.pow(2,l.overscaledZ)/e.tileSize/8);for(const i of n.segments.get()){const e=r.currentNumAttributes||0,o=2;for(let n=o;n=2?(t.enableVertexAttribArray(this.aPosNormal),t.vertexAttribPointer(this.aPosNormal,4,t.SHORT,!1,8,8*l)):(t.enableVertexAttribArray(this.aPos),t.vertexAttribPointer(this.aPos,2,t.SHORT,!1,12,12*l),t.vertexAttribPointer(this.aNormal,4,t.SHORT,!1,12,4+12*l)),s.bind(),t.vertexAttribPointer(this.aHeight,1,t.FLOAT,!1,4,4*l),a.bind(),t.vertexAttribPointer(this.aBase,1,t.FLOAT,!1,4,4*l),n.indexBuffer.bind(),r.currentNumAttributes=o,t.drawElements(t.TRIANGLES,3*i.primitiveLength,t.UNSIGNED_SHORT,3*i.primitiveOffset*2)}}}_getVertexSource(){return this.tb.mapboxVersion>=2?"\n\t\t\t\tuniform mat4 u_matrix;\n\t\t\t\tuniform float u_height_factor;\n\t\t\t\tuniform float u_altitude;\n\t\t\t\tuniform float u_azimuth;\n\t\t\t\tattribute vec4 a_pos_normal_ed;\n\t\t\t\tattribute lowp vec2 a_base;\n\t\t\t\tattribute lowp vec2 a_height;\n\t\t\t\tvoid main() {\n\t\t\t\t\tfloat base = max(0.0, a_base.x);\n\t\t\t\t\tfloat height = max(0.0, a_height.x);\n\n\t\t\t\t\tvec3 pos_nx = floor(a_pos_normal_ed.xyz * 0.5);\n\t\t\t\t\tmediump vec3 top_up_ny = a_pos_normal_ed.xyz - 2.0 * pos_nx;\n\t\t\t\t\tfloat t = top_up_ny.x;\n\t\t\t\t\tvec4 pos = vec4(pos_nx.xy, t > 0.0 ? height : base, 1);\n\n\t\t\t\t\tfloat len = pos.z * u_height_factor / tan(u_altitude);\n\t\t\t\t\tpos.x += cos(u_azimuth) * len;\n\t\t\t\t\tpos.y += sin(u_azimuth) * len;\n\t\t\t\t\tpos.z = 0.0;\n\t\t\t\t\tgl_Position = u_matrix * pos;\n\t\t\t\t}\n\t\t\t":"\n\t\t\t\tuniform mat4 u_matrix;\n\t\t\t\tuniform float u_height_factor;\n\t\t\t\tuniform float u_altitude;\n\t\t\t\tuniform float u_azimuth;\n\t\t\t\tattribute vec2 a_pos;\n\t\t\t\tattribute vec4 a_normal_ed;\n\t\t\t\tattribute lowp vec2 a_base;\n\t\t\t\tattribute lowp vec2 a_height;\n\t\t\t\tvoid main() {\n\t\t\t\t\tfloat base = max(0.0, a_base.x);\n\t\t\t\t\tfloat height = max(0.0, a_height.x);\n\t\t\t\t\tfloat t = mod(a_normal_ed.x, 2.0);\n\t\t\t\t\tvec4 pos = vec4(a_pos, t > 0.0 ? height : base, 1);\n\t\t\t\t\tfloat len = pos.z * u_height_factor / tan(u_altitude);\n\t\t\t\t\tpos.x += cos(u_azimuth) * len;\n\t\t\t\t\tpos.y += sin(u_azimuth) * len;\n\t\t\t\t\tpos.z = 0.0;\n\t\t\t\t\tgl_Position = u_matrix * pos;\n\t\t\t\t}\n\t\t\t"}};var lt={};function ct(t,e,n){this.init(t,e,n)}ct.prototype={repaint:function(){this.map.repaint=!0},init:function(t,e,n){this.options=u._validate(n||{},ut),this.map=t,this.map.tb=this,this.objects=new w(this.map),this.mapboxVersion=parseFloat(this.map.version),this.renderer=new i.WebGLRenderer({alpha:!0,antialias:!0,preserveDrawingBuffer:n.preserveDrawingBuffer,canvas:t.getCanvas(),context:e}),this.renderer.setPixelRatio(window.devicePixelRatio),this.renderer.setSize(this.map.getCanvas().clientWidth,this.map.getCanvas().clientHeight),this.renderer.outputEncoding=i.sRGBEncoding,this.renderer.autoClear=!1,this.labelRenderer=new at(this.map),this.scene=new i.Scene,this.world=new i.Group,this.world.name="world",this.scene.add(this.world),this.objectsCache=new Map,this.zoomLayers=[],this.fov=this.options.fov,this.orthographic=this.options.orthographic||!1,this.raycaster=new i.Raycaster,this.raycaster.layers.set(0),this.mapCenter=this.map.getCenter(),this.mapCenterUnits=u.projectToWorld([this.mapCenter.lng,this.mapCenter.lat]),this.lightDateTime=new Date,this.lightLng=this.mapCenter.lng,this.lightLat=this.mapCenter.lat,this.sunPosition,this.rotationStep=5,this.gridStep=6,this.altitudeStep=.1,this.defaultCursor="default",this.lights=this.initLights,this.options.defaultLights&&this.defaultLights(),this.options.realSunlight&&this.realSunlight(this.options.realSunlightHelper),this.skyLayerName="sky-layer",this.terrainSourceName="mapbox-dem",this.terrainExaggeration=1,this.terrainLayerName="",this.enableSelectingFeatures=this.options.enableSelectingFeatures||!1,this.enableSelectingObjects=this.options.enableSelectingObjects||!1,this.enableDraggingObjects=this.options.enableDraggingObjects||!1,this.enableRotatingObjects=this.options.enableRotatingObjects||!1,this.enableTooltips=this.options.enableTooltips||!1,this.multiLayer=this.options.multiLayer||!1,this.enableHelpTooltips=this.options.enableHelpTooltips||!1,this.map.on("style.load",(function(){this.tb.zoomLayers=[],this.tb.options.multiLayer&&this.addLayer({id:"threebox_layer",type:"custom",renderingMode:"3d",map:this,onAdd:function(t,e){},render:function(t,e){this.map.tb.update()}}),this.once("idle",()=>{this.tb.setObjectsScale()}),this.tb.options.sky&&(this.tb.sky=!0),this.tb.options.terrain&&(this.tb.terrain=!0),["satellite","mapbox-mapbox-satellite","satelliteLayer"].forEach(t=>{this.getLayer(t)&&(this.tb.terrainLayerName=t)})})),this.map.on("load",(function(){let e;this.selectedObject,this.selectedFeature,this.draggedObject,this.overedObject,this.overedFeature;let n,i=this.getCanvasContainer();this.getCanvasContainer().style.cursor=this.tb.defaultCursor;let r,s,a,o,l=[];function c(t){var e=i.getBoundingClientRect();return{x:t.originalEvent.clientX-e.left-i.clientLeft,y:t.originalEvent.clientY-e.top-i.clientTop}}this.unselectObject=function(){this.selectedObject.selected=!1,this.selectedObject=null},this.outObject=function(){this.overedObject.over=!1,this.overedObject=null},this.unselectFeature=function(t){void 0!==t.id&&(this.setFeatureState({source:t.source,sourceLayer:t.sourceLayer,id:t.id},{select:!1}),this.removeTooltip(t),(t=this.queryRenderedFeatures({layers:[t.layer.id],filter:["==",["id"],t.id]})[0])&&this.fire("SelectedFeatureChange",{detail:t}),this.selectedFeature=null)},this.selectFeature=function(t){this.selectedFeature=t,this.setFeatureState({source:this.selectedFeature.source,sourceLayer:this.selectedFeature.sourceLayer,id:this.selectedFeature.id},{select:!0}),this.selectedFeature=this.queryRenderedFeatures({layers:[this.selectedFeature.layer.id],filter:["==",["id"],this.selectedFeature.id]})[0],this.addTooltip(this.selectedFeature),this.fire("SelectedFeatureChange",{detail:this.selectedFeature})},this.outFeature=function(e){this.overedFeature&&void 0!==this.overedFeature&&this.overedFeature.id!=e&&(t.setFeatureState({source:this.overedFeature.source,sourceLayer:this.overedFeature.sourceLayer,id:this.overedFeature.id},{hover:!1}),this.removeTooltip(this.overedFeature),this.overedFeature=null)},this.addTooltip=function(t){if(!this.tb.enableTooltips)return;let e=this.tb.getFeatureCenter(t),n=this.tb.tooltip({text:t.properties.name||t.id||t.type,mapboxStyle:!0,feature:t});n.setCoords(e),this.tb.add(n,t.layer.id),t.tooltip=n,t.tooltip.tooltip.visible=!0},this.removeTooltip=function(t){t.tooltip&&(t.tooltip.visibility=!1,this.tb.remove(t.tooltip),t.tooltip=null)},t.onContextMenu=function(t){alert("contextMenu")},this.onClick=function(e){let n,i=[];if(t.tb.enableSelectingObjects&&(i=this.tb.queryRenderedFeatures(e.point)),n="object"==typeof i[0],n){let t=ct.prototype.findParent3DObject(i[0]);if(t){if(this.selectedFeature&&this.unselectFeature(this.selectedFeature),this.selectedObject){if(this.selectedObject.uuid!=t.uuid)this.selectedObject.selected=!1,t.selected=!0,this.selectedObject=t;else if(this.selectedObject.uuid==t.uuid)return void this.unselectObject()}else this.selectedObject=t,this.selectedObject.selected=!0;this.selectedObject.dispatchEvent({type:"Wireframed",detail:this.selectedObject}),this.selectedObject.dispatchEvent({type:"IsPlayingChanged",detail:this.selectedObject}),this.repaint=!0,e.preventDefault()}}else{let n=[];if(t.tb.enableSelectingFeatures&&(n=this.queryRenderedFeatures(e.point)),n.length>0&&"fill-extrusion"==n[0].layer.type&&void 0!==n[0].id)if(this.selectedObject&&this.unselectObject(),this.selectedFeature){if(this.selectedFeature.id!=n[0].id)this.unselectFeature(this.selectedFeature),this.selectFeature(n[0]);else if(this.selectedFeature.id==n[0].id)return void this.unselectFeature(this.selectedFeature)}else this.selectFeature(n[0])}},this.onMouseMove=function(i){let l,u=c(i);if(this.getCanvasContainer().style.cursor=this.tb.defaultCursor,i.originalEvent.altKey&&this.draggedObject){if(!t.tb.enableRotatingObjects)return;e="rotate",this.getCanvasContainer().style.cursor="move",Math.min(n.x,u.x),Math.max(n.x,u.x),Math.min(n.y,u.y),Math.max(n.y,u.y);let i={x:0,y:0,z:Math.round(o[2]+~~((u.x-n.x)/this.tb.rotationStep)%360*this.tb.rotationStep%360)};return this.draggedObject.setRotation(i),void(t.tb.enableHelpTooltips&&this.draggedObject.addHelp("rot: "+i.z+"°"))}if(i.originalEvent.shiftKey&&this.draggedObject){if(!t.tb.enableDraggingObjects)return;e="translate",this.getCanvasContainer().style.cursor="move";let n=i.lngLat,a=[Number((n.lng+r).toFixed(this.tb.gridStep)),Number((n.lat+s).toFixed(this.tb.gridStep)),this.draggedObject.modelHeight];return this.draggedObject.setCoords(a),void(t.tb.enableHelpTooltips&&this.draggedObject.addHelp("lng: "+a[0]+"°, lat: "+a[1]+"°"))}if(i.originalEvent.ctrlKey&&this.draggedObject){if(!t.tb.enableDraggingObjects)return;e="altitude",this.getCanvasContainer().style.cursor="move";let n=i.point.y*this.tb.altitudeStep,r=[this.draggedObject.coordinates[0],this.draggedObject.coordinates[1],Number((-n-a).toFixed(this.tb.gridStep))];return this.draggedObject.setCoords(r),void(t.tb.enableHelpTooltips&&this.draggedObject.addHelp("alt: "+r[2]+"m"))}let h=[];if(t.tb.enableSelectingObjects&&(h=this.tb.queryRenderedFeatures(i.point)),l="object"==typeof h[0],l){let t=ct.prototype.findParent3DObject(h[0]);t&&(this.outFeature(this.overedFeature),this.getCanvasContainer().style.cursor="pointer",this.selectedObject&&t.uuid==this.selectedObject.uuid?this.selectedObject&&t.uuid==this.selectedObject.uuid&&(t.over=!0,this.overedObject=t):(this.overedObject&&this.overedObject.uuid!=t.uuid&&this.outObject(),t.over=!0,this.overedObject=t),this.repaint=!0,i.preventDefault())}else{this.overedObject&&this.outObject();let e=[];t.tb.enableSelectingFeatures&&(e=this.queryRenderedFeatures(i.point)),e.length>0&&(this.outFeature(e[0]),"fill-extrusion"==e[0].layer.type&&void 0!==e[0].id&&(this.selectedFeature&&this.selectedFeature.id==e[0].id||(this.getCanvasContainer().style.cursor="pointer",this.overedFeature=e[0],this.setFeatureState({source:this.overedFeature.source,sourceLayer:this.overedFeature.sourceLayer,id:this.overedFeature.id},{hover:!0}),this.overedFeature=t.queryRenderedFeatures({layers:[this.overedFeature.layer.id],filter:["==",["id"],this.overedFeature.id]})[0],this.addTooltip(this.overedFeature))))}},this.onMouseDown=function(e){(e.originalEvent.shiftKey||e.originalEvent.altKey||e.originalEvent.ctrlKey)&&0===e.originalEvent.button&&this.selectedObject&&(t.tb.enableDraggingObjects||t.tb.enableRotatingObjects)&&(e.preventDefault(),t.getCanvasContainer().style.cursor="move",t.once("mouseup",this.onMouseUp),this.draggedObject=this.selectedObject,n=c(e),l=this.draggedObject.coordinates,o=u.degreeify(this.draggedObject.rotation),r=l[0]-e.lngLat.lng,s=l[1]-e.lngLat.lat,a=-this.draggedObject.modelHeight-e.point.y*this.tb.altitudeStep)},this.onMouseUp=function(t){this.getCanvasContainer().style.cursor=this.tb.defaultCursor,this.off("mouseup",this.onMouseUp),this.off("mouseout",this.onMouseUp),this.dragPan.enable(),this.draggedObject&&(this.draggedObject.dispatchEvent({type:"ObjectDragged",detail:{draggedObject:this.draggedObject,draggedAction:e}}),this.draggedObject.removeHelp(),this.draggedObject=null,e=null)},this.onMouseOut=function(t){if(this.overedFeature){let e=this.queryRenderedFeatures(t.point);e.length>0&&this.overedFeature.id!=e[0].id&&(this.getCanvasContainer().style.cursor=this.tb.defaultCursor,this.outFeature(e[0]))}},this.onZoom=function(t){this.tb.zoomLayers.forEach(t=>{this.tb.toggleLayer(t)}),this.tb.setObjectsScale()};let h=!1,d=!1;this.on("click",this.onClick),this.on("mousemove",this.onMouseMove),this.on("mouseout",this.onMouseOut),this.on("mousedown",this.onMouseDown),this.on("zoom",this.onZoom),this.on("zoomend",this.onZoom),document.addEventListener("keydown",function(e){17!==e.which&&91!==e.which||(h=!0),16===e.which&&(d=!0);let n=this.selectedObject;if(d&&83===e.which&&n){let e=u.toDecimal;if(n.help)n.removeHelp();else{let i=n.modelSize,r=1;"meters"!==n.userData.units&&(r=u.projectedUnitsPerMeter(n.coordinates[1]),r||(r=1),r=e(r,7)),t.tb.enableHelpTooltips&&n.addHelp("size(m): "+e(i.x/r,3)+" W, "+e(i.y/r,3)+" L, "+e(i.z/r,3)+" H"),this.repaint=!0}return!1}}.bind(this),!0),document.addEventListener("keyup",function(t){17!=t.which&&91!=t.which||(h=!1),16===t.which&&(d=!1)}.bind(this))}))},get sky(){return this.options.sky},set sky(t){t?this.createSkyLayer():this.removeLayer(this.skyLayerName),this.options.sky=t},get terrain(){return this.options.terrain},set terrain(t){if(this.terrainLayerName="",t)this.createTerrainLayer();else{if(this.mapboxVersion<2)return void console.warn("Terrain layer are only supported by Mapbox-gl-js > v2.0");this.map.getTerrain()&&(this.map.setTerrain(null),this.map.removeSource(this.terrainSourceName))}this.options.terrain=t},get fov(){return this.options.fov},set fov(t){this.camera instanceof i.PerspectiveCamera&&this.options.fov!==t&&(this.map.transform.fov=t,this.camera.fov=this.map.transform.fov,this.cameraSync.setupCamera(),this.map.repaint=!0,this.options.fov=t)},get orthographic(){return this.options.orthographic},set orthographic(t){const e=this.map.getCanvas().clientHeight,n=this.map.getCanvas().clientWidth;t?(this.map.transform.fov=0,this.camera=new i.OrthographicCamera(n/-2,n/2,e/2,e/-2,.1,1e21)):(this.map.transform.fov=this.fov,this.camera=new i.PerspectiveCamera(this.map.transform.fov,n/e,.1,1e21)),this.camera.layers.enable(0),this.camera.layers.enable(1),this.cameraSync=new d(this.map,this.camera,this.world),this.map.repaint=!0,this.options.orthographic=t},createSkyLayer:function(){if(this.mapboxVersion<2)return console.warn("Sky layer are only supported by Mapbox-gl-js > v2.0"),void(this.options.sky=!1);this.map.getLayer(this.skyLayerName)||(this.map.addLayer({id:this.skyLayerName,type:"sky",paint:{"sky-opacity":["interpolate",["linear"],["zoom"],0,0,5,.3,8,1],"sky-type":"atmosphere","sky-atmosphere-sun":this.getSunSky(this.lightDateTime),"sky-atmosphere-sun-intensity":10}}),this.map.once("idle",()=>{this.setSunlight(),this.repaint()}))},createTerrainLayer:function(){if(this.mapboxVersion<2)return console.warn("Terrain layer are only supported by Mapbox-gl-js > v2.0"),void(this.options.terrain=!1);this.map.getTerrain()||(this.map.addSource(this.terrainSourceName,{type:"raster-dem",url:"mapbox://mapbox.mapbox-terrain-dem-v1",tileSize:512,maxzoom:14}),this.map.setTerrain({source:this.terrainSourceName,exaggeration:this.terrainExaggeration}),this.map.once("idle",()=>{this.cameraSync.updateCamera(),this.repaint()}))},sphere:function(t){return this.setDefaultView(t,this.options),T(t,this.world)},line:it,label:L,tooltip:R,tube:function(t){return this.setDefaultView(t,this.options),st(t,this.world)},extrusion:function(t){return this.setDefaultView(t,this.options),E(t)},Object3D:function(t){return this.setDefaultView(t,this.options),S(t)},loadObj:async function(t,e){if(this.setDefaultView(t,this.options),!1===t.clone)return new Promise(async n=>{K(t,e,async t=>{n(t)})});{let n=this.objectsCache.get(t.obj);n?n.promise.then(n=>{e(n.duplicate(t))}).catch(e=>{this.objectsCache.delete(t.obj),console.error("Could not load model file: "+t.obj)}):this.objectsCache.set(t.obj,{promise:new Promise(async(n,i)=>{K(t,e,async t=>{t.duplicate?n(t.duplicate()):i(t)})})})}},material:function(t){return f(t)},initLights:{ambientLight:null,dirLight:null,dirLightBack:null,dirLightHelper:null,hemiLight:null,pointLight:null},utils:u,SunCalc:m,Constants:r,projectToWorld:function(t){return this.utils.projectToWorld(t)},unprojectFromWorld:function(t){return this.utils.unprojectFromWorld(t)},projectedUnitsPerMeter:function(t){return this.utils.projectedUnitsPerMeter(t)},getFeatureCenter:function(t,e,n){return u.getFeatureCenter(t,e,n)},getObjectHeightOnFloor:function(t,e,n){return u.getObjectHeightOnFloor(t,e,n)},queryRenderedFeatures:function(t){let e=new i.Vector2;return e.x=t.x/this.map.transform.width*2-1,e.y=1-t.y/this.map.transform.height*2,this.raycaster.setFromCamera(e,this.camera),this.raycaster.intersectObjects(this.world.children,!0)},findParent3DObject:function(t){var e;return t.object.traverseAncestors((function(t){t.parent&&"Group"==t.parent.type&&t.userData.obj&&(e=t)})),e},setLayoutProperty:function(t,e,n){this.map.setLayoutProperty(t,e,n),null!=n&&"visibility"===e&&this.world.children.filter(e=>e.layer===t).forEach(t=>{t.visibility=n})},setLayerZoomRange:function(t,e,n){this.map.getLayer(t)&&(this.map.setLayerZoomRange(t,e,n),this.zoomLayers.includes(t)||this.zoomLayers.push(t),this.toggleLayer(t))},setLayerHeigthProperty:function(t,e){let n=this.map.getLayer(t);if(n)if("fill-extrusion"==n.type){let t=this.map.getStyle().sources[n.source].data;t.features.forEach((function(t){t.properties.level=e})),this.map.getSource(n.source).setData(t)}else"custom"==n.type&&this.world.children.forEach((function(n){let i=n.userData.feature;if(i&&i.layer===t){let t=this.tb.getFeatureCenter(i,n,e);n.setCoords(t)}}))},setObjectsScale:function(){this.world.children.filter(t=>null!=t.fixedZoom).forEach(t=>{t.setObjectScale(this.map.transform.scale)})},setStyle:function(t,e){this.clear().then(()=>{this.map.setStyle(t,e)})},toggleLayer:function(t,e=!0){let n=this.map.getLayer(t);if(n){if(!e)return void this.toggle(n.id,!1);let t=this.map.getZoom();if(n.minzoom&&t=n.maxzoom)return void this.toggle(n.id,!1);this.toggle(n.id,!0)}},toggle:function(t,e){this.setLayoutProperty(t,"visibility",e?"visible":"none"),this.labelRenderer.toggleLabels(t,e)},update:function(){this.map.repaint&&(this.map.repaint=!1);var t=Date.now();this.objects.animationManager.update(t),this.updateLightHelper(),this.renderer.resetState(),this.renderer.render(this.scene,this.camera),this.labelRenderer.render(this.scene,this.camera),!1===this.options.passiveRendering&&this.map.triggerRepaint()},add:function(t,e,n){if(!this.enableTooltips&&t.tooltip&&(t.tooltip.visibility=!1),this.world.add(t),e){t.layer=e,t.source=n;let i=this.map.getLayer(e);if(i){let e=i.visibility,n=void 0===e;t.visibility=!(!n&&"visible"!==e)}}},removeByName:function(t){let e=this.world.getObjectByName(t);e&&this.remove(e)},remove:function(t){this.map.selectedObject&&t.uuid==this.map.selectedObject.uuid&&this.map.unselectObject(),this.map.draggedObject&&t.uuid==this.map.draggedObject.uuid&&(this.map.draggedObject=null),t.dispose&&t.dispose(),this.world.remove(t),t=null},clear:async function(t=null,e=!1){return new Promise((n,i)=>{let r=[];this.world.children.forEach((function(t){r.push(t)}));for(let e=0;e{t.promise.then(t=>{t.dispose(),t=null})}),n("clear")})},removeLayer:function(t){this.clear(t,!0).then(()=>{this.map.removeLayer(t)})},getSunPosition:function(t,e){return m.getPosition(t||Date.now(),e[1],e[0])},getSunTimes:function(t,e){return m.getTimes(t,e[1],e[0],e[2]?e[2]:0)},setBuildingShadows:function(t){if(this.map.getLayer(t.buildingsLayerId)){let e=new ot(t,this);this.map.addLayer(e,t.buildingsLayerId)}else console.warn("The layer '"+t.buildingsLayerId+"' does not exist in the map.")},setSunlight:function(t=new Date,e){if(!this.lights.dirLight||!this.options.realSunlight)return void console.warn("To use setSunlight it's required to set realSunlight : true in Threebox initial options.");var n=new Date(t.getTime());if(e?e.lng&&e.lat?this.mapCenter=e:this.mapCenter={lng:e[0],lat:e[1]}:this.mapCenter=this.map.getCenter(),this.lightDateTime&&this.lightDateTime.getTime()===n.getTime()&&this.lightLng===this.mapCenter.lng&&this.lightLat===this.mapCenter.lat)return;this.lightDateTime=n,this.lightLng=this.mapCenter.lng,this.lightLat=this.mapCenter.lat,this.sunPosition=this.getSunPosition(n,[this.mapCenter.lng,this.mapCenter.lat]);let i=this.sunPosition.altitude,s=Math.PI+this.sunPosition.azimuth,a=r.WORLD_SIZE/2,o=Math.sin(i),l=Math.cos(i),c=Math.cos(s)*l,u=Math.sin(s)*l;this.lights.dirLight.position.set(u,c,o),this.lights.dirLight.position.multiplyScalar(a),this.lights.dirLight.intensity=Math.max(o,0),this.lights.hemiLight.intensity=Math.max(1*o,.1),this.lights.dirLight.updateMatrixWorld(),this.updateLightHelper(),this.map.loaded()&&(this.updateSunGround(this.sunPosition),this.map.setLight({anchor:"map",position:[3,180+180*this.sunPosition.azimuth/Math.PI,90-180*this.sunPosition.altitude/Math.PI],intensity:Math.cos(this.sunPosition.altitude),color:`hsl(40, ${50*Math.cos(this.sunPosition.altitude)}%, ${Math.max(20,20+96*Math.sin(this.sunPosition.altitude))}%)`},{duration:0}),this.sky&&this.updateSunSky(this.getSunSky(n,this.sunPosition)))},getSunSky:function(t,e){if(!e){var n=this.map.getCenter();e=this.getSunPosition(t||Date.now(),[n.lng,n.lat])}return[180+180*e.azimuth/Math.PI,90-180*e.altitude/Math.PI]},updateSunSky:function(t){this.sky&&this.map.setPaintProperty(this.skyLayerName,"sky-atmosphere-sun",t)},updateSunGround:function(t){""!=this.terrainLayerName&&this.map.setPaintProperty(this.terrainLayerName,"raster-opacity",Math.max(Math.min(1,4*t.altitude),.25))},updateLightHelper:function(){this.lights.dirLightHelper&&(this.lights.dirLightHelper.position.setFromMatrixPosition(this.lights.dirLight.matrixWorld),this.lights.dirLightHelper.updateMatrix(),this.lights.dirLightHelper.update())},dispose:async function(){return console.log(this.memory()),new Promise(t=>{t(this.clear(null,!0).then(t=>(this.map.remove(),this.map={},this.scene.remove(this.world),this.world.children=[],this.world=null,this.objectsCache.clear(),this.labelRenderer.dispose(),console.log(this.memory()),this.renderer.dispose(),t)))})},defaultLights:function(){this.lights.ambientLight=new i.AmbientLight(new i.Color("hsl(0, 0%, 100%)"),.75),this.scene.add(this.lights.ambientLight),this.lights.dirLightBack=new i.DirectionalLight(new i.Color("hsl(0, 0%, 100%)"),.25),this.lights.dirLightBack.position.set(30,100,100),this.scene.add(this.lights.dirLightBack),this.lights.dirLight=new i.DirectionalLight(new i.Color("hsl(0, 0%, 100%)"),.25),this.lights.dirLight.position.set(-30,100,-100),this.scene.add(this.lights.dirLight)},realSunlight:function(t=!1){this.renderer.shadowMap.enabled=!0,this.lights.dirLight=new i.DirectionalLight(16777215,1),this.scene.add(this.lights.dirLight),t&&(this.lights.dirLightHelper=new i.DirectionalLightHelper(this.lights.dirLight,5),this.scene.add(this.lights.dirLightHelper)),this.lights.dirLight.castShadow=!0,this.lights.dirLight.shadow.radius=2,this.lights.dirLight.shadow.mapSize.width=8192,this.lights.dirLight.shadow.mapSize.height=8192,this.lights.dirLight.shadow.camera.top=this.lights.dirLight.shadow.camera.right=1e3,this.lights.dirLight.shadow.camera.bottom=this.lights.dirLight.shadow.camera.left=-1e3,this.lights.dirLight.shadow.camera.near=1,this.lights.dirLight.shadow.camera.visible=!0,this.lights.dirLight.shadow.camera.far=4e8,this.lights.hemiLight=new i.HemisphereLight(new i.Color(16777215),new i.Color(16777215),.6),this.lights.hemiLight.color.setHSL(.661,.96,.12),this.lights.hemiLight.groundColor.setHSL(.11,.96,.14),this.lights.hemiLight.position.set(0,0,50),this.scene.add(this.lights.hemiLight),this.setSunlight(),this.map.once("idle",()=>{this.setSunlight(),this.repaint()})},setDefaultView:function(t,e){t.bbox=(t.bbox||null==t.bbox)&&e.enableSelectingObjects,t.tooltip=(t.tooltip||null==t.tooltip)&&e.enableTooltips,t.mapScale=this.map.transform.scale},memory:function(){return this.renderer.info.memory},programs:function(){return this.renderer.info.programs.length},version:"2.2.7"};var ut={defaultLights:!1,realSunlight:!1,realSunlightHelper:!1,passiveRendering:!0,preserveDrawingBuffer:!1,enableSelectingFeatures:!1,enableSelectingObjects:!1,enableDraggingObjects:!1,enableRotatingObjects:!1,enableTooltips:!1,enableHelpTooltips:!1,multiLayer:!1,orthographic:!1,fov:r.FOV_DEGREES,sky:!1,terrain:!1};lt=lt=ct,window.Threebox=lt,window.THREE=i}(); \ No newline at end of file diff --git a/index.d.ts b/index.d.ts new file mode 100644 index 00000000..3a1ecf85 --- /dev/null +++ b/index.d.ts @@ -0,0 +1,152 @@ +/// + +import mapboxgl from "mapbox-gl"; +import { Mesh, Object3D, Vector3 } from "three/src/Three.js"; + +declare module "threebox-plugin" { + export interface IThreeboxConfiguration { + /** Whether to add some default lighting to the scene. If no lighting added, most objects in the scene will render as black */ + defaultLights?: boolean; + + /** It sets lights that simulate Sun position for the map center coords map.getCenter and user local datetime new Date(). This sunlight can be updated through tb.setSunlight method. It calls internally to suncalc module. */ + realSunlight?: boolean; + + /** It sets if a light helper will be shown when realSunlight is true. */ + realSunlightHelper?: boolean; + + /** Color of line. Unlike other Threebox objects, this color will render on screen precisely as specified, regardless of scene lighting */ + passiveRendering?: boolean; + + /** Enables the Mouseover and Selection of fill-extrusion features. This will fire the event SelectedFeatureChange */ + enableSelectingFeatures?: boolean; + + /** Enables the Mouseover and Selection of 3D objects. This will fire the event SelectedChange. This value will set the options.bbx value of the objects created. */ + enableSelectingObjects?: boolean; + + /** Enables to the option to Drag a 3D object. This will fire the event ObjectDragged where draggedAction = 'translate' or draggedAction = 'altitude' */ + enableDraggingObjects?: boolean; + + /** Enables to the option to Drag a 3D object. This will fire the event ObjectDragged where draggedAction = 'rotate' */ + enableRotatingObjects?: boolean; + + /** Enables the default tooltips on fill-extrusion features and 3D Objects */ + enableTooltips?: boolean; + + /** Enables the default help tooltips when an object is being moved, rotated or measured. */ + enableHelpTooltips?: boolean; + + /** Enables the option for multi layer pages where a default layer will be created internally that will manage the tb.update calls */ + multiLayer?: boolean; + + /** Enables the option to set a THREE.OrthographicCamera instead of a THREE.PerspectiveCamera which is the default in Mapbox */ + orthographic?: boolean; + + /** Enables to set the FOV of the default THREE.PerspectiveCamera. This value has no effect if orthographic: trues */ + fov?: number; + + /** It sets a built-in atmospheric layer initially set with the time and the map center position. This layer is automatically updated if realSunlight is also true, but it can be updated separately through tb.updateSunSky(tb.getSunSky()) method call. */ + sky?: boolean; + + /** It sets a built-in terrain layer initially set with the time and the map center position. This layer is automatically updated if realSunlight is also true, but it can be updated separately through tb.updateSunSky(tb.getSunSky()) method call. */ + terrain?: boolean; + } + + export interface IObjectAddOptions { + layerId: number; + sourceId: number; + } + + export type AzimuthAltitude = [number, number]; + + export class Object {} + + export interface RequiredObjectOption { + type: "mtl" | "gltf" | "fbx" | "dae"; + obj: string; + } + + export interface OptionalObjectOption extends RequiredObjectOption { + mtl: string; + bin: string; + units: "scene" | "meters"; + rotation: { x: number; y: number; z: number }; + scale: { x: number; y: number; z: number }; + anchor: + | "top" + | "bottom" + | "left" + | "right" + | "center" + | " top-left" + | "top-right" + | "bottom-left" + | "bottom-right"; + adjustment: { x: number; y: number; z: number }; + normalize: boolean; + feature: mapboxgl.GeoJSONSourceRaw; + tooltip: boolean; + bbox: boolean; + raycasted: boolean; + clone: boolean; + defaultAnimation: number; + callback: (model: Object) => void; + } + + export class Threebox { + constructor(map: mapboxgl.Map, glContext: WebGLRenderingContext); + constructor( + map: mapboxgl.Map, + glContext: WebGLRenderingContext, + options: Partial + ); + add(obj: Object, layerId: number, sourceId: number): void; + add(obj: Object): void; + + clear(): Promise; + clear(layerId: number, sourceId: number): Promise; + + createSky(): void; + createTerrainLayer(): void; + defaultLights(): void; + dispose(): Promise; + findParent3DObject(mesh: Mesh): Object3D; + getFeatureCenter(feature, model, level): mapboxgl.LngLat; + getObjectHeightOnFloor(feature, obj, level): number; + // This method gets Sun light position (azimuth, altitude) base + getSunPosition(date: Date, coords: mapboxgl.LngLat): AzimuthAltitude; + getSunSky(date: Date, sunPos: mapboxgl.LngLat): AzimuthAltitude; + getSunTimes(date: Date, coords: mapboxgl.LngLat) : any; + loadObject( + options: RequiredObjectOption | Partial, + callBack: (model: Object) => void + ): Promise; + memory(): any; + programs(): number; + projectToWorld(lnglat: mapboxgl.LngLat): Vector3; + queryRenderedFeatures(point: any): []; + realSunlight(helper: boolean): void; + realSunlight(): void; + remove(obj: Object): void; + removeByName(name: string): void; + removeLayer(layerId: number): void; + setLayerHeigthProperty(layerId: number, level: number): void; + setLayerZoomRange( + layerId: number, + minZoomLayer: number, + maxZoomLayer: number + ): void; + setLayerZoomVisibility(layerId: number): void; + setLayoutProperty(layerId: number, name: string, value: any): void; + setObjectsScale(): void; + setStyle(...any: any): void; + + setSunlight(newDate: Date, coords: mapboxgl.LngLat): void; + toggleLayer(layerId: number, visible: boolean): void; + update(): void; + updateLightHelper(): void; + updateSunGround(sunPos: mapboxgl.LngLat): void; + updateSunSky(sunPos: mapboxgl.LngLat): void; + unprojectFromWorld(vector: Vector3): mapboxgl.LngLat + version: string + } +} diff --git a/package-lock.json b/package-lock.json index 48a887c3..2f6017dc 100644 --- a/package-lock.json +++ b/package-lock.json @@ -1,13 +1,17 @@ { "name": "threebox-plugin", "version": "2.2.7", - "lockfileVersion": 2, + "lockfileVersion": 3, "requires": true, "packages": { "": { "name": "threebox-plugin", "version": "2.2.7", "license": "MIT", + "dependencies": { + "@types/mapbox-gl": "^3.1.0", + "@types/three": "^0.164.0" + }, "devDependencies": { "browserify": "^17.0.0", "ncp": "^2.0.0", @@ -43,16 +47,10 @@ "xtend": "^4.0.2" } }, - "node_modules/@browserify/envify/node_modules/dash-ast": { - "version": "2.0.1", - "resolved": "https://registry.npmjs.org/dash-ast/-/dash-ast-2.0.1.tgz", - "integrity": "sha512-5TXltWJGc+RdnabUGzhRae1TRq6m4gr+3K2wQX0is5/F2yS6MJXJvLyI3ErAnsAXuJoGqvfVD5icRgim07DrxQ==", - "dev": true - }, "node_modules/@browserify/envify/node_modules/readable-stream": { - "version": "3.6.0", - "resolved": 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--stopOnErr && ncp ./index.d.ts ./dist/threebox-plugin.d.ts --stopOnErr", "dev": "watchify exports.js --verbose -o dist/threebox.js ", "all": "browserify -p tinyify exports.js > dist/threebox.min.js && watchify exports.js --verbose -o dist/threebox.js ", "test": "browserify tests/threebox-tests.js > tests/threebox-tests-bundle.js", @@ -40,5 +40,9 @@ "mapbox-gl-js", "azure-maps", "3D" - ] + ], + "dependencies": { + "@types/mapbox-gl": "^3.1.0", + "@types/three": "^0.164.0" + } } diff --git a/src/Threebox.js b/src/Threebox.js index b99ae549..139a65ab 100644 --- a/src/Threebox.js +++ b/src/Threebox.js @@ -47,7 +47,7 @@ Threebox.prototype = { this.map = map; this.map.tb = this; //[jscastro] needed if we want to queryRenderedFeatures from map.onload - this.objects = new Objects(); + this.objects = new Objects(this.map); this.mapboxVersion = parseFloat(this.map.version); diff --git a/src/animation/AnimationManager.js b/src/animation/AnimationManager.js index 7f511337..faf20c90 100644 --- a/src/animation/AnimationManager.js +++ b/src/animation/AnimationManager.js @@ -133,7 +133,7 @@ AnimationManager.prototype = { this.animationQueue .push(entry); - tb.map.repaint = true; + this.map.repaint = true; } //if no duration set, stop object's existing animations and go to that state immediately @@ -183,7 +183,7 @@ AnimationManager.prototype = { this.animationQueue .push(entry); - tb.map.repaint = true; + this.map.repaint = true; return this; }; @@ -251,7 +251,7 @@ AnimationManager.prototype = { this.setReceiveShadowFloor(); this.updateMatrixWorld(); - tb.map.repaint = true; + this.map.repaint = true; //const threeTarget = new THREE.EventDispatcher(); //threeTarget.dispatchEvent({ type: 'event', detail: { object: this, action: { position: options.position, rotation: options.rotation, scale: options.scale } } }); @@ -283,7 +283,7 @@ AnimationManager.prototype = { this.animationQueue .push(entry); - tb.map.repaint = true + this.map.repaint = true return this; } } @@ -343,7 +343,7 @@ AnimationManager.prototype = { // Update the animation mixer and render this frame obj.mixer.update(0.01); } - tb.map.repaint = true; + this.map.repaint = true; return this; } @@ -458,7 +458,7 @@ AnimationManager.prototype = { object.isPlaying = true; object.animationMethod = requestAnimationFrame(this.update); object.mixer.update(object.clock.getDelta()); - tb.map.repaint = true; + this.map.repaint = true; } } diff --git a/src/objects/objects.js b/src/objects/objects.js index b7050eb0..d6acce4e 100644 --- a/src/objects/objects.js +++ b/src/objects/objects.js @@ -8,8 +8,8 @@ const THREE = require('../three.js'); const AnimationManager = require("../animation/AnimationManager.js"); const CSS2D = require("./CSS2DRenderer.js"); -function Objects(){ - +function Objects(map){ + this.map = map; } Objects.prototype = { @@ -169,13 +169,14 @@ Objects.prototype = { //[jscastro] Auxiliar method to rotate an object on an axis function _applyAxisAngle(model, point, axis, degrees) { + if (map == undefined) throw "Map arg is undefined (fifth arg)"; let theta = utils.radify(degrees); model.position.sub(point); // remove the offset model.position.applyAxisAngle(axis, theta); // rotate the POSITION model.position.add(point); // re-add the offset model.rotateOnAxis(axis, theta) - tb.map.repaint = true; + this.map.repaint = true; } @@ -801,7 +802,8 @@ Objects.prototype = { return o; } - obj.remove = function (o) { + obj.remove = function (o, map) { + if (map == undefined) throw "map object is undefined (second arg)" if (!o) return; o.traverse(m => { //console.log('dispose geometry!') @@ -818,7 +820,7 @@ Objects.prototype = { }) obj.scaleGroup.remove(o); - tb.map.repaint = true; + map.repaint = true; } //[jscastro] clone + assigning all the attributes diff --git a/tests/threebox-tests-bundle.js b/tests/threebox-tests-bundle.js index 71727b4e..0362be22 100644 --- a/tests/threebox-tests-bundle.js +++ b/tests/threebox-tests-bundle.js @@ -1,56 +1,300 @@ (function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c="function"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error("Cannot find module '"+i+"'");throw a.code="MODULE_NOT_FOUND",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u="function"==typeof require&&require,i=0;i 1) { + T = arguments[1]; + } + + // If no callback function or if callback is not a callable function + if (!IsCallable(callbackfn)) { + throw new TypeError('Array.prototype.every callback must be a function'); + } + + for (var i = 0; i < len; i++) { + if (i in self && !(typeof T === 'undefined' ? callbackfn(self[i], i, O) : callbackfn.call(T, self[i], i, O))) { + return false; + } + } + return true; +}; + +},{"call-bind/callBound":12,"es-abstract/2024/IsCallable":19,"es-abstract/2024/ToObject":22,"es-abstract/2024/ToUint32":25,"is-string":76}],5:[function(require,module,exports){ +'use strict'; + +var define = require('define-properties'); +var RequireObjectCoercible = require('es-object-atoms/RequireObjectCoercible'); +var callBound = require('call-bind/callBound'); + +var implementation = require('./implementation'); +var getPolyfill = require('./polyfill'); +var polyfill = getPolyfill(); +var shim = require('./shim'); + +var $slice = callBound('Array.prototype.slice'); + +// eslint-disable-next-line no-unused-vars +var boundEveryShim = function every(array, callbackfn) { + RequireObjectCoercible(array); + return polyfill.apply(array, $slice(arguments, 1)); +}; +define(boundEveryShim, { + getPolyfill: getPolyfill, + implementation: implementation, + shim: shim +}); + +module.exports = boundEveryShim; + +},{"./implementation":4,"./polyfill":6,"./shim":7,"call-bind/callBound":12,"define-properties":17,"es-object-atoms/RequireObjectCoercible":43}],6:[function(require,module,exports){ +var implementation = require('./implementation'); + +module.exports = function getPolyfill() { + if (typeof Array.prototype.every === 'function') { + var hasPrimitiveContextInStrict = [1].every(function () { + 'use strict'; + + return typeof this === 'string' && this === 'x'; + }, 'x'); + if (hasPrimitiveContextInStrict) { + return Array.prototype.every; + } + } + return implementation; }; -var hasOwn = Object.prototype.hasOwnProperty; +},{"./implementation":4}],7:[function(require,module,exports){ +'use strict'; + +var define = require('define-properties'); +var getPolyfill = require('./polyfill'); + +module.exports = function shimArrayPrototypeEvery() { + var polyfill = getPolyfill(); + define( + Array.prototype, + { every: polyfill }, + { every: function () { return Array.prototype.every !== polyfill; } } + ); + return polyfill; +}; -},{}],2:[function(require,module,exports){ +},{"./polyfill":6,"define-properties":17}],8:[function(require,module,exports){ (function (global){(function (){ 'use strict'; -var filter = require('array-filter'); +var possibleNames = require('possible-typed-array-names'); + +var g = typeof globalThis === 'undefined' ? global : globalThis; +/** @type {import('.')} */ module.exports = function availableTypedArrays() { - return filter([ - 'BigInt64Array', - 'BigUint64Array', - 'Float32Array', - 'Float64Array', - 'Int16Array', - 'Int32Array', - 'Int8Array', - 'Uint16Array', - 'Uint32Array', - 'Uint8Array', - 'Uint8ClampedArray' - ], function (typedArray) { - return typeof global[typedArray] === 'function'; - }); + var /** @type {ReturnType} */ out = []; + for (var i = 0; i < possibleNames.length; i++) { + if (typeof g[possibleNames[i]] === 'function') { + // @ts-expect-error + out[out.length] = possibleNames[i]; + } + } + return out; }; }).call(this)}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) -},{"array-filter":1}],3:[function(require,module,exports){ +},{"possible-typed-array-names":95}],9:[function(require,module,exports){ 'use strict' exports.byteLength = byteLength @@ -202,11 +446,9 @@ function fromByteArray (uint8) { return parts.join('') } -},{}],4:[function(require,module,exports){ +},{}],10:[function(require,module,exports){ -},{}],5:[function(require,module,exports){ -arguments[4][4][0].apply(exports,arguments) -},{"dup":4}],6:[function(require,module,exports){ +},{}],11:[function(require,module,exports){ (function (Buffer){(function (){ /*! * The buffer module from node.js, for the browser. @@ -1987,7 +2229,7 @@ function numberIsNaN (obj) { } }).call(this)}).call(this,require("buffer").Buffer) -},{"base64-js":3,"buffer":6,"ieee754":29}],7:[function(require,module,exports){ +},{"base64-js":9,"buffer":11,"ieee754":62}],12:[function(require,module,exports){ 'use strict'; var GetIntrinsic = require('get-intrinsic'); @@ -2004,43 +2246,31 @@ module.exports = function callBoundIntrinsic(name, allowMissing) { return intrinsic; }; -},{"./":8,"get-intrinsic":25}],8:[function(require,module,exports){ +},{"./":13,"get-intrinsic":53}],13:[function(require,module,exports){ 'use strict'; var bind = require('function-bind'); var GetIntrinsic = require('get-intrinsic'); +var setFunctionLength = require('set-function-length'); +var $TypeError = require('es-errors/type'); var $apply = GetIntrinsic('%Function.prototype.apply%'); var $call = GetIntrinsic('%Function.prototype.call%'); var $reflectApply = GetIntrinsic('%Reflect.apply%', true) || bind.call($call, $apply); -var $gOPD = GetIntrinsic('%Object.getOwnPropertyDescriptor%', true); -var $defineProperty = GetIntrinsic('%Object.defineProperty%', true); +var $defineProperty = require('es-define-property'); var $max = GetIntrinsic('%Math.max%'); -if ($defineProperty) { - try { - $defineProperty({}, 'a', { value: 1 }); - } catch (e) { - // IE 8 has a broken defineProperty - $defineProperty = null; - } -} - module.exports = function callBind(originalFunction) { - var func = $reflectApply(bind, $call, arguments); - if ($gOPD && $defineProperty) { - var desc = $gOPD(func, 'length'); - if (desc.configurable) { - // original length, plus the receiver, minus any additional arguments (after the receiver) - $defineProperty( - func, - 'length', - { value: 1 + $max(0, originalFunction.length - (arguments.length - 1)) } - ); - } + if (typeof originalFunction !== 'function') { + throw new $TypeError('a function is required'); } - return func; + var func = $reflectApply(bind, $call, arguments); + return setFunctionLength( + func, + 1 + $max(0, originalFunction.length - (arguments.length - 1)), + true + ); }; var applyBind = function applyBind() { @@ -2053,24 +2283,29 @@ if ($defineProperty) { module.exports.apply = applyBind; } -},{"function-bind":24,"get-intrinsic":25}],9:[function(require,module,exports){ +},{"es-define-property":33,"es-errors/type":39,"function-bind":51,"get-intrinsic":53,"set-function-length":103}],14:[function(require,module,exports){ 'use strict'; -var objectKeys = require('object-keys'); -var isArguments = require('is-arguments'); -var is = require('object-is'); -var isRegex = require('is-regex'); +var assign = require('object.assign'); +var callBound = require('call-bind/callBound'); var flags = require('regexp.prototype.flags'); +var GetIntrinsic = require('get-intrinsic'); +var getIterator = require('es-get-iterator'); +var getSideChannel = require('side-channel'); +var is = require('object-is'); +var isArguments = require('is-arguments'); var isArray = require('isarray'); +var isArrayBuffer = require('is-array-buffer'); var isDate = require('is-date-object'); +var isRegex = require('is-regex'); +var isSharedArrayBuffer = require('is-shared-array-buffer'); +var objectKeys = require('object-keys'); var whichBoxedPrimitive = require('which-boxed-primitive'); -var GetIntrinsic = require('get-intrinsic'); -var callBound = require('call-bind/callBound'); var whichCollection = require('which-collection'); -var getIterator = require('es-get-iterator'); -var getSideChannel = require('side-channel'); var whichTypedArray = require('which-typed-array'); -var assign = require('object.assign'); +var byteLength = require('array-buffer-byte-length'); + +var sabByteLength = callBound('SharedArrayBuffer.prototype.byteLength', true); var $getTime = callBound('Date.prototype.getTime'); var gPO = Object.getPrototypeOf; @@ -2325,7 +2560,7 @@ function mapEquiv(a, b, opts, channel) { } function objEquiv(a, b, opts, channel) { - /* eslint max-statements: [2, 100], max-lines-per-function: [2, 120], max-depth: [2, 5] */ + /* eslint max-statements: [2, 100], max-lines-per-function: [2, 120], max-depth: [2, 5], max-lines: [2, 400] */ var i, key; if (typeof a !== typeof b) { return false; } @@ -2362,9 +2597,18 @@ function objEquiv(a, b, opts, channel) { } if (opts.strict && gPO && gPO(a) !== gPO(b)) { return false; } - if (whichTypedArray(a) !== whichTypedArray(b)) { + var aWhich = whichTypedArray(a); + var bWhich = whichTypedArray(b); + if (aWhich !== bWhich) { return false; } + if (aWhich || bWhich) { // && would work too, because both are true or both false here + if (a.length !== b.length) { return false; } + for (i = 0; i < a.length; i++) { + if (a[i] !== b[i]) { return false; } + } + return true; + } var aIsBuffer = isBuffer(a); var bIsBuffer = isBuffer(b); @@ -2377,6 +2621,22 @@ function objEquiv(a, b, opts, channel) { return true; } + var aIsArrayBuffer = isArrayBuffer(a); + var bIsArrayBuffer = isArrayBuffer(b); + if (aIsArrayBuffer !== bIsArrayBuffer) { return false; } + if (aIsArrayBuffer || bIsArrayBuffer) { // && would work too, because both are true or both false here + if (byteLength(a) !== byteLength(b)) { return false; } + return typeof Uint8Array === 'function' && internalDeepEqual(new Uint8Array(a), new Uint8Array(b), opts, channel); + } + + var aIsSAB = isSharedArrayBuffer(a); + var bIsSAB = isSharedArrayBuffer(b); + if (aIsSAB !== bIsSAB) { return false; } + if (aIsSAB || bIsSAB) { // && would work too, because both are true or both false here + if (sabByteLength(a) !== sabByteLength(b)) { return false; } + return typeof Uint8Array === 'function' && internalDeepEqual(new Uint8Array(a), new Uint8Array(b), opts, channel); + } + if (typeof a !== typeof b) { return false; } var ka = objectKeys(a); @@ -2417,14 +2677,72 @@ module.exports = function deepEqual(a, b, opts) { return internalDeepEqual(a, b, opts, getSideChannel()); }; -},{"call-bind/callBound":7,"es-get-iterator":17,"get-intrinsic":25,"is-arguments":31,"is-date-object":35,"is-regex":38,"isarray":10,"object-is":47,"object-keys":51,"object.assign":54,"regexp.prototype.flags":60,"side-channel":65,"which-boxed-primitive":98,"which-collection":99,"which-typed-array":100}],10:[function(require,module,exports){ +},{"array-buffer-byte-length":3,"call-bind/callBound":12,"es-get-iterator":41,"get-intrinsic":53,"is-arguments":65,"is-array-buffer":66,"is-date-object":70,"is-regex":73,"is-shared-array-buffer":75,"isarray":15,"object-is":84,"object-keys":88,"object.assign":91,"regexp.prototype.flags":98,"side-channel":105,"which-boxed-primitive":133,"which-collection":134,"which-typed-array":135}],15:[function(require,module,exports){ var toString = {}.toString; module.exports = Array.isArray || function (arr) { return toString.call(arr) == '[object Array]'; }; -},{}],11:[function(require,module,exports){ +},{}],16:[function(require,module,exports){ +'use strict'; + +var $defineProperty = require('es-define-property'); + +var $SyntaxError = require('es-errors/syntax'); +var $TypeError = require('es-errors/type'); + +var gopd = require('gopd'); + +/** @type {import('.')} */ +module.exports = function defineDataProperty( + obj, + property, + value +) { + if (!obj || (typeof obj !== 'object' && typeof obj !== 'function')) { + throw new $TypeError('`obj` must be an object or a function`'); + } + if (typeof property !== 'string' && typeof property !== 'symbol') { + throw new $TypeError('`property` must be a string or a symbol`'); + } + if (arguments.length > 3 && typeof arguments[3] !== 'boolean' && arguments[3] !== null) { + throw new $TypeError('`nonEnumerable`, if provided, must be a boolean or null'); + } + if (arguments.length > 4 && typeof arguments[4] !== 'boolean' && arguments[4] !== null) { + throw new $TypeError('`nonWritable`, if provided, must be a boolean or null'); + } + if (arguments.length > 5 && typeof arguments[5] !== 'boolean' && arguments[5] !== null) { + throw new $TypeError('`nonConfigurable`, if provided, must be a boolean or null'); + } + if (arguments.length > 6 && typeof arguments[6] !== 'boolean') { + throw new $TypeError('`loose`, if provided, must be a boolean'); + } + + var nonEnumerable = arguments.length > 3 ? arguments[3] : null; + var nonWritable = arguments.length > 4 ? arguments[4] : null; + var nonConfigurable = arguments.length > 5 ? arguments[5] : null; + var loose = arguments.length > 6 ? arguments[6] : false; + + /* @type {false | TypedPropertyDescriptor} */ + var desc = !!gopd && gopd(obj, property); + + if ($defineProperty) { + $defineProperty(obj, property, { + configurable: nonConfigurable === null && desc ? desc.configurable : !nonConfigurable, + enumerable: nonEnumerable === null && desc ? desc.enumerable : !nonEnumerable, + value: value, + writable: nonWritable === null && desc ? desc.writable : !nonWritable + }); + } else if (loose || (!nonEnumerable && !nonWritable && !nonConfigurable)) { + // must fall back to [[Set]], and was not explicitly asked to make non-enumerable, non-writable, or non-configurable + obj[property] = value; // eslint-disable-line no-param-reassign + } else { + throw new $SyntaxError('This environment does not support defining a property as non-configurable, non-writable, or non-enumerable.'); + } +}; + +},{"es-define-property":33,"es-errors/syntax":38,"es-errors/type":39,"gopd":54}],17:[function(require,module,exports){ 'use strict'; var keys = require('object-keys'); @@ -2432,40 +2750,29 @@ var hasSymbols = typeof Symbol === 'function' && typeof Symbol('foo') === 'symbo var toStr = Object.prototype.toString; var concat = Array.prototype.concat; -var origDefineProperty = Object.defineProperty; +var defineDataProperty = require('define-data-property'); var isFunction = function (fn) { return typeof fn === 'function' && toStr.call(fn) === '[object Function]'; }; -var arePropertyDescriptorsSupported = function () { - var obj = {}; - try { - origDefineProperty(obj, 'x', { enumerable: false, value: obj }); - // eslint-disable-next-line no-unused-vars, no-restricted-syntax - for (var _ in obj) { // jscs:ignore disallowUnusedVariables - return false; - } - return obj.x === obj; - } catch (e) { /* this is IE 8. */ - return false; - } -}; -var supportsDescriptors = origDefineProperty && arePropertyDescriptorsSupported(); +var supportsDescriptors = require('has-property-descriptors')(); var defineProperty = function (object, name, value, predicate) { - if (name in object && (!isFunction(predicate) || !predicate())) { - return; + if (name in object) { + if (predicate === true) { + if (object[name] === value) { + return; + } + } else if (!isFunction(predicate) || !predicate()) { + return; + } } + if (supportsDescriptors) { - origDefineProperty(object, name, { - configurable: true, - enumerable: false, - value: value, - writable: true - }); + defineDataProperty(object, name, value, true); } else { - object[name] = value; + defineDataProperty(object, name, value); } }; @@ -2484,88 +2791,314 @@ defineProperties.supportsDescriptors = !!supportsDescriptors; module.exports = defineProperties; -},{"object-keys":51}],12:[function(require,module,exports){ -module.exports = function () { - for (var i = 0; i < arguments.length; i++) { - if (arguments[i] !== undefined) return arguments[i]; - } +},{"define-data-property":16,"has-property-descriptors":56,"object-keys":88}],18:[function(require,module,exports){ +'use strict'; + +module.exports = function defined() { + for (var i = 0; i < arguments.length; i++) { + if (typeof arguments[i] !== 'undefined') { + return arguments[i]; + } + } }; -},{}],13:[function(require,module,exports){ +},{}],19:[function(require,module,exports){ 'use strict'; -module.exports = require('../5/CheckObjectCoercible'); +// http://262.ecma-international.org/5.1/#sec-9.11 + +module.exports = require('is-callable'); -},{"../5/CheckObjectCoercible":15}],14:[function(require,module,exports){ +},{"is-callable":69}],20:[function(require,module,exports){ 'use strict'; var GetIntrinsic = require('get-intrinsic'); -var $String = GetIntrinsic('%String%'); -var $TypeError = GetIntrinsic('%TypeError%'); +var $Number = GetIntrinsic('%Number%'); +var $RegExp = GetIntrinsic('%RegExp%'); +var $TypeError = require('es-errors/type'); +var $parseInteger = GetIntrinsic('%parseInt%'); -// https://ecma-international.org/ecma-262/6.0/#sec-tostring +var callBound = require('call-bind/callBound'); +var regexTester = require('safe-regex-test'); -module.exports = function ToString(argument) { - if (typeof argument === 'symbol') { - throw new $TypeError('Cannot convert a Symbol value to a string'); +var $strSlice = callBound('String.prototype.slice'); +var isBinary = regexTester(/^0b[01]+$/i); +var isOctal = regexTester(/^0o[0-7]+$/i); +var isInvalidHexLiteral = regexTester(/^[-+]0x[0-9a-f]+$/i); +var nonWS = ['\u0085', '\u200b', '\ufffe'].join(''); +var nonWSregex = new $RegExp('[' + nonWS + ']', 'g'); +var hasNonWS = regexTester(nonWSregex); + +var $trim = require('string.prototype.trim'); + +// https://262.ecma-international.org/13.0/#sec-stringtonumber + +module.exports = function StringToNumber(argument) { + if (typeof argument !== 'string') { + throw new $TypeError('Assertion failed: `argument` is not a String'); } - return $String(argument); + if (isBinary(argument)) { + return $Number($parseInteger($strSlice(argument, 2), 2)); + } + if (isOctal(argument)) { + return $Number($parseInteger($strSlice(argument, 2), 8)); + } + if (hasNonWS(argument) || isInvalidHexLiteral(argument)) { + return NaN; + } + var trimmed = $trim(argument); + if (trimmed !== argument) { + return StringToNumber(trimmed); + } + return $Number(argument); }; -},{"get-intrinsic":25}],15:[function(require,module,exports){ +},{"call-bind/callBound":12,"es-errors/type":39,"get-intrinsic":53,"safe-regex-test":102,"string.prototype.trim":123}],21:[function(require,module,exports){ 'use strict'; var GetIntrinsic = require('get-intrinsic'); -var $TypeError = GetIntrinsic('%TypeError%'); +var $TypeError = require('es-errors/type'); +var $Number = GetIntrinsic('%Number%'); +var isPrimitive = require('../helpers/isPrimitive'); -// http://ecma-international.org/ecma-262/5.1/#sec-9.10 +var ToPrimitive = require('./ToPrimitive'); +var StringToNumber = require('./StringToNumber'); -module.exports = function CheckObjectCoercible(value, optMessage) { - if (value == null) { - throw new $TypeError(optMessage || ('Cannot call method on ' + value)); +// https://262.ecma-international.org/13.0/#sec-tonumber + +module.exports = function ToNumber(argument) { + var value = isPrimitive(argument) ? argument : ToPrimitive(argument, $Number); + if (typeof value === 'symbol') { + throw new $TypeError('Cannot convert a Symbol value to a number'); } - return value; + if (typeof value === 'bigint') { + throw new $TypeError('Conversion from \'BigInt\' to \'number\' is not allowed.'); + } + if (typeof value === 'string') { + return StringToNumber(value); + } + return $Number(value); }; -},{"get-intrinsic":25}],16:[function(require,module,exports){ +},{"../helpers/isPrimitive":31,"./StringToNumber":20,"./ToPrimitive":23,"es-errors/type":39,"get-intrinsic":53}],22:[function(require,module,exports){ 'use strict'; -var GetIntrinsic = require('get-intrinsic'); - -var $gOPD = GetIntrinsic('%Object.getOwnPropertyDescriptor%'); -if ($gOPD) { - try { - $gOPD([], 'length'); - } catch (e) { - // IE 8 has a broken gOPD - $gOPD = null; - } -} +// https://262.ecma-international.org/6.0/#sec-toobject -module.exports = $gOPD; +module.exports = require('es-object-atoms/ToObject'); -},{"get-intrinsic":25}],17:[function(require,module,exports){ -(function (process){(function (){ +},{"es-object-atoms/ToObject":44}],23:[function(require,module,exports){ 'use strict'; -/* eslint global-require: 0 */ -// the code is structured this way so that bundlers can -// alias out `has-symbols` to `() => true` or `() => false` if your target -// environments' Symbol capabilities are known, and then use -// dead code elimination on the rest of this module. -// -// Similarly, `isarray` can be aliased to `Array.isArray` if -// available in all target environments. +var toPrimitive = require('es-to-primitive/es2015'); -var isArguments = require('is-arguments'); +// https://262.ecma-international.org/6.0/#sec-toprimitive -if (require('has-symbols')() || require('has-symbols/shams')()) { - var $iterator = Symbol.iterator; - // Symbol is available natively or shammed - // natively: - // - Chrome >= 38 +module.exports = function ToPrimitive(input) { + if (arguments.length > 1) { + return toPrimitive(input, arguments[1]); + } + return toPrimitive(input); +}; + +},{"es-to-primitive/es2015":46}],24:[function(require,module,exports){ +'use strict'; + +var GetIntrinsic = require('get-intrinsic'); + +var $String = GetIntrinsic('%String%'); +var $TypeError = require('es-errors/type'); + +// https://262.ecma-international.org/6.0/#sec-tostring + +module.exports = function ToString(argument) { + if (typeof argument === 'symbol') { + throw new $TypeError('Cannot convert a Symbol value to a string'); + } + return $String(argument); +}; + +},{"es-errors/type":39,"get-intrinsic":53}],25:[function(require,module,exports){ +'use strict'; + +var modulo = require('./modulo'); +var ToNumber = require('./ToNumber'); +var truncate = require('./truncate'); + +var isFinite = require('../helpers/isFinite'); + +// https://262.ecma-international.org/14.0/#sec-touint32 + +var two32 = 0x100000000; // Math.pow(2, 32); + +module.exports = function ToUint32(argument) { + var number = ToNumber(argument); + if (!isFinite(number) || number === 0) { + return 0; + } + var int = truncate(number); + var int32bit = modulo(int, two32); + return int32bit === 0 ? 0 : int32bit; // in the spec, these are math values, so we filter out -0 here +}; + +},{"../helpers/isFinite":29,"./ToNumber":21,"./modulo":27,"./truncate":28}],26:[function(require,module,exports){ +'use strict'; + +// var modulo = require('./modulo'); +var $floor = Math.floor; + +// http://262.ecma-international.org/11.0/#eqn-floor + +module.exports = function floor(x) { + // return x - modulo(x, 1); + if (typeof x === 'bigint') { + return x; + } + return $floor(x); +}; + +},{}],27:[function(require,module,exports){ +'use strict'; + +var mod = require('../helpers/mod'); + +// https://262.ecma-international.org/5.1/#sec-5.2 + +module.exports = function modulo(x, y) { + return mod(x, y); +}; + +},{"../helpers/mod":32}],28:[function(require,module,exports){ +'use strict'; + +var floor = require('./floor'); + +var $TypeError = require('es-errors/type'); + +// https://262.ecma-international.org/14.0/#eqn-truncate + +module.exports = function truncate(x) { + if (typeof x !== 'number' && typeof x !== 'bigint') { + throw new $TypeError('argument must be a Number or a BigInt'); + } + var result = x < 0 ? -floor(-x) : floor(x); + return result === 0 ? 0 : result; // in the spec, these are math values, so we filter out -0 here +}; + +},{"./floor":26,"es-errors/type":39}],29:[function(require,module,exports){ +'use strict'; + +var $isNaN = require('./isNaN'); + +module.exports = function (x) { return (typeof x === 'number' || typeof x === 'bigint') && !$isNaN(x) && x !== Infinity && x !== -Infinity; }; + +},{"./isNaN":30}],30:[function(require,module,exports){ +'use strict'; + +module.exports = Number.isNaN || function isNaN(a) { + return a !== a; +}; + +},{}],31:[function(require,module,exports){ +'use strict'; + +module.exports = function isPrimitive(value) { + return value === null || (typeof value !== 'function' && typeof value !== 'object'); +}; + +},{}],32:[function(require,module,exports){ +'use strict'; + +var $floor = Math.floor; + +module.exports = function mod(number, modulo) { + var remain = number % modulo; + return $floor(remain >= 0 ? remain : remain + modulo); +}; + +},{}],33:[function(require,module,exports){ +'use strict'; + +var GetIntrinsic = require('get-intrinsic'); + +/** @type {import('.')} */ +var $defineProperty = GetIntrinsic('%Object.defineProperty%', true) || false; +if ($defineProperty) { + try { + $defineProperty({}, 'a', { value: 1 }); + } catch (e) { + // IE 8 has a broken defineProperty + $defineProperty = false; + } +} + +module.exports = $defineProperty; + +},{"get-intrinsic":53}],34:[function(require,module,exports){ +'use strict'; + +/** @type {import('./eval')} */ +module.exports = EvalError; + +},{}],35:[function(require,module,exports){ +'use strict'; + +/** @type {import('.')} */ +module.exports = Error; + +},{}],36:[function(require,module,exports){ +'use strict'; + +/** @type {import('./range')} */ +module.exports = RangeError; + +},{}],37:[function(require,module,exports){ +'use strict'; + +/** @type {import('./ref')} */ +module.exports = ReferenceError; + +},{}],38:[function(require,module,exports){ +'use strict'; + +/** @type {import('./syntax')} */ +module.exports = SyntaxError; + +},{}],39:[function(require,module,exports){ +'use strict'; + +/** @type {import('./type')} */ +module.exports = TypeError; + +},{}],40:[function(require,module,exports){ +'use strict'; + +/** @type {import('./uri')} */ +module.exports = URIError; + +},{}],41:[function(require,module,exports){ +(function (process){(function (){ +'use strict'; + +/* eslint global-require: 0 */ +// the code is structured this way so that bundlers can +// alias out `has-symbols` to `() => true` or `() => false` if your target +// environments' Symbol capabilities are known, and then use +// dead code elimination on the rest of this module. +// +// Similarly, `isarray` can be aliased to `Array.isArray` if +// available in all target environments. + +var isArguments = require('is-arguments'); +var getStopIterationIterator = require('stop-iteration-iterator'); + +if (require('has-symbols')() || require('has-symbols/shams')()) { + var $iterator = Symbol.iterator; + // Symbol is available natively or shammed + // natively: + // - Chrome >= 38 // - Edge 12-14?, Edge >= 15 for sure // - FF >= 36 // - Safari >= 9 @@ -2691,25 +3224,6 @@ if (require('has-symbols')() || require('has-symbols/shams')()) { // do not have any other mechanism for iteration. var $mapIterator = callBound('Map.prototype.iterator', true); var $setIterator = callBound('Set.prototype.iterator', true); - var getStopIterationIterator = function (iterator) { - var done = false; - return { - next: function next() { - try { - return { - done: done, - value: done ? undefined : iterator.next() - }; - } catch (e) { - done = true; - return { - done: true, - value: undefined - }; - } - } - }; - }; } // Firefox 27-35, and some older es6-shim versions, use a string "@@iterator" property // this returns a proper iterator object, so we should use it instead of forEach. @@ -2757,341 +3271,119 @@ if (require('has-symbols')() || require('has-symbols/shams')()) { } }).call(this)}).call(this,require('_process')) -},{"_process":58,"call-bind/callBound":7,"get-intrinsic":18,"has-symbols":26,"has-symbols/shams":27,"is-arguments":31,"is-map":36,"is-set":39,"is-string":40,"isarray":19}],18:[function(require,module,exports){ +},{"_process":96,"call-bind/callBound":12,"get-intrinsic":53,"has-symbols":58,"has-symbols/shams":59,"is-arguments":65,"is-map":71,"is-set":74,"is-string":76,"isarray":42,"stop-iteration-iterator":106}],42:[function(require,module,exports){ +arguments[4][15][0].apply(exports,arguments) +},{"dup":15}],43:[function(require,module,exports){ 'use strict'; -var undefined; - -var $SyntaxError = SyntaxError; -var $Function = Function; -var $TypeError = TypeError; +var $TypeError = require('es-errors/type'); -// eslint-disable-next-line consistent-return -var getEvalledConstructor = function (expressionSyntax) { - try { - return $Function('"use strict"; return (' + expressionSyntax + ').constructor;')(); - } catch (e) {} +/** @type {import('./RequireObjectCoercible')} */ +module.exports = function RequireObjectCoercible(value) { + if (value == null) { + throw new $TypeError((arguments.length > 0 && arguments[1]) || ('Cannot call method on ' + value)); + } + return value; }; -var $gOPD = Object.getOwnPropertyDescriptor; -if ($gOPD) { - try { - $gOPD({}, ''); - } catch (e) { - $gOPD = null; // this is IE 8, which has a broken gOPD - } -} +},{"es-errors/type":39}],44:[function(require,module,exports){ +'use strict'; -var throwTypeError = function () { - throw new $TypeError(); +var $Object = require('./'); +var RequireObjectCoercible = require('./RequireObjectCoercible'); + +/** @type {import('./ToObject')} */ +module.exports = function ToObject(value) { + RequireObjectCoercible(value); + return $Object(value); }; -var ThrowTypeError = $gOPD - ? (function () { - try { - // eslint-disable-next-line no-unused-expressions, no-caller, no-restricted-properties - arguments.callee; // IE 8 does not throw here - return throwTypeError; - } catch (calleeThrows) { - try { - // IE 8 throws on Object.getOwnPropertyDescriptor(arguments, '') - return $gOPD(arguments, 'callee').get; - } catch (gOPDthrows) { - return throwTypeError; - } - } - }()) - : throwTypeError; -var hasSymbols = require('has-symbols')(); +},{"./":45,"./RequireObjectCoercible":43}],45:[function(require,module,exports){ +'use strict'; -var getProto = Object.getPrototypeOf || function (x) { return x.__proto__; }; // eslint-disable-line no-proto +/** @type {import('.')} */ +module.exports = Object; -var needsEval = {}; +},{}],46:[function(require,module,exports){ +'use strict'; -var TypedArray = typeof Uint8Array === 'undefined' ? undefined : getProto(Uint8Array); +var hasSymbols = typeof Symbol === 'function' && typeof Symbol.iterator === 'symbol'; -var INTRINSICS = { - '%AggregateError%': typeof AggregateError === 'undefined' ? undefined : AggregateError, - '%Array%': Array, - '%ArrayBuffer%': typeof ArrayBuffer === 'undefined' ? undefined : ArrayBuffer, - '%ArrayIteratorPrototype%': hasSymbols ? getProto([][Symbol.iterator]()) : undefined, - '%AsyncFromSyncIteratorPrototype%': undefined, - '%AsyncFunction%': needsEval, - '%AsyncGenerator%': needsEval, - '%AsyncGeneratorFunction%': needsEval, - '%AsyncIteratorPrototype%': needsEval, - '%Atomics%': typeof Atomics === 'undefined' ? undefined : Atomics, - '%BigInt%': typeof BigInt === 'undefined' ? undefined : BigInt, - '%Boolean%': Boolean, - '%DataView%': typeof DataView === 'undefined' ? undefined : DataView, - '%Date%': Date, - '%decodeURI%': decodeURI, - '%decodeURIComponent%': decodeURIComponent, - '%encodeURI%': encodeURI, - '%encodeURIComponent%': encodeURIComponent, - '%Error%': Error, - '%eval%': eval, // eslint-disable-line no-eval - '%EvalError%': EvalError, - '%Float32Array%': typeof Float32Array === 'undefined' ? undefined : Float32Array, - '%Float64Array%': typeof Float64Array === 'undefined' ? undefined : Float64Array, - '%FinalizationRegistry%': typeof FinalizationRegistry === 'undefined' ? undefined : FinalizationRegistry, - '%Function%': $Function, - '%GeneratorFunction%': needsEval, - '%Int8Array%': typeof Int8Array === 'undefined' ? undefined : Int8Array, - '%Int16Array%': typeof Int16Array === 'undefined' ? undefined : Int16Array, - '%Int32Array%': typeof Int32Array === 'undefined' ? undefined : Int32Array, - '%isFinite%': isFinite, - '%isNaN%': isNaN, - '%IteratorPrototype%': hasSymbols ? getProto(getProto([][Symbol.iterator]())) : undefined, - '%JSON%': typeof JSON === 'object' ? JSON : undefined, - '%Map%': typeof Map === 'undefined' ? undefined : Map, - '%MapIteratorPrototype%': typeof Map === 'undefined' || !hasSymbols ? undefined : getProto(new Map()[Symbol.iterator]()), - '%Math%': Math, - '%Number%': Number, - '%Object%': Object, - '%parseFloat%': parseFloat, - '%parseInt%': parseInt, - '%Promise%': typeof Promise === 'undefined' ? undefined : Promise, - '%Proxy%': typeof Proxy === 'undefined' ? undefined : Proxy, - '%RangeError%': RangeError, - '%ReferenceError%': ReferenceError, - '%Reflect%': typeof Reflect === 'undefined' ? undefined : Reflect, - '%RegExp%': RegExp, - '%Set%': typeof Set === 'undefined' ? undefined : Set, - '%SetIteratorPrototype%': typeof Set === 'undefined' || !hasSymbols ? undefined : getProto(new Set()[Symbol.iterator]()), - '%SharedArrayBuffer%': typeof SharedArrayBuffer === 'undefined' ? undefined : SharedArrayBuffer, - '%String%': String, - '%StringIteratorPrototype%': hasSymbols ? getProto(''[Symbol.iterator]()) : undefined, - '%Symbol%': hasSymbols ? Symbol : undefined, - '%SyntaxError%': $SyntaxError, - '%ThrowTypeError%': ThrowTypeError, - '%TypedArray%': TypedArray, - '%TypeError%': $TypeError, - '%Uint8Array%': typeof Uint8Array === 'undefined' ? undefined : Uint8Array, - '%Uint8ClampedArray%': typeof Uint8ClampedArray === 'undefined' ? undefined : Uint8ClampedArray, - '%Uint16Array%': typeof Uint16Array === 'undefined' ? undefined : Uint16Array, - '%Uint32Array%': typeof Uint32Array === 'undefined' ? undefined : Uint32Array, - '%URIError%': URIError, - '%WeakMap%': typeof WeakMap === 'undefined' ? undefined : WeakMap, - '%WeakRef%': typeof WeakRef === 'undefined' ? undefined : WeakRef, - '%WeakSet%': typeof WeakSet === 'undefined' ? undefined : WeakSet -}; +var isPrimitive = require('./helpers/isPrimitive'); +var isCallable = require('is-callable'); +var isDate = require('is-date-object'); +var isSymbol = require('is-symbol'); -var doEval = function doEval(name) { - var value; - if (name === '%AsyncFunction%') { - value = getEvalledConstructor('async function () {}'); - } else if (name === '%GeneratorFunction%') { - value = getEvalledConstructor('function* () {}'); - } else if (name === '%AsyncGeneratorFunction%') { - value = getEvalledConstructor('async function* () {}'); - } else if (name === '%AsyncGenerator%') { - var fn = doEval('%AsyncGeneratorFunction%'); - if (fn) { - value = fn.prototype; - } - } else if (name === '%AsyncIteratorPrototype%') { - var gen = doEval('%AsyncGenerator%'); - if (gen) { - value = getProto(gen.prototype); +var ordinaryToPrimitive = function OrdinaryToPrimitive(O, hint) { + if (typeof O === 'undefined' || O === null) { + throw new TypeError('Cannot call method on ' + O); + } + if (typeof hint !== 'string' || (hint !== 'number' && hint !== 'string')) { + throw new TypeError('hint must be "string" or "number"'); + } + var methodNames = hint === 'string' ? ['toString', 'valueOf'] : ['valueOf', 'toString']; + var method, result, i; + for (i = 0; i < methodNames.length; ++i) { + method = O[methodNames[i]]; + if (isCallable(method)) { + result = method.call(O); + if (isPrimitive(result)) { + return result; + } } } - - INTRINSICS[name] = value; - - return value; -}; - -var LEGACY_ALIASES = { - '%ArrayBufferPrototype%': ['ArrayBuffer', 'prototype'], - '%ArrayPrototype%': ['Array', 'prototype'], - '%ArrayProto_entries%': ['Array', 'prototype', 'entries'], - '%ArrayProto_forEach%': ['Array', 'prototype', 'forEach'], - '%ArrayProto_keys%': ['Array', 'prototype', 'keys'], - '%ArrayProto_values%': ['Array', 'prototype', 'values'], - '%AsyncFunctionPrototype%': ['AsyncFunction', 'prototype'], - '%AsyncGenerator%': ['AsyncGeneratorFunction', 'prototype'], - '%AsyncGeneratorPrototype%': ['AsyncGeneratorFunction', 'prototype', 'prototype'], - '%BooleanPrototype%': ['Boolean', 'prototype'], - '%DataViewPrototype%': ['DataView', 'prototype'], - '%DatePrototype%': ['Date', 'prototype'], - '%ErrorPrototype%': ['Error', 'prototype'], - '%EvalErrorPrototype%': ['EvalError', 'prototype'], - '%Float32ArrayPrototype%': ['Float32Array', 'prototype'], - '%Float64ArrayPrototype%': ['Float64Array', 'prototype'], - '%FunctionPrototype%': ['Function', 'prototype'], - '%Generator%': ['GeneratorFunction', 'prototype'], - '%GeneratorPrototype%': ['GeneratorFunction', 'prototype', 'prototype'], - '%Int8ArrayPrototype%': ['Int8Array', 'prototype'], - '%Int16ArrayPrototype%': ['Int16Array', 'prototype'], - '%Int32ArrayPrototype%': ['Int32Array', 'prototype'], - '%JSONParse%': ['JSON', 'parse'], - '%JSONStringify%': ['JSON', 'stringify'], - '%MapPrototype%': ['Map', 'prototype'], - '%NumberPrototype%': ['Number', 'prototype'], - '%ObjectPrototype%': ['Object', 'prototype'], - '%ObjProto_toString%': ['Object', 'prototype', 'toString'], - '%ObjProto_valueOf%': ['Object', 'prototype', 'valueOf'], - '%PromisePrototype%': ['Promise', 'prototype'], - '%PromiseProto_then%': ['Promise', 'prototype', 'then'], - '%Promise_all%': ['Promise', 'all'], - '%Promise_reject%': ['Promise', 'reject'], - '%Promise_resolve%': ['Promise', 'resolve'], - '%RangeErrorPrototype%': ['RangeError', 'prototype'], - '%ReferenceErrorPrototype%': ['ReferenceError', 'prototype'], - '%RegExpPrototype%': ['RegExp', 'prototype'], - '%SetPrototype%': ['Set', 'prototype'], - '%SharedArrayBufferPrototype%': ['SharedArrayBuffer', 'prototype'], - '%StringPrototype%': ['String', 'prototype'], - '%SymbolPrototype%': ['Symbol', 'prototype'], - '%SyntaxErrorPrototype%': ['SyntaxError', 'prototype'], - '%TypedArrayPrototype%': ['TypedArray', 'prototype'], - '%TypeErrorPrototype%': ['TypeError', 'prototype'], - '%Uint8ArrayPrototype%': ['Uint8Array', 'prototype'], - '%Uint8ClampedArrayPrototype%': ['Uint8ClampedArray', 'prototype'], - '%Uint16ArrayPrototype%': ['Uint16Array', 'prototype'], - '%Uint32ArrayPrototype%': ['Uint32Array', 'prototype'], - '%URIErrorPrototype%': ['URIError', 'prototype'], - '%WeakMapPrototype%': ['WeakMap', 'prototype'], - '%WeakSetPrototype%': ['WeakSet', 'prototype'] -}; - -var bind = require('function-bind'); -var hasOwn = require('has'); -var $concat = bind.call(Function.call, Array.prototype.concat); -var $spliceApply = bind.call(Function.apply, Array.prototype.splice); -var $replace = bind.call(Function.call, String.prototype.replace); -var $strSlice = bind.call(Function.call, String.prototype.slice); - -/* adapted from https://github.com/lodash/lodash/blob/4.17.15/dist/lodash.js#L6735-L6744 */ -var rePropName = /[^%.[\]]+|\[(?:(-?\d+(?:\.\d+)?)|(["'])((?:(?!\2)[^\\]|\\.)*?)\2)\]|(?=(?:\.|\[\])(?:\.|\[\]|%$))/g; -var reEscapeChar = /\\(\\)?/g; /** Used to match backslashes in property paths. */ -var stringToPath = function stringToPath(string) { - var first = $strSlice(string, 0, 1); - var last = $strSlice(string, -1); - if (first === '%' && last !== '%') { - throw new $SyntaxError('invalid intrinsic syntax, expected closing `%`'); - } else if (last === '%' && first !== '%') { - throw new $SyntaxError('invalid intrinsic syntax, expected opening `%`'); - } - var result = []; - $replace(string, rePropName, function (match, number, quote, subString) { - result[result.length] = quote ? $replace(subString, reEscapeChar, '$1') : number || match; - }); - return result; + throw new TypeError('No default value'); }; -/* end adaptation */ - -var getBaseIntrinsic = function getBaseIntrinsic(name, allowMissing) { - var intrinsicName = name; - var alias; - if (hasOwn(LEGACY_ALIASES, intrinsicName)) { - alias = LEGACY_ALIASES[intrinsicName]; - intrinsicName = '%' + alias[0] + '%'; - } - if (hasOwn(INTRINSICS, intrinsicName)) { - var value = INTRINSICS[intrinsicName]; - if (value === needsEval) { - value = doEval(intrinsicName); - } - if (typeof value === 'undefined' && !allowMissing) { - throw new $TypeError('intrinsic ' + name + ' exists, but is not available. Please file an issue!'); +var GetMethod = function GetMethod(O, P) { + var func = O[P]; + if (func !== null && typeof func !== 'undefined') { + if (!isCallable(func)) { + throw new TypeError(func + ' returned for property ' + P + ' of object ' + O + ' is not a function'); } - - return { - alias: alias, - name: intrinsicName, - value: value - }; + return func; } - - throw new $SyntaxError('intrinsic ' + name + ' does not exist!'); + return void 0; }; -module.exports = function GetIntrinsic(name, allowMissing) { - if (typeof name !== 'string' || name.length === 0) { - throw new $TypeError('intrinsic name must be a non-empty string'); - } - if (arguments.length > 1 && typeof allowMissing !== 'boolean') { - throw new $TypeError('"allowMissing" argument must be a boolean'); +// http://www.ecma-international.org/ecma-262/6.0/#sec-toprimitive +module.exports = function ToPrimitive(input) { + if (isPrimitive(input)) { + return input; } - - var parts = stringToPath(name); - var intrinsicBaseName = parts.length > 0 ? parts[0] : ''; - - var intrinsic = getBaseIntrinsic('%' + intrinsicBaseName + '%', allowMissing); - var intrinsicRealName = intrinsic.name; - var value = intrinsic.value; - var skipFurtherCaching = false; - - var alias = intrinsic.alias; - if (alias) { - intrinsicBaseName = alias[0]; - $spliceApply(parts, $concat([0, 1], alias)); + var hint = 'default'; + if (arguments.length > 1) { + if (arguments[1] === String) { + hint = 'string'; + } else if (arguments[1] === Number) { + hint = 'number'; + } } - for (var i = 1, isOwn = true; i < parts.length; i += 1) { - var part = parts[i]; - var first = $strSlice(part, 0, 1); - var last = $strSlice(part, -1); - if ( - ( - (first === '"' || first === "'" || first === '`') - || (last === '"' || last === "'" || last === '`') - ) - && first !== last - ) { - throw new $SyntaxError('property names with quotes must have matching quotes'); - } - if (part === 'constructor' || !isOwn) { - skipFurtherCaching = true; + var exoticToPrim; + if (hasSymbols) { + if (Symbol.toPrimitive) { + exoticToPrim = GetMethod(input, Symbol.toPrimitive); + } else if (isSymbol(input)) { + exoticToPrim = Symbol.prototype.valueOf; } - - intrinsicBaseName += '.' + part; - intrinsicRealName = '%' + intrinsicBaseName + '%'; - - if (hasOwn(INTRINSICS, intrinsicRealName)) { - value = INTRINSICS[intrinsicRealName]; - } else if (value != null) { - if (!(part in value)) { - if (!allowMissing) { - throw new $TypeError('base intrinsic for ' + name + ' exists, but the property is not available.'); - } - return void undefined; - } - if ($gOPD && (i + 1) >= parts.length) { - var desc = $gOPD(value, part); - isOwn = !!desc; - - // By convention, when a data property is converted to an accessor - // property to emulate a data property that does not suffer from - // the override mistake, that accessor's getter is marked with - // an `originalValue` property. Here, when we detect this, we - // uphold the illusion by pretending to see that original data - // property, i.e., returning the value rather than the getter - // itself. - if (isOwn && 'get' in desc && !('originalValue' in desc.get)) { - value = desc.get; - } else { - value = value[part]; - } - } else { - isOwn = hasOwn(value, part); - value = value[part]; - } - - if (isOwn && !skipFurtherCaching) { - INTRINSICS[intrinsicRealName] = value; - } + } + if (typeof exoticToPrim !== 'undefined') { + var result = exoticToPrim.call(input, hint); + if (isPrimitive(result)) { + return result; } + throw new TypeError('unable to convert exotic object to primitive'); } - return value; + if (hint === 'default' && (isDate(input) || isSymbol(input))) { + hint = 'string'; + } + return ordinaryToPrimitive(input, hint === 'default' ? 'number' : hint); }; -},{"function-bind":24,"has":28,"has-symbols":26}],19:[function(require,module,exports){ -arguments[4][10][0].apply(exports,arguments) -},{"dup":10}],20:[function(require,module,exports){ +},{"./helpers/isPrimitive":47,"is-callable":69,"is-date-object":70,"is-symbol":77}],47:[function(require,module,exports){ +arguments[4][31][0].apply(exports,arguments) +},{"dup":31}],48:[function(require,module,exports){ // Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a @@ -3542,34 +3834,55 @@ function unwrapListeners(arr) { function once(emitter, name) { return new Promise(function (resolve, reject) { - function eventListener() { - if (errorListener !== undefined) { + function errorListener(err) { + emitter.removeListener(name, resolver); + reject(err); + } + + function resolver() { + if (typeof emitter.removeListener === 'function') { emitter.removeListener('error', errorListener); } resolve([].slice.call(arguments)); }; - var errorListener; - - // Adding an error listener is not optional because - // if an error is thrown on an event emitter we cannot - // guarantee that the actual event we are waiting will - // be fired. The result could be a silent way to create - // memory or file descriptor leaks, which is something - // we should avoid. - if (name !== 'error') { - errorListener = function errorListener(err) { - emitter.removeListener(name, eventListener); - reject(err); - }; - emitter.once('error', errorListener); + eventTargetAgnosticAddListener(emitter, name, resolver, { once: true }); + if (name !== 'error') { + addErrorHandlerIfEventEmitter(emitter, errorListener, { once: true }); } - - emitter.once(name, eventListener); }); } -},{}],21:[function(require,module,exports){ +function addErrorHandlerIfEventEmitter(emitter, handler, flags) { + if (typeof emitter.on === 'function') { + eventTargetAgnosticAddListener(emitter, 'error', handler, flags); + } +} + +function eventTargetAgnosticAddListener(emitter, name, listener, flags) { + if (typeof emitter.on === 'function') { + if (flags.once) { + emitter.once(name, listener); + } else { + emitter.on(name, listener); + } + } else if (typeof emitter.addEventListener === 'function') { + // EventTarget does not have `error` event semantics like Node + // EventEmitters, we do not listen for `error` events here. + emitter.addEventListener(name, function wrapListener(arg) { + // IE does not have builtin `{ once: true }` support so we + // have to do it manually. + if (flags.once) { + emitter.removeEventListener(name, wrapListener); + } + listener(arg); + }); + } else { + throw new TypeError('The "emitter" argument must be of type EventEmitter. Received type ' + typeof emitter); + } +} + +},{}],49:[function(require,module,exports){ 'use strict'; var isCallable = require('is-callable'); @@ -3633,73 +3946,81 @@ var forEach = function forEach(list, iterator, thisArg) { module.exports = forEach; -},{"is-callable":34}],22:[function(require,module,exports){ - -var hasOwn = Object.prototype.hasOwnProperty; -var toString = Object.prototype.toString; - -module.exports = function forEach (obj, fn, ctx) { - if (toString.call(fn) !== '[object Function]') { - throw new TypeError('iterator must be a function'); - } - var l = obj.length; - if (l === +l) { - for (var i = 0; i < l; i++) { - fn.call(ctx, obj[i], i, obj); - } - } else { - for (var k in obj) { - if (hasOwn.call(obj, k)) { - fn.call(ctx, obj[k], k, obj); - } - } - } -}; - - -},{}],23:[function(require,module,exports){ +},{"is-callable":69}],50:[function(require,module,exports){ 'use strict'; /* eslint no-invalid-this: 1 */ var ERROR_MESSAGE = 'Function.prototype.bind called on incompatible '; -var slice = Array.prototype.slice; var toStr = Object.prototype.toString; +var max = Math.max; var funcType = '[object Function]'; +var concatty = function concatty(a, b) { + var arr = []; + + for (var i = 0; i < a.length; i += 1) { + arr[i] = a[i]; + } + for (var j = 0; j < b.length; j += 1) { + arr[j + a.length] = b[j]; + } + + return arr; +}; + +var slicy = function slicy(arrLike, offset) { + var arr = []; + for (var i = offset || 0, j = 0; i < arrLike.length; i += 1, j += 1) { + arr[j] = arrLike[i]; + } + return arr; +}; + +var joiny = function (arr, joiner) { + var str = ''; + for (var i = 0; i < arr.length; i += 1) { + str += arr[i]; + if (i + 1 < arr.length) { + str += joiner; + } + } + return str; +}; + module.exports = function bind(that) { var target = this; - if (typeof target !== 'function' || toStr.call(target) !== funcType) { + if (typeof target !== 'function' || toStr.apply(target) !== funcType) { throw new TypeError(ERROR_MESSAGE + target); } - var args = slice.call(arguments, 1); + var args = slicy(arguments, 1); var bound; var binder = function () { if (this instanceof bound) { var result = target.apply( this, - args.concat(slice.call(arguments)) + concatty(args, arguments) ); if (Object(result) === result) { return result; } return this; - } else { - return target.apply( - that, - args.concat(slice.call(arguments)) - ); } + return target.apply( + that, + concatty(args, arguments) + ); + }; - var boundLength = Math.max(0, target.length - args.length); + var boundLength = max(0, target.length - args.length); var boundArgs = []; for (var i = 0; i < boundLength; i++) { - boundArgs.push('$' + i); + boundArgs[i] = '$' + i; } - bound = Function('binder', 'return function (' + boundArgs.join(',') + '){ return binder.apply(this,arguments); }')(binder); + bound = Function('binder', 'return function (' + joiny(boundArgs, ',') + '){ return binder.apply(this,arguments); }')(binder); if (target.prototype) { var Empty = function Empty() {}; @@ -3711,35 +4032,65 @@ module.exports = function bind(that) { return bound; }; -},{}],24:[function(require,module,exports){ +},{}],51:[function(require,module,exports){ 'use strict'; var implementation = require('./implementation'); module.exports = Function.prototype.bind || implementation; -},{"./implementation":23}],25:[function(require,module,exports){ +},{"./implementation":50}],52:[function(require,module,exports){ 'use strict'; -/* globals - AggregateError, - Atomics, - FinalizationRegistry, - SharedArrayBuffer, - WeakRef, -*/ +var functionsHaveNames = function functionsHaveNames() { + return typeof function f() {}.name === 'string'; +}; + +var gOPD = Object.getOwnPropertyDescriptor; +if (gOPD) { + try { + gOPD([], 'length'); + } catch (e) { + // IE 8 has a broken gOPD + gOPD = null; + } +} + +functionsHaveNames.functionsHaveConfigurableNames = function functionsHaveConfigurableNames() { + if (!functionsHaveNames() || !gOPD) { + return false; + } + var desc = gOPD(function () {}, 'name'); + return !!desc && !!desc.configurable; +}; + +var $bind = Function.prototype.bind; + +functionsHaveNames.boundFunctionsHaveNames = function boundFunctionsHaveNames() { + return functionsHaveNames() && typeof $bind === 'function' && function f() {}.bind().name !== ''; +}; + +module.exports = functionsHaveNames; + +},{}],53:[function(require,module,exports){ +'use strict'; var undefined; -var $SyntaxError = SyntaxError; +var $Error = require('es-errors'); +var $EvalError = require('es-errors/eval'); +var $RangeError = require('es-errors/range'); +var $ReferenceError = require('es-errors/ref'); +var $SyntaxError = require('es-errors/syntax'); +var $TypeError = require('es-errors/type'); +var $URIError = require('es-errors/uri'); + var $Function = Function; -var $TypeError = TypeError; // eslint-disable-next-line consistent-return var getEvalledConstructor = function (expressionSyntax) { try { - // eslint-disable-next-line no-new-func - return Function('"use strict"; return (' + expressionSyntax + ').constructor;')(); + return $Function('"use strict"; return (' + expressionSyntax + ').constructor;')(); } catch (e) {} }; @@ -3773,27 +4124,33 @@ var ThrowTypeError = $gOPD : throwTypeError; var hasSymbols = require('has-symbols')(); +var hasProto = require('has-proto')(); -var getProto = Object.getPrototypeOf || function (x) { return x.__proto__; }; // eslint-disable-line no-proto +var getProto = Object.getPrototypeOf || ( + hasProto + ? function (x) { return x.__proto__; } // eslint-disable-line no-proto + : null +); -var asyncGenFunction = getEvalledConstructor('async function* () {}'); -var asyncGenFunctionPrototype = asyncGenFunction ? asyncGenFunction.prototype : undefined; -var asyncGenPrototype = asyncGenFunctionPrototype ? asyncGenFunctionPrototype.prototype : undefined; +var needsEval = {}; -var TypedArray = typeof Uint8Array === 'undefined' ? undefined : getProto(Uint8Array); +var TypedArray = typeof Uint8Array === 'undefined' || !getProto ? undefined : getProto(Uint8Array); var INTRINSICS = { + __proto__: null, '%AggregateError%': typeof AggregateError === 'undefined' ? undefined : AggregateError, '%Array%': Array, '%ArrayBuffer%': typeof ArrayBuffer === 'undefined' ? undefined : ArrayBuffer, - '%ArrayIteratorPrototype%': hasSymbols ? getProto([][Symbol.iterator]()) : undefined, + '%ArrayIteratorPrototype%': hasSymbols && getProto ? getProto([][Symbol.iterator]()) : undefined, '%AsyncFromSyncIteratorPrototype%': undefined, - '%AsyncFunction%': getEvalledConstructor('async function () {}'), - '%AsyncGenerator%': asyncGenFunctionPrototype, - '%AsyncGeneratorFunction%': asyncGenFunction, - '%AsyncIteratorPrototype%': asyncGenPrototype ? getProto(asyncGenPrototype) : undefined, - '%Atomics%': typeof Atomics === 'undefined' ? undefined : Atomics, - '%BigInt%': typeof BigInt === 'undefined' ? undefined : BigInt, + '%AsyncFunction%': needsEval, + '%AsyncGenerator%': needsEval, + '%AsyncGeneratorFunction%': needsEval, + '%AsyncIteratorPrototype%': needsEval, + '%Atomics%': typeof Atomics === 'undefined' ? undefined : Atomics, + '%BigInt%': typeof BigInt === 'undefined' ? undefined : BigInt, + '%BigInt64Array%': typeof BigInt64Array === 'undefined' ? undefined : BigInt64Array, + '%BigUint64Array%': typeof BigUint64Array === 'undefined' ? undefined : BigUint64Array, '%Boolean%': Boolean, '%DataView%': typeof DataView === 'undefined' ? undefined : DataView, '%Date%': Date, @@ -3801,23 +4158,23 @@ var INTRINSICS = { '%decodeURIComponent%': decodeURIComponent, '%encodeURI%': encodeURI, '%encodeURIComponent%': encodeURIComponent, - '%Error%': Error, + '%Error%': $Error, '%eval%': eval, // eslint-disable-line no-eval - '%EvalError%': EvalError, + '%EvalError%': $EvalError, '%Float32Array%': typeof Float32Array === 'undefined' ? undefined : Float32Array, '%Float64Array%': typeof Float64Array === 'undefined' ? undefined : Float64Array, '%FinalizationRegistry%': typeof FinalizationRegistry === 'undefined' ? undefined : FinalizationRegistry, '%Function%': $Function, - '%GeneratorFunction%': getEvalledConstructor('function* () {}'), + '%GeneratorFunction%': needsEval, '%Int8Array%': typeof Int8Array === 'undefined' ? undefined : Int8Array, '%Int16Array%': typeof Int16Array === 'undefined' ? undefined : Int16Array, '%Int32Array%': typeof Int32Array === 'undefined' ? undefined : Int32Array, '%isFinite%': isFinite, '%isNaN%': isNaN, - '%IteratorPrototype%': hasSymbols ? getProto(getProto([][Symbol.iterator]())) : undefined, + '%IteratorPrototype%': hasSymbols && getProto ? getProto(getProto([][Symbol.iterator]())) : undefined, '%JSON%': typeof JSON === 'object' ? JSON : undefined, '%Map%': typeof Map === 'undefined' ? undefined : Map, - '%MapIteratorPrototype%': typeof Map === 'undefined' || !hasSymbols ? undefined : getProto(new Map()[Symbol.iterator]()), + '%MapIteratorPrototype%': typeof Map === 'undefined' || !hasSymbols || !getProto ? undefined : getProto(new Map()[Symbol.iterator]()), '%Math%': Math, '%Number%': Number, '%Object%': Object, @@ -3825,15 +4182,15 @@ var INTRINSICS = { '%parseInt%': parseInt, '%Promise%': typeof Promise === 'undefined' ? undefined : Promise, '%Proxy%': typeof Proxy === 'undefined' ? undefined : Proxy, - '%RangeError%': RangeError, - '%ReferenceError%': ReferenceError, + '%RangeError%': $RangeError, + '%ReferenceError%': $ReferenceError, '%Reflect%': typeof Reflect === 'undefined' ? undefined : Reflect, '%RegExp%': RegExp, '%Set%': typeof Set === 'undefined' ? undefined : Set, - '%SetIteratorPrototype%': typeof Set === 'undefined' || !hasSymbols ? undefined : getProto(new Set()[Symbol.iterator]()), + '%SetIteratorPrototype%': typeof Set === 'undefined' || !hasSymbols || !getProto ? undefined : getProto(new Set()[Symbol.iterator]()), '%SharedArrayBuffer%': typeof SharedArrayBuffer === 'undefined' ? undefined : SharedArrayBuffer, '%String%': String, - '%StringIteratorPrototype%': hasSymbols ? getProto(''[Symbol.iterator]()) : undefined, + '%StringIteratorPrototype%': hasSymbols && getProto ? getProto(''[Symbol.iterator]()) : undefined, '%Symbol%': hasSymbols ? Symbol : undefined, '%SyntaxError%': $SyntaxError, '%ThrowTypeError%': ThrowTypeError, @@ -3843,13 +4200,49 @@ var INTRINSICS = { '%Uint8ClampedArray%': typeof Uint8ClampedArray === 'undefined' ? undefined : Uint8ClampedArray, '%Uint16Array%': typeof Uint16Array === 'undefined' ? undefined : Uint16Array, '%Uint32Array%': typeof Uint32Array === 'undefined' ? undefined : Uint32Array, - '%URIError%': URIError, + '%URIError%': $URIError, '%WeakMap%': typeof WeakMap === 'undefined' ? undefined : WeakMap, '%WeakRef%': typeof WeakRef === 'undefined' ? undefined : WeakRef, '%WeakSet%': typeof WeakSet === 'undefined' ? undefined : WeakSet }; +if (getProto) { + try { + null.error; // eslint-disable-line no-unused-expressions + } catch (e) { + // https://github.com/tc39/proposal-shadowrealm/pull/384#issuecomment-1364264229 + var errorProto = getProto(getProto(e)); + INTRINSICS['%Error.prototype%'] = errorProto; + } +} + +var doEval = function doEval(name) { + var value; + if (name === '%AsyncFunction%') { + value = getEvalledConstructor('async function () {}'); + } else if (name === '%GeneratorFunction%') { + value = getEvalledConstructor('function* () {}'); + } else if (name === '%AsyncGeneratorFunction%') { + value = getEvalledConstructor('async function* () {}'); + } else if (name === '%AsyncGenerator%') { + var fn = doEval('%AsyncGeneratorFunction%'); + if (fn) { + value = fn.prototype; + } + } else if (name === '%AsyncIteratorPrototype%') { + var gen = doEval('%AsyncGenerator%'); + if (gen && getProto) { + value = getProto(gen.prototype); + } + } + + INTRINSICS[name] = value; + + return value; +}; + var LEGACY_ALIASES = { + __proto__: null, '%ArrayBufferPrototype%': ['ArrayBuffer', 'prototype'], '%ArrayPrototype%': ['Array', 'prototype'], '%ArrayProto_entries%': ['Array', 'prototype', 'entries'], @@ -3904,11 +4297,12 @@ var LEGACY_ALIASES = { }; var bind = require('function-bind'); -var hasOwn = require('has'); +var hasOwn = require('hasown'); var $concat = bind.call(Function.call, Array.prototype.concat); var $spliceApply = bind.call(Function.apply, Array.prototype.splice); var $replace = bind.call(Function.call, String.prototype.replace); var $strSlice = bind.call(Function.call, String.prototype.slice); +var $exec = bind.call(Function.call, RegExp.prototype.exec); /* adapted from https://github.com/lodash/lodash/blob/4.17.15/dist/lodash.js#L6735-L6744 */ var rePropName = /[^%.[\]]+|\[(?:(-?\d+(?:\.\d+)?)|(["'])((?:(?!\2)[^\\]|\\.)*?)\2)\]|(?=(?:\.|\[\])(?:\.|\[\]|%$))/g; @@ -3939,6 +4333,9 @@ var getBaseIntrinsic = function getBaseIntrinsic(name, allowMissing) { if (hasOwn(INTRINSICS, intrinsicName)) { var value = INTRINSICS[intrinsicName]; + if (value === needsEval) { + value = doEval(intrinsicName); + } if (typeof value === 'undefined' && !allowMissing) { throw new $TypeError('intrinsic ' + name + ' exists, but is not available. Please file an issue!'); } @@ -3961,6 +4358,9 @@ module.exports = function GetIntrinsic(name, allowMissing) { throw new $TypeError('"allowMissing" argument must be a boolean'); } + if ($exec(/^%?[^%]*%?$/, name) === null) { + throw new $SyntaxError('`%` may not be present anywhere but at the beginning and end of the intrinsic name'); + } var parts = stringToPath(name); var intrinsicBaseName = parts.length > 0 ? parts[0] : ''; @@ -4033,11 +4433,81 @@ module.exports = function GetIntrinsic(name, allowMissing) { return value; }; -},{"function-bind":24,"has":28,"has-symbols":26}],26:[function(require,module,exports){ -(function (global){(function (){ +},{"es-errors":35,"es-errors/eval":34,"es-errors/range":36,"es-errors/ref":37,"es-errors/syntax":38,"es-errors/type":39,"es-errors/uri":40,"function-bind":51,"has-proto":57,"has-symbols":58,"hasown":61}],54:[function(require,module,exports){ +'use strict'; + +var GetIntrinsic = require('get-intrinsic'); + +var $gOPD = GetIntrinsic('%Object.getOwnPropertyDescriptor%', true); + +if ($gOPD) { + try { + $gOPD([], 'length'); + } catch (e) { + // IE 8 has a broken gOPD + $gOPD = null; + } +} + +module.exports = $gOPD; + +},{"get-intrinsic":53}],55:[function(require,module,exports){ +'use strict'; + +var $BigInt = typeof BigInt !== 'undefined' && BigInt; + +module.exports = function hasNativeBigInts() { + return typeof $BigInt === 'function' + && typeof BigInt === 'function' + && typeof $BigInt(42) === 'bigint' // eslint-disable-line no-magic-numbers + && typeof BigInt(42) === 'bigint'; // eslint-disable-line no-magic-numbers +}; + +},{}],56:[function(require,module,exports){ +'use strict'; + +var $defineProperty = require('es-define-property'); + +var hasPropertyDescriptors = function hasPropertyDescriptors() { + return !!$defineProperty; +}; + +hasPropertyDescriptors.hasArrayLengthDefineBug = function hasArrayLengthDefineBug() { + // node v0.6 has a bug where array lengths can be Set but not Defined + if (!$defineProperty) { + return null; + } + try { + return $defineProperty([], 'length', { value: 1 }).length !== 1; + } catch (e) { + // In Firefox 4-22, defining length on an array throws an exception. + return true; + } +}; + +module.exports = hasPropertyDescriptors; + +},{"es-define-property":33}],57:[function(require,module,exports){ +'use strict'; + +var test = { + __proto__: null, + foo: {} +}; + +var $Object = Object; + +/** @type {import('.')} */ +module.exports = function hasProto() { + // @ts-expect-error: TS errors on an inherited property for some reason + return { __proto__: test }.foo === test.foo + && !(test instanceof $Object); +}; + +},{}],58:[function(require,module,exports){ 'use strict'; -var origSymbol = global.Symbol; +var origSymbol = typeof Symbol !== 'undefined' && Symbol; var hasSymbolSham = require('./shams'); module.exports = function hasNativeSymbols() { @@ -4049,8 +4519,7 @@ module.exports = function hasNativeSymbols() { return hasSymbolSham(); }; -}).call(this)}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) -},{"./shams":27}],27:[function(require,module,exports){ +},{"./shams":59}],59:[function(require,module,exports){ 'use strict'; /* eslint complexity: [2, 18], max-statements: [2, 33] */ @@ -4076,7 +4545,7 @@ module.exports = function hasSymbols() { var symVal = 42; obj[sym] = symVal; - for (sym in obj) { return false; } // eslint-disable-line no-restricted-syntax + for (sym in obj) { return false; } // eslint-disable-line no-restricted-syntax, no-unreachable-loop if (typeof Object.keys === 'function' && Object.keys(obj).length !== 0) { return false; } if (typeof Object.getOwnPropertyNames === 'function' && Object.getOwnPropertyNames(obj).length !== 0) { return false; } @@ -4094,14 +4563,27 @@ module.exports = function hasSymbols() { return true; }; -},{}],28:[function(require,module,exports){ +},{}],60:[function(require,module,exports){ +'use strict'; + +var hasSymbols = require('has-symbols/shams'); + +/** @type {import('.')} */ +module.exports = function hasToStringTagShams() { + return hasSymbols() && !!Symbol.toStringTag; +}; + +},{"has-symbols/shams":59}],61:[function(require,module,exports){ 'use strict'; +var call = Function.prototype.call; +var $hasOwn = Object.prototype.hasOwnProperty; var bind = require('function-bind'); -module.exports = bind.call(Function.call, Object.prototype.hasOwnProperty); +/** @type {import('.')} */ +module.exports = bind.call(call, $hasOwn); -},{"function-bind":24}],29:[function(require,module,exports){ +},{"function-bind":51}],62:[function(require,module,exports){ /*! ieee754. BSD-3-Clause License. Feross Aboukhadijeh */ exports.read = function (buffer, offset, isLE, mLen, nBytes) { var e, m @@ -4188,7 +4670,7 @@ exports.write = function (buffer, value, offset, isLE, mLen, nBytes) { buffer[offset + i - d] |= s * 128 } -},{}],30:[function(require,module,exports){ +},{}],63:[function(require,module,exports){ if (typeof Object.create === 'function') { // implementation from standard node.js 'util' module module.exports = function inherits(ctor, superCtor) { @@ -4217,10 +4699,73 @@ if (typeof Object.create === 'function') { } } -},{}],31:[function(require,module,exports){ +},{}],64:[function(require,module,exports){ +'use strict'; + +var hasOwn = require('hasown'); +var channel = require('side-channel')(); + +var $TypeError = require('es-errors/type'); + +var SLOT = { + assert: function (O, slot) { + if (!O || (typeof O !== 'object' && typeof O !== 'function')) { + throw new $TypeError('`O` is not an object'); + } + if (typeof slot !== 'string') { + throw new $TypeError('`slot` must be a string'); + } + channel.assert(O); + if (!SLOT.has(O, slot)) { + throw new $TypeError('`' + slot + '` is not present on `O`'); + } + }, + get: function (O, slot) { + if (!O || (typeof O !== 'object' && typeof O !== 'function')) { + throw new $TypeError('`O` is not an object'); + } + if (typeof slot !== 'string') { + throw new $TypeError('`slot` must be a string'); + } + var slots = channel.get(O); + return slots && slots['$' + slot]; + }, + has: function (O, slot) { + if (!O || (typeof O !== 'object' && typeof O !== 'function')) { + throw new $TypeError('`O` is not an object'); + } + if (typeof slot !== 'string') { + throw new $TypeError('`slot` must be a string'); + } + var slots = channel.get(O); + return !!slots && hasOwn(slots, '$' + slot); + }, + set: function (O, slot, V) { + if (!O || (typeof O !== 'object' && typeof O !== 'function')) { + throw new $TypeError('`O` is not an object'); + } + if (typeof slot !== 'string') { + throw new $TypeError('`slot` must be a string'); + } + var slots = channel.get(O); + if (!slots) { + slots = {}; + channel.set(O, slots); + } + slots['$' + slot] = V; + } +}; + +if (Object.freeze) { + Object.freeze(SLOT); +} + +module.exports = SLOT; + +},{"es-errors/type":39,"hasown":61,"side-channel":105}],65:[function(require,module,exports){ 'use strict'; -var hasToStringTag = typeof Symbol === 'function' && typeof Symbol.toStringTag === 'symbol'; +var hasToStringTag = require('has-tostringtag/shams')(); var callBound = require('call-bind/callBound'); var $toString = callBound('Object.prototype.toString'); @@ -4252,10 +4797,56 @@ isStandardArguments.isLegacyArguments = isLegacyArguments; // for tests module.exports = supportsStandardArguments ? isStandardArguments : isLegacyArguments; -},{"call-bind/callBound":7}],32:[function(require,module,exports){ +},{"call-bind/callBound":12,"has-tostringtag/shams":60}],66:[function(require,module,exports){ +'use strict'; + +var callBind = require('call-bind'); +var callBound = require('call-bind/callBound'); +var GetIntrinsic = require('get-intrinsic'); + +var $ArrayBuffer = GetIntrinsic('%ArrayBuffer%', true); +/** @type {undefined | ((receiver: ArrayBuffer) => number) | ((receiver: unknown) => never)} */ +var $byteLength = callBound('ArrayBuffer.prototype.byteLength', true); +var $toString = callBound('Object.prototype.toString'); + +// in node 0.10, ArrayBuffers have no prototype methods, but have an own slot-checking `slice` method +var abSlice = !!$ArrayBuffer && !$byteLength && new $ArrayBuffer(0).slice; +var $abSlice = !!abSlice && callBind(abSlice); + +/** @type {import('.')} */ +module.exports = $byteLength || $abSlice + ? function isArrayBuffer(obj) { + if (!obj || typeof obj !== 'object') { + return false; + } + try { + if ($byteLength) { + // @ts-expect-error no idea why TS can't handle the overload + $byteLength(obj); + } else { + // @ts-expect-error TS chooses not to type-narrow inside a closure + $abSlice(obj, 0); + } + return true; + } catch (e) { + return false; + } + } + : $ArrayBuffer + // in node 0.8, ArrayBuffers have no prototype or own methods, but also no Symbol.toStringTag + ? function isArrayBuffer(obj) { + return $toString(obj) === '[object ArrayBuffer]'; + } + : function isArrayBuffer(obj) { // eslint-disable-line no-unused-vars + return false; + }; + +},{"call-bind":13,"call-bind/callBound":12,"get-intrinsic":53}],67:[function(require,module,exports){ 'use strict'; -if (typeof BigInt === 'function') { +var hasBigInts = require('has-bigints')(); + +if (hasBigInts) { var bigIntValueOf = BigInt.prototype.valueOf; var tryBigInt = function tryBigIntObject(value) { try { @@ -4290,7 +4881,7 @@ if (typeof BigInt === 'function') { }; } -},{}],33:[function(require,module,exports){ +},{"has-bigints":55}],68:[function(require,module,exports){ 'use strict'; var callBound = require('call-bind/callBound'); @@ -4306,7 +4897,7 @@ var tryBooleanObject = function booleanBrandCheck(value) { } }; var boolClass = '[object Boolean]'; -var hasToStringTag = typeof Symbol === 'function' && typeof Symbol.toStringTag === 'symbol'; +var hasToStringTag = require('has-tostringtag/shams')(); module.exports = function isBoolean(value) { if (typeof value === 'boolean') { @@ -4318,7 +4909,7 @@ module.exports = function isBoolean(value) { return hasToStringTag && Symbol.toStringTag in value ? tryBooleanObject(value) : $toString(value) === boolClass; }; -},{"call-bind/callBound":7}],34:[function(require,module,exports){ +},{"call-bind/callBound":12,"has-tostringtag/shams":60}],69:[function(require,module,exports){ 'use strict'; var fnToStr = Function.prototype.toString; @@ -4364,33 +4955,64 @@ var tryFunctionObject = function tryFunctionToStr(value) { } }; var toStr = Object.prototype.toString; +var objectClass = '[object Object]'; var fnClass = '[object Function]'; var genClass = '[object GeneratorFunction]'; -var hasToStringTag = typeof Symbol === 'function' && typeof Symbol.toStringTag === 'symbol'; +var ddaClass = '[object HTMLAllCollection]'; // IE 11 +var ddaClass2 = '[object HTML document.all class]'; +var ddaClass3 = '[object HTMLCollection]'; // IE 9-10 +var hasToStringTag = typeof Symbol === 'function' && !!Symbol.toStringTag; // better: use `has-tostringtag` + +var isIE68 = !(0 in [,]); // eslint-disable-line no-sparse-arrays, comma-spacing + +var isDDA = function isDocumentDotAll() { return false; }; +if (typeof document === 'object') { + // Firefox 3 canonicalizes DDA to undefined when it's not accessed directly + var all = document.all; + if (toStr.call(all) === toStr.call(document.all)) { + isDDA = function isDocumentDotAll(value) { + /* globals document: false */ + // in IE 6-8, typeof document.all is "object" and it's truthy + if ((isIE68 || !value) && (typeof value === 'undefined' || typeof value === 'object')) { + try { + var str = toStr.call(value); + return ( + str === ddaClass + || str === ddaClass2 + || str === ddaClass3 // opera 12.16 + || str === objectClass // IE 6-8 + ) && value('') == null; // eslint-disable-line eqeqeq + } catch (e) { /**/ } + } + return false; + }; + } +} module.exports = reflectApply ? function isCallable(value) { + if (isDDA(value)) { return true; } if (!value) { return false; } if (typeof value !== 'function' && typeof value !== 'object') { return false; } - if (typeof value === 'function' && !value.prototype) { return true; } try { reflectApply(value, null, badArrayLike); } catch (e) { if (e !== isCallableMarker) { return false; } } - return !isES6ClassFn(value); + return !isES6ClassFn(value) && tryFunctionObject(value); } : function isCallable(value) { + if (isDDA(value)) { return true; } if (!value) { return false; } if (typeof value !== 'function' && typeof value !== 'object') { return false; } - if (typeof value === 'function' && !value.prototype) { return true; } if (hasToStringTag) { return tryFunctionObject(value); } if (isES6ClassFn(value)) { return false; } var strClass = toStr.call(value); - return strClass === fnClass || strClass === genClass; + if (strClass !== fnClass && strClass !== genClass && !(/^\[object HTML/).test(strClass)) { return false; } + return tryFunctionObject(value); }; -},{}],35:[function(require,module,exports){ +},{}],70:[function(require,module,exports){ 'use strict'; var getDay = Date.prototype.getDay; @@ -4405,7 +5027,7 @@ var tryDateObject = function tryDateGetDayCall(value) { var toStr = Object.prototype.toString; var dateClass = '[object Date]'; -var hasToStringTag = typeof Symbol === 'function' && typeof Symbol.toStringTag === 'symbol'; +var hasToStringTag = require('has-tostringtag/shams')(); module.exports = function isDateObject(value) { if (typeof value !== 'object' || value === null) { @@ -4414,15 +5036,17 @@ module.exports = function isDateObject(value) { return hasToStringTag ? tryDateObject(value) : toStr.call(value) === dateClass; }; -},{}],36:[function(require,module,exports){ +},{"has-tostringtag/shams":60}],71:[function(require,module,exports){ 'use strict'; +/** @const */ var $Map = typeof Map === 'function' && Map.prototype ? Map : null; var $Set = typeof Set === 'function' && Set.prototype ? Set : null; var exported; if (!$Map) { + /** @type {import('.')} */ // eslint-disable-next-line no-unused-vars exported = function isMap(x) { // `Map` is not present in this environment. @@ -4433,6 +5057,7 @@ if (!$Map) { var $mapHas = $Map ? Map.prototype.has : null; var $setHas = $Set ? Set.prototype.has : null; if (!exported && !$mapHas) { + /** @type {import('.')} */ // eslint-disable-next-line no-unused-vars exported = function isMap(x) { // `Map` does not have a `has` method @@ -4440,6 +5065,7 @@ if (!exported && !$mapHas) { }; } +/** @type {import('.')} */ module.exports = exported || function isMap(x) { if (!x || typeof x !== 'object') { return false; @@ -4453,12 +5079,13 @@ module.exports = exported || function isMap(x) { return true; } } + // @ts-expect-error TS can't figure out that $Map is always truthy here return x instanceof $Map; // core-js workaround, pre-v2.5.0 } catch (e) {} return false; }; -},{}],37:[function(require,module,exports){ +},{}],72:[function(require,module,exports){ 'use strict'; var numToStr = Number.prototype.toString; @@ -4472,7 +5099,7 @@ var tryNumberObject = function tryNumberObject(value) { }; var toStr = Object.prototype.toString; var numClass = '[object Number]'; -var hasToStringTag = typeof Symbol === 'function' && typeof Symbol.toStringTag === 'symbol'; +var hasToStringTag = require('has-tostringtag/shams')(); module.exports = function isNumberObject(value) { if (typeof value === 'number') { @@ -4484,19 +5111,19 @@ module.exports = function isNumberObject(value) { return hasToStringTag ? tryNumberObject(value) : toStr.call(value) === numClass; }; -},{}],38:[function(require,module,exports){ +},{"has-tostringtag/shams":60}],73:[function(require,module,exports){ 'use strict'; -var hasSymbols = require('has-symbols')(); -var hasToStringTag = hasSymbols && typeof Symbol.toStringTag === 'symbol'; -var hasOwnProperty; -var regexExec; +var callBound = require('call-bind/callBound'); +var hasToStringTag = require('has-tostringtag/shams')(); +var has; +var $exec; var isRegexMarker; var badStringifier; if (hasToStringTag) { - hasOwnProperty = Function.call.bind(Object.prototype.hasOwnProperty); - regexExec = Function.call.bind(RegExp.prototype.exec); + has = callBound('Object.prototype.hasOwnProperty'); + $exec = callBound('RegExp.prototype.exec'); isRegexMarker = {}; var throwRegexMarker = function () { @@ -4512,7 +5139,7 @@ if (hasToStringTag) { } } -var toStr = Object.prototype.toString; +var $toString = callBound('Object.prototype.toString'); var gOPD = Object.getOwnPropertyDescriptor; var regexClass = '[object RegExp]'; @@ -4524,13 +5151,13 @@ module.exports = hasToStringTag } var descriptor = gOPD(value, 'lastIndex'); - var hasLastIndexDataProperty = descriptor && hasOwnProperty(descriptor, 'value'); + var hasLastIndexDataProperty = descriptor && has(descriptor, 'value'); if (!hasLastIndexDataProperty) { return false; } try { - regexExec(value, badStringifier); + $exec(value, badStringifier); } catch (e) { return e === isRegexMarker; } @@ -4541,10 +5168,10 @@ module.exports = hasToStringTag return false; } - return toStr.call(value) === regexClass; + return $toString(value) === regexClass; }; -},{"has-symbols":26}],39:[function(require,module,exports){ +},{"call-bind/callBound":12,"has-tostringtag/shams":60}],74:[function(require,module,exports){ 'use strict'; var $Map = typeof Map === 'function' && Map.prototype ? Map : null; @@ -4553,6 +5180,7 @@ var $Set = typeof Set === 'function' && Set.prototype ? Set : null; var exported; if (!$Set) { + /** @type {import('.')} */ // eslint-disable-next-line no-unused-vars exported = function isSet(x) { // `Set` is not present in this environment. @@ -4563,6 +5191,7 @@ if (!$Set) { var $mapHas = $Map ? Map.prototype.has : null; var $setHas = $Set ? Set.prototype.has : null; if (!exported && !$setHas) { + /** @type {import('.')} */ // eslint-disable-next-line no-unused-vars exported = function isSet(x) { // `Set` does not have a `has` method @@ -4570,6 +5199,7 @@ if (!exported && !$setHas) { }; } +/** @type {import('.')} */ module.exports = exported || function isSet(x) { if (!x || typeof x !== 'object') { return false; @@ -4583,12 +5213,37 @@ module.exports = exported || function isSet(x) { return true; } } + // @ts-expect-error TS can't figure out that $Set is always truthy here return x instanceof $Set; // core-js workaround, pre-v2.5.0 } catch (e) {} return false; }; -},{}],40:[function(require,module,exports){ +},{}],75:[function(require,module,exports){ +'use strict'; + +var callBound = require('call-bind/callBound'); + +var $byteLength = callBound('SharedArrayBuffer.prototype.byteLength', true); + +/** @type {import('.')} */ +module.exports = $byteLength + ? function isSharedArrayBuffer(obj) { + if (!obj || typeof obj !== 'object') { + return false; + } + try { + $byteLength(obj); + return true; + } catch (e) { + return false; + } + } + : function isSharedArrayBuffer(obj) { // eslint-disable-line no-unused-vars + return false; + }; + +},{"call-bind/callBound":12}],76:[function(require,module,exports){ 'use strict'; var strValue = String.prototype.valueOf; @@ -4602,7 +5257,7 @@ var tryStringObject = function tryStringObject(value) { }; var toStr = Object.prototype.toString; var strClass = '[object String]'; -var hasToStringTag = typeof Symbol === 'function' && typeof Symbol.toStringTag === 'symbol'; +var hasToStringTag = require('has-tostringtag/shams')(); module.exports = function isString(value) { if (typeof value === 'string') { @@ -4614,7 +5269,7 @@ module.exports = function isString(value) { return hasToStringTag ? tryStringObject(value) : toStr.call(value) === strClass; }; -},{}],41:[function(require,module,exports){ +},{"has-tostringtag/shams":60}],77:[function(require,module,exports){ 'use strict'; var toStr = Object.prototype.toString; @@ -4651,72 +5306,7 @@ if (hasSymbols) { }; } -},{"has-symbols":26}],42:[function(require,module,exports){ -(function (global){(function (){ -'use strict'; - -var forEach = require('foreach'); -var availableTypedArrays = require('available-typed-arrays'); -var callBound = require('call-bind/callBound'); - -var $toString = callBound('Object.prototype.toString'); -var hasSymbols = require('has-symbols')(); -var hasToStringTag = hasSymbols && typeof Symbol.toStringTag === 'symbol'; - -var typedArrays = availableTypedArrays(); - -var $indexOf = callBound('Array.prototype.indexOf', true) || function indexOf(array, value) { - for (var i = 0; i < array.length; i += 1) { - if (array[i] === value) { - return i; - } - } - return -1; -}; -var $slice = callBound('String.prototype.slice'); -var toStrTags = {}; -var gOPD = require('es-abstract/helpers/getOwnPropertyDescriptor'); -var getPrototypeOf = Object.getPrototypeOf; // require('getprototypeof'); -if (hasToStringTag && gOPD && getPrototypeOf) { - forEach(typedArrays, function (typedArray) { - var arr = new global[typedArray](); - if (!(Symbol.toStringTag in arr)) { - throw new EvalError('this engine has support for Symbol.toStringTag, but ' + typedArray + ' does not have the property! Please report this.'); - } - var proto = getPrototypeOf(arr); - var descriptor = gOPD(proto, Symbol.toStringTag); - if (!descriptor) { - var superProto = getPrototypeOf(proto); - descriptor = gOPD(superProto, Symbol.toStringTag); - } - toStrTags[typedArray] = descriptor.get; - }); -} - -var tryTypedArrays = function tryAllTypedArrays(value) { - var anyTrue = false; - forEach(toStrTags, function (getter, typedArray) { - if (!anyTrue) { - try { - anyTrue = getter.call(value) === typedArray; - } catch (e) { /**/ } - } - }); - return anyTrue; -}; - -module.exports = function isTypedArray(value) { - if (!value || typeof value !== 'object') { return false; } - if (!hasToStringTag) { - var tag = $slice($toString(value), 8, -1); - return $indexOf(typedArrays, tag) > -1; - } - if (!gOPD) { return false; } - return tryTypedArrays(value); -}; - -}).call(this)}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) -},{"available-typed-arrays":2,"call-bind/callBound":7,"es-abstract/helpers/getOwnPropertyDescriptor":16,"foreach":22,"has-symbols":26}],43:[function(require,module,exports){ +},{"has-symbols":58}],78:[function(require,module,exports){ 'use strict'; var $WeakMap = typeof WeakMap === 'function' && WeakMap.prototype ? WeakMap : null; @@ -4725,6 +5315,7 @@ var $WeakSet = typeof WeakSet === 'function' && WeakSet.prototype ? WeakSet : nu var exported; if (!$WeakMap) { + /** @type {import('.')} */ // eslint-disable-next-line no-unused-vars exported = function isWeakMap(x) { // `WeakMap` is not present in this environment. @@ -4735,6 +5326,7 @@ if (!$WeakMap) { var $mapHas = $WeakMap ? $WeakMap.prototype.has : null; var $setHas = $WeakSet ? $WeakSet.prototype.has : null; if (!exported && !$mapHas) { + /** @type {import('.')} */ // eslint-disable-next-line no-unused-vars exported = function isWeakMap(x) { // `WeakMap` does not have a `has` method @@ -4742,6 +5334,7 @@ if (!exported && !$mapHas) { }; } +/** @type {import('.')} */ module.exports = exported || function isWeakMap(x) { if (!x || typeof x !== 'object') { return false; @@ -4755,56 +5348,242 @@ module.exports = exported || function isWeakMap(x) { return true; } } + // @ts-expect-error TS can't figure out that $WeakMap is always truthy here return x instanceof $WeakMap; // core-js workaround, pre-v3 } catch (e) {} return false; }; -},{}],44:[function(require,module,exports){ +},{}],79:[function(require,module,exports){ 'use strict'; -var $WeakMap = typeof WeakMap === 'function' && WeakMap.prototype ? WeakMap : null; -var $WeakSet = typeof WeakSet === 'function' && WeakSet.prototype ? WeakSet : null; +var GetIntrinsic = require('get-intrinsic'); +var callBound = require('call-bind/callBound'); -var exported; +var $WeakSet = GetIntrinsic('%WeakSet%', true); -if (!$WeakMap) { - // eslint-disable-next-line no-unused-vars - exported = function isWeakSet(x) { - // `WeakSet` is not present in this environment. +var $setHas = callBound('WeakSet.prototype.has', true); + +if ($setHas) { + var $mapHas = callBound('WeakMap.prototype.has', true); + + /** @type {import('.')} */ + module.exports = function isWeakSet(x) { + if (!x || typeof x !== 'object') { + return false; + } + try { + $setHas(x, $setHas); + if ($mapHas) { + try { + $mapHas(x, $mapHas); + } catch (e) { + return true; + } + } + // @ts-expect-error TS can't figure out that $WeakSet is always truthy here + return x instanceof $WeakSet; // core-js workaround, pre-v3 + } catch (e) {} return false; }; -} - -var $mapHas = $WeakMap ? $WeakMap.prototype.has : null; -var $setHas = $WeakSet ? $WeakSet.prototype.has : null; -if (!exported && !$setHas) { +} else { + /** @type {import('.')} */ // eslint-disable-next-line no-unused-vars module.exports = function isWeakSet(x) { - // `WeakSet` does not have a `has` method + // `WeakSet` does not exist, or does not have a `has` method return false; }; } -module.exports = exported || function isWeakSet(x) { - if (!x || typeof x !== 'object') { - return false; - } - try { - $setHas.call(x, $setHas); - if ($mapHas) { - try { - $mapHas.call(x, $mapHas); - } catch (e) { - return true; - } - } - return x instanceof $WeakSet; // core-js workaround, pre-v3 - } catch (e) {} - return false; +},{"call-bind/callBound":12,"get-intrinsic":53}],80:[function(require,module,exports){ +'use strict'; + +var hasOwn = require('hasown'); +var hasPropertyDescriptors = require('has-property-descriptors'); +var isArray = require('isarray'); +var functionsHaveConfigurableNames = require('functions-have-names').functionsHaveConfigurableNames(); +var gOPD = require('gopd'); +var defineDataProperty = require('define-data-property'); + +var hasDescriptors = hasPropertyDescriptors(); +var $defineProperty = hasDescriptors && Object.defineProperty; + +var hasArrayLengthDefineBug = hasPropertyDescriptors.hasArrayLengthDefineBug(); + +var $TypeError = TypeError; +var $SyntaxError = SyntaxError; + +module.exports = function mockProperty(obj, prop, options) { + if (hasOwn(options, 'nonEnumerable') && typeof options.nonEnumerable !== 'boolean') { + throw new $TypeError('`nonEnumerable` option, when present, must be a boolean'); + } + if (hasOwn(options, 'nonWritable') && typeof options.nonWritable !== 'boolean') { + throw new $TypeError('`nonEnumerable` option, when present, must be a boolean'); + } + if (hasOwn(options, 'delete') && typeof options['delete'] !== 'boolean') { + throw new $TypeError('`delete` option, when present, must be a boolean'); + } + + var wantsData = hasOwn(options, 'value') || hasOwn(options, 'nonWritable'); + var wantsAccessor = hasOwn(options, 'get') || hasOwn(options, 'set'); + + if (options['delete'] && (wantsData || wantsAccessor || hasOwn(options, 'nonEnumerable'))) { + throw new $TypeError('`delete` option must not be set to true when any of `value`, `get`, `set`, `nonWritable`, or `nonEnumerable` are provided'); + } + + if (wantsAccessor) { + if (wantsData) { + throw new $TypeError('`value` and `nonWritable` options are mutually exclusive with `get`/`set` options'); + } + if ( + (hasOwn(options, 'get') && typeof options.get !== 'function' && typeof options.get !== 'undefined') + || (hasOwn(options, 'set') && typeof options.set !== 'function' && typeof options.set !== 'undefined') + ) { + throw new $TypeError('`get` and `set` options, when present, must be functions or `undefined`'); + } + if (!gOPD || !$defineProperty) { + throw new $SyntaxError('the `get`/`set` options require native getter/setter support'); + } + } + + var objIsArray = isArray(obj); + var origDescriptor = gOPD + ? gOPD(obj, prop) + : hasOwn(obj, prop) + ? { + configurable: typeof obj === 'function' && prop === 'name' ? functionsHaveConfigurableNames : true, + enumerable: !(hasDescriptors && objIsArray && prop === 'length'), + value: obj[prop], + writable: true + } + : void undefined; + + var origConfigurable = origDescriptor ? origDescriptor.configurable : true; + var origEnumerable = origDescriptor ? origDescriptor.enumerable : true; + + if (wantsAccessor) { + var hasGetter = origDescriptor && typeof origDescriptor.get === 'function'; + var hasSetter = origDescriptor && typeof origDescriptor.set === 'function'; + var hasFutureGetter = hasOwn(options, 'get') ? typeof options.get === 'function' : hasGetter; + var hasFutureSetter = hasOwn(options, 'set') ? typeof options.set === 'function' : hasSetter; + if (!hasFutureGetter && !hasFutureSetter) { + throw new $TypeError('when the `get` or `set` options are provided, the mocked object property must end up with at least one of a getter or a setter function'); + } + } + + var isChangingEnumerability = hasOwn(options, 'nonEnumerable') ? !options.nonEnumerable !== origEnumerable : false; + if (origDescriptor && !origDescriptor.configurable) { + if (isChangingEnumerability) { + throw new $TypeError('`' + prop + '` is nonconfigurable, and can not be changed'); + } + if (wantsAccessor) { + if (hasOwn(origDescriptor, 'value')) { + throw new $TypeError('`' + prop + '` is a nonconfigurable data property, and can not be changed to an accessor'); + } + + var isChangingGetter = hasOwn(options, 'get') && hasOwn(origDescriptor, 'get') && options.get !== origDescriptor.get; + var isChangingSetter = hasOwn(options, 'set') && hasOwn(origDescriptor, 'set') && options.set !== origDescriptor.set; + + if (isChangingGetter || isChangingSetter) { + throw new $TypeError('`' + prop + '` is nonconfigurable, and can not be changed'); + } + return function restore() {}; + } + if (hasOwn(origDescriptor, 'get') || hasOwn(origDescriptor, 'set')) { + throw new $TypeError('`' + prop + '` is a nonconfigurable accessor property, and can not be changed to a data property'); + } + + var isChangingValue = hasOwn(options, 'value') && hasOwn(origDescriptor, 'value') && options.value !== origDescriptor.value; + var isChangingWriteability = hasOwn(options, 'nonWritable') && !options.nonWritable !== origDescriptor.writable; + + if ((!origDescriptor.writable && isChangingValue) || isChangingEnumerability || isChangingWriteability) { + throw new $TypeError('`' + prop + '` is nonconfigurable, and can not be changed'); + } + if (!isChangingWriteability && !isChangingValue) { + return function restore() {}; + } + } + + if (options['delete']) { + delete obj[prop]; // eslint-disable-line no-param-reassign + } else if ( + wantsData + && !isChangingEnumerability + && (!origDescriptor || origDescriptor.enumerable) + && (!hasOwn(options, 'nonWritable') || !options.nonWritable) + && (!origDescriptor || origDescriptor.writable) + && (!gOPD || !(prop in obj)) + ) { + obj[prop] = options.value; // eslint-disable-line no-param-reassign + } else { + if (objIsArray && prop === 'length' && hasArrayLengthDefineBug) { + throw new $SyntaxError('this environment does not support Define on an array’s length'); + } + + var newEnumerable = hasOwn(options, 'nonEnumerable') ? !options.nonEnumerable : origEnumerable; + + if (wantsData) { + defineDataProperty( + obj, + prop, + hasOwn(options, 'value') ? options.value : origDescriptor.value, + !newEnumerable, + hasOwn(options, 'nonWritable') ? options.nonWritable : hasOwn(origDescriptor, 'writable') ? !origDescriptor.writable : false + ); + } else if (wantsAccessor) { + var getter = hasOwn(options, 'get') ? options.get : origDescriptor && origDescriptor.get; + var setter = hasOwn(options, 'set') ? options.set : origDescriptor && origDescriptor.set; + + $defineProperty(obj, prop, { + configurable: origConfigurable, + enumerable: newEnumerable, + get: getter, + set: setter + }); + } else { + defineDataProperty( + obj, + prop, + origDescriptor.value, + !newEnumerable + ); + } + } + + return function restore() { + if (!origDescriptor) { + delete obj[prop]; // eslint-disable-line no-param-reassign + } else if ($defineProperty) { + if (hasOwn(origDescriptor, 'writable')) { + defineDataProperty( + obj, + prop, + origDescriptor.value, + !origDescriptor.enumerable, + !origDescriptor.writable, + !origDescriptor.configurable + ); + } else { + var oldGetter = origDescriptor && origDescriptor.get; + var oldSetter = origDescriptor && origDescriptor.set; + + $defineProperty(obj, prop, { + configurable: origDescriptor.configurable, + enumerable: origDescriptor.enumerable, + get: oldGetter, + set: oldSetter + }); + } + } else { + obj[prop] = origDescriptor.value; // eslint-disable-line no-param-reassign + } + }; }; -},{}],45:[function(require,module,exports){ +},{"define-data-property":16,"functions-have-names":52,"gopd":54,"has-property-descriptors":56,"hasown":61,"isarray":81}],81:[function(require,module,exports){ +arguments[4][15][0].apply(exports,arguments) +},{"dup":15}],82:[function(require,module,exports){ +(function (global){(function (){ var hasMap = typeof Map === 'function' && Map.prototype; var mapSizeDescriptor = Object.getOwnPropertyDescriptor && hasMap ? Object.getOwnPropertyDescriptor(Map.prototype, 'size') : null; var mapSize = hasMap && mapSizeDescriptor && typeof mapSizeDescriptor.get === 'function' ? mapSizeDescriptor.get : null; @@ -4817,17 +5596,64 @@ var hasWeakMap = typeof WeakMap === 'function' && WeakMap.prototype; var weakMapHas = hasWeakMap ? WeakMap.prototype.has : null; var hasWeakSet = typeof WeakSet === 'function' && WeakSet.prototype; var weakSetHas = hasWeakSet ? WeakSet.prototype.has : null; +var hasWeakRef = typeof WeakRef === 'function' && WeakRef.prototype; +var weakRefDeref = hasWeakRef ? WeakRef.prototype.deref : null; var booleanValueOf = Boolean.prototype.valueOf; var objectToString = Object.prototype.toString; var functionToString = Function.prototype.toString; -var match = String.prototype.match; +var $match = String.prototype.match; +var $slice = String.prototype.slice; +var $replace = String.prototype.replace; +var $toUpperCase = String.prototype.toUpperCase; +var $toLowerCase = String.prototype.toLowerCase; +var $test = RegExp.prototype.test; +var $concat = Array.prototype.concat; +var $join = Array.prototype.join; +var $arrSlice = Array.prototype.slice; +var $floor = Math.floor; var bigIntValueOf = typeof BigInt === 'function' ? BigInt.prototype.valueOf : null; var gOPS = Object.getOwnPropertySymbols; -var symToString = typeof Symbol === 'function' ? Symbol.prototype.toString : null; +var symToString = typeof Symbol === 'function' && typeof Symbol.iterator === 'symbol' ? Symbol.prototype.toString : null; +var hasShammedSymbols = typeof Symbol === 'function' && typeof Symbol.iterator === 'object'; +// ie, `has-tostringtag/shams +var toStringTag = typeof Symbol === 'function' && Symbol.toStringTag && (typeof Symbol.toStringTag === hasShammedSymbols ? 'object' : 'symbol') + ? Symbol.toStringTag + : null; var isEnumerable = Object.prototype.propertyIsEnumerable; -var inspectCustom = require('./util.inspect').custom; -var inspectSymbol = inspectCustom && isSymbol(inspectCustom) ? inspectCustom : null; +var gPO = (typeof Reflect === 'function' ? Reflect.getPrototypeOf : Object.getPrototypeOf) || ( + [].__proto__ === Array.prototype // eslint-disable-line no-proto + ? function (O) { + return O.__proto__; // eslint-disable-line no-proto + } + : null +); + +function addNumericSeparator(num, str) { + if ( + num === Infinity + || num === -Infinity + || num !== num + || (num && num > -1000 && num < 1000) + || $test.call(/e/, str) + ) { + return str; + } + var sepRegex = /[0-9](?=(?:[0-9]{3})+(?![0-9]))/g; + if (typeof num === 'number') { + var int = num < 0 ? -$floor(-num) : $floor(num); // trunc(num) + if (int !== num) { + var intStr = String(int); + var dec = $slice.call(str, intStr.length + 1); + return $replace.call(intStr, sepRegex, '$&_') + '.' + $replace.call($replace.call(dec, /([0-9]{3})/g, '$&_'), /_$/, ''); + } + } + return $replace.call(str, sepRegex, '$&_'); +} + +var utilInspect = require('./util.inspect'); +var inspectCustom = utilInspect.custom; +var inspectSymbol = isSymbol(inspectCustom) ? inspectCustom : null; module.exports = function inspect_(obj, options, depth, seen) { var opts = options || {}; @@ -4844,8 +5670,8 @@ module.exports = function inspect_(obj, options, depth, seen) { throw new TypeError('option "maxStringLength", if provided, must be a positive integer, Infinity, or `null`'); } var customInspect = has(opts, 'customInspect') ? opts.customInspect : true; - if (typeof customInspect !== 'boolean') { - throw new TypeError('option "customInspect", if provided, must be `true` or `false`'); + if (typeof customInspect !== 'boolean' && customInspect !== 'symbol') { + throw new TypeError('option "customInspect", if provided, must be `true`, `false`, or `\'symbol\'`'); } if ( @@ -4854,8 +5680,12 @@ module.exports = function inspect_(obj, options, depth, seen) { && opts.indent !== '\t' && !(parseInt(opts.indent, 10) === opts.indent && opts.indent > 0) ) { - throw new TypeError('options "indent" must be "\\t", an integer > 0, or `null`'); + throw new TypeError('option "indent" must be "\\t", an integer > 0, or `null`'); } + if (has(opts, 'numericSeparator') && typeof opts.numericSeparator !== 'boolean') { + throw new TypeError('option "numericSeparator", if provided, must be `true` or `false`'); + } + var numericSeparator = opts.numericSeparator; if (typeof obj === 'undefined') { return 'undefined'; @@ -4874,10 +5704,12 @@ module.exports = function inspect_(obj, options, depth, seen) { if (obj === 0) { return Infinity / obj > 0 ? '0' : '-0'; } - return String(obj); + var str = String(obj); + return numericSeparator ? addNumericSeparator(obj, str) : str; } if (typeof obj === 'bigint') { - return String(obj) + 'n'; + var bigIntStr = String(obj) + 'n'; + return numericSeparator ? addNumericSeparator(obj, bigIntStr) : bigIntStr; } var maxDepth = typeof opts.depth === 'undefined' ? 5 : opts.depth; @@ -4896,7 +5728,7 @@ module.exports = function inspect_(obj, options, depth, seen) { function inspect(value, from, noIndent) { if (from) { - seen = seen.slice(); + seen = $arrSlice.call(seen); seen.push(from); } if (noIndent) { @@ -4911,24 +5743,24 @@ module.exports = function inspect_(obj, options, depth, seen) { return inspect_(value, opts, depth + 1, seen); } - if (typeof obj === 'function') { + if (typeof obj === 'function' && !isRegExp(obj)) { // in older engines, regexes are callable var name = nameOf(obj); var keys = arrObjKeys(obj, inspect); - return '[Function' + (name ? ': ' + name : ' (anonymous)') + ']' + (keys.length > 0 ? ' { ' + keys.join(', ') + ' }' : ''); + return '[Function' + (name ? ': ' + name : ' (anonymous)') + ']' + (keys.length > 0 ? ' { ' + $join.call(keys, ', ') + ' }' : ''); } if (isSymbol(obj)) { - var symString = symToString.call(obj); - return typeof obj === 'object' ? markBoxed(symString) : symString; + var symString = hasShammedSymbols ? $replace.call(String(obj), /^(Symbol\(.*\))_[^)]*$/, '$1') : symToString.call(obj); + return typeof obj === 'object' && !hasShammedSymbols ? markBoxed(symString) : symString; } if (isElement(obj)) { - var s = '<' + String(obj.nodeName).toLowerCase(); + var s = '<' + $toLowerCase.call(String(obj.nodeName)); var attrs = obj.attributes || []; for (var i = 0; i < attrs.length; i++) { s += ' ' + attrs[i].name + '=' + wrapQuotes(quote(attrs[i].value), 'double', opts); } s += '>'; if (obj.childNodes && obj.childNodes.length) { s += '...'; } - s += ''; + s += ''; return s; } if (isArray(obj)) { @@ -4937,32 +5769,39 @@ module.exports = function inspect_(obj, options, depth, seen) { if (indent && !singleLineValues(xs)) { return '[' + indentedJoin(xs, indent) + ']'; } - return '[ ' + xs.join(', ') + ' ]'; + return '[ ' + $join.call(xs, ', ') + ' ]'; } if (isError(obj)) { var parts = arrObjKeys(obj, inspect); + if (!('cause' in Error.prototype) && 'cause' in obj && !isEnumerable.call(obj, 'cause')) { + return '{ [' + String(obj) + '] ' + $join.call($concat.call('[cause]: ' + inspect(obj.cause), parts), ', ') + ' }'; + } if (parts.length === 0) { return '[' + String(obj) + ']'; } - return '{ [' + String(obj) + '] ' + parts.join(', ') + ' }'; + return '{ [' + String(obj) + '] ' + $join.call(parts, ', ') + ' }'; } if (typeof obj === 'object' && customInspect) { - if (inspectSymbol && typeof obj[inspectSymbol] === 'function') { - return obj[inspectSymbol](); - } else if (typeof obj.inspect === 'function') { + if (inspectSymbol && typeof obj[inspectSymbol] === 'function' && utilInspect) { + return utilInspect(obj, { depth: maxDepth - depth }); + } else if (customInspect !== 'symbol' && typeof obj.inspect === 'function') { return obj.inspect(); } } if (isMap(obj)) { var mapParts = []; - mapForEach.call(obj, function (value, key) { - mapParts.push(inspect(key, obj, true) + ' => ' + inspect(value, obj)); - }); + if (mapForEach) { + mapForEach.call(obj, function (value, key) { + mapParts.push(inspect(key, obj, true) + ' => ' + inspect(value, obj)); + }); + } return collectionOf('Map', mapSize.call(obj), mapParts, indent); } if (isSet(obj)) { var setParts = []; - setForEach.call(obj, function (value) { - setParts.push(inspect(value, obj)); - }); + if (setForEach) { + setForEach.call(obj, function (value) { + setParts.push(inspect(value, obj)); + }); + } return collectionOf('Set', setSize.call(obj), setParts, indent); } if (isWeakMap(obj)) { @@ -4971,6 +5810,9 @@ module.exports = function inspect_(obj, options, depth, seen) { if (isWeakSet(obj)) { return weakCollectionOf('WeakSet'); } + if (isWeakRef(obj)) { + return weakCollectionOf('WeakRef'); + } if (isNumber(obj)) { return markBoxed(inspect(Number(obj))); } @@ -4983,13 +5825,26 @@ module.exports = function inspect_(obj, options, depth, seen) { if (isString(obj)) { return markBoxed(inspect(String(obj))); } + // note: in IE 8, sometimes `global !== window` but both are the prototypes of each other + /* eslint-env browser */ + if (typeof window !== 'undefined' && obj === window) { + return '{ [object Window] }'; + } + if (obj === global) { + return '{ [object globalThis] }'; + } if (!isDate(obj) && !isRegExp(obj)) { var ys = arrObjKeys(obj, inspect); - if (ys.length === 0) { return '{}'; } + var isPlainObject = gPO ? gPO(obj) === Object.prototype : obj instanceof Object || obj.constructor === Object; + var protoTag = obj instanceof Object ? '' : 'null prototype'; + var stringTag = !isPlainObject && toStringTag && Object(obj) === obj && toStringTag in obj ? $slice.call(toStr(obj), 8, -1) : protoTag ? 'Object' : ''; + var constructorTag = isPlainObject || typeof obj.constructor !== 'function' ? '' : obj.constructor.name ? obj.constructor.name + ' ' : ''; + var tag = constructorTag + (stringTag || protoTag ? '[' + $join.call($concat.call([], stringTag || [], protoTag || []), ': ') + '] ' : ''); + if (ys.length === 0) { return tag + '{}'; } if (indent) { - return '{' + indentedJoin(ys, indent) + '}'; + return tag + '{' + indentedJoin(ys, indent) + '}'; } - return '{ ' + ys.join(', ') + ' }'; + return tag + '{ ' + $join.call(ys, ', ') + ' }'; } return String(obj); }; @@ -5000,18 +5855,45 @@ function wrapQuotes(s, defaultStyle, opts) { } function quote(s) { - return String(s).replace(/"/g, '"'); + return $replace.call(String(s), /"/g, '"'); +} + +function isArray(obj) { return toStr(obj) === '[object Array]' && (!toStringTag || !(typeof obj === 'object' && toStringTag in obj)); } +function isDate(obj) { return toStr(obj) === '[object Date]' && (!toStringTag || !(typeof obj === 'object' && toStringTag in obj)); } +function isRegExp(obj) { return toStr(obj) === '[object RegExp]' && (!toStringTag || !(typeof obj === 'object' && toStringTag in obj)); } +function isError(obj) { return toStr(obj) === '[object Error]' && (!toStringTag || !(typeof obj === 'object' && toStringTag in obj)); } +function isString(obj) { return toStr(obj) === '[object String]' && (!toStringTag || !(typeof obj === 'object' && toStringTag in obj)); } +function isNumber(obj) { return toStr(obj) === '[object Number]' && (!toStringTag || !(typeof obj === 'object' && toStringTag in obj)); } +function isBoolean(obj) { return toStr(obj) === '[object Boolean]' && (!toStringTag || !(typeof obj === 'object' && toStringTag in obj)); } + +// Symbol and BigInt do have Symbol.toStringTag by spec, so that can't be used to eliminate false positives +function isSymbol(obj) { + if (hasShammedSymbols) { + return obj && typeof obj === 'object' && obj instanceof Symbol; + } + if (typeof obj === 'symbol') { + return true; + } + if (!obj || typeof obj !== 'object' || !symToString) { + return false; + } + try { + symToString.call(obj); + return true; + } catch (e) {} + return false; } -function isArray(obj) { return toStr(obj) === '[object Array]'; } -function isDate(obj) { return toStr(obj) === '[object Date]'; } -function isRegExp(obj) { return toStr(obj) === '[object RegExp]'; } -function isError(obj) { return toStr(obj) === '[object Error]'; } -function isSymbol(obj) { return toStr(obj) === '[object Symbol]'; } -function isString(obj) { return toStr(obj) === '[object String]'; } -function isNumber(obj) { return toStr(obj) === '[object Number]'; } -function isBigInt(obj) { return toStr(obj) === '[object BigInt]'; } -function isBoolean(obj) { return toStr(obj) === '[object Boolean]'; } +function isBigInt(obj) { + if (!obj || typeof obj !== 'object' || !bigIntValueOf) { + return false; + } + try { + bigIntValueOf.call(obj); + return true; + } catch (e) {} + return false; +} var hasOwn = Object.prototype.hasOwnProperty || function (key) { return key in this; }; function has(obj, key) { @@ -5024,7 +5906,7 @@ function toStr(obj) { function nameOf(f) { if (f.name) { return f.name; } - var m = match.call(functionToString.call(f), /^function\s*([\w$]+)/); + var m = $match.call(functionToString.call(f), /^function\s*([\w$]+)/); if (m) { return m[1]; } return null; } @@ -5069,6 +5951,17 @@ function isWeakMap(x) { return false; } +function isWeakRef(x) { + if (!weakRefDeref || !x || typeof x !== 'object') { + return false; + } + try { + weakRefDeref.call(x); + return true; + } catch (e) {} + return false; +} + function isSet(x) { if (!setSize || !x || typeof x !== 'object') { return false; @@ -5113,10 +6006,10 @@ function inspectString(str, opts) { if (str.length > opts.maxStringLength) { var remaining = str.length - opts.maxStringLength; var trailer = '... ' + remaining + ' more character' + (remaining > 1 ? 's' : ''); - return inspectString(str.slice(0, opts.maxStringLength), opts) + trailer; + return inspectString($slice.call(str, 0, opts.maxStringLength), opts) + trailer; } // eslint-disable-next-line no-control-regex - var s = str.replace(/(['\\])/g, '\\$1').replace(/[\x00-\x1f]/g, lowbyte); + var s = $replace.call($replace.call(str, /(['\\])/g, '\\$1'), /[\x00-\x1f]/g, lowbyte); return wrapQuotes(s, 'single', opts); } @@ -5130,7 +6023,7 @@ function lowbyte(c) { 13: 'r' }[n]; if (x) { return '\\' + x; } - return '\\x' + (n < 0x10 ? '0' : '') + n.toString(16).toUpperCase(); + return '\\x' + (n < 0x10 ? '0' : '') + $toUpperCase.call(n.toString(16)); } function markBoxed(str) { @@ -5142,7 +6035,7 @@ function weakCollectionOf(type) { } function collectionOf(type, size, entries, indent) { - var joinedEntries = indent ? indentedJoin(entries, indent) : entries.join(', '); + var joinedEntries = indent ? indentedJoin(entries, indent) : $join.call(entries, ', '); return type + ' (' + size + ') {' + joinedEntries + '}'; } @@ -5160,20 +6053,20 @@ function getIndent(opts, depth) { if (opts.indent === '\t') { baseIndent = '\t'; } else if (typeof opts.indent === 'number' && opts.indent > 0) { - baseIndent = Array(opts.indent + 1).join(' '); + baseIndent = $join.call(Array(opts.indent + 1), ' '); } else { return null; } return { base: baseIndent, - prev: Array(depth + 1).join(baseIndent) + prev: $join.call(Array(depth + 1), baseIndent) }; } function indentedJoin(xs, indent) { if (xs.length === 0) { return ''; } var lineJoiner = '\n' + indent.prev + indent.base; - return lineJoiner + xs.join(',' + lineJoiner) + '\n' + indent.prev; + return lineJoiner + $join.call(xs, ',' + lineJoiner) + '\n' + indent.prev; } function arrObjKeys(obj, inspect) { @@ -5185,17 +6078,28 @@ function arrObjKeys(obj, inspect) { xs[i] = has(obj, i) ? inspect(obj[i], obj) : ''; } } + var syms = typeof gOPS === 'function' ? gOPS(obj) : []; + var symMap; + if (hasShammedSymbols) { + symMap = {}; + for (var k = 0; k < syms.length; k++) { + symMap['$' + syms[k]] = syms[k]; + } + } + for (var key in obj) { // eslint-disable-line no-restricted-syntax if (!has(obj, key)) { continue; } // eslint-disable-line no-restricted-syntax, no-continue if (isArr && String(Number(key)) === key && key < obj.length) { continue; } // eslint-disable-line no-restricted-syntax, no-continue - if ((/[^\w$]/).test(key)) { + if (hasShammedSymbols && symMap['$' + key] instanceof Symbol) { + // this is to prevent shammed Symbols, which are stored as strings, from being included in the string key section + continue; // eslint-disable-line no-restricted-syntax, no-continue + } else if ($test.call(/[^\w$]/, key)) { xs.push(inspect(key, obj) + ': ' + inspect(obj[key], obj)); } else { xs.push(key + ': ' + inspect(obj[key], obj)); } } if (typeof gOPS === 'function') { - var syms = gOPS(obj); for (var j = 0; j < syms.length; j++) { if (isEnumerable.call(obj, syms[j])) { xs.push('[' + inspect(syms[j]) + ']: ' + inspect(obj[syms[j]], obj)); @@ -5205,7 +6109,8 @@ function arrObjKeys(obj, inspect) { return xs; } -},{"./util.inspect":4}],46:[function(require,module,exports){ +}).call(this)}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) +},{"./util.inspect":10}],83:[function(require,module,exports){ 'use strict'; var numberIsNaN = function (value) { @@ -5226,7 +6131,7 @@ module.exports = function is(a, b) { }; -},{}],47:[function(require,module,exports){ +},{}],84:[function(require,module,exports){ 'use strict'; var define = require('define-properties'); @@ -5246,7 +6151,7 @@ define(polyfill, { module.exports = polyfill; -},{"./implementation":46,"./polyfill":48,"./shim":49,"call-bind":8,"define-properties":11}],48:[function(require,module,exports){ +},{"./implementation":83,"./polyfill":85,"./shim":86,"call-bind":13,"define-properties":17}],85:[function(require,module,exports){ 'use strict'; var implementation = require('./implementation'); @@ -5255,7 +6160,7 @@ module.exports = function getPolyfill() { return typeof Object.is === 'function' ? Object.is : implementation; }; -},{"./implementation":46}],49:[function(require,module,exports){ +},{"./implementation":83}],86:[function(require,module,exports){ 'use strict'; var getPolyfill = require('./polyfill'); @@ -5271,7 +6176,7 @@ module.exports = function shimObjectIs() { return polyfill; }; -},{"./polyfill":48,"define-properties":11}],50:[function(require,module,exports){ +},{"./polyfill":85,"define-properties":17}],87:[function(require,module,exports){ 'use strict'; var keysShim; @@ -5395,7 +6300,7 @@ if (!Object.keys) { } module.exports = keysShim; -},{"./isArguments":52}],51:[function(require,module,exports){ +},{"./isArguments":89}],88:[function(require,module,exports){ 'use strict'; var slice = Array.prototype.slice; @@ -5429,7 +6334,7 @@ keysShim.shim = function shimObjectKeys() { module.exports = keysShim; -},{"./implementation":50,"./isArguments":52}],52:[function(require,module,exports){ +},{"./implementation":87,"./isArguments":89}],89:[function(require,module,exports){ 'use strict'; var toStr = Object.prototype.toString; @@ -5448,14 +6353,11 @@ module.exports = function isArguments(value) { return isArgs; }; -},{}],53:[function(require,module,exports){ +},{}],90:[function(require,module,exports){ 'use strict'; // modified from https://github.com/es-shims/es6-shim -var keys = require('object-keys'); -var canBeObject = function (obj) { - return typeof obj !== 'undefined' && obj !== null; -}; +var objectKeys = require('object-keys'); var hasSymbols = require('has-symbols/shams')(); var callBound = require('call-bind/callBound'); var toObject = Object; @@ -5465,34 +6367,41 @@ var originalGetSymbols = hasSymbols ? Object.getOwnPropertySymbols : null; // eslint-disable-next-line no-unused-vars module.exports = function assign(target, source1) { - if (!canBeObject(target)) { throw new TypeError('target must be an object'); } - var objTarget = toObject(target); - var s, source, i, props, syms, value, key; - for (s = 1; s < arguments.length; ++s) { - source = toObject(arguments[s]); - props = keys(source); + if (target == null) { throw new TypeError('target must be an object'); } + var to = toObject(target); // step 1 + if (arguments.length === 1) { + return to; // step 2 + } + for (var s = 1; s < arguments.length; ++s) { + var from = toObject(arguments[s]); // step 3.a.i + + // step 3.a.ii: + var keys = objectKeys(from); var getSymbols = hasSymbols && (Object.getOwnPropertySymbols || originalGetSymbols); if (getSymbols) { - syms = getSymbols(source); - for (i = 0; i < syms.length; ++i) { - key = syms[i]; - if ($propIsEnumerable(source, key)) { - $push(props, key); + var syms = getSymbols(from); + for (var j = 0; j < syms.length; ++j) { + var key = syms[j]; + if ($propIsEnumerable(from, key)) { + $push(keys, key); } } } - for (i = 0; i < props.length; ++i) { - key = props[i]; - value = source[key]; - if ($propIsEnumerable(source, key)) { - objTarget[key] = value; + + // step 3.a.iii: + for (var i = 0; i < keys.length; ++i) { + var nextKey = keys[i]; + if ($propIsEnumerable(from, nextKey)) { // step 3.a.iii.2 + var propValue = from[nextKey]; // step 3.a.iii.2.a + to[nextKey] = propValue; // step 3.a.iii.2.b } } } - return objTarget; + + return to; // step 4 }; -},{"call-bind/callBound":7,"has-symbols/shams":27,"object-keys":51}],54:[function(require,module,exports){ +},{"call-bind/callBound":12,"has-symbols/shams":59,"object-keys":88}],91:[function(require,module,exports){ 'use strict'; var defineProperties = require('define-properties'); @@ -5516,7 +6425,7 @@ defineProperties(bound, { module.exports = bound; -},{"./implementation":53,"./polyfill":55,"./shim":56,"call-bind":8,"define-properties":11}],55:[function(require,module,exports){ +},{"./implementation":90,"./polyfill":92,"./shim":93,"call-bind":13,"define-properties":17}],92:[function(require,module,exports){ 'use strict'; var implementation = require('./implementation'); @@ -5573,7 +6482,7 @@ module.exports = function getPolyfill() { return Object.assign; }; -},{"./implementation":53}],56:[function(require,module,exports){ +},{"./implementation":90}],93:[function(require,module,exports){ 'use strict'; var define = require('define-properties'); @@ -5589,7 +6498,7 @@ module.exports = function shimAssign() { return polyfill; }; -},{"./polyfill":55,"define-properties":11}],57:[function(require,module,exports){ +},{"./polyfill":92,"define-properties":17}],94:[function(require,module,exports){ (function (process){(function (){ // 'path' module extracted from Node.js v8.11.1 (only the posix part) // transplited with Babel @@ -6122,7 +7031,25 @@ posix.posix = posix; module.exports = posix; }).call(this)}).call(this,require('_process')) -},{"_process":58}],58:[function(require,module,exports){ +},{"_process":96}],95:[function(require,module,exports){ +'use strict'; + +/** @type {import('.')} */ +module.exports = [ + 'Float32Array', + 'Float64Array', + 'Int8Array', + 'Int16Array', + 'Int32Array', + 'Uint8Array', + 'Uint8ClampedArray', + 'Uint16Array', + 'Uint32Array', + 'BigInt64Array', + 'BigUint64Array' +]; + +},{}],96:[function(require,module,exports){ // shim for using process in browser var process = module.exports = {}; @@ -6308,17 +7235,22 @@ process.chdir = function (dir) { }; process.umask = function() { return 0; }; -},{}],59:[function(require,module,exports){ +},{}],97:[function(require,module,exports){ 'use strict'; +var setFunctionName = require('set-function-name'); +var $TypeError = require('es-errors/type'); + var $Object = Object; -var $TypeError = TypeError; -module.exports = function flags() { - if (this != null && this !== $Object(this)) { +module.exports = setFunctionName(function flags() { + if (this == null || this !== $Object(this)) { throw new $TypeError('RegExp.prototype.flags getter called on non-object'); } var result = ''; + if (this.hasIndices) { + result += 'd'; + } if (this.global) { result += 'g'; } @@ -6334,13 +7266,17 @@ module.exports = function flags() { if (this.unicode) { result += 'u'; } + if (this.unicodeSets) { + result += 'v'; + } if (this.sticky) { result += 'y'; } return result; -}; +}, 'get flags', true); -},{}],60:[function(require,module,exports){ + +},{"es-errors/type":39,"set-function-name":104}],98:[function(require,module,exports){ 'use strict'; var define = require('define-properties'); @@ -6350,7 +7286,7 @@ var implementation = require('./implementation'); var getPolyfill = require('./polyfill'); var shim = require('./shim'); -var flagsBound = callBind(implementation); +var flagsBound = callBind(getPolyfill()); define(flagsBound, { getPolyfill: getPolyfill, @@ -6360,29 +7296,45 @@ define(flagsBound, { module.exports = flagsBound; -},{"./implementation":59,"./polyfill":61,"./shim":62,"call-bind":8,"define-properties":11}],61:[function(require,module,exports){ +},{"./implementation":97,"./polyfill":99,"./shim":100,"call-bind":13,"define-properties":17}],99:[function(require,module,exports){ 'use strict'; var implementation = require('./implementation'); var supportsDescriptors = require('define-properties').supportsDescriptors; var $gOPD = Object.getOwnPropertyDescriptor; -var $TypeError = TypeError; module.exports = function getPolyfill() { - if (!supportsDescriptors) { - throw new $TypeError('RegExp.prototype.flags requires a true ES5 environment that supports property descriptors'); - } - if ((/a/mig).flags === 'gim') { + if (supportsDescriptors && (/a/mig).flags === 'gim') { var descriptor = $gOPD(RegExp.prototype, 'flags'); - if (descriptor && typeof descriptor.get === 'function' && typeof (/a/).dotAll === 'boolean') { - return descriptor.get; + if ( + descriptor + && typeof descriptor.get === 'function' + && typeof RegExp.prototype.dotAll === 'boolean' + && typeof RegExp.prototype.hasIndices === 'boolean' + ) { + /* eslint getter-return: 0 */ + var calls = ''; + var o = {}; + Object.defineProperty(o, 'hasIndices', { + get: function () { + calls += 'd'; + } + }); + Object.defineProperty(o, 'sticky', { + get: function () { + calls += 'y'; + } + }); + if (calls === 'dy') { + return descriptor.get; + } } } return implementation; }; -},{"./implementation":59,"define-properties":11}],62:[function(require,module,exports){ +},{"./implementation":97,"define-properties":17}],100:[function(require,module,exports){ 'use strict'; var supportsDescriptors = require('define-properties').supportsDescriptors; @@ -6410,40 +7362,7 @@ module.exports = function shimFlags() { return polyfill; }; -},{"./polyfill":61,"define-properties":11}],63:[function(require,module,exports){ -(function (process,setImmediate){(function (){ -var through = require('through'); -var nextTick = typeof setImmediate !== 'undefined' - ? setImmediate - : process.nextTick -; - -module.exports = function (write, end) { - var tr = through(write, end); - tr.pause(); - var resume = tr.resume; - var pause = tr.pause; - var paused = false; - - tr.pause = function () { - paused = true; - return pause.apply(this, arguments); - }; - - tr.resume = function () { - paused = false; - return resume.apply(this, arguments); - }; - - nextTick(function () { - if (!paused) tr.resume(); - }); - - return tr; -}; - -}).call(this)}).call(this,require('_process'),require("timers").setImmediate) -},{"_process":58,"through":95,"timers":96}],64:[function(require,module,exports){ +},{"./polyfill":99,"define-properties":17}],101:[function(require,module,exports){ /*! safe-buffer. MIT License. Feross Aboukhadijeh */ /* eslint-disable node/no-deprecated-api */ var buffer = require('buffer') @@ -6510,14 +7429,101 @@ SafeBuffer.allocUnsafeSlow = function (size) { return buffer.SlowBuffer(size) } -},{"buffer":6}],65:[function(require,module,exports){ +},{"buffer":11}],102:[function(require,module,exports){ +'use strict'; + +var callBound = require('call-bind/callBound'); +var isRegex = require('is-regex'); + +var $exec = callBound('RegExp.prototype.exec'); +var $TypeError = require('es-errors/type'); + +module.exports = function regexTester(regex) { + if (!isRegex(regex)) { + throw new $TypeError('`regex` must be a RegExp'); + } + return function test(s) { + return $exec(regex, s) !== null; + }; +}; + +},{"call-bind/callBound":12,"es-errors/type":39,"is-regex":73}],103:[function(require,module,exports){ +'use strict'; + +var GetIntrinsic = require('get-intrinsic'); +var define = require('define-data-property'); +var hasDescriptors = require('has-property-descriptors')(); +var gOPD = require('gopd'); + +var $TypeError = require('es-errors/type'); +var $floor = GetIntrinsic('%Math.floor%'); + +/** @type {import('.')} */ +module.exports = function setFunctionLength(fn, length) { + if (typeof fn !== 'function') { + throw new $TypeError('`fn` is not a function'); + } + if (typeof length !== 'number' || length < 0 || length > 0xFFFFFFFF || $floor(length) !== length) { + throw new $TypeError('`length` must be a positive 32-bit integer'); + } + + var loose = arguments.length > 2 && !!arguments[2]; + + var functionLengthIsConfigurable = true; + var functionLengthIsWritable = true; + if ('length' in fn && gOPD) { + var desc = gOPD(fn, 'length'); + if (desc && !desc.configurable) { + functionLengthIsConfigurable = false; + } + if (desc && !desc.writable) { + functionLengthIsWritable = false; + } + } + + if (functionLengthIsConfigurable || functionLengthIsWritable || !loose) { + if (hasDescriptors) { + define(/** @type {Parameters[0]} */ (fn), 'length', length, true, true); + } else { + define(/** @type {Parameters[0]} */ (fn), 'length', length); + } + } + return fn; +}; + +},{"define-data-property":16,"es-errors/type":39,"get-intrinsic":53,"gopd":54,"has-property-descriptors":56}],104:[function(require,module,exports){ +'use strict'; + +var define = require('define-data-property'); +var hasDescriptors = require('has-property-descriptors')(); +var functionsHaveConfigurableNames = require('functions-have-names').functionsHaveConfigurableNames(); + +var $TypeError = require('es-errors/type'); + +/** @type {import('.')} */ +module.exports = function setFunctionName(fn, name) { + if (typeof fn !== 'function') { + throw new $TypeError('`fn` is not a function'); + } + var loose = arguments.length > 2 && !!arguments[2]; + if (!loose || functionsHaveConfigurableNames) { + if (hasDescriptors) { + define(/** @type {Parameters[0]} */ (fn), 'name', name, true, true); + } else { + define(/** @type {Parameters[0]} */ (fn), 'name', name); + } + } + return fn; +}; + +},{"define-data-property":16,"es-errors/type":39,"functions-have-names":52,"has-property-descriptors":56}],105:[function(require,module,exports){ 'use strict'; var GetIntrinsic = require('get-intrinsic'); var callBound = require('call-bind/callBound'); var inspect = require('object-inspect'); -var $TypeError = GetIntrinsic('%TypeError%'); +var $TypeError = require('es-errors/type'); var $WeakMap = GetIntrinsic('%WeakMap%', true); var $Map = GetIntrinsic('%Map%', true); @@ -6529,49 +7535,58 @@ var $mapSet = callBound('Map.prototype.set', true); var $mapHas = callBound('Map.prototype.has', true); /* - * This function traverses the list returning the node corresponding to the - * given key. - * - * That node is also moved to the head of the list, so that if it's accessed - * again we don't need to traverse the whole list. By doing so, all the recently - * used nodes can be accessed relatively quickly. - */ +* This function traverses the list returning the node corresponding to the given key. +* +* That node is also moved to the head of the list, so that if it's accessed again we don't need to traverse the whole list. By doing so, all the recently used nodes can be accessed relatively quickly. +*/ +/** @type {import('.').listGetNode} */ var listGetNode = function (list, key) { // eslint-disable-line consistent-return - for (var prev = list, curr; (curr = prev.next) !== null; prev = curr) { + /** @type {typeof list | NonNullable<(typeof list)['next']>} */ + var prev = list; + /** @type {(typeof list)['next']} */ + var curr; + for (; (curr = prev.next) !== null; prev = curr) { if (curr.key === key) { prev.next = curr.next; - curr.next = list.next; + // eslint-disable-next-line no-extra-parens + curr.next = /** @type {NonNullable} */ (list.next); list.next = curr; // eslint-disable-line no-param-reassign return curr; } } }; +/** @type {import('.').listGet} */ var listGet = function (objects, key) { var node = listGetNode(objects, key); return node && node.value; }; +/** @type {import('.').listSet} */ var listSet = function (objects, key, value) { var node = listGetNode(objects, key); if (node) { node.value = value; } else { // Prepend the new node to the beginning of the list - objects.next = { // eslint-disable-line no-param-reassign + objects.next = /** @type {import('.').ListNode} */ ({ // eslint-disable-line no-param-reassign, no-extra-parens key: key, next: objects.next, value: value - }; + }); } }; +/** @type {import('.').listHas} */ var listHas = function (objects, key) { return !!listGetNode(objects, key); }; +/** @type {import('.')} */ module.exports = function getSideChannel() { - var $wm; - var $m; - var $o; + /** @type {WeakMap} */ var $wm; + /** @type {Map} */ var $m; + /** @type {import('.').RootNode} */ var $o; + + /** @type {import('.').Channel} */ var channel = { assert: function (key) { if (!channel.has(key)) { @@ -6622,11 +7637,7 @@ module.exports = function getSideChannel() { $mapSet($m, key, value); } else { if (!$o) { - /* - * Initialize the linked list as an empty node, so that we don't have - * to special-case handling of the first node: we can always refer to - * it as (previous node).next, instead of something like (list).head - */ + // Initialize the linked list as an empty node, so that we don't have to special-case handling of the first node: we can always refer to it as (previous node).next, instead of something like (list).head $o = { key: {}, next: null }; } listSet($o, key, value); @@ -6636,7 +7647,49 @@ module.exports = function getSideChannel() { return channel; }; -},{"call-bind/callBound":7,"get-intrinsic":25,"object-inspect":45}],66:[function(require,module,exports){ +},{"call-bind/callBound":12,"es-errors/type":39,"get-intrinsic":53,"object-inspect":82}],106:[function(require,module,exports){ +'use strict'; + +var SLOT = require('internal-slot'); + +var $SyntaxError = SyntaxError; +var $StopIteration = typeof StopIteration === 'object' ? StopIteration : null; + +module.exports = function getStopIterationIterator(origIterator) { + if (!$StopIteration) { + throw new $SyntaxError('this environment lacks StopIteration'); + } + + SLOT.set(origIterator, '[[Done]]', false); + + var siIterator = { + next: function next() { + var iterator = SLOT.get(this, '[[Iterator]]'); + var done = SLOT.get(iterator, '[[Done]]'); + try { + return { + done: done, + value: done ? void undefined : iterator.next() + }; + } catch (e) { + SLOT.set(iterator, '[[Done]]', true); + if (e !== $StopIteration) { + throw e; + } + return { + done: true, + value: void undefined + }; + } + } + }; + + SLOT.set(siIterator, '[[Iterator]]', origIterator); + + return siIterator; +}; + +},{"internal-slot":64}],107:[function(require,module,exports){ // Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a @@ -6767,7 +7820,7 @@ Stream.prototype.pipe = function(dest, options) { return dest; }; -},{"events":20,"inherits":30,"readable-stream/lib/_stream_duplex.js":68,"readable-stream/lib/_stream_passthrough.js":69,"readable-stream/lib/_stream_readable.js":70,"readable-stream/lib/_stream_transform.js":71,"readable-stream/lib/_stream_writable.js":72,"readable-stream/lib/internal/streams/end-of-stream.js":76,"readable-stream/lib/internal/streams/pipeline.js":78}],67:[function(require,module,exports){ +},{"events":48,"inherits":63,"readable-stream/lib/_stream_duplex.js":109,"readable-stream/lib/_stream_passthrough.js":110,"readable-stream/lib/_stream_readable.js":111,"readable-stream/lib/_stream_transform.js":112,"readable-stream/lib/_stream_writable.js":113,"readable-stream/lib/internal/streams/end-of-stream.js":117,"readable-stream/lib/internal/streams/pipeline.js":119}],108:[function(require,module,exports){ 'use strict'; function _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; subClass.__proto__ = superClass; } @@ -6896,7 +7949,7 @@ createErrorType('ERR_UNKNOWN_ENCODING', function (arg) { createErrorType('ERR_STREAM_UNSHIFT_AFTER_END_EVENT', 'stream.unshift() after end event'); module.exports.codes = codes; -},{}],68:[function(require,module,exports){ +},{}],109:[function(require,module,exports){ (function (process){(function (){ // Copyright Joyent, Inc. and other Node contributors. // @@ -6918,60 +7971,48 @@ module.exports.codes = codes; // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. + // a duplex stream is just a stream that is both readable and writable. // Since JS doesn't have multiple prototypal inheritance, this class // prototypally inherits from Readable, and then parasitically from // Writable. + 'use strict'; -/**/ +/**/ var objectKeys = Object.keys || function (obj) { var keys = []; - - for (var key in obj) { - keys.push(key); - } - + for (var key in obj) keys.push(key); return keys; }; /**/ - module.exports = Duplex; - var Readable = require('./_stream_readable'); - var Writable = require('./_stream_writable'); - require('inherits')(Duplex, Readable); - { // Allow the keys array to be GC'ed. var keys = objectKeys(Writable.prototype); - for (var v = 0; v < keys.length; v++) { var method = keys[v]; if (!Duplex.prototype[method]) Duplex.prototype[method] = Writable.prototype[method]; } } - function Duplex(options) { if (!(this instanceof Duplex)) return new Duplex(options); Readable.call(this, options); Writable.call(this, options); this.allowHalfOpen = true; - if (options) { if (options.readable === false) this.readable = false; if (options.writable === false) this.writable = false; - if (options.allowHalfOpen === false) { this.allowHalfOpen = false; this.once('end', onend); } } } - Object.defineProperty(Duplex.prototype, 'writableHighWaterMark', { // making it explicit this property is not enumerable // because otherwise some prototype manipulation in @@ -6998,20 +8039,20 @@ Object.defineProperty(Duplex.prototype, 'writableLength', { get: function get() { return this._writableState.length; } -}); // the no-half-open enforcer +}); +// the no-half-open enforcer function onend() { // If the writable side ended, then we're ok. - if (this._writableState.ended) return; // no more data can be written. - // But allow more writes to happen in this tick. + if (this._writableState.ended) return; + // no more data can be written. + // But allow more writes to happen in this tick. process.nextTick(onEndNT, this); } - function onEndNT(self) { self.end(); } - Object.defineProperty(Duplex.prototype, 'destroyed', { // making it explicit this property is not enumerable // because otherwise some prototype manipulation in @@ -7021,7 +8062,6 @@ Object.defineProperty(Duplex.prototype, 'destroyed', { if (this._readableState === undefined || this._writableState === undefined) { return false; } - return this._readableState.destroyed && this._writableState.destroyed; }, set: function set(value) { @@ -7029,16 +8069,16 @@ Object.defineProperty(Duplex.prototype, 'destroyed', { // has not been initialized yet if (this._readableState === undefined || this._writableState === undefined) { return; - } // backward compatibility, the user is explicitly - // managing destroyed - + } + // backward compatibility, the user is explicitly + // managing destroyed this._readableState.destroyed = value; this._writableState.destroyed = value; } }); }).call(this)}).call(this,require('_process')) -},{"./_stream_readable":70,"./_stream_writable":72,"_process":58,"inherits":30}],69:[function(require,module,exports){ +},{"./_stream_readable":111,"./_stream_writable":113,"_process":96,"inherits":63}],110:[function(require,module,exports){ // Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a @@ -7059,26 +8099,24 @@ Object.defineProperty(Duplex.prototype, 'destroyed', { // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. + // a passthrough stream. // basically just the most minimal sort of Transform stream. // Every written chunk gets output as-is. + 'use strict'; module.exports = PassThrough; - var Transform = require('./_stream_transform'); - require('inherits')(PassThrough, Transform); - function PassThrough(options) { if (!(this instanceof PassThrough)) return new PassThrough(options); Transform.call(this, options); } - PassThrough.prototype._transform = function (chunk, encoding, cb) { cb(null, chunk); }; -},{"./_stream_transform":71,"inherits":30}],70:[function(require,module,exports){ +},{"./_stream_transform":112,"inherits":63}],111:[function(require,module,exports){ (function (process,global){(function (){ // Copyright Joyent, Inc. and other Node contributors. // @@ -7100,49 +8138,40 @@ PassThrough.prototype._transform = function (chunk, encoding, cb) { // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. + 'use strict'; module.exports = Readable; -/**/ +/**/ var Duplex; /**/ Readable.ReadableState = ReadableState; -/**/ +/**/ var EE = require('events').EventEmitter; - var EElistenerCount = function EElistenerCount(emitter, type) { return emitter.listeners(type).length; }; /**/ /**/ - - var Stream = require('./internal/streams/stream'); /**/ - var Buffer = require('buffer').Buffer; - -var OurUint8Array = global.Uint8Array || function () {}; - +var OurUint8Array = (typeof global !== 'undefined' ? global : typeof window !== 'undefined' ? window : typeof self !== 'undefined' ? self : {}).Uint8Array || function () {}; function _uint8ArrayToBuffer(chunk) { return Buffer.from(chunk); } - function _isUint8Array(obj) { return Buffer.isBuffer(obj) || obj instanceof OurUint8Array; } -/**/ - +/**/ var debugUtil = require('util'); - var debug; - if (debugUtil && debugUtil.debuglog) { debug = debugUtil.debuglog('stream'); } else { @@ -7150,60 +8179,57 @@ if (debugUtil && debugUtil.debuglog) { } /**/ - var BufferList = require('./internal/streams/buffer_list'); - var destroyImpl = require('./internal/streams/destroy'); - var _require = require('./internal/streams/state'), - getHighWaterMark = _require.getHighWaterMark; - + getHighWaterMark = _require.getHighWaterMark; var _require$codes = require('../errors').codes, - ERR_INVALID_ARG_TYPE = _require$codes.ERR_INVALID_ARG_TYPE, - ERR_STREAM_PUSH_AFTER_EOF = _require$codes.ERR_STREAM_PUSH_AFTER_EOF, - ERR_METHOD_NOT_IMPLEMENTED = _require$codes.ERR_METHOD_NOT_IMPLEMENTED, - ERR_STREAM_UNSHIFT_AFTER_END_EVENT = _require$codes.ERR_STREAM_UNSHIFT_AFTER_END_EVENT; // Lazy loaded to improve the startup performance. - + ERR_INVALID_ARG_TYPE = _require$codes.ERR_INVALID_ARG_TYPE, + ERR_STREAM_PUSH_AFTER_EOF = _require$codes.ERR_STREAM_PUSH_AFTER_EOF, + ERR_METHOD_NOT_IMPLEMENTED = _require$codes.ERR_METHOD_NOT_IMPLEMENTED, + ERR_STREAM_UNSHIFT_AFTER_END_EVENT = _require$codes.ERR_STREAM_UNSHIFT_AFTER_END_EVENT; +// Lazy loaded to improve the startup performance. var StringDecoder; var createReadableStreamAsyncIterator; var from; - require('inherits')(Readable, Stream); - var errorOrDestroy = destroyImpl.errorOrDestroy; var kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume']; - function prependListener(emitter, event, fn) { // Sadly this is not cacheable as some libraries bundle their own // event emitter implementation with them. - if (typeof emitter.prependListener === 'function') return emitter.prependListener(event, fn); // This is a hack to make sure that our error handler is attached before any + if (typeof emitter.prependListener === 'function') return emitter.prependListener(event, fn); + + // This is a hack to make sure that our error handler is attached before any // userland ones. NEVER DO THIS. This is here only because this code needs // to continue to work with older versions of Node.js that do not include // the prependListener() method. The goal is to eventually remove this hack. - if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (Array.isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]]; } - function ReadableState(options, stream, isDuplex) { Duplex = Duplex || require('./_stream_duplex'); - options = options || {}; // Duplex streams are both readable and writable, but share + options = options || {}; + + // Duplex streams are both readable and writable, but share // the same options object. // However, some cases require setting options to different // values for the readable and the writable sides of the duplex stream. // These options can be provided separately as readableXXX and writableXXX. + if (typeof isDuplex !== 'boolean') isDuplex = stream instanceof Duplex; - if (typeof isDuplex !== 'boolean') isDuplex = stream instanceof Duplex; // object stream flag. Used to make read(n) ignore n and to + // object stream flag. Used to make read(n) ignore n and to // make all the buffer merging and length checks go away - this.objectMode = !!options.objectMode; - if (isDuplex) this.objectMode = this.objectMode || !!options.readableObjectMode; // the point at which it stops calling _read() to fill the buffer + if (isDuplex) this.objectMode = this.objectMode || !!options.readableObjectMode; + + // the point at which it stops calling _read() to fill the buffer // Note: 0 is a valid value, means "don't call _read preemptively ever" + this.highWaterMark = getHighWaterMark(this, options, 'readableHighWaterMark', isDuplex); - this.highWaterMark = getHighWaterMark(this, options, 'readableHighWaterMark', isDuplex); // A linked list is used to store data chunks instead of an array because the + // A linked list is used to store data chunks instead of an array because the // linked list can remove elements from the beginning faster than // array.shift() - this.buffer = new BufferList(); this.length = 0; this.pipes = null; @@ -7211,61 +8237,66 @@ function ReadableState(options, stream, isDuplex) { this.flowing = null; this.ended = false; this.endEmitted = false; - this.reading = false; // a flag to be able to tell if the event 'readable'/'data' is emitted + this.reading = false; + + // a flag to be able to tell if the event 'readable'/'data' is emitted // immediately, or on a later tick. We set this to true at first, because // any actions that shouldn't happen until "later" should generally also // not happen before the first read call. + this.sync = true; - this.sync = true; // whenever we return null, then we set a flag to say + // whenever we return null, then we set a flag to say // that we're awaiting a 'readable' event emission. - this.needReadable = false; this.emittedReadable = false; this.readableListening = false; this.resumeScheduled = false; - this.paused = true; // Should close be emitted on destroy. Defaults to true. + this.paused = true; + + // Should close be emitted on destroy. Defaults to true. + this.emitClose = options.emitClose !== false; - this.emitClose = options.emitClose !== false; // Should .destroy() be called after 'end' (and potentially 'finish') + // Should .destroy() be called after 'end' (and potentially 'finish') + this.autoDestroy = !!options.autoDestroy; - this.autoDestroy = !!options.autoDestroy; // has it been destroyed + // has it been destroyed + this.destroyed = false; - this.destroyed = false; // Crypto is kind of old and crusty. Historically, its default string + // Crypto is kind of old and crusty. Historically, its default string // encoding is 'binary' so we have to make this configurable. // Everything else in the universe uses 'utf8', though. + this.defaultEncoding = options.defaultEncoding || 'utf8'; - this.defaultEncoding = options.defaultEncoding || 'utf8'; // the number of writers that are awaiting a drain event in .pipe()s - - this.awaitDrain = 0; // if true, a maybeReadMore has been scheduled + // the number of writers that are awaiting a drain event in .pipe()s + this.awaitDrain = 0; + // if true, a maybeReadMore has been scheduled this.readingMore = false; this.decoder = null; this.encoding = null; - if (options.encoding) { if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder; this.decoder = new StringDecoder(options.encoding); this.encoding = options.encoding; } } - function Readable(options) { Duplex = Duplex || require('./_stream_duplex'); - if (!(this instanceof Readable)) return new Readable(options); // Checking for a Stream.Duplex instance is faster here instead of inside - // the ReadableState constructor, at least with V8 6.5 + if (!(this instanceof Readable)) return new Readable(options); + // Checking for a Stream.Duplex instance is faster here instead of inside + // the ReadableState constructor, at least with V8 6.5 var isDuplex = this instanceof Duplex; - this._readableState = new ReadableState(options, this, isDuplex); // legacy + this._readableState = new ReadableState(options, this, isDuplex); + // legacy this.readable = true; - if (options) { if (typeof options.read === 'function') this._read = options.read; if (typeof options.destroy === 'function') this._destroy = options.destroy; } - Stream.call(this); } - Object.defineProperty(Readable.prototype, 'destroyed', { // making it explicit this property is not enumerable // because otherwise some prototype manipulation in @@ -7275,7 +8306,6 @@ Object.defineProperty(Readable.prototype, 'destroyed', { if (this._readableState === undefined) { return false; } - return this._readableState.destroyed; }, set: function set(value) { @@ -7283,69 +8313,60 @@ Object.defineProperty(Readable.prototype, 'destroyed', { // has not been initialized yet if (!this._readableState) { return; - } // backward compatibility, the user is explicitly - // managing destroyed - + } + // backward compatibility, the user is explicitly + // managing destroyed this._readableState.destroyed = value; } }); Readable.prototype.destroy = destroyImpl.destroy; Readable.prototype._undestroy = destroyImpl.undestroy; - Readable.prototype._destroy = function (err, cb) { cb(err); -}; // Manually shove something into the read() buffer. +}; + +// Manually shove something into the read() buffer. // This returns true if the highWaterMark has not been hit yet, // similar to how Writable.write() returns true if you should // write() some more. - - Readable.prototype.push = function (chunk, encoding) { var state = this._readableState; var skipChunkCheck; - if (!state.objectMode) { if (typeof chunk === 'string') { encoding = encoding || state.defaultEncoding; - if (encoding !== state.encoding) { chunk = Buffer.from(chunk, encoding); encoding = ''; } - skipChunkCheck = true; } } else { skipChunkCheck = true; } - return readableAddChunk(this, chunk, encoding, false, skipChunkCheck); -}; // Unshift should *always* be something directly out of read() - +}; +// Unshift should *always* be something directly out of read() Readable.prototype.unshift = function (chunk) { return readableAddChunk(this, chunk, null, true, false); }; - function readableAddChunk(stream, chunk, encoding, addToFront, skipChunkCheck) { debug('readableAddChunk', chunk); var state = stream._readableState; - if (chunk === null) { state.reading = false; onEofChunk(stream, state); } else { var er; if (!skipChunkCheck) er = chunkInvalid(state, chunk); - if (er) { errorOrDestroy(stream, er); } else if (state.objectMode || chunk && chunk.length > 0) { if (typeof chunk !== 'string' && !state.objectMode && Object.getPrototypeOf(chunk) !== Buffer.prototype) { chunk = _uint8ArrayToBuffer(chunk); } - if (addToFront) { if (state.endEmitted) errorOrDestroy(stream, new ERR_STREAM_UNSHIFT_AFTER_END_EVENT());else addChunk(stream, state, chunk, true); } else if (state.ended) { @@ -7354,7 +8375,6 @@ function readableAddChunk(stream, chunk, encoding, addToFront, skipChunkCheck) { return false; } else { state.reading = false; - if (state.decoder && !encoding) { chunk = state.decoder.write(chunk); if (state.objectMode || chunk.length !== 0) addChunk(stream, state, chunk, false);else maybeReadMore(stream, state); @@ -7366,14 +8386,13 @@ function readableAddChunk(stream, chunk, encoding, addToFront, skipChunkCheck) { state.reading = false; maybeReadMore(stream, state); } - } // We can push more data if we are below the highWaterMark. + } + + // We can push more data if we are below the highWaterMark. // Also, if we have no data yet, we can stand some more bytes. // This is to work around cases where hwm=0, such as the repl. - - return !state.ended && (state.length < state.highWaterMark || state.length === 0); } - function addChunk(stream, state, chunk, addToFront) { if (state.flowing && state.length === 0 && !state.sync) { state.awaitDrain = 0; @@ -7384,50 +8403,42 @@ function addChunk(stream, state, chunk, addToFront) { if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk); if (state.needReadable) emitReadable(stream); } - maybeReadMore(stream, state); } - function chunkInvalid(state, chunk) { var er; - if (!_isUint8Array(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) { er = new ERR_INVALID_ARG_TYPE('chunk', ['string', 'Buffer', 'Uint8Array'], chunk); } - return er; } - Readable.prototype.isPaused = function () { return this._readableState.flowing === false; -}; // backwards compatibility. - +}; +// backwards compatibility. Readable.prototype.setEncoding = function (enc) { if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder; var decoder = new StringDecoder(enc); - this._readableState.decoder = decoder; // If setEncoding(null), decoder.encoding equals utf8 - - this._readableState.encoding = this._readableState.decoder.encoding; // Iterate over current buffer to convert already stored Buffers: + this._readableState.decoder = decoder; + // If setEncoding(null), decoder.encoding equals utf8 + this._readableState.encoding = this._readableState.decoder.encoding; + // Iterate over current buffer to convert already stored Buffers: var p = this._readableState.buffer.head; var content = ''; - while (p !== null) { content += decoder.write(p.data); p = p.next; } - this._readableState.buffer.clear(); - if (content !== '') this._readableState.buffer.push(content); this._readableState.length = content.length; return this; -}; // Don't raise the hwm > 1GB - +}; +// Don't raise the hwm > 1GB var MAX_HWM = 0x40000000; - function computeNewHighWaterMark(n) { if (n >= MAX_HWM) { // TODO(ronag): Throw ERR_VALUE_OUT_OF_RANGE. @@ -7443,55 +8454,54 @@ function computeNewHighWaterMark(n) { n |= n >>> 16; n++; } - return n; -} // This function is designed to be inlinable, so please take care when making -// changes to the function body. - +} +// This function is designed to be inlinable, so please take care when making +// changes to the function body. function howMuchToRead(n, state) { if (n <= 0 || state.length === 0 && state.ended) return 0; if (state.objectMode) return 1; - if (n !== n) { // Only flow one buffer at a time if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length; - } // If we're asking for more than the current hwm, then raise the hwm. - - + } + // If we're asking for more than the current hwm, then raise the hwm. if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n); - if (n <= state.length) return n; // Don't have enough - + if (n <= state.length) return n; + // Don't have enough if (!state.ended) { state.needReadable = true; return 0; } - return state.length; -} // you can override either this method, or the async _read(n) below. - +} +// you can override either this method, or the async _read(n) below. Readable.prototype.read = function (n) { debug('read', n); n = parseInt(n, 10); var state = this._readableState; var nOrig = n; - if (n !== 0) state.emittedReadable = false; // if we're doing read(0) to trigger a readable event, but we + if (n !== 0) state.emittedReadable = false; + + // if we're doing read(0) to trigger a readable event, but we // already have a bunch of data in the buffer, then just trigger // the 'readable' event and move on. - if (n === 0 && state.needReadable && ((state.highWaterMark !== 0 ? state.length >= state.highWaterMark : state.length > 0) || state.ended)) { debug('read: emitReadable', state.length, state.ended); if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this); return null; } + n = howMuchToRead(n, state); - n = howMuchToRead(n, state); // if we've ended, and we're now clear, then finish it up. - + // if we've ended, and we're now clear, then finish it up. if (n === 0 && state.ended) { if (state.length === 0) endReadable(this); return null; - } // All the actual chunk generation logic needs to be + } + + // All the actual chunk generation logic needs to be // *below* the call to _read. The reason is that in certain // synthetic stream cases, such as passthrough streams, _read // may be a completely synchronous operation which may change @@ -7512,40 +8522,37 @@ Readable.prototype.read = function (n) { // 'readable' etc. // // 3. Actually pull the requested chunks out of the buffer and return. - // if we need a readable event, then we need to do some reading. - + // if we need a readable event, then we need to do some reading. var doRead = state.needReadable; - debug('need readable', doRead); // if we currently have less than the highWaterMark, then also read some + debug('need readable', doRead); + // if we currently have less than the highWaterMark, then also read some if (state.length === 0 || state.length - n < state.highWaterMark) { doRead = true; debug('length less than watermark', doRead); - } // however, if we've ended, then there's no point, and if we're already - // reading, then it's unnecessary. - + } + // however, if we've ended, then there's no point, and if we're already + // reading, then it's unnecessary. if (state.ended || state.reading) { doRead = false; debug('reading or ended', doRead); } else if (doRead) { debug('do read'); state.reading = true; - state.sync = true; // if the length is currently zero, then we *need* a readable event. - - if (state.length === 0) state.needReadable = true; // call internal read method - + state.sync = true; + // if the length is currently zero, then we *need* a readable event. + if (state.length === 0) state.needReadable = true; + // call internal read method this._read(state.highWaterMark); - - state.sync = false; // If _read pushed data synchronously, then `reading` will be false, + state.sync = false; + // If _read pushed data synchronously, then `reading` will be false, // and we need to re-evaluate how much data we can return to the user. - if (!state.reading) n = howMuchToRead(nOrig, state); } - var ret; if (n > 0) ret = fromList(n, state);else ret = null; - if (ret === null) { state.needReadable = state.length <= state.highWaterMark; n = 0; @@ -7553,34 +8560,28 @@ Readable.prototype.read = function (n) { state.length -= n; state.awaitDrain = 0; } - if (state.length === 0) { // If we have nothing in the buffer, then we want to know // as soon as we *do* get something into the buffer. - if (!state.ended) state.needReadable = true; // If we tried to read() past the EOF, then emit end on the next tick. + if (!state.ended) state.needReadable = true; + // If we tried to read() past the EOF, then emit end on the next tick. if (nOrig !== n && state.ended) endReadable(this); } - if (ret !== null) this.emit('data', ret); return ret; }; - function onEofChunk(stream, state) { debug('onEofChunk'); if (state.ended) return; - if (state.decoder) { var chunk = state.decoder.end(); - if (chunk && chunk.length) { state.buffer.push(chunk); state.length += state.objectMode ? 1 : chunk.length; } } - state.ended = true; - if (state.sync) { // if we are sync, wait until next tick to emit the data. // Otherwise we risk emitting data in the flow() @@ -7589,61 +8590,56 @@ function onEofChunk(stream, state) { } else { // emit 'readable' now to make sure it gets picked up. state.needReadable = false; - if (!state.emittedReadable) { state.emittedReadable = true; emitReadable_(stream); } } -} // Don't emit readable right away in sync mode, because this can trigger +} + +// Don't emit readable right away in sync mode, because this can trigger // another read() call => stack overflow. This way, it might trigger // a nextTick recursion warning, but that's not so bad. - - function emitReadable(stream) { var state = stream._readableState; debug('emitReadable', state.needReadable, state.emittedReadable); state.needReadable = false; - if (!state.emittedReadable) { debug('emitReadable', state.flowing); state.emittedReadable = true; process.nextTick(emitReadable_, stream); } } - function emitReadable_(stream) { var state = stream._readableState; debug('emitReadable_', state.destroyed, state.length, state.ended); - if (!state.destroyed && (state.length || state.ended)) { stream.emit('readable'); state.emittedReadable = false; - } // The stream needs another readable event if + } + + // The stream needs another readable event if // 1. It is not flowing, as the flow mechanism will take // care of it. // 2. It is not ended. // 3. It is below the highWaterMark, so we can schedule // another readable later. - - state.needReadable = !state.flowing && !state.ended && state.length <= state.highWaterMark; flow(stream); -} // at this point, the user has presumably seen the 'readable' event, +} + +// at this point, the user has presumably seen the 'readable' event, // and called read() to consume some data. that may have triggered // in turn another _read(n) call, in which case reading = true if // it's in progress. // However, if we're not ended, or reading, and the length < hwm, // then go ahead and try to read some more preemptively. - - function maybeReadMore(stream, state) { if (!state.readingMore) { state.readingMore = true; process.nextTick(maybeReadMore_, stream, state); } } - function maybeReadMore_(stream, state) { // Attempt to read more data if we should. // @@ -7672,49 +8668,42 @@ function maybeReadMore_(stream, state) { var len = state.length; debug('maybeReadMore read 0'); stream.read(0); - if (len === state.length) // didn't get any data, stop spinning. + if (len === state.length) + // didn't get any data, stop spinning. break; } - state.readingMore = false; -} // abstract method. to be overridden in specific implementation classes. +} + +// abstract method. to be overridden in specific implementation classes. // call cb(er, data) where data is <= n in length. // for virtual (non-string, non-buffer) streams, "length" is somewhat // arbitrary, and perhaps not very meaningful. - - Readable.prototype._read = function (n) { errorOrDestroy(this, new ERR_METHOD_NOT_IMPLEMENTED('_read()')); }; - Readable.prototype.pipe = function (dest, pipeOpts) { var src = this; var state = this._readableState; - switch (state.pipesCount) { case 0: state.pipes = dest; break; - case 1: state.pipes = [state.pipes, dest]; break; - default: state.pipes.push(dest); break; } - state.pipesCount += 1; debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts); var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr; var endFn = doEnd ? onend : unpipe; if (state.endEmitted) process.nextTick(endFn);else src.once('end', endFn); dest.on('unpipe', onunpipe); - function onunpipe(readable, unpipeInfo) { debug('onunpipe'); - if (readable === src) { if (unpipeInfo && unpipeInfo.hasUnpiped === false) { unpipeInfo.hasUnpiped = true; @@ -7722,23 +8711,21 @@ Readable.prototype.pipe = function (dest, pipeOpts) { } } } - function onend() { debug('onend'); dest.end(); - } // when the dest drains, it reduces the awaitDrain counter + } + + // when the dest drains, it reduces the awaitDrain counter // on the source. This would be more elegant with a .once() // handler in flow(), but adding and removing repeatedly is // too slow. - - var ondrain = pipeOnDrain(src); dest.on('drain', ondrain); var cleanedUp = false; - function cleanup() { - debug('cleanup'); // cleanup event handlers once the pipe is broken - + debug('cleanup'); + // cleanup event handlers once the pipe is broken dest.removeListener('close', onclose); dest.removeListener('finish', onfinish); dest.removeListener('drain', ondrain); @@ -7747,22 +8734,20 @@ Readable.prototype.pipe = function (dest, pipeOpts) { src.removeListener('end', onend); src.removeListener('end', unpipe); src.removeListener('data', ondata); - cleanedUp = true; // if the reader is waiting for a drain event from this + cleanedUp = true; + + // if the reader is waiting for a drain event from this // specific writer, then it would cause it to never start // flowing again. // So, if this is awaiting a drain, then we just call it now. // If we don't know, then assume that we are waiting for one. - if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain(); } - src.on('data', ondata); - function ondata(chunk) { debug('ondata'); var ret = dest.write(chunk); debug('dest.write', ret); - if (ret === false) { // If the user unpiped during `dest.write()`, it is possible // to get stuck in a permanently paused state if that write @@ -7772,87 +8757,84 @@ Readable.prototype.pipe = function (dest, pipeOpts) { debug('false write response, pause', state.awaitDrain); state.awaitDrain++; } - src.pause(); } - } // if the dest has an error, then stop piping into it. - // however, don't suppress the throwing behavior for this. - + } + // if the dest has an error, then stop piping into it. + // however, don't suppress the throwing behavior for this. function onerror(er) { debug('onerror', er); unpipe(); dest.removeListener('error', onerror); if (EElistenerCount(dest, 'error') === 0) errorOrDestroy(dest, er); - } // Make sure our error handler is attached before userland ones. - + } - prependListener(dest, 'error', onerror); // Both close and finish should trigger unpipe, but only once. + // Make sure our error handler is attached before userland ones. + prependListener(dest, 'error', onerror); + // Both close and finish should trigger unpipe, but only once. function onclose() { dest.removeListener('finish', onfinish); unpipe(); } - dest.once('close', onclose); - function onfinish() { debug('onfinish'); dest.removeListener('close', onclose); unpipe(); } - dest.once('finish', onfinish); - function unpipe() { debug('unpipe'); src.unpipe(dest); - } // tell the dest that it's being piped to - + } - dest.emit('pipe', src); // start the flow if it hasn't been started already. + // tell the dest that it's being piped to + dest.emit('pipe', src); + // start the flow if it hasn't been started already. if (!state.flowing) { debug('pipe resume'); src.resume(); } - return dest; }; - function pipeOnDrain(src) { return function pipeOnDrainFunctionResult() { var state = src._readableState; debug('pipeOnDrain', state.awaitDrain); if (state.awaitDrain) state.awaitDrain--; - if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) { state.flowing = true; flow(src); } }; } - Readable.prototype.unpipe = function (dest) { var state = this._readableState; var unpipeInfo = { hasUnpiped: false - }; // if we're not piping anywhere, then do nothing. + }; - if (state.pipesCount === 0) return this; // just one destination. most common case. + // if we're not piping anywhere, then do nothing. + if (state.pipesCount === 0) return this; + // just one destination. most common case. if (state.pipesCount === 1) { // passed in one, but it's not the right one. if (dest && dest !== state.pipes) return this; - if (!dest) dest = state.pipes; // got a match. + if (!dest) dest = state.pipes; + // got a match. state.pipes = null; state.pipesCount = 0; state.flowing = false; if (dest) dest.emit('unpipe', this, unpipeInfo); return this; - } // slow case. multiple pipe destinations. + } + // slow case. multiple pipe destinations. if (!dest) { // remove all. @@ -7861,17 +8843,13 @@ Readable.prototype.unpipe = function (dest) { state.pipes = null; state.pipesCount = 0; state.flowing = false; - - for (var i = 0; i < len; i++) { - dests[i].emit('unpipe', this, { - hasUnpiped: false - }); - } - + for (var i = 0; i < len; i++) dests[i].emit('unpipe', this, { + hasUnpiped: false + }); return this; - } // try to find the right one. - + } + // try to find the right one. var index = indexOf(state.pipes, dest); if (index === -1) return this; state.pipes.splice(index, 1); @@ -7879,19 +8857,19 @@ Readable.prototype.unpipe = function (dest) { if (state.pipesCount === 1) state.pipes = state.pipes[0]; dest.emit('unpipe', this, unpipeInfo); return this; -}; // set up data events if they are asked for -// Ensure readable listeners eventually get something - +}; +// set up data events if they are asked for +// Ensure readable listeners eventually get something Readable.prototype.on = function (ev, fn) { var res = Stream.prototype.on.call(this, ev, fn); var state = this._readableState; - if (ev === 'data') { // update readableListening so that resume() may be a no-op // a few lines down. This is needed to support once('readable'). - state.readableListening = this.listenerCount('readable') > 0; // Try start flowing on next tick if stream isn't explicitly paused + state.readableListening = this.listenerCount('readable') > 0; + // Try start flowing on next tick if stream isn't explicitly paused if (state.flowing !== false) this.resume(); } else if (ev === 'readable') { if (!state.endEmitted && !state.readableListening) { @@ -7899,7 +8877,6 @@ Readable.prototype.on = function (ev, fn) { state.flowing = false; state.emittedReadable = false; debug('on readable', state.length, state.reading); - if (state.length) { emitReadable(this); } else if (!state.reading) { @@ -7907,15 +8884,11 @@ Readable.prototype.on = function (ev, fn) { } } } - return res; }; - Readable.prototype.addListener = Readable.prototype.on; - Readable.prototype.removeListener = function (ev, fn) { var res = Stream.prototype.removeListener.call(this, ev, fn); - if (ev === 'readable') { // We need to check if there is someone still listening to // readable and reset the state. However this needs to happen @@ -7925,13 +8898,10 @@ Readable.prototype.removeListener = function (ev, fn) { // effect. process.nextTick(updateReadableListening, this); } - return res; }; - Readable.prototype.removeAllListeners = function (ev) { var res = Stream.prototype.removeAllListeners.apply(this, arguments); - if (ev === 'readable' || ev === undefined) { // We need to check if there is someone still listening to // readable and reset the state. However this needs to happen @@ -7941,121 +8911,103 @@ Readable.prototype.removeAllListeners = function (ev) { // effect. process.nextTick(updateReadableListening, this); } - return res; }; - function updateReadableListening(self) { var state = self._readableState; state.readableListening = self.listenerCount('readable') > 0; - if (state.resumeScheduled && !state.paused) { // flowing needs to be set to true now, otherwise // the upcoming resume will not flow. - state.flowing = true; // crude way to check if we should resume + state.flowing = true; + + // crude way to check if we should resume } else if (self.listenerCount('data') > 0) { self.resume(); } } - function nReadingNextTick(self) { debug('readable nexttick read 0'); self.read(0); -} // pause() and resume() are remnants of the legacy readable stream API -// If the user uses them, then switch into old mode. - +} +// pause() and resume() are remnants of the legacy readable stream API +// If the user uses them, then switch into old mode. Readable.prototype.resume = function () { var state = this._readableState; - if (!state.flowing) { - debug('resume'); // we flow only if there is no one listening + debug('resume'); + // we flow only if there is no one listening // for readable, but we still have to call // resume() - state.flowing = !state.readableListening; resume(this, state); } - state.paused = false; return this; }; - function resume(stream, state) { if (!state.resumeScheduled) { state.resumeScheduled = true; process.nextTick(resume_, stream, state); } } - function resume_(stream, state) { debug('resume', state.reading); - if (!state.reading) { stream.read(0); } - state.resumeScheduled = false; stream.emit('resume'); flow(stream); if (state.flowing && !state.reading) stream.read(0); } - Readable.prototype.pause = function () { debug('call pause flowing=%j', this._readableState.flowing); - if (this._readableState.flowing !== false) { debug('pause'); this._readableState.flowing = false; this.emit('pause'); } - this._readableState.paused = true; return this; }; - function flow(stream) { var state = stream._readableState; debug('flow', state.flowing); + while (state.flowing && stream.read() !== null); +} - while (state.flowing && stream.read() !== null) { - ; - } -} // wrap an old-style stream as the async data source. +// wrap an old-style stream as the async data source. // This is *not* part of the readable stream interface. // It is an ugly unfortunate mess of history. - - Readable.prototype.wrap = function (stream) { var _this = this; - var state = this._readableState; var paused = false; stream.on('end', function () { debug('wrapped end'); - if (state.decoder && !state.ended) { var chunk = state.decoder.end(); if (chunk && chunk.length) _this.push(chunk); } - _this.push(null); }); stream.on('data', function (chunk) { debug('wrapped data'); - if (state.decoder) chunk = state.decoder.write(chunk); // don't skip over falsy values in objectMode + if (state.decoder) chunk = state.decoder.write(chunk); + // don't skip over falsy values in objectMode if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return; - var ret = _this.push(chunk); - if (!ret) { paused = true; stream.pause(); } - }); // proxy all the other methods. - // important when wrapping filters and duplexes. + }); + // proxy all the other methods. + // important when wrapping filters and duplexes. for (var i in stream) { if (this[i] === undefined && typeof stream[i] === 'function') { this[i] = function methodWrap(method) { @@ -8064,37 +9016,32 @@ Readable.prototype.wrap = function (stream) { }; }(i); } - } // proxy certain important events. - + } + // proxy certain important events. for (var n = 0; n < kProxyEvents.length; n++) { stream.on(kProxyEvents[n], this.emit.bind(this, kProxyEvents[n])); - } // when we try to consume some more bytes, simply unpause the - // underlying stream. - + } + // when we try to consume some more bytes, simply unpause the + // underlying stream. this._read = function (n) { debug('wrapped _read', n); - if (paused) { paused = false; stream.resume(); } }; - return this; }; - if (typeof Symbol === 'function') { Readable.prototype[Symbol.asyncIterator] = function () { if (createReadableStreamAsyncIterator === undefined) { createReadableStreamAsyncIterator = require('./internal/streams/async_iterator'); } - return createReadableStreamAsyncIterator(this); }; } - Object.defineProperty(Readable.prototype, 'readableHighWaterMark', { // making it explicit this property is not enumerable // because otherwise some prototype manipulation in @@ -8126,8 +9073,9 @@ Object.defineProperty(Readable.prototype, 'readableFlowing', { this._readableState.flowing = state; } } -}); // exposed for testing purposes only. +}); +// exposed for testing purposes only. Readable._fromList = fromList; Object.defineProperty(Readable.prototype, 'readableLength', { // making it explicit this property is not enumerable @@ -8137,11 +9085,12 @@ Object.defineProperty(Readable.prototype, 'readableLength', { get: function get() { return this._readableState.length; } -}); // Pluck off n bytes from an array of buffers. +}); + +// Pluck off n bytes from an array of buffers. // Length is the combined lengths of all the buffers in the list. // This function is designed to be inlinable, so please take care when making // changes to the function body. - function fromList(n, state) { // nothing buffered if (state.length === 0) return null; @@ -8156,56 +9105,48 @@ function fromList(n, state) { } return ret; } - function endReadable(stream) { var state = stream._readableState; debug('endReadable', state.endEmitted); - if (!state.endEmitted) { state.ended = true; process.nextTick(endReadableNT, state, stream); } } - function endReadableNT(state, stream) { - debug('endReadableNT', state.endEmitted, state.length); // Check that we didn't get one last unshift. + debug('endReadableNT', state.endEmitted, state.length); + // Check that we didn't get one last unshift. if (!state.endEmitted && state.length === 0) { state.endEmitted = true; stream.readable = false; stream.emit('end'); - if (state.autoDestroy) { // In case of duplex streams we need a way to detect // if the writable side is ready for autoDestroy as well var wState = stream._writableState; - if (!wState || wState.autoDestroy && wState.finished) { stream.destroy(); } } } } - if (typeof Symbol === 'function') { Readable.from = function (iterable, opts) { if (from === undefined) { from = require('./internal/streams/from'); } - return from(Readable, iterable, opts); }; } - function indexOf(xs, x) { for (var i = 0, l = xs.length; i < l; i++) { if (xs[i] === x) return i; } - return -1; } }).call(this)}).call(this,require('_process'),typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) -},{"../errors":67,"./_stream_duplex":68,"./internal/streams/async_iterator":73,"./internal/streams/buffer_list":74,"./internal/streams/destroy":75,"./internal/streams/from":77,"./internal/streams/state":79,"./internal/streams/stream":80,"_process":58,"buffer":6,"events":20,"inherits":30,"string_decoder/":85,"util":4}],71:[function(require,module,exports){ +},{"../errors":108,"./_stream_duplex":109,"./internal/streams/async_iterator":114,"./internal/streams/buffer_list":115,"./internal/streams/destroy":116,"./internal/streams/from":118,"./internal/streams/state":120,"./internal/streams/stream":121,"_process":96,"buffer":11,"events":48,"inherits":63,"string_decoder/":126,"util":10}],112:[function(require,module,exports){ // Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a @@ -8226,6 +9167,7 @@ function indexOf(xs, x) { // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. + // a transform stream is a readable/writable stream where you do // something with the data. Sometimes it's called a "filter", // but that's not a great name for it, since that implies a thing where @@ -8267,42 +9209,36 @@ function indexOf(xs, x) { // However, even in such a pathological case, only a single written chunk // would be consumed, and then the rest would wait (un-transformed) until // the results of the previous transformed chunk were consumed. + 'use strict'; module.exports = Transform; - var _require$codes = require('../errors').codes, - ERR_METHOD_NOT_IMPLEMENTED = _require$codes.ERR_METHOD_NOT_IMPLEMENTED, - ERR_MULTIPLE_CALLBACK = _require$codes.ERR_MULTIPLE_CALLBACK, - ERR_TRANSFORM_ALREADY_TRANSFORMING = _require$codes.ERR_TRANSFORM_ALREADY_TRANSFORMING, - ERR_TRANSFORM_WITH_LENGTH_0 = _require$codes.ERR_TRANSFORM_WITH_LENGTH_0; - + ERR_METHOD_NOT_IMPLEMENTED = _require$codes.ERR_METHOD_NOT_IMPLEMENTED, + ERR_MULTIPLE_CALLBACK = _require$codes.ERR_MULTIPLE_CALLBACK, + ERR_TRANSFORM_ALREADY_TRANSFORMING = _require$codes.ERR_TRANSFORM_ALREADY_TRANSFORMING, + ERR_TRANSFORM_WITH_LENGTH_0 = _require$codes.ERR_TRANSFORM_WITH_LENGTH_0; var Duplex = require('./_stream_duplex'); - require('inherits')(Transform, Duplex); - function afterTransform(er, data) { var ts = this._transformState; ts.transforming = false; var cb = ts.writecb; - if (cb === null) { return this.emit('error', new ERR_MULTIPLE_CALLBACK()); } - ts.writechunk = null; ts.writecb = null; - if (data != null) // single equals check for both `null` and `undefined` + if (data != null) + // single equals check for both `null` and `undefined` this.push(data); cb(er); var rs = this._readableState; rs.reading = false; - if (rs.needReadable || rs.length < rs.highWaterMark) { this._read(rs.highWaterMark); } } - function Transform(options) { if (!(this instanceof Transform)) return new Transform(options); Duplex.call(this, options); @@ -8313,26 +9249,25 @@ function Transform(options) { writecb: null, writechunk: null, writeencoding: null - }; // start out asking for a readable event once data is transformed. + }; + + // start out asking for a readable event once data is transformed. + this._readableState.needReadable = true; - this._readableState.needReadable = true; // we have implemented the _read method, and done the other things + // we have implemented the _read method, and done the other things // that Readable wants before the first _read call, so unset the // sync guard flag. - this._readableState.sync = false; - if (options) { if (typeof options.transform === 'function') this._transform = options.transform; if (typeof options.flush === 'function') this._flush = options.flush; - } // When the writable side finishes, then flush out anything remaining. - + } + // When the writable side finishes, then flush out anything remaining. this.on('prefinish', prefinish); } - function prefinish() { var _this = this; - if (typeof this._flush === 'function' && !this._readableState.destroyed) { this._flush(function (er, data) { done(_this, er, data); @@ -8341,11 +9276,12 @@ function prefinish() { done(this, null, null); } } - Transform.prototype.push = function (chunk, encoding) { this._transformState.needTransform = false; return Duplex.prototype.push.call(this, chunk, encoding); -}; // This is the part where you do stuff! +}; + +// This is the part where you do stuff! // override this function in implementation classes. // 'chunk' is an input chunk. // @@ -8355,33 +9291,27 @@ Transform.prototype.push = function (chunk, encoding) { // Call `cb(err)` when you are done with this chunk. If you pass // an error, then that'll put the hurt on the whole operation. If you // never call cb(), then you'll never get another chunk. - - Transform.prototype._transform = function (chunk, encoding, cb) { cb(new ERR_METHOD_NOT_IMPLEMENTED('_transform()')); }; - Transform.prototype._write = function (chunk, encoding, cb) { var ts = this._transformState; ts.writecb = cb; ts.writechunk = chunk; ts.writeencoding = encoding; - if (!ts.transforming) { var rs = this._readableState; if (ts.needTransform || rs.needReadable || rs.length < rs.highWaterMark) this._read(rs.highWaterMark); } -}; // Doesn't matter what the args are here. +}; + +// Doesn't matter what the args are here. // _transform does all the work. // That we got here means that the readable side wants more data. - - Transform.prototype._read = function (n) { var ts = this._transformState; - if (ts.writechunk !== null && !ts.transforming) { ts.transforming = true; - this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform); } else { // mark that we need a transform, so that any data that comes in @@ -8389,25 +9319,25 @@ Transform.prototype._read = function (n) { ts.needTransform = true; } }; - Transform.prototype._destroy = function (err, cb) { Duplex.prototype._destroy.call(this, err, function (err2) { cb(err2); }); }; - function done(stream, er, data) { if (er) return stream.emit('error', er); - if (data != null) // single equals check for both `null` and `undefined` - stream.push(data); // TODO(BridgeAR): Write a test for these two error cases + if (data != null) + // single equals check for both `null` and `undefined` + stream.push(data); + + // TODO(BridgeAR): Write a test for these two error cases // if there's nothing in the write buffer, then that means // that nothing more will ever be provided - if (stream._writableState.length) throw new ERR_TRANSFORM_WITH_LENGTH_0(); if (stream._transformState.transforming) throw new ERR_TRANSFORM_ALREADY_TRANSFORMING(); return stream.push(null); } -},{"../errors":67,"./_stream_duplex":68,"inherits":30}],72:[function(require,module,exports){ +},{"../errors":108,"./_stream_duplex":109,"inherits":63}],113:[function(require,module,exports){ (function (process,global){(function (){ // Copyright Joyent, Inc. and other Node contributors. // @@ -8429,29 +9359,29 @@ function done(stream, er, data) { // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. + // A bit simpler than readable streams. // Implement an async ._write(chunk, encoding, cb), and it'll handle all // the drain event emission and buffering. + 'use strict'; module.exports = Writable; -/* */ +/* */ function WriteReq(chunk, encoding, cb) { this.chunk = chunk; this.encoding = encoding; this.callback = cb; this.next = null; -} // It seems a linked list but it is not -// there will be only 2 of these for each stream - +} +// It seems a linked list but it is not +// there will be only 2 of these for each stream function CorkedRequest(state) { var _this = this; - this.next = null; this.entry = null; - this.finish = function () { onCorkedFinish(_this, state); }; @@ -8459,155 +9389,159 @@ function CorkedRequest(state) { /* */ /**/ - - var Duplex; /**/ Writable.WritableState = WritableState; -/**/ +/**/ var internalUtil = { deprecate: require('util-deprecate') }; /**/ /**/ - var Stream = require('./internal/streams/stream'); /**/ - var Buffer = require('buffer').Buffer; - -var OurUint8Array = global.Uint8Array || function () {}; - +var OurUint8Array = (typeof global !== 'undefined' ? global : typeof window !== 'undefined' ? window : typeof self !== 'undefined' ? self : {}).Uint8Array || function () {}; function _uint8ArrayToBuffer(chunk) { return Buffer.from(chunk); } - function _isUint8Array(obj) { return Buffer.isBuffer(obj) || obj instanceof OurUint8Array; } - var destroyImpl = require('./internal/streams/destroy'); - var _require = require('./internal/streams/state'), - getHighWaterMark = _require.getHighWaterMark; - + getHighWaterMark = _require.getHighWaterMark; var _require$codes = require('../errors').codes, - ERR_INVALID_ARG_TYPE = _require$codes.ERR_INVALID_ARG_TYPE, - ERR_METHOD_NOT_IMPLEMENTED = _require$codes.ERR_METHOD_NOT_IMPLEMENTED, - ERR_MULTIPLE_CALLBACK = _require$codes.ERR_MULTIPLE_CALLBACK, - ERR_STREAM_CANNOT_PIPE = _require$codes.ERR_STREAM_CANNOT_PIPE, - ERR_STREAM_DESTROYED = _require$codes.ERR_STREAM_DESTROYED, - ERR_STREAM_NULL_VALUES = _require$codes.ERR_STREAM_NULL_VALUES, - ERR_STREAM_WRITE_AFTER_END = _require$codes.ERR_STREAM_WRITE_AFTER_END, - ERR_UNKNOWN_ENCODING = _require$codes.ERR_UNKNOWN_ENCODING; - + ERR_INVALID_ARG_TYPE = _require$codes.ERR_INVALID_ARG_TYPE, + ERR_METHOD_NOT_IMPLEMENTED = _require$codes.ERR_METHOD_NOT_IMPLEMENTED, + ERR_MULTIPLE_CALLBACK = _require$codes.ERR_MULTIPLE_CALLBACK, + ERR_STREAM_CANNOT_PIPE = _require$codes.ERR_STREAM_CANNOT_PIPE, + ERR_STREAM_DESTROYED = _require$codes.ERR_STREAM_DESTROYED, + ERR_STREAM_NULL_VALUES = _require$codes.ERR_STREAM_NULL_VALUES, + ERR_STREAM_WRITE_AFTER_END = _require$codes.ERR_STREAM_WRITE_AFTER_END, + ERR_UNKNOWN_ENCODING = _require$codes.ERR_UNKNOWN_ENCODING; var errorOrDestroy = destroyImpl.errorOrDestroy; - require('inherits')(Writable, Stream); - function nop() {} - function WritableState(options, stream, isDuplex) { Duplex = Duplex || require('./_stream_duplex'); - options = options || {}; // Duplex streams are both readable and writable, but share + options = options || {}; + + // Duplex streams are both readable and writable, but share // the same options object. // However, some cases require setting options to different // values for the readable and the writable sides of the duplex stream, // e.g. options.readableObjectMode vs. options.writableObjectMode, etc. + if (typeof isDuplex !== 'boolean') isDuplex = stream instanceof Duplex; - if (typeof isDuplex !== 'boolean') isDuplex = stream instanceof Duplex; // object stream flag to indicate whether or not this stream + // object stream flag to indicate whether or not this stream // contains buffers or objects. - this.objectMode = !!options.objectMode; - if (isDuplex) this.objectMode = this.objectMode || !!options.writableObjectMode; // the point at which write() starts returning false + if (isDuplex) this.objectMode = this.objectMode || !!options.writableObjectMode; + + // the point at which write() starts returning false // Note: 0 is a valid value, means that we always return false if // the entire buffer is not flushed immediately on write() + this.highWaterMark = getHighWaterMark(this, options, 'writableHighWaterMark', isDuplex); - this.highWaterMark = getHighWaterMark(this, options, 'writableHighWaterMark', isDuplex); // if _final has been called + // if _final has been called + this.finalCalled = false; - this.finalCalled = false; // drain event flag. - - this.needDrain = false; // at the start of calling end() - - this.ending = false; // when end() has been called, and returned - - this.ended = false; // when 'finish' is emitted + // drain event flag. + this.needDrain = false; + // at the start of calling end() + this.ending = false; + // when end() has been called, and returned + this.ended = false; + // when 'finish' is emitted + this.finished = false; - this.finished = false; // has it been destroyed + // has it been destroyed + this.destroyed = false; - this.destroyed = false; // should we decode strings into buffers before passing to _write? + // should we decode strings into buffers before passing to _write? // this is here so that some node-core streams can optimize string // handling at a lower level. - var noDecode = options.decodeStrings === false; - this.decodeStrings = !noDecode; // Crypto is kind of old and crusty. Historically, its default string + this.decodeStrings = !noDecode; + + // Crypto is kind of old and crusty. Historically, its default string // encoding is 'binary' so we have to make this configurable. // Everything else in the universe uses 'utf8', though. + this.defaultEncoding = options.defaultEncoding || 'utf8'; - this.defaultEncoding = options.defaultEncoding || 'utf8'; // not an actual buffer we keep track of, but a measurement + // not an actual buffer we keep track of, but a measurement // of how much we're waiting to get pushed to some underlying // socket or file. + this.length = 0; - this.length = 0; // a flag to see when we're in the middle of a write. + // a flag to see when we're in the middle of a write. + this.writing = false; - this.writing = false; // when true all writes will be buffered until .uncork() call + // when true all writes will be buffered until .uncork() call + this.corked = 0; - this.corked = 0; // a flag to be able to tell if the onwrite cb is called immediately, + // a flag to be able to tell if the onwrite cb is called immediately, // or on a later tick. We set this to true at first, because any // actions that shouldn't happen until "later" should generally also // not happen before the first write call. + this.sync = true; - this.sync = true; // a flag to know if we're processing previously buffered items, which + // a flag to know if we're processing previously buffered items, which // may call the _write() callback in the same tick, so that we don't // end up in an overlapped onwrite situation. + this.bufferProcessing = false; - this.bufferProcessing = false; // the callback that's passed to _write(chunk,cb) - + // the callback that's passed to _write(chunk,cb) this.onwrite = function (er) { onwrite(stream, er); - }; // the callback that the user supplies to write(chunk,encoding,cb) - + }; - this.writecb = null; // the amount that is being written when _write is called. + // the callback that the user supplies to write(chunk,encoding,cb) + this.writecb = null; + // the amount that is being written when _write is called. this.writelen = 0; this.bufferedRequest = null; - this.lastBufferedRequest = null; // number of pending user-supplied write callbacks + this.lastBufferedRequest = null; + + // number of pending user-supplied write callbacks // this must be 0 before 'finish' can be emitted + this.pendingcb = 0; - this.pendingcb = 0; // emit prefinish if the only thing we're waiting for is _write cbs + // emit prefinish if the only thing we're waiting for is _write cbs // This is relevant for synchronous Transform streams + this.prefinished = false; - this.prefinished = false; // True if the error was already emitted and should not be thrown again + // True if the error was already emitted and should not be thrown again + this.errorEmitted = false; - this.errorEmitted = false; // Should close be emitted on destroy. Defaults to true. + // Should close be emitted on destroy. Defaults to true. + this.emitClose = options.emitClose !== false; - this.emitClose = options.emitClose !== false; // Should .destroy() be called after 'finish' (and potentially 'end') + // Should .destroy() be called after 'finish' (and potentially 'end') + this.autoDestroy = !!options.autoDestroy; - this.autoDestroy = !!options.autoDestroy; // count buffered requests + // count buffered requests + this.bufferedRequestCount = 0; - this.bufferedRequestCount = 0; // allocate the first CorkedRequest, there is always + // allocate the first CorkedRequest, there is always // one allocated and free to use, and we maintain at most two - this.corkedRequestsFree = new CorkedRequest(this); } - WritableState.prototype.getBuffer = function getBuffer() { var current = this.bufferedRequest; var out = []; - while (current) { out.push(current); current = current.next; } - return out; }; - (function () { try { Object.defineProperty(WritableState.prototype, 'buffer', { @@ -8616,12 +9550,11 @@ WritableState.prototype.getBuffer = function getBuffer() { }, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.', 'DEP0003') }); } catch (_) {} -})(); // Test _writableState for inheritance to account for Duplex streams, -// whose prototype chain only points to Readable. - +})(); +// Test _writableState for inheritance to account for Duplex streams, +// whose prototype chain only points to Readable. var realHasInstance; - if (typeof Symbol === 'function' && Symbol.hasInstance && typeof Function.prototype[Symbol.hasInstance] === 'function') { realHasInstance = Function.prototype[Symbol.hasInstance]; Object.defineProperty(Writable, Symbol.hasInstance, { @@ -8636,81 +9569,73 @@ if (typeof Symbol === 'function' && Symbol.hasInstance && typeof Function.protot return object instanceof this; }; } - function Writable(options) { - Duplex = Duplex || require('./_stream_duplex'); // Writable ctor is applied to Duplexes, too. + Duplex = Duplex || require('./_stream_duplex'); + + // Writable ctor is applied to Duplexes, too. // `realHasInstance` is necessary because using plain `instanceof` // would return false, as no `_writableState` property is attached. + // Trying to use the custom `instanceof` for Writable here will also break the // Node.js LazyTransform implementation, which has a non-trivial getter for // `_writableState` that would lead to infinite recursion. + // Checking for a Stream.Duplex instance is faster here instead of inside // the WritableState constructor, at least with V8 6.5 - var isDuplex = this instanceof Duplex; if (!isDuplex && !realHasInstance.call(Writable, this)) return new Writable(options); - this._writableState = new WritableState(options, this, isDuplex); // legacy. + this._writableState = new WritableState(options, this, isDuplex); + // legacy. this.writable = true; - if (options) { if (typeof options.write === 'function') this._write = options.write; if (typeof options.writev === 'function') this._writev = options.writev; if (typeof options.destroy === 'function') this._destroy = options.destroy; if (typeof options.final === 'function') this._final = options.final; } - Stream.call(this); -} // Otherwise people can pipe Writable streams, which is just wrong. - +} +// Otherwise people can pipe Writable streams, which is just wrong. Writable.prototype.pipe = function () { errorOrDestroy(this, new ERR_STREAM_CANNOT_PIPE()); }; - function writeAfterEnd(stream, cb) { - var er = new ERR_STREAM_WRITE_AFTER_END(); // TODO: defer error events consistently everywhere, not just the cb - + var er = new ERR_STREAM_WRITE_AFTER_END(); + // TODO: defer error events consistently everywhere, not just the cb errorOrDestroy(stream, er); process.nextTick(cb, er); -} // Checks that a user-supplied chunk is valid, especially for the particular +} + +// Checks that a user-supplied chunk is valid, especially for the particular // mode the stream is in. Currently this means that `null` is never accepted // and undefined/non-string values are only allowed in object mode. - - function validChunk(stream, state, chunk, cb) { var er; - if (chunk === null) { er = new ERR_STREAM_NULL_VALUES(); } else if (typeof chunk !== 'string' && !state.objectMode) { er = new ERR_INVALID_ARG_TYPE('chunk', ['string', 'Buffer'], chunk); } - if (er) { errorOrDestroy(stream, er); process.nextTick(cb, er); return false; } - return true; } - Writable.prototype.write = function (chunk, encoding, cb) { var state = this._writableState; var ret = false; - var isBuf = !state.objectMode && _isUint8Array(chunk); - if (isBuf && !Buffer.isBuffer(chunk)) { chunk = _uint8ArrayToBuffer(chunk); } - if (typeof encoding === 'function') { cb = encoding; encoding = null; } - if (isBuf) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding; if (typeof cb !== 'function') cb = nop; if (state.ending) writeAfterEnd(this, cb);else if (isBuf || validChunk(this, state, chunk, cb)) { @@ -8719,20 +9644,16 @@ Writable.prototype.write = function (chunk, encoding, cb) { } return ret; }; - Writable.prototype.cork = function () { this._writableState.corked++; }; - Writable.prototype.uncork = function () { var state = this._writableState; - if (state.corked) { state.corked--; if (!state.writing && !state.corked && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state); } }; - Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) { // node::ParseEncoding() requires lower case. if (typeof encoding === 'string') encoding = encoding.toLowerCase(); @@ -8740,7 +9661,6 @@ Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) { this._writableState.defaultEncoding = encoding; return this; }; - Object.defineProperty(Writable.prototype, 'writableBuffer', { // making it explicit this property is not enumerable // because otherwise some prototype manipulation in @@ -8750,15 +9670,12 @@ Object.defineProperty(Writable.prototype, 'writableBuffer', { return this._writableState && this._writableState.getBuffer(); } }); - function decodeChunk(state, chunk, encoding) { if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') { chunk = Buffer.from(chunk, encoding); } - return chunk; } - Object.defineProperty(Writable.prototype, 'writableHighWaterMark', { // making it explicit this property is not enumerable // because otherwise some prototype manipulation in @@ -8767,27 +9684,25 @@ Object.defineProperty(Writable.prototype, 'writableHighWaterMark', { get: function get() { return this._writableState.highWaterMark; } -}); // if we're already writing something, then just put this +}); + +// if we're already writing something, then just put this // in the queue, and wait our turn. Otherwise, call _write // If we return false, then we need a drain event, so set that flag. - function writeOrBuffer(stream, state, isBuf, chunk, encoding, cb) { if (!isBuf) { var newChunk = decodeChunk(state, chunk, encoding); - if (chunk !== newChunk) { isBuf = true; encoding = 'buffer'; chunk = newChunk; } } - var len = state.objectMode ? 1 : chunk.length; state.length += len; - var ret = state.length < state.highWaterMark; // we must ensure that previous needDrain will not be reset to false. - + var ret = state.length < state.highWaterMark; + // we must ensure that previous needDrain will not be reset to false. if (!ret) state.needDrain = true; - if (state.writing || state.corked) { var last = state.lastBufferedRequest; state.lastBufferedRequest = { @@ -8797,21 +9712,17 @@ function writeOrBuffer(stream, state, isBuf, chunk, encoding, cb) { callback: cb, next: null }; - if (last) { last.next = state.lastBufferedRequest; } else { state.bufferedRequest = state.lastBufferedRequest; } - state.bufferedRequestCount += 1; } else { doWrite(stream, state, false, len, chunk, encoding, cb); } - return ret; } - function doWrite(stream, state, writev, len, chunk, encoding, cb) { state.writelen = len; state.writecb = cb; @@ -8820,16 +9731,14 @@ function doWrite(stream, state, writev, len, chunk, encoding, cb) { if (state.destroyed) state.onwrite(new ERR_STREAM_DESTROYED('write'));else if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite); state.sync = false; } - function onwriteError(stream, state, sync, er, cb) { --state.pendingcb; - if (sync) { // defer the callback if we are being called synchronously // to avoid piling up things on the stack - process.nextTick(cb, er); // this can emit finish, and it will always happen + process.nextTick(cb, er); + // this can emit finish, and it will always happen // after error - process.nextTick(finishMaybe, stream, state); stream._writableState.errorEmitted = true; errorOrDestroy(stream, er); @@ -8838,20 +9747,18 @@ function onwriteError(stream, state, sync, er, cb) { // it is async cb(er); stream._writableState.errorEmitted = true; - errorOrDestroy(stream, er); // this can emit finish, but finish must + errorOrDestroy(stream, er); + // this can emit finish, but finish must // always follow error - finishMaybe(stream, state); } } - function onwriteStateUpdate(state) { state.writing = false; state.writecb = null; state.length -= state.writelen; state.writelen = 0; } - function onwrite(stream, er) { var state = stream._writableState; var sync = state.sync; @@ -8861,11 +9768,9 @@ function onwrite(stream, er) { if (er) onwriteError(stream, state, sync, er, cb);else { // Check if we're actually ready to finish, but don't emit yet var finished = needFinish(state) || stream.destroyed; - if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) { clearBuffer(stream, state); } - if (sync) { process.nextTick(afterWrite, stream, state, finished, cb); } else { @@ -8873,29 +9778,27 @@ function onwrite(stream, er) { } } } - function afterWrite(stream, state, finished, cb) { if (!finished) onwriteDrain(stream, state); state.pendingcb--; cb(); finishMaybe(stream, state); -} // Must force callback to be called on nextTick, so that we don't +} + +// Must force callback to be called on nextTick, so that we don't // emit 'drain' before the write() consumer gets the 'false' return // value, and has a chance to attach a 'drain' listener. - - function onwriteDrain(stream, state) { if (state.length === 0 && state.needDrain) { state.needDrain = false; stream.emit('drain'); } -} // if there's something in the buffer waiting, then process it - +} +// if there's something in the buffer waiting, then process it function clearBuffer(stream, state) { state.bufferProcessing = true; var entry = state.bufferedRequest; - if (stream._writev && entry && entry.next) { // Fast case, write everything using _writev() var l = state.bufferedRequestCount; @@ -8904,28 +9807,25 @@ function clearBuffer(stream, state) { holder.entry = entry; var count = 0; var allBuffers = true; - while (entry) { buffer[count] = entry; if (!entry.isBuf) allBuffers = false; entry = entry.next; count += 1; } - buffer.allBuffers = allBuffers; - doWrite(stream, state, true, state.length, buffer, '', holder.finish); // doWrite is almost always async, defer these to save a bit of time - // as the hot path ends with doWrite + doWrite(stream, state, true, state.length, buffer, '', holder.finish); + // doWrite is almost always async, defer these to save a bit of time + // as the hot path ends with doWrite state.pendingcb++; state.lastBufferedRequest = null; - if (holder.next) { state.corkedRequestsFree = holder.next; holder.next = null; } else { state.corkedRequestsFree = new CorkedRequest(state); } - state.bufferedRequestCount = 0; } else { // Slow case, write chunks one-by-one @@ -8936,32 +9836,26 @@ function clearBuffer(stream, state) { var len = state.objectMode ? 1 : chunk.length; doWrite(stream, state, false, len, chunk, encoding, cb); entry = entry.next; - state.bufferedRequestCount--; // if we didn't call the onwrite immediately, then + state.bufferedRequestCount--; + // if we didn't call the onwrite immediately, then // it means that we need to wait until it does. // also, that means that the chunk and cb are currently // being processed, so move the buffer counter past them. - if (state.writing) { break; } } - if (entry === null) state.lastBufferedRequest = null; } - state.bufferedRequest = entry; state.bufferProcessing = false; } - Writable.prototype._write = function (chunk, encoding, cb) { cb(new ERR_METHOD_NOT_IMPLEMENTED('_write()')); }; - Writable.prototype._writev = null; - Writable.prototype.end = function (chunk, encoding, cb) { var state = this._writableState; - if (typeof chunk === 'function') { cb = chunk; chunk = null; @@ -8970,19 +9864,18 @@ Writable.prototype.end = function (chunk, encoding, cb) { cb = encoding; encoding = null; } + if (chunk !== null && chunk !== undefined) this.write(chunk, encoding); - if (chunk !== null && chunk !== undefined) this.write(chunk, encoding); // .end() fully uncorks - + // .end() fully uncorks if (state.corked) { state.corked = 1; this.uncork(); - } // ignore unnecessary end() calls. - + } + // ignore unnecessary end() calls. if (!state.ending) endWritable(this, state, cb); return this; }; - Object.defineProperty(Writable.prototype, 'writableLength', { // making it explicit this property is not enumerable // because otherwise some prototype manipulation in @@ -8992,25 +9885,20 @@ Object.defineProperty(Writable.prototype, 'writableLength', { return this._writableState.length; } }); - function needFinish(state) { return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing; } - function callFinal(stream, state) { stream._final(function (err) { state.pendingcb--; - if (err) { errorOrDestroy(stream, err); } - state.prefinished = true; stream.emit('prefinish'); finishMaybe(stream, state); }); } - function prefinish(stream, state) { if (!state.prefinished && !state.finalCalled) { if (typeof stream._final === 'function' && !state.destroyed) { @@ -9023,59 +9911,47 @@ function prefinish(stream, state) { } } } - function finishMaybe(stream, state) { var need = needFinish(state); - if (need) { prefinish(stream, state); - if (state.pendingcb === 0) { state.finished = true; stream.emit('finish'); - if (state.autoDestroy) { // In case of duplex streams we need a way to detect // if the readable side is ready for autoDestroy as well var rState = stream._readableState; - if (!rState || rState.autoDestroy && rState.endEmitted) { stream.destroy(); } } } } - return need; } - function endWritable(stream, state, cb) { state.ending = true; finishMaybe(stream, state); - if (cb) { if (state.finished) process.nextTick(cb);else stream.once('finish', cb); } - state.ended = true; stream.writable = false; } - function onCorkedFinish(corkReq, state, err) { var entry = corkReq.entry; corkReq.entry = null; - while (entry) { var cb = entry.callback; state.pendingcb--; cb(err); entry = entry.next; - } // reuse the free corkReq. - + } + // reuse the free corkReq. state.corkedRequestsFree.next = corkReq; } - Object.defineProperty(Writable.prototype, 'destroyed', { // making it explicit this property is not enumerable // because otherwise some prototype manipulation in @@ -9085,7 +9961,6 @@ Object.defineProperty(Writable.prototype, 'destroyed', { if (this._writableState === undefined) { return false; } - return this._writableState.destroyed; }, set: function set(value) { @@ -9093,30 +9968,28 @@ Object.defineProperty(Writable.prototype, 'destroyed', { // has not been initialized yet if (!this._writableState) { return; - } // backward compatibility, the user is explicitly - // managing destroyed - + } + // backward compatibility, the user is explicitly + // managing destroyed this._writableState.destroyed = value; } }); Writable.prototype.destroy = destroyImpl.destroy; Writable.prototype._undestroy = destroyImpl.undestroy; - Writable.prototype._destroy = function (err, cb) { cb(err); }; }).call(this)}).call(this,require('_process'),typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) -},{"../errors":67,"./_stream_duplex":68,"./internal/streams/destroy":75,"./internal/streams/state":79,"./internal/streams/stream":80,"_process":58,"buffer":6,"inherits":30,"util-deprecate":97}],73:[function(require,module,exports){ +},{"../errors":108,"./_stream_duplex":109,"./internal/streams/destroy":116,"./internal/streams/state":120,"./internal/streams/stream":121,"_process":96,"buffer":11,"inherits":63,"util-deprecate":132}],114:[function(require,module,exports){ (function (process){(function (){ 'use strict'; var _Object$setPrototypeO; - -function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } - +function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } +function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return typeof key === "symbol" ? key : String(key); } +function _toPrimitive(input, hint) { if (typeof input !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (typeof res !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } var finished = require('./end-of-stream'); - var kLastResolve = Symbol('lastResolve'); var kLastReject = Symbol('lastReject'); var kError = Symbol('error'); @@ -9124,22 +9997,19 @@ var kEnded = Symbol('ended'); var kLastPromise = Symbol('lastPromise'); var kHandlePromise = Symbol('handlePromise'); var kStream = Symbol('stream'); - function createIterResult(value, done) { return { value: value, done: done }; } - function readAndResolve(iter) { var resolve = iter[kLastResolve]; - if (resolve !== null) { - var data = iter[kStream].read(); // we defer if data is null + var data = iter[kStream].read(); + // we defer if data is null // we can be expecting either 'end' or // 'error' - if (data !== null) { iter[kLastPromise] = null; iter[kLastResolve] = null; @@ -9148,13 +10018,11 @@ function readAndResolve(iter) { } } } - function onReadable(iter) { // we wait for the next tick, because it might // emit an error with process.nextTick process.nextTick(readAndResolve, iter); } - function wrapForNext(lastPromise, iter) { return function (resolve, reject) { lastPromise.then(function () { @@ -9162,33 +10030,26 @@ function wrapForNext(lastPromise, iter) { resolve(createIterResult(undefined, true)); return; } - iter[kHandlePromise](resolve, reject); }, reject); }; } - var AsyncIteratorPrototype = Object.getPrototypeOf(function () {}); var ReadableStreamAsyncIteratorPrototype = Object.setPrototypeOf((_Object$setPrototypeO = { get stream() { return this[kStream]; }, - next: function next() { var _this = this; - // if we have detected an error in the meanwhile // reject straight away var error = this[kError]; - if (error !== null) { return Promise.reject(error); } - if (this[kEnded]) { return Promise.resolve(createIterResult(undefined, true)); } - if (this[kStream].destroyed) { // We need to defer via nextTick because if .destroy(err) is // called, the error will be emitted via nextTick, and @@ -9203,29 +10064,25 @@ var ReadableStreamAsyncIteratorPrototype = Object.setPrototypeOf((_Object$setPro } }); }); - } // if we have multiple next() calls + } + + // if we have multiple next() calls // we will wait for the previous Promise to finish // this logic is optimized to support for await loops, // where next() is only called once at a time - - var lastPromise = this[kLastPromise]; var promise; - if (lastPromise) { promise = new Promise(wrapForNext(lastPromise, this)); } else { // fast path needed to support multiple this.push() // without triggering the next() queue var data = this[kStream].read(); - if (data !== null) { return Promise.resolve(createIterResult(data, false)); } - promise = new Promise(this[kHandlePromise]); } - this[kLastPromise] = promise; return promise; } @@ -9233,7 +10090,6 @@ var ReadableStreamAsyncIteratorPrototype = Object.setPrototypeOf((_Object$setPro return this; }), _defineProperty(_Object$setPrototypeO, "return", function _return() { var _this2 = this; - // destroy(err, cb) is a private API // we can guarantee we have that here, because we control the // Readable class this is attached to @@ -9243,15 +10099,12 @@ var ReadableStreamAsyncIteratorPrototype = Object.setPrototypeOf((_Object$setPro reject(err); return; } - resolve(createIterResult(undefined, true)); }); }); }), _Object$setPrototypeO), AsyncIteratorPrototype); - var createReadableStreamAsyncIterator = function createReadableStreamAsyncIterator(stream) { var _Object$create; - var iterator = Object.create(ReadableStreamAsyncIteratorPrototype, (_Object$create = {}, _defineProperty(_Object$create, kStream, { value: stream, writable: true @@ -9270,7 +10123,6 @@ var createReadableStreamAsyncIterator = function createReadableStreamAsyncIterat }), _defineProperty(_Object$create, kHandlePromise, { value: function value(resolve, reject) { var data = iterator[kStream].read(); - if (data) { iterator[kLastPromise] = null; iterator[kLastResolve] = null; @@ -9286,75 +10138,58 @@ var createReadableStreamAsyncIterator = function createReadableStreamAsyncIterat iterator[kLastPromise] = null; finished(stream, function (err) { if (err && err.code !== 'ERR_STREAM_PREMATURE_CLOSE') { - var reject = iterator[kLastReject]; // reject if we are waiting for data in the Promise + var reject = iterator[kLastReject]; + // reject if we are waiting for data in the Promise // returned by next() and store the error - if (reject !== null) { iterator[kLastPromise] = null; iterator[kLastResolve] = null; iterator[kLastReject] = null; reject(err); } - iterator[kError] = err; return; } - var resolve = iterator[kLastResolve]; - if (resolve !== null) { iterator[kLastPromise] = null; iterator[kLastResolve] = null; iterator[kLastReject] = null; resolve(createIterResult(undefined, true)); } - iterator[kEnded] = true; }); stream.on('readable', onReadable.bind(null, iterator)); return iterator; }; - module.exports = createReadableStreamAsyncIterator; }).call(this)}).call(this,require('_process')) -},{"./end-of-stream":76,"_process":58}],74:[function(require,module,exports){ +},{"./end-of-stream":117,"_process":96}],115:[function(require,module,exports){ 'use strict'; -function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; } - -function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; } - -function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } - +function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; } +function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { _defineProperty(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; } +function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } - -function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; } - +function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } +function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } +function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return typeof key === "symbol" ? key : String(key); } +function _toPrimitive(input, hint) { if (typeof input !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (typeof res !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } var _require = require('buffer'), - Buffer = _require.Buffer; - + Buffer = _require.Buffer; var _require2 = require('util'), - inspect = _require2.inspect; - + inspect = _require2.inspect; var custom = inspect && inspect.custom || 'inspect'; - function copyBuffer(src, target, offset) { Buffer.prototype.copy.call(src, target, offset); } - -module.exports = -/*#__PURE__*/ -function () { +module.exports = /*#__PURE__*/function () { function BufferList() { _classCallCheck(this, BufferList); - this.head = null; this.tail = null; this.length = 0; } - _createClass(BufferList, [{ key: "push", value: function push(v) { @@ -9398,11 +10233,7 @@ function () { if (this.length === 0) return ''; var p = this.head; var ret = '' + p.data; - - while (p = p.next) { - ret += s + p.data; - } - + while (p = p.next) ret += s + p.data; return ret; } }, { @@ -9412,21 +10243,19 @@ function () { var ret = Buffer.allocUnsafe(n >>> 0); var p = this.head; var i = 0; - while (p) { copyBuffer(p.data, ret, i); i += p.data.length; p = p.next; } - return ret; - } // Consumes a specified amount of bytes or characters from the buffered data. + } + // Consumes a specified amount of bytes or characters from the buffered data. }, { key: "consume", value: function consume(n, hasStrings) { var ret; - if (n < this.head.data.length) { // `slice` is the same for buffers and strings. ret = this.head.data.slice(0, n); @@ -9438,15 +10267,15 @@ function () { // Result spans more than one buffer. ret = hasStrings ? this._getString(n) : this._getBuffer(n); } - return ret; } }, { key: "first", value: function first() { return this.head.data; - } // Consumes a specified amount of characters from the buffered data. + } + // Consumes a specified amount of characters from the buffered data. }, { key: "_getString", value: function _getString(n) { @@ -9454,13 +10283,11 @@ function () { var c = 1; var ret = p.data; n -= ret.length; - while (p = p.next) { var str = p.data; var nb = n > str.length ? str.length : n; if (nb === str.length) ret += str;else ret += str.slice(0, n); n -= nb; - if (n === 0) { if (nb === str.length) { ++c; @@ -9469,17 +10296,15 @@ function () { this.head = p; p.data = str.slice(nb); } - break; } - ++c; } - this.length -= c; return ret; - } // Consumes a specified amount of bytes from the buffered data. + } + // Consumes a specified amount of bytes from the buffered data. }, { key: "_getBuffer", value: function _getBuffer(n) { @@ -9488,13 +10313,11 @@ function () { var c = 1; p.data.copy(ret); n -= p.data.length; - while (p = p.next) { var buf = p.data; var nb = n > buf.length ? buf.length : n; buf.copy(ret, ret.length - n, 0, nb); n -= nb; - if (n === 0) { if (nb === buf.length) { ++c; @@ -9503,21 +10326,19 @@ function () { this.head = p; p.data = buf.slice(nb); } - break; } - ++c; } - this.length -= c; return ret; - } // Make sure the linked list only shows the minimal necessary information. + } + // Make sure the linked list only shows the minimal necessary information. }, { key: custom, value: function value(_, options) { - return inspect(this, _objectSpread({}, options, { + return inspect(this, _objectSpread(_objectSpread({}, options), {}, { // Only inspect one level. depth: 0, // It should not recurse. @@ -9525,19 +10346,17 @@ function () { })); } }]); - return BufferList; }(); -},{"buffer":6,"util":4}],75:[function(require,module,exports){ +},{"buffer":11,"util":10}],116:[function(require,module,exports){ (function (process){(function (){ -'use strict'; // undocumented cb() API, needed for core, not for public API +'use strict'; +// undocumented cb() API, needed for core, not for public API function destroy(err, cb) { var _this = this; - var readableDestroyed = this._readableState && this._readableState.destroyed; var writableDestroyed = this._writableState && this._writableState.destroyed; - if (readableDestroyed || writableDestroyed) { if (cb) { cb(err); @@ -9549,21 +10368,20 @@ function destroy(err, cb) { process.nextTick(emitErrorNT, this, err); } } - return this; - } // we set destroyed to true before firing error callbacks in order - // to make it re-entrance safe in case destroy() is called within callbacks + } + // we set destroyed to true before firing error callbacks in order + // to make it re-entrance safe in case destroy() is called within callbacks if (this._readableState) { this._readableState.destroyed = true; - } // if this is a duplex stream mark the writable part as destroyed as well - + } + // if this is a duplex stream mark the writable part as destroyed as well if (this._writableState) { this._writableState.destroyed = true; } - this._destroy(err || null, function (err) { if (!cb && err) { if (!_this._writableState) { @@ -9581,21 +10399,17 @@ function destroy(err, cb) { process.nextTick(emitCloseNT, _this); } }); - return this; } - function emitErrorAndCloseNT(self, err) { emitErrorNT(self, err); emitCloseNT(self); } - function emitCloseNT(self) { if (self._writableState && !self._writableState.emitClose) return; if (self._readableState && !self._readableState.emitClose) return; self.emit('close'); } - function undestroy() { if (this._readableState) { this._readableState.destroyed = false; @@ -9603,7 +10417,6 @@ function undestroy() { this._readableState.ended = false; this._readableState.endEmitted = false; } - if (this._writableState) { this._writableState.destroyed = false; this._writableState.ended = false; @@ -9614,104 +10427,86 @@ function undestroy() { this._writableState.errorEmitted = false; } } - function emitErrorNT(self, err) { self.emit('error', err); } - function errorOrDestroy(stream, err) { // We have tests that rely on errors being emitted // in the same tick, so changing this is semver major. // For now when you opt-in to autoDestroy we allow // the error to be emitted nextTick. In a future // semver major update we should change the default to this. + var rState = stream._readableState; var wState = stream._writableState; if (rState && rState.autoDestroy || wState && wState.autoDestroy) stream.destroy(err);else stream.emit('error', err); } - module.exports = { destroy: destroy, undestroy: undestroy, errorOrDestroy: errorOrDestroy }; }).call(this)}).call(this,require('_process')) -},{"_process":58}],76:[function(require,module,exports){ +},{"_process":96}],117:[function(require,module,exports){ // Ported from https://github.com/mafintosh/end-of-stream with // permission from the author, Mathias Buus (@mafintosh). + 'use strict'; var ERR_STREAM_PREMATURE_CLOSE = require('../../../errors').codes.ERR_STREAM_PREMATURE_CLOSE; - function once(callback) { var called = false; return function () { if (called) return; called = true; - for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { args[_key] = arguments[_key]; } - callback.apply(this, args); }; } - function noop() {} - function isRequest(stream) { return stream.setHeader && typeof stream.abort === 'function'; } - function eos(stream, opts, callback) { if (typeof opts === 'function') return eos(stream, null, opts); if (!opts) opts = {}; callback = once(callback || noop); var readable = opts.readable || opts.readable !== false && stream.readable; var writable = opts.writable || opts.writable !== false && stream.writable; - var onlegacyfinish = function onlegacyfinish() { if (!stream.writable) onfinish(); }; - var writableEnded = stream._writableState && stream._writableState.finished; - var onfinish = function onfinish() { writable = false; writableEnded = true; if (!readable) callback.call(stream); }; - var readableEnded = stream._readableState && stream._readableState.endEmitted; - var onend = function onend() { readable = false; readableEnded = true; if (!writable) callback.call(stream); }; - var onerror = function onerror(err) { callback.call(stream, err); }; - var onclose = function onclose() { var err; - if (readable && !readableEnded) { if (!stream._readableState || !stream._readableState.ended) err = new ERR_STREAM_PREMATURE_CLOSE(); return callback.call(stream, err); } - if (writable && !writableEnded) { if (!stream._writableState || !stream._writableState.ended) err = new ERR_STREAM_PREMATURE_CLOSE(); return callback.call(stream, err); } }; - var onrequest = function onrequest() { stream.req.on('finish', onfinish); }; - if (isRequest(stream)) { stream.on('complete', onfinish); stream.on('abort', onclose); @@ -9721,7 +10516,6 @@ function eos(stream, opts, callback) { stream.on('end', onlegacyfinish); stream.on('close', onlegacyfinish); } - stream.on('end', onend); stream.on('finish', onfinish); if (opts.error !== false) stream.on('error', onerror); @@ -9739,20 +10533,19 @@ function eos(stream, opts, callback) { stream.removeListener('close', onclose); }; } - module.exports = eos; -},{"../../../errors":67}],77:[function(require,module,exports){ +},{"../../../errors":108}],118:[function(require,module,exports){ module.exports = function () { throw new Error('Readable.from is not available in the browser') }; -},{}],78:[function(require,module,exports){ +},{}],119:[function(require,module,exports){ // Ported from https://github.com/mafintosh/pump with // permission from the author, Mathias Buus (@mafintosh). + 'use strict'; var eos; - function once(callback) { var called = false; return function () { @@ -9761,20 +10554,16 @@ function once(callback) { callback.apply(void 0, arguments); }; } - var _require$codes = require('../../../errors').codes, - ERR_MISSING_ARGS = _require$codes.ERR_MISSING_ARGS, - ERR_STREAM_DESTROYED = _require$codes.ERR_STREAM_DESTROYED; - + ERR_MISSING_ARGS = _require$codes.ERR_MISSING_ARGS, + ERR_STREAM_DESTROYED = _require$codes.ERR_STREAM_DESTROYED; function noop(err) { // Rethrow the error if it exists to avoid swallowing it if (err) throw err; } - function isRequest(stream) { return stream.setHeader && typeof stream.abort === 'function'; } - function destroyer(stream, reading, writing, callback) { callback = once(callback); var closed = false; @@ -9794,40 +10583,34 @@ function destroyer(stream, reading, writing, callback) { return function (err) { if (closed) return; if (destroyed) return; - destroyed = true; // request.destroy just do .end - .abort is what we want + destroyed = true; + // request.destroy just do .end - .abort is what we want if (isRequest(stream)) return stream.abort(); if (typeof stream.destroy === 'function') return stream.destroy(); callback(err || new ERR_STREAM_DESTROYED('pipe')); }; } - function call(fn) { fn(); } - function pipe(from, to) { return from.pipe(to); } - function popCallback(streams) { if (!streams.length) return noop; if (typeof streams[streams.length - 1] !== 'function') return noop; return streams.pop(); } - function pipeline() { for (var _len = arguments.length, streams = new Array(_len), _key = 0; _key < _len; _key++) { streams[_key] = arguments[_key]; } - var callback = popCallback(streams); if (Array.isArray(streams[0])) streams = streams[0]; - if (streams.length < 2) { throw new ERR_MISSING_ARGS('streams'); } - var error; var destroys = streams.map(function (stream, i) { var reading = i < streams.length - 1; @@ -9842,50 +10625,49 @@ function pipeline() { }); return streams.reduce(pipe); } - module.exports = pipeline; -},{"../../../errors":67,"./end-of-stream":76}],79:[function(require,module,exports){ +},{"../../../errors":108,"./end-of-stream":117}],120:[function(require,module,exports){ 'use strict'; var ERR_INVALID_OPT_VALUE = require('../../../errors').codes.ERR_INVALID_OPT_VALUE; - function highWaterMarkFrom(options, isDuplex, duplexKey) { return options.highWaterMark != null ? options.highWaterMark : isDuplex ? options[duplexKey] : null; } - function getHighWaterMark(state, options, duplexKey, isDuplex) { var hwm = highWaterMarkFrom(options, isDuplex, duplexKey); - if (hwm != null) { if (!(isFinite(hwm) && Math.floor(hwm) === hwm) || hwm < 0) { var name = isDuplex ? duplexKey : 'highWaterMark'; throw new ERR_INVALID_OPT_VALUE(name, hwm); } - return Math.floor(hwm); - } // Default value - + } + // Default value return state.objectMode ? 16 : 16 * 1024; } - module.exports = { getHighWaterMark: getHighWaterMark }; -},{"../../../errors":67}],80:[function(require,module,exports){ +},{"../../../errors":108}],121:[function(require,module,exports){ module.exports = require('events').EventEmitter; -},{"events":20}],81:[function(require,module,exports){ +},{"events":48}],122:[function(require,module,exports){ 'use strict'; -var RequireObjectCoercible = require('es-abstract/2020/RequireObjectCoercible'); -var ToString = require('es-abstract/2020/ToString'); +var RequireObjectCoercible = require('es-object-atoms/RequireObjectCoercible'); +var ToString = require('es-abstract/2024/ToString'); var callBound = require('call-bind/callBound'); var $replace = callBound('String.prototype.replace'); +var mvsIsWS = (/^\s$/).test('\u180E'); /* eslint-disable no-control-regex */ -var leftWhitespace = /^[\x09\x0A\x0B\x0C\x0D\x20\xA0\u1680\u180E\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200A\u202F\u205F\u3000\u2028\u2029\uFEFF]+/; -var rightWhitespace = /[\x09\x0A\x0B\x0C\x0D\x20\xA0\u1680\u180E\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200A\u202F\u205F\u3000\u2028\u2029\uFEFF]+$/; +var leftWhitespace = mvsIsWS + ? /^[\x09\x0A\x0B\x0C\x0D\x20\xA0\u1680\u180E\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200A\u202F\u205F\u3000\u2028\u2029\uFEFF]+/ + : /^[\x09\x0A\x0B\x0C\x0D\x20\xA0\u1680\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200A\u202F\u205F\u3000\u2028\u2029\uFEFF]+/; +var rightWhitespace = mvsIsWS + ? /[\x09\x0A\x0B\x0C\x0D\x20\xA0\u1680\u180E\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200A\u202F\u205F\u3000\u2028\u2029\uFEFF]+$/ + : /[\x09\x0A\x0B\x0C\x0D\x20\xA0\u1680\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200A\u202F\u205F\u3000\u2028\u2029\uFEFF]+$/; /* eslint-enable no-control-regex */ module.exports = function trim() { @@ -9893,41 +10675,53 @@ module.exports = function trim() { return $replace($replace(S, leftWhitespace, ''), rightWhitespace, ''); }; -},{"call-bind/callBound":7,"es-abstract/2020/RequireObjectCoercible":13,"es-abstract/2020/ToString":14}],82:[function(require,module,exports){ +},{"call-bind/callBound":12,"es-abstract/2024/ToString":24,"es-object-atoms/RequireObjectCoercible":43}],123:[function(require,module,exports){ 'use strict'; var callBind = require('call-bind'); var define = require('define-properties'); +var RequireObjectCoercible = require('es-object-atoms/RequireObjectCoercible'); var implementation = require('./implementation'); var getPolyfill = require('./polyfill'); var shim = require('./shim'); -var boundTrim = callBind(getPolyfill()); +var bound = callBind(getPolyfill()); +var boundMethod = function trim(receiver) { + RequireObjectCoercible(receiver); + return bound(receiver); +}; -define(boundTrim, { +define(boundMethod, { getPolyfill: getPolyfill, implementation: implementation, shim: shim }); -module.exports = boundTrim; +module.exports = boundMethod; -},{"./implementation":81,"./polyfill":83,"./shim":84,"call-bind":8,"define-properties":11}],83:[function(require,module,exports){ +},{"./implementation":122,"./polyfill":124,"./shim":125,"call-bind":13,"define-properties":17,"es-object-atoms/RequireObjectCoercible":43}],124:[function(require,module,exports){ 'use strict'; var implementation = require('./implementation'); var zeroWidthSpace = '\u200b'; +var mongolianVowelSeparator = '\u180E'; module.exports = function getPolyfill() { - if (String.prototype.trim && zeroWidthSpace.trim() === zeroWidthSpace) { + if ( + String.prototype.trim + && zeroWidthSpace.trim() === zeroWidthSpace + && mongolianVowelSeparator.trim() === mongolianVowelSeparator + && ('_' + mongolianVowelSeparator).trim() === ('_' + mongolianVowelSeparator) + && (mongolianVowelSeparator + '_').trim() === (mongolianVowelSeparator + '_') + ) { return String.prototype.trim; } return implementation; }; -},{"./implementation":81}],84:[function(require,module,exports){ +},{"./implementation":122}],125:[function(require,module,exports){ 'use strict'; var define = require('define-properties'); @@ -9943,7 +10737,7 @@ module.exports = function shimStringTrim() { return polyfill; }; -},{"./polyfill":83,"define-properties":11}],85:[function(require,module,exports){ +},{"./polyfill":124,"define-properties":17}],126:[function(require,module,exports){ // Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a @@ -10240,423 +11034,490 @@ function simpleWrite(buf) { function simpleEnd(buf) { return buf && buf.length ? this.write(buf) : ''; } -},{"safe-buffer":64}],86:[function(require,module,exports){ +},{"safe-buffer":101}],127:[function(require,module,exports){ (function (process){(function (){ 'use strict'; var defined = require('defined'); var createDefaultStream = require('./lib/default_stream'); var Test = require('./lib/test'); -var createResult = require('./lib/results'); -var through = require('through'); +var Results = require('./lib/results'); +var through = require('@ljharb/through'); var canEmitExit = typeof process !== 'undefined' && process - && typeof process.on === 'function' && process.browser !== true -; + && typeof process.on === 'function' && process.browser !== true; var canExit = typeof process !== 'undefined' && process - && typeof process.exit === 'function' -; + && typeof process.exit === 'function'; -exports = module.exports = (function () { - var harness; - var lazyLoad = function () { - return getHarness().apply(this, arguments); - }; +module.exports = (function () { + var wait = false; + var harness; - lazyLoad.only = function () { - return getHarness().only.apply(this, arguments); - }; + function getHarness(opts) { + // this override is here since tests fail via nyc if createHarness is moved upwards + if (!harness) { + // eslint-disable-next-line no-use-before-define + harness = createExitHarness(opts || {}, wait); + } + return harness; + } - lazyLoad.createStream = function (opts) { - if (!opts) opts = {}; - if (!harness) { - var output = through(); - getHarness({ stream: output, objectMode: opts.objectMode }); - return output; - } - return harness.createStream(opts); - }; + function lazyLoad() { + // eslint-disable-next-line no-invalid-this + return getHarness().apply(this, arguments); + } - lazyLoad.onFinish = function () { - return getHarness().onFinish.apply(this, arguments); - }; + lazyLoad.wait = function () { + wait = true; + }; - lazyLoad.onFailure = function () { - return getHarness().onFailure.apply(this, arguments); - }; + lazyLoad.run = function () { + var run = getHarness().run; - lazyLoad.getHarness = getHarness; + if (run) { run(); } + }; - return lazyLoad; + lazyLoad.only = function () { + return getHarness().only.apply(this, arguments); + }; - function getHarness(opts) { - if (!opts) opts = {}; - opts.autoclose = !canEmitExit; - if (!harness) harness = createExitHarness(opts); - return harness; - } -})(); + lazyLoad.createStream = function (opts) { + var options = opts || {}; + if (!harness) { + var output = through(); + getHarness({ stream: output, objectMode: options.objectMode }); + return output; + } + return harness.createStream(options); + }; -function createExitHarness(conf) { - if (!conf) conf = {}; - var harness = createHarness({ - autoclose: defined(conf.autoclose, false) - }); + lazyLoad.onFinish = function () { + return getHarness().onFinish.apply(this, arguments); + }; - var stream = harness.createStream({ objectMode: conf.objectMode }); - var es = stream.pipe(conf.stream || createDefaultStream()); - if (canEmitExit) { - es.on('error', function (err) { harness._exitCode = 1; }); - } + lazyLoad.onFailure = function () { + return getHarness().onFailure.apply(this, arguments); + }; - var ended = false; - stream.on('end', function () { ended = true; }); + lazyLoad.getHarness = getHarness; - if (conf.exit === false) return harness; - if (!canEmitExit || !canExit) return harness; + return lazyLoad; +}()); - process.on('exit', function (code) { - // let the process exit cleanly. - if (code !== 0) { - return; - } +function createHarness(conf_) { + var results = new Results(); + if (!conf_ || conf_.autoclose !== false) { + results.once('done', function () { results.close(); }); + } - if (!ended) { - var only = harness._results._only; - for (var i = 0; i < harness._tests.length; i++) { - var t = harness._tests[i]; - if (only && t !== only) continue; - t._exit(); - } - } - harness.close(); - process.exit(code || harness._exitCode); - }); + function test(name, conf, cb) { + var t = new Test(name, conf, cb); + test._tests.push(t); - return harness; -} + (function inspectCode(st) { + st.on('test', function sub(st_) { + inspectCode(st_); + }); + st.on('result', function (r) { + if (!r.todo && !r.ok && typeof r !== 'string') { test._exitCode = 1; } + }); + }(t)); -exports.createHarness = createHarness; -exports.Test = Test; -exports.test = exports; // tap compat -exports.test.skip = Test.skip; + results.push(t); + return t; + } + test._results = results; -function createHarness(conf_) { - if (!conf_) conf_ = {}; - var results = createResult(); - if (conf_.autoclose !== false) { - results.once('done', function () { results.close(); }); - } + test._tests = []; - var test = function (name, conf, cb) { - var t = new Test(name, conf, cb); - test._tests.push(t); + test.createStream = function (opts) { + return results.createStream(opts); + }; - (function inspectCode(st) { - st.on('test', function sub(st_) { - inspectCode(st_); - }); - st.on('result', function (r) { - if (!r.todo && !r.ok && typeof r !== 'string') test._exitCode = 1; - }); - })(t); + test.onFinish = function (cb) { + results.on('done', cb); + }; - results.push(t); - return t; - }; - test._results = results; + test.onFailure = function (cb) { + results.on('fail', cb); + }; + + var only = false; + test.only = function () { + if (only) { throw new Error('there can only be one only test'); } + if (conf_ && conf_.noOnly) { throw new Error('`only` tests are prohibited'); } + only = true; + var t = test.apply(null, arguments); + results.only(t); + return t; + }; + test._exitCode = 0; - test._tests = []; + test.close = function () { results.close(); }; - test.createStream = function (opts) { - return results.createStream(opts); - }; + return test; +} - test.onFinish = function (cb) { - results.on('done', cb); - }; +function createExitHarness(config, wait) { + var noOnly = config.noOnly; + var objectMode = config.objectMode; + var cStream = config.stream; + var exit = config.exit; - test.onFailure = function (cb) { - results.on('fail', cb); - }; + var harness = createHarness({ + autoclose: !canEmitExit, + noOnly: defined(noOnly, defined(process.env.NODE_TAPE_NO_ONLY_TEST, false)) + }); + var running = false; + var ended = false; + + function run() { + if (running) { return; } + running = true; + var stream = harness.createStream({ objectMode: objectMode }); + var es = stream.pipe(cStream || createDefaultStream()); + if (canEmitExit && es) { // in node v0.4, `es` is `undefined` + // TODO: use `err` arg? + // eslint-disable-next-line no-unused-vars + es.on('error', function (err) { harness._exitCode = 1; }); + } + stream.on('end', function () { ended = true; }); + } - var only = false; - test.only = function () { - if (only) throw new Error('there can only be one only test'); - only = true; - var t = test.apply(null, arguments); - results.only(t); - return t; - }; - test._exitCode = 0; + if (wait) { + harness.run = run; + } else { + run(); + } + + if (exit === false) { return harness; } + if (!canEmitExit || !canExit) { return harness; } + + process.on('exit', function (code) { + // let the process exit cleanly. + if (typeof code === 'number' && code !== 0) { + return; + } - test.close = function () { results.close(); }; + if (!ended) { + var only = harness._results._only; + for (var i = 0; i < harness._tests.length; i++) { + var t = harness._tests[i]; + if (!only || t === only) { + t._exit(); + } + } + } + harness.close(); + + process.removeAllListeners('exit'); // necessary for node v0.6 + process.exit(code || harness._exitCode); // eslint-disable-line no-process-exit + }); - return test; + return harness; } +module.exports.createHarness = createHarness; +module.exports.Test = Test; +module.exports.test = module.exports; // tap compat +module.exports.test.skip = Test.skip; + }).call(this)}).call(this,require('_process')) -},{"./lib/default_stream":87,"./lib/results":88,"./lib/test":89,"_process":58,"defined":12,"through":95}],87:[function(require,module,exports){ +},{"./lib/default_stream":128,"./lib/results":129,"./lib/test":130,"@ljharb/through":2,"_process":96,"defined":18}],128:[function(require,module,exports){ (function (process){(function (){ 'use strict'; -var through = require('through'); +var through = require('@ljharb/through'); var fs = require('fs'); module.exports = function () { - var line = ''; - var stream = through(write, flush); - return stream; - - function write(buf) { - for (var i = 0; i < buf.length; i++) { - var c = typeof buf === 'string' - ? buf.charAt(i) - : String.fromCharCode(buf[i]) - ; - if (c === '\n') flush(); - else line += c; - } - } + var line = ''; + var stream = through(write, flush); + return stream; - function flush() { - if (fs.writeSync && /^win/.test(process.platform)) { - try { fs.writeSync(1, line + '\n'); } - catch (e) { stream.emit('error', e); } - } else { - try { console.log(line); } - catch (e) { stream.emit('error', e); } - } - line = ''; - } + function write(buf) { + if ( + buf == null // eslint-disable-line eqeqeq + || (Object(buf) !== buf && typeof buf !== 'string') + ) { + flush(); + return; + } + for (var i = 0; i < buf.length; i++) { + var c = typeof buf === 'string' + ? buf.charAt(i) + : String.fromCharCode(buf[i]); + if (c === '\n') { + flush(); + } else { + line += c; + } + } + } + + function flush() { + if (fs.writeSync && (/^win/).test(process.platform)) { + try { + fs.writeSync(1, line + '\n'); + } catch (e) { + stream.emit('error', e); + } + } else { + try { + if (typeof console !== 'undefined' && console.log) { // eslint-disable-line no-console + console.log(line); // eslint-disable-line no-console + } else if (typeof document !== 'undefined') { + // for IE < 9 + document.body.innerHTML += line + '
'; + } + } catch (e) { + stream.emit('error', e); + } + } + line = ''; + } }; }).call(this)}).call(this,require('_process')) -},{"_process":58,"fs":5,"through":95}],88:[function(require,module,exports){ +},{"@ljharb/through":2,"_process":96,"fs":10}],129:[function(require,module,exports){ (function (process,setImmediate){(function (){ 'use strict'; var defined = require('defined'); var EventEmitter = require('events').EventEmitter; var inherits = require('inherits'); -var through = require('through'); -var resumer = require('resumer'); +var through = require('@ljharb/through'); +var resumer = require('@ljharb/resumer'); var inspect = require('object-inspect'); var callBound = require('call-bind/callBound'); -var has = require('has'); -var regexpTest = callBound('RegExp.prototype.test'); +var hasOwn = require('hasown'); +var $exec = callBound('RegExp.prototype.exec'); var $split = callBound('String.prototype.split'); var $replace = callBound('String.prototype.replace'); var $shift = callBound('Array.prototype.shift'); var $push = callBound('Array.prototype.push'); var yamlIndicators = /:|-|\?/; var nextTick = typeof setImmediate !== 'undefined' - ? setImmediate - : process.nextTick -; - -module.exports = Results; -inherits(Results, EventEmitter); + ? setImmediate + : process.nextTick; function coalesceWhiteSpaces(str) { - return $replace(String(str), /\s+/g, ' '); + return $replace(String(str), /\s+/g, ' '); +} + +function getNextTest(results) { + if (!results._only) { + return $shift(results.tests); + } + + do { + var t = $shift(results.tests); + if (t && results._only === t) { + return t; + } + } while (results.tests.length !== 0); + + return void undefined; +} + +function invalidYaml(str) { + return $exec(yamlIndicators, str) !== null; +} + +function encodeResult(res, count) { + var output = ''; + output += (res.ok ? 'ok ' : 'not ok ') + count; + output += res.name ? ' ' + coalesceWhiteSpaces(res.name) : ''; + + if (res.skip) { + output += ' # SKIP' + (typeof res.skip === 'string' ? ' ' + coalesceWhiteSpaces(res.skip) : ''); + } else if (res.todo) { + output += ' # TODO' + (typeof res.todo === 'string' ? ' ' + coalesceWhiteSpaces(res.todo) : ''); + } + + output += '\n'; + if (res.ok) { return output; } + + var outer = ' '; + var inner = outer + ' '; + output += outer + '---\n'; + output += inner + 'operator: ' + res.operator + '\n'; + + if (hasOwn(res, 'expected') || hasOwn(res, 'actual')) { + var ex = inspect(res.expected, { depth: res.objectPrintDepth }); + var ac = inspect(res.actual, { depth: res.objectPrintDepth }); + + if (Math.max(ex.length, ac.length) > 65 || invalidYaml(ex) || invalidYaml(ac)) { + output += inner + 'expected: |-\n' + inner + ' ' + ex + '\n'; + output += inner + 'actual: |-\n' + inner + ' ' + ac + '\n'; + } else { + output += inner + 'expected: ' + ex + '\n'; + output += inner + 'actual: ' + ac + '\n'; + } + } + if (res.at) { + output += inner + 'at: ' + res.at + '\n'; + } + + var actualStack = res.actual && (typeof res.actual === 'object' || typeof res.actual === 'function') ? res.actual.stack : undefined; + var errorStack = res.error && res.error.stack; + var stack = defined(actualStack, errorStack); + if (stack) { + var lines = $split(String(stack), '\n'); + output += inner + 'stack: |-\n'; + for (var i = 0; i < lines.length; i++) { + output += inner + ' ' + lines[i] + '\n'; + } + } + + output += outer + '...\n'; + return output; } function Results() { - if (!(this instanceof Results)) return new Results; - this.count = 0; - this.fail = 0; - this.pass = 0; - this.todo = 0; - this._stream = through(); - this.tests = []; - this._only = null; - this._isRunning = false; + if (!(this instanceof Results)) { return new Results(); } + this.count = 0; + this.fail = 0; + this.pass = 0; + this.todo = 0; + this._stream = through(); + this.tests = []; + this._only = null; + this._isRunning = false; } +inherits(Results, EventEmitter); + Results.prototype.createStream = function (opts) { - if (!opts) opts = {}; - var self = this; - var output, testId = 0; - if (opts.objectMode) { - output = through(); - self.on('_push', function ontest(t, extra) { - if (!extra) extra = {}; - var id = testId++; - t.once('prerun', function () { - var row = { - type: 'test', - name: t.name, - id: id, - skip: t._skip, - todo: t._todo - }; - if (has(extra, 'parent')) { - row.parent = extra.parent; - } - output.queue(row); - }); - t.on('test', function (st) { - ontest(st, { parent: id }); - }); - t.on('result', function (res) { - if (res && typeof res === 'object') { - res.test = id; - res.type = 'assert'; - } - output.queue(res); - }); - t.on('end', function () { - output.queue({ type: 'end', test: id }); - }); - }); - self.on('done', function () { output.queue(null); }); - } else { - output = resumer(); - output.queue('TAP version 13\n'); - self._stream.pipe(output); - } + if (!opts) { opts = {}; } + var self = this; + var output; + var testId = 0; + if (opts.objectMode) { + output = through(); + self.on('_push', function ontest(t, extra) { + var id = testId++; + t.once('prerun', function () { + var row = { + type: 'test', + name: t.name, + id: id, + skip: t._skip, + todo: t._todo + }; + if (extra && hasOwn(extra, 'parent')) { + row.parent = extra.parent; + } + output.queue(row); + }); + t.on('test', function (st) { + ontest(st, { parent: id }); + }); + t.on('result', function (res) { + if (res && typeof res === 'object') { + res.test = id; + res.type = 'assert'; + } + output.queue(res); + }); + t.on('end', function () { + output.queue({ type: 'end', test: id }); + }); + }); + self.on('done', function () { output.queue(null); }); + } else { + output = resumer(); + output.queue('TAP version 13\n'); + self._stream.pipe(output); + } - if (!this._isRunning) { - this._isRunning = true; - nextTick(function next() { - var t; - while (t = getNextTest(self)) { - t.run(); - if (!t.ended) return t.once('end', function () { nextTick(next); }); - } - self.emit('done'); - }); - } + if (!this._isRunning) { + this._isRunning = true; + nextTick(function next() { + var t; + while (t = getNextTest(self)) { + t.run(); + if (!t.ended) { + t.once('end', function () { nextTick(next); }); + return; + } + } + self.emit('done'); + }); + } - return output; + return output; }; Results.prototype.push = function (t) { - var self = this; - $push(self.tests, t); - self._watch(t); - self.emit('_push', t); + $push(this.tests, t); + this._watch(t); + this.emit('_push', t); }; Results.prototype.only = function (t) { - this._only = t; + this._only = t; }; Results.prototype._watch = function (t) { - var self = this; - var write = function (s) { self._stream.queue(s); }; - t.once('prerun', function () { - var premsg = ''; - if (t._skip) premsg = 'SKIP '; - else if (t._todo) premsg = 'TODO '; - write('# ' + premsg + coalesceWhiteSpaces(t.name) + '\n'); - }); + var self = this; + function write(s) { self._stream.queue(s); } + + t.once('prerun', function () { + var premsg = ''; + var postmsg = ''; + if (t._skip) { + premsg = 'SKIP '; + postmsg = typeof t._skip === 'string' ? ' ' + coalesceWhiteSpaces(t._skip) : ''; + } else if (t._todo) { + premsg = 'TODO '; + } + write('# ' + premsg + coalesceWhiteSpaces(t.name) + postmsg + '\n'); + }); - t.on('result', function (res) { - if (typeof res === 'string') { - write('# ' + res + '\n'); - return; - } - write(encodeResult(res, self.count + 1)); - self.count++; + t.on('result', function (res) { + if (typeof res === 'string') { + write('# ' + res + '\n'); + return; + } + write(encodeResult(res, self.count + 1)); + self.count++; - if (res.ok || res.todo) self.pass++; - else { - self.fail++; - self.emit('fail'); - } - }); + if (res.ok || res.todo) { + self.pass++; + } else { + self.fail++; + self.emit('fail'); + } + }); - t.on('test', function (st) { self._watch(st); }); + t.on('test', function (st) { self._watch(st); }); }; Results.prototype.close = function () { - var self = this; - if (self.closed) self._stream.emit('error', new Error('ALREADY CLOSED')); - self.closed = true; - var write = function (s) { self._stream.queue(s); }; - - write('\n1..' + self.count + '\n'); - write('# tests ' + self.count + '\n'); - write('# pass ' + (self.pass + self.todo) + '\n'); - if (self.todo) write('# todo ' + self.todo + '\n'); - if (self.fail) write('# fail ' + self.fail + '\n'); - else write('\n# ok\n'); - - self._stream.queue(null); -}; - -function encodeResult(res, count) { - var output = ''; - output += (res.ok ? 'ok ' : 'not ok ') + count; - output += res.name ? ' ' + coalesceWhiteSpaces(res.name) : ''; - - if (res.skip) { - output += ' # SKIP' + ((typeof res.skip === 'string') ? ' ' + coalesceWhiteSpaces(res.skip) : ''); - } else if (res.todo) { - output += ' # TODO' + ((typeof res.todo === 'string') ? ' ' + coalesceWhiteSpaces(res.todo) : ''); - }; - - output += '\n'; - if (res.ok) return output; - - var outer = ' '; - var inner = outer + ' '; - output += outer + '---\n'; - output += inner + 'operator: ' + res.operator + '\n'; - - if (has(res, 'expected') || has(res, 'actual')) { - var ex = inspect(res.expected, {depth: res.objectPrintDepth}); - var ac = inspect(res.actual, {depth: res.objectPrintDepth}); - - if (Math.max(ex.length, ac.length) > 65 || invalidYaml(ex) || invalidYaml(ac)) { - output += inner + 'expected: |-\n' + inner + ' ' + ex + '\n'; - output += inner + 'actual: |-\n' + inner + ' ' + ac + '\n'; - } else { - output += inner + 'expected: ' + ex + '\n'; - output += inner + 'actual: ' + ac + '\n'; - } - } - if (res.at) { - output += inner + 'at: ' + res.at + '\n'; - } - - var actualStack = res.actual && (typeof res.actual === 'object' || typeof res.actual === 'function') ? res.actual.stack : undefined; - var errorStack = res.error && res.error.stack; - var stack = defined(actualStack, errorStack); - if (stack) { - var lines = $split(String(stack), '\n'); - output += inner + 'stack: |-\n'; - for (var i = 0; i < lines.length; i++) { - output += inner + ' ' + lines[i] + '\n'; - } - } - - output += outer + '...\n'; - return output; -} - -function getNextTest(results) { - if (!results._only) { - return $shift(results.tests); - } + var self = this; + if (self.closed) { self._stream.emit('error', new Error('ALREADY CLOSED')); } + self.closed = true; + + function write(s) { self._stream.queue(s); } + + write('\n1..' + self.count + '\n'); + write('# tests ' + self.count + '\n'); + write('# pass ' + (self.pass + self.todo) + '\n'); + if (self.todo) { write('# todo ' + self.todo + '\n'); } + if (self.fail) { + write('# fail ' + self.fail + '\n'); + } else { + write('\n# ok\n'); + } - do { - var t = $shift(results.tests); - if (!t) continue; - if (results._only === t) { - return t; - } - } while (results.tests.length !== 0); -} + self._stream.queue(null); +}; -function invalidYaml(str) { - return regexpTest(yamlIndicators, str); -} +module.exports = Results; }).call(this)}).call(this,require('_process'),require("timers").setImmediate) -},{"_process":58,"call-bind/callBound":7,"defined":12,"events":20,"has":28,"inherits":30,"object-inspect":45,"resumer":63,"through":95,"timers":96}],89:[function(require,module,exports){ +},{"@ljharb/resumer":1,"@ljharb/through":2,"_process":96,"call-bind/callBound":12,"defined":18,"events":48,"hasown":61,"inherits":63,"object-inspect":82,"timers":131}],130:[function(require,module,exports){ (function (process,setImmediate,__dirname){(function (){ 'use strict'; @@ -10665,280 +11526,503 @@ var defined = require('defined'); var path = require('path'); var inherits = require('inherits'); var EventEmitter = require('events').EventEmitter; -var has = require('has'); +var hasOwn = require('hasown'); var isRegExp = require('is-regex'); var trim = require('string.prototype.trim'); +var callBind = require('call-bind'); var callBound = require('call-bind/callBound'); var forEach = require('for-each'); var inspect = require('object-inspect'); var is = require('object-is'); +var objectKeys = require('object-keys'); +var every = require('array.prototype.every'); +var mockProperty = require('mock-property'); + var isEnumerable = callBound('Object.prototype.propertyIsEnumerable'); var toLowerCase = callBound('String.prototype.toLowerCase'); var isProto = callBound('Object.prototype.isPrototypeOf'); -var $test = callBound('RegExp.prototype.test'); +var $exec = callBound('RegExp.prototype.exec'); var objectToString = callBound('Object.prototype.toString'); var $split = callBound('String.prototype.split'); var $replace = callBound('String.prototype.replace'); var $strSlice = callBound('String.prototype.slice'); var $push = callBound('Array.prototype.push'); var $shift = callBound('Array.prototype.shift'); - -module.exports = Test; +var $slice = callBound('Array.prototype.slice'); var nextTick = typeof setImmediate !== 'undefined' - ? setImmediate - : process.nextTick; + ? setImmediate + : process.nextTick; var safeSetTimeout = setTimeout; var safeClearTimeout = clearTimeout; -inherits(Test, EventEmitter); +var isErrorConstructor = isProto(Error, TypeError) // IE 8 is `false` here + ? function isErrorConstructor(C) { + return isProto(Error, C); + } + : function isErrorConstructor(C) { + return isProto(Error, C) + || isProto(TypeError, C) + || isProto(RangeError, C) + || isProto(SyntaxError, C) + || isProto(ReferenceError, C) + || isProto(EvalError, C) + || isProto(URIError, C); + }; -var getTestArgs = function (name_, opts_, cb_) { - var name = '(anonymous)'; - var opts = {}; - var cb; - - for (var i = 0; i < arguments.length; i++) { - var arg = arguments[i]; - var t = typeof arg; - if (t === 'string') { - name = arg; - } else if (t === 'object') { - opts = arg || opts; - } else if (t === 'function') { - cb = arg; - } - } - return { name: name, opts: opts, cb: cb }; -}; +// eslint-disable-next-line no-unused-vars +function getTestArgs(name_, opts_, cb_) { + var name = '(anonymous)'; + var opts = {}; + var cb; + + for (var i = 0; i < arguments.length; i++) { + var arg = arguments[i]; + if (typeof arg === 'string') { + name = arg; + } else if (typeof arg === 'object') { + opts = arg || opts; + } else if (typeof arg === 'function') { + cb = arg; + } + } + return { + name: name, + opts: opts, + cb: cb + }; +} function Test(name_, opts_, cb_) { - if (!(this instanceof Test)) { - return new Test(name_, opts_, cb_); - } + if (!(this instanceof Test)) { + return new Test(name_, opts_, cb_); + } - var args = getTestArgs(name_, opts_, cb_); - - this.readable = true; - this.name = args.name || '(anonymous)'; - this.assertCount = 0; - this.pendingCount = 0; - this._skip = args.opts.skip || false; - this._todo = args.opts.todo || false; - this._timeout = args.opts.timeout; - this._plan = undefined; - this._cb = args.cb; - this._progeny = []; - this._ok = true; - var depthEnvVar = process.env.NODE_TAPE_OBJECT_PRINT_DEPTH; - if (args.opts.objectPrintDepth) { - this._objectPrintDepth = args.opts.objectPrintDepth; - } else if (depthEnvVar) { - if (toLowerCase(depthEnvVar) === 'infinity') { - this._objectPrintDepth = Infinity; - } else { - this._objectPrintDepth = depthEnvVar; - } - } else { - this._objectPrintDepth = 5; - } + var args = getTestArgs(name_, opts_, cb_); + + this.readable = true; + this.name = args.name || '(anonymous)'; + this.assertCount = 0; + this.pendingCount = 0; + this._skip = args.opts.skip || false; + this._todo = args.opts.todo || false; + this._timeout = args.opts.timeout; + this._plan = undefined; + this._cb = args.cb; + this._progeny = []; + this._teardown = []; + this._ok = true; + var depthEnvVar = process.env.NODE_TAPE_OBJECT_PRINT_DEPTH; + if (args.opts.objectPrintDepth) { + this._objectPrintDepth = args.opts.objectPrintDepth; + } else if (depthEnvVar) { + if (toLowerCase(depthEnvVar) === 'infinity') { + this._objectPrintDepth = Infinity; + } else { + this._objectPrintDepth = depthEnvVar; + } + } else { + this._objectPrintDepth = 5; + } - for (var prop in this) { - this[prop] = (function bind(self, val) { - if (typeof val === 'function') { - return function bound() { - return val.apply(self, arguments); - }; - } - return val; - })(this, this[prop]); - } + var self = this; + for (var prop in self) { + if (typeof self[prop] === 'function') { + self[prop] = callBind(self[prop], self); + } + } } -Test.prototype.run = function () { - this.emit('prerun'); - if (!this._cb || this._skip) { - return this._end(); - } - if (this._timeout != null) { - this.timeoutAfter(this._timeout); - } +inherits(Test, EventEmitter); + +Test.prototype.run = function run() { + this.emit('prerun'); + if (!this._cb || this._skip) { + this._end(); + return; + } + if (this._timeout != null) { + this.timeoutAfter(this._timeout); + } - var callbackReturn = this._cb(this); + var callbackReturn = this._cb(this); - if ( - typeof Promise === 'function' + if ( + typeof Promise === 'function' && callbackReturn && typeof callbackReturn.then === 'function' - ) { - var self = this; - Promise.resolve(callbackReturn).then(function onResolve() { - if (!self.calledEnd) { - self.end(); - } - })['catch'](function onError(err) { - if (err instanceof Error || objectToString(err) === '[object Error]') { - self.ifError(err); - } else { - self.fail(err); - } - self.end(); - }); - return; - } + ) { + var self = this; + Promise.resolve(callbackReturn).then( + function onResolve() { + if (!self.calledEnd) { + self.end(); + } + }, + function onError(err) { + if (err instanceof Error || objectToString(err) === '[object Error]') { + self.ifError(err); + } else { + self.fail(err); + } + self.end(); + } + ); + return; + } - this.emit('run'); + this.emit('run'); }; -Test.prototype.test = function (name, opts, cb) { - var self = this; - var t = new Test(name, opts, cb); - $push(this._progeny, t); - this.pendingCount++; - this.emit('test', t); - t.on('prerun', function () { - self.assertCount++; - }); +Test.prototype.test = function test(name, opts, cb) { + var self = this; + var t = new Test(name, opts, cb); + $push(this._progeny, t); + this.pendingCount++; + this.emit('test', t); + t.on('prerun', function () { + self.assertCount++; + }); - if (!self._pendingAsserts()) { - nextTick(function () { - self._end(); - }); - } + if (!self._pendingAsserts()) { + nextTick(function () { + self._end(); + }); + } - nextTick(function () { - if (!self._plan && self.pendingCount == self._progeny.length) { - self._end(); - } - }); + nextTick(function () { + if (!self._plan && self.pendingCount == self._progeny.length) { + self._end(); + } + }); }; -Test.prototype.comment = function (msg) { - var that = this; - forEach($split(trim(msg), '\n'), function (aMsg) { - that.emit('result', $replace(trim(aMsg), /^#\s*/, '')); - }); +Test.prototype.comment = function comment(msg) { + var that = this; + forEach($split(trim(msg), '\n'), function (aMsg) { + that.emit('result', $replace(trim(aMsg), /^#\s*/, '')); + }); }; -Test.prototype.plan = function (n) { - this._plan = n; - this.emit('plan', n); +Test.prototype.plan = function plan(n) { + this._plan = n; + this.emit('plan', n); }; -Test.prototype.timeoutAfter = function (ms) { - if (!ms) throw new Error('timeoutAfter requires a timespan'); - var self = this; - var timeout = safeSetTimeout(function () { - self.fail(self.name + ' timed out after ' + ms + 'ms'); - self.end(); - }, ms); - this.once('end', function () { - safeClearTimeout(timeout); - }); +Test.prototype.timeoutAfter = function timeoutAfter(ms) { + if (!ms) { throw new Error('timeoutAfter requires a timespan'); } + var self = this; + var timeout = safeSetTimeout(function () { + self.fail(self.name + ' timed out after ' + ms + 'ms'); + self.end(); + }, ms); + this.once('end', function () { + safeClearTimeout(timeout); + }); }; -Test.prototype.end = function (err) { - var self = this; - if (arguments.length >= 1 && !!err) { - this.ifError(err); - } +Test.prototype.end = function end(err) { + if (arguments.length >= 1 && !!err) { + this.ifError(err); + } - if (this.calledEnd) { - this.fail('.end() already called'); - } - this.calledEnd = true; - this._end(); + if (this.calledEnd) { + this.fail('.end() already called'); + } + this.calledEnd = true; + this._end(); }; -Test.prototype._end = function (err) { - var self = this; +Test.prototype.teardown = function teardown(fn) { + if (typeof fn !== 'function') { + this.fail('teardown: ' + inspect(fn) + ' is not a function'); + } else { + this._teardown.push(fn); + } +}; - if (!this._cb && !this._todo && !this._skip) this.fail('# TODO ' + this.name); +function wrapFunction(original) { + if (typeof original !== 'undefined' && typeof original !== 'function') { + throw new TypeError('`original` must be a function or `undefined`'); + } - if (this._progeny.length) { - var t = $shift(this._progeny); - t.on('end', function () { self._end(); }); - t.run(); - return; - } + var bound = original && callBind.apply(original); - if (!this.ended) this.emit('end'); - var pendingAsserts = this._pendingAsserts(); - if (!this._planError && this._plan !== undefined && pendingAsserts) { - this._planError = true; - this.fail('plan != count', { - expected: this._plan, - actual: this.assertCount - }); - } - this.ended = true; + var calls = []; + + var wrapObject = { + __proto__: null, + wrapped: function wrapped() { + var args = $slice(arguments); + var completed = false; + try { + var returned = bound ? bound(this, arguments) : void undefined; + $push(calls, { args: args, receiver: this, returned: returned }); + completed = true; + return returned; + } finally { + if (!completed) { + $push(calls, { args: args, receiver: this, threw: true }); + } + } + }, + calls: calls, + results: function results() { + try { + return calls; + } finally { + calls = []; + wrapObject.calls = calls; + } + } + }; + return wrapObject; +} + +Test.prototype.capture = function capture(obj, method) { + if (!obj || (typeof obj !== 'object' && typeof obj !== 'function')) { + throw new TypeError('`obj` must be an object'); + } + if (typeof method !== 'string' && typeof method !== 'symbol') { + throw new TypeError('`method` must be a string or a symbol'); + } + var implementation = arguments.length > 2 ? arguments[2] : void undefined; + if (typeof implementation !== 'undefined' && typeof implementation !== 'function') { + throw new TypeError('`implementation`, if provided, must be a function'); + } + + var wrapper = wrapFunction(implementation); + var restore = mockProperty(obj, method, { value: wrapper.wrapped }); + this.teardown(restore); + + wrapper.results.restore = restore; + + return wrapper.results; }; -Test.prototype._exit = function () { - if (this._plan !== undefined && !this._planError && this.assertCount !== this._plan) { - this._planError = true; - this.fail('plan != count', { - expected: this._plan, - actual: this.assertCount, - exiting: true - }); - } else if (!this.ended) { - this.fail('test exited without ending: ' + this.name, { - exiting: true - }); - } +Test.prototype.captureFn = function captureFn(original) { + if (typeof original !== 'function') { + throw new TypeError('`original` must be a function'); + } + + var wrapObject = wrapFunction(original); + wrapObject.wrapped.calls = wrapObject.calls; + return wrapObject.wrapped; }; -Test.prototype._pendingAsserts = function () { - if (this._plan === undefined) { - return 1; - } - return this._plan - (this._progeny.length + this.assertCount); +Test.prototype.intercept = function intercept(obj, property) { + if (!obj || (typeof obj !== 'object' && typeof obj !== 'function')) { + throw new TypeError('`obj` must be an object'); + } + if (typeof property !== 'string' && typeof property !== 'symbol') { + throw new TypeError('`property` must be a string or a symbol'); + } + var desc = arguments.length > 2 ? arguments[2] : { __proto__: null }; + if (typeof desc !== 'undefined' && (!desc || typeof desc !== 'object')) { + throw new TypeError('`desc`, if provided, must be an object'); + } + if ('configurable' in desc && !desc.configurable) { + throw new TypeError('`desc.configurable`, if provided, must be `true`, so that the interception can be restored later'); + } + var isData = 'writable' in desc || 'value' in desc; + var isAccessor = 'get' in desc || 'set' in desc; + if (isData && isAccessor) { + throw new TypeError('`value` and `writable` can not be mixed with `get` and `set`'); + } + var strictMode = arguments.length > 3 ? arguments[3] : true; + if (typeof strictMode !== 'boolean') { + throw new TypeError('`strictMode`, if provided, must be a boolean'); + } + + var calls = []; + var getter = desc.get && callBind.apply(desc.get); + var setter = desc.set && callBind.apply(desc.set); + var value = !isAccessor ? desc.value : void undefined; + var writable = !!desc.writable; + + function getInterceptor() { + var args = $slice(arguments); + if (isAccessor) { + if (getter) { + var completed = false; + try { + var returned = getter(this, arguments); + completed = true; + $push(calls, { type: 'get', success: true, value: returned, args: args, receiver: this }); + return returned; + } finally { + if (!completed) { + $push(calls, { type: 'get', success: false, threw: true, args: args, receiver: this }); + } + } + } + } + $push(calls, { type: 'get', success: true, value: value, args: args, receiver: this }); + return value; + } + + function setInterceptor(v) { + var args = $slice(arguments); + if (isAccessor && setter) { + var completed = false; + try { + var returned = setter(this, arguments); + completed = true; + $push(calls, { type: 'set', success: true, value: v, args: args, receiver: this }); + return returned; + } finally { + if (!completed) { + $push(calls, { type: 'set', success: false, threw: true, args: args, receiver: this }); + } + } + } + var canSet = isAccessor || writable; + if (canSet) { + value = v; + } + $push(calls, { type: 'set', success: !!canSet, value: value, args: args, receiver: this }); + + if (!canSet && strictMode) { + throw new TypeError('Cannot assign to read only property `' + inspect(property) + '` of object `' + inspect(obj) + '`'); + } + return value; + } + + var restore = mockProperty(obj, property, { + nonEnumerable: !!desc.enumerable, + get: getInterceptor, + set: setInterceptor + }); + this.teardown(restore); + + function results() { + try { + return calls; + } finally { + calls = []; + } + } + results.restore = restore; + + return results; +}; + +Test.prototype._end = function _end(err) { + var self = this; + + if (!this._cb && !this._todo && !this._skip) { + this.fail('# TODO ' + this.name); + } + + if (this._progeny.length) { + var t = $shift(this._progeny); + t.on('end', function () { self._end(); }); + t.run(); + return; + } + + function completeEnd() { + if (!self.ended) { self.emit('end'); } + var pendingAsserts = self._pendingAsserts(); + if (!self._planError && self._plan !== undefined && pendingAsserts) { + self._planError = true; + self.fail('plan != count', { + expected: self._plan, + actual: self.assertCount + }); + } + self.ended = true; + } + + function next() { + if (self._teardown.length === 0) { + completeEnd(); + return; + } + var fn = self._teardown.shift(); + var res; + try { + res = fn(); + } catch (e) { + self.fail(e); + } + if (res && typeof res.then === 'function') { + res.then(next, function (_err) { + // TODO: wth? + err = err || _err; + }); + } else { + next(); + } + } + + next(); +}; + +Test.prototype._exit = function _exit() { + if (this._plan !== undefined && !this._planError && this.assertCount !== this._plan) { + this._planError = true; + this.fail('plan != count', { + expected: this._plan, + actual: this.assertCount, + exiting: true + }); + } else if (!this.ended) { + this.fail('test exited without ending: ' + this.name, { + exiting: true + }); + } +}; + +Test.prototype._pendingAsserts = function _pendingAsserts() { + if (this._plan === undefined) { + return 1; + } + return this._plan - (this._progeny.length + this.assertCount); }; Test.prototype._assert = function assert(ok, opts) { - var self = this; - var extra = opts.extra || {}; + var self = this; + var extra = opts.extra || {}; - ok = !!ok || !!extra.skip; + var actualOK = !!ok || !!extra.skip; - var name = defined(extra.message, opts.message, '(unnamed assert)'); - if (this.calledEnd && opts.operator !== 'fail') { - this.fail('.end() already called: ' + name); - return; - } + var name = defined(extra.message, opts.message, '(unnamed assert)'); + if (this.calledEnd && opts.operator !== 'fail') { + this.fail('.end() already called: ' + name); + return; + } - var res = { - id: self.assertCount++, - ok: ok, - skip: defined(extra.skip, opts.skip), - todo: defined(extra.todo, opts.todo, self._todo), - name: name, - operator: defined(extra.operator, opts.operator), - objectPrintDepth: self._objectPrintDepth - }; - if (has(opts, 'actual') || has(extra, 'actual')) { - res.actual = defined(extra.actual, opts.actual); - } - if (has(opts, 'expected') || has(extra, 'expected')) { - res.expected = defined(extra.expected, opts.expected); - } - this._ok = !!(this._ok && ok); + var res = { + id: self.assertCount++, + ok: actualOK, + skip: defined(extra.skip, opts.skip), + todo: defined(extra.todo, opts.todo, self._todo), + name: name, + operator: defined(extra.operator, opts.operator), + objectPrintDepth: self._objectPrintDepth + }; + if (hasOwn(opts, 'actual') || hasOwn(extra, 'actual')) { + res.actual = defined(extra.actual, opts.actual); + } + if (hasOwn(opts, 'expected') || hasOwn(extra, 'expected')) { + res.expected = defined(extra.expected, opts.expected); + } + this._ok = !!(this._ok && actualOK); - if (!ok && !res.todo) { - res.error = defined(extra.error, opts.error, new Error(res.name)); - } + if (!actualOK && !res.todo) { + res.error = defined(extra.error, opts.error, new Error(res.name)); + } - if (!ok) { - var e = new Error('exception'); - var err = $split(e.stack || '', '\n'); - var dir = __dirname + path.sep; + if (!actualOK) { + var e = new Error('exception'); + var err = $split(e.stack || '', '\n'); + var tapeDir = __dirname + path.sep; - for (var i = 0; i < err.length; i++) { - /* - Stack trace lines may resemble one of the following. We need - to correctly extract a function name (if any) and path / line - number for each line. + for (var i = 0; i < err.length; i++) { + /* + Stack trace lines may resemble one of the following. + We need to correctly extract a function name (if any) and path / line number for each line. at myFunction (/path/to/file.js:123:45) at myFunction (/path/to/file.other-ext:123:45) @@ -10949,123 +12033,138 @@ Test.prototype._assert = function assert(ok, opts) { at Test.bound [as run] (/path/to/file.js:123:45) at /path/to/file.js:123:45 - Regex has three parts. First is non-capturing group for 'at ' - (plus anything preceding it). + Regex has three parts. First is non-capturing group for 'at ' (plus anything preceding it). /^(?:[^\s]*\s*\bat\s+)/ - Second captures function call description (optional). This is - not necessarily a valid JS function name, but just what the - stack trace is using to represent a function call. It may look - like `` or 'Test.bound [as run]'. + Second captures function call description (optional). + This is not necessarily a valid JS function name, but just what the stack trace is using to represent a function call. + It may look like `` or 'Test.bound [as run]'. - For our purposes, we assume that, if there is a function - name, it's everything leading up to the first open - parentheses (trimmed) before our pathname. + For our purposes, we assume that, if there is a function name, it's everything leading up to the first open parentheses (trimmed) before our pathname. /(?:(.*)\s+\()?/ - Last part captures file path plus line no (and optional - column no). + Last part captures file path plus line no (and optional column no). - /((?:\/|[a-zA-Z]:\\)[^:\)]+:(\d+)(?::(\d+))?)\)?/ - */ - var re = /^(?:[^\s]*\s*\bat\s+)(?:(.*)\s+\()?((?:\/|[a-zA-Z]:\\)[^:)]+:(\d+)(?::(\d+))?)\)?$/; - var lineWithTokens = $replace($replace(err[i], process.cwd(), '/$CWD'), __dirname, '/$TEST'); - var m = re.exec(lineWithTokens); + /((?:[/\\]|[a-zA-Z]:\\)[^:\)]+:(\d+)(?::(\d+))?)\)?/ - if (!m) { - continue; - } - - var callDescription = m[1] || ''; - var filePath = $replace($replace(m[2], '/$CWD', process.cwd()), '/$TEST', __dirname); + In the future, if node supports more ESM URL protocols than `file`, the `file:` below will need to be expanded. + */ + var re = /^(?:[^\s]*\s*\bat\s+)(?:(.*)\s+\()?((?:[/\\]|[a-zA-Z]:\\|file:\/\/)[^:)]+:(\d+)(?::(\d+))?)\)?$/; + // first tokenize the PWD, then tokenize tape + var lineWithTokens = $replace( + $replace( + err[i], + process.cwd(), + path.sep + '$CWD' + ), + tapeDir, + path.sep + '$TEST' + path.sep + ); + var m = re.exec(lineWithTokens); + + if (!m) { + continue; + } + + var callDescription = m[1] || ''; + // first untokenize tape, and then untokenize the PWD, then strip the line/column + var filePath = $replace( + $replace( + $replace(m[2], path.sep + '$TEST' + path.sep, tapeDir), + path.sep + '$CWD', + process.cwd() + ), + /:\d+:\d+$/, + '' + ); - if ($strSlice(filePath, 0, dir.length) === dir) { - continue; - } + if ($strSlice(filePath, 0, tapeDir.length) === tapeDir) { + continue; + } - // Function call description may not (just) be a function name. - // Try to extract function name by looking at first "word" only. - res.functionName = $split(callDescription, /\s+/)[0]; - res.file = filePath; - res.line = Number(m[3]); - if (m[4]) res.column = Number(m[4]); + // Function call description may not (just) be a function name. + // Try to extract function name by looking at first "word" only. + res.functionName = $split(callDescription, /\s+/)[0]; + res.file = filePath; + res.line = Number(m[3]); + if (m[4]) { res.column = Number(m[4]); } - res.at = callDescription + ' (' + filePath + ')'; - break; - } - } + res.at = callDescription + ' (' + filePath + ':' + res.line + (res.column ? ':' + res.column : '') + ')'; + break; + } + } - self.emit('result', res); + self.emit('result', res); - var pendingAsserts = self._pendingAsserts(); - if (!pendingAsserts) { - if (extra.exiting) { - self._end(); - } else { - nextTick(function () { - self._end(); - }); - } - } + var pendingAsserts = self._pendingAsserts(); + if (!pendingAsserts) { + if (extra.exiting) { + self._end(); + } else { + nextTick(function () { + self._end(); + }); + } + } - if (!self._planError && pendingAsserts < 0) { - self._planError = true; - self.fail('plan != count', { - expected: self._plan, - actual: self._plan - pendingAsserts - }); - } + if (!self._planError && pendingAsserts < 0) { + self._planError = true; + self.fail('plan != count', { + expected: self._plan, + actual: self._plan - pendingAsserts + }); + } }; -Test.prototype.fail = function (msg, extra) { - this._assert(false, { - message: msg, - operator: 'fail', - extra: extra - }); +Test.prototype.fail = function fail(msg, extra) { + this._assert(false, { + message: msg, + operator: 'fail', + extra: extra + }); }; -Test.prototype.pass = function (msg, extra) { - this._assert(true, { - message: msg, - operator: 'pass', - extra: extra - }); +Test.prototype.pass = function pass(msg, extra) { + this._assert(true, { + message: msg, + operator: 'pass', + extra: extra + }); }; -Test.prototype.skip = function (msg, extra) { - this._assert(true, { - message: msg, - operator: 'skip', - skip: true, - extra: extra - }); +Test.prototype.skip = function skip(msg, extra) { + this._assert(true, { + message: msg, + operator: 'skip', + skip: true, + extra: extra + }); }; -function assert(value, msg, extra) { - this._assert(value, { - message: defined(msg, 'should be truthy'), - operator: 'ok', - expected: true, - actual: value, - extra: extra - }); -} +var testAssert = function assert(value, msg, extra) { // eslint-disable-line func-style + this._assert(value, { + message: defined(msg, 'should be truthy'), + operator: 'ok', + expected: true, + actual: value, + extra: extra + }); +}; Test.prototype.ok = Test.prototype['true'] = Test.prototype.assert -= assert; += testAssert; function notOK(value, msg, extra) { - this._assert(!value, { - message: defined(msg, 'should be falsy'), - operator: 'notOk', - expected: false, - actual: value, - extra: extra - }); + this._assert(!value, { + message: defined(msg, 'should be falsy'), + operator: 'notOk', + expected: false, + actual: value, + extra: extra + }); } Test.prototype.notOk = Test.prototype['false'] @@ -11073,12 +12172,12 @@ Test.prototype.notOk = notOK; function error(err, msg, extra) { - this._assert(!err, { - message: defined(msg, String(err)), - operator: 'error', - error: err, - extra: extra - }); + this._assert(!err, { + message: defined(msg, String(err)), + operator: 'error', + error: err, + extra: extra + }); } Test.prototype.error = Test.prototype.ifError @@ -11087,16 +12186,16 @@ Test.prototype.error = error; function strictEqual(a, b, msg, extra) { - if (arguments.length < 2) { - throw new TypeError('two arguments must be provided to compare'); - } - this._assert(is(a, b), { - message: defined(msg, 'should be strictly equal'), - operator: 'equal', - actual: a, - expected: b, - extra: extra - }); + if (arguments.length < 2) { + throw new TypeError('two arguments must be provided to compare'); + } + this._assert(is(a, b), { + message: defined(msg, 'should be strictly equal'), + operator: 'equal', + actual: a, + expected: b, + extra: extra + }); } Test.prototype.equal = Test.prototype.equals @@ -11107,16 +12206,16 @@ Test.prototype.equal = strictEqual; function notStrictEqual(a, b, msg, extra) { - if (arguments.length < 2) { - throw new TypeError('two arguments must be provided to compare'); - } - this._assert(!is(a, b), { - message: defined(msg, 'should not be strictly equal'), - operator: 'notEqual', - actual: a, - expected: b, - extra: extra - }); + if (arguments.length < 2) { + throw new TypeError('two arguments must be provided to compare'); + } + this._assert(!is(a, b), { + message: defined(msg, 'should not be strictly equal'), + operator: 'notEqual', + actual: a, + expected: b, + extra: extra + }); } Test.prototype.notEqual @@ -11131,16 +12230,16 @@ Test.prototype.notEqual = notStrictEqual; function looseEqual(a, b, msg, extra) { - if (arguments.length < 2) { - throw new TypeError('two arguments must be provided to compare'); - } - this._assert(a == b, { - message: defined(msg, 'should be loosely equal'), - operator: 'looseEqual', - actual: a, - expected: b, - extra: extra - }); + if (arguments.length < 2) { + throw new TypeError('two arguments must be provided to compare'); + } + this._assert(a == b, { + message: defined(msg, 'should be loosely equal'), + operator: 'looseEqual', + actual: a, + expected: b, + extra: extra + }); } Test.prototype.looseEqual @@ -11148,32 +12247,32 @@ Test.prototype.looseEqual = looseEqual; function notLooseEqual(a, b, msg, extra) { - if (arguments.length < 2) { - throw new TypeError('two arguments must be provided to compare'); - } - this._assert(a != b, { - message: defined(msg, 'should not be loosely equal'), - operator: 'notLooseEqual', - actual: a, - expected: b, - extra: extra - }); + if (arguments.length < 2) { + throw new TypeError('two arguments must be provided to compare'); + } + this._assert(a != b, { + message: defined(msg, 'should not be loosely equal'), + operator: 'notLooseEqual', + actual: a, + expected: b, + extra: extra + }); } Test.prototype.notLooseEqual = Test.prototype.notLooseEquals = notLooseEqual; function tapeDeepEqual(a, b, msg, extra) { - if (arguments.length < 2) { - throw new TypeError('two arguments must be provided to compare'); - } - this._assert(deepEqual(a, b, { strict: true }), { - message: defined(msg, 'should be deeply equivalent'), - operator: 'deepEqual', - actual: a, - expected: b, - extra: extra - }); + if (arguments.length < 2) { + throw new TypeError('two arguments must be provided to compare'); + } + this._assert(deepEqual(a, b, { strict: true }), { + message: defined(msg, 'should be deeply equivalent'), + operator: 'deepEqual', + actual: a, + expected: b, + extra: extra + }); } Test.prototype.deepEqual = Test.prototype.deepEquals @@ -11182,16 +12281,16 @@ Test.prototype.deepEqual = tapeDeepEqual; function notDeepEqual(a, b, msg, extra) { - if (arguments.length < 2) { - throw new TypeError('two arguments must be provided to compare'); - } - this._assert(!deepEqual(a, b, { strict: true }), { - message: defined(msg, 'should not be deeply equivalent'), - operator: 'notDeepEqual', - actual: a, - expected: b, - extra: extra - }); + if (arguments.length < 2) { + throw new TypeError('two arguments must be provided to compare'); + } + this._assert(!deepEqual(a, b, { strict: true }), { + message: defined(msg, 'should not be deeply equivalent'), + operator: 'notDeepEqual', + actual: a, + expected: b, + extra: extra + }); } Test.prototype.notDeepEqual = Test.prototype.notDeepEquals @@ -11205,358 +12304,208 @@ Test.prototype.notDeepEqual = notDeepEqual; function deepLooseEqual(a, b, msg, extra) { - if (arguments.length < 2) { - throw new TypeError('two arguments must be provided to compare'); - } - this._assert(deepEqual(a, b), { - message: defined(msg, 'should be loosely deeply equivalent'), - operator: 'deepLooseEqual', - actual: a, - expected: b, - extra: extra - }); + if (arguments.length < 2) { + throw new TypeError('two arguments must be provided to compare'); + } + this._assert(deepEqual(a, b), { + message: defined(msg, 'should be loosely deeply equivalent'), + operator: 'deepLooseEqual', + actual: a, + expected: b, + extra: extra + }); } Test.prototype.deepLooseEqual = deepLooseEqual; function notDeepLooseEqual(a, b, msg, extra) { - if (arguments.length < 2) { - throw new TypeError('two arguments must be provided to compare'); - } - this._assert(!deepEqual(a, b), { - message: defined(msg, 'should not be loosely deeply equivalent'), - operator: 'notDeepLooseEqual', - actual: a, - expected: b, - extra: extra - }); + if (arguments.length < 2) { + throw new TypeError('two arguments must be provided to compare'); + } + this._assert(!deepEqual(a, b), { + message: defined(msg, 'should not be loosely deeply equivalent'), + operator: 'notDeepLooseEqual', + actual: a, + expected: b, + extra: extra + }); } Test.prototype.notDeepLooseEqual = notDeepLooseEqual; Test.prototype['throws'] = function (fn, expected, msg, extra) { - if (typeof expected === 'string') { - msg = expected; - expected = undefined; - } + if (typeof expected === 'string') { + msg = expected; + expected = undefined; + } - var caught = undefined; + var caught; - try { - fn(); - } catch (err) { - caught = { error: err }; - if (Object(err) === err && (!isEnumerable(err, 'message') || !has(err, 'message'))) { - var message = err.message; - delete err.message; - err.message = message; - } - } + try { + fn(); + } catch (err) { + caught = { error: err }; + if (Object(err) === err && 'message' in err && (!isEnumerable(err, 'message') || !hasOwn(err, 'message'))) { + try { + var message = err.message; + delete err.message; + err.message = message; + } catch (e) { /**/ } + } + } - var passed = caught; + var passed = caught; - if (caught) { - if (typeof expected === 'string' && caught.error && caught.error.message === expected) { - throw new TypeError('The "error/message" argument is ambiguous. The error message ' + inspect(expected) + ' is identical to the message.'); - } - if (typeof expected === 'function') { - if (typeof expected.prototype !== 'undefined' && caught.error instanceof expected) { - passed = true; - } else if (isProto(Error, expected)) { - passed = false; - } else { - passed = expected.call({}, caught.error) === true; - } - } else if (isRegExp(expected)) { - passed = expected.test(caught.error); - expected = inspect(expected); - } else if (expected && typeof expected === 'object') { // Handle validation objects. - var keys = Object.keys(expected); - // Special handle errors to make sure the name and the message are compared as well. - if (expected instanceof Error) { - $push(keys, 'name', 'message'); - } else if (keys.length === 0) { - throw new TypeError('`throws` validation object must not be empty'); - } - passed = keys.every(function (key) { - if (typeof caught.error[key] === 'string' && isRegExp(expected[key]) && $test(expected[key], caught.error[key])) { - return true; - } - if (key in caught.error && deepEqual(caught.error[key], expected[key], { strict: true })) { - return true; - } - return false; - }); - } - } + if (caught) { + if (typeof expected === 'string' && caught.error && caught.error.message === expected) { + throw new TypeError('The "error/message" argument is ambiguous. The error message ' + inspect(expected) + ' is identical to the message.'); + } + if (typeof expected === 'function') { + if (typeof expected.prototype !== 'undefined' && caught.error instanceof expected) { + passed = true; + } else if (isErrorConstructor(expected)) { + passed = false; + } else { + passed = expected.call({}, caught.error) === true; + } + } else if (isRegExp(expected)) { + passed = $exec(expected, caught.error) !== null; + expected = inspect(expected); + } else if (expected && typeof expected === 'object') { // Handle validation objects. + if (caught.error && typeof caught.error === 'object') { + var keys = objectKeys(expected); + // Special handle errors to make sure the name and the message are compared as well. + if (expected instanceof Error) { + $push(keys, 'name', 'message'); + } else if (keys.length === 0) { + throw new TypeError('`throws` validation object must not be empty'); + } + passed = every(keys, function (key) { + if (typeof caught.error[key] === 'string' && isRegExp(expected[key]) && $exec(expected[key], caught.error[key]) !== null) { + return true; + } + if (key in caught.error && deepEqual(caught.error[key], expected[key], { strict: true })) { + return true; + } + return false; + }); + } else { + passed = false; + } + } + } - this._assert(!!passed, { - message: defined(msg, 'should throw'), - operator: 'throws', - actual: caught && caught.error, - expected: expected, - error: !passed && caught && caught.error, - extra: extra - }); + this._assert(!!passed, { + message: defined(msg, 'should throw'), + operator: 'throws', + actual: caught && caught.error, + expected: expected, + error: !passed && caught && caught.error, + extra: extra + }); }; -Test.prototype.doesNotThrow = function (fn, expected, msg, extra) { - if (typeof expected === 'string') { - msg = expected; - expected = undefined; - } - var caught = undefined; - try { - fn(); - } - catch (err) { - caught = { error: err }; - } - this._assert(!caught, { - message: defined(msg, 'should not throw'), - operator: 'throws', - actual: caught && caught.error, - expected: expected, - error: caught && caught.error, - extra: extra - }); +Test.prototype.doesNotThrow = function doesNotThrow(fn, expected, msg, extra) { + if (typeof expected === 'string') { + msg = expected; + expected = undefined; + } + var caught; + try { + fn(); + } catch (err) { + caught = { error: err }; + } + this._assert(!caught, { + message: defined(msg, 'should not throw'), + operator: 'throws', + actual: caught && caught.error, + expected: expected, + error: caught && caught.error, + extra: extra + }); }; Test.prototype.match = function match(string, regexp, msg, extra) { - if (!isRegExp(regexp)) { - throw new TypeError('The "regexp" argument must be an instance of RegExp. Received type ' + typeof regexp + ' (' + inspect(regexp) + ')'); - } - if (typeof string !== 'string') { - throw new TypeError('The "string" argument must be of type string. Received type ' + typeof string + ' (' + inspect(string) + ')'); - } - - var matches = $test(regexp, string); - var message = defined( - msg, - 'The input ' + (matches ? 'matched' : 'did not match') + ' the regular expression ' + inspect(regexp) + '. Input: ' + inspect(string) - ); - this._assert(matches, { - message: message, - operator: 'match', - actual: string, - expected: regexp, - extra: extra - }); + if (!isRegExp(regexp)) { + this._assert(false, { + message: defined(msg, 'The "regexp" argument must be an instance of RegExp. Received type ' + typeof regexp + ' (' + inspect(regexp) + ')'), + operator: 'match', + actual: objectToString(regexp), + expected: '[object RegExp]', + extra: extra + }); + } else if (typeof string !== 'string') { + this._assert(false, { + message: defined(msg, 'The "string" argument must be of type string. Received type ' + typeof string + ' (' + inspect(string) + ')'), + operator: 'match', + actual: string === null ? null : typeof string, + expected: 'string', + extra: extra + }); + } else { + var matches = $exec(regexp, string) !== null; + var message = defined( + msg, + 'The input ' + (matches ? 'matched' : 'did not match') + ' the regular expression ' + inspect(regexp) + '. Input: ' + inspect(string) + ); + this._assert(matches, { + message: message, + operator: 'match', + actual: string, + expected: regexp, + extra: extra + }); + } }; Test.prototype.doesNotMatch = function doesNotMatch(string, regexp, msg, extra) { - if (!isRegExp(regexp)) { - throw new TypeError('The "regexp" argument must be an instance of RegExp. Received type ' + typeof regexp + ' (' + inspect(regexp) + ')'); - } - if (typeof string !== 'string') { - throw new TypeError('The "string" argument must be of type string. Received type ' + typeof string + ' (' + inspect(string) + ')'); - } - var matches = $test(regexp, string); - var message = defined( - msg, - 'The input ' + (matches ? 'was expected to not match' : 'did not match') + ' the regular expression ' + inspect(regexp) + '. Input: ' + inspect(string) - ); - this._assert(!matches, { - message: message, - operator: 'doesNotMatch', - actual: string, - expected: regexp, - extra: extra - }); + if (!isRegExp(regexp)) { + this._assert(false, { + message: defined(msg, 'The "regexp" argument must be an instance of RegExp. Received type ' + typeof regexp + ' (' + inspect(regexp) + ')'), + operator: 'doesNotMatch', + actual: objectToString(regexp), + expected: '[object RegExp]', + extra: extra + }); + } else if (typeof string !== 'string') { + this._assert(false, { + message: defined(msg, 'The "string" argument must be of type string. Received type ' + typeof string + ' (' + inspect(string) + ')'), + operator: 'doesNotMatch', + actual: string === null ? null : typeof string, + expected: 'string', + extra: extra + }); + } else { + var matches = $exec(regexp, string) !== null; + var message = defined( + msg, + 'The input ' + (matches ? 'was expected to not match' : 'did not match') + ' the regular expression ' + inspect(regexp) + '. Input: ' + inspect(string) + ); + this._assert(!matches, { + message: message, + operator: 'doesNotMatch', + actual: string, + expected: regexp, + extra: extra + }); + } }; -Test.skip = function (name_, _opts, _cb) { - var args = getTestArgs.apply(null, arguments); - args.opts.skip = true; - return Test(args.name, args.opts, args.cb); +// eslint-disable-next-line no-unused-vars +Test.skip = function skip(name_, _opts, _cb) { + var args = getTestArgs.apply(null, arguments); + args.opts.skip = true; + return new Test(args.name, args.opts, args.cb); }; +module.exports = Test; + // vim: set softtabstop=4 shiftwidth=4: }).call(this)}).call(this,require('_process'),require("timers").setImmediate,"/node_modules/tape/lib") -},{"_process":58,"call-bind/callBound":7,"deep-equal":9,"defined":12,"events":20,"for-each":21,"has":28,"inherits":30,"is-regex":90,"object-inspect":45,"object-is":92,"path":57,"string.prototype.trim":82,"timers":96}],90:[function(require,module,exports){ -'use strict'; - -var callBound = require('call-bind/callBound'); -var hasSymbols = require('has-symbols')(); -var hasToStringTag = hasSymbols && typeof Symbol.toStringTag === 'symbol'; -var has; -var $exec; -var isRegexMarker; -var badStringifier; - -if (hasToStringTag) { - has = callBound('Object.prototype.hasOwnProperty'); - $exec = callBound('RegExp.prototype.exec'); - isRegexMarker = {}; - - var throwRegexMarker = function () { - throw isRegexMarker; - }; - badStringifier = { - toString: throwRegexMarker, - valueOf: throwRegexMarker - }; - - if (typeof Symbol.toPrimitive === 'symbol') { - badStringifier[Symbol.toPrimitive] = throwRegexMarker; - } -} - -var $toString = callBound('Object.prototype.toString'); -var gOPD = Object.getOwnPropertyDescriptor; -var regexClass = '[object RegExp]'; - -module.exports = hasToStringTag - // eslint-disable-next-line consistent-return - ? function isRegex(value) { - if (!value || typeof value !== 'object') { - return false; - } - - var descriptor = gOPD(value, 'lastIndex'); - var hasLastIndexDataProperty = descriptor && has(descriptor, 'value'); - if (!hasLastIndexDataProperty) { - return false; - } - - try { - $exec(value, badStringifier); - } catch (e) { - return e === isRegexMarker; - } - } - : function isRegex(value) { - // In older browsers, typeof regex incorrectly returns 'function' - if (!value || (typeof value !== 'object' && typeof value !== 'function')) { - return false; - } - - return $toString(value) === regexClass; - }; - -},{"call-bind/callBound":7,"has-symbols":26}],91:[function(require,module,exports){ -arguments[4][46][0].apply(exports,arguments) -},{"dup":46}],92:[function(require,module,exports){ -arguments[4][47][0].apply(exports,arguments) -},{"./implementation":91,"./polyfill":93,"./shim":94,"call-bind":8,"define-properties":11,"dup":47}],93:[function(require,module,exports){ -arguments[4][48][0].apply(exports,arguments) -},{"./implementation":91,"dup":48}],94:[function(require,module,exports){ -arguments[4][49][0].apply(exports,arguments) -},{"./polyfill":93,"define-properties":11,"dup":49}],95:[function(require,module,exports){ -(function (process){(function (){ -var Stream = require('stream') - -// through -// -// a stream that does nothing but re-emit the input. -// useful for aggregating a series of changing but not ending streams into one stream) - -exports = module.exports = through -through.through = through - -//create a readable writable stream. - -function through (write, end, opts) { - write = write || function (data) { this.queue(data) } - end = end || function () { this.queue(null) } - - var ended = false, destroyed = false, buffer = [], _ended = false - var stream = new Stream() - stream.readable = stream.writable = true - stream.paused = false - -// stream.autoPause = !(opts && opts.autoPause === false) - stream.autoDestroy = !(opts && opts.autoDestroy === false) - - stream.write = function (data) { - write.call(this, data) - return !stream.paused - } - - function drain() { - while(buffer.length && !stream.paused) { - var data = buffer.shift() - if(null === data) - return stream.emit('end') - else - stream.emit('data', data) - } - } - - stream.queue = stream.push = function (data) { -// console.error(ended) - if(_ended) return stream - if(data === null) _ended = true - buffer.push(data) - drain() - return stream - } - - //this will be registered as the first 'end' listener - //must call destroy next tick, to make sure we're after any - //stream piped from here. - //this is only a problem if end is not emitted synchronously. - //a nicer way to do this is to make sure this is the last listener for 'end' - - stream.on('end', function () { - stream.readable = false - if(!stream.writable && stream.autoDestroy) - process.nextTick(function () { - stream.destroy() - }) - }) - - function _end () { - stream.writable = false - end.call(stream) - if(!stream.readable && stream.autoDestroy) - stream.destroy() - } - - stream.end = function (data) { - if(ended) return - ended = true - if(arguments.length) stream.write(data) - _end() // will emit or queue - return stream - } - - stream.destroy = function () { - if(destroyed) return - destroyed = true - ended = true - buffer.length = 0 - stream.writable = stream.readable = false - stream.emit('close') - return stream - } - - stream.pause = function () { - if(stream.paused) return - stream.paused = true - return stream - } - - stream.resume = function () { - if(stream.paused) { - stream.paused = false - stream.emit('resume') - } - drain() - //may have become paused again, - //as drain emits 'data'. - if(!stream.paused) - stream.emit('drain') - return stream - } - return stream -} - - -}).call(this)}).call(this,require('_process')) -},{"_process":58,"stream":66}],96:[function(require,module,exports){ +},{"_process":96,"array.prototype.every":5,"call-bind":13,"call-bind/callBound":12,"deep-equal":14,"defined":18,"events":48,"for-each":49,"hasown":61,"inherits":63,"is-regex":73,"mock-property":80,"object-inspect":82,"object-is":84,"object-keys":88,"path":94,"string.prototype.trim":123,"timers":131}],131:[function(require,module,exports){ (function (setImmediate,clearImmediate){(function (){ var nextTick = require('process/browser.js').nextTick; var apply = Function.prototype.apply; @@ -11635,7 +12584,7 @@ exports.clearImmediate = typeof clearImmediate === "function" ? clearImmediate : delete immediateIds[id]; }; }).call(this)}).call(this,require("timers").setImmediate,require("timers").clearImmediate) -},{"process/browser.js":58,"timers":96}],97:[function(require,module,exports){ +},{"process/browser.js":96,"timers":131}],132:[function(require,module,exports){ (function (global){(function (){ /** @@ -11706,7 +12655,7 @@ function config (name) { } }).call(this)}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) -},{}],98:[function(require,module,exports){ +},{}],133:[function(require,module,exports){ 'use strict'; var isString = require('is-string'); @@ -11738,7 +12687,7 @@ module.exports = function whichBoxedPrimitive(value) { } }; -},{"is-bigint":32,"is-boolean-object":33,"is-number-object":37,"is-string":40,"is-symbol":41}],99:[function(require,module,exports){ +},{"is-bigint":67,"is-boolean-object":68,"is-number-object":72,"is-string":76,"is-symbol":77}],134:[function(require,module,exports){ 'use strict'; var isMap = require('is-map'); @@ -11746,7 +12695,8 @@ var isSet = require('is-set'); var isWeakMap = require('is-weakmap'); var isWeakSet = require('is-weakset'); -module.exports = function whichCollection(value) { +/** @type {import('.')} */ +module.exports = function whichCollection(/** @type {unknown} */ value) { if (value && typeof value === 'object') { if (isMap(value)) { return 'Map'; @@ -11764,67 +12714,127 @@ module.exports = function whichCollection(value) { return false; }; -},{"is-map":36,"is-set":39,"is-weakmap":43,"is-weakset":44}],100:[function(require,module,exports){ +},{"is-map":71,"is-set":74,"is-weakmap":78,"is-weakset":79}],135:[function(require,module,exports){ (function (global){(function (){ 'use strict'; -var forEach = require('foreach'); +var forEach = require('for-each'); var availableTypedArrays = require('available-typed-arrays'); +var callBind = require('call-bind'); var callBound = require('call-bind/callBound'); +var gOPD = require('gopd'); +/** @type {(O: object) => string} */ var $toString = callBound('Object.prototype.toString'); -var hasSymbols = require('has-symbols')(); -var hasToStringTag = hasSymbols && typeof Symbol.toStringTag === 'symbol'; +var hasToStringTag = require('has-tostringtag/shams')(); +var g = typeof globalThis === 'undefined' ? global : globalThis; var typedArrays = availableTypedArrays(); var $slice = callBound('String.prototype.slice'); -var toStrTags = {}; -var gOPD = require('es-abstract/helpers/getOwnPropertyDescriptor'); var getPrototypeOf = Object.getPrototypeOf; // require('getprototypeof'); + +/** @type {(array: readonly T[], value: unknown) => number} */ +var $indexOf = callBound('Array.prototype.indexOf', true) || function indexOf(array, value) { + for (var i = 0; i < array.length; i += 1) { + if (array[i] === value) { + return i; + } + } + return -1; +}; + +/** @typedef {(receiver: import('.').TypedArray) => string | typeof Uint8Array.prototype.slice.call | typeof Uint8Array.prototype.set.call} Getter */ +/** @type {{ [k in `\$${import('.').TypedArrayName}`]?: Getter } & { __proto__: null }} */ +var cache = { __proto__: null }; if (hasToStringTag && gOPD && getPrototypeOf) { forEach(typedArrays, function (typedArray) { - if (typeof global[typedArray] === 'function') { - var arr = new global[typedArray](); - if (!(Symbol.toStringTag in arr)) { - throw new EvalError('this engine has support for Symbol.toStringTag, but ' + typedArray + ' does not have the property! Please report this.'); - } + var arr = new g[typedArray](); + if (Symbol.toStringTag in arr) { var proto = getPrototypeOf(arr); + // @ts-expect-error TS won't narrow inside a closure var descriptor = gOPD(proto, Symbol.toStringTag); if (!descriptor) { var superProto = getPrototypeOf(proto); + // @ts-expect-error TS won't narrow inside a closure descriptor = gOPD(superProto, Symbol.toStringTag); } - toStrTags[typedArray] = descriptor.get; + // @ts-expect-error TODO: fix + cache['$' + typedArray] = callBind(descriptor.get); + } + }); +} else { + forEach(typedArrays, function (typedArray) { + var arr = new g[typedArray](); + var fn = arr.slice || arr.set; + if (fn) { + // @ts-expect-error TODO: fix + cache['$' + typedArray] = callBind(fn); } }); } +/** @type {(value: object) => false | import('.').TypedArrayName} */ var tryTypedArrays = function tryAllTypedArrays(value) { - var foundName = false; - forEach(toStrTags, function (getter, typedArray) { - if (!foundName) { - try { - var name = getter.call(value); - if (name === typedArray) { - foundName = name; - } - } catch (e) {} + /** @type {ReturnType} */ var found = false; + forEach( + // eslint-disable-next-line no-extra-parens + /** @type {Record<`\$${TypedArrayName}`, Getter>} */ /** @type {any} */ (cache), + /** @type {(getter: Getter, name: `\$${import('.').TypedArrayName}`) => void} */ + function (getter, typedArray) { + if (!found) { + try { + // @ts-expect-error TODO: fix + if ('$' + getter(value) === typedArray) { + found = $slice(typedArray, 1); + } + } catch (e) { /**/ } + } } - }); - return foundName; + ); + return found; }; -var isTypedArray = require('is-typed-array'); +/** @type {(value: object) => false | import('.').TypedArrayName} */ +var trySlices = function tryAllSlices(value) { + /** @type {ReturnType} */ var found = false; + forEach( + // eslint-disable-next-line no-extra-parens + /** @type {Record<`\$${TypedArrayName}`, Getter>} */ /** @type {any} */ (cache), + /** @type {(getter: typeof cache, name: `\$${import('.').TypedArrayName}`) => void} */ function (getter, name) { + if (!found) { + try { + // @ts-expect-error TODO: fix + getter(value); + found = $slice(name, 1); + } catch (e) { /**/ } + } + } + ); + return found; +}; +/** @type {import('.')} */ module.exports = function whichTypedArray(value) { - if (!isTypedArray(value)) { return false; } - if (!hasToStringTag) { return $slice($toString(value), 8, -1); } + if (!value || typeof value !== 'object') { return false; } + if (!hasToStringTag) { + /** @type {string} */ + var tag = $slice($toString(value), 8, -1); + if ($indexOf(typedArrays, tag) > -1) { + return tag; + } + if (tag !== 'Object') { + return false; + } + // node < 0.6 hits here on real Typed Arrays + return trySlices(value); + } + if (!gOPD) { return null; } // unknown engine return tryTypedArrays(value); }; }).call(this)}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) -},{"available-typed-arrays":2,"call-bind/callBound":7,"es-abstract/helpers/getOwnPropertyDescriptor":16,"foreach":22,"has-symbols":26,"is-typed-array":42}],101:[function(require,module,exports){ +},{"available-typed-arrays":8,"call-bind":13,"call-bind/callBound":12,"for-each":49,"gopd":54,"has-tostringtag/shams":60}],136:[function(require,module,exports){ /** * @author peterqliu / https://github.com/peterqliu * @author jscastro / https://github.com/jscastro76 @@ -11874,7 +12884,7 @@ Threebox.prototype = { this.map = map; this.map.tb = this; //[jscastro] needed if we want to queryRenderedFeatures from map.onload - this.objects = new Objects(); + this.objects = new Objects(this.map); this.mapboxVersion = parseFloat(this.map.version); @@ -12168,7 +13178,7 @@ Threebox.prototype = { let rotation = { x: 0, y: 0, z: (Math.round(rotationDiff[2] + (~~((current.x - start.x) / this.tb.rotationStep) % 360 * this.tb.rotationStep) % 360)) }; //now rotate the model depending the axis this.draggedObject.setRotation(rotation); - if (this.enableHelpTooltips) this.draggedObject.addHelp("rot: " + rotation.z + "°"); + if (map.tb.enableHelpTooltips) this.draggedObject.addHelp("rot: " + rotation.z + "°"); //this.draggedObject.setRotationAxis(rotation); return; } @@ -12184,7 +13194,7 @@ Threebox.prototype = { let coords = e.lngLat; let options = [Number((coords.lng + lngDiff).toFixed(this.tb.gridStep)), Number((coords.lat + latDiff).toFixed(this.tb.gridStep)), this.draggedObject.modelHeight]; this.draggedObject.setCoords(options); - if (this.enableHelpTooltips) this.draggedObject.addHelp("lng: " + options[0] + "°, lat: " + options[1] + "°"); + if (map.tb.enableHelpTooltips) this.draggedObject.addHelp("lng: " + options[0] + "°, lat: " + options[1] + "°"); return; } @@ -12198,7 +13208,7 @@ Threebox.prototype = { let now = (e.point.y * this.tb.altitudeStep); let options = [this.draggedObject.coordinates[0], this.draggedObject.coordinates[1], Number((- now - altDiff).toFixed(this.tb.gridStep))]; this.draggedObject.setCoords(options); - if (this.enableHelpTooltips) this.draggedObject.addHelp("alt: " + options[2] + "m"); + if (map.tb.enableHelpTooltips) this.draggedObject.addHelp("alt: " + options[2] + "m"); return; } @@ -12347,7 +13357,7 @@ Threebox.prototype = { sf = dc(sf, 7); } - if (this.enableHelpTooltips) obj.addHelp("size(m): " + dc((s.x / sf), 3) + " W, " + dc((s.y / sf), 3) + " L, " + dc((s.z / sf), 3) + " H"); + if (map.tb.enableHelpTooltips) obj.addHelp("size(m): " + dc((s.x / sf), 3) + " W, " + dc((s.y / sf), 3) + " L, " + dc((s.z / sf), 3) + " H"); this.repaint = true; } else { @@ -13026,7 +14036,7 @@ var defaultOptions = { module.exports = exports = Threebox; -},{"./camera/CameraSync.js":103,"./objects/LabelRenderer.js":105,"./objects/Object3D.js":106,"./objects/effects/BuildingShadows.js":107,"./objects/extrusion.js":108,"./objects/label.js":110,"./objects/line.js":111,"./objects/loadObj.js":112,"./objects/objects.js":118,"./objects/sphere.js":119,"./objects/tooltip.js":120,"./objects/tube.js":121,"./three.js":122,"./utils/constants.js":123,"./utils/material.js":124,"./utils/suncalc.js":125,"./utils/utils.js":126}],102:[function(require,module,exports){ +},{"./camera/CameraSync.js":138,"./objects/LabelRenderer.js":140,"./objects/Object3D.js":141,"./objects/effects/BuildingShadows.js":142,"./objects/extrusion.js":143,"./objects/label.js":145,"./objects/line.js":146,"./objects/loadObj.js":147,"./objects/objects.js":153,"./objects/sphere.js":154,"./objects/tooltip.js":155,"./objects/tube.js":156,"./three.js":157,"./utils/constants.js":158,"./utils/material.js":159,"./utils/suncalc.js":160,"./utils/utils.js":161}],137:[function(require,module,exports){ /** * @author peterqliu / https://github.com/peterqliu * @author jscastro / https://github.com/jscastro76 @@ -13162,7 +14172,7 @@ AnimationManager.prototype = { this.animationQueue .push(entry); - tb.map.repaint = true; + this.map.repaint = true; } //if no duration set, stop object's existing animations and go to that state immediately @@ -13212,7 +14222,7 @@ AnimationManager.prototype = { this.animationQueue .push(entry); - tb.map.repaint = true; + this.map.repaint = true; return this; }; @@ -13280,7 +14290,7 @@ AnimationManager.prototype = { this.setReceiveShadowFloor(); this.updateMatrixWorld(); - tb.map.repaint = true; + this.map.repaint = true; //const threeTarget = new THREE.EventDispatcher(); //threeTarget.dispatchEvent({ type: 'event', detail: { object: this, action: { position: options.position, rotation: options.rotation, scale: options.scale } } }); @@ -13312,7 +14322,7 @@ AnimationManager.prototype = { this.animationQueue .push(entry); - tb.map.repaint = true + this.map.repaint = true return this; } } @@ -13372,7 +14382,7 @@ AnimationManager.prototype = { // Update the animation mixer and render this frame obj.mixer.update(0.01); } - tb.map.repaint = true; + this.map.repaint = true; return this; } @@ -13487,7 +14497,7 @@ AnimationManager.prototype = { object.isPlaying = true; object.animationMethod = requestAnimationFrame(this.update); object.mixer.update(object.clock.getDelta()); - tb.map.repaint = true; + this.map.repaint = true; } } @@ -13508,7 +14518,7 @@ const defaults = { } } module.exports = exports = AnimationManager; -},{"../three.js":122,"../utils/utils.js":126}],103:[function(require,module,exports){ +},{"../three.js":157,"../utils/utils.js":161}],138:[function(require,module,exports){ /** * @author peterqliu / https://github.com/peterqliu * @author jscastro / https://github.com/jscastro76 @@ -13807,7 +14817,7 @@ CameraSync.prototype = { } module.exports = exports = CameraSync; -},{"../three.js":122,"../utils/constants.js":123,"../utils/utils.js":126}],104:[function(require,module,exports){ +},{"../three.js":157,"../utils/constants.js":158,"../utils/utils.js":161}],139:[function(require,module,exports){ /** * @author mrdoob / http://mrdoob.com/ */ @@ -14053,7 +15063,7 @@ const THREE = require('../three.js'); module.exports = exports = { CSS2DRenderer: THREE.CSS2DRenderer, CSS2DObject: THREE.CSS2DObject }; -},{"../three.js":122}],105:[function(require,module,exports){ +},{"../three.js":157}],140:[function(require,module,exports){ /** * @author jscastro / https://github.com/jscastro76 */ @@ -14124,7 +15134,7 @@ function LabelRenderer(map) { } module.exports = exports = LabelRenderer; -},{"./CSS2DRenderer.js":104}],106:[function(require,module,exports){ +},{"./CSS2DRenderer.js":139}],141:[function(require,module,exports){ /** * @author peterqliu / https://github.com/peterqliu * @author jscastro / https://github.com/jscastro76 @@ -14157,7 +15167,7 @@ function Object3D(opt) { } module.exports = exports = Object3D; -},{"../utils/utils.js":126,"./objects.js":118}],107:[function(require,module,exports){ +},{"../utils/utils.js":161,"./objects.js":153}],142:[function(require,module,exports){ const SunCalc = require('../../utils/suncalc.js'); class BuildingShadows { @@ -14172,27 +15182,16 @@ class BuildingShadows { } onAdd(map, gl) { this.map = map; - const vertexSource = ` - uniform mat4 u_matrix; - uniform float u_height_factor; - uniform float u_altitude; - uniform float u_azimuth; - attribute vec2 a_pos; - attribute vec4 a_normal_ed; - attribute lowp vec2 a_base; - attribute lowp vec2 a_height; - void main() { - float base = max(0.0, a_base.x); - float height = max(0.0, a_height.x); - float t = mod(a_normal_ed.x, 2.0); - vec4 pos = vec4(a_pos, t > 0.0 ? height : base, 1); - float len = pos.z * u_height_factor / tan(u_altitude); - pos.x += cos(u_azimuth) * len; - pos.y += sin(u_azimuth) * len; - pos.z = 0.0; - gl_Position = u_matrix * pos; - } - `; + // find layer source + const sourceName = this.map.getLayer(this.buildingsLayerId).source; + this.source = (this.map.style.sourceCaches || this.map.style._otherSourceCaches)[sourceName]; + if (!this.source) { + console.warn(`Can't find layer ${this.buildingsLayerId}'s source.`); + } + + // vertex shader of fill-extrusion layer is different in mapbox v1 and v2. + // https://github.com/mapbox/mapbox-gl-js/commit/cef95aa0241e748b396236f1269fbb8270f31565 + const vertexSource = this._getVertexSource(); const fragmentSource = ` void main() { gl_FragColor = vec4(0.0, 0.0, 0.0, 0.7); @@ -14213,15 +15212,22 @@ class BuildingShadows { this.uHeightFactor = gl.getUniformLocation(this.program, "u_height_factor"); this.uAltitude = gl.getUniformLocation(this.program, "u_altitude"); this.uAzimuth = gl.getUniformLocation(this.program, "u_azimuth"); - this.aPos = gl.getAttribLocation(this.program, "a_pos"); - this.aNormal = gl.getAttribLocation(this.program, "a_normal_ed"); + + if (this.tb.mapboxVersion >= 2.0) { + this.aPosNormal = gl.getAttribLocation(this.program, "a_pos_normal_ed"); + } else { + this.aPos = gl.getAttribLocation(this.program, "a_pos"); + this.aNormal = gl.getAttribLocation(this.program, "a_normal_ed"); + } + this.aBase = gl.getAttribLocation(this.program, "a_base"); this.aHeight = gl.getAttribLocation(this.program, "a_height"); } render(gl, matrix) { + if (!this.source) return; + gl.useProgram(this.program); - const source = this.map.style.sourceCaches['composite']; - const coords = source.getVisibleCoordinates().reverse(); + const coords = this.source.getVisibleCoordinates().reverse(); const buildingsLayer = this.map.getLayer(this.buildingsLayerId); const context = this.map.painter.context; const { lng, lat } = this.map.getCenter(); @@ -14237,24 +15243,30 @@ class BuildingShadows { //gl.blendEquation(gl.FUNC_ADD); gl.disable(gl.DEPTH_TEST); for (const coord of coords) { - const tile = source.getTile(coord); + const tile = this.source.getTile(coord); const bucket = tile.getBucket(buildingsLayer); if (!bucket) continue; const [heightBuffer, baseBuffer] = bucket.programConfigurations.programConfigurations[this.buildingsLayerId]._buffers; - gl.uniformMatrix4fv(this.uMatrix, false, coord.posMatrix); + gl.uniformMatrix4fv(this.uMatrix, false, (coord.posMatrix || coord.projMatrix)); gl.uniform1f(this.uHeightFactor, Math.pow(2, coord.overscaledZ) / tile.tileSize / 8); for (const segment of bucket.segments.get()) { const numPrevAttrib = context.currentNumAttributes || 0; const numNextAttrib = 2; for (let i = numNextAttrib; i < numPrevAttrib; i++) gl.disableVertexAttribArray(i); const vertexOffset = segment.vertexOffset || 0; - gl.enableVertexAttribArray(this.aPos); gl.enableVertexAttribArray(this.aNormal); gl.enableVertexAttribArray(this.aHeight); gl.enableVertexAttribArray(this.aBase); bucket.layoutVertexBuffer.bind(); - gl.vertexAttribPointer(this.aPos, 2, gl.SHORT, false, 12, 12 * vertexOffset); - gl.vertexAttribPointer(this.aNormal, 4, gl.SHORT, false, 12, 4 + 12 * vertexOffset); + if (this.tb.mapboxVersion >= 2.0) { + gl.enableVertexAttribArray(this.aPosNormal); + gl.vertexAttribPointer(this.aPosNormal, 4, gl.SHORT, false, 8, 8 * vertexOffset); + } else { + gl.enableVertexAttribArray(this.aPos); + gl.vertexAttribPointer(this.aPos, 2, gl.SHORT, false, 12, 12 * vertexOffset); + gl.vertexAttribPointer(this.aNormal, 4, gl.SHORT, false, 12, 4 + 12 * vertexOffset); + } + heightBuffer.bind(); gl.vertexAttribPointer(this.aHeight, 1, gl.FLOAT, false, 4, 4 * vertexOffset); baseBuffer.bind(); @@ -14265,11 +15277,62 @@ class BuildingShadows { } } } + + _getVertexSource() { + if (this.tb.mapboxVersion >= 2.0) { + return ` + uniform mat4 u_matrix; + uniform float u_height_factor; + uniform float u_altitude; + uniform float u_azimuth; + attribute vec4 a_pos_normal_ed; + attribute lowp vec2 a_base; + attribute lowp vec2 a_height; + void main() { + float base = max(0.0, a_base.x); + float height = max(0.0, a_height.x); + + vec3 pos_nx = floor(a_pos_normal_ed.xyz * 0.5); + mediump vec3 top_up_ny = a_pos_normal_ed.xyz - 2.0 * pos_nx; + float t = top_up_ny.x; + vec4 pos = vec4(pos_nx.xy, t > 0.0 ? height : base, 1); + + float len = pos.z * u_height_factor / tan(u_altitude); + pos.x += cos(u_azimuth) * len; + pos.y += sin(u_azimuth) * len; + pos.z = 0.0; + gl_Position = u_matrix * pos; + } + `; + } else { + return ` + uniform mat4 u_matrix; + uniform float u_height_factor; + uniform float u_altitude; + uniform float u_azimuth; + attribute vec2 a_pos; + attribute vec4 a_normal_ed; + attribute lowp vec2 a_base; + attribute lowp vec2 a_height; + void main() { + float base = max(0.0, a_base.x); + float height = max(0.0, a_height.x); + float t = mod(a_normal_ed.x, 2.0); + vec4 pos = vec4(a_pos, t > 0.0 ? height : base, 1); + float len = pos.z * u_height_factor / tan(u_altitude); + pos.x += cos(u_azimuth) * len; + pos.y += sin(u_azimuth) * len; + pos.z = 0.0; + gl_Position = u_matrix * pos; + } + `; + } + } } module.exports = exports = BuildingShadows; -},{"../../utils/suncalc.js":125}],108:[function(require,module,exports){ +},{"../../utils/suncalc.js":160}],143:[function(require,module,exports){ /** * @author jscastro / https://github.com/jscastro76 */ @@ -14329,7 +15392,7 @@ extrusion.prototype = { } module.exports = exports = extrusion; -},{"../three.js":122,"../utils/utils.js":126,"./Object3D.js":106,"./objects.js":118}],109:[function(require,module,exports){ 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n(p)))}catch(t){w(t,null)}else e.push(Mt(y,{size:p},w))}else w("unknown compression type "+c,null);else w(null,C(t,g,g+l))},l=0;l65558)throw"invalid zip file";var i=st(t,e+8);if(!i)return{};var o=ft(t,e+16),a=4294967295==o;if(a){if(e=ft(t,e-12),101075792!=ft(t,e))throw"invalid zip file";i=ft(t,e+32),o=ft(t,e+48)}for(var s=0;s (null), error => { console.warn("No material file found " + error.stack); }); @@ -15805,6 +16869,7 @@ function loadObj(options, cb, promise) { loader.setMaterials(materials); } + loader.withCredentials = options.withCredentials; loader.load(options.obj, obj => { //[jscastro] MTL/GLTF/FBX models have a different structure @@ -15886,7 +16951,7 @@ function loadObj(options, cb, promise) { } module.exports = exports = loadObj; -},{"../utils/utils.js":126,"./loaders/ColladaLoader.js":113,"./loaders/FBXLoader.js":114,"./loaders/GLTFLoader.js":115,"./loaders/MTLLoader.js":116,"./loaders/OBJLoader.js":117,"./objects.js":118}],113:[function(require,module,exports){ +},{"../utils/utils.js":161,"./loaders/ColladaLoader.js":148,"./loaders/FBXLoader.js":149,"./loaders/GLTFLoader.js":150,"./loaders/MTLLoader.js":151,"./loaders/OBJLoader.js":152,"./objects.js":153}],148:[function(require,module,exports){ const THREE = require('../../three.js'); /** @@ -19639,7 +20704,7 @@ const THREE = require('../../three.js'); module.exports = exports = THREE.ColladaLoader; -},{"../../three.js":122}],114:[function(require,module,exports){ +},{"../../three.js":157}],149:[function(require,module,exports){ const THREE = require('../../three.js'); const fflate = require('../fflate.min.js'); @@ -23502,7 +24567,7 @@ const fflate = require('../fflate.min.js'); module.exports = exports = THREE.FBXLoader; -},{"../../three.js":122,"../fflate.min.js":109}],115:[function(require,module,exports){ +},{"../../three.js":157,"../fflate.min.js":144}],150:[function(require,module,exports){ const THREE = require('../../three.js'); /** @@ -27359,7 +28424,7 @@ const THREE = require('../../three.js'); })(); module.exports = exports = THREE.GLTFLoader; -},{"../../three.js":122}],116:[function(require,module,exports){ +},{"../../three.js":157}],151:[function(require,module,exports){ const THREE = require('../../three.js'); (function () { @@ -27858,7 +28923,7 @@ const THREE = require('../../three.js'); })(); module.exports = exports = THREE.MTLLoader; -},{"../../three.js":122}],117:[function(require,module,exports){ +},{"../../three.js":157}],152:[function(require,module,exports){ /** * @author mrdoob / http://mrdoob.com/ */ @@ -28674,7 +29739,7 @@ const THREE = require('../../three.js'); })(); module.exports = exports = THREE.OBJLoader; -},{"../../three.js":122}],118:[function(require,module,exports){ +},{"../../three.js":157}],153:[function(require,module,exports){ /** * @author peterqliu / https://github.com/peterqliu * @author jscastro / https://github.com/jscastro76 @@ -28685,8 +29750,8 @@ const THREE = require('../three.js'); const AnimationManager = require("../animation/AnimationManager.js"); const CSS2D = require("./CSS2DRenderer.js"); -function Objects(){ - +function Objects(map){ + this.map = map; } Objects.prototype = { @@ -28846,13 +29911,14 @@ Objects.prototype = { //[jscastro] Auxiliar method to rotate an object on an axis function _applyAxisAngle(model, point, axis, degrees) { + if (map == undefined) throw "Map arg is undefined (fifth arg)"; let theta = utils.radify(degrees); model.position.sub(point); // remove the offset model.position.applyAxisAngle(axis, theta); // rotate the POSITION model.position.add(point); // re-add the offset model.rotateOnAxis(axis, theta) - tb.map.repaint = true; + this.map.repaint = true; } @@ -29478,7 +30544,8 @@ Objects.prototype = { return o; } - obj.remove = function (o) { + obj.remove = function (o, map) { + if (map == undefined) throw "map object is undefined (second arg)" if (!o) return; o.traverse(m => { //console.log('dispose geometry!') @@ -29495,7 +30562,7 @@ Objects.prototype = { }) obj.scaleGroup.remove(o); - tb.map.repaint = true; + map.repaint = true; } //[jscastro] clone + assigning all the attributes @@ -29749,7 +30816,8 @@ Objects.prototype = { bbox: true, tooltip: true, raycasted: true, - clone: true + clone: true, + withCredentials: false }, Object3D: { @@ -29785,7 +30853,7 @@ Objects.prototype = { } module.exports = exports = Objects; -},{"../animation/AnimationManager.js":102,"../three.js":122,"../utils/material.js":124,"../utils/utils.js":126,"./CSS2DRenderer.js":104}],119:[function(require,module,exports){ +},{"../animation/AnimationManager.js":137,"../three.js":157,"../utils/material.js":159,"../utils/utils.js":161,"./CSS2DRenderer.js":139}],154:[function(require,module,exports){ /** * @author peterqliu / https://github.com/peterqliu * @author jscastro / https://github.com/jscastro76 @@ -29809,7 +30877,7 @@ function Sphere(opt) { module.exports = exports = Sphere; -},{"../three.js":122,"../utils/material.js":124,"../utils/utils.js":126,"./Object3D.js":106,"./objects.js":118}],120:[function(require,module,exports){ +},{"../three.js":157,"../utils/material.js":159,"../utils/utils.js":161,"./Object3D.js":141,"./objects.js":153}],155:[function(require,module,exports){ const utils = require("../utils/utils.js"); const Objects = require('./objects.js'); const CSS2D = require('./CSS2DRenderer.js'); @@ -29834,7 +30902,7 @@ function Tooltip(obj) { } module.exports = exports = Tooltip; -},{"../three.js":122,"../utils/utils.js":126,"./CSS2DRenderer.js":104,"./objects.js":118}],121:[function(require,module,exports){ +},{"../three.js":157,"../utils/utils.js":161,"./CSS2DRenderer.js":139,"./objects.js":153}],156:[function(require,module,exports){ /** * @author peterqliu / https://github.com/peterqliu * @author jscastro / https://github.com/jscastro76 @@ -29865,7 +30933,7 @@ function tube(opt, world){ module.exports = exports = tube; -},{"../three.js":122,"../utils/material.js":124,"../utils/utils.js":126,"./Object3D.js":106,"./objects.js":118}],122:[function(require,module,exports){ +},{"../three.js":157,"../utils/material.js":159,"../utils/utils.js":161,"./Object3D.js":141,"./objects.js":153}],157:[function(require,module,exports){ /** * @license * Copyright 2010-2021 Three.js Authors @@ -29873,7 +30941,7 @@ module.exports = exports = tube; */ !function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).THREE={})}(this,(function(t){"use strict";const 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HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===xt&&(xt=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),xt.width=t.width,xt.height=t.height;const n=xt.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=xt}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}}let bt=0;class Mt extends rt{constructor(t=Mt.DEFAULT_IMAGE,e=Mt.DEFAULT_MAPPING,n=1001,i=1001,r=1006,s=1008,a=1023,o=1009,l=1,c=3e3){super(),Object.defineProperty(this,"id",{value:bt++}),this.uuid=ct(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=s,this.anisotropy=l,this.format=a,this.internalFormat=null,this.type=o,this.offset=new vt(0,0),this.repeat=new vt(1,1),this.center=new vt(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new yt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=ct()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t1)switch(this.wrapS){case h:t.x=t.x-Math.floor(t.x);break;case u:t.x=t.x<0?0:1;break;case d:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case h:t.y=t.y-Math.floor(t.y);break;case u:t.y=t.y<0?0:1;break;case d:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function wt(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?_t.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}Mt.DEFAULT_IMAGE=void 0,Mt.DEFAULT_MAPPING=i,Mt.prototype.isTexture=!0;class St{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-u)o&&t>v?tv?o=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*h+o*d-l*u,t[e+1]=o*p+c*u+l*h-a*d,t[e+2]=l*p+c*d+a*u-o*h,t[e+3]=c*p-a*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),h=a(r/2),u=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=n+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>h){const t=2*Math.sqrt(1+n-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-n-h);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return nMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(ht(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,n){this.copy(t).slerp(e,n)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}Lt.prototype.isQuaternion=!0;class Rt{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Pt.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Pt.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,h=o*i+r*n-s*e,u=-r*e-s*n-a*i;return this.x=l*o+u*-r+c*-a-h*-s,this.y=c*o+u*-s+h*-r-l*-a,this.z=h*o+u*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Ct.copy(this).projectOnVector(t),this.sub(Ct)}reflect(t){return this.sub(Ct.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(ht(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}Rt.prototype.isVector3=!0;const Ct=new Rt,Pt=new Lt;class It{constructor(t=new Rt(1/0,1/0,1/0),e=new Rt(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;or&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;or&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,Nt),Nt.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(kt),Vt.subVectors(this.max,kt),Bt.subVectors(t.a,kt),Ft.subVectors(t.b,kt),Ot.subVectors(t.c,kt),Ut.subVectors(Ft,Bt),Ht.subVectors(Ot,Ft),Gt.subVectors(Bt,Ot);let e=[0,-Ut.z,Ut.y,0,-Ht.z,Ht.y,0,-Gt.z,Gt.y,Ut.z,0,-Ut.x,Ht.z,0,-Ht.x,Gt.z,0,-Gt.x,-Ut.y,Ut.x,0,-Ht.y,Ht.x,0,-Gt.y,Gt.x,0];return!!qt(e,Bt,Ft,Ot,Vt)&&(e=[1,0,0,0,1,0,0,0,1],!!qt(e,Bt,Ft,Ot,Vt)&&(Wt.crossVectors(Ut,Ht),e=[Wt.x,Wt.y,Wt.z],qt(e,Bt,Ft,Ot,Vt)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return Nt.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return this.getCenter(t.center),t.radius=.5*this.getSize(Nt).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(Dt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Dt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Dt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Dt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Dt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Dt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Dt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Dt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Dt)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}It.prototype.isBox3=!0;const Dt=[new Rt,new Rt,new Rt,new Rt,new Rt,new Rt,new Rt,new Rt],Nt=new Rt,zt=new It,Bt=new Rt,Ft=new Rt,Ot=new Rt,Ut=new Rt,Ht=new Rt,Gt=new Rt,kt=new Rt,Vt=new Rt,Wt=new Rt,jt=new Rt;function qt(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){jt.fromArray(t,s);const a=r.x*Math.abs(jt.x)+r.y*Math.abs(jt.y)+r.z*Math.abs(jt.z),o=e.dot(jt),l=n.dot(jt),c=i.dot(jt);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const Xt=new It,Yt=new Rt,Jt=new Rt,Zt=new Rt;class Qt{constructor(t=new Rt,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):Xt.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;ethis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){Zt.subVectors(t,this.center);const e=Zt.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(Zt.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return Jt.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(Yt.copy(t.center).add(Jt)),this.expandByPoint(Yt.copy(t.center).sub(Jt)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Kt=new Rt,$t=new Rt,te=new Rt,ee=new Rt,ne=new Rt,ie=new Rt,re=new Rt;class se{constructor(t=new Rt,e=new Rt(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Kt)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Kt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Kt.copy(this.direction).multiplyScalar(e).add(this.origin),Kt.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){$t.copy(t).add(e).multiplyScalar(.5),te.copy(e).sub(t).normalize(),ee.copy(this.origin).sub($t);const r=.5*t.distanceTo(e),s=-this.direction.dot(te),a=ee.dot(this.direction),o=-ee.dot(te),l=ee.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(te).multiplyScalar(u).add($t),d}intersectSphere(t,e){Kt.subVectors(t.center,this.origin);const n=Kt.dot(this.direction),i=Kt.dot(Kt)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(t.min.x-u.x)*l,i=(t.max.x-u.x)*l):(n=(t.max.x-u.x)*l,i=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Kt)}intersectTriangle(t,e,n,i,r){ne.subVectors(e,t),ie.subVectors(n,t),re.crossVectors(ne,ie);let s,a=this.direction.dot(re);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}ee.subVectors(this.origin,t);const o=s*this.direction.dot(ie.crossVectors(ee,ie));if(o<0)return null;const l=s*this.direction.dot(ne.cross(ee));if(l<0)return null;if(o+l>a)return null;const c=-s*ee.dot(re);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class ae{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new ae).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/oe.setFromMatrixColumn(t,0).length(),r=1/oe.setFromMatrixColumn(t,1).length(),s=1/oe.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=n*h-i,e[2]=i*h-n,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(ce,t,he)}lookAt(t,e,n){const i=this.elements;return pe.subVectors(t,e),0===pe.lengthSq()&&(pe.z=1),pe.normalize(),ue.crossVectors(n,pe),0===ue.lengthSq()&&(1===Math.abs(n.z)?pe.x+=1e-4:pe.z+=1e-4,pe.normalize(),ue.crossVectors(n,pe)),ue.normalize(),de.crossVectors(pe,ue),i[0]=ue.x,i[4]=de.x,i[8]=pe.x,i[1]=ue.y,i[5]=de.y,i[9]=pe.y,i[2]=ue.z,i[6]=de.z,i[10]=pe.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],b=i[0],M=i[4],w=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],C=i[6],P=i[10],I=i[14],D=i[3],N=i[7],z=i[11],B=i[15];return r[0]=s*b+a*T+o*R+l*D,r[4]=s*M+a*E+o*C+l*N,r[8]=s*w+a*A+o*P+l*z,r[12]=s*S+a*L+o*I+l*B,r[1]=c*b+h*T+u*R+d*D,r[5]=c*M+h*E+u*C+d*N,r[9]=c*w+h*A+u*P+d*z,r[13]=c*S+h*L+u*I+d*B,r[2]=p*b+m*T+f*R+g*D,r[6]=p*M+m*E+f*C+g*N,r[10]=p*w+m*A+f*P+g*z,r[14]=p*S+m*L+f*I+g*B,r[3]=v*b+y*T+x*R+_*D,r[7]=v*M+y*E+x*C+_*N,r[11]=v*w+y*A+x*P+_*z,r[15]=v*S+y*L+x*I+_*B,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-i*l*h-r*a*u+n*l*u+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*h-e*a*d-r*s*h+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*h+e*a*u+i*s*h-n*s*u+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=h*f*l-m*u*l+m*o*d-a*f*d-h*o*g+a*u*g,y=p*u*l-c*f*l-p*o*d+s*f*d+c*o*g-s*u*g,x=c*m*l-p*h*l+p*a*d-s*m*d-c*a*g+s*h*g,_=p*h*o-c*m*o-p*a*u+s*m*u+c*a*f-s*h*f,b=e*v+n*y+i*x+r*_;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const M=1/b;return t[0]=v*M,t[1]=(m*u*r-h*f*r-m*i*d+n*f*d+h*i*g-n*u*g)*M,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*M,t[3]=(h*o*r-a*u*r-h*i*l+n*u*l+a*i*d-n*o*d)*M,t[4]=y*M,t[5]=(c*f*r-p*u*r+p*i*d-e*f*d-c*i*g+e*u*g)*M,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*M,t[7]=(s*u*r-c*o*r+c*i*l-e*u*l-s*i*d+e*o*d)*M,t[8]=x*M,t[9]=(p*h*r-c*m*r-p*n*d+e*m*d+c*n*g-e*h*g)*M,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*M,t[11]=(c*a*r-s*h*r-c*n*l+e*h*l+s*n*d-e*a*d)*M,t[12]=_*M,t[13]=(c*m*i-p*h*i+p*n*u-e*m*u-c*n*f+e*h*f)*M,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*M,t[15]=(s*h*i-c*a*i+c*n*o-e*h*o-s*n*u+e*a*u)*M,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,m=s*c,f=s*h,g=a*h,v=o*l,y=o*c,x=o*h,_=n.x,b=n.y,M=n.z;return i[0]=(1-(m+g))*_,i[1]=(d+x)*_,i[2]=(p-y)*_,i[3]=0,i[4]=(d-x)*b,i[5]=(1-(u+g))*b,i[6]=(f+v)*b,i[7]=0,i[8]=(p+y)*M,i[9]=(f-v)*M,i[10]=(1-(u+m))*M,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=oe.set(i[0],i[1],i[2]).length();const s=oe.set(i[4],i[5],i[6]).length(),a=oe.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],le.copy(this);const o=1/r,l=1/s,c=1/a;return le.elements[0]*=o,le.elements[1]*=o,le.elements[2]*=o,le.elements[4]*=l,le.elements[5]*=l,le.elements[6]*=l,le.elements[8]*=c,le.elements[9]*=c,le.elements[10]*=c,e.setFromRotationMatrix(le),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),h=(n+i)/(n-i),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=u,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),h=(e+t)*o,u=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-u,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}ae.prototype.isMatrix4=!0;const oe=new Rt,le=new ae,ce=new Rt(0,0,0),he=new Rt(1,1,1),ue=new Rt,de=new Rt,pe=new Rt,me=new ae,fe=new Lt;class ge{constructor(t=0,e=0,n=0,i=ge.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],h=i[2],u=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(ht(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-ht(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(ht(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-ht(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(ht(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-ht(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return me.makeRotationFromQuaternion(t),this.setFromRotationMatrix(me,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return fe.setFromEuler(this),this.setFromQuaternion(fe,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new Rt(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}ge.prototype.isEuler=!0,ge.DefaultOrder="XYZ",ge.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class ve{constructor(){this.mask=1}set(t){this.mask=1<1){for(let t=0;t1){for(let t=0;t0){i.children=[];for(let e=0;e0){i.animations=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Ie.subVectors(i,e),De.subVectors(n,e),Ne.subVectors(t,e);const s=Ie.dot(Ie),a=Ie.dot(De),o=Ie.dot(Ne),l=De.dot(De),c=De.dot(Ne),h=s*l-a*a;if(0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,ze),ze.x>=0&&ze.y>=0&&ze.x+ze.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,ze),o.set(0,0),o.addScaledVector(r,ze.x),o.addScaledVector(s,ze.y),o.addScaledVector(a,ze.z),o}static isFrontFacing(t,e,n,i){return Ie.subVectors(n,e),De.subVectors(t,e),Ie.cross(De).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Ie.subVectors(this.c,this.b),De.subVectors(this.a,this.b),.5*Ie.cross(De).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return ke.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return ke.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return ke.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return ke.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return ke.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;Be.subVectors(i,n),Fe.subVectors(r,n),Ue.subVectors(t,n);const o=Be.dot(Ue),l=Fe.dot(Ue);if(o<=0&&l<=0)return e.copy(n);He.subVectors(t,i);const c=Be.dot(He),h=Fe.dot(He);if(c>=0&&h<=c)return e.copy(i);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(Be,s);Ge.subVectors(t,r);const d=Be.dot(Ge),p=Fe.dot(Ge);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(Fe,a);const f=c*p-d*h;if(f<=0&&h-c>=0&&d-p>=0)return Oe.subVectors(r,i),a=(h-c)/(h-c+(d-p)),e.copy(i).addScaledVector(Oe,a);const g=1/(f+m+u);return s=m*g,a=u*g,e.copy(n).addScaledVector(Be,s).addScaledVector(Fe,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let Ve=0;class We extends rt{constructor(){super(),Object.defineProperty(this,"id",{value:Ve++}),this.uuid=ct(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.format=E,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=tt,this.stencilZFail=tt,this.stencilZPass=tt,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheenTint&&this.sheenTint.isColor&&(n.sheenTint=this.sheenTint.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularTint&&this.specularTint.isColor&&(n.specularTint=this.specularTint.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularTintMap&&this.specularTintMap.isTexture&&(n.specularTintMap=this.specularTintMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationTint&&(n.attenuationTint=this.attenuationTint.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==E&&(n.format=this.format),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.format=t.format,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}We.prototype.isMaterial=!0;const je={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},qe={h:0,s:0,l:0},Xe={h:0,s:0,l:0};function Ye(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Je(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Ze(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class Qe{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=ut(t,1),e=ht(e,0,1),n=ht(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=Ye(r,i,t+1/3),this.g=Ye(r,i,t),this.b=Ye(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=je[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Je(t.r),this.g=Je(t.g),this.b=Je(t.b),this}copyLinearToSRGB(t){return this.r=Ze(t.r),this.g=Ze(t.g),this.b=Ze(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(n-i)/t+(ne&&(e=t[n]);return e}const mn={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function fn(t,e){return new mn[t](e)}let gn=0;const vn=new ae,yn=new Pe,xn=new Rt,_n=new It,bn=new It,Mn=new Rt;class wn extends rt{constructor(){super(),Object.defineProperty(this,"id",{value:gn++}),this.uuid=ct(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(pn(t)>65535?cn:on)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new yt).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return vn.makeRotationFromQuaternion(t),this.applyMatrix4(vn),this}rotateX(t){return vn.makeRotationX(t),this.applyMatrix4(vn),this}rotateY(t){return vn.makeRotationY(t),this.applyMatrix4(vn),this}rotateZ(t){return vn.makeRotationZ(t),this.applyMatrix4(vn),this}translate(t,e,n){return vn.makeTranslation(t,e,n),this.applyMatrix4(vn),this}scale(t,e,n){return vn.makeScale(t,e,n),this.applyMatrix4(vn),this}lookAt(t){return yn.lookAt(t),yn.updateMatrix(),this.applyMatrix4(yn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(xn).negate(),this.translate(xn.x,xn.y,xn.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e];t.data.attributes[e]=i.toJSON(t.data)}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],s=[];for(let e=0,i=n.length;e0&&(i[e]=s,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new wn).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),En.copy(n.boundingSphere),En.applyMatrix4(r),!1===t.ray.intersectsSphere(En))return;if(Sn.copy(r).invert(),Tn.copy(t.ray).applyMatrix4(Sn),null!==n.boundingBox&&!1===Tn.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;nn.far?null:{distance:c,point:Hn.clone(),object:t}}(t,e,n,i,An,Ln,Rn,Un);if(p){o&&(Bn.fromBufferAttribute(o,c),Fn.fromBufferAttribute(o,h),On.fromBufferAttribute(o,u),p.uv=ke.getUV(Un,An,Ln,Rn,Bn,Fn,On,new vt)),l&&(Bn.fromBufferAttribute(l,c),Fn.fromBufferAttribute(l,h),On.fromBufferAttribute(l,u),p.uv2=ke.getUV(Un,An,Ln,Rn,Bn,Fn,On,new vt));const t={a:c,b:h,c:u,normal:new Rt,materialIndex:0};ke.getNormal(An,Ln,Rn,t.normal),p.face=t}return p}Gn.prototype.isMesh=!0;class Vn extends wn{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,v){const y=s/f,x=p/g,_=s/2,b=p/2,M=m/2,w=f+1,S=g+1;let T=0,E=0;const A=new Rt;for(let s=0;s0?1:-1,c.push(A.x,A.y,A.z),h.push(o/f),h.push(1-s/g),T+=1}}for(let t=0;t0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}Xn.prototype.isShaderMaterial=!0;class Yn extends Pe{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new ae,this.projectionMatrix=new ae,this.projectionMatrixInverse=new ae}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}Yn.prototype.isCamera=!0;class Jn extends Yn{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*lt*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*ot*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*lt*Math.atan(Math.tan(.5*ot*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*ot*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}Jn.prototype.isPerspectiveCamera=!0;const Zn=90;class Qn extends Pe{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Jn(Zn,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new Rt(1,0,0)),this.add(i);const r=new Jn(Zn,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new Rt(-1,0,0)),this.add(r);const s=new Jn(Zn,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new Rt(0,1,0)),this.add(s);const a=new Jn(Zn,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new Rt(0,-1,0)),this.add(a);const o=new Jn(Zn,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new Rt(0,0,1)),this.add(o);const l=new Jn(Zn,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new Rt(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=u,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(h),t.xr.enabled=c}}class Kn extends Mt{constructor(t,e,n,i,s,a,o,l,c,h){super(t=void 0!==t?t:[],e=void 0!==e?e:r,n,i,s,a,o=void 0!==o?o:T,l,c,h),this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}Kn.prototype.isCubeTexture=!0;class $n extends Tt{constructor(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),super(t,t,e),e=e||{},this.texture=new Kn(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:g,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=E,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new Vn(5,5,5),r=new Xn({name:"CubemapFromEquirect",uniforms:Wn(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=e;const s=new Gn(i,r),a=e.minFilter;e.minFilter===y&&(e.minFilter=g);return new Qn(1,10,this).update(t,s),e.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)}}$n.prototype.isWebGLCubeRenderTarget=!0;const ti=new Rt,ei=new Rt,ni=new yt;class ii{constructor(t=new Rt(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=ti.subVectors(n,e).cross(ei.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){const n=t.delta(ti),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||ni.getNormalMatrix(t),i=this.coplanarPoint(ti).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}ii.prototype.isPlane=!0;const ri=new Qt,si=new Rt;class ai{constructor(t=new ii,e=new ii,n=new ii,i=new ii,r=new ii,s=new ii){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],h=n[7],u=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(a-i,h-o,m-u,y-f).normalize(),e[1].setComponents(a+i,h+o,m+u,y+f).normalize(),e[2].setComponents(a+r,h+l,m+d,y+g).normalize(),e[3].setComponents(a-r,h-l,m-d,y-g).normalize(),e[4].setComponents(a-s,h-c,m-p,y-v).normalize(),e[5].setComponents(a+s,h+c,m+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),ri.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(ri)}intersectsSprite(t){return ri.center.set(0,0,0),ri.radius=.7071067811865476,ri.applyMatrix4(t.matrixWorld),this.intersectsSphere(ri)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)0?t.max.x:t.min.x,si.y=i.normal.y>0?t.max.y:t.min.y,si.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(si)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function oi(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function li(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotVH = saturate( dot( geometry.viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float NoH ) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float NoV, float NoL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( NoL + NoV - NoL * NoV ) ) );\n}\nvec3 BRDF_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in GeometricContext geometry ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularTintFactor = specularTint;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARTINTMAP\n\t\t\tspecularTintFactor *= specularTintMapTexelToLinear( texture2D( specularTintMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularTintFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularTintFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenTint = sheenTint;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenTint;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( material.roughness, directLight.direction, geometry, material.sheenTint );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationTint, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = transmission.a;\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationTint;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularTint;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARTINTMAP\n\t\tuniform sampler2D specularTintMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenTint;\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"},ui={common:{diffuse:{value:new Qe(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new yt},uv2Transform:{value:new yt},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new vt(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Qe(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Qe(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new yt}},sprite:{diffuse:{value:new Qe(16777215)},opacity:{value:1},center:{value:new vt(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new yt}}},di={basic:{uniforms:jn([ui.common,ui.specularmap,ui.envmap,ui.aomap,ui.lightmap,ui.fog]),vertexShader:hi.meshbasic_vert,fragmentShader:hi.meshbasic_frag},lambert:{uniforms:jn([ui.common,ui.specularmap,ui.envmap,ui.aomap,ui.lightmap,ui.emissivemap,ui.fog,ui.lights,{emissive:{value:new Qe(0)}}]),vertexShader:hi.meshlambert_vert,fragmentShader:hi.meshlambert_frag},phong:{uniforms:jn([ui.common,ui.specularmap,ui.envmap,ui.aomap,ui.lightmap,ui.emissivemap,ui.bumpmap,ui.normalmap,ui.displacementmap,ui.fog,ui.lights,{emissive:{value:new Qe(0)},specular:{value:new Qe(1118481)},shininess:{value:30}}]),vertexShader:hi.meshphong_vert,fragmentShader:hi.meshphong_frag},standard:{uniforms:jn([ui.common,ui.envmap,ui.aomap,ui.lightmap,ui.emissivemap,ui.bumpmap,ui.normalmap,ui.displacementmap,ui.roughnessmap,ui.metalnessmap,ui.fog,ui.lights,{emissive:{value:new Qe(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:hi.meshphysical_vert,fragmentShader:hi.meshphysical_frag},toon:{uniforms:jn([ui.common,ui.aomap,ui.lightmap,ui.emissivemap,ui.bumpmap,ui.normalmap,ui.displacementmap,ui.gradientmap,ui.fog,ui.lights,{emissive:{value:new Qe(0)}}]),vertexShader:hi.meshtoon_vert,fragmentShader:hi.meshtoon_frag},matcap:{uniforms:jn([ui.common,ui.bumpmap,ui.normalmap,ui.displacementmap,ui.fog,{matcap:{value:null}}]),vertexShader:hi.meshmatcap_vert,fragmentShader:hi.meshmatcap_frag},points:{uniforms:jn([ui.points,ui.fog]),vertexShader:hi.points_vert,fragmentShader:hi.points_frag},dashed:{uniforms:jn([ui.common,ui.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:hi.linedashed_vert,fragmentShader:hi.linedashed_frag},depth:{uniforms:jn([ui.common,ui.displacementmap]),vertexShader:hi.depth_vert,fragmentShader:hi.depth_frag},normal:{uniforms:jn([ui.common,ui.bumpmap,ui.normalmap,ui.displacementmap,{opacity:{value:1}}]),vertexShader:hi.meshnormal_vert,fragmentShader:hi.meshnormal_frag},sprite:{uniforms:jn([ui.sprite,ui.fog]),vertexShader:hi.sprite_vert,fragmentShader:hi.sprite_frag},background:{uniforms:{uvTransform:{value:new yt},t2D:{value:null}},vertexShader:hi.background_vert,fragmentShader:hi.background_frag},cube:{uniforms:jn([ui.envmap,{opacity:{value:1}}]),vertexShader:hi.cube_vert,fragmentShader:hi.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:hi.equirect_vert,fragmentShader:hi.equirect_frag},distanceRGBA:{uniforms:jn([ui.common,ui.displacementmap,{referencePosition:{value:new Rt},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:hi.distanceRGBA_vert,fragmentShader:hi.distanceRGBA_frag},shadow:{uniforms:jn([ui.lights,ui.fog,{color:{value:new Qe(0)},opacity:{value:1}}]),vertexShader:hi.shadow_vert,fragmentShader:hi.shadow_frag}};function pi(t,e,n,i,r){const s=new Qe(0);let a,o,c=0,h=null,u=0,d=null;function p(t,e){n.buffers.color.setClear(t.r,t.g,t.b,e,r)}return{getClearColor:function(){return s},setClearColor:function(t,e=1){s.set(t),c=e,p(s,c)},getClearAlpha:function(){return c},setClearAlpha:function(t){c=t,p(s,c)},render:function(n,r){let m=!1,f=!0===r.isScene?r.background:null;f&&f.isTexture&&(f=e.get(f));const g=t.xr,v=g.getSession&&g.getSession();v&&"additive"===v.environmentBlendMode&&(f=null),null===f?p(s,c):f&&f.isColor&&(p(f,1),m=!0),(t.autoClear||m)&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),f&&(f.isCubeTexture||f.mapping===l)?(void 0===o&&(o=new Gn(new Vn(1,1,1),new Xn({name:"BackgroundCubeMaterial",uniforms:Wn(di.cube.uniforms),vertexShader:di.cube.vertexShader,fragmentShader:di.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1})),o.geometry.deleteAttribute("normal"),o.geometry.deleteAttribute("uv"),o.onBeforeRender=function(t,e,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(o.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),i.update(o)),o.material.uniforms.envMap.value=f,o.material.uniforms.flipEnvMap.value=f.isCubeTexture&&!1===f.isRenderTargetTexture?-1:1,h===f&&u===f.version&&d===t.toneMapping||(o.material.needsUpdate=!0,h=f,u=f.version,d=t.toneMapping),n.unshift(o,o.geometry,o.material,0,0,null)):f&&f.isTexture&&(void 0===a&&(a=new Gn(new ci(2,2),new Xn({name:"BackgroundMaterial",uniforms:Wn(di.background.uniforms),vertexShader:di.background.vertexShader,fragmentShader:di.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1})),a.geometry.deleteAttribute("normal"),Object.defineProperty(a.material,"map",{get:function(){return this.uniforms.t2D.value}}),i.update(a)),a.material.uniforms.t2D.value=f,!0===f.matrixAutoUpdate&&f.updateMatrix(),a.material.uniforms.uvTransform.value.copy(f.matrix),h===f&&u===f.version&&d===t.toneMapping||(a.material.needsUpdate=!0,h=f,u=f.version,d=t.toneMapping),n.unshift(a,a.geometry,a.material,0,0,null))}}}function mi(t,e,n,i){const r=t.getParameter(34921),s=i.isWebGL2?null:e.get("OES_vertex_array_object"),a=i.isWebGL2||null!==s,o={},l=d(null);let c=l;function h(e){return i.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function u(e){return i.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function d(t){const e=[],n=[],i=[];for(let t=0;t=0){let s=l[e];if(void 0===s&&("instanceMatrix"===e&&r.instanceMatrix&&(s=r.instanceMatrix),"instanceColor"===e&&r.instanceColor&&(s=r.instanceColor)),void 0!==s){const e=s.normalized,a=s.itemSize,l=n.get(s);if(void 0===l)continue;const c=l.buffer,h=l.type,u=l.bytesPerElement;if(s.isInterleavedBufferAttribute){const n=s.data,l=n.stride,d=s.offset;if(n&&n.isInstancedInterleavedBuffer){for(let t=0;t0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const s="undefined"!=typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext||"undefined"!=typeof WebGL2ComputeRenderingContext&&t instanceof WebGL2ComputeRenderingContext;let a=void 0!==n.precision?n.precision:"highp";const o=r(a);o!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",o,"instead."),a=o);const l=s||e.has("WEBGL_draw_buffers"),c=!0===n.logarithmicDepthBuffer,h=t.getParameter(34930),u=t.getParameter(35660),d=t.getParameter(3379),p=t.getParameter(34076),m=t.getParameter(34921),f=t.getParameter(36347),g=t.getParameter(36348),v=t.getParameter(36349),y=u>0,x=s||e.has("OES_texture_float");return{isWebGL2:s,drawBuffers:l,getMaxAnisotropy:function(){if(void 0!==i)return i;if(!0===e.has("EXT_texture_filter_anisotropic")){const n=e.get("EXT_texture_filter_anisotropic");i=t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else i=0;return i},getMaxPrecision:r,precision:a,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:u,maxTextureSize:d,maxCubemapSize:p,maxAttributes:m,maxVertexUniforms:f,maxVaryings:g,maxFragmentUniforms:v,vertexTextures:y,floatFragmentTextures:x,floatVertexTextures:y&&x,maxSamples:s?t.getParameter(36183):0}}function vi(t){const e=this;let n=null,i=0,r=!1,s=!1;const a=new ii,o=new yt,l={value:null,needsUpdate:!1};function c(){l.value!==n&&(l.value=n,l.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function h(t,n,i,r){const s=null!==t?t.length:0;let c=null;if(0!==s){if(c=l.value,!0!==r||null===c){const e=i+4*s,r=n.matrixWorldInverse;o.getNormalMatrix(r),(null===c||c.length0){const a=t.getRenderTarget(),o=new $n(s.height/2);return o.fromEquirectangularTexture(t,r),e.set(r,o),t.setRenderTarget(a),r.addEventListener("dispose",i),n(o.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}di.physical={uniforms:jn([di.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new vt(1,1)},clearcoatNormalMap:{value:null},sheenTint:{value:new Qe(0)},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new vt},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationTint:{value:new Qe(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularTint:{value:new Qe(1,1,1)},specularTintMap:{value:null}}]),vertexShader:hi.meshphysical_vert,fragmentShader:hi.meshphysical_frag};class xi extends Yn{constructor(t=-1,e=1,n=1,i=-1,r=.1,s=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,n,i,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,s=n+t,a=i+e,o=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}xi.prototype.isOrthographicCamera=!0;class _i extends Xn{constructor(t){super(t),this.type="RawShaderMaterial"}}_i.prototype.isRawShaderMaterial=!0;const bi=Math.pow(2,8),Mi=[.125,.215,.35,.446,.526,.582],wi=5+Mi.length,Si=20,Ti={[X]:0,[Y]:1,[Z]:2,[Q]:3,[K]:4,[$]:5,[J]:6},Ei=new xi,{_lodPlanes:Ai,_sizeLods:Li,_sigmas:Ri}=Fi(),Ci=new Qe;let Pi=null;const Ii=(1+Math.sqrt(5))/2,Di=1/Ii,Ni=[new Rt(1,1,1),new Rt(-1,1,1),new Rt(1,1,-1),new Rt(-1,1,-1),new Rt(0,Ii,Di),new Rt(0,Ii,-Di),new Rt(Di,0,Ii),new Rt(-Di,0,Ii),new Rt(Ii,Di,0),new Rt(-Ii,Di,0)];class zi{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(t),n=new Rt(0,1,0);return new _i({name:"SphericalGaussianBlur",defines:{n:t},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n},inputEncoding:{value:Ti[3e3]},outputEncoding:{value:Ti[3e3]}},vertexShader:ki(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t${Vi()}\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}(Si),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Pi=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=Gi(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=Hi(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t2?bi:0,bi,bi),o.setRenderTarget(i),p&&o.render(d,r),o.render(t,r)}d.geometry.dispose(),d.material.dispose(),o.toneMapping=h,o.outputEncoding=c,o.autoClear=l,t.background=m}_textureToCubeUV(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Gi()):null==this._equirectShader&&(this._equirectShader=Hi());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new Gn(Ai[0],i),s=i.uniforms;s.envMap.value=t,t.isCubeTexture||s.texelSize.value.set(1/t.image.width,1/t.image.height),s.inputEncoding.value=Ti[t.encoding],s.outputEncoding.value=Ti[e.texture.encoding],Ui(e,0,0,3*bi,2*bi),n.setRenderTarget(e),n.render(r,Ei)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let e=1;eSi&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let t=0;t4?i-8+4:0),3*v,2*v),o.setRenderTarget(e),o.render(c,Ei)}}function Bi(t){return void 0!==t&&t.type===x&&(t.encoding===X||t.encoding===Y||t.encoding===J)}function Fi(){const t=[],e=[],n=[];let i=8;for(let r=0;r4?a=Mi[r-8+4-1]:0==r&&(a=0),n.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,h=[l,l,c,l,c,c,l,l,c,c,l,c],u=6,d=6,p=3,m=2,f=1,g=new Float32Array(p*d*u),v=new Float32Array(m*d*u),y=new Float32Array(f*d*u);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(h,m*d*t);const r=[t,t,t,t,t,t];y.set(r,f*d*t)}const x=new wn;x.setAttribute("position",new en(g,p)),x.setAttribute("uv",new en(v,m)),x.setAttribute("faceIndex",new en(y,f)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}function Oi(t){const e=new Tt(3*bi,3*bi,t);return e.texture.mapping=l,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Ui(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Hi(){const t=new vt(1,1);return new _i({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:Ti[3e3]},outputEncoding:{value:Ti[3e3]}},vertexShader:ki(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t${Vi()}\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}function Gi(){return new _i({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:Ti[3e3]},outputEncoding:{value:Ti[3e3]}},vertexShader:ki(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t${Vi()}\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}function ki(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function Vi(){return"\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t"}function Wi(t){let e=new WeakMap,n=null;function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(l){if(l&&l.isTexture&&!1===l.isRenderTargetTexture){const c=l.mapping,h=c===a||c===o,u=c===r||c===s;if(h||u){if(e.has(l))return e.get(l).texture;{const r=l.image;if(h&&r&&r.height>0||u&&r&&function(t){let e=0;const n=6;for(let i=0;i65535?cn:on)(n,1);o.version=a;const 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0!==s.depthPacking&&s.depthPacking,index0AttributeName:s.index0AttributeName,extensionDerivatives:s.extensions&&s.extensions.derivatives,extensionFragDepth:s.extensions&&s.extensions.fragDepth,extensionDrawBuffers:s.extensions&&s.extensions.drawBuffers,extensionShaderTextureLOD:s.extensions&&s.extensions.shaderTextureLOD,rendererExtensionFragDepth:h||i.has("EXT_frag_depth"),rendererExtensionDrawBuffers:h||i.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:h||i.has("EXT_shader_texture_lod"),customProgramCacheKey:s.customProgramCacheKey()}},getProgramCacheKey:function(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.fragmentShader),n.push(e.vertexShader)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);if(!1===e.isRawShaderMaterial){for(let t=0;t0?r.push(h):!0===n.transparent?s.push(h):i.push(h)},unshift:function(t,e,n,a,l,c){const h=o(t,e,n,a,l,c);n.transmission>0?r.unshift(h):!0===n.transparent?s.unshift(h):i.unshift(h)},finish:function(){for(let t=n,i=e.length;t1&&i.sort(t||Ts),r.length>1&&r.sort(e||Es),s.length>1&&s.sort(e||Es)}}}function Ls(t){let e=new WeakMap;return{get:function(n,i){let r;return!1===e.has(n)?(r=new As(t),e.set(n,[r])):i>=e.get(n).length?(r=new As(t),e.get(n).push(r)):r=e.get(n)[i],r},dispose:function(){e=new WeakMap}}}function Rs(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new Rt,color:new Qe};break;case"SpotLight":n={position:new Rt,direction:new Rt,color:new Qe,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new Rt,color:new Qe,distance:0,decay:0};break;case"HemisphereLight":n={direction:new Rt,skyColor:new Qe,groundColor:new Qe};break;case"RectAreaLight":n={color:new Qe,position:new Rt,halfWidth:new Rt,halfHeight:new Rt}}return t[e.id]=n,n}}}let Cs=0;function Ps(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Is(t,e){const n=new Rs,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new vt};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new vt,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let t=0;t<9;t++)r.probe.push(new Rt);const s=new Rt,a=new ae,o=new ae;return{setup:function(s,a){let o=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let h=0,u=0,d=0,p=0,m=0,f=0,g=0,v=0;s.sort(Ps);const y=!0!==a?Math.PI:1;for(let t=0,e=s.length;t0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=ui.LTC_FLOAT_1,r.rectAreaLTC2=ui.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=ui.LTC_HALF_1,r.rectAreaLTC2=ui.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const x=r.hash;x.directionalLength===h&&x.pointLength===u&&x.spotLength===d&&x.rectAreaLength===p&&x.hemiLength===m&&x.numDirectionalShadows===f&&x.numPointShadows===g&&x.numSpotShadows===v||(r.directional.length=h,r.spot.length=d,r.rectArea.length=p,r.point.length=u,r.hemi.length=m,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=g,r.spotShadowMatrix.length=v,x.directionalLength=h,x.pointLength=u,x.spotLength=d,x.rectAreaLength=p,x.hemiLength=m,x.numDirectionalShadows=f,x.numPointShadows=g,x.numSpotShadows=v,r.version=Cs++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e=n.get(i).length?(s=new Ds(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class zs extends We{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}zs.prototype.isMeshDepthMaterial=!0;class Bs extends We{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new Rt,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}Bs.prototype.isMeshDistanceMaterial=!0;function Fs(t,e,n){let i=new ai;const r=new vt,s=new vt,a=new St,o=new zs({depthPacking:3201}),l=new Bs,c={},h=n.maxTextureSize,u={0:1,1:0,2:2},d=new Xn({uniforms:{shadow_pass:{value:null},resolution:{value:new vt},radius:{value:4},samples:{value:8}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nuniform float samples;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),m=d.clone();m.defines.HORIZONTAL_PASS=1;const f=new wn;f.setAttribute("position",new en(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const v=new Gn(f,d),y=this;function x(n,i){const r=e.update(v);d.uniforms.shadow_pass.value=n.map.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,d.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,d,v,null),m.uniforms.shadow_pass.value=n.mapPass.texture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,m.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,m,v,null)}function _(e,n,i,r,s,a,h){let d=null;const p=!0===r.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(d=void 0!==p?p:!0===r.isPointLight?l:o,t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length||i.displacementMap&&0!==i.displacementScale||i.alphaMap&&i.alphaTest>0){const t=d.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let r=n[e];void 0===r&&(r=d.clone(),n[e]=r),d=r}return d.visible=i.visible,d.wireframe=i.wireframe,d.side=3===h?null!==i.shadowSide?i.shadowSide:i.side:null!==i.shadowSide?i.shadowSide:u[i.side],d.alphaMap=i.alphaMap,d.alphaTest=i.alphaTest,d.clipShadows=i.clipShadows,d.clippingPlanes=i.clippingPlanes,d.clipIntersection=i.clipIntersection,d.displacementMap=i.displacementMap,d.displacementScale=i.displacementScale,d.displacementBias=i.displacementBias,d.wireframeLinewidth=i.wireframeLinewidth,d.linewidth=i.linewidth,!0===r.isPointLight&&!0===d.isMeshDistanceMaterial&&(d.referencePosition.setFromMatrixPosition(r.matrixWorld),d.nearDistance=s,d.farDistance=a),d}function b(n,r,s,a,o){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&3===o)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,n.matrixWorld);const i=e.update(n),r=n.material;if(Array.isArray(r)){const e=i.groups;for(let l=0,c=e.length;lh||r.y>h)&&(r.x>h&&(s.x=Math.floor(h/m.x),r.x=s.x*m.x,u.mapSize.x=s.x),r.y>h&&(s.y=Math.floor(h/m.y),r.y=s.y*m.y,u.mapSize.y=s.y)),null===u.map&&!u.isPointLightShadow&&3===this.type){const t={minFilter:g,magFilter:g,format:E};u.map=new Tt(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.mapPass=new Tt(r.x,r.y,t),u.camera.updateProjectionMatrix()}if(null===u.map){const t={minFilter:p,magFilter:p,format:E};u.map=new Tt(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.camera.updateProjectionMatrix()}t.setRenderTarget(u.map),t.clear();const f=u.getViewportCount();for(let t=0;t=1):-1!==R.indexOf("OpenGL ES")&&(L=parseFloat(/^OpenGL ES (\d)/.exec(R)[1]),A=L>=2);let C=null,P={};const I=t.getParameter(3088),D=t.getParameter(2978),N=(new St).fromArray(I),z=(new St).fromArray(D);function B(e,n,i){const r=new Uint8Array(4),s=t.createTexture();t.bindTexture(e,s),t.texParameteri(e,10241,9728),t.texParameteri(e,10240,9728);for(let e=0;ei||t.height>i)&&(r=i/Math.max(t.width,t.height)),r<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const i=e?ft:Math.floor,s=i(r*t.width),a=i(r*t.height);void 0===P&&(P=D(s,a));const o=n?D(s,a):P;o.width=s,o.height=a;return o.getContext("2d").drawImage(t,0,0,s,a),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+s+"x"+a+")."),o}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function z(t){return pt(t.width)&&pt(t.height)}function B(t,e){return t.generateMipmaps&&e&&t.minFilter!==p&&t.minFilter!==g}function F(e,n,r,s,a=1){t.generateMipmap(e);i.get(n).__maxMipLevel=Math.log2(Math.max(r,s,a))}function O(n,i,r){if(!1===o)return i;if(null!==n){if(void 0!==t[n])return 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e=0;e<6;e++)t.deleteFramebuffer(r.__webglFramebuffer[e]),r.__webglDepthbuffer&&t.deleteRenderbuffer(r.__webglDepthbuffer[e]);else t.deleteFramebuffer(r.__webglFramebuffer),r.__webglDepthbuffer&&t.deleteRenderbuffer(r.__webglDepthbuffer),r.__webglMultisampledFramebuffer&&t.deleteFramebuffer(r.__webglMultisampledFramebuffer),r.__webglColorRenderbuffer&&t.deleteRenderbuffer(r.__webglColorRenderbuffer),r.__webglDepthRenderbuffer&&t.deleteRenderbuffer(r.__webglDepthRenderbuffer);if(e.isWebGLMultipleRenderTargets)for(let e=0,r=n.length;e0&&r.__version!==t.version){const n=t.image;if(void 0===n)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined");else{if(!1!==n.complete)return void J(r,t,e);console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete")}}n.activeTexture(33984+e),n.bindTexture(3553,r.__webglTexture)}function W(e,r){const a=i.get(e);e.version>0&&a.__version!==e.version?function(e,i,r){if(6!==i.image.length)return;Y(e,i),n.activeTexture(33984+r),n.bindTexture(34067,e.__webglTexture),t.pixelStorei(37440,i.flipY),t.pixelStorei(37441,i.premultiplyAlpha),t.pixelStorei(3317,i.unpackAlignment),t.pixelStorei(37443,0);const a=i&&(i.isCompressedTexture||i.image[0].isCompressedTexture),l=i.image[0]&&i.image[0].isDataTexture,h=[];for(let t=0;t<6;t++)h[t]=a||l?l?i.image[t].image:i.image[t]:N(i.image[t],!1,!0,c);const u=h[0],d=z(u)||o,p=s.convert(i.format),m=s.convert(i.type),f=O(i.internalFormat,p,m);let g;if(X(34067,i,d),a){for(let t=0;t<6;t++){g=h[t].mipmaps;for(let e=0;e1||i.get(s).__currentAnisotropy)&&(t.texParameterf(n,a.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(s.anisotropy,r.getMaxAnisotropy())),i.get(s).__currentAnisotropy=s.anisotropy)}}function Y(e,n){void 0===e.__webglInit&&(e.__webglInit=!0,n.addEventListener("dispose",H),e.__webglTexture=t.createTexture(),a.memory.textures++)}function J(e,i,r){let a=3553;i.isDataTexture2DArray&&(a=35866),i.isDataTexture3D&&(a=32879),Y(e,i),n.activeTexture(33984+r),n.bindTexture(a,e.__webglTexture),t.pixelStorei(37440,i.flipY),t.pixelStorei(37441,i.premultiplyAlpha),t.pixelStorei(3317,i.unpackAlignment),t.pixelStorei(37443,0);const l=function(t){return!o&&(t.wrapS!==u||t.wrapT!==u||t.minFilter!==p&&t.minFilter!==g)}(i)&&!1===z(i.image),c=N(i.image,l,!1,x),h=z(c)||o,d=s.convert(i.format);let m,f=s.convert(i.type),v=O(i.internalFormat,d,f);X(a,i,h);const y=i.mipmaps;if(i.isDepthTexture)v=6402,o?v=i.type===M?36012:i.type===b?33190:i.type===S?35056:33189:i.type===M&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),i.format===A&&6402===v&&i.type!==_&&i.type!==b&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),i.type=_,f=s.convert(i.type)),i.format===L&&6402===v&&(v=34041,i.type!==S&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat 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u=!0===e.isWebGLCubeRenderTarget,d=!0===e.isWebGLMultipleRenderTargets,p=!0===e.isWebGLMultisampleRenderTarget,m=l.isDataTexture3D||l.isDataTexture2DArray,f=z(e)||o;if(!o||l.format!==T||l.type!==M&&l.type!==w||(l.format=E,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. 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i=t.get(n).envMap;if(i){e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture&&!1===i.isRenderTargetTexture?-1:1,e.reflectivity.value=n.reflectivity,e.ior.value=n.ior,e.refractionRatio.value=n.refractionRatio;const r=t.get(i).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,s;n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap?r=n.clearcoatRoughnessMap:n.specularIntensityMap?r=n.specularIntensityMap:n.specularTintMap?r=n.specularTintMap:n.transmissionMap?r=n.transmissionMap:n.thicknessMap&&(r=n.thicknessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?s=n.aoMap:n.lightMap&&(s=n.lightMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),e.uv2Transform.value.copy(s.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias);t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,s,a){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap);e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e,i){n(t,e),t.ior.value=e.ior,e.sheenTint&&t.sheenTint.value.copy(e.sheenTint);e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate()));e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap),t.attenuationDistance.value=e.attenuationDistance,t.attenuationTint.value.copy(e.attenuationTint));t.specularIntensity.value=e.specularIntensity,t.specularTint.value.copy(e.specularTint),e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap);e.specularTintMap&&(t.specularTintMap.value=e.specularTintMap)}(t,i,a):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias);t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);e.alphaTest>0&&(t.alphaTest.value=e.alphaTest);let r;e.map?r=e.map:e.alphaMap&&(r=e.alphaMap);void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,s):i.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);e.alphaTest>0&&(t.alphaTest.value=e.alphaTest);let n;e.map?n=e.map:e.alphaMap&&(n=e.alphaMap);void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function Xs(t={}){const e=void 0!==t.canvas?t.canvas:function(){const t=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,i=void 0!==t.alpha&&t.alpha,r=void 0===t.depth||t.depth,s=void 0===t.stencil||t.stencil,a=void 0!==t.antialias&&t.antialias,o=void 0===t.premultipliedAlpha||t.premultipliedAlpha,l=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,c=void 0!==t.powerPreference?t.powerPreference:"default",h=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let d=null,m=null;const f=[],g=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=X,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1;const v=this;let _=!1,b=0,S=0,T=null,A=-1,L=null;const R=new St,C=new St;let P=null,I=e.width,D=e.height,N=1,z=null,B=null;const F=new St(0,0,I,D),O=new St(0,0,I,D);let U=!1;const H=[],G=new ai;let k=!1,V=!1,W=null;const j=new ae,q=new Rt,Y={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function J(){return null===T?N:1}let Z,Q,K,$,tt,et,nt,it,rt,st,at,ot,lt,ct,ht,ut,dt,pt,mt,ft,gt,vt,yt,xt=n;function _t(t,n){for(let i=0;i0&&function(t,e,n){if(null===W){const t=!0===a&&!0===Q.isWebGL2;W=new(t?At:Tt)(1024,1024,{generateMipmaps:!0,type:null!==vt.convert(w)?w:x,minFilter:y,magFilter:p,wrapS:u,wrapT:u})}const i=v.getRenderTarget();v.setRenderTarget(W),v.clear();const r=v.toneMapping;v.toneMapping=0,Bt(t,e,n),v.toneMapping=r,et.updateMultisampleRenderTarget(W),et.updateRenderTargetMipmap(W),v.setRenderTarget(i)}(r,e,n),i&&K.viewport(R.copy(i)),r.length>0&&Bt(r,e,n),s.length>0&&Bt(s,e,n),o.length>0&&Bt(o,e,n)}function Bt(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r0?g[g.length-1]:null,f.pop(),d=f.length>0?f[f.length-1]:null},this.getActiveCubeFace=function(){return b},this.getActiveMipmapLevel=function(){return S},this.getRenderTarget=function(){return T},this.setRenderTarget=function(t,e=0,n=0){T=t,b=e,S=n,t&&void 0===tt.get(t).__webglFramebuffer&&et.setupRenderTarget(t);let i=null,r=!1,s=!1;if(t){const n=t.texture;(n.isDataTexture3D||n.isDataTexture2DArray)&&(s=!0);const a=tt.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=a[e],r=!0):i=t.isWebGLMultisampleRenderTarget?tt.get(t).__webglMultisampledFramebuffer:a,R.copy(t.viewport),C.copy(t.scissor),P=t.scissorTest}else R.copy(F).multiplyScalar(N).floor(),C.copy(O).multiplyScalar(N).floor(),P=U;if(K.bindFramebuffer(36160,i)&&Q.drawBuffers){let e=!1;if(t)if(t.isWebGLMultipleRenderTargets){const n=t.texture;if(H.length!==n.length||36064!==H[0]){for(let t=0,e=n.length;t=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&xt.readPixels(e,n,i,r,vt.convert(o),vt.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==T?tt.get(T).__webglFramebuffer:null;K.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i);let a=vt.convert(e.format);Q.isWebGL2&&(6407===a&&(a=32849),6408===a&&(a=32856)),et.setTexture2D(e,0),xt.copyTexImage2D(3553,n,a,t.x,t.y,r,s,0),K.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=vt.convert(n.format),o=vt.convert(n.type);et.setTexture2D(n,0),xt.pixelStorei(37440,n.flipY),xt.pixelStorei(37441,n.premultiplyAlpha),xt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?xt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?xt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):xt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&xt.generateMipmap(3553),K.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(v.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=vt.convert(i.format),c=vt.convert(i.type);let h;if(i.isDataTexture3D)et.setTexture3D(i,0),h=32879;else{if(!i.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");et.setTexture2DArray(i,0),h=35866}xt.pixelStorei(37440,i.flipY),xt.pixelStorei(37441,i.premultiplyAlpha),xt.pixelStorei(3317,i.unpackAlignment);const u=xt.getParameter(3314),d=xt.getParameter(32878),p=xt.getParameter(3316),m=xt.getParameter(3315),f=xt.getParameter(32877),g=n.isCompressedTexture?n.mipmaps[0]:n.image;xt.pixelStorei(3314,g.width),xt.pixelStorei(32878,g.height),xt.pixelStorei(3316,t.min.x),xt.pixelStorei(3315,t.min.y),xt.pixelStorei(32877,t.min.z),n.isDataTexture||n.isDataTexture3D?xt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,g.data):n.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),xt.compressedTexSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,g.data)):xt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,g),xt.pixelStorei(3314,u),xt.pixelStorei(32878,d),xt.pixelStorei(3316,p),xt.pixelStorei(3315,m),xt.pixelStorei(32877,f),0===r&&i.generateMipmaps&&xt.generateMipmap(h),K.unbindTexture()},this.initTexture=function(t){et.setTexture2D(t,0),K.unbindTexture()},this.resetState=function(){b=0,S=0,T=null,K.reset(),yt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}class Ys extends Xs{}Ys.prototype.isWebGL1Renderer=!0;class Js{constructor(t,e=25e-5){this.name="",this.color=new Qe(t),this.density=e}clone(){return new Js(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Js.prototype.isFogExp2=!0;class Zs{constructor(t,e=1,n=1e3){this.name="",this.color=new Qe(t),this.near=e,this.far=n}clone(){return new Zs(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Zs.prototype.isFog=!0;class Qs extends Pe{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}Qs.prototype.isScene=!0;class Ks{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=et,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=ct()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:o,point:ia.clone(),uv:ke.getUV(ia,ca,ha,ua,da,pa,ma,new vt),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function ga(t,e,n,i,r,s){aa.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(oa.x=s*aa.x-r*aa.y,oa.y=r*aa.x+s*aa.y):oa.copy(aa),t.copy(e),t.x+=oa.x,t.y+=oa.y,t.applyMatrix4(la)}fa.prototype.isSprite=!0;const va=new Rt,ya=new Rt;class xa extends Pe{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let t=0,n=e.length;t0){let n,i;for(n=1,i=e.length;n0){va.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(va);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){va.setFromMatrixPosition(t.matrixWorld),ya.setFromMatrixPosition(this.matrixWorld);const n=va.distanceTo(ya)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;io)continue;u.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(u);dt.far||e.push({distance:d,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else{for(let n=Math.max(0,s.start),i=Math.min(r.count,s.start+s.count)-1;no)continue;u.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(u);it.far||e.push({distance:i,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Va.prototype.isLine=!0;const Wa=new Rt,ja=new Rt;class qa extends Va{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}function to(t,e,n,i,r,s,a){const o=Za.distanceSqToPoint(t);if(or.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}$a.prototype.isPoints=!0;class eo extends Mt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.format=void 0!==a?a:T,this.minFilter=void 0!==s?s:g,this.magFilter=void 0!==r?r:g,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}eo.prototype.isVideoTexture=!0;class no extends Mt{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}no.prototype.isCompressedTexture=!0;class io extends Mt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}io.prototype.isCanvasTexture=!0;class ro extends Mt{constructor(t,e,n,i,r,s,a,o,l,c){if((c=void 0!==c?c:A)!==A&&c!==L)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===A&&(n=_),void 0===n&&c===L&&(n=S),super(null,i,r,s,a,o,c,n,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:p,this.minFilter=void 0!==o?o:p,this.flipY=!1,this.generateMipmaps=!1}}ro.prototype.isDepthTexture=!0;class so extends wn{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new Rt,c=new vt;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let r=0,h=3;r<=e;r++,h+=3){const u=n+r/e*i;l.x=t*Math.cos(u),l.y=t*Math.sin(u),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[h]/t+1)/2,c.y=(s[h+1]/t+1)/2,o.push(c.x,c.y)}for(let t=1;t<=e;t++)r.push(t,t+1,0);this.setIndex(r),this.setAttribute("position",new un(s,3)),this.setAttribute("normal",new un(a,3)),this.setAttribute("uv",new un(o,2))}static fromJSON(t){return new so(t.radius,t.segments,t.thetaStart,t.thetaLength)}}class ao extends wn{constructor(t=1,e=1,n=1,i=8,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],h=[],u=[],d=[];let p=0;const m=[],f=n/2;let g=0;function v(n){const r=p,s=new vt,m=new Rt;let v=0;const y=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)h.push(0,f*x,0),u.push(0,x,0),d.push(.5,.5),p++;const _=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);m.x=y*r,m.y=f*x,m.z=y*n,h.push(m.x,m.y,m.z),u.push(0,x,0),s.x=.5*n+.5,s.y=.5*r*x+.5,d.push(s.x,s.y),p++}for(let t=0;t0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new un(h,3)),this.setAttribute("normal",new un(u,3)),this.setAttribute("uv",new un(d,2))}static fromJSON(t){return new ao(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class oo extends ao{constructor(t=1,e=1,n=8,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(t){return new oo(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class lo extends wn{constructor(t,e,n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let i=0;i<=r;i++){s[i]=[];const a=t.clone().lerp(n,i/r),o=e.clone().lerp(n,i/r),l=r-i;for(let t=0;t<=l;t++)s[i][t]=0===t&&i===r?a:a.clone().lerp(o,t/l)}for(let t=0;t.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new un(r,3)),this.setAttribute("normal",new un(r.slice(),3)),this.setAttribute("uv",new un(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}static fromJSON(t){return new lo(t.vertices,t.indices,t.radius,t.details)}}class co extends lo{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new co(t.radius,t.detail)}}const ho=new Rt,uo=new Rt,po=new Rt,mo=new ke;class fo extends wn{constructor(t,e){if(super(),this.type="EdgesGeometry",this.parameters={thresholdAngle:e},e=void 0!==e?e:1,!0===t.isGeometry)return void console.error("THREE.EdgesGeometry no longer supports THREE.Geometry. 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e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(i[e-1],i[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(ht(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}s[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(ht(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class vo extends 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al(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}class ol{static area(t){const e=t.length;let n=0;for(let i=e-1,r=0;r2&&t[e-1].equals(t[0])&&t.pop()}function cl(t,e){for(let n=0;nNumber.EPSILON){const u=Math.sqrt(h),d=Math.sqrt(l*l+c*c),p=e.x-o/u,m=e.y+a/u,f=((n.x-c/d-p)*c-(n.y+l/d-m)*l)/(a*c-o*l);i=p+a*f-t.x,r=m+o*f-t.y;const g=i*i+r*r;if(g<=2)return new vt(i,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(i=-o,r=a,s=Math.sqrt(h)):(i=a,r=o,s=Math.sqrt(h/2))}return new vt(i/s,r/s)}const P=[];for(let t=0,e=E.length,n=e-1,i=t+1;t=0;t--){const e=t/p,n=h*Math.cos(e*Math.PI/2),i=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=E.length;t=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*p;t=0?(t(i-o,p,h),u.subVectors(c,h)):(t(i+o,p,h),u.subVectors(h,c)),p-o>=0?(t(i,p-o,h),d.subVectors(c,h)):(t(i,p+o,h),d.subVectors(h,c)),l.crossVectors(u,d).normalize(),s.push(l.x,l.y,l.z),a.push(i,p)}}for(let t=0;t0)&&d.push(e,r,l),(t!==n-1||o0!=t>0&&this.version++,this._clearcoat=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.sheenTint.copy(t.sheenTint),this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationTint.copy(t.attenuationTint),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularTint.copy(t.specularTint),this.specularTintMap=t.specularTintMap,this}}Rl.prototype.isMeshPhysicalMaterial=!0;class Cl extends We{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new Qe(16777215),this.specular=new Qe(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Qe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}Cl.prototype.isMeshPhongMaterial=!0;class Pl extends We{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Qe(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Qe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Pl.prototype.isMeshToonMaterial=!0;class Il extends We{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}Il.prototype.isMeshNormalMaterial=!0;class Dl extends We{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new Qe(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Qe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Dl.prototype.isMeshLambertMaterial=!0;class Nl extends We{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Qe(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this}}Nl.prototype.isMeshMatcapMaterial=!0;class zl extends Fa{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}zl.prototype.isLineDashedMaterial=!0;var Bl=Object.freeze({__proto__:null,ShadowMaterial:Al,SpriteMaterial:ea,RawShaderMaterial:_i,ShaderMaterial:Xn,PointsMaterial:Ya,MeshPhysicalMaterial:Rl,MeshStandardMaterial:Ll,MeshPhongMaterial:Cl,MeshToonMaterial:Pl,MeshNormalMaterial:Il,MeshLambertMaterial:Dl,MeshDepthMaterial:zs,MeshDistanceMaterial:Bs,MeshBasicMaterial:Ke,MeshMatcapMaterial:Nl,LineDashedMaterial:zl,LineBasicMaterial:Fa,Material:We});const Fl={arraySlice:function(t,e,n){return Fl.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let t=0;t!==e;++t)n[t]=t;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let t=0;t=i)){l.push(e.times[t]);for(let n=0;ns.tracks[t].times[0]&&(o=s.tracks[t].times[0]);for(let t=0;t=i.times[u]){const t=u*l+o,e=t+l-o;d=Fl.arraySlice(i.values,t,e)}else{const t=i.createInterpolant(),e=o,n=l-o;t.evaluate(s),d=Fl.arraySlice(t.resultBuffer,e,n)}if("quaternion"===r){(new Lt).fromArray(d).normalize().conjugate().toArray(d)}const p=a.times.length;for(let t=0;t=r)break t;{const a=e[1];t=r)break e}s=n,n=0}}for(;n>>1;te;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=Fl.arraySlice(n,r,s),this.values=Fl.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let e=0;e!==r;e++){const i=n[e];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,i),t=!1;break}if(null!==s&&s>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,i,s),t=!1;break}s=i}if(void 0!==i&&Fl.isTypedArray(i))for(let e=0,n=i.length;e!==n;++e){const n=i[e];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,n),t=!1;break}}return t}optimize(){const t=Fl.arraySlice(this.times),e=Fl.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===G,r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=Fl.arraySlice(t,0,s),this.values=Fl.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=Fl.arraySlice(this.times,0),e=Fl.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}kl.prototype.TimeBufferType=Float32Array,kl.prototype.ValueBufferType=Float32Array,kl.prototype.DefaultInterpolation=H;class Vl extends kl{}Vl.prototype.ValueTypeName="bool",Vl.prototype.ValueBufferType=Array,Vl.prototype.DefaultInterpolation=U,Vl.prototype.InterpolantFactoryMethodLinear=void 0,Vl.prototype.InterpolantFactoryMethodSmooth=void 0;class Wl extends kl{}Wl.prototype.ValueTypeName="color";class jl extends kl{}jl.prototype.ValueTypeName="number";class ql extends Ol{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let t=l+a;l!==t;l+=4)Lt.slerpFlat(r,0,s,l-a,s,l,o);return r}}class Xl extends kl{InterpolantFactoryMethodLinear(t){return new ql(this.times,this.values,this.getValueSize(),t)}}Xl.prototype.ValueTypeName="quaternion",Xl.prototype.DefaultInterpolation=H,Xl.prototype.InterpolantFactoryMethodSmooth=void 0;class Yl extends kl{}Yl.prototype.ValueTypeName="string",Yl.prototype.ValueBufferType=Array,Yl.prototype.DefaultInterpolation=U,Yl.prototype.InterpolantFactoryMethodLinear=void 0,Yl.prototype.InterpolantFactoryMethodSmooth=void 0;class Jl extends kl{}Jl.prototype.ValueTypeName="vector";class Zl{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=ct(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push(Ql(n[t]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(kl.toJSON(n[t]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let t=0;t1){const t=s[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const s=[];for(const t in i)s.push(this.CreateFromMorphTargetSequence(t,i[t],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];Fl.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let t=0;t0||0===t.search(/^data\:image\/jpeg/);r.format=i?T:E,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}class lc extends go{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new Co(e,t))}getPoint(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;for(;i=e){const t=n[i]-e,r=this.curves[i],s=r.getLength(),a=0===s?0:1-t/s;return r.getPointAt(a)}i++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class hc extends cc{constructor(t){super(t),this.uuid=ct(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let n=0,i=this.holes.length;n0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(i.uniforms[e]={},r.type){case"t":i.uniforms[e].value=n(r.value);break;case"c":i.uniforms[e].value=(new Qe).setHex(r.value);break;case"v2":i.uniforms[e].value=(new vt).fromArray(r.value);break;case"v3":i.uniforms[e].value=(new Rt).fromArray(r.value);break;case"v4":i.uniforms[e].value=(new St).fromArray(r.value);break;case"m3":i.uniforms[e].value=(new yt).fromArray(r.value);break;case"m4":i.uniforms[e].value=(new ae).fromArray(r.value);break;default:i.uniforms[e].value=r.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new vt).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.specularIntensityMap&&(i.specularIntensityMap=n(t.specularIntensityMap)),void 0!==t.specularTintMap&&(i.specularTintMap=n(t.specularTintMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new vt).fromArray(t.clearcoatNormalScale)),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),void 0!==t.thicknessMap&&(i.thicknessMap=n(t.thicknessMap)),i}setTextures(t){return this.textures=t,this}}class Pc{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;nNumber.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.ya.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const r=ol.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let a,o,l;const c=[];if(1===s.length)return o=s[0],l=new hc,l.curves=o.curves,c.push(l),c;let h=!r(s[0].getPoints());h=t?!h:h;const u=[],d=[];let p,m,f=[],g=0;d[g]=void 0,f[g]=[];for(let e=0,n=s.length;e1){let t=!1;const e=[];for(let t=0,e=d.length;t0&&(t||(f=u))}for(let t=0,e=d.length;t0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]}_slerp(t,e,n,i){Lt.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;Lt.multiplyQuaternionsFlat(t,s,t,e,t,n),Lt.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const oh="\\[\\]\\.:\\/",lh=new RegExp("[\\[\\]\\.:\\/]","g"),ch="[^\\[\\]\\.:\\/]",hh="[^"+oh.replace("\\.","")+"]",uh=/((?:WC+[\/:])*)/.source.replace("WC",ch),dh=/(WCOD+)?/.source.replace("WCOD",hh),ph=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",ch),mh=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",ch),fh=new RegExp("^"+uh+dh+ph+mh+"$"),gh=["material","materials","bones"];class vh{constructor(t,e,n){this.path=e,this.parsedPath=n||vh.parseTrackName(e),this.node=vh.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new vh.Composite(t,e,n):new vh(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(lh,"")}static parseTrackName(t){const e=fh.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==gh.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,h=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(h);for(let n=c,i=o.length;n!==i;++n){const i=o[n];h[n]=new vh(i,t,e)}return h}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}yh.prototype.isAnimationObjectGroup=!0;class xh{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:k,endingEnd:k};for(let t=0;t!==s;++t){const e=r[t].createInterpolant(null);a[t]=e,e.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;switch(this.blendMode){case q:for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);break;case j:default:for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r?i:s&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=V,i.endingEnd=V):(i.endingStart=t?this.zeroSlopeAtStart?V:k:W,i.endingEnd=e?this.zeroSlopeAtEnd?V:k:W)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}class _h extends rt{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let t=0;t!==r;++t){const r=i[t],l=r.name;let h=c[l];if(void 0!==h)s[t]=h;else{if(h=s[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,o,l));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;h=new ah(vh.create(n,l,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,o,l),s[t]=h}a[t].resultBuffer=h.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==n;++a){e[a]._update(i,t,r,s)}const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;tthis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return Eh.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}Ah.prototype.isBox2=!0;const Lh=new Rt,Rh=new Rt;class Ch{constructor(t=new Rt,e=new Rt){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){Lh.subVectors(t,this.start),Rh.subVectors(this.end,this.start);const n=Rh.dot(Rh);let i=Rh.dot(Lh)/n;return e&&(i=ht(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}class Ph extends Pe{constructor(t){super(),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}Ph.prototype.isImmediateRenderObject=!0;const Ih=new Rt;const Dh=new Rt,Nh=new ae,zh=new ae;class Bh extends qa{constructor(t){const e=Fh(t),n=new wn,i=[],r=[],s=new Qe(0,0,1),a=new Qe(0,1,0);for(let t=0;t.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Zh.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Zh,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}},t.Audio=th,t.AudioAnalyser=sh,t.AudioContext=kc,t.AudioListener=class extends Pe{constructor(){super(),this.type="AudioListener",this.context=kc.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Yc}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Zc,Qc,Kc),$c.set(0,0,-1).applyQuaternion(Qc),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Zc.x,t),e.positionY.linearRampToValueAtTime(Zc.y,t),e.positionZ.linearRampToValueAtTime(Zc.z,t),e.forwardX.linearRampToValueAtTime($c.x,t),e.forwardY.linearRampToValueAtTime($c.y,t),e.forwardZ.linearRampToValueAtTime($c.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(Zc.x,Zc.y,Zc.z),e.setOrientation($c.x,$c.y,$c.z,n.x,n.y,n.z)}},t.AudioLoader=Vc,t.AxesHelper=$h,t.AxisHelper=function(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new $h(t)},t.BackSide=1,t.BasicDepthPacking=3200,t.BasicShadowMap=0,t.BinaryTextureLoader=function(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new ac(t)},t.Bone=Ea,t.BooleanKeyframeTrack=Vl,t.BoundingBoxHelper=function(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Jh(t,e)},t.Box2=Ah,t.Box3=It,t.Box3Helper=class extends qa{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new wn;i.setIndex(new en(n,1)),i.setAttribute("position",new un([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new Fa({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}},t.BoxBufferGeometry=Vn,t.BoxGeometry=Vn,t.BoxHelper=Jh,t.BufferAttribute=en,t.BufferGeometry=wn,t.BufferGeometryLoader=Dc,t.ByteType=1010,t.Cache=Kl,t.Camera=Yn,t.CameraHelper=class extends qa{constructor(t){const e=new wn,n=new Fa({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={},a=new Qe(16755200),o=new Qe(16711680),l=new Qe(43775),c=new Qe(16777215),h=new Qe(3355443);function u(t,e,n){d(t,n),d(e,n)}function d(t,e){i.push(0,0,0),r.push(e.r,e.g,e.b),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}u("n1","n2",a),u("n2","n4",a),u("n4","n3",a),u("n3","n1",a),u("f1","f2",a),u("f2","f4",a),u("f4","f3",a),u("f3","f1",a),u("n1","f1",a),u("n2","f2",a),u("n3","f3",a),u("n4","f4",a),u("p","n1",o),u("p","n2",o),u("p","n3",o),u("p","n4",o),u("u1","u2",l),u("u2","u3",l),u("u3","u1",l),u("c","t",c),u("p","c",h),u("cn1","cn2",h),u("cn3","cn4",h),u("cf1","cf2",h),u("cf3","cf4",h),e.setAttribute("position",new un(i,3)),e.setAttribute("color",new un(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update()}update(){const t=this.geometry,e=this.pointMap;qh.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Xh("c",e,t,qh,0,0,-1),Xh("t",e,t,qh,0,0,1),Xh("n1",e,t,qh,-1,-1,-1),Xh("n2",e,t,qh,1,-1,-1),Xh("n3",e,t,qh,-1,1,-1),Xh("n4",e,t,qh,1,1,-1),Xh("f1",e,t,qh,-1,-1,1),Xh("f2",e,t,qh,1,-1,1),Xh("f3",e,t,qh,-1,1,1),Xh("f4",e,t,qh,1,1,1),Xh("u1",e,t,qh,.7,1.1,-1),Xh("u2",e,t,qh,-.7,1.1,-1),Xh("u3",e,t,qh,0,2,-1),Xh("cf1",e,t,qh,-1,0,1),Xh("cf2",e,t,qh,1,0,1),Xh("cf3",e,t,qh,0,-1,1),Xh("cf4",e,t,qh,0,1,1),Xh("cn1",e,t,qh,-1,0,-1),Xh("cn2",e,t,qh,1,0,-1),Xh("cn3",e,t,qh,0,-1,-1),Xh("cn4",e,t,qh,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},t.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")},t.CanvasTexture=io,t.CatmullRomCurve3=So,t.CineonToneMapping=3,t.CircleBufferGeometry=so,t.CircleGeometry=so,t.ClampToEdgeWrapping=u,t.Clock=Yc,t.Color=Qe,t.ColorKeyframeTrack=Wl,t.CompressedTexture=no,t.CompressedTextureLoader=class extends ec{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new no,o=new ic(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},l+=1,6===l&&(1===n.mipmapCount&&(a.minFilter=g),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let e=0,n=t.length;e>16&32768,i=e>>12&2047;const r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=1&i,n)}},t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=tc,t.DepthFormat=A,t.DepthStencilFormat=L,t.DepthTexture=ro,t.DirectionalLight=Tc,t.DirectionalLightHelper=class extends Pe{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new wn;i.setAttribute("position",new un([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new Fa({fog:!1,toneMapped:!1});this.lightPlane=new Va(i,r),this.add(this.lightPlane),i=new wn,i.setAttribute("position",new un([0,0,0,0,0,1],3)),this.targetLine=new Va(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){kh.setFromMatrixPosition(this.light.matrixWorld),Vh.setFromMatrixPosition(this.light.target.matrixWorld),Wh.subVectors(Vh,kh),this.lightPlane.lookAt(Vh),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Vh),this.targetLine.scale.z=Wh.length()}},t.DiscreteInterpolant=Gl,t.DodecahedronBufferGeometry=co,t.DodecahedronGeometry=co,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicBufferAttribute=function(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new en(t,e).setUsage(nt)},t.DynamicCopyUsage=35050,t.DynamicDrawUsage=nt,t.DynamicReadUsage=35049,t.EdgesGeometry=fo,t.EdgesHelper=function(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new qa(new fo(t.geometry),new Fa({color:void 0!==e?e:16777215}))},t.EllipseCurve=vo,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=a,t.EquirectangularRefractionMapping=o,t.Euler=ge,t.EventDispatcher=rt,t.ExtrudeBufferGeometry=hl,t.ExtrudeGeometry=hl,t.FaceColors=1,t.FileLoader=ic,t.FlatShading=1,t.Float16BufferAttribute=hn,t.Float32Attribute=function(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new un(t,e)},t.Float32BufferAttribute=un,t.Float64Attribute=function(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new dn(t,e)},t.Float64BufferAttribute=dn,t.FloatType=M,t.Fog=Zs,t.FogExp2=Js,t.Font=Uc,t.FontLoader=class extends ec{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new ic(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)}parse(t){return new Uc(t)}},t.FrontSide=0,t.Frustum=ai,t.GLBufferAttribute=wh,t.GLSL1="100",t.GLSL3=it,t.GammaEncoding=J,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=Gh,t.Group=ks,t.HalfFloatType=w,t.HemisphereLight=dc,t.HemisphereLightHelper=class extends Pe{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new ml(e);i.rotateY(.5*Math.PI),this.material=new Ke({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new en(s,3)),this.add(new Gn(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");Uh.copy(this.light.color),Hh.copy(this.light.groundColor);for(let t=0,n=e.count;t0){const n=new $l(e);r=new rc(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,n=t.length;e0){i=new rc(this.manager),i.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e Date: Tue, 14 May 2024 11:08:35 +0200 Subject: [PATCH 2/7] removed all window. references and fixed missing references --- dist/threebox.js | 19447 ++++++++++++++++++++++++++++ dist/threebox.min.js | 2 +- examples/01-basic.html | 168 +- server.js | 3 +- src/Threebox.js | 45 +- src/animation/AnimationManager.js | 21 +- src/objects/Object3D.js | 4 +- src/objects/extrusion.js | 4 +- src/objects/label.js | 30 +- src/objects/line.js | 2 +- src/objects/loadObj.js | 4 +- src/objects/objects.js | 2299 ++-- src/objects/sphere.js | 42 +- src/objects/tooltip.js | 4 +- src/objects/tube.js | 4 +- tsconfig.json | 16 - 16 files changed, 20828 insertions(+), 1267 deletions(-) create mode 100644 dist/threebox.js delete mode 100644 tsconfig.json diff --git a/dist/threebox.js b/dist/threebox.js new file mode 100644 index 00000000..710e44de --- /dev/null +++ b/dist/threebox.js @@ -0,0 +1,19447 @@ +(function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c="function"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error("Cannot find module '"+i+"'");throw a.code="MODULE_NOT_FOUND",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u="function"==typeof require&&require,i=0;i 1) { + for (var i = 1; i < arguments.length; i++) { + args[i - 1] = arguments[i]; + } + } + queue.push(new Item(fun, args)); + if (queue.length === 1 && !draining) { + runTimeout(drainQueue); + } +}; + +// v8 likes predictible objects +function Item(fun, array) { + this.fun = fun; + this.array = array; +} +Item.prototype.run = function () { + this.fun.apply(null, this.array); +}; +process.title = 'browser'; +process.browser = true; +process.env = {}; +process.argv = []; +process.version = ''; // empty string to avoid regexp issues +process.versions = {}; + +function noop() {} + +process.on = noop; +process.addListener = noop; +process.once = noop; +process.off = noop; +process.removeListener = noop; +process.removeAllListeners = noop; +process.emit = noop; +process.prependListener = noop; +process.prependOnceListener = noop; + +process.listeners = function (name) { return [] } + +process.binding = function (name) { + throw new Error('process.binding is not supported'); +}; + +process.cwd = function () { return '/' }; +process.chdir = function (dir) { + throw new Error('process.chdir is not supported'); +}; +process.umask = function() { return 0; }; + +},{}],3:[function(require,module,exports){ +(function (setImmediate,clearImmediate){(function (){ +var nextTick = require('process/browser.js').nextTick; +var apply = Function.prototype.apply; +var slice = Array.prototype.slice; +var immediateIds = {}; +var nextImmediateId = 0; + +// DOM APIs, for completeness + +exports.setTimeout = function() { + return new Timeout(apply.call(setTimeout, window, arguments), clearTimeout); +}; +exports.setInterval = function() { + return new Timeout(apply.call(setInterval, window, arguments), clearInterval); +}; +exports.clearTimeout = +exports.clearInterval = function(timeout) { timeout.close(); }; + +function Timeout(id, clearFn) { + this._id = id; + this._clearFn = clearFn; +} +Timeout.prototype.unref = Timeout.prototype.ref = function() {}; +Timeout.prototype.close = function() { + this._clearFn.call(window, this._id); +}; + +// Does not start the time, just sets up the members needed. +exports.enroll = function(item, msecs) { + clearTimeout(item._idleTimeoutId); + item._idleTimeout = msecs; +}; + +exports.unenroll = function(item) { + clearTimeout(item._idleTimeoutId); + item._idleTimeout = -1; +}; + +exports._unrefActive = exports.active = function(item) { + clearTimeout(item._idleTimeoutId); + + var msecs = item._idleTimeout; + if (msecs >= 0) { + item._idleTimeoutId = setTimeout(function onTimeout() { + if (item._onTimeout) + item._onTimeout(); + }, msecs); + } +}; + +// That's not how node.js implements it but the exposed api is the same. +exports.setImmediate = typeof setImmediate === "function" ? setImmediate : function(fn) { + var id = nextImmediateId++; + var args = arguments.length < 2 ? false : slice.call(arguments, 1); + + immediateIds[id] = true; + + nextTick(function onNextTick() { + if (immediateIds[id]) { + // fn.call() is faster so we optimize for the common use-case + // @see http://jsperf.com/call-apply-segu + if (args) { + fn.apply(null, args); + } else { + fn.call(null); + } + // Prevent ids from leaking + exports.clearImmediate(id); + } + }); + + return id; +}; + +exports.clearImmediate = typeof clearImmediate === "function" ? clearImmediate : function(id) { + delete immediateIds[id]; +}; +}).call(this)}).call(this,require("timers").setImmediate,require("timers").clearImmediate) +},{"process/browser.js":2,"timers":3}],4:[function(require,module,exports){ +/** + * @author peterqliu / https://github.com/peterqliu + * @author jscastro / https://github.com/jscastro76 + */ + +const THREE = require("./three.js"); +const CameraSync = require("./camera/CameraSync.js"); +const utils = require("./utils/utils.js"); +const SunCalc = require("./utils/suncalc.js"); +const ThreeboxConstants = require("./utils/constants.js"); +const Objects = require("./objects/objects.js"); +const material = require("./utils/material.js"); +const sphere = require("./objects/sphere.js"); +const extrusion = require("./objects/extrusion.js"); +const label = require("./objects/label.js"); +const tooltip = require("./objects/tooltip.js"); +const loader = require("./objects/loadObj.js"); +const Object3D = require("./objects/Object3D.js"); +const line = require("./objects/line.js"); +const tube = require("./objects/tube.js"); +const LabelRenderer = require("./objects/LabelRenderer.js"); +const BuildingShadows = require("./objects/effects/BuildingShadows.js"); + +function Threebox(map, glContext, options){ + + this.init(map, glContext, options); + +}; + +Threebox.prototype = { + + repaint: function () { + this.map.repaint = true; + }, + + /** + * Threebox constructor init method + * @param {mapboxgl.map} map + * @param {WebGLRenderingContext} glContext + * @param {defaultOptions} options + */ + init: function (map, glContext, options) { + + // apply starter options + this.options = utils._validate(options || {}, defaultOptions); + + this.map = map; + this.map.tb = this; //[jscastro] needed if we want to queryRenderedFeatures from map.onload + + this.objects = new Objects(this.map); + console.warn("TB", this) + + this.mapboxVersion = parseFloat(this.map.version); + + // Set up a THREE.js scene + this.renderer = new THREE.WebGLRenderer({ + alpha: true, + antialias: true, + preserveDrawingBuffer: options.preserveDrawingBuffer, + canvas: map.getCanvas(), + context: glContext + }); + + this.renderer.setPixelRatio(window.devicePixelRatio); + this.renderer.setSize(this.map.getCanvas().clientWidth, this.map.getCanvas().clientHeight); + this.renderer.outputEncoding = THREE.sRGBEncoding; + this.renderer.autoClear = false; + + // [jscastro] set labelRendered + this.labelRenderer = new LabelRenderer(this.map); + + this.scene = new THREE.Scene(); + this.world = new THREE.Group(); + this.world.name = "world"; + this.scene.add(this.world); + + this.objectsCache = new Map(); + this.zoomLayers = []; + + this.fov = this.options.fov; + this.orthographic = this.options.orthographic || false; + + //raycaster for mouse events + this.raycaster = new THREE.Raycaster(); + this.raycaster.layers.set(0); + //this.raycaster.params.Points.threshold = 100; + + this.mapCenter = this.map.getCenter(); + this.mapCenterUnits = utils.projectToWorld([this.mapCenter.lng, this.mapCenter.lat]); + this.lightDateTime = new Date(); + this.lightLng = this.mapCenter.lng; + this.lightLat = this.mapCenter.lat; + this.sunPosition; + this.rotationStep = 5;// degrees step size for rotation + this.gridStep = 6;// decimals to adjust the lnglat grid step, 6 = 11.1cm + this.altitudeStep = 0.1; // 1px = 0.1m = 10cm + this.defaultCursor = 'default'; + + this.lights = this.initLights; + if (this.options.defaultLights) this.defaultLights(); + if (this.options.realSunlight) this.realSunlight(this.options.realSunlightHelper); + this.skyLayerName = 'sky-layer'; + this.terrainSourceName = 'mapbox-dem'; + this.terrainExaggeration = 1.0; + this.terrainLayerName = ''; + this.enableSelectingFeatures = this.options.enableSelectingFeatures || false; + this.enableSelectingObjects = this.options.enableSelectingObjects || false; + this.enableDraggingObjects = this.options.enableDraggingObjects || false; + this.enableRotatingObjects = this.options.enableRotatingObjects || false; + this.enableTooltips = this.options.enableTooltips || false; + this.multiLayer = this.options.multiLayer || false; + this.enableHelpTooltips = this.options.enableHelpTooltips || false; + + this.map.on('style.load', function () { + this.tb.zoomLayers = []; + //[jscastro] if multiLayer, create a by default layer in the map, so tb.update won't be needed in client side to avoid duplicating calls to render + if (this.tb.options.multiLayer) this.addLayer({ id: "threebox_layer", type: 'custom', renderingMode: '3d', map: this, onAdd: function (map, gl) { }, render: function (gl, matrix) { this.map.tb.update(); } }) + + this.once('idle', () => { + this.tb.setObjectsScale(); + }); + + if (this.tb.options.sky) { + this.tb.sky = true; + } + if (this.tb.options.terrain) { + this.tb.terrain = true; + } + let rasterLayers = ['satellite', 'mapbox-mapbox-satellite', 'satelliteLayer']; + rasterLayers.forEach((l) => { + if (this.getLayer(l)) this.tb.terrainLayerName = l; + }) + }); + + //[jscastro] new event map on load + this.map.on('load', function () { + + //[jscastro] new fields to manage events on map + this.selectedObject; //selected object through click + this.selectedFeature;//selected state id for extrusion layer features + this.draggedObject; //dragged object through mousedown + mousemove + let draggedAction; //dragged action to notify frontend + this.overedObject; //overed object through mouseover + this.overedFeature; //overed state for extrusion layer features + + let canvas = this.getCanvasContainer(); + this.getCanvasContainer().style.cursor = this.tb.defaultCursor; + // Variable to hold the starting xy coordinates + // when 'mousedown' occured. + let start; + + //when object selected + let startCoords = []; + + let lngDiff; // difference between cursor and model left corner + let latDiff; // difference between cursor and model bottom corner + let altDiff; // difference between cursor and model height + let rotationDiff; + + // Return the xy coordinates of the mouse position + function mousePos(e) { + var rect = canvas.getBoundingClientRect(); + return { + x: e.originalEvent.clientX - rect.left - canvas.clientLeft, + y: e.originalEvent.clientY - rect.top - canvas.clientTop + }; + } + + this.unselectObject = function () { + //deselect, reset and return + this.selectedObject.selected = false; + this.selectedObject = null; + } + + this.outObject = function () { + this.overedObject.over = false; + this.overedObject = null; + } + + this.unselectFeature = function (f) { + if (typeof f.id == 'undefined') return; + this.setFeatureState( + { source: f.source, sourceLayer: f.sourceLayer, id: f.id }, + { select: false } + ); + + this.removeTooltip(f); + f = this.queryRenderedFeatures({ layers: [f.layer.id], filter: ["==", ['id'], f.id] })[0]; + // Dispatch new event f for unselected + if (f) this.fire('SelectedFeatureChange', { detail: f }); + this.selectedFeature = null; + + } + + this.selectFeature = function(f) { + this.selectedFeature = f; + this.setFeatureState( + { source: this.selectedFeature.source, sourceLayer: this.selectedFeature.sourceLayer, id: this.selectedFeature.id }, + { select: true } + ); + this.selectedFeature = this.queryRenderedFeatures({ layers: [this.selectedFeature.layer.id], filter: ["==", ['id'], this.selectedFeature.id] })[0]; + this.addTooltip(this.selectedFeature); + // Dispatch new event SelectedFeature for selected + this.fire('SelectedFeatureChange', { detail: this.selectedFeature }); + + } + + this.outFeature = function(f) { + if (this.overedFeature && typeof this.overedFeature != 'undefined' && this.overedFeature.id != f) { + map.setFeatureState( + { source: this.overedFeature.source, sourceLayer: this.overedFeature.sourceLayer, id: this.overedFeature.id }, + { hover: false } + ); + this.removeTooltip(this.overedFeature); + this.overedFeature = null; + } + } + + this.addTooltip = function(f) { + if (!this.tb.enableTooltips) return; + let coordinates = this.tb.getFeatureCenter(f); + let t = this.tb.tooltip({ + text: f.properties.name || f.id || f.type, + mapboxStyle: true, + feature: f + }); + t.setCoords(coordinates); + this.tb.add(t, f.layer.id); + f.tooltip = t; + f.tooltip.tooltip.visible = true; + } + + this.removeTooltip = function(f) { + if (f.tooltip) { + f.tooltip.visibility = false; + this.tb.remove(f.tooltip); + f.tooltip = null; + } + } + + map.onContextMenu = function (e) { + alert('contextMenu'); //TODO: implement a callback + } + + // onclick function + this.onClick = function (e) { + let intersectionExists + let intersects = []; + if (map.tb.enableSelectingObjects) { + //raycast only if we are in a custom layer, for other layers go to the else, this avoids duplicated calls to raycaster + intersects = this.tb.queryRenderedFeatures(e.point); + } + intersectionExists = typeof intersects[0] == 'object'; + // if intersect exists, highlight it + if (intersectionExists) { + + let nearestObject = Threebox.prototype.findParent3DObject(intersects[0]); + + if (nearestObject) { + //if extrusion object selected, unselect + if (this.selectedFeature) { + this.unselectFeature(this.selectedFeature); + } + //if not selected yet, select it + if (!this.selectedObject) { + this.selectedObject = nearestObject; + this.selectedObject.selected = true; + } + else if (this.selectedObject.uuid != nearestObject.uuid) { + //it's a different object, restore the previous and select the new one + this.selectedObject.selected = false; + nearestObject.selected = true; + this.selectedObject = nearestObject; + + } else if (this.selectedObject.uuid == nearestObject.uuid) { + //deselect, reset and return + this.unselectObject(); + return; + } + + // fire the Wireframed event to notify UI status change + this.selectedObject.dispatchEvent({ type: 'Wireframed', detail: this.selectedObject }); + this.selectedObject.dispatchEvent({ type: 'IsPlayingChanged', detail: this.selectedObject }); + + this.repaint = true; + e.preventDefault(); + } + } + else { + let features = []; + if (map.tb.enableSelectingFeatures) { + features = this.queryRenderedFeatures(e.point); + } + //now let's check the extrusion layer objects + if (features.length > 0) { + + if (features[0].layer.type == 'fill-extrusion' && typeof features[0].id != 'undefined') { + + //if 3D object selected, unselect + if (this.selectedObject) { + this.unselectObject(); + } + + //if not selected yet, select it + if (!this.selectedFeature) { + this.selectFeature(features[0]) + } + else if (this.selectedFeature.id != features[0].id) { + //it's a different feature, restore the previous and select the new one + this.unselectFeature(this.selectedFeature); + this.selectFeature(features[0]) + + } else if (this.selectedFeature.id == features[0].id) { + //deselect, reset and return + this.unselectFeature(this.selectedFeature); + return; + } + + } + } + } + } + + this.onMouseMove = function (e) { + + // Capture the ongoing xy coordinates + let current = mousePos(e); + + this.getCanvasContainer().style.cursor = this.tb.defaultCursor; + //check if being rotated + if (e.originalEvent.altKey && this.draggedObject) { + + if (!map.tb.enableRotatingObjects) return; + draggedAction = 'rotate'; + // Set a UI indicator for dragging. + this.getCanvasContainer().style.cursor = 'move'; + var minX = Math.min(start.x, current.x), + maxX = Math.max(start.x, current.x), + minY = Math.min(start.y, current.y), + maxY = Math.max(start.y, current.y); + //set the movement fluid we rotate only every 10px moved, in steps of 10 degrees up to 360 + let rotation = { x: 0, y: 0, z: (Math.round(rotationDiff[2] + (~~((current.x - start.x) / this.tb.rotationStep) % 360 * this.tb.rotationStep) % 360)) }; + //now rotate the model depending the axis + this.draggedObject.setRotation(rotation); + if (map.tb.enableHelpTooltips) this.draggedObject.addHelp("rot: " + rotation.z + "°"); + //this.draggedObject.setRotationAxis(rotation); + return; + } + + //check if being moved + if (e.originalEvent.shiftKey && this.draggedObject) { + if (!map.tb.enableDraggingObjects) return; + + draggedAction = 'translate'; + // Set a UI indicator for dragging. + this.getCanvasContainer().style.cursor = 'move'; + // Capture the first xy coordinates, height must be the same to move on the same plane + let coords = e.lngLat; + let options = [Number((coords.lng + lngDiff).toFixed(this.tb.gridStep)), Number((coords.lat + latDiff).toFixed(this.tb.gridStep)), this.draggedObject.modelHeight]; + this.draggedObject.setCoords(options); + if (map.tb.enableHelpTooltips) this.draggedObject.addHelp("lng: " + options[0] + "°, lat: " + options[1] + "°"); + return; + } + + //check if being moved on altitude + if (e.originalEvent.ctrlKey && this.draggedObject) { + if (!map.tb.enableDraggingObjects) return; + draggedAction = 'altitude'; + // Set a UI indicator for dragging. + this.getCanvasContainer().style.cursor = 'move'; + // Capture the first xy coordinates, height must be the same to move on the same plane + let now = (e.point.y * this.tb.altitudeStep); + let options = [this.draggedObject.coordinates[0], this.draggedObject.coordinates[1], Number((- now - altDiff).toFixed(this.tb.gridStep))]; + this.draggedObject.setCoords(options); + if (map.tb.enableHelpTooltips) this.draggedObject.addHelp("alt: " + options[2] + "m"); + return; + } + + let intersectionExists + let intersects = []; + + if (map.tb.enableSelectingObjects) { + // calculate objects intersecting the picking ray + intersects = this.tb.queryRenderedFeatures(e.point); + } + intersectionExists = typeof intersects[0] == 'object'; + + // if intersect exists, highlight it, if not check the extrusion layer + if (intersectionExists) { + let nearestObject = Threebox.prototype.findParent3DObject(intersects[0]); + if (nearestObject) { + this.outFeature(this.overedFeature); + this.getCanvasContainer().style.cursor = 'pointer'; + if (!this.selectedObject || nearestObject.uuid != this.selectedObject.uuid) { + if (this.overedObject && this.overedObject.uuid != nearestObject.uuid) { + this.outObject(); + } + nearestObject.over = true; + this.overedObject = nearestObject; + } else if (this.selectedObject && nearestObject.uuid == this.selectedObject.uuid) { + nearestObject.over = true; + this.overedObject = nearestObject; + } + this.repaint = true; + e.preventDefault(); + } + } + else { + //clean the object overed + if (this.overedObject) { this.outObject(); } + //now let's check the extrusion layer objects + let features = []; + if (map.tb.enableSelectingFeatures) { + features = this.queryRenderedFeatures(e.point); + } + if (features.length > 0) { + this.outFeature(features[0]); + + if (features[0].layer.type == 'fill-extrusion' && typeof features[0].id != 'undefined') { + if ((!this.selectedFeature || this.selectedFeature.id != features[0].id)) { + this.getCanvasContainer().style.cursor = 'pointer'; + this.overedFeature = features[0]; + this.setFeatureState( + { source: this.overedFeature.source, sourceLayer: this.overedFeature.sourceLayer, id: this.overedFeature.id }, + { hover: true } + ); + this.overedFeature = map.queryRenderedFeatures({ layers: [this.overedFeature.layer.id], filter: ["==", ['id'], this.overedFeature.id] })[0]; + this.addTooltip(this.overedFeature); + + } + } + } + } + + } + + this.onMouseDown = function (e) { + + // Continue the rest of the function shiftkey or altkey are pressed, and if object is selected + if (!((e.originalEvent.shiftKey || e.originalEvent.altKey || e.originalEvent.ctrlKey) && e.originalEvent.button === 0 && this.selectedObject)) return; + if (!map.tb.enableDraggingObjects && !map.tb.enableRotatingObjects) return; + + e.preventDefault(); + + map.getCanvasContainer().style.cursor = 'move'; + + // Disable default drag zooming when the shift key is held down. + //map.dragPan.disable(); + + // Call functions for the following events + map.once('mouseup', this.onMouseUp); + //map.once('mouseout', this.onMouseUp); + + // move the selected object + this.draggedObject = this.selectedObject; + + // Capture the first xy coordinates + start = mousePos(e); + startCoords = this.draggedObject.coordinates; + + rotationDiff = utils.degreeify(this.draggedObject.rotation); + lngDiff = startCoords[0] - e.lngLat.lng; + latDiff = startCoords[1] - e.lngLat.lat; + altDiff = -this.draggedObject.modelHeight - (e.point.y * this.tb.altitudeStep); + } + + this.onMouseUp = function (e) { + + // Set a UI indicator for dragging. + this.getCanvasContainer().style.cursor = this.tb.defaultCursor; + + // Remove these events now that finish has been called. + //map.off('mousemove', onMouseMove); + this.off('mouseup', this.onMouseUp); + this.off('mouseout', this.onMouseUp); + this.dragPan.enable(); + + if (this.draggedObject) { + this.draggedObject.dispatchEvent({ type: 'ObjectDragged', detail: { draggedObject: this.draggedObject, draggedAction: draggedAction } }); + this.draggedObject.removeHelp(); + this.draggedObject = null; + draggedAction = null; + }; + } + + this.onMouseOut = function (e) { + if (this.overedFeature) { + let features = this.queryRenderedFeatures(e.point); + if (features.length > 0 && this.overedFeature.id != features[0].id) { + this.getCanvasContainer().style.cursor = this.tb.defaultCursor; + //only unover when new feature is another + this.outFeature(features[0]); + } + } + } + + this.onZoom = function (e) { + this.tb.zoomLayers.forEach((l) => { this.tb.toggleLayer(l); }); + this.tb.setObjectsScale(); + } + + let ctrlDown = false; + let shiftDown = false; + let ctrlKey = 17, cmdKey = 91, shiftKey = 16, sK = 83, dK = 68; + + function onKeyDown(e) { + + if (e.which === ctrlKey || e.which === cmdKey) ctrlDown = true; + if (e.which === shiftKey) shiftDown = true; + let obj = this.selectedObject; + if (shiftDown && e.which === sK && obj) { + //shift + sS + let dc = utils.toDecimal; + if (!obj.help) { + let s = obj.modelSize; + let sf = 1; + if (obj.userData.units !== 'meters') { + //if not meters, calculate scale to the current lat + sf = utils.projectedUnitsPerMeter(obj.coordinates[1]); + if (!sf) { sf = 1; }; + sf = dc(sf, 7); + } + + if (map.tb.enableHelpTooltips) obj.addHelp("size(m): " + dc((s.x / sf), 3) + " W, " + dc((s.y / sf), 3) + " L, " + dc((s.z / sf), 3) + " H"); + this.repaint = true; + } + else { + obj.removeHelp(); + } + return false; + } + + }; + + function onKeyUp (e) { + if (e.which == ctrlKey || e.which == cmdKey) ctrlDown = false; + if (e.which === shiftKey) shiftDown = false; + } + + //listener to the events + //this.on('contextmenu', map.onContextMenu); + this.on('click', this.onClick); + this.on('mousemove', this.onMouseMove); + this.on('mouseout', this.onMouseOut) + this.on('mousedown', this.onMouseDown); + this.on('zoom', this.onZoom); + this.on('zoomend', this.onZoom); + + document.addEventListener('keydown', onKeyDown.bind(this), true); + document.addEventListener('keyup', onKeyUp.bind(this)); + + }); + + }, + + //[jscastro] added property to manage an athmospheric sky layer + get sky() { return this.options.sky; }, + set sky(value) { + if (value) { + this.createSkyLayer(); + } + else { + this.removeLayer(this.skyLayerName); + } + this.options.sky = value; + }, + + //[jscastro] added property to manage an athmospheric sky layer + get terrain() { return this.options.terrain; }, + set terrain(value) { + this.terrainLayerName = ''; + if (value) { + this.createTerrainLayer(); + } + else { + if (this.mapboxVersion < 2.0) { console.warn("Terrain layer are only supported by Mapbox-gl-js > v2.0"); return }; + + if (this.map.getTerrain()) { + this.map.setTerrain(null); // + this.map.removeSource(this.terrainSourceName); + } + } + this.options.terrain = value; + }, + + //[jscastro] added property to manage FOV for perspective camera + get fov() { return this.options.fov;}, + set fov(value) { + if (this.camera instanceof THREE.PerspectiveCamera && this.options.fov !== value) { + this.map.transform.fov = value; + this.camera.fov = this.map.transform.fov; + this.cameraSync.setupCamera(); + this.map.repaint = true; + this.options.fov = value; + } + + }, + + //[jscastro] added property to manage camera type + get orthographic() { return this.options.orthographic; }, + set orthographic(value) { + const h = this.map.getCanvas().clientHeight; + const w = this.map.getCanvas().clientWidth; + if (value) { + this.map.transform.fov = 0; + this.camera = new THREE.OrthographicCamera(w / - 2, w / 2, h / 2, h / - 2, 0.1, 1e21); + } else { + this.map.transform.fov = this.fov; + this.camera = new THREE.PerspectiveCamera(this.map.transform.fov, w / h, 0.1, 1e21); + } + this.camera.layers.enable(0); + this.camera.layers.enable(1); + // The CameraSync object will keep the Mapbox and THREE.js camera movements in sync. + // It requires a world group to scale as we zoom in. Rotation is handled in the camera's + // projection matrix itself (as is field of view and near/far clipping) + // It automatically registers to listen for move events on the map so we don't need to do that here + this.cameraSync = new CameraSync(this.map, this.camera, this.world); + this.map.repaint = true; // repaint the map + this.options.orthographic = value; + + }, + + //[jscastro] method to create an athmospheric sky layer + createSkyLayer: function () { + if (this.mapboxVersion < 2.0) { console.warn("Sky layer are only supported by Mapbox-gl-js > v2.0"); this.options.sky = false; return }; + + let layer = this.map.getLayer(this.skyLayerName); + if (!layer) { + this.map.addLayer({ + 'id': this.skyLayerName, + 'type': 'sky', + 'paint': { + 'sky-opacity': [ + 'interpolate', + ['linear'], + ['zoom'], + 0, + 0, + 5, + 0.3, + 8, + 1 + ], + // set up the sky layer for atmospheric scattering + 'sky-type': 'atmosphere', + // explicitly set the position of the sun rather than allowing the sun to be attached to the main light source + 'sky-atmosphere-sun': this.getSunSky(this.lightDateTime), + // set the intensity of the sun as a light source (0-100 with higher values corresponding to brighter skies) + 'sky-atmosphere-sun-intensity': 10 + } + }); + + this.map.once('idle', () => { + this.setSunlight(); + this.repaint(); + }); + } + }, + + //[jscastro] method to create a terrain layer + createTerrainLayer: function () { + if (this.mapboxVersion < 2.0) { console.warn("Terrain layer are only supported by Mapbox-gl-js > v2.0"); this.options.terrain = false; return }; + let layer = this.map.getTerrain(); + if (!layer) { + // add the DEM source as a terrain layer with exaggerated height + this.map.addSource(this.terrainSourceName, { + 'type': 'raster-dem', + 'url': 'mapbox://mapbox.mapbox-terrain-dem-v1', + 'tileSize': 512, + 'maxzoom': 14 + }); + this.map.setTerrain({ 'source': this.terrainSourceName, 'exaggeration': this.terrainExaggeration }); + this.map.once('idle', () => { + //alert("idle"); + this.cameraSync.updateCamera(); + this.repaint(); + }); + + } + }, + + // Objects + sphere: function (options) { console.warn("DIOSTRACAN", this) + + this.setDefaultView(options, this.options); + return sphere(options, this.world, this.objects) + }, + + line: function(options) { console.warn("DIOSTRACAN", this) + + return line(options,this.objects); + }, + + label: function(options) { console.warn("DIOSTRACAN", this) + + return label(options, this.objects) + }, + + tooltip: function(options) { console.warn("DIOSTRACAN", this) + + return tooltip(options, this.objects) + }, + + tube: function (options) { + this.setDefaultView(options, this.options); console.warn("DIOSTRACAN", this) + + return tube(options, this.world, this.objects) + }, + + extrusion: function (options) { + this.setDefaultView(options, this.options); console.warn("DIOSTRACAN", this) + + return extrusion(options, this.objects); + }, + + Object3D: function (options) { + this.setDefaultView(options, this.options); console.warn("DIOSTRACAN", this) + + return Object3D(options, this.objects) + }, + + loadObj: async function loadObj(options, cb) { console.warn("DIOSTRACAN", this) + + this.setDefaultView(options, this.options); + const inst = this; + if (options.clone === false) { + return new Promise( + async (resolve) => { + loader(options, cb, async (obj) => { + resolve(obj); + }, inst.objects); + }); + } + else { + //[jscastro] new added cache for 3D Objects + let cache = this.objectsCache.get(options.obj); + if (cache) { + cache.promise + .then(obj => { + cb(obj.duplicate(options)); + }) + .catch(err => { + this.objectsCache.delete(options.obj); + console.error("Could not load model file: " + options.obj); + }); + } else { + const inst = this; + this.objectsCache.set(options.obj, { + promise: new Promise( + async (resolve, reject) => { + loader(options, cb, async (obj) => { + if (obj.duplicate) { + resolve(obj.duplicate()); + } else { + reject(obj); + } + }, this.objects); + }) + }); + + } + } + }, + + // Material + + material: function (o) { + return material(o) + }, + + initLights : { + ambientLight: null, + dirLight: null, + dirLightBack: null, + dirLightHelper: null, + hemiLight: null, + pointLight: null + }, + + utils: utils, + + SunCalc: SunCalc, + + Constants: ThreeboxConstants, + + projectToWorld: function (coords) { + return this.utils.projectToWorld(coords) + }, + + unprojectFromWorld: function (v3) { + return this.utils.unprojectFromWorld(v3) + }, + + projectedUnitsPerMeter: function (lat) { + return this.utils.projectedUnitsPerMeter(lat) + }, + + //get the center point of a feature + getFeatureCenter: function getFeatureCenter(feature, obj, level) { + return utils.getFeatureCenter(feature, obj, level); + }, + + getObjectHeightOnFloor: function (feature, obj, level) { + return utils.getObjectHeightOnFloor(feature, obj, level); + }, + + queryRenderedFeatures: function (point) { + + let mouse = new THREE.Vector2(); + + // // scale mouse pixel position to a percentage of the screen's width and height + mouse.x = (point.x / this.map.transform.width) * 2 - 1; + mouse.y = 1 - (point.y / this.map.transform.height) * 2; + + this.raycaster.setFromCamera(mouse, this.camera); + + // calculate objects intersecting the picking ray + let intersects = this.raycaster.intersectObjects(this.world.children, true); + + return intersects + }, + + //[jscastro] find 3D object of a mesh. this method is needed to know the object of a raycasted mesh + findParent3DObject: function (mesh) { + //find the Parent Object3D of the mesh captured by Raytracer + var result; + mesh.object.traverseAncestors(function (m) { + if (m.parent) + if (m.parent.type == "Group" && m.userData.obj) { + result = m; + } + }); + return result; + }, + + //[jscastro] method to replicate behaviour of map.setLayoutProperty when Threebox are affected + setLayoutProperty: function (layerId, name, value) { + //first set layout property at the map + this.map.setLayoutProperty(layerId, name, value); + if (value !== null && value !== undefined) { + if (name === 'visibility') { + this.world.children.filter(o => (o.layer === layerId)).forEach((o) => { o.visibility = value }); + } + } + }, + + //[jscastro] Custom Layers doesn't work on minzoom and maxzoom attributes, and if the layer is including labels they don't hide either on minzoom + setLayerZoomRange: function (layerId, minZoomLayer, maxZoomLayer) { + if (this.map.getLayer(layerId)) { + this.map.setLayerZoomRange(layerId, minZoomLayer, maxZoomLayer); + if (!this.zoomLayers.includes(layerId)) this.zoomLayers.push(layerId); + this.toggleLayer(layerId); + } + }, + + //[jscastro] method to set the height of all the objects in a level. this only works if the objects have a geojson feature + setLayerHeigthProperty: function (layerId, level) { + let layer = this.map.getLayer(layerId); + if (!layer) return; + if (layer.type == "fill-extrusion") { + let data = this.map.getStyle().sources[layer.source].data; + let features = data.features; + features.forEach(function (f) { + f.properties.level = level; + }); + //we change the level on the source + this.map.getSource(layer.source).setData(data); + } else if (layer.type == "custom") { + this.world.children.forEach(function (obj) { + let feature = obj.userData.feature; + if (feature && feature.layer === layerId) { + //TODO: this could be a multidimensional array + let location = this.tb.getFeatureCenter(feature, obj, level); + obj.setCoords(location); + } + }); + } + }, + + //[jscastro] method to set globally all the objects that are fixedScale + setObjectsScale: function () { + this.world.children.filter(o => (o.fixedZoom != null)).forEach((o) => { o.setObjectScale(this.map.transform.scale); }); + }, + + //[jscastro] mapbox setStyle removes all the layers, including custom layers, so tb.world must be cleaned up too + setStyle: function (styleId, options) { + this.clear().then(() => { + this.map.setStyle(styleId, options); + }); + }, + + //[jscastro] method to toggle Layer visibility checking zoom range + toggleLayer: function (layerId, visible = true) { + let l = this.map.getLayer(layerId); + if (l) { + if (!visible) { + this.toggle(l.id, false); + return; + } + let z = this.map.getZoom(); + if (l.minzoom && z < l.minzoom) { this.toggle(l.id, false); return; }; + if (l.maxzoom && z >= l.maxzoom) { this.toggle(l.id, false); return; }; + this.toggle(l.id, true); + }; + }, + + //[jscastro] method to toggle Layer visibility + toggle: function (layerId, visible) { + //call + this.setLayoutProperty(layerId, 'visibility', (visible ? 'visible' : 'none')) + this.labelRenderer.toggleLabels(layerId, visible); + }, + + update: function () { + + if (this.map.repaint) this.map.repaint = false + + var timestamp = Date.now(); + + // Update any animations + this.objects.animationManager.update(timestamp); + + this.updateLightHelper(); + + // Render the scene and repaint the map + this.renderer.resetState(); //update threejs r126 + this.renderer.render(this.scene, this.camera); + + // [jscastro] Render any label + this.labelRenderer.render(this.scene, this.camera); + if (this.options.passiveRendering === false) this.map.triggerRepaint(); + }, + + add: function (obj, layerId, sourceId) { + //[jscastro] remove the tooltip if not enabled + if (!this.enableTooltips && obj.tooltip) { obj.tooltip.visibility = false }; + this.world.add(obj); + if (layerId) { + obj.layer = layerId; + obj.source = sourceId; + let l = this.map.getLayer(layerId); + if (l) { + let v = l.visibility; + let u = typeof v === 'undefined'; + obj.visibility = (u || v === 'visible' ? true : false); + } + } + }, + + removeByName: function (name) { + let obj = this.world.getObjectByName(name); + if (obj) this.remove(obj); + }, + + remove: function (obj) { + if (this.map.selectedObject && obj.uuid == this.map.selectedObject.uuid) this.map.unselectObject(); + if (this.map.draggedObject && obj.uuid == this.map.draggedObject.uuid) this.map.draggedObject = null; + if (obj.dispose) obj.dispose(); + this.world.remove(obj); + obj = null; + }, + + //[jscastro] this clears tb.world in order to dispose properly the resources + clear: async function (layerId = null, dispose = false) { + return new Promise((resolve, reject) => { + let objects = []; + this.world.children.forEach(function (object) { + objects.push(object); + }); + for (let i = 0; i < objects.length; i++) { + let obj = objects[i]; + //if layerId, check the layer to remove, otherwise always remove + if (obj.layer === layerId || !layerId) { + this.remove(obj); + } + } + if (dispose) { + this.objectsCache.forEach((value) => { + value.promise.then(obj => { + obj.dispose(); + obj = null; + }) + }) + } + + resolve("clear"); + }); + }, + + //[jscastro] remove a layer clearing first the 3D objects from this layer in tb.world + removeLayer: function (layerId) { + this.clear(layerId, true).then( () => { + this.map.removeLayer(layerId); + }); + }, + + //[jscastro] get the sun position (azimuth, altitude) from a given datetime, lng, lat + getSunPosition: function (date, coords) { + return SunCalc.getPosition(date || Date.now(), coords[1], coords[0]); + }, + + //[jscastro] get the sun times for sunrise, sunset, etc.. from a given datetime, lng, lat and alt + getSunTimes: function (date, coords) { + return SunCalc.getTimes(date, coords[1], coords[0], (coords[2] ? coords[2] : 0)); + }, + + //[jscastro] set shadows for fill-extrusion layers + setBuildingShadows: function (options) { + if (this.map.getLayer(options.buildingsLayerId)) { + let layer = new BuildingShadows(options, this); + this.map.addLayer(layer, options.buildingsLayerId); + } + else { + console.warn("The layer '" + options.buildingsLayerId + "' does not exist in the map."); + } + }, + + //[jscastro] This method set the sun light for a given datetime and lnglat + setSunlight: function (newDate = new Date(), coords) { + if (!this.lights.dirLight || !this.options.realSunlight) { + console.warn("To use setSunlight it's required to set realSunlight : true in Threebox initial options."); + return; + } + + var date = new Date(newDate.getTime()); + + if (coords) { + if (coords.lng && coords.lat) this.mapCenter = coords + else this.mapCenter = { lng: coords[0], lat: coords[1] }; + } + else { + this.mapCenter = this.map.getCenter(); + } + + if (this.lightDateTime && this.lightDateTime.getTime() === date.getTime() && this.lightLng === this.mapCenter.lng && this.lightLat === this.mapCenter.lat) { + return; //setSunLight could be called on render, so due to performance, avoid duplicated calls + } + + this.lightDateTime = date; + this.lightLng = this.mapCenter.lng; + this.lightLat = this.mapCenter.lat + this.sunPosition = this.getSunPosition(date, [this.mapCenter.lng, this.mapCenter.lat]); + let altitude = this.sunPosition.altitude; + let azimuth = Math.PI + this.sunPosition.azimuth; + //console.log("Altitude: " + utils.degreeify(altitude) + ", Azimuth: " + (utils.degreeify(azimuth))); + + let radius = ThreeboxConstants.WORLD_SIZE / 2; + let alt = Math.sin(altitude); + let altRadius = Math.cos(altitude); + let azCos = Math.cos(azimuth) * altRadius; + let azSin = Math.sin(azimuth) * altRadius; + + this.lights.dirLight.position.set(azSin, azCos, alt); + this.lights.dirLight.position.multiplyScalar(radius); + this.lights.dirLight.intensity = Math.max(alt, 0); + this.lights.hemiLight.intensity = Math.max(alt * 1, 0.1); + //console.log("Intensity:" + this.lights.dirLight.intensity); + this.lights.dirLight.updateMatrixWorld(); + this.updateLightHelper(); + if (this.map.loaded()) { + this.updateSunGround(this.sunPosition); + this.map.setLight({ + anchor: 'map', + position: [3, 180 + this.sunPosition.azimuth * 180 / Math.PI, 90 - this.sunPosition.altitude * 180 / Math.PI], + intensity: Math.cos(this.sunPosition.altitude), //0.4, + color: `hsl(40, ${50 * Math.cos(this.sunPosition.altitude)}%, ${Math.max(20, 20 + (96 * Math.sin(this.sunPosition.altitude)))}%)` + + }, { duration: 0 }); + if (this.sky) { this.updateSunSky(this.getSunSky(date, this.sunPosition));} + } + }, + + getSunSky: function (date, sunPos) { + if (!sunPos) { + var center = this.map.getCenter(); + sunPos = this.getSunPosition( + date || Date.now(), [center.lng, center.lat] + ); + } + var sunAzimuth = 180 + (sunPos.azimuth * 180) / Math.PI; + var sunAltitude = 90 - (sunPos.altitude * 180) / Math.PI; + return [sunAzimuth, sunAltitude]; + }, + + updateSunSky: function (sunPos) { + if (this.sky) { + // update the `sky-atmosphere-sun` paint property with the position of the sun based on the selected time + this.map.setPaintProperty(this.skyLayerName, 'sky-atmosphere-sun', sunPos); + } + }, + + updateSunGround: function (sunPos) { + if (this.terrainLayerName != '') { + // update the raster layer paint property with the position of the sun based on the selected time + this.map.setPaintProperty(this.terrainLayerName, 'raster-opacity', Math.max(Math.min(1, sunPos.altitude * 4), 0.25)); + } + }, + + //[jscastro] this updates the directional light helper + updateLightHelper: function () { + if (this.lights.dirLightHelper) { + this.lights.dirLightHelper.position.setFromMatrixPosition(this.lights.dirLight.matrixWorld); + this.lights.dirLightHelper.updateMatrix(); + this.lights.dirLightHelper.update(); + } + }, + + //[jscastro] method to fully dispose the resources, watch out is you call this without navigating to other page + dispose: async function () { + + console.log(this.memory()); + //console.log(window.performance.memory); + + return new Promise((resolve) => { + resolve( + this.clear(null, true).then((resolve) => { + this.map.remove(); + this.map = {}; + this.scene.remove(this.world); + this.world.children = []; + this.world = null; + this.objectsCache.clear(); + this.labelRenderer.dispose(); + console.log(this.memory()); + this.renderer.dispose(); + return resolve; + }) + ); + //console.log(window.performance.memory); + }); + + }, + + defaultLights: function () { + + this.lights.ambientLight = new THREE.AmbientLight(new THREE.Color('hsl(0, 0%, 100%)'), 0.75); + this.scene.add(this.lights.ambientLight); + + this.lights.dirLightBack = new THREE.DirectionalLight(new THREE.Color('hsl(0, 0%, 100%)'), 0.25); + this.lights.dirLightBack.position.set(30, 100, 100); + this.scene.add(this.lights.dirLightBack); + + this.lights.dirLight = new THREE.DirectionalLight(new THREE.Color('hsl(0, 0%, 100%)'), 0.25); + this.lights.dirLight.position.set(-30, 100, -100); + this.scene.add(this.lights.dirLight); + + }, + + realSunlight: function (helper = false) { + + this.renderer.shadowMap.enabled = true; + //this.renderer.shadowMap.type = THREE.PCFSoftShadowMap; + this.lights.dirLight = new THREE.DirectionalLight(0xffffff, 1); + this.scene.add(this.lights.dirLight); + if (helper) { + this.lights.dirLightHelper = new THREE.DirectionalLightHelper(this.lights.dirLight, 5); + this.scene.add(this.lights.dirLightHelper); + } + let d2 = 1000; let r2 = 2; let mapSize2 = 8192; + this.lights.dirLight.castShadow = true; + this.lights.dirLight.shadow.radius = r2; + this.lights.dirLight.shadow.mapSize.width = mapSize2; + this.lights.dirLight.shadow.mapSize.height = mapSize2; + this.lights.dirLight.shadow.camera.top = this.lights.dirLight.shadow.camera.right = d2; + this.lights.dirLight.shadow.camera.bottom = this.lights.dirLight.shadow.camera.left = -d2; + this.lights.dirLight.shadow.camera.near = 1; + this.lights.dirLight.shadow.camera.visible = true; + this.lights.dirLight.shadow.camera.far = 400000000; + + this.lights.hemiLight = new THREE.HemisphereLight(new THREE.Color(0xffffff), new THREE.Color(0xffffff), 0.6); + this.lights.hemiLight.color.setHSL(0.661, 0.96, 0.12); + this.lights.hemiLight.groundColor.setHSL(0.11, 0.96, 0.14); + this.lights.hemiLight.position.set(0, 0, 50); + this.scene.add(this.lights.hemiLight); + this.setSunlight(); + + this.map.once('idle', () => { + this.setSunlight(); + this.repaint(); + }); + + }, + + setDefaultView: function (options, defOptions) { + options.bbox = (options.bbox || options.bbox == null) && defOptions.enableSelectingObjects; + options.tooltip = (options.tooltip || options.tooltip == null) && defOptions.enableTooltips; + options.mapScale = this.map.transform.scale; + }, + + memory: function () { return this.renderer.info.memory }, + + programs: function () { return this.renderer.info.programs.length }, + + version: '2.2.7', + +} + +var defaultOptions = { + defaultLights: false, + realSunlight: false, + realSunlightHelper: false, + passiveRendering: true, + preserveDrawingBuffer: false, + enableSelectingFeatures: false, + enableSelectingObjects: false, + enableDraggingObjects: false, + enableRotatingObjects: false, + enableTooltips: false, + enableHelpTooltips: false, + multiLayer: false, + orthographic: false, + fov: ThreeboxConstants.FOV_DEGREES, + sky: false, + terrain: false +} +module.exports = exports = Threebox; + + +},{"./camera/CameraSync.js":6,"./objects/LabelRenderer.js":8,"./objects/Object3D.js":9,"./objects/effects/BuildingShadows.js":10,"./objects/extrusion.js":11,"./objects/label.js":13,"./objects/line.js":14,"./objects/loadObj.js":15,"./objects/objects.js":21,"./objects/sphere.js":22,"./objects/tooltip.js":23,"./objects/tube.js":24,"./three.js":25,"./utils/constants.js":26,"./utils/material.js":27,"./utils/suncalc.js":28,"./utils/utils.js":29}],5:[function(require,module,exports){ +/** + * @author peterqliu / https://github.com/peterqliu + * @author jscastro / https://github.com/jscastro76 +*/ +const THREE = require('../three.js'); +const utils = require("../utils/utils.js"); + +function AnimationManager(map) { + + this.map = map + this.enrolledObjects = []; + this.previousFrameTime; + this.init(map) +}; + +AnimationManager.prototype = { + + init: function(map) { + this.map = map; + console.log(map, this.map) + }, + + unenroll: function (obj) { + this.enrolledObjects.splice(this.enrolledObjects.indexOf(obj), 1); + }, + + enroll: function (obj) { + const inst = this; + console.log("AM", inst) + //[jscastro] add the object default animations + obj.clock = new THREE.Clock(); + obj.hasDefaultAnimation = false; + obj.defaultAction; + obj.actions = []; + obj.mixer; + + //[jscastro] if the object includes animations + if (obj.animations && obj.animations.length > 0) { + + obj.hasDefaultAnimation = true; + + //check first if a defaultAnimation is defined by options + let daIndex = (obj.userData.defaultAnimation ? obj.userData.defaultAnimation : 0); + obj.mixer = new THREE.AnimationMixer(obj); + + setAction(daIndex); + } + + //[jscastro] set the action to play + function setAction(animationIndex) { + for (let i = 0; i < obj.animations.length; i++) { + + if (animationIndex > obj.animations.length) + console.log("The animation index " + animationIndex + " doesn't exist for this object"); + let animation = obj.animations[i]; + let action = obj.mixer.clipAction(animation); + obj.actions.push(action); + + //select the default animation and set the weight to 1 + if (animationIndex === i) { + obj.defaultAction = action; + action.setEffectiveWeight(1); + } + else { + action.setEffectiveWeight(0); + } + action.play(); + + } + } + + let _isPlaying = false; + //[jscastro] added property for isPlaying state + Object.defineProperty(obj, 'isPlaying', { + get() { return _isPlaying; }, + set(value) { + if (_isPlaying != value) { + _isPlaying = value; + // Dispatch new event IsPlayingChanged + obj.dispatchEvent({ type: 'IsPlayingChanged', detail: obj}); + } + } + }) + + /* Extend the provided object with animation-specific properties and track in the animation manager */ + this.enrolledObjects.push(obj); + + // Give this object its own internal animation queue + obj.animationQueue = []; + + obj.set = function (options) { + + //if duration is set, animate to the new state + if (options.duration > 0) { + + let newParams = { + start: Date.now(), + expiration: Date.now() + options.duration, + endState: {} + } + + utils.extend(options, newParams); + + let translating = options.coords; + let rotating = options.rotation; + let scaling = options.scale || options.scaleX || options.scaleY || options.scaleZ; + + if (rotating) { + + let r = obj.rotation; + options.startRotation = [r.x, r.y, r.z]; + + + options.endState.rotation = utils.types.rotation(options.rotation, options.startRotation); + options.rotationPerMs = options.endState.rotation + .map(function (angle, index) { + return (angle - options.startRotation[index]) / options.duration; + }) + } + + if (scaling) { + let s = obj.scale; + options.startScale = [s.x, s.y, s.z]; + options.endState.scale = utils.types.scale(options.scale, options.startScale); + + options.scalePerMs = options.endState.scale + .map(function (scale, index) { + return (scale - options.startScale[index]) / options.duration; + }) + } + + if (translating) options.pathCurve = new THREE.CatmullRomCurve3(utils.lnglatsToWorld([obj.coordinates, options.coords])); + + let entry = { + type: 'set', + parameters: options + } + + this.animationQueue + .push(entry); + + inst.map.repaint = true; + } + + //if no duration set, stop object's existing animations and go to that state immediately + else { + this.stop(); + options.rotation = utils.radify(options.rotation); + this._setObject(options); + } + + return this + + }; + + //[jscastro] animation method, is set by update method + obj.animationMethod = null; + + //[jscastro] stop animation and the queue + obj.stop = function (index) { + if (obj.mixer) { + obj.isPlaying = false; + cancelAnimationFrame(obj.animationMethod); + } + //TODO: if this is removed, it produces an error in + this.animationQueue = []; + return this; + } + + obj.followPath = function (options, cb) { + + let entry = { + type: 'followPath', + parameters: utils._validate(options, defaults.followPath) + }; + + utils.extend( + entry.parameters, + { + pathCurve: new THREE.CatmullRomCurve3( + utils.lnglatsToWorld(options.path) + ), + start: Date.now(), + expiration: Date.now() + entry.parameters.duration, + cb: cb + } + ); + + this.animationQueue + .push(entry); + + this.map.repaint = true; + + return this; + }; + + obj._setObject = function (options) { + console.log(obj, this) + + //default scale always + obj.setScale(); + + let p = options.position; // lnglat + let r = options.rotation; // radians + let s = options.scale; // custom scale + let w = options.worldCoordinates; //Vector3 + let q = options.quaternion; // [axis, angle in rads] + let t = options.translate; // [jscastro] lnglat + height for 3D objects + let wt = options.worldTranslate; // [jscastro] Vector3 translation +inst + if (p) { + this.coordinates = p; + let c = utils.projectToWorld(p); + this.position.copy(c) + } + + if (t) { + this.coordinates = [this.coordinates[0] + t[0], this.coordinates[1] + t[1], this.coordinates[2] + t[2]]; + let c = utils.projectToWorld(t); + this.position.copy(c) + //this.translateX(c.x); + //this.translateY(c.y); + //this.translateZ(c.z); + options.position = this.coordinates; + } + + if (wt) { + this.translateX(wt.x); + this.translateY(wt.y); + this.translateZ(wt.z); + let p = utils.unprojectFromWorld(this.position); + this.coordinates = options.position = p; + } + + if (r) { + this.rotation.set(r[0], r[1], r[2]); + options.rotation = new THREE.Vector3(r[0], r[1], r[2]); + } + + if (s) { + this.scale.set(s[0], s[1], s[2]); + options.scale = this.scale; + } + + if (q) { + this.quaternion.setFromAxisAngle(q[0], q[1]); + options.rotation = q[0].multiplyScalar(q[1]); + } + + if (w) { + this.position.copy(w); + let p = utils.unprojectFromWorld(w); + this.coordinates = options.position = p; + } + + //Each time the object is positioned, project the floor and correct shadow plane + this.setBoundingBoxShadowFloor(); + this.setReceiveShadowFloor(); + + this.updateMatrixWorld(); + inst.map.repaint = true; + + //const threeTarget = new THREE.EventDispatcher(); + //threeTarget.dispatchEvent({ type: 'event', detail: { object: this, action: { position: options.position, rotation: options.rotation, scale: options.scale } } }); + // fire the ObjectChanged event to notify UI object change + let e = { type: 'ObjectChanged', detail: { object: this, action: { position: options.position, rotation: options.rotation, scale: options.scale } } }; + this.dispatchEvent(e); + + }; + + //[jscastro] play default animation + obj.playDefault = function (options) { + if (obj.mixer && obj.hasDefaultAnimation) { + + let newParams = { + start: Date.now(), + expiration: Date.now() + options.duration, + endState: {} + } + + utils.extend(options, newParams); + + obj.mixer.timeScale = options.speed || 1; + + let entry = { + type: 'playDefault', + parameters: options + }; + + this.animationQueue + .push(entry); + + inst.map.repaint = true + return this; + } + } + + //[jscastro] play an animation, requires options.animation as an index, if not it will play the default one + obj.playAnimation = function (options) { + if (obj.mixer) { + + if (options.animation) { + setAction(options.animation) + } + obj.playDefault(options); + + } + } + + //[jscastro] pause all actions animation + obj.pauseAllActions = function () { + if (obj.mixer) { + obj.actions.forEach(function (action) { + action.paused = true; + }); + } + } + + //[jscastro] unpause all actions + obj.unPauseAllActions = function () { + if (obj.mixer) { + obj.actions.forEach(function (action) { + action.paused = false; + }); + } + + } + + //[jscastro] stop all actions + obj.deactivateAllActions = function () { + if (obj.mixer) { + obj.actions.forEach(function (action) { + action.stop(); + }); + } + } + + //[jscastro] play all actions + obj.activateAllActions = function () { + if (obj.mixer) { + obj.actions.forEach(function (action) { + action.play(); + }); + } + } + + //[jscastro] move the model action one tick just to avoid issues with initial position + obj.idle = function () { + if (obj.mixer) { + // Update the animation mixer and render this frame + obj.mixer.update(0.01); + } + inst.map.repaint = true; + return this; + } + + }, + + update: function (now) { + + if (this.previousFrameTime === undefined) this.previousFrameTime = now; + + let dimensions = ['X', 'Y', 'Z']; + + //[jscastro] when function expires this produces an error + if (!this.enrolledObjects) return false; + + //iterate through objects in queue. count in reverse so we can cull objects without frame shifting + for (let a = this.enrolledObjects.length - 1; a >= 0; a--) { + + let object = this.enrolledObjects[a]; + + if (!object.animationQueue || object.animationQueue.length === 0) continue; + + //[jscastro] now multiple animations on a single object is possible + for (let i = object.animationQueue.length - 1; i >= 0; i--) { + + //focus on first item in queue + let item = object.animationQueue[i]; + if (!item) continue; + let options = item.parameters; + + // if an animation is past its expiration date, cull it + if (!options.expiration) { + // console.log('culled') + + object.animationQueue.splice(i, 1); + + // set the start time of the next animation + if (object.animationQueue[i]) object.animationQueue[i].parameters.start = now; + + return + } + + //if finished, jump to end state and flag animation entry for removal next time around. Execute callback if there is one + let expiring = now >= options.expiration; + + if (expiring) { + options.expiration = false; + if (item.type === 'playDefault') { + object.stop(); + } else { + if (options.endState) object._setObject(options.endState); + if (typeof (options.cb) != 'undefined') options.cb(); + } + } + + else { + + let timeProgress = (now - options.start) / options.duration; + + if (item.type === 'set') { + + let objectState = {}; + + if (options.pathCurve) objectState.worldCoordinates = options.pathCurve.getPoint(timeProgress); + + if (options.rotationPerMs) { + objectState.rotation = options.startRotation.map(function (rad, index) { + return rad + options.rotationPerMs[index] * timeProgress * options.duration + }) + } + + if (options.scalePerMs) { + objectState.scale = options.startScale.map(function (scale, index) { + return scale + options.scalePerMs[index] * timeProgress * options.duration + }) + } + + object._setObject(objectState); + } + + if (item.type === 'followPath') { + + let position = options.pathCurve.getPointAt(timeProgress); + let objectState = { worldCoordinates: position }; + + // if we need to track heading + if (options.trackHeading) { + + let tangent = options.pathCurve + .getTangentAt(timeProgress) + .normalize(); + + let axis = new THREE.Vector3(0, 0, 0); + let up = new THREE.Vector3(0, 1, 0); + + axis + .crossVectors(up, tangent) + .normalize(); + + let radians = Math.acos(up.dot(tangent)); + + objectState.quaternion = [axis, radians]; + + } + + object._setObject(objectState); + + } + + //[jscastro] play default animation + if (item.type === 'playDefault') { + object.activateAllActions(); + object.isPlaying = true; + object.animationMethod = requestAnimationFrame(this.update); + object.mixer.update(object.clock.getDelta()); + this.map.repaint = true; + } + + } + } + + } + + this.previousFrameTime = now; + } + +} + +const defaults = { + followPath: { + path: null, + duration: 1000, + trackHeading: true + } +} +module.exports = exports = AnimationManager; +},{"../three.js":25,"../utils/utils.js":29}],6:[function(require,module,exports){ +/** + * @author peterqliu / https://github.com/peterqliu + * @author jscastro / https://github.com/jscastro76 + */ +const THREE = require("../three.js"); +const utils = require("../utils/utils.js"); +const ThreeboxConstants = require("../utils/constants.js"); + +function CameraSync(map, camera, world) { + // console.log("CameraSync constructor"); + this.map = map; + this.camera = camera; + this.active = true; + + this.camera.matrixAutoUpdate = false; // We're in charge of the camera now! + + // Postion and configure the world group so we can scale it appropriately when the camera zooms + this.world = world || new THREE.Group(); + this.world.position.x = this.world.position.y = ThreeboxConstants.WORLD_SIZE / 2 + this.world.matrixAutoUpdate = false; + + // set up basic camera state + this.state = { + translateCenter: new THREE.Matrix4().makeTranslation(ThreeboxConstants.WORLD_SIZE / 2, -ThreeboxConstants.WORLD_SIZE / 2, 0), + worldSizeRatio: ThreeboxConstants.TILE_SIZE / ThreeboxConstants.WORLD_SIZE, + worldSize: ThreeboxConstants.TILE_SIZE * this.map.transform.scale + }; + + // Listen for move events from the map and update the Three.js camera + let _this = this; // keep the function on _this + this.map + .on('move', function () { + _this.updateCamera(); + }) + .on('resize', function () { + _this.setupCamera(); + }) + + this.setupCamera(); +} + +CameraSync.prototype = { + setupCamera: function () { + const t = this.map.transform; + this.camera.aspect = t.width / t.height; //bug fixed, if aspect is not reset raycast will fail on map resize + this.halfFov = t._fov / 2; + this.cameraToCenterDistance = 0.5 / Math.tan(this.halfFov) * t.height; + const maxPitch = t._maxPitch * Math.PI / 180; + this.acuteAngle = Math.PI / 2 - maxPitch; + this.updateCamera(); + }, + + updateCamera: function (ev) { + if (!this.camera) { + console.log('nocamera') + return; + } + + const t = this.map.transform; + this.camera.aspect = t.width / t.height; //bug fixed, if aspect is not reset raycast will fail on map resize + const offset = t.centerOffset || new THREE.Vector3(); //{ x: t.width / 2, y: t.height / 2 }; + let farZ = 0; + let furthestDistance = 0; + this.halfFov = t._fov / 2; + const groundAngle = Math.PI / 2 + t._pitch; + const pitchAngle = Math.cos((Math.PI / 2) - t._pitch); //pitch seems to influence heavily the depth calculation and cannot be more than 60 = PI/3 < v1 and 85 > v2 + this.cameraToCenterDistance = 0.5 / Math.tan(this.halfFov) * t.height; + let pixelsPerMeter = 1; + const worldSize = this.worldSize(); + + if (this.map.tb.mapboxVersion >= 2.0) { + // mapbox version >= 2.0 + pixelsPerMeter = this.mercatorZfromAltitude(1, t.center.lat) * worldSize; + const fovAboveCenter = t._fov * (0.5 + t.centerOffset.y / t.height); + + // Adjust distance to MSL by the minimum possible elevation visible on screen, + // this way the far plane is pushed further in the case of negative elevation. + const minElevationInPixels = t.elevation ? t.elevation.getMinElevationBelowMSL() * pixelsPerMeter : 0; + const cameraToSeaLevelDistance = ((t._camera.position[2] * worldSize) - minElevationInPixels) / Math.cos(t._pitch); + const topHalfSurfaceDistance = Math.sin(fovAboveCenter) * cameraToSeaLevelDistance / Math.sin(utils.clamp(Math.PI - groundAngle - fovAboveCenter, 0.01, Math.PI - 0.01)); + + // Calculate z distance of the farthest fragment that should be rendered. + furthestDistance = pitchAngle * topHalfSurfaceDistance + cameraToSeaLevelDistance; + + // Add a bit extra to avoid precision problems when a fragment's distance is exactly `furthestDistance` + const horizonDistance = cameraToSeaLevelDistance * (1 / t._horizonShift); + farZ = Math.min(furthestDistance * 1.01, horizonDistance); + } else { + // mapbox version < 2.0 or azure maps + // Furthest distance optimized by @jscastro76 + const topHalfSurfaceDistance = Math.sin(this.halfFov) * this.cameraToCenterDistance / Math.sin(Math.PI - groundAngle - this.halfFov); + + // Calculate z distance of the farthest fragment that should be rendered. + furthestDistance = pitchAngle * topHalfSurfaceDistance + this.cameraToCenterDistance; + + // Add a bit extra to avoid precision problems when a fragment's distance is exactly `furthestDistance` + farZ = furthestDistance * 1.01; + } + this.cameraTranslateZ = new THREE.Matrix4().makeTranslation(0, 0, this.cameraToCenterDistance); + + // someday @ansis set further near plane to fix precision for deckgl,so we should fix it to use mapbox-gl v1.3+ correctly + // https://github.com/mapbox/mapbox-gl-js/commit/5cf6e5f523611bea61dae155db19a7cb19eb825c#diff-5dddfe9d7b5b4413ee54284bc1f7966d + const nz = (t.height / 50); //min near z as coded by @ansis + const nearZ = Math.max(nz * pitchAngle, nz); //on changes in the pitch nz could be too low + + const h = t.height; + const w = t.width; + if (this.camera instanceof THREE.OrthographicCamera) { + this.camera.projectionMatrix = utils.makeOrthographicMatrix(w / - 2, w / 2, h / 2, h / - 2, nearZ, farZ); + } else { + this.camera.projectionMatrix = utils.makePerspectiveMatrix(t._fov, w / h, nearZ, farZ); + } + this.camera.projectionMatrix.elements[8] = -offset.x * 2 / t.width; + this.camera.projectionMatrix.elements[9] = offset.y * 2 / t.height; + + // Unlike the Mapbox GL JS camera, separate camera translation and rotation out into its world matrix + // If this is applied directly to the projection matrix, it will work OK but break raycasting + let cameraWorldMatrix = this.calcCameraMatrix(t._pitch, t.angle); + // When terrain layers are included, height of 3D layers must be modified from t_camera.z * worldSize + if (t.elevation) cameraWorldMatrix.elements[14] = t._camera.position[2] * worldSize; + //this.camera.matrixWorld.elements is equivalent to t._camera._transform + this.camera.matrixWorld.copy(cameraWorldMatrix); + + let zoomPow = t.scale * this.state.worldSizeRatio; + // Handle scaling and translation of objects in the map in the world's matrix transform, not the camera + let scale = new THREE.Matrix4; + let translateMap = new THREE.Matrix4; + let rotateMap = new THREE.Matrix4; + + scale.makeScale(zoomPow, zoomPow, zoomPow); + + let x = t.x || t.point.x; + let y = t.y || t.point.y; + translateMap.makeTranslation(-x, y, 0); + rotateMap.makeRotationZ(Math.PI); + + this.world.matrix = new THREE.Matrix4() + .premultiply(rotateMap) + .premultiply(this.state.translateCenter) + .premultiply(scale) + .premultiply(translateMap) + + // utils.prettyPrintMatrix(this.camera.projectionMatrix.elements); + this.map.fire('CameraSynced', { detail: { nearZ: nearZ, farZ: farZ, pitch: t._pitch, angle: t.angle, furthestDistance: furthestDistance, cameraToCenterDistance: this.cameraToCenterDistance, t: this.map.transform, tbProjMatrix: this.camera.projectionMatrix.elements, tbWorldMatrix: this.world.matrix.elements, cameraSyn: CameraSync } }); + + }, + + worldSize() { + let t = this.map.transform; + return t.tileSize * t.scale; + }, + + worldSizeFromZoom() { + let t = this.map.transform; + return Math.pow(2.0, t.zoom) * t.tileSize; + }, + + mercatorZfromAltitude(altitude, lat) { + return altitude / this.circumferenceAtLatitude(lat); + }, + + mercatorZfromZoom() { + return this.cameraToCenterDistance / this.worldSizeFromZoom(); + }, + + circumferenceAtLatitude(latitude) { + return ThreeboxConstants.EARTH_CIRCUMFERENCE * Math.cos(latitude * Math.PI / 180); + }, + + calcCameraMatrix(pitch, angle, trz) { + const t = this.map.transform; + const _pitch = (pitch === undefined) ? t._pitch : pitch; + const _angle = (angle === undefined) ? t.angle : angle; + const _trz = (trz === undefined) ? this.cameraTranslateZ : trz; + + return new THREE.Matrix4() + .premultiply(_trz) + .premultiply(new THREE.Matrix4().makeRotationX(_pitch)) + .premultiply(new THREE.Matrix4().makeRotationZ(_angle)); + }, + + updateCameraState() { + let t = this.map.transform; + if (!t.height) return; + + // Set camera orientation and move it to a proper distance from the map + //t._camera.setPitchBearing(t._pitch, t.angle); + + const dir = t._camera.forward(); + const distance = t.cameraToCenterDistance; + const center = t.point; + + // Use camera zoom (if terrain is enabled) to maintain constant altitude to sea level + const zoom = t._cameraZoom ? t._cameraZoom : t._zoom; + const altitude = this.mercatorZfromZoom(t); + const height = altitude - this.mercatorZfromAltitude(t._centerAltitude, t.center.lat); + + // simplified version of: this._worldSizeFromZoom(this._zoomFromMercatorZ(height)) + const updatedWorldSize = t.cameraToCenterDistance / height; + return [ + center.x / this.worldSize() - (dir[0] * distance) / updatedWorldSize, + center.y / this.worldSize() - (dir[1] * distance) / updatedWorldSize, + this.mercatorZfromAltitude(t._centerAltitude, t._center.lat) + (-dir[2] * distance) / updatedWorldSize + ]; + + }, + + getWorldToCamera(worldSize, pixelsPerMeter) { + // transformation chain from world space to camera space: + // 1. Height value (z) of renderables is in meters. Scale z coordinate by pixelsPerMeter + // 2. Transform from pixel coordinates to camera space with cameraMatrix^-1 + // 3. flip Y if required + + // worldToCamera: flip * cam^-1 * zScale + // cameraToWorld: (flip * cam^-1 * zScale)^-1 => (zScale^-1 * cam * flip^-1) + let t = this.map.transform; + const matrix = new THREE.Matrix4(); + const matrixT = new THREE.Matrix4(); + + // Compute inverse of camera matrix and post-multiply negated translation + const o = t._camera._orientation; + const p = t._camera.position; + const invPosition = new THREE.Vector3(p[0], p[1], p[2]); + + const quat = new THREE.Quaternion(); + quat.set(o[0], o[1], o[2], o[3]); + const invOrientation = quat.conjugate(); + invPosition.multiplyScalar(-worldSize); + + matrixT.makeTranslation(invPosition.x, invPosition.y, invPosition.z); + matrix + .makeRotationFromQuaternion(invOrientation) + .premultiply(matrixT); + //this would make the matrix exact to getWorldToCamera but breaks + //this.translate(matrix.elements, matrix.elements, invPosition); + + // Pre-multiply y (2nd row) + matrix.elements[1] *= -1.0; + matrix.elements[5] *= -1.0; + matrix.elements[9] *= -1.0; + matrix.elements[13] *= -1.0; + + // Post-multiply z (3rd column) + matrix.elements[8] *= pixelsPerMeter; + matrix.elements[9] *= pixelsPerMeter; + matrix.elements[10] *= pixelsPerMeter; + matrix.elements[11] *= pixelsPerMeter; + //console.log(matrix.elements); + return matrix; + }, + + translate(out, a, v) { + let x = v[0] || v.x, + y = v[1] || v.y, + z = v[2] || v.z; + let a00, a01, a02, a03; + let a10, a11, a12, a13; + let a20, a21, a22, a23; + if (a === out) { + out[12] = a[0] * x + a[4] * y + a[8] * z + a[12]; + out[13] = a[1] * x + a[5] * y + a[9] * z + a[13]; + out[14] = a[2] * x + a[6] * y + a[10] * z + a[14]; + out[15] = a[3] * x + a[7] * y + a[11] * z + a[15]; + } else { + a00 = a[0]; + a01 = a[1]; + a02 = a[2]; + a03 = a[3]; + a10 = a[4]; + a11 = a[5]; + a12 = a[6]; + a13 = a[7]; + a20 = a[8]; + a21 = a[9]; + a22 = a[10]; + a23 = a[11]; + out[0] = a00; + out[1] = a01; + out[2] = a02; + out[3] = a03; + out[4] = a10; + out[5] = a11; + out[6] = a12; + out[7] = a13; + out[8] = a20; + out[9] = a21; + out[10] = a22; + out[11] = a23; + out[12] = a00 * x + a10 * y + a20 * z + a[12]; + out[13] = a01 * x + a11 * y + a21 * z + a[13]; + out[14] = a02 * x + a12 * y + a22 * z + a[14]; + out[15] = a03 * x + a13 * y + a23 * z + a[15]; + } + return out; + } +} + +module.exports = exports = CameraSync; +},{"../three.js":25,"../utils/constants.js":26,"../utils/utils.js":29}],7:[function(require,module,exports){ +/** + * @author mrdoob / http://mrdoob.com/ + */ + +const THREE = require('../three.js'); + +(function () { + + class CSS2DObject extends THREE.Object3D { + + constructor(element) { + + super(); + this.element = element || document.createElement('div'); + this.element.style.position = 'absolute'; + this.element.style.userSelect = 'none'; + this.element.setAttribute('draggable', false); + + //[jscastro] some labels must be always visible + this.alwaysVisible = false; + + //[jscastro] layer is needed to be rendered/hidden based on layer visibility + Object.defineProperty(this, 'layer', { + get() { return (this.parent && this.parent.parent ? this.parent.parent.layer : null) } + }); + + //[jscastro] implement dispose + this.dispose = function () { + this.remove(); + this.element = null; + } + //[jscastro] implement explicit method + this.remove = function () { + if (this.element instanceof Element && this.element.parentNode !== null) { + this.element.parentNode.removeChild(this.element); + } + } + + this.addEventListener('removed', function () { + + this.remove(); + + }); + + } + + copy(source, recursive) { + + super.copy(source, recursive); + this.element = source.element.cloneNode(true); + return this; + + } + + } + + CSS2DObject.prototype.isCSS2DObject = true; // + + const _vector = new THREE.Vector3(); + + const _viewMatrix = new THREE.Matrix4(); + + const _viewProjectionMatrix = new THREE.Matrix4(); + + const _a = new THREE.Vector3(); + + const _b = new THREE.Vector3(); + + class CSS2DRenderer { + + constructor() { + + const _this = this; + + let _width, _height; + + let _widthHalf, _heightHalf; + + const cache = { + objects: new WeakMap(), + list: new Map() + }; + this.cacheList = cache.list; + const domElement = document.createElement('div'); + domElement.style.overflow = 'hidden'; + this.domElement = domElement; + + this.getSize = function () { + + return { + width: _width, + height: _height + }; + + }; + + this.render = function (scene, camera) { + + if (scene.autoUpdate === true) scene.updateMatrixWorld(); + if (camera.parent === null) camera.updateMatrixWorld(); + + _viewMatrix.copy(camera.matrixWorldInverse); + + _viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix); + + renderObject(scene, scene, camera); + zOrder(scene); + + }; + + this.setSize = function (width, height) { + + _width = width; + _height = height; + _widthHalf = _width / 2; + _heightHalf = _height / 2; + domElement.style.width = width + 'px'; + domElement.style.height = height + 'px'; + + }; + + function renderObject(object, scene, camera) { + + if (object.isCSS2DObject) { + + //[jscastro] optimize performance and don't update and remove the labels that are not visible + if (!object.visible) { + cache.objects.delete({ key: object.uuid }); + cache.list.delete(object.uuid); + object.remove(); + } + else { + + object.onBeforeRender(_this, scene, camera); + + _vector.setFromMatrixPosition(object.matrixWorld); + + _vector.applyMatrix4(_viewProjectionMatrix); + + const element = object.element; + var style; + if (/apple/i.test(navigator.vendor)) { + + // https://github.com/mrdoob/three.js/issues/21415 + style = 'translate(-50%,-50%) translate(' + Math.round(_vector.x * _widthHalf + _widthHalf) + 'px,' + Math.round(- _vector.y * _heightHalf + _heightHalf) + 'px)'; + + } else { + + style = 'translate(-50%,-50%) translate(' + (_vector.x * _widthHalf + _widthHalf) + 'px,' + (- _vector.y * _heightHalf + _heightHalf) + 'px)'; + + } + + element.style.WebkitTransform = style; + element.style.MozTransform = style; + element.style.oTransform = style; + element.style.transform = style; + + element.style.display = object.visible && _vector.z >= - 1 && _vector.z <= 1 ? '' : 'none'; + + const objectData = { + distanceToCameraSquared: getDistanceToSquared(camera, object) + }; + + cache.objects.set({ key: object.uuid }, objectData); + cache.list.set(object.uuid, object); + + if (element.parentNode !== domElement) { + + domElement.appendChild(element); + + } + + object.onAfterRender(_this, scene, camera); + + } + } + + for (let i = 0, l = object.children.length; i < l; i++) { + + renderObject(object.children[i], scene, camera); + + } + + + } + + function getDistanceToSquared(object1, object2) { + + _a.setFromMatrixPosition(object1.matrixWorld); + + _b.setFromMatrixPosition(object2.matrixWorld); + + return _a.distanceToSquared(_b); + + } + + function filterAndFlatten(scene) { + + const result = []; + scene.traverse(function (object) { + + if (object.isCSS2DObject) result.push(object); + + }); + return result; + + } + + function zOrder(scene) { + + const sorted = filterAndFlatten(scene).sort(function (a, b) { + //[jscastro] check the objects already exist in the cache + let cacheA = cache.objects.get({ key: a.uuid }); + let cacheB = cache.objects.get({ key: b.uuid }); + + if (cacheA && cacheB) { + const distanceA = cacheA.distanceToCameraSquared; + const distanceB = cacheB.distanceToCameraSquared; + return distanceA - distanceB; + } + + }); + + const zMax = sorted.length; + + for (let i = 0, l = sorted.length; i < l; i++) { + + sorted[i].element.style.zIndex = zMax - i; + + } + + } + + } + + } + + THREE.CSS2DObject = CSS2DObject; + THREE.CSS2DRenderer = CSS2DRenderer; + +})(); + +module.exports = exports = { CSS2DRenderer: THREE.CSS2DRenderer, CSS2DObject: THREE.CSS2DObject }; + + +},{"../three.js":25}],8:[function(require,module,exports){ +/** + * @author jscastro / https://github.com/jscastro76 + */ + +const THREE = require("./CSS2DRenderer.js"); + +function LabelRenderer(map) { + + this.map = map; + + this.renderer = new THREE.CSS2DRenderer(); + + this.renderer.setSize(this.map.getCanvas().clientWidth, this.map.getCanvas().clientHeight); + this.renderer.domElement.style.position = 'absolute'; + this.renderer.domElement.id = 'labelCanvas'; //TODO: this value must come by parameter + this.renderer.domElement.style.top = 0; + this.renderer.domElement.style.zIndex = "0"; + this.map.getCanvasContainer().appendChild(this.renderer.domElement); + + this.scene, this.camera; + + this.dispose = function () { + this.map.getCanvasContainer().removeChild(this.renderer.domElement) + this.renderer.domElement.remove(); + this.renderer = {}; + } + + this.setSize = function (width, height) { + this.renderer.setSize(width, height); + } + + this.map.on('resize', function () { + this.renderer.setSize(this.map.getCanvas().clientWidth, this.map.getCanvas().clientHeight); + }.bind(this)); + + this.state = { + reset: function () { + //TODO: Implement a good state reset, check out what is made in WebGlRenderer + } + } + + this.render = async function (scene, camera) { + this.scene = scene; + this.camera = camera; + return new Promise((resolve) => { resolve(this.renderer.render(scene, camera)) }); + } + + //[jscastro] method to toggle Layer visibility + this.toggleLabels = async function (layerId, visible) { + return new Promise((resolve) => { + resolve(this.setVisibility(layerId, visible, this.scene, this.camera, this.renderer)); + }) + }; + + //[jscastro] method to set visibility + this.setVisibility = function (layerId, visible, scene, camera, renderer) { + var cache = this.renderer.cacheList; + cache.forEach(function (l) { + if (l.visible != visible && l.layer === layerId) { + if ((visible && l.alwaysVisible) || !visible) { + l.visible = visible; + renderer.renderObject(l, scene, camera); + } + } + }); + }; + +} + +module.exports = exports = LabelRenderer; +},{"./CSS2DRenderer.js":7}],9:[function(require,module,exports){ +/** + * @author peterqliu / https://github.com/peterqliu + * @author jscastro / https://github.com/jscastro76 + */ +const Objects = require('./objects.js'); +const utils = require("../utils/utils.js"); + +function Object3D(opt, objects) { + opt = utils._validate(opt, Objects.prototype._defaults.Object3D); + // [jscastro] full refactor of Object3D to behave exactly like 3D Models loadObj + let obj = opt.obj; + // [jscastro] options.rotation was wrongly used + const r = utils.types.rotation(opt.rotation, [0, 0, 0]); + const s = utils.types.scale(opt.scale, [1, 1, 1]); + obj.rotation.set(r[0], r[1], r[2]); + obj.scale.set(s[0], s[1], s[2]); + obj.name = "model"; + let userScaleGroup = Objects.prototype._makeGroup(obj, opt); + opt.obj.name = "model"; + Objects.prototype._addMethods(userScaleGroup, false, objects); + //[jscastro] calculate automatically the pivotal center of the object + userScaleGroup.setAnchor(opt.anchor); + //[jscastro] override the center calculated if the object has adjustments + userScaleGroup.setCenter(opt.adjustment); + //[jscastro] if the object is excluded from raycasting + userScaleGroup.raycasted = opt.raycasted; + userScaleGroup.visibility = true; + + return userScaleGroup +} + +module.exports = exports = Object3D; +},{"../utils/utils.js":29,"./objects.js":21}],10:[function(require,module,exports){ +const SunCalc = require('../../utils/suncalc.js'); + +class BuildingShadows { + constructor(options, threebox) { + this.id = options.layerId; + this.type = 'custom'; + this.renderingMode = '3d'; + this.opacity = 0.5; + this.buildingsLayerId = options.buildingsLayerId; + this.minAltitude = options.minAltitude || 0.10; + this.tb = threebox; + } + onAdd(map, gl) { + this.map = map; + // find layer source + const sourceName = this.map.getLayer(this.buildingsLayerId).source; + this.source = (this.map.style.sourceCaches || this.map.style._otherSourceCaches)[sourceName]; + if (!this.source) { + console.warn(`Can't find layer ${this.buildingsLayerId}'s source.`); + } + + // vertex shader of fill-extrusion layer is different in mapbox v1 and v2. + // https://github.com/mapbox/mapbox-gl-js/commit/cef95aa0241e748b396236f1269fbb8270f31565 + const vertexSource = this._getVertexSource(); + const fragmentSource = ` + void main() { + gl_FragColor = vec4(0.0, 0.0, 0.0, 0.7); + } + `; + const vertexShader = gl.createShader(gl.VERTEX_SHADER); + gl.shaderSource(vertexShader, vertexSource); + gl.compileShader(vertexShader); + const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); + gl.shaderSource(fragmentShader, fragmentSource); + gl.compileShader(fragmentShader); + this.program = gl.createProgram(); + gl.attachShader(this.program, vertexShader); + gl.attachShader(this.program, fragmentShader); + gl.linkProgram(this.program); + gl.validateProgram(this.program); + this.uMatrix = gl.getUniformLocation(this.program, "u_matrix"); + this.uHeightFactor = gl.getUniformLocation(this.program, "u_height_factor"); + this.uAltitude = gl.getUniformLocation(this.program, "u_altitude"); + this.uAzimuth = gl.getUniformLocation(this.program, "u_azimuth"); + + if (this.tb.mapboxVersion >= 2.0) { + this.aPosNormal = gl.getAttribLocation(this.program, "a_pos_normal_ed"); + } else { + this.aPos = gl.getAttribLocation(this.program, "a_pos"); + this.aNormal = gl.getAttribLocation(this.program, "a_normal_ed"); + } + + this.aBase = gl.getAttribLocation(this.program, "a_base"); + this.aHeight = gl.getAttribLocation(this.program, "a_height"); + } + render(gl, matrix) { + if (!this.source) return; + + gl.useProgram(this.program); + const coords = this.source.getVisibleCoordinates().reverse(); + const buildingsLayer = this.map.getLayer(this.buildingsLayerId); + const context = this.map.painter.context; + const { lng, lat } = this.map.getCenter(); + const pos = this.tb.getSunPosition(this.tb.lightDateTime, [lng, lat]); + gl.uniform1f(this.uAltitude, (pos.altitude > this.minAltitude ? pos.altitude : 0)); + gl.uniform1f(this.uAzimuth, pos.azimuth + 3 * Math.PI / 2); + //this.opacity = Math.sin(Math.max(pos.altitude, 0)) * 0.6; + gl.enable(gl.BLEND); + //gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.DST_ALPHA, gl.SRC_ALPHA); + gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA) + var ext = gl.getExtension('EXT_blend_minmax'); + //gl.blendEquationSeparate(gl.FUNC_SUBTRACT, ext.MIN_EXT); + //gl.blendEquation(gl.FUNC_ADD); + gl.disable(gl.DEPTH_TEST); + for (const coord of coords) { + const tile = this.source.getTile(coord); + const bucket = tile.getBucket(buildingsLayer); + if (!bucket) continue; + const [heightBuffer, baseBuffer] = bucket.programConfigurations.programConfigurations[this.buildingsLayerId]._buffers; + gl.uniformMatrix4fv(this.uMatrix, false, (coord.posMatrix || coord.projMatrix)); + gl.uniform1f(this.uHeightFactor, Math.pow(2, coord.overscaledZ) / tile.tileSize / 8); + for (const segment of bucket.segments.get()) { + const numPrevAttrib = context.currentNumAttributes || 0; + const numNextAttrib = 2; + for (let i = numNextAttrib; i < numPrevAttrib; i++) gl.disableVertexAttribArray(i); + const vertexOffset = segment.vertexOffset || 0; + gl.enableVertexAttribArray(this.aNormal); + gl.enableVertexAttribArray(this.aHeight); + gl.enableVertexAttribArray(this.aBase); + bucket.layoutVertexBuffer.bind(); + if (this.tb.mapboxVersion >= 2.0) { + gl.enableVertexAttribArray(this.aPosNormal); + gl.vertexAttribPointer(this.aPosNormal, 4, gl.SHORT, false, 8, 8 * vertexOffset); + } else { + gl.enableVertexAttribArray(this.aPos); + gl.vertexAttribPointer(this.aPos, 2, gl.SHORT, false, 12, 12 * vertexOffset); + gl.vertexAttribPointer(this.aNormal, 4, gl.SHORT, false, 12, 4 + 12 * vertexOffset); + } + + heightBuffer.bind(); + gl.vertexAttribPointer(this.aHeight, 1, gl.FLOAT, false, 4, 4 * vertexOffset); + baseBuffer.bind(); + gl.vertexAttribPointer(this.aBase, 1, gl.FLOAT, false, 4, 4 * vertexOffset); + bucket.indexBuffer.bind(); + context.currentNumAttributes = numNextAttrib; + gl.drawElements(gl.TRIANGLES, segment.primitiveLength * 3, gl.UNSIGNED_SHORT, segment.primitiveOffset * 3 * 2); + } + } + } + + _getVertexSource() { + if (this.tb.mapboxVersion >= 2.0) { + return ` + uniform mat4 u_matrix; + uniform float u_height_factor; + uniform float u_altitude; + uniform float u_azimuth; + attribute vec4 a_pos_normal_ed; + attribute lowp vec2 a_base; + attribute lowp vec2 a_height; + void main() { + float base = max(0.0, a_base.x); + float height = max(0.0, a_height.x); + + vec3 pos_nx = floor(a_pos_normal_ed.xyz * 0.5); + mediump vec3 top_up_ny = a_pos_normal_ed.xyz - 2.0 * pos_nx; + float t = top_up_ny.x; + vec4 pos = vec4(pos_nx.xy, t > 0.0 ? height : base, 1); + + float len = pos.z * u_height_factor / tan(u_altitude); + pos.x += cos(u_azimuth) * len; + pos.y += sin(u_azimuth) * len; + pos.z = 0.0; + gl_Position = u_matrix * pos; + } + `; + } else { + return ` + uniform mat4 u_matrix; + uniform float u_height_factor; + uniform float u_altitude; + uniform float u_azimuth; + attribute vec2 a_pos; + attribute vec4 a_normal_ed; + attribute lowp vec2 a_base; + attribute lowp vec2 a_height; + void main() { + float base = max(0.0, a_base.x); + float height = max(0.0, a_height.x); + float t = mod(a_normal_ed.x, 2.0); + vec4 pos = vec4(a_pos, t > 0.0 ? height : base, 1); + float len = pos.z * u_height_factor / tan(u_altitude); + pos.x += cos(u_azimuth) * len; + pos.y += sin(u_azimuth) * len; + pos.z = 0.0; + gl_Position = u_matrix * pos; + } + `; + } + } +} + + +module.exports = exports = BuildingShadows; +},{"../../utils/suncalc.js":28}],11:[function(require,module,exports){ +/** + * @author jscastro / https://github.com/jscastro76 + */ +const Objects = require('./objects.js'); +const utils = require("../utils/utils.js"); +const THREE = require("../three.js"); +const Object3D = require('./Object3D.js'); + +/** + * + * @param {any} opt must fit the default defined in Objects.prototype._defaults.extrusion + * @param {arr} opt.coordinates could receive a feature.geometry.coordinates + */ +function extrusion(opt, objects) { + + opt = utils._validate(opt, Objects.prototype._defaults.extrusion); + let shape = extrusion.prototype.buildShape(opt.coordinates); + let geometry = extrusion.prototype.buildGeometry(shape, opt.geometryOptions); + let mesh = new THREE.Mesh(geometry, opt.materials); + opt.obj = mesh; + //[jscastro] we convert it in Object3D to add methods, bounding box, model, tooltip... + return new Object3D(opt, objects); + +} + +extrusion.prototype = { + + buildShape: function (coords) { + if (coords[0] instanceof (THREE.Vector2 || THREE.Vector3)) return new THREE.Shape(coords); + let shape = new THREE.Shape(); + for (let i = 0; i < coords.length; i++) { + if (i === 0) { + shape = new THREE.Shape(this.buildPoints(coords[0], coords[0])); + } else { + shape.holes.push(new THREE.Path(this.buildPoints(coords[i], coords[0]))); + } + } + return shape; + }, + + buildPoints: function (coords, initCoords) { + const points = []; + let init = utils.projectToWorld([initCoords[0][0], 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THREE.UniformsUtils.merge([THREE.UniformsLib.common, THREE.UniformsLib.fog, THREE.UniformsLib.line]), + vertexShader: + /* glsl */ + ` + #include + #include + #include + #include + #include + + uniform float linewidth; + uniform vec2 resolution; + + attribute vec3 instanceStart; + attribute vec3 instanceEnd; + + attribute vec3 instanceColorStart; + attribute vec3 instanceColorEnd; + + varying vec2 vUv; + varying vec4 worldPos; + varying vec3 worldStart; + varying vec3 worldEnd; + + #ifdef USE_DASH + + uniform float dashScale; + attribute float instanceDistanceStart; + attribute float instanceDistanceEnd; + varying float vLineDistance; + + #endif + + void trimSegment( const in vec4 start, inout vec4 end ) { + + // trim end segment so it terminates between the camera plane and the near plane + + // conservative estimate of the near plane + float a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column + float b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column + float nearEstimate = - 0.5 * b / a; + + float alpha = ( nearEstimate - start.z ) / ( end.z - start.z ); + + end.xyz = mix( start.xyz, end.xyz, alpha ); + + } + + void main() { + + #ifdef USE_COLOR + + vColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd; + + #endif + + #ifdef USE_DASH + + vLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd; + + #endif + + float aspect = resolution.x / resolution.y; + + vUv = uv; + + // camera space + vec4 start = modelViewMatrix * vec4( instanceStart, 1.0 ); + vec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 ); + + worldStart = start.xyz; + worldEnd = end.xyz; + + // special case for perspective projection, and segments that terminate either in, or behind, the camera plane + // clearly the gpu firmware has a way of addressing this issue when projecting into ndc space + // but we need to perform ndc-space calculations in the shader, so we must address this issue directly + // perhaps there is a more elegant solution -- WestLangley + + bool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column + + if ( perspective ) { + + if ( start.z < 0.0 && end.z >= 0.0 ) { + + trimSegment( start, end ); + + } else if ( end.z < 0.0 && start.z >= 0.0 ) { + + trimSegment( end, start ); + + } + + } + + // clip space + vec4 clipStart = projectionMatrix * start; + vec4 clipEnd = projectionMatrix * end; + + // ndc space + vec3 ndcStart = clipStart.xyz / clipStart.w; + vec3 ndcEnd = clipEnd.xyz / clipEnd.w; + + // direction + vec2 dir = ndcEnd.xy - ndcStart.xy; + + // account for clip-space aspect ratio + dir.x *= aspect; + dir = normalize( dir ); + + #ifdef WORLD_UNITS + + // get the offset direction as perpendicular to the view vector + vec3 worldDir = normalize( end.xyz - start.xyz ); + vec3 offset; + if ( position.y < 0.5 ) { + + offset = normalize( cross( start.xyz, worldDir ) ); + + } else { + + offset = normalize( cross( end.xyz, worldDir ) ); + + } + + // sign flip + if ( position.x < 0.0 ) offset *= - 1.0; + + float forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) ); + + // don't extend the line if we're rendering dashes because we + // won't be rendering the endcaps + #ifndef USE_DASH + + // extend the line bounds to encompass endcaps + start.xyz += - worldDir * linewidth * 0.5; + end.xyz += worldDir * linewidth * 0.5; + + // shift the position of the quad so it hugs the forward edge of the line + offset.xy -= dir * forwardOffset; + offset.z += 0.5; + + #endif + + // endcaps + if ( position.y > 1.0 || position.y < 0.0 ) { + + offset.xy += dir * 2.0 * forwardOffset; + + } + + // adjust for linewidth + offset *= linewidth * 0.5; + + // set the world position + worldPos = ( position.y < 0.5 ) ? start : end; + worldPos.xyz += offset; + + // project the worldpos + vec4 clip = projectionMatrix * worldPos; + + // shift the depth of the projected points so the line + // segements overlap neatly + vec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd; + clip.z = clipPose.z * clip.w; + + #else + + vec2 offset = vec2( dir.y, - dir.x ); + // undo aspect ratio adjustment + dir.x /= aspect; + offset.x /= aspect; + + // sign flip + if ( position.x < 0.0 ) offset *= - 1.0; + + // endcaps + if ( position.y < 0.0 ) { + + offset += - dir; + + } else if ( position.y > 1.0 ) { + + offset += dir; + + } + + // adjust for linewidth + offset *= linewidth; + + // adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ... + offset /= resolution.y; + + // select end + vec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd; + + // back to clip space + offset *= clip.w; + + clip.xy += offset; + + #endif + + gl_Position = clip; + + vec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation + + #include + #include + #include + + } + `, + fragmentShader: + /* glsl */ + ` + uniform vec3 diffuse; + uniform float opacity; + uniform float linewidth; + + #ifdef USE_DASH + + uniform float dashSize; + uniform float gapSize; + + #endif + + varying float vLineDistance; + varying vec4 worldPos; + varying vec3 worldStart; + varying vec3 worldEnd; + + #include + #include + #include + #include + #include + + varying vec2 vUv; + + vec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) { + + float mua; + float mub; + + vec3 p13 = p1 - p3; + vec3 p43 = p4 - p3; + + vec3 p21 = p2 - p1; + + float d1343 = dot( p13, p43 ); + float d4321 = dot( p43, p21 ); + float d1321 = dot( p13, p21 ); + float d4343 = dot( p43, p43 ); + float d2121 = dot( p21, p21 ); + + float denom = d2121 * d4343 - d4321 * d4321; + + float numer = d1343 * d4321 - d1321 * d4343; + + mua = numer / denom; + mua = clamp( mua, 0.0, 1.0 ); + mub = ( d1343 + d4321 * ( mua ) ) / d4343; + mub = clamp( mub, 0.0, 1.0 ); + + return vec2( mua, mub ); + + } + + void main() { + + #include + + #ifdef USE_DASH + + if ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps + + if ( mod( vLineDistance, dashSize + gapSize ) > dashSize ) discard; // todo - FIX + + #endif + + float alpha = opacity; + + #ifdef WORLD_UNITS + + // Find the closest points on the view ray and the line segment + vec3 rayEnd = normalize( worldPos.xyz ) * 1e5; + vec3 lineDir = worldEnd - worldStart; + vec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd ); + + vec3 p1 = worldStart + lineDir * params.x; + vec3 p2 = rayEnd * params.y; + vec3 delta = p1 - p2; + float len = length( delta ); + float norm = len / linewidth; + + #ifndef USE_DASH + + #ifdef ALPHA_TO_COVERAGE + + float dnorm = fwidth( norm ); + alpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm ); + + #else + + if ( norm > 0.5 ) { + + discard; + + } + + #endif + + #endif + + #else + + #ifdef ALPHA_TO_COVERAGE + + // artifacts appear on some hardware if a derivative is taken within a conditional + float a = vUv.x; + float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0; + float len2 = a * a + b * b; + float dlen = fwidth( len2 ); + + if ( abs( vUv.y ) > 1.0 ) { + + alpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 ); + + } + + #else + + if ( abs( vUv.y ) > 1.0 ) { + + float a = vUv.x; + float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0; + float len2 = a * a + b * b; + + if ( len2 > 1.0 ) discard; + + } + + #endif + + #endif + + vec4 diffuseColor = vec4( diffuse, alpha ); + + #include + #include + + gl_FragColor = vec4( diffuseColor.rgb, alpha ); + + #include + #include + #include + #include + + } + ` + }; + + class LineMaterial extends THREE.ShaderMaterial { + + constructor(parameters) { + + super({ + type: 'LineMaterial', + uniforms: THREE.UniformsUtils.clone(THREE.ShaderLib['line'].uniforms), + vertexShader: THREE.ShaderLib['line'].vertexShader, + fragmentShader: THREE.ShaderLib['line'].fragmentShader, + clipping: true // required for clipping support + + }); + Object.defineProperties(this, { + color: { + enumerable: true, + get: function () { + + return this.uniforms.diffuse.value; + + }, + set: function (value) { + + this.uniforms.diffuse.value = value; + + } + }, + worldUnits: { + enumerable: true, + get: function () { + + return 'WORLD_UNITS' in this.defines; + + }, + set: function (value) { + + if (value === true) { + + this.defines.WORLD_UNITS = ''; + + } else { + + delete this.defines.WORLD_UNITS; + + } + + } + }, + linewidth: { + enumerable: true, + get: function () { + + return this.uniforms.linewidth.value; + + }, + set: function (value) { + + this.uniforms.linewidth.value = value; + + } + }, + dashed: { + enumerable: true, + get: function () { + + return Boolean('USE_DASH' in this.defines); + + }, + + set(value) { + + if (Boolean(value) !== Boolean('USE_DASH' in this.defines)) { + + this.needsUpdate = true; + + } + + if (value === true) { + + this.defines.USE_DASH = ''; + + } else { + + delete this.defines.USE_DASH; + + } + + } + + }, + dashScale: { + enumerable: true, + get: function () { + + return this.uniforms.dashScale.value; + + }, + set: function (value) { + + this.uniforms.dashScale.value = value; + + } + }, + dashSize: { + enumerable: true, + get: function () { + + return this.uniforms.dashSize.value; + + }, + set: function (value) { + + this.uniforms.dashSize.value = value; + + } + }, + dashOffset: { + enumerable: true, + get: function () { + + return this.uniforms.dashOffset.value; + + }, + set: function (value) { + + this.uniforms.dashOffset.value = value; + + } + }, + gapSize: { + enumerable: true, + get: function () { + + return this.uniforms.gapSize.value; + + }, + set: function (value) { + + this.uniforms.gapSize.value = value; + + } + }, + opacity: { + enumerable: true, + get: function () { + + return this.uniforms.opacity.value; + + }, + set: function (value) { + + this.uniforms.opacity.value = value; + + } + }, + resolution: { + enumerable: true, + get: function () { + + return this.uniforms.resolution.value; + + }, + set: function (value) { + + this.uniforms.resolution.value.copy(value); + + } + }, + alphaToCoverage: { + enumerable: true, + get: function () { + + return Boolean('ALPHA_TO_COVERAGE' in this.defines); + + }, + set: function (value) { + + if (Boolean(value) !== Boolean('ALPHA_TO_COVERAGE' in this.defines)) { + + this.needsUpdate = true; + + } + + if (value === true) { + + this.defines.ALPHA_TO_COVERAGE = ''; + this.extensions.derivatives = true; + + } else { + + delete this.defines.ALPHA_TO_COVERAGE; + this.extensions.derivatives = false; + + } + + } + } + }); + this.setValues(parameters); + + } + + } + + LineMaterial.prototype.isLineMaterial = true; + + THREE.LineMaterial = LineMaterial; + +})(); + +/** + * @author WestLangley / http://github.com/WestLangley + * + */ + +(function () { + + const _start = new THREE.Vector3(); + + const _end = new THREE.Vector3(); + + const _start4 = new THREE.Vector4(); + + const _end4 = new THREE.Vector4(); + + const _ssOrigin = new THREE.Vector4(); + + const _ssOrigin3 = new THREE.Vector3(); + + const _mvMatrix = new THREE.Matrix4(); + + const _line = new THREE.Line3(); + + const _closestPoint = new THREE.Vector3(); + + const _box = new THREE.Box3(); + + const _sphere = new THREE.Sphere(); + + const _clipToWorldVector = new THREE.Vector4(); + + class LineSegments2 extends THREE.Mesh { + + constructor(geometry = new THREE.LineSegmentsGeometry(), material = new THREE.LineMaterial({ + color: Math.random() * 0xffffff + })) { + + super(geometry, material); + this.type = 'LineSegments2'; + + } // for backwards-compatability, but could be a method of THREE.LineSegmentsGeometry... + + + computeLineDistances() { + + const geometry = this.geometry; + const instanceStart = geometry.attributes.instanceStart; + const instanceEnd = geometry.attributes.instanceEnd; + const lineDistances = new Float32Array(2 * instanceStart.count); + + for (let i = 0, j = 0, l = instanceStart.count; i < l; i++, j += 2) { + + _start.fromBufferAttribute(instanceStart, i); + + _end.fromBufferAttribute(instanceEnd, i); + + lineDistances[j] = j === 0 ? 0 : lineDistances[j - 1]; + lineDistances[j + 1] = lineDistances[j] + _start.distanceTo(_end); + + } + + const instanceDistanceBuffer = new THREE.InstancedInterleavedBuffer(lineDistances, 2, 1); // d0, d1 + + geometry.setAttribute('instanceDistanceStart', new THREE.InterleavedBufferAttribute(instanceDistanceBuffer, 1, 0)); // d0 + + geometry.setAttribute('instanceDistanceEnd', new THREE.InterleavedBufferAttribute(instanceDistanceBuffer, 1, 1)); // d1 + + return this; + + } + + raycast(raycaster, intersects) { + + if (raycaster.camera === null) { + + console.error('LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2.'); + + } + + const threshold = raycaster.params.Line2 !== undefined ? raycaster.params.Line2.threshold || 0 : 0; + const ray = raycaster.ray; + const camera = raycaster.camera; + const projectionMatrix = camera.projectionMatrix; + const matrixWorld = this.matrixWorld; + const geometry = this.geometry; + const material = this.material; + const resolution = material.resolution; + const lineWidth = material.linewidth + threshold; + const instanceStart = geometry.attributes.instanceStart; + const instanceEnd = geometry.attributes.instanceEnd; // camera forward is negative + + const near = - camera.near; // clip space is [ - 1, 1 ] so multiply by two to get the full + // width in clip space + + const ssMaxWidth = 2.0 * Math.max(lineWidth / resolution.width, lineWidth / resolution.height); // + // check if we intersect the sphere bounds + + if (geometry.boundingSphere === null) { + + geometry.computeBoundingSphere(); + + } + + _sphere.copy(geometry.boundingSphere).applyMatrix4(matrixWorld); + + const distanceToSphere = Math.max(camera.near, _sphere.distanceToPoint(ray.origin)); // get the w component to scale the world space line width + + _clipToWorldVector.set(0, 0, - distanceToSphere, 1.0).applyMatrix4(camera.projectionMatrix); + + _clipToWorldVector.multiplyScalar(1.0 / _clipToWorldVector.w); + + _clipToWorldVector.applyMatrix4(camera.projectionMatrixInverse); // increase the sphere bounds by the worst case line screen space width + + + const sphereMargin = Math.abs(ssMaxWidth / _clipToWorldVector.w) * 0.5; + _sphere.radius += sphereMargin; + + if (raycaster.ray.intersectsSphere(_sphere) === false) { + + return; + + } // + // check if we intersect the box bounds + + + if (geometry.boundingBox === null) { + + geometry.computeBoundingBox(); + + } + + _box.copy(geometry.boundingBox).applyMatrix4(matrixWorld); + + const distanceToBox = Math.max(camera.near, _box.distanceToPoint(ray.origin)); // get the w component to scale the world space line width + + _clipToWorldVector.set(0, 0, - distanceToBox, 1.0).applyMatrix4(camera.projectionMatrix); + + _clipToWorldVector.multiplyScalar(1.0 / _clipToWorldVector.w); + + _clipToWorldVector.applyMatrix4(camera.projectionMatrixInverse); // increase the sphere bounds by the worst case line screen space width + + + const boxMargin = Math.abs(ssMaxWidth / _clipToWorldVector.w) * 0.5; + _box.max.x += boxMargin; + _box.max.y += boxMargin; + _box.max.z += boxMargin; + _box.min.x -= boxMargin; + _box.min.y -= boxMargin; + _box.min.z -= boxMargin; + + if (raycaster.ray.intersectsBox(_box) === false) { + + return; + + } // + // pick a point 1 unit out along the ray to avoid the ray origin + // sitting at the camera origin which will cause "w" to be 0 when + // applying the projection matrix. + + + ray.at(1, _ssOrigin); // ndc space [ - 1.0, 1.0 ] + + _ssOrigin.w = 1; + + _ssOrigin.applyMatrix4(camera.matrixWorldInverse); + + _ssOrigin.applyMatrix4(projectionMatrix); + + _ssOrigin.multiplyScalar(1 / _ssOrigin.w); // screen space + + + _ssOrigin.x *= resolution.x / 2; + _ssOrigin.y *= resolution.y / 2; + _ssOrigin.z = 0; + + _ssOrigin3.copy(_ssOrigin); + + _mvMatrix.multiplyMatrices(camera.matrixWorldInverse, matrixWorld); + + for (let i = 0, l = instanceStart.count; i < l; i++) { + + _start4.fromBufferAttribute(instanceStart, i); + + _end4.fromBufferAttribute(instanceEnd, i); + + _start4.w = 1; + _end4.w = 1; // camera space + + _start4.applyMatrix4(_mvMatrix); + + _end4.applyMatrix4(_mvMatrix); // skip the segment if it's entirely behind the camera + + + var isBehindCameraNear = _start4.z > near && _end4.z > near; + + if (isBehindCameraNear) { + + continue; + + } // trim the segment if it extends behind camera near + + + if (_start4.z > near) { + + const deltaDist = _start4.z - _end4.z; + const t = (_start4.z - near) / deltaDist; + + _start4.lerp(_end4, t); + + } else if (_end4.z > near) { + + const deltaDist = _end4.z - _start4.z; + const t = (_end4.z - near) / deltaDist; + + _end4.lerp(_start4, t); + + } // clip space + + + _start4.applyMatrix4(projectionMatrix); + + _end4.applyMatrix4(projectionMatrix); // ndc space [ - 1.0, 1.0 ] + + + _start4.multiplyScalar(1 / _start4.w); + + _end4.multiplyScalar(1 / _end4.w); // screen space + + + _start4.x *= resolution.x / 2; + _start4.y *= resolution.y / 2; + _end4.x *= resolution.x / 2; + _end4.y *= resolution.y / 2; // create 2d segment + + _line.start.copy(_start4); + + _line.start.z = 0; + + _line.end.copy(_end4); + + _line.end.z = 0; // get closest point on ray to segment + + const param = _line.closestPointToPointParameter(_ssOrigin3, true); + + _line.at(param, _closestPoint); // check if the intersection point is within clip space + + + const zPos = THREE.MathUtils.lerp(_start4.z, _end4.z, param); + const isInClipSpace = zPos >= - 1 && zPos <= 1; + const isInside = _ssOrigin3.distanceTo(_closestPoint) < lineWidth * 0.5; + + if (isInClipSpace && isInside) { + + _line.start.fromBufferAttribute(instanceStart, i); + + _line.end.fromBufferAttribute(instanceEnd, i); + + _line.start.applyMatrix4(matrixWorld); + + _line.end.applyMatrix4(matrixWorld); + + const pointOnLine = new THREE.Vector3(); + const point = new THREE.Vector3(); + ray.distanceSqToSegment(_line.start, _line.end, point, pointOnLine); + intersects.push({ + point: point, + pointOnLine: pointOnLine, + distance: ray.origin.distanceTo(point), + object: this, + face: null, + faceIndex: i, + uv: null, + uv2: null + }); + + } + + } + + } + + } + + LineSegments2.prototype.LineSegments2 = true; + + THREE.LineSegments2 = LineSegments2; + +})(); + +/** + * @author WestLangley / http://github.com/WestLangley + * + */ + +(function () { + + class Line2 extends THREE.LineSegments2 { + + constructor(geometry = new THREE.LineGeometry(), material = new THREE.LineMaterial({ + color: Math.random() * 0xffffff + })) { + + super(geometry, material); + this.type = 'Line2'; + + } + + } + + Line2.prototype.isLine2 = true; + + THREE.Line2 = Line2; + +})(); + +/** + * @author WestLangley / http://github.com/WestLangley + * + */ + +(function () { + + const _start = new THREE.Vector3(); + + const _end = new THREE.Vector3(); + + class Wireframe extends THREE.Mesh { + + constructor(geometry = new THREE.LineSegmentsGeometry(), material = new THREE.LineMaterial({ + color: Math.random() * 0xffffff + })) { + + super(geometry, material); + this.type = 'Wireframe'; + + } // for backwards-compatability, but could be a method of THREE.LineSegmentsGeometry... + + + computeLineDistances() { + + const geometry = this.geometry; + const instanceStart = geometry.attributes.instanceStart; + const instanceEnd = geometry.attributes.instanceEnd; + const lineDistances = new Float32Array(2 * instanceStart.count); + + for (let i = 0, j = 0, l = instanceStart.count; i < l; i++, j += 2) { + + _start.fromBufferAttribute(instanceStart, i); + + _end.fromBufferAttribute(instanceEnd, i); + + lineDistances[j] = j === 0 ? 0 : lineDistances[j - 1]; + lineDistances[j + 1] = lineDistances[j] + _start.distanceTo(_end); + + } + + const instanceDistanceBuffer = new THREE.InstancedInterleavedBuffer(lineDistances, 2, 1); // d0, d1 + + geometry.setAttribute('instanceDistanceStart', new THREE.InterleavedBufferAttribute(instanceDistanceBuffer, 1, 0)); // d0 + + geometry.setAttribute('instanceDistanceEnd', new THREE.InterleavedBufferAttribute(instanceDistanceBuffer, 1, 1)); // d1 + + return this; + + } + + } + + Wireframe.prototype.isWireframe = true; + + THREE.Wireframe = Wireframe; + +})(); + +},{"../three.js":25,"../utils/utils.js":29,"./objects.js":21}],15:[function(require,module,exports){ +/** + * @author peterqliu / https://github.com/peterqliu + * @author jscastro / https://github.com/jscastro76 + */ +const utils = require("../utils/utils.js"); +const Objects = require('./objects.js'); +const OBJLoader = require("./loaders/OBJLoader.js"); +const MTLLoader = require("./loaders/MTLLoader.js"); +const FBXLoader = require("./loaders/FBXLoader.js"); +const GLTFLoader = require("./loaders/GLTFLoader.js"); +const ColladaLoader = require("./loaders/ColladaLoader.js"); +const objLoader = new OBJLoader(); +const materialLoader = new MTLLoader(); +const gltfLoader = new GLTFLoader(); +const fbxLoader = new FBXLoader(); +const daeLoader = new ColladaLoader(); + +function loadObj(options, cb, promise, objects) { + + if (options === undefined) return console.error("Invalid options provided to loadObj()"); + options = utils._validate(options, Objects.prototype._defaults.loadObj); + + let loader; + if (!options.type) { options.type = 'mtl'; }; + //[jscastro] support other models + switch (options.type) { + case "mtl": + // TODO: Support formats other than OBJ/MTL + loader = objLoader; + break; + case "gltf": + case "glb": + // [jscastro] Support for GLTF/GLB + loader = gltfLoader; + break; + case "fbx": + loader = fbxLoader; + break; + case "dae": + loader = daeLoader; + break; + } + + materialLoader.withCredentials = options.withCredentials; + materialLoader.load(options.mtl, loadObject, () => (null), error => { + console.warn("No material file found " + error.stack); + }); + + function loadObject(materials) { + + if (materials && options.type == "mtl") { + materials.preload(); + loader.setMaterials(materials); + } + + loader.withCredentials = options.withCredentials; + loader.load(options.obj, obj => { + + //[jscastro] MTL/GLTF/FBX models have a different structure + let animations = []; + switch (options.type) { + case "mtl": + obj = obj.children[0]; + break; + case "gltf": + case "glb": + case "dae": + animations = obj.animations; + obj = obj.scene; + break; + case "fbx": + animations = obj.animations; + break; + } + obj.animations = animations; + // [jscastro] options.rotation was wrongly used + const r = utils.types.rotation(options.rotation, [0, 0, 0]); + const s = utils.types.scale(options.scale, [1, 1, 1]); + obj.rotation.set(r[0], r[1], r[2]); + obj.scale.set(s[0], s[1], s[2]); + // [jscastro] normalize specular/metalness/shininess from meshes in FBX and GLB model as it would need 5 lights to illuminate them properly + if (options.normalize) { normalizeSpecular(obj); } + obj.name = "model"; + let userScaleGroup = Objects.prototype._makeGroup(obj, options); + Objects.prototype._addMethods(userScaleGroup, false, objects); + //[jscastro] calculate automatically the pivotal center of the object + userScaleGroup.setAnchor(options.anchor); + //[jscastro] override the center calculated if the object has adjustments + userScaleGroup.setCenter(options.adjustment); + //[jscastro] if the object is excluded from raycasting + userScaleGroup.raycasted = options.raycasted; + //[jscastro] return to cache + promise(userScaleGroup); + //[jscastro] then return to the client-side callback + cb(userScaleGroup); + //[jscastro] apply the fixed zoom scale if needed + userScaleGroup.setFixedZoom(options.mapScale); + //[jscastro] initialize the default animation to avoid issues with skeleton position + userScaleGroup.idle(); + + }, () => (null), error => { + console.error("Could not load model file: " + options.obj + " \n " + error.stack); + promise("Error loading the model"); + }); + + }; + + //[jscastro] some FBX/GLTF models have too much specular effects for mapbox + function normalizeSpecular(model) { + model.traverse(function (c) { + + if (c.isMesh) { + //c.castShadow = true; + let specularColor; + if (c.material.type == 'MeshStandardMaterial') { + + if (c.material.metalness) { c.material.metalness *= 0.1; } + if (c.material.glossiness) { c.material.glossiness *= 0.25; } + specularColor = new THREE.Color(12, 12, 12); + + } else if (c.material.type == 'MeshPhongMaterial') { + c.material.shininess = 0.1; + specularColor = new THREE.Color(20, 20, 20); + } + if (c.material.specular && c.material.specular.isColor) { + c.material.specular = specularColor; + } + //c.material.needsUpdate = true; + + } + + }); + } + +} + +module.exports = exports = loadObj; +},{"../utils/utils.js":29,"./loaders/ColladaLoader.js":16,"./loaders/FBXLoader.js":17,"./loaders/GLTFLoader.js":18,"./loaders/MTLLoader.js":19,"./loaders/OBJLoader.js":20,"./objects.js":21}],16:[function(require,module,exports){ +const THREE = require('../../three.js'); + +/** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 + */ + +(function () { + + class ColladaLoader extends THREE.Loader { + + constructor(manager) { + + super(manager); + + } + + load(url, onLoad, onProgress, onError) { + + const scope = this; + const path = scope.path === '' ? THREE.LoaderUtils.extractUrlBase(url) : scope.path; + const loader = new THREE.FileLoader(scope.manager); + loader.setPath(scope.path); + loader.setRequestHeader(scope.requestHeader); + loader.setWithCredentials(scope.withCredentials); + loader.load(url, function (text) { + + try { + + onLoad(scope.parse(text, path)); + + } catch (e) { + + if (onError) { + + onError(e); + + } else { + + console.error(e); + + } + + scope.manager.itemError(url); + + } + + }, onProgress, onError); + + } + + parse(text, path) { + + function getElementsByTagName(xml, name) { + + // Non recursive xml.getElementsByTagName() ... + const array = []; + const childNodes = xml.childNodes; + + for (let i = 0, l = childNodes.length; i < l; i++) { + + const child = childNodes[i]; + + if (child.nodeName === name) { + + array.push(child); + + } + + } + + return array; + + } + + function parseStrings(text) { + + if (text.length === 0) return []; + const parts = text.trim().split(/\s+/); + const array = new Array(parts.length); + + for (let i = 0, l = parts.length; i < l; i++) { + + array[i] = parts[i]; + + } + + return array; + + } + + function parseFloats(text) { + + if (text.length === 0) return []; + const parts = text.trim().split(/\s+/); + const array = new Array(parts.length); + + for (let i = 0, l = parts.length; i < l; i++) { + + array[i] = parseFloat(parts[i]); + + } + + return array; + + } + + function parseInts(text) { + + if (text.length === 0) return []; + const parts = text.trim().split(/\s+/); + const array = new Array(parts.length); + + for (let i = 0, l = parts.length; i < l; i++) { + + array[i] = parseInt(parts[i]); + + } + + return array; + + } + + function parseId(text) { + + return text.substring(1); + + } + + function generateId() { + + return 'three_default_' + count++; + + } + + function isEmpty(object) { + + return Object.keys(object).length === 0; + + } // asset + + + function parseAsset(xml) { + + return { + unit: parseAssetUnit(getElementsByTagName(xml, 'unit')[0]), + upAxis: parseAssetUpAxis(getElementsByTagName(xml, 'up_axis')[0]) + }; + + } + + function parseAssetUnit(xml) { + + if (xml !== undefined && xml.hasAttribute('meter') === true) { + + return parseFloat(xml.getAttribute('meter')); + + } else { + + return 1; // default 1 meter + + } + + } + + function parseAssetUpAxis(xml) { + + return xml !== undefined ? xml.textContent : 'Y_UP'; + + } // library + + + function parseLibrary(xml, libraryName, nodeName, parser) { + + const library = getElementsByTagName(xml, libraryName)[0]; + + if (library !== undefined) { + + const elements = getElementsByTagName(library, nodeName); + + for (let i = 0; i < elements.length; i++) { + + parser(elements[i]); + + } + + } + + } + + function buildLibrary(data, builder) { + + for (const name in data) { + + const object = data[name]; + object.build = builder(data[name]); + + } + + } // get + + + function getBuild(data, builder) { + + if (data.build !== undefined) return data.build; + data.build = builder(data); + return data.build; + + } // animation + + + function parseAnimation(xml) { + + const data = { + sources: {}, + samplers: {}, + channels: {} + }; + let hasChildren = false; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + let id; + + switch (child.nodeName) { + + case 'source': + id = child.getAttribute('id'); + data.sources[id] = parseSource(child); + break; + + case 'sampler': + id = child.getAttribute('id'); + data.samplers[id] = parseAnimationSampler(child); + break; + + case 'channel': + id = child.getAttribute('target'); + data.channels[id] = parseAnimationChannel(child); + break; + + case 'animation': + // hierarchy of related animations + parseAnimation(child); + hasChildren = true; + break; + + default: + console.log(child); + + } + + } + + if (hasChildren === false) { + + // since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment + library.animations[xml.getAttribute('id') || THREE.MathUtils.generateUUID()] = data; + + } + + } + + function parseAnimationSampler(xml) { + + const data = { + inputs: {} + }; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'input': + const id = parseId(child.getAttribute('source')); + const semantic = child.getAttribute('semantic'); + data.inputs[semantic] = id; + break; + + } + + } + + return data; + + } + + function parseAnimationChannel(xml) { + + const data = {}; + const target = xml.getAttribute('target'); // parsing SID Addressing Syntax + + let parts = target.split('/'); + const id = parts.shift(); + let sid = parts.shift(); // check selection syntax + + const arraySyntax = sid.indexOf('(') !== - 1; + const memberSyntax = sid.indexOf('.') !== - 1; + + if (memberSyntax) { + + // member selection access + parts = sid.split('.'); + sid = parts.shift(); + data.member = parts.shift(); + + } else if (arraySyntax) { + + // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices. + const indices = sid.split('('); + sid = indices.shift(); + + for (let i = 0; i < indices.length; i++) { + + indices[i] = parseInt(indices[i].replace(/\)/, '')); + + } + + data.indices = indices; + + } + + data.id = id; + data.sid = sid; + data.arraySyntax = arraySyntax; + data.memberSyntax = memberSyntax; + data.sampler = parseId(xml.getAttribute('source')); + return data; + + } + + function buildAnimation(data) { + + const tracks = []; + const channels = data.channels; + const samplers = data.samplers; + const sources = data.sources; + + for (const target in channels) { + + if (channels.hasOwnProperty(target)) { + + const channel = channels[target]; + const sampler = samplers[channel.sampler]; + const inputId = sampler.inputs.INPUT; + const outputId = sampler.inputs.OUTPUT; + const inputSource = sources[inputId]; + const outputSource = sources[outputId]; + const animation = buildAnimationChannel(channel, inputSource, outputSource); + createKeyframeTracks(animation, tracks); + + } + + } + + return tracks; + + } + + function getAnimation(id) { + + return getBuild(library.animations[id], buildAnimation); + + } + + function buildAnimationChannel(channel, inputSource, outputSource) { + + const node = library.nodes[channel.id]; + const object3D = getNode(node.id); + const transform = node.transforms[channel.sid]; + const defaultMatrix = node.matrix.clone().transpose(); + let time, stride; + let i, il, j, jl; + const data = {}; // the collada spec allows the animation of data in various ways. + // depending on the transform type (matrix, translate, rotate, scale), we execute different logic + + switch (transform) { + + case 'matrix': + for (i = 0, il = inputSource.array.length; i < il; i++) { + + time = inputSource.array[i]; + stride = i * outputSource.stride; + if (data[time] === undefined) data[time] = {}; + + if (channel.arraySyntax === true) { + + const value = outputSource.array[stride]; + const index = channel.indices[0] + 4 * channel.indices[1]; + data[time][index] = value; + + } else { + + for (j = 0, jl = outputSource.stride; j < jl; j++) { + + data[time][j] = outputSource.array[stride + j]; + + } + + } + + } + + break; + + case 'translate': + console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform); + break; + + case 'rotate': + console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform); + break; + + case 'scale': + console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform); + break; + + } + + const keyframes = prepareAnimationData(data, defaultMatrix); + const animation = { + name: object3D.uuid, + keyframes: keyframes + }; + return animation; + + } + + function prepareAnimationData(data, defaultMatrix) { + + const keyframes = []; // transfer data into a sortable array + + for (const time in data) { + + keyframes.push({ + time: parseFloat(time), + value: data[time] + }); + + } // ensure keyframes are sorted by time + + + keyframes.sort(ascending); // now we clean up all animation data, so we can use them for keyframe tracks + + for (let i = 0; i < 16; i++) { + + transformAnimationData(keyframes, i, defaultMatrix.elements[i]); + + } + + return keyframes; // array sort function + + function ascending(a, b) { + + return a.time - b.time; + + } + + } + + const position = new THREE.Vector3(); + const scale = new THREE.Vector3(); + const quaternion = new THREE.Quaternion(); + + function createKeyframeTracks(animation, tracks) { + + const keyframes = animation.keyframes; + const name = animation.name; + const times = []; + const positionData = []; + const quaternionData = []; + const scaleData = []; + + for (let i = 0, l = keyframes.length; i < l; i++) { + + const keyframe = keyframes[i]; + const time = keyframe.time; + const value = keyframe.value; + matrix.fromArray(value).transpose(); + matrix.decompose(position, quaternion, scale); + times.push(time); + positionData.push(position.x, position.y, position.z); + quaternionData.push(quaternion.x, quaternion.y, quaternion.z, quaternion.w); + scaleData.push(scale.x, scale.y, scale.z); + + } + + if (positionData.length > 0) tracks.push(new THREE.VectorKeyframeTrack(name + '.position', times, positionData)); + if (quaternionData.length > 0) tracks.push(new THREE.QuaternionKeyframeTrack(name + '.quaternion', times, quaternionData)); + if (scaleData.length > 0) tracks.push(new THREE.VectorKeyframeTrack(name + '.scale', times, scaleData)); + return tracks; + + } + + function transformAnimationData(keyframes, property, defaultValue) { + + let keyframe; + let empty = true; + let i, l; // check, if values of a property are missing in our keyframes + + for (i = 0, l = keyframes.length; i < l; i++) { + + keyframe = keyframes[i]; + + if (keyframe.value[property] === undefined) { + + keyframe.value[property] = null; // mark as missing + + } else { + + empty = false; + + } + + } + + if (empty === true) { + + // no values at all, so we set a default value + for (i = 0, l = keyframes.length; i < l; i++) { + + keyframe = keyframes[i]; + keyframe.value[property] = defaultValue; + + } + + } else { + + // filling gaps + createMissingKeyframes(keyframes, property); + + } + + } + + function createMissingKeyframes(keyframes, property) { + + let prev, next; + + for (let i = 0, l = keyframes.length; i < l; i++) { + + const keyframe = keyframes[i]; + + if (keyframe.value[property] === null) { + + prev = getPrev(keyframes, i, property); + next = getNext(keyframes, i, property); + + if (prev === null) { + + keyframe.value[property] = next.value[property]; + continue; + + } + + if (next === null) { + + keyframe.value[property] = prev.value[property]; + continue; + + } + + interpolate(keyframe, prev, next, property); + + } + + } + + } + + function getPrev(keyframes, i, property) { + + while (i >= 0) { + + const keyframe = keyframes[i]; + if (keyframe.value[property] !== null) return keyframe; + i--; + + } + + return null; + + } + + function getNext(keyframes, i, property) { + + while (i < keyframes.length) { + + const keyframe = keyframes[i]; + if (keyframe.value[property] !== null) return keyframe; + i++; + + } + + return null; + + } + + function interpolate(key, prev, next, property) { + + if (next.time - prev.time === 0) { + + key.value[property] = prev.value[property]; + return; + + } + + key.value[property] = (key.time - prev.time) * (next.value[property] - prev.value[property]) / (next.time - prev.time) + prev.value[property]; + + } // animation clips + + + function parseAnimationClip(xml) { + + const data = { + name: xml.getAttribute('id') || 'default', + start: parseFloat(xml.getAttribute('start') || 0), + end: parseFloat(xml.getAttribute('end') || 0), + animations: [] + }; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'instance_animation': + data.animations.push(parseId(child.getAttribute('url'))); + break; + + } + + } + + library.clips[xml.getAttribute('id')] = data; + + } + + function buildAnimationClip(data) { + + const tracks = []; + const name = data.name; + const duration = data.end - data.start || - 1; + const animations = data.animations; + + for (let i = 0, il = animations.length; i < il; i++) { + + const animationTracks = getAnimation(animations[i]); + + for (let j = 0, jl = animationTracks.length; j < jl; j++) { + + tracks.push(animationTracks[j]); + + } + + } + + return new THREE.AnimationClip(name, duration, tracks); + + } + + function getAnimationClip(id) { + + return getBuild(library.clips[id], buildAnimationClip); + + } // controller + + + function parseController(xml) { + + const data = {}; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'skin': + // there is exactly one skin per controller + data.id = parseId(child.getAttribute('source')); + data.skin = parseSkin(child); + break; + + case 'morph': + data.id = parseId(child.getAttribute('source')); + console.warn('THREE.ColladaLoader: Morph target animation not supported yet.'); + break; + + } + + } + + library.controllers[xml.getAttribute('id')] = data; + + } + + function parseSkin(xml) { + + const data = { + sources: {} + }; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'bind_shape_matrix': + data.bindShapeMatrix = parseFloats(child.textContent); + break; + + case 'source': + const id = child.getAttribute('id'); + data.sources[id] = parseSource(child); + break; + + case 'joints': + data.joints = parseJoints(child); + break; + + case 'vertex_weights': + data.vertexWeights = parseVertexWeights(child); + break; + + } + + } + + return data; + + } + + function parseJoints(xml) { + + const data = { + inputs: {} + }; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'input': + const semantic = child.getAttribute('semantic'); + const id = parseId(child.getAttribute('source')); + data.inputs[semantic] = id; + break; + + } + + } + + return data; + + } + + function parseVertexWeights(xml) { + + const data = { + inputs: {} + }; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'input': + const semantic = child.getAttribute('semantic'); + const id = parseId(child.getAttribute('source')); + const offset = parseInt(child.getAttribute('offset')); + data.inputs[semantic] = { + id: id, + offset: offset + }; + break; + + case 'vcount': + data.vcount = parseInts(child.textContent); + break; + + case 'v': + data.v = parseInts(child.textContent); + break; + + } + + } + + return data; + + } + + function buildController(data) { + + const build = { + id: data.id + }; + const geometry = library.geometries[build.id]; + + if (data.skin !== undefined) { + + build.skin = buildSkin(data.skin); // we enhance the 'sources' property of the corresponding geometry with our skin data + + geometry.sources.skinIndices = build.skin.indices; + geometry.sources.skinWeights = build.skin.weights; + + } + + return build; + + } + + function buildSkin(data) { + + const BONE_LIMIT = 4; + const build = { + joints: [], + // this must be an array to preserve the joint order + indices: { + array: [], + stride: BONE_LIMIT + }, + weights: { + array: [], + stride: BONE_LIMIT + } + }; + const sources = data.sources; + const vertexWeights = data.vertexWeights; + const vcount = vertexWeights.vcount; + const v = vertexWeights.v; + const jointOffset = vertexWeights.inputs.JOINT.offset; + const weightOffset = vertexWeights.inputs.WEIGHT.offset; + const jointSource = data.sources[data.joints.inputs.JOINT]; + const inverseSource = data.sources[data.joints.inputs.INV_BIND_MATRIX]; + const weights = sources[vertexWeights.inputs.WEIGHT.id].array; + let stride = 0; + let i, j, l; // procces skin data for each vertex + + for (i = 0, l = vcount.length; i < l; i++) { + + const jointCount = vcount[i]; // this is the amount of joints that affect a single vertex + + const vertexSkinData = []; + + for (j = 0; j < jointCount; j++) { + + const skinIndex = v[stride + jointOffset]; + const weightId = v[stride + weightOffset]; + const skinWeight = weights[weightId]; + vertexSkinData.push({ + index: skinIndex, + weight: skinWeight + }); + stride += 2; + + } // we sort the joints in descending order based on the weights. + // this ensures, we only procced the most important joints of the vertex + + + vertexSkinData.sort(descending); // now we provide for each vertex a set of four index and weight values. + // the order of the skin data matches the order of vertices + + for (j = 0; j < BONE_LIMIT; j++) { + + const d = vertexSkinData[j]; + + if (d !== undefined) { + + build.indices.array.push(d.index); + build.weights.array.push(d.weight); + + } else { + + build.indices.array.push(0); + build.weights.array.push(0); + + } + + } + + } // setup bind matrix + + + if (data.bindShapeMatrix) { + + build.bindMatrix = new THREE.Matrix4().fromArray(data.bindShapeMatrix).transpose(); + + } else { + + build.bindMatrix = new THREE.Matrix4().identity(); + + } // process bones and inverse bind matrix data + + + for (i = 0, l = jointSource.array.length; i < l; i++) { + + const name = jointSource.array[i]; + const boneInverse = new THREE.Matrix4().fromArray(inverseSource.array, i * inverseSource.stride).transpose(); + build.joints.push({ + name: name, + boneInverse: boneInverse + }); + + } + + return build; // array sort function + + function descending(a, b) { + + return b.weight - a.weight; + + } + + } + + function getController(id) { + + return getBuild(library.controllers[id], buildController); + + } // image + + + function parseImage(xml) { + + const data = { + init_from: getElementsByTagName(xml, 'init_from')[0].textContent + }; + library.images[xml.getAttribute('id')] = data; + + } + + function buildImage(data) { + + if (data.build !== undefined) return data.build; + return data.init_from; + + } + + function getImage(id) { + + const data = library.images[id]; + + if (data !== undefined) { + + return getBuild(data, buildImage); + + } + + console.warn('THREE.ColladaLoader: Couldn\'t find image with ID:', id); + return null; + + } // effect + + + function parseEffect(xml) { + + const data = {}; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'profile_COMMON': + data.profile = parseEffectProfileCOMMON(child); + break; + + } + + } + + library.effects[xml.getAttribute('id')] = data; + + } + + function parseEffectProfileCOMMON(xml) { + + const data = { + surfaces: {}, + samplers: {} + }; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'newparam': + parseEffectNewparam(child, data); + break; + + case 'technique': + data.technique = parseEffectTechnique(child); + break; + + case 'extra': + data.extra = parseEffectExtra(child); + break; + + } + + } + + return data; + + } + + function parseEffectNewparam(xml, data) { + + const sid = xml.getAttribute('sid'); + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'surface': + data.surfaces[sid] = parseEffectSurface(child); + break; + + case 'sampler2D': + data.samplers[sid] = parseEffectSampler(child); + break; + + } + + } + + } + + function parseEffectSurface(xml) { + + const data = {}; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'init_from': + data.init_from = child.textContent; + break; + + } + + } + + return data; + + } + + function parseEffectSampler(xml) { + + const data = {}; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'source': + data.source = child.textContent; + break; + + } + + } + + return data; + + } + + function parseEffectTechnique(xml) { + + const data = {}; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'constant': + case 'lambert': + case 'blinn': + case 'phong': + data.type = child.nodeName; + data.parameters = parseEffectParameters(child); + break; + + } + + } + + return data; + + } + + function parseEffectParameters(xml) { + + const data = {}; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'emission': + case 'diffuse': + case 'specular': + case 'bump': + case 'ambient': + case 'shininess': + case 'transparency': + data[child.nodeName] = parseEffectParameter(child); + break; + + case 'transparent': + data[child.nodeName] = { + opaque: child.getAttribute('opaque'), + data: parseEffectParameter(child) + }; + break; + + } + + } + + return data; + + } + + function parseEffectParameter(xml) { + + const data = {}; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'color': + data[child.nodeName] = parseFloats(child.textContent); + break; + + case 'float': + data[child.nodeName] = parseFloat(child.textContent); + break; + + case 'texture': + data[child.nodeName] = { + id: child.getAttribute('texture'), + extra: parseEffectParameterTexture(child) + }; + break; + + } + + } + + return data; + + } + + function parseEffectParameterTexture(xml) { + + const data = { + technique: {} + }; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'extra': + parseEffectParameterTextureExtra(child, data); + break; + + } + + } + + return data; + + } + + function parseEffectParameterTextureExtra(xml, data) { + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'technique': + parseEffectParameterTextureExtraTechnique(child, data); + break; + + } + + } + + } + + function parseEffectParameterTextureExtraTechnique(xml, data) { + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'repeatU': + case 'repeatV': + case 'offsetU': + case 'offsetV': + data.technique[child.nodeName] = parseFloat(child.textContent); + break; + + case 'wrapU': + case 'wrapV': + // some files have values for wrapU/wrapV which become NaN via parseInt + if (child.textContent.toUpperCase() === 'TRUE') { + + data.technique[child.nodeName] = 1; + + } else if (child.textContent.toUpperCase() === 'FALSE') { + + data.technique[child.nodeName] = 0; + + } else { + + data.technique[child.nodeName] = parseInt(child.textContent); + + } + + break; + + } + + } + + } + + function parseEffectExtra(xml) { + + const data = {}; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'technique': + data.technique = parseEffectExtraTechnique(child); + break; + + } + + } + + return data; + + } + + function parseEffectExtraTechnique(xml) { + + const data = {}; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'double_sided': + data[child.nodeName] = parseInt(child.textContent); + break; + + } + + } + + return data; + + } + + function buildEffect(data) { + + return data; + + } + + function getEffect(id) { + + return getBuild(library.effects[id], buildEffect); + + } // material + + + function parseMaterial(xml) { + + const data = { + name: xml.getAttribute('name') + }; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'instance_effect': + data.url = parseId(child.getAttribute('url')); + break; + + } + + } + + library.materials[xml.getAttribute('id')] = data; + + } + + function getTextureLoader(image) { + + let loader; + let extension = image.slice((image.lastIndexOf('.') - 1 >>> 0) + 2); // http://www.jstips.co/en/javascript/get-file-extension/ + + extension = extension.toLowerCase(); + + switch (extension) { + + case 'tga': + loader = tgaLoader; + break; + + default: + loader = textureLoader; + + } + + return loader; + + } + + function buildMaterial(data) { + + const effect = getEffect(data.url); + const technique = effect.profile.technique; + const extra = effect.profile.extra; + let material; + + switch (technique.type) { + + case 'phong': + case 'blinn': + material = new THREE.MeshPhongMaterial(); + break; + + case 'lambert': + material = new THREE.MeshLambertMaterial(); + break; + + default: + material = new THREE.MeshBasicMaterial(); + break; + + } + + material.name = data.name || ''; + + function getTexture(textureObject) { + + const sampler = effect.profile.samplers[textureObject.id]; + let image = null; // get image + + if (sampler !== undefined) { + + const surface = effect.profile.surfaces[sampler.source]; + image = getImage(surface.init_from); + + } else { + + console.warn('THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).'); + image = getImage(textureObject.id); + + } // create texture if image is avaiable + + + if (image !== null) { + + const loader = getTextureLoader(image); + + if (loader !== undefined) { + + const texture = loader.load(image); + const extra = textureObject.extra; + + if (extra !== undefined && extra.technique !== undefined && isEmpty(extra.technique) === false) { + + const technique = extra.technique; + texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; + texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; + texture.offset.set(technique.offsetU || 0, technique.offsetV || 0); + texture.repeat.set(technique.repeatU || 1, technique.repeatV || 1); + + } else { + + texture.wrapS = THREE.RepeatWrapping; + texture.wrapT = THREE.RepeatWrapping; + + } + + return texture; + + } else { + + console.warn('THREE.ColladaLoader: THREE.Loader for texture %s not found.', image); + return null; + + } + + } else { + + console.warn('THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id); + return null; + + } + + } + + const parameters = technique.parameters; + + for (const key in parameters) { + + const parameter = parameters[key]; + + switch (key) { + + case 'diffuse': + if (parameter.color) material.color.fromArray(parameter.color); + if (parameter.texture) material.map = getTexture(parameter.texture); + break; + + case 'specular': + if (parameter.color && material.specular) material.specular.fromArray(parameter.color); + if (parameter.texture) material.specularMap = getTexture(parameter.texture); + break; + + case 'bump': + if (parameter.texture) material.normalMap = getTexture(parameter.texture); + break; + + case 'ambient': + if (parameter.texture) material.lightMap = getTexture(parameter.texture); + break; + + case 'shininess': + if (parameter.float && material.shininess) material.shininess = parameter.float; + break; + + case 'emission': + if (parameter.color && material.emissive) material.emissive.fromArray(parameter.color); + if (parameter.texture) material.emissiveMap = getTexture(parameter.texture); + break; + + } + + } // + + + let transparent = parameters['transparent']; + let transparency = parameters['transparency']; // does not exist but + + if (transparency === undefined && transparent) { + + transparency = { + float: 1 + }; + + } // does not exist but + + + if (transparent === undefined && transparency) { + + transparent = { + opaque: 'A_ONE', + data: { + color: [1, 1, 1, 1] + } + }; + + } + + if (transparent && transparency) { + + // handle case if a texture exists but no color + if (transparent.data.texture) { + + // we do not set an alpha map (see #13792) + material.transparent = true; + + } else { + + const color = transparent.data.color; + + switch (transparent.opaque) { + + case 'A_ONE': + material.opacity = color[3] * transparency.float; + break; + + case 'RGB_ZERO': + material.opacity = 1 - color[0] * transparency.float; + break; + + case 'A_ZERO': + material.opacity = 1 - color[3] * transparency.float; + break; + + case 'RGB_ONE': + material.opacity = color[0] * transparency.float; + break; + + default: + console.warn('THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque); + + } + + if (material.opacity < 1) material.transparent = true; + + } + + } // + + + if (extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1) { + + material.side = THREE.DoubleSide; + + } + + return material; + + } + + function getMaterial(id) { + + return getBuild(library.materials[id], buildMaterial); + + } // camera + + + function parseCamera(xml) { + + const data = { + name: xml.getAttribute('name') + }; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'optics': + data.optics = parseCameraOptics(child); + break; + + } + + } + + library.cameras[xml.getAttribute('id')] = data; + + } + + function parseCameraOptics(xml) { + + for (let i = 0; i < xml.childNodes.length; i++) { + + const child = xml.childNodes[i]; + + switch (child.nodeName) { + + case 'technique_common': + return parseCameraTechnique(child); + + } + + } + + return {}; + + } + + function parseCameraTechnique(xml) { + + const data = {}; + + for (let i = 0; i < xml.childNodes.length; i++) { + + const child = xml.childNodes[i]; + + switch (child.nodeName) { + + case 'perspective': + case 'orthographic': + data.technique = child.nodeName; + data.parameters = parseCameraParameters(child); + break; + + } + + } + + return data; + + } + + function parseCameraParameters(xml) { + + const data = {}; + + for (let i = 0; i < xml.childNodes.length; i++) { + + const child = xml.childNodes[i]; + + switch (child.nodeName) { + + case 'xfov': + case 'yfov': + case 'xmag': + case 'ymag': + case 'znear': + case 'zfar': + case 'aspect_ratio': + data[child.nodeName] = parseFloat(child.textContent); + break; + + } + + } + + return data; + + } + + function buildCamera(data) { + + let camera; + + switch (data.optics.technique) { + + case 'perspective': + camera = new THREE.PerspectiveCamera(data.optics.parameters.yfov, data.optics.parameters.aspect_ratio, data.optics.parameters.znear, data.optics.parameters.zfar); + break; + + case 'orthographic': + let ymag = data.optics.parameters.ymag; + let xmag = data.optics.parameters.xmag; + const aspectRatio = data.optics.parameters.aspect_ratio; + xmag = xmag === undefined ? ymag * aspectRatio : xmag; + ymag = ymag === undefined ? xmag / aspectRatio : ymag; + xmag *= 0.5; + ymag *= 0.5; + camera = new THREE.OrthographicCamera(- xmag, xmag, ymag, - ymag, // left, right, top, bottom + data.optics.parameters.znear, data.optics.parameters.zfar); + break; + + default: + camera = new THREE.PerspectiveCamera(); + break; + + } + + camera.name = data.name || ''; + return camera; + + } + + function getCamera(id) { + + const data = library.cameras[id]; + + if (data !== undefined) { + + return getBuild(data, buildCamera); + + } + + console.warn('THREE.ColladaLoader: Couldn\'t find camera with ID:', id); + return null; + + } // light + + + function parseLight(xml) { + + let data = {}; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'technique_common': + data = parseLightTechnique(child); + break; + + } + + } + + library.lights[xml.getAttribute('id')] = data; + + } + + function parseLightTechnique(xml) { + + const data = {}; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'directional': + case 'point': + case 'spot': + case 'ambient': + data.technique = child.nodeName; + data.parameters = parseLightParameters(child); + + } + + } + + return data; + + } + + function parseLightParameters(xml) { + + const data = {}; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'color': + const array = parseFloats(child.textContent); + data.color = new THREE.Color().fromArray(array); + break; + + case 'falloff_angle': + data.falloffAngle = parseFloat(child.textContent); + break; + + case 'quadratic_attenuation': + const f = parseFloat(child.textContent); + data.distance = f ? Math.sqrt(1 / f) : 0; + break; + + } + + } + + return data; + + } + + function buildLight(data) { + + let light; + + switch (data.technique) { + + case 'directional': + light = new THREE.DirectionalLight(); + break; + + case 'point': + light = new THREE.PointLight(); + break; + + case 'spot': + light = new THREE.SpotLight(); + break; + + case 'ambient': + light = new THREE.AmbientLight(); + break; + + } + + if (data.parameters.color) light.color.copy(data.parameters.color); + if (data.parameters.distance) light.distance = data.parameters.distance; + return light; + + } + + function getLight(id) { + + const data = library.lights[id]; + + if (data !== undefined) { + + return getBuild(data, buildLight); + + } + + console.warn('THREE.ColladaLoader: Couldn\'t find light with ID:', id); + return null; + + } // geometry + + + function parseGeometry(xml) { + + const data = { + name: xml.getAttribute('name'), + sources: {}, + vertices: {}, + primitives: [] + }; + const mesh = getElementsByTagName(xml, 'mesh')[0]; // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep + + if (mesh === undefined) return; + + for (let i = 0; i < mesh.childNodes.length; i++) { + + const child = mesh.childNodes[i]; + if (child.nodeType !== 1) continue; + const id = child.getAttribute('id'); + + switch (child.nodeName) { + + case 'source': + data.sources[id] = parseSource(child); + break; + + case 'vertices': + // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ]; + data.vertices = parseGeometryVertices(child); + break; + + case 'polygons': + console.warn('THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName); + break; + + case 'lines': + case 'linestrips': + case 'polylist': + case 'triangles': + data.primitives.push(parseGeometryPrimitive(child)); + break; + + default: + console.log(child); + + } + + } + + library.geometries[xml.getAttribute('id')] = data; + + } + + function parseSource(xml) { + + const data = { + array: [], + stride: 3 + }; + + for (let i = 0; i < xml.childNodes.length; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'float_array': + data.array = parseFloats(child.textContent); + break; + + case 'Name_array': + data.array = parseStrings(child.textContent); + break; + + case 'technique_common': + const accessor = getElementsByTagName(child, 'accessor')[0]; + + if (accessor !== undefined) { + + data.stride = parseInt(accessor.getAttribute('stride')); + + } + + break; + + } + + } + + return data; + + } + + function parseGeometryVertices(xml) { + + const data = {}; + + for (let i = 0; i < xml.childNodes.length; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + data[child.getAttribute('semantic')] = parseId(child.getAttribute('source')); + + } + + return data; + + } + + function parseGeometryPrimitive(xml) { + + const primitive = { + type: xml.nodeName, + material: xml.getAttribute('material'), + count: parseInt(xml.getAttribute('count')), + inputs: {}, + stride: 0, + hasUV: false + }; + + for (let i = 0, l = xml.childNodes.length; i < l; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'input': + const id = parseId(child.getAttribute('source')); + const semantic = child.getAttribute('semantic'); + const offset = parseInt(child.getAttribute('offset')); + const set = parseInt(child.getAttribute('set')); + const inputname = set > 0 ? semantic + set : semantic; + primitive.inputs[inputname] = { + id: id, + offset: offset + }; + primitive.stride = Math.max(primitive.stride, offset + 1); + if (semantic === 'TEXCOORD') primitive.hasUV = true; + break; + + case 'vcount': + primitive.vcount = parseInts(child.textContent); + break; + + case 'p': + primitive.p = parseInts(child.textContent); + break; + + } + + } + + return primitive; + + } + + function groupPrimitives(primitives) { + + const build = {}; + + for (let i = 0; i < primitives.length; i++) { + + const primitive = primitives[i]; + if (build[primitive.type] === undefined) build[primitive.type] = []; + build[primitive.type].push(primitive); + + } + + return build; + + } + + function checkUVCoordinates(primitives) { + + let count = 0; + + for (let i = 0, l = primitives.length; i < l; i++) { + + const primitive = primitives[i]; + + if (primitive.hasUV === true) { + + count++; + + } + + } + + if (count > 0 && count < primitives.length) { + + primitives.uvsNeedsFix = true; + + } + + } + + function buildGeometry(data) { + + const build = {}; + const sources = data.sources; + const vertices = data.vertices; + const primitives = data.primitives; + if (primitives.length === 0) return {}; // our goal is to create one buffer geometry for a single type of primitives + // first, we group all primitives by their type + + const groupedPrimitives = groupPrimitives(primitives); + + for (const type in groupedPrimitives) { + + const primitiveType = groupedPrimitives[type]; // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines) + + checkUVCoordinates(primitiveType); // third, create a buffer geometry for each type of primitives + + build[type] = buildGeometryType(primitiveType, sources, vertices); + + } + + return build; + + } + + function buildGeometryType(primitives, sources, vertices) { + + const build = {}; + const position = { + array: [], + stride: 0 + }; + const normal = { + array: [], + stride: 0 + }; + const uv = { + array: [], + stride: 0 + }; + const uv2 = { + array: [], + stride: 0 + }; + const color = { + array: [], + stride: 0 + }; + const skinIndex = { + array: [], + stride: 4 + }; + const skinWeight = { + array: [], + stride: 4 + }; + const geometry = new THREE.BufferGeometry(); + const materialKeys = []; + let start = 0; + + for (let p = 0; p < primitives.length; p++) { + + const primitive = primitives[p]; + const inputs = primitive.inputs; // groups + + let count = 0; + + switch (primitive.type) { + + case 'lines': + case 'linestrips': + count = primitive.count * 2; + break; + + case 'triangles': + count = primitive.count * 3; + break; + + case 'polylist': + for (let g = 0; g < primitive.count; g++) { + + const vc = primitive.vcount[g]; + + switch (vc) { + + case 3: + count += 3; // single triangle + + break; + + case 4: + count += 6; // quad, subdivided into two triangles + + break; + + default: + count += (vc - 2) * 3; // polylist with more than four vertices + + break; + + } + + } + + break; + + default: + console.warn('THREE.ColladaLoader: Unknow primitive type:', primitive.type); + + } + + geometry.addGroup(start, count, p); + start += count; // material + + if (primitive.material) { + + materialKeys.push(primitive.material); + + } // geometry data + + + for (const name in inputs) { + + const input = inputs[name]; + + switch (name) { + + case 'VERTEX': + for (const key in vertices) { + + const id = vertices[key]; + + switch (key) { + + case 'POSITION': + const prevLength = position.array.length; + buildGeometryData(primitive, sources[id], input.offset, position.array); + position.stride = sources[id].stride; + + if (sources.skinWeights && sources.skinIndices) { + + buildGeometryData(primitive, sources.skinIndices, input.offset, skinIndex.array); + buildGeometryData(primitive, sources.skinWeights, input.offset, skinWeight.array); + + } // see #3803 + + + if (primitive.hasUV === false && primitives.uvsNeedsFix === true) { + + const count = (position.array.length - prevLength) / position.stride; + + for (let i = 0; i < count; i++) { + + // fill missing uv coordinates + uv.array.push(0, 0); + + } + + } + + break; + + case 'NORMAL': + buildGeometryData(primitive, sources[id], input.offset, normal.array); + normal.stride = sources[id].stride; + break; + + case 'COLOR': + buildGeometryData(primitive, sources[id], input.offset, color.array); + color.stride = sources[id].stride; + break; + + case 'TEXCOORD': + buildGeometryData(primitive, sources[id], input.offset, uv.array); + uv.stride = sources[id].stride; + break; + + case 'TEXCOORD1': + buildGeometryData(primitive, sources[id], input.offset, uv2.array); + uv.stride = sources[id].stride; + break; + + default: + console.warn('THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key); + + } + + } + + break; + + case 'NORMAL': + buildGeometryData(primitive, sources[input.id], input.offset, normal.array); + normal.stride = sources[input.id].stride; + break; + + case 'COLOR': + buildGeometryData(primitive, sources[input.id], input.offset, color.array); + color.stride = sources[input.id].stride; + break; + + case 'TEXCOORD': + buildGeometryData(primitive, sources[input.id], input.offset, uv.array); + uv.stride = sources[input.id].stride; + break; + + case 'TEXCOORD1': + buildGeometryData(primitive, sources[input.id], input.offset, uv2.array); + uv2.stride = sources[input.id].stride; + break; + + } + + } + + } // build geometry + + + if (position.array.length > 0) geometry.setAttribute('position', new THREE.Float32BufferAttribute(position.array, position.stride)); + if (normal.array.length > 0) geometry.setAttribute('normal', new THREE.Float32BufferAttribute(normal.array, normal.stride)); + if (color.array.length > 0) geometry.setAttribute('color', new THREE.Float32BufferAttribute(color.array, color.stride)); + if (uv.array.length > 0) geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uv.array, uv.stride)); + if (uv2.array.length > 0) geometry.setAttribute('uv2', new THREE.Float32BufferAttribute(uv2.array, uv2.stride)); + if (skinIndex.array.length > 0) geometry.setAttribute('skinIndex', new THREE.Float32BufferAttribute(skinIndex.array, skinIndex.stride)); + if (skinWeight.array.length > 0) geometry.setAttribute('skinWeight', new THREE.Float32BufferAttribute(skinWeight.array, skinWeight.stride)); + build.data = geometry; + build.type = primitives[0].type; + build.materialKeys = materialKeys; + return build; + + } + + function buildGeometryData(primitive, source, offset, array) { + + const indices = primitive.p; + const stride = primitive.stride; + const vcount = primitive.vcount; + + function pushVector(i) { + + let index = indices[i + offset] * sourceStride; + const length = index + sourceStride; + + for (; index < length; index++) { + + array.push(sourceArray[index]); + + } + + } + + const sourceArray = source.array; + const sourceStride = source.stride; + + if (primitive.vcount !== undefined) { + + let index = 0; + + for (let i = 0, l = vcount.length; i < l; i++) { + + const count = vcount[i]; + + if (count === 4) { + + const a = index + stride * 0; + const b = index + stride * 1; + const c = index + stride * 2; + const d = index + stride * 3; + pushVector(a); + pushVector(b); + pushVector(d); + pushVector(b); + pushVector(c); + pushVector(d); + + } else if (count === 3) { + + const a = index + stride * 0; + const b = index + stride * 1; + const c = index + stride * 2; + pushVector(a); + pushVector(b); + pushVector(c); + + } else if (count > 4) { + + for (let k = 1, kl = count - 2; k <= kl; k++) { + + const a = index + stride * 0; + const b = index + stride * k; + const c = index + stride * (k + 1); + pushVector(a); + pushVector(b); + pushVector(c); + + } + + } + + index += stride * count; + + } + + } else { + + for (let i = 0, l = indices.length; i < l; i += stride) { + + pushVector(i); + + } + + } + + } + + function getGeometry(id) { + + return getBuild(library.geometries[id], buildGeometry); + + } // kinematics + + + function parseKinematicsModel(xml) { + + const data = { + name: xml.getAttribute('name') || '', + joints: {}, + links: [] + }; + + for (let i = 0; i < xml.childNodes.length; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'technique_common': + parseKinematicsTechniqueCommon(child, data); + break; + + } + + } + + library.kinematicsModels[xml.getAttribute('id')] = data; + + } + + function buildKinematicsModel(data) { + + if (data.build !== undefined) return data.build; + return data; + + } + + function getKinematicsModel(id) { + + return getBuild(library.kinematicsModels[id], buildKinematicsModel); + + } + + function parseKinematicsTechniqueCommon(xml, data) { + + for (let i = 0; i < xml.childNodes.length; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'joint': + data.joints[child.getAttribute('sid')] = parseKinematicsJoint(child); + break; + + case 'link': + data.links.push(parseKinematicsLink(child)); + break; + + } + + } + + } + + function parseKinematicsJoint(xml) { + + let data; + + for (let i = 0; i < xml.childNodes.length; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'prismatic': + case 'revolute': + data = parseKinematicsJointParameter(child); + break; + + } + + } + + return data; + + } + + function parseKinematicsJointParameter(xml) { + + const data = { + sid: xml.getAttribute('sid'), + name: xml.getAttribute('name') || '', + axis: new THREE.Vector3(), + limits: { + min: 0, + max: 0 + }, + type: xml.nodeName, + static: false, + zeroPosition: 0, + middlePosition: 0 + }; + + for (let i = 0; i < xml.childNodes.length; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'axis': + const array = parseFloats(child.textContent); + data.axis.fromArray(array); + break; + + case 'limits': + const max = child.getElementsByTagName('max')[0]; + const min = child.getElementsByTagName('min')[0]; + data.limits.max = parseFloat(max.textContent); + data.limits.min = parseFloat(min.textContent); + break; + + } + + } // if min is equal to or greater than max, consider the joint static + + + if (data.limits.min >= data.limits.max) { + + data.static = true; + + } // calculate middle position + + + data.middlePosition = (data.limits.min + data.limits.max) / 2.0; + return data; + + } + + function parseKinematicsLink(xml) { + + const data = { + sid: xml.getAttribute('sid'), + name: xml.getAttribute('name') || '', + attachments: [], + transforms: [] + }; + + for (let i = 0; i < xml.childNodes.length; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'attachment_full': + data.attachments.push(parseKinematicsAttachment(child)); + break; + + case 'matrix': + case 'translate': + case 'rotate': + data.transforms.push(parseKinematicsTransform(child)); + break; + + } + + } + + return data; + + } + + function parseKinematicsAttachment(xml) { + + const data = { + joint: xml.getAttribute('joint').split('/').pop(), + transforms: [], + links: [] + }; + + for (let i = 0; i < xml.childNodes.length; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'link': + data.links.push(parseKinematicsLink(child)); + break; + + case 'matrix': + case 'translate': + case 'rotate': + data.transforms.push(parseKinematicsTransform(child)); + break; + + } + + } + + return data; + + } + + function parseKinematicsTransform(xml) { + + const data = { + type: xml.nodeName + }; + const array = parseFloats(xml.textContent); + + switch (data.type) { + + case 'matrix': + data.obj = new THREE.Matrix4(); + data.obj.fromArray(array).transpose(); + break; + + case 'translate': + data.obj = new THREE.Vector3(); + data.obj.fromArray(array); + break; + + case 'rotate': + data.obj = new THREE.Vector3(); + data.obj.fromArray(array); + data.angle = THREE.MathUtils.degToRad(array[3]); + break; + + } + + return data; + + } // physics + + + function parsePhysicsModel(xml) { + + const data = { + name: xml.getAttribute('name') || '', + rigidBodies: {} + }; + + for (let i = 0; i < xml.childNodes.length; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'rigid_body': + data.rigidBodies[child.getAttribute('name')] = {}; + parsePhysicsRigidBody(child, data.rigidBodies[child.getAttribute('name')]); + break; + + } + + } + + library.physicsModels[xml.getAttribute('id')] = data; + + } + + function parsePhysicsRigidBody(xml, data) { + + for (let i = 0; i < xml.childNodes.length; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'technique_common': + parsePhysicsTechniqueCommon(child, data); + break; + + } + + } + + } + + function parsePhysicsTechniqueCommon(xml, data) { + + for (let i = 0; i < xml.childNodes.length; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'inertia': + data.inertia = parseFloats(child.textContent); + break; + + case 'mass': + data.mass = parseFloats(child.textContent)[0]; + break; + + } + + } + + } // scene + + + function parseKinematicsScene(xml) { + + const data = { + bindJointAxis: [] + }; + + for (let i = 0; i < xml.childNodes.length; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'bind_joint_axis': + data.bindJointAxis.push(parseKinematicsBindJointAxis(child)); + break; + + } + + } + + library.kinematicsScenes[parseId(xml.getAttribute('url'))] = data; + + } + + function parseKinematicsBindJointAxis(xml) { + + const data = { + target: xml.getAttribute('target').split('/').pop() + }; + + for (let i = 0; i < xml.childNodes.length; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + + switch (child.nodeName) { + + case 'axis': + const param = child.getElementsByTagName('param')[0]; + data.axis = param.textContent; + const tmpJointIndex = data.axis.split('inst_').pop().split('axis')[0]; + data.jointIndex = tmpJointIndex.substr(0, tmpJointIndex.length - 1); + break; + + } + + } + + return data; + + } + + function buildKinematicsScene(data) { + + if (data.build !== undefined) return data.build; + return data; + + } + + function getKinematicsScene(id) { + + return getBuild(library.kinematicsScenes[id], buildKinematicsScene); + + } + + function setupKinematics() { + + const kinematicsModelId = Object.keys(library.kinematicsModels)[0]; + const kinematicsSceneId = Object.keys(library.kinematicsScenes)[0]; + const visualSceneId = Object.keys(library.visualScenes)[0]; + if (kinematicsModelId === undefined || kinematicsSceneId === undefined) return; + const kinematicsModel = getKinematicsModel(kinematicsModelId); + const kinematicsScene = getKinematicsScene(kinematicsSceneId); + const visualScene = getVisualScene(visualSceneId); + const bindJointAxis = kinematicsScene.bindJointAxis; + const jointMap = {}; + + for (let i = 0, l = bindJointAxis.length; i < l; i++) { + + const axis = bindJointAxis[i]; // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix' + + const targetElement = collada.querySelector('[sid="' + axis.target + '"]'); + + if (targetElement) { + + // get the parent of the transform element + const parentVisualElement = targetElement.parentElement; // connect the joint of the kinematics model with the element in the visual scene + + connect(axis.jointIndex, parentVisualElement); + + } + + } + + function connect(jointIndex, visualElement) { + + const visualElementName = visualElement.getAttribute('name'); + const joint = kinematicsModel.joints[jointIndex]; + visualScene.traverse(function (object) { + + if (object.name === visualElementName) { + + jointMap[jointIndex] = { + object: object, + transforms: buildTransformList(visualElement), + joint: joint, + position: joint.zeroPosition + }; + + } + + }); + + } + + const m0 = new THREE.Matrix4(); + kinematics = { + joints: kinematicsModel && kinematicsModel.joints, + getJointValue: function (jointIndex) { + + const jointData = jointMap[jointIndex]; + + if (jointData) { + + return jointData.position; + + } else { + + console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.'); + + } + + }, + setJointValue: function (jointIndex, value) { + + const jointData = jointMap[jointIndex]; + + if (jointData) { + + const joint = jointData.joint; + + if (value > joint.limits.max || value < joint.limits.min) { + + console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').'); + + } else if (joint.static) { + + console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' is static.'); + + } else { + + const object = jointData.object; + const axis = joint.axis; + const transforms = jointData.transforms; + matrix.identity(); // each update, we have to apply all transforms in the correct order + + for (let i = 0; i < transforms.length; i++) { + + const transform = transforms[i]; // if there is a connection of the transform node with a joint, apply the joint value + + if (transform.sid && transform.sid.indexOf(jointIndex) !== - 1) { + + switch (joint.type) { + + case 'revolute': + matrix.multiply(m0.makeRotationAxis(axis, THREE.MathUtils.degToRad(value))); + break; + + case 'prismatic': + matrix.multiply(m0.makeTranslation(axis.x * value, axis.y * value, axis.z * value)); + break; + + default: + console.warn('THREE.ColladaLoader: Unknown joint type: ' + joint.type); + break; + + } + + } else { + + switch (transform.type) { + + case 'matrix': + matrix.multiply(transform.obj); + break; + + case 'translate': + matrix.multiply(m0.makeTranslation(transform.obj.x, transform.obj.y, transform.obj.z)); + break; + + case 'scale': + matrix.scale(transform.obj); + break; + + case 'rotate': + matrix.multiply(m0.makeRotationAxis(transform.obj, transform.angle)); + break; + + } + + } + + } + + object.matrix.copy(matrix); + object.matrix.decompose(object.position, object.quaternion, object.scale); + jointMap[jointIndex].position = value; + + } + + } else { + + console.log('THREE.ColladaLoader: ' + jointIndex + ' does not exist.'); + + } + + } + }; + + } + + function buildTransformList(node) { + + const transforms = []; + const xml = collada.querySelector('[id="' + node.id + '"]'); + + for (let i = 0; i < xml.childNodes.length; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + let array, vector; + + switch (child.nodeName) { + + case 'matrix': + array = parseFloats(child.textContent); + const matrix = new THREE.Matrix4().fromArray(array).transpose(); + transforms.push({ + sid: child.getAttribute('sid'), + type: child.nodeName, + obj: matrix + }); + break; + + case 'translate': + case 'scale': + array = parseFloats(child.textContent); + vector = new THREE.Vector3().fromArray(array); + transforms.push({ + sid: child.getAttribute('sid'), + type: child.nodeName, + obj: vector + }); + break; + + case 'rotate': + array = parseFloats(child.textContent); + vector = new THREE.Vector3().fromArray(array); + const angle = THREE.MathUtils.degToRad(array[3]); + transforms.push({ + sid: child.getAttribute('sid'), + type: child.nodeName, + obj: vector, + angle: angle + }); + break; + + } + + } + + return transforms; + + } // nodes + + + function prepareNodes(xml) { + + const elements = xml.getElementsByTagName('node'); // ensure all node elements have id attributes + + for (let i = 0; i < elements.length; i++) { + + const element = elements[i]; + + if (element.hasAttribute('id') === false) { + + element.setAttribute('id', generateId()); + + } + + } + + } + + const matrix = new THREE.Matrix4(); + const vector = new THREE.Vector3(); + + function parseNode(xml) { + + const data = { + name: xml.getAttribute('name') || '', + type: xml.getAttribute('type'), + id: xml.getAttribute('id'), + sid: xml.getAttribute('sid'), + matrix: new THREE.Matrix4(), + nodes: [], + instanceCameras: [], + instanceControllers: [], + instanceLights: [], + instanceGeometries: [], + instanceNodes: [], + transforms: {} + }; + + for (let i = 0; i < xml.childNodes.length; i++) { + + const child = xml.childNodes[i]; + if (child.nodeType !== 1) continue; + let array; + + switch (child.nodeName) { + + case 'node': + data.nodes.push(child.getAttribute('id')); + parseNode(child); + break; + + case 'instance_camera': + data.instanceCameras.push(parseId(child.getAttribute('url'))); + break; + + case 'instance_controller': + data.instanceControllers.push(parseNodeInstance(child)); + break; + + case 'instance_light': + data.instanceLights.push(parseId(child.getAttribute('url'))); + break; + + case 'instance_geometry': + data.instanceGeometries.push(parseNodeInstance(child)); + break; + + case 'instance_node': + data.instanceNodes.push(parseId(child.getAttribute('url'))); + break; + + case 'matrix': + array = parseFloats(child.textContent); + data.matrix.multiply(matrix.fromArray(array).transpose()); + data.transforms[child.getAttribute('sid')] = child.nodeName; + break; + + case 'translate': + array = parseFloats(child.textContent); + vector.fromArray(array); + data.matrix.multiply(matrix.makeTranslation(vector.x, vector.y, vector.z)); + data.transforms[child.getAttribute('sid')] = child.nodeName; + break; + + case 'rotate': + array = parseFloats(child.textContent); + const angle = THREE.MathUtils.degToRad(array[3]); + data.matrix.multiply(matrix.makeRotationAxis(vector.fromArray(array), angle)); + data.transforms[child.getAttribute('sid')] = child.nodeName; + break; + + case 'scale': + array = parseFloats(child.textContent); + data.matrix.scale(vector.fromArray(array)); + data.transforms[child.getAttribute('sid')] = child.nodeName; + break; + + case 'extra': + break; + + default: + console.log(child); + + } + + } + + if (hasNode(data.id)) { + + console.warn('THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id); + + } else { + + library.nodes[data.id] = data; + + } + + return data; + + } + + function parseNodeInstance(xml) { + + const data = { + id: parseId(xml.getAttribute('url')), + materials: {}, + skeletons: [] + }; + + for (let i = 0; i < xml.childNodes.length; i++) { + + const child = xml.childNodes[i]; + + switch (child.nodeName) { + + case 'bind_material': + const instances = child.getElementsByTagName('instance_material'); + + for (let j = 0; j < instances.length; j++) { + + const instance = instances[j]; + const symbol = instance.getAttribute('symbol'); + const target = instance.getAttribute('target'); + data.materials[symbol] = parseId(target); + + } + + break; + + case 'skeleton': + data.skeletons.push(parseId(child.textContent)); + break; + + default: + break; + + } + + } + + return data; + + } + + function buildSkeleton(skeletons, joints) { + + const boneData = []; + const sortedBoneData = []; + let i, j, data; // a skeleton can have multiple root bones. collada expresses this + // situtation with multiple "skeleton" tags per controller instance + + for (i = 0; i < skeletons.length; i++) { + + const skeleton = skeletons[i]; + let root; + + if (hasNode(skeleton)) { + + root = getNode(skeleton); + buildBoneHierarchy(root, joints, boneData); + + } else if (hasVisualScene(skeleton)) { + + // handle case where the skeleton refers to the visual scene (#13335) + const visualScene = library.visualScenes[skeleton]; + const children = visualScene.children; + + for (let j = 0; j < children.length; j++) { + + const child = children[j]; + + if (child.type === 'JOINT') { + + const root = getNode(child.id); + buildBoneHierarchy(root, joints, boneData); + + } + + } + + } else { + + console.error('THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton); + + } + + } // sort bone data (the order is defined in the corresponding controller) + + + for (i = 0; i < joints.length; i++) { + + for (j = 0; j < boneData.length; j++) { + + data = boneData[j]; + + if (data.bone.name === joints[i].name) { + + sortedBoneData[i] = data; + data.processed = true; + break; + + } + + } + + } // add unprocessed bone data at the end of the list + + + for (i = 0; i < boneData.length; i++) { + + data = boneData[i]; + + if (data.processed === false) { + + sortedBoneData.push(data); + data.processed = true; + + } + + } // setup arrays for skeleton creation + + + const bones = []; + const boneInverses = []; + + for (i = 0; i < sortedBoneData.length; i++) { + + data = sortedBoneData[i]; + bones.push(data.bone); + boneInverses.push(data.boneInverse); + + } + + return new THREE.Skeleton(bones, boneInverses); + + } + + function buildBoneHierarchy(root, joints, boneData) { + + // setup bone data from visual scene + root.traverse(function (object) { + + if (object.isBone === true) { + + let boneInverse; // retrieve the boneInverse from the controller data + + for (let i = 0; i < joints.length; i++) { + + const joint = joints[i]; + + if (joint.name === object.name) { + + boneInverse = joint.boneInverse; + break; + + } + + } + + if (boneInverse === undefined) { + + // Unfortunately, there can be joints in the visual scene that are not part of the + // corresponding controller. In this case, we have to create a dummy boneInverse matrix + // for the respective bone. This bone won't affect any vertices, because there are no skin indices + // and weights defined for it. But we still have to add the bone to the sorted bone list in order to + // ensure a correct animation of the model. + boneInverse = new THREE.Matrix4(); + + } + + boneData.push({ + bone: object, + boneInverse: boneInverse, + processed: false + }); + + } + + }); + + } + + function buildNode(data) { + + const objects = []; + const matrix = data.matrix; + const nodes = data.nodes; + const type = data.type; + const instanceCameras = data.instanceCameras; + const instanceControllers = data.instanceControllers; + const instanceLights = data.instanceLights; + const instanceGeometries = data.instanceGeometries; + const instanceNodes = data.instanceNodes; // nodes + + for (let i = 0, l = nodes.length; i < l; i++) { + + objects.push(getNode(nodes[i])); + + } // instance cameras + + + for (let i = 0, l = instanceCameras.length; i < l; i++) { + + const instanceCamera = getCamera(instanceCameras[i]); + + if (instanceCamera !== null) { + + objects.push(instanceCamera.clone()); + + } + + } // instance controllers + + + for (let i = 0, l = instanceControllers.length; i < l; i++) { + + const instance = instanceControllers[i]; + const controller = getController(instance.id); + const geometries = getGeometry(controller.id); + const newObjects = buildObjects(geometries, instance.materials); + const skeletons = instance.skeletons; + const joints = controller.skin.joints; + const skeleton = buildSkeleton(skeletons, joints); + + for (let j = 0, jl = newObjects.length; j < jl; j++) { + + const object = newObjects[j]; + + if (object.isSkinnedMesh) { + + object.bind(skeleton, controller.skin.bindMatrix); + object.normalizeSkinWeights(); + + } + + objects.push(object); + + } + + } // instance lights + + + for (let i = 0, l = instanceLights.length; i < l; i++) { + + const instanceLight = getLight(instanceLights[i]); + + if (instanceLight !== null) { + + objects.push(instanceLight.clone()); + + } + + } // instance geometries + + + for (let i = 0, l = instanceGeometries.length; i < l; i++) { + + const instance = instanceGeometries[i]; // a single geometry instance in collada can lead to multiple object3Ds. + // this is the case when primitives are combined like triangles and lines + + const geometries = getGeometry(instance.id); + const newObjects = buildObjects(geometries, instance.materials); + + for (let j = 0, jl = newObjects.length; j < jl; j++) { + + objects.push(newObjects[j]); + + } + + } // instance nodes + + + for (let i = 0, l = instanceNodes.length; i < l; i++) { + + objects.push(getNode(instanceNodes[i]).clone()); + + } + + let object; + + if (nodes.length === 0 && objects.length === 1) { + + object = objects[0]; + + } else { + + object = type === 'JOINT' ? new THREE.Bone() : new THREE.Group(); + + for (let i = 0; i < objects.length; i++) { + + object.add(objects[i]); + + } + + } + + object.name = type === 'JOINT' ? data.sid : data.name; + object.matrix.copy(matrix); + object.matrix.decompose(object.position, object.quaternion, object.scale); + return object; + + } + + const fallbackMaterial = new THREE.MeshBasicMaterial({ + color: 0xff00ff + }); + + function resolveMaterialBinding(keys, instanceMaterials) { + + const materials = []; + + for (let i = 0, l = keys.length; i < l; i++) { + + const id = instanceMaterials[keys[i]]; + + if (id === undefined) { + + console.warn('THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[i]); + materials.push(fallbackMaterial); + + } else { + + materials.push(getMaterial(id)); + + } + + } + + return materials; + + } + + function buildObjects(geometries, instanceMaterials) { + + const objects = []; + + for (const type in geometries) { + + const geometry = geometries[type]; + const materials = resolveMaterialBinding(geometry.materialKeys, instanceMaterials); // handle case if no materials are defined + + if (materials.length === 0) { + + if (type === 'lines' || type === 'linestrips') { + + materials.push(new THREE.LineBasicMaterial()); + + } else { + + materials.push(new THREE.MeshPhongMaterial()); + + } + + } // regard skinning + + + const skinning = geometry.data.attributes.skinIndex !== undefined; // choose between a single or multi materials (material array) + + const material = materials.length === 1 ? materials[0] : materials; // now create a specific 3D object + + let object; + + switch (type) { + + case 'lines': + object = new THREE.LineSegments(geometry.data, material); + break; + + case 'linestrips': + object = new THREE.Line(geometry.data, material); + break; + + case 'triangles': + case 'polylist': + if (skinning) { + + object = new THREE.SkinnedMesh(geometry.data, material); + + } else { + + object = new THREE.Mesh(geometry.data, material); + + } + + break; + + } + + objects.push(object); + + } + + return objects; + + } + + function hasNode(id) { + + return library.nodes[id] !== undefined; + + } + + function getNode(id) { + + return getBuild(library.nodes[id], buildNode); + + } // visual scenes + + + function parseVisualScene(xml) { + + const data = { + name: xml.getAttribute('name'), + children: [] + }; + prepareNodes(xml); + const elements = getElementsByTagName(xml, 'node'); + + for (let i = 0; i < elements.length; i++) { + + data.children.push(parseNode(elements[i])); + + } + + library.visualScenes[xml.getAttribute('id')] = data; + + } + + function buildVisualScene(data) { + + const group = new THREE.Group(); + group.name = data.name; + const children = data.children; + + for (let i = 0; i < children.length; i++) { + + const child = children[i]; + group.add(getNode(child.id)); + + } + + return group; + + } + + function hasVisualScene(id) { + + return library.visualScenes[id] !== undefined; + + } + + function getVisualScene(id) { + + return getBuild(library.visualScenes[id], buildVisualScene); + + } // scenes + + + function parseScene(xml) { + + const instance = getElementsByTagName(xml, 'instance_visual_scene')[0]; + return getVisualScene(parseId(instance.getAttribute('url'))); + + } + + function setupAnimations() { + + const clips = library.clips; + + if (isEmpty(clips) === true) { + + if (isEmpty(library.animations) === false) { + + // if there are animations but no clips, we create a default clip for playback + const tracks = []; + + for (const id in library.animations) { + + const animationTracks = getAnimation(id); + + for (let i = 0, l = animationTracks.length; i < l; i++) { + + tracks.push(animationTracks[i]); + + } + + } + + animations.push(new THREE.AnimationClip('default', - 1, tracks)); + + } + + } else { + + for (const id in clips) { + + animations.push(getAnimationClip(id)); + + } + + } + + } // convert the parser error element into text with each child elements text + // separated by new lines. + + + function parserErrorToText(parserError) { + + let result = ''; + const stack = [parserError]; + + while (stack.length) { + + const node = stack.shift(); + + if (node.nodeType === Node.TEXT_NODE) { + + result += node.textContent; + + } else { + + result += '\n'; + stack.push.apply(stack, node.childNodes); + + } + + } + + return result.trim(); + + } + + if (text.length === 0) { + + return { + scene: new THREE.Scene() + }; + + } + + const xml = new DOMParser().parseFromString(text, 'application/xml'); + const collada = getElementsByTagName(xml, 'COLLADA')[0]; + const parserError = xml.getElementsByTagName('parsererror')[0]; + + if (parserError !== undefined) { + + // Chrome will return parser error with a div in it + const errorElement = getElementsByTagName(parserError, 'div')[0]; + let errorText; + + if (errorElement) { + + errorText = errorElement.textContent; + + } else { + + errorText = parserErrorToText(parserError); + + } + + console.error('THREE.ColladaLoader: Failed to parse collada file.\n', errorText); + return null; + + } // metadata + + + const version = collada.getAttribute('version'); + console.log('THREE.ColladaLoader: File version', version); + const asset = parseAsset(getElementsByTagName(collada, 'asset')[0]); + const textureLoader = new THREE.TextureLoader(this.manager); + textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin); + let tgaLoader; + + if (THREE.TGALoader) { + + tgaLoader = new THREE.TGALoader(this.manager); + tgaLoader.setPath(this.resourcePath || path); + + } // + + + const animations = []; + let kinematics = {}; + let count = 0; // + + const library = { + animations: {}, + clips: {}, + controllers: {}, + images: {}, + effects: {}, + materials: {}, + cameras: {}, + lights: {}, + geometries: {}, + nodes: {}, + visualScenes: {}, + kinematicsModels: {}, + physicsModels: {}, + kinematicsScenes: {} + }; + parseLibrary(collada, 'library_animations', 'animation', parseAnimation); + parseLibrary(collada, 'library_animation_clips', 'animation_clip', parseAnimationClip); + parseLibrary(collada, 'library_controllers', 'controller', parseController); + parseLibrary(collada, 'library_images', 'image', parseImage); + parseLibrary(collada, 'library_effects', 'effect', parseEffect); + parseLibrary(collada, 'library_materials', 'material', parseMaterial); + parseLibrary(collada, 'library_cameras', 'camera', parseCamera); + parseLibrary(collada, 'library_lights', 'light', parseLight); + parseLibrary(collada, 'library_geometries', 'geometry', parseGeometry); + parseLibrary(collada, 'library_nodes', 'node', parseNode); + parseLibrary(collada, 'library_visual_scenes', 'visual_scene', parseVisualScene); + parseLibrary(collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel); + parseLibrary(collada, 'library_physics_models', 'physics_model', parsePhysicsModel); + parseLibrary(collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene); + buildLibrary(library.animations, buildAnimation); + buildLibrary(library.clips, buildAnimationClip); + buildLibrary(library.controllers, buildController); + buildLibrary(library.images, buildImage); + buildLibrary(library.effects, buildEffect); + buildLibrary(library.materials, buildMaterial); + buildLibrary(library.cameras, buildCamera); + buildLibrary(library.lights, buildLight); + buildLibrary(library.geometries, buildGeometry); + buildLibrary(library.visualScenes, buildVisualScene); + setupAnimations(); + setupKinematics(); + const scene = parseScene(getElementsByTagName(collada, 'scene')[0]); + scene.animations = animations; + + if (asset.upAxis === 'Z_UP') { + + scene.quaternion.setFromEuler(new THREE.Euler(- Math.PI / 2, 0, 0)); + + } + + scene.scale.multiplyScalar(asset.unit); + return { + get animations() { + + console.warn('THREE.ColladaLoader: Please access animations over scene.animations now.'); + return animations; + + }, + + kinematics: kinematics, + library: library, + scene: scene + }; + + } + + } + + THREE.ColladaLoader = ColladaLoader; + +})(); + +module.exports = exports = THREE.ColladaLoader; + +},{"../../three.js":25}],17:[function(require,module,exports){ +const THREE = require('../../three.js'); +const fflate = require('../fflate.min.js'); + +/**co + * @author Kyle-Larson https://github.com/Kyle-Larson + * @author Takahiro https://github.com/takahirox + * @author Lewy Blue https://github.com/looeee + * + * Loader loads FBX file and generates Group representing FBX scene. + * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format + * Versions lower than this may load but will probably have errors + * + * Needs Support: + * Morph normals / blend shape normals + * + * FBX format references: + * https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure + * http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference) + * + * Binary format specification: + * https://code.blender.org/2013/08/fbx-binary-file-format-specification/ + */ + + +/** + * Loader loads FBX file and generates Group representing FBX scene. + * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format + * Versions lower than this may load but will probably have errors + * + * Needs Support: + * Morph normals / blend shape normals + * + * FBX format references: + * https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure + * http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference) + * + * Binary format specification: + * https://code.blender.org/2013/08/fbx-binary-file-format-specification/ + */ + + +(function () { + + /** + * THREE.Loader loads FBX file and generates THREE.Group representing FBX scene. + * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format + * Versions lower than this may load but will probably have errors + * + * Needs Support: + * Morph normals / blend shape normals + * + * FBX format references: + * https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure + * http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference) + * + * Binary format specification: + * https://code.blender.org/2013/08/fbx-binary-file-format-specification/ + */ + + let fbxTree; + let connections; + let sceneGraph; + + class FBXLoader extends THREE.Loader { + + constructor(manager) { + + super(manager); + + } + + load(url, onLoad, onProgress, onError) { + + const scope = this; + const path = scope.path === '' ? THREE.LoaderUtils.extractUrlBase(url) : scope.path; + const loader = new THREE.FileLoader(this.manager); + loader.setPath(scope.path); + loader.setResponseType('arraybuffer'); + loader.setRequestHeader(scope.requestHeader); + loader.setWithCredentials(scope.withCredentials); + loader.load(url, function (buffer) { + + try { + + onLoad(scope.parse(buffer, path)); + + } catch (e) { + + if (onError) { + + onError(e); + + } else { + + console.error(e); + + } + + scope.manager.itemError(url); + + } + + }, onProgress, onError); + + } + + parse(FBXBuffer, path) { + + if (isFbxFormatBinary(FBXBuffer)) { + + fbxTree = new BinaryParser().parse(FBXBuffer); + + } else { + + const FBXText = convertArrayBufferToString(FBXBuffer); + + if (!isFbxFormatASCII(FBXText)) { + + throw new Error('THREE.FBXLoader: Unknown format.'); + + } + + if (getFbxVersion(FBXText) < 7000) { + + throw new Error('THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion(FBXText)); + + } + + fbxTree = new TextParser().parse(FBXText); + + } // console.log( fbxTree ); + + + const textureLoader = new THREE.TextureLoader(this.manager).setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin); + return new FBXTreeParser(textureLoader, this.manager).parse(fbxTree); + + } + + } // Parse the FBXTree object returned by the BinaryParser or TextParser and return a THREE.Group + + + class FBXTreeParser { + + constructor(textureLoader, manager) { + + this.textureLoader = textureLoader; + this.manager = manager; + + } + + parse() { + + connections = this.parseConnections(); + const images = this.parseImages(); + const textures = this.parseTextures(images); + const materials = this.parseMaterials(textures); + const deformers = this.parseDeformers(); + const geometryMap = new GeometryParser().parse(deformers); + this.parseScene(deformers, geometryMap, materials); + return sceneGraph; + + } // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry ) + // and details the connection type + + + parseConnections() { + + const connectionMap = new Map(); + + if ('Connections' in fbxTree) { + + const rawConnections = fbxTree.Connections.connections; + rawConnections.forEach(function (rawConnection) { + + const fromID = rawConnection[0]; + const toID = rawConnection[1]; + const relationship = rawConnection[2]; + + if (!connectionMap.has(fromID)) { + + connectionMap.set(fromID, { + parents: [], + children: [] + }); + + } + + const parentRelationship = { + ID: toID, + relationship: relationship + }; + connectionMap.get(fromID).parents.push(parentRelationship); + + if (!connectionMap.has(toID)) { + + connectionMap.set(toID, { + parents: [], + children: [] + }); + + } + + const childRelationship = { + ID: fromID, + relationship: relationship + }; + connectionMap.get(toID).children.push(childRelationship); + + }); + + } + + return connectionMap; + + } // Parse FBXTree.Objects.Video for embedded image data + // These images are connected to textures in FBXTree.Objects.Textures + // via FBXTree.Connections. + + + parseImages() { + + const images = {}; + const blobs = {}; + + if ('Video' in fbxTree.Objects) { + + const videoNodes = fbxTree.Objects.Video; + + for (const nodeID in videoNodes) { + + const videoNode = videoNodes[nodeID]; + const id = parseInt(nodeID); + images[id] = videoNode.RelativeFilename || videoNode.Filename; // raw image data is in videoNode.Content + + if ('Content' in videoNode) { + + const arrayBufferContent = videoNode.Content instanceof ArrayBuffer && videoNode.Content.byteLength > 0; + const base64Content = typeof videoNode.Content === 'string' && videoNode.Content !== ''; + + if (arrayBufferContent || base64Content) { + + const image = this.parseImage(videoNodes[nodeID]); + blobs[videoNode.RelativeFilename || videoNode.Filename] = image; + + } + + } + + } + + } + + for (const id in images) { + + const filename = images[id]; + if (blobs[filename] !== undefined) images[id] = blobs[filename]; else images[id] = images[id].split('\\').pop(); + + } + + return images; + + } // Parse embedded image data in FBXTree.Video.Content + + + parseImage(videoNode) { + + const content = videoNode.Content; + const fileName = videoNode.RelativeFilename || videoNode.Filename; + const extension = fileName.slice(fileName.lastIndexOf('.') + 1).toLowerCase(); + let type; + + switch (extension) { + + case 'bmp': + type = 'image/bmp'; + break; + + case 'jpg': + case 'jpeg': + type = 'image/jpeg'; + break; + + case 'png': + type = 'image/png'; + break; + + case 'tif': + type = 'image/tiff'; + break; + + case 'tga': + if (this.manager.getHandler('.tga') === null) { + + console.warn('FBXLoader: TGA loader not found, skipping ', fileName); + + } + + type = 'image/tga'; + break; + + default: + console.warn('FBXLoader: Image type "' + extension + '" is not supported.'); + return; + + } + + if (typeof content === 'string') { + + // ASCII format + return 'data:' + type + ';base64,' + content; + + } else { + + // Binary Format + const array = new Uint8Array(content); + return window.URL.createObjectURL(new Blob([array], { + type: type + })); + + } + + } // Parse nodes in FBXTree.Objects.Texture + // These contain details such as UV scaling, cropping, rotation etc and are connected + // to images in FBXTree.Objects.Video + + + parseTextures(images) { + + const textureMap = new Map(); + + if ('Texture' in fbxTree.Objects) { + + const textureNodes = fbxTree.Objects.Texture; + + for (const nodeID in textureNodes) { + + const texture = this.parseTexture(textureNodes[nodeID], images); + textureMap.set(parseInt(nodeID), texture); + + } + + } + + return textureMap; + + } // Parse individual node in FBXTree.Objects.Texture + + + parseTexture(textureNode, images) { + + const texture = this.loadTexture(textureNode, images); + texture.ID = textureNode.id; + texture.name = textureNode.attrName; + const wrapModeU = textureNode.WrapModeU; + const wrapModeV = textureNode.WrapModeV; + const valueU = wrapModeU !== undefined ? wrapModeU.value : 0; + const valueV = wrapModeV !== undefined ? wrapModeV.value : 0; // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a + // 0: repeat(default), 1: clamp + + texture.wrapS = valueU === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; + texture.wrapT = valueV === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; + + if ('Scaling' in textureNode) { + + const values = textureNode.Scaling.value; + texture.repeat.x = values[0]; + texture.repeat.y = values[1]; + + } + + return texture; + + } // load a texture specified as a blob or data URI, or via an external URL using THREE.TextureLoader + + + loadTexture(textureNode, images) { + + let fileName; + const currentPath = this.textureLoader.path; + const children = connections.get(textureNode.id).children; + + if (children !== undefined && children.length > 0 && images[children[0].ID] !== undefined) { + + fileName = images[children[0].ID]; + + if (fileName.indexOf('blob:') === 0 || fileName.indexOf('data:') === 0) { + + this.textureLoader.setPath(undefined); + + } + + } + + let texture; + const extension = textureNode.FileName.slice(- 3).toLowerCase(); + + if (extension === 'tga') { + + const loader = this.manager.getHandler('.tga'); + + if (loader === null) { + + console.warn('FBXLoader: TGA loader not found, creating placeholder texture for', textureNode.RelativeFilename); + texture = new THREE.Texture(); + + } else { + + loader.setPath(this.textureLoader.path); + texture = loader.load(fileName); + + } + + } else if (extension === 'psd') { + + console.warn('FBXLoader: PSD textures are not supported, creating placeholder texture for', textureNode.RelativeFilename); + texture = new THREE.Texture(); + + } else { + + texture = this.textureLoader.load(fileName); + + } + + this.textureLoader.setPath(currentPath); + return texture; + + } // Parse nodes in FBXTree.Objects.Material + + + parseMaterials(textureMap) { + + const materialMap = new Map(); + + if ('Material' in fbxTree.Objects) { + + const materialNodes = fbxTree.Objects.Material; + + for (const nodeID in materialNodes) { + + const material = this.parseMaterial(materialNodes[nodeID], textureMap); + if (material !== null) materialMap.set(parseInt(nodeID), material); + + } + + } + + return materialMap; + + } // Parse single node in FBXTree.Objects.Material + // Materials are connected to texture maps in FBXTree.Objects.Textures + // FBX format currently only supports Lambert and Phong shading models + + + parseMaterial(materialNode, textureMap) { + + const ID = materialNode.id; + const name = materialNode.attrName; + let type = materialNode.ShadingModel; // Case where FBX wraps shading model in property object. + + if (typeof type === 'object') { + + type = type.value; + + } // Ignore unused materials which don't have any connections. + + + if (!connections.has(ID)) return null; + const parameters = this.parseParameters(materialNode, textureMap, ID); + let material; + + switch (type.toLowerCase()) { + + case 'phong': + material = new THREE.MeshPhongMaterial(); + break; + + case 'lambert': + material = new THREE.MeshLambertMaterial(); + break; + + default: + console.warn('THREE.FBXLoader: unknown material type "%s". Defaulting to THREE.MeshPhongMaterial.', type); + material = new THREE.MeshPhongMaterial(); + break; + + } + + material.setValues(parameters); + material.name = name; + return material; + + } // Parse FBX material and return parameters suitable for a three.js material + // Also parse the texture map and return any textures associated with the material + + + parseParameters(materialNode, textureMap, ID) { + + const parameters = {}; + + if (materialNode.BumpFactor) { + + parameters.bumpScale = materialNode.BumpFactor.value; + + } + + if (materialNode.Diffuse) { + + parameters.color = new THREE.Color().fromArray(materialNode.Diffuse.value); + + } else if (materialNode.DiffuseColor && (materialNode.DiffuseColor.type === 'Color' || materialNode.DiffuseColor.type === 'ColorRGB')) { + + // The blender exporter exports diffuse here instead of in materialNode.Diffuse + parameters.color = new THREE.Color().fromArray(materialNode.DiffuseColor.value); + + } + + if (materialNode.DisplacementFactor) { + + parameters.displacementScale = materialNode.DisplacementFactor.value; + + } + + if (materialNode.Emissive) { + + parameters.emissive = new THREE.Color().fromArray(materialNode.Emissive.value); + + } else if (materialNode.EmissiveColor && (materialNode.EmissiveColor.type === 'Color' || materialNode.EmissiveColor.type === 'ColorRGB')) { + + // The blender exporter exports emissive color here instead of in materialNode.Emissive + parameters.emissive = new THREE.Color().fromArray(materialNode.EmissiveColor.value); + + } + + if (materialNode.EmissiveFactor) { + + parameters.emissiveIntensity = parseFloat(materialNode.EmissiveFactor.value); + + } + + if (materialNode.Opacity) { + + parameters.opacity = parseFloat(materialNode.Opacity.value); + + } + + if (parameters.opacity < 1.0) { + + parameters.transparent = true; + + } + + if (materialNode.ReflectionFactor) { + + parameters.reflectivity = materialNode.ReflectionFactor.value; + + } + + if (materialNode.Shininess) { + + parameters.shininess = materialNode.Shininess.value; + + } + + if (materialNode.Specular) { + + parameters.specular = new THREE.Color().fromArray(materialNode.Specular.value); + + } else if (materialNode.SpecularColor && materialNode.SpecularColor.type === 'Color') { + + // The blender exporter exports specular color here instead of in materialNode.Specular + parameters.specular = new THREE.Color().fromArray(materialNode.SpecularColor.value); + + } + + const scope = this; + connections.get(ID).children.forEach(function (child) { + + const type = child.relationship; + + switch (type) { + + case 'Bump': + parameters.bumpMap = scope.getTexture(textureMap, child.ID); + break; + + case 'Maya|TEX_ao_map': + parameters.aoMap = scope.getTexture(textureMap, child.ID); + break; + + case 'DiffuseColor': + case 'Maya|TEX_color_map': + parameters.map = scope.getTexture(textureMap, child.ID); + + if (parameters.map !== undefined) { + + parameters.map.encoding = THREE.sRGBEncoding; + + } + + break; + + case 'DisplacementColor': + parameters.displacementMap = scope.getTexture(textureMap, child.ID); + break; + + case 'EmissiveColor': + parameters.emissiveMap = scope.getTexture(textureMap, child.ID); + + if (parameters.emissiveMap !== undefined) { + + parameters.emissiveMap.encoding = THREE.sRGBEncoding; + + } + + break; + + case 'NormalMap': + case 'Maya|TEX_normal_map': + parameters.normalMap = scope.getTexture(textureMap, child.ID); + break; + + case 'ReflectionColor': + parameters.envMap = scope.getTexture(textureMap, child.ID); + + if (parameters.envMap !== undefined) { + + parameters.envMap.mapping = THREE.EquirectangularReflectionMapping; + parameters.envMap.encoding = THREE.sRGBEncoding; + + } + + break; + + case 'SpecularColor': + parameters.specularMap = scope.getTexture(textureMap, child.ID); + + if (parameters.specularMap !== undefined) { + + parameters.specularMap.encoding = THREE.sRGBEncoding; + + } + + break; + + case 'TransparentColor': + case 'TransparencyFactor': + parameters.alphaMap = scope.getTexture(textureMap, child.ID); + parameters.transparent = true; + break; + + case 'AmbientColor': + case 'ShininessExponent': // AKA glossiness map + + case 'SpecularFactor': // AKA specularLevel + + case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor + + default: + console.warn('THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type); + break; + + } + + }); + return parameters; + + } // get a texture from the textureMap for use by a material. + + + getTexture(textureMap, id) { + + // if the texture is a layered texture, just use the first layer and issue a warning + if ('LayeredTexture' in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture) { + + console.warn('THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.'); + id = connections.get(id).children[0].ID; + + } + + return textureMap.get(id); + + } // Parse nodes in FBXTree.Objects.Deformer + // Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here + // Generates map of THREE.Skeleton-like objects for use later when generating and binding skeletons. + + + parseDeformers() { + + const skeletons = {}; + const morphTargets = {}; + + if ('Deformer' in fbxTree.Objects) { + + const DeformerNodes = fbxTree.Objects.Deformer; + + for (const nodeID in DeformerNodes) { + + const deformerNode = DeformerNodes[nodeID]; + const relationships = connections.get(parseInt(nodeID)); + + if (deformerNode.attrType === 'Skin') { + + const skeleton = this.parseSkeleton(relationships, DeformerNodes); + skeleton.ID = nodeID; + if (relationships.parents.length > 1) console.warn('THREE.FBXLoader: skeleton attached to more than one geometry is not supported.'); + skeleton.geometryID = relationships.parents[0].ID; + skeletons[nodeID] = skeleton; + + } else if (deformerNode.attrType === 'BlendShape') { + + const morphTarget = { + id: nodeID + }; + morphTarget.rawTargets = this.parseMorphTargets(relationships, DeformerNodes); + morphTarget.id = nodeID; + if (relationships.parents.length > 1) console.warn('THREE.FBXLoader: morph target attached to more than one geometry is not supported.'); + morphTargets[nodeID] = morphTarget; + + } + + } + + } + + return { + skeletons: skeletons, + morphTargets: morphTargets + }; + + } // Parse single nodes in FBXTree.Objects.Deformer + // The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster' + // Each skin node represents a skeleton and each cluster node represents a bone + + + parseSkeleton(relationships, deformerNodes) { + + const rawBones = []; + relationships.children.forEach(function (child) { + + const boneNode = deformerNodes[child.ID]; + if (boneNode.attrType !== 'Cluster') return; + const rawBone = { + ID: child.ID, + indices: [], + weights: [], + transformLink: new THREE.Matrix4().fromArray(boneNode.TransformLink.a) // transform: new THREE.Matrix4().fromArray( boneNode.Transform.a ), + // linkMode: boneNode.Mode, + + }; + + if ('Indexes' in boneNode) { + + rawBone.indices = boneNode.Indexes.a; + rawBone.weights = boneNode.Weights.a; + + } + + rawBones.push(rawBone); + + }); + return { + rawBones: rawBones, + bones: [] + }; + + } // The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel" + + + parseMorphTargets(relationships, deformerNodes) { + + const rawMorphTargets = []; + + for (let i = 0; i < relationships.children.length; i++) { + + const child = relationships.children[i]; + const morphTargetNode = deformerNodes[child.ID]; + const rawMorphTarget = { + name: morphTargetNode.attrName, + initialWeight: morphTargetNode.DeformPercent, + id: morphTargetNode.id, + fullWeights: morphTargetNode.FullWeights.a + }; + if (morphTargetNode.attrType !== 'BlendShapeChannel') return; + rawMorphTarget.geoID = connections.get(parseInt(child.ID)).children.filter(function (child) { + + return child.relationship === undefined; + + })[0].ID; + rawMorphTargets.push(rawMorphTarget); + + } + + return rawMorphTargets; + + } // create the main THREE.Group() to be returned by the loader + + + parseScene(deformers, geometryMap, materialMap) { + + sceneGraph = new THREE.Group(); + const modelMap = this.parseModels(deformers.skeletons, geometryMap, materialMap); + const modelNodes = fbxTree.Objects.Model; + const scope = this; + modelMap.forEach(function (model) { + + const modelNode = modelNodes[model.ID]; + scope.setLookAtProperties(model, modelNode); + const parentConnections = connections.get(model.ID).parents; + parentConnections.forEach(function (connection) { + + const parent = modelMap.get(connection.ID); + if (parent !== undefined) parent.add(model); + + }); + + if (model.parent === null) { + + sceneGraph.add(model); + + } + + }); + this.bindSkeleton(deformers.skeletons, geometryMap, modelMap); + this.createAmbientLight(); + sceneGraph.traverse(function (node) { + + if (node.userData.transformData) { + + if (node.parent) { + + node.userData.transformData.parentMatrix = node.parent.matrix; + node.userData.transformData.parentMatrixWorld = node.parent.matrixWorld; + + } + + const transform = generateTransform(node.userData.transformData); + node.applyMatrix4(transform); + node.updateWorldMatrix(); + + } + + }); + const animations = new AnimationParser().parse(); // if all the models where already combined in a single group, just return that + + if (sceneGraph.children.length === 1 && sceneGraph.children[0].isGroup) { + + sceneGraph.children[0].animations = animations; + sceneGraph = sceneGraph.children[0]; + + } + + sceneGraph.animations = animations; + + } // parse nodes in FBXTree.Objects.Model + + + parseModels(skeletons, geometryMap, materialMap) { + + const modelMap = new Map(); + const modelNodes = fbxTree.Objects.Model; + + for (const nodeID in modelNodes) { + + const id = parseInt(nodeID); + const node = modelNodes[nodeID]; + const relationships = connections.get(id); + let model = this.buildSkeleton(relationships, skeletons, id, node.attrName); + + if (!model) { + + switch (node.attrType) { + + case 'Camera': + model = this.createCamera(relationships); + break; + + case 'Light': + model = this.createLight(relationships); + break; + + case 'Mesh': + model = this.createMesh(relationships, geometryMap, materialMap); + break; + + case 'NurbsCurve': + model = this.createCurve(relationships, geometryMap); + break; + + case 'LimbNode': + case 'Root': + model = new THREE.Bone(); + break; + + case 'Null': + default: + model = new THREE.Group(); + break; + + } + + model.name = node.attrName ? THREE.PropertyBinding.sanitizeNodeName(node.attrName) : ''; + model.ID = id; + + } + + this.getTransformData(model, node); + modelMap.set(id, model); + + } + + return modelMap; + + } + + buildSkeleton(relationships, skeletons, id, name) { + + let bone = null; + relationships.parents.forEach(function (parent) { + + for (const ID in skeletons) { + + const skeleton = skeletons[ID]; + skeleton.rawBones.forEach(function (rawBone, i) { + + if (rawBone.ID === parent.ID) { + + const subBone = bone; + bone = new THREE.Bone(); + bone.matrixWorld.copy(rawBone.transformLink); // set name and id here - otherwise in cases where "subBone" is created it will not have a name / id + + bone.name = name ? THREE.PropertyBinding.sanitizeNodeName(name) : ''; + bone.ID = id; + skeleton.bones[i] = bone; // In cases where a bone is shared between multiple meshes + // duplicate the bone here and and it as a child of the first bone + + if (subBone !== null) { + + bone.add(subBone); + + } + + } + + }); + + } + + }); + return bone; + + } // create a THREE.PerspectiveCamera or THREE.OrthographicCamera + + + createCamera(relationships) { + + let model; + let cameraAttribute; + relationships.children.forEach(function (child) { + + const attr = fbxTree.Objects.NodeAttribute[child.ID]; + + if (attr !== undefined) { + + cameraAttribute = attr; + + } + + }); + + if (cameraAttribute === undefined) { + + model = new THREE.Object3D(); + + } else { + + let type = 0; + + if (cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1) { + + type = 1; + + } + + let nearClippingPlane = 1; + + if (cameraAttribute.NearPlane !== undefined) { + + nearClippingPlane = cameraAttribute.NearPlane.value / 1000; + + } + + let farClippingPlane = 1000; + + if (cameraAttribute.FarPlane !== undefined) { + + farClippingPlane = cameraAttribute.FarPlane.value / 1000; + + } + + let width = window.innerWidth; + let height = window.innerHeight; + + if (cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined) { + + width = cameraAttribute.AspectWidth.value; + height = cameraAttribute.AspectHeight.value; + + } + + const aspect = width / height; + let fov = 45; + + if (cameraAttribute.FieldOfView !== undefined) { + + fov = cameraAttribute.FieldOfView.value; + + } + + const focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null; + + switch (type) { + + case 0: + // Perspective + model = new THREE.PerspectiveCamera(fov, aspect, nearClippingPlane, farClippingPlane); + if (focalLength !== null) model.setFocalLength(focalLength); + break; + + case 1: + // Orthographic + model = new THREE.OrthographicCamera(- width / 2, width / 2, height / 2, - height / 2, nearClippingPlane, farClippingPlane); + break; + + default: + console.warn('THREE.FBXLoader: Unknown camera type ' + type + '.'); + model = new THREE.Object3D(); + break; + + } + + } + + return model; + + } // Create a THREE.DirectionalLight, THREE.PointLight or THREE.SpotLight + + + createLight(relationships) { + + let model; + let lightAttribute; + relationships.children.forEach(function (child) { + + const attr = fbxTree.Objects.NodeAttribute[child.ID]; + + if (attr !== undefined) { + + lightAttribute = attr; + + } + + }); + + if (lightAttribute === undefined) { + + model = new THREE.Object3D(); + + } else { + + let type; // LightType can be undefined for Point lights + + if (lightAttribute.LightType === undefined) { + + type = 0; + + } else { + + type = lightAttribute.LightType.value; + + } + + let color = 0xffffff; + + if (lightAttribute.Color !== undefined) { + + color = new THREE.Color().fromArray(lightAttribute.Color.value); + + } + + let intensity = lightAttribute.Intensity === undefined ? 1 : lightAttribute.Intensity.value / 100; // light disabled + + if (lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0) { + + intensity = 0; + + } + + let distance = 0; + + if (lightAttribute.FarAttenuationEnd !== undefined) { + + if (lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0) { + + distance = 0; + + } else { + + distance = lightAttribute.FarAttenuationEnd.value; + + } + + } // TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd? + + + const decay = 1; + + switch (type) { + + case 0: + // Point + model = new THREE.PointLight(color, intensity, distance, decay); + break; + + case 1: + // Directional + model = new THREE.DirectionalLight(color, intensity); + break; + + case 2: + // Spot + let angle = Math.PI / 3; + + if (lightAttribute.InnerAngle !== undefined) { + + angle = THREE.MathUtils.degToRad(lightAttribute.InnerAngle.value); + + } + + let penumbra = 0; + + if (lightAttribute.OuterAngle !== undefined) { + + // TODO: this is not correct - FBX calculates outer and inner angle in degrees + // with OuterAngle > InnerAngle && OuterAngle <= Math.PI + // while three.js uses a penumbra between (0, 1) to attenuate the inner angle + penumbra = THREE.MathUtils.degToRad(lightAttribute.OuterAngle.value); + penumbra = Math.max(penumbra, 1); + + } + + model = new THREE.SpotLight(color, intensity, distance, angle, penumbra, decay); + break; + + default: + console.warn('THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a THREE.PointLight.'); + model = new THREE.PointLight(color, intensity); + break; + + } + + if (lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1) { + + model.castShadow = true; + + } + + } + + return model; + + } + + createMesh(relationships, geometryMap, materialMap) { + + let model; + let geometry = null; + let material = null; + const materials = []; // get geometry and materials(s) from connections + + relationships.children.forEach(function (child) { + + if (geometryMap.has(child.ID)) { + + geometry = geometryMap.get(child.ID); + + } + + if (materialMap.has(child.ID)) { + + materials.push(materialMap.get(child.ID)); + + } + + }); + + if (materials.length > 1) { + + material = materials; + + } else if (materials.length > 0) { + + material = materials[0]; + + } else { + + material = new THREE.MeshPhongMaterial({ + color: 0xcccccc + }); + materials.push(material); + + } + + if ('color' in geometry.attributes) { + + materials.forEach(function (material) { + + material.vertexColors = true; + + }); + + } + + if (geometry.FBX_Deformer) { + + model = new THREE.SkinnedMesh(geometry, material); + model.normalizeSkinWeights(); + + } else { + + model = new THREE.Mesh(geometry, material); + + } + + return model; + + } + + createCurve(relationships, geometryMap) { + + const geometry = relationships.children.reduce(function (geo, child) { + + if (geometryMap.has(child.ID)) geo = geometryMap.get(child.ID); + return geo; + + }, null); // FBX does not list materials for Nurbs lines, so we'll just put our own in here. + + const material = new THREE.LineBasicMaterial({ + color: 0x3300ff, + linewidth: 1 + }); + return new THREE.Line(geometry, material); + + } // parse the model node for transform data + + + getTransformData(model, modelNode) { + + const transformData = {}; + if ('InheritType' in modelNode) transformData.inheritType = parseInt(modelNode.InheritType.value); + if ('RotationOrder' in modelNode) transformData.eulerOrder = getEulerOrder(modelNode.RotationOrder.value); else transformData.eulerOrder = 'ZYX'; + if ('Lcl_Translation' in modelNode) transformData.translation = modelNode.Lcl_Translation.value; + if ('PreRotation' in modelNode) transformData.preRotation = modelNode.PreRotation.value; + if ('Lcl_Rotation' in modelNode) transformData.rotation = modelNode.Lcl_Rotation.value; + if ('PostRotation' in modelNode) transformData.postRotation = modelNode.PostRotation.value; + if ('Lcl_Scaling' in modelNode) transformData.scale = modelNode.Lcl_Scaling.value; + if ('ScalingOffset' in modelNode) transformData.scalingOffset = modelNode.ScalingOffset.value; + if ('ScalingPivot' in modelNode) transformData.scalingPivot = modelNode.ScalingPivot.value; + if ('RotationOffset' in modelNode) transformData.rotationOffset = modelNode.RotationOffset.value; + if ('RotationPivot' in modelNode) transformData.rotationPivot = modelNode.RotationPivot.value; + model.userData.transformData = transformData; + + } + + setLookAtProperties(model, modelNode) { + + if ('LookAtProperty' in modelNode) { + + const children = connections.get(model.ID).children; + children.forEach(function (child) { + + if (child.relationship === 'LookAtProperty') { + + const lookAtTarget = fbxTree.Objects.Model[child.ID]; + + if ('Lcl_Translation' in lookAtTarget) { + + const pos = lookAtTarget.Lcl_Translation.value; // THREE.DirectionalLight, THREE.SpotLight + + if (model.target !== undefined) { + + model.target.position.fromArray(pos); + sceneGraph.add(model.target); + + } else { + + // Cameras and other Object3Ds + model.lookAt(new THREE.Vector3().fromArray(pos)); + + } + + } + + } + + }); + + } + + } + + bindSkeleton(skeletons, geometryMap, modelMap) { + + const bindMatrices = this.parsePoseNodes(); + + for (const ID in skeletons) { + + const skeleton = skeletons[ID]; + const parents = connections.get(parseInt(skeleton.ID)).parents; + parents.forEach(function (parent) { + + if (geometryMap.has(parent.ID)) { + + const geoID = parent.ID; + const geoRelationships = connections.get(geoID); + geoRelationships.parents.forEach(function (geoConnParent) { + + if (modelMap.has(geoConnParent.ID)) { + + const model = modelMap.get(geoConnParent.ID); + model.bind(new THREE.Skeleton(skeleton.bones), bindMatrices[geoConnParent.ID]); + + } + + }); + + } + + }); + + } + + } + + parsePoseNodes() { + + const bindMatrices = {}; + + if ('Pose' in fbxTree.Objects) { + + const BindPoseNode = fbxTree.Objects.Pose; + + for (const nodeID in BindPoseNode) { + + if (BindPoseNode[nodeID].attrType === 'BindPose') { + + const poseNodes = BindPoseNode[nodeID].PoseNode; + + if (Array.isArray(poseNodes)) { + + poseNodes.forEach(function (poseNode) { + + bindMatrices[poseNode.Node] = new THREE.Matrix4().fromArray(poseNode.Matrix.a); + + }); + + } else { + + bindMatrices[poseNodes.Node] = new THREE.Matrix4().fromArray(poseNodes.Matrix.a); + + } + + } + + } + + } + + return bindMatrices; + + } // Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light + + + createAmbientLight() { + + if ('GlobalSettings' in fbxTree && 'AmbientColor' in fbxTree.GlobalSettings) { + + const ambientColor = fbxTree.GlobalSettings.AmbientColor.value; + const r = ambientColor[0]; + const g = ambientColor[1]; + const b = ambientColor[2]; + + if (r !== 0 || g !== 0 || b !== 0) { + + const color = new THREE.Color(r, g, b); + sceneGraph.add(new THREE.AmbientLight(color, 1)); + + } + + } + + } + + } // parse Geometry data from FBXTree and return map of BufferGeometries + + + class GeometryParser { + + // Parse nodes in FBXTree.Objects.Geometry + parse(deformers) { + + const geometryMap = new Map(); + + if ('Geometry' in fbxTree.Objects) { + + const geoNodes = fbxTree.Objects.Geometry; + + for (const nodeID in geoNodes) { + + const relationships = connections.get(parseInt(nodeID)); + const geo = this.parseGeometry(relationships, geoNodes[nodeID], deformers); + geometryMap.set(parseInt(nodeID), geo); + + } + + } + + return geometryMap; + + } // Parse single node in FBXTree.Objects.Geometry + + + parseGeometry(relationships, geoNode, deformers) { + + switch (geoNode.attrType) { + + case 'Mesh': + return this.parseMeshGeometry(relationships, geoNode, deformers); + break; + + case 'NurbsCurve': + return this.parseNurbsGeometry(geoNode); + break; + + } + + } // Parse single node mesh geometry in FBXTree.Objects.Geometry + + + parseMeshGeometry(relationships, geoNode, deformers) { + + const skeletons = deformers.skeletons; + const morphTargets = []; + const modelNodes = relationships.parents.map(function (parent) { + + return fbxTree.Objects.Model[parent.ID]; + + }); // don't create geometry if it is not associated with any models + + if (modelNodes.length === 0) return; + const skeleton = relationships.children.reduce(function (skeleton, child) { + + if (skeletons[child.ID] !== undefined) skeleton = skeletons[child.ID]; + return skeleton; + + }, null); + relationships.children.forEach(function (child) { + + if (deformers.morphTargets[child.ID] !== undefined) { + + morphTargets.push(deformers.morphTargets[child.ID]); + + } + + }); // Assume one model and get the preRotation from that + // if there is more than one model associated with the geometry this may cause problems + + const modelNode = modelNodes[0]; + const transformData = {}; + if ('RotationOrder' in modelNode) transformData.eulerOrder = getEulerOrder(modelNode.RotationOrder.value); + if ('InheritType' in modelNode) transformData.inheritType = parseInt(modelNode.InheritType.value); + if ('GeometricTranslation' in modelNode) transformData.translation = modelNode.GeometricTranslation.value; + if ('GeometricRotation' in modelNode) transformData.rotation = modelNode.GeometricRotation.value; + if ('GeometricScaling' in modelNode) transformData.scale = modelNode.GeometricScaling.value; + const transform = generateTransform(transformData); + return this.genGeometry(geoNode, skeleton, morphTargets, transform); + + } // Generate a THREE.BufferGeometry from a node in FBXTree.Objects.Geometry + + + genGeometry(geoNode, skeleton, morphTargets, preTransform) { + + const geo = new THREE.BufferGeometry(); + if (geoNode.attrName) geo.name = geoNode.attrName; + const geoInfo = this.parseGeoNode(geoNode, skeleton); + const buffers = this.genBuffers(geoInfo); + const positionAttribute = new THREE.Float32BufferAttribute(buffers.vertex, 3); + positionAttribute.applyMatrix4(preTransform); + geo.setAttribute('position', positionAttribute); + + if (buffers.colors.length > 0) { + + geo.setAttribute('color', new THREE.Float32BufferAttribute(buffers.colors, 3)); + + } + + if (skeleton) { + + geo.setAttribute('skinIndex', new THREE.Uint16BufferAttribute(buffers.weightsIndices, 4)); + geo.setAttribute('skinWeight', new THREE.Float32BufferAttribute(buffers.vertexWeights, 4)); // used later to bind the skeleton to the model + + geo.FBX_Deformer = skeleton; + + } + + if (buffers.normal.length > 0) { + + const normalMatrix = new THREE.Matrix3().getNormalMatrix(preTransform); + const normalAttribute = new THREE.Float32BufferAttribute(buffers.normal, 3); + normalAttribute.applyNormalMatrix(normalMatrix); + geo.setAttribute('normal', normalAttribute); + + } + + buffers.uvs.forEach(function (uvBuffer, i) { + + // subsequent uv buffers are called 'uv1', 'uv2', ... + let name = 'uv' + (i + 1).toString(); // the first uv buffer is just called 'uv' + + if (i === 0) { + + name = 'uv'; + + } + + geo.setAttribute(name, new THREE.Float32BufferAttribute(buffers.uvs[i], 2)); + + }); + + if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') { + + // Convert the material indices of each vertex into rendering groups on the geometry. + let prevMaterialIndex = buffers.materialIndex[0]; + let startIndex = 0; + buffers.materialIndex.forEach(function (currentIndex, i) { + + if (currentIndex !== prevMaterialIndex) { + + geo.addGroup(startIndex, i - startIndex, prevMaterialIndex); + prevMaterialIndex = currentIndex; + startIndex = i; + + } + + }); // the loop above doesn't add the last group, do that here. + + if (geo.groups.length > 0) { + + const lastGroup = geo.groups[geo.groups.length - 1]; + const lastIndex = lastGroup.start + lastGroup.count; + + if (lastIndex !== buffers.materialIndex.length) { + + geo.addGroup(lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex); + + } + + } // case where there are multiple materials but the whole geometry is only + // using one of them + + + if (geo.groups.length === 0) { + + geo.addGroup(0, buffers.materialIndex.length, buffers.materialIndex[0]); + + } + + } + + this.addMorphTargets(geo, geoNode, morphTargets, preTransform); + return geo; + + } + + parseGeoNode(geoNode, skeleton) { + + const geoInfo = {}; + geoInfo.vertexPositions = geoNode.Vertices !== undefined ? geoNode.Vertices.a : []; + geoInfo.vertexIndices = geoNode.PolygonVertexIndex !== undefined ? geoNode.PolygonVertexIndex.a : []; + + if (geoNode.LayerElementColor) { + + geoInfo.color = this.parseVertexColors(geoNode.LayerElementColor[0]); + + } + + if (geoNode.LayerElementMaterial) { + + geoInfo.material = this.parseMaterialIndices(geoNode.LayerElementMaterial[0]); + + } + + if (geoNode.LayerElementNormal) { + + geoInfo.normal = this.parseNormals(geoNode.LayerElementNormal[0]); + + } + + if (geoNode.LayerElementUV) { + + geoInfo.uv = []; + let i = 0; + + while (geoNode.LayerElementUV[i]) { + + if (geoNode.LayerElementUV[i].UV) { + + geoInfo.uv.push(this.parseUVs(geoNode.LayerElementUV[i])); + + } + + i++; + + } + + } + + geoInfo.weightTable = {}; + + if (skeleton !== null) { + + geoInfo.skeleton = skeleton; + skeleton.rawBones.forEach(function (rawBone, i) { + + // loop over the bone's vertex indices and weights + rawBone.indices.forEach(function (index, j) { + + if (geoInfo.weightTable[index] === undefined) geoInfo.weightTable[index] = []; + geoInfo.weightTable[index].push({ + id: i, + weight: rawBone.weights[j] + }); + + }); + + }); + + } + + return geoInfo; + + } + + genBuffers(geoInfo) { + + const buffers = { + vertex: [], + normal: [], + colors: [], + uvs: [], + materialIndex: [], + vertexWeights: [], + weightsIndices: [] + }; + let polygonIndex = 0; + let faceLength = 0; + let displayedWeightsWarning = false; // these will hold data for a single face + + let facePositionIndexes = []; + let faceNormals = []; + let faceColors = []; + let faceUVs = []; + let faceWeights = []; + let faceWeightIndices = []; + const scope = this; + geoInfo.vertexIndices.forEach(function (vertexIndex, polygonVertexIndex) { + + let materialIndex; + let endOfFace = false; // Face index and vertex index arrays are combined in a single array + // A cube with quad faces looks like this: + // PolygonVertexIndex: *24 { + // a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5 + // } + // Negative numbers mark the end of a face - first face here is 0, 1, 3, -3 + // to find index of last vertex bit shift the index: ^ - 1 + + if (vertexIndex < 0) { + + vertexIndex = vertexIndex ^ - 1; // equivalent to ( x * -1 ) - 1 + + endOfFace = true; + + } + + let weightIndices = []; + let weights = []; + facePositionIndexes.push(vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2); + + if (geoInfo.color) { + + const data = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color); + faceColors.push(data[0], data[1], data[2]); + + } + + if (geoInfo.skeleton) { + + if (geoInfo.weightTable[vertexIndex] !== undefined) { + + geoInfo.weightTable[vertexIndex].forEach(function (wt) { + + weights.push(wt.weight); + weightIndices.push(wt.id); + + }); + + } + + if (weights.length > 4) { + + if (!displayedWeightsWarning) { + + console.warn('THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.'); + displayedWeightsWarning = true; + + } + + const wIndex = [0, 0, 0, 0]; + const Weight = [0, 0, 0, 0]; + weights.forEach(function (weight, weightIndex) { + + let currentWeight = weight; + let currentIndex = weightIndices[weightIndex]; + Weight.forEach(function (comparedWeight, comparedWeightIndex, comparedWeightArray) { + + if (currentWeight > comparedWeight) { + + comparedWeightArray[comparedWeightIndex] = currentWeight; + currentWeight = comparedWeight; + const tmp = wIndex[comparedWeightIndex]; + wIndex[comparedWeightIndex] = currentIndex; + currentIndex = tmp; + + } + + }); + + }); + weightIndices = wIndex; + weights = Weight; + + } // if the weight array is shorter than 4 pad with 0s + + + while (weights.length < 4) { + + weights.push(0); + weightIndices.push(0); + + } + + for (let i = 0; i < 4; ++i) { + + faceWeights.push(weights[i]); + faceWeightIndices.push(weightIndices[i]); + + } + + } + + if (geoInfo.normal) { + + const data = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.normal); + faceNormals.push(data[0], data[1], data[2]); + + } + + if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') { + + materialIndex = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.material)[0]; + + } + + if (geoInfo.uv) { + + geoInfo.uv.forEach(function (uv, i) { + + const data = getData(polygonVertexIndex, polygonIndex, vertexIndex, uv); + + if (faceUVs[i] === undefined) { + + faceUVs[i] = []; + + } + + faceUVs[i].push(data[0]); + faceUVs[i].push(data[1]); + + }); + + } + + faceLength++; + + if (endOfFace) { + + scope.genFace(buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength); + polygonIndex++; + faceLength = 0; // reset arrays for the next face + + facePositionIndexes = []; + faceNormals = []; + faceColors = []; + faceUVs = []; + faceWeights = []; + faceWeightIndices = []; + + } + + }); + return buffers; + + } // Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris + + + genFace(buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength) { + + for (let i = 2; i < faceLength; i++) { + + buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[0]]); + buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[1]]); + buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[2]]); + buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3]]); + buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3 + 1]]); + buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3 + 2]]); + buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3]]); + buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3 + 1]]); + buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3 + 2]]); + + if (geoInfo.skeleton) { + + buffers.vertexWeights.push(faceWeights[0]); + buffers.vertexWeights.push(faceWeights[1]); + buffers.vertexWeights.push(faceWeights[2]); + buffers.vertexWeights.push(faceWeights[3]); + buffers.vertexWeights.push(faceWeights[(i - 1) * 4]); + buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 1]); + buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 2]); + buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 3]); + buffers.vertexWeights.push(faceWeights[i * 4]); + buffers.vertexWeights.push(faceWeights[i * 4 + 1]); + buffers.vertexWeights.push(faceWeights[i * 4 + 2]); + buffers.vertexWeights.push(faceWeights[i * 4 + 3]); + buffers.weightsIndices.push(faceWeightIndices[0]); + buffers.weightsIndices.push(faceWeightIndices[1]); + buffers.weightsIndices.push(faceWeightIndices[2]); + buffers.weightsIndices.push(faceWeightIndices[3]); + buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4]); + buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 1]); + buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 2]); + buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 3]); + buffers.weightsIndices.push(faceWeightIndices[i * 4]); + buffers.weightsIndices.push(faceWeightIndices[i * 4 + 1]); + buffers.weightsIndices.push(faceWeightIndices[i * 4 + 2]); + buffers.weightsIndices.push(faceWeightIndices[i * 4 + 3]); + + } + + if (geoInfo.color) { + + buffers.colors.push(faceColors[0]); + buffers.colors.push(faceColors[1]); + buffers.colors.push(faceColors[2]); + buffers.colors.push(faceColors[(i - 1) * 3]); + buffers.colors.push(faceColors[(i - 1) * 3 + 1]); + buffers.colors.push(faceColors[(i - 1) * 3 + 2]); + buffers.colors.push(faceColors[i * 3]); + buffers.colors.push(faceColors[i * 3 + 1]); + buffers.colors.push(faceColors[i * 3 + 2]); + + } + + if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') { + + buffers.materialIndex.push(materialIndex); + buffers.materialIndex.push(materialIndex); + buffers.materialIndex.push(materialIndex); + + } + + if (geoInfo.normal) { + + buffers.normal.push(faceNormals[0]); + buffers.normal.push(faceNormals[1]); + buffers.normal.push(faceNormals[2]); + buffers.normal.push(faceNormals[(i - 1) * 3]); + buffers.normal.push(faceNormals[(i - 1) * 3 + 1]); + buffers.normal.push(faceNormals[(i - 1) * 3 + 2]); + buffers.normal.push(faceNormals[i * 3]); + buffers.normal.push(faceNormals[i * 3 + 1]); + buffers.normal.push(faceNormals[i * 3 + 2]); + + } + + if (geoInfo.uv) { + + geoInfo.uv.forEach(function (uv, j) { + + if (buffers.uvs[j] === undefined) buffers.uvs[j] = []; + buffers.uvs[j].push(faceUVs[j][0]); + buffers.uvs[j].push(faceUVs[j][1]); + buffers.uvs[j].push(faceUVs[j][(i - 1) * 2]); + buffers.uvs[j].push(faceUVs[j][(i - 1) * 2 + 1]); + buffers.uvs[j].push(faceUVs[j][i * 2]); + buffers.uvs[j].push(faceUVs[j][i * 2 + 1]); + + }); + + } + + } + + } + + addMorphTargets(parentGeo, parentGeoNode, morphTargets, preTransform) { + + if (morphTargets.length === 0) return; + parentGeo.morphTargetsRelative = true; + parentGeo.morphAttributes.position = []; // parentGeo.morphAttributes.normal = []; // not implemented + + const scope = this; + morphTargets.forEach(function (morphTarget) { + + morphTarget.rawTargets.forEach(function (rawTarget) { + + const morphGeoNode = fbxTree.Objects.Geometry[rawTarget.geoID]; + + if (morphGeoNode !== undefined) { + + scope.genMorphGeometry(parentGeo, parentGeoNode, morphGeoNode, preTransform, rawTarget.name); + + } + + }); + + }); + + } // a morph geometry node is similar to a standard node, and the node is also contained + // in FBXTree.Objects.Geometry, however it can only have attributes for position, normal + // and a special attribute Index defining which vertices of the original geometry are affected + // Normal and position attributes only have data for the vertices that are affected by the morph + + + genMorphGeometry(parentGeo, parentGeoNode, morphGeoNode, preTransform, name) { + + const vertexIndices = parentGeoNode.PolygonVertexIndex !== undefined ? parentGeoNode.PolygonVertexIndex.a : []; + const morphPositionsSparse = morphGeoNode.Vertices !== undefined ? morphGeoNode.Vertices.a : []; + const indices = morphGeoNode.Indexes !== undefined ? morphGeoNode.Indexes.a : []; + const length = parentGeo.attributes.position.count * 3; + const morphPositions = new Float32Array(length); + + for (let i = 0; i < indices.length; i++) { + + const morphIndex = indices[i] * 3; + morphPositions[morphIndex] = morphPositionsSparse[i * 3]; + morphPositions[morphIndex + 1] = morphPositionsSparse[i * 3 + 1]; + morphPositions[morphIndex + 2] = morphPositionsSparse[i * 3 + 2]; + + } // TODO: add morph normal support + + + const morphGeoInfo = { + vertexIndices: vertexIndices, + vertexPositions: morphPositions + }; + const morphBuffers = this.genBuffers(morphGeoInfo); + const positionAttribute = new THREE.Float32BufferAttribute(morphBuffers.vertex, 3); + positionAttribute.name = name || morphGeoNode.attrName; + positionAttribute.applyMatrix4(preTransform); + parentGeo.morphAttributes.position.push(positionAttribute); + + } // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists + + + parseNormals(NormalNode) { + + const mappingType = NormalNode.MappingInformationType; + const referenceType = NormalNode.ReferenceInformationType; + const buffer = NormalNode.Normals.a; + let indexBuffer = []; + + if (referenceType === 'IndexToDirect') { + + if ('NormalIndex' in NormalNode) { + + indexBuffer = NormalNode.NormalIndex.a; + + } else if ('NormalsIndex' in NormalNode) { + + indexBuffer = NormalNode.NormalsIndex.a; + + } + + } + + return { + dataSize: 3, + buffer: buffer, + indices: indexBuffer, + mappingType: mappingType, + referenceType: referenceType + }; + + } // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists + + + parseUVs(UVNode) { + + const mappingType = UVNode.MappingInformationType; + const referenceType = UVNode.ReferenceInformationType; + const buffer = UVNode.UV.a; + let indexBuffer = []; + + if (referenceType === 'IndexToDirect') { + + indexBuffer = UVNode.UVIndex.a; + + } + + return { + dataSize: 2, + buffer: buffer, + indices: indexBuffer, + mappingType: mappingType, + referenceType: referenceType + }; + + } // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists + + + parseVertexColors(ColorNode) { + + const mappingType = ColorNode.MappingInformationType; + const referenceType = ColorNode.ReferenceInformationType; + const buffer = ColorNode.Colors.a; + let indexBuffer = []; + + if (referenceType === 'IndexToDirect') { + + indexBuffer = ColorNode.ColorIndex.a; + + } + + return { + dataSize: 4, + buffer: buffer, + indices: indexBuffer, + mappingType: mappingType, + referenceType: referenceType + }; + + } // Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists + + + parseMaterialIndices(MaterialNode) { + + const mappingType = MaterialNode.MappingInformationType; + const referenceType = MaterialNode.ReferenceInformationType; + + if (mappingType === 'NoMappingInformation') { + + return { + dataSize: 1, + buffer: [0], + indices: [0], + mappingType: 'AllSame', + referenceType: referenceType + }; + + } + + const materialIndexBuffer = MaterialNode.Materials.a; // Since materials are stored as indices, there's a bit of a mismatch between FBX and what + // we expect.So we create an intermediate buffer that points to the index in the buffer, + // for conforming with the other functions we've written for other data. + + const materialIndices = []; + + for (let i = 0; i < materialIndexBuffer.length; ++i) { + + materialIndices.push(i); + + } + + return { + dataSize: 1, + buffer: materialIndexBuffer, + indices: materialIndices, + mappingType: mappingType, + referenceType: referenceType + }; + + } // Generate a NurbGeometry from a node in FBXTree.Objects.Geometry + + + parseNurbsGeometry(geoNode) { + + if (THREE.NURBSCurve === undefined) { + + console.error('THREE.FBXLoader: The loader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.'); + return new THREE.BufferGeometry(); + + } + + const order = parseInt(geoNode.Order); + + if (isNaN(order)) { + + console.error('THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geoNode.Order, geoNode.id); + return new THREE.BufferGeometry(); + + } + + const degree = order - 1; + const knots = geoNode.KnotVector.a; + const controlPoints = []; + const pointsValues = geoNode.Points.a; + + for (let i = 0, l = pointsValues.length; i < l; i += 4) { + + controlPoints.push(new THREE.Vector4().fromArray(pointsValues, i)); + + } + + let startKnot, endKnot; + + if (geoNode.Form === 'Closed') { + + controlPoints.push(controlPoints[0]); + + } else if (geoNode.Form === 'Periodic') { + + startKnot = degree; + endKnot = knots.length - 1 - startKnot; + + for (let i = 0; i < degree; ++i) { + + controlPoints.push(controlPoints[i]); + + } + + } + + const curve = new THREE.NURBSCurve(degree, knots, controlPoints, startKnot, endKnot); + const points = curve.getPoints(controlPoints.length * 12); + return new THREE.BufferGeometry().setFromPoints(points); + + } + + } // parse animation data from FBXTree + + + class AnimationParser { + + // take raw animation clips and turn them into three.js animation clips + parse() { + + const animationClips = []; + const rawClips = this.parseClips(); + + if (rawClips !== undefined) { + + for (const key in rawClips) { + + const rawClip = rawClips[key]; + const clip = this.addClip(rawClip); + animationClips.push(clip); + + } + + } + + return animationClips; + + } + + parseClips() { + + // since the actual transformation data is stored in FBXTree.Objects.AnimationCurve, + // if this is undefined we can safely assume there are no animations + if (fbxTree.Objects.AnimationCurve === undefined) return undefined; + const curveNodesMap = this.parseAnimationCurveNodes(); + this.parseAnimationCurves(curveNodesMap); + const layersMap = this.parseAnimationLayers(curveNodesMap); + const rawClips = this.parseAnimStacks(layersMap); + return rawClips; + + } // parse nodes in FBXTree.Objects.AnimationCurveNode + // each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation ) + // and is referenced by an AnimationLayer + + + parseAnimationCurveNodes() { + + const rawCurveNodes = fbxTree.Objects.AnimationCurveNode; + const curveNodesMap = new Map(); + + for (const nodeID in rawCurveNodes) { + + const rawCurveNode = rawCurveNodes[nodeID]; + + if (rawCurveNode.attrName.match(/S|R|T|DeformPercent/) !== null) { + + const curveNode = { + id: rawCurveNode.id, + attr: rawCurveNode.attrName, + curves: {} + }; + curveNodesMap.set(curveNode.id, curveNode); + + } + + } + + return curveNodesMap; + + } // parse nodes in FBXTree.Objects.AnimationCurve and connect them up to + // previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated + // axis ( e.g. times and values of x rotation) + + + parseAnimationCurves(curveNodesMap) { + + const rawCurves = fbxTree.Objects.AnimationCurve; // TODO: Many values are identical up to roundoff error, but won't be optimised + // e.g. position times: [0, 0.4, 0. 8] + // position values: [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.235384487103147e-7, 93.67520904541016, -0.9982695579528809] + // clearly, this should be optimised to + // times: [0], positions [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809] + // this shows up in nearly every FBX file, and generally time array is length > 100 + + for (const nodeID in rawCurves) { + + const animationCurve = { + id: rawCurves[nodeID].id, + times: rawCurves[nodeID].KeyTime.a.map(convertFBXTimeToSeconds), + values: rawCurves[nodeID].KeyValueFloat.a + }; + const relationships = connections.get(animationCurve.id); + + if (relationships !== undefined) { + + const animationCurveID = relationships.parents[0].ID; + const animationCurveRelationship = relationships.parents[0].relationship; + + if (animationCurveRelationship.match(/X/)) { + + curveNodesMap.get(animationCurveID).curves['x'] = animationCurve; + + } else if (animationCurveRelationship.match(/Y/)) { + + curveNodesMap.get(animationCurveID).curves['y'] = animationCurve; + + } else if (animationCurveRelationship.match(/Z/)) { + + curveNodesMap.get(animationCurveID).curves['z'] = animationCurve; + + } else if (animationCurveRelationship.match(/d|DeformPercent/) && curveNodesMap.has(animationCurveID)) { + + curveNodesMap.get(animationCurveID).curves['morph'] = animationCurve; + + } + + } + + } + + } // parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references + // to various AnimationCurveNodes and is referenced by an AnimationStack node + // note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack + + + parseAnimationLayers(curveNodesMap) { + + const rawLayers = fbxTree.Objects.AnimationLayer; + const layersMap = new Map(); + + for (const nodeID in rawLayers) { + + const layerCurveNodes = []; + const connection = connections.get(parseInt(nodeID)); + + if (connection !== undefined) { + + // all the animationCurveNodes used in the layer + const children = connection.children; + children.forEach(function (child, i) { + + if (curveNodesMap.has(child.ID)) { + + const curveNode = curveNodesMap.get(child.ID); // check that the curves are defined for at least one axis, otherwise ignore the curveNode + + if (curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined) { + + if (layerCurveNodes[i] === undefined) { + + const modelID = connections.get(child.ID).parents.filter(function (parent) { + + return parent.relationship !== undefined; + + })[0].ID; + + if (modelID !== undefined) { + + const rawModel = fbxTree.Objects.Model[modelID.toString()]; + + if (rawModel === undefined) { + + console.warn('THREE.FBXLoader: Encountered a unused curve.', child); + return; + + } + + const node = { + modelName: rawModel.attrName ? THREE.PropertyBinding.sanitizeNodeName(rawModel.attrName) : '', + ID: rawModel.id, + initialPosition: [0, 0, 0], + initialRotation: [0, 0, 0], + initialScale: [1, 1, 1] + }; + sceneGraph.traverse(function (child) { + + if (child.ID === rawModel.id) { + + node.transform = child.matrix; + if (child.userData.transformData) node.eulerOrder = child.userData.transformData.eulerOrder; + + } + + }); + if (!node.transform) node.transform = new THREE.Matrix4(); // if the animated model is pre rotated, we'll have to apply the pre rotations to every + // animation value as well + + if ('PreRotation' in rawModel) node.preRotation = rawModel.PreRotation.value; + if ('PostRotation' in rawModel) node.postRotation = rawModel.PostRotation.value; + layerCurveNodes[i] = node; + + } + + } + + if (layerCurveNodes[i]) layerCurveNodes[i][curveNode.attr] = curveNode; + + } else if (curveNode.curves.morph !== undefined) { + + if (layerCurveNodes[i] === undefined) { + + const deformerID = connections.get(child.ID).parents.filter(function (parent) { + + return parent.relationship !== undefined; + + })[0].ID; + const morpherID = connections.get(deformerID).parents[0].ID; + const geoID = connections.get(morpherID).parents[0].ID; // assuming geometry is not used in more than one model + + const modelID = connections.get(geoID).parents[0].ID; + const rawModel = fbxTree.Objects.Model[modelID]; + const node = { + modelName: rawModel.attrName ? THREE.PropertyBinding.sanitizeNodeName(rawModel.attrName) : '', + morphName: fbxTree.Objects.Deformer[deformerID].attrName + }; + layerCurveNodes[i] = node; + + } + + layerCurveNodes[i][curveNode.attr] = curveNode; + + } + + } + + }); + layersMap.set(parseInt(nodeID), layerCurveNodes); + + } + + } + + return layersMap; + + } // parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation + // hierarchy. Each Stack node will be used to create a THREE.AnimationClip + + + parseAnimStacks(layersMap) { + + const rawStacks = fbxTree.Objects.AnimationStack; // connect the stacks (clips) up to the layers + + const rawClips = {}; + + for (const nodeID in rawStacks) { + + const children = connections.get(parseInt(nodeID)).children; + + if (children.length > 1) { + + // it seems like stacks will always be associated with a single layer. But just in case there are files + // where there are multiple layers per stack, we'll display a warning + console.warn('THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.'); + + } + + const layer = layersMap.get(children[0].ID); + rawClips[nodeID] = { + name: rawStacks[nodeID].attrName, + layer: layer + }; + + } + + return rawClips; + + } + + addClip(rawClip) { + + let tracks = []; + const scope = this; + rawClip.layer.forEach(function (rawTracks) { + + tracks = tracks.concat(scope.generateTracks(rawTracks)); + + }); + return new THREE.AnimationClip(rawClip.name, - 1, tracks); + + } + + generateTracks(rawTracks) { + + const tracks = []; + let initialPosition = new THREE.Vector3(); + let initialRotation = new THREE.Quaternion(); + let initialScale = new THREE.Vector3(); + if (rawTracks.transform) rawTracks.transform.decompose(initialPosition, initialRotation, initialScale); + initialPosition = initialPosition.toArray(); + initialRotation = new THREE.Euler().setFromQuaternion(initialRotation, rawTracks.eulerOrder).toArray(); + initialScale = initialScale.toArray(); + + if (rawTracks.T !== undefined && Object.keys(rawTracks.T.curves).length > 0) { + + const positionTrack = this.generateVectorTrack(rawTracks.modelName, rawTracks.T.curves, initialPosition, 'position'); + if (positionTrack !== undefined) tracks.push(positionTrack); + + } + + if (rawTracks.R !== undefined && Object.keys(rawTracks.R.curves).length > 0) { + + const rotationTrack = this.generateRotationTrack(rawTracks.modelName, rawTracks.R.curves, initialRotation, rawTracks.preRotation, rawTracks.postRotation, rawTracks.eulerOrder); + if (rotationTrack !== undefined) tracks.push(rotationTrack); + + } + + if (rawTracks.S !== undefined && Object.keys(rawTracks.S.curves).length > 0) { + + const scaleTrack = this.generateVectorTrack(rawTracks.modelName, rawTracks.S.curves, initialScale, 'scale'); + if (scaleTrack !== undefined) tracks.push(scaleTrack); + + } + + if (rawTracks.DeformPercent !== undefined) { + + const morphTrack = this.generateMorphTrack(rawTracks); + if (morphTrack !== undefined) tracks.push(morphTrack); + + } + + return tracks; + + } + + generateVectorTrack(modelName, curves, initialValue, type) { + + const times = this.getTimesForAllAxes(curves); + const values = this.getKeyframeTrackValues(times, curves, initialValue); + return new THREE.VectorKeyframeTrack(modelName + '.' + type, times, values); + + } + + generateRotationTrack(modelName, curves, initialValue, preRotation, postRotation, eulerOrder) { + + if (curves.x !== undefined) { + + this.interpolateRotations(curves.x); + curves.x.values = curves.x.values.map(THREE.MathUtils.degToRad); + + } + + if (curves.y !== undefined) { + + this.interpolateRotations(curves.y); + curves.y.values = curves.y.values.map(THREE.MathUtils.degToRad); + + } + + if (curves.z !== undefined) { + + this.interpolateRotations(curves.z); + curves.z.values = curves.z.values.map(THREE.MathUtils.degToRad); + + } + + const times = this.getTimesForAllAxes(curves); + const values = this.getKeyframeTrackValues(times, curves, initialValue); + + if (preRotation !== undefined) { + + preRotation = preRotation.map(THREE.MathUtils.degToRad); + preRotation.push(eulerOrder); + preRotation = new THREE.Euler().fromArray(preRotation); + preRotation = new THREE.Quaternion().setFromEuler(preRotation); + + } + + if (postRotation !== undefined) { + + postRotation = postRotation.map(THREE.MathUtils.degToRad); + postRotation.push(eulerOrder); + postRotation = new THREE.Euler().fromArray(postRotation); + postRotation = new THREE.Quaternion().setFromEuler(postRotation).invert(); + + } + + const quaternion = new THREE.Quaternion(); + const euler = new THREE.Euler(); + const quaternionValues = []; + + for (let i = 0; i < values.length; i += 3) { + + euler.set(values[i], values[i + 1], values[i + 2], eulerOrder); + quaternion.setFromEuler(euler); + if (preRotation !== undefined) quaternion.premultiply(preRotation); + if (postRotation !== undefined) quaternion.multiply(postRotation); + quaternion.toArray(quaternionValues, i / 3 * 4); + + } + + return new THREE.QuaternionKeyframeTrack(modelName + '.quaternion', times, quaternionValues); + + } + + generateMorphTrack(rawTracks) { + + const curves = rawTracks.DeformPercent.curves.morph; + const values = curves.values.map(function (val) { + + return val / 100; + + }); + const morphNum = sceneGraph.getObjectByName(rawTracks.modelName).morphTargetDictionary[rawTracks.morphName]; + return new THREE.NumberKeyframeTrack(rawTracks.modelName + '.morphTargetInfluences[' + morphNum + ']', curves.times, values); + + } // For all animated objects, times are defined separately for each axis + // Here we'll combine the times into one sorted array without duplicates + + + getTimesForAllAxes(curves) { + + let times = []; // first join together the times for each axis, if defined + + if (curves.x !== undefined) times = times.concat(curves.x.times); + if (curves.y !== undefined) times = times.concat(curves.y.times); + if (curves.z !== undefined) times = times.concat(curves.z.times); // then sort them + + times = times.sort(function (a, b) { + + return a - b; + + }); // and remove duplicates + + if (times.length > 1) { + + let targetIndex = 1; + let lastValue = times[0]; + + for (let i = 1; i < times.length; i++) { + + const currentValue = times[i]; + + if (currentValue !== lastValue) { + + times[targetIndex] = currentValue; + lastValue = currentValue; + targetIndex++; + + } + + } + + times = times.slice(0, targetIndex); + + } + + return times; + + } + + getKeyframeTrackValues(times, curves, initialValue) { + + const prevValue = initialValue; + const values = []; + let xIndex = - 1; + let yIndex = - 1; + let zIndex = - 1; + times.forEach(function (time) { + + if (curves.x) xIndex = curves.x.times.indexOf(time); + if (curves.y) yIndex = curves.y.times.indexOf(time); + if (curves.z) zIndex = curves.z.times.indexOf(time); // if there is an x value defined for this frame, use that + + if (xIndex !== - 1) { + + const xValue = curves.x.values[xIndex]; + values.push(xValue); + prevValue[0] = xValue; + + } else { + + // otherwise use the x value from the previous frame + values.push(prevValue[0]); + + } + + if (yIndex !== - 1) { + + const yValue = curves.y.values[yIndex]; + values.push(yValue); + prevValue[1] = yValue; + + } else { + + values.push(prevValue[1]); + + } + + if (zIndex !== - 1) { + + const zValue = curves.z.values[zIndex]; + values.push(zValue); + prevValue[2] = zValue; + + } else { + + values.push(prevValue[2]); + + } + + }); + return values; + + } // Rotations are defined as THREE.Euler angles which can have values of any size + // These will be converted to quaternions which don't support values greater than + // PI, so we'll interpolate large rotations + + + interpolateRotations(curve) { + + for (let i = 1; i < curve.values.length; i++) { + + const initialValue = curve.values[i - 1]; + const valuesSpan = curve.values[i] - initialValue; + const absoluteSpan = Math.abs(valuesSpan); + + if (absoluteSpan >= 180) { + + const numSubIntervals = absoluteSpan / 180; + const step = valuesSpan / numSubIntervals; + let nextValue = initialValue + step; + const initialTime = curve.times[i - 1]; + const timeSpan = curve.times[i] - initialTime; + const interval = timeSpan / numSubIntervals; + let nextTime = initialTime + interval; + const interpolatedTimes = []; + const interpolatedValues = []; + + while (nextTime < curve.times[i]) { + + interpolatedTimes.push(nextTime); + nextTime += interval; + interpolatedValues.push(nextValue); + nextValue += step; + + } + + curve.times = inject(curve.times, i, interpolatedTimes); + curve.values = inject(curve.values, i, interpolatedValues); + + } + + } + + } + + } // parse an FBX file in ASCII format + + + class TextParser { + + getPrevNode() { + + return this.nodeStack[this.currentIndent - 2]; + + } + + getCurrentNode() { + + return this.nodeStack[this.currentIndent - 1]; + + } + + getCurrentProp() { + + return this.currentProp; + + } + + pushStack(node) { + + this.nodeStack.push(node); + this.currentIndent += 1; + + } + + popStack() { + + this.nodeStack.pop(); + this.currentIndent -= 1; + + } + + setCurrentProp(val, name) { + + this.currentProp = val; + this.currentPropName = name; + + } + + parse(text) { + + this.currentIndent = 0; + this.allNodes = new FBXTree(); + this.nodeStack = []; + this.currentProp = []; + this.currentPropName = ''; + const scope = this; + const split = text.split(/[\r\n]+/); + split.forEach(function (line, i) { + + const matchComment = line.match(/^[\s\t]*;/); + const matchEmpty = line.match(/^[\s\t]*$/); + if (matchComment || matchEmpty) return; + const matchBeginning = line.match('^\\t{' + scope.currentIndent + '}(\\w+):(.*){', ''); + const matchProperty = line.match('^\\t{' + scope.currentIndent + '}(\\w+):[\\s\\t\\r\\n](.*)'); + const matchEnd = line.match('^\\t{' + (scope.currentIndent - 1) + '}}'); + + if (matchBeginning) { + + scope.parseNodeBegin(line, matchBeginning); + + } else if (matchProperty) { + + scope.parseNodeProperty(line, matchProperty, split[++i]); + + } else if (matchEnd) { + + scope.popStack(); + + } else if (line.match(/^[^\s\t}]/)) { + + // large arrays are split over multiple lines terminated with a ',' character + // if this is encountered the line needs to be joined to the previous line + scope.parseNodePropertyContinued(line); + + } + + }); + return this.allNodes; + + } + + parseNodeBegin(line, property) { + + const nodeName = property[1].trim().replace(/^"/, '').replace(/"$/, ''); + const nodeAttrs = property[2].split(',').map(function (attr) { + + return attr.trim().replace(/^"/, '').replace(/"$/, ''); + + }); + const node = { + name: nodeName + }; + const attrs = this.parseNodeAttr(nodeAttrs); + const currentNode = this.getCurrentNode(); // a top node + + if (this.currentIndent === 0) { + + this.allNodes.add(nodeName, node); + + } else { + + // a subnode + // if the subnode already exists, append it + if (nodeName in currentNode) { + + // special case Pose needs PoseNodes as an array + if (nodeName === 'PoseNode') { + + currentNode.PoseNode.push(node); + + } else if (currentNode[nodeName].id !== undefined) { + + currentNode[nodeName] = {}; + currentNode[nodeName][currentNode[nodeName].id] = currentNode[nodeName]; + + } + + if (attrs.id !== '') currentNode[nodeName][attrs.id] = node; + + } else if (typeof attrs.id === 'number') { + + currentNode[nodeName] = {}; + currentNode[nodeName][attrs.id] = node; + + } else if (nodeName !== 'Properties70') { + + if (nodeName === 'PoseNode') currentNode[nodeName] = [node]; else currentNode[nodeName] = node; + + } + + } + + if (typeof attrs.id === 'number') node.id = attrs.id; + if (attrs.name !== '') node.attrName = attrs.name; + if (attrs.type !== '') node.attrType = attrs.type; + this.pushStack(node); + + } + + parseNodeAttr(attrs) { + + let id = attrs[0]; + + if (attrs[0] !== '') { + + id = parseInt(attrs[0]); + + if (isNaN(id)) { + + id = attrs[0]; + + } + + } + + let name = '', + type = ''; + + if (attrs.length > 1) { + + name = attrs[1].replace(/^(\w+)::/, ''); + type = attrs[2]; + + } + + return { + id: id, + name: name, + type: type + }; + + } + + parseNodeProperty(line, property, contentLine) { + + let propName = property[1].replace(/^"/, '').replace(/"$/, '').trim(); + let propValue = property[2].replace(/^"/, '').replace(/"$/, '').trim(); // for special case: base64 image data follows "Content: ," line + // Content: , + // "/9j/4RDaRXhpZgAATU0A..." + + if (propName === 'Content' && propValue === ',') { + + propValue = contentLine.replace(/"/g, '').replace(/,$/, '').trim(); + + } + + const currentNode = this.getCurrentNode(); + const parentName = currentNode.name; + + if (parentName === 'Properties70') { + + this.parseNodeSpecialProperty(line, propName, propValue); + return; + + } // Connections + + + if (propName === 'C') { + + const connProps = propValue.split(',').slice(1); + const from = parseInt(connProps[0]); + const to = parseInt(connProps[1]); + let rest = propValue.split(',').slice(3); + rest = rest.map(function (elem) { + + return elem.trim().replace(/^"/, ''); + + }); + propName = 'connections'; + propValue = [from, to]; + append(propValue, rest); + + if (currentNode[propName] === undefined) { + + currentNode[propName] = []; + + } + + } // Node + + + if (propName === 'Node') currentNode.id = propValue; // connections + + if (propName in currentNode && Array.isArray(currentNode[propName])) { + + currentNode[propName].push(propValue); + + } else { + + if (propName !== 'a') currentNode[propName] = propValue; else currentNode.a = propValue; + + } + + this.setCurrentProp(currentNode, propName); // convert string to array, unless it ends in ',' in which case more will be added to it + + if (propName === 'a' && propValue.slice(- 1) !== ',') { + + currentNode.a = parseNumberArray(propValue); + + } + + } + + parseNodePropertyContinued(line) { + + const currentNode = this.getCurrentNode(); + currentNode.a += line; // if the line doesn't end in ',' we have reached the end of the property value + // so convert the string to an array + + if (line.slice(- 1) !== ',') { + + currentNode.a = parseNumberArray(currentNode.a); + + } + + } // parse "Property70" + + + parseNodeSpecialProperty(line, propName, propValue) { + + // split this + // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1 + // into array like below + // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ] + const props = propValue.split('",').map(function (prop) { + + return prop.trim().replace(/^\"/, '').replace(/\s/, '_'); + + }); + const innerPropName = props[0]; + const innerPropType1 = props[1]; + const innerPropType2 = props[2]; + const innerPropFlag = props[3]; + let innerPropValue = props[4]; // cast values where needed, otherwise leave as strings + + switch (innerPropType1) { + + case 'int': + case 'enum': + case 'bool': + case 'ULongLong': + case 'double': + case 'Number': + case 'FieldOfView': + innerPropValue = parseFloat(innerPropValue); + break; + + case 'Color': + case 'ColorRGB': + case 'Vector3D': + case 'Lcl_Translation': + case 'Lcl_Rotation': + case 'Lcl_Scaling': + innerPropValue = parseNumberArray(innerPropValue); + break; + + } // CAUTION: these props must append to parent's parent + + + this.getPrevNode()[innerPropName] = { + 'type': innerPropType1, + 'type2': innerPropType2, + 'flag': innerPropFlag, + 'value': innerPropValue + }; + this.setCurrentProp(this.getPrevNode(), innerPropName); + + } + + } // Parse an FBX file in Binary format + + + class BinaryParser { + + parse(buffer) { + + const reader = new BinaryReader(buffer); + reader.skip(23); // skip magic 23 bytes + + const version = reader.getUint32(); + + if (version < 6400) { + + throw new Error('THREE.FBXLoader: FBX version not supported, FileVersion: ' + version); + + } + + const allNodes = new FBXTree(); + + while (!this.endOfContent(reader)) { + + const node = this.parseNode(reader, version); + if (node !== null) allNodes.add(node.name, node); + + } + + return allNodes; + + } // Check if reader has reached the end of content. + + + endOfContent(reader) { + + // footer size: 160bytes + 16-byte alignment padding + // - 16bytes: magic + // - padding til 16-byte alignment (at least 1byte?) + // (seems like some exporters embed fixed 15 or 16bytes?) + // - 4bytes: magic + // - 4bytes: version + // - 120bytes: zero + // - 16bytes: magic + if (reader.size() % 16 === 0) { + + return (reader.getOffset() + 160 + 16 & ~0xf) >= reader.size(); + + } else { + + return reader.getOffset() + 160 + 16 >= reader.size(); + + } + + } // recursively parse nodes until the end of the file is reached + + + parseNode(reader, version) { + + const node = {}; // The first three data sizes depends on version. + + const endOffset = version >= 7500 ? reader.getUint64() : reader.getUint32(); + const numProperties = version >= 7500 ? reader.getUint64() : reader.getUint32(); + version >= 7500 ? reader.getUint64() : reader.getUint32(); // the returned propertyListLen is not used + + const nameLen = reader.getUint8(); + const name = reader.getString(nameLen); // Regards this node as NULL-record if endOffset is zero + + if (endOffset === 0) return null; + const propertyList = []; + + for (let i = 0; i < numProperties; i++) { + + propertyList.push(this.parseProperty(reader)); + + } // Regards the first three elements in propertyList as id, attrName, and attrType + + + const id = propertyList.length > 0 ? propertyList[0] : ''; + const attrName = propertyList.length > 1 ? propertyList[1] : ''; + const attrType = propertyList.length > 2 ? propertyList[2] : ''; // check if this node represents just a single property + // like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]} + + node.singleProperty = numProperties === 1 && reader.getOffset() === endOffset ? true : false; + + while (endOffset > reader.getOffset()) { + + const subNode = this.parseNode(reader, version); + if (subNode !== null) this.parseSubNode(name, node, subNode); + + } + + node.propertyList = propertyList; // raw property list used by parent + + if (typeof id === 'number') node.id = id; + if (attrName !== '') node.attrName = attrName; + if (attrType !== '') node.attrType = attrType; + if (name !== '') node.name = name; + return node; + + } + + parseSubNode(name, node, subNode) { + + // special case: child node is single property + if (subNode.singleProperty === true) { + + const value = subNode.propertyList[0]; + + if (Array.isArray(value)) { + + node[subNode.name] = subNode; + subNode.a = value; + + } else { + + node[subNode.name] = value; + + } + + } else if (name === 'Connections' && subNode.name === 'C') { + + const array = []; + subNode.propertyList.forEach(function (property, i) { + + // first Connection is FBX type (OO, OP, etc.). We'll discard these + if (i !== 0) array.push(property); + + }); + + if (node.connections === undefined) { + + node.connections = []; + + } + + node.connections.push(array); + + } else if (subNode.name === 'Properties70') { + + const keys = Object.keys(subNode); + keys.forEach(function (key) { + + node[key] = subNode[key]; + + }); + + } else if (name === 'Properties70' && subNode.name === 'P') { + + let innerPropName = subNode.propertyList[0]; + let innerPropType1 = subNode.propertyList[1]; + const innerPropType2 = subNode.propertyList[2]; + const innerPropFlag = subNode.propertyList[3]; + let innerPropValue; + if (innerPropName.indexOf('Lcl ') === 0) innerPropName = innerPropName.replace('Lcl ', 'Lcl_'); + if (innerPropType1.indexOf('Lcl ') === 0) innerPropType1 = innerPropType1.replace('Lcl ', 'Lcl_'); + + if (innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf('Lcl_') === 0) { + + innerPropValue = [subNode.propertyList[4], subNode.propertyList[5], subNode.propertyList[6]]; + + } else { + + innerPropValue = subNode.propertyList[4]; + + } // this will be copied to parent, see above + + + node[innerPropName] = { + 'type': innerPropType1, + 'type2': innerPropType2, + 'flag': innerPropFlag, + 'value': innerPropValue + }; + + } else if (node[subNode.name] === undefined) { + + if (typeof subNode.id === 'number') { + + node[subNode.name] = {}; + node[subNode.name][subNode.id] = subNode; + + } else { + + node[subNode.name] = subNode; + + } + + } else { + + if (subNode.name === 'PoseNode') { + + if (!Array.isArray(node[subNode.name])) { + + node[subNode.name] = [node[subNode.name]]; + + } + + node[subNode.name].push(subNode); + + } else if (node[subNode.name][subNode.id] === undefined) { + + node[subNode.name][subNode.id] = subNode; + + } + + } + + } + + parseProperty(reader) { + + const type = reader.getString(1); + let length; + + switch (type) { + + case 'C': + return reader.getBoolean(); + + case 'D': + return reader.getFloat64(); + + case 'F': + return reader.getFloat32(); + + case 'I': + return reader.getInt32(); + + case 'L': + return reader.getInt64(); + + case 'R': + length = reader.getUint32(); + return reader.getArrayBuffer(length); + + case 'S': + length = reader.getUint32(); + return reader.getString(length); + + case 'Y': + return reader.getInt16(); + + case 'b': + case 'c': + case 'd': + case 'f': + case 'i': + case 'l': + const arrayLength = reader.getUint32(); + const encoding = reader.getUint32(); // 0: non-compressed, 1: compressed + + const compressedLength = reader.getUint32(); + + if (encoding === 0) { + + switch (type) { + + case 'b': + case 'c': + return reader.getBooleanArray(arrayLength); + + case 'd': + return reader.getFloat64Array(arrayLength); + + case 'f': + return reader.getFloat32Array(arrayLength); + + case 'i': + return reader.getInt32Array(arrayLength); + + case 'l': + return reader.getInt64Array(arrayLength); + + } + + } + + if (typeof fflate === 'undefined') { + + console.error('THREE.FBXLoader: External library fflate.min.js required.'); + + } + + const data = fflate.unzlibSync(new Uint8Array(reader.getArrayBuffer(compressedLength))); // eslint-disable-line no-undef + + const reader2 = new BinaryReader(data.buffer); + + switch (type) { + + case 'b': + case 'c': + return reader2.getBooleanArray(arrayLength); + + case 'd': + return reader2.getFloat64Array(arrayLength); + + case 'f': + return reader2.getFloat32Array(arrayLength); + + case 'i': + return reader2.getInt32Array(arrayLength); + + case 'l': + return reader2.getInt64Array(arrayLength); + + } + + default: + throw new Error('THREE.FBXLoader: Unknown property type ' + type); + + } + + } + + } + + class BinaryReader { + + constructor(buffer, littleEndian) { + + this.dv = new DataView(buffer); + this.offset = 0; + this.littleEndian = littleEndian !== undefined ? littleEndian : true; + + } + + getOffset() { + + return this.offset; + + } + + size() { + + return this.dv.buffer.byteLength; + + } + + skip(length) { + + this.offset += length; + + } // seems like true/false representation depends on exporter. + // true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54) + // then sees LSB. + + + getBoolean() { + + return (this.getUint8() & 1) === 1; + + } + + getBooleanArray(size) { + + const a = []; + + for (let i = 0; i < size; i++) { + + a.push(this.getBoolean()); + + } + + return a; + + } + + getUint8() { + + const value = this.dv.getUint8(this.offset); + this.offset += 1; + return value; + + } + + getInt16() { + + const value = this.dv.getInt16(this.offset, this.littleEndian); + this.offset += 2; + return value; + + } + + getInt32() { + + const value = this.dv.getInt32(this.offset, this.littleEndian); + this.offset += 4; + return value; + + } + + getInt32Array(size) { + + const a = []; + + for (let i = 0; i < size; i++) { + + a.push(this.getInt32()); + + } + + return a; + + } + + getUint32() { + + const value = this.dv.getUint32(this.offset, this.littleEndian); + this.offset += 4; + return value; + + } // JavaScript doesn't support 64-bit integer so calculate this here + // 1 << 32 will return 1 so using multiply operation instead here. + // There's a possibility that this method returns wrong value if the value + // is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER. + // TODO: safely handle 64-bit integer + + + getInt64() { + + let low, high; + + if (this.littleEndian) { + + low = this.getUint32(); + high = this.getUint32(); + + } else { + + high = this.getUint32(); + low = this.getUint32(); + + } // calculate negative value + + + if (high & 0x80000000) { + + high = ~high & 0xFFFFFFFF; + low = ~low & 0xFFFFFFFF; + if (low === 0xFFFFFFFF) high = high + 1 & 0xFFFFFFFF; + low = low + 1 & 0xFFFFFFFF; + return - (high * 0x100000000 + low); + + } + + return high * 0x100000000 + low; + + } + + getInt64Array(size) { + + const a = []; + + for (let i = 0; i < size; i++) { + + a.push(this.getInt64()); + + } + + return a; + + } // Note: see getInt64() comment + + + getUint64() { + + let low, high; + + if (this.littleEndian) { + + low = this.getUint32(); + high = this.getUint32(); + + } else { + + high = this.getUint32(); + low = this.getUint32(); + + } + + return high * 0x100000000 + low; + + } + + getFloat32() { + + const value = this.dv.getFloat32(this.offset, this.littleEndian); + this.offset += 4; + return value; + + } + + getFloat32Array(size) { + + const a = []; + + for (let i = 0; i < size; i++) { + + a.push(this.getFloat32()); + + } + + return a; + + } + + getFloat64() { + + const value = this.dv.getFloat64(this.offset, this.littleEndian); + this.offset += 8; + return value; + + } + + getFloat64Array(size) { + + const a = []; + + for (let i = 0; i < size; i++) { + + a.push(this.getFloat64()); + + } + + return a; + + } + + getArrayBuffer(size) { + + const value = this.dv.buffer.slice(this.offset, this.offset + size); + this.offset += size; + return value; + + } + + getString(size) { + + // note: safari 9 doesn't support Uint8Array.indexOf; create intermediate array instead + let a = []; + + for (let i = 0; i < size; i++) { + + a[i] = this.getUint8(); + + } + + const nullByte = a.indexOf(0); + if (nullByte >= 0) a = a.slice(0, nullByte); + return THREE.LoaderUtils.decodeText(new Uint8Array(a)); + + } + + } // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format) + // and BinaryParser( FBX Binary format) + + + class FBXTree { + + add(key, val) { + + this[key] = val; + + } + + } // ************** UTILITY FUNCTIONS ************** + + + function isFbxFormatBinary(buffer) { + + const CORRECT = 'Kaydara\u0020FBX\u0020Binary\u0020\u0020\0'; + return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString(buffer, 0, CORRECT.length); + + } + + function isFbxFormatASCII(text) { + + const CORRECT = ['K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\']; + let cursor = 0; + + function read(offset) { + + const result = text[offset - 1]; + text = text.slice(cursor + offset); + cursor++; + return result; + + } + + for (let i = 0; i < CORRECT.length; ++i) { + + const num = read(1); + + if (num === CORRECT[i]) { + + return false; + + } + + } + + return true; + + } + + function getFbxVersion(text) { + + const versionRegExp = /FBXVersion: (\d+)/; + const match = text.match(versionRegExp); + + if (match) { + + const version = parseInt(match[1]); + return version; + + } + + throw new Error('THREE.FBXLoader: Cannot find the version number for the file given.'); + + } // Converts FBX ticks into real time seconds. + + + function convertFBXTimeToSeconds(time) { + + return time / 46186158000; + + } + + const dataArray = []; // extracts the data from the correct position in the FBX array based on indexing type + + function getData(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) { + + let index; + + switch (infoObject.mappingType) { + + case 'ByPolygonVertex': + index = polygonVertexIndex; + break; + + case 'ByPolygon': + index = polygonIndex; + break; + + case 'ByVertice': + index = vertexIndex; + break; + + case 'AllSame': + index = infoObject.indices[0]; + break; + + default: + console.warn('THREE.FBXLoader: unknown attribute mapping type ' + infoObject.mappingType); + + } + + if (infoObject.referenceType === 'IndexToDirect') index = infoObject.indices[index]; + const from = index * infoObject.dataSize; + const to = from + infoObject.dataSize; + return slice(dataArray, infoObject.buffer, from, to); + + } + + const tempEuler = new THREE.Euler(); + const tempVec = new THREE.Vector3(); // generate transformation from FBX transform data + // ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm + // ref: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/_transformations_2main_8cxx-example.html,topicNumber=cpp_ref__transformations_2main_8cxx_example_htmlfc10a1e1-b18d-4e72-9dc0-70d0f1959f5e + + function generateTransform(transformData) { + + const lTranslationM = new THREE.Matrix4(); + const lPreRotationM = new THREE.Matrix4(); + const lRotationM = new THREE.Matrix4(); + const lPostRotationM = new THREE.Matrix4(); + const lScalingM = new THREE.Matrix4(); + const lScalingPivotM = new THREE.Matrix4(); + const lScalingOffsetM = new THREE.Matrix4(); + const lRotationOffsetM = new THREE.Matrix4(); + const lRotationPivotM = new THREE.Matrix4(); + const lParentGX = new THREE.Matrix4(); + const lParentLX = new THREE.Matrix4(); + const lGlobalT = new THREE.Matrix4(); + const inheritType = transformData.inheritType ? transformData.inheritType : 0; + if (transformData.translation) lTranslationM.setPosition(tempVec.fromArray(transformData.translation)); + + if (transformData.preRotation) { + + const array = transformData.preRotation.map(THREE.MathUtils.degToRad); + array.push(transformData.eulerOrder); + lPreRotationM.makeRotationFromEuler(tempEuler.fromArray(array)); + + } + + if (transformData.rotation) { + + const array = transformData.rotation.map(THREE.MathUtils.degToRad); + array.push(transformData.eulerOrder); + lRotationM.makeRotationFromEuler(tempEuler.fromArray(array)); + + } + + if (transformData.postRotation) { + + const array = transformData.postRotation.map(THREE.MathUtils.degToRad); + array.push(transformData.eulerOrder); + lPostRotationM.makeRotationFromEuler(tempEuler.fromArray(array)); + lPostRotationM.invert(); + + } + + if (transformData.scale) lScalingM.scale(tempVec.fromArray(transformData.scale)); // Pivots and offsets + + if (transformData.scalingOffset) lScalingOffsetM.setPosition(tempVec.fromArray(transformData.scalingOffset)); + if (transformData.scalingPivot) lScalingPivotM.setPosition(tempVec.fromArray(transformData.scalingPivot)); + if (transformData.rotationOffset) lRotationOffsetM.setPosition(tempVec.fromArray(transformData.rotationOffset)); + if (transformData.rotationPivot) lRotationPivotM.setPosition(tempVec.fromArray(transformData.rotationPivot)); // parent transform + + if (transformData.parentMatrixWorld) { + + lParentLX.copy(transformData.parentMatrix); + lParentGX.copy(transformData.parentMatrixWorld); + + } + + const lLRM = lPreRotationM.clone().multiply(lRotationM).multiply(lPostRotationM); // Global Rotation + + const lParentGRM = new THREE.Matrix4(); + lParentGRM.extractRotation(lParentGX); // Global Shear*Scaling + + const lParentTM = new THREE.Matrix4(); + lParentTM.copyPosition(lParentGX); + const lParentGRSM = lParentTM.clone().invert().multiply(lParentGX); + const lParentGSM = lParentGRM.clone().invert().multiply(lParentGRSM); + const lLSM = lScalingM; + const lGlobalRS = new THREE.Matrix4(); + + if (inheritType === 0) { + + lGlobalRS.copy(lParentGRM).multiply(lLRM).multiply(lParentGSM).multiply(lLSM); + + } else if (inheritType === 1) { + + lGlobalRS.copy(lParentGRM).multiply(lParentGSM).multiply(lLRM).multiply(lLSM); + + } else { + + const lParentLSM = new THREE.Matrix4().scale(new THREE.Vector3().setFromMatrixScale(lParentLX)); + const lParentLSM_inv = lParentLSM.clone().invert(); + const lParentGSM_noLocal = lParentGSM.clone().multiply(lParentLSM_inv); + lGlobalRS.copy(lParentGRM).multiply(lLRM).multiply(lParentGSM_noLocal).multiply(lLSM); + + } + + const lRotationPivotM_inv = lRotationPivotM.clone().invert(); + const lScalingPivotM_inv = lScalingPivotM.clone().invert(); // Calculate the local transform matrix + + let lTransform = lTranslationM.clone().multiply(lRotationOffsetM).multiply(lRotationPivotM).multiply(lPreRotationM).multiply(lRotationM).multiply(lPostRotationM).multiply(lRotationPivotM_inv).multiply(lScalingOffsetM).multiply(lScalingPivotM).multiply(lScalingM).multiply(lScalingPivotM_inv); + const lLocalTWithAllPivotAndOffsetInfo = new THREE.Matrix4().copyPosition(lTransform); + const lGlobalTranslation = lParentGX.clone().multiply(lLocalTWithAllPivotAndOffsetInfo); + lGlobalT.copyPosition(lGlobalTranslation); + lTransform = lGlobalT.clone().multiply(lGlobalRS); // from global to local + + lTransform.premultiply(lParentGX.invert()); + return lTransform; + + } // Returns the three.js intrinsic THREE.Euler order corresponding to FBX extrinsic THREE.Euler order + // ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html + + + function getEulerOrder(order) { + + order = order || 0; + const enums = ['ZYX', // -> XYZ extrinsic + 'YZX', // -> XZY extrinsic + 'XZY', // -> YZX extrinsic + 'ZXY', // -> YXZ extrinsic + 'YXZ', // -> ZXY extrinsic + 'XYZ' // -> ZYX extrinsic + //'SphericXYZ', // not possible to support + ]; + + if (order === 6) { + + console.warn('THREE.FBXLoader: unsupported THREE.Euler Order: Spherical XYZ. Animations and rotations may be incorrect.'); + return enums[0]; + + } + + return enums[order]; + + } // Parses comma separated list of numbers and returns them an array. + // Used internally by the TextParser + + + function parseNumberArray(value) { + + const array = value.split(',').map(function (val) { + + return parseFloat(val); + + }); + return array; + + } + + function convertArrayBufferToString(buffer, from, to) { + + if (from === undefined) from = 0; + if (to === undefined) to = buffer.byteLength; + return THREE.LoaderUtils.decodeText(new Uint8Array(buffer, from, to)); + + } + + function append(a, b) { + + for (let i = 0, j = a.length, l = b.length; i < l; i++, j++) { + + a[j] = b[i]; + + } + + } + + function slice(a, b, from, to) { + + for (let i = from, j = 0; i < to; i++, j++) { + + a[j] = b[i]; + + } + + return a; + + } // inject array a2 into array a1 at index + + + function inject(a1, index, a2) { + + return a1.slice(0, index).concat(a2).concat(a1.slice(index)); + + } + + THREE.FBXLoader = FBXLoader; + +})(); + +module.exports = exports = THREE.FBXLoader; + +},{"../../three.js":25,"../fflate.min.js":12}],18:[function(require,module,exports){ +const THREE = require('../../three.js'); + +/** + * @author Rich Tibbett / https://github.com/richtr + * @author mrdoob / http://mrdoob.com/ + * @author Tony Parisi / http://www.tonyparisi.com/ + * @author Takahiro / https://github.com/takahirox + * @author Don McCurdy / https://www.donmccurdy.com + */ + +(function () { + + class GLTFLoader extends THREE.Loader { + + constructor(manager) { + + super(manager); + this.dracoLoader = null; + this.ktx2Loader = null; + this.meshoptDecoder = null; + this.pluginCallbacks = []; + this.register(function (parser) { + + return new GLTFMaterialsClearcoatExtension(parser); + + }); + this.register(function (parser) { + + return new GLTFTextureBasisUExtension(parser); + + }); + this.register(function (parser) { + + return new GLTFTextureWebPExtension(parser); + + }); + this.register(function (parser) { + + return new GLTFMaterialsTransmissionExtension(parser); + + }); + this.register(function (parser) { + + return new GLTFMaterialsVolumeExtension(parser); + + }); + this.register(function (parser) { + + return new GLTFMaterialsIorExtension(parser); + + }); + this.register(function (parser) { + + return new GLTFMaterialsSpecularExtension(parser); + + }); + this.register(function (parser) { + + return new GLTFLightsExtension(parser); + + }); + this.register(function (parser) { + + return new GLTFMeshoptCompression(parser); + + }); + + } + + load(url, onLoad, onProgress, onError) { + + const scope = this; + let resourcePath; + + if (this.resourcePath !== '') { + + resourcePath = this.resourcePath; + + } else if (this.path !== '') { + + resourcePath = this.path; + + } else { + + resourcePath = THREE.LoaderUtils.extractUrlBase(url); + + } // Tells the LoadingManager to track an extra item, which resolves after + // the model is fully loaded. This means the count of items loaded will + // be incorrect, but ensures manager.onLoad() does not fire early. + + + this.manager.itemStart(url); + + const _onError = function (e) { + + if (onError) { + + onError(e); + + } else { + + console.error(e); + + } + + scope.manager.itemError(url); + scope.manager.itemEnd(url); + + }; + + const loader = new THREE.FileLoader(this.manager); + loader.setPath(this.path); + loader.setResponseType('arraybuffer'); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(this.withCredentials); + loader.load(url, function (data) { + + try { + + scope.parse(data, resourcePath, function (gltf) { + + onLoad(gltf); + scope.manager.itemEnd(url); + + }, _onError); + + } catch (e) { + + _onError(e); + + } + + }, onProgress, _onError); + + } + + setDRACOLoader(dracoLoader) { + + this.dracoLoader = dracoLoader; + return this; + + } + + setDDSLoader() { + + throw new Error('THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".'); + + } + + setKTX2Loader(ktx2Loader) { + + this.ktx2Loader = ktx2Loader; + return this; + + } + + setMeshoptDecoder(meshoptDecoder) { + + this.meshoptDecoder = meshoptDecoder; + return this; + + } + + register(callback) { + + if (this.pluginCallbacks.indexOf(callback) === - 1) { + + this.pluginCallbacks.push(callback); + + } + + return this; + + } + + unregister(callback) { + + if (this.pluginCallbacks.indexOf(callback) !== - 1) { + + this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(callback), 1); + + } + + return this; + + } + + parse(data, path, onLoad, onError) { + + let content; + const extensions = {}; + const plugins = {}; + + if (typeof data === 'string') { + + content = data; + + } else { + + const magic = THREE.LoaderUtils.decodeText(new Uint8Array(data, 0, 4)); + + if (magic === BINARY_EXTENSION_HEADER_MAGIC) { + + try { + + extensions[EXTENSIONS.KHR_BINARY_GLTF] = new GLTFBinaryExtension(data); + + } catch (error) { + + if (onError) onError(error); + return; + + } + + content = extensions[EXTENSIONS.KHR_BINARY_GLTF].content; + + } else { + + content = THREE.LoaderUtils.decodeText(new Uint8Array(data)); + + } + + } + + const json = JSON.parse(content); + + if (json.asset === undefined || json.asset.version[0] < 2) { + + if (onError) onError(new Error('THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.')); + return; + + } + + const parser = new GLTFParser(json, { + path: path || this.resourcePath || '', + crossOrigin: this.crossOrigin, + requestHeader: this.requestHeader, + manager: this.manager, + ktx2Loader: this.ktx2Loader, + meshoptDecoder: this.meshoptDecoder + }); + parser.fileLoader.setRequestHeader(this.requestHeader); + + for (let i = 0; i < this.pluginCallbacks.length; i++) { + + const plugin = this.pluginCallbacks[i](parser); + plugins[plugin.name] = plugin; // Workaround to avoid determining as unknown extension + // in addUnknownExtensionsToUserData(). + // Remove this workaround if we move all the existing + // extension handlers to plugin system + + extensions[plugin.name] = true; + + } + + if (json.extensionsUsed) { + + for (let i = 0; i < json.extensionsUsed.length; ++i) { + + const extensionName = json.extensionsUsed[i]; + const extensionsRequired = json.extensionsRequired || []; + + switch (extensionName) { + + case EXTENSIONS.KHR_MATERIALS_UNLIT: + extensions[extensionName] = new GLTFMaterialsUnlitExtension(); + break; + + case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: + extensions[extensionName] = new GLTFMaterialsPbrSpecularGlossinessExtension(); + break; + + case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION: + extensions[extensionName] = new GLTFDracoMeshCompressionExtension(json, this.dracoLoader); + break; + + case EXTENSIONS.KHR_TEXTURE_TRANSFORM: + extensions[extensionName] = new GLTFTextureTransformExtension(); + break; + + case EXTENSIONS.KHR_MESH_QUANTIZATION: + extensions[extensionName] = new GLTFMeshQuantizationExtension(); + break; + + default: + if (extensionsRequired.indexOf(extensionName) >= 0 && plugins[extensionName] === undefined) { + + console.warn('THREE.GLTFLoader: Unknown extension "' + extensionName + '".'); + + } + + } + + } + + } + + parser.setExtensions(extensions); + parser.setPlugins(plugins); + parser.parse(onLoad, onError); + + } + + } + /* GLTFREGISTRY */ + + + function GLTFRegistry() { + + let objects = {}; + return { + get: function (key) { + + return objects[key]; + + }, + add: function (key, object) { + + objects[key] = object; + + }, + remove: function (key) { + + delete objects[key]; + + }, + removeAll: function () { + + objects = {}; + + } + }; + + } + /*********************************/ + + /********** EXTENSIONS ***********/ + + /*********************************/ + + + const EXTENSIONS = { + KHR_BINARY_GLTF: 'KHR_binary_glTF', + KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression', + KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual', + KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat', + KHR_MATERIALS_IOR: 'KHR_materials_ior', + KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness', + KHR_MATERIALS_SPECULAR: 'KHR_materials_specular', + KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission', + KHR_MATERIALS_UNLIT: 'KHR_materials_unlit', + KHR_MATERIALS_VOLUME: 'KHR_materials_volume', + KHR_TEXTURE_BASISU: 'KHR_texture_basisu', + KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform', + KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization', + EXT_TEXTURE_WEBP: 'EXT_texture_webp', + EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression' + }; + /** + * Punctual Lights Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual + */ + + class GLTFLightsExtension { + + constructor(parser) { + + this.parser = parser; + this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL; // THREE.Object3D instance caches + + this.cache = { + refs: {}, + uses: {} + }; + + } + + _markDefs() { + + const parser = this.parser; + const nodeDefs = this.parser.json.nodes || []; + + for (let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex++) { + + const nodeDef = nodeDefs[nodeIndex]; + + if (nodeDef.extensions && nodeDef.extensions[this.name] && nodeDef.extensions[this.name].light !== undefined) { + + parser._addNodeRef(this.cache, nodeDef.extensions[this.name].light); + + } + + } + + } + + _loadLight(lightIndex) { + + const parser = this.parser; + const cacheKey = 'light:' + lightIndex; + let dependency = parser.cache.get(cacheKey); + if (dependency) return dependency; + const json = parser.json; + const extensions = json.extensions && json.extensions[this.name] || {}; + const lightDefs = extensions.lights || []; + const lightDef = lightDefs[lightIndex]; + let lightNode; + const color = new THREE.Color(0xffffff); + if (lightDef.color !== undefined) color.fromArray(lightDef.color); + const range = lightDef.range !== undefined ? lightDef.range : 0; + + switch (lightDef.type) { + + case 'directional': + lightNode = new THREE.DirectionalLight(color); + lightNode.target.position.set(0, 0, - 1); + lightNode.add(lightNode.target); + break; + + case 'point': + lightNode = new THREE.PointLight(color); + lightNode.distance = range; + break; + + case 'spot': + lightNode = new THREE.SpotLight(color); + lightNode.distance = range; // Handle spotlight properties. + + lightDef.spot = lightDef.spot || {}; + lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0; + lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0; + lightNode.angle = lightDef.spot.outerConeAngle; + lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle; + lightNode.target.position.set(0, 0, - 1); + lightNode.add(lightNode.target); + break; + + default: + throw new Error('THREE.GLTFLoader: Unexpected light type: ' + lightDef.type); + + } // Some lights (e.g. spot) default to a position other than the origin. Reset the position + // here, because node-level parsing will only override position if explicitly specified. + + + lightNode.position.set(0, 0, 0); + lightNode.decay = 2; + if (lightDef.intensity !== undefined) lightNode.intensity = lightDef.intensity; + lightNode.name = parser.createUniqueName(lightDef.name || 'light_' + lightIndex); + dependency = Promise.resolve(lightNode); + parser.cache.add(cacheKey, dependency); + return dependency; + + } + + createNodeAttachment(nodeIndex) { + + const self = this; + const parser = this.parser; + const json = parser.json; + const nodeDef = json.nodes[nodeIndex]; + const lightDef = nodeDef.extensions && nodeDef.extensions[this.name] || {}; + const lightIndex = lightDef.light; + if (lightIndex === undefined) return null; + return this._loadLight(lightIndex).then(function (light) { + + return parser._getNodeRef(self.cache, lightIndex, light); + + }); + + } + + } + /** + * Unlit Materials Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit + */ + + + class GLTFMaterialsUnlitExtension { + + constructor() { + + this.name = EXTENSIONS.KHR_MATERIALS_UNLIT; + + } + + getMaterialType() { + + return THREE.MeshBasicMaterial; + + } + + extendParams(materialParams, materialDef, parser) { + + const pending = []; + materialParams.color = new THREE.Color(1.0, 1.0, 1.0); + materialParams.opacity = 1.0; + const metallicRoughness = materialDef.pbrMetallicRoughness; + + if (metallicRoughness) { + + if (Array.isArray(metallicRoughness.baseColorFactor)) { + + const array = metallicRoughness.baseColorFactor; + materialParams.color.fromArray(array); + materialParams.opacity = array[3]; + + } + + if (metallicRoughness.baseColorTexture !== undefined) { + + pending.push(parser.assignTexture(materialParams, 'map', metallicRoughness.baseColorTexture)); + + } + + } + + return Promise.all(pending); + + } + + } + /** + * Clearcoat Materials Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat + */ + + + class GLTFMaterialsClearcoatExtension { + + constructor(parser) { + + this.parser = parser; + this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT; + + } + + getMaterialType(materialIndex) { + + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; + return THREE.MeshPhysicalMaterial; + + } + + extendMaterialParams(materialIndex, materialParams) { + + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + + if (!materialDef.extensions || !materialDef.extensions[this.name]) { + + return Promise.resolve(); + + } + + const pending = []; + const extension = materialDef.extensions[this.name]; + + if (extension.clearcoatFactor !== undefined) { + + materialParams.clearcoat = extension.clearcoatFactor; + + } + + if (extension.clearcoatTexture !== undefined) { + + pending.push(parser.assignTexture(materialParams, 'clearcoatMap', extension.clearcoatTexture)); + + } + + if (extension.clearcoatRoughnessFactor !== undefined) { + + materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor; + + } + + if (extension.clearcoatRoughnessTexture !== undefined) { + + pending.push(parser.assignTexture(materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture)); + + } + + if (extension.clearcoatNormalTexture !== undefined) { + + pending.push(parser.assignTexture(materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture)); + + if (extension.clearcoatNormalTexture.scale !== undefined) { + + const scale = extension.clearcoatNormalTexture.scale; // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995 + + materialParams.clearcoatNormalScale = new THREE.Vector2(scale, - scale); + + } + + } + + return Promise.all(pending); + + } + + } + /** + * Transmission Materials Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission + * Draft: https://github.com/KhronosGroup/glTF/pull/1698 + */ + + + class GLTFMaterialsTransmissionExtension { + + constructor(parser) { + + this.parser = parser; + this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION; + + } + + getMaterialType(materialIndex) { + + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; + return THREE.MeshPhysicalMaterial; + + } + + extendMaterialParams(materialIndex, materialParams) { + + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + + if (!materialDef.extensions || !materialDef.extensions[this.name]) { + + return Promise.resolve(); + + } + + const pending = []; + const extension = materialDef.extensions[this.name]; + + if (extension.transmissionFactor !== undefined) { + + materialParams.transmission = extension.transmissionFactor; + + } + + if (extension.transmissionTexture !== undefined) { + + pending.push(parser.assignTexture(materialParams, 'transmissionMap', extension.transmissionTexture)); + + } + + return Promise.all(pending); + + } + + } + /** + * Materials Volume Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume + */ + + + class GLTFMaterialsVolumeExtension { + + constructor(parser) { + + this.parser = parser; + this.name = EXTENSIONS.KHR_MATERIALS_VOLUME; + + } + + getMaterialType(materialIndex) { + + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; + return THREE.MeshPhysicalMaterial; + + } + + extendMaterialParams(materialIndex, materialParams) { + + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + + if (!materialDef.extensions || !materialDef.extensions[this.name]) { + + return Promise.resolve(); + + } + + const pending = []; + const extension = materialDef.extensions[this.name]; + materialParams.thickness = extension.thicknessFactor !== undefined ? extension.thicknessFactor : 0; + + if (extension.thicknessTexture !== undefined) { + + pending.push(parser.assignTexture(materialParams, 'thicknessMap', extension.thicknessTexture)); + + } + + materialParams.attenuationDistance = extension.attenuationDistance || 0; + const colorArray = extension.attenuationColor || [1, 1, 1]; + materialParams.attenuationTint = new THREE.Color(colorArray[0], colorArray[1], colorArray[2]); + return Promise.all(pending); + + } + + } + /** + * Materials ior Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_ior + */ + + + class GLTFMaterialsIorExtension { + + constructor(parser) { + + this.parser = parser; + this.name = EXTENSIONS.KHR_MATERIALS_IOR; + + } + + getMaterialType(materialIndex) { + + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; + return THREE.MeshPhysicalMaterial; + + } + + extendMaterialParams(materialIndex, materialParams) { + + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + + if (!materialDef.extensions || !materialDef.extensions[this.name]) { + + return Promise.resolve(); + + } + + const extension = materialDef.extensions[this.name]; + materialParams.ior = extension.ior !== undefined ? extension.ior : 1.5; + return Promise.resolve(); + + } + + } + /** + * Materials specular Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular + */ + + + class GLTFMaterialsSpecularExtension { + + constructor(parser) { + + this.parser = parser; + this.name = EXTENSIONS.KHR_MATERIALS_SPECULAR; + + } + + getMaterialType(materialIndex) { + + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; + return THREE.MeshPhysicalMaterial; + + } + + extendMaterialParams(materialIndex, materialParams) { + + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + + if (!materialDef.extensions || !materialDef.extensions[this.name]) { + + return Promise.resolve(); + + } + + const pending = []; + const extension = materialDef.extensions[this.name]; + materialParams.specularIntensity = extension.specularFactor !== undefined ? extension.specularFactor : 1.0; + + if (extension.specularTexture !== undefined) { + + pending.push(parser.assignTexture(materialParams, 'specularIntensityMap', extension.specularTexture)); + + } + + const colorArray = extension.specularColorFactor || [1, 1, 1]; + materialParams.specularTint = new THREE.Color(colorArray[0], colorArray[1], colorArray[2]); + + if (extension.specularColorTexture !== undefined) { + + pending.push(parser.assignTexture(materialParams, 'specularTintMap', extension.specularColorTexture).then(function (texture) { + + texture.encoding = THREE.sRGBEncoding; + + })); + + } + + return Promise.all(pending); + + } + + } + /** + * BasisU THREE.Texture Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu + */ + + + class GLTFTextureBasisUExtension { + + constructor(parser) { + + this.parser = parser; + this.name = EXTENSIONS.KHR_TEXTURE_BASISU; + + } + + loadTexture(textureIndex) { + + const parser = this.parser; + const json = parser.json; + const textureDef = json.textures[textureIndex]; + + if (!textureDef.extensions || !textureDef.extensions[this.name]) { + + return null; + + } + + const extension = textureDef.extensions[this.name]; + const source = json.images[extension.source]; + const loader = parser.options.ktx2Loader; + + if (!loader) { + + if (json.extensionsRequired && json.extensionsRequired.indexOf(this.name) >= 0) { + + throw new Error('THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures'); + + } else { + + // Assumes that the extension is optional and that a fallback texture is present + return null; + + } + + } + + return parser.loadTextureImage(textureIndex, source, loader); + + } + + } + /** + * WebP THREE.Texture Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp + */ + + + class GLTFTextureWebPExtension { + + constructor(parser) { + + this.parser = parser; + this.name = EXTENSIONS.EXT_TEXTURE_WEBP; + this.isSupported = null; + + } + + loadTexture(textureIndex) { + + const name = this.name; + const parser = this.parser; + const json = parser.json; + const textureDef = json.textures[textureIndex]; + + if (!textureDef.extensions || !textureDef.extensions[name]) { + + return null; + + } + + const extension = textureDef.extensions[name]; + const source = json.images[extension.source]; + let loader = parser.textureLoader; + + if (source.uri) { + + const handler = parser.options.manager.getHandler(source.uri); + if (handler !== null) loader = handler; + + } + + return this.detectSupport().then(function (isSupported) { + + if (isSupported) return parser.loadTextureImage(textureIndex, source, loader); + + if (json.extensionsRequired && json.extensionsRequired.indexOf(name) >= 0) { + + throw new Error('THREE.GLTFLoader: WebP required by asset but unsupported.'); + + } // Fall back to PNG or JPEG. + + + return parser.loadTexture(textureIndex); + + }); + + } + + detectSupport() { + + if (!this.isSupported) { + + this.isSupported = new Promise(function (resolve) { + + const image = new Image(); // Lossy test image. Support for lossy images doesn't guarantee support for all + // WebP images, unfortunately. + + image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA'; + + image.onload = image.onerror = function () { + + resolve(image.height === 1); + + }; + + }); + + } + + return this.isSupported; + + } + + } + /** + * meshopt BufferView Compression Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression + */ + + + class GLTFMeshoptCompression { + + constructor(parser) { + + this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION; + this.parser = parser; + + } + + loadBufferView(index) { + + const json = this.parser.json; + const bufferView = json.bufferViews[index]; + + if (bufferView.extensions && bufferView.extensions[this.name]) { + + const extensionDef = bufferView.extensions[this.name]; + const buffer = this.parser.getDependency('buffer', extensionDef.buffer); + const decoder = this.parser.options.meshoptDecoder; + + if (!decoder || !decoder.supported) { + + if (json.extensionsRequired && json.extensionsRequired.indexOf(this.name) >= 0) { + + throw new Error('THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files'); + + } else { + + // Assumes that the extension is optional and that fallback buffer data is present + return null; + + } + + } + + return Promise.all([buffer, decoder.ready]).then(function (res) { + + const byteOffset = extensionDef.byteOffset || 0; + const byteLength = extensionDef.byteLength || 0; + const count = extensionDef.count; + const stride = extensionDef.byteStride; + const result = new ArrayBuffer(count * stride); + const source = new Uint8Array(res[0], byteOffset, byteLength); + decoder.decodeGltfBuffer(new Uint8Array(result), count, stride, source, extensionDef.mode, extensionDef.filter); + return result; + + }); + + } else { + + return null; + + } + + } + + } + /* BINARY EXTENSION */ + + + const BINARY_EXTENSION_HEADER_MAGIC = 'glTF'; + const BINARY_EXTENSION_HEADER_LENGTH = 12; + const BINARY_EXTENSION_CHUNK_TYPES = { + JSON: 0x4E4F534A, + BIN: 0x004E4942 + }; + + class GLTFBinaryExtension { + + constructor(data) { + + this.name = EXTENSIONS.KHR_BINARY_GLTF; + this.content = null; + this.body = null; + const headerView = new DataView(data, 0, BINARY_EXTENSION_HEADER_LENGTH); + this.header = { + magic: THREE.LoaderUtils.decodeText(new Uint8Array(data.slice(0, 4))), + version: headerView.getUint32(4, true), + length: headerView.getUint32(8, true) + }; + + if (this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC) { + + throw new Error('THREE.GLTFLoader: Unsupported glTF-Binary header.'); + + } else if (this.header.version < 2.0) { + + throw new Error('THREE.GLTFLoader: Legacy binary file detected.'); + + } + + const chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH; + const chunkView = new DataView(data, BINARY_EXTENSION_HEADER_LENGTH); + let chunkIndex = 0; + + while (chunkIndex < chunkContentsLength) { + + const chunkLength = chunkView.getUint32(chunkIndex, true); + chunkIndex += 4; + const chunkType = chunkView.getUint32(chunkIndex, true); + chunkIndex += 4; + + if (chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON) { + + const contentArray = new Uint8Array(data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength); + this.content = THREE.LoaderUtils.decodeText(contentArray); + + } else if (chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN) { + + const byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex; + this.body = data.slice(byteOffset, byteOffset + chunkLength); + + } // Clients must ignore chunks with unknown types. + + + chunkIndex += chunkLength; + + } + + if (this.content === null) { + + throw new Error('THREE.GLTFLoader: JSON content not found.'); + + } + + } + + } + /** + * DRACO THREE.Mesh Compression Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression + */ + + + class GLTFDracoMeshCompressionExtension { + + constructor(json, dracoLoader) { + + if (!dracoLoader) { + + throw new Error('THREE.GLTFLoader: No DRACOLoader instance provided.'); + + } + + this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION; + this.json = json; + this.dracoLoader = dracoLoader; + this.dracoLoader.preload(); + + } + + decodePrimitive(primitive, parser) { + + const json = this.json; + const dracoLoader = this.dracoLoader; + const bufferViewIndex = primitive.extensions[this.name].bufferView; + const gltfAttributeMap = primitive.extensions[this.name].attributes; + const threeAttributeMap = {}; + const attributeNormalizedMap = {}; + const attributeTypeMap = {}; + + for (const attributeName in gltfAttributeMap) { + + const threeAttributeName = ATTRIBUTES[attributeName] || attributeName.toLowerCase(); + threeAttributeMap[threeAttributeName] = gltfAttributeMap[attributeName]; + + } + + for (const attributeName in primitive.attributes) { + + const threeAttributeName = ATTRIBUTES[attributeName] || attributeName.toLowerCase(); + + if (gltfAttributeMap[attributeName] !== undefined) { + + const accessorDef = json.accessors[primitive.attributes[attributeName]]; + const componentType = WEBGL_COMPONENT_TYPES[accessorDef.componentType]; + attributeTypeMap[threeAttributeName] = componentType; + attributeNormalizedMap[threeAttributeName] = accessorDef.normalized === true; + + } + + } + + return parser.getDependency('bufferView', bufferViewIndex).then(function (bufferView) { + + return new Promise(function (resolve) { + + dracoLoader.decodeDracoFile(bufferView, function (geometry) { + + for (const attributeName in geometry.attributes) { + + const attribute = geometry.attributes[attributeName]; + const normalized = attributeNormalizedMap[attributeName]; + if (normalized !== undefined) attribute.normalized = normalized; + + } + + resolve(geometry); + + }, threeAttributeMap, attributeTypeMap); + + }); + + }); + + } + + } + /** + * THREE.Texture Transform Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform + */ + + + class GLTFTextureTransformExtension { + + constructor() { + + this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM; + + } + + extendTexture(texture, transform) { + + if (transform.texCoord !== undefined) { + + console.warn('THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.'); + + } + + if (transform.offset === undefined && transform.rotation === undefined && transform.scale === undefined) { + + // See https://github.com/mrdoob/three.js/issues/21819. + return texture; + + } + + texture = texture.clone(); + + if (transform.offset !== undefined) { + + texture.offset.fromArray(transform.offset); + + } + + if (transform.rotation !== undefined) { + + texture.rotation = transform.rotation; + + } + + if (transform.scale !== undefined) { + + texture.repeat.fromArray(transform.scale); + + } + + texture.needsUpdate = true; + return texture; + + } + + } + /** + * Specular-Glossiness Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness + */ + + /** + * A sub class of StandardMaterial with some of the functionality + * changed via the `onBeforeCompile` callback + * @pailhead + */ + + + class GLTFMeshStandardSGMaterial extends THREE.MeshStandardMaterial { + + constructor(params) { + + super(); + this.isGLTFSpecularGlossinessMaterial = true; //various chunks that need replacing + + const specularMapParsFragmentChunk = ['#ifdef USE_SPECULARMAP', ' uniform sampler2D specularMap;', '#endif'].join('\n'); + const glossinessMapParsFragmentChunk = ['#ifdef USE_GLOSSINESSMAP', ' uniform sampler2D glossinessMap;', '#endif'].join('\n'); + const specularMapFragmentChunk = ['vec3 specularFactor = specular;', '#ifdef USE_SPECULARMAP', ' vec4 texelSpecular = texture2D( specularMap, vUv );', ' texelSpecular = sRGBToLinear( texelSpecular );', ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture', ' specularFactor *= texelSpecular.rgb;', '#endif'].join('\n'); + const glossinessMapFragmentChunk = ['float glossinessFactor = glossiness;', '#ifdef USE_GLOSSINESSMAP', ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );', ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture', ' glossinessFactor *= texelGlossiness.a;', '#endif'].join('\n'); + const lightPhysicalFragmentChunk = ['PhysicalMaterial material;', 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );', 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );', 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );', 'material.roughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.', 'material.roughness += geometryRoughness;', 'material.roughness = min( material.roughness, 1.0 );', 'material.specularColor = specularFactor;'].join('\n'); + const uniforms = { + specular: { + value: new THREE.Color().setHex(0xffffff) + }, + glossiness: { + value: 1 + }, + specularMap: { + value: null + }, + glossinessMap: { + value: null + } + }; + this._extraUniforms = uniforms; + + this.onBeforeCompile = function (shader) { + + for (const uniformName in uniforms) { + + shader.uniforms[uniformName] = uniforms[uniformName]; + + } + + shader.fragmentShader = shader.fragmentShader.replace('uniform float roughness;', 'uniform vec3 specular;').replace('uniform float metalness;', 'uniform float glossiness;').replace('#include ', specularMapParsFragmentChunk).replace('#include ', glossinessMapParsFragmentChunk).replace('#include ', specularMapFragmentChunk).replace('#include ', glossinessMapFragmentChunk).replace('#include ', lightPhysicalFragmentChunk); + + }; + + Object.defineProperties(this, { + specular: { + get: function () { + + return uniforms.specular.value; + + }, + set: function (v) { + + uniforms.specular.value = v; + + } + }, + specularMap: { + get: function () { + + return uniforms.specularMap.value; + + }, + set: function (v) { + + uniforms.specularMap.value = v; + + if (v) { + + this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps + + } else { + + delete this.defines.USE_SPECULARMAP; + + } + + } + }, + glossiness: { + get: function () { + + return uniforms.glossiness.value; + + }, + set: function (v) { + + uniforms.glossiness.value = v; + + } + }, + glossinessMap: { + get: function () { + + return uniforms.glossinessMap.value; + + }, + set: function (v) { + + uniforms.glossinessMap.value = v; + + if (v) { + + this.defines.USE_GLOSSINESSMAP = ''; + this.defines.USE_UV = ''; + + } else { + + delete this.defines.USE_GLOSSINESSMAP; + delete this.defines.USE_UV; + + } + + } + } + }); + delete this.metalness; + delete this.roughness; + delete this.metalnessMap; + delete this.roughnessMap; + this.setValues(params); + + } + + copy(source) { + + super.copy(source); + this.specularMap = source.specularMap; + this.specular.copy(source.specular); + this.glossinessMap = source.glossinessMap; + this.glossiness = source.glossiness; + delete this.metalness; + delete this.roughness; + delete this.metalnessMap; + delete this.roughnessMap; + return this; + + } + + } + + class GLTFMaterialsPbrSpecularGlossinessExtension { + + constructor() { + + this.name = EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS; + this.specularGlossinessParams = ['color', 'map', 'lightMap', 'lightMapIntensity', 'aoMap', 'aoMapIntensity', 'emissive', 'emissiveIntensity', 'emissiveMap', 'bumpMap', 'bumpScale', 'normalMap', 'normalMapType', 'displacementMap', 'displacementScale', 'displacementBias', 'specularMap', 'specular', 'glossinessMap', 'glossiness', 'alphaMap', 'envMap', 'envMapIntensity', 'refractionRatio']; + + } + + getMaterialType() { + + return GLTFMeshStandardSGMaterial; + + } + + extendParams(materialParams, materialDef, parser) { + + const pbrSpecularGlossiness = materialDef.extensions[this.name]; + materialParams.color = new THREE.Color(1.0, 1.0, 1.0); + materialParams.opacity = 1.0; + const pending = []; + + if (Array.isArray(pbrSpecularGlossiness.diffuseFactor)) { + + const array = pbrSpecularGlossiness.diffuseFactor; + materialParams.color.fromArray(array); + materialParams.opacity = array[3]; + + } + + if (pbrSpecularGlossiness.diffuseTexture !== undefined) { + + pending.push(parser.assignTexture(materialParams, 'map', pbrSpecularGlossiness.diffuseTexture)); + + } + + materialParams.emissive = new THREE.Color(0.0, 0.0, 0.0); + materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0; + materialParams.specular = new THREE.Color(1.0, 1.0, 1.0); + + if (Array.isArray(pbrSpecularGlossiness.specularFactor)) { + + materialParams.specular.fromArray(pbrSpecularGlossiness.specularFactor); + + } + + if (pbrSpecularGlossiness.specularGlossinessTexture !== undefined) { + + const specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture; + pending.push(parser.assignTexture(materialParams, 'glossinessMap', specGlossMapDef)); + pending.push(parser.assignTexture(materialParams, 'specularMap', specGlossMapDef)); + + } + + return Promise.all(pending); + + } + + createMaterial(materialParams) { + + const material = new GLTFMeshStandardSGMaterial(materialParams); + material.fog = true; + material.color = materialParams.color; + material.map = materialParams.map === undefined ? null : materialParams.map; + material.lightMap = null; + material.lightMapIntensity = 1.0; + material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap; + material.aoMapIntensity = 1.0; + material.emissive = materialParams.emissive; + material.emissiveIntensity = 1.0; + material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap; + material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap; + material.bumpScale = 1; + material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap; + material.normalMapType = THREE.TangentSpaceNormalMap; + if (materialParams.normalScale) material.normalScale = materialParams.normalScale; + material.displacementMap = null; + material.displacementScale = 1; + material.displacementBias = 0; + material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap; + material.specular = materialParams.specular; + material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap; + material.glossiness = materialParams.glossiness; + material.alphaMap = null; + material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap; + material.envMapIntensity = 1.0; + material.refractionRatio = 0.98; + return material; + + } + + } + /** + * THREE.Mesh Quantization Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization + */ + + + class GLTFMeshQuantizationExtension { + + constructor() { + + this.name = EXTENSIONS.KHR_MESH_QUANTIZATION; + + } + + } + /*********************************/ + + /********** INTERPOLATION ********/ + + /*********************************/ + // Spline Interpolation + // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation + + + class GLTFCubicSplineInterpolant extends THREE.Interpolant { + + constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { + + super(parameterPositions, sampleValues, sampleSize, resultBuffer); + + } + + copySampleValue_(index) { + + // Copies a sample value to the result buffer. See description of glTF + // CUBICSPLINE values layout in interpolate_() function below. + const result = this.resultBuffer, + values = this.sampleValues, + valueSize = this.valueSize, + offset = index * valueSize * 3 + valueSize; + + for (let i = 0; i !== valueSize; i++) { + + result[i] = values[offset + i]; + + } + + return result; + + } + + } + + GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_; + GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_; + + GLTFCubicSplineInterpolant.prototype.interpolate_ = function (i1, t0, t, t1) { + + const result = this.resultBuffer; + const values = this.sampleValues; + const stride = this.valueSize; + const stride2 = stride * 2; + const stride3 = stride * 3; + const td = t1 - t0; + const p = (t - t0) / td; + const pp = p * p; + const ppp = pp * p; + const offset1 = i1 * stride3; + const offset0 = offset1 - stride3; + const s2 = - 2 * ppp + 3 * pp; + const s3 = ppp - pp; + const s0 = 1 - s2; + const s1 = s3 - pp + p; // Layout of keyframe output values for CUBICSPLINE animations: + // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ] + + for (let i = 0; i !== stride; i++) { + + const p0 = values[offset0 + i + stride]; // splineVertex_k + + const m0 = values[offset0 + i + stride2] * td; // outTangent_k * (t_k+1 - t_k) + + const p1 = values[offset1 + i + stride]; // splineVertex_k+1 + + const m1 = values[offset1 + i] * td; // inTangent_k+1 * (t_k+1 - t_k) + + result[i] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1; + + } + + return result; + + }; + + const _q = new THREE.Quaternion(); + + class GLTFCubicSplineQuaternionInterpolant extends GLTFCubicSplineInterpolant { + + interpolate_(i1, t0, t, t1) { + + const result = super.interpolate_(i1, t0, t, t1); + + _q.fromArray(result).normalize().toArray(result); + + return result; + + } + + } + /*********************************/ + + /********** INTERNALS ************/ + + /*********************************/ + + /* CONSTANTS */ + + + const WEBGL_CONSTANTS = { + FLOAT: 5126, + //FLOAT_MAT2: 35674, + FLOAT_MAT3: 35675, + FLOAT_MAT4: 35676, + FLOAT_VEC2: 35664, + FLOAT_VEC3: 35665, + FLOAT_VEC4: 35666, + LINEAR: 9729, + REPEAT: 10497, + SAMPLER_2D: 35678, + POINTS: 0, + LINES: 1, + LINE_LOOP: 2, + LINE_STRIP: 3, + TRIANGLES: 4, + TRIANGLE_STRIP: 5, + TRIANGLE_FAN: 6, + UNSIGNED_BYTE: 5121, + UNSIGNED_SHORT: 5123 + }; + const WEBGL_COMPONENT_TYPES = { + 5120: Int8Array, + 5121: Uint8Array, + 5122: Int16Array, + 5123: Uint16Array, + 5125: Uint32Array, + 5126: Float32Array + }; + const WEBGL_FILTERS = { + 9728: THREE.NearestFilter, + 9729: THREE.LinearFilter, + 9984: THREE.NearestMipmapNearestFilter, + 9985: THREE.LinearMipmapNearestFilter, + 9986: THREE.NearestMipmapLinearFilter, + 9987: THREE.LinearMipmapLinearFilter + }; + const WEBGL_WRAPPINGS = { + 33071: THREE.ClampToEdgeWrapping, + 33648: THREE.MirroredRepeatWrapping, + 10497: THREE.RepeatWrapping + }; + const WEBGL_TYPE_SIZES = { + 'SCALAR': 1, + 'VEC2': 2, + 'VEC3': 3, + 'VEC4': 4, + 'MAT2': 4, + 'MAT3': 9, + 'MAT4': 16 + }; + const ATTRIBUTES = { + POSITION: 'position', + NORMAL: 'normal', + TANGENT: 'tangent', + TEXCOORD_0: 'uv', + TEXCOORD_1: 'uv2', + COLOR_0: 'color', + WEIGHTS_0: 'skinWeight', + JOINTS_0: 'skinIndex' + }; + const PATH_PROPERTIES = { + scale: 'scale', + translation: 'position', + rotation: 'quaternion', + weights: 'morphTargetInfluences' + }; + const INTERPOLATION = { + CUBICSPLINE: undefined, + // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each + // keyframe track will be initialized with a default interpolation type, then modified. + LINEAR: THREE.InterpolateLinear, + STEP: THREE.InterpolateDiscrete + }; + const ALPHA_MODES = { + OPAQUE: 'OPAQUE', + MASK: 'MASK', + BLEND: 'BLEND' + }; + /* UTILITY FUNCTIONS */ + + function resolveURL(url, path) { + + // Invalid URL + if (typeof url !== 'string' || url === '') return ''; // Host Relative URL + + if (/^https?:\/\//i.test(path) && /^\//.test(url)) { + + path = path.replace(/(^https?:\/\/[^\/]+).*/i, '$1'); + + } // Absolute URL http://,https://,// + + + if (/^(https?:)?\/\//i.test(url)) return url; // Data URI + + if (/^data:.*,.*$/i.test(url)) return url; // Blob URL + + if (/^blob:.*$/i.test(url)) return url; // Relative URL + + return path + url; + + } + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material + */ + + + function createDefaultMaterial(cache) { + + if (cache['DefaultMaterial'] === undefined) { + + cache['DefaultMaterial'] = new THREE.MeshStandardMaterial({ + color: 0xFFFFFF, + emissive: 0x000000, + metalness: 1, + roughness: 1, + transparent: false, + depthTest: true, + side: THREE.FrontSide + }); + + } + + return cache['DefaultMaterial']; + + } + + function addUnknownExtensionsToUserData(knownExtensions, object, objectDef) { + + // Add unknown glTF extensions to an object's userData. + for (const name in objectDef.extensions) { + + if (knownExtensions[name] === undefined) { + + object.userData.gltfExtensions = object.userData.gltfExtensions || {}; + object.userData.gltfExtensions[name] = objectDef.extensions[name]; + + } + + } + + } + /** + * @param {Object3D|Material|BufferGeometry} object + * @param {GLTF.definition} gltfDef + */ + + + function assignExtrasToUserData(object, gltfDef) { + + if (gltfDef.extras !== undefined) { + + if (typeof gltfDef.extras === 'object') { + + Object.assign(object.userData, gltfDef.extras); + + } else { + + console.warn('THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras); + + } + + } + + } + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets + * + * @param {BufferGeometry} geometry + * @param {Array} targets + * @param {GLTFParser} parser + * @return {Promise} + */ + + + function addMorphTargets(geometry, targets, parser) { + + let hasMorphPosition = false; + let hasMorphNormal = false; + + for (let i = 0, il = targets.length; i < il; i++) { + + const target = targets[i]; + if (target.POSITION !== undefined) hasMorphPosition = true; + if (target.NORMAL !== undefined) hasMorphNormal = true; + if (hasMorphPosition && hasMorphNormal) break; + + } + + if (!hasMorphPosition && !hasMorphNormal) return Promise.resolve(geometry); + const pendingPositionAccessors = []; + const pendingNormalAccessors = []; + + for (let i = 0, il = targets.length; i < il; i++) { + + const target = targets[i]; + + if (hasMorphPosition) { + + const pendingAccessor = target.POSITION !== undefined ? parser.getDependency('accessor', target.POSITION) : geometry.attributes.position; + pendingPositionAccessors.push(pendingAccessor); + + } + + if (hasMorphNormal) { + + const pendingAccessor = target.NORMAL !== undefined ? parser.getDependency('accessor', target.NORMAL) : geometry.attributes.normal; + pendingNormalAccessors.push(pendingAccessor); + + } + + } + + return Promise.all([Promise.all(pendingPositionAccessors), Promise.all(pendingNormalAccessors)]).then(function (accessors) { + + const morphPositions = accessors[0]; + const morphNormals = accessors[1]; + if (hasMorphPosition) geometry.morphAttributes.position = morphPositions; + if (hasMorphNormal) geometry.morphAttributes.normal = morphNormals; + geometry.morphTargetsRelative = true; + return geometry; + + }); + + } + /** + * @param {Mesh} mesh + * @param {GLTF.Mesh} meshDef + */ + + + function updateMorphTargets(mesh, meshDef) { + + mesh.updateMorphTargets(); + + if (meshDef.weights !== undefined) { + + for (let i = 0, il = meshDef.weights.length; i < il; i++) { + + mesh.morphTargetInfluences[i] = meshDef.weights[i]; + + } + + } // .extras has user-defined data, so check that .extras.targetNames is an array. + + + if (meshDef.extras && Array.isArray(meshDef.extras.targetNames)) { + + const targetNames = meshDef.extras.targetNames; + + if (mesh.morphTargetInfluences.length === targetNames.length) { + + mesh.morphTargetDictionary = {}; + + for (let i = 0, il = targetNames.length; i < il; i++) { + + mesh.morphTargetDictionary[targetNames[i]] = i; + + } + + } else { + + console.warn('THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.'); + + } + + } + + } + + function createPrimitiveKey(primitiveDef) { + + const dracoExtension = primitiveDef.extensions && primitiveDef.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION]; + let geometryKey; + + if (dracoExtension) { + + geometryKey = 'draco:' + dracoExtension.bufferView + ':' + dracoExtension.indices + ':' + createAttributesKey(dracoExtension.attributes); + + } else { + + geometryKey = primitiveDef.indices + ':' + createAttributesKey(primitiveDef.attributes) + ':' + primitiveDef.mode; + + } + + return geometryKey; + + } + + function createAttributesKey(attributes) { + + let attributesKey = ''; + const keys = Object.keys(attributes).sort(); + + for (let i = 0, il = keys.length; i < il; i++) { + + attributesKey += keys[i] + ':' + attributes[keys[i]] + ';'; + + } + + return attributesKey; + + } + + function getNormalizedComponentScale(constructor) { + + // Reference: + // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization#encoding-quantized-data + switch (constructor) { + + case Int8Array: + return 1 / 127; + + case Uint8Array: + return 1 / 255; + + case Int16Array: + return 1 / 32767; + + case Uint16Array: + return 1 / 65535; + + default: + throw new Error('THREE.GLTFLoader: Unsupported normalized accessor component type.'); + + } + + } + /* GLTF PARSER */ + + + class GLTFParser { + + constructor(json = {}, options = {}) { + + this.json = json; + this.extensions = {}; + this.plugins = {}; + this.options = options; // loader object cache + + this.cache = new GLTFRegistry(); // associations between Three.js objects and glTF elements + + this.associations = new Map(); // THREE.BufferGeometry caching + + this.primitiveCache = {}; // THREE.Object3D instance caches + + this.meshCache = { + refs: {}, + uses: {} + }; + this.cameraCache = { + refs: {}, + uses: {} + }; + this.lightCache = { + refs: {}, + uses: {} + }; + this.textureCache = {}; // Track node names, to ensure no duplicates + + this.nodeNamesUsed = {}; // Use an THREE.ImageBitmapLoader if imageBitmaps are supported. Moves much of the + // expensive work of uploading a texture to the GPU off the main thread. + + if (typeof createImageBitmap !== 'undefined' && /Firefox/.test(navigator.userAgent) === false) { + + this.textureLoader = new THREE.ImageBitmapLoader(this.options.manager); + + } else { + + this.textureLoader = new THREE.TextureLoader(this.options.manager); + + } + + this.textureLoader.setCrossOrigin(this.options.crossOrigin); + this.textureLoader.setRequestHeader(this.options.requestHeader); + this.fileLoader = new THREE.FileLoader(this.options.manager); + this.fileLoader.setResponseType('arraybuffer'); + + if (this.options.crossOrigin === 'use-credentials') { + + this.fileLoader.setWithCredentials(true); + + } + + } + + setExtensions(extensions) { + + this.extensions = extensions; + + } + + setPlugins(plugins) { + + this.plugins = plugins; + + } + + parse(onLoad, onError) { + + const parser = this; + const json = this.json; + const extensions = this.extensions; // Clear the loader cache + + this.cache.removeAll(); // Mark the special nodes/meshes in json for efficient parse + + this._invokeAll(function (ext) { + + return ext._markDefs && ext._markDefs(); + + }); + + Promise.all(this._invokeAll(function (ext) { + + return ext.beforeRoot && ext.beforeRoot(); + + })).then(function () { + + return Promise.all([parser.getDependencies('scene'), parser.getDependencies('animation'), parser.getDependencies('camera')]); + + }).then(function (dependencies) { + + const result = { + scene: dependencies[0][json.scene || 0], + scenes: dependencies[0], + animations: dependencies[1], + cameras: dependencies[2], + asset: json.asset, + parser: parser, + userData: {} + }; + addUnknownExtensionsToUserData(extensions, result, json); + assignExtrasToUserData(result, json); + Promise.all(parser._invokeAll(function (ext) { + + return ext.afterRoot && ext.afterRoot(result); + + })).then(function () { + + onLoad(result); + + }); + + }).catch(onError); + + } + /** + * Marks the special nodes/meshes in json for efficient parse. + */ + + + _markDefs() { + + const nodeDefs = this.json.nodes || []; + const skinDefs = this.json.skins || []; + const meshDefs = this.json.meshes || []; // Nothing in the node definition indicates whether it is a THREE.Bone or an + // THREE.Object3D. Use the skins' joint references to mark bones. + + for (let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex++) { + + const joints = skinDefs[skinIndex].joints; + + for (let i = 0, il = joints.length; i < il; i++) { + + nodeDefs[joints[i]].isBone = true; + + } + + } // Iterate over all nodes, marking references to shared resources, + // as well as skeleton joints. + + + for (let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex++) { + + const nodeDef = nodeDefs[nodeIndex]; + + if (nodeDef.mesh !== undefined) { + + this._addNodeRef(this.meshCache, nodeDef.mesh); // Nothing in the mesh definition indicates whether it is + // a THREE.SkinnedMesh or THREE.Mesh. Use the node's mesh reference + // to mark THREE.SkinnedMesh if node has skin. + + + if (nodeDef.skin !== undefined) { + + meshDefs[nodeDef.mesh].isSkinnedMesh = true; + + } + + } + + if (nodeDef.camera !== undefined) { + + this._addNodeRef(this.cameraCache, nodeDef.camera); + + } + + } + + } + /** + * Counts references to shared node / THREE.Object3D resources. These resources + * can be reused, or "instantiated", at multiple nodes in the scene + * hierarchy. THREE.Mesh, Camera, and Light instances are instantiated and must + * be marked. Non-scenegraph resources (like Materials, Geometries, and + * Textures) can be reused directly and are not marked here. + * + * Example: CesiumMilkTruck sample model reuses "Wheel" meshes. + */ + + + _addNodeRef(cache, index) { + + if (index === undefined) return; + + if (cache.refs[index] === undefined) { + + cache.refs[index] = cache.uses[index] = 0; + + } + + cache.refs[index]++; + + } + /** Returns a reference to a shared resource, cloning it if necessary. */ + + + _getNodeRef(cache, index, object) { + + if (cache.refs[index] <= 1) return object; + const ref = object.clone(); + ref.name += '_instance_' + cache.uses[index]++; + return ref; + + } + + _invokeOne(func) { + + const extensions = Object.values(this.plugins); + extensions.push(this); + + for (let i = 0; i < extensions.length; i++) { + + const result = func(extensions[i]); + if (result) return result; + + } + + return null; + + } + + _invokeAll(func) { + + const extensions = Object.values(this.plugins); + extensions.unshift(this); + const pending = []; + + for (let i = 0; i < extensions.length; i++) { + + const result = func(extensions[i]); + if (result) pending.push(result); + + } + + return pending; + + } + /** + * Requests the specified dependency asynchronously, with caching. + * @param {string} type + * @param {number} index + * @return {Promise} + */ + + + getDependency(type, index) { + + const cacheKey = type + ':' + index; + let dependency = this.cache.get(cacheKey); + + if (!dependency) { + + switch (type) { + + case 'scene': + dependency = this.loadScene(index); + break; + + case 'node': + dependency = this.loadNode(index); + break; + + case 'mesh': + dependency = this._invokeOne(function (ext) { + + return ext.loadMesh && ext.loadMesh(index); + + }); + break; + + case 'accessor': + dependency = this.loadAccessor(index); + break; + + case 'bufferView': + dependency = this._invokeOne(function (ext) { + + return ext.loadBufferView && ext.loadBufferView(index); + + }); + break; + + case 'buffer': + dependency = this.loadBuffer(index); + break; + + case 'material': + dependency = this._invokeOne(function (ext) { + + return ext.loadMaterial && ext.loadMaterial(index); + + }); + break; + + case 'texture': + dependency = this._invokeOne(function (ext) { + + return ext.loadTexture && ext.loadTexture(index); + + }); + break; + + case 'skin': + dependency = this.loadSkin(index); + break; + + case 'animation': + dependency = this.loadAnimation(index); + break; + + case 'camera': + dependency = this.loadCamera(index); + break; + + default: + throw new Error('Unknown type: ' + type); + + } + + this.cache.add(cacheKey, dependency); + + } + + return dependency; + + } + /** + * Requests all dependencies of the specified type asynchronously, with caching. + * @param {string} type + * @return {Promise>} + */ + + + getDependencies(type) { + + let dependencies = this.cache.get(type); + + if (!dependencies) { + + const parser = this; + const defs = this.json[type + (type === 'mesh' ? 'es' : 's')] || []; + dependencies = Promise.all(defs.map(function (def, index) { + + return parser.getDependency(type, index); + + })); + this.cache.add(type, dependencies); + + } + + return dependencies; + + } + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views + * @param {number} bufferIndex + * @return {Promise} + */ + + + loadBuffer(bufferIndex) { + + const bufferDef = this.json.buffers[bufferIndex]; + const loader = this.fileLoader; + + if (bufferDef.type && bufferDef.type !== 'arraybuffer') { + + throw new Error('THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.'); + + } // If present, GLB container is required to be the first buffer. + + + if (bufferDef.uri === undefined && bufferIndex === 0) { + + return Promise.resolve(this.extensions[EXTENSIONS.KHR_BINARY_GLTF].body); + + } + + const options = this.options; + return new Promise(function (resolve, reject) { + + loader.load(resolveURL(bufferDef.uri, options.path), resolve, undefined, function () { + + reject(new Error('THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".')); + + }); + + }); + + } + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views + * @param {number} bufferViewIndex + * @return {Promise} + */ + + + loadBufferView(bufferViewIndex) { + + const bufferViewDef = this.json.bufferViews[bufferViewIndex]; + return this.getDependency('buffer', bufferViewDef.buffer).then(function (buffer) { + + const byteLength = bufferViewDef.byteLength || 0; + const byteOffset = bufferViewDef.byteOffset || 0; + return buffer.slice(byteOffset, byteOffset + byteLength); + + }); + + } + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors + * @param {number} accessorIndex + * @return {Promise} + */ + + + loadAccessor(accessorIndex) { + + const parser = this; + const json = this.json; + const accessorDef = this.json.accessors[accessorIndex]; + + if (accessorDef.bufferView === undefined && accessorDef.sparse === undefined) { + + // Ignore empty accessors, which may be used to declare runtime + // information about attributes coming from another source (e.g. Draco + // compression extension). + return Promise.resolve(null); + + } + + const pendingBufferViews = []; + + if (accessorDef.bufferView !== undefined) { + + pendingBufferViews.push(this.getDependency('bufferView', accessorDef.bufferView)); + + } else { + + pendingBufferViews.push(null); + + } + + if (accessorDef.sparse !== undefined) { + + pendingBufferViews.push(this.getDependency('bufferView', accessorDef.sparse.indices.bufferView)); + pendingBufferViews.push(this.getDependency('bufferView', accessorDef.sparse.values.bufferView)); + + } + + return Promise.all(pendingBufferViews).then(function (bufferViews) { + + const bufferView = bufferViews[0]; + const itemSize = WEBGL_TYPE_SIZES[accessorDef.type]; + const TypedArray = WEBGL_COMPONENT_TYPES[accessorDef.componentType]; // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12. + + const elementBytes = TypedArray.BYTES_PER_ELEMENT; + const itemBytes = elementBytes * itemSize; + const byteOffset = accessorDef.byteOffset || 0; + const byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[accessorDef.bufferView].byteStride : undefined; + const normalized = accessorDef.normalized === true; + let array, bufferAttribute; // The buffer is not interleaved if the stride is the item size in bytes. + + if (byteStride && byteStride !== itemBytes) { + + // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own THREE.InterleavedBuffer + // This makes sure that IBA.count reflects accessor.count properly + const ibSlice = Math.floor(byteOffset / byteStride); + const ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count; + let ib = parser.cache.get(ibCacheKey); + + if (!ib) { + + array = new TypedArray(bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes); // Integer parameters to IB/IBA are in array elements, not bytes. + + ib = new THREE.InterleavedBuffer(array, byteStride / elementBytes); + parser.cache.add(ibCacheKey, ib); + + } + + bufferAttribute = new THREE.InterleavedBufferAttribute(ib, itemSize, byteOffset % byteStride / elementBytes, normalized); + + } else { + + if (bufferView === null) { + + array = new TypedArray(accessorDef.count * itemSize); + + } else { + + array = new TypedArray(bufferView, byteOffset, accessorDef.count * itemSize); + + } + + bufferAttribute = new THREE.BufferAttribute(array, itemSize, normalized); + + } // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors + + + if (accessorDef.sparse !== undefined) { + + const itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR; + const TypedArrayIndices = WEBGL_COMPONENT_TYPES[accessorDef.sparse.indices.componentType]; + const byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0; + const byteOffsetValues = accessorDef.sparse.values.byteOffset || 0; + const sparseIndices = new TypedArrayIndices(bufferViews[1], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices); + const sparseValues = new TypedArray(bufferViews[2], byteOffsetValues, accessorDef.sparse.count * itemSize); + + if (bufferView !== null) { + + // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes. + bufferAttribute = new THREE.BufferAttribute(bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized); + + } + + for (let i = 0, il = sparseIndices.length; i < il; i++) { + + const index = sparseIndices[i]; + bufferAttribute.setX(index, sparseValues[i * itemSize]); + if (itemSize >= 2) bufferAttribute.setY(index, sparseValues[i * itemSize + 1]); + if (itemSize >= 3) bufferAttribute.setZ(index, sparseValues[i * itemSize + 2]); + if (itemSize >= 4) bufferAttribute.setW(index, sparseValues[i * itemSize + 3]); + if (itemSize >= 5) throw new Error('THREE.GLTFLoader: Unsupported itemSize in sparse THREE.BufferAttribute.'); + + } + + } + + return bufferAttribute; + + }); + + } + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures + * @param {number} textureIndex + * @return {Promise} + */ + + + loadTexture(textureIndex) { + + const json = this.json; + const options = this.options; + const textureDef = json.textures[textureIndex]; + const source = json.images[textureDef.source]; + let loader = this.textureLoader; + + if (source.uri) { + + const handler = options.manager.getHandler(source.uri); + if (handler !== null) loader = handler; + + } + + return this.loadTextureImage(textureIndex, source, loader); + + } + + loadTextureImage(textureIndex, source, loader) { + + const parser = this; + const json = this.json; + const options = this.options; + const textureDef = json.textures[textureIndex]; + const cacheKey = (source.uri || source.bufferView) + ':' + textureDef.sampler; + + if (this.textureCache[cacheKey]) { + + // See https://github.com/mrdoob/three.js/issues/21559. + return this.textureCache[cacheKey]; + + } + + const URL = self.URL || self.webkitURL; + let sourceURI = source.uri || ''; + let isObjectURL = false; + let hasAlpha = true; + const isJPEG = sourceURI.search(/\.jpe?g($|\?)/i) > 0 || sourceURI.search(/^data\:image\/jpeg/) === 0; + if (source.mimeType === 'image/jpeg' || isJPEG) hasAlpha = false; + + if (source.bufferView !== undefined) { + + // Load binary image data from bufferView, if provided. + sourceURI = parser.getDependency('bufferView', source.bufferView).then(function (bufferView) { + + if (source.mimeType === 'image/png') { + + // Inspect the PNG 'IHDR' chunk to determine whether the image could have an + // alpha channel. This check is conservative � the image could have an alpha + // channel with all values == 1, and the indexed type (colorType == 3) only + // sometimes contains alpha. + // + // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header + const colorType = new DataView(bufferView, 25, 1).getUint8(0, false); + hasAlpha = colorType === 6 || colorType === 4 || colorType === 3; + + } + + isObjectURL = true; + const blob = new Blob([bufferView], { + type: source.mimeType + }); + sourceURI = URL.createObjectURL(blob); + return sourceURI; + + }); + + } else if (source.uri === undefined) { + + throw new Error('THREE.GLTFLoader: Image ' + textureIndex + ' is missing URI and bufferView'); + + } + + const promise = Promise.resolve(sourceURI).then(function (sourceURI) { + + return new Promise(function (resolve, reject) { + + let onLoad = resolve; + + if (loader.isImageBitmapLoader === true) { + + onLoad = function (imageBitmap) { + + const texture = new THREE.Texture(imageBitmap); + texture.needsUpdate = true; + resolve(texture); + + }; + + } + + loader.load(resolveURL(sourceURI, options.path), onLoad, undefined, reject); + + }); + + }).then(function (texture) { + + // Clean up resources and configure THREE.Texture. + if (isObjectURL === true) { + + URL.revokeObjectURL(sourceURI); + + } + + texture.flipY = false; + if (textureDef.name) texture.name = textureDef.name; // When there is definitely no alpha channel in the texture, set THREE.RGBFormat to save space. + + if (!hasAlpha) texture.format = THREE.RGBFormat; + const samplers = json.samplers || {}; + const sampler = samplers[textureDef.sampler] || {}; + texture.magFilter = WEBGL_FILTERS[sampler.magFilter] || THREE.LinearFilter; + texture.minFilter = WEBGL_FILTERS[sampler.minFilter] || THREE.LinearMipmapLinearFilter; + texture.wrapS = WEBGL_WRAPPINGS[sampler.wrapS] || THREE.RepeatWrapping; + texture.wrapT = WEBGL_WRAPPINGS[sampler.wrapT] || THREE.RepeatWrapping; + parser.associations.set(texture, { + type: 'textures', + index: textureIndex + }); + return texture; + + }).catch(function () { + + console.error('THREE.GLTFLoader: Couldn\'t load texture', sourceURI); + return null; + + }); + this.textureCache[cacheKey] = promise; + return promise; + + } + /** + * Asynchronously assigns a texture to the given material parameters. + * @param {Object} materialParams + * @param {string} mapName + * @param {Object} mapDef + * @return {Promise} + */ + + + assignTexture(materialParams, mapName, mapDef) { + + const parser = this; + return this.getDependency('texture', mapDef.index).then(function (texture) { + + // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured + // However, we will copy UV set 0 to UV set 1 on demand for aoMap + if (mapDef.texCoord !== undefined && mapDef.texCoord != 0 && !(mapName === 'aoMap' && mapDef.texCoord == 1)) { + + console.warn('THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.'); + + } + + if (parser.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM]) { + + const transform = mapDef.extensions !== undefined ? mapDef.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM] : undefined; + + if (transform) { + + const gltfReference = parser.associations.get(texture); + texture = parser.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM].extendTexture(texture, transform); + parser.associations.set(texture, gltfReference); + + } + + } + + materialParams[mapName] = texture; + return texture; + + }); + + } + /** + * Assigns final material to a THREE.Mesh, THREE.Line, or THREE.Points instance. The instance + * already has a material (generated from the glTF material options alone) + * but reuse of the same glTF material may require multiple threejs materials + * to accommodate different primitive types, defines, etc. New materials will + * be created if necessary, and reused from a cache. + * @param {Object3D} mesh THREE.Mesh, THREE.Line, or THREE.Points instance. + */ + + + assignFinalMaterial(mesh) { + + const geometry = mesh.geometry; + let material = mesh.material; + const useVertexTangents = geometry.attributes.tangent !== undefined; + const useVertexColors = geometry.attributes.color !== undefined; + const useFlatShading = geometry.attributes.normal === undefined; + + if (mesh.isPoints) { + + const cacheKey = 'PointsMaterial:' + material.uuid; + let pointsMaterial = this.cache.get(cacheKey); + + if (!pointsMaterial) { + + pointsMaterial = new THREE.PointsMaterial(); + THREE.Material.prototype.copy.call(pointsMaterial, material); + pointsMaterial.color.copy(material.color); + pointsMaterial.map = material.map; + pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px + + this.cache.add(cacheKey, pointsMaterial); + + } + + material = pointsMaterial; + + } else if (mesh.isLine) { + + const cacheKey = 'LineBasicMaterial:' + material.uuid; + let lineMaterial = this.cache.get(cacheKey); + + if (!lineMaterial) { + + lineMaterial = new THREE.LineBasicMaterial(); + THREE.Material.prototype.copy.call(lineMaterial, material); + lineMaterial.color.copy(material.color); + this.cache.add(cacheKey, lineMaterial); + + } + + material = lineMaterial; + + } // Clone the material if it will be modified + + + if (useVertexTangents || useVertexColors || useFlatShading) { + + let cacheKey = 'ClonedMaterial:' + material.uuid + ':'; + if (material.isGLTFSpecularGlossinessMaterial) cacheKey += 'specular-glossiness:'; + if (useVertexTangents) cacheKey += 'vertex-tangents:'; + if (useVertexColors) cacheKey += 'vertex-colors:'; + if (useFlatShading) cacheKey += 'flat-shading:'; + let cachedMaterial = this.cache.get(cacheKey); + + if (!cachedMaterial) { + + cachedMaterial = material.clone(); + if (useVertexColors) cachedMaterial.vertexColors = true; + if (useFlatShading) cachedMaterial.flatShading = true; + + if (useVertexTangents) { + + // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995 + if (cachedMaterial.normalScale) cachedMaterial.normalScale.y *= - 1; + if (cachedMaterial.clearcoatNormalScale) cachedMaterial.clearcoatNormalScale.y *= - 1; + + } + + this.cache.add(cacheKey, cachedMaterial); + this.associations.set(cachedMaterial, this.associations.get(material)); + + } + + material = cachedMaterial; + + } // workarounds for mesh and geometry + + + if (material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined) { + + geometry.setAttribute('uv2', geometry.attributes.uv); + + } + + mesh.material = material; + + } + + getMaterialType() { + + return THREE.MeshStandardMaterial; + + } + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials + * @param {number} materialIndex + * @return {Promise} + */ + + + loadMaterial(materialIndex) { + + const parser = this; + const json = this.json; + const extensions = this.extensions; + const materialDef = json.materials[materialIndex]; + let materialType; + const materialParams = {}; + const materialExtensions = materialDef.extensions || {}; + const pending = []; + + if (materialExtensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS]) { + + const sgExtension = extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS]; + materialType = sgExtension.getMaterialType(); + pending.push(sgExtension.extendParams(materialParams, materialDef, parser)); + + } else if (materialExtensions[EXTENSIONS.KHR_MATERIALS_UNLIT]) { + + const kmuExtension = extensions[EXTENSIONS.KHR_MATERIALS_UNLIT]; + materialType = kmuExtension.getMaterialType(); + pending.push(kmuExtension.extendParams(materialParams, materialDef, parser)); + + } else { + + // Specification: + // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material + const metallicRoughness = materialDef.pbrMetallicRoughness || {}; + materialParams.color = new THREE.Color(1.0, 1.0, 1.0); + materialParams.opacity = 1.0; + + if (Array.isArray(metallicRoughness.baseColorFactor)) { + + const array = metallicRoughness.baseColorFactor; + materialParams.color.fromArray(array); + materialParams.opacity = array[3]; + + } + + if (metallicRoughness.baseColorTexture !== undefined) { + + pending.push(parser.assignTexture(materialParams, 'map', metallicRoughness.baseColorTexture)); + + } + + materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0; + materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0; + + if (metallicRoughness.metallicRoughnessTexture !== undefined) { + + pending.push(parser.assignTexture(materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture)); + pending.push(parser.assignTexture(materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture)); + + } + + materialType = this._invokeOne(function (ext) { + + return ext.getMaterialType && ext.getMaterialType(materialIndex); + + }); + pending.push(Promise.all(this._invokeAll(function (ext) { + + return ext.extendMaterialParams && ext.extendMaterialParams(materialIndex, materialParams); + + }))); + + } + + if (materialDef.doubleSided === true) { + + materialParams.side = THREE.DoubleSide; + + } + + const alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE; + + if (alphaMode === ALPHA_MODES.BLEND) { + + materialParams.transparent = true; // See: https://github.com/mrdoob/three.js/issues/17706 + + materialParams.depthWrite = false; + + } else { + + materialParams.format = THREE.RGBFormat; + materialParams.transparent = false; + + if (alphaMode === ALPHA_MODES.MASK) { + + materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5; + + } + + } + + if (materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial) { + + pending.push(parser.assignTexture(materialParams, 'normalMap', materialDef.normalTexture)); // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995 + + materialParams.normalScale = new THREE.Vector2(1, - 1); + + if (materialDef.normalTexture.scale !== undefined) { + + materialParams.normalScale.set(materialDef.normalTexture.scale, - materialDef.normalTexture.scale); + + } + + } + + if (materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial) { + + pending.push(parser.assignTexture(materialParams, 'aoMap', materialDef.occlusionTexture)); + + if (materialDef.occlusionTexture.strength !== undefined) { + + materialParams.aoMapIntensity = materialDef.occlusionTexture.strength; + + } + + } + + if (materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial) { + + materialParams.emissive = new THREE.Color().fromArray(materialDef.emissiveFactor); + + } + + if (materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial) { + + pending.push(parser.assignTexture(materialParams, 'emissiveMap', materialDef.emissiveTexture)); + + } + + return Promise.all(pending).then(function () { + + let material; + + if (materialType === GLTFMeshStandardSGMaterial) { + + material = extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].createMaterial(materialParams); + + } else { + + material = new materialType(materialParams); + + } + + if (materialDef.name) material.name = materialDef.name; // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding. + + if (material.map) material.map.encoding = THREE.sRGBEncoding; + if (material.emissiveMap) material.emissiveMap.encoding = THREE.sRGBEncoding; + assignExtrasToUserData(material, materialDef); + parser.associations.set(material, { + type: 'materials', + index: materialIndex + }); + if (materialDef.extensions) addUnknownExtensionsToUserData(extensions, material, materialDef); + return material; + + }); + + } + /** When THREE.Object3D instances are targeted by animation, they need unique names. */ + + + createUniqueName(originalName) { + + const sanitizedName = THREE.PropertyBinding.sanitizeNodeName(originalName || ''); + let name = sanitizedName; + + for (let i = 1; this.nodeNamesUsed[name]; ++i) { + + name = sanitizedName + '_' + i; + + } + + this.nodeNamesUsed[name] = true; + return name; + + } + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry + * + * Creates BufferGeometries from primitives. + * + * @param {Array} primitives + * @return {Promise>} + */ + + + loadGeometries(primitives) { + + const parser = this; + const extensions = this.extensions; + const cache = this.primitiveCache; + + function createDracoPrimitive(primitive) { + + return extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(primitive, parser).then(function (geometry) { + + return addPrimitiveAttributes(geometry, primitive, parser); + + }); + + } + + const pending = []; + + for (let i = 0, il = primitives.length; i < il; i++) { + + const primitive = primitives[i]; + const cacheKey = createPrimitiveKey(primitive); // See if we've already created this geometry + + const cached = cache[cacheKey]; + + if (cached) { + + // Use the cached geometry if it exists + pending.push(cached.promise); + + } else { + + let geometryPromise; + + if (primitive.extensions && primitive.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION]) { + + // Use DRACO geometry if available + geometryPromise = createDracoPrimitive(primitive); + + } else { + + // Otherwise create a new geometry + geometryPromise = addPrimitiveAttributes(new THREE.BufferGeometry(), primitive, parser); + + } // Cache this geometry + + + cache[cacheKey] = { + primitive: primitive, + promise: geometryPromise + }; + pending.push(geometryPromise); + + } + + } + + return Promise.all(pending); + + } + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes + * @param {number} meshIndex + * @return {Promise} + */ + + + loadMesh(meshIndex) { + + const parser = this; + const json = this.json; + const extensions = this.extensions; + const meshDef = json.meshes[meshIndex]; + const primitives = meshDef.primitives; + const pending = []; + + for (let i = 0, il = primitives.length; i < il; i++) { + + const material = primitives[i].material === undefined ? createDefaultMaterial(this.cache) : this.getDependency('material', primitives[i].material); + pending.push(material); + + } + + pending.push(parser.loadGeometries(primitives)); + return Promise.all(pending).then(function (results) { + + const materials = results.slice(0, results.length - 1); + const geometries = results[results.length - 1]; + const meshes = []; + + for (let i = 0, il = geometries.length; i < il; i++) { + + const geometry = geometries[i]; + const primitive = primitives[i]; // 1. create THREE.Mesh + + let mesh; + const material = materials[i]; + + if (primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN || primitive.mode === undefined) { + + // .isSkinnedMesh isn't in glTF spec. See ._markDefs() + mesh = meshDef.isSkinnedMesh === true ? new THREE.SkinnedMesh(geometry, material) : new THREE.Mesh(geometry, material); + + if (mesh.isSkinnedMesh === true && !mesh.geometry.attributes.skinWeight.normalized) { + + // we normalize floating point skin weight array to fix malformed assets (see #15319) + // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs + mesh.normalizeSkinWeights(); + + } + + if (primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP) { + + mesh.geometry = toTrianglesDrawMode(mesh.geometry, THREE.TriangleStripDrawMode); + + } else if (primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN) { + + mesh.geometry = toTrianglesDrawMode(mesh.geometry, THREE.TriangleFanDrawMode); + + } + + } else if (primitive.mode === WEBGL_CONSTANTS.LINES) { + + mesh = new THREE.LineSegments(geometry, material); + + } else if (primitive.mode === WEBGL_CONSTANTS.LINE_STRIP) { + + mesh = new THREE.Line(geometry, material); + + } else if (primitive.mode === WEBGL_CONSTANTS.LINE_LOOP) { + + mesh = new THREE.LineLoop(geometry, material); + + } else if (primitive.mode === WEBGL_CONSTANTS.POINTS) { + + mesh = new THREE.Points(geometry, material); + + } else { + + throw new Error('THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode); + + } + + if (Object.keys(mesh.geometry.morphAttributes).length > 0) { + + updateMorphTargets(mesh, meshDef); + + } + + mesh.name = parser.createUniqueName(meshDef.name || 'mesh_' + meshIndex); + assignExtrasToUserData(mesh, meshDef); + if (primitive.extensions) addUnknownExtensionsToUserData(extensions, mesh, primitive); + parser.assignFinalMaterial(mesh); + meshes.push(mesh); + + } + + if (meshes.length === 1) { + + return meshes[0]; + + } + + const group = new THREE.Group(); + + for (let i = 0, il = meshes.length; i < il; i++) { + + group.add(meshes[i]); + + } + + return group; + + }); + + } + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras + * @param {number} cameraIndex + * @return {Promise} + */ + + + loadCamera(cameraIndex) { + + let camera; + const cameraDef = this.json.cameras[cameraIndex]; + const params = cameraDef[cameraDef.type]; + + if (!params) { + + console.warn('THREE.GLTFLoader: Missing camera parameters.'); + return; + + } + + if (cameraDef.type === 'perspective') { + + camera = new THREE.PerspectiveCamera(THREE.MathUtils.radToDeg(params.yfov), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6); + + } else if (cameraDef.type === 'orthographic') { + + camera = new THREE.OrthographicCamera(- params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar); + + } + + if (cameraDef.name) camera.name = this.createUniqueName(cameraDef.name); + assignExtrasToUserData(camera, cameraDef); + return Promise.resolve(camera); + + } + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins + * @param {number} skinIndex + * @return {Promise} + */ + + + loadSkin(skinIndex) { + + const skinDef = this.json.skins[skinIndex]; + const skinEntry = { + joints: skinDef.joints + }; + + if (skinDef.inverseBindMatrices === undefined) { + + return Promise.resolve(skinEntry); + + } + + return this.getDependency('accessor', skinDef.inverseBindMatrices).then(function (accessor) { + + skinEntry.inverseBindMatrices = accessor; + return skinEntry; + + }); + + } + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations + * @param {number} animationIndex + * @return {Promise} + */ + + + loadAnimation(animationIndex) { + + const json = this.json; + const animationDef = json.animations[animationIndex]; + const pendingNodes = []; + const pendingInputAccessors = []; + const pendingOutputAccessors = []; + const pendingSamplers = []; + const pendingTargets = []; + + for (let i = 0, il = animationDef.channels.length; i < il; i++) { + + const channel = animationDef.channels[i]; + const sampler = animationDef.samplers[channel.sampler]; + const target = channel.target; + const name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated. + + const input = animationDef.parameters !== undefined ? animationDef.parameters[sampler.input] : sampler.input; + const output = animationDef.parameters !== undefined ? animationDef.parameters[sampler.output] : sampler.output; + pendingNodes.push(this.getDependency('node', name)); + pendingInputAccessors.push(this.getDependency('accessor', input)); + pendingOutputAccessors.push(this.getDependency('accessor', output)); + pendingSamplers.push(sampler); + pendingTargets.push(target); + + } + + return Promise.all([Promise.all(pendingNodes), Promise.all(pendingInputAccessors), Promise.all(pendingOutputAccessors), Promise.all(pendingSamplers), Promise.all(pendingTargets)]).then(function (dependencies) { + + const nodes = dependencies[0]; + const inputAccessors = dependencies[1]; + const outputAccessors = dependencies[2]; + const samplers = dependencies[3]; + const targets = dependencies[4]; + const tracks = []; + + for (let i = 0, il = nodes.length; i < il; i++) { + + const node = nodes[i]; + const inputAccessor = inputAccessors[i]; + const outputAccessor = outputAccessors[i]; + const sampler = samplers[i]; + const target = targets[i]; + if (node === undefined) continue; + node.updateMatrix(); + node.matrixAutoUpdate = true; + let TypedKeyframeTrack; + + switch (PATH_PROPERTIES[target.path]) { + + case PATH_PROPERTIES.weights: + TypedKeyframeTrack = THREE.NumberKeyframeTrack; + break; + + case PATH_PROPERTIES.rotation: + TypedKeyframeTrack = THREE.QuaternionKeyframeTrack; + break; + + case PATH_PROPERTIES.position: + case PATH_PROPERTIES.scale: + default: + TypedKeyframeTrack = THREE.VectorKeyframeTrack; + break; + + } + + const targetName = node.name ? node.name : node.uuid; + const interpolation = sampler.interpolation !== undefined ? INTERPOLATION[sampler.interpolation] : THREE.InterpolateLinear; + const targetNames = []; + + if (PATH_PROPERTIES[target.path] === PATH_PROPERTIES.weights) { + + // Node may be a THREE.Group (glTF mesh with several primitives) or a THREE.Mesh. + node.traverse(function (object) { + + if (object.isMesh === true && object.morphTargetInfluences) { + + targetNames.push(object.name ? object.name : object.uuid); + + } + + }); + + } else { + + targetNames.push(targetName); + + } + + let outputArray = outputAccessor.array; + + if (outputAccessor.normalized) { + + const scale = getNormalizedComponentScale(outputArray.constructor); + const scaled = new Float32Array(outputArray.length); + + for (let j = 0, jl = outputArray.length; j < jl; j++) { + + scaled[j] = outputArray[j] * scale; + + } + + outputArray = scaled; + + } + + for (let j = 0, jl = targetNames.length; j < jl; j++) { + + const track = new TypedKeyframeTrack(targetNames[j] + '.' + PATH_PROPERTIES[target.path], inputAccessor.array, outputArray, interpolation); // Override interpolation with custom factory method. + + if (sampler.interpolation === 'CUBICSPLINE') { + + track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline(result) { + + // A CUBICSPLINE keyframe in glTF has three output values for each input value, + // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize() + // must be divided by three to get the interpolant's sampleSize argument. + const interpolantType = this instanceof THREE.QuaternionKeyframeTrack ? GLTFCubicSplineQuaternionInterpolant : GLTFCubicSplineInterpolant; + return new interpolantType(this.times, this.values, this.getValueSize() / 3, result); + + }; // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants. + + + track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true; + + } + + tracks.push(track); + + } + + } + + const name = animationDef.name ? animationDef.name : 'animation_' + animationIndex; + return new THREE.AnimationClip(name, undefined, tracks); + + }); + + } + + createNodeMesh(nodeIndex) { + + const json = this.json; + const parser = this; + const nodeDef = json.nodes[nodeIndex]; + if (nodeDef.mesh === undefined) return null; + return parser.getDependency('mesh', nodeDef.mesh).then(function (mesh) { + + const node = parser._getNodeRef(parser.meshCache, nodeDef.mesh, mesh); // if weights are provided on the node, override weights on the mesh. + + + if (nodeDef.weights !== undefined) { + + node.traverse(function (o) { + + if (!o.isMesh) return; + + for (let i = 0, il = nodeDef.weights.length; i < il; i++) { + + o.morphTargetInfluences[i] = nodeDef.weights[i]; + + } + + }); + + } + + return node; + + }); + + } + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy + * @param {number} nodeIndex + * @return {Promise} + */ + + + loadNode(nodeIndex) { + + const json = this.json; + const extensions = this.extensions; + const parser = this; + const nodeDef = json.nodes[nodeIndex]; // reserve node's name before its dependencies, so the root has the intended name. + + const nodeName = nodeDef.name ? parser.createUniqueName(nodeDef.name) : ''; + return function () { + + const pending = []; + + const meshPromise = parser._invokeOne(function (ext) { + + return ext.createNodeMesh && ext.createNodeMesh(nodeIndex); + + }); + + if (meshPromise) { + + pending.push(meshPromise); + + } + + if (nodeDef.camera !== undefined) { + + pending.push(parser.getDependency('camera', nodeDef.camera).then(function (camera) { + + return parser._getNodeRef(parser.cameraCache, nodeDef.camera, camera); + + })); + + } + + parser._invokeAll(function (ext) { + + return ext.createNodeAttachment && ext.createNodeAttachment(nodeIndex); + + }).forEach(function (promise) { + + pending.push(promise); + + }); + + return Promise.all(pending); + + }().then(function (objects) { + + let node; // .isBone isn't in glTF spec. See ._markDefs + + if (nodeDef.isBone === true) { + + node = new THREE.Bone(); + + } else if (objects.length > 1) { + + node = new THREE.Group(); + + } else if (objects.length === 1) { + + node = objects[0]; + + } else { + + node = new THREE.Object3D(); + + } + + if (node !== objects[0]) { + + for (let i = 0, il = objects.length; i < il; i++) { + + node.add(objects[i]); + + } + + } + + if (nodeDef.name) { + + node.userData.name = nodeDef.name; + node.name = nodeName; + + } + + assignExtrasToUserData(node, nodeDef); + if (nodeDef.extensions) addUnknownExtensionsToUserData(extensions, node, nodeDef); + + if (nodeDef.matrix !== undefined) { + + const matrix = new THREE.Matrix4(); + matrix.fromArray(nodeDef.matrix); + node.applyMatrix4(matrix); + + } else { + + if (nodeDef.translation !== undefined) { + + node.position.fromArray(nodeDef.translation); + + } + + if (nodeDef.rotation !== undefined) { + + node.quaternion.fromArray(nodeDef.rotation); + + } + + if (nodeDef.scale !== undefined) { + + node.scale.fromArray(nodeDef.scale); + + } + + } + + parser.associations.set(node, { + type: 'nodes', + index: nodeIndex + }); + return node; + + }); + + } + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes + * @param {number} sceneIndex + * @return {Promise} + */ + + + loadScene(sceneIndex) { + + const json = this.json; + const extensions = this.extensions; + const sceneDef = this.json.scenes[sceneIndex]; + const parser = this; // THREE.Loader returns THREE.Group, not Scene. + // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172 + + const scene = new THREE.Group(); + if (sceneDef.name) scene.name = parser.createUniqueName(sceneDef.name); + assignExtrasToUserData(scene, sceneDef); + if (sceneDef.extensions) addUnknownExtensionsToUserData(extensions, scene, sceneDef); + const nodeIds = sceneDef.nodes || []; + const pending = []; + + for (let i = 0, il = nodeIds.length; i < il; i++) { + + pending.push(buildNodeHierachy(nodeIds[i], scene, json, parser)); + + } + + return Promise.all(pending).then(function () { + + return scene; + + }); + + } + + } + + function buildNodeHierachy(nodeId, parentObject, json, parser) { + + const nodeDef = json.nodes[nodeId]; + return parser.getDependency('node', nodeId).then(function (node) { + + if (nodeDef.skin === undefined) return node; // build skeleton here as well + + let skinEntry; + return parser.getDependency('skin', nodeDef.skin).then(function (skin) { + + skinEntry = skin; + const pendingJoints = []; + + for (let i = 0, il = skinEntry.joints.length; i < il; i++) { + + pendingJoints.push(parser.getDependency('node', skinEntry.joints[i])); + + } + + return Promise.all(pendingJoints); + + }).then(function (jointNodes) { + + node.traverse(function (mesh) { + + if (!mesh.isMesh) return; + const bones = []; + const boneInverses = []; + + for (let j = 0, jl = jointNodes.length; j < jl; j++) { + + const jointNode = jointNodes[j]; + + if (jointNode) { + + bones.push(jointNode); + const mat = new THREE.Matrix4(); + + if (skinEntry.inverseBindMatrices !== undefined) { + + mat.fromArray(skinEntry.inverseBindMatrices.array, j * 16); + + } + + boneInverses.push(mat); + + } else { + + console.warn('THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[j]); + + } + + } + + mesh.bind(new THREE.Skeleton(bones, boneInverses), mesh.matrixWorld); + + }); + return node; + + }); + + }).then(function (node) { + + // build node hierachy + parentObject.add(node); + const pending = []; + + if (nodeDef.children) { + + const children = nodeDef.children; + + for (let i = 0, il = children.length; i < il; i++) { + + const child = children[i]; + pending.push(buildNodeHierachy(child, node, json, parser)); + + } + + } + + return Promise.all(pending); + + }); + + } + /** + * @param {BufferGeometry} geometry + * @param {GLTF.Primitive} primitiveDef + * @param {GLTFParser} parser + */ + + + function computeBounds(geometry, primitiveDef, parser) { + + const attributes = primitiveDef.attributes; + const box = new THREE.Box3(); + + if (attributes.POSITION !== undefined) { + + const accessor = parser.json.accessors[attributes.POSITION]; + const min = accessor.min; + const max = accessor.max; // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement. + + if (min !== undefined && max !== undefined) { + + box.set(new THREE.Vector3(min[0], min[1], min[2]), new THREE.Vector3(max[0], max[1], max[2])); + + if (accessor.normalized) { + + const boxScale = getNormalizedComponentScale(WEBGL_COMPONENT_TYPES[accessor.componentType]); + box.min.multiplyScalar(boxScale); + box.max.multiplyScalar(boxScale); + + } + + } else { + + console.warn('THREE.GLTFLoader: Missing min/max properties for accessor POSITION.'); + return; + + } + + } else { + + return; + + } + + const targets = primitiveDef.targets; + + if (targets !== undefined) { + + const maxDisplacement = new THREE.Vector3(); + const vector = new THREE.Vector3(); + + for (let i = 0, il = targets.length; i < il; i++) { + + const target = targets[i]; + + if (target.POSITION !== undefined) { + + const accessor = parser.json.accessors[target.POSITION]; + const min = accessor.min; + const max = accessor.max; // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement. + + if (min !== undefined && max !== undefined) { + + // we need to get max of absolute components because target weight is [-1,1] + vector.setX(Math.max(Math.abs(min[0]), Math.abs(max[0]))); + vector.setY(Math.max(Math.abs(min[1]), Math.abs(max[1]))); + vector.setZ(Math.max(Math.abs(min[2]), Math.abs(max[2]))); + + if (accessor.normalized) { + + const boxScale = getNormalizedComponentScale(WEBGL_COMPONENT_TYPES[accessor.componentType]); + vector.multiplyScalar(boxScale); + + } // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative + // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets + // are used to implement key-frame animations and as such only two are active at a time - this results in very large + // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size. + + + maxDisplacement.max(vector); + + } else { + + console.warn('THREE.GLTFLoader: Missing min/max properties for accessor POSITION.'); + + } + + } + + } // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets. + + + box.expandByVector(maxDisplacement); + + } + + geometry.boundingBox = box; + const sphere = new THREE.Sphere(); + box.getCenter(sphere.center); + sphere.radius = box.min.distanceTo(box.max) / 2; + geometry.boundingSphere = sphere; + + } + /** + * @param {BufferGeometry} geometry + * @param {GLTF.Primitive} primitiveDef + * @param {GLTFParser} parser + * @return {Promise} + */ + + + function addPrimitiveAttributes(geometry, primitiveDef, parser) { + + const attributes = primitiveDef.attributes; + const pending = []; + + function assignAttributeAccessor(accessorIndex, attributeName) { + + return parser.getDependency('accessor', accessorIndex).then(function (accessor) { + + geometry.setAttribute(attributeName, accessor); + + }); + + } + + for (const gltfAttributeName in attributes) { + + const threeAttributeName = ATTRIBUTES[gltfAttributeName] || gltfAttributeName.toLowerCase(); // Skip attributes already provided by e.g. Draco extension. + + if (threeAttributeName in geometry.attributes) continue; + pending.push(assignAttributeAccessor(attributes[gltfAttributeName], threeAttributeName)); + + } + + if (primitiveDef.indices !== undefined && !geometry.index) { + + const accessor = parser.getDependency('accessor', primitiveDef.indices).then(function (accessor) { + + geometry.setIndex(accessor); + + }); + pending.push(accessor); + + } + + assignExtrasToUserData(geometry, primitiveDef); + computeBounds(geometry, primitiveDef, parser); + return Promise.all(pending).then(function () { + + return primitiveDef.targets !== undefined ? addMorphTargets(geometry, primitiveDef.targets, parser) : geometry; + + }); + + } + /** + * @param {BufferGeometry} geometry + * @param {Number} drawMode + * @return {BufferGeometry} + */ + + + function toTrianglesDrawMode(geometry, drawMode) { + + let index = geometry.getIndex(); // generate index if not present + + if (index === null) { + + const indices = []; + const position = geometry.getAttribute('position'); + + if (position !== undefined) { + + for (let i = 0; i < position.count; i++) { + + indices.push(i); + + } + + geometry.setIndex(indices); + index = geometry.getIndex(); + + } else { + + console.error('THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.'); + return geometry; + + } + + } // + + + const numberOfTriangles = index.count - 2; + const newIndices = []; + + if (drawMode === THREE.TriangleFanDrawMode) { + + // gl.TRIANGLE_FAN + for (let i = 1; i <= numberOfTriangles; i++) { + + newIndices.push(index.getX(0)); + newIndices.push(index.getX(i)); + newIndices.push(index.getX(i + 1)); + + } + + } else { + + // gl.TRIANGLE_STRIP + for (let i = 0; i < numberOfTriangles; i++) { + + if (i % 2 === 0) { + + newIndices.push(index.getX(i)); + newIndices.push(index.getX(i + 1)); + newIndices.push(index.getX(i + 2)); + + } else { + + newIndices.push(index.getX(i + 2)); + newIndices.push(index.getX(i + 1)); + newIndices.push(index.getX(i)); + + } + + } + + } + + if (newIndices.length / 3 !== numberOfTriangles) { + + console.error('THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.'); + + } // build final geometry + + + const newGeometry = geometry.clone(); + newGeometry.setIndex(newIndices); + return newGeometry; + + } + + THREE.GLTFLoader = GLTFLoader; + +})(); + +module.exports = exports = THREE.GLTFLoader; +},{"../../three.js":25}],19:[function(require,module,exports){ +const THREE = require('../../three.js'); + +(function () { + + /** + * Loads a Wavefront .mtl file specifying materials + */ + + class MTLLoader extends THREE.Loader { + + constructor(manager) { + + super(manager); + + } + /** + * Loads and parses a MTL asset from a URL. + * + * @param {String} url - URL to the MTL file. + * @param {Function} [onLoad] - Callback invoked with the loaded object. + * @param {Function} [onProgress] - Callback for download progress. + * @param {Function} [onError] - Callback for download errors. + * + * @see setPath setResourcePath + * + * @note In order for relative texture references to resolve correctly + * you must call setResourcePath() explicitly prior to load. + */ + + + load(url, onLoad, onProgress, onError) { + + const scope = this; + const path = this.path === '' ? THREE.LoaderUtils.extractUrlBase(url || '') : this.path; + const loader = new THREE.FileLoader(this.manager); + loader.setPath(this.path); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(this.withCredentials); + loader.load(url, function (text) { + + try { + + onLoad(scope.parse(text, path)); + + } catch (e) { + + if (onError) { + + onError(e); + + } else { + + console.error(e); + + } + + scope.manager.itemError(url); + + } + + }, onProgress, onError); + + } + + setMaterialOptions(value) { + + this.materialOptions = value; + return this; + + } + /** + * Parses a MTL file. + * + * @param {String} text - Content of MTL file + * @return {MaterialCreator} + * + * @see setPath setResourcePath + * + * @note In order for relative texture references to resolve correctly + * you must call setResourcePath() explicitly prior to parse. + */ + + + parse(text, path) { + + const lines = text.split('\n'); + let info = {}; + const delimiter_pattern = /\s+/; + const materialsInfo = {}; + + for (let i = 0; i < lines.length; i++) { + + let line = lines[i]; + line = line.trim(); + + if (line.length === 0 || line.charAt(0) === '#') { + + // Blank line or comment ignore + continue; + + } + + const pos = line.indexOf(' '); + let key = pos >= 0 ? line.substring(0, pos) : line; + key = key.toLowerCase(); + let value = pos >= 0 ? line.substring(pos + 1) : ''; + value = value.trim(); + + if (key === 'newmtl') { + + // New material + info = { + name: value + }; + materialsInfo[value] = info; + + } else { + + if (key === 'ka' || key === 'kd' || key === 'ks' || key === 'ke') { + + const ss = value.split(delimiter_pattern, 3); + info[key] = [parseFloat(ss[0]), parseFloat(ss[1]), parseFloat(ss[2])]; + + } else { + + info[key] = value; + + } + + } + + } + + const materialCreator = new MaterialCreator(this.resourcePath || path, this.materialOptions); + materialCreator.setCrossOrigin(this.crossOrigin); + materialCreator.setManager(this.manager); + materialCreator.setMaterials(materialsInfo); + return materialCreator; + + } + + } + /** + * Create a new MTLLoader.MaterialCreator + * @param baseUrl - Url relative to which textures are loaded + * @param options - Set of options on how to construct the materials + * side: Which side to apply the material + * THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide + * wrap: What type of wrapping to apply for textures + * THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping + * normalizeRGB: RGBs need to be normalized to 0-1 from 0-255 + * Default: false, assumed to be already normalized + * ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's + * Default: false + * @constructor + */ + + + class MaterialCreator { + + constructor(baseUrl = '', options = {}) { + + this.baseUrl = baseUrl; + this.options = options; + this.materialsInfo = {}; + this.materials = {}; + this.materialsArray = []; + this.nameLookup = {}; + this.crossOrigin = 'anonymous'; + this.side = this.options.side !== undefined ? this.options.side : THREE.FrontSide; + this.wrap = this.options.wrap !== undefined ? this.options.wrap : THREE.RepeatWrapping; + + } + + setCrossOrigin(value) { + + this.crossOrigin = value; + return this; + + } + + setManager(value) { + + this.manager = value; + + } + + setMaterials(materialsInfo) { + + this.materialsInfo = this.convert(materialsInfo); + this.materials = {}; + this.materialsArray = []; + this.nameLookup = {}; + + } + + convert(materialsInfo) { + + if (!this.options) return materialsInfo; + const converted = {}; + + for (const mn in materialsInfo) { + + // Convert materials info into normalized form based on options + const mat = materialsInfo[mn]; + const covmat = {}; + converted[mn] = covmat; + + for (const prop in mat) { + + let save = true; + let value = mat[prop]; + const lprop = prop.toLowerCase(); + + switch (lprop) { + + case 'kd': + case 'ka': + case 'ks': + // Diffuse color (color under white light) using RGB values + if (this.options && this.options.normalizeRGB) { + + value = [value[0] / 255, value[1] / 255, value[2] / 255]; + + } + + if (this.options && this.options.ignoreZeroRGBs) { + + if (value[0] === 0 && value[1] === 0 && value[2] === 0) { + + // ignore + save = false; + + } + + } + + break; + + default: + break; + + } + + if (save) { + + covmat[lprop] = value; + + } + + } + + } + + return converted; + + } + + preload() { + + for (const mn in this.materialsInfo) { + + this.create(mn); + + } + + } + + getIndex(materialName) { + + return this.nameLookup[materialName]; + + } + + getAsArray() { + + let index = 0; + + for (const mn in this.materialsInfo) { + + this.materialsArray[index] = this.create(mn); + this.nameLookup[mn] = index; + index++; + + } + + return this.materialsArray; + + } + + create(materialName) { + + if (this.materials[materialName] === undefined) { + + this.createMaterial_(materialName); + + } + + return this.materials[materialName]; + + } + + createMaterial_(materialName) { + + // Create material + const scope = this; + const mat = this.materialsInfo[materialName]; + const params = { + name: materialName, + side: this.side + }; + + function resolveURL(baseUrl, url) { + + if (typeof url !== 'string' || url === '') return ''; // Absolute URL + + if (/^https?:\/\//i.test(url)) return url; + return baseUrl + url; + + } + + function setMapForType(mapType, value) { + + if (params[mapType]) return; // Keep the first encountered texture + + const texParams = scope.getTextureParams(value, params); + const map = scope.loadTexture(resolveURL(scope.baseUrl, texParams.url)); + map.repeat.copy(texParams.scale); + map.offset.copy(texParams.offset); + map.wrapS = scope.wrap; + map.wrapT = scope.wrap; + params[mapType] = map; + + } + + for (const prop in mat) { + + const value = mat[prop]; + let n; + if (value === '') continue; + + switch (prop.toLowerCase()) { + + // Ns is material specular exponent + case 'kd': + // Diffuse color (color under white light) using RGB values + params.color = new THREE.Color().fromArray(value); + break; + + case 'ks': + // Specular color (color when light is reflected from shiny surface) using RGB values + params.specular = new THREE.Color().fromArray(value); + break; + + case 'ke': + // Emissive using RGB values + params.emissive = new THREE.Color().fromArray(value); + break; + + case 'map_kd': + // Diffuse texture map + setMapForType('map', value); + break; + + case 'map_ks': + // Specular map + setMapForType('specularMap', value); + break; + + case 'map_ke': + // Emissive map + setMapForType('emissiveMap', value); + break; + + case 'norm': + setMapForType('normalMap', value); + break; + + case 'map_bump': + case 'bump': + // Bump texture map + setMapForType('bumpMap', value); + break; + + case 'map_d': + // Alpha map + setMapForType('alphaMap', value); + params.transparent = true; + break; + + case 'ns': + // The specular exponent (defines the focus of the specular highlight) + // A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000. + params.shininess = parseFloat(value); + break; + + case 'd': + n = parseFloat(value); + + if (n < 1) { + + params.opacity = n; + params.transparent = true; + + } + + break; + + case 'tr': + n = parseFloat(value); + if (this.options && this.options.invertTrProperty) n = 1 - n; + + if (n > 0) { + + params.opacity = 1 - n; + params.transparent = true; + + } + + break; + + default: + break; + + } + + } + + this.materials[materialName] = new THREE.MeshPhongMaterial(params); + return this.materials[materialName]; + + } + + getTextureParams(value, matParams) { + + const texParams = { + scale: new THREE.Vector2(1, 1), + offset: new THREE.Vector2(0, 0) + }; + const items = value.split(/\s+/); + let pos; + pos = items.indexOf('-bm'); + + if (pos >= 0) { + + matParams.bumpScale = parseFloat(items[pos + 1]); + items.splice(pos, 2); + + } + + pos = items.indexOf('-s'); + + if (pos >= 0) { + + texParams.scale.set(parseFloat(items[pos + 1]), parseFloat(items[pos + 2])); + items.splice(pos, 4); // we expect 3 parameters here! + + } + + pos = items.indexOf('-o'); + + if (pos >= 0) { + + texParams.offset.set(parseFloat(items[pos + 1]), parseFloat(items[pos + 2])); + items.splice(pos, 4); // we expect 3 parameters here! + + } + + texParams.url = items.join(' ').trim(); + return texParams; + + } + + loadTexture(url, mapping, onLoad, onProgress, onError) { + + const manager = this.manager !== undefined ? this.manager : THREE.DefaultLoadingManager; + let loader = manager.getHandler(url); + + if (loader === null) { + + loader = new THREE.TextureLoader(manager); + + } + + if (loader.setCrossOrigin) loader.setCrossOrigin(this.crossOrigin); + const texture = loader.load(url, onLoad, onProgress, onError); + if (mapping !== undefined) texture.mapping = mapping; + return texture; + + } + + } + + THREE.MTLLoader = MTLLoader; + +})(); + +module.exports = exports = THREE.MTLLoader; +},{"../../three.js":25}],20:[function(require,module,exports){ +/** + * @author mrdoob / http://mrdoob.com/ + */ +const THREE = require('../../three.js'); + +(function () { + + const _object_pattern = /^[og]\s*(.+)?/; // mtllib file_reference + + const _material_library_pattern = /^mtllib /; // usemtl material_name + + const _material_use_pattern = /^usemtl /; // usemap map_name + + const _map_use_pattern = /^usemap /; + + const _vA = new THREE.Vector3(); + + const _vB = new THREE.Vector3(); + + const _vC = new THREE.Vector3(); + + const _ab = new THREE.Vector3(); + + const _cb = new THREE.Vector3(); + + function ParserState() { + + const state = { + objects: [], + object: {}, + vertices: [], + normals: [], + colors: [], + uvs: [], + materials: {}, + materialLibraries: [], + startObject: function (name, fromDeclaration) { + + // If the current object (initial from reset) is not from a g/o declaration in the parsed + // file. We need to use it for the first parsed g/o to keep things in sync. + if (this.object && this.object.fromDeclaration === false) { + + this.object.name = name; + this.object.fromDeclaration = fromDeclaration !== false; + return; + + } + + const previousMaterial = this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined; + + if (this.object && typeof this.object._finalize === 'function') { + + this.object._finalize(true); + + } + + this.object = { + name: name || '', + fromDeclaration: fromDeclaration !== false, + geometry: { + vertices: [], + normals: [], + colors: [], + uvs: [], + hasUVIndices: false + }, + materials: [], + smooth: true, + startMaterial: function (name, libraries) { + + const previous = this._finalize(false); // New usemtl declaration overwrites an inherited material, except if faces were declared + // after the material, then it must be preserved for proper MultiMaterial continuation. + + + if (previous && (previous.inherited || previous.groupCount <= 0)) { + + this.materials.splice(previous.index, 1); + + } + + const material = { + index: this.materials.length, + name: name || '', + mtllib: Array.isArray(libraries) && libraries.length > 0 ? libraries[libraries.length - 1] : '', + smooth: previous !== undefined ? previous.smooth : this.smooth, + groupStart: previous !== undefined ? previous.groupEnd : 0, + groupEnd: - 1, + groupCount: - 1, + inherited: false, + clone: function (index) { + + const cloned = { + index: typeof index === 'number' ? index : this.index, + name: this.name, + mtllib: this.mtllib, + smooth: this.smooth, + groupStart: 0, + groupEnd: - 1, + groupCount: - 1, + inherited: false + }; + cloned.clone = this.clone.bind(cloned); + return cloned; + + } + }; + this.materials.push(material); + return material; + + }, + currentMaterial: function () { + + if (this.materials.length > 0) { + + return this.materials[this.materials.length - 1]; + + } + + return undefined; + + }, + _finalize: function (end) { + + const lastMultiMaterial = this.currentMaterial(); + + if (lastMultiMaterial && lastMultiMaterial.groupEnd === - 1) { + + lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3; + lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart; + lastMultiMaterial.inherited = false; + + } // Ignore objects tail materials if no face declarations followed them before a new o/g started. + + + if (end && this.materials.length > 1) { + + for (let mi = this.materials.length - 1; mi >= 0; mi--) { + + if (this.materials[mi].groupCount <= 0) { + + this.materials.splice(mi, 1); + + } + + } + + } // Guarantee at least one empty material, this makes the creation later more straight forward. + + + if (end && this.materials.length === 0) { + + this.materials.push({ + name: '', + smooth: this.smooth + }); + + } + + return lastMultiMaterial; + + } + }; // Inherit previous objects material. + // Spec tells us that a declared material must be set to all objects until a new material is declared. + // If a usemtl declaration is encountered while this new object is being parsed, it will + // overwrite the inherited material. Exception being that there was already face declarations + // to the inherited material, then it will be preserved for proper MultiMaterial continuation. + + if (previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function') { + + const declared = previousMaterial.clone(0); + declared.inherited = true; + this.object.materials.push(declared); + + } + + this.objects.push(this.object); + + }, + finalize: function () { + + if (this.object && typeof this.object._finalize === 'function') { + + this.object._finalize(true); + + } + + }, + parseVertexIndex: function (value, len) { + + const index = parseInt(value, 10); + return (index >= 0 ? index - 1 : index + len / 3) * 3; + + }, + parseNormalIndex: function (value, len) { + + const index = parseInt(value, 10); + return (index >= 0 ? index - 1 : index + len / 3) * 3; + + }, + parseUVIndex: function (value, len) { + + const index = parseInt(value, 10); + return (index >= 0 ? index - 1 : index + len / 2) * 2; + + }, + addVertex: function (a, b, c) { + + const src = this.vertices; + const dst = this.object.geometry.vertices; + dst.push(src[a + 0], src[a + 1], src[a + 2]); + dst.push(src[b + 0], src[b + 1], src[b + 2]); + dst.push(src[c + 0], src[c + 1], src[c + 2]); + + }, + addVertexPoint: function (a) { + + const src = this.vertices; + const dst = this.object.geometry.vertices; + dst.push(src[a + 0], src[a + 1], src[a + 2]); + + }, + addVertexLine: function (a) { + + const src = this.vertices; + const dst = this.object.geometry.vertices; + dst.push(src[a + 0], src[a + 1], src[a + 2]); + + }, + addNormal: function (a, b, c) { + + const src = this.normals; + const dst = this.object.geometry.normals; + dst.push(src[a + 0], src[a + 1], src[a + 2]); + dst.push(src[b + 0], src[b + 1], src[b + 2]); + dst.push(src[c + 0], src[c + 1], src[c + 2]); + + }, + addFaceNormal: function (a, b, c) { + + const src = this.vertices; + const dst = this.object.geometry.normals; + + _vA.fromArray(src, a); + + _vB.fromArray(src, b); + + _vC.fromArray(src, c); + + _cb.subVectors(_vC, _vB); + + _ab.subVectors(_vA, _vB); + + _cb.cross(_ab); + + _cb.normalize(); + + dst.push(_cb.x, _cb.y, _cb.z); + dst.push(_cb.x, _cb.y, _cb.z); + dst.push(_cb.x, _cb.y, _cb.z); + + }, + addColor: function (a, b, c) { + + const src = this.colors; + const dst = this.object.geometry.colors; + if (src[a] !== undefined) dst.push(src[a + 0], src[a + 1], src[a + 2]); + if (src[b] !== undefined) dst.push(src[b + 0], src[b + 1], src[b + 2]); + if (src[c] !== undefined) dst.push(src[c + 0], src[c + 1], src[c + 2]); + + }, + addUV: function (a, b, c) { + + const src = this.uvs; + const dst = this.object.geometry.uvs; + dst.push(src[a + 0], src[a + 1]); + dst.push(src[b + 0], src[b + 1]); + dst.push(src[c + 0], src[c + 1]); + + }, + addDefaultUV: function () { + + const dst = this.object.geometry.uvs; + dst.push(0, 0); + dst.push(0, 0); + dst.push(0, 0); + + }, + addUVLine: function (a) { + + const src = this.uvs; + const dst = this.object.geometry.uvs; + dst.push(src[a + 0], src[a + 1]); + + }, + addFace: function (a, b, c, ua, ub, uc, na, nb, nc) { + + const vLen = this.vertices.length; + let ia = this.parseVertexIndex(a, vLen); + let ib = this.parseVertexIndex(b, vLen); + let ic = this.parseVertexIndex(c, vLen); + this.addVertex(ia, ib, ic); + this.addColor(ia, ib, ic); // normals + + if (na !== undefined && na !== '') { + + const nLen = this.normals.length; + ia = this.parseNormalIndex(na, nLen); + ib = this.parseNormalIndex(nb, nLen); + ic = this.parseNormalIndex(nc, nLen); + this.addNormal(ia, ib, ic); + + } else { + + this.addFaceNormal(ia, ib, ic); + + } // uvs + + + if (ua !== undefined && ua !== '') { + + const uvLen = this.uvs.length; + ia = this.parseUVIndex(ua, uvLen); + ib = this.parseUVIndex(ub, uvLen); + ic = this.parseUVIndex(uc, uvLen); + this.addUV(ia, ib, ic); + this.object.geometry.hasUVIndices = true; + + } else { + + // add placeholder values (for inconsistent face definitions) + this.addDefaultUV(); + + } + + }, + addPointGeometry: function (vertices) { + + this.object.geometry.type = 'Points'; + const vLen = this.vertices.length; + + for (let vi = 0, l = vertices.length; vi < l; vi++) { + + const index = this.parseVertexIndex(vertices[vi], vLen); + this.addVertexPoint(index); + this.addColor(index); + + } + + }, + addLineGeometry: function (vertices, uvs) { + + this.object.geometry.type = 'Line'; + const vLen = this.vertices.length; + const uvLen = this.uvs.length; + + for (let vi = 0, l = vertices.length; vi < l; vi++) { + + this.addVertexLine(this.parseVertexIndex(vertices[vi], vLen)); + + } + + for (let uvi = 0, l = uvs.length; uvi < l; uvi++) { + + this.addUVLine(this.parseUVIndex(uvs[uvi], uvLen)); + + } + + } + }; + state.startObject('', false); + return state; + + } // + + + class OBJLoader extends THREE.Loader { + + constructor(manager) { + + super(manager); + this.materials = null; + + } + + load(url, onLoad, onProgress, onError) { + + const scope = this; + const loader = new THREE.FileLoader(this.manager); + loader.setPath(this.path); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(this.withCredentials); + loader.load(url, function (text) { + + try { + + onLoad(scope.parse(text)); + + } catch (e) { + + if (onError) { + + onError(e); + + } else { + + console.error(e); + + } + + scope.manager.itemError(url); + + } + + }, onProgress, onError); + + } + + setMaterials(materials) { + + this.materials = materials; + return this; + + } + + parse(text) { + + const state = new ParserState(); + + if (text.indexOf('\r\n') !== - 1) { + + // This is faster than String.split with regex that splits on both + text = text.replace(/\r\n/g, '\n'); + + } + + if (text.indexOf('\\\n') !== - 1) { + + // join lines separated by a line continuation character (\) + text = text.replace(/\\\n/g, ''); + + } + + const lines = text.split('\n'); + let line = '', + lineFirstChar = ''; + let lineLength = 0; + let result = []; // Faster to just trim left side of the line. Use if available. + + const trimLeft = typeof ''.trimLeft === 'function'; + + for (let i = 0, l = lines.length; i < l; i++) { + + line = lines[i]; + line = trimLeft ? line.trimLeft() : line.trim(); + lineLength = line.length; + if (lineLength === 0) continue; + lineFirstChar = line.charAt(0); // @todo invoke passed in handler if any + + if (lineFirstChar === '#') continue; + + if (lineFirstChar === 'v') { + + const data = line.split(/\s+/); + + switch (data[0]) { + + case 'v': + state.vertices.push(parseFloat(data[1]), parseFloat(data[2]), parseFloat(data[3])); + + if (data.length >= 7) { + + state.colors.push(parseFloat(data[4]), parseFloat(data[5]), parseFloat(data[6])); + + } else { + + // if no colors are defined, add placeholders so color and vertex indices match + state.colors.push(undefined, undefined, undefined); + + } + + break; + + case 'vn': + state.normals.push(parseFloat(data[1]), parseFloat(data[2]), parseFloat(data[3])); + break; + + case 'vt': + state.uvs.push(parseFloat(data[1]), parseFloat(data[2])); + break; + + } + + } else if (lineFirstChar === 'f') { + + const lineData = line.substr(1).trim(); + const vertexData = lineData.split(/\s+/); + const faceVertices = []; // Parse the face vertex data into an easy to work with format + + for (let j = 0, jl = vertexData.length; j < jl; j++) { + + const vertex = vertexData[j]; + + if (vertex.length > 0) { + + const vertexParts = vertex.split('/'); + faceVertices.push(vertexParts); + + } + + } // Draw an edge between the first vertex and all subsequent vertices to form an n-gon + + + const v1 = faceVertices[0]; + + for (let j = 1, jl = faceVertices.length - 1; j < jl; j++) { + + const v2 = faceVertices[j]; + const v3 = faceVertices[j + 1]; + state.addFace(v1[0], v2[0], v3[0], v1[1], v2[1], v3[1], v1[2], v2[2], v3[2]); + + } + + } else if (lineFirstChar === 'l') { + + const lineParts = line.substring(1).trim().split(' '); + let lineVertices = []; + const lineUVs = []; + + if (line.indexOf('/') === - 1) { + + lineVertices = lineParts; + + } else { + + for (let li = 0, llen = lineParts.length; li < llen; li++) { + + const parts = lineParts[li].split('/'); + if (parts[0] !== '') lineVertices.push(parts[0]); + if (parts[1] !== '') lineUVs.push(parts[1]); + + } + + } + + state.addLineGeometry(lineVertices, lineUVs); + + } else if (lineFirstChar === 'p') { + + const lineData = line.substr(1).trim(); + const pointData = lineData.split(' '); + state.addPointGeometry(pointData); + + } else if ((result = _object_pattern.exec(line)) !== null) { + + // o object_name + // or + // g group_name + // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869 + // let name = result[ 0 ].substr( 1 ).trim(); + const name = (' ' + result[0].substr(1).trim()).substr(1); + state.startObject(name); + + } else if (_material_use_pattern.test(line)) { + + // material + state.object.startMaterial(line.substring(7).trim(), state.materialLibraries); + + } else if (_material_library_pattern.test(line)) { + + // mtl file + state.materialLibraries.push(line.substring(7).trim()); + + } else if (_map_use_pattern.test(line)) { + + // the line is parsed but ignored since the loader assumes textures are defined MTL files + // (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method) + console.warn('THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.'); + + } else if (lineFirstChar === 's') { + + result = line.split(' '); // smooth shading + // @todo Handle files that have varying smooth values for a set of faces inside one geometry, + // but does not define a usemtl for each face set. + // This should be detected and a dummy material created (later MultiMaterial and geometry groups). + // This requires some care to not create extra material on each smooth value for "normal" obj files. + // where explicit usemtl defines geometry groups. + // Example asset: examples/models/obj/cerberus/Cerberus.obj + + /* + * http://paulbourke.net/dataformats/obj/ + * or + * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf + * + * From chapter "Grouping" Syntax explanation "s group_number": + * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off. + * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form + * surfaces, smoothing groups are either turned on or off; there is no difference between values greater + * than 0." + */ + + if (result.length > 1) { + + const value = result[1].trim().toLowerCase(); + state.object.smooth = value !== '0' && value !== 'off'; + + } else { + + // ZBrush can produce "s" lines #11707 + state.object.smooth = true; + + } + + const material = state.object.currentMaterial(); + if (material) material.smooth = state.object.smooth; + + } else { + + // Handle null terminated files without exception + if (line === '\0') continue; + console.warn('THREE.OBJLoader: Unexpected line: "' + line + '"'); + + } + + } + + state.finalize(); + const container = new THREE.Group(); + container.materialLibraries = [].concat(state.materialLibraries); + const hasPrimitives = !(state.objects.length === 1 && state.objects[0].geometry.vertices.length === 0); + + if (hasPrimitives === true) { + + for (let i = 0, l = state.objects.length; i < l; i++) { + + const object = state.objects[i]; + const geometry = object.geometry; + const materials = object.materials; + const isLine = geometry.type === 'Line'; + const isPoints = geometry.type === 'Points'; + let hasVertexColors = false; // Skip o/g line declarations that did not follow with any faces + + if (geometry.vertices.length === 0) continue; + const buffergeometry = new THREE.BufferGeometry(); + buffergeometry.setAttribute('position', new THREE.Float32BufferAttribute(geometry.vertices, 3)); + + if (geometry.normals.length > 0) { + + buffergeometry.setAttribute('normal', new THREE.Float32BufferAttribute(geometry.normals, 3)); + + } + + if (geometry.colors.length > 0) { + + hasVertexColors = true; + buffergeometry.setAttribute('color', new THREE.Float32BufferAttribute(geometry.colors, 3)); + + } + + if (geometry.hasUVIndices === true) { + + buffergeometry.setAttribute('uv', new THREE.Float32BufferAttribute(geometry.uvs, 2)); + + } // Create materials + + + const createdMaterials = []; + + for (let mi = 0, miLen = materials.length; mi < miLen; mi++) { + + const sourceMaterial = materials[mi]; + const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors; + let material = state.materials[materialHash]; + + if (this.materials !== null) { + + material = this.materials.create(sourceMaterial.name); // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material. + + if (isLine && material && !(material instanceof THREE.LineBasicMaterial)) { + + const materialLine = new THREE.LineBasicMaterial(); + THREE.Material.prototype.copy.call(materialLine, material); + materialLine.color.copy(material.color); + material = materialLine; + + } else if (isPoints && material && !(material instanceof THREE.PointsMaterial)) { + + const materialPoints = new THREE.PointsMaterial({ + size: 10, + sizeAttenuation: false + }); + THREE.Material.prototype.copy.call(materialPoints, material); + materialPoints.color.copy(material.color); + materialPoints.map = material.map; + material = materialPoints; + + } + + } + + if (material === undefined) { + + if (isLine) { + + material = new THREE.LineBasicMaterial(); + + } else if (isPoints) { + + material = new THREE.PointsMaterial({ + size: 1, + sizeAttenuation: false + }); + + } else { + + material = new THREE.MeshPhongMaterial(); + + } + + material.name = sourceMaterial.name; + material.flatShading = sourceMaterial.smooth ? false : true; + material.vertexColors = hasVertexColors; + state.materials[materialHash] = material; + + } + + createdMaterials.push(material); + + } // Create mesh + + + let mesh; + + if (createdMaterials.length > 1) { + + for (let mi = 0, miLen = materials.length; mi < miLen; mi++) { + + const sourceMaterial = materials[mi]; + buffergeometry.addGroup(sourceMaterial.groupStart, sourceMaterial.groupCount, mi); + + } + + if (isLine) { + + mesh = new THREE.LineSegments(buffergeometry, createdMaterials); + + } else if (isPoints) { + + mesh = new THREE.Points(buffergeometry, createdMaterials); + + } else { + + mesh = new THREE.Mesh(buffergeometry, createdMaterials); + + } + + } else { + + if (isLine) { + + mesh = new THREE.LineSegments(buffergeometry, createdMaterials[0]); + + } else if (isPoints) { + + mesh = new THREE.Points(buffergeometry, createdMaterials[0]); + + } else { + + mesh = new THREE.Mesh(buffergeometry, createdMaterials[0]); + + } + + } + + mesh.name = object.name; + container.add(mesh); + + } + + } else { + + // if there is only the default parser state object with no geometry data, interpret data as point cloud + if (state.vertices.length > 0) { + + const material = new THREE.PointsMaterial({ + size: 1, + sizeAttenuation: false + }); + const buffergeometry = new THREE.BufferGeometry(); + buffergeometry.setAttribute('position', new THREE.Float32BufferAttribute(state.vertices, 3)); + + if (state.colors.length > 0 && state.colors[0] !== undefined) { + + buffergeometry.setAttribute('color', new THREE.Float32BufferAttribute(state.colors, 3)); + material.vertexColors = true; + + } + + const points = new THREE.Points(buffergeometry, material); + container.add(points); + + } + + } + + return container; + + } + + } + + THREE.OBJLoader = OBJLoader; + +})(); + +module.exports = exports = THREE.OBJLoader; +},{"../../three.js":25}],21:[function(require,module,exports){ +/** + * @author peterqliu / https://github.com/peterqliu + * @author jscastro / https://github.com/jscastro76 + */ +const utils = require("../utils/utils.js"); +const material = require("../utils/material.js"); +const THREE = require("../three.js"); +const AnimationManager = require("../animation/AnimationManager.js"); +const CSS2D = require("./CSS2DRenderer.js"); + +function Objects(map) { + this.map = map; + this.init(map); +} + +Objects.prototype = { + init: function (map) { + Object.defineProperty(this, "map", map); + this.animationManager = new AnimationManager(map); + }, + + // standard 1px line with gl + line: function (obj) { + obj = utils._validate(obj, this._defaults.line); + + //project to world and normalize + var straightProject = utils.lnglatsToWorld(obj.geometry); + var normalized = utils.normalizeVertices(straightProject); + + //flatten array for buffergeometry + var flattenedArray = utils.flattenVectors(normalized.vertices); + + var positions = new Float32Array(flattenedArray); // 3 vertices per point + var geometry = new THREE.BufferGeometry(); + geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3)); + + // material + var material = new THREE.LineBasicMaterial({ + color: 0xff0000, + linewidth: 21, + }); + var line = new THREE.Line(geometry, material); + + line.options = options || {}; + line.position.copy(normalized.position); + + return line; + }, + + extrusion: function (options) {}, + + unenroll: function (obj, isStatic) { + var root = this; + + if (isStatic) { + } else { + // Bestow this mesh with animation superpowers and keeps track of its movements in the global animation queue + root.animationManager.unenroll(obj); + } + }, + + _addMethods: function (obj, isStatic, objects) { + console.warn("ASDBASDVGJSA", objects) + var root = this; + const labelName = "label"; + const tooltipName = "tooltip"; + const helpName = "help"; + const shadowPlane = "shadowPlane"; + + if (isStatic) { + } else { + if (!obj.coordinates) obj.coordinates = [0, 0, 0]; + + //[jscastro] added property for the internal 3D model + Object.defineProperty(obj, "model", { + get() { + return obj.getObjectByName("model"); + }, + }); + + let _animations; + //[jscastro] added property for the internal 3D model + Object.defineProperty(obj, "animations", { + get() { + const model = obj.model; + if (model) { + return model.animations; + } else return null; + }, + //set(value) { _animations = value} + }); + + // Bestow this mesh with animation superpowers and keeps track of its movements in the global animation queue + objects.animationManager.enroll(obj); + + // Place an object on the map at the given lnglat + obj.setCoords = function (lnglat) { + // CSS2DObjects could bring an specific vertical positioning to correct in units + if (obj.userData.topMargin && obj.userData.feature) { + lnglat[2] += + ((obj.userData.feature.properties.height || 0) - + (obj.userData.feature.properties.base_height || + obj.userData.feature.properties.min_height || + 0)) * + (obj.userData.topMargin || 0); + } + + obj.coordinates = lnglat; + obj.set({ position: lnglat }); + return obj; + }; + + obj.setTranslate = function (lnglat) { + obj.set({ translate: lnglat }); + return obj; + }; + + obj.setRotation = function (xyz) { + if (typeof xyz === "number") xyz = { z: xyz }; + + var r = { + x: utils.radify(xyz.x) || obj.rotation.x, + y: utils.radify(xyz.y) || obj.rotation.y, + z: utils.radify(xyz.z) || obj.rotation.z, + }; + + obj._setObject({ rotation: [r.x, r.y, r.z] }); + }; + + //[jscastro] added method to adjust 3D models to their issues with center position for rotation + obj.calculateAdjustedPosition = function (lnglat, xyz, inverse) { + let location = lnglat.slice(); + + //we convert the units to Long/Lat/Height + let newCoords = utils.unprojectFromWorld(obj.modelSize); + + if (inverse) { + //each model will have different adjustment attributes, we add them for x, y, z + location[0] -= xyz.x != 0 ? newCoords[0] / xyz.x : 0; + location[1] -= xyz.y != 0 ? newCoords[1] / xyz.y : 0; + location[2] -= xyz.z != 0 ? newCoords[2] / xyz.z : 0; + } else { + //each model will have different adjustment attributes, we add them for x, y, z + location[0] += xyz.x != 0 ? newCoords[0] / xyz.x : 0; + location[1] += xyz.y != 0 ? newCoords[1] / xyz.y : 0; + location[2] += xyz.z != 0 ? newCoords[2] / xyz.z : 0; + } + return location; + }; + + //[jscastro] added method to rotate on objects on an axis instead of centers + obj.setRotationAxis = function (xyz) { + if (typeof xyz === "number") xyz = { z: xyz }; + + let bb = obj.modelBox(); + + let point = new THREE.Vector3(bb.max.x, bb.max.y, bb.min.z); + //apply Axis rotation on angle + if (xyz.x != 0) + _applyAxisAngle(obj, point, new THREE.Vector3(0, 0, 1), xyz.x); + if (xyz.y != 0) + _applyAxisAngle(obj, point, new THREE.Vector3(0, 0, 1), xyz.y); + if (xyz.z != 0) + _applyAxisAngle(obj, point, new THREE.Vector3(0, 0, 1), xyz.z); + }; + + //[jscastro] Auxiliar method to rotate an object on an axis + function _applyAxisAngle(model, point, axis, degrees) { + if (map == undefined) throw "Map arg is undefined (fifth arg)"; + let theta = utils.radify(degrees); + model.position.sub(point); // remove the offset + model.position.applyAxisAngle(axis, theta); // rotate the POSITION + model.position.add(point); // re-add the offset + model.rotateOnAxis(axis, theta); + + objects.repaint = true; + } + + //[jscastro] added property for scaled group inside threeboxObject + Object.defineProperty(obj, "scaleGroup", { + get() { + return obj.getObjectByName("scaleGroup"); + }, + }); + + //[jscastro] added property for boundingBox group helper + Object.defineProperty(obj, "boxGroup", { + get() { + return obj.getObjectByName("boxGroup"); + }, + }); + + //[jscastro] added property for boundingBox helper + Object.defineProperty(obj, "boundingBox", { + get() { + return obj.getObjectByName("boxModel"); + }, + }); + + let _boundingBoxShadow; + //[jscastro] added property for boundingBox shadow helper + Object.defineProperty(obj, "boundingBoxShadow", { + get() { + return obj.getObjectByName("boxShadow"); + }, + }); + + //[jscastro] added method to create a bounding box and a shadow box + obj.drawBoundingBox = function () { + //let's create 2 wireframes, one for the object and one to project on the floor position + let bb = obj.box3(); + //create the group to return + let boxGroup = new THREE.Group(); + boxGroup.name = "boxGroup"; + boxGroup.updateMatrixWorld(true); + let boxModel = new THREE.Box3Helper( + bb, + Objects.prototype._defaults.colors.yellow + ); + boxModel.name = "boxModel"; + boxGroup.add(boxModel); + boxModel.layers.disable(0); // it makes the object invisible for the raycaster + //obj.boundingBox = boxModel; + + //it needs to clone, to avoid changing the object by reference + let bb2 = bb.clone(); + //we make the second box flat and at the floor height level + bb2.max.z = bb2.min.z; + let boxShadow = new THREE.Box3Helper( + bb2, + Objects.prototype._defaults.colors.black + ); + boxShadow.name = "boxShadow"; + + boxGroup.add(boxShadow); + boxShadow.layers.disable(0); // it makes the object invisible for the raycaster + //obj.boundingBoxShadow = boxShadow; + + boxGroup.visible = false; // visibility is managed from the parent + obj.scaleGroup.add(boxGroup); + obj.setBoundingBoxShadowFloor(); + }; + + //[jscastro] added method to position the shadow box on the floor depending the object height + obj.setBoundingBoxShadowFloor = function () { + if (obj.boundingBoxShadow) { + let h = -obj.modelHeight, + r = obj.rotation, + o = obj.boundingBoxShadow; + o.box.max.z = o.box.min.z = h; + o.rotation.y = r.y; + o.rotation.x = -r.x; + } + }; + + //[jscastro] Set the positional and pivotal anchor automatically from string param + obj.setAnchor = function (anchor) { + const b = obj.box3(); + //const size = b.getSize(new THREE.Vector3()); + const c = b.getCenter(new THREE.Vector3()); + obj.none = { x: 0, y: 0, z: 0 }; + obj.center = { x: c.x, y: c.y, z: b.min.z }; + obj.bottom = { x: c.x, y: b.max.y, z: b.min.z }; + obj.bottomLeft = { x: b.max.x, y: b.max.y, z: b.min.z }; + obj.bottomRight = { x: b.min.x, y: b.max.y, z: b.min.z }; + obj.top = { x: c.x, y: b.min.y, z: b.min.z }; + obj.topLeft = { x: b.max.x, y: b.min.y, z: b.min.z }; + obj.topRight = { x: b.min.x, y: b.min.y, z: b.min.z }; + obj.left = { x: b.max.x, y: c.y, z: b.min.z }; + obj.right = { x: b.min.x, y: c.y, z: b.min.z }; + + switch (anchor) { + case "center": + obj.anchor = obj.center; + break; + case "top": + obj.anchor = obj.top; + break; + case "top-left": + obj.anchor = obj.topLeft; + break; + case "top-right": + obj.anchor = obj.topRight; + break; + case "left": + obj.anchor = obj.left; + break; + case "right": + obj.anchor = obj.right; + break; + case "bottom": + obj.anchor = obj.bottom; + break; + case "bottom-left": + default: + obj.anchor = obj.bottomLeft; + break; + case "bottom-right": + obj.anchor = obj.bottomRight; + break; + case "auto": + case "none": + obj.anchor = obj.none; + } + + obj.model.position.set(-obj.anchor.x, -obj.anchor.y, -obj.anchor.z); + }; + + //[jscastro] Set the positional and pivotal anchor based on (x, y, z) size units + obj.setCenter = function (center) { + //[jscastro] if the object options have an adjustment to center the 3D Object different to 0 + if (center && (center.x != 0 || center.y != 0 || center.z != 0)) { + let size = obj.getSize(); + obj.anchor = { + x: obj.anchor.x - size.x * center.x, + y: obj.anchor.y - size.y * center.y, + z: obj.anchor.z - size.z * center.z, + }; + obj.model.position.set(-obj.anchor.x, -obj.anchor.y, -obj.anchor.z); + } + }; + + //[jscastro] added property for simulated label + Object.defineProperty(obj, "label", { + get() { + return obj.getObjectByName(labelName); + }, + }); + + //[jscastro] added property for simulated tooltip + Object.defineProperty(obj, "tooltip", { + get() { + return obj.getObjectByName(tooltipName); + }, + }); + + //[jscastro] added property for help + Object.defineProperty(obj, "help", { + get() { + return obj.getObjectByName(helpName); + }, + }); + + let _hidden = false; + //[jscastro] added property for explicitely hidden object to avoid zoom layer behavior + Object.defineProperty(obj, "hidden", { + get() { + return _hidden; + }, + set(value) { + if (_hidden != value) { + _hidden = value; + obj.visibility = !_hidden; + } + }, + }); + + //[jscastro] added property to redefine visible, including the label and tooltip + Object.defineProperty(obj, "visibility", { + get() { + return obj.visible; + }, + set(value) { + let _value = value; + if (value == "visible" || value == true) { + _value = true; + if (obj.label) obj.label.visible = _value; + } else if (value == "none" || value == false) { + _value = false; + if (obj.label && obj.label.alwaysVisible) + obj.label.visible = _value; + if (obj.tooltip) obj.tooltip.visible = _value; + } else return; + if (obj.visible != _value) { + if (obj.hidden && _value) return; + + obj.visible = _value; + + if (obj.model) { + obj.model.traverse(function (c) { + if (c.type == "Mesh" || c.type == "SkinnedMesh") { + if (_value && obj.raycasted) { + c.layers.enable(0); //this makes the meshes visible for raycast + } else { + c.layers.disable(0); //this makes the meshes invisible for raycast + } + } + if (c.type == "LineSegments") { + c.layers.disableAll(); + } + }); + } + } + }, + }); + + //[jscastro] add CSS2 label method + obj.addLabel = function (HTMLElement, visible, center, height) { + if (HTMLElement) { + //we add it to the first children to get same boxing and position + //obj.children[0].add(obj.drawLabel(text, height)); + obj.drawLabelHTML(HTMLElement, visible, center, height); + } + }; + + //[jscastro] remove CSS2 label method + obj.removeLabel = function () { + obj.removeCSS2D(labelName); + }; + + //[jscastro] draw label method can be invoked separately + obj.drawLabelHTML = function ( + HTMLElement, + visible = false, + center = obj.anchor, + height = 0.5 + ) { + let divLabel = root.drawLabelHTML( + HTMLElement, + Objects.prototype._defaults.label.cssClass + ); + let label = obj.addCSS2D(divLabel, labelName, center, height); //label.position.set(((-size.x * 0.5) - obj.model.position.x - center.x + bottomLeft.x), ((-size.y * 0.5) - obj.model.position.y - center.y + bottomLeft.y), size.z * 0.5); //middle-centered + label.alwaysVisible = visible; + label.visible = visible; + return label; + }; + + //[jscastro] add tooltip method + obj.addTooltip = function ( + tooltipText, + mapboxStyle, + center, + custom = true, + height = 1 + ) { + let t = obj.addHelp( + tooltipText, + tooltipName, + mapboxStyle, + center, + height + ); + t.visible = false; + t.custom = custom; + }; + + //[jscastro] remove CSS2 tooltip method + obj.removeTooltip = function () { + obj.removeCSS2D(tooltipName); + }; + + //[jscastro] add tooltip method + obj.addHelp = function ( + helpText, + objName = helpName, + mapboxStyle = false, + center = obj.anchor, + height = 0 + ) { + let divHelp = root.drawTooltip(helpText, mapboxStyle); + let h = obj.addCSS2D(divHelp, objName, center, height); + h.visible = true; + return h; + }; + + //[jscastro] remove CSS2 tooltip method + obj.removeHelp = function () { + obj.removeCSS2D(helpName); + }; + + //[jscastro] add CSS2D help method + obj.addCSS2D = function ( + element, + objName, + center = obj.anchor, + height = 1 + ) { + if (element) { + const box = obj.box3(); + const size = box.getSize(new THREE.Vector3()); + let bottomLeft = { x: box.max.x, y: box.max.y, z: box.min.z }; + obj.removeCSS2D(objName); + let c = new CSS2D.CSS2DObject(element); + c.name = objName; + c.position.set( + -size.x * 0.5 - obj.model.position.x - center.x + bottomLeft.x, + -size.y * 0.5 - obj.model.position.y - center.y + bottomLeft.y, + size.z * height + ); + c.visible = false; //only visible on mouseover or selected + obj.scaleGroup.add(c); + return c; + } + }; + + //[jscastro] remove CSS2 help method + obj.removeCSS2D = function (objName) { + let css2D = obj.getObjectByName(objName); + if (css2D) { + css2D.dispose(); + let g = obj.scaleGroup.children; + g.splice(g.indexOf(css2D), 1); + } + }; + + //[jscastro] added property for help + Object.defineProperty(obj, "shadowPlane", { + get() { + return obj.getObjectByName(shadowPlane); + }, + }); + + let _castShadow = false; + //[jscastro] added property for traverse an object to cast a shadow + Object.defineProperty(obj, "castShadow", { + get() { + return _castShadow; + }, + set(value) { + if (!obj.model || _castShadow === value) return; + + obj.model.traverse(function (c) { + if (c.isMesh) c.castShadow = true; + }); + if (value) { + // we add the shadow plane automatically + const s = obj.modelSize; + const sz = [s.x, s.y, s.z, obj.modelHeight]; + const pSize = Math.max(...sz) * 10; + const pGeo = new THREE.PlaneBufferGeometry(pSize, pSize); + const pMat = new THREE.ShadowMaterial(); + //const pMat = new THREE.MeshStandardMaterial({ color: 0x660000 }); + pMat.opacity = 0.5; + let p = new THREE.Mesh(pGeo, pMat); + p.name = shadowPlane; + p.layers.enable(1); + p.layers.disable(0); // it makes the object invisible for the raycaster + p.receiveShadow = value; + obj.add(p); + } else { + // or we remove it + obj.traverse(function (c) { + if (c.isMesh && c.material instanceof THREE.ShadowMaterial) + obj.remove(c); + }); + } + _castShadow = value; + }, + }); + + //[jscastro] added method to position the shadow box on the floor depending the object height + obj.setReceiveShadowFloor = function () { + if (obj.castShadow) { + let sp = obj.shadowPlane, + p = sp.position, + r = sp.rotation; + p.z = -obj.modelHeight; + r.y = obj.rotation.y; + r.x = -obj.rotation.x; + if (obj.userData.units === "meters") { + const s = obj.modelSize; + const sz = [s.x, s.y, s.z, -p.z]; + const ps = Math.max(...sz) * 10; + const sc = ps / sp.geometry.parameters.width; + sp.scale.set(sc, sc, sc); + } + } + }; + + let _receiveShadow = false; + //[jscastro] added property for traverse an object to receive a shadow + Object.defineProperty(obj, "receiveShadow", { + get() { + return _receiveShadow; + }, + set(value) { + if (!obj.model || _receiveShadow === value) return; + obj.model.traverse(function (c) { + if (c.isMesh) c.receiveShadow = true; + }); + _receiveShadow = value; + }, + }); + + let _wireframe = false; + //[jscastro] added property for wireframes state + Object.defineProperty(obj, "wireframe", { + get() { + return _wireframe; + }, + set(value) { + if (!obj.model || _wireframe === value) return; + obj.model.traverse(function (c) { + if (c.type == "Mesh" || c.type == "SkinnedMesh") { + let materials = []; + if (!Array.isArray(c.material)) { + materials.push(c.material); + } else { + materials = c.material; + } + let m = materials[0]; + if (value) { + c.userData.materials = m; + c.material = m.clone(); + c.material.wireframe = c.material.transparent = value; + c.material.opacity = 0.3; + } else { + c.material.dispose(); + c.material = c.userData.materials; + c.userData.materials.dispose(); + c.userData.materials = null; + } + + if (value) { + c.layers.disable(0); + c.layers.enable(1); + } else { + c.layers.disable(1); + c.layers.enable(0); + } + } + if (c.type == "LineSegments") { + c.layers.disableAll(); + } + }); + _wireframe = value; + // Dispatch new event WireFramed + obj.dispatchEvent({ type: "Wireframed", detail: obj }); + }, + }); + + let _color = null; + //[jscastro] added property for wireframes state + Object.defineProperty(obj, "color", { + get() { + return _color; + }, + set(value) { + if (!obj.model || _color === value) return; + obj.model.traverse(function (c) { + if (c.type == "Mesh" || c.type == "SkinnedMesh") { + let materials = []; + if (!Array.isArray(c.material)) { + materials.push(c.material); + } else { + materials = c.material; + } + let m = materials[0]; + if (value) { + c.userData.materials = m; + c.material = new THREE.MeshStandardMaterial(); + c.material.color.setHex(value); + } else { + c.material.dispose(); + c.material = c.userData.materials; + c.userData.materials.dispose(); + c.userData.materials = null; + } + } + }); + _color = value; + }, + }); + + let _selected = false; + //[jscastro] added property for selected state + Object.defineProperty(obj, "selected", { + get() { + return _selected; + }, + set(value) { + if (value) { + if (obj.userData.bbox && !obj.boundingBox) obj.drawBoundingBox(); + if (obj.boxGroup) { + obj.boundingBox.material = + Objects.prototype._defaults.materials.boxSelectedMaterial; + obj.boundingBox.parent.visible = true; + obj.boundingBox.layers.enable(1); + obj.boundingBoxShadow.layers.enable(1); + } + if (obj.label && !obj.label.alwaysVisible) obj.label.visible = true; + } else { + if (obj.boxGroup) { + obj.remove(obj.boxGroup); //remove the box group + } + if (obj.label && !obj.label.alwaysVisible) + obj.label.visible = false; + obj.removeHelp(); + } + if (obj.tooltip) obj.tooltip.visible = value; + //only fire the event if value is different + if (_selected != value) { + _selected = value; + // Dispatch new event SelectedChange + obj.dispatchEvent({ type: "SelectedChange", detail: obj }); + } + }, + }); + + let _raycasted = true; + //[jscastro] added property for including/excluding an object from raycast + Object.defineProperty(obj, "raycasted", { + get() { + return _raycasted; + }, + set(value) { + if (!obj.model || _raycasted === value) return; + obj.model.traverse(function (c) { + if (c.type == "Mesh" || c.type == "SkinnedMesh") { + if (!value) { + c.layers.disable(0); + c.layers.enable(1); + } else { + c.layers.disable(1); + c.layers.enable(0); + } + } + }); + _raycasted = value; + }, + }); + + let _over = false; + //[jscastro] added property for over state + Object.defineProperty(obj, "over", { + get() { + return _over; + }, + set(value) { + if (value) { + if (!obj.selected) { + if (obj.userData.bbox && !obj.boundingBox) obj.drawBoundingBox(); + if (obj.userData.tooltip && !obj.tooltip) + obj.addTooltip(obj.uuid, true, obj.anchor, false); + if (obj.boxGroup) { + obj.boundingBox.material = + Objects.prototype._defaults.materials.boxOverMaterial; + obj.boundingBox.parent.visible = true; + obj.boundingBox.layers.enable(1); + obj.boundingBoxShadow.layers.enable(1); + } + } + if (obj.label && !obj.label.alwaysVisible) { + obj.label.visible = true; + } + // Dispatch new event ObjectOver + obj.dispatchEvent({ type: "ObjectMouseOver", detail: obj }); + } else { + if (!obj.selected) { + if (obj.boxGroup) { + obj.remove(obj.boxGroup); //remove the box group + if (obj.tooltip && !obj.tooltip.custom) obj.removeTooltip(); + } + if (obj.label && !obj.label.alwaysVisible) { + obj.label.visible = false; + } + } + // Dispatch new event ObjectOver + obj.dispatchEvent({ type: "ObjectMouseOut", detail: obj }); + } + if (obj.tooltip) obj.tooltip.visible = value || obj.selected; + _over = value; + }, + }); + + //[jscastro] get the object model Box3 in runtime + obj.box3 = function () { + //update Matrix and MatrixWorld to avoid issues with transformations not full applied + obj.updateMatrix(); + obj.updateMatrixWorld(true, true); + let bounds; + //clone also the model inside it's the one who keeps the real size + if (obj.model) { + //let's clone the object before manipulate it + let dup = obj.clone(true); + let model = obj.model.clone(); + //get the size of the model because the object is translated and has boundingBoxShadow + bounds = new THREE.Box3().setFromObject(model); + //if the object has parent it's already in the added to world so it's scaled and it could be rotated + if (obj.parent) { + //first, we return the object to it's original position of rotation, extract rotation and apply inversed + let rm = new THREE.Matrix4(); + let rmi = new THREE.Matrix4(); + obj.matrix.extractRotation(rm); + rmi.copy(rm).invert(); + dup.setRotationFromMatrix(rmi); + //now the object inside will give us a NAABB Non-Axes Aligned Bounding Box + bounds = new THREE.Box3().setFromObject(model); + } + } + return bounds; + }; + + //[jscastro] modelBox + obj.modelBox = function () { + return obj.box3(); + }; + + obj.getSize = function () { + return obj.box3().getSize(new THREE.Vector3(0, 0, 0)); + }; + + //[jscastro] + let _modelSize = false; + //[jscastro] added property for wireframes state + Object.defineProperty(obj, "modelSize", { + get() { + _modelSize = obj.getSize(); + return _modelSize; + }, + set(value) { + if (_modelSize != value) { + _modelSize = value; + } + }, + }); + + //[jscastro] added property to get modelHeight + Object.defineProperty(obj, "modelHeight", { + get() { + let h = obj.coordinates[2] || 0; + if (obj.userData.units === "scene") + h *= obj.unitsPerMeter / obj.scale.x; + return h; + }, + }); + + //[jscastro] added property to calculate the units per meter in a given latitude + //reduced to 7 decimals to avoid deviations on the size of the same object + Object.defineProperty(obj, "unitsPerMeter", { + get() { + return Number( + utils.projectedUnitsPerMeter(obj.coordinates[1]).toFixed(7) + ); + }, + }); + + let _fixedZoom = null; + //[jscastro] added property to have a fixed scale for some objects + Object.defineProperty(obj, "fixedZoom", { + get() { + return obj.userData.fixedZoom; + }, + set(value) { + if (obj.userData.fixedZoom === value) return; + obj.userData.fixedZoom = value; + obj.userData.units = value ? "scene" : "meters"; + }, + }); + + //[jscastro] sets the scale of an object based fixedZoom + obj.setFixedZoom = function (scale) { + if (obj.fixedZoom != null && obj.fixedZoom != 0) { + if (!scale) scale = obj.userData.mapScale; + let s = zoomScale(obj.fixedZoom); + if (s > scale) { + let calc = s / scale; + obj.scale.set(calc, calc, calc); + } else { + obj.scale.set(1, 1, 1); + } + } + }; + + //[jscastro] sets the scale of an object based in the scale and fixedZoom + obj.setScale = function (scale) { + // scale the model so that its units are interpreted as meters at the given latitude + if (obj.userData.units != "scene") { + let s = obj.unitsPerMeter; + obj.scale.set(s, s, s); + } else if (obj.fixedZoom) { + if (scale) obj.userData.mapScale = scale; + obj.setFixedZoom(obj.userData.mapScale); //apply fixed zoom + } else obj.scale.set(1, 1, 1); + }; + + function zoomScale(zoom) { + return Math.pow(2, zoom); + } + + //[jscastro] sets the scale and shadows position of an object based in the scale + obj.setObjectScale = function (scale) { + obj.setScale(scale); + obj.setBoundingBoxShadowFloor(); + obj.setReceiveShadowFloor(); + }; + } + + obj.add = function (o) { + obj.scaleGroup.add(o); + o.position.z = obj.coordinates[2] ? -obj.coordinates[2] : 0; + return o; + }; + + obj.remove = function (o, map) { + if (map == undefined) throw "map object is undefined (second arg)"; + if (!o) return; + o.traverse((m) => { + //console.log('dispose geometry!') + if (m.geometry) m.geometry.dispose(); + if (m.material) { + if (m.material.isMaterial) { + cleanMaterial(m.material); + } else { + // an array of materials + for (const material of m.material) cleanMaterial(material); + } + } + if (m.dispose) m.dispose(); + }); + + obj.scaleGroup.remove(o); + objects.map.repaint = true; + }; + + //[jscastro] clone + assigning all the attributes + obj.duplicate = function (options) { + let dupe = obj.clone(true); //clone the whole threebox object + dupe.getObjectByName("model").animations = obj.animations; //we must set this explicitly before addMethods + if (dupe.userData.feature) { + if (options && options.feature) dupe.userData.feature = options.feature; + dupe.userData.feature.properties.uuid = dupe.uuid; + } + root._addMethods(dupe); // add methods + + if (!options || utils.equal(options.scale, obj.userData.scale)) { + //no options, no changes, just return the same object + dupe.copyAnchor(obj); // copy anchors + //[jscastro] we add by default a tooltip that can be overriden later or hide it with threebox `enableTooltips` + return dupe; + } else { + dupe.userData = options; + dupe.userData.isGeoGroup = true; + dupe.remove(dupe.boxGroup); + // [jscastro] rotate and scale the model + const r = utils.types.rotation(options.rotation, [0, 0, 0]); + const s = utils.types.scale(options.scale, [1, 1, 1]); + // [jscastro] reposition to 0,0,0 + dupe.model.position.set(0, 0, 0); + // rotate and scale + dupe.model.rotation.set(r[0], r[1], r[2]); + dupe.model.scale.set(s[0], s[1], s[2]); + //[jscastro] calculate automatically the pivotal center of the object + dupe.setAnchor(options.anchor); + //[jscastro] override the center calculated if the object has adjustments + dupe.setCenter(options.adjustment); + return dupe; + } + }; + + //[jscastro] copy anchor values + obj.copyAnchor = function (o) { + obj.anchor = o.anchor; + obj.none = { x: 0, y: 0, z: 0 }; + obj.center = o.center; + obj.bottom = o.bottom; + obj.bottomLeft = o.bottomLeft; + obj.bottomRight = o.bottomRight; + obj.top = o.top; + obj.topLeft = o.topLeft; + obj.topRight = o.topRight; + obj.left = o.left; + obj.right = o.right; + }; + + obj.dispose = function () { + Objects.prototype.unenroll(obj); + + obj.traverse((o) => { + //don't dispose th object itself as it will be recursive + if (o.parent && o.parent.name == "world") return; + if (o.name === "threeboxObject") return; + + //console.log('dispose geometry!') + if (o.geometry) o.geometry.dispose(); + + if (o.material) { + if (o.material.isMaterial) { + cleanMaterial(o.material); + } else { + // an array of materials + for (const material of o.material) cleanMaterial(material); + } + } + if (o.dispose) o.dispose(); + }); + + obj.children = []; + }; + + const cleanMaterial = (material) => { + //console.log('dispose material!') + material.dispose(); + + // dispose textures + for (const key of Object.keys(material)) { + const value = material[key]; + if (value && typeof value === "object" && "minFilter" in value) { + //console.log('dispose texture!') + value.dispose(); + } + } + let m = material; + let md = + m.map || + m.alphaMap || + m.aoMap || + m.bumpMap || + m.displacementMap || + m.emissiveMap || + m.envMap || + m.lightMap || + m.metalnessMap || + m.normalMap || + m.roughnessMap; + if (md) { + if (m.map) m.map.dispose(); + if (m.alphaMap) m.alphaMap.dispose(); + if (m.aoMap) m.aoMap.dispose(); + if (m.bumpMap) m.bumpMap.dispose(); + if (m.displacementMap) m.displacementMap.dispose(); + if (m.emissiveMap) m.emissiveMap.dispose(); + if (m.envMap) m.envMap.dispose(); + if (m.lightMap) m.lightMap.dispose(); + if (m.metalnessMap) m.metalnessMap.dispose(); + if (m.normalMap) m.normalMap.dispose(); + if (m.roughnessMap) m.roughnessMap.dispose(); + } + }; + + return obj; + }, + + _makeGroup: function (obj, options) { + let projScaleGroup = new THREE.Group(); + projScaleGroup.name = "scaleGroup"; + projScaleGroup.add(obj); + + var geoGroup = new THREE.Group(); + geoGroup.userData = options || {}; + geoGroup.userData.isGeoGroup = true; + if (geoGroup.userData.feature) { + geoGroup.userData.feature.properties.uuid = geoGroup.uuid; + } + var isArrayOfObjects = projScaleGroup.length; + if (isArrayOfObjects) for (o of projScaleGroup) geoGroup.add(o); + else geoGroup.add(projScaleGroup); + + //utils._flipMaterialSides(projScaleGroup); + geoGroup.name = "threeboxObject"; + + return geoGroup; + }, + + //[jscastro] add tooltip method + drawTooltip: function (tooltipText, mapboxStyle = false) { + if (tooltipText) { + let divToolTip; + if (mapboxStyle) { + let divContent = document.createElement("div"); + divContent.className = "mapboxgl-popup-content"; + let strong = document.createElement("strong"); + strong.innerHTML = tooltipText; + divContent.appendChild(strong); + let tip = document.createElement("div"); + tip.className = "mapboxgl-popup-tip"; + let div = document.createElement("div"); + div.className = "marker mapboxgl-popup-anchor-bottom"; + div.appendChild(tip); + div.appendChild(divContent); + divToolTip = document.createElement("div"); + divToolTip.className += "label3D"; + divToolTip.appendChild(div); + } else { + divToolTip = document.createElement("span"); + divToolTip.className = this._defaults.tooltip.cssClass; + divToolTip.innerHTML = tooltipText; + } + return divToolTip; + } + }, + + //[jscastro] draw label method can be invoked separately + drawLabelHTML: function (HTMLElement, cssClass) { + let div = document.createElement("div"); + div.className += cssClass; + // [jscastro] create a div [TODO] analize if must be moved + if (typeof HTMLElement == "string") { + div.innerHTML = HTMLElement; + } else { + div.innerHTML = HTMLElement.outerHTML; + } + return div; + }, + + _defaults: { + colors: { + red: new THREE.Color(0xff0000), + yellow: new THREE.Color(0xffff00), + green: new THREE.Color(0x00ff00), + black: new THREE.Color(0x000000), + }, + + materials: { + boxNormalMaterial: new THREE.LineBasicMaterial({ + color: new THREE.Color(0xff0000), + }), + boxOverMaterial: new THREE.LineBasicMaterial({ + color: new THREE.Color(0xffff00), + }), + boxSelectedMaterial: new THREE.LineBasicMaterial({ + color: new THREE.Color(0x00ff00), + }), + }, + + line: { + geometry: null, + color: "black", + width: 1, + opacity: 1, + }, + + label: { + htmlElement: null, + cssClass: " label3D", + alwaysVisible: false, + topMargin: -0.5, + }, + + tooltip: { + text: "", + cssClass: "toolTip text-xs", + mapboxStyle: false, + topMargin: 0, + }, + + sphere: { + position: [0, 0, 0], + radius: 1, + sides: 20, + units: "scene", + material: "MeshBasicMaterial", + anchor: "bottom-left", + bbox: true, + tooltip: true, + raycasted: true, + }, + + tube: { + geometry: null, + radius: 1, + sides: 6, + units: "scene", + material: "MeshBasicMaterial", + anchor: "center", + bbox: true, + tooltip: true, + raycasted: true, + }, + + loadObj: { + type: null, + obj: null, + units: "scene", + scale: 1, + rotation: 0, + defaultAnimation: 0, + anchor: "bottom-left", + bbox: true, + tooltip: true, + raycasted: true, + clone: true, + withCredentials: false, + }, + + Object3D: { + obj: null, + units: "scene", + anchor: "bottom-left", + bbox: true, + tooltip: true, + raycasted: true, + }, + + extrusion: { + coordinates: [[[]]], + geometryOptions: {}, + height: 100, + materials: new THREE.MeshPhongMaterial({ + color: 0x660000, + side: THREE.DoubleSide, + }), + scale: 1, + rotation: 0, + units: "scene", + anchor: "center", + bbox: true, + tooltip: true, + raycasted: true, + }, + }, + + geometries: { + line: ["LineString"], + tube: ["LineString"], + sphere: ["Point"], + }, +}; + +module.exports = exports = Objects; + +},{"../animation/AnimationManager.js":5,"../three.js":25,"../utils/material.js":27,"../utils/utils.js":29,"./CSS2DRenderer.js":7}],22:[function(require,module,exports){ +/** + * @author peterqliu / https://github.com/peterqliu + * @author jscastro / https://github.com/jscastro76 + */ +const utils = require("../utils/utils.js"); +const material = require("../utils/material.js"); +const THREE = require("../three.js"); +const Objects = require("./objects.js"); +const Object3D = require("./Object3D.js"); + +function Sphere(opt, map, objects) { + opt = utils._validate(opt, Objects.prototype._defaults.sphere); + let geometry = new THREE.SphereBufferGeometry( + opt.radius, + opt.sides, + opt.sides + ); + let mat = material(opt); + let output = new THREE.Mesh(geometry, mat); + //[jscastro] we convert it in Object3D to add methods, bounding box, model, tooltip... + return new Object3D( + { + obj: output, + units: opt.units, + anchor: opt.anchor, + adjustment: opt.adjustment, + bbox: opt.bbox, + tooltip: opt.tooltip, + raycasted: opt.raycasted, + }, + objects + ); +} + +module.exports = exports = Sphere; + +},{"../three.js":25,"../utils/material.js":27,"../utils/utils.js":29,"./Object3D.js":9,"./objects.js":21}],23:[function(require,module,exports){ +const utils = require("../utils/utils.js"); +const Objects = require('./objects.js'); +const CSS2D = require('./CSS2DRenderer.js'); +var THREE = require("../three.js"); + +function Tooltip(obj, objects) { + + obj = utils._validate(obj, Objects.prototype._defaults.tooltip); + + if (obj.text) { + + let divToolTip = Objects.prototype.drawTooltip(obj.text, obj.mapboxStyle); + + let tooltip = new CSS2D.CSS2DObject(divToolTip); + tooltip.visible = false; + tooltip.name = "tooltip"; + var userScaleGroup = Objects.prototype._makeGroup(tooltip, obj); + Objects.prototype._addMethods(userScaleGroup, false, objects); + return userScaleGroup; + } + +} + +module.exports = exports = Tooltip; +},{"../three.js":25,"../utils/utils.js":29,"./CSS2DRenderer.js":7,"./objects.js":21}],24:[function(require,module,exports){ +/** + * @author peterqliu / https://github.com/peterqliu + * @author jscastro / https://github.com/jscastro76 +*/ +const utils = require("../utils/utils.js"); +const material = require("../utils/material.js"); +const Objects = require('./objects.js'); +const THREE = require("../three.js"); +const Object3D = require('./Object3D.js'); + +function tube(opt, world, objects){ + + // validate and prep input geometry + opt = utils._validate(opt, Objects.prototype._defaults.tube); + + let points = [] + opt.geometry.forEach(p => { + points.push(new THREE.Vector3(p[0], p[1], p[2])); + }) + const curve = new THREE.CatmullRomCurve3(points); + let tube = new THREE.TubeGeometry(curve, points.length, opt.radius, opt.sides, false); + let mat = material(opt); + let obj = new THREE.Mesh(tube, mat); + //[jscastro] we convert it in Object3D to add methods, bounding box, model, tooltip... + return new Object3D({ obj: obj, units: opt.units, anchor: opt.anchor, adjustment: opt.adjustment, bbox: opt.bbox, tooltip: opt.tooltip, raycasted: opt.raycasted }, objects); +} + +module.exports = exports = tube; + + +},{"../three.js":25,"../utils/material.js":27,"../utils/utils.js":29,"./Object3D.js":9,"./objects.js":21}],25:[function(require,module,exports){ +/** + * @license + * Copyright 2010-2021 Three.js Authors + * SPDX-License-Identifier: MIT + */ +!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).THREE={})}(this,(function(t){"use strict";const 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vt{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. 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Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this)}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,n=this.y,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6],this.y=i[1]*e+i[4]*n+i[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y;return e*e+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*n-s*i+t.x,this.y=r*i+s*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}}vt.prototype.isVector2=!0;class yt{constructor(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l){const c=this.elements;return c[0]=t,c[1]=i,c[2]=a,c[3]=e,c[4]=r,c[5]=o,c[6]=n,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[3],o=n[6],l=n[1],c=n[4],h=n[7],u=n[2],d=n[5],p=n[8],m=i[0],f=i[3],g=i[6],v=i[1],y=i[4],x=i[7],_=i[2],b=i[5],M=i[8];return r[0]=s*m+a*v+o*_,r[3]=s*f+a*y+o*b,r[6]=s*g+a*x+o*M,r[1]=l*m+c*v+h*_,r[4]=l*f+c*y+h*b,r[7]=l*g+c*x+h*M,r[2]=u*m+d*v+p*_,r[5]=u*f+d*y+p*b,r[8]=u*g+d*x+p*M,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8];return e*s*c-e*a*l-n*r*c+n*a*o+i*r*l-i*s*o}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=c*s-a*l,u=a*o-c*r,d=l*r-s*o,p=e*h+n*u+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const m=1/p;return t[0]=h*m,t[1]=(i*l-c*n)*m,t[2]=(a*n-i*s)*m,t[3]=u*m,t[4]=(c*e-i*o)*m,t[5]=(i*r-a*e)*m,t[6]=d*m,t[7]=(n*o-l*e)*m,t[8]=(s*e-n*r)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(n*o,n*l,-n*(o*s+l*a)+s+t,-i*l,i*o,-i*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){const n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this}rotate(t){const e=Math.cos(t),n=Math.sin(t),i=this.elements,r=i[0],s=i[3],a=i[6],o=i[1],l=i[4],c=i[7];return i[0]=e*r+n*o,i[3]=e*s+n*l,i[6]=e*a+n*c,i[1]=-n*r+e*o,i[4]=-n*s+e*l,i[7]=-n*a+e*c,this}translate(t,e){const n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<9;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}let xt;yt.prototype.isMatrix3=!0;class _t{static getDataURL(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===xt&&(xt=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),xt.width=t.width,xt.height=t.height;const n=xt.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=xt}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}}let bt=0;class Mt extends rt{constructor(t=Mt.DEFAULT_IMAGE,e=Mt.DEFAULT_MAPPING,n=1001,i=1001,r=1006,s=1008,a=1023,o=1009,l=1,c=3e3){super(),Object.defineProperty(this,"id",{value:bt++}),this.uuid=ct(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=s,this.anisotropy=l,this.format=a,this.internalFormat=null,this.type=o,this.offset=new vt(0,0),this.repeat=new vt(1,1),this.center=new vt(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new yt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=ct()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t1)switch(this.wrapS){case h:t.x=t.x-Math.floor(t.x);break;case u:t.x=t.x<0?0:1;break;case d:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case h:t.y=t.y-Math.floor(t.y);break;case u:t.y=t.y<0?0:1;break;case d:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function wt(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?_t.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}Mt.DEFAULT_IMAGE=void 0,Mt.DEFAULT_MAPPING=i,Mt.prototype.isTexture=!0;class St{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-u)o&&t>v?tv?o=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*h+o*d-l*u,t[e+1]=o*p+c*u+l*h-a*d,t[e+2]=l*p+c*d+a*u-o*h,t[e+3]=c*p-a*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),h=a(r/2),u=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=n+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>h){const t=2*Math.sqrt(1+n-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-n-h);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return nMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(ht(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,n){this.copy(t).slerp(e,n)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}Lt.prototype.isQuaternion=!0;class Rt{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Pt.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Pt.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,h=o*i+r*n-s*e,u=-r*e-s*n-a*i;return this.x=l*o+u*-r+c*-a-h*-s,this.y=c*o+u*-s+h*-r-l*-a,this.z=h*o+u*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Ct.copy(this).projectOnVector(t),this.sub(Ct)}reflect(t){return this.sub(Ct.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(ht(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}Rt.prototype.isVector3=!0;const Ct=new Rt,Pt=new Lt;class It{constructor(t=new Rt(1/0,1/0,1/0),e=new Rt(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;or&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;or&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,Nt),Nt.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(kt),Vt.subVectors(this.max,kt),Bt.subVectors(t.a,kt),Ft.subVectors(t.b,kt),Ot.subVectors(t.c,kt),Ut.subVectors(Ft,Bt),Ht.subVectors(Ot,Ft),Gt.subVectors(Bt,Ot);let e=[0,-Ut.z,Ut.y,0,-Ht.z,Ht.y,0,-Gt.z,Gt.y,Ut.z,0,-Ut.x,Ht.z,0,-Ht.x,Gt.z,0,-Gt.x,-Ut.y,Ut.x,0,-Ht.y,Ht.x,0,-Gt.y,Gt.x,0];return!!qt(e,Bt,Ft,Ot,Vt)&&(e=[1,0,0,0,1,0,0,0,1],!!qt(e,Bt,Ft,Ot,Vt)&&(Wt.crossVectors(Ut,Ht),e=[Wt.x,Wt.y,Wt.z],qt(e,Bt,Ft,Ot,Vt)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return Nt.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return this.getCenter(t.center),t.radius=.5*this.getSize(Nt).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(Dt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Dt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Dt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Dt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Dt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Dt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Dt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Dt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Dt)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}It.prototype.isBox3=!0;const Dt=[new Rt,new Rt,new Rt,new Rt,new Rt,new Rt,new Rt,new Rt],Nt=new Rt,zt=new It,Bt=new Rt,Ft=new Rt,Ot=new Rt,Ut=new Rt,Ht=new Rt,Gt=new Rt,kt=new Rt,Vt=new Rt,Wt=new Rt,jt=new Rt;function qt(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){jt.fromArray(t,s);const a=r.x*Math.abs(jt.x)+r.y*Math.abs(jt.y)+r.z*Math.abs(jt.z),o=e.dot(jt),l=n.dot(jt),c=i.dot(jt);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const Xt=new It,Yt=new Rt,Jt=new Rt,Zt=new Rt;class Qt{constructor(t=new Rt,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):Xt.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;ethis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){Zt.subVectors(t,this.center);const e=Zt.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(Zt.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return Jt.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(Yt.copy(t.center).add(Jt)),this.expandByPoint(Yt.copy(t.center).sub(Jt)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Kt=new Rt,$t=new Rt,te=new Rt,ee=new Rt,ne=new Rt,ie=new Rt,re=new Rt;class se{constructor(t=new Rt,e=new Rt(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Kt)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Kt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Kt.copy(this.direction).multiplyScalar(e).add(this.origin),Kt.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){$t.copy(t).add(e).multiplyScalar(.5),te.copy(e).sub(t).normalize(),ee.copy(this.origin).sub($t);const r=.5*t.distanceTo(e),s=-this.direction.dot(te),a=ee.dot(this.direction),o=-ee.dot(te),l=ee.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(te).multiplyScalar(u).add($t),d}intersectSphere(t,e){Kt.subVectors(t.center,this.origin);const n=Kt.dot(this.direction),i=Kt.dot(Kt)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(t.min.x-u.x)*l,i=(t.max.x-u.x)*l):(n=(t.max.x-u.x)*l,i=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Kt)}intersectTriangle(t,e,n,i,r){ne.subVectors(e,t),ie.subVectors(n,t),re.crossVectors(ne,ie);let s,a=this.direction.dot(re);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}ee.subVectors(this.origin,t);const o=s*this.direction.dot(ie.crossVectors(ee,ie));if(o<0)return null;const l=s*this.direction.dot(ne.cross(ee));if(l<0)return null;if(o+l>a)return null;const c=-s*ee.dot(re);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class ae{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new ae).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/oe.setFromMatrixColumn(t,0).length(),r=1/oe.setFromMatrixColumn(t,1).length(),s=1/oe.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=n*h-i,e[2]=i*h-n,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(ce,t,he)}lookAt(t,e,n){const i=this.elements;return pe.subVectors(t,e),0===pe.lengthSq()&&(pe.z=1),pe.normalize(),ue.crossVectors(n,pe),0===ue.lengthSq()&&(1===Math.abs(n.z)?pe.x+=1e-4:pe.z+=1e-4,pe.normalize(),ue.crossVectors(n,pe)),ue.normalize(),de.crossVectors(pe,ue),i[0]=ue.x,i[4]=de.x,i[8]=pe.x,i[1]=ue.y,i[5]=de.y,i[9]=pe.y,i[2]=ue.z,i[6]=de.z,i[10]=pe.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],b=i[0],M=i[4],w=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],C=i[6],P=i[10],I=i[14],D=i[3],N=i[7],z=i[11],B=i[15];return r[0]=s*b+a*T+o*R+l*D,r[4]=s*M+a*E+o*C+l*N,r[8]=s*w+a*A+o*P+l*z,r[12]=s*S+a*L+o*I+l*B,r[1]=c*b+h*T+u*R+d*D,r[5]=c*M+h*E+u*C+d*N,r[9]=c*w+h*A+u*P+d*z,r[13]=c*S+h*L+u*I+d*B,r[2]=p*b+m*T+f*R+g*D,r[6]=p*M+m*E+f*C+g*N,r[10]=p*w+m*A+f*P+g*z,r[14]=p*S+m*L+f*I+g*B,r[3]=v*b+y*T+x*R+_*D,r[7]=v*M+y*E+x*C+_*N,r[11]=v*w+y*A+x*P+_*z,r[15]=v*S+y*L+x*I+_*B,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-i*l*h-r*a*u+n*l*u+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*h-e*a*d-r*s*h+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*h+e*a*u+i*s*h-n*s*u+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=h*f*l-m*u*l+m*o*d-a*f*d-h*o*g+a*u*g,y=p*u*l-c*f*l-p*o*d+s*f*d+c*o*g-s*u*g,x=c*m*l-p*h*l+p*a*d-s*m*d-c*a*g+s*h*g,_=p*h*o-c*m*o-p*a*u+s*m*u+c*a*f-s*h*f,b=e*v+n*y+i*x+r*_;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const M=1/b;return t[0]=v*M,t[1]=(m*u*r-h*f*r-m*i*d+n*f*d+h*i*g-n*u*g)*M,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*M,t[3]=(h*o*r-a*u*r-h*i*l+n*u*l+a*i*d-n*o*d)*M,t[4]=y*M,t[5]=(c*f*r-p*u*r+p*i*d-e*f*d-c*i*g+e*u*g)*M,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*M,t[7]=(s*u*r-c*o*r+c*i*l-e*u*l-s*i*d+e*o*d)*M,t[8]=x*M,t[9]=(p*h*r-c*m*r-p*n*d+e*m*d+c*n*g-e*h*g)*M,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*M,t[11]=(c*a*r-s*h*r-c*n*l+e*h*l+s*n*d-e*a*d)*M,t[12]=_*M,t[13]=(c*m*i-p*h*i+p*n*u-e*m*u-c*n*f+e*h*f)*M,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*M,t[15]=(s*h*i-c*a*i+c*n*o-e*h*o-s*n*u+e*a*u)*M,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,m=s*c,f=s*h,g=a*h,v=o*l,y=o*c,x=o*h,_=n.x,b=n.y,M=n.z;return i[0]=(1-(m+g))*_,i[1]=(d+x)*_,i[2]=(p-y)*_,i[3]=0,i[4]=(d-x)*b,i[5]=(1-(u+g))*b,i[6]=(f+v)*b,i[7]=0,i[8]=(p+y)*M,i[9]=(f-v)*M,i[10]=(1-(u+m))*M,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=oe.set(i[0],i[1],i[2]).length();const s=oe.set(i[4],i[5],i[6]).length(),a=oe.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],le.copy(this);const o=1/r,l=1/s,c=1/a;return le.elements[0]*=o,le.elements[1]*=o,le.elements[2]*=o,le.elements[4]*=l,le.elements[5]*=l,le.elements[6]*=l,le.elements[8]*=c,le.elements[9]*=c,le.elements[10]*=c,e.setFromRotationMatrix(le),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),h=(n+i)/(n-i),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=u,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),h=(e+t)*o,u=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-u,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}ae.prototype.isMatrix4=!0;const oe=new Rt,le=new ae,ce=new Rt(0,0,0),he=new Rt(1,1,1),ue=new Rt,de=new Rt,pe=new Rt,me=new ae,fe=new Lt;class ge{constructor(t=0,e=0,n=0,i=ge.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],h=i[2],u=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(ht(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-ht(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(ht(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-ht(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(ht(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-ht(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return me.makeRotationFromQuaternion(t),this.setFromRotationMatrix(me,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return fe.setFromEuler(this),this.setFromQuaternion(fe,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new Rt(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}ge.prototype.isEuler=!0,ge.DefaultOrder="XYZ",ge.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class ve{constructor(){this.mask=1}set(t){this.mask=1<1){for(let t=0;t1){for(let t=0;t0){i.children=[];for(let e=0;e0){i.animations=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Ie.subVectors(i,e),De.subVectors(n,e),Ne.subVectors(t,e);const s=Ie.dot(Ie),a=Ie.dot(De),o=Ie.dot(Ne),l=De.dot(De),c=De.dot(Ne),h=s*l-a*a;if(0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,ze),ze.x>=0&&ze.y>=0&&ze.x+ze.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,ze),o.set(0,0),o.addScaledVector(r,ze.x),o.addScaledVector(s,ze.y),o.addScaledVector(a,ze.z),o}static isFrontFacing(t,e,n,i){return Ie.subVectors(n,e),De.subVectors(t,e),Ie.cross(De).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Ie.subVectors(this.c,this.b),De.subVectors(this.a,this.b),.5*Ie.cross(De).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return ke.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return ke.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return ke.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return ke.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return ke.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;Be.subVectors(i,n),Fe.subVectors(r,n),Ue.subVectors(t,n);const o=Be.dot(Ue),l=Fe.dot(Ue);if(o<=0&&l<=0)return e.copy(n);He.subVectors(t,i);const c=Be.dot(He),h=Fe.dot(He);if(c>=0&&h<=c)return e.copy(i);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(Be,s);Ge.subVectors(t,r);const d=Be.dot(Ge),p=Fe.dot(Ge);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(Fe,a);const f=c*p-d*h;if(f<=0&&h-c>=0&&d-p>=0)return Oe.subVectors(r,i),a=(h-c)/(h-c+(d-p)),e.copy(i).addScaledVector(Oe,a);const g=1/(f+m+u);return s=m*g,a=u*g,e.copy(n).addScaledVector(Be,s).addScaledVector(Fe,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let Ve=0;class We extends rt{constructor(){super(),Object.defineProperty(this,"id",{value:Ve++}),this.uuid=ct(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.format=E,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=tt,this.stencilZFail=tt,this.stencilZPass=tt,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheenTint&&this.sheenTint.isColor&&(n.sheenTint=this.sheenTint.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularTint&&this.specularTint.isColor&&(n.specularTint=this.specularTint.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularTintMap&&this.specularTintMap.isTexture&&(n.specularTintMap=this.specularTintMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationTint&&(n.attenuationTint=this.attenuationTint.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==E&&(n.format=this.format),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.format=t.format,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}We.prototype.isMaterial=!0;const je={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},qe={h:0,s:0,l:0},Xe={h:0,s:0,l:0};function Ye(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Je(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Ze(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class Qe{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=ut(t,1),e=ht(e,0,1),n=ht(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=Ye(r,i,t+1/3),this.g=Ye(r,i,t),this.b=Ye(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=je[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Je(t.r),this.g=Je(t.g),this.b=Je(t.b),this}copyLinearToSRGB(t){return this.r=Ze(t.r),this.g=Ze(t.g),this.b=Ze(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(n-i)/t+(ne&&(e=t[n]);return e}const mn={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function fn(t,e){return new mn[t](e)}let gn=0;const vn=new ae,yn=new Pe,xn=new Rt,_n=new It,bn=new It,Mn=new Rt;class wn extends rt{constructor(){super(),Object.defineProperty(this,"id",{value:gn++}),this.uuid=ct(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(pn(t)>65535?cn:on)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new yt).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return vn.makeRotationFromQuaternion(t),this.applyMatrix4(vn),this}rotateX(t){return vn.makeRotationX(t),this.applyMatrix4(vn),this}rotateY(t){return vn.makeRotationY(t),this.applyMatrix4(vn),this}rotateZ(t){return vn.makeRotationZ(t),this.applyMatrix4(vn),this}translate(t,e,n){return vn.makeTranslation(t,e,n),this.applyMatrix4(vn),this}scale(t,e,n){return vn.makeScale(t,e,n),this.applyMatrix4(vn),this}lookAt(t){return yn.lookAt(t),yn.updateMatrix(),this.applyMatrix4(yn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(xn).negate(),this.translate(xn.x,xn.y,xn.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e];t.data.attributes[e]=i.toJSON(t.data)}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],s=[];for(let e=0,i=n.length;e0&&(i[e]=s,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new wn).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),En.copy(n.boundingSphere),En.applyMatrix4(r),!1===t.ray.intersectsSphere(En))return;if(Sn.copy(r).invert(),Tn.copy(t.ray).applyMatrix4(Sn),null!==n.boundingBox&&!1===Tn.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;nn.far?null:{distance:c,point:Hn.clone(),object:t}}(t,e,n,i,An,Ln,Rn,Un);if(p){o&&(Bn.fromBufferAttribute(o,c),Fn.fromBufferAttribute(o,h),On.fromBufferAttribute(o,u),p.uv=ke.getUV(Un,An,Ln,Rn,Bn,Fn,On,new vt)),l&&(Bn.fromBufferAttribute(l,c),Fn.fromBufferAttribute(l,h),On.fromBufferAttribute(l,u),p.uv2=ke.getUV(Un,An,Ln,Rn,Bn,Fn,On,new vt));const t={a:c,b:h,c:u,normal:new Rt,materialIndex:0};ke.getNormal(An,Ln,Rn,t.normal),p.face=t}return p}Gn.prototype.isMesh=!0;class Vn extends wn{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,v){const y=s/f,x=p/g,_=s/2,b=p/2,M=m/2,w=f+1,S=g+1;let T=0,E=0;const A=new Rt;for(let s=0;s0?1:-1,c.push(A.x,A.y,A.z),h.push(o/f),h.push(1-s/g),T+=1}}for(let t=0;t0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}Xn.prototype.isShaderMaterial=!0;class Yn extends Pe{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new ae,this.projectionMatrix=new ae,this.projectionMatrixInverse=new ae}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}Yn.prototype.isCamera=!0;class Jn extends Yn{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*lt*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*ot*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*lt*Math.atan(Math.tan(.5*ot*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*ot*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}Jn.prototype.isPerspectiveCamera=!0;const Zn=90;class Qn extends Pe{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Jn(Zn,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new Rt(1,0,0)),this.add(i);const r=new Jn(Zn,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new Rt(-1,0,0)),this.add(r);const s=new Jn(Zn,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new Rt(0,1,0)),this.add(s);const a=new Jn(Zn,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new Rt(0,-1,0)),this.add(a);const o=new Jn(Zn,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new Rt(0,0,1)),this.add(o);const l=new Jn(Zn,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new Rt(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=u,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(h),t.xr.enabled=c}}class Kn extends Mt{constructor(t,e,n,i,s,a,o,l,c,h){super(t=void 0!==t?t:[],e=void 0!==e?e:r,n,i,s,a,o=void 0!==o?o:T,l,c,h),this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}Kn.prototype.isCubeTexture=!0;class $n extends Tt{constructor(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),super(t,t,e),e=e||{},this.texture=new Kn(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:g,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=E,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new Vn(5,5,5),r=new Xn({name:"CubemapFromEquirect",uniforms:Wn(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=e;const s=new Gn(i,r),a=e.minFilter;e.minFilter===y&&(e.minFilter=g);return new Qn(1,10,this).update(t,s),e.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)}}$n.prototype.isWebGLCubeRenderTarget=!0;const ti=new Rt,ei=new Rt,ni=new yt;class ii{constructor(t=new Rt(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=ti.subVectors(n,e).cross(ei.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){const n=t.delta(ti),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||ni.getNormalMatrix(t),i=this.coplanarPoint(ti).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}ii.prototype.isPlane=!0;const ri=new Qt,si=new Rt;class ai{constructor(t=new ii,e=new ii,n=new ii,i=new ii,r=new ii,s=new ii){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],h=n[7],u=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(a-i,h-o,m-u,y-f).normalize(),e[1].setComponents(a+i,h+o,m+u,y+f).normalize(),e[2].setComponents(a+r,h+l,m+d,y+g).normalize(),e[3].setComponents(a-r,h-l,m-d,y-g).normalize(),e[4].setComponents(a-s,h-c,m-p,y-v).normalize(),e[5].setComponents(a+s,h+c,m+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),ri.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(ri)}intersectsSprite(t){return ri.center.set(0,0,0),ri.radius=.7071067811865476,ri.applyMatrix4(t.matrixWorld),this.intersectsSphere(ri)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)0?t.max.x:t.min.x,si.y=i.normal.y>0?t.max.y:t.min.y,si.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(si)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function oi(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function li(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotVH = saturate( dot( geometry.viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float NoH ) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float NoV, float NoL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( NoL + NoV - NoL * NoV ) ) );\n}\nvec3 BRDF_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in GeometricContext geometry ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularTintFactor = specularTint;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARTINTMAP\n\t\t\tspecularTintFactor *= specularTintMapTexelToLinear( texture2D( specularTintMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularTintFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularTintFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenTint = sheenTint;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenTint;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( material.roughness, directLight.direction, geometry, material.sheenTint );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationTint, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = transmission.a;\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationTint;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularTint;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARTINTMAP\n\t\tuniform sampler2D specularTintMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenTint;\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"},ui={common:{diffuse:{value:new Qe(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new yt},uv2Transform:{value:new yt},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new vt(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Qe(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new 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m=!1,f=!0===r.isScene?r.background:null;f&&f.isTexture&&(f=e.get(f));const g=t.xr,v=g.getSession&&g.getSession();v&&"additive"===v.environmentBlendMode&&(f=null),null===f?p(s,c):f&&f.isColor&&(p(f,1),m=!0),(t.autoClear||m)&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),f&&(f.isCubeTexture||f.mapping===l)?(void 0===o&&(o=new Gn(new Vn(1,1,1),new Xn({name:"BackgroundCubeMaterial",uniforms:Wn(di.cube.uniforms),vertexShader:di.cube.vertexShader,fragmentShader:di.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1})),o.geometry.deleteAttribute("normal"),o.geometry.deleteAttribute("uv"),o.onBeforeRender=function(t,e,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(o.material,"envMap",{get:function(){return 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mi(t,e,n,i){const r=t.getParameter(34921),s=i.isWebGL2?null:e.get("OES_vertex_array_object"),a=i.isWebGL2||null!==s,o={},l=d(null);let c=l;function h(e){return i.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function u(e){return i.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function d(t){const e=[],n=[],i=[];for(let t=0;t=0){let s=l[e];if(void 0===s&&("instanceMatrix"===e&&r.instanceMatrix&&(s=r.instanceMatrix),"instanceColor"===e&&r.instanceColor&&(s=r.instanceColor)),void 0!==s){const e=s.normalized,a=s.itemSize,l=n.get(s);if(void 0===l)continue;const c=l.buffer,h=l.type,u=l.bytesPerElement;if(s.isInterleavedBufferAttribute){const n=s.data,l=n.stride,d=s.offset;if(n&&n.isInstancedInterleavedBuffer){for(let t=0;t0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const s="undefined"!=typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext||"undefined"!=typeof WebGL2ComputeRenderingContext&&t instanceof WebGL2ComputeRenderingContext;let a=void 0!==n.precision?n.precision:"highp";const o=r(a);o!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",o,"instead."),a=o);const l=s||e.has("WEBGL_draw_buffers"),c=!0===n.logarithmicDepthBuffer,h=t.getParameter(34930),u=t.getParameter(35660),d=t.getParameter(3379),p=t.getParameter(34076),m=t.getParameter(34921),f=t.getParameter(36347),g=t.getParameter(36348),v=t.getParameter(36349),y=u>0,x=s||e.has("OES_texture_float");return{isWebGL2:s,drawBuffers:l,getMaxAnisotropy:function(){if(void 0!==i)return i;if(!0===e.has("EXT_texture_filter_anisotropic")){const n=e.get("EXT_texture_filter_anisotropic");i=t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else i=0;return i},getMaxPrecision:r,precision:a,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:u,maxTextureSize:d,maxCubemapSize:p,maxAttributes:m,maxVertexUniforms:f,maxVaryings:g,maxFragmentUniforms:v,vertexTextures:y,floatFragmentTextures:x,floatVertexTextures:y&&x,maxSamples:s?t.getParameter(36183):0}}function vi(t){const e=this;let n=null,i=0,r=!1,s=!1;const a=new ii,o=new yt,l={value:null,needsUpdate:!1};function c(){l.value!==n&&(l.value=n,l.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function h(t,n,i,r){const s=null!==t?t.length:0;let c=null;if(0!==s){if(c=l.value,!0!==r||null===c){const e=i+4*s,r=n.matrixWorldInverse;o.getNormalMatrix(r),(null===c||c.length0){const a=t.getRenderTarget(),o=new $n(s.height/2);return o.fromEquirectangularTexture(t,r),e.set(r,o),t.setRenderTarget(a),r.addEventListener("dispose",i),n(o.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}di.physical={uniforms:jn([di.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new vt(1,1)},clearcoatNormalMap:{value:null},sheenTint:{value:new Qe(0)},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new vt},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationTint:{value:new Qe(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularTint:{value:new Qe(1,1,1)},specularTintMap:{value:null}}]),vertexShader:hi.meshphysical_vert,fragmentShader:hi.meshphysical_frag};class xi extends Yn{constructor(t=-1,e=1,n=1,i=-1,r=.1,s=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return 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t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}xi.prototype.isOrthographicCamera=!0;class _i extends Xn{constructor(t){super(t),this.type="RawShaderMaterial"}}_i.prototype.isRawShaderMaterial=!0;const bi=Math.pow(2,8),Mi=[.125,.215,.35,.446,.526,.582],wi=5+Mi.length,Si=20,Ti={[X]:0,[Y]:1,[Z]:2,[Q]:3,[K]:4,[$]:5,[J]:6},Ei=new xi,{_lodPlanes:Ai,_sizeLods:Li,_sigmas:Ri}=Fi(),Ci=new Qe;let Pi=null;const Ii=(1+Math.sqrt(5))/2,Di=1/Ii,Ni=[new Rt(1,1,1),new Rt(-1,1,1),new Rt(1,1,-1),new Rt(-1,1,-1),new Rt(0,Ii,Di),new Rt(0,Ii,-Di),new Rt(Di,0,Ii),new Rt(-Di,0,Ii),new Rt(Ii,Di,0),new Rt(-Ii,Di,0)];class zi{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(t),n=new Rt(0,1,0);return new _i({name:"SphericalGaussianBlur",defines:{n:t},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n},inputEncoding:{value:Ti[3e3]},outputEncoding:{value:Ti[3e3]}},vertexShader:ki(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t${Vi()}\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}(Si),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Pi=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return 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r=0;r0,C=s.clearcoat>0;return{isWebGL2:h,shaderID:S,shaderName:s.type,vertexShader:E,fragmentShader:A,defines:s.defines,isRawShaderMaterial:!0===s.isRawShaderMaterial,glslVersion:s.glslVersion,precision:f,instancing:!0===_.isInstancedMesh,instancingColor:!0===_.isInstancedMesh&&null!==_.instanceColor,supportsVertexTextures:m,outputEncoding:null!==L?y(L.texture):t.outputEncoding,map:!!s.map,mapEncoding:y(s.map),matcap:!!s.matcap,matcapEncoding:y(s.matcap),envMap:!!w,envMapMode:w&&w.mapping,envMapEncoding:y(w),envMapCubeUV:!!w&&(w.mapping===l||w.mapping===c),lightMap:!!s.lightMap,lightMapEncoding:y(s.lightMap),aoMap:!!s.aoMap,emissiveMap:!!s.emissiveMap,emissiveMapEncoding:y(s.emissiveMap),bumpMap:!!s.bumpMap,normalMap:!!s.normalMap,objectSpaceNormalMap:1===s.normalMapType,tangentSpaceNormalMap:0===s.normalMapType,clearcoat:C,clearcoatMap:C&&!!s.clearcoatMap,clearcoatRoughnessMap:C&&!!s.clearcoatRoughnessMap,clearcoatNormalMap:C&&!!s.clearcoatNormalMap,displacementMap:!!s.displacementMap,roughnessMap:!!s.roughnessMap,metalnessMap:!!s.metalnessMap,specularMap:!!s.specularMap,specularIntensityMap:!!s.specularIntensityMap,specularTintMap:!!s.specularTintMap,specularTintMapEncoding:y(s.specularTintMap),alphaMap:!!s.alphaMap,alphaTest:R,gradientMap:!!s.gradientMap,sheenTint:!!s.sheenTint&&(s.sheenTint.r>0||s.sheenTint.g>0||s.sheenTint.b>0),transmission:s.transmission>0,transmissionMap:!!s.transmissionMap,thicknessMap:!!s.thicknessMap,combine:s.combine,vertexTangents:!!s.normalMap&&!!_.geometry&&!!_.geometry.attributes.tangent,vertexColors:s.vertexColors,vertexAlphas:!0===s.vertexColors&&!!_.geometry&&!!_.geometry.attributes.color&&4===_.geometry.attributes.color.itemSize,vertexUvs:!!(s.map||s.bumpMap||s.normalMap||s.specularMap||s.alphaMap||s.emissiveMap||s.roughnessMap||s.metalnessMap||s.clearcoatMap||s.clearcoatRoughnessMap||s.clearcoatNormalMap||s.displacementMap||s.transmissionMap||s.thicknessMap||s.specularIntensityMap||s.specularTintMap),uvsVertexOnly:!(s.map||s.bumpMap||s.normalMap||s.specularMap||s.alphaMap||s.emissiveMap||s.roughnessMap||s.metalnessMap||s.clearcoatNormalMap||s.transmission>0||s.transmissionMap||s.thicknessMap||s.specularIntensityMap||s.specularTintMap||!s.displacementMap),fog:!!b,useFog:s.fog,fogExp2:b&&b.isFogExp2,flatShading:!!s.flatShading,sizeAttenuation:s.sizeAttenuation,logarithmicDepthBuffer:u,skinning:!0===_.isSkinnedMesh&&T>0,maxBones:T,useVertexTexture:d,morphTargets:!!_.geometry&&!!_.geometry.morphAttributes.position,morphNormals:!!_.geometry&&!!_.geometry.morphAttributes.normal,numDirLights:o.directional.length,numPointLights:o.point.length,numSpotLights:o.spot.length,numRectAreaLights:o.rectArea.length,numHemiLights:o.hemi.length,numDirLightShadows:o.directionalShadowMap.length,numPointLightShadows:o.pointShadowMap.length,numSpotLightShadows:o.spotShadowMap.length,numClippingPlanes:a.numPlanes,numClipIntersection:a.numIntersection,format:s.format,dithering:s.dithering,shadowMapEnabled:t.shadowMap.enabled&&v.length>0,shadowMapType:t.shadowMap.type,toneMapping:s.toneMapped?t.toneMapping:0,physicallyCorrectLights:t.physicallyCorrectLights,premultipliedAlpha:s.premultipliedAlpha,doubleSided:2===s.side,flipSided:1===s.side,depthPacking:void 0!==s.depthPacking&&s.depthPacking,index0AttributeName:s.index0AttributeName,extensionDerivatives:s.extensions&&s.extensions.derivatives,extensionFragDepth:s.extensions&&s.extensions.fragDepth,extensionDrawBuffers:s.extensions&&s.extensions.drawBuffers,extensionShaderTextureLOD:s.extensions&&s.extensions.shaderTextureLOD,rendererExtensionFragDepth:h||i.has("EXT_frag_depth"),rendererExtensionDrawBuffers:h||i.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:h||i.has("EXT_shader_texture_lod"),customProgramCacheKey:s.customProgramCacheKey()}},getProgramCacheKey:function(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.fragmentShader),n.push(e.vertexShader)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);if(!1===e.isRawShaderMaterial){for(let t=0;t0?r.push(h):!0===n.transparent?s.push(h):i.push(h)},unshift:function(t,e,n,a,l,c){const h=o(t,e,n,a,l,c);n.transmission>0?r.unshift(h):!0===n.transparent?s.unshift(h):i.unshift(h)},finish:function(){for(let t=n,i=e.length;t1&&i.sort(t||Ts),r.length>1&&r.sort(e||Es),s.length>1&&s.sort(e||Es)}}}function Ls(t){let e=new WeakMap;return{get:function(n,i){let r;return!1===e.has(n)?(r=new As(t),e.set(n,[r])):i>=e.get(n).length?(r=new As(t),e.get(n).push(r)):r=e.get(n)[i],r},dispose:function(){e=new WeakMap}}}function Rs(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new Rt,color:new Qe};break;case"SpotLight":n={position:new Rt,direction:new Rt,color:new Qe,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new Rt,color:new Qe,distance:0,decay:0};break;case"HemisphereLight":n={direction:new Rt,skyColor:new Qe,groundColor:new Qe};break;case"RectAreaLight":n={color:new Qe,position:new Rt,halfWidth:new Rt,halfHeight:new Rt}}return t[e.id]=n,n}}}let Cs=0;function Ps(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Is(t,e){const n=new Rs,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new vt};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new vt,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let t=0;t<9;t++)r.probe.push(new Rt);const s=new Rt,a=new ae,o=new ae;return{setup:function(s,a){let o=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let h=0,u=0,d=0,p=0,m=0,f=0,g=0,v=0;s.sort(Ps);const y=!0!==a?Math.PI:1;for(let t=0,e=s.length;t0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=ui.LTC_FLOAT_1,r.rectAreaLTC2=ui.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=ui.LTC_HALF_1,r.rectAreaLTC2=ui.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const x=r.hash;x.directionalLength===h&&x.pointLength===u&&x.spotLength===d&&x.rectAreaLength===p&&x.hemiLength===m&&x.numDirectionalShadows===f&&x.numPointShadows===g&&x.numSpotShadows===v||(r.directional.length=h,r.spot.length=d,r.rectArea.length=p,r.point.length=u,r.hemi.length=m,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=g,r.spotShadowMatrix.length=v,x.directionalLength=h,x.pointLength=u,x.spotLength=d,x.rectAreaLength=p,x.hemiLength=m,x.numDirectionalShadows=f,x.numPointShadows=g,x.numSpotShadows=v,r.version=Cs++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e=n.get(i).length?(s=new Ds(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class zs extends We{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}zs.prototype.isMeshDepthMaterial=!0;class Bs extends We{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new Rt,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}Bs.prototype.isMeshDistanceMaterial=!0;function Fs(t,e,n){let i=new ai;const r=new vt,s=new vt,a=new St,o=new zs({depthPacking:3201}),l=new Bs,c={},h=n.maxTextureSize,u={0:1,1:0,2:2},d=new Xn({uniforms:{shadow_pass:{value:null},resolution:{value:new vt},radius:{value:4},samples:{value:8}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nuniform float samples;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),m=d.clone();m.defines.HORIZONTAL_PASS=1;const f=new wn;f.setAttribute("position",new en(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const v=new Gn(f,d),y=this;function x(n,i){const r=e.update(v);d.uniforms.shadow_pass.value=n.map.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,d.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,d,v,null),m.uniforms.shadow_pass.value=n.mapPass.texture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,m.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,m,v,null)}function _(e,n,i,r,s,a,h){let d=null;const p=!0===r.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(d=void 0!==p?p:!0===r.isPointLight?l:o,t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length||i.displacementMap&&0!==i.displacementScale||i.alphaMap&&i.alphaTest>0){const t=d.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let r=n[e];void 0===r&&(r=d.clone(),n[e]=r),d=r}return 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l=0,c=e.length;lh||r.y>h)&&(r.x>h&&(s.x=Math.floor(h/m.x),r.x=s.x*m.x,u.mapSize.x=s.x),r.y>h&&(s.y=Math.floor(h/m.y),r.y=s.y*m.y,u.mapSize.y=s.y)),null===u.map&&!u.isPointLightShadow&&3===this.type){const t={minFilter:g,magFilter:g,format:E};u.map=new Tt(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.mapPass=new Tt(r.x,r.y,t),u.camera.updateProjectionMatrix()}if(null===u.map){const t={minFilter:p,magFilter:p,format:E};u.map=new Tt(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.camera.updateProjectionMatrix()}t.setRenderTarget(u.map),t.clear();const f=u.getViewportCount();for(let t=0;t=1):-1!==R.indexOf("OpenGL ES")&&(L=parseFloat(/^OpenGL ES (\d)/.exec(R)[1]),A=L>=2);let C=null,P={};const I=t.getParameter(3088),D=t.getParameter(2978),N=(new St).fromArray(I),z=(new St).fromArray(D);function B(e,n,i){const r=new Uint8Array(4),s=t.createTexture();t.bindTexture(e,s),t.texParameteri(e,10241,9728),t.texParameteri(e,10240,9728);for(let e=0;ei||t.height>i)&&(r=i/Math.max(t.width,t.height)),r<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const i=e?ft:Math.floor,s=i(r*t.width),a=i(r*t.height);void 0===P&&(P=D(s,a));const o=n?D(s,a):P;o.width=s,o.height=a;return o.getContext("2d").drawImage(t,0,0,s,a),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+s+"x"+a+")."),o}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function z(t){return pt(t.width)&&pt(t.height)}function B(t,e){return t.generateMipmaps&&e&&t.minFilter!==p&&t.minFilter!==g}function F(e,n,r,s,a=1){t.generateMipmap(e);i.get(n).__maxMipLevel=Math.log2(Math.max(r,s,a))}function O(n,i,r){if(!1===o)return i;if(null!==n){if(void 0!==t[n])return 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a=3553;i.isDataTexture2DArray&&(a=35866),i.isDataTexture3D&&(a=32879),Y(e,i),n.activeTexture(33984+r),n.bindTexture(a,e.__webglTexture),t.pixelStorei(37440,i.flipY),t.pixelStorei(37441,i.premultiplyAlpha),t.pixelStorei(3317,i.unpackAlignment),t.pixelStorei(37443,0);const l=function(t){return!o&&(t.wrapS!==u||t.wrapT!==u||t.minFilter!==p&&t.minFilter!==g)}(i)&&!1===z(i.image),c=N(i.image,l,!1,x),h=z(c)||o,d=s.convert(i.format);let m,f=s.convert(i.type),v=O(i.internalFormat,d,f);X(a,i,h);const y=i.mipmaps;if(i.isDepthTexture)v=6402,o?v=i.type===M?36012:i.type===b?33190:i.type===S?35056:33189:i.type===M&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),i.format===A&&6402===v&&i.type!==_&&i.type!==b&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),i.type=_,f=s.convert(i.type)),i.format===L&&6402===v&&(v=34041,i.type!==S&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat 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u=!0===e.isWebGLCubeRenderTarget,d=!0===e.isWebGLMultipleRenderTargets,p=!0===e.isWebGLMultisampleRenderTarget,m=l.isDataTexture3D||l.isDataTexture2DArray,f=z(e)||o;if(!o||l.format!==T||l.type!==M&&l.type!==w||(l.format=E,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),u){c.__webglFramebuffer=[];for(let e=0;e<6;e++)c.__webglFramebuffer[e]=t.createFramebuffer()}else if(c.__webglFramebuffer=t.createFramebuffer(),d)if(r.drawBuffers){const n=e.texture;for(let e=0,r=n.length;eo+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}}class js extends rt{constructor(t,e){super();const n=this,i=t.state;let r=null,s=1,a=null,o="local-floor",l=null,c=null,h=null,u=null,d=null,p=!1,m=null,f=null,g=null,v=null,y=null,x=null;const _=[],b=new Map,M=new Jn;M.layers.enable(1),M.viewport=new St;const w=new Jn;w.layers.enable(2),w.viewport=new St;const S=[M,w],T=new Gs;T.layers.enable(1),T.layers.enable(2);let E=null,A=null;function L(t){const e=b.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function R(){b.forEach((function(t,e){t.disconnect(e)})),b.clear(),E=null,A=null,i.bindXRFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),h&&e.deleteFramebuffer(h),m&&e.deleteFramebuffer(m),f&&e.deleteRenderbuffer(f),g&&e.deleteRenderbuffer(g),h=null,m=null,f=null,g=null,d=null,u=null,c=null,r=null,z.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function C(t){const e=r.inputSources;for(let t=0;t<_.length;t++)b.set(e[t],_[t]);for(let e=0;e0&&(e.alphaTest.value=n.alphaTest);const i=t.get(n).envMap;if(i){e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture&&!1===i.isRenderTargetTexture?-1:1,e.reflectivity.value=n.reflectivity,e.ior.value=n.ior,e.refractionRatio.value=n.refractionRatio;const r=t.get(i).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,s;n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap?r=n.clearcoatRoughnessMap:n.specularIntensityMap?r=n.specularIntensityMap:n.specularTintMap?r=n.specularTintMap:n.transmissionMap?r=n.transmissionMap:n.thicknessMap&&(r=n.thicknessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?s=n.aoMap:n.lightMap&&(s=n.lightMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),e.uv2Transform.value.copy(s.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias);t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,s,a){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap);e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e,i){n(t,e),t.ior.value=e.ior,e.sheenTint&&t.sheenTint.value.copy(e.sheenTint);e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate()));e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap),t.attenuationDistance.value=e.attenuationDistance,t.attenuationTint.value.copy(e.attenuationTint));t.specularIntensity.value=e.specularIntensity,t.specularTint.value.copy(e.specularTint),e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap);e.specularTintMap&&(t.specularTintMap.value=e.specularTintMap)}(t,i,a):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias);t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);e.alphaTest>0&&(t.alphaTest.value=e.alphaTest);let r;e.map?r=e.map:e.alphaMap&&(r=e.alphaMap);void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,s):i.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);e.alphaTest>0&&(t.alphaTest.value=e.alphaTest);let n;e.map?n=e.map:e.alphaMap&&(n=e.alphaMap);void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function Xs(t={}){const e=void 0!==t.canvas?t.canvas:function(){const t=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,i=void 0!==t.alpha&&t.alpha,r=void 0===t.depth||t.depth,s=void 0===t.stencil||t.stencil,a=void 0!==t.antialias&&t.antialias,o=void 0===t.premultipliedAlpha||t.premultipliedAlpha,l=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,c=void 0!==t.powerPreference?t.powerPreference:"default",h=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let d=null,m=null;const f=[],g=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=X,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1;const v=this;let _=!1,b=0,S=0,T=null,A=-1,L=null;const R=new St,C=new St;let P=null,I=e.width,D=e.height,N=1,z=null,B=null;const F=new St(0,0,I,D),O=new St(0,0,I,D);let U=!1;const H=[],G=new ai;let k=!1,V=!1,W=null;const j=new ae,q=new Rt,Y={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function J(){return null===T?N:1}let Z,Q,K,$,tt,et,nt,it,rt,st,at,ot,lt,ct,ht,ut,dt,pt,mt,ft,gt,vt,yt,xt=n;function _t(t,n){for(let i=0;i0&&function(t,e,n){if(null===W){const t=!0===a&&!0===Q.isWebGL2;W=new(t?At:Tt)(1024,1024,{generateMipmaps:!0,type:null!==vt.convert(w)?w:x,minFilter:y,magFilter:p,wrapS:u,wrapT:u})}const i=v.getRenderTarget();v.setRenderTarget(W),v.clear();const r=v.toneMapping;v.toneMapping=0,Bt(t,e,n),v.toneMapping=r,et.updateMultisampleRenderTarget(W),et.updateRenderTargetMipmap(W),v.setRenderTarget(i)}(r,e,n),i&&K.viewport(R.copy(i)),r.length>0&&Bt(r,e,n),s.length>0&&Bt(s,e,n),o.length>0&&Bt(o,e,n)}function Bt(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r0?g[g.length-1]:null,f.pop(),d=f.length>0?f[f.length-1]:null},this.getActiveCubeFace=function(){return b},this.getActiveMipmapLevel=function(){return S},this.getRenderTarget=function(){return T},this.setRenderTarget=function(t,e=0,n=0){T=t,b=e,S=n,t&&void 0===tt.get(t).__webglFramebuffer&&et.setupRenderTarget(t);let i=null,r=!1,s=!1;if(t){const n=t.texture;(n.isDataTexture3D||n.isDataTexture2DArray)&&(s=!0);const a=tt.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=a[e],r=!0):i=t.isWebGLMultisampleRenderTarget?tt.get(t).__webglMultisampledFramebuffer:a,R.copy(t.viewport),C.copy(t.scissor),P=t.scissorTest}else R.copy(F).multiplyScalar(N).floor(),C.copy(O).multiplyScalar(N).floor(),P=U;if(K.bindFramebuffer(36160,i)&&Q.drawBuffers){let e=!1;if(t)if(t.isWebGLMultipleRenderTargets){const n=t.texture;if(H.length!==n.length||36064!==H[0]){for(let t=0,e=n.length;t=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&xt.readPixels(e,n,i,r,vt.convert(o),vt.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==T?tt.get(T).__webglFramebuffer:null;K.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i);let a=vt.convert(e.format);Q.isWebGL2&&(6407===a&&(a=32849),6408===a&&(a=32856)),et.setTexture2D(e,0),xt.copyTexImage2D(3553,n,a,t.x,t.y,r,s,0),K.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=vt.convert(n.format),o=vt.convert(n.type);et.setTexture2D(n,0),xt.pixelStorei(37440,n.flipY),xt.pixelStorei(37441,n.premultiplyAlpha),xt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?xt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?xt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):xt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&xt.generateMipmap(3553),K.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(v.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=vt.convert(i.format),c=vt.convert(i.type);let h;if(i.isDataTexture3D)et.setTexture3D(i,0),h=32879;else{if(!i.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");et.setTexture2DArray(i,0),h=35866}xt.pixelStorei(37440,i.flipY),xt.pixelStorei(37441,i.premultiplyAlpha),xt.pixelStorei(3317,i.unpackAlignment);const u=xt.getParameter(3314),d=xt.getParameter(32878),p=xt.getParameter(3316),m=xt.getParameter(3315),f=xt.getParameter(32877),g=n.isCompressedTexture?n.mipmaps[0]:n.image;xt.pixelStorei(3314,g.width),xt.pixelStorei(32878,g.height),xt.pixelStorei(3316,t.min.x),xt.pixelStorei(3315,t.min.y),xt.pixelStorei(32877,t.min.z),n.isDataTexture||n.isDataTexture3D?xt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,g.data):n.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),xt.compressedTexSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,g.data)):xt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,g),xt.pixelStorei(3314,u),xt.pixelStorei(32878,d),xt.pixelStorei(3316,p),xt.pixelStorei(3315,m),xt.pixelStorei(32877,f),0===r&&i.generateMipmaps&&xt.generateMipmap(h),K.unbindTexture()},this.initTexture=function(t){et.setTexture2D(t,0),K.unbindTexture()},this.resetState=function(){b=0,S=0,T=null,K.reset(),yt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}class Ys extends Xs{}Ys.prototype.isWebGL1Renderer=!0;class Js{constructor(t,e=25e-5){this.name="",this.color=new Qe(t),this.density=e}clone(){return new Js(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Js.prototype.isFogExp2=!0;class Zs{constructor(t,e=1,n=1e3){this.name="",this.color=new Qe(t),this.near=e,this.far=n}clone(){return new Zs(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Zs.prototype.isFog=!0;class Qs extends Pe{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}Qs.prototype.isScene=!0;class Ks{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=et,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=ct()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:o,point:ia.clone(),uv:ke.getUV(ia,ca,ha,ua,da,pa,ma,new vt),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function ga(t,e,n,i,r,s){aa.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(oa.x=s*aa.x-r*aa.y,oa.y=r*aa.x+s*aa.y):oa.copy(aa),t.copy(e),t.x+=oa.x,t.y+=oa.y,t.applyMatrix4(la)}fa.prototype.isSprite=!0;const va=new Rt,ya=new Rt;class xa extends Pe{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let t=0,n=e.length;t0){let n,i;for(n=1,i=e.length;n0){va.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(va);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){va.setFromMatrixPosition(t.matrixWorld),ya.setFromMatrixPosition(this.matrixWorld);const n=va.distanceTo(ya)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;io)continue;u.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(u);dt.far||e.push({distance:d,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else{for(let n=Math.max(0,s.start),i=Math.min(r.count,s.start+s.count)-1;no)continue;u.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(u);it.far||e.push({distance:i,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Va.prototype.isLine=!0;const Wa=new Rt,ja=new Rt;class qa extends Va{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}function to(t,e,n,i,r,s,a){const o=Za.distanceSqToPoint(t);if(or.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}$a.prototype.isPoints=!0;class eo extends Mt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.format=void 0!==a?a:T,this.minFilter=void 0!==s?s:g,this.magFilter=void 0!==r?r:g,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}eo.prototype.isVideoTexture=!0;class no extends Mt{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}no.prototype.isCompressedTexture=!0;class io extends Mt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}io.prototype.isCanvasTexture=!0;class ro extends Mt{constructor(t,e,n,i,r,s,a,o,l,c){if((c=void 0!==c?c:A)!==A&&c!==L)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===A&&(n=_),void 0===n&&c===L&&(n=S),super(null,i,r,s,a,o,c,n,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:p,this.minFilter=void 0!==o?o:p,this.flipY=!1,this.generateMipmaps=!1}}ro.prototype.isDepthTexture=!0;class so extends wn{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new Rt,c=new vt;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let r=0,h=3;r<=e;r++,h+=3){const u=n+r/e*i;l.x=t*Math.cos(u),l.y=t*Math.sin(u),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[h]/t+1)/2,c.y=(s[h+1]/t+1)/2,o.push(c.x,c.y)}for(let t=1;t<=e;t++)r.push(t,t+1,0);this.setIndex(r),this.setAttribute("position",new un(s,3)),this.setAttribute("normal",new un(a,3)),this.setAttribute("uv",new un(o,2))}static fromJSON(t){return new so(t.radius,t.segments,t.thetaStart,t.thetaLength)}}class ao extends wn{constructor(t=1,e=1,n=1,i=8,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],h=[],u=[],d=[];let p=0;const m=[],f=n/2;let g=0;function v(n){const r=p,s=new vt,m=new Rt;let v=0;const y=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)h.push(0,f*x,0),u.push(0,x,0),d.push(.5,.5),p++;const _=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);m.x=y*r,m.y=f*x,m.z=y*n,h.push(m.x,m.y,m.z),u.push(0,x,0),s.x=.5*n+.5,s.y=.5*r*x+.5,d.push(s.x,s.y),p++}for(let t=0;t0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new un(h,3)),this.setAttribute("normal",new un(u,3)),this.setAttribute("uv",new un(d,2))}static fromJSON(t){return new ao(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class oo extends ao{constructor(t=1,e=1,n=8,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(t){return new oo(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class lo extends wn{constructor(t,e,n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let i=0;i<=r;i++){s[i]=[];const a=t.clone().lerp(n,i/r),o=e.clone().lerp(n,i/r),l=r-i;for(let t=0;t<=l;t++)s[i][t]=0===t&&i===r?a:a.clone().lerp(o,t/l)}for(let t=0;t.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new un(r,3)),this.setAttribute("normal",new un(r.slice(),3)),this.setAttribute("uv",new un(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}static fromJSON(t){return new lo(t.vertices,t.indices,t.radius,t.details)}}class co extends lo{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new co(t.radius,t.detail)}}const ho=new Rt,uo=new Rt,po=new Rt,mo=new ke;class fo extends wn{constructor(t,e){if(super(),this.type="EdgesGeometry",this.parameters={thresholdAngle:e},e=void 0!==e?e:1,!0===t.isGeometry)return void console.error("THREE.EdgesGeometry no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");const n=Math.pow(10,4),i=Math.cos(ot*e),r=t.getIndex(),s=t.getAttribute("position"),a=r?r.count:s.count,o=[0,0,0],l=["a","b","c"],c=new Array(3),h={},u=[];for(let t=0;t0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new vt:new Rt);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new Rt,i=[],r=[],s=[],a=new Rt,o=new ae;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new Rt),i[e].normalize()}r[0]=new Rt,s[0]=new Rt;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),h<=l&&(l=h,n.set(0,1,0)),u<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(i[e-1],i[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(ht(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}s[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(ht(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class vo extends 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Xo(t,e,n,i,r){return(t=1431655765&((t=858993459&((t=252645135&((t=16711935&((t=32767*(t-n)*r)|t<<8))|t<<4))|t<<2))|t<<1))|(e=1431655765&((e=858993459&((e=252645135&((e=16711935&((e=32767*(e-i)*r)|e<<8))|e<<4))|e<<2))|e<<1))<<1}function Yo(t){let e=t,n=t;do{(e.x=0&&(t-a)*(i-o)-(n-a)*(e-o)>=0&&(n-a)*(s-o)-(r-a)*(i-o)>=0}function Zo(t,e){return t.next.i!==e.i&&t.prev.i!==e.i&&!function(t,e){let n=t;do{if(n.i!==t.i&&n.next.i!==t.i&&n.i!==e.i&&n.next.i!==e.i&&$o(n,n.next,t,e))return!0;n=n.next}while(n!==t);return!1}(t,e)&&(nl(t,e)&&nl(e,t)&&function(t,e){let n=t,i=!1;const r=(t.x+e.x)/2,s=(t.y+e.y)/2;do{n.y>s!=n.next.y>s&&n.next.y!==n.y&&r<(n.next.x-n.x)*(s-n.y)/(n.next.y-n.y)+n.x&&(i=!i),n=n.next}while(n!==t);return i}(t,e)&&(Qo(t.prev,t,e.prev)||Qo(t,e.prev,e))||Ko(t,e)&&Qo(t.prev,t,t.next)>0&&Qo(e.prev,e,e.next)>0)}function Qo(t,e,n){return(e.y-t.y)*(n.x-e.x)-(e.x-t.x)*(n.y-e.y)}function Ko(t,e){return t.x===e.x&&t.y===e.y}function $o(t,e,n,i){const r=el(Qo(t,e,n)),s=el(Qo(t,e,i)),a=el(Qo(n,i,t)),o=el(Qo(n,i,e));return r!==s&&a!==o||(!(0!==r||!tl(t,n,e))||(!(0!==s||!tl(t,i,e))||(!(0!==a||!tl(n,t,i))||!(0!==o||!tl(n,e,i)))))}function tl(t,e,n){return e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function el(t){return t>0?1:t<0?-1:0}function nl(t,e){return Qo(t.prev,t,t.next)<0?Qo(t,e,t.next)>=0&&Qo(t,t.prev,e)>=0:Qo(t,e,t.prev)<0||Qo(t,t.next,e)<0}function il(t,e){const n=new al(t.i,t.x,t.y),i=new al(e.i,e.x,e.y),r=t.next,s=e.prev;return t.next=e,e.prev=t,n.next=r,r.prev=n,i.next=n,n.prev=i,s.next=i,i.prev=s,i}function rl(t,e,n,i){const r=new al(t,e,n);return i?(r.next=i.next,r.prev=i,i.next.prev=r,i.next=r):(r.prev=r,r.next=r),r}function sl(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function al(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}class ol{static area(t){const e=t.length;let n=0;for(let i=e-1,r=0;r2&&t[e-1].equals(t[0])&&t.pop()}function cl(t,e){for(let n=0;nNumber.EPSILON){const u=Math.sqrt(h),d=Math.sqrt(l*l+c*c),p=e.x-o/u,m=e.y+a/u,f=((n.x-c/d-p)*c-(n.y+l/d-m)*l)/(a*c-o*l);i=p+a*f-t.x,r=m+o*f-t.y;const g=i*i+r*r;if(g<=2)return new vt(i,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(i=-o,r=a,s=Math.sqrt(h)):(i=a,r=o,s=Math.sqrt(h/2))}return new vt(i/s,r/s)}const P=[];for(let t=0,e=E.length,n=e-1,i=t+1;t=0;t--){const e=t/p,n=h*Math.cos(e*Math.PI/2),i=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=E.length;t=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*p;t=0?(t(i-o,p,h),u.subVectors(c,h)):(t(i+o,p,h),u.subVectors(h,c)),p-o>=0?(t(i,p-o,h),d.subVectors(c,h)):(t(i,p+o,h),d.subVectors(h,c)),l.crossVectors(u,d).normalize(),s.push(l.x,l.y,l.z),a.push(i,p)}}for(let t=0;t0)&&d.push(e,r,l),(t!==n-1||o0!=t>0&&this.version++,this._clearcoat=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.sheenTint.copy(t.sheenTint),this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationTint.copy(t.attenuationTint),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularTint.copy(t.specularTint),this.specularTintMap=t.specularTintMap,this}}Rl.prototype.isMeshPhysicalMaterial=!0;class Cl extends We{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new Qe(16777215),this.specular=new Qe(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Qe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}Cl.prototype.isMeshPhongMaterial=!0;class Pl extends We{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Qe(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Qe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Pl.prototype.isMeshToonMaterial=!0;class Il extends We{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}Il.prototype.isMeshNormalMaterial=!0;class Dl extends We{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new Qe(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Qe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Dl.prototype.isMeshLambertMaterial=!0;class Nl extends We{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Qe(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this}}Nl.prototype.isMeshMatcapMaterial=!0;class zl extends Fa{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}zl.prototype.isLineDashedMaterial=!0;var Bl=Object.freeze({__proto__:null,ShadowMaterial:Al,SpriteMaterial:ea,RawShaderMaterial:_i,ShaderMaterial:Xn,PointsMaterial:Ya,MeshPhysicalMaterial:Rl,MeshStandardMaterial:Ll,MeshPhongMaterial:Cl,MeshToonMaterial:Pl,MeshNormalMaterial:Il,MeshLambertMaterial:Dl,MeshDepthMaterial:zs,MeshDistanceMaterial:Bs,MeshBasicMaterial:Ke,MeshMatcapMaterial:Nl,LineDashedMaterial:zl,LineBasicMaterial:Fa,Material:We});const Fl={arraySlice:function(t,e,n){return Fl.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let t=0;t!==e;++t)n[t]=t;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let t=0;t=i)){l.push(e.times[t]);for(let n=0;ns.tracks[t].times[0]&&(o=s.tracks[t].times[0]);for(let t=0;t=i.times[u]){const t=u*l+o,e=t+l-o;d=Fl.arraySlice(i.values,t,e)}else{const t=i.createInterpolant(),e=o,n=l-o;t.evaluate(s),d=Fl.arraySlice(t.resultBuffer,e,n)}if("quaternion"===r){(new Lt).fromArray(d).normalize().conjugate().toArray(d)}const p=a.times.length;for(let t=0;t=r)break t;{const a=e[1];t=r)break e}s=n,n=0}}for(;n>>1;te;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=Fl.arraySlice(n,r,s),this.values=Fl.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let e=0;e!==r;e++){const i=n[e];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,i),t=!1;break}if(null!==s&&s>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,i,s),t=!1;break}s=i}if(void 0!==i&&Fl.isTypedArray(i))for(let e=0,n=i.length;e!==n;++e){const n=i[e];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,n),t=!1;break}}return t}optimize(){const t=Fl.arraySlice(this.times),e=Fl.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===G,r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=Fl.arraySlice(t,0,s),this.values=Fl.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=Fl.arraySlice(this.times,0),e=Fl.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}kl.prototype.TimeBufferType=Float32Array,kl.prototype.ValueBufferType=Float32Array,kl.prototype.DefaultInterpolation=H;class Vl extends kl{}Vl.prototype.ValueTypeName="bool",Vl.prototype.ValueBufferType=Array,Vl.prototype.DefaultInterpolation=U,Vl.prototype.InterpolantFactoryMethodLinear=void 0,Vl.prototype.InterpolantFactoryMethodSmooth=void 0;class Wl extends kl{}Wl.prototype.ValueTypeName="color";class jl extends kl{}jl.prototype.ValueTypeName="number";class ql extends Ol{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let t=l+a;l!==t;l+=4)Lt.slerpFlat(r,0,s,l-a,s,l,o);return r}}class Xl extends kl{InterpolantFactoryMethodLinear(t){return new ql(this.times,this.values,this.getValueSize(),t)}}Xl.prototype.ValueTypeName="quaternion",Xl.prototype.DefaultInterpolation=H,Xl.prototype.InterpolantFactoryMethodSmooth=void 0;class Yl extends kl{}Yl.prototype.ValueTypeName="string",Yl.prototype.ValueBufferType=Array,Yl.prototype.DefaultInterpolation=U,Yl.prototype.InterpolantFactoryMethodLinear=void 0,Yl.prototype.InterpolantFactoryMethodSmooth=void 0;class Jl extends kl{}Jl.prototype.ValueTypeName="vector";class Zl{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=ct(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push(Ql(n[t]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(kl.toJSON(n[t]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let t=0;t1){const t=s[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const s=[];for(const t in i)s.push(this.CreateFromMorphTargetSequence(t,i[t],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];Fl.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let t=0;t0||0===t.search(/^data\:image\/jpeg/);r.format=i?T:E,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}class lc extends go{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new Co(e,t))}getPoint(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;for(;i=e){const t=n[i]-e,r=this.curves[i],s=r.getLength(),a=0===s?0:1-t/s;return r.getPointAt(a)}i++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class hc extends cc{constructor(t){super(t),this.uuid=ct(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let n=0,i=this.holes.length;n0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(i.uniforms[e]={},r.type){case"t":i.uniforms[e].value=n(r.value);break;case"c":i.uniforms[e].value=(new Qe).setHex(r.value);break;case"v2":i.uniforms[e].value=(new vt).fromArray(r.value);break;case"v3":i.uniforms[e].value=(new Rt).fromArray(r.value);break;case"v4":i.uniforms[e].value=(new St).fromArray(r.value);break;case"m3":i.uniforms[e].value=(new yt).fromArray(r.value);break;case"m4":i.uniforms[e].value=(new ae).fromArray(r.value);break;default:i.uniforms[e].value=r.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new vt).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.specularIntensityMap&&(i.specularIntensityMap=n(t.specularIntensityMap)),void 0!==t.specularTintMap&&(i.specularTintMap=n(t.specularTintMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new vt).fromArray(t.clearcoatNormalScale)),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),void 0!==t.thicknessMap&&(i.thicknessMap=n(t.thicknessMap)),i}setTextures(t){return this.textures=t,this}}class Pc{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;nNumber.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.ya.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const r=ol.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let a,o,l;const c=[];if(1===s.length)return o=s[0],l=new hc,l.curves=o.curves,c.push(l),c;let h=!r(s[0].getPoints());h=t?!h:h;const u=[],d=[];let p,m,f=[],g=0;d[g]=void 0,f[g]=[];for(let e=0,n=s.length;e1){let t=!1;const e=[];for(let t=0,e=d.length;t0&&(t||(f=u))}for(let t=0,e=d.length;t0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]}_slerp(t,e,n,i){Lt.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;Lt.multiplyQuaternionsFlat(t,s,t,e,t,n),Lt.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const oh="\\[\\]\\.:\\/",lh=new RegExp("[\\[\\]\\.:\\/]","g"),ch="[^\\[\\]\\.:\\/]",hh="[^"+oh.replace("\\.","")+"]",uh=/((?:WC+[\/:])*)/.source.replace("WC",ch),dh=/(WCOD+)?/.source.replace("WCOD",hh),ph=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",ch),mh=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",ch),fh=new RegExp("^"+uh+dh+ph+mh+"$"),gh=["material","materials","bones"];class vh{constructor(t,e,n){this.path=e,this.parsedPath=n||vh.parseTrackName(e),this.node=vh.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new vh.Composite(t,e,n):new vh(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(lh,"")}static parseTrackName(t){const e=fh.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==gh.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,h=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(h);for(let n=c,i=o.length;n!==i;++n){const i=o[n];h[n]=new vh(i,t,e)}return h}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}yh.prototype.isAnimationObjectGroup=!0;class xh{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:k,endingEnd:k};for(let t=0;t!==s;++t){const e=r[t].createInterpolant(null);a[t]=e,e.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;switch(this.blendMode){case q:for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);break;case j:default:for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r?i:s&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=V,i.endingEnd=V):(i.endingStart=t?this.zeroSlopeAtStart?V:k:W,i.endingEnd=e?this.zeroSlopeAtEnd?V:k:W)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}class _h extends rt{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let t=0;t!==r;++t){const r=i[t],l=r.name;let h=c[l];if(void 0!==h)s[t]=h;else{if(h=s[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,o,l));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;h=new ah(vh.create(n,l,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,o,l),s[t]=h}a[t].resultBuffer=h.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==n;++a){e[a]._update(i,t,r,s)}const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;tthis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return Eh.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}Ah.prototype.isBox2=!0;const Lh=new Rt,Rh=new Rt;class Ch{constructor(t=new Rt,e=new Rt){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){Lh.subVectors(t,this.start),Rh.subVectors(this.end,this.start);const n=Rh.dot(Rh);let i=Rh.dot(Lh)/n;return e&&(i=ht(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}class Ph extends Pe{constructor(t){super(),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}Ph.prototype.isImmediateRenderObject=!0;const Ih=new Rt;const Dh=new Rt,Nh=new ae,zh=new ae;class Bh extends qa{constructor(t){const e=Fh(t),n=new wn,i=[],r=[],s=new Qe(0,0,1),a=new Qe(0,1,0);for(let t=0;t.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Zh.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Zh,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}},t.Audio=th,t.AudioAnalyser=sh,t.AudioContext=kc,t.AudioListener=class extends Pe{constructor(){super(),this.type="AudioListener",this.context=kc.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Yc}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Zc,Qc,Kc),$c.set(0,0,-1).applyQuaternion(Qc),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Zc.x,t),e.positionY.linearRampToValueAtTime(Zc.y,t),e.positionZ.linearRampToValueAtTime(Zc.z,t),e.forwardX.linearRampToValueAtTime($c.x,t),e.forwardY.linearRampToValueAtTime($c.y,t),e.forwardZ.linearRampToValueAtTime($c.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(Zc.x,Zc.y,Zc.z),e.setOrientation($c.x,$c.y,$c.z,n.x,n.y,n.z)}},t.AudioLoader=Vc,t.AxesHelper=$h,t.AxisHelper=function(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new $h(t)},t.BackSide=1,t.BasicDepthPacking=3200,t.BasicShadowMap=0,t.BinaryTextureLoader=function(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new ac(t)},t.Bone=Ea,t.BooleanKeyframeTrack=Vl,t.BoundingBoxHelper=function(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Jh(t,e)},t.Box2=Ah,t.Box3=It,t.Box3Helper=class extends qa{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new wn;i.setIndex(new en(n,1)),i.setAttribute("position",new un([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new Fa({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}},t.BoxBufferGeometry=Vn,t.BoxGeometry=Vn,t.BoxHelper=Jh,t.BufferAttribute=en,t.BufferGeometry=wn,t.BufferGeometryLoader=Dc,t.ByteType=1010,t.Cache=Kl,t.Camera=Yn,t.CameraHelper=class extends qa{constructor(t){const e=new wn,n=new Fa({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={},a=new Qe(16755200),o=new Qe(16711680),l=new Qe(43775),c=new Qe(16777215),h=new Qe(3355443);function u(t,e,n){d(t,n),d(e,n)}function d(t,e){i.push(0,0,0),r.push(e.r,e.g,e.b),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}u("n1","n2",a),u("n2","n4",a),u("n4","n3",a),u("n3","n1",a),u("f1","f2",a),u("f2","f4",a),u("f4","f3",a),u("f3","f1",a),u("n1","f1",a),u("n2","f2",a),u("n3","f3",a),u("n4","f4",a),u("p","n1",o),u("p","n2",o),u("p","n3",o),u("p","n4",o),u("u1","u2",l),u("u2","u3",l),u("u3","u1",l),u("c","t",c),u("p","c",h),u("cn1","cn2",h),u("cn3","cn4",h),u("cf1","cf2",h),u("cf3","cf4",h),e.setAttribute("position",new un(i,3)),e.setAttribute("color",new un(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update()}update(){const t=this.geometry,e=this.pointMap;qh.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Xh("c",e,t,qh,0,0,-1),Xh("t",e,t,qh,0,0,1),Xh("n1",e,t,qh,-1,-1,-1),Xh("n2",e,t,qh,1,-1,-1),Xh("n3",e,t,qh,-1,1,-1),Xh("n4",e,t,qh,1,1,-1),Xh("f1",e,t,qh,-1,-1,1),Xh("f2",e,t,qh,1,-1,1),Xh("f3",e,t,qh,-1,1,1),Xh("f4",e,t,qh,1,1,1),Xh("u1",e,t,qh,.7,1.1,-1),Xh("u2",e,t,qh,-.7,1.1,-1),Xh("u3",e,t,qh,0,2,-1),Xh("cf1",e,t,qh,-1,0,1),Xh("cf2",e,t,qh,1,0,1),Xh("cf3",e,t,qh,0,-1,1),Xh("cf4",e,t,qh,0,1,1),Xh("cn1",e,t,qh,-1,0,-1),Xh("cn2",e,t,qh,1,0,-1),Xh("cn3",e,t,qh,0,-1,-1),Xh("cn4",e,t,qh,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},t.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")},t.CanvasTexture=io,t.CatmullRomCurve3=So,t.CineonToneMapping=3,t.CircleBufferGeometry=so,t.CircleGeometry=so,t.ClampToEdgeWrapping=u,t.Clock=Yc,t.Color=Qe,t.ColorKeyframeTrack=Wl,t.CompressedTexture=no,t.CompressedTextureLoader=class extends ec{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new no,o=new ic(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},l+=1,6===l&&(1===n.mipmapCount&&(a.minFilter=g),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let e=0,n=t.length;e>16&32768,i=e>>12&2047;const r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=1&i,n)}},t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=tc,t.DepthFormat=A,t.DepthStencilFormat=L,t.DepthTexture=ro,t.DirectionalLight=Tc,t.DirectionalLightHelper=class extends Pe{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new wn;i.setAttribute("position",new un([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new Fa({fog:!1,toneMapped:!1});this.lightPlane=new Va(i,r),this.add(this.lightPlane),i=new wn,i.setAttribute("position",new un([0,0,0,0,0,1],3)),this.targetLine=new Va(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){kh.setFromMatrixPosition(this.light.matrixWorld),Vh.setFromMatrixPosition(this.light.target.matrixWorld),Wh.subVectors(Vh,kh),this.lightPlane.lookAt(Vh),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Vh),this.targetLine.scale.z=Wh.length()}},t.DiscreteInterpolant=Gl,t.DodecahedronBufferGeometry=co,t.DodecahedronGeometry=co,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicBufferAttribute=function(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new en(t,e).setUsage(nt)},t.DynamicCopyUsage=35050,t.DynamicDrawUsage=nt,t.DynamicReadUsage=35049,t.EdgesGeometry=fo,t.EdgesHelper=function(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new qa(new fo(t.geometry),new Fa({color:void 0!==e?e:16777215}))},t.EllipseCurve=vo,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=a,t.EquirectangularRefractionMapping=o,t.Euler=ge,t.EventDispatcher=rt,t.ExtrudeBufferGeometry=hl,t.ExtrudeGeometry=hl,t.FaceColors=1,t.FileLoader=ic,t.FlatShading=1,t.Float16BufferAttribute=hn,t.Float32Attribute=function(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new un(t,e)},t.Float32BufferAttribute=un,t.Float64Attribute=function(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new dn(t,e)},t.Float64BufferAttribute=dn,t.FloatType=M,t.Fog=Zs,t.FogExp2=Js,t.Font=Uc,t.FontLoader=class extends ec{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new ic(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)}parse(t){return new Uc(t)}},t.FrontSide=0,t.Frustum=ai,t.GLBufferAttribute=wh,t.GLSL1="100",t.GLSL3=it,t.GammaEncoding=J,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=Gh,t.Group=ks,t.HalfFloatType=w,t.HemisphereLight=dc,t.HemisphereLightHelper=class extends Pe{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new ml(e);i.rotateY(.5*Math.PI),this.material=new Ke({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new en(s,3)),this.add(new Gn(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");Uh.copy(this.light.color),Hh.copy(this.light.groundColor);for(let t=0,n=e.count;t0){const n=new $l(e);r=new rc(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,n=t.length;e0){i=new rc(this.manager),i.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e converted to rad: + return 0.0002967 / Math.tan(h + 0.00312536 / (h + 0.08901179)); + } + + // general sun calculations + + function solarMeanAnomaly(d) { return rad * (357.5291 + 0.98560028 * d); } + + function eclipticLongitude(M) { + + var C = rad * (1.9148 * sin(M) + 0.02 * sin(2 * M) + 0.0003 * sin(3 * M)), // equation of center + P = rad * 102.9372; // perihelion of the Earth + + return M + C + P + PI; + } + + function sunCoords(d) { + + var M = solarMeanAnomaly(d), + L = eclipticLongitude(M); + + return { + dec: declination(L, 0), + ra: rightAscension(L, 0) + }; + } + + + var SunCalc = {}; + + + // calculates sun position for a given date and latitude/longitude + + SunCalc.getPosition = function (date, lat, lng) { + + var lw = rad * -lng, + phi = rad * lat, + d = toDays(date), + + c = sunCoords(d), + H = siderealTime(d, lw) - c.ra; + + return { + azimuth: azimuth(H, phi, c.dec), + altitude: altitude(H, phi, c.dec) + }; + }; + + SunCalc.toJulian = function (date) { + return toJulian(date); + }; + + // sun times configuration (angle, morning name, evening name) + + var times = SunCalc.times = [ + [-0.833, 'sunrise', 'sunset'], + [-0.3, 'sunriseEnd', 'sunsetStart'], + [-6, 'dawn', 'dusk'], + [-12, 'nauticalDawn', 'nauticalDusk'], + [-18, 'nightEnd', 'night'], + [6, 'goldenHourEnd', 'goldenHour'] + ]; + + // adds a custom time to the times config + + SunCalc.addTime = function (angle, riseName, setName) { + times.push([angle, riseName, setName]); + }; + + + // calculations for sun times + + var J0 = 0.0009; + + function julianCycle(d, lw) { return Math.round(d - J0 - lw / (2 * PI)); } + + function approxTransit(Ht, lw, n) { return J0 + (Ht + lw) / (2 * PI) + n; } + function solarTransitJ(ds, M, L) { return J2000 + ds + 0.0053 * sin(M) - 0.0069 * sin(2 * L); } + + function hourAngle(h, phi, d) { return acos((sin(h) - sin(phi) * sin(d)) / (cos(phi) * cos(d))); } + function observerAngle(height) { return -2.076 * Math.sqrt(height) / 60; } + + // returns set time for the given sun altitude + function getSetJ(h, lw, phi, dec, n, M, L) { + + var w = hourAngle(h, phi, dec), + a = approxTransit(w, lw, n); + return solarTransitJ(a, M, L); + } + + + // calculates sun times for a given date, latitude/longitude, and, optionally, + // the observer height (in meters) relative to the horizon + + SunCalc.getTimes = function (date, lat, lng, height) { + + height = height || 0; + + var lw = rad * -lng, + phi = rad * lat, + + dh = observerAngle(height), + + d = toDays(date), + n = julianCycle(d, lw), + ds = approxTransit(0, lw, n), + + M = solarMeanAnomaly(ds), + L = eclipticLongitude(M), + dec = declination(L, 0), + + Jnoon = solarTransitJ(ds, M, L), + + i, len, time, h0, Jset, Jrise; + + + var result = { + solarNoon: fromJulian(Jnoon), + nadir: fromJulian(Jnoon - 0.5) + }; + + for (i = 0, len = times.length; i < len; i += 1) { + time = times[i]; + h0 = (time[0] + dh) * rad; + + Jset = getSetJ(h0, lw, phi, dec, n, M, L); + Jrise = Jnoon - (Jset - Jnoon); + + result[time[1]] = fromJulian(Jrise); + result[time[2]] = fromJulian(Jset); + } + + return result; + }; + + + // moon calculations, based on http://aa.quae.nl/en/reken/hemelpositie.html formulas + + function moonCoords(d) { // geocentric ecliptic coordinates of the moon + + var L = rad * (218.316 + 13.176396 * d), // ecliptic longitude + M = rad * (134.963 + 13.064993 * d), // mean anomaly + F = rad * (93.272 + 13.229350 * d), // mean distance + + l = L + rad * 6.289 * sin(M), // longitude + b = rad * 5.128 * sin(F), // latitude + dt = 385001 - 20905 * cos(M); // distance to the moon in km + + return { + ra: rightAscension(l, b), + dec: declination(l, b), + dist: dt + }; + } + + SunCalc.getMoonPosition = function (date, lat, lng) { + + var lw = rad * -lng, + phi = rad * lat, + d = toDays(date), + + c = moonCoords(d), + H = siderealTime(d, lw) - c.ra, + h = altitude(H, phi, c.dec), + // formula 14.1 of "Astronomical Algorithms" 2nd edition by Jean Meeus (Willmann-Bell, Richmond) 1998. + pa = atan(sin(H), tan(phi) * cos(c.dec) - sin(c.dec) * cos(H)); + + h = h + astroRefraction(h); // altitude correction for refraction + + return { + azimuth: azimuth(H, phi, c.dec), + altitude: h, + distance: c.dist, + parallacticAngle: pa + }; + }; + + + // calculations for illumination parameters of the moon, + // based on http://idlastro.gsfc.nasa.gov/ftp/pro/astro/mphase.pro formulas and + // Chapter 48 of "Astronomical Algorithms" 2nd edition by Jean Meeus (Willmann-Bell, Richmond) 1998. + + SunCalc.getMoonIllumination = function (date) { + + var d = toDays(date || new Date()), + s = sunCoords(d), + m = moonCoords(d), + + sdist = 149598000, // distance from Earth to Sun in km + + phi = acos(sin(s.dec) * sin(m.dec) + cos(s.dec) * cos(m.dec) * cos(s.ra - m.ra)), + inc = atan(sdist * sin(phi), m.dist - sdist * cos(phi)), + angle = atan(cos(s.dec) * sin(s.ra - m.ra), sin(s.dec) * cos(m.dec) - + cos(s.dec) * sin(m.dec) * cos(s.ra - m.ra)); + + return { + fraction: (1 + cos(inc)) / 2, + phase: 0.5 + 0.5 * inc * (angle < 0 ? -1 : 1) / Math.PI, + angle: angle + }; + }; + + + function hoursLater(date, h) { + return new Date(date.valueOf() + h * dayMs / 24); + } + + // calculations for moon rise/set times are based on http://www.stargazing.net/kepler/moonrise.html article + + SunCalc.getMoonTimes = function (date, lat, lng, inUTC) { + var t = new Date(date); + if (inUTC) t.setUTCHours(0, 0, 0, 0); + else t.setHours(0, 0, 0, 0); + + var hc = 0.133 * rad, + h0 = SunCalc.getMoonPosition(t, lat, lng).altitude - hc, + h1, h2, rise, set, a, b, xe, ye, d, roots, x1, x2, dx; + + // go in 2-hour chunks, each time seeing if a 3-point quadratic curve crosses zero (which means rise or set) + for (var i = 1; i <= 24; i += 2) { + h1 = SunCalc.getMoonPosition(hoursLater(t, i), lat, lng).altitude - hc; + h2 = SunCalc.getMoonPosition(hoursLater(t, i + 1), lat, lng).altitude - hc; + + a = (h0 + h2) / 2 - h1; + b = (h2 - h0) / 2; + xe = -b / (2 * a); + ye = (a * xe + b) * xe + h1; + d = b * b - 4 * a * h1; + roots = 0; + + if (d >= 0) { + dx = Math.sqrt(d) / (Math.abs(a) * 2); + x1 = xe - dx; + x2 = xe + dx; + if (Math.abs(x1) <= 1) roots++; + if (Math.abs(x2) <= 1) roots++; + if (x1 < -1) x1 = x2; + } + + if (roots === 1) { + if (h0 < 0) rise = i + x1; + else set = i + x1; + + } else if (roots === 2) { + rise = i + (ye < 0 ? x2 : x1); + set = i + (ye < 0 ? x1 : x2); + } + + if (rise && set) break; + + h0 = h2; + } + + var result = {}; + + if (rise) result.rise = hoursLater(t, rise); + if (set) result.set = hoursLater(t, set); + + if (!rise && !set) result[ye > 0 ? 'alwaysUp' : 'alwaysDown'] = true; + + return result; + }; + + + //// export as Node module / AMD module / browser variable + //if (typeof exports === 'object' && typeof module !== 'undefined') module.exports = SunCalc; + //else if (typeof define === 'function' && define.amd) define(SunCalc); + //else window.SunCalc = SunCalc; + module.exports = exports = SunCalc +}()); + + +},{}],29:[function(require,module,exports){ +var THREE = require("../three.js"); +var Constants = require("./constants.js"); +var validate = require("./validate.js"); + +var utils = { + + prettyPrintMatrix: function (uglymatrix) { + for (var s = 0; s < 4; s++) { + var quartet = [uglymatrix[s], + uglymatrix[s + 4], + uglymatrix[s + 8], + uglymatrix[s + 12]]; + console.log(quartet.map(function (num) { return num.toFixed(4) })) + } + }, + + makePerspectiveMatrix: function (fovy, aspect, near, far) { + + var out = new THREE.Matrix4(); + var f = 1.0 / Math.tan(fovy / 2), + nf = 1 / (near - far); + + var newMatrix = [ + f / aspect, 0, 0, 0, + 0, f, 0, 0, + 0, 0, (far + near) * nf, -1, + 0, 0, (2 * far * near) * nf, 0 + ] + + out.elements = newMatrix + return out; + }, + + //[jscastro] new orthographic matrix calculations https://en.wikipedia.org/wiki/Orthographic_projection and validated with https://bit.ly/3rPvB9Y + makeOrthographicMatrix: function (left, right, top, bottom, near, far) { + var out = new THREE.Matrix4(); + + const w = 1.0 / (right - left); + const h = 1.0 / (top - bottom); + const p = 1.0 / (far - near); + + const x = (right + left) * w; + const y = (top + bottom) * h; + const z = near * p; + + var newMatrix = [ + 2 * w, 0, 0, 0, + 0, 2 * h, 0, 0, + 0, 0, - 1 * p, 0, + - x, -y, -z, 1 + ] + + out.elements = newMatrix + return out; + }, + + //gimme radians + radify: function (deg) { + + function convert(degrees) { + degrees = degrees || 0; + return Math.PI * 2 * degrees / 360 + } + + if (typeof deg === 'object') { + + //if [x,y,z] array of rotations + if (deg.length > 0) { + return deg.map(function (degree) { + return convert(degree) + }) + } + + // if {x: y: z:} rotation object + else { + return [convert(deg.x), convert(deg.y), convert(deg.z)] + } + } + + //if just a number + else return convert(deg) + }, + + //gimme degrees + degreeify: function (rad) { + function convert(radians) { + radians = radians || 0; + return radians * 360 / (Math.PI * 2) + } + + if (typeof rad === 'object') { + return [convert(rad.x), convert(rad.y), convert(rad.z)] + } + + else return convert(rad) + }, + + projectToWorld: function (coords) { + + // Spherical mercator forward projection, re-scaling to WORLD_SIZE + + var projected = [ + -Constants.MERCATOR_A * Constants.DEG2RAD * coords[0] * Constants.PROJECTION_WORLD_SIZE, + -Constants.MERCATOR_A * Math.log(Math.tan((Math.PI * 0.25) + (0.5 * Constants.DEG2RAD * coords[1]))) * Constants.PROJECTION_WORLD_SIZE + ]; + + //z dimension, defaulting to 0 if not provided + + if (!coords[2]) projected.push(0) + else { + var pixelsPerMeter = this.projectedUnitsPerMeter(coords[1]); + projected.push(coords[2] * pixelsPerMeter); + } + + var result = new THREE.Vector3(projected[0], projected[1], projected[2]); + + return result; + }, + + projectedUnitsPerMeter: function (latitude) { + return Math.abs(Constants.WORLD_SIZE / Math.cos(Constants.DEG2RAD * latitude) / Constants.EARTH_CIRCUMFERENCE); + }, + + _circumferenceAtLatitude: function (latitude) { + return Constants.EARTH_CIRCUMFERENCE * Math.cos(latitude * Math.PI / 180); + }, + + mercatorZfromAltitude: function (altitude, lat) { + return altitude / this._circumferenceAtLatitude(lat); + }, + + _scaleVerticesToMeters: function (centerLatLng, vertices) { + var pixelsPerMeter = this.projectedUnitsPerMeter(centerLatLng[1]); + var centerProjected = this.projectToWorld(centerLatLng); + + for (var i = 0; i < vertices.length; i++) { + vertices[i].multiplyScalar(pixelsPerMeter); + } + + return vertices; + }, + + projectToScreen: function (coords) { + console.log("WARNING: Projecting to screen coordinates is not yet implemented"); + }, + + unprojectFromScreen: function (pixel) { + console.log("WARNING: unproject is not yet implemented"); + }, + + //world units to lnglat + unprojectFromWorld: function (worldUnits) { + + var unprojected = [ + -worldUnits.x / (Constants.MERCATOR_A * Constants.DEG2RAD * Constants.PROJECTION_WORLD_SIZE), + 2 * (Math.atan(Math.exp(worldUnits.y / (Constants.PROJECTION_WORLD_SIZE * (-Constants.MERCATOR_A)))) - Math.PI / 4) / Constants.DEG2RAD + ]; + + var pixelsPerMeter = this.projectedUnitsPerMeter(unprojected[1]); + + //z dimension + var height = worldUnits.z || 0; + unprojected.push(height / pixelsPerMeter); + + return unprojected; + }, + + toScreenPosition: function (obj, camera) { + var vector = new THREE.Vector3(); + + var widthHalf = 0.5 * renderer.context.canvas.width; + var heightHalf = 0.5 * renderer.context.canvas.height; + + obj.updateMatrixWorld(); + vector.setFromMatrixPosition(obj.matrixWorld); + vector.project(camera); + + vector.x = (vector.x * widthHalf) + widthHalf; + vector.y = - (vector.y * heightHalf) + heightHalf; + + return { + x: vector.x, + y: vector.y + }; + + }, + + //get the center point of a feature + getFeatureCenter: function getFeatureCenter(feature, model, level) { + let center = []; + let latitude = 0; + let longitude = 0; + let height = 0; + //deep copy to avoid modifying the original array + let coordinates = [...feature.geometry.coordinates[0]]; + if (feature.geometry.type === "Point") { + center = [...coordinates[0]];//deep copy + } + else { + //features in mapbox repeat the first coordinates at the end. We remove it. + if (feature.geometry.type === "MultiPolygon") coordinates = coordinates[0]; + coordinates.splice(-1, 1); + coordinates.forEach(function (c) { + latitude += c[0]; + longitude += c[1]; + }); + center = [latitude / coordinates.length, longitude / coordinates.length]; + } + height = this.getObjectHeightOnFloor(feature, model, level); + + (center.length < 3 ? center.push(height) : center[2] = height); + + return center; + }, + + getObjectHeightOnFloor: function (feature, obj, level = feature.properties.level || 0) { + let floorHeightMin = (level * (feature.properties.levelHeight || 0)); + //object height is modelSize.z + base_height or min_height configured for this object + let base = (feature.properties.base_height || feature.properties.min_height || 0); + //let height = ((obj && obj.model) ? obj.modelSize.z : (feature.properties.height - base)); + let height = ((obj && obj.model) ? 0 : (feature.properties.height - base)); + let objectHeight = height + base; + let modelHeightFloor = floorHeightMin + objectHeight; + return modelHeightFloor; + }, + + _flipMaterialSides: function (obj) { + + }, + + // to improve precision, normalize a series of vector3's to their collective center, and move the resultant mesh to that center + normalizeVertices(vertices) { + + let geometry = new THREE.BufferGeometry(); + let positions = []; + + for (var j = 0; j < vertices.length; j++) { + let p = vertices[j]; + positions.push(p.x, p.y, p.z); + positions.push(p.x, p.y, p.z); + } + geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(positions), 3)); + geometry.computeBoundingSphere(); + var center = geometry.boundingSphere.center; + + var scaled = vertices.map(function (v3) { + var normalized = v3.sub(center); + return normalized; + }); + + return { vertices: scaled, position: center } + }, + + //flatten an array of Vector3's into a shallow array of values in x-y-z order, for bufferGeometry + flattenVectors(vectors) { + var flattenedArray = []; + for (let vertex of vectors) { + flattenedArray.push(vertex.x, vertex.y, vertex.z); + } + return flattenedArray + }, + + //convert a line/polygon to Vector3's + + lnglatsToWorld: function (coords) { + + var vector3 = coords.map( + function (pt) { + var p = utils.projectToWorld(pt); + var v3 = new THREE.Vector3(p.x, p.y, p.z); + return v3 + } + ); + + return vector3 + }, + + extend: function (original, addition) { + for (let key in addition) original[key] = addition[key]; + }, + + clone: function (original) { + var clone = {}; + for (let key in original) clone[key] = original[key]; + return clone; + }, + + clamp: function(n, min, max) { + return Math.min(max, Math.max(min, n)); + }, + + // retrieve object parameters from an options object + types: { + + rotation: function (r, currentRotation) { + + //[jscastro] rotation default 0 + if (!r) { r = 0; }; + + // if number provided, rotate only in Z by that amount + if (typeof r === 'number') r = { z: r }; + + var degrees = this.applyDefault([r.x, r.y, r.z], currentRotation); + var radians = utils.radify(degrees); + return radians; + + }, + + scale: function (s, currentScale) { + //[jscastro] scale default 1 + if (!s) { s = 1; }; + if (typeof s === 'number') return s = [s, s, s]; + else return this.applyDefault([s.x, s.y, s.z], currentScale); + }, + + applyDefault: function (array, current) { + + var output = array.map(function (item, index) { + item = item || current[index]; + return item + }) + + return output + }, + + }, + + toDecimal: function (n, d) { + return Number(n.toFixed(d)); + }, + + equal: function (obj1, obj2) { + const keys1 = Object.keys(obj1); + const keys2 = Object.keys(obj2); + + if (keys1.length !== keys2.length) { + return false; + } + if (keys1.length == 0 && keys2.length == 0 && keys1 !== keys2) { + return false; + } + + for (const key of keys1) { + const val1 = obj1[key]; + const val2 = obj2[key]; + const areObjects = this.isObject(val1) && this.isObject(val2); + if ( + areObjects && !equal(val1, val2) || + !areObjects && val1 !== val2 + ) { + return false; + } + } + + return true; + }, + + isObject: function (object) { + return object != null && typeof object === 'object'; + }, + + curveToLine: (curve, params) => { + let { width, color } = params; + let geometry = new THREE.BufferGeometry().setFromPoints( + curve.getPoints(100) + ); + + let material = new THREE.LineBasicMaterial({ + color: color, + linewidth: width, + }); + + let line = new THREE.Line(geometry, material); + + return line; + }, + + curvesToLines: (curves) => { + var colors = [0xff0000, 0x1eff00, 0x2600ff]; + var lines = curves.map((curve, i) => { + let params = { + width: 3, + color: colors[i] || 'purple', + }; + let curveline = curveToLine(curve, params); + + return curveline; + }); + return lines; + }, + + _validate: function (userInputs, defaults) { + + userInputs = userInputs || {}; + var validatedOutput = {}; + utils.extend(validatedOutput, userInputs); + + for (let key of Object.keys(defaults)) { + + if (userInputs[key] === undefined) { + //make sure required params are present + if (defaults[key] === null) { + console.error(key + ' is required') + return; + } + + else validatedOutput[key] = defaults[key] + + } + + else validatedOutput[key] = userInputs[key] + } + + return validatedOutput + }, + Validator: new validate(), + exposedMethods: ['projectToWorld', 'projectedUnitsPerMeter', 'extend', 'unprojectFromWorld'] +} + +module.exports = exports = utils +},{"../three.js":25,"./constants.js":26,"./validate.js":30}],30:[function(require,module,exports){ +// Type validator + +function Validate(){ + +}; + +Validate.prototype = { + + Coords: function(input) { + + if (input.constructor !== Array) { + console.error("Coords must be an array") + return + } + + if (input.length < 2) { + console.error("Coords length must be at least 2") + return + } + + for (const member of input) { + if (member.constructor !== Number) { + console.error("Coords values must be numbers") + return + } + } + + if (Math.abs(input[1]) > 90) { + console.error("Latitude must be between -90 and 90") + return + } + + return input + }, + + Line: function(input) { + + var scope = this; + + if (input.constructor !== Array) { + console.error("Line must be an array") + return + } + + for (const coord of input){ + if (!scope.Coords(coord)) { + console.error("Each coordinate in a line must be a valid Coords type") + return + } + + } + + return input + }, + + Rotation: function(input) { + + if (input.constructor === Number) input = {z: input} + + else if (input.constructor === Object) { + + for (const key of Object.keys(input)){ + + if (!['x', 'y', 'z'].includes(key)) { + console.error('Rotation parameters must be x, y, or z') + return + } + if (input[key].constructor !== Number) { + console.error('Individual rotation values must be numbers') + return + } + } + } + + else { + console.error('Rotation must be an object or a number') + return + } + + return input + }, + + Scale: function(input) { + + if (input.constructor === Number) { + input = {x:input, y:input, z: input} + } + + else if (input.constructor === Object) { + + for (const key of Object.keys(input)){ + + if (!['x', 'y', 'z'].includes(key)) { + console.error('Scale parameters must be x, y, or z') + return + } + if (input[key].constructor !== Number) { + console.error('Individual scale values must be numbers') + return + } + } + } + + else { + console.error('Scale must be an object or a number') + return + } + + return input + } + +} + + +module.exports = exports = Validate; +},{}]},{},[1]); diff --git a/dist/threebox.min.js b/dist/threebox.min.js index 09942ac6..9be4652f 100644 --- a/dist/threebox.min.js +++ b/dist/threebox.min.js @@ -1,4 +1,4 @@ -!function(){var t,e,n=function(t){var e;return function(n){return e||t(e={exports:{},parent:n},e.exports),e.exports}}((function(t,e){(function(t,n){(function(){var i=N.nextTick,r=(Function.prototype.apply,Array.prototype.slice),s={},a=0;function o(t,e){this._id=t,this._clearFn=e}o.prototype.unref=o.prototype.ref=function(){},o.prototype.close=function(){this._clearFn.call(window,this._id)},e.setImmediate="function"==typeof t?t:function(t){var n=a++,o=!(arguments.length<2)&&r.call(arguments,1);return s[n]=!0,i((function(){s[n]&&(o?t.apply(null,o):t.call(null),e.clearImmediate(n))})),n},e.clearImmediate="function"==typeof n?n:function(t){delete s[t]}}).call(this)}).call(this,n({}).setImmediate,n({}).clearImmediate)})),i={exports:{}};t=this,e=function(t){"use strict";const e="132",n=100,i=300,r=301,s=302,a=303,o=304,l=306,c=307,u=1e3,h=1001,d=1002,p=1003,m=1004,f=1005,g=1006,v=1007,y=1008,x=1009,b=1012,w=1014,_=1015,M=1016,S=1020,T=1022,E=1023,A=1026,L=1027,R=33776,C=33777,P=33778,I=33779,D=35840,N=35841,O=35842,F=35843,B=37492,z=37496,U=2300,k=2301,H=2302,G=2400,V=2401,W=2402,j=2501,q=3e3,X=3001,Z=3007,Y=3002,J=3004,K=3005,Q=3006,$=35044,tt=35048,et="300 es";class nt{addEventListener(t,e){void 0===this._listeners&&(this._listeners={});const n=this._listeners;void 0===n[t]&&(n[t]=[]),-1===n[t].indexOf(e)&&n[t].push(e)}hasEventListener(t,e){if(void 0===this._listeners)return!1;const n=this._listeners;return void 0!==n[t]&&-1!==n[t].indexOf(e)}removeEventListener(t,e){if(void 0===this._listeners)return;const n=this._listeners[t];if(void 0!==n){const t=n.indexOf(e);-1!==t&&n.splice(t,1)}}dispatchEvent(t){if(void 0===this._listeners)return;const e=this._listeners[t.type];if(void 0!==e){t.target=this;const n=e.slice(0);for(let e=0,i=n.length;e>8&255]+it[t>>16&255]+it[t>>24&255]+"-"+it[255&e]+it[e>>8&255]+"-"+it[e>>16&15|64]+it[e>>24&255]+"-"+it[63&n|128]+it[n>>8&255]+"-"+it[n>>16&255]+it[n>>24&255]+it[255&i]+it[i>>8&255]+it[i>>16&255]+it[i>>24&255]).toUpperCase()}function lt(t,e,n){return Math.max(e,Math.min(n,t))}function ct(t,e){return(t%e+e)%e}function ut(t,e,n){return(1-n)*t+n*e}function ht(t){return!(t&t-1)&&0!==t}function dt(t){return Math.pow(2,Math.ceil(Math.log(t)/Math.LN2))}function pt(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))}var mt=Object.freeze({__proto__:null,DEG2RAD:st,RAD2DEG:at,generateUUID:ot,clamp:lt,euclideanModulo:ct,mapLinear:function(t,e,n,i,r){return i+(t-e)*(r-i)/(n-e)},inverseLerp:function(t,e,n){return t!==e?(n-t)/(e-t):0},lerp:ut,damp:function(t,e,n,i){return ut(t,e,1-Math.exp(-n*i))},pingpong:function(t,e=1){return e-Math.abs(ct(t,2*e)-e)},smoothstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*(3-2*t)},smootherstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},seededRandom:function(t){return void 0!==t&&(rt=t%2147483647),rt=16807*rt%2147483647,(rt-1)/2147483646},degToRad:function(t){return t*st},radToDeg:function(t){return t*at},isPowerOfTwo:ht,ceilPowerOfTwo:dt,floorPowerOfTwo:pt,setQuaternionFromProperEuler:function(t,e,n,i,r){const s=Math.cos,a=Math.sin,o=s(n/2),l=a(n/2),c=s((e+i)/2),u=a((e+i)/2),h=s((e-i)/2),d=a((e-i)/2),p=s((i-e)/2),m=a((i-e)/2);switch(r){case"XYX":t.set(o*u,l*h,l*d,o*c);break;case"YZY":t.set(l*d,o*u,l*h,o*c);break;case"ZXZ":t.set(l*h,l*d,o*u,o*c);break;case"XZX":t.set(o*u,l*m,l*p,o*c);break;case"YXY":t.set(l*p,o*u,l*m,o*c);break;case"ZYZ":t.set(l*m,l*p,o*u,o*c);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}}});class ft{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. 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this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=ot()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t1)switch(this.wrapS){case u:t.x=t.x-Math.floor(t.x);break;case h:t.x=t.x<0?0:1;break;case d:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case u:t.y=t.y-Math.floor(t.y);break;case h:t.y=t.y<0?0:1;break;case d:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function wt(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?yt.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}bt.DEFAULT_IMAGE=void 0,bt.DEFAULT_MAPPING=i,bt.prototype.isTexture=!0;class _t{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],u=o[8],h=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-h)o&&t>v?tv?o=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+h*r,l=l*t+d*r,c=c*t+p*r,u=u*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+u*u);o*=t,l*=t,c*=t,u*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=u}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],u=r[s],h=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*u+o*d-l*h,t[e+1]=o*p+c*h+l*u-a*d,t[e+2]=l*p+c*d+a*h-o*u,t[e+3]=c*p-a*u-o*h-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),u=a(r/2),h=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"YXZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"ZXY":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"ZYX":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"YZX":this._x=h*c*u+l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u-h*d*p;break;case"XZY":this._x=h*c*u-l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u+h*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],u=e[10],h=n+a+u;if(h>0){const t=.5/Math.sqrt(h+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>u){const t=2*Math.sqrt(1+n-a-u);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>u){const t=2*Math.sqrt(1+a-n-u);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+u-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return nMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(lt(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),u=Math.sin((1-e)*c)/l,h=Math.sin(e*c)/l;return this._w=s*u+this._w*h,this._x=n*u+this._x*h,this._y=i*u+this._y*h,this._z=r*u+this._z*h,this._onChangeCallback(),this}slerpQuaternions(t,e,n){this.copy(t).slerp(e,n)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}Et.prototype.isQuaternion=!0;class At{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Rt.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Rt.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,u=o*i+r*n-s*e,h=-r*e-s*n-a*i;return this.x=l*o+h*-r+c*-a-u*-s,this.y=c*o+h*-s+u*-r-l*-a,this.z=u*o+h*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Lt.copy(this).projectOnVector(t),this.sub(Lt)}reflect(t){return this.sub(Lt.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(lt(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}At.prototype.isVector3=!0;const Lt=new At,Rt=new Et;class Ct{constructor(t=new At(1/0,1/0,1/0),e=new At(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;or&&(r=l),c>s&&(s=c),u>a&&(a=u)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;or&&(r=l),c>s&&(s=c),u>a&&(a=u)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,It),It.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(kt),Ht.subVectors(this.max,kt),Nt.subVectors(t.a,kt),Ot.subVectors(t.b,kt),Ft.subVectors(t.c,kt),Bt.subVectors(Ot,Nt),zt.subVectors(Ft,Ot),Ut.subVectors(Nt,Ft);let e=[0,-Bt.z,Bt.y,0,-zt.z,zt.y,0,-Ut.z,Ut.y,Bt.z,0,-Bt.x,zt.z,0,-zt.x,Ut.z,0,-Ut.x,-Bt.y,Bt.x,0,-zt.y,zt.x,0,-Ut.y,Ut.x,0];return!!Wt(e,Nt,Ot,Ft,Ht)&&(e=[1,0,0,0,1,0,0,0,1],!!Wt(e,Nt,Ot,Ft,Ht)&&(Gt.crossVectors(Bt,zt),e=[Gt.x,Gt.y,Gt.z],Wt(e,Nt,Ot,Ft,Ht)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return It.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return this.getCenter(t.center),t.radius=.5*this.getSize(It).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(Pt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Pt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Pt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Pt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Pt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Pt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Pt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Pt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Pt)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}Ct.prototype.isBox3=!0;const Pt=[new At,new At,new At,new At,new At,new At,new At,new At],It=new At,Dt=new Ct,Nt=new At,Ot=new At,Ft=new At,Bt=new At,zt=new At,Ut=new At,kt=new At,Ht=new At,Gt=new At,Vt=new At;function Wt(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){Vt.fromArray(t,s);const a=r.x*Math.abs(Vt.x)+r.y*Math.abs(Vt.y)+r.z*Math.abs(Vt.z),o=e.dot(Vt),l=n.dot(Vt),c=i.dot(Vt);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const jt=new Ct,qt=new At,Xt=new At,Zt=new At;class Yt{constructor(t=new At,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):jt.setFromPoints(t).getCenter(n);let i=0;for(let r=0,s=t.length;rthis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){Zt.subVectors(t,this.center);const e=Zt.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(Zt.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return Xt.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(qt.copy(t.center).add(Xt)),this.expandByPoint(qt.copy(t.center).sub(Xt)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Jt=new At,Kt=new At,Qt=new At,$t=new At,te=new At,ee=new At,ne=new At;class ie{constructor(t=new At,e=new At(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Jt)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Jt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Jt.copy(this.direction).multiplyScalar(e).add(this.origin),Jt.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){Kt.copy(t).add(e).multiplyScalar(.5),Qt.copy(e).sub(t).normalize(),$t.copy(this.origin).sub(Kt);const r=.5*t.distanceTo(e),s=-this.direction.dot(Qt),a=$t.dot(this.direction),o=-$t.dot(Qt),l=$t.lengthSq(),c=Math.abs(1-s*s);let u,h,d,p;if(c>0)if(u=s*o-a,h=s*a-o,p=r*c,u>=0)if(h>=-p)if(h<=p){const t=1/c;u*=t,h*=t,d=u*(u+s*h+2*a)+h*(s*u+h+2*o)+l}else h=r,u=Math.max(0,-(s*h+a)),d=-u*u+h*(h+2*o)+l;else h=-r,u=Math.max(0,-(s*h+a)),d=-u*u+h*(h+2*o)+l;else h<=-p?(u=Math.max(0,-(-s*r+a)),h=u>0?-r:Math.min(Math.max(-r,-o),r),d=-u*u+h*(h+2*o)+l):h<=p?(u=0,h=Math.min(Math.max(-r,-o),r),d=h*(h+2*o)+l):(u=Math.max(0,-(s*r+a)),h=u>0?r:Math.min(Math.max(-r,-o),r),d=-u*u+h*(h+2*o)+l);else h=s>0?-r:r,u=Math.max(0,-(s*h+a)),d=-u*u+h*(h+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(u).add(this.origin),i&&i.copy(Qt).multiplyScalar(h).add(Kt),d}intersectSphere(t,e){Jt.subVectors(t.center,this.origin);const n=Jt.dot(this.direction),i=Jt.dot(Jt)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,u=1/this.direction.z,h=this.origin;return l>=0?(n=(t.min.x-h.x)*l,i=(t.max.x-h.x)*l):(n=(t.max.x-h.x)*l,i=(t.min.x-h.x)*l),c>=0?(r=(t.min.y-h.y)*c,s=(t.max.y-h.y)*c):(r=(t.max.y-h.y)*c,s=(t.min.y-h.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s=0?(a=(t.min.z-h.z)*u,o=(t.max.z-h.z)*u):(a=(t.max.z-h.z)*u,o=(t.min.z-h.z)*u),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Jt)}intersectTriangle(t,e,n,i,r){te.subVectors(e,t),ee.subVectors(n,t),ne.crossVectors(te,ee);let s,a=this.direction.dot(ne);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}$t.subVectors(this.origin,t);const o=s*this.direction.dot(ee.crossVectors($t,ee));if(o<0)return null;const l=s*this.direction.dot(te.cross($t));if(l<0)return null;if(o+l>a)return null;const c=-s*$t.dot(ne);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class re{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,c,u,h,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=u,g[14]=h,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new re).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/se.setFromMatrixColumn(t,0).length(),r=1/se.setFromMatrixColumn(t,1).length(),s=1/se.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),u=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*u,i=a*c,r=a*u;e[0]=o*c,e[4]=-o*u,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*u,i=l*c,r=l*u;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*u,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*u,i=l*c,r=l*u;e[0]=t-r*a,e[4]=-s*u,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*u,i=a*c,r=a*u;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*u,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*u,e[8]=i*u+n,e[1]=u,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*u+i,e[10]=t-r*u}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-u,e[8]=l*c,e[1]=t*u+r,e[5]=s*c,e[9]=n*u-i,e[2]=i*u-n,e[6]=a*c,e[10]=r*u+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(oe,t,le)}lookAt(t,e,n){const i=this.elements;return he.subVectors(t,e),0===he.lengthSq()&&(he.z=1),he.normalize(),ce.crossVectors(n,he),0===ce.lengthSq()&&(1===Math.abs(n.z)?he.x+=1e-4:he.z+=1e-4,he.normalize(),ce.crossVectors(n,he)),ce.normalize(),ue.crossVectors(he,ce),i[0]=ce.x,i[4]=ue.x,i[8]=he.x,i[1]=ce.y,i[5]=ue.y,i[9]=he.y,i[2]=ce.z,i[6]=ue.z,i[10]=he.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],u=n[5],h=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],y=n[7],x=n[11],b=n[15],w=i[0],_=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],C=i[6],P=i[10],I=i[14],D=i[3],N=i[7],O=i[11],F=i[15];return r[0]=s*w+a*T+o*R+l*D,r[4]=s*_+a*E+o*C+l*N,r[8]=s*M+a*A+o*P+l*O,r[12]=s*S+a*L+o*I+l*F,r[1]=c*w+u*T+h*R+d*D,r[5]=c*_+u*E+h*C+d*N,r[9]=c*M+u*A+h*P+d*O,r[13]=c*S+u*L+h*I+d*F,r[2]=p*w+m*T+f*R+g*D,r[6]=p*_+m*E+f*C+g*N,r[10]=p*M+m*A+f*P+g*O,r[14]=p*S+m*L+f*I+g*F,r[3]=v*w+y*T+x*R+b*D,r[7]=v*_+y*E+x*C+b*N,r[11]=v*M+y*A+x*P+b*O,r[15]=v*S+y*L+x*I+b*F,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],u=t[6],h=t[10],d=t[14];return t[3]*(+r*o*u-i*l*u-r*a*h+n*l*h+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*h+r*s*h-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*u-e*a*d-r*s*u+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*u+e*a*h+i*s*u-n*s*h+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],u=t[9],h=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=u*f*l-m*h*l+m*o*d-a*f*d-u*o*g+a*h*g,y=p*h*l-c*f*l-p*o*d+s*f*d+c*o*g-s*h*g,x=c*m*l-p*u*l+p*a*d-s*m*d-c*a*g+s*u*g,b=p*u*o-c*m*o-p*a*h+s*m*h+c*a*f-s*u*f,w=e*v+n*y+i*x+r*b;if(0===w)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const _=1/w;return t[0]=v*_,t[1]=(m*h*r-u*f*r-m*i*d+n*f*d+u*i*g-n*h*g)*_,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*_,t[3]=(u*o*r-a*h*r-u*i*l+n*h*l+a*i*d-n*o*d)*_,t[4]=y*_,t[5]=(c*f*r-p*h*r+p*i*d-e*f*d-c*i*g+e*h*g)*_,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*_,t[7]=(s*h*r-c*o*r+c*i*l-e*h*l-s*i*d+e*o*d)*_,t[8]=x*_,t[9]=(p*u*r-c*m*r-p*n*d+e*m*d+c*n*g-e*u*g)*_,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*_,t[11]=(c*a*r-s*u*r-c*n*l+e*u*l+s*n*d-e*a*d)*_,t[12]=b*_,t[13]=(c*m*i-p*u*i+p*n*h-e*m*h-c*n*f+e*u*f)*_,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*_,t[15]=(s*u*i-c*a*i+c*n*o-e*u*o-s*n*h+e*a*h)*_,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,u=a+a,h=r*l,d=r*c,p=r*u,m=s*c,f=s*u,g=a*u,v=o*l,y=o*c,x=o*u,b=n.x,w=n.y,_=n.z;return i[0]=(1-(m+g))*b,i[1]=(d+x)*b,i[2]=(p-y)*b,i[3]=0,i[4]=(d-x)*w,i[5]=(1-(h+g))*w,i[6]=(f+v)*w,i[7]=0,i[8]=(p+y)*_,i[9]=(f-v)*_,i[10]=(1-(h+m))*_,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=se.set(i[0],i[1],i[2]).length();const s=se.set(i[4],i[5],i[6]).length(),a=se.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],ae.copy(this);const o=1/r,l=1/s,c=1/a;return ae.elements[0]*=o,ae.elements[1]*=o,ae.elements[2]*=o,ae.elements[4]*=l,ae.elements[5]*=l,ae.elements[6]*=l,ae.elements[8]*=c,ae.elements[9]*=c,ae.elements[10]*=c,e.setFromRotationMatrix(ae),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),u=(n+i)/(n-i),h=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=h,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),u=(e+t)*o,h=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-h,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<16;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}re.prototype.isMatrix4=!0;const se=new At,ae=new re,oe=new At(0,0,0),le=new At(1,1,1),ce=new At,ue=new At,he=new At,de=new re,pe=new Et;class me{constructor(t=0,e=0,n=0,i=me.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],u=i[2],h=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(lt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(h,l),this._z=0);break;case"YXZ":this._x=Math.asin(-lt(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(lt(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-lt(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(h,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(lt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-lt(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(h,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return de.makeRotationFromQuaternion(t),this.setFromRotationMatrix(de,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return pe.setFromEuler(this),this.setFromQuaternion(pe,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new At(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}me.prototype.isEuler=!0,me.DefaultOrder="XYZ",me.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class fe{constructor(){this.mask=1}set(t){this.mask=1<1){for(let t=0;t1){for(let t=0;t0){i.children=[];for(let e=0;e0){i.animations=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let n=0;n0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Ce.subVectors(i,e),Pe.subVectors(n,e),Ie.subVectors(t,e);const s=Ce.dot(Ce),a=Ce.dot(Pe),o=Ce.dot(Ie),l=Pe.dot(Pe),c=Pe.dot(Ie),u=s*l-a*a;if(0===u)return r.set(-2,-1,-1);const h=1/u,d=(l*o-a*c)*h,p=(s*c-a*o)*h;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,De),De.x>=0&&De.y>=0&&De.x+De.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,De),o.set(0,0),o.addScaledVector(r,De.x),o.addScaledVector(s,De.y),o.addScaledVector(a,De.z),o}static isFrontFacing(t,e,n,i){return Ce.subVectors(n,e),Pe.subVectors(t,e),Ce.cross(Pe).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Ce.subVectors(this.c,this.b),Pe.subVectors(this.a,this.b),.5*Ce.cross(Pe).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return ke.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return ke.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return ke.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return ke.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return ke.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;Ne.subVectors(i,n),Oe.subVectors(r,n),Be.subVectors(t,n);const o=Ne.dot(Be),l=Oe.dot(Be);if(o<=0&&l<=0)return e.copy(n);ze.subVectors(t,i);const c=Ne.dot(ze),u=Oe.dot(ze);if(c>=0&&u<=c)return e.copy(i);const h=o*u-c*l;if(h<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(Ne,s);Ue.subVectors(t,r);const d=Ne.dot(Ue),p=Oe.dot(Ue);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(Oe,a);const f=c*p-d*u;if(f<=0&&u-c>=0&&d-p>=0)return Fe.subVectors(r,i),a=(u-c)/(u-c+(d-p)),e.copy(i).addScaledVector(Fe,a);const g=1/(f+m+h);return s=m*g,a=h*g,e.copy(n).addScaledVector(Ne,s).addScaledVector(Oe,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let He=0;class Ge extends nt{constructor(){super(),Object.defineProperty(this,"id",{value:He++}),this.uuid=ot(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.format=E,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=7680,this.stencilZFail=7680,this.stencilZPass=7680,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheenTint&&this.sheenTint.isColor&&(n.sheenTint=this.sheenTint.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularTint&&this.specularTint.isColor&&(n.specularTint=this.specularTint.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularTintMap&&this.specularTintMap.isTexture&&(n.specularTintMap=this.specularTintMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationTint&&(n.attenuationTint=this.attenuationTint.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==E&&(n.format=this.format),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.format=t.format,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}Ge.prototype.isMaterial=!0;const Ve={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},We={h:0,s:0,l:0},je={h:0,s:0,l:0};function qe(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Xe(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Ze(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class Ye{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=ct(t,1),e=lt(e,0,1),n=lt(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=qe(r,i,t+1/3),this.g=qe(r,i,t),this.b=qe(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=Ve[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Xe(t.r),this.g=Xe(t.g),this.b=Xe(t.b),this}copyLinearToSRGB(t){return this.r=Ze(t.r),this.g=Ze(t.g),this.b=Ze(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(n-i)/t+(ne&&(e=t[n]);return e}const dn={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function pn(t,e){return new dn[t](e)}let mn=0;const fn=new re,gn=new Re,vn=new At,yn=new Ct,xn=new Ct,bn=new At;class wn extends nt{constructor(){super(),Object.defineProperty(this,"id",{value:mn++}),this.uuid=ot(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(hn(t)>65535?on:sn)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new gt).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return fn.makeRotationFromQuaternion(t),this.applyMatrix4(fn),this}rotateX(t){return fn.makeRotationX(t),this.applyMatrix4(fn),this}rotateY(t){return fn.makeRotationY(t),this.applyMatrix4(fn),this}rotateZ(t){return fn.makeRotationZ(t),this.applyMatrix4(fn),this}translate(t,e,n){return fn.makeTranslation(t,e,n),this.applyMatrix4(fn),this}scale(t,e,n){return fn.makeScale(t,e,n),this.applyMatrix4(fn),this}lookAt(t){return gn.lookAt(t),gn.updateMatrix(),this.applyMatrix4(gn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(vn).negate(),this.translate(vn.x,vn.y,vn.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const o in n){const e=n[o];t.data.attributes[o]=e.toJSON(t.data)}const i={};let r=!1;for(const o in this.morphAttributes){const e=this.morphAttributes[o],n=[];for(let i=0,r=e.length;i0&&(i[o]=n,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new wn).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const l in i){const t=i[l];this.setAttribute(l,t.clone(e))}const r=t.morphAttributes;for(const l in r){const t=[],n=r[l];for(let i=0,r=n.length;i0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Sn.copy(n.boundingSphere),Sn.applyMatrix4(r),!1===t.ray.intersectsSphere(Sn))return;if(_n.copy(r).invert(),Mn.copy(t.ray).applyMatrix4(_n),null!==n.boundingBox&&!1===Mn.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,u=n.attributes.uv2,h=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=h.length;nn.far?null:{distance:c,point:zn.clone(),object:t}}(t,e,n,i,Tn,En,An,Bn);if(p){o&&(Nn.fromBufferAttribute(o,c),On.fromBufferAttribute(o,u),Fn.fromBufferAttribute(o,h),p.uv=ke.getUV(Bn,Tn,En,An,Nn,On,Fn,new ft)),l&&(Nn.fromBufferAttribute(l,c),On.fromBufferAttribute(l,u),Fn.fromBufferAttribute(l,h),p.uv2=ke.getUV(Bn,Tn,En,An,Nn,On,Fn,new ft));const t={a:c,b:u,c:h,normal:new At,materialIndex:0};ke.getNormal(Tn,En,An,t.normal),p.face=t}return p}Un.prototype.isMesh=!0;class Hn extends wn{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],u=[];let h=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,v){const y=s/f,x=p/g,b=s/2,w=p/2,_=m/2,M=f+1,S=g+1;let T=0,E=0;const A=new At;for(let a=0;a0?1:-1,c.push(A.x,A.y,A.z),u.push(o/f),u.push(1-a/g),T+=1}}for(let a=0;a0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)!0===this.extensions[i]&&(n[i]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}jn.prototype.isShaderMaterial=!0;class qn extends Re{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new re,this.projectionMatrix=new re,this.projectionMatrixInverse=new re}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}qn.prototype.isCamera=!0;class Xn extends qn{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*at*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*st*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*at*Math.atan(Math.tan(.5*st*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*st*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}Xn.prototype.isPerspectiveCamera=!0;class Zn extends Re{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Xn(90,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new At(1,0,0)),this.add(i);const r=new Xn(90,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new At(-1,0,0)),this.add(r);const s=new Xn(90,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new At(0,1,0)),this.add(s);const a=new Xn(90,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new At(0,-1,0)),this.add(a);const o=new Xn(90,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new At(0,0,1)),this.add(o);const l=new Xn(90,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new At(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.xr.enabled,u=t.getRenderTarget();t.xr.enabled=!1;const h=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=h,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(u),t.xr.enabled=c}}class Yn extends bt{constructor(t,e,n,i,s,a,o,l,c,u){super(t=void 0!==t?t:[],e=void 0!==e?e:r,n,i,s,a,o=void 0!==o?o:T,l,c,u),this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}Yn.prototype.isCubeTexture=!0;class Jn extends Mt{constructor(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),super(t,t,e),e=e||{},this.texture=new Yn(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:g,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=E,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n=new Hn(5,5,5),i=new jn({name:"CubemapFromEquirect",uniforms:Gn({tEquirect:{value:null}}),vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t",side:1,blending:0});i.uniforms.tEquirect.value=e;const r=new Un(n,i),s=e.minFilter;return e.minFilter===y&&(e.minFilter=g),new Zn(1,10,this).update(t,r),e.minFilter=s,r.geometry.dispose(),r.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let s=0;s<6;s++)t.setRenderTarget(this,s),t.clear(e,n,i);t.setRenderTarget(r)}}Jn.prototype.isWebGLCubeRenderTarget=!0;const Kn=new At,Qn=new At,$n=new gt;class ti{constructor(t=new At(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=Kn.subVectors(n,e).cross(Qn.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){const n=t.delta(Kn),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||$n.getNormalMatrix(t),i=this.coplanarPoint(Kn).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}ti.prototype.isPlane=!0;const ei=new Yt,ni=new At;class ii{constructor(t=new ti,e=new ti,n=new ti,i=new ti,r=new ti,s=new ti){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],u=n[7],h=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(a-i,u-o,m-h,y-f).normalize(),e[1].setComponents(a+i,u+o,m+h,y+f).normalize(),e[2].setComponents(a+r,u+l,m+d,y+g).normalize(),e[3].setComponents(a-r,u-l,m-d,y-g).normalize(),e[4].setComponents(a-s,u-c,m-p,y-v).normalize(),e[5].setComponents(a+s,u+c,m+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),ei.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(ei)}intersectsSprite(t){return ei.center.set(0,0,0),ei.radius=.7071067811865476,ei.applyMatrix4(t.matrixWorld),this.intersectsSphere(ei)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let r=0;r<6;r++)if(e[r].distanceToPoint(n)0?t.max.x:t.min.x,ni.y=i.normal.y>0?t.max.y:t.min.y,ni.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(ni)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function ri(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function si(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotVH = saturate( dot( geometry.viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float NoH ) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float NoV, float NoL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( NoL + NoV - NoL * NoV ) ) );\n}\nvec3 BRDF_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in GeometricContext geometry ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularTintFactor = specularTint;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARTINTMAP\n\t\t\tspecularTintFactor *= specularTintMapTexelToLinear( texture2D( specularTintMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularTintFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularTintFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenTint = sheenTint;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenTint;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( material.roughness, directLight.direction, geometry, material.sheenTint );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationTint, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = transmission.a;\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationTint;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularTint;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARTINTMAP\n\t\tuniform sampler2D specularTintMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenTint;\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"},li={common:{diffuse:{value:new Ye(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new gt},uv2Transform:{value:new gt},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new ft(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Ye(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Ye(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new gt}},sprite:{diffuse:{value:new Ye(16777215)},opacity:{value:1},center:{value:new ft(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new gt}}},ci={basic:{uniforms:Vn([li.common,li.specularmap,li.envmap,li.aomap,li.lightmap,li.fog]),vertexShader:oi.meshbasic_vert,fragmentShader:oi.meshbasic_frag},lambert:{uniforms:Vn([li.common,li.specularmap,li.envmap,li.aomap,li.lightmap,li.emissivemap,li.fog,li.lights,{emissive:{value:new Ye(0)}}]),vertexShader:oi.meshlambert_vert,fragmentShader:oi.meshlambert_frag},phong:{uniforms:Vn([li.common,li.specularmap,li.envmap,li.aomap,li.lightmap,li.emissivemap,li.bumpmap,li.normalmap,li.displacementmap,li.fog,li.lights,{emissive:{value:new Ye(0)},specular:{value:new Ye(1118481)},shininess:{value:30}}]),vertexShader:oi.meshphong_vert,fragmentShader:oi.meshphong_frag},standard:{uniforms:Vn([li.common,li.envmap,li.aomap,li.lightmap,li.emissivemap,li.bumpmap,li.normalmap,li.displacementmap,li.roughnessmap,li.metalnessmap,li.fog,li.lights,{emissive:{value:new Ye(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:oi.meshphysical_vert,fragmentShader:oi.meshphysical_frag},toon:{uniforms:Vn([li.common,li.aomap,li.lightmap,li.emissivemap,li.bumpmap,li.normalmap,li.displacementmap,li.gradientmap,li.fog,li.lights,{emissive:{value:new Ye(0)}}]),vertexShader:oi.meshtoon_vert,fragmentShader:oi.meshtoon_frag},matcap:{uniforms:Vn([li.common,li.bumpmap,li.normalmap,li.displacementmap,li.fog,{matcap:{value:null}}]),vertexShader:oi.meshmatcap_vert,fragmentShader:oi.meshmatcap_frag},points:{uniforms:Vn([li.points,li.fog]),vertexShader:oi.points_vert,fragmentShader:oi.points_frag},dashed:{uniforms:Vn([li.common,li.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:oi.linedashed_vert,fragmentShader:oi.linedashed_frag},depth:{uniforms:Vn([li.common,li.displacementmap]),vertexShader:oi.depth_vert,fragmentShader:oi.depth_frag},normal:{uniforms:Vn([li.common,li.bumpmap,li.normalmap,li.displacementmap,{opacity:{value:1}}]),vertexShader:oi.meshnormal_vert,fragmentShader:oi.meshnormal_frag},sprite:{uniforms:Vn([li.sprite,li.fog]),vertexShader:oi.sprite_vert,fragmentShader:oi.sprite_frag},background:{uniforms:{uvTransform:{value:new gt},t2D:{value:null}},vertexShader:oi.background_vert,fragmentShader:oi.background_frag},cube:{uniforms:Vn([li.envmap,{opacity:{value:1}}]),vertexShader:oi.cube_vert,fragmentShader:oi.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:oi.equirect_vert,fragmentShader:oi.equirect_frag},distanceRGBA:{uniforms:Vn([li.common,li.displacementmap,{referencePosition:{value:new At},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:oi.distanceRGBA_vert,fragmentShader:oi.distanceRGBA_frag},shadow:{uniforms:Vn([li.lights,li.fog,{color:{value:new Ye(0)},opacity:{value:1}}]),vertexShader:oi.shadow_vert,fragmentShader:oi.shadow_frag}};function ui(t,e,n,i,r){const s=new Ye(0);let a,o,c=0,u=null,h=0,d=null;function p(t,e){n.buffers.color.setClear(t.r,t.g,t.b,e,r)}return{getClearColor:function(){return s},setClearColor:function(t,e=1){s.set(t),c=e,p(s,c)},getClearAlpha:function(){return c},setClearAlpha:function(t){c=t,p(s,c)},render:function(n,r){let m=!1,f=!0===r.isScene?r.background:null;f&&f.isTexture&&(f=e.get(f));const g=t.xr,v=g.getSession&&g.getSession();v&&"additive"===v.environmentBlendMode&&(f=null),null===f?p(s,c):f&&f.isColor&&(p(f,1),m=!0),(t.autoClear||m)&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),f&&(f.isCubeTexture||f.mapping===l)?(void 0===o&&(o=new Un(new Hn(1,1,1),new jn({name:"BackgroundCubeMaterial",uniforms:Gn(ci.cube.uniforms),vertexShader:ci.cube.vertexShader,fragmentShader:ci.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1})),o.geometry.deleteAttribute("normal"),o.geometry.deleteAttribute("uv"),o.onBeforeRender=function(t,e,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(o.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),i.update(o)),o.material.uniforms.envMap.value=f,o.material.uniforms.flipEnvMap.value=f.isCubeTexture&&!1===f.isRenderTargetTexture?-1:1,u===f&&h===f.version&&d===t.toneMapping||(o.material.needsUpdate=!0,u=f,h=f.version,d=t.toneMapping),n.unshift(o,o.geometry,o.material,0,0,null)):f&&f.isTexture&&(void 0===a&&(a=new Un(new ai(2,2),new jn({name:"BackgroundMaterial",uniforms:Gn(ci.background.uniforms),vertexShader:ci.background.vertexShader,fragmentShader:ci.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1})),a.geometry.deleteAttribute("normal"),Object.defineProperty(a.material,"map",{get:function(){return this.uniforms.t2D.value}}),i.update(a)),a.material.uniforms.t2D.value=f,!0===f.matrixAutoUpdate&&f.updateMatrix(),a.material.uniforms.uvTransform.value.copy(f.matrix),u===f&&h===f.version&&d===t.toneMapping||(a.material.needsUpdate=!0,u=f,h=f.version,d=t.toneMapping),n.unshift(a,a.geometry,a.material,0,0,null))}}}function hi(t,e,n,i){const r=t.getParameter(34921),s=i.isWebGL2?null:e.get("OES_vertex_array_object"),a=i.isWebGL2||null!==s,o={},l=d(null);let c=l;function u(e){return i.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function h(e){return i.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function d(t){const e=[],n=[],i=[];for(let s=0;s=0){let s=l[e];if(void 0===s&&("instanceMatrix"===e&&r.instanceMatrix&&(s=r.instanceMatrix),"instanceColor"===e&&r.instanceColor&&(s=r.instanceColor)),void 0!==s){const e=s.normalized,a=s.itemSize,l=n.get(s);if(void 0===l)continue;const c=l.buffer,u=l.type,h=l.bytesPerElement;if(s.isInterleavedBufferAttribute){const n=s.data,l=n.stride,d=s.offset;if(n&&n.isInstancedInterleavedBuffer){for(let t=0;t0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const s="undefined"!=typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext||"undefined"!=typeof WebGL2ComputeRenderingContext&&t instanceof WebGL2ComputeRenderingContext;let a=void 0!==n.precision?n.precision:"highp";const o=r(a);o!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",o,"instead."),a=o);const l=s||e.has("WEBGL_draw_buffers"),c=!0===n.logarithmicDepthBuffer,u=t.getParameter(34930),h=t.getParameter(35660),d=t.getParameter(3379),p=t.getParameter(34076),m=t.getParameter(34921),f=t.getParameter(36347),g=t.getParameter(36348),v=t.getParameter(36349),y=h>0,x=s||e.has("OES_texture_float");return{isWebGL2:s,drawBuffers:l,getMaxAnisotropy:function(){if(void 0!==i)return i;if(!0===e.has("EXT_texture_filter_anisotropic")){const n=e.get("EXT_texture_filter_anisotropic");i=t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else i=0;return i},getMaxPrecision:r,precision:a,logarithmicDepthBuffer:c,maxTextures:u,maxVertexTextures:h,maxTextureSize:d,maxCubemapSize:p,maxAttributes:m,maxVertexUniforms:f,maxVaryings:g,maxFragmentUniforms:v,vertexTextures:y,floatFragmentTextures:x,floatVertexTextures:y&&x,maxSamples:s?t.getParameter(36183):0}}function mi(t){const e=this;let n=null,i=0,r=!1,s=!1;const a=new ti,o=new gt,l={value:null,needsUpdate:!1};function c(){l.value!==n&&(l.value=n,l.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function u(t,n,i,r){const s=null!==t?t.length:0;let c=null;if(0!==s){if(c=l.value,!0!==r||null===c){const e=i+4*s,r=n.matrixWorldInverse;o.getNormalMatrix(r),(null===c||c.length0){const a=t.getRenderTarget(),o=new Jn(s.height/2);return o.fromEquirectangularTexture(t,r),e.set(r,o),t.setRenderTarget(a),r.addEventListener("dispose",i),n(o.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}ci.physical={uniforms:Vn([ci.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new ft(1,1)},clearcoatNormalMap:{value:null},sheenTint:{value:new Ye(0)},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new ft},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationTint:{value:new Ye(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularTint:{value:new Ye(1,1,1)},specularTintMap:{value:null}}]),vertexShader:oi.meshphysical_vert,fragmentShader:oi.meshphysical_frag};class gi extends qn{constructor(t=-1,e=1,n=1,i=-1,r=.1,s=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,n,i,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,s=n+t,a=i+e,o=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}gi.prototype.isOrthographicCamera=!0;class vi extends jn{constructor(t){super(t),this.type="RawShaderMaterial"}}vi.prototype.isRawShaderMaterial=!0;const yi=Math.pow(2,8),xi=[.125,.215,.35,.446,.526,.582],bi=5+xi.length,wi={[q]:0,[X]:1,[Y]:2,[J]:3,[K]:4,[Q]:5,[Z]:6},_i=new gi,{_lodPlanes:Mi,_sizeLods:Si,_sigmas:Ti}=function(){const t=[],e=[],n=[];let i=8;for(let r=0;r4?a=xi[r-8+4-1]:0==r&&(a=0),n.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,u=[l,l,c,l,c,c,l,l,c,c,l,c],h=6,d=6,p=3,m=2,f=1,g=new Float32Array(p*d*h),v=new Float32Array(m*d*h),y=new Float32Array(f*d*h);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(u,m*d*t);const r=[t,t,t,t,t,t];y.set(r,f*d*t)}const x=new wn;x.setAttribute("position",new $e(g,p)),x.setAttribute("uv",new $e(v,m)),x.setAttribute("faceIndex",new $e(y,f)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}(),Ei=new Ye;let Ai=null;const Li=(1+Math.sqrt(5))/2,Ri=1/Li,Ci=[new At(1,1,1),new At(-1,1,1),new At(1,1,-1),new At(-1,1,-1),new At(0,Li,Ri),new At(0,Li,-Ri),new At(Ri,0,Li),new At(-Ri,0,Li),new At(Li,Ri,0),new At(-Li,Ri,0)];class Pi{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(20),n=new At(0,1,0);return new vi({name:"SphericalGaussianBlur",defines:{n:20},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n},inputEncoding:{value:wi[3e3]},outputEncoding:{value:wi[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}(),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Ai=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=Fi(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=Oi(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t2?yi:0,yi,yi),o.setRenderTarget(i),p&&o.render(d,r),o.render(t,r)}d.geometry.dispose(),d.material.dispose(),o.toneMapping=u,o.outputEncoding=c,o.autoClear=l,t.background=m}_textureToCubeUV(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Fi()):null==this._equirectShader&&(this._equirectShader=Oi());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new Un(Mi[0],i),s=i.uniforms;s.envMap.value=t,t.isCubeTexture||s.texelSize.value.set(1/t.image.width,1/t.image.height),s.inputEncoding.value=wi[t.encoding],s.outputEncoding.value=wi[e.texture.encoding],Ni(e,0,0,3*yi,2*yi),n.setRenderTarget(e),n.render(r,_i)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let i=1;i20&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let y=0;y<20;++y){const t=y/p,e=Math.exp(-t*t/2);f.push(e),0==y?g+=e:y4?i-8+4:0),3*v,2*v),o.setRenderTarget(e),o.render(c,_i)}}function Ii(t){return void 0!==t&&t.type===x&&(t.encoding===q||t.encoding===X||t.encoding===Z)}function Di(t){const e=new Mt(3*yi,3*yi,t);return e.texture.mapping=l,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Ni(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Oi(){const t=new ft(1,1);return new vi({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:wi[3e3]},outputEncoding:{value:wi[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Fi(){return new vi({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:wi[3e3]},outputEncoding:{value:wi[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( 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Ss(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Ts(t,e){const n=new _s,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ft};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ft,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let l=0;l<9;l++)r.probe.push(new At);const s=new At,a=new re,o=new re;return{setup:function(s,a){let o=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let u=0,h=0,d=0,p=0,m=0,f=0,g=0,v=0;s.sort(Ss);const y=!0!==a?Math.PI:1;for(let t=0,e=s.length;t0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=li.LTC_FLOAT_1,r.rectAreaLTC2=li.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=li.LTC_HALF_1,r.rectAreaLTC2=li.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const x=r.hash;x.directionalLength===u&&x.pointLength===h&&x.spotLength===d&&x.rectAreaLength===p&&x.hemiLength===m&&x.numDirectionalShadows===f&&x.numPointShadows===g&&x.numSpotShadows===v||(r.directional.length=u,r.spot.length=d,r.rectArea.length=p,r.point.length=h,r.hemi.length=m,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=g,r.spotShadowMatrix.length=v,x.directionalLength=u,x.pointLength=h,x.spotLength=d,x.rectAreaLength=p,x.hemiLength=m,x.numDirectionalShadows=f,x.numPointShadows=g,x.numSpotShadows=v,r.version=Ms++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,u=0;const h=e.matrixWorldInverse;for(let d=0,p=t.length;d=n.get(i).length?(s=new Es(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class Ls extends Ge{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}Ls.prototype.isMeshDepthMaterial=!0;class Rs extends Ge{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new At,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}function Cs(t,e,n){let i=new ii;const r=new ft,s=new ft,a=new _t,o=new Ls({depthPacking:3201}),l=new Rs,c={},u=n.maxTextureSize,h={0:1,1:0,2:2},d=new jn({uniforms:{shadow_pass:{value:null},resolution:{value:new ft},radius:{value:4},samples:{value:8}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nuniform float samples;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),m=d.clone();m.defines.HORIZONTAL_PASS=1;const f=new wn;f.setAttribute("position",new $e(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const v=new Un(f,d),y=this;function x(n,i){const r=e.update(v);d.uniforms.shadow_pass.value=n.map.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,d.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,d,v,null),m.uniforms.shadow_pass.value=n.mapPass.texture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,m.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,m,v,null)}function b(e,n,i,r,s,a,u){let d=null;const p=!0===r.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(d=void 0!==p?p:!0===r.isPointLight?l:o,t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length||i.displacementMap&&0!==i.displacementScale||i.alphaMap&&i.alphaTest>0){const t=d.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let r=n[e];void 0===r&&(r=d.clone(),n[e]=r),d=r}return 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a=0;ai||t.height>i)&&(r=i/Math.max(t.width,t.height)),r<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const i=e?pt:Math.floor,s=i(r*t.width),a=i(r*t.height);void 0===P&&(P=D(s,a));const o=n?D(s,a):P;return o.width=s,o.height=a,o.getContext("2d").drawImage(t,0,0,s,a),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+s+"x"+a+")."),o}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function O(t){return ht(t.width)&&ht(t.height)}function F(t,e){return t.generateMipmaps&&e&&t.minFilter!==p&&t.minFilter!==g}function B(e,n,r,s,a=1){t.generateMipmap(e),i.get(n).__maxMipLevel=Math.log2(Math.max(r,s,a))}function z(n,i,r){if(!1===o)return i;if(null!==n){if(void 0!==t[n])return 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e=0;e<6;e++)t.deleteFramebuffer(r.__webglFramebuffer[e]),r.__webglDepthbuffer&&t.deleteRenderbuffer(r.__webglDepthbuffer[e]);else t.deleteFramebuffer(r.__webglFramebuffer),r.__webglDepthbuffer&&t.deleteRenderbuffer(r.__webglDepthbuffer),r.__webglMultisampledFramebuffer&&t.deleteFramebuffer(r.__webglMultisampledFramebuffer),r.__webglColorRenderbuffer&&t.deleteRenderbuffer(r.__webglColorRenderbuffer),r.__webglDepthRenderbuffer&&t.deleteRenderbuffer(r.__webglDepthRenderbuffer);if(e.isWebGLMultipleRenderTargets)for(let e=0,r=n.length;e0&&r.__version!==t.version){const n=t.image;if(void 0===n)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined");else{if(!1!==n.complete)return void Y(r,t,e);console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete")}}n.activeTexture(33984+e),n.bindTexture(3553,r.__webglTexture)}function W(e,r){const a=i.get(e);e.version>0&&a.__version!==e.version?function(e,i,r){if(6!==i.image.length)return;Z(e,i),n.activeTexture(33984+r),n.bindTexture(34067,e.__webglTexture),t.pixelStorei(37440,i.flipY),t.pixelStorei(37441,i.premultiplyAlpha),t.pixelStorei(3317,i.unpackAlignment),t.pixelStorei(37443,0);const a=i&&(i.isCompressedTexture||i.image[0].isCompressedTexture),l=i.image[0]&&i.image[0].isDataTexture,u=[];for(let t=0;t<6;t++)u[t]=a||l?l?i.image[t].image:i.image[t]:N(i.image[t],!1,!0,c);const h=u[0],d=O(h)||o,p=s.convert(i.format),m=s.convert(i.type),f=z(i.internalFormat,p,m);let g;if(X(34067,i,d),a){for(let t=0;t<6;t++){g=u[t].mipmaps;for(let e=0;e1||i.get(s).__currentAnisotropy)&&(t.texParameterf(n,a.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(s.anisotropy,r.getMaxAnisotropy())),i.get(s).__currentAnisotropy=s.anisotropy)}}function Z(e,n){void 0===e.__webglInit&&(e.__webglInit=!0,n.addEventListener("dispose",k),e.__webglTexture=t.createTexture(),a.memory.textures++)}function Y(e,i,r){let a=3553;i.isDataTexture2DArray&&(a=35866),i.isDataTexture3D&&(a=32879),Z(e,i),n.activeTexture(33984+r),n.bindTexture(a,e.__webglTexture),t.pixelStorei(37440,i.flipY),t.pixelStorei(37441,i.premultiplyAlpha),t.pixelStorei(3317,i.unpackAlignment),t.pixelStorei(37443,0);const l=function(t){return!o&&(t.wrapS!==h||t.wrapT!==h||t.minFilter!==p&&t.minFilter!==g)}(i)&&!1===O(i.image),c=N(i.image,l,!1,x),u=O(c)||o,d=s.convert(i.format);let m,f=s.convert(i.type),v=z(i.internalFormat,d,f);X(a,i,u);const y=i.mipmaps;if(i.isDepthTexture)v=6402,o?v=i.type===_?36012:i.type===w?33190:i.type===S?35056:33189:i.type===_&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),i.format===A&&6402===v&&i.type!==b&&i.type!==w&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),i.type=b,f=s.convert(i.type)),i.format===L&&6402===v&&(v=34041,i.type!==S&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat 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h=!0===e.isWebGLCubeRenderTarget,d=!0===e.isWebGLMultipleRenderTargets,p=!0===e.isWebGLMultisampleRenderTarget,m=l.isDataTexture3D||l.isDataTexture2DArray,f=O(e)||o;if(!o||l.format!==T||l.type!==_&&l.type!==M||(l.format=E,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. 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i=t.get(n).envMap;if(i){e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture&&!1===i.isRenderTargetTexture?-1:1,e.reflectivity.value=n.reflectivity,e.ior.value=n.ior,e.refractionRatio.value=n.refractionRatio;const r=t.get(i).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,s;n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap?r=n.clearcoatRoughnessMap:n.specularIntensityMap?r=n.specularIntensityMap:n.specularTintMap?r=n.specularTintMap:n.transmissionMap?r=n.transmissionMap:n.thicknessMap&&(r=n.thicknessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?s=n.aoMap:n.lightMap&&(s=n.lightMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),e.uv2Transform.value.copy(s.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias),t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,s,a){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e,i){n(t,e),t.ior.value=e.ior,e.sheenTint&&t.sheenTint.value.copy(e.sheenTint),e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate())),e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap),t.attenuationDistance.value=e.attenuationDistance,t.attenuationTint.value.copy(e.attenuationTint)),t.specularIntensity.value=e.specularIntensity,t.specularTint.value.copy(e.specularTint),e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap),e.specularTintMap&&(t.specularTintMap.value=e.specularTintMap)}(t,i,a):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias),t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){let r;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.alphaTest>0&&(t.alphaTest.value=e.alphaTest),e.map?r=e.map:e.alphaMap&&(r=e.alphaMap),void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,s):i.isSpriteMaterial?function(t,e){let n;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.alphaTest>0&&(t.alphaTest.value=e.alphaTest),e.map?n=e.map:e.alphaMap&&(n=e.alphaMap),void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function ks(t={}){const e=void 0!==t.canvas?t.canvas:function(){const t=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,i=void 0!==t.alpha&&t.alpha,r=void 0===t.depth||t.depth,s=void 0===t.stencil||t.stencil,a=void 0!==t.antialias&&t.antialias,o=void 0===t.premultipliedAlpha||t.premultipliedAlpha,l=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,c=void 0!==t.powerPreference?t.powerPreference:"default",u=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let d=null,m=null;const f=[],g=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=q,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1;const v=this;let b=!1,w=0,S=0,T=null,A=-1,L=null;const R=new _t,C=new _t;let P=null,I=e.width,D=e.height,N=1,O=null,F=null;const B=new _t(0,0,I,D),z=new _t(0,0,I,D);let U=!1;const k=[],H=new ii;let G=!1,V=!1,W=null;const j=new re,X=new At,Z={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function Y(){return null===T?N:1}let J,K,Q,$,tt,et,nt,it,rt,st,at,ot,lt,ct,ut,ht,dt,pt,mt,ft,gt,vt,yt,xt=n;function bt(t,n){for(let i=0;i0&&function(t,e,n){if(null===W){const t=!0===a&&!0===K.isWebGL2;W=new(t?Tt:Mt)(1024,1024,{generateMipmaps:!0,type:null!==vt.convert(M)?M:x,minFilter:y,magFilter:p,wrapS:h,wrapT:h})}const i=v.getRenderTarget();v.setRenderTarget(W),v.clear();const r=v.toneMapping;v.toneMapping=0,Ot(t,e,n),v.toneMapping=r,et.updateMultisampleRenderTarget(W),et.updateRenderTargetMipmap(W),v.setRenderTarget(i)}(r,e,n),i&&Q.viewport(R.copy(i)),r.length>0&&Ot(r,e,n),s.length>0&&Ot(s,e,n),o.length>0&&Ot(o,e,n)}function Ot(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r0?g[g.length-1]:null,f.pop(),d=f.length>0?f[f.length-1]:null},this.getActiveCubeFace=function(){return w},this.getActiveMipmapLevel=function(){return S},this.getRenderTarget=function(){return T},this.setRenderTarget=function(t,e=0,n=0){T=t,w=e,S=n,t&&void 0===tt.get(t).__webglFramebuffer&&et.setupRenderTarget(t);let i=null,r=!1,s=!1;if(t){const n=t.texture;(n.isDataTexture3D||n.isDataTexture2DArray)&&(s=!0);const a=tt.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=a[e],r=!0):i=t.isWebGLMultisampleRenderTarget?tt.get(t).__webglMultisampledFramebuffer:a,R.copy(t.viewport),C.copy(t.scissor),P=t.scissorTest}else R.copy(B).multiplyScalar(N).floor(),C.copy(z).multiplyScalar(N).floor(),P=U;if(Q.bindFramebuffer(36160,i)&&K.drawBuffers){let e=!1;if(t)if(t.isWebGLMultipleRenderTargets){const n=t.texture;if(k.length!==n.length||36064!==k[0]){for(let t=0,e=n.length;t=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&xt.readPixels(e,n,i,r,vt.convert(o),vt.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==T?tt.get(T).__webglFramebuffer:null;Q.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i);let a=vt.convert(e.format);K.isWebGL2&&(6407===a&&(a=32849),6408===a&&(a=32856)),et.setTexture2D(e,0),xt.copyTexImage2D(3553,n,a,t.x,t.y,r,s,0),Q.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=vt.convert(n.format),o=vt.convert(n.type);et.setTexture2D(n,0),xt.pixelStorei(37440,n.flipY),xt.pixelStorei(37441,n.premultiplyAlpha),xt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?xt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?xt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):xt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&xt.generateMipmap(3553),Q.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(v.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=vt.convert(i.format),c=vt.convert(i.type);let u;if(i.isDataTexture3D)et.setTexture3D(i,0),u=32879;else{if(!i.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");et.setTexture2DArray(i,0),u=35866}xt.pixelStorei(37440,i.flipY),xt.pixelStorei(37441,i.premultiplyAlpha),xt.pixelStorei(3317,i.unpackAlignment);const h=xt.getParameter(3314),d=xt.getParameter(32878),p=xt.getParameter(3316),m=xt.getParameter(3315),f=xt.getParameter(32877),g=n.isCompressedTexture?n.mipmaps[0]:n.image;xt.pixelStorei(3314,g.width),xt.pixelStorei(32878,g.height),xt.pixelStorei(3316,t.min.x),xt.pixelStorei(3315,t.min.y),xt.pixelStorei(32877,t.min.z),n.isDataTexture||n.isDataTexture3D?xt.texSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,c,g.data):n.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),xt.compressedTexSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,g.data)):xt.texSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,c,g),xt.pixelStorei(3314,h),xt.pixelStorei(32878,d),xt.pixelStorei(3316,p),xt.pixelStorei(3315,m),xt.pixelStorei(32877,f),0===r&&i.generateMipmaps&&xt.generateMipmap(u),Q.unbindTexture()},this.initTexture=function(t){et.setTexture2D(t,0),Q.unbindTexture()},this.resetState=function(){w=0,S=0,T=null,Q.reset(),yt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}class Hs extends ks{}Hs.prototype.isWebGL1Renderer=!0;class Gs{constructor(t,e=25e-5){this.name="",this.color=new Ye(t),this.density=e}clone(){return new Gs(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Gs.prototype.isFogExp2=!0;class Vs{constructor(t,e=1,n=1e3){this.name="",this.color=new Ye(t),this.near=e,this.far=n}clone(){return new Vs(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Vs.prototype.isFog=!0;class Ws extends Re{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}Ws.prototype.isScene=!0;class js{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=$,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=ot()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:o,point:Js.clone(),uv:ke.getUV(Js,na,ia,ra,sa,aa,oa,new ft),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function ca(t,e,n,i,r,s){$s.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(ta.x=s*$s.x-r*$s.y,ta.y=r*$s.x+s*$s.y):ta.copy($s),t.copy(e),t.x+=ta.x,t.y+=ta.y,t.applyMatrix4(ea)}la.prototype.isSprite=!0;const ua=new At,ha=new At;class da extends Re{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let n=0,i=e.length;n0){let n,i;for(n=1,i=e.length;n0){ua.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(ua);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){ua.setFromMatrixPosition(t.matrixWorld),ha.setFromMatrixPosition(this.matrixWorld);const n=ua.distanceTo(ha)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;io)continue;h.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(h);dt.far||e.push({distance:d,point:u.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}else for(let n=Math.max(0,s.start),a=Math.min(r.count,s.start+s.count)-1;no)continue;h.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(h);it.far||e.push({distance:i,point:u.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Fa.prototype.isLine=!0;const Ba=new At,za=new At;class Ua extends Fa{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}function Xa(t,e,n,i,r,s,a){const o=Va.distanceSqToPoint(t);if(or.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}qa.prototype.isPoints=!0;class Za extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.format=void 0!==a?a:T,this.minFilter=void 0!==s?s:g,this.magFilter=void 0!==r?r:g,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;0=="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Za.prototype.isVideoTexture=!0;class Ya extends bt{constructor(t,e,n,i,r,s,a,o,l,c,u,h){super(null,s,a,o,l,c,i,r,u,h),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}Ya.prototype.isCompressedTexture=!0;class Ja extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}Ja.prototype.isCanvasTexture=!0;class Ka extends bt{constructor(t,e,n,i,r,s,a,o,l,c){if((c=void 0!==c?c:A)!==A&&c!==L)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===A&&(n=b),void 0===n&&c===L&&(n=S),super(null,i,r,s,a,o,c,n,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:p,this.minFilter=void 0!==o?o:p,this.flipY=!1,this.generateMipmaps=!1}}Ka.prototype.isDepthTexture=!0;class Qa extends wn{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new At,c=new ft;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let u=0,h=3;u<=e;u++,h+=3){const r=n+u/e*i;l.x=t*Math.cos(r),l.y=t*Math.sin(r),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[h]/t+1)/2,c.y=(s[h+1]/t+1)/2,o.push(c.x,c.y)}for(let u=1;u<=e;u++)r.push(u,u+1,0);this.setIndex(r),this.setAttribute("position",new cn(s,3)),this.setAttribute("normal",new cn(a,3)),this.setAttribute("uv",new cn(o,2))}static fromJSON(t){return new Qa(t.radius,t.segments,t.thetaStart,t.thetaLength)}}class $a extends wn{constructor(t=1,e=1,n=1,i=8,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],u=[],h=[],d=[];let p=0;const m=[],f=n/2;let g=0;function v(n){const r=p,s=new ft,m=new At;let v=0;const y=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)u.push(0,f*x,0),h.push(0,x,0),d.push(.5,.5),p++;const b=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);m.x=y*r,m.y=f*x,m.z=y*n,u.push(m.x,m.y,m.z),h.push(0,x,0),s.x=.5*n+.5,s.y=.5*r*x+.5,d.push(s.x,s.y),p++}for(let t=0;t0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new cn(u,3)),this.setAttribute("normal",new cn(h,3)),this.setAttribute("uv",new cn(d,2))}static fromJSON(t){return new $a(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class to extends $a{constructor(t=1,e=1,n=8,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(t){return new to(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class eo extends wn{constructor(t,e,n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let a=0;a<=r;a++){s[a]=[];const i=t.clone().lerp(n,a/r),o=e.clone().lerp(n,a/r),l=r-a;for(let t=0;t<=l;t++)s[a][t]=0===t&&a===r?i:i.clone().lerp(o,t/l)}for(let a=0;a.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new cn(r,3)),this.setAttribute("normal",new cn(r.slice(),3)),this.setAttribute("uv",new cn(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}static fromJSON(t){return new eo(t.vertices,t.indices,t.radius,t.details)}}class no extends eo{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new no(t.radius,t.detail)}}const io=new At,ro=new At,so=new At,ao=new ke;class oo extends wn{constructor(t,e){if(super(),this.type="EdgesGeometry",this.parameters={thresholdAngle:e},e=void 0!==e?e:1,!0===t.isGeometry)return void console.error("THREE.EdgesGeometry no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");const n=Math.pow(10,4),i=Math.cos(st*e),r=t.getIndex(),s=t.getAttribute("position"),a=r?r.count:s.count,o=[0,0,0],l=["a","b","c"],c=new Array(3),u={},h=[];for(let d=0;d0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new ft:new At);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new At,i=[],r=[],s=[],a=new At,o=new re;for(let d=0;d<=t;d++){const e=d/t;i[d]=this.getTangentAt(e,new At),i[d].normalize()}r[0]=new At,s[0]=new At;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),u=Math.abs(i[0].y),h=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),u<=l&&(l=u,n.set(0,1,0)),h<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let d=1;d<=t;d++){if(r[d]=r[d-1].clone(),s[d]=s[d-1].clone(),a.crossVectors(i[d-1],i[d]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(lt(i[d-1].dot(i[d]),-1,1));r[d].applyMatrix4(o.makeRotationAxis(a,t))}s[d].crossVectors(i[d],r[d])}if(!0===e){let e=Math.acos(lt(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class co extends lo{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const n=e||new ft,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(po.subVectors(i[0],i[1]).add(i[0]),a=po);const u=i[l%r],h=i[(l+1)%r];if(this.closed||l+2i.length-2?i.length-1:s+1],u=i[s>i.length-3?i.length-1:s+2];return n.set(yo(a,o.x,l.x,c.x,u.x),yo(a,o.y,l.y,c.y,u.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e0)for(s=e;s=e;s-=i)a=Jo(s,t[s],t[s+1],a);return a&&Wo(a,a.next)&&(Ko(a),a=a.next),a}function Co(t,e){if(!t)return t;e||(e=t);let n,i=t;do{if(n=!1,i.steiner||!Wo(i,i.next)&&0!==Vo(i.prev,i,i.next))i=i.next;else{if(Ko(i),i=e=i.prev,i===i.next)break;n=!0}}while(n||i!==e);return e}function 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h=Math.sqrt(u),d=Math.sqrt(l*l+c*c),p=e.x-o/h,m=e.y+a/h,f=((n.x-c/d-p)*c-(n.y+l/d-m)*l)/(a*c-o*l);i=p+a*f-t.x,r=m+o*f-t.y;const g=i*i+r*r;if(g<=2)return new ft(i,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(i=-o,r=a,s=Math.sqrt(u)):(i=a,r=o,s=Math.sqrt(u/2))}return new ft(i/s,r/s)}const P=[];for(let e=0,n=E.length,i=n-1,r=e+1;e=0;e--){const t=e/p,n=u*Math.cos(t*Math.PI/2),i=h*Math.sin(t*Math.PI/2)+d;for(let e=0,r=E.length;e=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*p;t=0?(t(p-o,i,u),h.subVectors(c,u)):(t(p+o,i,u),h.subVectors(u,c)),i-o>=0?(t(p,i-o,u),d.subVectors(c,u)):(t(p,i+o,u),d.subVectors(u,c)),l.crossVectors(h,d).normalize(),s.push(l.x,l.y,l.z),a.push(p,i)}}for(let m=0;m0)&&d.push(e,i,a),(g!==n-1||o0!=t>0&&this.version++,this._clearcoat=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.sheenTint.copy(t.sheenTint),this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationTint.copy(t.attenuationTint),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularTint.copy(t.specularTint),this.specularTintMap=t.specularTintMap,this}}wl.prototype.isMeshPhysicalMaterial=!0;class _l extends Ge{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new Ye(16777215),this.specular=new Ye(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ye(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}_l.prototype.isMeshPhongMaterial=!0;class Ml extends Ge{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Ye(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ye(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Ml.prototype.isMeshToonMaterial=!0;class Sl extends Ge{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}Sl.prototype.isMeshNormalMaterial=!0;class Tl extends Ge{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new Ye(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ye(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Tl.prototype.isMeshLambertMaterial=!0;class El extends Ge{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Ye(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this}}El.prototype.isMeshMatcapMaterial=!0;class Al extends Ca{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}Al.prototype.isLineDashedMaterial=!0;var Ll=Object.freeze({__proto__:null,ShadowMaterial:xl,SpriteMaterial:Zs,RawShaderMaterial:vi,ShaderMaterial:jn,PointsMaterial:Ha,MeshPhysicalMaterial:wl,MeshStandardMaterial:bl,MeshPhongMaterial:_l,MeshToonMaterial:Ml,MeshNormalMaterial:Sl,MeshLambertMaterial:Tl,MeshDepthMaterial:Ls,MeshDistanceMaterial:Rs,MeshBasicMaterial:Je,MeshMatcapMaterial:El,LineDashedMaterial:Al,LineBasicMaterial:Ca,Material:Ge});const Rl={arraySlice:function(t,e,n){return Rl.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let i=0;i!==e;++i)n[i]=i;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let l=0;l=i)){o.push(t.times[s]);for(let n=0;ns.tracks[l].times[0]&&(o=s.tracks[l].times[0]);for(let l=0;l=e.times[h]){const t=h*l+o,n=t+l-o;d=Rl.arraySlice(e.values,t,n)}else{const t=e.createInterpolant(),n=o,i=l-o;t.evaluate(s),d=Rl.arraySlice(t.resultBuffer,n,i)}"quaternion"===i&&(new Et).fromArray(d).normalize().conjugate().toArray(d);const p=r.times.length;for(let t=0;t=r)break t;{const a=e[1];t=r)break e}s=n,n=0}}for(;n>>1;te;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=Rl.arraySlice(n,r,s),this.values=Rl.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let a=0;a!==r;a++){const e=n[a];if("number"==typeof e&&isNaN(e)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,e),t=!1;break}if(null!==s&&s>e){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,e,s),t=!1;break}s=e}if(void 0!==i&&Rl.isTypedArray(i))for(let a=0,o=i.length;a!==o;++a){const e=i[a];if(isNaN(e)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,e),t=!1;break}}return t}optimize(){const t=Rl.arraySlice(this.times),e=Rl.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===H,r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=Rl.arraySlice(t,0,s),this.values=Rl.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=Rl.arraySlice(this.times,0),e=Rl.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}Nl.prototype.TimeBufferType=Float32Array,Nl.prototype.ValueBufferType=Float32Array,Nl.prototype.DefaultInterpolation=k;class Ol extends Nl{}Ol.prototype.ValueTypeName="bool",Ol.prototype.ValueBufferType=Array,Ol.prototype.DefaultInterpolation=U,Ol.prototype.InterpolantFactoryMethodLinear=void 0,Ol.prototype.InterpolantFactoryMethodSmooth=void 0;class Fl extends Nl{}Fl.prototype.ValueTypeName="color";class Bl extends Nl{}Bl.prototype.ValueTypeName="number";class zl extends Cl{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let c=l+a;l!==c;l+=4)Et.slerpFlat(r,0,s,l-a,s,l,o);return r}}class Ul extends Nl{InterpolantFactoryMethodLinear(t){return new zl(this.times,this.values,this.getValueSize(),t)}}Ul.prototype.ValueTypeName="quaternion",Ul.prototype.DefaultInterpolation=k,Ul.prototype.InterpolantFactoryMethodSmooth=void 0;class kl extends Nl{}kl.prototype.ValueTypeName="string",kl.prototype.ValueBufferType=Array,kl.prototype.DefaultInterpolation=U,kl.prototype.InterpolantFactoryMethodLinear=void 0,kl.prototype.InterpolantFactoryMethodSmooth=void 0;class Hl extends Nl{}Hl.prototype.ValueTypeName="vector";class Gl{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=ot(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let s=0,a=n.length;s!==a;++s)e.push(Vl(n[s]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let r=0,s=n.length;r!==s;++r)e.push(Nl.toJSON(n[r]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let a=0;a1){const t=n[1];let r=i[t];r||(i[t]=r=[]),r.push(e)}}const s=[];for(const a in i)s.push(this.CreateFromMorphTargetSequence(a,i[a],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];Rl.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let c=0;c0||0===t.search(/^data\:image\/jpeg/);r.format=i?T:E,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}class tc extends lo{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new Mo(e,t))}getPoint(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;for(;i=e){const t=n[i]-e,r=this.curves[i],s=r.getLength(),a=0===s?0:1-t/s;return r.getPointAt(a)}i++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class nc extends ec{constructor(t){super(t),this.uuid=ot(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let n=0,i=this.holes.length;n0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const r in t.uniforms){const e=t.uniforms[r];switch(i.uniforms[r]={},e.type){case"t":i.uniforms[r].value=n(e.value);break;case"c":i.uniforms[r].value=(new Ye).setHex(e.value);break;case"v2":i.uniforms[r].value=(new ft).fromArray(e.value);break;case"v3":i.uniforms[r].value=(new At).fromArray(e.value);break;case"v4":i.uniforms[r].value=(new _t).fromArray(e.value);break;case"m3":i.uniforms[r].value=(new gt).fromArray(e.value);break;case"m4":i.uniforms[r].value=(new re).fromArray(e.value);break;default:i.uniforms[r].value=e.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const r in t.extensions)i.extensions[r]=t.extensions[r];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new ft).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.specularIntensityMap&&(i.specularIntensityMap=n(t.specularIntensityMap)),void 0!==t.specularTintMap&&(i.specularTintMap=n(t.specularTintMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new ft).fromArray(t.clearcoatNormalScale)),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),void 0!==t.thicknessMap&&(i.thicknessMap=n(t.thicknessMap)),i}setTextures(t){return this.textures=t,this}}class Mc{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;nNumber.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.ya.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const r=$o.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let a,o,l;const c=[];if(1===s.length)return o=s[0],l=new nc,l.curves=o.curves,c.push(l),c;let u=!r(s[0].getPoints());u=t?!u:u;const h=[],d=[];let p,m,f=[],g=0;d[g]=void 0,f[g]=[];for(let v=0,y=s.length;v1){let t=!1;const e=[];for(let n=0,i=d.length;n0&&(t||(f=h))}for(let v=0,y=d.length;v0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let o=e,l=e+e;o!==l;++o)if(n[o]!==n[o+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let r=n,s=i;r!==s;++r)e[r]=e[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let s=0;s!==r;++s)t[e+s]=t[n+s]}_slerp(t,e,n,i){Et.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;Et.multiplyQuaternionsFlat(t,s,t,e,t,n),Et.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const $c=new RegExp("[\\[\\]\\.:\\/]","g"),tu="[^\\[\\]\\.:\\/]",eu="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",nu=/((?:WC+[\/:])*)/.source.replace("WC",tu),iu=/(WCOD+)?/.source.replace("WCOD",eu),ru=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",tu),su=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",tu),au=new RegExp("^"+nu+iu+ru+su+"$"),ou=["material","materials","bones"];class lu{constructor(t,e,n){this.path=e,this.parsedPath=n||lu.parseTrackName(e),this.node=lu.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new lu.Composite(t,e,n):new lu(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace($c,"")}static parseTrackName(t){const e=au.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==ou.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,u=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(u);for(let h=c,d=o.length;h!==d;++h){const n=o[h];u[h]=new lu(n,t,e)}return u}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}cu.prototype.isAnimationObjectGroup=!0;class uu{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:G,endingEnd:G};for(let l=0;l!==s;++l){const t=r[l].createInterpolant(null);a[l]=t,t.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;if(this.blendMode===j)for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);else for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;null!==n&&(e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e))}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r||!s||1&~r?i:e-i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&!(1&~r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=V,i.endingEnd=V):(i.endingStart=t?this.zeroSlopeAtStart?V:G:W,i.endingEnd=e?this.zeroSlopeAtEnd?V:G:W)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}class hu extends nt{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let u=0;u!==r;++u){const t=i[u],r=t.name;let l=c[r];if(void 0!==l)s[u]=l;else{if(l=s[u],void 0!==l){null===l._cacheIndex&&(++l.referenceCount,this._addInactiveBinding(l,o,r));continue}const i=e&&e._propertyBindings[u].binding.parsedPath;l=new Qc(lu.create(n,r,i),t.ValueTypeName,t.getValueSize()),++l.referenceCount,this._addInactiveBinding(l,o,r),s[u]=l}a[u].resultBuffer=l.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let l=0;l!==n;++l)e[l]._update(i,t,r,s);const a=this._bindings,o=this._nActiveBindings;for(let l=0;l!==o;++l)a[l].apply(s);return this}setTime(t){this.time=0;for(let e=0;ethis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return vu.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}yu.prototype.isBox2=!0;const xu=new At,bu=new At;class wu{constructor(t=new At,e=new At){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){xu.subVectors(t,this.start),bu.subVectors(this.end,this.start);const n=bu.dot(bu);let i=bu.dot(xu)/n;return e&&(i=lt(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}class _u extends Re{constructor(t){super(),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}_u.prototype.isImmediateRenderObject=!0;const Mu=new At,Su=new At,Tu=new re,Eu=new re;class Au extends Ua{constructor(t){const e=function t(e){const n=[];e&&e.isBone&&n.push(e);for(let i=0;i.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{ku.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(ku,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}},t.Audio=qc,t.AudioAnalyser=Kc,t.AudioContext=Nc,t.AudioListener=class extends Re{constructor(){super(),this.type="AudioListener",this.context=Nc.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new kc}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Gc,Vc,Wc),jc.set(0,0,-1).applyQuaternion(Vc),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Gc.x,t),e.positionY.linearRampToValueAtTime(Gc.y,t),e.positionZ.linearRampToValueAtTime(Gc.z,t),e.forwardX.linearRampToValueAtTime(jc.x,t),e.forwardY.linearRampToValueAtTime(jc.y,t),e.forwardZ.linearRampToValueAtTime(jc.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(Gc.x,Gc.y,Gc.z),e.setOrientation(jc.x,jc.y,jc.z,n.x,n.y,n.z)}},t.AudioLoader=Oc,t.AxesHelper=Vu,t.AxisHelper=function(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new Vu(t)},t.BackSide=1,t.BasicDepthPacking=3200,t.BasicShadowMap=0,t.BinaryTextureLoader=function(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new Ql(t)},t.Bone=xa,t.BooleanKeyframeTrack=Ol,t.BoundingBoxHelper=function(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Uu(t,e)},t.Box2=yu,t.Box3=Ct,t.Box3Helper=class extends Ua{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new wn;i.setIndex(new $e(n,1)),i.setAttribute("position",new cn([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new Ca({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}},t.BoxBufferGeometry=Hn,t.BoxGeometry=Hn,t.BoxHelper=Uu,t.BufferAttribute=$e,t.BufferGeometry=wn,t.BufferGeometryLoader=Tc,t.ByteType=1010,t.Cache=Wl,t.Camera=qn,t.CameraHelper=class extends Ua{constructor(t){const e=new wn,n=new Ca({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={},a=new Ye(16755200),o=new Ye(16711680),l=new Ye(43775),c=new Ye(16777215),u=new Ye(3355443);function h(t,e,n){d(t,n),d(e,n)}function d(t,e){i.push(0,0,0),r.push(e.r,e.g,e.b),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}h("n1","n2",a),h("n2","n4",a),h("n4","n3",a),h("n3","n1",a),h("f1","f2",a),h("f2","f4",a),h("f4","f3",a),h("f3","f1",a),h("n1","f1",a),h("n2","f2",a),h("n3","f3",a),h("n4","f4",a),h("p","n1",o),h("p","n2",o),h("p","n3",o),h("p","n4",o),h("u1","u2",l),h("u2","u3",l),h("u3","u1",l),h("c","t",c),h("p","c",u),h("cn1","cn2",u),h("cn3","cn4",u),h("cf1","cf2",u),h("cf3","cf4",u),e.setAttribute("position",new cn(i,3)),e.setAttribute("color",new cn(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update()}update(){const t=this.geometry,e=this.pointMap;Fu.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Bu("c",e,t,Fu,0,0,-1),Bu("t",e,t,Fu,0,0,1),Bu("n1",e,t,Fu,-1,-1,-1),Bu("n2",e,t,Fu,1,-1,-1),Bu("n3",e,t,Fu,-1,1,-1),Bu("n4",e,t,Fu,1,1,-1),Bu("f1",e,t,Fu,-1,-1,1),Bu("f2",e,t,Fu,1,-1,1),Bu("f3",e,t,Fu,-1,1,1),Bu("f4",e,t,Fu,1,1,1),Bu("u1",e,t,Fu,.7,1.1,-1),Bu("u2",e,t,Fu,-.7,1.1,-1),Bu("u3",e,t,Fu,0,2,-1),Bu("cf1",e,t,Fu,-1,0,1),Bu("cf2",e,t,Fu,1,0,1),Bu("cf3",e,t,Fu,0,-1,1),Bu("cf4",e,t,Fu,0,1,1),Bu("cn1",e,t,Fu,-1,0,-1),Bu("cn2",e,t,Fu,1,0,-1),Bu("cn3",e,t,Fu,0,-1,-1),Bu("cn4",e,t,Fu,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},t.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")},t.CanvasTexture=Ja,t.CatmullRomCurve3=vo,t.CineonToneMapping=3,t.CircleBufferGeometry=Qa,t.CircleGeometry=Qa,t.ClampToEdgeWrapping=h,t.Clock=kc,t.Color=Ye,t.ColorKeyframeTrack=Fl,t.CompressedTexture=Ya,t.CompressedTextureLoader=class extends Xl{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new Ya,o=new Yl(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},l+=1,6===l&&(1===n.mipmapCount&&(a.minFilter=g),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let u=0,h=t.length;u>16&32768,i=e>>12&2047;const r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=1&i,n)}},t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=ql,t.DepthFormat=A,t.DepthStencilFormat=L,t.DepthTexture=Ka,t.DirectionalLight=vc,t.DirectionalLightHelper=class extends Re{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new wn;i.setAttribute("position",new cn([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new Ca({fog:!1,toneMapped:!1});this.lightPlane=new Fa(i,r),this.add(this.lightPlane),i=new wn,i.setAttribute("position",new cn([0,0,0,0,0,1],3)),this.targetLine=new Fa(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){Iu.setFromMatrixPosition(this.light.matrixWorld),Du.setFromMatrixPosition(this.light.target.matrixWorld),Nu.subVectors(Du,Iu),this.lightPlane.lookAt(Du),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Du),this.targetLine.scale.z=Nu.length()}},t.DiscreteInterpolant=Dl,t.DodecahedronBufferGeometry=no,t.DodecahedronGeometry=no,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicBufferAttribute=function(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new $e(t,e).setUsage(tt)},t.DynamicCopyUsage=35050,t.DynamicDrawUsage=tt,t.DynamicReadUsage=35049,t.EdgesGeometry=oo,t.EdgesHelper=function(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new Ua(new oo(t.geometry),new Ca({color:void 0!==e?e:16777215}))},t.EllipseCurve=co,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=a,t.EquirectangularRefractionMapping=o,t.Euler=me,t.EventDispatcher=nt,t.ExtrudeBufferGeometry=nl,t.ExtrudeGeometry=nl,t.FaceColors=1,t.FileLoader=Yl,t.FlatShading=1,t.Float16BufferAttribute=ln,t.Float32Attribute=function(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new cn(t,e)},t.Float32BufferAttribute=cn,t.Float64Attribute=function(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new un(t,e)},t.Float64BufferAttribute=un,t.FloatType=_,t.Fog=Vs,t.FogExp2=Gs,t.Font=Pc,t.FontLoader=class extends Xl{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new Yl(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)}parse(t){return new Pc(t)}},t.FrontSide=0,t.Frustum=ii,t.GLBufferAttribute=mu,t.GLSL1="100",t.GLSL3=et,t.GammaEncoding=Z,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=Pu,t.Group=Os,t.HalfFloatType=M,t.HemisphereLight=rc,t.HemisphereLightHelper=class extends Re{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new al(e);i.rotateY(.5*Math.PI),this.material=new Je({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new $e(s,3)),this.add(new Un(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");Ru.copy(this.light.color),Cu.copy(this.light.groundColor);for(let t=0,n=e.count;t0){const n=new jl(e);r=new Jl(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,r=t.length;e0){i=new Jl(this.manager),i.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e90))return t;console.error("Latitude must be between -90 and 90")}else console.error("Coords must be an array")},Line:function(t){if(t.constructor===Array){for(const e of t)if(!this.Coords(e))return void console.error("Each coordinate in a line must be a valid Coords type");return t}console.error("Line must be an array")},Rotation:function(t){if(t.constructor===Number)t={z:t};else{if(t.constructor!==Object)return void console.error("Rotation must be an object or a number");for(const e of Object.keys(t)){if(!["x","y","z"].includes(e))return void console.error("Rotation parameters must be x, y, or z");if(t[e].constructor!==Number)return void console.error("Individual rotation values must be numbers")}}return t},Scale:function(t){if(t.constructor===Number)t={x:t,y:t,z:t};else{if(t.constructor!==Object)return void console.error("Scale must be an object or a number");for(const e of Object.keys(t)){if(!["x","y","z"].includes(e))return void console.error("Scale parameters must be x, y, or z");if(t[e].constructor!==Number)return void console.error("Individual scale values must be numbers")}}return t}},l=l=c;var u={},h={prettyPrintMatrix:function(t){for(var e=0;e<4;e++){var n=[t[e],t[e+4],t[e+8],t[e+12]];console.log(n.map((function(t){return t.toFixed(4)})))}},makePerspectiveMatrix:function(t,e,n,r){var s=new i.Matrix4,a=1/Math.tan(t/2),o=1/(n-r),l=[a/e,0,0,0,0,a,0,0,0,0,(r+n)*o,-1,0,0,2*r*n*o,0];return s.elements=l,s},makeOrthographicMatrix:function(t,e,n,r,s,a){var o=new i.Matrix4;const l=1/(e-t),c=1/(n-r),u=1/(a-s);var h=[2*l,0,0,0,0,2*c,0,0,0,0,-1*u,0,-(e+t)*l,-(n+r)*c,-s*u,1];return o.elements=h,o},radify:function(t){function e(t){return t=t||0,2*Math.PI*t/360}return"object"==typeof t?t.length>0?t.map((function(t){return e(t)})):[e(t.x),e(t.y),e(t.z)]:e(t)},degreeify:function(t){function e(t){return 360*(t=t||0)/(2*Math.PI)}return"object"==typeof t?[e(t.x),e(t.y),e(t.z)]:e(t)},projectToWorld:function(t){var e=[-r.MERCATOR_A*r.DEG2RAD*t[0]*r.PROJECTION_WORLD_SIZE,-r.MERCATOR_A*Math.log(Math.tan(.25*Math.PI+.5*r.DEG2RAD*t[1]))*r.PROJECTION_WORLD_SIZE];if(t[2]){var n=this.projectedUnitsPerMeter(t[1]);e.push(t[2]*n)}else e.push(0);return new i.Vector3(e[0],e[1],e[2])},projectedUnitsPerMeter:function(t){return Math.abs(r.WORLD_SIZE/Math.cos(r.DEG2RAD*t)/r.EARTH_CIRCUMFERENCE)},_circumferenceAtLatitude:function(t){return r.EARTH_CIRCUMFERENCE*Math.cos(t*Math.PI/180)},mercatorZfromAltitude:function(t,e){return t/this._circumferenceAtLatitude(e)},_scaleVerticesToMeters:function(t,e){for(var n=this.projectedUnitsPerMeter(t[1]),i=(this.projectToWorld(t),0);i{let{width:n,color:r}=e,s=(new i.BufferGeometry).setFromPoints(t.getPoints(100)),a=new i.LineBasicMaterial({color:r,linewidth:n});return new i.Line(s,a)},curvesToLines:t=>{var e=[16711680,2031360,2490623];return t.map((t,n)=>curveToLine(t,{width:3,color:e[n]||"purple"}))},_validate:function(t,e){t=t||{};var n={};h.extend(n,t);for(let i of Object.keys(e))if(void 0===t[i]){if(null===e[i])return void console.error(i+" is required");n[i]=e[i]}else n[i]=t[i];return n},Validator:new l,exposedMethods:["projectToWorld","projectedUnitsPerMeter","extend","unprojectFromWorld"]};u=u=h;var d={};function p(t,e,n){this.map=t,this.camera=e,this.active=!0,this.camera.matrixAutoUpdate=!1,this.world=n||new i.Group,this.world.position.x=this.world.position.y=r.WORLD_SIZE/2,this.world.matrixAutoUpdate=!1,this.state={translateCenter:(new i.Matrix4).makeTranslation(r.WORLD_SIZE/2,-r.WORLD_SIZE/2,0),worldSizeRatio:r.TILE_SIZE/r.WORLD_SIZE,worldSize:r.TILE_SIZE*this.map.transform.scale};let s=this;this.map.on("move",(function(){s.updateCamera()})).on("resize",(function(){s.setupCamera()})),this.setupCamera()}p.prototype={setupCamera:function(){const t=this.map.transform;this.camera.aspect=t.width/t.height,this.halfFov=t._fov/2,this.cameraToCenterDistance=.5/Math.tan(this.halfFov)*t.height;const e=t._maxPitch*Math.PI/180;this.acuteAngle=Math.PI/2-e,this.updateCamera()},updateCamera:function(t){if(!this.camera)return void console.log("nocamera");const e=this.map.transform;this.camera.aspect=e.width/e.height;const n=e.centerOffset||new i.Vector3;let r=0,s=0;this.halfFov=e._fov/2;const a=Math.PI/2+e._pitch,o=Math.cos(Math.PI/2-e._pitch);this.cameraToCenterDistance=.5/Math.tan(this.halfFov)*e.height;let l=1;const c=this.worldSize();if(this.map.tb.mapboxVersion>=2){l=this.mercatorZfromAltitude(1,e.center.lat)*c;const t=e._fov*(.5+e.centerOffset.y/e.height),n=e.elevation?e.elevation.getMinElevationBelowMSL()*l:0,i=(e._camera.position[2]*c-n)/Math.cos(e._pitch);s=o*(Math.sin(t)*i/Math.sin(u.clamp(Math.PI-a-t,.01,Math.PI-.01)))+i;const h=i*(1/e._horizonShift);r=Math.min(1.01*s,h)}else s=o*(Math.sin(this.halfFov)*this.cameraToCenterDistance/Math.sin(Math.PI-a-this.halfFov))+this.cameraToCenterDistance,r=1.01*s;this.cameraTranslateZ=(new i.Matrix4).makeTranslation(0,0,this.cameraToCenterDistance);const h=e.height/50,d=Math.max(h*o,h),m=e.height,f=e.width;this.camera instanceof i.OrthographicCamera?this.camera.projectionMatrix=u.makeOrthographicMatrix(f/-2,f/2,m/2,m/-2,d,r):this.camera.projectionMatrix=u.makePerspectiveMatrix(e._fov,f/m,d,r),this.camera.projectionMatrix.elements[8]=2*-n.x/e.width,this.camera.projectionMatrix.elements[9]=2*n.y/e.height;let g=this.calcCameraMatrix(e._pitch,e.angle);e.elevation&&(g.elements[14]=e._camera.position[2]*c),this.camera.matrixWorld.copy(g);let v=e.scale*this.state.worldSizeRatio,y=new i.Matrix4,x=new i.Matrix4,b=new i.Matrix4;y.makeScale(v,v,v);let w=e.x||e.point.x,_=e.y||e.point.y;x.makeTranslation(-w,_,0),b.makeRotationZ(Math.PI),this.world.matrix=(new i.Matrix4).premultiply(b).premultiply(this.state.translateCenter).premultiply(y).premultiply(x),this.map.fire("CameraSynced",{detail:{nearZ:d,farZ:r,pitch:e._pitch,angle:e.angle,furthestDistance:s,cameraToCenterDistance:this.cameraToCenterDistance,t:this.map.transform,tbProjMatrix:this.camera.projectionMatrix.elements,tbWorldMatrix:this.world.matrix.elements,cameraSyn:p}})},worldSize(){let t=this.map.transform;return t.tileSize*t.scale},worldSizeFromZoom(){let t=this.map.transform;return Math.pow(2,t.zoom)*t.tileSize},mercatorZfromAltitude(t,e){return t/this.circumferenceAtLatitude(e)},mercatorZfromZoom(){return this.cameraToCenterDistance/this.worldSizeFromZoom()},circumferenceAtLatitude:t=>r.EARTH_CIRCUMFERENCE*Math.cos(t*Math.PI/180),calcCameraMatrix(t,e,n){const r=this.map.transform,s=void 0===t?r._pitch:t,a=void 0===e?r.angle:e,o=void 0===n?this.cameraTranslateZ:n;return(new i.Matrix4).premultiply(o).premultiply((new i.Matrix4).makeRotationX(s)).premultiply((new i.Matrix4).makeRotationZ(a))},updateCameraState(){let t=this.map.transform;if(!t.height)return;const e=t._camera.forward(),n=t.cameraToCenterDistance,i=t.point,r=(t._cameraZoom?t._cameraZoom:t._zoom,this.mercatorZfromZoom(t)-this.mercatorZfromAltitude(t._centerAltitude,t.center.lat)),s=t.cameraToCenterDistance/r;return[i.x/this.worldSize()-e[0]*n/s,i.y/this.worldSize()-e[1]*n/s,this.mercatorZfromAltitude(t._centerAltitude,t._center.lat)+-e[2]*n/s]},getWorldToCamera(t,e){let n=this.map.transform;const r=new i.Matrix4,s=new i.Matrix4,a=n._camera._orientation,o=n._camera.position,l=new i.Vector3(o[0],o[1],o[2]),c=new i.Quaternion;c.set(a[0],a[1],a[2],a[3]);const u=c.conjugate();return 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t!==e?(n-t)/(e-t):0},lerp:ut,damp:function(t,e,n,i){return ut(t,e,1-Math.exp(-n*i))},pingpong:function(t,e=1){return e-Math.abs(ct(t,2*e)-e)},smoothstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*(3-2*t)},smootherstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},seededRandom:function(t){return void 0!==t&&(rt=t%2147483647),rt=16807*rt%2147483647,(rt-1)/2147483646},degToRad:function(t){return t*st},radToDeg:function(t){return t*at},isPowerOfTwo:ht,ceilPowerOfTwo:dt,floorPowerOfTwo:pt,setQuaternionFromProperEuler:function(t,e,n,i,r){const s=Math.cos,a=Math.sin,o=s(n/2),l=a(n/2),c=s((e+i)/2),u=a((e+i)/2),h=s((e-i)/2),d=a((e-i)/2),p=s((i-e)/2),m=a((i-e)/2);switch(r){case"XYX":t.set(o*u,l*h,l*d,o*c);break;case"YZY":t.set(l*d,o*u,l*h,o*c);break;case"ZXZ":t.set(l*h,l*d,o*u,o*c);break;case"XZX":t.set(o*u,l*m,l*p,o*c);break;case"YXY":t.set(l*p,o*u,l*m,o*c);break;case"ZYZ":t.set(l*m,l*p,o*u,o*c);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}}});class ft{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this)}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this)}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,n=this.y,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6],this.y=i[1]*e+i[4]*n+i[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y;return e*e+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*n-s*i+t.x,this.y=r*i+s*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}}ft.prototype.isVector2=!0;class gt{constructor(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l){const c=this.elements;return c[0]=t,c[1]=i,c[2]=a,c[3]=e,c[4]=r,c[5]=o,c[6]=n,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[3],o=n[6],l=n[1],c=n[4],u=n[7],h=n[2],d=n[5],p=n[8],m=i[0],f=i[3],g=i[6],v=i[1],y=i[4],x=i[7],b=i[2],w=i[5],_=i[8];return r[0]=s*m+a*v+o*b,r[3]=s*f+a*y+o*w,r[6]=s*g+a*x+o*_,r[1]=l*m+c*v+u*b,r[4]=l*f+c*y+u*w,r[7]=l*g+c*x+u*_,r[2]=h*m+d*v+p*b,r[5]=h*f+d*y+p*w,r[8]=h*g+d*x+p*_,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8];return e*s*c-e*a*l-n*r*c+n*a*o+i*r*l-i*s*o}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],u=c*s-a*l,h=a*o-c*r,d=l*r-s*o,p=e*u+n*h+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const m=1/p;return t[0]=u*m,t[1]=(i*l-c*n)*m,t[2]=(a*n-i*s)*m,t[3]=h*m,t[4]=(c*e-i*o)*m,t[5]=(i*r-a*e)*m,t[6]=d*m,t[7]=(n*o-l*e)*m,t[8]=(s*e-n*r)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(n*o,n*l,-n*(o*s+l*a)+s+t,-i*l,i*o,-i*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){const n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this}rotate(t){const e=Math.cos(t),n=Math.sin(t),i=this.elements,r=i[0],s=i[3],a=i[6],o=i[1],l=i[4],c=i[7];return i[0]=e*r+n*o,i[3]=e*s+n*l,i[6]=e*a+n*c,i[1]=-n*r+e*o,i[4]=-n*s+e*l,i[7]=-n*a+e*c,this}translate(t,e){const n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<9;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}let vt;gt.prototype.isMatrix3=!0;class yt{static getDataURL(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===vt&&(vt=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),vt.width=t.width,vt.height=t.height;const n=vt.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=vt}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}}let xt=0;class bt extends nt{constructor(t=bt.DEFAULT_IMAGE,e=bt.DEFAULT_MAPPING,n=1001,i=1001,r=1006,s=1008,a=1023,o=1009,l=1,c=3e3){super(),Object.defineProperty(this,"id",{value:xt++}),this.uuid=ot(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=s,this.anisotropy=l,this.format=a,this.internalFormat=null,this.type=o,this.offset=new ft(0,0),this.repeat=new ft(1,1),this.center=new ft(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new gt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=ot()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t1)switch(this.wrapS){case u:t.x=t.x-Math.floor(t.x);break;case h:t.x=t.x<0?0:1;break;case d:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case u:t.y=t.y-Math.floor(t.y);break;case h:t.y=t.y<0?0:1;break;case d:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function wt(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?yt.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}bt.DEFAULT_IMAGE=void 0,bt.DEFAULT_MAPPING=i,bt.prototype.isTexture=!0;class _t{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],u=o[8],h=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-h)o&&t>v?tv?o=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+h*r,l=l*t+d*r,c=c*t+p*r,u=u*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+u*u);o*=t,l*=t,c*=t,u*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=u}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],u=r[s],h=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*u+o*d-l*h,t[e+1]=o*p+c*h+l*u-a*d,t[e+2]=l*p+c*d+a*h-o*u,t[e+3]=c*p-a*u-o*h-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),u=a(r/2),h=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"YXZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"ZXY":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"ZYX":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"YZX":this._x=h*c*u+l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u-h*d*p;break;case"XZY":this._x=h*c*u-l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u+h*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],u=e[10],h=n+a+u;if(h>0){const t=.5/Math.sqrt(h+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>u){const t=2*Math.sqrt(1+n-a-u);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>u){const t=2*Math.sqrt(1+a-n-u);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+u-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return nMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(lt(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),u=Math.sin((1-e)*c)/l,h=Math.sin(e*c)/l;return this._w=s*u+this._w*h,this._x=n*u+this._x*h,this._y=i*u+this._y*h,this._z=r*u+this._z*h,this._onChangeCallback(),this}slerpQuaternions(t,e,n){this.copy(t).slerp(e,n)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}Et.prototype.isQuaternion=!0;class At{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Rt.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Rt.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,u=o*i+r*n-s*e,h=-r*e-s*n-a*i;return this.x=l*o+h*-r+c*-a-u*-s,this.y=c*o+h*-s+u*-r-l*-a,this.z=u*o+h*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Lt.copy(this).projectOnVector(t),this.sub(Lt)}reflect(t){return this.sub(Lt.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(lt(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}At.prototype.isVector3=!0;const Lt=new At,Rt=new Et;class Ct{constructor(t=new At(1/0,1/0,1/0),e=new At(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;or&&(r=l),c>s&&(s=c),u>a&&(a=u)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;or&&(r=l),c>s&&(s=c),u>a&&(a=u)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,It),It.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(kt),Ht.subVectors(this.max,kt),Nt.subVectors(t.a,kt),Ot.subVectors(t.b,kt),Ft.subVectors(t.c,kt),Bt.subVectors(Ot,Nt),zt.subVectors(Ft,Ot),Ut.subVectors(Nt,Ft);let e=[0,-Bt.z,Bt.y,0,-zt.z,zt.y,0,-Ut.z,Ut.y,Bt.z,0,-Bt.x,zt.z,0,-zt.x,Ut.z,0,-Ut.x,-Bt.y,Bt.x,0,-zt.y,zt.x,0,-Ut.y,Ut.x,0];return!!Wt(e,Nt,Ot,Ft,Ht)&&(e=[1,0,0,0,1,0,0,0,1],!!Wt(e,Nt,Ot,Ft,Ht)&&(Gt.crossVectors(Bt,zt),e=[Gt.x,Gt.y,Gt.z],Wt(e,Nt,Ot,Ft,Ht)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return It.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return this.getCenter(t.center),t.radius=.5*this.getSize(It).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(Pt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Pt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Pt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Pt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Pt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Pt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Pt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Pt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Pt)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}Ct.prototype.isBox3=!0;const Pt=[new At,new At,new At,new At,new At,new At,new At,new At],It=new At,Dt=new Ct,Nt=new At,Ot=new At,Ft=new At,Bt=new At,zt=new At,Ut=new At,kt=new At,Ht=new At,Gt=new At,Vt=new At;function Wt(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){Vt.fromArray(t,s);const a=r.x*Math.abs(Vt.x)+r.y*Math.abs(Vt.y)+r.z*Math.abs(Vt.z),o=e.dot(Vt),l=n.dot(Vt),c=i.dot(Vt);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const jt=new Ct,qt=new At,Xt=new At,Zt=new At;class Yt{constructor(t=new At,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):jt.setFromPoints(t).getCenter(n);let i=0;for(let r=0,s=t.length;rthis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){Zt.subVectors(t,this.center);const e=Zt.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(Zt.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return Xt.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(qt.copy(t.center).add(Xt)),this.expandByPoint(qt.copy(t.center).sub(Xt)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Jt=new At,Kt=new At,Qt=new At,$t=new At,te=new At,ee=new At,ne=new At;class ie{constructor(t=new At,e=new At(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Jt)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Jt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Jt.copy(this.direction).multiplyScalar(e).add(this.origin),Jt.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){Kt.copy(t).add(e).multiplyScalar(.5),Qt.copy(e).sub(t).normalize(),$t.copy(this.origin).sub(Kt);const r=.5*t.distanceTo(e),s=-this.direction.dot(Qt),a=$t.dot(this.direction),o=-$t.dot(Qt),l=$t.lengthSq(),c=Math.abs(1-s*s);let u,h,d,p;if(c>0)if(u=s*o-a,h=s*a-o,p=r*c,u>=0)if(h>=-p)if(h<=p){const t=1/c;u*=t,h*=t,d=u*(u+s*h+2*a)+h*(s*u+h+2*o)+l}else h=r,u=Math.max(0,-(s*h+a)),d=-u*u+h*(h+2*o)+l;else h=-r,u=Math.max(0,-(s*h+a)),d=-u*u+h*(h+2*o)+l;else h<=-p?(u=Math.max(0,-(-s*r+a)),h=u>0?-r:Math.min(Math.max(-r,-o),r),d=-u*u+h*(h+2*o)+l):h<=p?(u=0,h=Math.min(Math.max(-r,-o),r),d=h*(h+2*o)+l):(u=Math.max(0,-(s*r+a)),h=u>0?r:Math.min(Math.max(-r,-o),r),d=-u*u+h*(h+2*o)+l);else h=s>0?-r:r,u=Math.max(0,-(s*h+a)),d=-u*u+h*(h+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(u).add(this.origin),i&&i.copy(Qt).multiplyScalar(h).add(Kt),d}intersectSphere(t,e){Jt.subVectors(t.center,this.origin);const n=Jt.dot(this.direction),i=Jt.dot(Jt)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,u=1/this.direction.z,h=this.origin;return l>=0?(n=(t.min.x-h.x)*l,i=(t.max.x-h.x)*l):(n=(t.max.x-h.x)*l,i=(t.min.x-h.x)*l),c>=0?(r=(t.min.y-h.y)*c,s=(t.max.y-h.y)*c):(r=(t.max.y-h.y)*c,s=(t.min.y-h.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s=0?(a=(t.min.z-h.z)*u,o=(t.max.z-h.z)*u):(a=(t.max.z-h.z)*u,o=(t.min.z-h.z)*u),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Jt)}intersectTriangle(t,e,n,i,r){te.subVectors(e,t),ee.subVectors(n,t),ne.crossVectors(te,ee);let s,a=this.direction.dot(ne);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}$t.subVectors(this.origin,t);const o=s*this.direction.dot(ee.crossVectors($t,ee));if(o<0)return null;const l=s*this.direction.dot(te.cross($t));if(l<0)return null;if(o+l>a)return null;const c=-s*$t.dot(ne);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class re{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,c,u,h,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=u,g[14]=h,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new re).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/se.setFromMatrixColumn(t,0).length(),r=1/se.setFromMatrixColumn(t,1).length(),s=1/se.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),u=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*u,i=a*c,r=a*u;e[0]=o*c,e[4]=-o*u,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*u,i=l*c,r=l*u;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*u,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*u,i=l*c,r=l*u;e[0]=t-r*a,e[4]=-s*u,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*u,i=a*c,r=a*u;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*u,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*u,e[8]=i*u+n,e[1]=u,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*u+i,e[10]=t-r*u}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-u,e[8]=l*c,e[1]=t*u+r,e[5]=s*c,e[9]=n*u-i,e[2]=i*u-n,e[6]=a*c,e[10]=r*u+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(oe,t,le)}lookAt(t,e,n){const i=this.elements;return he.subVectors(t,e),0===he.lengthSq()&&(he.z=1),he.normalize(),ce.crossVectors(n,he),0===ce.lengthSq()&&(1===Math.abs(n.z)?he.x+=1e-4:he.z+=1e-4,he.normalize(),ce.crossVectors(n,he)),ce.normalize(),ue.crossVectors(he,ce),i[0]=ce.x,i[4]=ue.x,i[8]=he.x,i[1]=ce.y,i[5]=ue.y,i[9]=he.y,i[2]=ce.z,i[6]=ue.z,i[10]=he.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],u=n[5],h=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],y=n[7],x=n[11],b=n[15],w=i[0],_=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],C=i[6],P=i[10],I=i[14],D=i[3],N=i[7],O=i[11],F=i[15];return r[0]=s*w+a*T+o*R+l*D,r[4]=s*_+a*E+o*C+l*N,r[8]=s*M+a*A+o*P+l*O,r[12]=s*S+a*L+o*I+l*F,r[1]=c*w+u*T+h*R+d*D,r[5]=c*_+u*E+h*C+d*N,r[9]=c*M+u*A+h*P+d*O,r[13]=c*S+u*L+h*I+d*F,r[2]=p*w+m*T+f*R+g*D,r[6]=p*_+m*E+f*C+g*N,r[10]=p*M+m*A+f*P+g*O,r[14]=p*S+m*L+f*I+g*F,r[3]=v*w+y*T+x*R+b*D,r[7]=v*_+y*E+x*C+b*N,r[11]=v*M+y*A+x*P+b*O,r[15]=v*S+y*L+x*I+b*F,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],u=t[6],h=t[10],d=t[14];return t[3]*(+r*o*u-i*l*u-r*a*h+n*l*h+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*h+r*s*h-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*u-e*a*d-r*s*u+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*u+e*a*h+i*s*u-n*s*h+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],u=t[9],h=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=u*f*l-m*h*l+m*o*d-a*f*d-u*o*g+a*h*g,y=p*h*l-c*f*l-p*o*d+s*f*d+c*o*g-s*h*g,x=c*m*l-p*u*l+p*a*d-s*m*d-c*a*g+s*u*g,b=p*u*o-c*m*o-p*a*h+s*m*h+c*a*f-s*u*f,w=e*v+n*y+i*x+r*b;if(0===w)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const _=1/w;return t[0]=v*_,t[1]=(m*h*r-u*f*r-m*i*d+n*f*d+u*i*g-n*h*g)*_,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*_,t[3]=(u*o*r-a*h*r-u*i*l+n*h*l+a*i*d-n*o*d)*_,t[4]=y*_,t[5]=(c*f*r-p*h*r+p*i*d-e*f*d-c*i*g+e*h*g)*_,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*_,t[7]=(s*h*r-c*o*r+c*i*l-e*h*l-s*i*d+e*o*d)*_,t[8]=x*_,t[9]=(p*u*r-c*m*r-p*n*d+e*m*d+c*n*g-e*u*g)*_,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*_,t[11]=(c*a*r-s*u*r-c*n*l+e*u*l+s*n*d-e*a*d)*_,t[12]=b*_,t[13]=(c*m*i-p*u*i+p*n*h-e*m*h-c*n*f+e*u*f)*_,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*_,t[15]=(s*u*i-c*a*i+c*n*o-e*u*o-s*n*h+e*a*h)*_,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,u=a+a,h=r*l,d=r*c,p=r*u,m=s*c,f=s*u,g=a*u,v=o*l,y=o*c,x=o*u,b=n.x,w=n.y,_=n.z;return i[0]=(1-(m+g))*b,i[1]=(d+x)*b,i[2]=(p-y)*b,i[3]=0,i[4]=(d-x)*w,i[5]=(1-(h+g))*w,i[6]=(f+v)*w,i[7]=0,i[8]=(p+y)*_,i[9]=(f-v)*_,i[10]=(1-(h+m))*_,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=se.set(i[0],i[1],i[2]).length();const s=se.set(i[4],i[5],i[6]).length(),a=se.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],ae.copy(this);const o=1/r,l=1/s,c=1/a;return ae.elements[0]*=o,ae.elements[1]*=o,ae.elements[2]*=o,ae.elements[4]*=l,ae.elements[5]*=l,ae.elements[6]*=l,ae.elements[8]*=c,ae.elements[9]*=c,ae.elements[10]*=c,e.setFromRotationMatrix(ae),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),u=(n+i)/(n-i),h=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=h,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),u=(e+t)*o,h=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-h,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<16;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}re.prototype.isMatrix4=!0;const se=new At,ae=new re,oe=new At(0,0,0),le=new At(1,1,1),ce=new At,ue=new At,he=new At,de=new re,pe=new Et;class me{constructor(t=0,e=0,n=0,i=me.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],u=i[2],h=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(lt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(h,l),this._z=0);break;case"YXZ":this._x=Math.asin(-lt(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(lt(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-lt(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(h,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(lt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-lt(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(h,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return de.makeRotationFromQuaternion(t),this.setFromRotationMatrix(de,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return pe.setFromEuler(this),this.setFromQuaternion(pe,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new At(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}me.prototype.isEuler=!0,me.DefaultOrder="XYZ",me.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class fe{constructor(){this.mask=1}set(t){this.mask=1<1){for(let t=0;t1){for(let t=0;t0){i.children=[];for(let e=0;e0){i.animations=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let n=0;n0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Ce.subVectors(i,e),Pe.subVectors(n,e),Ie.subVectors(t,e);const s=Ce.dot(Ce),a=Ce.dot(Pe),o=Ce.dot(Ie),l=Pe.dot(Pe),c=Pe.dot(Ie),u=s*l-a*a;if(0===u)return r.set(-2,-1,-1);const h=1/u,d=(l*o-a*c)*h,p=(s*c-a*o)*h;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,De),De.x>=0&&De.y>=0&&De.x+De.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,De),o.set(0,0),o.addScaledVector(r,De.x),o.addScaledVector(s,De.y),o.addScaledVector(a,De.z),o}static isFrontFacing(t,e,n,i){return Ce.subVectors(n,e),Pe.subVectors(t,e),Ce.cross(Pe).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Ce.subVectors(this.c,this.b),Pe.subVectors(this.a,this.b),.5*Ce.cross(Pe).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return ke.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return ke.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return ke.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return ke.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return ke.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;Ne.subVectors(i,n),Oe.subVectors(r,n),Be.subVectors(t,n);const o=Ne.dot(Be),l=Oe.dot(Be);if(o<=0&&l<=0)return e.copy(n);ze.subVectors(t,i);const c=Ne.dot(ze),u=Oe.dot(ze);if(c>=0&&u<=c)return e.copy(i);const h=o*u-c*l;if(h<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(Ne,s);Ue.subVectors(t,r);const d=Ne.dot(Ue),p=Oe.dot(Ue);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(Oe,a);const f=c*p-d*u;if(f<=0&&u-c>=0&&d-p>=0)return Fe.subVectors(r,i),a=(u-c)/(u-c+(d-p)),e.copy(i).addScaledVector(Fe,a);const g=1/(f+m+h);return s=m*g,a=h*g,e.copy(n).addScaledVector(Ne,s).addScaledVector(Oe,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let He=0;class Ge extends nt{constructor(){super(),Object.defineProperty(this,"id",{value:He++}),this.uuid=ot(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.format=E,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=7680,this.stencilZFail=7680,this.stencilZPass=7680,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheenTint&&this.sheenTint.isColor&&(n.sheenTint=this.sheenTint.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularTint&&this.specularTint.isColor&&(n.specularTint=this.specularTint.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularTintMap&&this.specularTintMap.isTexture&&(n.specularTintMap=this.specularTintMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationTint&&(n.attenuationTint=this.attenuationTint.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==E&&(n.format=this.format),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.format=t.format,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}Ge.prototype.isMaterial=!0;const Ve={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},We={h:0,s:0,l:0},je={h:0,s:0,l:0};function qe(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Xe(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Ze(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class Ye{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=ct(t,1),e=lt(e,0,1),n=lt(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=qe(r,i,t+1/3),this.g=qe(r,i,t),this.b=qe(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=Ve[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Xe(t.r),this.g=Xe(t.g),this.b=Xe(t.b),this}copyLinearToSRGB(t){return this.r=Ze(t.r),this.g=Ze(t.g),this.b=Ze(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(n-i)/t+(ne&&(e=t[n]);return e}const dn={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function pn(t,e){return new dn[t](e)}let mn=0;const fn=new re,gn=new Re,vn=new At,yn=new Ct,xn=new Ct,bn=new At;class wn extends nt{constructor(){super(),Object.defineProperty(this,"id",{value:mn++}),this.uuid=ot(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(hn(t)>65535?on:sn)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new gt).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return fn.makeRotationFromQuaternion(t),this.applyMatrix4(fn),this}rotateX(t){return fn.makeRotationX(t),this.applyMatrix4(fn),this}rotateY(t){return fn.makeRotationY(t),this.applyMatrix4(fn),this}rotateZ(t){return fn.makeRotationZ(t),this.applyMatrix4(fn),this}translate(t,e,n){return fn.makeTranslation(t,e,n),this.applyMatrix4(fn),this}scale(t,e,n){return fn.makeScale(t,e,n),this.applyMatrix4(fn),this}lookAt(t){return gn.lookAt(t),gn.updateMatrix(),this.applyMatrix4(gn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(vn).negate(),this.translate(vn.x,vn.y,vn.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const o in n){const e=n[o];t.data.attributes[o]=e.toJSON(t.data)}const i={};let r=!1;for(const o in this.morphAttributes){const e=this.morphAttributes[o],n=[];for(let i=0,r=e.length;i0&&(i[o]=n,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new wn).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const l in i){const t=i[l];this.setAttribute(l,t.clone(e))}const r=t.morphAttributes;for(const l in r){const t=[],n=r[l];for(let i=0,r=n.length;i0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Sn.copy(n.boundingSphere),Sn.applyMatrix4(r),!1===t.ray.intersectsSphere(Sn))return;if(_n.copy(r).invert(),Mn.copy(t.ray).applyMatrix4(_n),null!==n.boundingBox&&!1===Mn.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,u=n.attributes.uv2,h=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=h.length;nn.far?null:{distance:c,point:zn.clone(),object:t}}(t,e,n,i,Tn,En,An,Bn);if(p){o&&(Nn.fromBufferAttribute(o,c),On.fromBufferAttribute(o,u),Fn.fromBufferAttribute(o,h),p.uv=ke.getUV(Bn,Tn,En,An,Nn,On,Fn,new ft)),l&&(Nn.fromBufferAttribute(l,c),On.fromBufferAttribute(l,u),Fn.fromBufferAttribute(l,h),p.uv2=ke.getUV(Bn,Tn,En,An,Nn,On,Fn,new ft));const t={a:c,b:u,c:h,normal:new At,materialIndex:0};ke.getNormal(Tn,En,An,t.normal),p.face=t}return p}Un.prototype.isMesh=!0;class Hn extends wn{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],u=[];let h=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,v){const y=s/f,x=p/g,b=s/2,w=p/2,_=m/2,M=f+1,S=g+1;let T=0,E=0;const A=new At;for(let a=0;a0?1:-1,c.push(A.x,A.y,A.z),u.push(o/f),u.push(1-a/g),T+=1}}for(let a=0;a0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)!0===this.extensions[i]&&(n[i]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}jn.prototype.isShaderMaterial=!0;class qn extends Re{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new re,this.projectionMatrix=new re,this.projectionMatrixInverse=new re}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}qn.prototype.isCamera=!0;class Xn extends qn{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*at*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*st*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*at*Math.atan(Math.tan(.5*st*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*st*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}Xn.prototype.isPerspectiveCamera=!0;class Zn extends Re{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Xn(90,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new At(1,0,0)),this.add(i);const r=new Xn(90,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new At(-1,0,0)),this.add(r);const s=new Xn(90,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new At(0,1,0)),this.add(s);const a=new Xn(90,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new At(0,-1,0)),this.add(a);const o=new Xn(90,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new At(0,0,1)),this.add(o);const l=new Xn(90,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new At(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.xr.enabled,u=t.getRenderTarget();t.xr.enabled=!1;const h=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=h,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(u),t.xr.enabled=c}}class Yn extends bt{constructor(t,e,n,i,s,a,o,l,c,u){super(t=void 0!==t?t:[],e=void 0!==e?e:r,n,i,s,a,o=void 0!==o?o:T,l,c,u),this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}Yn.prototype.isCubeTexture=!0;class Jn extends Mt{constructor(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),super(t,t,e),e=e||{},this.texture=new Yn(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:g,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=E,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n=new Hn(5,5,5),i=new jn({name:"CubemapFromEquirect",uniforms:Gn({tEquirect:{value:null}}),vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t",side:1,blending:0});i.uniforms.tEquirect.value=e;const r=new Un(n,i),s=e.minFilter;return e.minFilter===y&&(e.minFilter=g),new Zn(1,10,this).update(t,r),e.minFilter=s,r.geometry.dispose(),r.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let s=0;s<6;s++)t.setRenderTarget(this,s),t.clear(e,n,i);t.setRenderTarget(r)}}Jn.prototype.isWebGLCubeRenderTarget=!0;const Kn=new At,Qn=new At,$n=new gt;class ti{constructor(t=new At(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=Kn.subVectors(n,e).cross(Qn.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){const n=t.delta(Kn),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||$n.getNormalMatrix(t),i=this.coplanarPoint(Kn).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}ti.prototype.isPlane=!0;const ei=new Yt,ni=new At;class ii{constructor(t=new ti,e=new ti,n=new ti,i=new ti,r=new ti,s=new ti){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],u=n[7],h=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(a-i,u-o,m-h,y-f).normalize(),e[1].setComponents(a+i,u+o,m+h,y+f).normalize(),e[2].setComponents(a+r,u+l,m+d,y+g).normalize(),e[3].setComponents(a-r,u-l,m-d,y-g).normalize(),e[4].setComponents(a-s,u-c,m-p,y-v).normalize(),e[5].setComponents(a+s,u+c,m+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),ei.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(ei)}intersectsSprite(t){return ei.center.set(0,0,0),ei.radius=.7071067811865476,ei.applyMatrix4(t.matrixWorld),this.intersectsSphere(ei)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let r=0;r<6;r++)if(e[r].distanceToPoint(n)0?t.max.x:t.min.x,ni.y=i.normal.y>0?t.max.y:t.min.y,ni.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(ni)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function ri(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function si(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotVH = saturate( dot( geometry.viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float NoH ) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float NoV, float NoL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( NoL + NoV - NoL * NoV ) ) );\n}\nvec3 BRDF_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in GeometricContext geometry ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularTintFactor = specularTint;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARTINTMAP\n\t\t\tspecularTintFactor *= specularTintMapTexelToLinear( texture2D( specularTintMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularTintFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularTintFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenTint = sheenTint;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenTint;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( material.roughness, directLight.direction, geometry, material.sheenTint );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationTint, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = transmission.a;\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationTint;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularTint;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARTINTMAP\n\t\tuniform sampler2D specularTintMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenTint;\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"},li={common:{diffuse:{value:new Ye(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new gt},uv2Transform:{value:new gt},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new ft(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Ye(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new 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hi(t,e,n,i){const r=t.getParameter(34921),s=i.isWebGL2?null:e.get("OES_vertex_array_object"),a=i.isWebGL2||null!==s,o={},l=d(null);let c=l;function u(e){return i.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function h(e){return i.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function d(t){const e=[],n=[],i=[];for(let s=0;s=0){let s=l[e];if(void 0===s&&("instanceMatrix"===e&&r.instanceMatrix&&(s=r.instanceMatrix),"instanceColor"===e&&r.instanceColor&&(s=r.instanceColor)),void 0!==s){const e=s.normalized,a=s.itemSize,l=n.get(s);if(void 0===l)continue;const c=l.buffer,u=l.type,h=l.bytesPerElement;if(s.isInterleavedBufferAttribute){const n=s.data,l=n.stride,d=s.offset;if(n&&n.isInstancedInterleavedBuffer){for(let t=0;t0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const s="undefined"!=typeof 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r=0;r4?a=xi[r-8+4-1]:0==r&&(a=0),n.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,u=[l,l,c,l,c,c,l,l,c,c,l,c],h=6,d=6,p=3,m=2,f=1,g=new Float32Array(p*d*h),v=new Float32Array(m*d*h),y=new Float32Array(f*d*h);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(u,m*d*t);const r=[t,t,t,t,t,t];y.set(r,f*d*t)}const x=new wn;x.setAttribute("position",new $e(g,p)),x.setAttribute("uv",new $e(v,m)),x.setAttribute("faceIndex",new $e(y,f)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}(),Ei=new Ye;let Ai=null;const Li=(1+Math.sqrt(5))/2,Ri=1/Li,Ci=[new At(1,1,1),new At(-1,1,1),new At(1,1,-1),new At(-1,1,-1),new At(0,Li,Ri),new At(0,Li,-Ri),new At(Ri,0,Li),new At(-Ri,0,Li),new At(Li,Ri,0),new At(-Li,Ri,0)];class Pi{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(20),n=new At(0,1,0);return new vi({name:"SphericalGaussianBlur",defines:{n:20},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n},inputEncoding:{value:wi[3e3]},outputEncoding:{value:wi[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}(),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Ai=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=Fi(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=Oi(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t2?yi:0,yi,yi),o.setRenderTarget(i),p&&o.render(d,r),o.render(t,r)}d.geometry.dispose(),d.material.dispose(),o.toneMapping=u,o.outputEncoding=c,o.autoClear=l,t.background=m}_textureToCubeUV(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Fi()):null==this._equirectShader&&(this._equirectShader=Oi());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new Un(Mi[0],i),s=i.uniforms;s.envMap.value=t,t.isCubeTexture||s.texelSize.value.set(1/t.image.width,1/t.image.height),s.inputEncoding.value=wi[t.encoding],s.outputEncoding.value=wi[e.texture.encoding],Ni(e,0,0,3*yi,2*yi),n.setRenderTarget(e),n.render(r,_i)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let i=1;i20&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let y=0;y<20;++y){const t=y/p,e=Math.exp(-t*t/2);f.push(e),0==y?g+=e:y4?i-8+4:0),3*v,2*v),o.setRenderTarget(e),o.render(c,_i)}}function Ii(t){return void 0!==t&&t.type===x&&(t.encoding===q||t.encoding===X||t.encoding===Z)}function Di(t){const e=new Mt(3*yi,3*yi,t);return e.texture.mapping=l,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Ni(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Oi(){const t=new ft(1,1);return new vi({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:wi[3e3]},outputEncoding:{value:wi[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Fi(){return new vi({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:wi[3e3]},outputEncoding:{value:wi[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Bi(t){let e=new WeakMap,n=null;function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(l){if(l&&l.isTexture&&!1===l.isRenderTargetTexture){const c=l.mapping,u=c===a||c===o,h=c===r||c===s;if(u||h){if(e.has(l))return e.get(l).texture;{const r=l.image;if(u&&r&&r.height>0||h&&r&&function(t){let e=0;for(let n=0;n<6;n++)void 0!==t[n]&&e++;return 6===e}(r)){const r=t.getRenderTarget();null===n&&(n=new Pi(t));const s=u?n.fromEquirectangular(l):n.fromCubemap(l);return e.set(l,s),t.setRenderTarget(r),l.addEventListener("dispose",i),s.texture}return null}}}return 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0!==s.depthPacking&&s.depthPacking,index0AttributeName:s.index0AttributeName,extensionDerivatives:s.extensions&&s.extensions.derivatives,extensionFragDepth:s.extensions&&s.extensions.fragDepth,extensionDrawBuffers:s.extensions&&s.extensions.drawBuffers,extensionShaderTextureLOD:s.extensions&&s.extensions.shaderTextureLOD,rendererExtensionFragDepth:u||i.has("EXT_frag_depth"),rendererExtensionDrawBuffers:u||i.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:u||i.has("EXT_shader_texture_lod"),customProgramCacheKey:s.customProgramCacheKey()}},getProgramCacheKey:function(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.fragmentShader),n.push(e.vertexShader)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);if(!1===e.isRawShaderMaterial){for(let t=0;t0?r.push(u):!0===n.transparent?s.push(u):i.push(u)},unshift:function(t,e,n,a,l,c){const u=o(t,e,n,a,l,c);n.transmission>0?r.unshift(u):!0===n.transparent?s.unshift(u):i.unshift(u)},finish:function(){for(let t=n,i=e.length;t1&&i.sort(t||ys),r.length>1&&r.sort(e||xs),s.length>1&&s.sort(e||xs)}}}function ws(t){let e=new WeakMap;return{get:function(n,i){let r;return!1===e.has(n)?(r=new bs(t),e.set(n,[r])):i>=e.get(n).length?(r=new bs(t),e.get(n).push(r)):r=e.get(n)[i],r},dispose:function(){e=new WeakMap}}}function _s(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new At,color:new Ye};break;case"SpotLight":n={position:new At,direction:new At,color:new Ye,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new At,color:new Ye,distance:0,decay:0};break;case"HemisphereLight":n={direction:new At,skyColor:new Ye,groundColor:new Ye};break;case"RectAreaLight":n={color:new Ye,position:new At,halfWidth:new At,halfHeight:new At}}return t[e.id]=n,n}}}let Ms=0;function Ss(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Ts(t,e){const n=new _s,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ft};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ft,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let l=0;l<9;l++)r.probe.push(new At);const s=new At,a=new re,o=new re;return{setup:function(s,a){let o=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let u=0,h=0,d=0,p=0,m=0,f=0,g=0,v=0;s.sort(Ss);const y=!0!==a?Math.PI:1;for(let t=0,e=s.length;t0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=li.LTC_FLOAT_1,r.rectAreaLTC2=li.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=li.LTC_HALF_1,r.rectAreaLTC2=li.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const x=r.hash;x.directionalLength===u&&x.pointLength===h&&x.spotLength===d&&x.rectAreaLength===p&&x.hemiLength===m&&x.numDirectionalShadows===f&&x.numPointShadows===g&&x.numSpotShadows===v||(r.directional.length=u,r.spot.length=d,r.rectArea.length=p,r.point.length=h,r.hemi.length=m,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=g,r.spotShadowMatrix.length=v,x.directionalLength=u,x.pointLength=h,x.spotLength=d,x.rectAreaLength=p,x.hemiLength=m,x.numDirectionalShadows=f,x.numPointShadows=g,x.numSpotShadows=v,r.version=Ms++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,u=0;const h=e.matrixWorldInverse;for(let d=0,p=t.length;d=n.get(i).length?(s=new Es(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class Ls extends Ge{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}Ls.prototype.isMeshDepthMaterial=!0;class Rs extends Ge{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new At,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}function Cs(t,e,n){let i=new ii;const r=new ft,s=new ft,a=new _t,o=new Ls({depthPacking:3201}),l=new Rs,c={},u=n.maxTextureSize,h={0:1,1:0,2:2},d=new jn({uniforms:{shadow_pass:{value:null},resolution:{value:new ft},radius:{value:4},samples:{value:8}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nuniform float samples;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),m=d.clone();m.defines.HORIZONTAL_PASS=1;const f=new wn;f.setAttribute("position",new $e(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const v=new Un(f,d),y=this;function x(n,i){const r=e.update(v);d.uniforms.shadow_pass.value=n.map.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,d.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,d,v,null),m.uniforms.shadow_pass.value=n.mapPass.texture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,m.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,m,v,null)}function b(e,n,i,r,s,a,u){let d=null;const p=!0===r.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(d=void 0!==p?p:!0===r.isPointLight?l:o,t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length||i.displacementMap&&0!==i.displacementScale||i.alphaMap&&i.alphaTest>0){const t=d.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let r=n[e];void 0===r&&(r=d.clone(),n[e]=r),d=r}return 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a=0;ai||t.height>i)&&(r=i/Math.max(t.width,t.height)),r<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const i=e?pt:Math.floor,s=i(r*t.width),a=i(r*t.height);void 0===P&&(P=D(s,a));const o=n?D(s,a):P;return o.width=s,o.height=a,o.getContext("2d").drawImage(t,0,0,s,a),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+s+"x"+a+")."),o}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function O(t){return ht(t.width)&&ht(t.height)}function F(t,e){return t.generateMipmaps&&e&&t.minFilter!==p&&t.minFilter!==g}function B(e,n,r,s,a=1){t.generateMipmap(e),i.get(n).__maxMipLevel=Math.log2(Math.max(r,s,a))}function z(n,i,r){if(!1===o)return i;if(null!==n){if(void 0!==t[n])return 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a=3553;i.isDataTexture2DArray&&(a=35866),i.isDataTexture3D&&(a=32879),Z(e,i),n.activeTexture(33984+r),n.bindTexture(a,e.__webglTexture),t.pixelStorei(37440,i.flipY),t.pixelStorei(37441,i.premultiplyAlpha),t.pixelStorei(3317,i.unpackAlignment),t.pixelStorei(37443,0);const l=function(t){return!o&&(t.wrapS!==h||t.wrapT!==h||t.minFilter!==p&&t.minFilter!==g)}(i)&&!1===O(i.image),c=N(i.image,l,!1,x),u=O(c)||o,d=s.convert(i.format);let m,f=s.convert(i.type),v=z(i.internalFormat,d,f);X(a,i,u);const y=i.mipmaps;if(i.isDepthTexture)v=6402,o?v=i.type===_?36012:i.type===w?33190:i.type===S?35056:33189:i.type===_&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),i.format===A&&6402===v&&i.type!==b&&i.type!==w&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),i.type=b,f=s.convert(i.type)),i.format===L&&6402===v&&(v=34041,i.type!==S&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat 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h=!0===e.isWebGLCubeRenderTarget,d=!0===e.isWebGLMultipleRenderTargets,p=!0===e.isWebGLMultisampleRenderTarget,m=l.isDataTexture3D||l.isDataTexture2DArray,f=O(e)||o;if(!o||l.format!==T||l.type!==_&&l.type!==M||(l.format=E,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),h){c.__webglFramebuffer=[];for(let e=0;e<6;e++)c.__webglFramebuffer[e]=t.createFramebuffer()}else if(c.__webglFramebuffer=t.createFramebuffer(),d)if(r.drawBuffers){const n=e.texture;for(let e=0,r=n.length;eo+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}}class zs extends 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i=t.get(n).envMap;if(i){e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture&&!1===i.isRenderTargetTexture?-1:1,e.reflectivity.value=n.reflectivity,e.ior.value=n.ior,e.refractionRatio.value=n.refractionRatio;const r=t.get(i).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,s;n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap?r=n.clearcoatRoughnessMap:n.specularIntensityMap?r=n.specularIntensityMap:n.specularTintMap?r=n.specularTintMap:n.transmissionMap?r=n.transmissionMap:n.thicknessMap&&(r=n.thicknessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?s=n.aoMap:n.lightMap&&(s=n.lightMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),e.uv2Transform.value.copy(s.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias),t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,s,a){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e,i){n(t,e),t.ior.value=e.ior,e.sheenTint&&t.sheenTint.value.copy(e.sheenTint),e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate())),e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap),t.attenuationDistance.value=e.attenuationDistance,t.attenuationTint.value.copy(e.attenuationTint)),t.specularIntensity.value=e.specularIntensity,t.specularTint.value.copy(e.specularTint),e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap),e.specularTintMap&&(t.specularTintMap.value=e.specularTintMap)}(t,i,a):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias),t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){let r;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.alphaTest>0&&(t.alphaTest.value=e.alphaTest),e.map?r=e.map:e.alphaMap&&(r=e.alphaMap),void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,s):i.isSpriteMaterial?function(t,e){let n;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.alphaTest>0&&(t.alphaTest.value=e.alphaTest),e.map?n=e.map:e.alphaMap&&(n=e.alphaMap),void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function ks(t={}){const e=void 0!==t.canvas?t.canvas:function(){const t=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,i=void 0!==t.alpha&&t.alpha,r=void 0===t.depth||t.depth,s=void 0===t.stencil||t.stencil,a=void 0!==t.antialias&&t.antialias,o=void 0===t.premultipliedAlpha||t.premultipliedAlpha,l=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,c=void 0!==t.powerPreference?t.powerPreference:"default",u=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let d=null,m=null;const f=[],g=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=q,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1;const v=this;let b=!1,w=0,S=0,T=null,A=-1,L=null;const R=new _t,C=new _t;let P=null,I=e.width,D=e.height,N=1,O=null,F=null;const B=new _t(0,0,I,D),z=new _t(0,0,I,D);let U=!1;const k=[],H=new ii;let G=!1,V=!1,W=null;const j=new re,X=new At,Z={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function Y(){return null===T?N:1}let J,K,Q,$,tt,et,nt,it,rt,st,at,ot,lt,ct,ut,ht,dt,pt,mt,ft,gt,vt,yt,xt=n;function bt(t,n){for(let i=0;i0&&function(t,e,n){if(null===W){const t=!0===a&&!0===K.isWebGL2;W=new(t?Tt:Mt)(1024,1024,{generateMipmaps:!0,type:null!==vt.convert(M)?M:x,minFilter:y,magFilter:p,wrapS:h,wrapT:h})}const i=v.getRenderTarget();v.setRenderTarget(W),v.clear();const r=v.toneMapping;v.toneMapping=0,Ot(t,e,n),v.toneMapping=r,et.updateMultisampleRenderTarget(W),et.updateRenderTargetMipmap(W),v.setRenderTarget(i)}(r,e,n),i&&Q.viewport(R.copy(i)),r.length>0&&Ot(r,e,n),s.length>0&&Ot(s,e,n),o.length>0&&Ot(o,e,n)}function Ot(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r0?g[g.length-1]:null,f.pop(),d=f.length>0?f[f.length-1]:null},this.getActiveCubeFace=function(){return w},this.getActiveMipmapLevel=function(){return S},this.getRenderTarget=function(){return T},this.setRenderTarget=function(t,e=0,n=0){T=t,w=e,S=n,t&&void 0===tt.get(t).__webglFramebuffer&&et.setupRenderTarget(t);let i=null,r=!1,s=!1;if(t){const n=t.texture;(n.isDataTexture3D||n.isDataTexture2DArray)&&(s=!0);const a=tt.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=a[e],r=!0):i=t.isWebGLMultisampleRenderTarget?tt.get(t).__webglMultisampledFramebuffer:a,R.copy(t.viewport),C.copy(t.scissor),P=t.scissorTest}else R.copy(B).multiplyScalar(N).floor(),C.copy(z).multiplyScalar(N).floor(),P=U;if(Q.bindFramebuffer(36160,i)&&K.drawBuffers){let e=!1;if(t)if(t.isWebGLMultipleRenderTargets){const n=t.texture;if(k.length!==n.length||36064!==k[0]){for(let t=0,e=n.length;t=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&xt.readPixels(e,n,i,r,vt.convert(o),vt.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==T?tt.get(T).__webglFramebuffer:null;Q.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i);let a=vt.convert(e.format);K.isWebGL2&&(6407===a&&(a=32849),6408===a&&(a=32856)),et.setTexture2D(e,0),xt.copyTexImage2D(3553,n,a,t.x,t.y,r,s,0),Q.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=vt.convert(n.format),o=vt.convert(n.type);et.setTexture2D(n,0),xt.pixelStorei(37440,n.flipY),xt.pixelStorei(37441,n.premultiplyAlpha),xt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?xt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?xt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):xt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&xt.generateMipmap(3553),Q.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(v.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=vt.convert(i.format),c=vt.convert(i.type);let u;if(i.isDataTexture3D)et.setTexture3D(i,0),u=32879;else{if(!i.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");et.setTexture2DArray(i,0),u=35866}xt.pixelStorei(37440,i.flipY),xt.pixelStorei(37441,i.premultiplyAlpha),xt.pixelStorei(3317,i.unpackAlignment);const h=xt.getParameter(3314),d=xt.getParameter(32878),p=xt.getParameter(3316),m=xt.getParameter(3315),f=xt.getParameter(32877),g=n.isCompressedTexture?n.mipmaps[0]:n.image;xt.pixelStorei(3314,g.width),xt.pixelStorei(32878,g.height),xt.pixelStorei(3316,t.min.x),xt.pixelStorei(3315,t.min.y),xt.pixelStorei(32877,t.min.z),n.isDataTexture||n.isDataTexture3D?xt.texSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,c,g.data):n.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),xt.compressedTexSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,g.data)):xt.texSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,c,g),xt.pixelStorei(3314,h),xt.pixelStorei(32878,d),xt.pixelStorei(3316,p),xt.pixelStorei(3315,m),xt.pixelStorei(32877,f),0===r&&i.generateMipmaps&&xt.generateMipmap(u),Q.unbindTexture()},this.initTexture=function(t){et.setTexture2D(t,0),Q.unbindTexture()},this.resetState=function(){w=0,S=0,T=null,Q.reset(),yt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}class Hs extends ks{}Hs.prototype.isWebGL1Renderer=!0;class Gs{constructor(t,e=25e-5){this.name="",this.color=new Ye(t),this.density=e}clone(){return new Gs(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Gs.prototype.isFogExp2=!0;class Vs{constructor(t,e=1,n=1e3){this.name="",this.color=new Ye(t),this.near=e,this.far=n}clone(){return new Vs(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Vs.prototype.isFog=!0;class Ws extends Re{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}Ws.prototype.isScene=!0;class js{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=$,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=ot()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:o,point:Js.clone(),uv:ke.getUV(Js,na,ia,ra,sa,aa,oa,new ft),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function ca(t,e,n,i,r,s){$s.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(ta.x=s*$s.x-r*$s.y,ta.y=r*$s.x+s*$s.y):ta.copy($s),t.copy(e),t.x+=ta.x,t.y+=ta.y,t.applyMatrix4(ea)}la.prototype.isSprite=!0;const ua=new At,ha=new At;class da extends Re{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let n=0,i=e.length;n0){let n,i;for(n=1,i=e.length;n0){ua.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(ua);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){ua.setFromMatrixPosition(t.matrixWorld),ha.setFromMatrixPosition(this.matrixWorld);const n=ua.distanceTo(ha)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;io)continue;h.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(h);dt.far||e.push({distance:d,point:u.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}else for(let n=Math.max(0,s.start),a=Math.min(r.count,s.start+s.count)-1;no)continue;h.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(h);it.far||e.push({distance:i,point:u.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Fa.prototype.isLine=!0;const Ba=new At,za=new At;class Ua extends Fa{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}function Xa(t,e,n,i,r,s,a){const o=Va.distanceSqToPoint(t);if(or.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}qa.prototype.isPoints=!0;class Za extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.format=void 0!==a?a:T,this.minFilter=void 0!==s?s:g,this.magFilter=void 0!==r?r:g,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;0=="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Za.prototype.isVideoTexture=!0;class Ya extends bt{constructor(t,e,n,i,r,s,a,o,l,c,u,h){super(null,s,a,o,l,c,i,r,u,h),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}Ya.prototype.isCompressedTexture=!0;class Ja extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}Ja.prototype.isCanvasTexture=!0;class Ka extends bt{constructor(t,e,n,i,r,s,a,o,l,c){if((c=void 0!==c?c:A)!==A&&c!==L)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===A&&(n=b),void 0===n&&c===L&&(n=S),super(null,i,r,s,a,o,c,n,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:p,this.minFilter=void 0!==o?o:p,this.flipY=!1,this.generateMipmaps=!1}}Ka.prototype.isDepthTexture=!0;class Qa extends wn{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new At,c=new ft;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let u=0,h=3;u<=e;u++,h+=3){const r=n+u/e*i;l.x=t*Math.cos(r),l.y=t*Math.sin(r),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[h]/t+1)/2,c.y=(s[h+1]/t+1)/2,o.push(c.x,c.y)}for(let u=1;u<=e;u++)r.push(u,u+1,0);this.setIndex(r),this.setAttribute("position",new cn(s,3)),this.setAttribute("normal",new cn(a,3)),this.setAttribute("uv",new cn(o,2))}static fromJSON(t){return new Qa(t.radius,t.segments,t.thetaStart,t.thetaLength)}}class $a extends wn{constructor(t=1,e=1,n=1,i=8,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],u=[],h=[],d=[];let p=0;const m=[],f=n/2;let g=0;function v(n){const r=p,s=new ft,m=new At;let v=0;const y=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)u.push(0,f*x,0),h.push(0,x,0),d.push(.5,.5),p++;const b=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);m.x=y*r,m.y=f*x,m.z=y*n,u.push(m.x,m.y,m.z),h.push(0,x,0),s.x=.5*n+.5,s.y=.5*r*x+.5,d.push(s.x,s.y),p++}for(let t=0;t0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new cn(u,3)),this.setAttribute("normal",new cn(h,3)),this.setAttribute("uv",new cn(d,2))}static fromJSON(t){return new $a(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class to extends $a{constructor(t=1,e=1,n=8,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(t){return new to(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class eo extends wn{constructor(t,e,n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let a=0;a<=r;a++){s[a]=[];const i=t.clone().lerp(n,a/r),o=e.clone().lerp(n,a/r),l=r-a;for(let t=0;t<=l;t++)s[a][t]=0===t&&a===r?i:i.clone().lerp(o,t/l)}for(let a=0;a.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new cn(r,3)),this.setAttribute("normal",new cn(r.slice(),3)),this.setAttribute("uv",new cn(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}static fromJSON(t){return new eo(t.vertices,t.indices,t.radius,t.details)}}class no extends eo{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new no(t.radius,t.detail)}}const io=new At,ro=new At,so=new At,ao=new ke;class oo extends wn{constructor(t,e){if(super(),this.type="EdgesGeometry",this.parameters={thresholdAngle:e},e=void 0!==e?e:1,!0===t.isGeometry)return void console.error("THREE.EdgesGeometry no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");const n=Math.pow(10,4),i=Math.cos(st*e),r=t.getIndex(),s=t.getAttribute("position"),a=r?r.count:s.count,o=[0,0,0],l=["a","b","c"],c=new Array(3),u={},h=[];for(let d=0;d0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new ft:new At);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new At,i=[],r=[],s=[],a=new At,o=new re;for(let d=0;d<=t;d++){const e=d/t;i[d]=this.getTangentAt(e,new At),i[d].normalize()}r[0]=new At,s[0]=new At;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),u=Math.abs(i[0].y),h=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),u<=l&&(l=u,n.set(0,1,0)),h<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let d=1;d<=t;d++){if(r[d]=r[d-1].clone(),s[d]=s[d-1].clone(),a.crossVectors(i[d-1],i[d]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(lt(i[d-1].dot(i[d]),-1,1));r[d].applyMatrix4(o.makeRotationAxis(a,t))}s[d].crossVectors(i[d],r[d])}if(!0===e){let e=Math.acos(lt(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class co extends lo{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const n=e||new ft,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(po.subVectors(i[0],i[1]).add(i[0]),a=po);const u=i[l%r],h=i[(l+1)%r];if(this.closed||l+2i.length-2?i.length-1:s+1],u=i[s>i.length-3?i.length-1:s+2];return n.set(yo(a,o.x,l.x,c.x,u.x),yo(a,o.y,l.y,c.y,u.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e0)for(s=e;s=e;s-=i)a=Jo(s,t[s],t[s+1],a);return a&&Wo(a,a.next)&&(Ko(a),a=a.next),a}function Co(t,e){if(!t)return t;e||(e=t);let n,i=t;do{if(n=!1,i.steiner||!Wo(i,i.next)&&0!==Vo(i.prev,i,i.next))i=i.next;else{if(Ko(i),i=e=i.prev,i===i.next)break;n=!0}}while(n||i!==e);return e}function 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n=t;do{if(n.i!==t.i&&n.next.i!==t.i&&n.i!==e.i&&n.next.i!==e.i&&jo(n,n.next,t,e))return!0;n=n.next}while(n!==t);return!1}(t,e)&&(Zo(t,e)&&Zo(e,t)&&function(t,e){let n=t,i=!1;const r=(t.x+e.x)/2,s=(t.y+e.y)/2;do{n.y>s!=n.next.y>s&&n.next.y!==n.y&&r<(n.next.x-n.x)*(s-n.y)/(n.next.y-n.y)+n.x&&(i=!i),n=n.next}while(n!==t);return i}(t,e)&&(Vo(t.prev,t,e.prev)||Vo(t,e.prev,e))||Wo(t,e)&&Vo(t.prev,t,t.next)>0&&Vo(e.prev,e,e.next)>0)}function Vo(t,e,n){return(e.y-t.y)*(n.x-e.x)-(e.x-t.x)*(n.y-e.y)}function Wo(t,e){return t.x===e.x&&t.y===e.y}function jo(t,e,n,i){const r=Xo(Vo(t,e,n)),s=Xo(Vo(t,e,i)),a=Xo(Vo(n,i,t)),o=Xo(Vo(n,i,e));return r!==s&&a!==o||!(0!==r||!qo(t,n,e))||!(0!==s||!qo(t,i,e))||!(0!==a||!qo(n,t,i))||!(0!==o||!qo(n,e,i))}function qo(t,e,n){return e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function Xo(t){return t>0?1:t<0?-1:0}function Zo(t,e){return Vo(t.prev,t,t.next)<0?Vo(t,e,t.next)>=0&&Vo(t,t.prev,e)>=0:Vo(t,e,t.prev)<0||Vo(t,t.next,e)<0}function Yo(t,e){const n=new Qo(t.i,t.x,t.y),i=new Qo(e.i,e.x,e.y),r=t.next,s=e.prev;return t.next=e,e.prev=t,n.next=r,r.prev=n,i.next=n,n.prev=i,s.next=i,i.prev=s,i}function Jo(t,e,n,i){const r=new Qo(t,e,n);return i?(r.next=i.next,r.prev=i,i.next.prev=r,i.next=r):(r.prev=r,r.next=r),r}function Ko(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function Qo(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}class $o{static area(t){const e=t.length;let n=0;for(let i=e-1,r=0;r80*n){o=c=t[0],l=u=t[1];for(let e=n;ec&&(c=h),d>u&&(u=d);p=Math.max(c-o,u-l),p=0!==p?1/p:0}return Po(s,a,n,o,l,p),a}(n,i);for(let o=0;o2&&t[e-1].equals(t[0])&&t.pop()}function el(t,e){for(let n=0;nNumber.EPSILON){const h=Math.sqrt(u),d=Math.sqrt(l*l+c*c),p=e.x-o/h,m=e.y+a/h,f=((n.x-c/d-p)*c-(n.y+l/d-m)*l)/(a*c-o*l);i=p+a*f-t.x,r=m+o*f-t.y;const g=i*i+r*r;if(g<=2)return new ft(i,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(i=-o,r=a,s=Math.sqrt(u)):(i=a,r=o,s=Math.sqrt(u/2))}return new ft(i/s,r/s)}const P=[];for(let e=0,n=E.length,i=n-1,r=e+1;e=0;e--){const t=e/p,n=u*Math.cos(t*Math.PI/2),i=h*Math.sin(t*Math.PI/2)+d;for(let e=0,r=E.length;e=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*p;t=0?(t(p-o,i,u),h.subVectors(c,u)):(t(p+o,i,u),h.subVectors(u,c)),i-o>=0?(t(p,i-o,u),d.subVectors(c,u)):(t(p,i+o,u),d.subVectors(u,c)),l.crossVectors(h,d).normalize(),s.push(l.x,l.y,l.z),a.push(p,i)}}for(let m=0;m0)&&d.push(e,i,a),(g!==n-1||o0!=t>0&&this.version++,this._clearcoat=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.sheenTint.copy(t.sheenTint),this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationTint.copy(t.attenuationTint),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularTint.copy(t.specularTint),this.specularTintMap=t.specularTintMap,this}}wl.prototype.isMeshPhysicalMaterial=!0;class _l extends Ge{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new Ye(16777215),this.specular=new Ye(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ye(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}_l.prototype.isMeshPhongMaterial=!0;class Ml extends Ge{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Ye(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ye(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Ml.prototype.isMeshToonMaterial=!0;class Sl extends Ge{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}Sl.prototype.isMeshNormalMaterial=!0;class Tl extends Ge{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new Ye(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ye(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Tl.prototype.isMeshLambertMaterial=!0;class El extends Ge{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Ye(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this}}El.prototype.isMeshMatcapMaterial=!0;class Al extends Ca{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}Al.prototype.isLineDashedMaterial=!0;var Ll=Object.freeze({__proto__:null,ShadowMaterial:xl,SpriteMaterial:Zs,RawShaderMaterial:vi,ShaderMaterial:jn,PointsMaterial:Ha,MeshPhysicalMaterial:wl,MeshStandardMaterial:bl,MeshPhongMaterial:_l,MeshToonMaterial:Ml,MeshNormalMaterial:Sl,MeshLambertMaterial:Tl,MeshDepthMaterial:Ls,MeshDistanceMaterial:Rs,MeshBasicMaterial:Je,MeshMatcapMaterial:El,LineDashedMaterial:Al,LineBasicMaterial:Ca,Material:Ge});const Rl={arraySlice:function(t,e,n){return Rl.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let i=0;i!==e;++i)n[i]=i;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let l=0;l=i)){o.push(t.times[s]);for(let n=0;ns.tracks[l].times[0]&&(o=s.tracks[l].times[0]);for(let l=0;l=e.times[h]){const t=h*l+o,n=t+l-o;d=Rl.arraySlice(e.values,t,n)}else{const t=e.createInterpolant(),n=o,i=l-o;t.evaluate(s),d=Rl.arraySlice(t.resultBuffer,n,i)}"quaternion"===i&&(new Et).fromArray(d).normalize().conjugate().toArray(d);const p=r.times.length;for(let t=0;t=r)break t;{const a=e[1];t=r)break e}s=n,n=0}}for(;n>>1;te;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=Rl.arraySlice(n,r,s),this.values=Rl.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let a=0;a!==r;a++){const e=n[a];if("number"==typeof e&&isNaN(e)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,e),t=!1;break}if(null!==s&&s>e){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,e,s),t=!1;break}s=e}if(void 0!==i&&Rl.isTypedArray(i))for(let a=0,o=i.length;a!==o;++a){const e=i[a];if(isNaN(e)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,e),t=!1;break}}return t}optimize(){const t=Rl.arraySlice(this.times),e=Rl.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===H,r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=Rl.arraySlice(t,0,s),this.values=Rl.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=Rl.arraySlice(this.times,0),e=Rl.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}Nl.prototype.TimeBufferType=Float32Array,Nl.prototype.ValueBufferType=Float32Array,Nl.prototype.DefaultInterpolation=k;class Ol extends Nl{}Ol.prototype.ValueTypeName="bool",Ol.prototype.ValueBufferType=Array,Ol.prototype.DefaultInterpolation=U,Ol.prototype.InterpolantFactoryMethodLinear=void 0,Ol.prototype.InterpolantFactoryMethodSmooth=void 0;class Fl extends Nl{}Fl.prototype.ValueTypeName="color";class Bl extends Nl{}Bl.prototype.ValueTypeName="number";class zl extends Cl{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let c=l+a;l!==c;l+=4)Et.slerpFlat(r,0,s,l-a,s,l,o);return r}}class Ul extends Nl{InterpolantFactoryMethodLinear(t){return new zl(this.times,this.values,this.getValueSize(),t)}}Ul.prototype.ValueTypeName="quaternion",Ul.prototype.DefaultInterpolation=k,Ul.prototype.InterpolantFactoryMethodSmooth=void 0;class kl extends Nl{}kl.prototype.ValueTypeName="string",kl.prototype.ValueBufferType=Array,kl.prototype.DefaultInterpolation=U,kl.prototype.InterpolantFactoryMethodLinear=void 0,kl.prototype.InterpolantFactoryMethodSmooth=void 0;class Hl extends Nl{}Hl.prototype.ValueTypeName="vector";class Gl{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=ot(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let s=0,a=n.length;s!==a;++s)e.push(Vl(n[s]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let r=0,s=n.length;r!==s;++r)e.push(Nl.toJSON(n[r]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let a=0;a1){const t=n[1];let r=i[t];r||(i[t]=r=[]),r.push(e)}}const s=[];for(const a in i)s.push(this.CreateFromMorphTargetSequence(a,i[a],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];Rl.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let c=0;c0||0===t.search(/^data\:image\/jpeg/);r.format=i?T:E,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}class tc extends lo{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new Mo(e,t))}getPoint(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;for(;i=e){const t=n[i]-e,r=this.curves[i],s=r.getLength(),a=0===s?0:1-t/s;return r.getPointAt(a)}i++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class nc extends ec{constructor(t){super(t),this.uuid=ot(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let n=0,i=this.holes.length;n0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const r in t.uniforms){const e=t.uniforms[r];switch(i.uniforms[r]={},e.type){case"t":i.uniforms[r].value=n(e.value);break;case"c":i.uniforms[r].value=(new Ye).setHex(e.value);break;case"v2":i.uniforms[r].value=(new ft).fromArray(e.value);break;case"v3":i.uniforms[r].value=(new At).fromArray(e.value);break;case"v4":i.uniforms[r].value=(new _t).fromArray(e.value);break;case"m3":i.uniforms[r].value=(new gt).fromArray(e.value);break;case"m4":i.uniforms[r].value=(new re).fromArray(e.value);break;default:i.uniforms[r].value=e.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const r in t.extensions)i.extensions[r]=t.extensions[r];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new ft).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.specularIntensityMap&&(i.specularIntensityMap=n(t.specularIntensityMap)),void 0!==t.specularTintMap&&(i.specularTintMap=n(t.specularTintMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new ft).fromArray(t.clearcoatNormalScale)),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),void 0!==t.thicknessMap&&(i.thicknessMap=n(t.thicknessMap)),i}setTextures(t){return this.textures=t,this}}class Mc{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;nNumber.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.ya.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const r=$o.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let a,o,l;const c=[];if(1===s.length)return o=s[0],l=new nc,l.curves=o.curves,c.push(l),c;let u=!r(s[0].getPoints());u=t?!u:u;const h=[],d=[];let p,m,f=[],g=0;d[g]=void 0,f[g]=[];for(let v=0,y=s.length;v1){let t=!1;const e=[];for(let n=0,i=d.length;n0&&(t||(f=h))}for(let v=0,y=d.length;v0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let o=e,l=e+e;o!==l;++o)if(n[o]!==n[o+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let r=n,s=i;r!==s;++r)e[r]=e[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let s=0;s!==r;++s)t[e+s]=t[n+s]}_slerp(t,e,n,i){Et.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;Et.multiplyQuaternionsFlat(t,s,t,e,t,n),Et.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const $c=new RegExp("[\\[\\]\\.:\\/]","g"),tu="[^\\[\\]\\.:\\/]",eu="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",nu=/((?:WC+[\/:])*)/.source.replace("WC",tu),iu=/(WCOD+)?/.source.replace("WCOD",eu),ru=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",tu),su=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",tu),au=new RegExp("^"+nu+iu+ru+su+"$"),ou=["material","materials","bones"];class lu{constructor(t,e,n){this.path=e,this.parsedPath=n||lu.parseTrackName(e),this.node=lu.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new lu.Composite(t,e,n):new lu(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace($c,"")}static parseTrackName(t){const e=au.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==ou.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,u=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(u);for(let h=c,d=o.length;h!==d;++h){const n=o[h];u[h]=new lu(n,t,e)}return u}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}cu.prototype.isAnimationObjectGroup=!0;class uu{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:G,endingEnd:G};for(let l=0;l!==s;++l){const t=r[l].createInterpolant(null);a[l]=t,t.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;if(this.blendMode===j)for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);else for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;null!==n&&(e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e))}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r||!s||1&~r?i:e-i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&!(1&~r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=V,i.endingEnd=V):(i.endingStart=t?this.zeroSlopeAtStart?V:G:W,i.endingEnd=e?this.zeroSlopeAtEnd?V:G:W)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}class hu extends nt{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let u=0;u!==r;++u){const t=i[u],r=t.name;let l=c[r];if(void 0!==l)s[u]=l;else{if(l=s[u],void 0!==l){null===l._cacheIndex&&(++l.referenceCount,this._addInactiveBinding(l,o,r));continue}const i=e&&e._propertyBindings[u].binding.parsedPath;l=new Qc(lu.create(n,r,i),t.ValueTypeName,t.getValueSize()),++l.referenceCount,this._addInactiveBinding(l,o,r),s[u]=l}a[u].resultBuffer=l.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let l=0;l!==n;++l)e[l]._update(i,t,r,s);const a=this._bindings,o=this._nActiveBindings;for(let l=0;l!==o;++l)a[l].apply(s);return this}setTime(t){this.time=0;for(let e=0;ethis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return vu.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}yu.prototype.isBox2=!0;const xu=new At,bu=new At;class wu{constructor(t=new At,e=new At){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){xu.subVectors(t,this.start),bu.subVectors(this.end,this.start);const n=bu.dot(bu);let i=bu.dot(xu)/n;return e&&(i=lt(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}class _u extends Re{constructor(t){super(),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}_u.prototype.isImmediateRenderObject=!0;const Mu=new At,Su=new At,Tu=new re,Eu=new re;class Au extends Ua{constructor(t){const e=function t(e){const n=[];e&&e.isBone&&n.push(e);for(let i=0;i.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{ku.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(ku,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}},t.Audio=qc,t.AudioAnalyser=Kc,t.AudioContext=Nc,t.AudioListener=class extends Re{constructor(){super(),this.type="AudioListener",this.context=Nc.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new kc}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Gc,Vc,Wc),jc.set(0,0,-1).applyQuaternion(Vc),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Gc.x,t),e.positionY.linearRampToValueAtTime(Gc.y,t),e.positionZ.linearRampToValueAtTime(Gc.z,t),e.forwardX.linearRampToValueAtTime(jc.x,t),e.forwardY.linearRampToValueAtTime(jc.y,t),e.forwardZ.linearRampToValueAtTime(jc.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(Gc.x,Gc.y,Gc.z),e.setOrientation(jc.x,jc.y,jc.z,n.x,n.y,n.z)}},t.AudioLoader=Oc,t.AxesHelper=Vu,t.AxisHelper=function(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new Vu(t)},t.BackSide=1,t.BasicDepthPacking=3200,t.BasicShadowMap=0,t.BinaryTextureLoader=function(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new Ql(t)},t.Bone=xa,t.BooleanKeyframeTrack=Ol,t.BoundingBoxHelper=function(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Uu(t,e)},t.Box2=yu,t.Box3=Ct,t.Box3Helper=class extends Ua{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new wn;i.setIndex(new $e(n,1)),i.setAttribute("position",new cn([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new Ca({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}},t.BoxBufferGeometry=Hn,t.BoxGeometry=Hn,t.BoxHelper=Uu,t.BufferAttribute=$e,t.BufferGeometry=wn,t.BufferGeometryLoader=Tc,t.ByteType=1010,t.Cache=Wl,t.Camera=qn,t.CameraHelper=class extends Ua{constructor(t){const e=new wn,n=new Ca({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={},a=new Ye(16755200),o=new Ye(16711680),l=new Ye(43775),c=new Ye(16777215),u=new Ye(3355443);function h(t,e,n){d(t,n),d(e,n)}function d(t,e){i.push(0,0,0),r.push(e.r,e.g,e.b),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}h("n1","n2",a),h("n2","n4",a),h("n4","n3",a),h("n3","n1",a),h("f1","f2",a),h("f2","f4",a),h("f4","f3",a),h("f3","f1",a),h("n1","f1",a),h("n2","f2",a),h("n3","f3",a),h("n4","f4",a),h("p","n1",o),h("p","n2",o),h("p","n3",o),h("p","n4",o),h("u1","u2",l),h("u2","u3",l),h("u3","u1",l),h("c","t",c),h("p","c",u),h("cn1","cn2",u),h("cn3","cn4",u),h("cf1","cf2",u),h("cf3","cf4",u),e.setAttribute("position",new cn(i,3)),e.setAttribute("color",new cn(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update()}update(){const t=this.geometry,e=this.pointMap;Fu.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Bu("c",e,t,Fu,0,0,-1),Bu("t",e,t,Fu,0,0,1),Bu("n1",e,t,Fu,-1,-1,-1),Bu("n2",e,t,Fu,1,-1,-1),Bu("n3",e,t,Fu,-1,1,-1),Bu("n4",e,t,Fu,1,1,-1),Bu("f1",e,t,Fu,-1,-1,1),Bu("f2",e,t,Fu,1,-1,1),Bu("f3",e,t,Fu,-1,1,1),Bu("f4",e,t,Fu,1,1,1),Bu("u1",e,t,Fu,.7,1.1,-1),Bu("u2",e,t,Fu,-.7,1.1,-1),Bu("u3",e,t,Fu,0,2,-1),Bu("cf1",e,t,Fu,-1,0,1),Bu("cf2",e,t,Fu,1,0,1),Bu("cf3",e,t,Fu,0,-1,1),Bu("cf4",e,t,Fu,0,1,1),Bu("cn1",e,t,Fu,-1,0,-1),Bu("cn2",e,t,Fu,1,0,-1),Bu("cn3",e,t,Fu,0,-1,-1),Bu("cn4",e,t,Fu,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},t.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")},t.CanvasTexture=Ja,t.CatmullRomCurve3=vo,t.CineonToneMapping=3,t.CircleBufferGeometry=Qa,t.CircleGeometry=Qa,t.ClampToEdgeWrapping=h,t.Clock=kc,t.Color=Ye,t.ColorKeyframeTrack=Fl,t.CompressedTexture=Ya,t.CompressedTextureLoader=class extends Xl{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new Ya,o=new Yl(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},l+=1,6===l&&(1===n.mipmapCount&&(a.minFilter=g),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let u=0,h=t.length;u>16&32768,i=e>>12&2047;const r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=1&i,n)}},t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=ql,t.DepthFormat=A,t.DepthStencilFormat=L,t.DepthTexture=Ka,t.DirectionalLight=vc,t.DirectionalLightHelper=class extends Re{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new wn;i.setAttribute("position",new cn([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new Ca({fog:!1,toneMapped:!1});this.lightPlane=new Fa(i,r),this.add(this.lightPlane),i=new wn,i.setAttribute("position",new cn([0,0,0,0,0,1],3)),this.targetLine=new Fa(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){Iu.setFromMatrixPosition(this.light.matrixWorld),Du.setFromMatrixPosition(this.light.target.matrixWorld),Nu.subVectors(Du,Iu),this.lightPlane.lookAt(Du),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Du),this.targetLine.scale.z=Nu.length()}},t.DiscreteInterpolant=Dl,t.DodecahedronBufferGeometry=no,t.DodecahedronGeometry=no,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicBufferAttribute=function(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new $e(t,e).setUsage(tt)},t.DynamicCopyUsage=35050,t.DynamicDrawUsage=tt,t.DynamicReadUsage=35049,t.EdgesGeometry=oo,t.EdgesHelper=function(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new Ua(new oo(t.geometry),new Ca({color:void 0!==e?e:16777215}))},t.EllipseCurve=co,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=a,t.EquirectangularRefractionMapping=o,t.Euler=me,t.EventDispatcher=nt,t.ExtrudeBufferGeometry=nl,t.ExtrudeGeometry=nl,t.FaceColors=1,t.FileLoader=Yl,t.FlatShading=1,t.Float16BufferAttribute=ln,t.Float32Attribute=function(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new cn(t,e)},t.Float32BufferAttribute=cn,t.Float64Attribute=function(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new un(t,e)},t.Float64BufferAttribute=un,t.FloatType=_,t.Fog=Vs,t.FogExp2=Gs,t.Font=Pc,t.FontLoader=class extends Xl{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new Yl(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)}parse(t){return new Pc(t)}},t.FrontSide=0,t.Frustum=ii,t.GLBufferAttribute=mu,t.GLSL1="100",t.GLSL3=et,t.GammaEncoding=Z,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=Pu,t.Group=Os,t.HalfFloatType=M,t.HemisphereLight=rc,t.HemisphereLightHelper=class extends Re{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new al(e);i.rotateY(.5*Math.PI),this.material=new Je({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new $e(s,3)),this.add(new Un(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");Ru.copy(this.light.color),Cu.copy(this.light.groundColor);for(let t=0,n=e.count;t0){const n=new jl(e);r=new Jl(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,r=t.length;e0){i=new Jl(this.manager),i.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e90))return t;console.error("Latitude must be between -90 and 90")}else console.error("Coords must be an array")},Line:function(t){if(t.constructor===Array){for(const e of t)if(!this.Coords(e))return void console.error("Each coordinate in a line must be a valid Coords type");return t}console.error("Line must be an array")},Rotation:function(t){if(t.constructor===Number)t={z:t};else{if(t.constructor!==Object)return void console.error("Rotation must be an object or a number");for(const e of Object.keys(t)){if(!["x","y","z"].includes(e))return void console.error("Rotation parameters must be x, y, or z");if(t[e].constructor!==Number)return void console.error("Individual rotation values must be numbers")}}return t},Scale:function(t){if(t.constructor===Number)t={x:t,y:t,z:t};else{if(t.constructor!==Object)return void console.error("Scale must be an object or a number");for(const e of Object.keys(t)){if(!["x","y","z"].includes(e))return void console.error("Scale parameters must be x, y, or z");if(t[e].constructor!==Number)return void console.error("Individual scale values must be numbers")}}return t}},l=l=c;var u={},h={prettyPrintMatrix:function(t){for(var e=0;e<4;e++){var n=[t[e],t[e+4],t[e+8],t[e+12]];console.log(n.map((function(t){return t.toFixed(4)})))}},makePerspectiveMatrix:function(t,e,n,r){var s=new i.Matrix4,a=1/Math.tan(t/2),o=1/(n-r),l=[a/e,0,0,0,0,a,0,0,0,0,(r+n)*o,-1,0,0,2*r*n*o,0];return s.elements=l,s},makeOrthographicMatrix:function(t,e,n,r,s,a){var o=new i.Matrix4;const l=1/(e-t),c=1/(n-r),u=1/(a-s);var h=[2*l,0,0,0,0,2*c,0,0,0,0,-1*u,0,-(e+t)*l,-(n+r)*c,-s*u,1];return o.elements=h,o},radify:function(t){function e(t){return t=t||0,2*Math.PI*t/360}return"object"==typeof t?t.length>0?t.map((function(t){return e(t)})):[e(t.x),e(t.y),e(t.z)]:e(t)},degreeify:function(t){function e(t){return 360*(t=t||0)/(2*Math.PI)}return"object"==typeof t?[e(t.x),e(t.y),e(t.z)]:e(t)},projectToWorld:function(t){var e=[-r.MERCATOR_A*r.DEG2RAD*t[0]*r.PROJECTION_WORLD_SIZE,-r.MERCATOR_A*Math.log(Math.tan(.25*Math.PI+.5*r.DEG2RAD*t[1]))*r.PROJECTION_WORLD_SIZE];if(t[2]){var n=this.projectedUnitsPerMeter(t[1]);e.push(t[2]*n)}else e.push(0);return new i.Vector3(e[0],e[1],e[2])},projectedUnitsPerMeter:function(t){return Math.abs(r.WORLD_SIZE/Math.cos(r.DEG2RAD*t)/r.EARTH_CIRCUMFERENCE)},_circumferenceAtLatitude:function(t){return r.EARTH_CIRCUMFERENCE*Math.cos(t*Math.PI/180)},mercatorZfromAltitude:function(t,e){return t/this._circumferenceAtLatitude(e)},_scaleVerticesToMeters:function(t,e){for(var n=this.projectedUnitsPerMeter(t[1]),i=(this.projectToWorld(t),0);i{let{width:n,color:r}=e,s=(new i.BufferGeometry).setFromPoints(t.getPoints(100)),a=new i.LineBasicMaterial({color:r,linewidth:n});return new i.Line(s,a)},curvesToLines:t=>{var e=[16711680,2031360,2490623];return t.map((t,n)=>curveToLine(t,{width:3,color:e[n]||"purple"}))},_validate:function(t,e){t=t||{};var n={};h.extend(n,t);for(let i of Object.keys(e))if(void 0===t[i]){if(null===e[i])return void console.error(i+" is required");n[i]=e[i]}else n[i]=t[i];return n},Validator:new l,exposedMethods:["projectToWorld","projectedUnitsPerMeter","extend","unprojectFromWorld"]};u=u=h;var d={};function p(t,e,n){this.map=t,this.camera=e,this.active=!0,this.camera.matrixAutoUpdate=!1,this.world=n||new i.Group,this.world.position.x=this.world.position.y=r.WORLD_SIZE/2,this.world.matrixAutoUpdate=!1,this.state={translateCenter:(new i.Matrix4).makeTranslation(r.WORLD_SIZE/2,-r.WORLD_SIZE/2,0),worldSizeRatio:r.TILE_SIZE/r.WORLD_SIZE,worldSize:r.TILE_SIZE*this.map.transform.scale};let s=this;this.map.on("move",(function(){s.updateCamera()})).on("resize",(function(){s.setupCamera()})),this.setupCamera()}p.prototype={setupCamera:function(){const t=this.map.transform;this.camera.aspect=t.width/t.height,this.halfFov=t._fov/2,this.cameraToCenterDistance=.5/Math.tan(this.halfFov)*t.height;const e=t._maxPitch*Math.PI/180;this.acuteAngle=Math.PI/2-e,this.updateCamera()},updateCamera:function(t){if(!this.camera)return void console.log("nocamera");const e=this.map.transform;this.camera.aspect=e.width/e.height;const n=e.centerOffset||new i.Vector3;let r=0,s=0;this.halfFov=e._fov/2;const a=Math.PI/2+e._pitch,o=Math.cos(Math.PI/2-e._pitch);this.cameraToCenterDistance=.5/Math.tan(this.halfFov)*e.height;let l=1;const c=this.worldSize();if(this.map.tb.mapboxVersion>=2){l=this.mercatorZfromAltitude(1,e.center.lat)*c;const t=e._fov*(.5+e.centerOffset.y/e.height),n=e.elevation?e.elevation.getMinElevationBelowMSL()*l:0,i=(e._camera.position[2]*c-n)/Math.cos(e._pitch);s=o*(Math.sin(t)*i/Math.sin(u.clamp(Math.PI-a-t,.01,Math.PI-.01)))+i;const h=i*(1/e._horizonShift);r=Math.min(1.01*s,h)}else s=o*(Math.sin(this.halfFov)*this.cameraToCenterDistance/Math.sin(Math.PI-a-this.halfFov))+this.cameraToCenterDistance,r=1.01*s;this.cameraTranslateZ=(new i.Matrix4).makeTranslation(0,0,this.cameraToCenterDistance);const h=e.height/50,d=Math.max(h*o,h),m=e.height,f=e.width;this.camera instanceof i.OrthographicCamera?this.camera.projectionMatrix=u.makeOrthographicMatrix(f/-2,f/2,m/2,m/-2,d,r):this.camera.projectionMatrix=u.makePerspectiveMatrix(e._fov,f/m,d,r),this.camera.projectionMatrix.elements[8]=2*-n.x/e.width,this.camera.projectionMatrix.elements[9]=2*n.y/e.height;let g=this.calcCameraMatrix(e._pitch,e.angle);e.elevation&&(g.elements[14]=e._camera.position[2]*c),this.camera.matrixWorld.copy(g);let v=e.scale*this.state.worldSizeRatio,y=new i.Matrix4,x=new i.Matrix4,b=new i.Matrix4;y.makeScale(v,v,v);let w=e.x||e.point.x,_=e.y||e.point.y;x.makeTranslation(-w,_,0),b.makeRotationZ(Math.PI),this.world.matrix=(new i.Matrix4).premultiply(b).premultiply(this.state.translateCenter).premultiply(y).premultiply(x),this.map.fire("CameraSynced",{detail:{nearZ:d,farZ:r,pitch:e._pitch,angle:e.angle,furthestDistance:s,cameraToCenterDistance:this.cameraToCenterDistance,t:this.map.transform,tbProjMatrix:this.camera.projectionMatrix.elements,tbWorldMatrix:this.world.matrix.elements,cameraSyn:p}})},worldSize(){let t=this.map.transform;return t.tileSize*t.scale},worldSizeFromZoom(){let t=this.map.transform;return Math.pow(2,t.zoom)*t.tileSize},mercatorZfromAltitude(t,e){return t/this.circumferenceAtLatitude(e)},mercatorZfromZoom(){return this.cameraToCenterDistance/this.worldSizeFromZoom()},circumferenceAtLatitude:t=>r.EARTH_CIRCUMFERENCE*Math.cos(t*Math.PI/180),calcCameraMatrix(t,e,n){const r=this.map.transform,s=void 0===t?r._pitch:t,a=void 0===e?r.angle:e,o=void 0===n?this.cameraTranslateZ:n;return(new i.Matrix4).premultiply(o).premultiply((new i.Matrix4).makeRotationX(s)).premultiply((new i.Matrix4).makeRotationZ(a))},updateCameraState(){let t=this.map.transform;if(!t.height)return;const e=t._camera.forward(),n=t.cameraToCenterDistance,i=t.point,r=(t._cameraZoom?t._cameraZoom:t._zoom,this.mercatorZfromZoom(t)-this.mercatorZfromAltitude(t._centerAltitude,t.center.lat)),s=t.cameraToCenterDistance/r;return[i.x/this.worldSize()-e[0]*n/s,i.y/this.worldSize()-e[1]*n/s,this.mercatorZfromAltitude(t._centerAltitude,t._center.lat)+-e[2]*n/s]},getWorldToCamera(t,e){let n=this.map.transform;const r=new i.Matrix4,s=new i.Matrix4,a=n._camera._orientation,o=n._camera.position,l=new i.Vector3(o[0],o[1],o[2]),c=new i.Quaternion;c.set(a[0],a[1],a[2],a[3]);const u=c.conjugate();return l.multiplyScalar(-t),s.makeTranslation(l.x,l.y,l.z),r.makeRotationFromQuaternion(u).premultiply(s),r.elements[1]*=-1,r.elements[5]*=-1,r.elements[9]*=-1,r.elements[13]*=-1,r.elements[8]*=e,r.elements[9]*=e,r.elements[10]*=e,r.elements[11]*=e,r},translate(t,e,n){let i,r,s,a,o,l,c,u,h,d,p,m,f=n[0]||n.x,g=n[1]||n.y,v=n[2]||n.z;return e===t?(t[12]=e[0]*f+e[4]*g+e[8]*v+e[12],t[13]=e[1]*f+e[5]*g+e[9]*v+e[13],t[14]=e[2]*f+e[6]*g+e[10]*v+e[14],t[15]=e[3]*f+e[7]*g+e[11]*v+e[15]):(i=e[0],r=e[1],s=e[2],a=e[3],o=e[4],l=e[5],c=e[6],u=e[7],h=e[8],d=e[9],p=e[10],m=e[11],t[0]=i,t[1]=r,t[2]=s,t[3]=a,t[4]=o,t[5]=l,t[6]=c,t[7]=u,t[8]=h,t[9]=d,t[10]=p,t[11]=m,t[12]=i*f+o*g+h*v+e[12],t[13]=r*f+l*g+d*v+e[13],t[14]=s*f+c*g+p*v+e[14],t[15]=a*f+u*g+m*v+e[15]),t}},d=d=p;var m={};!function(){"use strict";var t=Math.PI,e=Math.sin,n=Math.cos,i=Math.tan,r=Math.asin,s=Math.atan2,a=Math.acos,o=t/180;function l(t){return t.valueOf()/864e5-.5+2440588}function c(t){return new Date(864e5*(t+.5-2440588))}function u(t){return l(t)-2451545}var h=23.4397*o;function d(t,r){return s(e(t)*n(h)-i(r)*e(h),n(t))}function p(t,i){return r(e(i)*n(h)+n(i)*e(h)*e(t))}function f(t,r,a){return s(e(t),n(t)*e(r)-i(a)*n(r))}function g(t,i,s){return r(e(i)*e(s)+n(i)*n(s)*n(t))}function v(t,e){return o*(280.16+360.9856235*t)-e}function y(t){return o*(357.5291+.98560028*t)}function x(n){return n+o*(1.9148*e(n)+.02*e(2*n)+3e-4*e(3*n))+102.9372*o+t}function b(t){var e=x(y(t));return{dec:p(e,0),ra:d(e,0)}}var w={getPosition:function(t,e,n){var i=o*-n,r=o*e,s=u(t),a=b(s),l=v(s,i)-a.ra;return{azimuth:f(l,r,a.dec),altitude:g(l,r,a.dec)}},toJulian:function(t){return l(t)}},_=w.times=[[-.833,"sunrise","sunset"],[-.3,"sunriseEnd","sunsetStart"],[-6,"dawn","dusk"],[-12,"nauticalDawn","nauticalDusk"],[-18,"nightEnd","night"],[6,"goldenHourEnd","goldenHour"]];w.addTime=function(t,e,n){_.push([t,e,n])};function M(e,n,i){return 9e-4+(e+n)/(2*t)+i}function S(t,n,i){return 2451545+t+.0053*e(n)-.0069*e(2*i)}function T(t,i,r,s,o,l,c){return S(M(function(t,i,r){return a((e(t)-e(i)*e(r))/(n(i)*n(r)))}(t,r,s),i,o),l,c)}function E(t){var i=o*(134.963+13.064993*t),r=o*(93.272+13.22935*t),s=o*(218.316+13.176396*t)+6.289*o*e(i),a=5.128*o*e(r),l=385001-20905*n(i);return{ra:d(s,a),dec:p(s,a),dist:l}}function A(t,e){return new Date(t.valueOf()+864e5*e/24)}w.getTimes=function(e,n,i,r){var s,a,l,h,d,m=o*-i,f=o*n,g=function(t){return-2.076*Math.sqrt(t)/60}(r=r||0),v=function(e,n){return Math.round(e-9e-4-n/(2*t))}(u(e),m),b=M(0,m,v),w=y(b),E=x(w),A=p(E,0),L=S(b,w,E),R={solarNoon:c(L),nadir:c(L-.5)};for(s=0,a=_.length;s=0&&(g=d-(y=Math.sqrt(m)/(2*Math.abs(u))),v=d+y,Math.abs(g)<=1&&f++,Math.abs(v)<=1&&f++,g<-1&&(g=v)),1===f?b<0?l=_+g:c=_+g:2===f&&(l=_+(p<0?v:g),c=_+(p<0?g:v)),!l||!c);_+=2)b=a;var M={};return l&&(M.rise=A(r,l)),c&&(M.set=A(r,c)),l||c||(M[p>0?"alwaysUp":"alwaysDown"]=!0),M},m=m=w}();var f={},g={material:"MeshBasicMaterial",color:"black",opacity:1};f=f=function(t){var e;function n(){return new i[g.material]({color:g.color})}return t?((e=(t=u._validate(t,g)).material&&t.material.isMaterial?t.material:t.material||t.color||t.opacity?new i[t.material]({color:t.color,transparent:t.opacity<1}):n()).opacity=t.opacity,t.side&&(e.side=t.side)):e=n(),e};var v={};function y(t){this.map=t,this.enrolledObjects=[],this.previousFrameTime,Object.defineProperty(this,"map",t)}y.prototype={unenroll:function(t){this.enrolledObjects.splice(this.enrolledObjects.indexOf(t),1)},enroll:function(t){if(t.clock=new i.Clock,t.hasDefaultAnimation=!1,t.defaultAction,t.actions=[],t.mixer,t.animations&&t.animations.length>0){t.hasDefaultAnimation=!0;let n=t.userData.defaultAnimation?t.userData.defaultAnimation:0;t.mixer=new i.AnimationMixer(t),e(n)}function e(e){for(let n=0;nt.animations.length&&console.log("The animation index "+e+" doesn't exist for this object");let i=t.animations[n],r=t.mixer.clipAction(i);t.actions.push(r),e===n?(t.defaultAction=r,r.setEffectiveWeight(1)):r.setEffectiveWeight(0),r.play()}}let n=!1;Object.defineProperty(t,"isPlaying",{get:()=>n,set(e){n!=e&&(n=e,t.dispatchEvent({type:"IsPlayingChanged",detail:t}))}}),this.enrolledObjects.push(t),t.animationQueue=[],t.set=function(e){if(e.duration>0){let n={start:Date.now(),expiration:Date.now()+e.duration,endState:{}};u.extend(e,n);let r=e.coords,s=e.rotation,a=e.scale||e.scaleX||e.scaleY||e.scaleZ;if(s){let n=t.rotation;e.startRotation=[n.x,n.y,n.z],e.endState.rotation=u.types.rotation(e.rotation,e.startRotation),e.rotationPerMs=e.endState.rotation.map((function(t,n){return(t-e.startRotation[n])/e.duration}))}if(a){let n=t.scale;e.startScale=[n.x,n.y,n.z],e.endState.scale=u.types.scale(e.scale,e.startScale),e.scalePerMs=e.endState.scale.map((function(t,n){return(t-e.startScale[n])/e.duration}))}r&&(e.pathCurve=new i.CatmullRomCurve3(u.lnglatsToWorld([t.coordinates,e.coords])));let o={type:"set",parameters:e};this.animationQueue.push(o),this.map.repaint=!0}else this.stop(),e.rotation=u.radify(e.rotation),this._setObject(e);return this},t.animationMethod=null,t.stop=function(e){return t.mixer&&(t.isPlaying=!1,cancelAnimationFrame(t.animationMethod)),this.animationQueue=[],this},t.followPath=function(t,e){let n={type:"followPath",parameters:u._validate(t,x.followPath)};return u.extend(n.parameters,{pathCurve:new i.CatmullRomCurve3(u.lnglatsToWorld(t.path)),start:Date.now(),expiration:Date.now()+n.parameters.duration,cb:e}),this.animationQueue.push(n),this.map.repaint=!0,this},t._setObject=function(e){console.log(t,this),t.setScale();let n=e.position,r=e.rotation,s=e.scale,a=e.worldCoordinates,o=e.quaternion,l=e.translate,c=e.worldTranslate;if(n){this.coordinates=n;let t=u.projectToWorld(n);this.position.copy(t)}if(l){this.coordinates=[this.coordinates[0]+l[0],this.coordinates[1]+l[1],this.coordinates[2]+l[2]];let t=u.projectToWorld(l);this.position.copy(t),e.position=this.coordinates}if(c){this.translateX(c.x),this.translateY(c.y),this.translateZ(c.z);let t=u.unprojectFromWorld(this.position);this.coordinates=e.position=t}if(r&&(this.rotation.set(r[0],r[1],r[2]),e.rotation=new i.Vector3(r[0],r[1],r[2])),s&&(this.scale.set(s[0],s[1],s[2]),e.scale=this.scale),o&&(this.quaternion.setFromAxisAngle(o[0],o[1]),e.rotation=o[0].multiplyScalar(o[1])),a){this.position.copy(a);let t=u.unprojectFromWorld(a);this.coordinates=e.position=t}this.setBoundingBoxShadowFloor(),this.setReceiveShadowFloor(),this.updateMatrixWorld(),this.map.repaint=!0;let h={type:"ObjectChanged",detail:{object:this,action:{position:e.position,rotation:e.rotation,scale:e.scale}}};this.dispatchEvent(h)},t.playDefault=function(e){if(t.mixer&&t.hasDefaultAnimation){let n={start:Date.now(),expiration:Date.now()+e.duration,endState:{}};u.extend(e,n),t.mixer.timeScale=e.speed||1;let i={type:"playDefault",parameters:e};return this.animationQueue.push(i),this.map.repaint=!0,this}},t.playAnimation=function(n){t.mixer&&(n.animation&&e(n.animation),t.playDefault(n))},t.pauseAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.paused=!0}))},t.unPauseAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.paused=!1}))},t.deactivateAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.stop()}))},t.activateAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.play()}))},t.idle=function(){return t.mixer&&t.mixer.update(.01),this.map.repaint=!0,this}},update:function(t){if(void 0===this.previousFrameTime&&(this.previousFrameTime=t),!this.enrolledObjects)return!1;for(let e=this.enrolledObjects.length-1;e>=0;e--){let n=this.enrolledObjects[e];if(n.animationQueue&&0!==n.animationQueue.length)for(let 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o=Math.acos(a.dot(n));t.quaternion=[r,o]}n._setObject(t)}"playDefault"===r.type&&(n.activateAllActions(),n.isPlaying=!0,n.animationMethod=requestAnimationFrame(this.update),n.mixer.update(n.clock.getDelta()),this.map.repaint=!0)}}}this.previousFrameTime=t}};const x={followPath:{path:null,duration:1e3,trackHeading:!0}};v=v=y;var b={};!function(){class t extends i.Object3D{constructor(t){super(),this.element=t||document.createElement("div"),this.element.style.position="absolute",this.element.style.userSelect="none",this.element.setAttribute("draggable",!1),this.alwaysVisible=!1,Object.defineProperty(this,"layer",{get(){return this.parent&&this.parent.parent?this.parent.parent.layer:null}}),this.dispose=function(){this.remove(),this.element=null},this.remove=function(){this.element instanceof Element&&null!==this.element.parentNode&&this.element.parentNode.removeChild(this.element)},this.addEventListener("removed",(function(){this.remove()}))}copy(t,e){return 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l=!1;Object.defineProperty(t,"selected",{get:()=>l,set(e){e?(t.userData.bbox&&!t.boundingBox&&t.drawBoundingBox(),t.boxGroup&&(t.boundingBox.material=M.prototype._defaults.materials.boxSelectedMaterial,t.boundingBox.parent.visible=!0,t.boundingBox.layers.enable(1),t.boundingBoxShadow.layers.enable(1)),t.label&&!t.label.alwaysVisible&&(t.label.visible=!0)):(t.boxGroup&&t.remove(t.boxGroup),t.label&&!t.label.alwaysVisible&&(t.label.visible=!1),t.removeHelp()),t.tooltip&&(t.tooltip.visible=e),l!=e&&(l=e,t.dispatchEvent({type:"SelectedChange",detail:t}))}});let c=!0;Object.defineProperty(t,"raycasted",{get:()=>c,set(e){t.model&&c!==e&&(t.model.traverse((function(t){"Mesh"!=t.type&&"SkinnedMesh"!=t.type||(e?(t.layers.disable(1),t.layers.enable(0)):(t.layers.disable(0),t.layers.enable(1)))})),c=e)}});let h=!1;Object.defineProperty(t,"over",{get:()=>h,set(e){e?(t.selected||(t.userData.bbox&&!t.boundingBox&&t.drawBoundingBox(),t.userData.tooltip&&!t.tooltip&&t.addTooltip(t.uuid,!0,t.anchor,!1),t.boxGroup&&(t.boundingBox.material=M.prototype._defaults.materials.boxOverMaterial,t.boundingBox.parent.visible=!0,t.boundingBox.layers.enable(1),t.boundingBoxShadow.layers.enable(1))),t.label&&!t.label.alwaysVisible&&(t.label.visible=!0),t.dispatchEvent({type:"ObjectMouseOver",detail:t})):(t.selected||(t.boxGroup&&(t.remove(t.boxGroup),t.tooltip&&!t.tooltip.custom&&t.removeTooltip()),t.label&&!t.label.alwaysVisible&&(t.label.visible=!1)),t.dispatchEvent({type:"ObjectMouseOut",detail:t})),t.tooltip&&(t.tooltip.visible=e||t.selected),h=e}}),t.box3=function(){let e;if(t.updateMatrix(),t.updateMatrixWorld(!0,!0),t.model){let n=t.clone(!0),i=t.model.clone();if(e=(new _.Box3).setFromObject(i),t.parent){let r=new _.Matrix4,s=new 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e=t;(e.map||e.alphaMap||e.aoMap||e.bumpMap||e.displacementMap||e.emissiveMap||e.envMap||e.lightMap||e.metalnessMap||e.normalMap||e.roughnessMap)&&(e.map&&e.map.dispose(),e.alphaMap&&e.alphaMap.dispose(),e.aoMap&&e.aoMap.dispose(),e.bumpMap&&e.bumpMap.dispose(),e.displacementMap&&e.displacementMap.dispose(),e.emissiveMap&&e.emissiveMap.dispose(),e.envMap&&e.envMap.dispose(),e.lightMap&&e.lightMap.dispose(),e.metalnessMap&&e.metalnessMap.dispose(),e.normalMap&&e.normalMap.dispose(),e.roughnessMap&&e.roughnessMap.dispose())};return t},_makeGroup:function(t,e){let n=new _.Group;n.name="scaleGroup",n.add(t);var i=new _.Group;if(i.userData=e||{},i.userData.isGeoGroup=!0,i.userData.feature&&(i.userData.feature.properties.uuid=i.uuid),n.length)for(o of n)i.add(o);else i.add(n);return i.name="threeboxObject",i},animationManager:new v(this.map),drawTooltip:function(t,e=!1){if(t){let n;if(e){let e=document.createElement("div");e.className="mapboxgl-popup-content";let i=document.createElement("strong");i.innerHTML=t,e.appendChild(i);let r=document.createElement("div");r.className="mapboxgl-popup-tip";let s=document.createElement("div");s.className="marker mapboxgl-popup-anchor-bottom",s.appendChild(r),s.appendChild(e),n=document.createElement("div"),n.className+="label3D",n.appendChild(s)}else n=document.createElement("span"),n.className=this._defaults.tooltip.cssClass,n.innerHTML=t;return n}},drawLabelHTML:function(t,e){let n=document.createElement("div");return n.className+=e,n.innerHTML="string"==typeof t?t:t.outerHTML,n},_defaults:{colors:{red:new _.Color(16711680),yellow:new _.Color(16776960),green:new _.Color(65280),black:new _.Color(0)},materials:{boxNormalMaterial:new _.LineBasicMaterial({color:new _.Color(16711680)}),boxOverMaterial:new _.LineBasicMaterial({color:new _.Color(16776960)}),boxSelectedMaterial:new _.LineBasicMaterial({color:new _.Color(65280)})},line:{geometry:null,color:"black",width:1,opacity:1},label:{htmlElement:null,cssClass:" label3D",alwaysVisible:!1,topMargin:-.5},tooltip:{text:"",cssClass:"toolTip text-xs",mapboxStyle:!1,topMargin:0},sphere:{position:[0,0,0],radius:1,sides:20,units:"scene",material:"MeshBasicMaterial",anchor:"bottom-left",bbox:!0,tooltip:!0,raycasted:!0},tube:{geometry:null,radius:1,sides:6,units:"scene",material:"MeshBasicMaterial",anchor:"center",bbox:!0,tooltip:!0,raycasted:!0},loadObj:{type:null,obj:null,units:"scene",scale:1,rotation:0,defaultAnimation:0,anchor:"bottom-left",bbox:!0,tooltip:!0,raycasted:!0,clone:!0,withCredentials:!1},Object3D:{obj:null,units:"scene",anchor:"bottom-left",bbox:!0,tooltip:!0,raycasted:!0},extrusion:{coordinates:[[[]]],geometryOptions:{},height:100,materials:new 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n=this.materials.length-1;n>=0;n--)this.materials[n].groupCount<=0&&this.materials.splice(n,1);return t&&0===this.materials.length&&this.materials.push({name:"",smooth:this.smooth}),e}},n&&n.name&&"function"==typeof n.clone){const t=n.clone(0);t.inherited=!0,this.object.materials.push(t)}this.objects.push(this.object)},finalize:function(){this.object&&"function"==typeof this.object._finalize&&this.object._finalize(!0)},parseVertexIndex:function(t,e){const n=parseInt(t,10);return 3*(n>=0?n-1:n+e/3)},parseNormalIndex:function(t,e){const n=parseInt(t,10);return 3*(n>=0?n-1:n+e/3)},parseUVIndex:function(t,e){const n=parseInt(t,10);return 2*(n>=0?n-1:n+e/2)},addVertex:function(t,e,n){const i=this.vertices,r=this.object.geometry.vertices;r.push(i[t+0],i[t+1],i[t+2]),r.push(i[e+0],i[e+1],i[e+2]),r.push(i[n+0],i[n+1],i[n+2])},addVertexPoint:function(t){const e=this.vertices;this.object.geometry.vertices.push(e[t+0],e[t+1],e[t+2])},addVertexLine:function(t){const e=this.vertices;this.object.geometry.vertices.push(e[t+0],e[t+1],e[t+2])},addNormal:function(t,e,n){const i=this.normals,r=this.object.geometry.normals;r.push(i[t+0],i[t+1],i[t+2]),r.push(i[e+0],i[e+1],i[e+2]),r.push(i[n+0],i[n+1],i[n+2])},addFaceNormal:function(t,e,n){const i=this.vertices,r=this.object.geometry.normals;a.fromArray(i,t),o.fromArray(i,e),l.fromArray(i,n),u.subVectors(l,o),c.subVectors(a,o),u.cross(c),u.normalize(),r.push(u.x,u.y,u.z),r.push(u.x,u.y,u.z),r.push(u.x,u.y,u.z)},addColor:function(t,e,n){const i=this.colors,r=this.object.geometry.colors;void 0!==i[t]&&r.push(i[t+0],i[t+1],i[t+2]),void 0!==i[e]&&r.push(i[e+0],i[e+1],i[e+2]),void 0!==i[n]&&r.push(i[n+0],i[n+1],i[n+2])},addUV:function(t,e,n){const i=this.uvs,r=this.object.geometry.uvs;r.push(i[t+0],i[t+1]),r.push(i[e+0],i[e+1]),r.push(i[n+0],i[n+1])},addDefaultUV:function(){const t=this.object.geometry.uvs;t.push(0,0),t.push(0,0),t.push(0,0)},addUVLine:function(t){const 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i.Color).fromArray(t);break;case"ks":r.specular=(new i.Color).fromArray(t);break;case"ke":r.emissive=(new i.Color).fromArray(t);break;case"map_kd":s("map",t);break;case"map_ks":s("specularMap",t);break;case"map_ke":s("emissiveMap",t);break;case"norm":s("normalMap",t);break;case"map_bump":case"bump":s("bumpMap",t);break;case"map_d":s("alphaMap",t),r.transparent=!0;break;case"ns":r.shininess=parseFloat(t);break;case"d":e=parseFloat(t),e<1&&(r.opacity=e,r.transparent=!0);break;case"tr":e=parseFloat(t),this.options&&this.options.invertTrProperty&&(e=1-e),e>0&&(r.opacity=1-e,r.transparent=!0)}}return this.materials[t]=new i.MeshPhongMaterial(r),this.materials[t]}getTextureParams(t,e){const n={scale:new i.Vector2(1,1),offset:new i.Vector2(0,0)},r=t.split(/\s+/);let s;return s=r.indexOf("-bm"),s>=0&&(e.bumpScale=parseFloat(r[s+1]),r.splice(s,2)),s=r.indexOf("-s"),s>=0&&(n.scale.set(parseFloat(r[s+1]),parseFloat(r[s+2])),r.splice(s,4)),s=r.indexOf("-o"),s>=0&&(n.offset.set(parseFloat(r[s+1]),parseFloat(r[s+2])),r.splice(s,4)),n.url=r.join(" ").trim(),n}loadTexture(t,e,n,r,s){const a=void 0!==this.manager?this.manager:i.DefaultLoadingManager;let o=a.getHandler(t);null===o&&(o=new i.TextureLoader(a)),o.setCrossOrigin&&o.setCrossOrigin(this.crossOrigin);const l=o.load(t,n,r,s);return void 0!==e&&(l.mapping=e),l}}i.MTLLoader=t}(),P=P=i.MTLLoader;var I,D,N={},O=N={};function F(){throw new Error("setTimeout has not been defined")}function B(){throw new Error("clearTimeout has not been defined")}function z(t){if(I===setTimeout)return setTimeout(t,0);if((I===F||!I)&&setTimeout)return I=setTimeout,setTimeout(t,0);try{return I(t,0)}catch(e){try{return I.call(null,t,0)}catch(e){return I.call(this,t,0)}}}!function(){try{I="function"==typeof setTimeout?setTimeout:F}catch(e){I=F}try{D="function"==typeof clearTimeout?clearTimeout:B}catch(e){D=B}}();var U,k=[],H=!1,G=-1;function V(){H&&U&&(H=!1,U.length?k=U.concat(k):G=-1,k.length&&W())}function W(){if(!H){var t=z(V);H=!0;for(var n=k.length;n;){for(U=k,k=[];++G1)for(var n=1;n diff --git a/examples/01-basic.html b/examples/01-basic.html index 9db75fda..c314ad6c 100644 --- a/examples/01-basic.html +++ b/examples/01-basic.html @@ -1,100 +1,100 @@ - + - Sphere Example - - - - - - + #map { + width: 100%; + height: 100%; + } + -
- - - \ No newline at end of file + //actions to execute onObjectMouseOut + function onObjectMouseOut(e) { + console.log("ObjectMouseOut: " + e.detail.name); + } + + diff --git a/server.js b/server.js index 1c33ca9f..5c225ee7 100644 --- a/server.js +++ b/server.js @@ -39,13 +39,12 @@ http.createServer(function (request, response) { ".woff2": "font/woff2", }; - var isValidExt = validExtensions[ext]; var fileStream = fs.createReadStream(fsPath); fileStream.pipe(response); fileStream.on('open', function () { - response.setHeader("Content-Type", validExtensions[ext]); + response.setHeader("Content-Type", validExtensions[ext] || ""); response.writeHead(200); }); fileStream.on('error', function (e) { diff --git a/src/Threebox.js b/src/Threebox.js index 139a65ab..0791fd62 100644 --- a/src/Threebox.js +++ b/src/Threebox.js @@ -48,6 +48,7 @@ Threebox.prototype = { this.map.tb = this; //[jscastro] needed if we want to queryRenderedFeatures from map.onload this.objects = new Objects(this.map); + console.warn("TB", this) this.mapboxVersion = parseFloat(this.map.version); @@ -679,40 +680,55 @@ Threebox.prototype = { }, // Objects - sphere: function (options) { + sphere: function (options) { console.warn("DIOSTRACAN", this) + this.setDefaultView(options, this.options); - return sphere(options, this.world) + return sphere(options, this.world, this.objects) + }, + + line: function(options) { console.warn("DIOSTRACAN", this) + + return line(options,this.objects); }, - line: line, + label: function(options) { console.warn("DIOSTRACAN", this) - label: label, + return label(options, this.objects) + }, + + tooltip: function(options) { console.warn("DIOSTRACAN", this) - tooltip: tooltip, + return tooltip(options, this.objects) + }, tube: function (options) { - this.setDefaultView(options, this.options); - return tube(options, this.world) + this.setDefaultView(options, this.options); console.warn("DIOSTRACAN", this) + + return tube(options, this.world, this.objects) }, extrusion: function (options) { - this.setDefaultView(options, this.options); - return extrusion(options); + this.setDefaultView(options, this.options); console.warn("DIOSTRACAN", this) + + return extrusion(options, this.objects); }, Object3D: function (options) { - this.setDefaultView(options, this.options); - return Object3D(options) + this.setDefaultView(options, this.options); console.warn("DIOSTRACAN", this) + + return Object3D(options, this.objects) }, - loadObj: async function loadObj(options, cb) { + loadObj: async function loadObj(options, cb) { console.warn("DIOSTRACAN", this) + this.setDefaultView(options, this.options); + const inst = this; if (options.clone === false) { return new Promise( async (resolve) => { loader(options, cb, async (obj) => { resolve(obj); - }); + }, inst.objects); }); } else { @@ -728,6 +744,7 @@ Threebox.prototype = { console.error("Could not load model file: " + options.obj); }); } else { + const inst = this; this.objectsCache.set(options.obj, { promise: new Promise( async (resolve, reject) => { @@ -737,7 +754,7 @@ Threebox.prototype = { } else { reject(obj); } - }); + }, this.objects); }) }); diff --git a/src/animation/AnimationManager.js b/src/animation/AnimationManager.js index faf20c90..93adcf71 100644 --- a/src/animation/AnimationManager.js +++ b/src/animation/AnimationManager.js @@ -10,17 +10,23 @@ function AnimationManager(map) { this.map = map this.enrolledObjects = []; this.previousFrameTime; - + this.init(map) }; AnimationManager.prototype = { + init: function(map) { + this.map = map; + console.log(map, this.map) + }, + unenroll: function (obj) { this.enrolledObjects.splice(this.enrolledObjects.indexOf(obj), 1); }, enroll: function (obj) { - + const inst = this; + console.log("AM", inst) //[jscastro] add the object default animations obj.clock = new THREE.Clock(); obj.hasDefaultAnimation = false; @@ -133,7 +139,7 @@ AnimationManager.prototype = { this.animationQueue .push(entry); - this.map.repaint = true; + inst.map.repaint = true; } //if no duration set, stop object's existing animations and go to that state immediately @@ -189,6 +195,7 @@ AnimationManager.prototype = { }; obj._setObject = function (options) { + console.log(obj, this) //default scale always obj.setScale(); @@ -200,7 +207,7 @@ AnimationManager.prototype = { let q = options.quaternion; // [axis, angle in rads] let t = options.translate; // [jscastro] lnglat + height for 3D objects let wt = options.worldTranslate; // [jscastro] Vector3 translation - +inst if (p) { this.coordinates = p; let c = utils.projectToWorld(p); @@ -251,7 +258,7 @@ AnimationManager.prototype = { this.setReceiveShadowFloor(); this.updateMatrixWorld(); - this.map.repaint = true; + inst.map.repaint = true; //const threeTarget = new THREE.EventDispatcher(); //threeTarget.dispatchEvent({ type: 'event', detail: { object: this, action: { position: options.position, rotation: options.rotation, scale: options.scale } } }); @@ -283,7 +290,7 @@ AnimationManager.prototype = { this.animationQueue .push(entry); - this.map.repaint = true + inst.map.repaint = true return this; } } @@ -343,7 +350,7 @@ AnimationManager.prototype = { // Update the animation mixer and render this frame obj.mixer.update(0.01); } - this.map.repaint = true; + inst.map.repaint = true; return this; } diff --git a/src/objects/Object3D.js b/src/objects/Object3D.js index 8f7aef00..1a0285a7 100644 --- a/src/objects/Object3D.js +++ b/src/objects/Object3D.js @@ -5,7 +5,7 @@ const Objects = require('./objects.js'); const utils = require("../utils/utils.js"); -function Object3D(opt) { +function Object3D(opt, objects) { opt = utils._validate(opt, Objects.prototype._defaults.Object3D); // [jscastro] full refactor of Object3D to behave exactly like 3D Models loadObj let obj = opt.obj; @@ -17,7 +17,7 @@ function Object3D(opt) { obj.name = "model"; let userScaleGroup = Objects.prototype._makeGroup(obj, opt); opt.obj.name = "model"; - Objects.prototype._addMethods(userScaleGroup); + Objects.prototype._addMethods(userScaleGroup, false, objects); //[jscastro] calculate automatically the pivotal center of the object userScaleGroup.setAnchor(opt.anchor); //[jscastro] override the center calculated if the object has adjustments diff --git a/src/objects/extrusion.js b/src/objects/extrusion.js index a9e13ef5..2c38e88a 100644 --- a/src/objects/extrusion.js +++ b/src/objects/extrusion.js @@ -11,7 +11,7 @@ const Object3D = require('./Object3D.js'); * @param {any} opt must fit the default defined in Objects.prototype._defaults.extrusion * @param {arr} opt.coordinates could receive a feature.geometry.coordinates */ -function extrusion(opt) { +function extrusion(opt, objects) { opt = utils._validate(opt, Objects.prototype._defaults.extrusion); let shape = extrusion.prototype.buildShape(opt.coordinates); @@ -19,7 +19,7 @@ function extrusion(opt) { let mesh = new THREE.Mesh(geometry, opt.materials); opt.obj = mesh; //[jscastro] we convert it in Object3D to add methods, bounding box, model, tooltip... - return new Object3D(opt); + return new Object3D(opt, objects); } diff --git a/src/objects/label.js b/src/objects/label.js index 7929c91a..b5f06477 100644 --- a/src/objects/label.js +++ b/src/objects/label.js @@ -2,25 +2,23 @@ * @author jscastro / https://github.com/jscastro76 */ const utils = require("../utils/utils.js"); -const Objects = require('./objects.js'); -const CSS2D = require('./CSS2DRenderer.js'); +const Objects = require("./objects.js"); +const CSS2D = require("./CSS2DRenderer.js"); -function Label(obj) { +function Label(obj, objects) { + obj = utils._validate(obj, Objects.prototype._defaults.label); - obj = utils._validate(obj, Objects.prototype._defaults.label); + let div = Objects.prototype.drawLabelHTML(obj.htmlElement, obj.cssClass); - let div = Objects.prototype.drawLabelHTML(obj.htmlElement, obj.cssClass); + let label = new CSS2D.CSS2DObject(div); + label.name = "label"; + label.visible = obj.alwaysVisible; + label.alwaysVisible = obj.alwaysVisible; + var userScaleGroup = Objects.prototype._makeGroup(label, obj); + Objects.prototype._addMethods(userScaleGroup, false, objects); + userScaleGroup.visibility = obj.alwaysVisible; - let label = new CSS2D.CSS2DObject(div); - label.name = "label"; - label.visible = obj.alwaysVisible; - label.alwaysVisible = obj.alwaysVisible; - var userScaleGroup = Objects.prototype._makeGroup(label, obj); - Objects.prototype._addMethods(userScaleGroup); - userScaleGroup.visibility = obj.alwaysVisible; - - return userScaleGroup; + return userScaleGroup; } - -module.exports = exports = Label; \ No newline at end of file +module.exports = exports = Label; diff --git a/src/objects/line.js b/src/objects/line.js index 88608640..f7f32409 100644 --- a/src/objects/line.js +++ b/src/objects/line.js @@ -2,7 +2,7 @@ const THREE = require("../three.js"); const utils = require("../utils/utils.js"); const Objects = require('./objects.js'); -function line(obj){ +function line(obj, objects){ obj = utils._validate(obj, Objects.prototype._defaults.line); diff --git a/src/objects/loadObj.js b/src/objects/loadObj.js index a8c900be..f5313a13 100644 --- a/src/objects/loadObj.js +++ b/src/objects/loadObj.js @@ -15,7 +15,7 @@ const gltfLoader = new GLTFLoader(); const fbxLoader = new FBXLoader(); const daeLoader = new ColladaLoader(); -function loadObj(options, cb, promise) { +function loadObj(options, cb, promise, objects) { if (options === undefined) return console.error("Invalid options provided to loadObj()"); options = utils._validate(options, Objects.prototype._defaults.loadObj); @@ -82,7 +82,7 @@ function loadObj(options, cb, promise) { if (options.normalize) { normalizeSpecular(obj); } obj.name = "model"; let userScaleGroup = Objects.prototype._makeGroup(obj, options); - Objects.prototype._addMethods(userScaleGroup); + Objects.prototype._addMethods(userScaleGroup, false, objects); //[jscastro] calculate automatically the pivotal center of the object userScaleGroup.setAnchor(options.anchor); //[jscastro] override the center calculated if the object has adjustments diff --git a/src/objects/objects.js b/src/objects/objects.js index d6acce4e..031413e1 100644 --- a/src/objects/objects.js +++ b/src/objects/objects.js @@ -4,1110 +4,1207 @@ */ const utils = require("../utils/utils.js"); const material = require("../utils/material.js"); -const THREE = require('../three.js'); +const THREE = require("../three.js"); const AnimationManager = require("../animation/AnimationManager.js"); const CSS2D = require("./CSS2DRenderer.js"); -function Objects(map){ - this.map = map; +function Objects(map) { + this.map = map; + this.init(map); } Objects.prototype = { - - // standard 1px line with gl - line: function (obj) { - - obj = utils._validate(obj, this._defaults.line); - - //project to world and normalize - var straightProject = utils.lnglatsToWorld(obj.geometry); - var normalized = utils.normalizeVertices(straightProject); - - //flatten array for buffergeometry - var flattenedArray = utils.flattenVectors(normalized.vertices); - - var positions = new Float32Array(flattenedArray); // 3 vertices per point - var geometry = new THREE.BufferGeometry(); - geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3)); - - // material - var material = new THREE.LineBasicMaterial({ color: 0xff0000, linewidth: 21 }); - var line = new THREE.Line(geometry, material); - - line.options = options || {}; - line.position.copy(normalized.position) - - return line - }, - - extrusion: function (options) { - - }, - - unenroll: function (obj, isStatic) { - var root = this; - - if (isStatic) { - - } - - else { - // Bestow this mesh with animation superpowers and keeps track of its movements in the global animation queue - root.animationManager.unenroll(obj); - - } - - }, - - _addMethods: function (obj, isStatic) { - - var root = this; - const labelName = "label"; - const tooltipName = "tooltip"; - const helpName = "help"; - const shadowPlane = "shadowPlane"; - - if (isStatic) { - - } - - else { - - if (!obj.coordinates) obj.coordinates = [0, 0, 0]; - - //[jscastro] added property for the internal 3D model - Object.defineProperty(obj, 'model', { - get() { - return obj.getObjectByName("model"); - } - }); - - let _animations; - //[jscastro] added property for the internal 3D model - Object.defineProperty(obj, 'animations', { - get() { - const model = obj.model; - if (model) { - return model.animations - } else return null; - }, - //set(value) { _animations = value} - }); - - // Bestow this mesh with animation superpowers and keeps track of its movements in the global animation queue - root.animationManager.enroll(obj); - - // Place an object on the map at the given lnglat - obj.setCoords = function (lnglat) { - - // CSS2DObjects could bring an specific vertical positioning to correct in units - if (obj.userData.topMargin && obj.userData.feature) { - lnglat[2] += ((obj.userData.feature.properties.height || 0) - (obj.userData.feature.properties.base_height || obj.userData.feature.properties.min_height || 0)) * (obj.userData.topMargin || 0); - } - - obj.coordinates = lnglat; - obj.set({ position: lnglat }); - return obj; - - } - - obj.setTranslate = function (lnglat) { - - obj.set({ translate: lnglat }); - return obj; - - } - - obj.setRotation = function (xyz) { - - if (typeof xyz === 'number') xyz = { z: xyz } - - var r = { - x: utils.radify(xyz.x) || obj.rotation.x, - y: utils.radify(xyz.y) || obj.rotation.y, - z: utils.radify(xyz.z) || obj.rotation.z - } - - obj._setObject({ rotation: [r.x, r.y, r.z] }) - } - - //[jscastro] added method to adjust 3D models to their issues with center position for rotation - obj.calculateAdjustedPosition = function (lnglat, xyz, inverse) { - - let location = lnglat.slice(); - - //we convert the units to Long/Lat/Height - let newCoords = utils.unprojectFromWorld(obj.modelSize); - - if (inverse) { - //each model will have different adjustment attributes, we add them for x, y, z - location[0] -= (xyz.x != 0 ? (newCoords[0] / xyz.x) : 0); - location[1] -= (xyz.y != 0 ? (newCoords[1] / xyz.y) : 0); - location[2] -= (xyz.z != 0 ? (newCoords[2] / xyz.z) : 0); - } else { - //each model will have different adjustment attributes, we add them for x, y, z - location[0] += (xyz.x != 0 ? (newCoords[0] / xyz.x) : 0); - location[1] += (xyz.y != 0 ? (newCoords[1] / xyz.y) : 0); - location[2] += (xyz.z != 0 ? (newCoords[2] / xyz.z) : 0); - - } - return location; - } - - //[jscastro] added method to rotate on objects on an axis instead of centers - obj.setRotationAxis = function (xyz) { - if (typeof xyz === 'number') xyz = { z: xyz } - - let bb = obj.modelBox(); - - let point = new THREE.Vector3(bb.max.x, bb.max.y, bb.min.z); - //apply Axis rotation on angle - if (xyz.x != 0) _applyAxisAngle(obj, point, new THREE.Vector3(0, 0, 1), xyz.x); - if (xyz.y != 0) _applyAxisAngle(obj, point, new THREE.Vector3(0, 0, 1), xyz.y); - if (xyz.z != 0) _applyAxisAngle(obj, point, new THREE.Vector3(0, 0, 1), xyz.z); - } - - //[jscastro] Auxiliar method to rotate an object on an axis - function _applyAxisAngle(model, point, axis, degrees) { - if (map == undefined) throw "Map arg is undefined (fifth arg)"; - let theta = utils.radify(degrees); - model.position.sub(point); // remove the offset - model.position.applyAxisAngle(axis, theta); // rotate the POSITION - model.position.add(point); // re-add the offset - model.rotateOnAxis(axis, theta) - - this.map.repaint = true; - } - - - //[jscastro] added property for scaled group inside threeboxObject - Object.defineProperty(obj, 'scaleGroup', { - get() { - return obj.getObjectByName("scaleGroup"); - } - }) - - //[jscastro] added property for boundingBox group helper - Object.defineProperty(obj, 'boxGroup', { - get() { - return obj.getObjectByName("boxGroup"); - } - }) - - //[jscastro] added property for boundingBox helper - Object.defineProperty(obj, 'boundingBox', { - get() { - return obj.getObjectByName("boxModel"); - } - }) - - let _boundingBoxShadow; - //[jscastro] added property for boundingBox shadow helper - Object.defineProperty(obj, 'boundingBoxShadow', { - get() { - return obj.getObjectByName("boxShadow"); - } - }) - - //[jscastro] added method to create a bounding box and a shadow box - obj.drawBoundingBox = function () { - //let's create 2 wireframes, one for the object and one to project on the floor position - let bb = obj.box3(); - //create the group to return - let boxGroup = new THREE.Group(); - boxGroup.name = "boxGroup"; - boxGroup.updateMatrixWorld(true); - let boxModel = new THREE.Box3Helper(bb, Objects.prototype._defaults.colors.yellow); - boxModel.name = "boxModel"; - boxGroup.add(boxModel); - boxModel.layers.disable(0); // it makes the object invisible for the raycaster - //obj.boundingBox = boxModel; - - //it needs to clone, to avoid changing the object by reference - let bb2 = bb.clone(); - //we make the second box flat and at the floor height level - bb2.max.z = bb2.min.z; - let boxShadow = new THREE.Box3Helper(bb2, Objects.prototype._defaults.colors.black); - boxShadow.name = "boxShadow"; - - boxGroup.add(boxShadow); - boxShadow.layers.disable(0); // it makes the object invisible for the raycaster - //obj.boundingBoxShadow = boxShadow; - - boxGroup.visible = false; // visibility is managed from the parent - obj.scaleGroup.add(boxGroup); - obj.setBoundingBoxShadowFloor(); - } - - //[jscastro] added method to position the shadow box on the floor depending the object height - obj.setBoundingBoxShadowFloor = function () { - if (obj.boundingBoxShadow) { - let h = -obj.modelHeight, r = obj.rotation, o = obj.boundingBoxShadow; - o.box.max.z = o.box.min.z = h; - o.rotation.y = r.y; - o.rotation.x = -r.x; - } - } - - //[jscastro] Set the positional and pivotal anchor automatically from string param - obj.setAnchor = function (anchor) { - const b = obj.box3(); - //const size = b.getSize(new THREE.Vector3()); - const c = b.getCenter(new THREE.Vector3()); - obj.none = { x: 0, y: 0, z: 0 }; - obj.center = { x: c.x, y: c.y, z: b.min.z }; - obj.bottom = { x: c.x, y: b.max.y, z: b.min.z }; - obj.bottomLeft = { x: b.max.x, y: b.max.y, z: b.min.z }; - obj.bottomRight = { x: b.min.x, y: b.max.y, z: b.min.z }; - obj.top = { x: c.x, y: b.min.y, z: b.min.z }; - obj.topLeft = { x: b.max.x, y: b.min.y, z: b.min.z }; - obj.topRight = { x: b.min.x, y: b.min.y, z: b.min.z }; - obj.left = { x: b.max.x, y: c.y, z: b.min.z }; - obj.right = { x: b.min.x, y: c.y, z: b.min.z }; - - switch (anchor) { - case 'center': - obj.anchor = obj.center; - break; - case 'top': - obj.anchor = obj.top; - break; - case 'top-left': - obj.anchor = obj.topLeft; - break; - case 'top-right': - obj.anchor = obj.topRight; - break; - case 'left': - obj.anchor = obj.left; - break; - case 'right': - obj.anchor = obj.right; - break; - case 'bottom': - obj.anchor = obj.bottom; - break; - case 'bottom-left': - default: - obj.anchor = obj.bottomLeft; - break; - case 'bottom-right': - obj.anchor = obj.bottomRight; - break; - case 'auto': - case 'none': - obj.anchor = obj.none; - } - - obj.model.position.set(-obj.anchor.x, -obj.anchor.y, -obj.anchor.z); - - } - - //[jscastro] Set the positional and pivotal anchor based on (x, y, z) size units - obj.setCenter = function (center) { - //[jscastro] if the object options have an adjustment to center the 3D Object different to 0 - if (center && (center.x != 0 || center.y != 0 || center.z != 0)) { - let size = obj.getSize(); - obj.anchor = { x: obj.anchor.x - (size.x * center.x), y: obj.anchor.y - (size.y * center.y), z: obj.anchor.z - (size.z * center.z) }; - obj.model.position.set(-obj.anchor.x, -obj.anchor.y, -obj.anchor.z) - } - } - - //[jscastro] added property for simulated label - Object.defineProperty(obj, 'label', { - get() { return obj.getObjectByName(labelName); } - }); - - //[jscastro] added property for simulated tooltip - Object.defineProperty(obj, 'tooltip', { - get() { return obj.getObjectByName(tooltipName); } - }); - - //[jscastro] added property for help - Object.defineProperty(obj, 'help', { - get() { return obj.getObjectByName(helpName); } - }); - - let _hidden = false; - //[jscastro] added property for explicitely hidden object to avoid zoom layer behavior - Object.defineProperty(obj, 'hidden', { - get() { return _hidden; }, - set(value) { - if (_hidden != value) { - _hidden = value; - obj.visibility = !_hidden; - } - } - }); - - //[jscastro] added property to redefine visible, including the label and tooltip - Object.defineProperty(obj, 'visibility', { - get() { return obj.visible; }, - set(value) { - let _value = value; - if (value == 'visible' || value == true) { - _value = true; - if (obj.label) obj.label.visible = _value; - } - else if (value == 'none' || value == false) { - _value = false; - if (obj.label && obj.label.alwaysVisible) obj.label.visible = _value; - if (obj.tooltip) obj.tooltip.visible = _value; - } - else return; - if (obj.visible != _value) { - if (obj.hidden && _value) return; - - obj.visible = _value; - - if (obj.model) { - obj.model.traverse(function (c) { - if (c.type == "Mesh" || c.type == "SkinnedMesh") { - if (_value && obj.raycasted) { - c.layers.enable(0); //this makes the meshes visible for raycast - } else { - c.layers.disable(0); //this makes the meshes invisible for raycast - } - } - if (c.type == "LineSegments") { - c.layers.disableAll(); - } - }); - } - } - } - }); - - //[jscastro] add CSS2 label method - obj.addLabel = function (HTMLElement, visible, center, height) { - if (HTMLElement) { - //we add it to the first children to get same boxing and position - //obj.children[0].add(obj.drawLabel(text, height)); - obj.drawLabelHTML(HTMLElement, visible, center, height); - } - } - - //[jscastro] remove CSS2 label method - obj.removeLabel = function () { - obj.removeCSS2D(labelName); - } - - //[jscastro] draw label method can be invoked separately - obj.drawLabelHTML = function (HTMLElement, visible = false, center = obj.anchor, height = 0.5) { - let divLabel = root.drawLabelHTML(HTMLElement, Objects.prototype._defaults.label.cssClass); - let label = obj.addCSS2D(divLabel, labelName, center, height) //label.position.set(((-size.x * 0.5) - obj.model.position.x - center.x + bottomLeft.x), ((-size.y * 0.5) - obj.model.position.y - center.y + bottomLeft.y), size.z * 0.5); //middle-centered - label.alwaysVisible = visible; - label.visible = visible; - return label; - } - - //[jscastro] add tooltip method - obj.addTooltip = function (tooltipText, mapboxStyle, center, custom = true, height = 1) { - let t = obj.addHelp(tooltipText, tooltipName, mapboxStyle, center, height); - t.visible = false; - t.custom = custom; - } - - //[jscastro] remove CSS2 tooltip method - obj.removeTooltip = function () { - obj.removeCSS2D(tooltipName); - } - - //[jscastro] add tooltip method - obj.addHelp = function (helpText, objName = helpName, mapboxStyle = false, center = obj.anchor, height = 0) { - let divHelp = root.drawTooltip(helpText, mapboxStyle); - let h = obj.addCSS2D(divHelp, objName, center, height); - h.visible = true; - return h; - } - - //[jscastro] remove CSS2 tooltip method - obj.removeHelp = function () { - obj.removeCSS2D(helpName); - } - - //[jscastro] add CSS2D help method - obj.addCSS2D = function (element, objName, center = obj.anchor, height = 1) { - if (element) { - const box = obj.box3(); - const size = box.getSize(new THREE.Vector3()); - let bottomLeft = { x: box.max.x, y: box.max.y, z: box.min.z }; - obj.removeCSS2D(objName); - let c = new CSS2D.CSS2DObject(element); - c.name = objName; - c.position.set(((-size.x * 0.5) - obj.model.position.x - center.x + bottomLeft.x), ((-size.y * 0.5) - obj.model.position.y - center.y + bottomLeft.y), size.z * height); - c.visible = false; //only visible on mouseover or selected - obj.scaleGroup.add(c); - return c; - } - } - - //[jscastro] remove CSS2 help method - obj.removeCSS2D = function (objName) { - let css2D = obj.getObjectByName(objName); - if (css2D) { - css2D.dispose(); - let g = obj.scaleGroup.children; - g.splice(g.indexOf(css2D), 1); - } - } - - //[jscastro] added property for help - Object.defineProperty(obj, 'shadowPlane', { - get() { return obj.getObjectByName(shadowPlane); } - }); - - let _castShadow = false; - //[jscastro] added property for traverse an object to cast a shadow - Object.defineProperty(obj, 'castShadow', { - get() { return _castShadow; }, - set(value) { - if (!obj.model || _castShadow === value) return; - - obj.model.traverse(function (c) { - if (c.isMesh) c.castShadow = true; - }); - if (value) { - // we add the shadow plane automatically - const s = obj.modelSize; - const sz = [s.x, s.y, s.z, obj.modelHeight]; - const pSize = Math.max(...sz) * 10; - const pGeo = new THREE.PlaneBufferGeometry(pSize, pSize); - const pMat = new THREE.ShadowMaterial(); - //const pMat = new THREE.MeshStandardMaterial({ color: 0x660000 }); - pMat.opacity = 0.5; - let p = new THREE.Mesh(pGeo, pMat); - p.name = shadowPlane; - p.layers.enable(1); p.layers.disable(0); // it makes the object invisible for the raycaster - p.receiveShadow = value; - obj.add(p); - } else { - // or we remove it - obj.traverse(function (c) { - if (c.isMesh && c.material instanceof THREE.ShadowMaterial) - obj.remove(c); - }); - - } - _castShadow = value; - - } - }) - - //[jscastro] added method to position the shadow box on the floor depending the object height - obj.setReceiveShadowFloor = function () { - if (obj.castShadow) { - let sp = obj.shadowPlane, p = sp.position, r = sp.rotation; - p.z = -obj.modelHeight; - r.y = obj.rotation.y; - r.x = -obj.rotation.x; - if (obj.userData.units === 'meters') { - const s = obj.modelSize; - const sz = [s.x, s.y, s.z, -p.z]; - const ps = Math.max(...sz) * 10; - const sc = ps / sp.geometry.parameters.width; - sp.scale.set(sc, sc, sc); - } - } - } - - let _receiveShadow = false; - //[jscastro] added property for traverse an object to receive a shadow - Object.defineProperty(obj, 'receiveShadow', { - get() { return _receiveShadow; }, - set(value) { - if (!obj.model || _receiveShadow === value) return; - obj.model.traverse(function (c) { - if (c.isMesh) c.receiveShadow = true; - }); - _receiveShadow = value; - } - }) - - let _wireframe = false; - //[jscastro] added property for wireframes state - Object.defineProperty(obj, 'wireframe', { - get() { return _wireframe; }, - set(value) { - if (!obj.model || _wireframe === value) return; - obj.model.traverse(function (c) { - if (c.type == "Mesh" || c.type == "SkinnedMesh") { - let materials = []; - if (!Array.isArray(c.material)) { - materials.push(c.material); - } else { - materials = c.material; - } - let m = materials[0]; - if (value) { - c.userData.materials = m; - c.material = m.clone(); - c.material.wireframe = c.material.transparent = value; - c.material.opacity = 0.3; - } else { - c.material.dispose(); - c.material = c.userData.materials; - c.userData.materials.dispose(); - c.userData.materials = null; - } - - if (value) { c.layers.disable(0); c.layers.enable(1); } else { c.layers.disable(1); c.layers.enable(0); } - } - if (c.type == "LineSegments") { - c.layers.disableAll(); - } - }); - _wireframe = value; - // Dispatch new event WireFramed - obj.dispatchEvent({ type: 'Wireframed', detail: obj }); - } - }) - - let _color = null; - //[jscastro] added property for wireframes state - Object.defineProperty(obj, 'color', { - get() { return _color; }, - set(value) { - if (!obj.model || _color === value) return; - obj.model.traverse(function (c) { - if (c.type == "Mesh" || c.type == "SkinnedMesh") { - let materials = []; - if (!Array.isArray(c.material)) { - materials.push(c.material); - } else { - materials = c.material; - } - let m = materials[0]; - if (value) { - c.userData.materials = m; - c.material = new THREE.MeshStandardMaterial(); - c.material.color.setHex(value); - } else { - c.material.dispose(); - c.material = c.userData.materials; - c.userData.materials.dispose(); - c.userData.materials = null; - } - - } - }); - _color = value; - } - }) - - - let _selected = false; - //[jscastro] added property for selected state - Object.defineProperty(obj, 'selected', { - get() { return _selected; }, - set(value) { - if (value) { - if (obj.userData.bbox && !obj.boundingBox) obj.drawBoundingBox(); - if (obj.boxGroup) { - obj.boundingBox.material = Objects.prototype._defaults.materials.boxSelectedMaterial; - obj.boundingBox.parent.visible = true; - obj.boundingBox.layers.enable(1); - obj.boundingBoxShadow.layers.enable(1); - } - if (obj.label && !obj.label.alwaysVisible) obj.label.visible = true; - } - else { - if (obj.boxGroup) { - obj.remove(obj.boxGroup); //remove the box group - } - if (obj.label && !obj.label.alwaysVisible) obj.label.visible = false; - obj.removeHelp(); - } - if (obj.tooltip) obj.tooltip.visible = value; - //only fire the event if value is different - if (_selected != value) { - _selected = value; - // Dispatch new event SelectedChange - obj.dispatchEvent({ type: 'SelectedChange', detail: obj }); - } - } - }) - - let _raycasted = true; - //[jscastro] added property for including/excluding an object from raycast - Object.defineProperty(obj, 'raycasted', { - get() { return _raycasted; }, - set(value) { - if (!obj.model || _raycasted === value) return; - obj.model.traverse(function (c) { - if (c.type == "Mesh" || c.type == "SkinnedMesh") { - if (!value) { c.layers.disable(0); c.layers.enable(1); } else { c.layers.disable(1); c.layers.enable(0); } - } - }); - _raycasted = value; - } - }); - - let _over = false; - //[jscastro] added property for over state - Object.defineProperty(obj, 'over', { - get() { return _over; }, - set(value) { - if (value) { - if (!obj.selected) { - if (obj.userData.bbox && !obj.boundingBox) obj.drawBoundingBox(); - if (obj.userData.tooltip && !obj.tooltip) obj.addTooltip(obj.uuid, true, obj.anchor, false); - if (obj.boxGroup) { - obj.boundingBox.material = Objects.prototype._defaults.materials.boxOverMaterial; - obj.boundingBox.parent.visible = true; - obj.boundingBox.layers.enable(1); - obj.boundingBoxShadow.layers.enable(1); - } - } - if (obj.label && !obj.label.alwaysVisible) { obj.label.visible = true; } - // Dispatch new event ObjectOver - obj.dispatchEvent({ type: 'ObjectMouseOver', detail: obj }); - - } - else { - if (!obj.selected) { - if (obj.boxGroup) { - obj.remove(obj.boxGroup); //remove the box group - if (obj.tooltip && !obj.tooltip.custom) obj.removeTooltip(); - } - if (obj.label && !obj.label.alwaysVisible) { obj.label.visible = false; } - } - // Dispatch new event ObjectOver - obj.dispatchEvent({ type: 'ObjectMouseOut', detail: obj }); - } - if (obj.tooltip) obj.tooltip.visible = value || obj.selected; - _over = value; - } - }) - - //[jscastro] get the object model Box3 in runtime - obj.box3 = function () { - //update Matrix and MatrixWorld to avoid issues with transformations not full applied - obj.updateMatrix(); - obj.updateMatrixWorld(true, true); - let bounds; - //clone also the model inside it's the one who keeps the real size - if (obj.model) { - //let's clone the object before manipulate it - let dup = obj.clone(true); - let model = obj.model.clone(); - //get the size of the model because the object is translated and has boundingBoxShadow - bounds = new THREE.Box3().setFromObject(model); - //if the object has parent it's already in the added to world so it's scaled and it could be rotated - if (obj.parent) { - //first, we return the object to it's original position of rotation, extract rotation and apply inversed - let rm = new THREE.Matrix4(); - let rmi = new THREE.Matrix4(); - obj.matrix.extractRotation(rm); - rmi.copy(rm).invert(); - dup.setRotationFromMatrix(rmi); - //now the object inside will give us a NAABB Non-Axes Aligned Bounding Box - bounds = new THREE.Box3().setFromObject(model); - } - } - return bounds; - }; - - //[jscastro] modelBox - obj.modelBox = function () { - return obj.box3(); - } - - obj.getSize = function () { - return obj.box3().getSize(new THREE.Vector3(0, 0, 0)); - } - - //[jscastro] - let _modelSize = false; - //[jscastro] added property for wireframes state - Object.defineProperty(obj, 'modelSize', { - get() { - _modelSize = obj.getSize(); - return _modelSize; - }, - set(value) { - if (_modelSize != value) { - _modelSize = value; - } - } - }) - - - //[jscastro] added property to get modelHeight - Object.defineProperty(obj, 'modelHeight', { - get() { - let h = obj.coordinates[2] || 0; - if (obj.userData.units === 'scene') h *= (obj.unitsPerMeter / obj.scale.x); - return h; - } - }); - - //[jscastro] added property to calculate the units per meter in a given latitude - //reduced to 7 decimals to avoid deviations on the size of the same object - Object.defineProperty(obj, 'unitsPerMeter', { - get() { return Number(utils.projectedUnitsPerMeter(obj.coordinates[1]).toFixed(7)); } - }); - - let _fixedZoom = null; - //[jscastro] added property to have a fixed scale for some objects - Object.defineProperty(obj, 'fixedZoom', { - get() { return obj.userData.fixedZoom; }, - set(value) { - if (obj.userData.fixedZoom === value) return; - obj.userData.fixedZoom = value; - obj.userData.units = (value ? 'scene' : 'meters'); - } - }); - - //[jscastro] sets the scale of an object based fixedZoom - obj.setFixedZoom = function (scale) { - if (obj.fixedZoom != null && obj.fixedZoom != 0) { - if (!scale) scale = obj.userData.mapScale; - let s = zoomScale(obj.fixedZoom); - if (s > scale) { - let calc = s / scale; - obj.scale.set(calc, calc, calc); - } else { - obj.scale.set(1, 1, 1); - } - } - } - - //[jscastro] sets the scale of an object based in the scale and fixedZoom - obj.setScale = function (scale) { - // scale the model so that its units are interpreted as meters at the given latitude - if (obj.userData.units != 'scene') { - let s = obj.unitsPerMeter; - obj.scale.set(s, s, s); - } else if (obj.fixedZoom) { - if (scale) obj.userData.mapScale = scale; - obj.setFixedZoom(obj.userData.mapScale); //apply fixed zoom - } else obj.scale.set(1, 1, 1); - } - - function zoomScale(zoom) { return Math.pow(2, zoom); } - - //[jscastro] sets the scale and shadows position of an object based in the scale - obj.setObjectScale = function (scale) { - obj.setScale(scale); - obj.setBoundingBoxShadowFloor(); - obj.setReceiveShadowFloor(); - } - - } - - obj.add = function (o) { - obj.scaleGroup.add(o); - o.position.z = (obj.coordinates[2] ? -obj.coordinates[2] : 0); - return o; - } - - obj.remove = function (o, map) { - if (map == undefined) throw "map object is undefined (second arg)" - if (!o) return; - o.traverse(m => { - //console.log('dispose geometry!') - if (m.geometry) m.geometry.dispose(); - if (m.material) { - if (m.material.isMaterial) { - cleanMaterial(m.material) - } else { - // an array of materials - for (const material of m.material) cleanMaterial(material) - } - } - if (m.dispose) m.dispose(); - }) - - obj.scaleGroup.remove(o); - map.repaint = true; - } - - //[jscastro] clone + assigning all the attributes - obj.duplicate = function (options) { - - let dupe = obj.clone(true); //clone the whole threebox object - dupe.getObjectByName("model").animations = obj.animations; //we must set this explicitly before addMethods - if (dupe.userData.feature) { - if (options && options.feature) dupe.userData.feature = options.feature; - dupe.userData.feature.properties.uuid = dupe.uuid; - } - root._addMethods(dupe); // add methods - - if (!options || utils.equal(options.scale, obj.userData.scale)) { - //no options, no changes, just return the same object - dupe.copyAnchor(obj); // copy anchors - //[jscastro] we add by default a tooltip that can be overriden later or hide it with threebox `enableTooltips` - return dupe; - } else { - dupe.userData = options; - dupe.userData.isGeoGroup = true; - dupe.remove(dupe.boxGroup); - // [jscastro] rotate and scale the model - const r = utils.types.rotation(options.rotation, [0, 0, 0]); - const s = utils.types.scale(options.scale, [1, 1, 1]); - // [jscastro] reposition to 0,0,0 - dupe.model.position.set(0, 0, 0); - // rotate and scale - dupe.model.rotation.set(r[0], r[1], r[2]); - dupe.model.scale.set(s[0], s[1], s[2]); - //[jscastro] calculate automatically the pivotal center of the object - dupe.setAnchor(options.anchor); - //[jscastro] override the center calculated if the object has adjustments - dupe.setCenter(options.adjustment); - return dupe; - - } - - } - - //[jscastro] copy anchor values - obj.copyAnchor = function (o) { - - obj.anchor = o.anchor; - obj.none = { x: 0, y: 0, z: 0 }; - obj.center = o.center; - obj.bottom = o.bottom; - obj.bottomLeft = o.bottomLeft; - obj.bottomRight = o.bottomRight; - obj.top = o.top; - obj.topLeft = o.topLeft; - obj.topRight = o.topRight; - obj.left = o.left; - obj.right = o.right; - - } - - obj.dispose = function () { - - Objects.prototype.unenroll(obj); - - obj.traverse(o => { - //don't dispose th object itself as it will be recursive - if (o.parent && o.parent.name == "world") return; - if (o.name === "threeboxObject") return; - - //console.log('dispose geometry!') - if (o.geometry) o.geometry.dispose(); - - if (o.material) { - if (o.material.isMaterial) { - cleanMaterial(o.material) - } else { - // an array of materials - for (const material of o.material) cleanMaterial(material) - } - } - if (o.dispose) o.dispose(); - - }) - - obj.children = []; - - } - - const cleanMaterial = material => { - //console.log('dispose material!') - material.dispose() - - // dispose textures - for (const key of Object.keys(material)) { - const value = material[key] - if (value && typeof value === 'object' && 'minFilter' in value) { - //console.log('dispose texture!') - value.dispose() - } - } - let m = material; - let md = (m.map || m.alphaMap || m.aoMap || m.bumpMap || m.displacementMap || m.emissiveMap || m.envMap || m.lightMap || m.metalnessMap || m.normalMap || m.roughnessMap) - if (md) { - if (m.map) m.map.dispose(); - if (m.alphaMap) m.alphaMap.dispose(); - if (m.aoMap) m.aoMap.dispose(); - if (m.bumpMap) m.bumpMap.dispose(); - if (m.displacementMap) m.displacementMap.dispose(); - if (m.emissiveMap) m.emissiveMap.dispose(); - if (m.envMap) m.envMap.dispose(); - if (m.lightMap) m.lightMap.dispose(); - if (m.metalnessMap) m.metalnessMap.dispose(); - if (m.normalMap) m.normalMap.dispose(); - if (m.roughnessMap) m.roughnessMap.dispose(); - } - } - - return obj - }, - - _makeGroup: function (obj, options) { - let projScaleGroup = new THREE.Group(); - projScaleGroup.name = "scaleGroup"; - projScaleGroup.add(obj) - - var geoGroup = new THREE.Group(); - geoGroup.userData = options || {}; - geoGroup.userData.isGeoGroup = true; - if (geoGroup.userData.feature) { - geoGroup.userData.feature.properties.uuid = geoGroup.uuid; - } - var isArrayOfObjects = projScaleGroup.length; - if (isArrayOfObjects) for (o of projScaleGroup) geoGroup.add(o) - else geoGroup.add(projScaleGroup); - - //utils._flipMaterialSides(projScaleGroup); - geoGroup.name = "threeboxObject"; - - return geoGroup - }, - - animationManager: new AnimationManager, - - //[jscastro] add tooltip method - drawTooltip : function (tooltipText, mapboxStyle = false) { - if (tooltipText) { - let divToolTip; - if (mapboxStyle) { - let divContent = document.createElement('div'); - divContent.className = 'mapboxgl-popup-content'; - let strong = document.createElement('strong'); - strong.innerHTML = tooltipText; - divContent.appendChild(strong); - let tip = document.createElement('div'); - tip.className = 'mapboxgl-popup-tip'; - let div = document.createElement('div'); - div.className = 'marker mapboxgl-popup-anchor-bottom'; - div.appendChild(tip); - div.appendChild(divContent); - divToolTip = document.createElement('div'); - divToolTip.className += 'label3D'; - divToolTip.appendChild(div); - } - else { - divToolTip = document.createElement('span'); - divToolTip.className = this._defaults.tooltip.cssClass; - divToolTip.innerHTML = tooltipText; - } - return divToolTip; - } - }, - - //[jscastro] draw label method can be invoked separately - drawLabelHTML: function (HTMLElement, cssClass) { - let div = document.createElement('div'); - div.className += cssClass; - // [jscastro] create a div [TODO] analize if must be moved - if (typeof (HTMLElement) == 'string') { - div.innerHTML = HTMLElement; - } else { - div.innerHTML = HTMLElement.outerHTML; - } - return div; - }, - - _defaults: { - colors: { - red: new THREE.Color(0xff0000), - yellow: new THREE.Color(0xffff00), - green: new THREE.Color(0x00ff00), - black: new THREE.Color(0x000000) - }, - - materials: { - boxNormalMaterial: new THREE.LineBasicMaterial({ color: new THREE.Color(0xff0000) }), - boxOverMaterial: new THREE.LineBasicMaterial({ color: new THREE.Color(0xffff00) }), - boxSelectedMaterial: new THREE.LineBasicMaterial({ color: new THREE.Color(0x00ff00) }) - }, - - line: { - geometry: null, - color: 'black', - width: 1, - opacity: 1 - }, - - label: { - htmlElement: null, - cssClass: " label3D", - alwaysVisible: false, - topMargin: -0.5 - }, - - tooltip: { - text: '', - cssClass: 'toolTip text-xs', - mapboxStyle: false, - topMargin: 0 - }, - - sphere: { - position: [0, 0, 0], - radius: 1, - sides: 20, - units: 'scene', - material: 'MeshBasicMaterial', - anchor: 'bottom-left', - bbox: true, - tooltip: true, - raycasted: true - - }, - - tube: { - geometry: null, - radius: 1, - sides: 6, - units: 'scene', - material: 'MeshBasicMaterial', - anchor: 'center', - bbox: true, - tooltip: true, - raycasted: true - }, - - loadObj: { - type: null, - obj: null, - units: 'scene', - scale: 1, - rotation: 0, - defaultAnimation: 0, - anchor: 'bottom-left', - bbox: true, - tooltip: true, - raycasted: true, - clone: true, - withCredentials: false - }, - - Object3D: { - obj: null, - units: 'scene', - anchor: 'bottom-left', - bbox: true, - tooltip: true, - raycasted: true - }, - - extrusion: { - coordinates: [[[]]], - geometryOptions: {}, - height: 100, - materials: new THREE.MeshPhongMaterial({ color: 0x660000, side: THREE.DoubleSide }), - scale: 1, - rotation: 0, - units: 'scene', - anchor: 'center', - bbox: true, - tooltip: true, - raycasted: true - - } - }, - - geometries: { - line: ['LineString'], - tube: ['LineString'], - sphere: ['Point'], - } -} - -module.exports = exports = Objects; \ No newline at end of file + init: function (map) { + Object.defineProperty(this, "map", map); + this.animationManager = new AnimationManager(map); + }, + + // standard 1px line with gl + line: function (obj) { + obj = utils._validate(obj, this._defaults.line); + + //project to world and normalize + var straightProject = utils.lnglatsToWorld(obj.geometry); + var normalized = utils.normalizeVertices(straightProject); + + //flatten array for buffergeometry + var flattenedArray = utils.flattenVectors(normalized.vertices); + + var positions = new Float32Array(flattenedArray); // 3 vertices per point + var geometry = new THREE.BufferGeometry(); + geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3)); + + // material + var material = new THREE.LineBasicMaterial({ + color: 0xff0000, + linewidth: 21, + }); + var line = new THREE.Line(geometry, material); + + line.options = options || {}; + line.position.copy(normalized.position); + + return line; + }, + + extrusion: function (options) {}, + + unenroll: function (obj, isStatic) { + var root = this; + + if (isStatic) { + } else { + // Bestow this mesh with animation superpowers and keeps track of its movements in the global animation queue + root.animationManager.unenroll(obj); + } + }, + + _addMethods: function (obj, isStatic, objects) { + console.warn("ASDBASDVGJSA", objects) + var root = this; + const labelName = "label"; + const tooltipName = "tooltip"; + const helpName = "help"; + const shadowPlane = "shadowPlane"; + + if (isStatic) { + } else { + if (!obj.coordinates) obj.coordinates = [0, 0, 0]; + + //[jscastro] added property for the internal 3D model + Object.defineProperty(obj, "model", { + get() { + return obj.getObjectByName("model"); + }, + }); + + let _animations; + //[jscastro] added property for the internal 3D model + Object.defineProperty(obj, "animations", { + get() { + const model = obj.model; + if (model) { + return model.animations; + } else return null; + }, + //set(value) { _animations = value} + }); + + // Bestow this mesh with animation superpowers and keeps track of its movements in the global animation queue + objects.animationManager.enroll(obj); + + // Place an object on the map at the given lnglat + obj.setCoords = function (lnglat) { + // CSS2DObjects could bring an specific vertical positioning to correct in units + if (obj.userData.topMargin && obj.userData.feature) { + lnglat[2] += + ((obj.userData.feature.properties.height || 0) - + (obj.userData.feature.properties.base_height || + obj.userData.feature.properties.min_height || + 0)) * + (obj.userData.topMargin || 0); + } + + obj.coordinates = lnglat; + obj.set({ position: lnglat }); + return obj; + }; + + obj.setTranslate = function (lnglat) { + obj.set({ translate: lnglat }); + return obj; + }; + + obj.setRotation = function (xyz) { + if (typeof xyz === "number") xyz = { z: xyz }; + + var r = { + x: utils.radify(xyz.x) || obj.rotation.x, + y: utils.radify(xyz.y) || obj.rotation.y, + z: utils.radify(xyz.z) || obj.rotation.z, + }; + + obj._setObject({ rotation: [r.x, r.y, r.z] }); + }; + + //[jscastro] added method to adjust 3D models to their issues with center position for rotation + obj.calculateAdjustedPosition = function (lnglat, xyz, inverse) { + let location = lnglat.slice(); + + //we convert the units to Long/Lat/Height + let newCoords = utils.unprojectFromWorld(obj.modelSize); + + if (inverse) { + //each model will have different adjustment attributes, we add them for x, y, z + location[0] -= xyz.x != 0 ? newCoords[0] / xyz.x : 0; + location[1] -= xyz.y != 0 ? newCoords[1] / xyz.y : 0; + location[2] -= xyz.z != 0 ? newCoords[2] / xyz.z : 0; + } else { + //each model will have different adjustment attributes, we add them for x, y, z + location[0] += xyz.x != 0 ? newCoords[0] / xyz.x : 0; + location[1] += xyz.y != 0 ? newCoords[1] / xyz.y : 0; + location[2] += xyz.z != 0 ? newCoords[2] / xyz.z : 0; + } + return location; + }; + + //[jscastro] added method to rotate on objects on an axis instead of centers + obj.setRotationAxis = function (xyz) { + if (typeof xyz === "number") xyz = { z: xyz }; + + let bb = obj.modelBox(); + + let point = new THREE.Vector3(bb.max.x, bb.max.y, bb.min.z); + //apply Axis rotation on angle + if (xyz.x != 0) + _applyAxisAngle(obj, point, new THREE.Vector3(0, 0, 1), xyz.x); + if (xyz.y != 0) + _applyAxisAngle(obj, point, new THREE.Vector3(0, 0, 1), xyz.y); + if (xyz.z != 0) + _applyAxisAngle(obj, point, new THREE.Vector3(0, 0, 1), xyz.z); + }; + + //[jscastro] Auxiliar method to rotate an object on an axis + function _applyAxisAngle(model, point, axis, degrees) { + if (map == undefined) throw "Map arg is undefined (fifth arg)"; + let theta = utils.radify(degrees); + model.position.sub(point); // remove the offset + model.position.applyAxisAngle(axis, theta); // rotate the POSITION + model.position.add(point); // re-add the offset + model.rotateOnAxis(axis, theta); + + objects.repaint = true; + } + + //[jscastro] added property for scaled group inside threeboxObject + Object.defineProperty(obj, "scaleGroup", { + get() { + return obj.getObjectByName("scaleGroup"); + }, + }); + + //[jscastro] added property for boundingBox group helper + Object.defineProperty(obj, "boxGroup", { + get() { + return obj.getObjectByName("boxGroup"); + }, + }); + + //[jscastro] added property for boundingBox helper + Object.defineProperty(obj, "boundingBox", { + get() { + return obj.getObjectByName("boxModel"); + }, + }); + + let _boundingBoxShadow; + //[jscastro] added property for boundingBox shadow helper + Object.defineProperty(obj, "boundingBoxShadow", { + get() { + return obj.getObjectByName("boxShadow"); + }, + }); + + //[jscastro] added method to create a bounding box and a shadow box + obj.drawBoundingBox = function () { + //let's create 2 wireframes, one for the object and one to project on the floor position + let bb = obj.box3(); + //create the group to return + let boxGroup = new THREE.Group(); + boxGroup.name = "boxGroup"; + boxGroup.updateMatrixWorld(true); + let boxModel = new THREE.Box3Helper( + bb, + Objects.prototype._defaults.colors.yellow + ); + boxModel.name = "boxModel"; + boxGroup.add(boxModel); + boxModel.layers.disable(0); // it makes the object invisible for the raycaster + //obj.boundingBox = boxModel; + + //it needs to clone, to avoid changing the object by reference + let bb2 = bb.clone(); + //we make the second box flat and at the floor height level + bb2.max.z = bb2.min.z; + let boxShadow = new THREE.Box3Helper( + bb2, + Objects.prototype._defaults.colors.black + ); + boxShadow.name = "boxShadow"; + + boxGroup.add(boxShadow); + boxShadow.layers.disable(0); // it makes the object invisible for the raycaster + //obj.boundingBoxShadow = boxShadow; + + boxGroup.visible = false; // visibility is managed from the parent + obj.scaleGroup.add(boxGroup); + obj.setBoundingBoxShadowFloor(); + }; + + //[jscastro] added method to position the shadow box on the floor depending the object height + obj.setBoundingBoxShadowFloor = function () { + if (obj.boundingBoxShadow) { + let h = -obj.modelHeight, + r = obj.rotation, + o = obj.boundingBoxShadow; + o.box.max.z = o.box.min.z = h; + o.rotation.y = r.y; + o.rotation.x = -r.x; + } + }; + + //[jscastro] Set the positional and pivotal anchor automatically from string param + obj.setAnchor = function (anchor) { + const b = obj.box3(); + //const size = b.getSize(new THREE.Vector3()); + const c = b.getCenter(new THREE.Vector3()); + obj.none = { x: 0, y: 0, z: 0 }; + obj.center = { x: c.x, y: c.y, z: b.min.z }; + obj.bottom = { x: c.x, y: b.max.y, z: b.min.z }; + obj.bottomLeft = { x: b.max.x, y: b.max.y, z: b.min.z }; + obj.bottomRight = { x: b.min.x, y: b.max.y, z: b.min.z }; + obj.top = { x: c.x, y: b.min.y, z: b.min.z }; + obj.topLeft = { x: b.max.x, y: b.min.y, z: b.min.z }; + obj.topRight = { x: b.min.x, y: b.min.y, z: b.min.z }; + obj.left = { x: b.max.x, y: c.y, z: b.min.z }; + obj.right = { x: b.min.x, y: c.y, z: b.min.z }; + + switch (anchor) { + case "center": + obj.anchor = obj.center; + break; + case "top": + obj.anchor = obj.top; + break; + case "top-left": + obj.anchor = obj.topLeft; + break; + case "top-right": + obj.anchor = obj.topRight; + break; + case "left": + obj.anchor = obj.left; + break; + case "right": + obj.anchor = obj.right; + break; + case "bottom": + obj.anchor = obj.bottom; + break; + case "bottom-left": + default: + obj.anchor = obj.bottomLeft; + break; + case "bottom-right": + obj.anchor = obj.bottomRight; + break; + case "auto": + case "none": + obj.anchor = obj.none; + } + + obj.model.position.set(-obj.anchor.x, -obj.anchor.y, -obj.anchor.z); + }; + + //[jscastro] Set the positional and pivotal anchor based on (x, y, z) size units + obj.setCenter = function (center) { + //[jscastro] if the object options have an adjustment to center the 3D Object different to 0 + if (center && (center.x != 0 || center.y != 0 || center.z != 0)) { + let size = obj.getSize(); + obj.anchor = { + x: obj.anchor.x - size.x * center.x, + y: obj.anchor.y - size.y * center.y, + z: obj.anchor.z - size.z * center.z, + }; + obj.model.position.set(-obj.anchor.x, -obj.anchor.y, -obj.anchor.z); + } + }; + + //[jscastro] added property for simulated label + Object.defineProperty(obj, "label", { + get() { + return obj.getObjectByName(labelName); + }, + }); + + //[jscastro] added property for simulated tooltip + Object.defineProperty(obj, "tooltip", { + get() { + return obj.getObjectByName(tooltipName); + }, + }); + + //[jscastro] added property for help + Object.defineProperty(obj, "help", { + get() { + return obj.getObjectByName(helpName); + }, + }); + + let _hidden = false; + //[jscastro] added property for explicitely hidden object to avoid zoom layer behavior + Object.defineProperty(obj, "hidden", { + get() { + return _hidden; + }, + set(value) { + if (_hidden != value) { + _hidden = value; + obj.visibility = !_hidden; + } + }, + }); + + //[jscastro] added property to redefine visible, including the label and tooltip + Object.defineProperty(obj, "visibility", { + get() { + return obj.visible; + }, + set(value) { + let _value = value; + if (value == "visible" || value == true) { + _value = true; + if (obj.label) obj.label.visible = _value; + } else if (value == "none" || value == false) { + _value = false; + if (obj.label && obj.label.alwaysVisible) + obj.label.visible = _value; + if (obj.tooltip) obj.tooltip.visible = _value; + } else return; + if (obj.visible != _value) { + if (obj.hidden && _value) return; + + obj.visible = _value; + + if (obj.model) { + obj.model.traverse(function (c) { + if (c.type == "Mesh" || c.type == "SkinnedMesh") { + if (_value && obj.raycasted) { + c.layers.enable(0); //this makes the meshes visible for raycast + } else { + c.layers.disable(0); //this makes the meshes invisible for raycast + } + } + if (c.type == "LineSegments") { + c.layers.disableAll(); + } + }); + } + } + }, + }); + + //[jscastro] add CSS2 label method + obj.addLabel = function (HTMLElement, visible, center, height) { + if (HTMLElement) { + //we add it to the first children to get same boxing and position + //obj.children[0].add(obj.drawLabel(text, height)); + obj.drawLabelHTML(HTMLElement, visible, center, height); + } + }; + + //[jscastro] remove CSS2 label method + obj.removeLabel = function () { + obj.removeCSS2D(labelName); + }; + + //[jscastro] draw label method can be invoked separately + obj.drawLabelHTML = function ( + HTMLElement, + visible = false, + center = obj.anchor, + height = 0.5 + ) { + let divLabel = root.drawLabelHTML( + HTMLElement, + Objects.prototype._defaults.label.cssClass + ); + let label = obj.addCSS2D(divLabel, labelName, center, height); //label.position.set(((-size.x * 0.5) - obj.model.position.x - center.x + bottomLeft.x), ((-size.y * 0.5) - obj.model.position.y - center.y + bottomLeft.y), size.z * 0.5); //middle-centered + label.alwaysVisible = visible; + label.visible = visible; + return label; + }; + + //[jscastro] add tooltip method + obj.addTooltip = function ( + tooltipText, + mapboxStyle, + center, + custom = true, + height = 1 + ) { + let t = obj.addHelp( + tooltipText, + tooltipName, + mapboxStyle, + center, + height + ); + t.visible = false; + t.custom = custom; + }; + + //[jscastro] remove CSS2 tooltip method + obj.removeTooltip = function () { + obj.removeCSS2D(tooltipName); + }; + + //[jscastro] add tooltip method + obj.addHelp = function ( + helpText, + objName = helpName, + mapboxStyle = false, + center = obj.anchor, + height = 0 + ) { + let divHelp = root.drawTooltip(helpText, mapboxStyle); + let h = obj.addCSS2D(divHelp, objName, center, height); + h.visible = true; + return h; + }; + + //[jscastro] remove CSS2 tooltip method + obj.removeHelp = function () { + obj.removeCSS2D(helpName); + }; + + //[jscastro] add CSS2D help method + obj.addCSS2D = function ( + element, + objName, + center = obj.anchor, + height = 1 + ) { + if (element) { + const box = obj.box3(); + const size = box.getSize(new THREE.Vector3()); + let bottomLeft = { x: box.max.x, y: box.max.y, z: box.min.z }; + obj.removeCSS2D(objName); + let c = new CSS2D.CSS2DObject(element); + c.name = objName; + c.position.set( + -size.x * 0.5 - obj.model.position.x - center.x + bottomLeft.x, + -size.y * 0.5 - obj.model.position.y - center.y + bottomLeft.y, + size.z * height + ); + c.visible = false; //only visible on mouseover or selected + obj.scaleGroup.add(c); + return c; + } + }; + + //[jscastro] remove CSS2 help method + obj.removeCSS2D = function (objName) { + let css2D = obj.getObjectByName(objName); + if (css2D) { + css2D.dispose(); + let g = obj.scaleGroup.children; + g.splice(g.indexOf(css2D), 1); + } + }; + + //[jscastro] added property for help + Object.defineProperty(obj, "shadowPlane", { + get() { + return obj.getObjectByName(shadowPlane); + }, + }); + + let _castShadow = false; + //[jscastro] added property for traverse an object to cast a shadow + Object.defineProperty(obj, "castShadow", { + get() { + return _castShadow; + }, + set(value) { + if (!obj.model || _castShadow === value) return; + + obj.model.traverse(function (c) { + if (c.isMesh) c.castShadow = true; + }); + if (value) { + // we add the shadow plane automatically + const s = obj.modelSize; + const sz = [s.x, s.y, s.z, obj.modelHeight]; + const pSize = Math.max(...sz) * 10; + const pGeo = new THREE.PlaneBufferGeometry(pSize, pSize); + const pMat = new THREE.ShadowMaterial(); + //const pMat = new THREE.MeshStandardMaterial({ color: 0x660000 }); + pMat.opacity = 0.5; + let p = new THREE.Mesh(pGeo, pMat); + p.name = shadowPlane; + p.layers.enable(1); + p.layers.disable(0); // it makes the object invisible for the raycaster + p.receiveShadow = value; + obj.add(p); + } else { + // or we remove it + obj.traverse(function (c) { + if (c.isMesh && c.material instanceof THREE.ShadowMaterial) + obj.remove(c); + }); + } + _castShadow = value; + }, + }); + + //[jscastro] added method to position the shadow box on the floor depending the object height + obj.setReceiveShadowFloor = function () { + if (obj.castShadow) { + let sp = obj.shadowPlane, + p = sp.position, + r = sp.rotation; + p.z = -obj.modelHeight; + r.y = obj.rotation.y; + r.x = -obj.rotation.x; + if (obj.userData.units === "meters") { + const s = obj.modelSize; + const sz = [s.x, s.y, s.z, -p.z]; + const ps = Math.max(...sz) * 10; + const sc = ps / sp.geometry.parameters.width; + sp.scale.set(sc, sc, sc); + } + } + }; + + let _receiveShadow = false; + //[jscastro] added property for traverse an object to receive a shadow + Object.defineProperty(obj, "receiveShadow", { + get() { + return _receiveShadow; + }, + set(value) { + if (!obj.model || _receiveShadow === value) return; + obj.model.traverse(function (c) { + if (c.isMesh) c.receiveShadow = true; + }); + _receiveShadow = value; + }, + }); + + let _wireframe = false; + //[jscastro] added property for wireframes state + Object.defineProperty(obj, "wireframe", { + get() { + return _wireframe; + }, + set(value) { + if (!obj.model || _wireframe === value) return; + obj.model.traverse(function (c) { + if (c.type == "Mesh" || c.type == "SkinnedMesh") { + let materials = []; + if (!Array.isArray(c.material)) { + materials.push(c.material); + } else { + materials = c.material; + } + let m = materials[0]; + if (value) { + c.userData.materials = m; + c.material = m.clone(); + c.material.wireframe = c.material.transparent = value; + c.material.opacity = 0.3; + } else { + c.material.dispose(); + c.material = c.userData.materials; + c.userData.materials.dispose(); + c.userData.materials = null; + } + + if (value) { + c.layers.disable(0); + c.layers.enable(1); + } else { + c.layers.disable(1); + c.layers.enable(0); + } + } + if (c.type == "LineSegments") { + c.layers.disableAll(); + } + }); + _wireframe = value; + // Dispatch new event WireFramed + obj.dispatchEvent({ type: "Wireframed", detail: obj }); + }, + }); + + let _color = null; + //[jscastro] added property for wireframes state + Object.defineProperty(obj, "color", { + get() { + return _color; + }, + set(value) { + if (!obj.model || _color === value) return; + obj.model.traverse(function (c) { + if (c.type == "Mesh" || c.type == "SkinnedMesh") { + let materials = []; + if (!Array.isArray(c.material)) { + materials.push(c.material); + } else { + materials = c.material; + } + let m = materials[0]; + if (value) { + c.userData.materials = m; + c.material = new THREE.MeshStandardMaterial(); + c.material.color.setHex(value); + } else { + c.material.dispose(); + c.material = c.userData.materials; + c.userData.materials.dispose(); + c.userData.materials = null; + } + } + }); + _color = value; + }, + }); + + let _selected = false; + //[jscastro] added property for selected state + Object.defineProperty(obj, "selected", { + get() { + return _selected; + }, + set(value) { + if (value) { + if (obj.userData.bbox && !obj.boundingBox) obj.drawBoundingBox(); + if (obj.boxGroup) { + obj.boundingBox.material = + Objects.prototype._defaults.materials.boxSelectedMaterial; + obj.boundingBox.parent.visible = true; + obj.boundingBox.layers.enable(1); + obj.boundingBoxShadow.layers.enable(1); + } + if (obj.label && !obj.label.alwaysVisible) obj.label.visible = true; + } else { + if (obj.boxGroup) { + obj.remove(obj.boxGroup); //remove the box group + } + if (obj.label && !obj.label.alwaysVisible) + obj.label.visible = false; + obj.removeHelp(); + } + if (obj.tooltip) obj.tooltip.visible = value; + //only fire the event if value is different + if (_selected != value) { + _selected = value; + // Dispatch new event SelectedChange + obj.dispatchEvent({ type: "SelectedChange", detail: obj }); + } + }, + }); + + let _raycasted = true; + //[jscastro] added property for including/excluding an object from raycast + Object.defineProperty(obj, "raycasted", { + get() { + return _raycasted; + }, + set(value) { + if (!obj.model || _raycasted === value) return; + obj.model.traverse(function (c) { + if (c.type == "Mesh" || c.type == "SkinnedMesh") { + if (!value) { + c.layers.disable(0); + c.layers.enable(1); + } else { + c.layers.disable(1); + c.layers.enable(0); + } + } + }); + _raycasted = value; + }, + }); + + let _over = false; + //[jscastro] added property for over state + Object.defineProperty(obj, "over", { + get() { + return _over; + }, + set(value) { + if (value) { + if (!obj.selected) { + if (obj.userData.bbox && !obj.boundingBox) obj.drawBoundingBox(); + if (obj.userData.tooltip && !obj.tooltip) + obj.addTooltip(obj.uuid, true, obj.anchor, false); + if (obj.boxGroup) { + obj.boundingBox.material = + Objects.prototype._defaults.materials.boxOverMaterial; + obj.boundingBox.parent.visible = true; + obj.boundingBox.layers.enable(1); + obj.boundingBoxShadow.layers.enable(1); + } + } + if (obj.label && !obj.label.alwaysVisible) { + obj.label.visible = true; + } + // Dispatch new event ObjectOver + obj.dispatchEvent({ type: "ObjectMouseOver", detail: obj }); + } else { + if (!obj.selected) { + if (obj.boxGroup) { + obj.remove(obj.boxGroup); //remove the box group + if (obj.tooltip && !obj.tooltip.custom) obj.removeTooltip(); + } + if (obj.label && !obj.label.alwaysVisible) { + obj.label.visible = false; + } + } + // Dispatch new event ObjectOver + obj.dispatchEvent({ type: "ObjectMouseOut", detail: obj }); + } + if (obj.tooltip) obj.tooltip.visible = value || obj.selected; + _over = value; + }, + }); + + //[jscastro] get the object model Box3 in runtime + obj.box3 = function () { + //update Matrix and MatrixWorld to avoid issues with transformations not full applied + obj.updateMatrix(); + obj.updateMatrixWorld(true, true); + let bounds; + //clone also the model inside it's the one who keeps the real size + if (obj.model) { + //let's clone the object before manipulate it + let dup = obj.clone(true); + let model = obj.model.clone(); + //get the size of the model because the object is translated and has boundingBoxShadow + bounds = new THREE.Box3().setFromObject(model); + //if the object has parent it's already in the added to world so it's scaled and it could be rotated + if (obj.parent) { + //first, we return the object to it's original position of rotation, extract rotation and apply inversed + let rm = new THREE.Matrix4(); + let rmi = new THREE.Matrix4(); + obj.matrix.extractRotation(rm); + rmi.copy(rm).invert(); + dup.setRotationFromMatrix(rmi); + //now the object inside will give us a NAABB Non-Axes Aligned Bounding Box + bounds = new THREE.Box3().setFromObject(model); + } + } + return bounds; + }; + + //[jscastro] modelBox + obj.modelBox = function () { + return obj.box3(); + }; + + obj.getSize = function () { + return obj.box3().getSize(new THREE.Vector3(0, 0, 0)); + }; + + //[jscastro] + let _modelSize = false; + //[jscastro] added property for wireframes state + Object.defineProperty(obj, "modelSize", { + get() { + _modelSize = obj.getSize(); + return _modelSize; + }, + set(value) { + if (_modelSize != value) { + _modelSize = value; + } + }, + }); + + //[jscastro] added property to get modelHeight + Object.defineProperty(obj, "modelHeight", { + get() { + let h = obj.coordinates[2] || 0; + if (obj.userData.units === "scene") + h *= obj.unitsPerMeter / obj.scale.x; + return h; + }, + }); + + //[jscastro] added property to calculate the units per meter in a given latitude + //reduced to 7 decimals to avoid deviations on the size of the same object + Object.defineProperty(obj, "unitsPerMeter", { + get() { + return Number( + utils.projectedUnitsPerMeter(obj.coordinates[1]).toFixed(7) + ); + }, + }); + + let _fixedZoom = null; + //[jscastro] added property to have a fixed scale for some objects + Object.defineProperty(obj, "fixedZoom", { + get() { + return obj.userData.fixedZoom; + }, + set(value) { + if (obj.userData.fixedZoom === value) return; + obj.userData.fixedZoom = value; + obj.userData.units = value ? "scene" : "meters"; + }, + }); + + //[jscastro] sets the scale of an object based fixedZoom + obj.setFixedZoom = function (scale) { + if (obj.fixedZoom != null && obj.fixedZoom != 0) { + if (!scale) scale = obj.userData.mapScale; + let s = zoomScale(obj.fixedZoom); + if (s > scale) { + let calc = s / scale; + obj.scale.set(calc, calc, calc); + } else { + obj.scale.set(1, 1, 1); + } + } + }; + + //[jscastro] sets the scale of an object based in the scale and fixedZoom + obj.setScale = function (scale) { + // scale the model so that its units are interpreted as meters at the given latitude + if (obj.userData.units != "scene") { + let s = obj.unitsPerMeter; + obj.scale.set(s, s, s); + } else if (obj.fixedZoom) { + if (scale) obj.userData.mapScale = scale; + obj.setFixedZoom(obj.userData.mapScale); //apply fixed zoom + } else obj.scale.set(1, 1, 1); + }; + + function zoomScale(zoom) { + return Math.pow(2, zoom); + } + + //[jscastro] sets the scale and shadows position of an object based in the scale + obj.setObjectScale = function (scale) { + obj.setScale(scale); + obj.setBoundingBoxShadowFloor(); + obj.setReceiveShadowFloor(); + }; + } + + obj.add = function (o) { + obj.scaleGroup.add(o); + o.position.z = obj.coordinates[2] ? -obj.coordinates[2] : 0; + return o; + }; + + obj.remove = function (o, map) { + if (map == undefined) throw "map object is undefined (second arg)"; + if (!o) return; + o.traverse((m) => { + //console.log('dispose geometry!') + if (m.geometry) m.geometry.dispose(); + if (m.material) { + if (m.material.isMaterial) { + cleanMaterial(m.material); + } else { + // an array of materials + for (const material of m.material) cleanMaterial(material); + } + } + if (m.dispose) m.dispose(); + }); + + obj.scaleGroup.remove(o); + objects.map.repaint = true; + }; + + //[jscastro] clone + assigning all the attributes + obj.duplicate = function (options) { + let dupe = obj.clone(true); //clone the whole threebox object + dupe.getObjectByName("model").animations = obj.animations; //we must set this explicitly before addMethods + if (dupe.userData.feature) { + if (options && options.feature) dupe.userData.feature = options.feature; + dupe.userData.feature.properties.uuid = dupe.uuid; + } + root._addMethods(dupe); // add methods + + if (!options || utils.equal(options.scale, obj.userData.scale)) { + //no options, no changes, just return the same object + dupe.copyAnchor(obj); // copy anchors + //[jscastro] we add by default a tooltip that can be overriden later or hide it with threebox `enableTooltips` + return dupe; + } else { + dupe.userData = options; + dupe.userData.isGeoGroup = true; + dupe.remove(dupe.boxGroup); + // [jscastro] rotate and scale the model + const r = utils.types.rotation(options.rotation, [0, 0, 0]); + const s = utils.types.scale(options.scale, [1, 1, 1]); + // [jscastro] reposition to 0,0,0 + dupe.model.position.set(0, 0, 0); + // rotate and scale + dupe.model.rotation.set(r[0], r[1], r[2]); + dupe.model.scale.set(s[0], s[1], s[2]); + //[jscastro] calculate automatically the pivotal center of the object + dupe.setAnchor(options.anchor); + //[jscastro] override the center calculated if the object has adjustments + dupe.setCenter(options.adjustment); + return dupe; + } + }; + + //[jscastro] copy anchor values + obj.copyAnchor = function (o) { + obj.anchor = o.anchor; + obj.none = { x: 0, y: 0, z: 0 }; + obj.center = o.center; + obj.bottom = o.bottom; + obj.bottomLeft = o.bottomLeft; + obj.bottomRight = o.bottomRight; + obj.top = o.top; + obj.topLeft = o.topLeft; + obj.topRight = o.topRight; + obj.left = o.left; + obj.right = o.right; + }; + + obj.dispose = function () { + Objects.prototype.unenroll(obj); + + obj.traverse((o) => { + //don't dispose th object itself as it will be recursive + if (o.parent && o.parent.name == "world") return; + if (o.name === "threeboxObject") return; + + //console.log('dispose geometry!') + if (o.geometry) o.geometry.dispose(); + + if (o.material) { + if (o.material.isMaterial) { + cleanMaterial(o.material); + } else { + // an array of materials + for (const material of o.material) cleanMaterial(material); + } + } + if (o.dispose) o.dispose(); + }); + + obj.children = []; + }; + + const cleanMaterial = (material) => { + //console.log('dispose material!') + material.dispose(); + + // dispose textures + for (const key of Object.keys(material)) { + const value = material[key]; + if (value && typeof value === "object" && "minFilter" in value) { + //console.log('dispose texture!') + value.dispose(); + } + } + let m = material; + let md = + m.map || + m.alphaMap || + m.aoMap || + m.bumpMap || + m.displacementMap || + m.emissiveMap || + m.envMap || + m.lightMap || + m.metalnessMap || + m.normalMap || + m.roughnessMap; + if (md) { + if (m.map) m.map.dispose(); + if (m.alphaMap) m.alphaMap.dispose(); + if (m.aoMap) m.aoMap.dispose(); + if (m.bumpMap) m.bumpMap.dispose(); + if (m.displacementMap) m.displacementMap.dispose(); + if (m.emissiveMap) m.emissiveMap.dispose(); + if (m.envMap) m.envMap.dispose(); + if (m.lightMap) m.lightMap.dispose(); + if (m.metalnessMap) m.metalnessMap.dispose(); + if (m.normalMap) m.normalMap.dispose(); + if (m.roughnessMap) m.roughnessMap.dispose(); + } + }; + + return obj; + }, + + _makeGroup: function (obj, options) { + let projScaleGroup = new THREE.Group(); + projScaleGroup.name = "scaleGroup"; + projScaleGroup.add(obj); + + var geoGroup = new THREE.Group(); + geoGroup.userData = options || {}; + geoGroup.userData.isGeoGroup = true; + if (geoGroup.userData.feature) { + geoGroup.userData.feature.properties.uuid = geoGroup.uuid; + } + var isArrayOfObjects = projScaleGroup.length; + if (isArrayOfObjects) for (o of projScaleGroup) geoGroup.add(o); + else geoGroup.add(projScaleGroup); + + //utils._flipMaterialSides(projScaleGroup); + geoGroup.name = "threeboxObject"; + + return geoGroup; + }, + + //[jscastro] add tooltip method + drawTooltip: function (tooltipText, mapboxStyle = false) { + if (tooltipText) { + let divToolTip; + if (mapboxStyle) { + let divContent = document.createElement("div"); + divContent.className = "mapboxgl-popup-content"; + let strong = document.createElement("strong"); + strong.innerHTML = tooltipText; + divContent.appendChild(strong); + let tip = document.createElement("div"); + tip.className = "mapboxgl-popup-tip"; + let div = document.createElement("div"); + div.className = "marker mapboxgl-popup-anchor-bottom"; + div.appendChild(tip); + div.appendChild(divContent); + divToolTip = document.createElement("div"); + divToolTip.className += "label3D"; + divToolTip.appendChild(div); + } else { + divToolTip = document.createElement("span"); + divToolTip.className = this._defaults.tooltip.cssClass; + divToolTip.innerHTML = tooltipText; + } + return divToolTip; + } + }, + + //[jscastro] draw label method can be invoked separately + drawLabelHTML: function (HTMLElement, cssClass) { + let div = document.createElement("div"); + div.className += cssClass; + // [jscastro] create a div [TODO] analize if must be moved + if (typeof HTMLElement == "string") { + div.innerHTML = HTMLElement; + } else { + div.innerHTML = HTMLElement.outerHTML; + } + return div; + }, + + _defaults: { + colors: { + red: new THREE.Color(0xff0000), + yellow: new THREE.Color(0xffff00), + green: new THREE.Color(0x00ff00), + black: new THREE.Color(0x000000), + }, + + materials: { + boxNormalMaterial: new THREE.LineBasicMaterial({ + color: new THREE.Color(0xff0000), + }), + boxOverMaterial: new THREE.LineBasicMaterial({ + color: new THREE.Color(0xffff00), + }), + boxSelectedMaterial: new THREE.LineBasicMaterial({ + color: new THREE.Color(0x00ff00), + }), + }, + + line: { + geometry: null, + color: "black", + width: 1, + opacity: 1, + }, + + label: { + htmlElement: null, + cssClass: " label3D", + alwaysVisible: false, + topMargin: -0.5, + }, + + tooltip: { + text: "", + cssClass: "toolTip text-xs", + mapboxStyle: false, + topMargin: 0, + }, + + sphere: { + position: [0, 0, 0], + radius: 1, + sides: 20, + units: "scene", + material: "MeshBasicMaterial", + anchor: "bottom-left", + bbox: true, + tooltip: true, + raycasted: true, + }, + + tube: { + geometry: null, + radius: 1, + sides: 6, + units: "scene", + material: "MeshBasicMaterial", + anchor: "center", + bbox: true, + tooltip: true, + raycasted: true, + }, + + loadObj: { + type: null, + obj: null, + units: "scene", + scale: 1, + rotation: 0, + defaultAnimation: 0, + anchor: "bottom-left", + bbox: true, + tooltip: true, + raycasted: true, + clone: true, + withCredentials: false, + }, + + Object3D: { + obj: null, + units: "scene", + anchor: "bottom-left", + bbox: true, + tooltip: true, + raycasted: true, + }, + + extrusion: { + coordinates: [[[]]], + geometryOptions: {}, + height: 100, + materials: new THREE.MeshPhongMaterial({ + color: 0x660000, + side: THREE.DoubleSide, + }), + scale: 1, + rotation: 0, + units: "scene", + anchor: "center", + bbox: true, + tooltip: true, + raycasted: true, + }, + }, + + geometries: { + line: ["LineString"], + tube: ["LineString"], + sphere: ["Point"], + }, +}; + +module.exports = exports = Objects; diff --git a/src/objects/sphere.js b/src/objects/sphere.js index cfe24b70..3027ceea 100644 --- a/src/objects/sphere.js +++ b/src/objects/sphere.js @@ -1,23 +1,35 @@ /** * @author peterqliu / https://github.com/peterqliu * @author jscastro / https://github.com/jscastro76 -*/ + */ const utils = require("../utils/utils.js"); const material = require("../utils/material.js"); -const THREE = require('../three.js'); -const Objects = require('./objects.js'); -const Object3D = require('./Object3D.js'); - -function Sphere(opt) { - - opt = utils._validate(opt, Objects.prototype._defaults.sphere); - let geometry = new THREE.SphereBufferGeometry(opt.radius, opt.sides, opt.sides); - let mat = material(opt) - let output = new THREE.Mesh(geometry, mat); - //[jscastro] we convert it in Object3D to add methods, bounding box, model, tooltip... - return new Object3D({ obj: output, units: opt.units, anchor: opt.anchor, adjustment: opt.adjustment, bbox: opt.bbox, tooltip: opt.tooltip, raycasted: opt.raycasted }); +const THREE = require("../three.js"); +const Objects = require("./objects.js"); +const Object3D = require("./Object3D.js"); +function Sphere(opt, map, objects) { + opt = utils._validate(opt, Objects.prototype._defaults.sphere); + let geometry = new THREE.SphereBufferGeometry( + opt.radius, + opt.sides, + opt.sides + ); + let mat = material(opt); + let output = new THREE.Mesh(geometry, mat); + //[jscastro] we convert it in Object3D to add methods, bounding box, model, tooltip... + return new Object3D( + { + obj: output, + units: opt.units, + anchor: opt.anchor, + adjustment: opt.adjustment, + bbox: opt.bbox, + tooltip: opt.tooltip, + raycasted: opt.raycasted, + }, + objects + ); } - -module.exports = exports = Sphere; \ No newline at end of file +module.exports = exports = Sphere; diff --git a/src/objects/tooltip.js b/src/objects/tooltip.js index b1871628..74c810cf 100644 --- a/src/objects/tooltip.js +++ b/src/objects/tooltip.js @@ -3,7 +3,7 @@ const Objects = require('./objects.js'); const CSS2D = require('./CSS2DRenderer.js'); var THREE = require("../three.js"); -function Tooltip(obj) { +function Tooltip(obj, objects) { obj = utils._validate(obj, Objects.prototype._defaults.tooltip); @@ -15,7 +15,7 @@ function Tooltip(obj) { tooltip.visible = false; tooltip.name = "tooltip"; var userScaleGroup = Objects.prototype._makeGroup(tooltip, obj); - Objects.prototype._addMethods(userScaleGroup); + Objects.prototype._addMethods(userScaleGroup, false, objects); return userScaleGroup; } diff --git a/src/objects/tube.js b/src/objects/tube.js index 2e714641..1fa92fcf 100644 --- a/src/objects/tube.js +++ b/src/objects/tube.js @@ -8,7 +8,7 @@ const Objects = require('./objects.js'); const THREE = require("../three.js"); const Object3D = require('./Object3D.js'); -function tube(opt, world){ +function tube(opt, world, objects){ // validate and prep input geometry opt = utils._validate(opt, Objects.prototype._defaults.tube); @@ -22,7 +22,7 @@ function tube(opt, world){ let mat = material(opt); let obj = new THREE.Mesh(tube, mat); //[jscastro] we convert it in Object3D to add methods, bounding box, model, tooltip... - return new Object3D({ obj: obj, units: opt.units, anchor: opt.anchor, adjustment: opt.adjustment, bbox: opt.bbox, tooltip: opt.tooltip, raycasted: opt.raycasted }); + return new Object3D({ obj: obj, units: opt.units, anchor: opt.anchor, adjustment: opt.adjustment, bbox: opt.bbox, tooltip: opt.tooltip, raycasted: opt.raycasted }, objects); } module.exports = exports = tube; diff --git a/tsconfig.json b/tsconfig.json deleted file mode 100644 index d7661f60..00000000 --- a/tsconfig.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "compilerOptions": { - "lib": ["es5", "es6", "dom"], - "outFile": "./dist/build.js", - "module": "amd", - "esModuleInterop": true, - "forceConsistentCasingInFileNames": true, - "strict": true, - "skipLibCheck": true, - "noImplicitAny": true, - "allowJs": true, - "outDir": "./dist", - "rootDir": "src/" - }, - "include": ["./src"] -} From fbbc46d0c198abe8a4d5f0debba48aeb78adbcdb Mon Sep 17 00:00:00 2001 From: "l.todoverto" Date: Tue, 14 May 2024 11:15:12 +0200 Subject: [PATCH 3/7] Final: Removed Global reference to window.tb --- dist/threebox.js | 27 ++++++++++----------------- src/Threebox.js | 17 ++++++++--------- src/animation/AnimationManager.js | 5 +---- src/objects/objects.js | 5 +---- 4 files changed, 20 insertions(+), 34 deletions(-) diff --git a/dist/threebox.js b/dist/threebox.js index 710e44de..fd25bf1f 100644 --- a/dist/threebox.js +++ b/dist/threebox.js @@ -318,7 +318,6 @@ Threebox.prototype = { this.map.tb = this; //[jscastro] needed if we want to queryRenderedFeatures from map.onload this.objects = new Objects(this.map); - console.warn("TB", this) this.mapboxVersion = parseFloat(this.map.version); @@ -950,46 +949,46 @@ Threebox.prototype = { }, // Objects - sphere: function (options) { console.warn("DIOSTRACAN", this) + sphere: function (options) { this.setDefaultView(options, this.options); return sphere(options, this.world, this.objects) }, - line: function(options) { console.warn("DIOSTRACAN", this) + line: function(options) { return line(options,this.objects); }, - label: function(options) { console.warn("DIOSTRACAN", this) + label: function(options) { return label(options, this.objects) }, - tooltip: function(options) { console.warn("DIOSTRACAN", this) + tooltip: function(options) { return tooltip(options, this.objects) }, tube: function (options) { - this.setDefaultView(options, this.options); console.warn("DIOSTRACAN", this) + this.setDefaultView(options, this.options); return tube(options, this.world, this.objects) }, extrusion: function (options) { - this.setDefaultView(options, this.options); console.warn("DIOSTRACAN", this) + this.setDefaultView(options, this.options); return extrusion(options, this.objects); }, Object3D: function (options) { - this.setDefaultView(options, this.options); console.warn("DIOSTRACAN", this) + this.setDefaultView(options, this.options); return Object3D(options, this.objects) }, - loadObj: async function loadObj(options, cb) { console.warn("DIOSTRACAN", this) + loadObj: async function loadObj(options, cb) { this.setDefaultView(options, this.options); const inst = this; @@ -1506,7 +1505,6 @@ AnimationManager.prototype = { init: function(map) { this.map = map; - console.log(map, this.map) }, unenroll: function (obj) { @@ -1515,7 +1513,6 @@ AnimationManager.prototype = { enroll: function (obj) { const inst = this; - console.log("AM", inst) //[jscastro] add the object default animations obj.clock = new THREE.Clock(); obj.hasDefaultAnimation = false; @@ -1684,7 +1681,6 @@ AnimationManager.prototype = { }; obj._setObject = function (options) { - console.log(obj, this) //default scale always obj.setScale(); @@ -1696,7 +1692,7 @@ AnimationManager.prototype = { let q = options.quaternion; // [axis, angle in rads] let t = options.translate; // [jscastro] lnglat + height for 3D objects let wt = options.worldTranslate; // [jscastro] Vector3 translation -inst + if (p) { this.coordinates = p; let c = utils.projectToWorld(p); @@ -17258,7 +17254,6 @@ Objects.prototype = { }, _addMethods: function (obj, isStatic, objects) { - console.warn("ASDBASDVGJSA", objects) var root = this; const labelName = "label"; const tooltipName = "tooltip"; @@ -17364,7 +17359,6 @@ Objects.prototype = { //[jscastro] Auxiliar method to rotate an object on an axis function _applyAxisAngle(model, point, axis, degrees) { - if (map == undefined) throw "Map arg is undefined (fifth arg)"; let theta = utils.radify(degrees); model.position.sub(point); // remove the offset model.position.applyAxisAngle(axis, theta); // rotate the POSITION @@ -18090,8 +18084,7 @@ Objects.prototype = { return o; }; - obj.remove = function (o, map) { - if (map == undefined) throw "map object is undefined (second arg)"; + obj.remove = function (o) { if (!o) return; o.traverse((m) => { //console.log('dispose geometry!') diff --git a/src/Threebox.js b/src/Threebox.js index 0791fd62..4b799c08 100644 --- a/src/Threebox.js +++ b/src/Threebox.js @@ -48,7 +48,6 @@ Threebox.prototype = { this.map.tb = this; //[jscastro] needed if we want to queryRenderedFeatures from map.onload this.objects = new Objects(this.map); - console.warn("TB", this) this.mapboxVersion = parseFloat(this.map.version); @@ -680,46 +679,46 @@ Threebox.prototype = { }, // Objects - sphere: function (options) { console.warn("DIOSTRACAN", this) + sphere: function (options) { this.setDefaultView(options, this.options); return sphere(options, this.world, this.objects) }, - line: function(options) { console.warn("DIOSTRACAN", this) + line: function(options) { return line(options,this.objects); }, - label: function(options) { console.warn("DIOSTRACAN", this) + label: function(options) { return label(options, this.objects) }, - tooltip: function(options) { console.warn("DIOSTRACAN", this) + tooltip: function(options) { return tooltip(options, this.objects) }, tube: function (options) { - this.setDefaultView(options, this.options); console.warn("DIOSTRACAN", this) + this.setDefaultView(options, this.options); return tube(options, this.world, this.objects) }, extrusion: function (options) { - this.setDefaultView(options, this.options); console.warn("DIOSTRACAN", this) + this.setDefaultView(options, this.options); return extrusion(options, this.objects); }, Object3D: function (options) { - this.setDefaultView(options, this.options); console.warn("DIOSTRACAN", this) + this.setDefaultView(options, this.options); return Object3D(options, this.objects) }, - loadObj: async function loadObj(options, cb) { console.warn("DIOSTRACAN", this) + loadObj: async function loadObj(options, cb) { this.setDefaultView(options, this.options); const inst = this; diff --git a/src/animation/AnimationManager.js b/src/animation/AnimationManager.js index 93adcf71..c8d2de66 100644 --- a/src/animation/AnimationManager.js +++ b/src/animation/AnimationManager.js @@ -17,7 +17,6 @@ AnimationManager.prototype = { init: function(map) { this.map = map; - console.log(map, this.map) }, unenroll: function (obj) { @@ -26,7 +25,6 @@ AnimationManager.prototype = { enroll: function (obj) { const inst = this; - console.log("AM", inst) //[jscastro] add the object default animations obj.clock = new THREE.Clock(); obj.hasDefaultAnimation = false; @@ -195,7 +193,6 @@ AnimationManager.prototype = { }; obj._setObject = function (options) { - console.log(obj, this) //default scale always obj.setScale(); @@ -207,7 +204,7 @@ AnimationManager.prototype = { let q = options.quaternion; // [axis, angle in rads] let t = options.translate; // [jscastro] lnglat + height for 3D objects let wt = options.worldTranslate; // [jscastro] Vector3 translation -inst + if (p) { this.coordinates = p; let c = utils.projectToWorld(p); diff --git a/src/objects/objects.js b/src/objects/objects.js index 031413e1..b57c0771 100644 --- a/src/objects/objects.js +++ b/src/objects/objects.js @@ -60,7 +60,6 @@ Objects.prototype = { }, _addMethods: function (obj, isStatic, objects) { - console.warn("ASDBASDVGJSA", objects) var root = this; const labelName = "label"; const tooltipName = "tooltip"; @@ -166,7 +165,6 @@ Objects.prototype = { //[jscastro] Auxiliar method to rotate an object on an axis function _applyAxisAngle(model, point, axis, degrees) { - if (map == undefined) throw "Map arg is undefined (fifth arg)"; let theta = utils.radify(degrees); model.position.sub(point); // remove the offset model.position.applyAxisAngle(axis, theta); // rotate the POSITION @@ -892,8 +890,7 @@ Objects.prototype = { return o; }; - obj.remove = function (o, map) { - if (map == undefined) throw "map object is undefined (second arg)"; + obj.remove = function (o) { if (!o) return; o.traverse((m) => { //console.log('dispose geometry!') From f3b4b6bdb937d34b5a896f2a379790c348d63b9a Mon Sep 17 00:00:00 2001 From: "l.todoverto" Date: Tue, 14 May 2024 11:48:20 +0200 Subject: [PATCH 4/7] fix types --- dist/threebox.min.js | 4 +- index.d.ts | 290 +++++++++++++++++++++---------------------- 2 files changed, 146 insertions(+), 148 deletions(-) diff --git a/dist/threebox.min.js b/dist/threebox.min.js index 9be4652f..7f1b946d 100644 --- a/dist/threebox.min.js +++ b/dist/threebox.min.js @@ -1,7 +1,7 @@ -!function(){var t,e,n=function(t){var e;return function(n){return e||t(e={exports:{},parent:n},e.exports),e.exports}}((function(t,e){(function(t,n){(function(){var i=N.nextTick,r=(Function.prototype.apply,Array.prototype.slice),s={},a=0;function o(t,e){this._id=t,this._clearFn=e}o.prototype.unref=o.prototype.ref=function(){},o.prototype.close=function(){this._clearFn.call(window,this._id)},e.setImmediate="function"==typeof t?t:function(t){var n=a++,o=!(arguments.length<2)&&r.call(arguments,1);return s[n]=!0,i((function(){s[n]&&(o?t.apply(null,o):t.call(null),e.clearImmediate(n))})),n},e.clearImmediate="function"==typeof n?n:function(t){delete s[t]}}).call(this)}).call(this,n({}).setImmediate,n({}).clearImmediate)})),i={exports:{}};t=this,e=function(t){"use strict";const e="132",n=100,i=300,r=301,s=302,a=303,o=304,l=306,c=307,u=1e3,h=1001,d=1002,p=1003,m=1004,f=1005,g=1006,v=1007,y=1008,x=1009,b=1012,w=1014,_=1015,M=1016,S=1020,T=1022,E=1023,A=1026,L=1027,R=33776,C=33777,P=33778,I=33779,D=35840,N=35841,O=35842,F=35843,B=37492,z=37496,U=2300,k=2301,H=2302,G=2400,V=2401,W=2402,j=2501,q=3e3,X=3001,Z=3007,Y=3002,J=3004,K=3005,Q=3006,$=35044,tt=35048,et="300 es";class nt{addEventListener(t,e){void 0===this._listeners&&(this._listeners={});const n=this._listeners;void 0===n[t]&&(n[t]=[]),-1===n[t].indexOf(e)&&n[t].push(e)}hasEventListener(t,e){if(void 0===this._listeners)return!1;const n=this._listeners;return void 0!==n[t]&&-1!==n[t].indexOf(e)}removeEventListener(t,e){if(void 0===this._listeners)return;const n=this._listeners[t];if(void 0!==n){const t=n.indexOf(e);-1!==t&&n.splice(t,1)}}dispatchEvent(t){if(void 0===this._listeners)return;const e=this._listeners[t.type];if(void 0!==e){t.target=this;const n=e.slice(0);for(let e=0,i=n.length;e>8&255]+it[t>>16&255]+it[t>>24&255]+"-"+it[255&e]+it[e>>8&255]+"-"+it[e>>16&15|64]+it[e>>24&255]+"-"+it[63&n|128]+it[n>>8&255]+"-"+it[n>>16&255]+it[n>>24&255]+it[255&i]+it[i>>8&255]+it[i>>16&255]+it[i>>24&255]).toUpperCase()}function lt(t,e,n){return Math.max(e,Math.min(n,t))}function ct(t,e){return(t%e+e)%e}function ut(t,e,n){return(1-n)*t+n*e}function ht(t){return!(t&t-1)&&0!==t}function dt(t){return Math.pow(2,Math.ceil(Math.log(t)/Math.LN2))}function pt(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))}var mt=Object.freeze({__proto__:null,DEG2RAD:st,RAD2DEG:at,generateUUID:ot,clamp:lt,euclideanModulo:ct,mapLinear:function(t,e,n,i,r){return i+(t-e)*(r-i)/(n-e)},inverseLerp:function(t,e,n){return t!==e?(n-t)/(e-t):0},lerp:ut,damp:function(t,e,n,i){return ut(t,e,1-Math.exp(-n*i))},pingpong:function(t,e=1){return e-Math.abs(ct(t,2*e)-e)},smoothstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*(3-2*t)},smootherstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},seededRandom:function(t){return void 0!==t&&(rt=t%2147483647),rt=16807*rt%2147483647,(rt-1)/2147483646},degToRad:function(t){return t*st},radToDeg:function(t){return t*at},isPowerOfTwo:ht,ceilPowerOfTwo:dt,floorPowerOfTwo:pt,setQuaternionFromProperEuler:function(t,e,n,i,r){const s=Math.cos,a=Math.sin,o=s(n/2),l=a(n/2),c=s((e+i)/2),u=a((e+i)/2),h=s((e-i)/2),d=a((e-i)/2),p=s((i-e)/2),m=a((i-e)/2);switch(r){case"XYX":t.set(o*u,l*h,l*d,o*c);break;case"YZY":t.set(l*d,o*u,l*h,o*c);break;case"ZXZ":t.set(l*h,l*d,o*u,o*c);break;case"XZX":t.set(o*u,l*m,l*p,o*c);break;case"YXY":t.set(l*p,o*u,l*m,o*c);break;case"ZYZ":t.set(l*m,l*p,o*u,o*c);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}}});class ft{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. 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this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*n-s*i+t.x,this.y=r*i+s*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}}ft.prototype.isVector2=!0;class gt{constructor(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l){const c=this.elements;return c[0]=t,c[1]=i,c[2]=a,c[3]=e,c[4]=r,c[5]=o,c[6]=n,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[3],o=n[6],l=n[1],c=n[4],u=n[7],h=n[2],d=n[5],p=n[8],m=i[0],f=i[3],g=i[6],v=i[1],y=i[4],x=i[7],b=i[2],w=i[5],_=i[8];return r[0]=s*m+a*v+o*b,r[3]=s*f+a*y+o*w,r[6]=s*g+a*x+o*_,r[1]=l*m+c*v+u*b,r[4]=l*f+c*y+u*w,r[7]=l*g+c*x+u*_,r[2]=h*m+d*v+p*b,r[5]=h*f+d*y+p*w,r[8]=h*g+d*x+p*_,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8];return e*s*c-e*a*l-n*r*c+n*a*o+i*r*l-i*s*o}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],u=c*s-a*l,h=a*o-c*r,d=l*r-s*o,p=e*u+n*h+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const m=1/p;return t[0]=u*m,t[1]=(i*l-c*n)*m,t[2]=(a*n-i*s)*m,t[3]=h*m,t[4]=(c*e-i*o)*m,t[5]=(i*r-a*e)*m,t[6]=d*m,t[7]=(n*o-l*e)*m,t[8]=(s*e-n*r)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(n*o,n*l,-n*(o*s+l*a)+s+t,-i*l,i*o,-i*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){const n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this}rotate(t){const e=Math.cos(t),n=Math.sin(t),i=this.elements,r=i[0],s=i[3],a=i[6],o=i[1],l=i[4],c=i[7];return i[0]=e*r+n*o,i[3]=e*s+n*l,i[6]=e*a+n*c,i[1]=-n*r+e*o,i[4]=-n*s+e*l,i[7]=-n*a+e*c,this}translate(t,e){const n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<9;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}let vt;gt.prototype.isMatrix3=!0;class yt{static getDataURL(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===vt&&(vt=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),vt.width=t.width,vt.height=t.height;const n=vt.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=vt}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}}let xt=0;class bt extends nt{constructor(t=bt.DEFAULT_IMAGE,e=bt.DEFAULT_MAPPING,n=1001,i=1001,r=1006,s=1008,a=1023,o=1009,l=1,c=3e3){super(),Object.defineProperty(this,"id",{value:xt++}),this.uuid=ot(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=s,this.anisotropy=l,this.format=a,this.internalFormat=null,this.type=o,this.offset=new ft(0,0),this.repeat=new ft(1,1),this.center=new ft(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new gt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=ot()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t1)switch(this.wrapS){case u:t.x=t.x-Math.floor(t.x);break;case h:t.x=t.x<0?0:1;break;case d:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case u:t.y=t.y-Math.floor(t.y);break;case h:t.y=t.y<0?0:1;break;case d:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function wt(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?yt.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}bt.DEFAULT_IMAGE=void 0,bt.DEFAULT_MAPPING=i,bt.prototype.isTexture=!0;class _t{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],u=o[8],h=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-h)o&&t>v?tv?o=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+h*r,l=l*t+d*r,c=c*t+p*r,u=u*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+u*u);o*=t,l*=t,c*=t,u*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=u}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],u=r[s],h=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*u+o*d-l*h,t[e+1]=o*p+c*h+l*u-a*d,t[e+2]=l*p+c*d+a*h-o*u,t[e+3]=c*p-a*u-o*h-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),u=a(r/2),h=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"YXZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"ZXY":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"ZYX":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"YZX":this._x=h*c*u+l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u-h*d*p;break;case"XZY":this._x=h*c*u-l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u+h*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],u=e[10],h=n+a+u;if(h>0){const t=.5/Math.sqrt(h+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>u){const t=2*Math.sqrt(1+n-a-u);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>u){const t=2*Math.sqrt(1+a-n-u);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+u-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return nMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(lt(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),u=Math.sin((1-e)*c)/l,h=Math.sin(e*c)/l;return this._w=s*u+this._w*h,this._x=n*u+this._x*h,this._y=i*u+this._y*h,this._z=r*u+this._z*h,this._onChangeCallback(),this}slerpQuaternions(t,e,n){this.copy(t).slerp(e,n)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}Et.prototype.isQuaternion=!0;class At{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Rt.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Rt.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,u=o*i+r*n-s*e,h=-r*e-s*n-a*i;return this.x=l*o+h*-r+c*-a-u*-s,this.y=c*o+h*-s+u*-r-l*-a,this.z=u*o+h*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Lt.copy(this).projectOnVector(t),this.sub(Lt)}reflect(t){return this.sub(Lt.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(lt(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}At.prototype.isVector3=!0;const Lt=new At,Rt=new Et;class Ct{constructor(t=new At(1/0,1/0,1/0),e=new At(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;or&&(r=l),c>s&&(s=c),u>a&&(a=u)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;or&&(r=l),c>s&&(s=c),u>a&&(a=u)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,It),It.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(kt),Ht.subVectors(this.max,kt),Nt.subVectors(t.a,kt),Ot.subVectors(t.b,kt),Ft.subVectors(t.c,kt),Bt.subVectors(Ot,Nt),zt.subVectors(Ft,Ot),Ut.subVectors(Nt,Ft);let e=[0,-Bt.z,Bt.y,0,-zt.z,zt.y,0,-Ut.z,Ut.y,Bt.z,0,-Bt.x,zt.z,0,-zt.x,Ut.z,0,-Ut.x,-Bt.y,Bt.x,0,-zt.y,zt.x,0,-Ut.y,Ut.x,0];return!!Wt(e,Nt,Ot,Ft,Ht)&&(e=[1,0,0,0,1,0,0,0,1],!!Wt(e,Nt,Ot,Ft,Ht)&&(Gt.crossVectors(Bt,zt),e=[Gt.x,Gt.y,Gt.z],Wt(e,Nt,Ot,Ft,Ht)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return It.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return this.getCenter(t.center),t.radius=.5*this.getSize(It).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(Pt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Pt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Pt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Pt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Pt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Pt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Pt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Pt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Pt)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}Ct.prototype.isBox3=!0;const Pt=[new At,new At,new At,new At,new At,new At,new At,new At],It=new At,Dt=new Ct,Nt=new At,Ot=new At,Ft=new At,Bt=new At,zt=new At,Ut=new At,kt=new At,Ht=new At,Gt=new At,Vt=new At;function Wt(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){Vt.fromArray(t,s);const a=r.x*Math.abs(Vt.x)+r.y*Math.abs(Vt.y)+r.z*Math.abs(Vt.z),o=e.dot(Vt),l=n.dot(Vt),c=i.dot(Vt);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const jt=new Ct,qt=new At,Xt=new At,Zt=new At;class Yt{constructor(t=new At,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):jt.setFromPoints(t).getCenter(n);let i=0;for(let r=0,s=t.length;rthis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){Zt.subVectors(t,this.center);const e=Zt.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(Zt.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return Xt.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(qt.copy(t.center).add(Xt)),this.expandByPoint(qt.copy(t.center).sub(Xt)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Jt=new At,Kt=new At,Qt=new At,$t=new At,te=new At,ee=new At,ne=new At;class ie{constructor(t=new At,e=new At(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Jt)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Jt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Jt.copy(this.direction).multiplyScalar(e).add(this.origin),Jt.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){Kt.copy(t).add(e).multiplyScalar(.5),Qt.copy(e).sub(t).normalize(),$t.copy(this.origin).sub(Kt);const r=.5*t.distanceTo(e),s=-this.direction.dot(Qt),a=$t.dot(this.direction),o=-$t.dot(Qt),l=$t.lengthSq(),c=Math.abs(1-s*s);let u,h,d,p;if(c>0)if(u=s*o-a,h=s*a-o,p=r*c,u>=0)if(h>=-p)if(h<=p){const t=1/c;u*=t,h*=t,d=u*(u+s*h+2*a)+h*(s*u+h+2*o)+l}else h=r,u=Math.max(0,-(s*h+a)),d=-u*u+h*(h+2*o)+l;else h=-r,u=Math.max(0,-(s*h+a)),d=-u*u+h*(h+2*o)+l;else h<=-p?(u=Math.max(0,-(-s*r+a)),h=u>0?-r:Math.min(Math.max(-r,-o),r),d=-u*u+h*(h+2*o)+l):h<=p?(u=0,h=Math.min(Math.max(-r,-o),r),d=h*(h+2*o)+l):(u=Math.max(0,-(s*r+a)),h=u>0?r:Math.min(Math.max(-r,-o),r),d=-u*u+h*(h+2*o)+l);else h=s>0?-r:r,u=Math.max(0,-(s*h+a)),d=-u*u+h*(h+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(u).add(this.origin),i&&i.copy(Qt).multiplyScalar(h).add(Kt),d}intersectSphere(t,e){Jt.subVectors(t.center,this.origin);const n=Jt.dot(this.direction),i=Jt.dot(Jt)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,u=1/this.direction.z,h=this.origin;return l>=0?(n=(t.min.x-h.x)*l,i=(t.max.x-h.x)*l):(n=(t.max.x-h.x)*l,i=(t.min.x-h.x)*l),c>=0?(r=(t.min.y-h.y)*c,s=(t.max.y-h.y)*c):(r=(t.max.y-h.y)*c,s=(t.min.y-h.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s=0?(a=(t.min.z-h.z)*u,o=(t.max.z-h.z)*u):(a=(t.max.z-h.z)*u,o=(t.min.z-h.z)*u),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Jt)}intersectTriangle(t,e,n,i,r){te.subVectors(e,t),ee.subVectors(n,t),ne.crossVectors(te,ee);let s,a=this.direction.dot(ne);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}$t.subVectors(this.origin,t);const o=s*this.direction.dot(ee.crossVectors($t,ee));if(o<0)return null;const l=s*this.direction.dot(te.cross($t));if(l<0)return null;if(o+l>a)return null;const c=-s*$t.dot(ne);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class re{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,c,u,h,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=u,g[14]=h,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new re).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/se.setFromMatrixColumn(t,0).length(),r=1/se.setFromMatrixColumn(t,1).length(),s=1/se.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),u=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*u,i=a*c,r=a*u;e[0]=o*c,e[4]=-o*u,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*u,i=l*c,r=l*u;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*u,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*u,i=l*c,r=l*u;e[0]=t-r*a,e[4]=-s*u,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*u,i=a*c,r=a*u;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*u,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*u,e[8]=i*u+n,e[1]=u,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*u+i,e[10]=t-r*u}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-u,e[8]=l*c,e[1]=t*u+r,e[5]=s*c,e[9]=n*u-i,e[2]=i*u-n,e[6]=a*c,e[10]=r*u+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(oe,t,le)}lookAt(t,e,n){const i=this.elements;return he.subVectors(t,e),0===he.lengthSq()&&(he.z=1),he.normalize(),ce.crossVectors(n,he),0===ce.lengthSq()&&(1===Math.abs(n.z)?he.x+=1e-4:he.z+=1e-4,he.normalize(),ce.crossVectors(n,he)),ce.normalize(),ue.crossVectors(he,ce),i[0]=ce.x,i[4]=ue.x,i[8]=he.x,i[1]=ce.y,i[5]=ue.y,i[9]=he.y,i[2]=ce.z,i[6]=ue.z,i[10]=he.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],u=n[5],h=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],y=n[7],x=n[11],b=n[15],w=i[0],_=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],C=i[6],P=i[10],I=i[14],D=i[3],N=i[7],O=i[11],F=i[15];return r[0]=s*w+a*T+o*R+l*D,r[4]=s*_+a*E+o*C+l*N,r[8]=s*M+a*A+o*P+l*O,r[12]=s*S+a*L+o*I+l*F,r[1]=c*w+u*T+h*R+d*D,r[5]=c*_+u*E+h*C+d*N,r[9]=c*M+u*A+h*P+d*O,r[13]=c*S+u*L+h*I+d*F,r[2]=p*w+m*T+f*R+g*D,r[6]=p*_+m*E+f*C+g*N,r[10]=p*M+m*A+f*P+g*O,r[14]=p*S+m*L+f*I+g*F,r[3]=v*w+y*T+x*R+b*D,r[7]=v*_+y*E+x*C+b*N,r[11]=v*M+y*A+x*P+b*O,r[15]=v*S+y*L+x*I+b*F,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],u=t[6],h=t[10],d=t[14];return t[3]*(+r*o*u-i*l*u-r*a*h+n*l*h+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*h+r*s*h-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*u-e*a*d-r*s*u+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*u+e*a*h+i*s*u-n*s*h+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],u=t[9],h=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=u*f*l-m*h*l+m*o*d-a*f*d-u*o*g+a*h*g,y=p*h*l-c*f*l-p*o*d+s*f*d+c*o*g-s*h*g,x=c*m*l-p*u*l+p*a*d-s*m*d-c*a*g+s*u*g,b=p*u*o-c*m*o-p*a*h+s*m*h+c*a*f-s*u*f,w=e*v+n*y+i*x+r*b;if(0===w)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const _=1/w;return t[0]=v*_,t[1]=(m*h*r-u*f*r-m*i*d+n*f*d+u*i*g-n*h*g)*_,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*_,t[3]=(u*o*r-a*h*r-u*i*l+n*h*l+a*i*d-n*o*d)*_,t[4]=y*_,t[5]=(c*f*r-p*h*r+p*i*d-e*f*d-c*i*g+e*h*g)*_,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*_,t[7]=(s*h*r-c*o*r+c*i*l-e*h*l-s*i*d+e*o*d)*_,t[8]=x*_,t[9]=(p*u*r-c*m*r-p*n*d+e*m*d+c*n*g-e*u*g)*_,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*_,t[11]=(c*a*r-s*u*r-c*n*l+e*u*l+s*n*d-e*a*d)*_,t[12]=b*_,t[13]=(c*m*i-p*u*i+p*n*h-e*m*h-c*n*f+e*u*f)*_,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*_,t[15]=(s*u*i-c*a*i+c*n*o-e*u*o-s*n*h+e*a*h)*_,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,u=a+a,h=r*l,d=r*c,p=r*u,m=s*c,f=s*u,g=a*u,v=o*l,y=o*c,x=o*u,b=n.x,w=n.y,_=n.z;return i[0]=(1-(m+g))*b,i[1]=(d+x)*b,i[2]=(p-y)*b,i[3]=0,i[4]=(d-x)*w,i[5]=(1-(h+g))*w,i[6]=(f+v)*w,i[7]=0,i[8]=(p+y)*_,i[9]=(f-v)*_,i[10]=(1-(h+m))*_,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=se.set(i[0],i[1],i[2]).length();const s=se.set(i[4],i[5],i[6]).length(),a=se.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],ae.copy(this);const o=1/r,l=1/s,c=1/a;return ae.elements[0]*=o,ae.elements[1]*=o,ae.elements[2]*=o,ae.elements[4]*=l,ae.elements[5]*=l,ae.elements[6]*=l,ae.elements[8]*=c,ae.elements[9]*=c,ae.elements[10]*=c,e.setFromRotationMatrix(ae),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),u=(n+i)/(n-i),h=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=h,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),u=(e+t)*o,h=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-h,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<16;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}re.prototype.isMatrix4=!0;const se=new At,ae=new re,oe=new At(0,0,0),le=new At(1,1,1),ce=new At,ue=new At,he=new At,de=new re,pe=new Et;class me{constructor(t=0,e=0,n=0,i=me.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],u=i[2],h=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(lt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(h,l),this._z=0);break;case"YXZ":this._x=Math.asin(-lt(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(lt(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-lt(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(h,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(lt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-lt(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(h,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return de.makeRotationFromQuaternion(t),this.setFromRotationMatrix(de,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return pe.setFromEuler(this),this.setFromQuaternion(pe,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new At(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}me.prototype.isEuler=!0,me.DefaultOrder="XYZ",me.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class fe{constructor(){this.mask=1}set(t){this.mask=1<1){for(let t=0;t1){for(let t=0;t0){i.children=[];for(let e=0;e0){i.animations=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let n=0;n0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Ce.subVectors(i,e),Pe.subVectors(n,e),Ie.subVectors(t,e);const s=Ce.dot(Ce),a=Ce.dot(Pe),o=Ce.dot(Ie),l=Pe.dot(Pe),c=Pe.dot(Ie),u=s*l-a*a;if(0===u)return r.set(-2,-1,-1);const h=1/u,d=(l*o-a*c)*h,p=(s*c-a*o)*h;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,De),De.x>=0&&De.y>=0&&De.x+De.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,De),o.set(0,0),o.addScaledVector(r,De.x),o.addScaledVector(s,De.y),o.addScaledVector(a,De.z),o}static isFrontFacing(t,e,n,i){return Ce.subVectors(n,e),Pe.subVectors(t,e),Ce.cross(Pe).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Ce.subVectors(this.c,this.b),Pe.subVectors(this.a,this.b),.5*Ce.cross(Pe).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return ke.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return ke.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return ke.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return ke.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return ke.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;Ne.subVectors(i,n),Oe.subVectors(r,n),Be.subVectors(t,n);const o=Ne.dot(Be),l=Oe.dot(Be);if(o<=0&&l<=0)return e.copy(n);ze.subVectors(t,i);const c=Ne.dot(ze),u=Oe.dot(ze);if(c>=0&&u<=c)return e.copy(i);const h=o*u-c*l;if(h<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(Ne,s);Ue.subVectors(t,r);const d=Ne.dot(Ue),p=Oe.dot(Ue);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(Oe,a);const f=c*p-d*u;if(f<=0&&u-c>=0&&d-p>=0)return Fe.subVectors(r,i),a=(u-c)/(u-c+(d-p)),e.copy(i).addScaledVector(Fe,a);const g=1/(f+m+h);return s=m*g,a=h*g,e.copy(n).addScaledVector(Ne,s).addScaledVector(Oe,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let He=0;class Ge extends nt{constructor(){super(),Object.defineProperty(this,"id",{value:He++}),this.uuid=ot(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.format=E,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=7680,this.stencilZFail=7680,this.stencilZPass=7680,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheenTint&&this.sheenTint.isColor&&(n.sheenTint=this.sheenTint.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularTint&&this.specularTint.isColor&&(n.specularTint=this.specularTint.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularTintMap&&this.specularTintMap.isTexture&&(n.specularTintMap=this.specularTintMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationTint&&(n.attenuationTint=this.attenuationTint.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==E&&(n.format=this.format),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.format=t.format,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}Ge.prototype.isMaterial=!0;const Ve={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},We={h:0,s:0,l:0},je={h:0,s:0,l:0};function qe(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Xe(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Ze(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class Ye{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=ct(t,1),e=lt(e,0,1),n=lt(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=qe(r,i,t+1/3),this.g=qe(r,i,t),this.b=qe(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=Ve[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Xe(t.r),this.g=Xe(t.g),this.b=Xe(t.b),this}copyLinearToSRGB(t){return this.r=Ze(t.r),this.g=Ze(t.g),this.b=Ze(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(n-i)/t+(ne&&(e=t[n]);return e}const dn={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function pn(t,e){return new dn[t](e)}let mn=0;const fn=new re,gn=new Re,vn=new At,yn=new Ct,xn=new Ct,bn=new At;class wn extends nt{constructor(){super(),Object.defineProperty(this,"id",{value:mn++}),this.uuid=ot(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(hn(t)>65535?on:sn)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new gt).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return fn.makeRotationFromQuaternion(t),this.applyMatrix4(fn),this}rotateX(t){return fn.makeRotationX(t),this.applyMatrix4(fn),this}rotateY(t){return fn.makeRotationY(t),this.applyMatrix4(fn),this}rotateZ(t){return fn.makeRotationZ(t),this.applyMatrix4(fn),this}translate(t,e,n){return fn.makeTranslation(t,e,n),this.applyMatrix4(fn),this}scale(t,e,n){return fn.makeScale(t,e,n),this.applyMatrix4(fn),this}lookAt(t){return gn.lookAt(t),gn.updateMatrix(),this.applyMatrix4(gn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(vn).negate(),this.translate(vn.x,vn.y,vn.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const o in n){const e=n[o];t.data.attributes[o]=e.toJSON(t.data)}const i={};let r=!1;for(const o in this.morphAttributes){const e=this.morphAttributes[o],n=[];for(let i=0,r=e.length;i0&&(i[o]=n,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new wn).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const l in i){const t=i[l];this.setAttribute(l,t.clone(e))}const r=t.morphAttributes;for(const l in r){const t=[],n=r[l];for(let i=0,r=n.length;i0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Sn.copy(n.boundingSphere),Sn.applyMatrix4(r),!1===t.ray.intersectsSphere(Sn))return;if(_n.copy(r).invert(),Mn.copy(t.ray).applyMatrix4(_n),null!==n.boundingBox&&!1===Mn.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,u=n.attributes.uv2,h=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=h.length;nn.far?null:{distance:c,point:zn.clone(),object:t}}(t,e,n,i,Tn,En,An,Bn);if(p){o&&(Nn.fromBufferAttribute(o,c),On.fromBufferAttribute(o,u),Fn.fromBufferAttribute(o,h),p.uv=ke.getUV(Bn,Tn,En,An,Nn,On,Fn,new ft)),l&&(Nn.fromBufferAttribute(l,c),On.fromBufferAttribute(l,u),Fn.fromBufferAttribute(l,h),p.uv2=ke.getUV(Bn,Tn,En,An,Nn,On,Fn,new ft));const t={a:c,b:u,c:h,normal:new At,materialIndex:0};ke.getNormal(Tn,En,An,t.normal),p.face=t}return p}Un.prototype.isMesh=!0;class Hn extends wn{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],u=[];let h=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,v){const y=s/f,x=p/g,b=s/2,w=p/2,_=m/2,M=f+1,S=g+1;let T=0,E=0;const A=new At;for(let a=0;a0?1:-1,c.push(A.x,A.y,A.z),u.push(o/f),u.push(1-a/g),T+=1}}for(let a=0;a0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)!0===this.extensions[i]&&(n[i]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}jn.prototype.isShaderMaterial=!0;class qn extends Re{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new re,this.projectionMatrix=new re,this.projectionMatrixInverse=new re}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}qn.prototype.isCamera=!0;class Xn extends qn{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*at*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*st*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*at*Math.atan(Math.tan(.5*st*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*st*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}Xn.prototype.isPerspectiveCamera=!0;class Zn extends Re{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Xn(90,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new At(1,0,0)),this.add(i);const r=new Xn(90,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new At(-1,0,0)),this.add(r);const s=new Xn(90,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new At(0,1,0)),this.add(s);const a=new Xn(90,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new At(0,-1,0)),this.add(a);const o=new Xn(90,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new At(0,0,1)),this.add(o);const l=new Xn(90,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new At(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.xr.enabled,u=t.getRenderTarget();t.xr.enabled=!1;const h=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=h,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(u),t.xr.enabled=c}}class Yn extends bt{constructor(t,e,n,i,s,a,o,l,c,u){super(t=void 0!==t?t:[],e=void 0!==e?e:r,n,i,s,a,o=void 0!==o?o:T,l,c,u),this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}Yn.prototype.isCubeTexture=!0;class Jn extends Mt{constructor(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),super(t,t,e),e=e||{},this.texture=new Yn(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:g,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=E,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n=new Hn(5,5,5),i=new jn({name:"CubemapFromEquirect",uniforms:Gn({tEquirect:{value:null}}),vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t",side:1,blending:0});i.uniforms.tEquirect.value=e;const r=new Un(n,i),s=e.minFilter;return e.minFilter===y&&(e.minFilter=g),new Zn(1,10,this).update(t,r),e.minFilter=s,r.geometry.dispose(),r.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let s=0;s<6;s++)t.setRenderTarget(this,s),t.clear(e,n,i);t.setRenderTarget(r)}}Jn.prototype.isWebGLCubeRenderTarget=!0;const Kn=new At,Qn=new At,$n=new gt;class ti{constructor(t=new At(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=Kn.subVectors(n,e).cross(Qn.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){const n=t.delta(Kn),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||$n.getNormalMatrix(t),i=this.coplanarPoint(Kn).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}ti.prototype.isPlane=!0;const ei=new Yt,ni=new At;class ii{constructor(t=new ti,e=new ti,n=new ti,i=new ti,r=new ti,s=new ti){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],u=n[7],h=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(a-i,u-o,m-h,y-f).normalize(),e[1].setComponents(a+i,u+o,m+h,y+f).normalize(),e[2].setComponents(a+r,u+l,m+d,y+g).normalize(),e[3].setComponents(a-r,u-l,m-d,y-g).normalize(),e[4].setComponents(a-s,u-c,m-p,y-v).normalize(),e[5].setComponents(a+s,u+c,m+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),ei.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(ei)}intersectsSprite(t){return ei.center.set(0,0,0),ei.radius=.7071067811865476,ei.applyMatrix4(t.matrixWorld),this.intersectsSphere(ei)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let r=0;r<6;r++)if(e[r].distanceToPoint(n)0?t.max.x:t.min.x,ni.y=i.normal.y>0?t.max.y:t.min.y,ni.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(ni)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function ri(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function si(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotVH = saturate( dot( geometry.viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float NoH ) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float NoV, float NoL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( NoL + NoV - NoL * NoV ) ) );\n}\nvec3 BRDF_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in GeometricContext geometry ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularTintFactor = specularTint;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARTINTMAP\n\t\t\tspecularTintFactor *= specularTintMapTexelToLinear( texture2D( specularTintMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularTintFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularTintFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenTint = sheenTint;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenTint;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( material.roughness, directLight.direction, geometry, material.sheenTint );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationTint, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = transmission.a;\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationTint;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularTint;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARTINTMAP\n\t\tuniform sampler2D specularTintMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenTint;\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"},li={common:{diffuse:{value:new Ye(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new gt},uv2Transform:{value:new gt},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new ft(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Ye(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new 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hi(t,e,n,i){const r=t.getParameter(34921),s=i.isWebGL2?null:e.get("OES_vertex_array_object"),a=i.isWebGL2||null!==s,o={},l=d(null);let c=l;function u(e){return i.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function h(e){return i.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function d(t){const e=[],n=[],i=[];for(let s=0;s=0){let s=l[e];if(void 0===s&&("instanceMatrix"===e&&r.instanceMatrix&&(s=r.instanceMatrix),"instanceColor"===e&&r.instanceColor&&(s=r.instanceColor)),void 0!==s){const e=s.normalized,a=s.itemSize,l=n.get(s);if(void 0===l)continue;const c=l.buffer,u=l.type,h=l.bytesPerElement;if(s.isInterleavedBufferAttribute){const n=s.data,l=n.stride,d=s.offset;if(n&&n.isInstancedInterleavedBuffer){for(let t=0;t0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const s="undefined"!=typeof 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r=0;r4?a=xi[r-8+4-1]:0==r&&(a=0),n.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,u=[l,l,c,l,c,c,l,l,c,c,l,c],h=6,d=6,p=3,m=2,f=1,g=new Float32Array(p*d*h),v=new Float32Array(m*d*h),y=new Float32Array(f*d*h);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(u,m*d*t);const r=[t,t,t,t,t,t];y.set(r,f*d*t)}const x=new wn;x.setAttribute("position",new $e(g,p)),x.setAttribute("uv",new $e(v,m)),x.setAttribute("faceIndex",new $e(y,f)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}(),Ei=new Ye;let Ai=null;const Li=(1+Math.sqrt(5))/2,Ri=1/Li,Ci=[new At(1,1,1),new At(-1,1,1),new At(1,1,-1),new At(-1,1,-1),new At(0,Li,Ri),new At(0,Li,-Ri),new At(Ri,0,Li),new At(-Ri,0,Li),new At(Li,Ri,0),new At(-Li,Ri,0)];class Pi{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(20),n=new At(0,1,0);return new vi({name:"SphericalGaussianBlur",defines:{n:20},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n},inputEncoding:{value:wi[3e3]},outputEncoding:{value:wi[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}(),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Ai=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=Fi(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=Oi(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t2?yi:0,yi,yi),o.setRenderTarget(i),p&&o.render(d,r),o.render(t,r)}d.geometry.dispose(),d.material.dispose(),o.toneMapping=u,o.outputEncoding=c,o.autoClear=l,t.background=m}_textureToCubeUV(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Fi()):null==this._equirectShader&&(this._equirectShader=Oi());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new Un(Mi[0],i),s=i.uniforms;s.envMap.value=t,t.isCubeTexture||s.texelSize.value.set(1/t.image.width,1/t.image.height),s.inputEncoding.value=wi[t.encoding],s.outputEncoding.value=wi[e.texture.encoding],Ni(e,0,0,3*yi,2*yi),n.setRenderTarget(e),n.render(r,_i)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let i=1;i20&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let y=0;y<20;++y){const t=y/p,e=Math.exp(-t*t/2);f.push(e),0==y?g+=e:y4?i-8+4:0),3*v,2*v),o.setRenderTarget(e),o.render(c,_i)}}function Ii(t){return void 0!==t&&t.type===x&&(t.encoding===q||t.encoding===X||t.encoding===Z)}function Di(t){const e=new Mt(3*yi,3*yi,t);return e.texture.mapping=l,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Ni(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Oi(){const t=new ft(1,1);return new vi({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:wi[3e3]},outputEncoding:{value:wi[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Fi(){return new vi({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:wi[3e3]},outputEncoding:{value:wi[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Bi(t){let e=new WeakMap,n=null;function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(l){if(l&&l.isTexture&&!1===l.isRenderTargetTexture){const c=l.mapping,u=c===a||c===o,h=c===r||c===s;if(u||h){if(e.has(l))return e.get(l).texture;{const r=l.image;if(u&&r&&r.height>0||h&&r&&function(t){let e=0;for(let n=0;n<6;n++)void 0!==t[n]&&e++;return 6===e}(r)){const r=t.getRenderTarget();null===n&&(n=new Pi(t));const s=u?n.fromEquirectangular(l):n.fromCubemap(l);return e.set(l,s),t.setRenderTarget(r),l.addEventListener("dispose",i),s.texture}return null}}}return 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0!==s.depthPacking&&s.depthPacking,index0AttributeName:s.index0AttributeName,extensionDerivatives:s.extensions&&s.extensions.derivatives,extensionFragDepth:s.extensions&&s.extensions.fragDepth,extensionDrawBuffers:s.extensions&&s.extensions.drawBuffers,extensionShaderTextureLOD:s.extensions&&s.extensions.shaderTextureLOD,rendererExtensionFragDepth:u||i.has("EXT_frag_depth"),rendererExtensionDrawBuffers:u||i.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:u||i.has("EXT_shader_texture_lod"),customProgramCacheKey:s.customProgramCacheKey()}},getProgramCacheKey:function(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.fragmentShader),n.push(e.vertexShader)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);if(!1===e.isRawShaderMaterial){for(let t=0;t0?r.push(u):!0===n.transparent?s.push(u):i.push(u)},unshift:function(t,e,n,a,l,c){const u=o(t,e,n,a,l,c);n.transmission>0?r.unshift(u):!0===n.transparent?s.unshift(u):i.unshift(u)},finish:function(){for(let t=n,i=e.length;t1&&i.sort(t||ys),r.length>1&&r.sort(e||xs),s.length>1&&s.sort(e||xs)}}}function ws(t){let e=new WeakMap;return{get:function(n,i){let r;return!1===e.has(n)?(r=new bs(t),e.set(n,[r])):i>=e.get(n).length?(r=new bs(t),e.get(n).push(r)):r=e.get(n)[i],r},dispose:function(){e=new WeakMap}}}function _s(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new At,color:new Ye};break;case"SpotLight":n={position:new At,direction:new At,color:new Ye,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new At,color:new Ye,distance:0,decay:0};break;case"HemisphereLight":n={direction:new At,skyColor:new Ye,groundColor:new Ye};break;case"RectAreaLight":n={color:new Ye,position:new At,halfWidth:new At,halfHeight:new At}}return t[e.id]=n,n}}}let Ms=0;function Ss(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Ts(t,e){const n=new _s,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ft};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ft,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let l=0;l<9;l++)r.probe.push(new At);const s=new At,a=new re,o=new re;return{setup:function(s,a){let o=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let u=0,h=0,d=0,p=0,m=0,f=0,g=0,v=0;s.sort(Ss);const y=!0!==a?Math.PI:1;for(let t=0,e=s.length;t0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=li.LTC_FLOAT_1,r.rectAreaLTC2=li.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=li.LTC_HALF_1,r.rectAreaLTC2=li.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const x=r.hash;x.directionalLength===u&&x.pointLength===h&&x.spotLength===d&&x.rectAreaLength===p&&x.hemiLength===m&&x.numDirectionalShadows===f&&x.numPointShadows===g&&x.numSpotShadows===v||(r.directional.length=u,r.spot.length=d,r.rectArea.length=p,r.point.length=h,r.hemi.length=m,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=g,r.spotShadowMatrix.length=v,x.directionalLength=u,x.pointLength=h,x.spotLength=d,x.rectAreaLength=p,x.hemiLength=m,x.numDirectionalShadows=f,x.numPointShadows=g,x.numSpotShadows=v,r.version=Ms++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,u=0;const h=e.matrixWorldInverse;for(let d=0,p=t.length;d=n.get(i).length?(s=new Es(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class Ls extends Ge{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}Ls.prototype.isMeshDepthMaterial=!0;class Rs extends Ge{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new At,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}function Cs(t,e,n){let i=new ii;const r=new ft,s=new ft,a=new _t,o=new Ls({depthPacking:3201}),l=new Rs,c={},u=n.maxTextureSize,h={0:1,1:0,2:2},d=new jn({uniforms:{shadow_pass:{value:null},resolution:{value:new ft},radius:{value:4},samples:{value:8}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nuniform float samples;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),m=d.clone();m.defines.HORIZONTAL_PASS=1;const f=new wn;f.setAttribute("position",new $e(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const v=new Un(f,d),y=this;function x(n,i){const r=e.update(v);d.uniforms.shadow_pass.value=n.map.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,d.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,d,v,null),m.uniforms.shadow_pass.value=n.mapPass.texture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,m.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,m,v,null)}function b(e,n,i,r,s,a,u){let d=null;const p=!0===r.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(d=void 0!==p?p:!0===r.isPointLight?l:o,t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length||i.displacementMap&&0!==i.displacementScale||i.alphaMap&&i.alphaTest>0){const t=d.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let r=n[e];void 0===r&&(r=d.clone(),n[e]=r),d=r}return 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a=0;ai||t.height>i)&&(r=i/Math.max(t.width,t.height)),r<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const i=e?pt:Math.floor,s=i(r*t.width),a=i(r*t.height);void 0===P&&(P=D(s,a));const o=n?D(s,a):P;return o.width=s,o.height=a,o.getContext("2d").drawImage(t,0,0,s,a),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+s+"x"+a+")."),o}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function O(t){return ht(t.width)&&ht(t.height)}function F(t,e){return t.generateMipmaps&&e&&t.minFilter!==p&&t.minFilter!==g}function B(e,n,r,s,a=1){t.generateMipmap(e),i.get(n).__maxMipLevel=Math.log2(Math.max(r,s,a))}function z(n,i,r){if(!1===o)return i;if(null!==n){if(void 0!==t[n])return 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a=3553;i.isDataTexture2DArray&&(a=35866),i.isDataTexture3D&&(a=32879),Z(e,i),n.activeTexture(33984+r),n.bindTexture(a,e.__webglTexture),t.pixelStorei(37440,i.flipY),t.pixelStorei(37441,i.premultiplyAlpha),t.pixelStorei(3317,i.unpackAlignment),t.pixelStorei(37443,0);const l=function(t){return!o&&(t.wrapS!==h||t.wrapT!==h||t.minFilter!==p&&t.minFilter!==g)}(i)&&!1===O(i.image),c=N(i.image,l,!1,x),u=O(c)||o,d=s.convert(i.format);let m,f=s.convert(i.type),v=z(i.internalFormat,d,f);X(a,i,u);const y=i.mipmaps;if(i.isDepthTexture)v=6402,o?v=i.type===_?36012:i.type===w?33190:i.type===S?35056:33189:i.type===_&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),i.format===A&&6402===v&&i.type!==b&&i.type!==w&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),i.type=b,f=s.convert(i.type)),i.format===L&&6402===v&&(v=34041,i.type!==S&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat 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h=!0===e.isWebGLCubeRenderTarget,d=!0===e.isWebGLMultipleRenderTargets,p=!0===e.isWebGLMultisampleRenderTarget,m=l.isDataTexture3D||l.isDataTexture2DArray,f=O(e)||o;if(!o||l.format!==T||l.type!==_&&l.type!==M||(l.format=E,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),h){c.__webglFramebuffer=[];for(let e=0;e<6;e++)c.__webglFramebuffer[e]=t.createFramebuffer()}else if(c.__webglFramebuffer=t.createFramebuffer(),d)if(r.drawBuffers){const n=e.texture;for(let e=0,r=n.length;eo+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}}class zs extends 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i=t.get(n).envMap;if(i){e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture&&!1===i.isRenderTargetTexture?-1:1,e.reflectivity.value=n.reflectivity,e.ior.value=n.ior,e.refractionRatio.value=n.refractionRatio;const r=t.get(i).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,s;n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap?r=n.clearcoatRoughnessMap:n.specularIntensityMap?r=n.specularIntensityMap:n.specularTintMap?r=n.specularTintMap:n.transmissionMap?r=n.transmissionMap:n.thicknessMap&&(r=n.thicknessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?s=n.aoMap:n.lightMap&&(s=n.lightMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),e.uv2Transform.value.copy(s.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias),t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,s,a){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e,i){n(t,e),t.ior.value=e.ior,e.sheenTint&&t.sheenTint.value.copy(e.sheenTint),e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate())),e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap),t.attenuationDistance.value=e.attenuationDistance,t.attenuationTint.value.copy(e.attenuationTint)),t.specularIntensity.value=e.specularIntensity,t.specularTint.value.copy(e.specularTint),e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap),e.specularTintMap&&(t.specularTintMap.value=e.specularTintMap)}(t,i,a):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias),t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){let r;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.alphaTest>0&&(t.alphaTest.value=e.alphaTest),e.map?r=e.map:e.alphaMap&&(r=e.alphaMap),void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,s):i.isSpriteMaterial?function(t,e){let n;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.alphaTest>0&&(t.alphaTest.value=e.alphaTest),e.map?n=e.map:e.alphaMap&&(n=e.alphaMap),void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function ks(t={}){const e=void 0!==t.canvas?t.canvas:function(){const t=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,i=void 0!==t.alpha&&t.alpha,r=void 0===t.depth||t.depth,s=void 0===t.stencil||t.stencil,a=void 0!==t.antialias&&t.antialias,o=void 0===t.premultipliedAlpha||t.premultipliedAlpha,l=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,c=void 0!==t.powerPreference?t.powerPreference:"default",u=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let d=null,m=null;const f=[],g=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=q,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1;const v=this;let b=!1,w=0,S=0,T=null,A=-1,L=null;const R=new _t,C=new _t;let P=null,I=e.width,D=e.height,N=1,O=null,F=null;const B=new _t(0,0,I,D),z=new _t(0,0,I,D);let U=!1;const k=[],H=new ii;let G=!1,V=!1,W=null;const j=new re,X=new At,Z={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function Y(){return null===T?N:1}let J,K,Q,$,tt,et,nt,it,rt,st,at,ot,lt,ct,ut,ht,dt,pt,mt,ft,gt,vt,yt,xt=n;function bt(t,n){for(let i=0;i0&&function(t,e,n){if(null===W){const t=!0===a&&!0===K.isWebGL2;W=new(t?Tt:Mt)(1024,1024,{generateMipmaps:!0,type:null!==vt.convert(M)?M:x,minFilter:y,magFilter:p,wrapS:h,wrapT:h})}const i=v.getRenderTarget();v.setRenderTarget(W),v.clear();const r=v.toneMapping;v.toneMapping=0,Ot(t,e,n),v.toneMapping=r,et.updateMultisampleRenderTarget(W),et.updateRenderTargetMipmap(W),v.setRenderTarget(i)}(r,e,n),i&&Q.viewport(R.copy(i)),r.length>0&&Ot(r,e,n),s.length>0&&Ot(s,e,n),o.length>0&&Ot(o,e,n)}function Ot(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r0?g[g.length-1]:null,f.pop(),d=f.length>0?f[f.length-1]:null},this.getActiveCubeFace=function(){return w},this.getActiveMipmapLevel=function(){return S},this.getRenderTarget=function(){return T},this.setRenderTarget=function(t,e=0,n=0){T=t,w=e,S=n,t&&void 0===tt.get(t).__webglFramebuffer&&et.setupRenderTarget(t);let i=null,r=!1,s=!1;if(t){const n=t.texture;(n.isDataTexture3D||n.isDataTexture2DArray)&&(s=!0);const a=tt.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=a[e],r=!0):i=t.isWebGLMultisampleRenderTarget?tt.get(t).__webglMultisampledFramebuffer:a,R.copy(t.viewport),C.copy(t.scissor),P=t.scissorTest}else R.copy(B).multiplyScalar(N).floor(),C.copy(z).multiplyScalar(N).floor(),P=U;if(Q.bindFramebuffer(36160,i)&&K.drawBuffers){let e=!1;if(t)if(t.isWebGLMultipleRenderTargets){const n=t.texture;if(k.length!==n.length||36064!==k[0]){for(let t=0,e=n.length;t=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&xt.readPixels(e,n,i,r,vt.convert(o),vt.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==T?tt.get(T).__webglFramebuffer:null;Q.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i);let a=vt.convert(e.format);K.isWebGL2&&(6407===a&&(a=32849),6408===a&&(a=32856)),et.setTexture2D(e,0),xt.copyTexImage2D(3553,n,a,t.x,t.y,r,s,0),Q.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=vt.convert(n.format),o=vt.convert(n.type);et.setTexture2D(n,0),xt.pixelStorei(37440,n.flipY),xt.pixelStorei(37441,n.premultiplyAlpha),xt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?xt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?xt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):xt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&xt.generateMipmap(3553),Q.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(v.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=vt.convert(i.format),c=vt.convert(i.type);let u;if(i.isDataTexture3D)et.setTexture3D(i,0),u=32879;else{if(!i.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");et.setTexture2DArray(i,0),u=35866}xt.pixelStorei(37440,i.flipY),xt.pixelStorei(37441,i.premultiplyAlpha),xt.pixelStorei(3317,i.unpackAlignment);const h=xt.getParameter(3314),d=xt.getParameter(32878),p=xt.getParameter(3316),m=xt.getParameter(3315),f=xt.getParameter(32877),g=n.isCompressedTexture?n.mipmaps[0]:n.image;xt.pixelStorei(3314,g.width),xt.pixelStorei(32878,g.height),xt.pixelStorei(3316,t.min.x),xt.pixelStorei(3315,t.min.y),xt.pixelStorei(32877,t.min.z),n.isDataTexture||n.isDataTexture3D?xt.texSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,c,g.data):n.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),xt.compressedTexSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,g.data)):xt.texSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,c,g),xt.pixelStorei(3314,h),xt.pixelStorei(32878,d),xt.pixelStorei(3316,p),xt.pixelStorei(3315,m),xt.pixelStorei(32877,f),0===r&&i.generateMipmaps&&xt.generateMipmap(u),Q.unbindTexture()},this.initTexture=function(t){et.setTexture2D(t,0),Q.unbindTexture()},this.resetState=function(){w=0,S=0,T=null,Q.reset(),yt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}class Hs extends ks{}Hs.prototype.isWebGL1Renderer=!0;class Gs{constructor(t,e=25e-5){this.name="",this.color=new Ye(t),this.density=e}clone(){return new Gs(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Gs.prototype.isFogExp2=!0;class Vs{constructor(t,e=1,n=1e3){this.name="",this.color=new Ye(t),this.near=e,this.far=n}clone(){return new Vs(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Vs.prototype.isFog=!0;class Ws extends Re{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}Ws.prototype.isScene=!0;class js{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=$,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=ot()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:o,point:Js.clone(),uv:ke.getUV(Js,na,ia,ra,sa,aa,oa,new ft),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function ca(t,e,n,i,r,s){$s.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(ta.x=s*$s.x-r*$s.y,ta.y=r*$s.x+s*$s.y):ta.copy($s),t.copy(e),t.x+=ta.x,t.y+=ta.y,t.applyMatrix4(ea)}la.prototype.isSprite=!0;const ua=new At,ha=new At;class da extends Re{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let n=0,i=e.length;n0){let n,i;for(n=1,i=e.length;n0){ua.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(ua);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){ua.setFromMatrixPosition(t.matrixWorld),ha.setFromMatrixPosition(this.matrixWorld);const n=ua.distanceTo(ha)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;io)continue;h.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(h);dt.far||e.push({distance:d,point:u.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}else for(let n=Math.max(0,s.start),a=Math.min(r.count,s.start+s.count)-1;no)continue;h.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(h);it.far||e.push({distance:i,point:u.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Fa.prototype.isLine=!0;const Ba=new At,za=new At;class Ua extends Fa{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}function Xa(t,e,n,i,r,s,a){const o=Va.distanceSqToPoint(t);if(or.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}qa.prototype.isPoints=!0;class Za extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.format=void 0!==a?a:T,this.minFilter=void 0!==s?s:g,this.magFilter=void 0!==r?r:g,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;0=="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Za.prototype.isVideoTexture=!0;class Ya extends bt{constructor(t,e,n,i,r,s,a,o,l,c,u,h){super(null,s,a,o,l,c,i,r,u,h),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}Ya.prototype.isCompressedTexture=!0;class Ja extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}Ja.prototype.isCanvasTexture=!0;class Ka extends bt{constructor(t,e,n,i,r,s,a,o,l,c){if((c=void 0!==c?c:A)!==A&&c!==L)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===A&&(n=b),void 0===n&&c===L&&(n=S),super(null,i,r,s,a,o,c,n,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:p,this.minFilter=void 0!==o?o:p,this.flipY=!1,this.generateMipmaps=!1}}Ka.prototype.isDepthTexture=!0;class Qa extends wn{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new At,c=new ft;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let u=0,h=3;u<=e;u++,h+=3){const r=n+u/e*i;l.x=t*Math.cos(r),l.y=t*Math.sin(r),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[h]/t+1)/2,c.y=(s[h+1]/t+1)/2,o.push(c.x,c.y)}for(let u=1;u<=e;u++)r.push(u,u+1,0);this.setIndex(r),this.setAttribute("position",new cn(s,3)),this.setAttribute("normal",new cn(a,3)),this.setAttribute("uv",new cn(o,2))}static fromJSON(t){return new Qa(t.radius,t.segments,t.thetaStart,t.thetaLength)}}class $a extends wn{constructor(t=1,e=1,n=1,i=8,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],u=[],h=[],d=[];let p=0;const m=[],f=n/2;let g=0;function v(n){const r=p,s=new ft,m=new At;let v=0;const y=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)u.push(0,f*x,0),h.push(0,x,0),d.push(.5,.5),p++;const b=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);m.x=y*r,m.y=f*x,m.z=y*n,u.push(m.x,m.y,m.z),h.push(0,x,0),s.x=.5*n+.5,s.y=.5*r*x+.5,d.push(s.x,s.y),p++}for(let t=0;t0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new cn(u,3)),this.setAttribute("normal",new cn(h,3)),this.setAttribute("uv",new cn(d,2))}static fromJSON(t){return new $a(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class to extends $a{constructor(t=1,e=1,n=8,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(t){return new to(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class eo extends wn{constructor(t,e,n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let a=0;a<=r;a++){s[a]=[];const i=t.clone().lerp(n,a/r),o=e.clone().lerp(n,a/r),l=r-a;for(let t=0;t<=l;t++)s[a][t]=0===t&&a===r?i:i.clone().lerp(o,t/l)}for(let a=0;a.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new cn(r,3)),this.setAttribute("normal",new cn(r.slice(),3)),this.setAttribute("uv",new cn(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}static fromJSON(t){return new eo(t.vertices,t.indices,t.radius,t.details)}}class no extends eo{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new no(t.radius,t.detail)}}const io=new At,ro=new At,so=new At,ao=new ke;class oo extends wn{constructor(t,e){if(super(),this.type="EdgesGeometry",this.parameters={thresholdAngle:e},e=void 0!==e?e:1,!0===t.isGeometry)return void console.error("THREE.EdgesGeometry no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");const n=Math.pow(10,4),i=Math.cos(st*e),r=t.getIndex(),s=t.getAttribute("position"),a=r?r.count:s.count,o=[0,0,0],l=["a","b","c"],c=new Array(3),u={},h=[];for(let d=0;d0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new ft:new At);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new At,i=[],r=[],s=[],a=new At,o=new re;for(let d=0;d<=t;d++){const e=d/t;i[d]=this.getTangentAt(e,new At),i[d].normalize()}r[0]=new At,s[0]=new At;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),u=Math.abs(i[0].y),h=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),u<=l&&(l=u,n.set(0,1,0)),h<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let d=1;d<=t;d++){if(r[d]=r[d-1].clone(),s[d]=s[d-1].clone(),a.crossVectors(i[d-1],i[d]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(lt(i[d-1].dot(i[d]),-1,1));r[d].applyMatrix4(o.makeRotationAxis(a,t))}s[d].crossVectors(i[d],r[d])}if(!0===e){let e=Math.acos(lt(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class co extends lo{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const n=e||new ft,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(po.subVectors(i[0],i[1]).add(i[0]),a=po);const u=i[l%r],h=i[(l+1)%r];if(this.closed||l+2i.length-2?i.length-1:s+1],u=i[s>i.length-3?i.length-1:s+2];return n.set(yo(a,o.x,l.x,c.x,u.x),yo(a,o.y,l.y,c.y,u.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e0)for(s=e;s=e;s-=i)a=Jo(s,t[s],t[s+1],a);return a&&Wo(a,a.next)&&(Ko(a),a=a.next),a}function Co(t,e){if(!t)return t;e||(e=t);let n,i=t;do{if(n=!1,i.steiner||!Wo(i,i.next)&&0!==Vo(i.prev,i,i.next))i=i.next;else{if(Ko(i),i=e=i.prev,i===i.next)break;n=!0}}while(n||i!==e);return e}function 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n=t;do{if(n.i!==t.i&&n.next.i!==t.i&&n.i!==e.i&&n.next.i!==e.i&&jo(n,n.next,t,e))return!0;n=n.next}while(n!==t);return!1}(t,e)&&(Zo(t,e)&&Zo(e,t)&&function(t,e){let n=t,i=!1;const r=(t.x+e.x)/2,s=(t.y+e.y)/2;do{n.y>s!=n.next.y>s&&n.next.y!==n.y&&r<(n.next.x-n.x)*(s-n.y)/(n.next.y-n.y)+n.x&&(i=!i),n=n.next}while(n!==t);return i}(t,e)&&(Vo(t.prev,t,e.prev)||Vo(t,e.prev,e))||Wo(t,e)&&Vo(t.prev,t,t.next)>0&&Vo(e.prev,e,e.next)>0)}function Vo(t,e,n){return(e.y-t.y)*(n.x-e.x)-(e.x-t.x)*(n.y-e.y)}function Wo(t,e){return t.x===e.x&&t.y===e.y}function jo(t,e,n,i){const r=Xo(Vo(t,e,n)),s=Xo(Vo(t,e,i)),a=Xo(Vo(n,i,t)),o=Xo(Vo(n,i,e));return r!==s&&a!==o||!(0!==r||!qo(t,n,e))||!(0!==s||!qo(t,i,e))||!(0!==a||!qo(n,t,i))||!(0!==o||!qo(n,e,i))}function qo(t,e,n){return e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function Xo(t){return t>0?1:t<0?-1:0}function Zo(t,e){return Vo(t.prev,t,t.next)<0?Vo(t,e,t.next)>=0&&Vo(t,t.prev,e)>=0:Vo(t,e,t.prev)<0||Vo(t,t.next,e)<0}function Yo(t,e){const n=new Qo(t.i,t.x,t.y),i=new Qo(e.i,e.x,e.y),r=t.next,s=e.prev;return t.next=e,e.prev=t,n.next=r,r.prev=n,i.next=n,n.prev=i,s.next=i,i.prev=s,i}function Jo(t,e,n,i){const r=new Qo(t,e,n);return i?(r.next=i.next,r.prev=i,i.next.prev=r,i.next=r):(r.prev=r,r.next=r),r}function Ko(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function Qo(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}class $o{static area(t){const e=t.length;let n=0;for(let i=e-1,r=0;r80*n){o=c=t[0],l=u=t[1];for(let e=n;ec&&(c=h),d>u&&(u=d);p=Math.max(c-o,u-l),p=0!==p?1/p:0}return Po(s,a,n,o,l,p),a}(n,i);for(let o=0;o2&&t[e-1].equals(t[0])&&t.pop()}function el(t,e){for(let n=0;nNumber.EPSILON){const h=Math.sqrt(u),d=Math.sqrt(l*l+c*c),p=e.x-o/h,m=e.y+a/h,f=((n.x-c/d-p)*c-(n.y+l/d-m)*l)/(a*c-o*l);i=p+a*f-t.x,r=m+o*f-t.y;const g=i*i+r*r;if(g<=2)return new ft(i,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(i=-o,r=a,s=Math.sqrt(u)):(i=a,r=o,s=Math.sqrt(u/2))}return new ft(i/s,r/s)}const P=[];for(let e=0,n=E.length,i=n-1,r=e+1;e=0;e--){const t=e/p,n=u*Math.cos(t*Math.PI/2),i=h*Math.sin(t*Math.PI/2)+d;for(let e=0,r=E.length;e=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*p;t=0?(t(p-o,i,u),h.subVectors(c,u)):(t(p+o,i,u),h.subVectors(u,c)),i-o>=0?(t(p,i-o,u),d.subVectors(c,u)):(t(p,i+o,u),d.subVectors(u,c)),l.crossVectors(h,d).normalize(),s.push(l.x,l.y,l.z),a.push(p,i)}}for(let m=0;m0)&&d.push(e,i,a),(g!==n-1||o0!=t>0&&this.version++,this._clearcoat=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.sheenTint.copy(t.sheenTint),this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationTint.copy(t.attenuationTint),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularTint.copy(t.specularTint),this.specularTintMap=t.specularTintMap,this}}wl.prototype.isMeshPhysicalMaterial=!0;class _l extends Ge{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new Ye(16777215),this.specular=new Ye(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ye(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}_l.prototype.isMeshPhongMaterial=!0;class Ml extends Ge{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Ye(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ye(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Ml.prototype.isMeshToonMaterial=!0;class Sl extends Ge{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}Sl.prototype.isMeshNormalMaterial=!0;class Tl extends Ge{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new Ye(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ye(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Tl.prototype.isMeshLambertMaterial=!0;class El extends Ge{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Ye(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this}}El.prototype.isMeshMatcapMaterial=!0;class Al extends Ca{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}Al.prototype.isLineDashedMaterial=!0;var Ll=Object.freeze({__proto__:null,ShadowMaterial:xl,SpriteMaterial:Zs,RawShaderMaterial:vi,ShaderMaterial:jn,PointsMaterial:Ha,MeshPhysicalMaterial:wl,MeshStandardMaterial:bl,MeshPhongMaterial:_l,MeshToonMaterial:Ml,MeshNormalMaterial:Sl,MeshLambertMaterial:Tl,MeshDepthMaterial:Ls,MeshDistanceMaterial:Rs,MeshBasicMaterial:Je,MeshMatcapMaterial:El,LineDashedMaterial:Al,LineBasicMaterial:Ca,Material:Ge});const Rl={arraySlice:function(t,e,n){return Rl.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let i=0;i!==e;++i)n[i]=i;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let l=0;l=i)){o.push(t.times[s]);for(let n=0;ns.tracks[l].times[0]&&(o=s.tracks[l].times[0]);for(let l=0;l=e.times[h]){const t=h*l+o,n=t+l-o;d=Rl.arraySlice(e.values,t,n)}else{const t=e.createInterpolant(),n=o,i=l-o;t.evaluate(s),d=Rl.arraySlice(t.resultBuffer,n,i)}"quaternion"===i&&(new Et).fromArray(d).normalize().conjugate().toArray(d);const p=r.times.length;for(let t=0;t=r)break t;{const a=e[1];t=r)break e}s=n,n=0}}for(;n>>1;te;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=Rl.arraySlice(n,r,s),this.values=Rl.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let a=0;a!==r;a++){const e=n[a];if("number"==typeof e&&isNaN(e)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,e),t=!1;break}if(null!==s&&s>e){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,e,s),t=!1;break}s=e}if(void 0!==i&&Rl.isTypedArray(i))for(let a=0,o=i.length;a!==o;++a){const e=i[a];if(isNaN(e)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,e),t=!1;break}}return t}optimize(){const t=Rl.arraySlice(this.times),e=Rl.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===H,r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=Rl.arraySlice(t,0,s),this.values=Rl.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=Rl.arraySlice(this.times,0),e=Rl.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}Nl.prototype.TimeBufferType=Float32Array,Nl.prototype.ValueBufferType=Float32Array,Nl.prototype.DefaultInterpolation=k;class Ol extends Nl{}Ol.prototype.ValueTypeName="bool",Ol.prototype.ValueBufferType=Array,Ol.prototype.DefaultInterpolation=U,Ol.prototype.InterpolantFactoryMethodLinear=void 0,Ol.prototype.InterpolantFactoryMethodSmooth=void 0;class Fl extends Nl{}Fl.prototype.ValueTypeName="color";class Bl extends Nl{}Bl.prototype.ValueTypeName="number";class zl extends Cl{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let c=l+a;l!==c;l+=4)Et.slerpFlat(r,0,s,l-a,s,l,o);return r}}class Ul extends Nl{InterpolantFactoryMethodLinear(t){return new zl(this.times,this.values,this.getValueSize(),t)}}Ul.prototype.ValueTypeName="quaternion",Ul.prototype.DefaultInterpolation=k,Ul.prototype.InterpolantFactoryMethodSmooth=void 0;class kl extends Nl{}kl.prototype.ValueTypeName="string",kl.prototype.ValueBufferType=Array,kl.prototype.DefaultInterpolation=U,kl.prototype.InterpolantFactoryMethodLinear=void 0,kl.prototype.InterpolantFactoryMethodSmooth=void 0;class Hl extends Nl{}Hl.prototype.ValueTypeName="vector";class Gl{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=ot(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let s=0,a=n.length;s!==a;++s)e.push(Vl(n[s]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let r=0,s=n.length;r!==s;++r)e.push(Nl.toJSON(n[r]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let a=0;a1){const t=n[1];let r=i[t];r||(i[t]=r=[]),r.push(e)}}const s=[];for(const a in i)s.push(this.CreateFromMorphTargetSequence(a,i[a],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];Rl.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let c=0;c0||0===t.search(/^data\:image\/jpeg/);r.format=i?T:E,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}class tc extends lo{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new Mo(e,t))}getPoint(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;for(;i=e){const t=n[i]-e,r=this.curves[i],s=r.getLength(),a=0===s?0:1-t/s;return r.getPointAt(a)}i++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class nc extends ec{constructor(t){super(t),this.uuid=ot(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let n=0,i=this.holes.length;n0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const r in t.uniforms){const e=t.uniforms[r];switch(i.uniforms[r]={},e.type){case"t":i.uniforms[r].value=n(e.value);break;case"c":i.uniforms[r].value=(new Ye).setHex(e.value);break;case"v2":i.uniforms[r].value=(new ft).fromArray(e.value);break;case"v3":i.uniforms[r].value=(new At).fromArray(e.value);break;case"v4":i.uniforms[r].value=(new _t).fromArray(e.value);break;case"m3":i.uniforms[r].value=(new gt).fromArray(e.value);break;case"m4":i.uniforms[r].value=(new re).fromArray(e.value);break;default:i.uniforms[r].value=e.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const r in t.extensions)i.extensions[r]=t.extensions[r];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new ft).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.specularIntensityMap&&(i.specularIntensityMap=n(t.specularIntensityMap)),void 0!==t.specularTintMap&&(i.specularTintMap=n(t.specularTintMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new ft).fromArray(t.clearcoatNormalScale)),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),void 0!==t.thicknessMap&&(i.thicknessMap=n(t.thicknessMap)),i}setTextures(t){return this.textures=t,this}}class Mc{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;nNumber.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.ya.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const r=$o.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let a,o,l;const c=[];if(1===s.length)return o=s[0],l=new nc,l.curves=o.curves,c.push(l),c;let u=!r(s[0].getPoints());u=t?!u:u;const h=[],d=[];let p,m,f=[],g=0;d[g]=void 0,f[g]=[];for(let v=0,y=s.length;v1){let t=!1;const e=[];for(let n=0,i=d.length;n0&&(t||(f=h))}for(let v=0,y=d.length;v0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let o=e,l=e+e;o!==l;++o)if(n[o]!==n[o+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let r=n,s=i;r!==s;++r)e[r]=e[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let s=0;s!==r;++s)t[e+s]=t[n+s]}_slerp(t,e,n,i){Et.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;Et.multiplyQuaternionsFlat(t,s,t,e,t,n),Et.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const $c=new RegExp("[\\[\\]\\.:\\/]","g"),tu="[^\\[\\]\\.:\\/]",eu="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",nu=/((?:WC+[\/:])*)/.source.replace("WC",tu),iu=/(WCOD+)?/.source.replace("WCOD",eu),ru=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",tu),su=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",tu),au=new RegExp("^"+nu+iu+ru+su+"$"),ou=["material","materials","bones"];class lu{constructor(t,e,n){this.path=e,this.parsedPath=n||lu.parseTrackName(e),this.node=lu.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new lu.Composite(t,e,n):new lu(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace($c,"")}static parseTrackName(t){const e=au.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==ou.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,u=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(u);for(let h=c,d=o.length;h!==d;++h){const n=o[h];u[h]=new lu(n,t,e)}return u}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}cu.prototype.isAnimationObjectGroup=!0;class uu{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:G,endingEnd:G};for(let l=0;l!==s;++l){const t=r[l].createInterpolant(null);a[l]=t,t.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;if(this.blendMode===j)for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);else for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;null!==n&&(e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e))}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r||!s||1&~r?i:e-i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&!(1&~r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=V,i.endingEnd=V):(i.endingStart=t?this.zeroSlopeAtStart?V:G:W,i.endingEnd=e?this.zeroSlopeAtEnd?V:G:W)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}class hu extends nt{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let u=0;u!==r;++u){const t=i[u],r=t.name;let l=c[r];if(void 0!==l)s[u]=l;else{if(l=s[u],void 0!==l){null===l._cacheIndex&&(++l.referenceCount,this._addInactiveBinding(l,o,r));continue}const i=e&&e._propertyBindings[u].binding.parsedPath;l=new Qc(lu.create(n,r,i),t.ValueTypeName,t.getValueSize()),++l.referenceCount,this._addInactiveBinding(l,o,r),s[u]=l}a[u].resultBuffer=l.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let l=0;l!==n;++l)e[l]._update(i,t,r,s);const a=this._bindings,o=this._nActiveBindings;for(let l=0;l!==o;++l)a[l].apply(s);return this}setTime(t){this.time=0;for(let e=0;ethis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return vu.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}yu.prototype.isBox2=!0;const xu=new At,bu=new At;class wu{constructor(t=new At,e=new At){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){xu.subVectors(t,this.start),bu.subVectors(this.end,this.start);const n=bu.dot(bu);let i=bu.dot(xu)/n;return e&&(i=lt(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}class _u extends Re{constructor(t){super(),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}_u.prototype.isImmediateRenderObject=!0;const Mu=new At,Su=new At,Tu=new re,Eu=new re;class Au extends Ua{constructor(t){const e=function t(e){const n=[];e&&e.isBone&&n.push(e);for(let i=0;i.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{ku.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(ku,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}},t.Audio=qc,t.AudioAnalyser=Kc,t.AudioContext=Nc,t.AudioListener=class extends Re{constructor(){super(),this.type="AudioListener",this.context=Nc.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new kc}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Gc,Vc,Wc),jc.set(0,0,-1).applyQuaternion(Vc),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Gc.x,t),e.positionY.linearRampToValueAtTime(Gc.y,t),e.positionZ.linearRampToValueAtTime(Gc.z,t),e.forwardX.linearRampToValueAtTime(jc.x,t),e.forwardY.linearRampToValueAtTime(jc.y,t),e.forwardZ.linearRampToValueAtTime(jc.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(Gc.x,Gc.y,Gc.z),e.setOrientation(jc.x,jc.y,jc.z,n.x,n.y,n.z)}},t.AudioLoader=Oc,t.AxesHelper=Vu,t.AxisHelper=function(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new Vu(t)},t.BackSide=1,t.BasicDepthPacking=3200,t.BasicShadowMap=0,t.BinaryTextureLoader=function(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new Ql(t)},t.Bone=xa,t.BooleanKeyframeTrack=Ol,t.BoundingBoxHelper=function(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Uu(t,e)},t.Box2=yu,t.Box3=Ct,t.Box3Helper=class extends Ua{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new wn;i.setIndex(new $e(n,1)),i.setAttribute("position",new cn([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new Ca({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}},t.BoxBufferGeometry=Hn,t.BoxGeometry=Hn,t.BoxHelper=Uu,t.BufferAttribute=$e,t.BufferGeometry=wn,t.BufferGeometryLoader=Tc,t.ByteType=1010,t.Cache=Wl,t.Camera=qn,t.CameraHelper=class extends Ua{constructor(t){const e=new wn,n=new Ca({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={},a=new Ye(16755200),o=new Ye(16711680),l=new Ye(43775),c=new Ye(16777215),u=new Ye(3355443);function h(t,e,n){d(t,n),d(e,n)}function d(t,e){i.push(0,0,0),r.push(e.r,e.g,e.b),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}h("n1","n2",a),h("n2","n4",a),h("n4","n3",a),h("n3","n1",a),h("f1","f2",a),h("f2","f4",a),h("f4","f3",a),h("f3","f1",a),h("n1","f1",a),h("n2","f2",a),h("n3","f3",a),h("n4","f4",a),h("p","n1",o),h("p","n2",o),h("p","n3",o),h("p","n4",o),h("u1","u2",l),h("u2","u3",l),h("u3","u1",l),h("c","t",c),h("p","c",u),h("cn1","cn2",u),h("cn3","cn4",u),h("cf1","cf2",u),h("cf3","cf4",u),e.setAttribute("position",new cn(i,3)),e.setAttribute("color",new cn(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update()}update(){const t=this.geometry,e=this.pointMap;Fu.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Bu("c",e,t,Fu,0,0,-1),Bu("t",e,t,Fu,0,0,1),Bu("n1",e,t,Fu,-1,-1,-1),Bu("n2",e,t,Fu,1,-1,-1),Bu("n3",e,t,Fu,-1,1,-1),Bu("n4",e,t,Fu,1,1,-1),Bu("f1",e,t,Fu,-1,-1,1),Bu("f2",e,t,Fu,1,-1,1),Bu("f3",e,t,Fu,-1,1,1),Bu("f4",e,t,Fu,1,1,1),Bu("u1",e,t,Fu,.7,1.1,-1),Bu("u2",e,t,Fu,-.7,1.1,-1),Bu("u3",e,t,Fu,0,2,-1),Bu("cf1",e,t,Fu,-1,0,1),Bu("cf2",e,t,Fu,1,0,1),Bu("cf3",e,t,Fu,0,-1,1),Bu("cf4",e,t,Fu,0,1,1),Bu("cn1",e,t,Fu,-1,0,-1),Bu("cn2",e,t,Fu,1,0,-1),Bu("cn3",e,t,Fu,0,-1,-1),Bu("cn4",e,t,Fu,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},t.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")},t.CanvasTexture=Ja,t.CatmullRomCurve3=vo,t.CineonToneMapping=3,t.CircleBufferGeometry=Qa,t.CircleGeometry=Qa,t.ClampToEdgeWrapping=h,t.Clock=kc,t.Color=Ye,t.ColorKeyframeTrack=Fl,t.CompressedTexture=Ya,t.CompressedTextureLoader=class extends Xl{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new Ya,o=new Yl(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},l+=1,6===l&&(1===n.mipmapCount&&(a.minFilter=g),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let u=0,h=t.length;u>16&32768,i=e>>12&2047;const r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=1&i,n)}},t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=ql,t.DepthFormat=A,t.DepthStencilFormat=L,t.DepthTexture=Ka,t.DirectionalLight=vc,t.DirectionalLightHelper=class extends Re{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new wn;i.setAttribute("position",new cn([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new Ca({fog:!1,toneMapped:!1});this.lightPlane=new Fa(i,r),this.add(this.lightPlane),i=new wn,i.setAttribute("position",new cn([0,0,0,0,0,1],3)),this.targetLine=new Fa(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){Iu.setFromMatrixPosition(this.light.matrixWorld),Du.setFromMatrixPosition(this.light.target.matrixWorld),Nu.subVectors(Du,Iu),this.lightPlane.lookAt(Du),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Du),this.targetLine.scale.z=Nu.length()}},t.DiscreteInterpolant=Dl,t.DodecahedronBufferGeometry=no,t.DodecahedronGeometry=no,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicBufferAttribute=function(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new $e(t,e).setUsage(tt)},t.DynamicCopyUsage=35050,t.DynamicDrawUsage=tt,t.DynamicReadUsage=35049,t.EdgesGeometry=oo,t.EdgesHelper=function(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new Ua(new oo(t.geometry),new Ca({color:void 0!==e?e:16777215}))},t.EllipseCurve=co,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=a,t.EquirectangularRefractionMapping=o,t.Euler=me,t.EventDispatcher=nt,t.ExtrudeBufferGeometry=nl,t.ExtrudeGeometry=nl,t.FaceColors=1,t.FileLoader=Yl,t.FlatShading=1,t.Float16BufferAttribute=ln,t.Float32Attribute=function(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new cn(t,e)},t.Float32BufferAttribute=cn,t.Float64Attribute=function(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new un(t,e)},t.Float64BufferAttribute=un,t.FloatType=_,t.Fog=Vs,t.FogExp2=Gs,t.Font=Pc,t.FontLoader=class extends Xl{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new Yl(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)}parse(t){return new Pc(t)}},t.FrontSide=0,t.Frustum=ii,t.GLBufferAttribute=mu,t.GLSL1="100",t.GLSL3=et,t.GammaEncoding=Z,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=Pu,t.Group=Os,t.HalfFloatType=M,t.HemisphereLight=rc,t.HemisphereLightHelper=class extends Re{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new al(e);i.rotateY(.5*Math.PI),this.material=new Je({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new $e(s,3)),this.add(new Un(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");Ru.copy(this.light.color),Cu.copy(this.light.groundColor);for(let t=0,n=e.count;t0){const n=new jl(e);r=new Jl(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,r=t.length;e0){i=new Jl(this.manager),i.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e90))return t;console.error("Latitude must be between -90 and 90")}else console.error("Coords must be an array")},Line:function(t){if(t.constructor===Array){for(const e of t)if(!this.Coords(e))return void console.error("Each coordinate in a line must be a valid Coords type");return t}console.error("Line must be an array")},Rotation:function(t){if(t.constructor===Number)t={z:t};else{if(t.constructor!==Object)return void console.error("Rotation must be an object or a number");for(const e of Object.keys(t)){if(!["x","y","z"].includes(e))return void console.error("Rotation parameters must be x, y, or z");if(t[e].constructor!==Number)return void console.error("Individual rotation values must be numbers")}}return t},Scale:function(t){if(t.constructor===Number)t={x:t,y:t,z:t};else{if(t.constructor!==Object)return void console.error("Scale must be an object or a number");for(const e of Object.keys(t)){if(!["x","y","z"].includes(e))return void console.error("Scale parameters must be x, y, or z");if(t[e].constructor!==Number)return void console.error("Individual scale values must be numbers")}}return t}},l=l=c;var u={},h={prettyPrintMatrix:function(t){for(var e=0;e<4;e++){var n=[t[e],t[e+4],t[e+8],t[e+12]];console.log(n.map((function(t){return t.toFixed(4)})))}},makePerspectiveMatrix:function(t,e,n,r){var s=new i.Matrix4,a=1/Math.tan(t/2),o=1/(n-r),l=[a/e,0,0,0,0,a,0,0,0,0,(r+n)*o,-1,0,0,2*r*n*o,0];return s.elements=l,s},makeOrthographicMatrix:function(t,e,n,r,s,a){var o=new i.Matrix4;const l=1/(e-t),c=1/(n-r),u=1/(a-s);var h=[2*l,0,0,0,0,2*c,0,0,0,0,-1*u,0,-(e+t)*l,-(n+r)*c,-s*u,1];return o.elements=h,o},radify:function(t){function e(t){return t=t||0,2*Math.PI*t/360}return"object"==typeof t?t.length>0?t.map((function(t){return e(t)})):[e(t.x),e(t.y),e(t.z)]:e(t)},degreeify:function(t){function e(t){return 360*(t=t||0)/(2*Math.PI)}return"object"==typeof t?[e(t.x),e(t.y),e(t.z)]:e(t)},projectToWorld:function(t){var e=[-r.MERCATOR_A*r.DEG2RAD*t[0]*r.PROJECTION_WORLD_SIZE,-r.MERCATOR_A*Math.log(Math.tan(.25*Math.PI+.5*r.DEG2RAD*t[1]))*r.PROJECTION_WORLD_SIZE];if(t[2]){var n=this.projectedUnitsPerMeter(t[1]);e.push(t[2]*n)}else e.push(0);return new i.Vector3(e[0],e[1],e[2])},projectedUnitsPerMeter:function(t){return Math.abs(r.WORLD_SIZE/Math.cos(r.DEG2RAD*t)/r.EARTH_CIRCUMFERENCE)},_circumferenceAtLatitude:function(t){return r.EARTH_CIRCUMFERENCE*Math.cos(t*Math.PI/180)},mercatorZfromAltitude:function(t,e){return t/this._circumferenceAtLatitude(e)},_scaleVerticesToMeters:function(t,e){for(var n=this.projectedUnitsPerMeter(t[1]),i=(this.projectToWorld(t),0);i{let{width:n,color:r}=e,s=(new i.BufferGeometry).setFromPoints(t.getPoints(100)),a=new i.LineBasicMaterial({color:r,linewidth:n});return new i.Line(s,a)},curvesToLines:t=>{var e=[16711680,2031360,2490623];return t.map((t,n)=>curveToLine(t,{width:3,color:e[n]||"purple"}))},_validate:function(t,e){t=t||{};var n={};h.extend(n,t);for(let i of Object.keys(e))if(void 0===t[i]){if(null===e[i])return void console.error(i+" is required");n[i]=e[i]}else n[i]=t[i];return n},Validator:new l,exposedMethods:["projectToWorld","projectedUnitsPerMeter","extend","unprojectFromWorld"]};u=u=h;var d={};function p(t,e,n){this.map=t,this.camera=e,this.active=!0,this.camera.matrixAutoUpdate=!1,this.world=n||new i.Group,this.world.position.x=this.world.position.y=r.WORLD_SIZE/2,this.world.matrixAutoUpdate=!1,this.state={translateCenter:(new i.Matrix4).makeTranslation(r.WORLD_SIZE/2,-r.WORLD_SIZE/2,0),worldSizeRatio:r.TILE_SIZE/r.WORLD_SIZE,worldSize:r.TILE_SIZE*this.map.transform.scale};let s=this;this.map.on("move",(function(){s.updateCamera()})).on("resize",(function(){s.setupCamera()})),this.setupCamera()}p.prototype={setupCamera:function(){const t=this.map.transform;this.camera.aspect=t.width/t.height,this.halfFov=t._fov/2,this.cameraToCenterDistance=.5/Math.tan(this.halfFov)*t.height;const e=t._maxPitch*Math.PI/180;this.acuteAngle=Math.PI/2-e,this.updateCamera()},updateCamera:function(t){if(!this.camera)return void console.log("nocamera");const e=this.map.transform;this.camera.aspect=e.width/e.height;const n=e.centerOffset||new i.Vector3;let r=0,s=0;this.halfFov=e._fov/2;const a=Math.PI/2+e._pitch,o=Math.cos(Math.PI/2-e._pitch);this.cameraToCenterDistance=.5/Math.tan(this.halfFov)*e.height;let l=1;const c=this.worldSize();if(this.map.tb.mapboxVersion>=2){l=this.mercatorZfromAltitude(1,e.center.lat)*c;const t=e._fov*(.5+e.centerOffset.y/e.height),n=e.elevation?e.elevation.getMinElevationBelowMSL()*l:0,i=(e._camera.position[2]*c-n)/Math.cos(e._pitch);s=o*(Math.sin(t)*i/Math.sin(u.clamp(Math.PI-a-t,.01,Math.PI-.01)))+i;const h=i*(1/e._horizonShift);r=Math.min(1.01*s,h)}else s=o*(Math.sin(this.halfFov)*this.cameraToCenterDistance/Math.sin(Math.PI-a-this.halfFov))+this.cameraToCenterDistance,r=1.01*s;this.cameraTranslateZ=(new i.Matrix4).makeTranslation(0,0,this.cameraToCenterDistance);const h=e.height/50,d=Math.max(h*o,h),m=e.height,f=e.width;this.camera instanceof i.OrthographicCamera?this.camera.projectionMatrix=u.makeOrthographicMatrix(f/-2,f/2,m/2,m/-2,d,r):this.camera.projectionMatrix=u.makePerspectiveMatrix(e._fov,f/m,d,r),this.camera.projectionMatrix.elements[8]=2*-n.x/e.width,this.camera.projectionMatrix.elements[9]=2*n.y/e.height;let g=this.calcCameraMatrix(e._pitch,e.angle);e.elevation&&(g.elements[14]=e._camera.position[2]*c),this.camera.matrixWorld.copy(g);let v=e.scale*this.state.worldSizeRatio,y=new i.Matrix4,x=new i.Matrix4,b=new i.Matrix4;y.makeScale(v,v,v);let w=e.x||e.point.x,_=e.y||e.point.y;x.makeTranslation(-w,_,0),b.makeRotationZ(Math.PI),this.world.matrix=(new i.Matrix4).premultiply(b).premultiply(this.state.translateCenter).premultiply(y).premultiply(x),this.map.fire("CameraSynced",{detail:{nearZ:d,farZ:r,pitch:e._pitch,angle:e.angle,furthestDistance:s,cameraToCenterDistance:this.cameraToCenterDistance,t:this.map.transform,tbProjMatrix:this.camera.projectionMatrix.elements,tbWorldMatrix:this.world.matrix.elements,cameraSyn:p}})},worldSize(){let t=this.map.transform;return t.tileSize*t.scale},worldSizeFromZoom(){let t=this.map.transform;return Math.pow(2,t.zoom)*t.tileSize},mercatorZfromAltitude(t,e){return t/this.circumferenceAtLatitude(e)},mercatorZfromZoom(){return this.cameraToCenterDistance/this.worldSizeFromZoom()},circumferenceAtLatitude:t=>r.EARTH_CIRCUMFERENCE*Math.cos(t*Math.PI/180),calcCameraMatrix(t,e,n){const r=this.map.transform,s=void 0===t?r._pitch:t,a=void 0===e?r.angle:e,o=void 0===n?this.cameraTranslateZ:n;return(new i.Matrix4).premultiply(o).premultiply((new i.Matrix4).makeRotationX(s)).premultiply((new i.Matrix4).makeRotationZ(a))},updateCameraState(){let t=this.map.transform;if(!t.height)return;const e=t._camera.forward(),n=t.cameraToCenterDistance,i=t.point,r=(t._cameraZoom?t._cameraZoom:t._zoom,this.mercatorZfromZoom(t)-this.mercatorZfromAltitude(t._centerAltitude,t.center.lat)),s=t.cameraToCenterDistance/r;return[i.x/this.worldSize()-e[0]*n/s,i.y/this.worldSize()-e[1]*n/s,this.mercatorZfromAltitude(t._centerAltitude,t._center.lat)+-e[2]*n/s]},getWorldToCamera(t,e){let n=this.map.transform;const r=new i.Matrix4,s=new i.Matrix4,a=n._camera._orientation,o=n._camera.position,l=new i.Vector3(o[0],o[1],o[2]),c=new i.Quaternion;c.set(a[0],a[1],a[2],a[3]);const u=c.conjugate();return l.multiplyScalar(-t),s.makeTranslation(l.x,l.y,l.z),r.makeRotationFromQuaternion(u).premultiply(s),r.elements[1]*=-1,r.elements[5]*=-1,r.elements[9]*=-1,r.elements[13]*=-1,r.elements[8]*=e,r.elements[9]*=e,r.elements[10]*=e,r.elements[11]*=e,r},translate(t,e,n){let i,r,s,a,o,l,c,u,h,d,p,m,f=n[0]||n.x,g=n[1]||n.y,v=n[2]||n.z;return e===t?(t[12]=e[0]*f+e[4]*g+e[8]*v+e[12],t[13]=e[1]*f+e[5]*g+e[9]*v+e[13],t[14]=e[2]*f+e[6]*g+e[10]*v+e[14],t[15]=e[3]*f+e[7]*g+e[11]*v+e[15]):(i=e[0],r=e[1],s=e[2],a=e[3],o=e[4],l=e[5],c=e[6],u=e[7],h=e[8],d=e[9],p=e[10],m=e[11],t[0]=i,t[1]=r,t[2]=s,t[3]=a,t[4]=o,t[5]=l,t[6]=c,t[7]=u,t[8]=h,t[9]=d,t[10]=p,t[11]=m,t[12]=i*f+o*g+h*v+e[12],t[13]=r*f+l*g+d*v+e[13],t[14]=s*f+c*g+p*v+e[14],t[15]=a*f+u*g+m*v+e[15]),t}},d=d=p;var m={};!function(){"use strict";var t=Math.PI,e=Math.sin,n=Math.cos,i=Math.tan,r=Math.asin,s=Math.atan2,a=Math.acos,o=t/180;function l(t){return t.valueOf()/864e5-.5+2440588}function c(t){return new Date(864e5*(t+.5-2440588))}function u(t){return l(t)-2451545}var h=23.4397*o;function d(t,r){return s(e(t)*n(h)-i(r)*e(h),n(t))}function p(t,i){return r(e(i)*n(h)+n(i)*e(h)*e(t))}function f(t,r,a){return s(e(t),n(t)*e(r)-i(a)*n(r))}function g(t,i,s){return r(e(i)*e(s)+n(i)*n(s)*n(t))}function v(t,e){return o*(280.16+360.9856235*t)-e}function y(t){return o*(357.5291+.98560028*t)}function x(n){return n+o*(1.9148*e(n)+.02*e(2*n)+3e-4*e(3*n))+102.9372*o+t}function b(t){var e=x(y(t));return{dec:p(e,0),ra:d(e,0)}}var w={getPosition:function(t,e,n){var i=o*-n,r=o*e,s=u(t),a=b(s),l=v(s,i)-a.ra;return{azimuth:f(l,r,a.dec),altitude:g(l,r,a.dec)}},toJulian:function(t){return l(t)}},_=w.times=[[-.833,"sunrise","sunset"],[-.3,"sunriseEnd","sunsetStart"],[-6,"dawn","dusk"],[-12,"nauticalDawn","nauticalDusk"],[-18,"nightEnd","night"],[6,"goldenHourEnd","goldenHour"]];w.addTime=function(t,e,n){_.push([t,e,n])};function M(e,n,i){return 9e-4+(e+n)/(2*t)+i}function S(t,n,i){return 2451545+t+.0053*e(n)-.0069*e(2*i)}function T(t,i,r,s,o,l,c){return S(M(function(t,i,r){return a((e(t)-e(i)*e(r))/(n(i)*n(r)))}(t,r,s),i,o),l,c)}function E(t){var i=o*(134.963+13.064993*t),r=o*(93.272+13.22935*t),s=o*(218.316+13.176396*t)+6.289*o*e(i),a=5.128*o*e(r),l=385001-20905*n(i);return{ra:d(s,a),dec:p(s,a),dist:l}}function A(t,e){return new Date(t.valueOf()+864e5*e/24)}w.getTimes=function(e,n,i,r){var s,a,l,h,d,m=o*-i,f=o*n,g=function(t){return-2.076*Math.sqrt(t)/60}(r=r||0),v=function(e,n){return Math.round(e-9e-4-n/(2*t))}(u(e),m),b=M(0,m,v),w=y(b),E=x(w),A=p(E,0),L=S(b,w,E),R={solarNoon:c(L),nadir:c(L-.5)};for(s=0,a=_.length;s=0&&(g=d-(y=Math.sqrt(m)/(2*Math.abs(u))),v=d+y,Math.abs(g)<=1&&f++,Math.abs(v)<=1&&f++,g<-1&&(g=v)),1===f?b<0?l=_+g:c=_+g:2===f&&(l=_+(p<0?v:g),c=_+(p<0?g:v)),!l||!c);_+=2)b=a;var M={};return l&&(M.rise=A(r,l)),c&&(M.set=A(r,c)),l||c||(M[p>0?"alwaysUp":"alwaysDown"]=!0),M},m=m=w}();var f={},g={material:"MeshBasicMaterial",color:"black",opacity:1};f=f=function(t){var e;function n(){return new i[g.material]({color:g.color})}return t?((e=(t=u._validate(t,g)).material&&t.material.isMaterial?t.material:t.material||t.color||t.opacity?new i[t.material]({color:t.color,transparent:t.opacity<1}):n()).opacity=t.opacity,t.side&&(e.side=t.side)):e=n(),e};var v={};function y(t){this.map=t,this.enrolledObjects=[],this.previousFrameTime,Object.defineProperty(this,"map",t)}y.prototype={unenroll:function(t){this.enrolledObjects.splice(this.enrolledObjects.indexOf(t),1)},enroll:function(t){if(t.clock=new i.Clock,t.hasDefaultAnimation=!1,t.defaultAction,t.actions=[],t.mixer,t.animations&&t.animations.length>0){t.hasDefaultAnimation=!0;let n=t.userData.defaultAnimation?t.userData.defaultAnimation:0;t.mixer=new i.AnimationMixer(t),e(n)}function e(e){for(let n=0;nt.animations.length&&console.log("The animation index "+e+" doesn't exist for this object");let i=t.animations[n],r=t.mixer.clipAction(i);t.actions.push(r),e===n?(t.defaultAction=r,r.setEffectiveWeight(1)):r.setEffectiveWeight(0),r.play()}}let n=!1;Object.defineProperty(t,"isPlaying",{get:()=>n,set(e){n!=e&&(n=e,t.dispatchEvent({type:"IsPlayingChanged",detail:t}))}}),this.enrolledObjects.push(t),t.animationQueue=[],t.set=function(e){if(e.duration>0){let n={start:Date.now(),expiration:Date.now()+e.duration,endState:{}};u.extend(e,n);let r=e.coords,s=e.rotation,a=e.scale||e.scaleX||e.scaleY||e.scaleZ;if(s){let n=t.rotation;e.startRotation=[n.x,n.y,n.z],e.endState.rotation=u.types.rotation(e.rotation,e.startRotation),e.rotationPerMs=e.endState.rotation.map((function(t,n){return(t-e.startRotation[n])/e.duration}))}if(a){let n=t.scale;e.startScale=[n.x,n.y,n.z],e.endState.scale=u.types.scale(e.scale,e.startScale),e.scalePerMs=e.endState.scale.map((function(t,n){return(t-e.startScale[n])/e.duration}))}r&&(e.pathCurve=new i.CatmullRomCurve3(u.lnglatsToWorld([t.coordinates,e.coords])));let o={type:"set",parameters:e};this.animationQueue.push(o),this.map.repaint=!0}else this.stop(),e.rotation=u.radify(e.rotation),this._setObject(e);return this},t.animationMethod=null,t.stop=function(e){return t.mixer&&(t.isPlaying=!1,cancelAnimationFrame(t.animationMethod)),this.animationQueue=[],this},t.followPath=function(t,e){let n={type:"followPath",parameters:u._validate(t,x.followPath)};return u.extend(n.parameters,{pathCurve:new i.CatmullRomCurve3(u.lnglatsToWorld(t.path)),start:Date.now(),expiration:Date.now()+n.parameters.duration,cb:e}),this.animationQueue.push(n),this.map.repaint=!0,this},t._setObject=function(e){console.log(t,this),t.setScale();let n=e.position,r=e.rotation,s=e.scale,a=e.worldCoordinates,o=e.quaternion,l=e.translate,c=e.worldTranslate;if(n){this.coordinates=n;let t=u.projectToWorld(n);this.position.copy(t)}if(l){this.coordinates=[this.coordinates[0]+l[0],this.coordinates[1]+l[1],this.coordinates[2]+l[2]];let t=u.projectToWorld(l);this.position.copy(t),e.position=this.coordinates}if(c){this.translateX(c.x),this.translateY(c.y),this.translateZ(c.z);let t=u.unprojectFromWorld(this.position);this.coordinates=e.position=t}if(r&&(this.rotation.set(r[0],r[1],r[2]),e.rotation=new i.Vector3(r[0],r[1],r[2])),s&&(this.scale.set(s[0],s[1],s[2]),e.scale=this.scale),o&&(this.quaternion.setFromAxisAngle(o[0],o[1]),e.rotation=o[0].multiplyScalar(o[1])),a){this.position.copy(a);let t=u.unprojectFromWorld(a);this.coordinates=e.position=t}this.setBoundingBoxShadowFloor(),this.setReceiveShadowFloor(),this.updateMatrixWorld(),this.map.repaint=!0;let h={type:"ObjectChanged",detail:{object:this,action:{position:e.position,rotation:e.rotation,scale:e.scale}}};this.dispatchEvent(h)},t.playDefault=function(e){if(t.mixer&&t.hasDefaultAnimation){let n={start:Date.now(),expiration:Date.now()+e.duration,endState:{}};u.extend(e,n),t.mixer.timeScale=e.speed||1;let i={type:"playDefault",parameters:e};return this.animationQueue.push(i),this.map.repaint=!0,this}},t.playAnimation=function(n){t.mixer&&(n.animation&&e(n.animation),t.playDefault(n))},t.pauseAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.paused=!0}))},t.unPauseAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.paused=!1}))},t.deactivateAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.stop()}))},t.activateAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.play()}))},t.idle=function(){return t.mixer&&t.mixer.update(.01),this.map.repaint=!0,this}},update:function(t){if(void 0===this.previousFrameTime&&(this.previousFrameTime=t),!this.enrolledObjects)return!1;for(let e=this.enrolledObjects.length-1;e>=0;e--){let n=this.enrolledObjects[e];if(n.animationQueue&&0!==n.animationQueue.length)for(let 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o=Math.acos(a.dot(n));t.quaternion=[r,o]}n._setObject(t)}"playDefault"===r.type&&(n.activateAllActions(),n.isPlaying=!0,n.animationMethod=requestAnimationFrame(this.update),n.mixer.update(n.clock.getDelta()),this.map.repaint=!0)}}}this.previousFrameTime=t}};const x={followPath:{path:null,duration:1e3,trackHeading:!0}};v=v=y;var b={};!function(){class t extends i.Object3D{constructor(t){super(),this.element=t||document.createElement("div"),this.element.style.position="absolute",this.element.style.userSelect="none",this.element.setAttribute("draggable",!1),this.alwaysVisible=!1,Object.defineProperty(this,"layer",{get(){return this.parent&&this.parent.parent?this.parent.parent.layer:null}}),this.dispose=function(){this.remove(),this.element=null},this.remove=function(){this.element instanceof Element&&null!==this.element.parentNode&&this.element.parentNode.removeChild(this.element)},this.addEventListener("removed",(function(){this.remove()}))}copy(t,e){return 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l=!1;Object.defineProperty(t,"selected",{get:()=>l,set(e){e?(t.userData.bbox&&!t.boundingBox&&t.drawBoundingBox(),t.boxGroup&&(t.boundingBox.material=M.prototype._defaults.materials.boxSelectedMaterial,t.boundingBox.parent.visible=!0,t.boundingBox.layers.enable(1),t.boundingBoxShadow.layers.enable(1)),t.label&&!t.label.alwaysVisible&&(t.label.visible=!0)):(t.boxGroup&&t.remove(t.boxGroup),t.label&&!t.label.alwaysVisible&&(t.label.visible=!1),t.removeHelp()),t.tooltip&&(t.tooltip.visible=e),l!=e&&(l=e,t.dispatchEvent({type:"SelectedChange",detail:t}))}});let c=!0;Object.defineProperty(t,"raycasted",{get:()=>c,set(e){t.model&&c!==e&&(t.model.traverse((function(t){"Mesh"!=t.type&&"SkinnedMesh"!=t.type||(e?(t.layers.disable(1),t.layers.enable(0)):(t.layers.disable(0),t.layers.enable(1)))})),c=e)}});let h=!1;Object.defineProperty(t,"over",{get:()=>h,set(e){e?(t.selected||(t.userData.bbox&&!t.boundingBox&&t.drawBoundingBox(),t.userData.tooltip&&!t.tooltip&&t.addTooltip(t.uuid,!0,t.anchor,!1),t.boxGroup&&(t.boundingBox.material=M.prototype._defaults.materials.boxOverMaterial,t.boundingBox.parent.visible=!0,t.boundingBox.layers.enable(1),t.boundingBoxShadow.layers.enable(1))),t.label&&!t.label.alwaysVisible&&(t.label.visible=!0),t.dispatchEvent({type:"ObjectMouseOver",detail:t})):(t.selected||(t.boxGroup&&(t.remove(t.boxGroup),t.tooltip&&!t.tooltip.custom&&t.removeTooltip()),t.label&&!t.label.alwaysVisible&&(t.label.visible=!1)),t.dispatchEvent({type:"ObjectMouseOut",detail:t})),t.tooltip&&(t.tooltip.visible=e||t.selected),h=e}}),t.box3=function(){let e;if(t.updateMatrix(),t.updateMatrixWorld(!0,!0),t.model){let n=t.clone(!0),i=t.model.clone();if(e=(new _.Box3).setFromObject(i),t.parent){let r=new _.Matrix4,s=new 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e=t;(e.map||e.alphaMap||e.aoMap||e.bumpMap||e.displacementMap||e.emissiveMap||e.envMap||e.lightMap||e.metalnessMap||e.normalMap||e.roughnessMap)&&(e.map&&e.map.dispose(),e.alphaMap&&e.alphaMap.dispose(),e.aoMap&&e.aoMap.dispose(),e.bumpMap&&e.bumpMap.dispose(),e.displacementMap&&e.displacementMap.dispose(),e.emissiveMap&&e.emissiveMap.dispose(),e.envMap&&e.envMap.dispose(),e.lightMap&&e.lightMap.dispose(),e.metalnessMap&&e.metalnessMap.dispose(),e.normalMap&&e.normalMap.dispose(),e.roughnessMap&&e.roughnessMap.dispose())};return t},_makeGroup:function(t,e){let n=new _.Group;n.name="scaleGroup",n.add(t);var i=new _.Group;if(i.userData=e||{},i.userData.isGeoGroup=!0,i.userData.feature&&(i.userData.feature.properties.uuid=i.uuid),n.length)for(o of n)i.add(o);else i.add(n);return i.name="threeboxObject",i},animationManager:new v(this.map),drawTooltip:function(t,e=!1){if(t){let n;if(e){let e=document.createElement("div");e.className="mapboxgl-popup-content";let i=document.createElement("strong");i.innerHTML=t,e.appendChild(i);let r=document.createElement("div");r.className="mapboxgl-popup-tip";let s=document.createElement("div");s.className="marker mapboxgl-popup-anchor-bottom",s.appendChild(r),s.appendChild(e),n=document.createElement("div"),n.className+="label3D",n.appendChild(s)}else n=document.createElement("span"),n.className=this._defaults.tooltip.cssClass,n.innerHTML=t;return n}},drawLabelHTML:function(t,e){let n=document.createElement("div");return n.className+=e,n.innerHTML="string"==typeof t?t:t.outerHTML,n},_defaults:{colors:{red:new _.Color(16711680),yellow:new _.Color(16776960),green:new _.Color(65280),black:new _.Color(0)},materials:{boxNormalMaterial:new _.LineBasicMaterial({color:new _.Color(16711680)}),boxOverMaterial:new _.LineBasicMaterial({color:new _.Color(16776960)}),boxSelectedMaterial:new _.LineBasicMaterial({color:new 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this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y;return e*e+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*n-s*i+t.x,this.y=r*i+s*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}}ft.prototype.isVector2=!0;class gt{constructor(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l){const c=this.elements;return c[0]=t,c[1]=i,c[2]=a,c[3]=e,c[4]=r,c[5]=o,c[6]=n,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[3],o=n[6],l=n[1],c=n[4],u=n[7],h=n[2],d=n[5],p=n[8],m=i[0],f=i[3],g=i[6],v=i[1],y=i[4],x=i[7],b=i[2],w=i[5],_=i[8];return r[0]=s*m+a*v+o*b,r[3]=s*f+a*y+o*w,r[6]=s*g+a*x+o*_,r[1]=l*m+c*v+u*b,r[4]=l*f+c*y+u*w,r[7]=l*g+c*x+u*_,r[2]=h*m+d*v+p*b,r[5]=h*f+d*y+p*w,r[8]=h*g+d*x+p*_,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8];return e*s*c-e*a*l-n*r*c+n*a*o+i*r*l-i*s*o}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],u=c*s-a*l,h=a*o-c*r,d=l*r-s*o,p=e*u+n*h+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const m=1/p;return t[0]=u*m,t[1]=(i*l-c*n)*m,t[2]=(a*n-i*s)*m,t[3]=h*m,t[4]=(c*e-i*o)*m,t[5]=(i*r-a*e)*m,t[6]=d*m,t[7]=(n*o-l*e)*m,t[8]=(s*e-n*r)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(n*o,n*l,-n*(o*s+l*a)+s+t,-i*l,i*o,-i*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){const n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this}rotate(t){const e=Math.cos(t),n=Math.sin(t),i=this.elements,r=i[0],s=i[3],a=i[6],o=i[1],l=i[4],c=i[7];return i[0]=e*r+n*o,i[3]=e*s+n*l,i[6]=e*a+n*c,i[1]=-n*r+e*o,i[4]=-n*s+e*l,i[7]=-n*a+e*c,this}translate(t,e){const n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<9;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}let vt;gt.prototype.isMatrix3=!0;class yt{static getDataURL(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===vt&&(vt=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),vt.width=t.width,vt.height=t.height;const n=vt.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=vt}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}}let xt=0;class bt extends nt{constructor(t=bt.DEFAULT_IMAGE,e=bt.DEFAULT_MAPPING,n=1001,i=1001,r=1006,s=1008,a=1023,o=1009,l=1,c=3e3){super(),Object.defineProperty(this,"id",{value:xt++}),this.uuid=ot(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=s,this.anisotropy=l,this.format=a,this.internalFormat=null,this.type=o,this.offset=new ft(0,0),this.repeat=new ft(1,1),this.center=new ft(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new gt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=ot()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t1)switch(this.wrapS){case u:t.x=t.x-Math.floor(t.x);break;case h:t.x=t.x<0?0:1;break;case d:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case u:t.y=t.y-Math.floor(t.y);break;case h:t.y=t.y<0?0:1;break;case d:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function wt(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?yt.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}bt.DEFAULT_IMAGE=void 0,bt.DEFAULT_MAPPING=i,bt.prototype.isTexture=!0;class _t{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],u=o[8],h=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-h)o&&t>v?tv?o=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+h*r,l=l*t+d*r,c=c*t+p*r,u=u*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+u*u);o*=t,l*=t,c*=t,u*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=u}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],u=r[s],h=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*u+o*d-l*h,t[e+1]=o*p+c*h+l*u-a*d,t[e+2]=l*p+c*d+a*h-o*u,t[e+3]=c*p-a*u-o*h-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),u=a(r/2),h=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"YXZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"ZXY":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"ZYX":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"YZX":this._x=h*c*u+l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u-h*d*p;break;case"XZY":this._x=h*c*u-l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u+h*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],u=e[10],h=n+a+u;if(h>0){const t=.5/Math.sqrt(h+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>u){const t=2*Math.sqrt(1+n-a-u);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>u){const t=2*Math.sqrt(1+a-n-u);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+u-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return nMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(lt(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),u=Math.sin((1-e)*c)/l,h=Math.sin(e*c)/l;return this._w=s*u+this._w*h,this._x=n*u+this._x*h,this._y=i*u+this._y*h,this._z=r*u+this._z*h,this._onChangeCallback(),this}slerpQuaternions(t,e,n){this.copy(t).slerp(e,n)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}Et.prototype.isQuaternion=!0;class At{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Rt.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Rt.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,u=o*i+r*n-s*e,h=-r*e-s*n-a*i;return this.x=l*o+h*-r+c*-a-u*-s,this.y=c*o+h*-s+u*-r-l*-a,this.z=u*o+h*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Lt.copy(this).projectOnVector(t),this.sub(Lt)}reflect(t){return this.sub(Lt.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(lt(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}At.prototype.isVector3=!0;const Lt=new At,Rt=new Et;class Ct{constructor(t=new At(1/0,1/0,1/0),e=new At(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;or&&(r=l),c>s&&(s=c),u>a&&(a=u)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;or&&(r=l),c>s&&(s=c),u>a&&(a=u)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,It),It.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(kt),Ht.subVectors(this.max,kt),Nt.subVectors(t.a,kt),Ot.subVectors(t.b,kt),Ft.subVectors(t.c,kt),Bt.subVectors(Ot,Nt),zt.subVectors(Ft,Ot),Ut.subVectors(Nt,Ft);let e=[0,-Bt.z,Bt.y,0,-zt.z,zt.y,0,-Ut.z,Ut.y,Bt.z,0,-Bt.x,zt.z,0,-zt.x,Ut.z,0,-Ut.x,-Bt.y,Bt.x,0,-zt.y,zt.x,0,-Ut.y,Ut.x,0];return!!Wt(e,Nt,Ot,Ft,Ht)&&(e=[1,0,0,0,1,0,0,0,1],!!Wt(e,Nt,Ot,Ft,Ht)&&(Gt.crossVectors(Bt,zt),e=[Gt.x,Gt.y,Gt.z],Wt(e,Nt,Ot,Ft,Ht)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return It.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return this.getCenter(t.center),t.radius=.5*this.getSize(It).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(Pt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Pt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Pt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Pt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Pt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Pt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Pt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Pt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Pt)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}Ct.prototype.isBox3=!0;const Pt=[new At,new At,new At,new At,new At,new At,new At,new At],It=new At,Dt=new Ct,Nt=new At,Ot=new At,Ft=new At,Bt=new At,zt=new At,Ut=new At,kt=new At,Ht=new At,Gt=new At,Vt=new At;function Wt(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){Vt.fromArray(t,s);const a=r.x*Math.abs(Vt.x)+r.y*Math.abs(Vt.y)+r.z*Math.abs(Vt.z),o=e.dot(Vt),l=n.dot(Vt),c=i.dot(Vt);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const jt=new Ct,qt=new At,Xt=new At,Zt=new At;class Yt{constructor(t=new At,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):jt.setFromPoints(t).getCenter(n);let i=0;for(let r=0,s=t.length;rthis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){Zt.subVectors(t,this.center);const e=Zt.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(Zt.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return Xt.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(qt.copy(t.center).add(Xt)),this.expandByPoint(qt.copy(t.center).sub(Xt)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Jt=new At,Kt=new At,Qt=new At,$t=new At,te=new At,ee=new At,ne=new At;class ie{constructor(t=new At,e=new At(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Jt)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Jt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Jt.copy(this.direction).multiplyScalar(e).add(this.origin),Jt.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){Kt.copy(t).add(e).multiplyScalar(.5),Qt.copy(e).sub(t).normalize(),$t.copy(this.origin).sub(Kt);const r=.5*t.distanceTo(e),s=-this.direction.dot(Qt),a=$t.dot(this.direction),o=-$t.dot(Qt),l=$t.lengthSq(),c=Math.abs(1-s*s);let u,h,d,p;if(c>0)if(u=s*o-a,h=s*a-o,p=r*c,u>=0)if(h>=-p)if(h<=p){const t=1/c;u*=t,h*=t,d=u*(u+s*h+2*a)+h*(s*u+h+2*o)+l}else h=r,u=Math.max(0,-(s*h+a)),d=-u*u+h*(h+2*o)+l;else h=-r,u=Math.max(0,-(s*h+a)),d=-u*u+h*(h+2*o)+l;else h<=-p?(u=Math.max(0,-(-s*r+a)),h=u>0?-r:Math.min(Math.max(-r,-o),r),d=-u*u+h*(h+2*o)+l):h<=p?(u=0,h=Math.min(Math.max(-r,-o),r),d=h*(h+2*o)+l):(u=Math.max(0,-(s*r+a)),h=u>0?r:Math.min(Math.max(-r,-o),r),d=-u*u+h*(h+2*o)+l);else h=s>0?-r:r,u=Math.max(0,-(s*h+a)),d=-u*u+h*(h+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(u).add(this.origin),i&&i.copy(Qt).multiplyScalar(h).add(Kt),d}intersectSphere(t,e){Jt.subVectors(t.center,this.origin);const n=Jt.dot(this.direction),i=Jt.dot(Jt)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,u=1/this.direction.z,h=this.origin;return l>=0?(n=(t.min.x-h.x)*l,i=(t.max.x-h.x)*l):(n=(t.max.x-h.x)*l,i=(t.min.x-h.x)*l),c>=0?(r=(t.min.y-h.y)*c,s=(t.max.y-h.y)*c):(r=(t.max.y-h.y)*c,s=(t.min.y-h.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s=0?(a=(t.min.z-h.z)*u,o=(t.max.z-h.z)*u):(a=(t.max.z-h.z)*u,o=(t.min.z-h.z)*u),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Jt)}intersectTriangle(t,e,n,i,r){te.subVectors(e,t),ee.subVectors(n,t),ne.crossVectors(te,ee);let s,a=this.direction.dot(ne);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}$t.subVectors(this.origin,t);const o=s*this.direction.dot(ee.crossVectors($t,ee));if(o<0)return null;const l=s*this.direction.dot(te.cross($t));if(l<0)return null;if(o+l>a)return null;const c=-s*$t.dot(ne);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class re{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,c,u,h,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=u,g[14]=h,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new re).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/se.setFromMatrixColumn(t,0).length(),r=1/se.setFromMatrixColumn(t,1).length(),s=1/se.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),u=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*u,i=a*c,r=a*u;e[0]=o*c,e[4]=-o*u,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*u,i=l*c,r=l*u;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*u,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*u,i=l*c,r=l*u;e[0]=t-r*a,e[4]=-s*u,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*u,i=a*c,r=a*u;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*u,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*u,e[8]=i*u+n,e[1]=u,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*u+i,e[10]=t-r*u}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-u,e[8]=l*c,e[1]=t*u+r,e[5]=s*c,e[9]=n*u-i,e[2]=i*u-n,e[6]=a*c,e[10]=r*u+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(oe,t,le)}lookAt(t,e,n){const i=this.elements;return he.subVectors(t,e),0===he.lengthSq()&&(he.z=1),he.normalize(),ce.crossVectors(n,he),0===ce.lengthSq()&&(1===Math.abs(n.z)?he.x+=1e-4:he.z+=1e-4,he.normalize(),ce.crossVectors(n,he)),ce.normalize(),ue.crossVectors(he,ce),i[0]=ce.x,i[4]=ue.x,i[8]=he.x,i[1]=ce.y,i[5]=ue.y,i[9]=he.y,i[2]=ce.z,i[6]=ue.z,i[10]=he.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],u=n[5],h=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],y=n[7],x=n[11],b=n[15],w=i[0],_=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],C=i[6],P=i[10],I=i[14],D=i[3],N=i[7],O=i[11],F=i[15];return r[0]=s*w+a*T+o*R+l*D,r[4]=s*_+a*E+o*C+l*N,r[8]=s*M+a*A+o*P+l*O,r[12]=s*S+a*L+o*I+l*F,r[1]=c*w+u*T+h*R+d*D,r[5]=c*_+u*E+h*C+d*N,r[9]=c*M+u*A+h*P+d*O,r[13]=c*S+u*L+h*I+d*F,r[2]=p*w+m*T+f*R+g*D,r[6]=p*_+m*E+f*C+g*N,r[10]=p*M+m*A+f*P+g*O,r[14]=p*S+m*L+f*I+g*F,r[3]=v*w+y*T+x*R+b*D,r[7]=v*_+y*E+x*C+b*N,r[11]=v*M+y*A+x*P+b*O,r[15]=v*S+y*L+x*I+b*F,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],u=t[6],h=t[10],d=t[14];return t[3]*(+r*o*u-i*l*u-r*a*h+n*l*h+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*h+r*s*h-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*u-e*a*d-r*s*u+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*u+e*a*h+i*s*u-n*s*h+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],u=t[9],h=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=u*f*l-m*h*l+m*o*d-a*f*d-u*o*g+a*h*g,y=p*h*l-c*f*l-p*o*d+s*f*d+c*o*g-s*h*g,x=c*m*l-p*u*l+p*a*d-s*m*d-c*a*g+s*u*g,b=p*u*o-c*m*o-p*a*h+s*m*h+c*a*f-s*u*f,w=e*v+n*y+i*x+r*b;if(0===w)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const _=1/w;return t[0]=v*_,t[1]=(m*h*r-u*f*r-m*i*d+n*f*d+u*i*g-n*h*g)*_,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*_,t[3]=(u*o*r-a*h*r-u*i*l+n*h*l+a*i*d-n*o*d)*_,t[4]=y*_,t[5]=(c*f*r-p*h*r+p*i*d-e*f*d-c*i*g+e*h*g)*_,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*_,t[7]=(s*h*r-c*o*r+c*i*l-e*h*l-s*i*d+e*o*d)*_,t[8]=x*_,t[9]=(p*u*r-c*m*r-p*n*d+e*m*d+c*n*g-e*u*g)*_,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*_,t[11]=(c*a*r-s*u*r-c*n*l+e*u*l+s*n*d-e*a*d)*_,t[12]=b*_,t[13]=(c*m*i-p*u*i+p*n*h-e*m*h-c*n*f+e*u*f)*_,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*_,t[15]=(s*u*i-c*a*i+c*n*o-e*u*o-s*n*h+e*a*h)*_,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,u=a+a,h=r*l,d=r*c,p=r*u,m=s*c,f=s*u,g=a*u,v=o*l,y=o*c,x=o*u,b=n.x,w=n.y,_=n.z;return i[0]=(1-(m+g))*b,i[1]=(d+x)*b,i[2]=(p-y)*b,i[3]=0,i[4]=(d-x)*w,i[5]=(1-(h+g))*w,i[6]=(f+v)*w,i[7]=0,i[8]=(p+y)*_,i[9]=(f-v)*_,i[10]=(1-(h+m))*_,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=se.set(i[0],i[1],i[2]).length();const s=se.set(i[4],i[5],i[6]).length(),a=se.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],ae.copy(this);const o=1/r,l=1/s,c=1/a;return ae.elements[0]*=o,ae.elements[1]*=o,ae.elements[2]*=o,ae.elements[4]*=l,ae.elements[5]*=l,ae.elements[6]*=l,ae.elements[8]*=c,ae.elements[9]*=c,ae.elements[10]*=c,e.setFromRotationMatrix(ae),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),u=(n+i)/(n-i),h=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=h,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),u=(e+t)*o,h=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-h,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<16;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}re.prototype.isMatrix4=!0;const se=new At,ae=new re,oe=new At(0,0,0),le=new At(1,1,1),ce=new At,ue=new At,he=new At,de=new re,pe=new Et;class me{constructor(t=0,e=0,n=0,i=me.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],u=i[2],h=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(lt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(h,l),this._z=0);break;case"YXZ":this._x=Math.asin(-lt(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(lt(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-lt(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(h,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(lt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-lt(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(h,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return de.makeRotationFromQuaternion(t),this.setFromRotationMatrix(de,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return pe.setFromEuler(this),this.setFromQuaternion(pe,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new At(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}me.prototype.isEuler=!0,me.DefaultOrder="XYZ",me.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class fe{constructor(){this.mask=1}set(t){this.mask=1<1){for(let t=0;t1){for(let t=0;t0){i.children=[];for(let e=0;e0){i.animations=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let n=0;n0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Ce.subVectors(i,e),Pe.subVectors(n,e),Ie.subVectors(t,e);const s=Ce.dot(Ce),a=Ce.dot(Pe),o=Ce.dot(Ie),l=Pe.dot(Pe),c=Pe.dot(Ie),u=s*l-a*a;if(0===u)return r.set(-2,-1,-1);const h=1/u,d=(l*o-a*c)*h,p=(s*c-a*o)*h;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,De),De.x>=0&&De.y>=0&&De.x+De.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,De),o.set(0,0),o.addScaledVector(r,De.x),o.addScaledVector(s,De.y),o.addScaledVector(a,De.z),o}static isFrontFacing(t,e,n,i){return Ce.subVectors(n,e),Pe.subVectors(t,e),Ce.cross(Pe).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Ce.subVectors(this.c,this.b),Pe.subVectors(this.a,this.b),.5*Ce.cross(Pe).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return ke.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return ke.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return ke.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return ke.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return ke.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;Ne.subVectors(i,n),Oe.subVectors(r,n),Be.subVectors(t,n);const o=Ne.dot(Be),l=Oe.dot(Be);if(o<=0&&l<=0)return e.copy(n);ze.subVectors(t,i);const c=Ne.dot(ze),u=Oe.dot(ze);if(c>=0&&u<=c)return e.copy(i);const h=o*u-c*l;if(h<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(Ne,s);Ue.subVectors(t,r);const d=Ne.dot(Ue),p=Oe.dot(Ue);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(Oe,a);const f=c*p-d*u;if(f<=0&&u-c>=0&&d-p>=0)return Fe.subVectors(r,i),a=(u-c)/(u-c+(d-p)),e.copy(i).addScaledVector(Fe,a);const g=1/(f+m+h);return s=m*g,a=h*g,e.copy(n).addScaledVector(Ne,s).addScaledVector(Oe,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let He=0;class Ge extends nt{constructor(){super(),Object.defineProperty(this,"id",{value:He++}),this.uuid=ot(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.format=E,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=7680,this.stencilZFail=7680,this.stencilZPass=7680,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheenTint&&this.sheenTint.isColor&&(n.sheenTint=this.sheenTint.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularTint&&this.specularTint.isColor&&(n.specularTint=this.specularTint.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularTintMap&&this.specularTintMap.isTexture&&(n.specularTintMap=this.specularTintMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationTint&&(n.attenuationTint=this.attenuationTint.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==E&&(n.format=this.format),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.format=t.format,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}Ge.prototype.isMaterial=!0;const Ve={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},We={h:0,s:0,l:0},je={h:0,s:0,l:0};function qe(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Xe(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Ze(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class Ye{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=ct(t,1),e=lt(e,0,1),n=lt(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=qe(r,i,t+1/3),this.g=qe(r,i,t),this.b=qe(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=Ve[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Xe(t.r),this.g=Xe(t.g),this.b=Xe(t.b),this}copyLinearToSRGB(t){return this.r=Ze(t.r),this.g=Ze(t.g),this.b=Ze(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(n-i)/t+(ne&&(e=t[n]);return e}const dn={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function pn(t,e){return new dn[t](e)}let mn=0;const fn=new re,gn=new Re,vn=new At,yn=new Ct,xn=new Ct,bn=new At;class wn extends nt{constructor(){super(),Object.defineProperty(this,"id",{value:mn++}),this.uuid=ot(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(hn(t)>65535?on:sn)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new gt).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return fn.makeRotationFromQuaternion(t),this.applyMatrix4(fn),this}rotateX(t){return fn.makeRotationX(t),this.applyMatrix4(fn),this}rotateY(t){return fn.makeRotationY(t),this.applyMatrix4(fn),this}rotateZ(t){return fn.makeRotationZ(t),this.applyMatrix4(fn),this}translate(t,e,n){return fn.makeTranslation(t,e,n),this.applyMatrix4(fn),this}scale(t,e,n){return fn.makeScale(t,e,n),this.applyMatrix4(fn),this}lookAt(t){return gn.lookAt(t),gn.updateMatrix(),this.applyMatrix4(gn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(vn).negate(),this.translate(vn.x,vn.y,vn.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const o in n){const e=n[o];t.data.attributes[o]=e.toJSON(t.data)}const i={};let r=!1;for(const o in this.morphAttributes){const e=this.morphAttributes[o],n=[];for(let i=0,r=e.length;i0&&(i[o]=n,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new wn).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const l in i){const t=i[l];this.setAttribute(l,t.clone(e))}const r=t.morphAttributes;for(const l in r){const t=[],n=r[l];for(let i=0,r=n.length;i0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Sn.copy(n.boundingSphere),Sn.applyMatrix4(r),!1===t.ray.intersectsSphere(Sn))return;if(_n.copy(r).invert(),Mn.copy(t.ray).applyMatrix4(_n),null!==n.boundingBox&&!1===Mn.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,u=n.attributes.uv2,h=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=h.length;nn.far?null:{distance:c,point:zn.clone(),object:t}}(t,e,n,i,Tn,En,An,Bn);if(p){o&&(Nn.fromBufferAttribute(o,c),On.fromBufferAttribute(o,u),Fn.fromBufferAttribute(o,h),p.uv=ke.getUV(Bn,Tn,En,An,Nn,On,Fn,new ft)),l&&(Nn.fromBufferAttribute(l,c),On.fromBufferAttribute(l,u),Fn.fromBufferAttribute(l,h),p.uv2=ke.getUV(Bn,Tn,En,An,Nn,On,Fn,new ft));const t={a:c,b:u,c:h,normal:new At,materialIndex:0};ke.getNormal(Tn,En,An,t.normal),p.face=t}return p}Un.prototype.isMesh=!0;class Hn extends wn{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],u=[];let h=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,v){const y=s/f,x=p/g,b=s/2,w=p/2,_=m/2,M=f+1,S=g+1;let T=0,E=0;const A=new At;for(let a=0;a0?1:-1,c.push(A.x,A.y,A.z),u.push(o/f),u.push(1-a/g),T+=1}}for(let a=0;a0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)!0===this.extensions[i]&&(n[i]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}jn.prototype.isShaderMaterial=!0;class qn extends Re{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new re,this.projectionMatrix=new re,this.projectionMatrixInverse=new re}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}qn.prototype.isCamera=!0;class Xn extends qn{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*at*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*st*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*at*Math.atan(Math.tan(.5*st*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*st*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}Xn.prototype.isPerspectiveCamera=!0;class Zn extends Re{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Xn(90,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new At(1,0,0)),this.add(i);const r=new Xn(90,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new At(-1,0,0)),this.add(r);const s=new Xn(90,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new At(0,1,0)),this.add(s);const a=new Xn(90,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new At(0,-1,0)),this.add(a);const o=new Xn(90,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new At(0,0,1)),this.add(o);const l=new Xn(90,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new At(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.xr.enabled,u=t.getRenderTarget();t.xr.enabled=!1;const h=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=h,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(u),t.xr.enabled=c}}class Yn extends bt{constructor(t,e,n,i,s,a,o,l,c,u){super(t=void 0!==t?t:[],e=void 0!==e?e:r,n,i,s,a,o=void 0!==o?o:T,l,c,u),this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}Yn.prototype.isCubeTexture=!0;class Jn extends Mt{constructor(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),super(t,t,e),e=e||{},this.texture=new Yn(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:g,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=E,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n=new Hn(5,5,5),i=new jn({name:"CubemapFromEquirect",uniforms:Gn({tEquirect:{value:null}}),vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t",side:1,blending:0});i.uniforms.tEquirect.value=e;const r=new Un(n,i),s=e.minFilter;return e.minFilter===y&&(e.minFilter=g),new Zn(1,10,this).update(t,r),e.minFilter=s,r.geometry.dispose(),r.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let s=0;s<6;s++)t.setRenderTarget(this,s),t.clear(e,n,i);t.setRenderTarget(r)}}Jn.prototype.isWebGLCubeRenderTarget=!0;const Kn=new At,Qn=new At,$n=new gt;class ti{constructor(t=new At(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=Kn.subVectors(n,e).cross(Qn.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){const n=t.delta(Kn),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||$n.getNormalMatrix(t),i=this.coplanarPoint(Kn).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}ti.prototype.isPlane=!0;const ei=new Yt,ni=new At;class ii{constructor(t=new ti,e=new ti,n=new ti,i=new ti,r=new ti,s=new ti){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],u=n[7],h=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(a-i,u-o,m-h,y-f).normalize(),e[1].setComponents(a+i,u+o,m+h,y+f).normalize(),e[2].setComponents(a+r,u+l,m+d,y+g).normalize(),e[3].setComponents(a-r,u-l,m-d,y-g).normalize(),e[4].setComponents(a-s,u-c,m-p,y-v).normalize(),e[5].setComponents(a+s,u+c,m+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),ei.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(ei)}intersectsSprite(t){return ei.center.set(0,0,0),ei.radius=.7071067811865476,ei.applyMatrix4(t.matrixWorld),this.intersectsSphere(ei)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let r=0;r<6;r++)if(e[r].distanceToPoint(n)0?t.max.x:t.min.x,ni.y=i.normal.y>0?t.max.y:t.min.y,ni.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(ni)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function ri(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function si(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotVH = saturate( dot( geometry.viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float NoH ) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float NoV, float NoL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( NoL + NoV - NoL * NoV ) ) );\n}\nvec3 BRDF_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in GeometricContext geometry ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularTintFactor = specularTint;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARTINTMAP\n\t\t\tspecularTintFactor *= specularTintMapTexelToLinear( texture2D( specularTintMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularTintFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularTintFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenTint = sheenTint;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenTint;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( material.roughness, directLight.direction, geometry, material.sheenTint );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationTint, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = transmission.a;\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationTint;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularTint;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARTINTMAP\n\t\tuniform sampler2D specularTintMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenTint;\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"},li={common:{diffuse:{value:new Ye(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new gt},uv2Transform:{value:new gt},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new ft(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Ye(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new 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hi(t,e,n,i){const r=t.getParameter(34921),s=i.isWebGL2?null:e.get("OES_vertex_array_object"),a=i.isWebGL2||null!==s,o={},l=d(null);let c=l;function u(e){return i.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function h(e){return i.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function d(t){const e=[],n=[],i=[];for(let s=0;s=0){let s=l[e];if(void 0===s&&("instanceMatrix"===e&&r.instanceMatrix&&(s=r.instanceMatrix),"instanceColor"===e&&r.instanceColor&&(s=r.instanceColor)),void 0!==s){const e=s.normalized,a=s.itemSize,l=n.get(s);if(void 0===l)continue;const c=l.buffer,u=l.type,h=l.bytesPerElement;if(s.isInterleavedBufferAttribute){const n=s.data,l=n.stride,d=s.offset;if(n&&n.isInstancedInterleavedBuffer){for(let t=0;t0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const s="undefined"!=typeof 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r=0;r4?a=xi[r-8+4-1]:0==r&&(a=0),n.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,u=[l,l,c,l,c,c,l,l,c,c,l,c],h=6,d=6,p=3,m=2,f=1,g=new Float32Array(p*d*h),v=new Float32Array(m*d*h),y=new Float32Array(f*d*h);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(u,m*d*t);const r=[t,t,t,t,t,t];y.set(r,f*d*t)}const x=new wn;x.setAttribute("position",new $e(g,p)),x.setAttribute("uv",new $e(v,m)),x.setAttribute("faceIndex",new $e(y,f)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}(),Ei=new Ye;let Ai=null;const Li=(1+Math.sqrt(5))/2,Ri=1/Li,Ci=[new At(1,1,1),new At(-1,1,1),new At(1,1,-1),new At(-1,1,-1),new At(0,Li,Ri),new At(0,Li,-Ri),new At(Ri,0,Li),new At(-Ri,0,Li),new At(Li,Ri,0),new At(-Li,Ri,0)];class Pi{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(20),n=new At(0,1,0);return new vi({name:"SphericalGaussianBlur",defines:{n:20},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n},inputEncoding:{value:wi[3e3]},outputEncoding:{value:wi[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}(),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Ai=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=Fi(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=Oi(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t2?yi:0,yi,yi),o.setRenderTarget(i),p&&o.render(d,r),o.render(t,r)}d.geometry.dispose(),d.material.dispose(),o.toneMapping=u,o.outputEncoding=c,o.autoClear=l,t.background=m}_textureToCubeUV(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Fi()):null==this._equirectShader&&(this._equirectShader=Oi());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new Un(Mi[0],i),s=i.uniforms;s.envMap.value=t,t.isCubeTexture||s.texelSize.value.set(1/t.image.width,1/t.image.height),s.inputEncoding.value=wi[t.encoding],s.outputEncoding.value=wi[e.texture.encoding],Ni(e,0,0,3*yi,2*yi),n.setRenderTarget(e),n.render(r,_i)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let i=1;i20&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let y=0;y<20;++y){const t=y/p,e=Math.exp(-t*t/2);f.push(e),0==y?g+=e:y4?i-8+4:0),3*v,2*v),o.setRenderTarget(e),o.render(c,_i)}}function Ii(t){return void 0!==t&&t.type===x&&(t.encoding===q||t.encoding===X||t.encoding===Z)}function Di(t){const e=new Mt(3*yi,3*yi,t);return e.texture.mapping=l,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Ni(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Oi(){const t=new ft(1,1);return new vi({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:wi[3e3]},outputEncoding:{value:wi[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Fi(){return new vi({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:wi[3e3]},outputEncoding:{value:wi[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Bi(t){let e=new WeakMap,n=null;function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(l){if(l&&l.isTexture&&!1===l.isRenderTargetTexture){const c=l.mapping,u=c===a||c===o,h=c===r||c===s;if(u||h){if(e.has(l))return e.get(l).texture;{const r=l.image;if(u&&r&&r.height>0||h&&r&&function(t){let e=0;for(let n=0;n<6;n++)void 0!==t[n]&&e++;return 6===e}(r)){const r=t.getRenderTarget();null===n&&(n=new Pi(t));const s=u?n.fromEquirectangular(l):n.fromCubemap(l);return e.set(l,s),t.setRenderTarget(r),l.addEventListener("dispose",i),s.texture}return null}}}return 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0!==s.depthPacking&&s.depthPacking,index0AttributeName:s.index0AttributeName,extensionDerivatives:s.extensions&&s.extensions.derivatives,extensionFragDepth:s.extensions&&s.extensions.fragDepth,extensionDrawBuffers:s.extensions&&s.extensions.drawBuffers,extensionShaderTextureLOD:s.extensions&&s.extensions.shaderTextureLOD,rendererExtensionFragDepth:u||i.has("EXT_frag_depth"),rendererExtensionDrawBuffers:u||i.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:u||i.has("EXT_shader_texture_lod"),customProgramCacheKey:s.customProgramCacheKey()}},getProgramCacheKey:function(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.fragmentShader),n.push(e.vertexShader)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);if(!1===e.isRawShaderMaterial){for(let t=0;t0?r.push(u):!0===n.transparent?s.push(u):i.push(u)},unshift:function(t,e,n,a,l,c){const u=o(t,e,n,a,l,c);n.transmission>0?r.unshift(u):!0===n.transparent?s.unshift(u):i.unshift(u)},finish:function(){for(let t=n,i=e.length;t1&&i.sort(t||ys),r.length>1&&r.sort(e||xs),s.length>1&&s.sort(e||xs)}}}function ws(t){let e=new WeakMap;return{get:function(n,i){let r;return!1===e.has(n)?(r=new bs(t),e.set(n,[r])):i>=e.get(n).length?(r=new bs(t),e.get(n).push(r)):r=e.get(n)[i],r},dispose:function(){e=new WeakMap}}}function _s(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new At,color:new Ye};break;case"SpotLight":n={position:new At,direction:new At,color:new Ye,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new At,color:new Ye,distance:0,decay:0};break;case"HemisphereLight":n={direction:new At,skyColor:new Ye,groundColor:new Ye};break;case"RectAreaLight":n={color:new Ye,position:new At,halfWidth:new At,halfHeight:new At}}return t[e.id]=n,n}}}let Ms=0;function Ss(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Ts(t,e){const n=new _s,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ft};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ft,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let l=0;l<9;l++)r.probe.push(new At);const s=new At,a=new re,o=new re;return{setup:function(s,a){let o=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let u=0,h=0,d=0,p=0,m=0,f=0,g=0,v=0;s.sort(Ss);const y=!0!==a?Math.PI:1;for(let t=0,e=s.length;t0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=li.LTC_FLOAT_1,r.rectAreaLTC2=li.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=li.LTC_HALF_1,r.rectAreaLTC2=li.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const x=r.hash;x.directionalLength===u&&x.pointLength===h&&x.spotLength===d&&x.rectAreaLength===p&&x.hemiLength===m&&x.numDirectionalShadows===f&&x.numPointShadows===g&&x.numSpotShadows===v||(r.directional.length=u,r.spot.length=d,r.rectArea.length=p,r.point.length=h,r.hemi.length=m,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=g,r.spotShadowMatrix.length=v,x.directionalLength=u,x.pointLength=h,x.spotLength=d,x.rectAreaLength=p,x.hemiLength=m,x.numDirectionalShadows=f,x.numPointShadows=g,x.numSpotShadows=v,r.version=Ms++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,u=0;const h=e.matrixWorldInverse;for(let d=0,p=t.length;d=n.get(i).length?(s=new Es(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class Ls extends Ge{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}Ls.prototype.isMeshDepthMaterial=!0;class Rs extends Ge{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new At,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}function Cs(t,e,n){let i=new ii;const r=new ft,s=new ft,a=new _t,o=new Ls({depthPacking:3201}),l=new Rs,c={},u=n.maxTextureSize,h={0:1,1:0,2:2},d=new jn({uniforms:{shadow_pass:{value:null},resolution:{value:new ft},radius:{value:4},samples:{value:8}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nuniform float samples;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),m=d.clone();m.defines.HORIZONTAL_PASS=1;const f=new wn;f.setAttribute("position",new $e(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const v=new Un(f,d),y=this;function x(n,i){const r=e.update(v);d.uniforms.shadow_pass.value=n.map.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,d.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,d,v,null),m.uniforms.shadow_pass.value=n.mapPass.texture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,m.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,m,v,null)}function b(e,n,i,r,s,a,u){let d=null;const p=!0===r.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(d=void 0!==p?p:!0===r.isPointLight?l:o,t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length||i.displacementMap&&0!==i.displacementScale||i.alphaMap&&i.alphaTest>0){const t=d.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let r=n[e];void 0===r&&(r=d.clone(),n[e]=r),d=r}return 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a=0;ai||t.height>i)&&(r=i/Math.max(t.width,t.height)),r<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const i=e?pt:Math.floor,s=i(r*t.width),a=i(r*t.height);void 0===P&&(P=D(s,a));const o=n?D(s,a):P;return o.width=s,o.height=a,o.getContext("2d").drawImage(t,0,0,s,a),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+s+"x"+a+")."),o}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function O(t){return ht(t.width)&&ht(t.height)}function F(t,e){return t.generateMipmaps&&e&&t.minFilter!==p&&t.minFilter!==g}function B(e,n,r,s,a=1){t.generateMipmap(e),i.get(n).__maxMipLevel=Math.log2(Math.max(r,s,a))}function z(n,i,r){if(!1===o)return i;if(null!==n){if(void 0!==t[n])return 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a=3553;i.isDataTexture2DArray&&(a=35866),i.isDataTexture3D&&(a=32879),Z(e,i),n.activeTexture(33984+r),n.bindTexture(a,e.__webglTexture),t.pixelStorei(37440,i.flipY),t.pixelStorei(37441,i.premultiplyAlpha),t.pixelStorei(3317,i.unpackAlignment),t.pixelStorei(37443,0);const l=function(t){return!o&&(t.wrapS!==h||t.wrapT!==h||t.minFilter!==p&&t.minFilter!==g)}(i)&&!1===O(i.image),c=N(i.image,l,!1,x),u=O(c)||o,d=s.convert(i.format);let m,f=s.convert(i.type),v=z(i.internalFormat,d,f);X(a,i,u);const y=i.mipmaps;if(i.isDepthTexture)v=6402,o?v=i.type===_?36012:i.type===w?33190:i.type===S?35056:33189:i.type===_&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),i.format===A&&6402===v&&i.type!==b&&i.type!==w&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),i.type=b,f=s.convert(i.type)),i.format===L&&6402===v&&(v=34041,i.type!==S&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat 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h=!0===e.isWebGLCubeRenderTarget,d=!0===e.isWebGLMultipleRenderTargets,p=!0===e.isWebGLMultisampleRenderTarget,m=l.isDataTexture3D||l.isDataTexture2DArray,f=O(e)||o;if(!o||l.format!==T||l.type!==_&&l.type!==M||(l.format=E,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),h){c.__webglFramebuffer=[];for(let e=0;e<6;e++)c.__webglFramebuffer[e]=t.createFramebuffer()}else if(c.__webglFramebuffer=t.createFramebuffer(),d)if(r.drawBuffers){const n=e.texture;for(let e=0,r=n.length;eo+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}}class zs extends 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i=t.get(n).envMap;if(i){e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture&&!1===i.isRenderTargetTexture?-1:1,e.reflectivity.value=n.reflectivity,e.ior.value=n.ior,e.refractionRatio.value=n.refractionRatio;const r=t.get(i).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,s;n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap?r=n.clearcoatRoughnessMap:n.specularIntensityMap?r=n.specularIntensityMap:n.specularTintMap?r=n.specularTintMap:n.transmissionMap?r=n.transmissionMap:n.thicknessMap&&(r=n.thicknessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?s=n.aoMap:n.lightMap&&(s=n.lightMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),e.uv2Transform.value.copy(s.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias),t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,s,a){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e,i){n(t,e),t.ior.value=e.ior,e.sheenTint&&t.sheenTint.value.copy(e.sheenTint),e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate())),e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap),t.attenuationDistance.value=e.attenuationDistance,t.attenuationTint.value.copy(e.attenuationTint)),t.specularIntensity.value=e.specularIntensity,t.specularTint.value.copy(e.specularTint),e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap),e.specularTintMap&&(t.specularTintMap.value=e.specularTintMap)}(t,i,a):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias),t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){let r;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.alphaTest>0&&(t.alphaTest.value=e.alphaTest),e.map?r=e.map:e.alphaMap&&(r=e.alphaMap),void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,s):i.isSpriteMaterial?function(t,e){let n;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.alphaTest>0&&(t.alphaTest.value=e.alphaTest),e.map?n=e.map:e.alphaMap&&(n=e.alphaMap),void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function ks(t={}){const e=void 0!==t.canvas?t.canvas:function(){const t=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,i=void 0!==t.alpha&&t.alpha,r=void 0===t.depth||t.depth,s=void 0===t.stencil||t.stencil,a=void 0!==t.antialias&&t.antialias,o=void 0===t.premultipliedAlpha||t.premultipliedAlpha,l=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,c=void 0!==t.powerPreference?t.powerPreference:"default",u=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let d=null,m=null;const f=[],g=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=q,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1;const v=this;let b=!1,w=0,S=0,T=null,A=-1,L=null;const R=new _t,C=new _t;let P=null,I=e.width,D=e.height,N=1,O=null,F=null;const B=new _t(0,0,I,D),z=new _t(0,0,I,D);let U=!1;const k=[],H=new ii;let G=!1,V=!1,W=null;const j=new re,X=new At,Z={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function Y(){return null===T?N:1}let J,K,Q,$,tt,et,nt,it,rt,st,at,ot,lt,ct,ut,ht,dt,pt,mt,ft,gt,vt,yt,xt=n;function bt(t,n){for(let i=0;i0&&function(t,e,n){if(null===W){const t=!0===a&&!0===K.isWebGL2;W=new(t?Tt:Mt)(1024,1024,{generateMipmaps:!0,type:null!==vt.convert(M)?M:x,minFilter:y,magFilter:p,wrapS:h,wrapT:h})}const i=v.getRenderTarget();v.setRenderTarget(W),v.clear();const r=v.toneMapping;v.toneMapping=0,Ot(t,e,n),v.toneMapping=r,et.updateMultisampleRenderTarget(W),et.updateRenderTargetMipmap(W),v.setRenderTarget(i)}(r,e,n),i&&Q.viewport(R.copy(i)),r.length>0&&Ot(r,e,n),s.length>0&&Ot(s,e,n),o.length>0&&Ot(o,e,n)}function Ot(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r0?g[g.length-1]:null,f.pop(),d=f.length>0?f[f.length-1]:null},this.getActiveCubeFace=function(){return w},this.getActiveMipmapLevel=function(){return S},this.getRenderTarget=function(){return T},this.setRenderTarget=function(t,e=0,n=0){T=t,w=e,S=n,t&&void 0===tt.get(t).__webglFramebuffer&&et.setupRenderTarget(t);let i=null,r=!1,s=!1;if(t){const n=t.texture;(n.isDataTexture3D||n.isDataTexture2DArray)&&(s=!0);const a=tt.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=a[e],r=!0):i=t.isWebGLMultisampleRenderTarget?tt.get(t).__webglMultisampledFramebuffer:a,R.copy(t.viewport),C.copy(t.scissor),P=t.scissorTest}else R.copy(B).multiplyScalar(N).floor(),C.copy(z).multiplyScalar(N).floor(),P=U;if(Q.bindFramebuffer(36160,i)&&K.drawBuffers){let e=!1;if(t)if(t.isWebGLMultipleRenderTargets){const n=t.texture;if(k.length!==n.length||36064!==k[0]){for(let t=0,e=n.length;t=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&xt.readPixels(e,n,i,r,vt.convert(o),vt.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==T?tt.get(T).__webglFramebuffer:null;Q.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i);let a=vt.convert(e.format);K.isWebGL2&&(6407===a&&(a=32849),6408===a&&(a=32856)),et.setTexture2D(e,0),xt.copyTexImage2D(3553,n,a,t.x,t.y,r,s,0),Q.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=vt.convert(n.format),o=vt.convert(n.type);et.setTexture2D(n,0),xt.pixelStorei(37440,n.flipY),xt.pixelStorei(37441,n.premultiplyAlpha),xt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?xt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?xt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):xt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&xt.generateMipmap(3553),Q.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(v.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=vt.convert(i.format),c=vt.convert(i.type);let u;if(i.isDataTexture3D)et.setTexture3D(i,0),u=32879;else{if(!i.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");et.setTexture2DArray(i,0),u=35866}xt.pixelStorei(37440,i.flipY),xt.pixelStorei(37441,i.premultiplyAlpha),xt.pixelStorei(3317,i.unpackAlignment);const h=xt.getParameter(3314),d=xt.getParameter(32878),p=xt.getParameter(3316),m=xt.getParameter(3315),f=xt.getParameter(32877),g=n.isCompressedTexture?n.mipmaps[0]:n.image;xt.pixelStorei(3314,g.width),xt.pixelStorei(32878,g.height),xt.pixelStorei(3316,t.min.x),xt.pixelStorei(3315,t.min.y),xt.pixelStorei(32877,t.min.z),n.isDataTexture||n.isDataTexture3D?xt.texSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,c,g.data):n.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),xt.compressedTexSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,g.data)):xt.texSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,c,g),xt.pixelStorei(3314,h),xt.pixelStorei(32878,d),xt.pixelStorei(3316,p),xt.pixelStorei(3315,m),xt.pixelStorei(32877,f),0===r&&i.generateMipmaps&&xt.generateMipmap(u),Q.unbindTexture()},this.initTexture=function(t){et.setTexture2D(t,0),Q.unbindTexture()},this.resetState=function(){w=0,S=0,T=null,Q.reset(),yt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}class Hs extends ks{}Hs.prototype.isWebGL1Renderer=!0;class Gs{constructor(t,e=25e-5){this.name="",this.color=new Ye(t),this.density=e}clone(){return new Gs(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Gs.prototype.isFogExp2=!0;class Vs{constructor(t,e=1,n=1e3){this.name="",this.color=new Ye(t),this.near=e,this.far=n}clone(){return new Vs(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Vs.prototype.isFog=!0;class Ws extends Re{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}Ws.prototype.isScene=!0;class js{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=$,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=ot()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:o,point:Js.clone(),uv:ke.getUV(Js,na,ia,ra,sa,aa,oa,new ft),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function ca(t,e,n,i,r,s){$s.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(ta.x=s*$s.x-r*$s.y,ta.y=r*$s.x+s*$s.y):ta.copy($s),t.copy(e),t.x+=ta.x,t.y+=ta.y,t.applyMatrix4(ea)}la.prototype.isSprite=!0;const ua=new At,ha=new At;class da extends Re{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let n=0,i=e.length;n0){let n,i;for(n=1,i=e.length;n0){ua.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(ua);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){ua.setFromMatrixPosition(t.matrixWorld),ha.setFromMatrixPosition(this.matrixWorld);const n=ua.distanceTo(ha)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;io)continue;h.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(h);dt.far||e.push({distance:d,point:u.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}else for(let n=Math.max(0,s.start),a=Math.min(r.count,s.start+s.count)-1;no)continue;h.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(h);it.far||e.push({distance:i,point:u.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Fa.prototype.isLine=!0;const Ba=new At,za=new At;class Ua extends Fa{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}function Xa(t,e,n,i,r,s,a){const o=Va.distanceSqToPoint(t);if(or.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}qa.prototype.isPoints=!0;class Za extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.format=void 0!==a?a:T,this.minFilter=void 0!==s?s:g,this.magFilter=void 0!==r?r:g,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;0=="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Za.prototype.isVideoTexture=!0;class Ya extends bt{constructor(t,e,n,i,r,s,a,o,l,c,u,h){super(null,s,a,o,l,c,i,r,u,h),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}Ya.prototype.isCompressedTexture=!0;class Ja extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}Ja.prototype.isCanvasTexture=!0;class Ka extends bt{constructor(t,e,n,i,r,s,a,o,l,c){if((c=void 0!==c?c:A)!==A&&c!==L)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===A&&(n=b),void 0===n&&c===L&&(n=S),super(null,i,r,s,a,o,c,n,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:p,this.minFilter=void 0!==o?o:p,this.flipY=!1,this.generateMipmaps=!1}}Ka.prototype.isDepthTexture=!0;class Qa extends wn{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new At,c=new ft;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let u=0,h=3;u<=e;u++,h+=3){const r=n+u/e*i;l.x=t*Math.cos(r),l.y=t*Math.sin(r),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[h]/t+1)/2,c.y=(s[h+1]/t+1)/2,o.push(c.x,c.y)}for(let u=1;u<=e;u++)r.push(u,u+1,0);this.setIndex(r),this.setAttribute("position",new cn(s,3)),this.setAttribute("normal",new cn(a,3)),this.setAttribute("uv",new cn(o,2))}static fromJSON(t){return new Qa(t.radius,t.segments,t.thetaStart,t.thetaLength)}}class $a extends wn{constructor(t=1,e=1,n=1,i=8,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],u=[],h=[],d=[];let p=0;const m=[],f=n/2;let g=0;function v(n){const r=p,s=new ft,m=new At;let v=0;const y=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)u.push(0,f*x,0),h.push(0,x,0),d.push(.5,.5),p++;const b=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);m.x=y*r,m.y=f*x,m.z=y*n,u.push(m.x,m.y,m.z),h.push(0,x,0),s.x=.5*n+.5,s.y=.5*r*x+.5,d.push(s.x,s.y),p++}for(let t=0;t0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new cn(u,3)),this.setAttribute("normal",new cn(h,3)),this.setAttribute("uv",new cn(d,2))}static fromJSON(t){return new $a(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class to extends $a{constructor(t=1,e=1,n=8,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(t){return new to(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class eo extends wn{constructor(t,e,n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let a=0;a<=r;a++){s[a]=[];const i=t.clone().lerp(n,a/r),o=e.clone().lerp(n,a/r),l=r-a;for(let t=0;t<=l;t++)s[a][t]=0===t&&a===r?i:i.clone().lerp(o,t/l)}for(let a=0;a.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new cn(r,3)),this.setAttribute("normal",new cn(r.slice(),3)),this.setAttribute("uv",new cn(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}static fromJSON(t){return new eo(t.vertices,t.indices,t.radius,t.details)}}class no extends eo{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new no(t.radius,t.detail)}}const io=new At,ro=new At,so=new At,ao=new ke;class oo extends wn{constructor(t,e){if(super(),this.type="EdgesGeometry",this.parameters={thresholdAngle:e},e=void 0!==e?e:1,!0===t.isGeometry)return void console.error("THREE.EdgesGeometry no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");const n=Math.pow(10,4),i=Math.cos(st*e),r=t.getIndex(),s=t.getAttribute("position"),a=r?r.count:s.count,o=[0,0,0],l=["a","b","c"],c=new Array(3),u={},h=[];for(let d=0;d0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new ft:new At);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new At,i=[],r=[],s=[],a=new At,o=new re;for(let d=0;d<=t;d++){const e=d/t;i[d]=this.getTangentAt(e,new At),i[d].normalize()}r[0]=new At,s[0]=new At;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),u=Math.abs(i[0].y),h=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),u<=l&&(l=u,n.set(0,1,0)),h<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let d=1;d<=t;d++){if(r[d]=r[d-1].clone(),s[d]=s[d-1].clone(),a.crossVectors(i[d-1],i[d]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(lt(i[d-1].dot(i[d]),-1,1));r[d].applyMatrix4(o.makeRotationAxis(a,t))}s[d].crossVectors(i[d],r[d])}if(!0===e){let e=Math.acos(lt(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class co extends lo{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const n=e||new ft,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(po.subVectors(i[0],i[1]).add(i[0]),a=po);const u=i[l%r],h=i[(l+1)%r];if(this.closed||l+2i.length-2?i.length-1:s+1],u=i[s>i.length-3?i.length-1:s+2];return n.set(yo(a,o.x,l.x,c.x,u.x),yo(a,o.y,l.y,c.y,u.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e0)for(s=e;s=e;s-=i)a=Jo(s,t[s],t[s+1],a);return a&&Wo(a,a.next)&&(Ko(a),a=a.next),a}function Co(t,e){if(!t)return t;e||(e=t);let n,i=t;do{if(n=!1,i.steiner||!Wo(i,i.next)&&0!==Vo(i.prev,i,i.next))i=i.next;else{if(Ko(i),i=e=i.prev,i===i.next)break;n=!0}}while(n||i!==e);return e}function 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n=t;do{if(n.i!==t.i&&n.next.i!==t.i&&n.i!==e.i&&n.next.i!==e.i&&jo(n,n.next,t,e))return!0;n=n.next}while(n!==t);return!1}(t,e)&&(Zo(t,e)&&Zo(e,t)&&function(t,e){let n=t,i=!1;const r=(t.x+e.x)/2,s=(t.y+e.y)/2;do{n.y>s!=n.next.y>s&&n.next.y!==n.y&&r<(n.next.x-n.x)*(s-n.y)/(n.next.y-n.y)+n.x&&(i=!i),n=n.next}while(n!==t);return i}(t,e)&&(Vo(t.prev,t,e.prev)||Vo(t,e.prev,e))||Wo(t,e)&&Vo(t.prev,t,t.next)>0&&Vo(e.prev,e,e.next)>0)}function Vo(t,e,n){return(e.y-t.y)*(n.x-e.x)-(e.x-t.x)*(n.y-e.y)}function Wo(t,e){return t.x===e.x&&t.y===e.y}function jo(t,e,n,i){const r=Xo(Vo(t,e,n)),s=Xo(Vo(t,e,i)),a=Xo(Vo(n,i,t)),o=Xo(Vo(n,i,e));return r!==s&&a!==o||!(0!==r||!qo(t,n,e))||!(0!==s||!qo(t,i,e))||!(0!==a||!qo(n,t,i))||!(0!==o||!qo(n,e,i))}function qo(t,e,n){return e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function Xo(t){return t>0?1:t<0?-1:0}function Zo(t,e){return Vo(t.prev,t,t.next)<0?Vo(t,e,t.next)>=0&&Vo(t,t.prev,e)>=0:Vo(t,e,t.prev)<0||Vo(t,t.next,e)<0}function Yo(t,e){const n=new Qo(t.i,t.x,t.y),i=new Qo(e.i,e.x,e.y),r=t.next,s=e.prev;return t.next=e,e.prev=t,n.next=r,r.prev=n,i.next=n,n.prev=i,s.next=i,i.prev=s,i}function Jo(t,e,n,i){const r=new Qo(t,e,n);return i?(r.next=i.next,r.prev=i,i.next.prev=r,i.next=r):(r.prev=r,r.next=r),r}function Ko(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function Qo(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}class $o{static area(t){const e=t.length;let n=0;for(let i=e-1,r=0;r80*n){o=c=t[0],l=u=t[1];for(let e=n;ec&&(c=h),d>u&&(u=d);p=Math.max(c-o,u-l),p=0!==p?1/p:0}return Po(s,a,n,o,l,p),a}(n,i);for(let o=0;o2&&t[e-1].equals(t[0])&&t.pop()}function el(t,e){for(let n=0;nNumber.EPSILON){const h=Math.sqrt(u),d=Math.sqrt(l*l+c*c),p=e.x-o/h,m=e.y+a/h,f=((n.x-c/d-p)*c-(n.y+l/d-m)*l)/(a*c-o*l);i=p+a*f-t.x,r=m+o*f-t.y;const g=i*i+r*r;if(g<=2)return new ft(i,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(i=-o,r=a,s=Math.sqrt(u)):(i=a,r=o,s=Math.sqrt(u/2))}return new ft(i/s,r/s)}const P=[];for(let e=0,n=E.length,i=n-1,r=e+1;e=0;e--){const t=e/p,n=u*Math.cos(t*Math.PI/2),i=h*Math.sin(t*Math.PI/2)+d;for(let e=0,r=E.length;e=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*p;t=0?(t(p-o,i,u),h.subVectors(c,u)):(t(p+o,i,u),h.subVectors(u,c)),i-o>=0?(t(p,i-o,u),d.subVectors(c,u)):(t(p,i+o,u),d.subVectors(u,c)),l.crossVectors(h,d).normalize(),s.push(l.x,l.y,l.z),a.push(p,i)}}for(let m=0;m0)&&d.push(e,i,a),(g!==n-1||o0!=t>0&&this.version++,this._clearcoat=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.sheenTint.copy(t.sheenTint),this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationTint.copy(t.attenuationTint),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularTint.copy(t.specularTint),this.specularTintMap=t.specularTintMap,this}}wl.prototype.isMeshPhysicalMaterial=!0;class _l extends Ge{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new Ye(16777215),this.specular=new Ye(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ye(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}_l.prototype.isMeshPhongMaterial=!0;class Ml extends Ge{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Ye(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ye(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Ml.prototype.isMeshToonMaterial=!0;class Sl extends Ge{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}Sl.prototype.isMeshNormalMaterial=!0;class Tl extends Ge{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new Ye(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ye(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Tl.prototype.isMeshLambertMaterial=!0;class El extends Ge{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Ye(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this}}El.prototype.isMeshMatcapMaterial=!0;class Al extends Ca{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}Al.prototype.isLineDashedMaterial=!0;var Ll=Object.freeze({__proto__:null,ShadowMaterial:xl,SpriteMaterial:Zs,RawShaderMaterial:vi,ShaderMaterial:jn,PointsMaterial:Ha,MeshPhysicalMaterial:wl,MeshStandardMaterial:bl,MeshPhongMaterial:_l,MeshToonMaterial:Ml,MeshNormalMaterial:Sl,MeshLambertMaterial:Tl,MeshDepthMaterial:Ls,MeshDistanceMaterial:Rs,MeshBasicMaterial:Je,MeshMatcapMaterial:El,LineDashedMaterial:Al,LineBasicMaterial:Ca,Material:Ge});const Rl={arraySlice:function(t,e,n){return Rl.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let i=0;i!==e;++i)n[i]=i;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let l=0;l=i)){o.push(t.times[s]);for(let n=0;ns.tracks[l].times[0]&&(o=s.tracks[l].times[0]);for(let l=0;l=e.times[h]){const t=h*l+o,n=t+l-o;d=Rl.arraySlice(e.values,t,n)}else{const t=e.createInterpolant(),n=o,i=l-o;t.evaluate(s),d=Rl.arraySlice(t.resultBuffer,n,i)}"quaternion"===i&&(new Et).fromArray(d).normalize().conjugate().toArray(d);const p=r.times.length;for(let t=0;t=r)break t;{const a=e[1];t=r)break e}s=n,n=0}}for(;n>>1;te;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=Rl.arraySlice(n,r,s),this.values=Rl.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let a=0;a!==r;a++){const e=n[a];if("number"==typeof e&&isNaN(e)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,e),t=!1;break}if(null!==s&&s>e){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,e,s),t=!1;break}s=e}if(void 0!==i&&Rl.isTypedArray(i))for(let a=0,o=i.length;a!==o;++a){const e=i[a];if(isNaN(e)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,e),t=!1;break}}return t}optimize(){const t=Rl.arraySlice(this.times),e=Rl.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===H,r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=Rl.arraySlice(t,0,s),this.values=Rl.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=Rl.arraySlice(this.times,0),e=Rl.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}Nl.prototype.TimeBufferType=Float32Array,Nl.prototype.ValueBufferType=Float32Array,Nl.prototype.DefaultInterpolation=k;class Ol extends Nl{}Ol.prototype.ValueTypeName="bool",Ol.prototype.ValueBufferType=Array,Ol.prototype.DefaultInterpolation=U,Ol.prototype.InterpolantFactoryMethodLinear=void 0,Ol.prototype.InterpolantFactoryMethodSmooth=void 0;class Fl extends Nl{}Fl.prototype.ValueTypeName="color";class Bl extends Nl{}Bl.prototype.ValueTypeName="number";class zl extends Cl{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let c=l+a;l!==c;l+=4)Et.slerpFlat(r,0,s,l-a,s,l,o);return r}}class Ul extends Nl{InterpolantFactoryMethodLinear(t){return new zl(this.times,this.values,this.getValueSize(),t)}}Ul.prototype.ValueTypeName="quaternion",Ul.prototype.DefaultInterpolation=k,Ul.prototype.InterpolantFactoryMethodSmooth=void 0;class kl extends Nl{}kl.prototype.ValueTypeName="string",kl.prototype.ValueBufferType=Array,kl.prototype.DefaultInterpolation=U,kl.prototype.InterpolantFactoryMethodLinear=void 0,kl.prototype.InterpolantFactoryMethodSmooth=void 0;class Hl extends Nl{}Hl.prototype.ValueTypeName="vector";class Gl{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=ot(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let s=0,a=n.length;s!==a;++s)e.push(Vl(n[s]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let r=0,s=n.length;r!==s;++r)e.push(Nl.toJSON(n[r]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let a=0;a1){const t=n[1];let r=i[t];r||(i[t]=r=[]),r.push(e)}}const s=[];for(const a in i)s.push(this.CreateFromMorphTargetSequence(a,i[a],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];Rl.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let c=0;c0||0===t.search(/^data\:image\/jpeg/);r.format=i?T:E,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}class tc extends lo{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new Mo(e,t))}getPoint(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;for(;i=e){const t=n[i]-e,r=this.curves[i],s=r.getLength(),a=0===s?0:1-t/s;return r.getPointAt(a)}i++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class nc extends ec{constructor(t){super(t),this.uuid=ot(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let n=0,i=this.holes.length;n0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const r in t.uniforms){const e=t.uniforms[r];switch(i.uniforms[r]={},e.type){case"t":i.uniforms[r].value=n(e.value);break;case"c":i.uniforms[r].value=(new Ye).setHex(e.value);break;case"v2":i.uniforms[r].value=(new ft).fromArray(e.value);break;case"v3":i.uniforms[r].value=(new At).fromArray(e.value);break;case"v4":i.uniforms[r].value=(new _t).fromArray(e.value);break;case"m3":i.uniforms[r].value=(new gt).fromArray(e.value);break;case"m4":i.uniforms[r].value=(new re).fromArray(e.value);break;default:i.uniforms[r].value=e.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const r in t.extensions)i.extensions[r]=t.extensions[r];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new ft).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.specularIntensityMap&&(i.specularIntensityMap=n(t.specularIntensityMap)),void 0!==t.specularTintMap&&(i.specularTintMap=n(t.specularTintMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new ft).fromArray(t.clearcoatNormalScale)),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),void 0!==t.thicknessMap&&(i.thicknessMap=n(t.thicknessMap)),i}setTextures(t){return this.textures=t,this}}class Mc{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;nNumber.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.ya.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const r=$o.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let a,o,l;const c=[];if(1===s.length)return o=s[0],l=new nc,l.curves=o.curves,c.push(l),c;let u=!r(s[0].getPoints());u=t?!u:u;const h=[],d=[];let p,m,f=[],g=0;d[g]=void 0,f[g]=[];for(let v=0,y=s.length;v1){let t=!1;const e=[];for(let n=0,i=d.length;n0&&(t||(f=h))}for(let v=0,y=d.length;v0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let o=e,l=e+e;o!==l;++o)if(n[o]!==n[o+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let r=n,s=i;r!==s;++r)e[r]=e[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let s=0;s!==r;++s)t[e+s]=t[n+s]}_slerp(t,e,n,i){Et.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;Et.multiplyQuaternionsFlat(t,s,t,e,t,n),Et.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const $c=new RegExp("[\\[\\]\\.:\\/]","g"),tu="[^\\[\\]\\.:\\/]",eu="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",nu=/((?:WC+[\/:])*)/.source.replace("WC",tu),iu=/(WCOD+)?/.source.replace("WCOD",eu),ru=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",tu),su=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",tu),au=new RegExp("^"+nu+iu+ru+su+"$"),ou=["material","materials","bones"];class lu{constructor(t,e,n){this.path=e,this.parsedPath=n||lu.parseTrackName(e),this.node=lu.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new lu.Composite(t,e,n):new lu(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace($c,"")}static parseTrackName(t){const e=au.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==ou.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,u=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(u);for(let h=c,d=o.length;h!==d;++h){const n=o[h];u[h]=new lu(n,t,e)}return u}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}cu.prototype.isAnimationObjectGroup=!0;class uu{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:G,endingEnd:G};for(let l=0;l!==s;++l){const t=r[l].createInterpolant(null);a[l]=t,t.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;if(this.blendMode===j)for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);else for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;null!==n&&(e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e))}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r||!s||1&~r?i:e-i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&!(1&~r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=V,i.endingEnd=V):(i.endingStart=t?this.zeroSlopeAtStart?V:G:W,i.endingEnd=e?this.zeroSlopeAtEnd?V:G:W)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}class hu extends nt{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let u=0;u!==r;++u){const t=i[u],r=t.name;let l=c[r];if(void 0!==l)s[u]=l;else{if(l=s[u],void 0!==l){null===l._cacheIndex&&(++l.referenceCount,this._addInactiveBinding(l,o,r));continue}const i=e&&e._propertyBindings[u].binding.parsedPath;l=new Qc(lu.create(n,r,i),t.ValueTypeName,t.getValueSize()),++l.referenceCount,this._addInactiveBinding(l,o,r),s[u]=l}a[u].resultBuffer=l.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let l=0;l!==n;++l)e[l]._update(i,t,r,s);const a=this._bindings,o=this._nActiveBindings;for(let l=0;l!==o;++l)a[l].apply(s);return this}setTime(t){this.time=0;for(let e=0;ethis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return vu.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}yu.prototype.isBox2=!0;const xu=new At,bu=new At;class wu{constructor(t=new At,e=new At){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){xu.subVectors(t,this.start),bu.subVectors(this.end,this.start);const n=bu.dot(bu);let i=bu.dot(xu)/n;return e&&(i=lt(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}class _u extends Re{constructor(t){super(),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}_u.prototype.isImmediateRenderObject=!0;const Mu=new At,Su=new At,Tu=new re,Eu=new re;class Au extends Ua{constructor(t){const e=function t(e){const n=[];e&&e.isBone&&n.push(e);for(let i=0;i.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{ku.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(ku,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}},t.Audio=qc,t.AudioAnalyser=Kc,t.AudioContext=Nc,t.AudioListener=class extends Re{constructor(){super(),this.type="AudioListener",this.context=Nc.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new kc}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Gc,Vc,Wc),jc.set(0,0,-1).applyQuaternion(Vc),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Gc.x,t),e.positionY.linearRampToValueAtTime(Gc.y,t),e.positionZ.linearRampToValueAtTime(Gc.z,t),e.forwardX.linearRampToValueAtTime(jc.x,t),e.forwardY.linearRampToValueAtTime(jc.y,t),e.forwardZ.linearRampToValueAtTime(jc.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(Gc.x,Gc.y,Gc.z),e.setOrientation(jc.x,jc.y,jc.z,n.x,n.y,n.z)}},t.AudioLoader=Oc,t.AxesHelper=Vu,t.AxisHelper=function(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new Vu(t)},t.BackSide=1,t.BasicDepthPacking=3200,t.BasicShadowMap=0,t.BinaryTextureLoader=function(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new Ql(t)},t.Bone=xa,t.BooleanKeyframeTrack=Ol,t.BoundingBoxHelper=function(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Uu(t,e)},t.Box2=yu,t.Box3=Ct,t.Box3Helper=class extends Ua{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new wn;i.setIndex(new $e(n,1)),i.setAttribute("position",new cn([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new Ca({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}},t.BoxBufferGeometry=Hn,t.BoxGeometry=Hn,t.BoxHelper=Uu,t.BufferAttribute=$e,t.BufferGeometry=wn,t.BufferGeometryLoader=Tc,t.ByteType=1010,t.Cache=Wl,t.Camera=qn,t.CameraHelper=class extends Ua{constructor(t){const e=new wn,n=new Ca({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={},a=new Ye(16755200),o=new Ye(16711680),l=new Ye(43775),c=new Ye(16777215),u=new Ye(3355443);function h(t,e,n){d(t,n),d(e,n)}function d(t,e){i.push(0,0,0),r.push(e.r,e.g,e.b),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}h("n1","n2",a),h("n2","n4",a),h("n4","n3",a),h("n3","n1",a),h("f1","f2",a),h("f2","f4",a),h("f4","f3",a),h("f3","f1",a),h("n1","f1",a),h("n2","f2",a),h("n3","f3",a),h("n4","f4",a),h("p","n1",o),h("p","n2",o),h("p","n3",o),h("p","n4",o),h("u1","u2",l),h("u2","u3",l),h("u3","u1",l),h("c","t",c),h("p","c",u),h("cn1","cn2",u),h("cn3","cn4",u),h("cf1","cf2",u),h("cf3","cf4",u),e.setAttribute("position",new cn(i,3)),e.setAttribute("color",new cn(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update()}update(){const t=this.geometry,e=this.pointMap;Fu.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Bu("c",e,t,Fu,0,0,-1),Bu("t",e,t,Fu,0,0,1),Bu("n1",e,t,Fu,-1,-1,-1),Bu("n2",e,t,Fu,1,-1,-1),Bu("n3",e,t,Fu,-1,1,-1),Bu("n4",e,t,Fu,1,1,-1),Bu("f1",e,t,Fu,-1,-1,1),Bu("f2",e,t,Fu,1,-1,1),Bu("f3",e,t,Fu,-1,1,1),Bu("f4",e,t,Fu,1,1,1),Bu("u1",e,t,Fu,.7,1.1,-1),Bu("u2",e,t,Fu,-.7,1.1,-1),Bu("u3",e,t,Fu,0,2,-1),Bu("cf1",e,t,Fu,-1,0,1),Bu("cf2",e,t,Fu,1,0,1),Bu("cf3",e,t,Fu,0,-1,1),Bu("cf4",e,t,Fu,0,1,1),Bu("cn1",e,t,Fu,-1,0,-1),Bu("cn2",e,t,Fu,1,0,-1),Bu("cn3",e,t,Fu,0,-1,-1),Bu("cn4",e,t,Fu,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},t.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")},t.CanvasTexture=Ja,t.CatmullRomCurve3=vo,t.CineonToneMapping=3,t.CircleBufferGeometry=Qa,t.CircleGeometry=Qa,t.ClampToEdgeWrapping=h,t.Clock=kc,t.Color=Ye,t.ColorKeyframeTrack=Fl,t.CompressedTexture=Ya,t.CompressedTextureLoader=class extends Xl{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new Ya,o=new Yl(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},l+=1,6===l&&(1===n.mipmapCount&&(a.minFilter=g),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let u=0,h=t.length;u>16&32768,i=e>>12&2047;const r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=1&i,n)}},t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=ql,t.DepthFormat=A,t.DepthStencilFormat=L,t.DepthTexture=Ka,t.DirectionalLight=vc,t.DirectionalLightHelper=class extends Re{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new wn;i.setAttribute("position",new cn([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new Ca({fog:!1,toneMapped:!1});this.lightPlane=new Fa(i,r),this.add(this.lightPlane),i=new wn,i.setAttribute("position",new cn([0,0,0,0,0,1],3)),this.targetLine=new Fa(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){Iu.setFromMatrixPosition(this.light.matrixWorld),Du.setFromMatrixPosition(this.light.target.matrixWorld),Nu.subVectors(Du,Iu),this.lightPlane.lookAt(Du),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Du),this.targetLine.scale.z=Nu.length()}},t.DiscreteInterpolant=Dl,t.DodecahedronBufferGeometry=no,t.DodecahedronGeometry=no,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicBufferAttribute=function(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new $e(t,e).setUsage(tt)},t.DynamicCopyUsage=35050,t.DynamicDrawUsage=tt,t.DynamicReadUsage=35049,t.EdgesGeometry=oo,t.EdgesHelper=function(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new Ua(new oo(t.geometry),new Ca({color:void 0!==e?e:16777215}))},t.EllipseCurve=co,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=a,t.EquirectangularRefractionMapping=o,t.Euler=me,t.EventDispatcher=nt,t.ExtrudeBufferGeometry=nl,t.ExtrudeGeometry=nl,t.FaceColors=1,t.FileLoader=Yl,t.FlatShading=1,t.Float16BufferAttribute=ln,t.Float32Attribute=function(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new cn(t,e)},t.Float32BufferAttribute=cn,t.Float64Attribute=function(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new un(t,e)},t.Float64BufferAttribute=un,t.FloatType=_,t.Fog=Vs,t.FogExp2=Gs,t.Font=Pc,t.FontLoader=class extends Xl{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new Yl(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)}parse(t){return new Pc(t)}},t.FrontSide=0,t.Frustum=ii,t.GLBufferAttribute=mu,t.GLSL1="100",t.GLSL3=et,t.GammaEncoding=Z,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=Pu,t.Group=Os,t.HalfFloatType=M,t.HemisphereLight=rc,t.HemisphereLightHelper=class extends Re{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new al(e);i.rotateY(.5*Math.PI),this.material=new Je({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new $e(s,3)),this.add(new Un(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");Ru.copy(this.light.color),Cu.copy(this.light.groundColor);for(let t=0,n=e.count;t0){const n=new jl(e);r=new Jl(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,r=t.length;e0){i=new Jl(this.manager),i.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e90))return t;console.error("Latitude must be between -90 and 90")}else console.error("Coords must be an array")},Line:function(t){if(t.constructor===Array){for(const e of t)if(!this.Coords(e))return void console.error("Each coordinate in a line must be a valid Coords type");return t}console.error("Line must be an array")},Rotation:function(t){if(t.constructor===Number)t={z:t};else{if(t.constructor!==Object)return void console.error("Rotation must be an object or a number");for(const e of Object.keys(t)){if(!["x","y","z"].includes(e))return void console.error("Rotation parameters must be x, y, or z");if(t[e].constructor!==Number)return void console.error("Individual rotation values must be numbers")}}return t},Scale:function(t){if(t.constructor===Number)t={x:t,y:t,z:t};else{if(t.constructor!==Object)return void console.error("Scale must be an object or a number");for(const e of Object.keys(t)){if(!["x","y","z"].includes(e))return void console.error("Scale parameters must be x, y, or z");if(t[e].constructor!==Number)return void console.error("Individual scale values must be numbers")}}return t}},l=l=c;var u={},h={prettyPrintMatrix:function(t){for(var e=0;e<4;e++){var n=[t[e],t[e+4],t[e+8],t[e+12]];console.log(n.map((function(t){return t.toFixed(4)})))}},makePerspectiveMatrix:function(t,e,n,r){var s=new i.Matrix4,a=1/Math.tan(t/2),o=1/(n-r),l=[a/e,0,0,0,0,a,0,0,0,0,(r+n)*o,-1,0,0,2*r*n*o,0];return s.elements=l,s},makeOrthographicMatrix:function(t,e,n,r,s,a){var o=new i.Matrix4;const l=1/(e-t),c=1/(n-r),u=1/(a-s);var h=[2*l,0,0,0,0,2*c,0,0,0,0,-1*u,0,-(e+t)*l,-(n+r)*c,-s*u,1];return o.elements=h,o},radify:function(t){function e(t){return t=t||0,2*Math.PI*t/360}return"object"==typeof t?t.length>0?t.map((function(t){return e(t)})):[e(t.x),e(t.y),e(t.z)]:e(t)},degreeify:function(t){function e(t){return 360*(t=t||0)/(2*Math.PI)}return"object"==typeof t?[e(t.x),e(t.y),e(t.z)]:e(t)},projectToWorld:function(t){var e=[-r.MERCATOR_A*r.DEG2RAD*t[0]*r.PROJECTION_WORLD_SIZE,-r.MERCATOR_A*Math.log(Math.tan(.25*Math.PI+.5*r.DEG2RAD*t[1]))*r.PROJECTION_WORLD_SIZE];if(t[2]){var n=this.projectedUnitsPerMeter(t[1]);e.push(t[2]*n)}else e.push(0);return new i.Vector3(e[0],e[1],e[2])},projectedUnitsPerMeter:function(t){return Math.abs(r.WORLD_SIZE/Math.cos(r.DEG2RAD*t)/r.EARTH_CIRCUMFERENCE)},_circumferenceAtLatitude:function(t){return r.EARTH_CIRCUMFERENCE*Math.cos(t*Math.PI/180)},mercatorZfromAltitude:function(t,e){return t/this._circumferenceAtLatitude(e)},_scaleVerticesToMeters:function(t,e){for(var n=this.projectedUnitsPerMeter(t[1]),i=(this.projectToWorld(t),0);i{let{width:n,color:r}=e,s=(new i.BufferGeometry).setFromPoints(t.getPoints(100)),a=new i.LineBasicMaterial({color:r,linewidth:n});return new i.Line(s,a)},curvesToLines:t=>{var e=[16711680,2031360,2490623];return t.map((t,n)=>curveToLine(t,{width:3,color:e[n]||"purple"}))},_validate:function(t,e){t=t||{};var n={};h.extend(n,t);for(let i of Object.keys(e))if(void 0===t[i]){if(null===e[i])return void console.error(i+" is required");n[i]=e[i]}else n[i]=t[i];return n},Validator:new l,exposedMethods:["projectToWorld","projectedUnitsPerMeter","extend","unprojectFromWorld"]};u=u=h;var d={};function p(t,e,n){this.map=t,this.camera=e,this.active=!0,this.camera.matrixAutoUpdate=!1,this.world=n||new i.Group,this.world.position.x=this.world.position.y=r.WORLD_SIZE/2,this.world.matrixAutoUpdate=!1,this.state={translateCenter:(new i.Matrix4).makeTranslation(r.WORLD_SIZE/2,-r.WORLD_SIZE/2,0),worldSizeRatio:r.TILE_SIZE/r.WORLD_SIZE,worldSize:r.TILE_SIZE*this.map.transform.scale};let s=this;this.map.on("move",(function(){s.updateCamera()})).on("resize",(function(){s.setupCamera()})),this.setupCamera()}p.prototype={setupCamera:function(){const t=this.map.transform;this.camera.aspect=t.width/t.height,this.halfFov=t._fov/2,this.cameraToCenterDistance=.5/Math.tan(this.halfFov)*t.height;const e=t._maxPitch*Math.PI/180;this.acuteAngle=Math.PI/2-e,this.updateCamera()},updateCamera:function(t){if(!this.camera)return void console.log("nocamera");const e=this.map.transform;this.camera.aspect=e.width/e.height;const n=e.centerOffset||new i.Vector3;let r=0,s=0;this.halfFov=e._fov/2;const a=Math.PI/2+e._pitch,o=Math.cos(Math.PI/2-e._pitch);this.cameraToCenterDistance=.5/Math.tan(this.halfFov)*e.height;let l=1;const c=this.worldSize();if(this.map.tb.mapboxVersion>=2){l=this.mercatorZfromAltitude(1,e.center.lat)*c;const t=e._fov*(.5+e.centerOffset.y/e.height),n=e.elevation?e.elevation.getMinElevationBelowMSL()*l:0,i=(e._camera.position[2]*c-n)/Math.cos(e._pitch);s=o*(Math.sin(t)*i/Math.sin(u.clamp(Math.PI-a-t,.01,Math.PI-.01)))+i;const h=i*(1/e._horizonShift);r=Math.min(1.01*s,h)}else s=o*(Math.sin(this.halfFov)*this.cameraToCenterDistance/Math.sin(Math.PI-a-this.halfFov))+this.cameraToCenterDistance,r=1.01*s;this.cameraTranslateZ=(new i.Matrix4).makeTranslation(0,0,this.cameraToCenterDistance);const h=e.height/50,d=Math.max(h*o,h),m=e.height,f=e.width;this.camera instanceof i.OrthographicCamera?this.camera.projectionMatrix=u.makeOrthographicMatrix(f/-2,f/2,m/2,m/-2,d,r):this.camera.projectionMatrix=u.makePerspectiveMatrix(e._fov,f/m,d,r),this.camera.projectionMatrix.elements[8]=2*-n.x/e.width,this.camera.projectionMatrix.elements[9]=2*n.y/e.height;let g=this.calcCameraMatrix(e._pitch,e.angle);e.elevation&&(g.elements[14]=e._camera.position[2]*c),this.camera.matrixWorld.copy(g);let v=e.scale*this.state.worldSizeRatio,y=new i.Matrix4,x=new i.Matrix4,b=new i.Matrix4;y.makeScale(v,v,v);let w=e.x||e.point.x,_=e.y||e.point.y;x.makeTranslation(-w,_,0),b.makeRotationZ(Math.PI),this.world.matrix=(new i.Matrix4).premultiply(b).premultiply(this.state.translateCenter).premultiply(y).premultiply(x),this.map.fire("CameraSynced",{detail:{nearZ:d,farZ:r,pitch:e._pitch,angle:e.angle,furthestDistance:s,cameraToCenterDistance:this.cameraToCenterDistance,t:this.map.transform,tbProjMatrix:this.camera.projectionMatrix.elements,tbWorldMatrix:this.world.matrix.elements,cameraSyn:p}})},worldSize(){let t=this.map.transform;return t.tileSize*t.scale},worldSizeFromZoom(){let t=this.map.transform;return Math.pow(2,t.zoom)*t.tileSize},mercatorZfromAltitude(t,e){return t/this.circumferenceAtLatitude(e)},mercatorZfromZoom(){return this.cameraToCenterDistance/this.worldSizeFromZoom()},circumferenceAtLatitude:t=>r.EARTH_CIRCUMFERENCE*Math.cos(t*Math.PI/180),calcCameraMatrix(t,e,n){const r=this.map.transform,s=void 0===t?r._pitch:t,a=void 0===e?r.angle:e,o=void 0===n?this.cameraTranslateZ:n;return(new i.Matrix4).premultiply(o).premultiply((new i.Matrix4).makeRotationX(s)).premultiply((new i.Matrix4).makeRotationZ(a))},updateCameraState(){let t=this.map.transform;if(!t.height)return;const e=t._camera.forward(),n=t.cameraToCenterDistance,i=t.point,r=(t._cameraZoom?t._cameraZoom:t._zoom,this.mercatorZfromZoom(t)-this.mercatorZfromAltitude(t._centerAltitude,t.center.lat)),s=t.cameraToCenterDistance/r;return[i.x/this.worldSize()-e[0]*n/s,i.y/this.worldSize()-e[1]*n/s,this.mercatorZfromAltitude(t._centerAltitude,t._center.lat)+-e[2]*n/s]},getWorldToCamera(t,e){let n=this.map.transform;const r=new i.Matrix4,s=new i.Matrix4,a=n._camera._orientation,o=n._camera.position,l=new i.Vector3(o[0],o[1],o[2]),c=new i.Quaternion;c.set(a[0],a[1],a[2],a[3]);const u=c.conjugate();return l.multiplyScalar(-t),s.makeTranslation(l.x,l.y,l.z),r.makeRotationFromQuaternion(u).premultiply(s),r.elements[1]*=-1,r.elements[5]*=-1,r.elements[9]*=-1,r.elements[13]*=-1,r.elements[8]*=e,r.elements[9]*=e,r.elements[10]*=e,r.elements[11]*=e,r},translate(t,e,n){let i,r,s,a,o,l,c,u,h,d,p,m,f=n[0]||n.x,g=n[1]||n.y,v=n[2]||n.z;return e===t?(t[12]=e[0]*f+e[4]*g+e[8]*v+e[12],t[13]=e[1]*f+e[5]*g+e[9]*v+e[13],t[14]=e[2]*f+e[6]*g+e[10]*v+e[14],t[15]=e[3]*f+e[7]*g+e[11]*v+e[15]):(i=e[0],r=e[1],s=e[2],a=e[3],o=e[4],l=e[5],c=e[6],u=e[7],h=e[8],d=e[9],p=e[10],m=e[11],t[0]=i,t[1]=r,t[2]=s,t[3]=a,t[4]=o,t[5]=l,t[6]=c,t[7]=u,t[8]=h,t[9]=d,t[10]=p,t[11]=m,t[12]=i*f+o*g+h*v+e[12],t[13]=r*f+l*g+d*v+e[13],t[14]=s*f+c*g+p*v+e[14],t[15]=a*f+u*g+m*v+e[15]),t}},d=d=p;var m={};!function(){"use strict";var t=Math.PI,e=Math.sin,n=Math.cos,i=Math.tan,r=Math.asin,s=Math.atan2,a=Math.acos,o=t/180;function l(t){return t.valueOf()/864e5-.5+2440588}function c(t){return new Date(864e5*(t+.5-2440588))}function u(t){return l(t)-2451545}var h=23.4397*o;function d(t,r){return s(e(t)*n(h)-i(r)*e(h),n(t))}function p(t,i){return r(e(i)*n(h)+n(i)*e(h)*e(t))}function f(t,r,a){return s(e(t),n(t)*e(r)-i(a)*n(r))}function g(t,i,s){return r(e(i)*e(s)+n(i)*n(s)*n(t))}function v(t,e){return o*(280.16+360.9856235*t)-e}function y(t){return o*(357.5291+.98560028*t)}function x(n){return n+o*(1.9148*e(n)+.02*e(2*n)+3e-4*e(3*n))+102.9372*o+t}function b(t){var e=x(y(t));return{dec:p(e,0),ra:d(e,0)}}var w={getPosition:function(t,e,n){var i=o*-n,r=o*e,s=u(t),a=b(s),l=v(s,i)-a.ra;return{azimuth:f(l,r,a.dec),altitude:g(l,r,a.dec)}},toJulian:function(t){return l(t)}},_=w.times=[[-.833,"sunrise","sunset"],[-.3,"sunriseEnd","sunsetStart"],[-6,"dawn","dusk"],[-12,"nauticalDawn","nauticalDusk"],[-18,"nightEnd","night"],[6,"goldenHourEnd","goldenHour"]];w.addTime=function(t,e,n){_.push([t,e,n])};function M(e,n,i){return 9e-4+(e+n)/(2*t)+i}function S(t,n,i){return 2451545+t+.0053*e(n)-.0069*e(2*i)}function T(t,i,r,s,o,l,c){return S(M(function(t,i,r){return a((e(t)-e(i)*e(r))/(n(i)*n(r)))}(t,r,s),i,o),l,c)}function E(t){var i=o*(134.963+13.064993*t),r=o*(93.272+13.22935*t),s=o*(218.316+13.176396*t)+6.289*o*e(i),a=5.128*o*e(r),l=385001-20905*n(i);return{ra:d(s,a),dec:p(s,a),dist:l}}function A(t,e){return new Date(t.valueOf()+864e5*e/24)}w.getTimes=function(e,n,i,r){var s,a,l,h,d,m=o*-i,f=o*n,g=function(t){return-2.076*Math.sqrt(t)/60}(r=r||0),v=function(e,n){return Math.round(e-9e-4-n/(2*t))}(u(e),m),b=M(0,m,v),w=y(b),E=x(w),A=p(E,0),L=S(b,w,E),R={solarNoon:c(L),nadir:c(L-.5)};for(s=0,a=_.length;s=0&&(g=d-(y=Math.sqrt(m)/(2*Math.abs(u))),v=d+y,Math.abs(g)<=1&&f++,Math.abs(v)<=1&&f++,g<-1&&(g=v)),1===f?b<0?l=_+g:c=_+g:2===f&&(l=_+(p<0?v:g),c=_+(p<0?g:v)),!l||!c);_+=2)b=a;var M={};return l&&(M.rise=A(r,l)),c&&(M.set=A(r,c)),l||c||(M[p>0?"alwaysUp":"alwaysDown"]=!0),M},m=m=w}();var f={},g={material:"MeshBasicMaterial",color:"black",opacity:1};f=f=function(t){var e;function n(){return new i[g.material]({color:g.color})}return t?((e=(t=u._validate(t,g)).material&&t.material.isMaterial?t.material:t.material||t.color||t.opacity?new i[t.material]({color:t.color,transparent:t.opacity<1}):n()).opacity=t.opacity,t.side&&(e.side=t.side)):e=n(),e};var v={};function y(t){this.map=t,this.enrolledObjects=[],this.previousFrameTime,this.init(t)}y.prototype={init:function(t){this.map=t},unenroll:function(t){this.enrolledObjects.splice(this.enrolledObjects.indexOf(t),1)},enroll:function(t){const e=this;if(t.clock=new i.Clock,t.hasDefaultAnimation=!1,t.defaultAction,t.actions=[],t.mixer,t.animations&&t.animations.length>0){t.hasDefaultAnimation=!0;let e=t.userData.defaultAnimation?t.userData.defaultAnimation:0;t.mixer=new i.AnimationMixer(t),n(e)}function n(e){for(let n=0;nt.animations.length&&console.log("The animation index "+e+" doesn't exist for this object");let i=t.animations[n],r=t.mixer.clipAction(i);t.actions.push(r),e===n?(t.defaultAction=r,r.setEffectiveWeight(1)):r.setEffectiveWeight(0),r.play()}}let r=!1;Object.defineProperty(t,"isPlaying",{get:()=>r,set(e){r!=e&&(r=e,t.dispatchEvent({type:"IsPlayingChanged",detail:t}))}}),this.enrolledObjects.push(t),t.animationQueue=[],t.set=function(n){if(n.duration>0){let r={start:Date.now(),expiration:Date.now()+n.duration,endState:{}};u.extend(n,r);let s=n.coords,a=n.rotation,o=n.scale||n.scaleX||n.scaleY||n.scaleZ;if(a){let e=t.rotation;n.startRotation=[e.x,e.y,e.z],n.endState.rotation=u.types.rotation(n.rotation,n.startRotation),n.rotationPerMs=n.endState.rotation.map((function(t,e){return(t-n.startRotation[e])/n.duration}))}if(o){let e=t.scale;n.startScale=[e.x,e.y,e.z],n.endState.scale=u.types.scale(n.scale,n.startScale),n.scalePerMs=n.endState.scale.map((function(t,e){return(t-n.startScale[e])/n.duration}))}s&&(n.pathCurve=new i.CatmullRomCurve3(u.lnglatsToWorld([t.coordinates,n.coords])));let l={type:"set",parameters:n};this.animationQueue.push(l),e.map.repaint=!0}else this.stop(),n.rotation=u.radify(n.rotation),this._setObject(n);return this},t.animationMethod=null,t.stop=function(e){return t.mixer&&(t.isPlaying=!1,cancelAnimationFrame(t.animationMethod)),this.animationQueue=[],this},t.followPath=function(t,e){let n={type:"followPath",parameters:u._validate(t,x.followPath)};return u.extend(n.parameters,{pathCurve:new i.CatmullRomCurve3(u.lnglatsToWorld(t.path)),start:Date.now(),expiration:Date.now()+n.parameters.duration,cb:e}),this.animationQueue.push(n),this.map.repaint=!0,this},t._setObject=function(n){t.setScale();let r=n.position,s=n.rotation,a=n.scale,o=n.worldCoordinates,l=n.quaternion,c=n.translate,h=n.worldTranslate;if(r){this.coordinates=r;let t=u.projectToWorld(r);this.position.copy(t)}if(c){this.coordinates=[this.coordinates[0]+c[0],this.coordinates[1]+c[1],this.coordinates[2]+c[2]];let t=u.projectToWorld(c);this.position.copy(t),n.position=this.coordinates}if(h){this.translateX(h.x),this.translateY(h.y),this.translateZ(h.z);let t=u.unprojectFromWorld(this.position);this.coordinates=n.position=t}if(s&&(this.rotation.set(s[0],s[1],s[2]),n.rotation=new i.Vector3(s[0],s[1],s[2])),a&&(this.scale.set(a[0],a[1],a[2]),n.scale=this.scale),l&&(this.quaternion.setFromAxisAngle(l[0],l[1]),n.rotation=l[0].multiplyScalar(l[1])),o){this.position.copy(o);let t=u.unprojectFromWorld(o);this.coordinates=n.position=t}this.setBoundingBoxShadowFloor(),this.setReceiveShadowFloor(),this.updateMatrixWorld(),e.map.repaint=!0;let d={type:"ObjectChanged",detail:{object:this,action:{position:n.position,rotation:n.rotation,scale:n.scale}}};this.dispatchEvent(d)},t.playDefault=function(n){if(t.mixer&&t.hasDefaultAnimation){let i={start:Date.now(),expiration:Date.now()+n.duration,endState:{}};u.extend(n,i),t.mixer.timeScale=n.speed||1;let r={type:"playDefault",parameters:n};return this.animationQueue.push(r),e.map.repaint=!0,this}},t.playAnimation=function(e){t.mixer&&(e.animation&&n(e.animation),t.playDefault(e))},t.pauseAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.paused=!0}))},t.unPauseAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.paused=!1}))},t.deactivateAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.stop()}))},t.activateAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.play()}))},t.idle=function(){return t.mixer&&t.mixer.update(.01),e.map.repaint=!0,this}},update:function(t){if(void 0===this.previousFrameTime&&(this.previousFrameTime=t),!this.enrolledObjects)return!1;for(let e=this.enrolledObjects.length-1;e>=0;e--){let n=this.enrolledObjects[e];if(n.animationQueue&&0!==n.animationQueue.length)for(let e=n.animationQueue.length-1;e>=0;e--){let r=n.animationQueue[e];if(!r)continue;let s=r.parameters;if(!s.expiration)return 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o=Math.acos(a.dot(n));t.quaternion=[r,o]}n._setObject(t)}"playDefault"===r.type&&(n.activateAllActions(),n.isPlaying=!0,n.animationMethod=requestAnimationFrame(this.update),n.mixer.update(n.clock.getDelta()),this.map.repaint=!0)}}}this.previousFrameTime=t}};const x={followPath:{path:null,duration:1e3,trackHeading:!0}};v=v=y;var b={};!function(){class t extends i.Object3D{constructor(t){super(),this.element=t||document.createElement("div"),this.element.style.position="absolute",this.element.style.userSelect="none",this.element.setAttribute("draggable",!1),this.alwaysVisible=!1,Object.defineProperty(this,"layer",{get(){return this.parent&&this.parent.parent?this.parent.parent.layer:null}}),this.dispose=function(){this.remove(),this.element=null},this.remove=function(){this.element instanceof Element&&null!==this.element.parentNode&&this.element.parentNode.removeChild(this.element)},this.addEventListener("removed",(function(){this.remove()}))}copy(t,e){return 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r=t.id,s=t.attrName;let a=t.ShadingModel;if("object"==typeof a&&(a=a.value),!n.has(r))return null;const o=this.parseParameters(t,e,r);let l;switch(a.toLowerCase()){case"phong":l=new i.MeshPhongMaterial;break;case"lambert":l=new i.MeshLambertMaterial;break;default:console.warn('THREE.FBXLoader: unknown material type "%s". 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e&&(n.scale=e.Lcl_Scaling.value),"ScalingOffset"in e&&(n.scalingOffset=e.ScalingOffset.value),"ScalingPivot"in e&&(n.scalingPivot=e.ScalingPivot.value),"RotationOffset"in e&&(n.rotationOffset=e.RotationOffset.value),"RotationPivot"in e&&(n.rotationPivot=e.RotationPivot.value),t.userData.transformData=n}setLookAtProperties(e,s){"LookAtProperty"in s&&n.get(e.ID).children.forEach((function(n){if("LookAtProperty"===n.relationship){const s=t.Objects.Model[n.ID];if("Lcl_Translation"in s){const t=s.Lcl_Translation.value;void 0!==e.target?(e.target.position.fromArray(t),r.add(e.target)):e.lookAt((new i.Vector3).fromArray(t))}}}))}bindSkeleton(t,e,r){const s=this.parsePoseNodes();for(const a in t){const o=t[a];n.get(parseInt(o.ID)).parents.forEach((function(t){if(e.has(t.ID)){const e=t.ID;n.get(e).parents.forEach((function(t){r.has(t.ID)&&r.get(t.ID).bind(new i.Skeleton(o.bones),s[t.ID])}))}}))}}parsePoseNodes(){const e={};if("Pose"in t.Objects){const n=t.Objects.Pose;for(const t in n)if("BindPose"===n[t].attrType){const r=n[t].PoseNode;Array.isArray(r)?r.forEach((function(t){e[t.Node]=(new i.Matrix4).fromArray(t.Matrix.a)})):e[r.Node]=(new i.Matrix4).fromArray(r.Matrix.a)}}return e}createAmbientLight(){if("GlobalSettings"in t&&"AmbientColor"in t.GlobalSettings){const e=t.GlobalSettings.AmbientColor.value,n=e[0],s=e[1],a=e[2];if(0!==n||0!==s||0!==a){const t=new i.Color(n,s,a);r.add(new i.AmbientLight(t,1))}}}}class o{parse(e){const i=new Map;if("Geometry"in t.Objects){const r=t.Objects.Geometry;for(const t in r){const s=n.get(parseInt(t)),a=this.parseGeometry(s,r[t],e);i.set(parseInt(t),a)}}return i}parseGeometry(t,e,n){switch(e.attrType){case"Mesh":return this.parseMeshGeometry(t,e,n);case"NurbsCurve":return this.parseNurbsGeometry(e)}}parseMeshGeometry(e,n,i){const r=i.skeletons,s=[],a=e.parents.map((function(e){return t.Objects.Model[e.ID]}));if(0===a.length)return;const o=e.children.reduce((function(t,e){return void 0!==r[e.ID]&&(t=r[e.ID]),t}),null);e.children.forEach((function(t){void 0!==i.morphTargets[t.ID]&&s.push(i.morphTargets[t.ID])}));const l=a[0],c={};"RotationOrder"in l&&(c.eulerOrder=b(l.RotationOrder.value)),"InheritType"in l&&(c.inheritType=parseInt(l.InheritType.value)),"GeometricTranslation"in l&&(c.translation=l.GeometricTranslation.value),"GeometricRotation"in l&&(c.rotation=l.GeometricRotation.value),"GeometricScaling"in l&&(c.scale=l.GeometricScaling.value);const u=x(c);return this.genGeometry(n,o,s,u)}genGeometry(t,e,n,r){const s=new i.BufferGeometry;t.attrName&&(s.name=t.attrName);const a=this.parseGeoNode(t,e),o=this.genBuffers(a),l=new i.Float32BufferAttribute(o.vertex,3);if(l.applyMatrix4(r),s.setAttribute("position",l),o.colors.length>0&&s.setAttribute("color",new i.Float32BufferAttribute(o.colors,3)),e&&(s.setAttribute("skinIndex",new i.Uint16BufferAttribute(o.weightsIndices,4)),s.setAttribute("skinWeight",new i.Float32BufferAttribute(o.vertexWeights,4)),s.FBX_Deformer=e),o.normal.length>0){const t=(new i.Matrix3).getNormalMatrix(r),e=new i.Float32BufferAttribute(o.normal,3);e.applyNormalMatrix(t),s.setAttribute("normal",e)}if(o.uvs.forEach((function(t,e){let n="uv"+(e+1).toString();0===e&&(n="uv"),s.setAttribute(n,new i.Float32BufferAttribute(o.uvs[e],2))})),a.material&&"AllSame"!==a.material.mappingType){let t=o.materialIndex[0],e=0;if(o.materialIndex.forEach((function(n,i){n!==t&&(s.addGroup(e,i-e,t),t=n,e=i)})),s.groups.length>0){const e=s.groups[s.groups.length-1],n=e.start+e.count;n!==o.materialIndex.length&&s.addGroup(n,o.materialIndex.length-n,t)}0===s.groups.length&&s.addGroup(0,o.materialIndex.length,o.materialIndex[0])}return this.addMorphTargets(s,t,n,r),s}parseGeoNode(t,e){const n={};if(n.vertexPositions=void 0!==t.Vertices?t.Vertices.a:[],n.vertexIndices=void 0!==t.PolygonVertexIndex?t.PolygonVertexIndex.a:[],t.LayerElementColor&&(n.color=this.parseVertexColors(t.LayerElementColor[0])),t.LayerElementMaterial&&(n.material=this.parseMaterialIndices(t.LayerElementMaterial[0])),t.LayerElementNormal&&(n.normal=this.parseNormals(t.LayerElementNormal[0])),t.LayerElementUV){n.uv=[];let e=0;for(;t.LayerElementUV[e];)t.LayerElementUV[e].UV&&n.uv.push(this.parseUVs(t.LayerElementUV[e])),e++}return n.weightTable={},null!==e&&(n.skeleton=e,e.rawBones.forEach((function(t,e){t.indices.forEach((function(i,r){void 0===n.weightTable[i]&&(n.weightTable[i]=[]),n.weightTable[i].push({id:e,weight:t.weights[r]})}))}))),n}genBuffers(t){const e={vertex:[],normal:[],colors:[],uvs:[],materialIndex:[],vertexWeights:[],weightsIndices:[]};let n=0,i=0,r=!1,s=[],a=[],o=[],l=[],c=[],u=[];const h=this;return t.vertexIndices.forEach((function(d,p){let m,f=!1;d<0&&(d=~d,f=!0);let v=[],y=[];if(s.push(3*d,3*d+1,3*d+2),t.color){const e=g(p,n,d,t.color);o.push(e[0],e[1],e[2])}if(t.skeleton){if(void 0!==t.weightTable[d]&&t.weightTable[d].forEach((function(t){y.push(t.weight),v.push(t.id)})),y.length>4){r||(console.warn("THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights."),r=!0);const t=[0,0,0,0],e=[0,0,0,0];y.forEach((function(n,i){let r=n,s=v[i];e.forEach((function(e,n,i){if(r>e){i[n]=r,r=e;const a=t[n];t[n]=s,s=a}}))})),v=t,y=e}for(;y.length<4;)y.push(0),v.push(0);for(let t=0;t<4;++t)c.push(y[t]),u.push(v[t])}if(t.normal){const e=g(p,n,d,t.normal);a.push(e[0],e[1],e[2])}t.material&&"AllSame"!==t.material.mappingType&&(m=g(p,n,d,t.material)[0]),t.uv&&t.uv.forEach((function(t,e){const i=g(p,n,d,t);void 0===l[e]&&(l[e]=[]),l[e].push(i[0]),l[e].push(i[1])})),i++,f&&(h.genFace(e,t,s,m,a,o,l,c,u,i),n++,i=0,s=[],a=[],o=[],l=[],c=[],u=[])})),e}genFace(t,e,n,i,r,s,a,o,l,c){for(let u=2;u1&&console.warn("THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.");const a=e.get(s[0].ID);r[t]={name:i[t].attrName,layer:a}}return r}addClip(t){let e=[];const n=this;return t.layer.forEach((function(t){e=e.concat(n.generateTracks(t))})),new i.AnimationClip(t.name,-1,e)}generateTracks(t){const e=[];let n=new i.Vector3,r=new i.Quaternion,s=new i.Vector3;if(t.transform&&t.transform.decompose(n,r,s),n=n.toArray(),r=(new i.Euler).setFromQuaternion(r,t.eulerOrder).toArray(),s=s.toArray(),void 0!==t.T&&Object.keys(t.T.curves).length>0){const i=this.generateVectorTrack(t.modelName,t.T.curves,n,"position");void 0!==i&&e.push(i)}if(void 0!==t.R&&Object.keys(t.R.curves).length>0){const n=this.generateRotationTrack(t.modelName,t.R.curves,r,t.preRotation,t.postRotation,t.eulerOrder);void 0!==n&&e.push(n)}if(void 0!==t.S&&Object.keys(t.S.curves).length>0){const n=this.generateVectorTrack(t.modelName,t.S.curves,s,"scale");void 0!==n&&e.push(n)}if(void 0!==t.DeformPercent){const n=this.generateMorphTrack(t);void 0!==n&&e.push(n)}return e}generateVectorTrack(t,e,n,r){const s=this.getTimesForAllAxes(e),a=this.getKeyframeTrackValues(s,e,n);return new i.VectorKeyframeTrack(t+"."+r,s,a)}generateRotationTrack(t,e,n,r,s,a){void 0!==e.x&&(this.interpolateRotations(e.x),e.x.values=e.x.values.map(i.MathUtils.degToRad)),void 0!==e.y&&(this.interpolateRotations(e.y),e.y.values=e.y.values.map(i.MathUtils.degToRad)),void 0!==e.z&&(this.interpolateRotations(e.z),e.z.values=e.z.values.map(i.MathUtils.degToRad));const o=this.getTimesForAllAxes(e),l=this.getKeyframeTrackValues(o,e,n);void 0!==r&&((r=r.map(i.MathUtils.degToRad)).push(a),r=(new i.Euler).fromArray(r),r=(new i.Quaternion).setFromEuler(r)),void 0!==s&&((s=s.map(i.MathUtils.degToRad)).push(a),s=(new i.Euler).fromArray(s),s=(new i.Quaternion).setFromEuler(s).invert());const c=new i.Quaternion,u=new i.Euler,h=[];for(let i=0;i1){let t=1,n=e[0];for(let i=1;i=180){const s=r/180,a=i/s;let o=n+a;const l=t.times[e-1],c=(t.times[e]-l)/s;let u=l+c;const h=[],d=[];for(;u1&&(n=t[1].replace(/^(\w+)::/,""),i=t[2]),{id:e,name:n,type:i}}parseNodeProperty(t,e,n){let i=e[1].replace(/^"/,"").replace(/"$/,"").trim(),r=e[2].replace(/^"/,"").replace(/"$/,"").trim();"Content"===i&&","===r&&(r=n.replace(/"/g,"").replace(/,$/,"").trim());const s=this.getCurrentNode();if("Properties70"!==s.name){if("C"===i){const t=r.split(",").slice(1),e=parseInt(t[0]),n=parseInt(t[1]);let a=r.split(",").slice(3);a=a.map((function(t){return t.trim().replace(/^"/,"")})),i="connections",r=[e,n],function(t,e){for(let n=0,i=t.length,r=e.length;n=t.size():t.getOffset()+160+16>=t.size()}parseNode(t,e){const n={},i=e>=7500?t.getUint64():t.getUint32(),r=e>=7500?t.getUint64():t.getUint32();e>=7500?t.getUint64():t.getUint32();const s=t.getUint8(),a=t.getString(s);if(0===i)return null;const o=[];for(let h=0;h0?o[0]:"",c=o.length>1?o[1]:"",u=o.length>2?o[2]:"";for(n.singleProperty=1===r&&t.getOffset()===i;i>t.getOffset();){const i=this.parseNode(t,e);null!==i&&this.parseSubNode(a,n,i)}return n.propertyList=o,"number"==typeof l&&(n.id=l),""!==c&&(n.attrName=c),""!==u&&(n.attrType=u),""!==a&&(n.name=a),n}parseSubNode(t,e,n){if(!0===n.singleProperty){const t=n.propertyList[0];Array.isArray(t)?(e[n.name]=n,n.a=t):e[n.name]=t}else if("Connections"===t&&"C"===n.name){const t=[];n.propertyList.forEach((function(e,n){0!==n&&t.push(e)})),void 0===e.connections&&(e.connections=[]),e.connections.push(t)}else if("Properties70"===n.name)Object.keys(n).forEach((function(t){e[t]=n[t]}));else if("Properties70"===t&&"P"===n.name){let t=n.propertyList[0],i=n.propertyList[1];const r=n.propertyList[2],s=n.propertyList[3];let a;0===t.indexOf("Lcl ")&&(t=t.replace("Lcl ","Lcl_")),0===i.indexOf("Lcl ")&&(i=i.replace("Lcl ","Lcl_")),a="Color"===i||"ColorRGB"===i||"Vector"===i||"Vector3D"===i||0===i.indexOf("Lcl_")?[n.propertyList[4],n.propertyList[5],n.propertyList[6]]:n.propertyList[4],e[t]={type:i,type2:r,flag:s,value:a}}else void 0===e[n.name]?"number"==typeof n.id?(e[n.name]={},e[n.name][n.id]=n):e[n.name]=n:"PoseNode"===n.name?(Array.isArray(e[n.name])||(e[n.name]=[e[n.name]]),e[n.name].push(n)):void 0===e[n.name][n.id]&&(e[n.name][n.id]=n)}parseProperty(t){const e=t.getString(1);let n;switch(e){case"C":return t.getBoolean();case"D":return t.getFloat64();case"F":return t.getFloat32();case"I":return t.getInt32();case"L":return t.getInt64();case"R":return n=t.getUint32(),t.getArrayBuffer(n);case"S":return n=t.getUint32(),t.getString(n);case"Y":return t.getInt16();case"b":case"c":case"d":case"f":case"i":case"l":const i=t.getUint32(),r=t.getUint32(),s=t.getUint32();if(0===r)switch(e){case"b":case"c":return t.getBooleanArray(i);case"d":return t.getFloat64Array(i);case"f":return t.getFloat32Array(i);case"i":return t.getInt32Array(i);case"l":return t.getInt64Array(i)}void 0===X&&console.error("THREE.FBXLoader: External library fflate.min.js required.");const a=X.unzlibSync(new Uint8Array(t.getArrayBuffer(s))),o=new h(a.buffer);switch(e){case"b":case"c":return o.getBooleanArray(i);case"d":return o.getFloat64Array(i);case"f":return o.getFloat32Array(i);case"i":return o.getInt32Array(i);case"l":return o.getInt64Array(i)}default:throw new Error("THREE.FBXLoader: Unknown property type "+e)}}}class h{constructor(t,e){this.dv=new DataView(t),this.offset=0,this.littleEndian=void 0===e||e}getOffset(){return this.offset}size(){return this.dv.buffer.byteLength}skip(t){this.offset+=t}getBoolean(){return!(1&~this.getUint8())}getBooleanArray(t){const e=[];for(let n=0;n=0&&(e=e.slice(0,n)),i.LoaderUtils.decodeText(new Uint8Array(e))}}class d{add(t,e){this[t]=e}}function p(t){const e=t.match(/FBXVersion: (\d+)/);if(e)return parseInt(e[1]);throw new Error("THREE.FBXLoader: Cannot find the version number for the file given.")}function m(t){return t/46186158e3}const f=[];function g(t,e,n,i){let r;switch(i.mappingType){case"ByPolygonVertex":r=t;break;case"ByPolygon":r=e;break;case"ByVertice":r=n;break;case"AllSame":r=i.indices[0];break;default:console.warn("THREE.FBXLoader: unknown attribute mapping type "+i.mappingType)}"IndexToDirect"===i.referenceType&&(r=i.indices[r]);const s=r*i.dataSize,a=s+i.dataSize;return function(t,e,n,i){for(let r=n,s=0;r=2.0 are supported.")));const h=new U(u,{path:e||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});h.fileLoader.setRequestHeader(this.requestHeader);for(let i=0;i=0&&void 0===c[t]&&console.warn('THREE.GLTFLoader: Unknown extension "'+t+'".')}}h.setExtensions(l),h.setPlugins(c),h.parse(n,s)}}function n(){let t={};return{get:function(e){return t[e]},add:function(e,n){t[e]=n},remove:function(e){delete t[e]},removeAll:function(){t={}}}}const r={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_IOR:"KHR_materials_ior",KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:"KHR_materials_pbrSpecularGlossiness",KHR_MATERIALS_SPECULAR:"KHR_materials_specular",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_MATERIALS_VOLUME:"KHR_materials_volume",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression"};class s{constructor(t){this.parser=t,this.name=r.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){const t=this.parser,e=this.parser.json.nodes||[];for(let n=0,i=e.length;n=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return e.loadTextureImage(t,s,a)}}class p{constructor(t){this.parser=t,this.name=r.EXT_TEXTURE_WEBP,this.isSupported=null}loadTexture(t){const e=this.name,n=this.parser,i=n.json,r=i.textures[t];if(!r.extensions||!r.extensions[e])return null;const s=r.extensions[e],a=i.images[s.source];let o=n.textureLoader;if(a.uri){const t=n.options.manager.getHandler(a.uri);null!==t&&(o=t)}return this.detectSupport().then((function(r){if(r)return n.loadTextureImage(t,a,o);if(i.extensionsRequired&&i.extensionsRequired.indexOf(e)>=0)throw new Error("THREE.GLTFLoader: WebP required by asset but unsupported.");return n.loadTexture(t)}))}detectSupport(){return this.isSupported||(this.isSupported=new Promise((function(t){const e=new Image;e.src="data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA",e.onload=e.onerror=function(){t(1===e.height)}}))),this.isSupported}}class m{constructor(t){this.name=r.EXT_MESHOPT_COMPRESSION,this.parser=t}loadBufferView(t){const e=this.parser.json,n=e.bufferViews[t];if(n.extensions&&n.extensions[this.name]){const t=n.extensions[this.name],i=this.parser.getDependency("buffer",t.buffer),r=this.parser.options.meshoptDecoder;if(!r||!r.supported){if(e.extensionsRequired&&e.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return Promise.all([i,r.ready]).then((function(e){const n=t.byteOffset||0,i=t.byteLength||0,s=t.count,a=t.byteStride,o=new ArrayBuffer(s*a),l=new Uint8Array(e[0],n,i);return r.decodeGltfBuffer(new Uint8Array(o),s,a,l,t.mode,t.filter),o}))}return null}}const f="glTF";class g{constructor(t){this.name=r.KHR_BINARY_GLTF,this.content=null,this.body=null;const e=new DataView(t,0,12);if(this.header={magic:i.LoaderUtils.decodeText(new Uint8Array(t.slice(0,4))),version:e.getUint32(4,!0),length:e.getUint32(8,!0)},this.header.magic!==f)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");const n=this.header.length-12,s=new DataView(t,12);let a=0;for(;a",e).replace("#include ",n).replace("#include ",r).replace("#include ",s).replace("#include ",a)},Object.defineProperties(this,{specular:{get:function(){return o.specular.value},set:function(t){o.specular.value=t}},specularMap:{get:function(){return o.specularMap.value},set:function(t){o.specularMap.value=t,t?this.defines.USE_SPECULARMAP="":delete this.defines.USE_SPECULARMAP}},glossiness:{get:function(){return o.glossiness.value},set:function(t){o.glossiness.value=t}},glossinessMap:{get:function(){return o.glossinessMap.value},set:function(t){o.glossinessMap.value=t,t?(this.defines.USE_GLOSSINESSMAP="",this.defines.USE_UV=""):(delete this.defines.USE_GLOSSINESSMAP,delete this.defines.USE_UV)}}}),delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this.setValues(t)}copy(t){return super.copy(t),this.specularMap=t.specularMap,this.specular.copy(t.specular),this.glossinessMap=t.glossinessMap,this.glossiness=t.glossiness,delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this}}class b{constructor(){this.name=r.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,this.specularGlossinessParams=["color","map","lightMap","lightMapIntensity","aoMap","aoMapIntensity","emissive","emissiveIntensity","emissiveMap","bumpMap","bumpScale","normalMap","normalMapType","displacementMap","displacementScale","displacementBias","specularMap","specular","glossinessMap","glossiness","alphaMap","envMap","envMapIntensity","refractionRatio"]}getMaterialType(){return x}extendParams(t,e,n){const r=e.extensions[this.name];t.color=new i.Color(1,1,1),t.opacity=1;const s=[];if(Array.isArray(r.diffuseFactor)){const e=r.diffuseFactor;t.color.fromArray(e),t.opacity=e[3]}if(void 0!==r.diffuseTexture&&s.push(n.assignTexture(t,"map",r.diffuseTexture)),t.emissive=new i.Color(0,0,0),t.glossiness=void 0!==r.glossinessFactor?r.glossinessFactor:1,t.specular=new i.Color(1,1,1),Array.isArray(r.specularFactor)&&t.specular.fromArray(r.specularFactor),void 0!==r.specularGlossinessTexture){const e=r.specularGlossinessTexture;s.push(n.assignTexture(t,"glossinessMap",e)),s.push(n.assignTexture(t,"specularMap",e))}return Promise.all(s)}createMaterial(t){const e=new x(t);return e.fog=!0,e.color=t.color,e.map=void 0===t.map?null:t.map,e.lightMap=null,e.lightMapIntensity=1,e.aoMap=void 0===t.aoMap?null:t.aoMap,e.aoMapIntensity=1,e.emissive=t.emissive,e.emissiveIntensity=1,e.emissiveMap=void 0===t.emissiveMap?null:t.emissiveMap,e.bumpMap=void 0===t.bumpMap?null:t.bumpMap,e.bumpScale=1,e.normalMap=void 0===t.normalMap?null:t.normalMap,e.normalMapType=i.TangentSpaceNormalMap,t.normalScale&&(e.normalScale=t.normalScale),e.displacementMap=null,e.displacementScale=1,e.displacementBias=0,e.specularMap=void 0===t.specularMap?null:t.specularMap,e.specular=t.specular,e.glossinessMap=void 0===t.glossinessMap?null:t.glossinessMap,e.glossiness=t.glossiness,e.alphaMap=null,e.envMap=void 0===t.envMap?null:t.envMap,e.envMapIntensity=1,e.refractionRatio=.98,e}}class w{constructor(){this.name=r.KHR_MESH_QUANTIZATION}}class _ extends i.Interpolant{constructor(t,e,n,i){super(t,e,n,i)}copySampleValue_(t){const e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=t*i*3+i;for(let s=0;s!==i;s++)e[s]=n[r+s];return e}}_.prototype.beforeStart_=_.prototype.copySampleValue_,_.prototype.afterEnd_=_.prototype.copySampleValue_,_.prototype.interpolate_=function(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=2*a,l=3*a,c=i-e,u=(n-e)/c,h=u*u,d=h*u,p=t*l,m=p-l,f=-2*d+3*h,g=d-h,v=1-f,y=g-h+u;for(let x=0;x!==a;x++){const t=s[m+x+a],e=s[m+x+o]*c,n=s[p+x+a],i=s[p+x]*c;r[x]=v*t+y*e+f*n+g*i}return r};const M=new i.Quaternion;class S extends _{interpolate_(t,e,n,i){const r=super.interpolate_(t,e,n,i);return M.fromArray(r).normalize().toArray(r),r}}const T={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},E={9728:i.NearestFilter,9729:i.LinearFilter,9984:i.NearestMipmapNearestFilter,9985:i.LinearMipmapNearestFilter,9986:i.NearestMipmapLinearFilter,9987:i.LinearMipmapLinearFilter},A={33071:i.ClampToEdgeWrapping,33648:i.MirroredRepeatWrapping,10497:i.RepeatWrapping},L={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},R={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv2",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},C={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},P={CUBICSPLINE:void 0,LINEAR:i.InterpolateLinear,STEP:i.InterpolateDiscrete};function I(t,e){return"string"!=typeof t||""===t?"":(/^https?:\/\//i.test(e)&&/^\//.test(t)&&(e=e.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(t)||/^data:.*,.*$/i.test(t)||/^blob:.*$/i.test(t)?t:e+t)}function D(t,e,n){for(const i in n.extensions)void 0===t[i]&&(e.userData.gltfExtensions=e.userData.gltfExtensions||{},e.userData.gltfExtensions[i]=n.extensions[i])}function N(t,e){void 0!==e.extras&&("object"==typeof e.extras?Object.assign(t.userData,e.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+e.extras))}function O(t,e){if(t.updateMorphTargets(),void 0!==e.weights)for(let n=0,i=e.weights.length;n=2&&m.setY(e,h[t*a+1]),a>=3&&m.setZ(e,h[t*a+2]),a>=4&&m.setW(e,h[t*a+3]),a>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse THREE.BufferAttribute.")}}return m}))}loadTexture(t){const e=this.json,n=this.options,i=e.textures[t],r=e.images[i.source];let s=this.textureLoader;if(r.uri){const t=n.manager.getHandler(r.uri);null!==t&&(s=t)}return this.loadTextureImage(t,r,s)}loadTextureImage(t,e,n){const r=this,s=this.json,a=this.options,o=s.textures[t],l=(e.uri||e.bufferView)+":"+o.sampler;if(this.textureCache[l])return this.textureCache[l];const c=self.URL||self.webkitURL;let u=e.uri||"",h=!1,d=!0;const p=u.search(/\.jpe?g($|\?)/i)>0||0===u.search(/^data\:image\/jpeg/);if(("image/jpeg"===e.mimeType||p)&&(d=!1),void 0!==e.bufferView)u=r.getDependency("bufferView",e.bufferView).then((function(t){if("image/png"===e.mimeType){const e=new DataView(t,25,1).getUint8(0,!1);d=6===e||4===e||3===e}h=!0;const n=new Blob([t],{type:e.mimeType});return u=c.createObjectURL(n),u}));else if(void 0===e.uri)throw new Error("THREE.GLTFLoader: Image "+t+" is missing URI and bufferView");const m=Promise.resolve(u).then((function(t){return new Promise((function(e,r){let s=e;!0===n.isImageBitmapLoader&&(s=function(t){const n=new i.Texture(t);n.needsUpdate=!0,e(n)}),n.load(I(t,a.path),s,void 0,r)}))})).then((function(e){!0===h&&c.revokeObjectURL(u),e.flipY=!1,o.name&&(e.name=o.name),d||(e.format=i.RGBFormat);const n=(s.samplers||{})[o.sampler]||{};return e.magFilter=E[n.magFilter]||i.LinearFilter,e.minFilter=E[n.minFilter]||i.LinearMipmapLinearFilter,e.wrapS=A[n.wrapS]||i.RepeatWrapping,e.wrapT=A[n.wrapT]||i.RepeatWrapping,r.associations.set(e,{type:"textures",index:t}),e})).catch((function(){return console.error("THREE.GLTFLoader: Couldn't load texture",u),null}));return this.textureCache[l]=m,m}assignTexture(t,e,n){const i=this;return this.getDependency("texture",n.index).then((function(s){if(void 0===n.texCoord||0==n.texCoord||"aoMap"===e&&1==n.texCoord||console.warn("THREE.GLTFLoader: Custom UV set "+n.texCoord+" for texture "+e+" not yet supported."),i.extensions[r.KHR_TEXTURE_TRANSFORM]){const t=void 0!==n.extensions?n.extensions[r.KHR_TEXTURE_TRANSFORM]:void 0;if(t){const e=i.associations.get(s);s=i.extensions[r.KHR_TEXTURE_TRANSFORM].extendTexture(s,t),i.associations.set(s,e)}}return t[e]=s,s}))}assignFinalMaterial(t){const e=t.geometry;let n=t.material;const r=void 0!==e.attributes.tangent,s=void 0!==e.attributes.color,a=void 0===e.attributes.normal;if(t.isPoints){const t="PointsMaterial:"+n.uuid;let e=this.cache.get(t);e||(e=new i.PointsMaterial,i.Material.prototype.copy.call(e,n),e.color.copy(n.color),e.map=n.map,e.sizeAttenuation=!1,this.cache.add(t,e)),n=e}else if(t.isLine){const t="LineBasicMaterial:"+n.uuid;let e=this.cache.get(t);e||(e=new i.LineBasicMaterial,i.Material.prototype.copy.call(e,n),e.color.copy(n.color),this.cache.add(t,e)),n=e}if(r||s||a){let t="ClonedMaterial:"+n.uuid+":";n.isGLTFSpecularGlossinessMaterial&&(t+="specular-glossiness:"),r&&(t+="vertex-tangents:"),s&&(t+="vertex-colors:"),a&&(t+="flat-shading:");let e=this.cache.get(t);e||(e=n.clone(),s&&(e.vertexColors=!0),a&&(e.flatShading=!0),r&&(e.normalScale&&(e.normalScale.y*=-1),e.clearcoatNormalScale&&(e.clearcoatNormalScale.y*=-1)),this.cache.add(t,e),this.associations.set(e,this.associations.get(n))),n=e}n.aoMap&&void 0===e.attributes.uv2&&void 0!==e.attributes.uv&&e.setAttribute("uv2",e.attributes.uv),t.material=n}getMaterialType(){return i.MeshStandardMaterial}loadMaterial(t){const e=this,n=this.json,s=this.extensions,a=n.materials[t];let o;const l={},c=a.extensions||{},u=[];if(c[r.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS]){const t=s[r.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS];o=t.getMaterialType(),u.push(t.extendParams(l,a,e))}else if(c[r.KHR_MATERIALS_UNLIT]){const t=s[r.KHR_MATERIALS_UNLIT];o=t.getMaterialType(),u.push(t.extendParams(l,a,e))}else{const n=a.pbrMetallicRoughness||{};if(l.color=new i.Color(1,1,1),l.opacity=1,Array.isArray(n.baseColorFactor)){const t=n.baseColorFactor;l.color.fromArray(t),l.opacity=t[3]}void 0!==n.baseColorTexture&&u.push(e.assignTexture(l,"map",n.baseColorTexture)),l.metalness=void 0!==n.metallicFactor?n.metallicFactor:1,l.roughness=void 0!==n.roughnessFactor?n.roughnessFactor:1,void 0!==n.metallicRoughnessTexture&&(u.push(e.assignTexture(l,"metalnessMap",n.metallicRoughnessTexture)),u.push(e.assignTexture(l,"roughnessMap",n.metallicRoughnessTexture))),o=this._invokeOne((function(e){return e.getMaterialType&&e.getMaterialType(t)})),u.push(Promise.all(this._invokeAll((function(e){return e.extendMaterialParams&&e.extendMaterialParams(t,l)}))))}!0===a.doubleSided&&(l.side=i.DoubleSide);const h=a.alphaMode||"OPAQUE";return"BLEND"===h?(l.transparent=!0,l.depthWrite=!1):(l.format=i.RGBFormat,l.transparent=!1,"MASK"===h&&(l.alphaTest=void 0!==a.alphaCutoff?a.alphaCutoff:.5)),void 0!==a.normalTexture&&o!==i.MeshBasicMaterial&&(u.push(e.assignTexture(l,"normalMap",a.normalTexture)),l.normalScale=new i.Vector2(1,-1),void 0!==a.normalTexture.scale&&l.normalScale.set(a.normalTexture.scale,-a.normalTexture.scale)),void 0!==a.occlusionTexture&&o!==i.MeshBasicMaterial&&(u.push(e.assignTexture(l,"aoMap",a.occlusionTexture)),void 0!==a.occlusionTexture.strength&&(l.aoMapIntensity=a.occlusionTexture.strength)),void 0!==a.emissiveFactor&&o!==i.MeshBasicMaterial&&(l.emissive=(new i.Color).fromArray(a.emissiveFactor)),void 0!==a.emissiveTexture&&o!==i.MeshBasicMaterial&&u.push(e.assignTexture(l,"emissiveMap",a.emissiveTexture)),Promise.all(u).then((function(){let n;return n=o===x?s[r.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].createMaterial(l):new o(l),a.name&&(n.name=a.name),n.map&&(n.map.encoding=i.sRGBEncoding),n.emissiveMap&&(n.emissiveMap.encoding=i.sRGBEncoding),N(n,a),e.associations.set(n,{type:"materials",index:t}),a.extensions&&D(s,n,a),n}))}createUniqueName(t){const e=i.PropertyBinding.sanitizeNodeName(t||"");let n=e;for(let i=1;this.nodeNamesUsed[n];++i)n=e+"_"+i;return this.nodeNamesUsed[n]=!0,n}loadGeometries(t){const e=this,n=this.extensions,s=this.primitiveCache;function a(t){return n[r.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(t,e).then((function(n){return H(n,t,e)}))}const o=[];for(let l=0,c=t.length;l0&&O(d,s),d.name=e.createUniqueName(s.name||"mesh_"+t),N(d,s),u.extensions&&D(r,d,u),e.assignFinalMaterial(d),c.push(d)}if(1===c.length)return c[0];const u=new i.Group;for(let t=0,e=c.length;t1?new i.Group:1===e.length?e[0]:new i.Object3D,o!==e[0])for(let t=0,n=e.length;t0&&e.push(new i.VectorKeyframeTrack(r+".position",s,a)),o.length>0&&e.push(new i.QuaternionKeyframeTrack(r+".quaternion",s,o)),l.length>0&&e.push(new i.VectorKeyframeTrack(r+".scale",s,l)),e}function M(t,e,n){let i,r,s,a=!0;for(r=0,s=t.length;r=0;){const i=t[e];if(null!==i.value[n])return i;e--}return null}function T(t,e,n){for(;e>>0));return n=n.toLowerCase(),e="tga"===n?jt:Wt,e}(r);if(void 0!==e){const n=e.load(r),s=t.extra;if(void 0!==s&&void 0!==s.technique&&!1===l(s.technique)){const t=s.technique;n.wrapS=t.wrapU?i.RepeatWrapping:i.ClampToEdgeWrapping,n.wrapT=t.wrapV?i.RepeatWrapping:i.ClampToEdgeWrapping,n.offset.set(t.offsetU||0,t.offsetV||0),n.repeat.set(t.repeatU||1,t.repeatV||1)}else n.wrapS=i.RepeatWrapping,n.wrapT=i.RepeatWrapping;return n}return console.warn("THREE.ColladaLoader: THREE.Loader for texture %s not found.",r),null}return console.warn("THREE.ColladaLoader: Couldn't create texture with ID:",t.id),null}a.name=t.name||"";const c=r.parameters;for(const i in c){const t=c[i];switch(i){case"diffuse":t.color&&a.color.fromArray(t.color),t.texture&&(a.map=o(t.texture));break;case"specular":t.color&&a.specular&&a.specular.fromArray(t.color),t.texture&&(a.specularMap=o(t.texture));break;case"bump":t.texture&&(a.normalMap=o(t.texture));break;case"ambient":t.texture&&(a.lightMap=o(t.texture));break;case"shininess":t.float&&a.shininess&&(a.shininess=t.float);break;case"emission":t.color&&a.emissive&&a.emissive.fromArray(t.color),t.texture&&(a.emissiveMap=o(t.texture))}}let u=c.transparent,h=c.transparency;if(void 0===h&&u&&(h={float:1}),void 0===u&&h&&(u={opaque:"A_ONE",data:{color:[1,1,1,1]}}),u&&h)if(u.data.texture)a.transparent=!0;else{const t=u.data.color;switch(u.opaque){case"A_ONE":a.opacity=t[3]*h.float;break;case"RGB_ZERO":a.opacity=1-t[0]*h.float;break;case"A_ZERO":a.opacity=1-t[3]*h.float;break;case"RGB_ONE":a.opacity=t[0]*h.float;break;default:console.warn('THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.',u.opaque)}a.opacity<1&&(a.transparent=!0)}return void 0!==s&&void 0!==s.technique&&1===s.technique.double_sided&&(a.side=i.DoubleSide),a}function Y(t){return p(Yt.materials[t],Z)}function J(t){for(let e=0;e0?n+s:n;e.inputs[l]={id:t,offset:r},e.stride=Math.max(e.stride,r+1),"TEXCOORD"===n&&(e.hasUV=!0);break;case"vcount":e.vcount=a(i.textContent);break;case"p":e.p=a(i.textContent)}}return e}function lt(t){let e=0;for(let n=0,i=t.length;n0&&e0&&d.setAttribute("position",new i.Float32BufferAttribute(s.array,s.stride)),a.array.length>0&&d.setAttribute("normal",new i.Float32BufferAttribute(a.array,a.stride)),c.array.length>0&&d.setAttribute("color",new i.Float32BufferAttribute(c.array,c.stride)),o.array.length>0&&d.setAttribute("uv",new i.Float32BufferAttribute(o.array,o.stride)),l.array.length>0&&d.setAttribute("uv2",new i.Float32BufferAttribute(l.array,l.stride)),u.length>0&&d.setAttribute("skinIndex",new i.Float32BufferAttribute(u,4)),h.length>0&&d.setAttribute("skinWeight",new i.Float32BufferAttribute(h,4)),r.data=d,r.type=t[0].type,r.materialKeys=p,r}function ht(t,e,n,i){const r=t.p,s=t.stride,a=t.vcount;function o(t){let e=r[t+n]*c;const s=e+c;for(;e4)for(let e=1,i=n-2;e<=i;e++){const n=t+s*e,i=t+s*(e+1);o(t+0*s),o(n),o(i)}t+=s*n}}else for(let u=0,h=r.length;u=e.limits.max&&(e.static=!0),e.middlePosition=(e.limits.min+e.limits.max)/2,e}function vt(t){const e={sid:t.getAttribute("sid"),name:t.getAttribute("name")||"",attachments:[],transforms:[]};for(let n=0;nr.limits.max||e{let r=[];switch(t.type){case"mtl":i=i.children[0];break;case"gltf":case"glb":case"dae":r=i.animations,i=i.scene;break;case"fbx":r=i.animations}i.animations=r;const s=u.types.rotation(t.rotation,[0,0,0]),a=u.types.scale(t.scale,[1,1,1]);i.rotation.set(s[0],s[1],s[2]),i.scale.set(a[0],a[1],a[2]),t.normalize&&i.traverse((function(t){if(t.isMesh){let e;"MeshStandardMaterial"==t.material.type?(t.material.metalness&&(t.material.metalness*=.1),t.material.glossiness&&(t.material.glossiness*=.25),e=new THREE.Color(12,12,12)):"MeshPhongMaterial"==t.material.type&&(t.material.shininess=.1,e=new THREE.Color(20,20,20)),t.material.specular&&t.material.specular.isColor&&(t.material.specular=e)}})),i.name="model";let o=w.prototype._makeGroup(i,t);w.prototype._addMethods(o),o.setAnchor(t.anchor),o.setCenter(t.adjustment),o.raycasted=t.raycasted,n(o),e(o),o.setFixedZoom(t.mapScale),o.idle()},()=>null,e=>{console.error("Could not load model file: "+t.obj+" \n "+e.stack),n("Error loading the model")})}),()=>null,t=>{console.warn("No material file found "+t.stack)})};var it={};function rt(t){t=u._validate(t,w.prototype._defaults.line);var e=u.lnglatsToWorld(t.geometry),n=u.normalizeVertices(e),r=u.flattenVectors(n.vertices),s=new i.LineGeometry;s.setPositions(r);let a=new i.LineMaterial({color:t.color,linewidth:t.width,dashed:!1,opacity:t.opacity});return a.resolution.set(window.innerWidth,window.innerHeight),a.isMaterial=!0,a.transparent=!0,a.depthWrite=!1,(rt=new i.Line2(s,a)).position.copy(n.position),rt.computeLineDistances(),rt}it=it=rt,function(){const t=new i.Box3,e=new i.Vector3;class n extends i.InstancedBufferGeometry{constructor(){super(),this.type="LineSegmentsGeometry",this.setIndex([0,2,1,2,3,1,2,4,3,4,5,3,4,6,5,6,7,5]),this.setAttribute("position",new i.Float32BufferAttribute([-1,2,0,1,2,0,-1,1,0,1,1,0,-1,0,0,1,0,0,-1,-1,0,1,-1,0],3)),this.setAttribute("uv",new i.Float32BufferAttribute([-1,2,1,2,-1,1,1,1,-1,-1,1,-1,-1,-2,1,-2],2))}applyMatrix4(t){const e=this.attributes.instanceStart,n=this.attributes.instanceEnd;return void 0!==e&&(e.applyMatrix4(t),n.applyMatrix4(t),e.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}setPositions(t){let e;t instanceof Float32Array?e=t:Array.isArray(t)&&(e=new Float32Array(t));const n=new i.InstancedInterleavedBuffer(e,6,1);return this.setAttribute("instanceStart",new i.InterleavedBufferAttribute(n,3,0)),this.setAttribute("instanceEnd",new i.InterleavedBufferAttribute(n,3,3)),this.computeBoundingBox(),this.computeBoundingSphere(),this}setColors(t){let e;t instanceof Float32Array?e=t:Array.isArray(t)&&(e=new Float32Array(t));const n=new i.InstancedInterleavedBuffer(e,6,1);return this.setAttribute("instanceColorStart",new i.InterleavedBufferAttribute(n,3,0)),this.setAttribute("instanceColorEnd",new i.InterleavedBufferAttribute(n,3,3)),this}fromWireframeGeometry(t){return this.setPositions(t.attributes.position.array),this}fromEdgesGeometry(t){return this.setPositions(t.attributes.position.array),this}fromMesh(t){return this.fromWireframeGeometry(new i.WireframeGeometry(t.geometry)),this}fromLineSegments(t){const e=t.geometry;if(!e.isGeometry)return e.isBufferGeometry&&this.setPositions(e.attributes.position.array),this;console.error("THREE.LineSegmentsGeometry no longer supports Geometry. Use THREE.BufferGeometry instead.")}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new i.Box3);const e=this.attributes.instanceStart,n=this.attributes.instanceEnd;void 0!==e&&void 0!==n&&(this.boundingBox.setFromBufferAttribute(e),t.setFromBufferAttribute(n),this.boundingBox.union(t))}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new i.Sphere),null===this.boundingBox&&this.computeBoundingBox();const t=this.attributes.instanceStart,n=this.attributes.instanceEnd;if(void 0!==t&&void 0!==n){const i=this.boundingSphere.center;this.boundingBox.getCenter(i);let r=0;for(let s=0,a=t.count;s\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\n\t\tuniform float linewidth;\n\t\tuniform vec2 resolution;\n\n\t\tattribute vec3 instanceStart;\n\t\tattribute vec3 instanceEnd;\n\n\t\tattribute vec3 instanceColorStart;\n\t\tattribute vec3 instanceColorEnd;\n\n\t\tvarying vec2 vUv;\n\t\tvarying vec4 worldPos;\n\t\tvarying vec3 worldStart;\n\t\tvarying vec3 worldEnd;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashScale;\n\t\t\tattribute float instanceDistanceStart;\n\t\t\tattribute float instanceDistanceEnd;\n\t\t\tvarying float vLineDistance;\n\n\t\t#endif\n\n\t\tvoid trimSegment( const in vec4 start, inout vec4 end ) {\n\n\t\t\t// trim end segment so it terminates between the camera plane and the near plane\n\n\t\t\t// conservative estimate of the near plane\n\t\t\tfloat a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column\n\t\t\tfloat b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column\n\t\t\tfloat nearEstimate = - 0.5 * b / a;\n\n\t\t\tfloat alpha = ( nearEstimate - start.z ) / ( end.z - start.z );\n\n\t\t\tend.xyz = mix( start.xyz, end.xyz, alpha );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#ifdef USE_COLOR\n\n\t\t\t\tvColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;\n\n\t\t\t#endif\n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tvLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;\n\n\t\t\t#endif\n\n\t\t\tfloat aspect = resolution.x / resolution.y;\n\n\t\t\tvUv = uv;\n\n\t\t\t// camera space\n\t\t\tvec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );\n\t\t\tvec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );\n\n\t\t\tworldStart = start.xyz;\n\t\t\tworldEnd = end.xyz;\n\n\t\t\t// special case for perspective projection, and segments that terminate either in, or behind, the camera plane\n\t\t\t// clearly the gpu firmware has a way of addressing this issue when projecting into ndc space\n\t\t\t// but we need to perform ndc-space calculations in the shader, so we must address this issue directly\n\t\t\t// perhaps there is a more elegant solution -- WestLangley\n\n\t\t\tbool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column\n\n\t\t\tif ( perspective ) {\n\n\t\t\t\tif ( start.z < 0.0 && end.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( start, end );\n\n\t\t\t\t} else if ( end.z < 0.0 && start.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( end, start );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// clip space\n\t\t\tvec4 clipStart = projectionMatrix * start;\n\t\t\tvec4 clipEnd = projectionMatrix * end;\n\n\t\t\t// ndc space\n\t\t\tvec3 ndcStart = clipStart.xyz / clipStart.w;\n\t\t\tvec3 ndcEnd = clipEnd.xyz / clipEnd.w;\n\n\t\t\t// direction\n\t\t\tvec2 dir = ndcEnd.xy - ndcStart.xy;\n\n\t\t\t// account for clip-space aspect ratio\n\t\t\tdir.x *= aspect;\n\t\t\tdir = normalize( dir );\n\n\t\t\t#ifdef WORLD_UNITS\n\n\t\t\t\t// get the offset direction as perpendicular to the view vector\n\t\t\t\tvec3 worldDir = normalize( end.xyz - start.xyz );\n\t\t\t\tvec3 offset;\n\t\t\t\tif ( position.y < 0.5 ) {\n\n\t\t\t\t\toffset = normalize( cross( start.xyz, worldDir ) );\n\n\t\t\t\t} else {\n\n\t\t\t\t\toffset = normalize( cross( end.xyz, worldDir ) );\n\n\t\t\t\t}\n\n\t\t\t\t// sign flip\n\t\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t\tfloat forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) );\n\n\t\t\t\t// don't extend the line if we're rendering dashes because we\n\t\t\t\t// won't be rendering the endcaps\n\t\t\t\t#ifndef USE_DASH\n\n\t\t\t\t\t// extend the line bounds to encompass endcaps\n\t\t\t\t\tstart.xyz += - worldDir * linewidth * 0.5;\n\t\t\t\t\tend.xyz += worldDir * linewidth * 0.5;\n\n\t\t\t\t\t// shift the position of the quad so it hugs the forward edge of the line\n\t\t\t\t\toffset.xy -= dir * forwardOffset;\n\t\t\t\t\toffset.z += 0.5;\n\n\t\t\t\t#endif\n\n\t\t\t\t// endcaps\n\t\t\t\tif ( position.y > 1.0 || position.y < 0.0 ) {\n\n\t\t\t\t\toffset.xy += dir * 2.0 * forwardOffset;\n\n\t\t\t\t}\n\n\t\t\t\t// adjust for linewidth\n\t\t\t\toffset *= linewidth * 0.5;\n\n\t\t\t\t// set the world position\n\t\t\t\tworldPos = ( position.y < 0.5 ) ? start : end;\n\t\t\t\tworldPos.xyz += offset;\n\n\t\t\t\t// project the worldpos\n\t\t\t\tvec4 clip = projectionMatrix * worldPos;\n\n\t\t\t\t// shift the depth of the projected points so the line\n\t\t\t\t// segements overlap neatly\n\t\t\t\tvec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;\n\t\t\t\tclip.z = clipPose.z * clip.w;\n\n\t\t\t#else\n\n\t\t\t\tvec2 offset = vec2( dir.y, - dir.x );\n\t\t\t\t// undo aspect ratio adjustment\n\t\t\t\tdir.x /= aspect;\n\t\t\t\toffset.x /= aspect;\n\n\t\t\t\t// sign flip\n\t\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t\t// endcaps\n\t\t\t\tif ( position.y < 0.0 ) {\n\n\t\t\t\t\toffset += - dir;\n\n\t\t\t\t} else if ( position.y > 1.0 ) {\n\n\t\t\t\t\toffset += dir;\n\n\t\t\t\t}\n\n\t\t\t\t// adjust for linewidth\n\t\t\t\toffset *= linewidth;\n\n\t\t\t\t// adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...\n\t\t\t\toffset /= resolution.y;\n\n\t\t\t\t// select end\n\t\t\t\tvec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;\n\n\t\t\t\t// back to clip space\n\t\t\t\toffset *= clip.w;\n\n\t\t\t\tclip.xy += offset;\n\n\t\t\t#endif\n\n\t\t\tgl_Position = clip;\n\n\t\t\tvec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation\n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t}\n\t\t",fragmentShader:"\n\t\tuniform vec3 diffuse;\n\t\tuniform float opacity;\n\t\tuniform float linewidth;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashSize;\n\t\t\tuniform float gapSize;\n\n\t\t#endif\n\n\t\tvarying float vLineDistance;\n\t\tvarying vec4 worldPos;\n\t\tvarying vec3 worldStart;\n\t\tvarying vec3 worldEnd;\n\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\n\t\tvarying vec2 vUv;\n\n\t\tvec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {\n\n\t\t\tfloat mua;\n\t\t\tfloat mub;\n\n\t\t\tvec3 p13 = p1 - p3;\n\t\t\tvec3 p43 = p4 - p3;\n\n\t\t\tvec3 p21 = p2 - p1;\n\n\t\t\tfloat d1343 = dot( p13, p43 );\n\t\t\tfloat d4321 = dot( p43, p21 );\n\t\t\tfloat d1321 = dot( p13, p21 );\n\t\t\tfloat d4343 = dot( p43, p43 );\n\t\t\tfloat d2121 = dot( p21, p21 );\n\n\t\t\tfloat denom = d2121 * d4343 - d4321 * d4321;\n\n\t\t\tfloat numer = d1343 * d4321 - d1321 * d4343;\n\n\t\t\tmua = numer / denom;\n\t\t\tmua = clamp( mua, 0.0, 1.0 );\n\t\t\tmub = ( d1343 + d4321 * ( mua ) ) / d4343;\n\t\t\tmub = clamp( mub, 0.0, 1.0 );\n\n\t\t\treturn vec2( mua, mub );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#include \n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tif ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps\n\n\t\t\t\tif ( mod( vLineDistance, dashSize + gapSize ) > dashSize ) discard; // todo - FIX\n\n\t\t\t#endif\n\n\t\t\tfloat alpha = opacity;\n\n\t\t\t#ifdef WORLD_UNITS\n\n\t\t\t\t// Find the closest points on the view ray and the line segment\n\t\t\t\tvec3 rayEnd = normalize( worldPos.xyz ) * 1e5;\n\t\t\t\tvec3 lineDir = worldEnd - worldStart;\n\t\t\t\tvec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );\n\n\t\t\t\tvec3 p1 = worldStart + lineDir * params.x;\n\t\t\t\tvec3 p2 = rayEnd * params.y;\n\t\t\t\tvec3 delta = p1 - p2;\n\t\t\t\tfloat len = length( delta );\n\t\t\t\tfloat norm = len / linewidth;\n\n\t\t\t\t#ifndef USE_DASH\n\n\t\t\t\t\t#ifdef ALPHA_TO_COVERAGE\n\n\t\t\t\t\t\tfloat dnorm = fwidth( norm );\n\t\t\t\t\t\talpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );\n\n\t\t\t\t\t#else\n\n\t\t\t\t\t\tif ( norm > 0.5 ) {\n\n\t\t\t\t\t\t\tdiscard;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t#endif\n\n\t\t\t\t#endif\n\n\t\t\t#else\n\n\t\t\t\t#ifdef ALPHA_TO_COVERAGE\n\n\t\t\t\t\t// artifacts appear on some hardware if a derivative is taken within a conditional\n\t\t\t\t\tfloat a = vUv.x;\n\t\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\t\tfloat len2 = a * a + b * b;\n\t\t\t\t\tfloat dlen = fwidth( len2 );\n\n\t\t\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\t\t\talpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t#else\n\n\t\t\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\t\t\tfloat a = vUv.x;\n\t\t\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\t\t\tfloat len2 = a * a + b * b;\n\n\t\t\t\t\t\tif ( len2 > 1.0 ) discard;\n\n\t\t\t\t\t}\n\n\t\t\t\t#endif\n\n\t\t\t#endif\n\n\t\t\tvec4 diffuseColor = vec4( diffuse, alpha );\n\n\t\t\t#include \n\t\t\t#include \n\n\t\t\tgl_FragColor = vec4( diffuseColor.rgb, alpha );\n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t}\n\t\t"};class t extends i.ShaderMaterial{constructor(t){super({type:"LineMaterial",uniforms:i.UniformsUtils.clone(i.ShaderLib.line.uniforms),vertexShader:i.ShaderLib.line.vertexShader,fragmentShader:i.ShaderLib.line.fragmentShader,clipping:!0}),Object.defineProperties(this,{color:{enumerable:!0,get:function(){return this.uniforms.diffuse.value},set:function(t){this.uniforms.diffuse.value=t}},worldUnits:{enumerable:!0,get:function(){return"WORLD_UNITS"in this.defines},set:function(t){!0===t?this.defines.WORLD_UNITS="":delete this.defines.WORLD_UNITS}},linewidth:{enumerable:!0,get:function(){return this.uniforms.linewidth.value},set:function(t){this.uniforms.linewidth.value=t}},dashed:{enumerable:!0,get:function(){return Boolean("USE_DASH"in this.defines)},set(t){Boolean(t)!==Boolean("USE_DASH"in this.defines)&&(this.needsUpdate=!0),!0===t?this.defines.USE_DASH="":delete this.defines.USE_DASH}},dashScale:{enumerable:!0,get:function(){return this.uniforms.dashScale.value},set:function(t){this.uniforms.dashScale.value=t}},dashSize:{enumerable:!0,get:function(){return this.uniforms.dashSize.value},set:function(t){this.uniforms.dashSize.value=t}},dashOffset:{enumerable:!0,get:function(){return this.uniforms.dashOffset.value},set:function(t){this.uniforms.dashOffset.value=t}},gapSize:{enumerable:!0,get:function(){return this.uniforms.gapSize.value},set:function(t){this.uniforms.gapSize.value=t}},opacity:{enumerable:!0,get:function(){return this.uniforms.opacity.value},set:function(t){this.uniforms.opacity.value=t}},resolution:{enumerable:!0,get:function(){return this.uniforms.resolution.value},set:function(t){this.uniforms.resolution.value.copy(t)}},alphaToCoverage:{enumerable:!0,get:function(){return Boolean("ALPHA_TO_COVERAGE"in this.defines)},set:function(t){Boolean(t)!==Boolean("ALPHA_TO_COVERAGE"in this.defines)&&(this.needsUpdate=!0),!0===t?(this.defines.ALPHA_TO_COVERAGE="",this.extensions.derivatives=!0):(delete this.defines.ALPHA_TO_COVERAGE,this.extensions.derivatives=!1)}}}),this.setValues(t)}}t.prototype.isLineMaterial=!0,i.LineMaterial=t}(),function(){const t=new i.Vector3,e=new i.Vector3,n=new i.Vector4,r=new i.Vector4,s=new i.Vector4,a=new i.Vector3,o=new i.Matrix4,l=new i.Line3,c=new i.Vector3,u=new i.Box3,h=new i.Sphere,d=new i.Vector4;class p extends i.Mesh{constructor(t=new i.LineSegmentsGeometry,e=new i.LineMaterial({color:16777215*Math.random()})){super(t,e),this.type="LineSegments2"}computeLineDistances(){const n=this.geometry,r=n.attributes.instanceStart,s=n.attributes.instanceEnd,a=new Float32Array(2*r.count);for(let i=0,l=0,c=r.count;iS&&r.z>S)continue;if(n.z>S){const t=n.z-r.z,e=(n.z-S)/t;n.lerp(r,e)}else if(r.z>S){const t=r.z-n.z,e=(r.z-S)/t;r.lerp(n,e)}n.applyMatrix4(g),r.applyMatrix4(g),n.multiplyScalar(1/n.w),r.multiplyScalar(1/r.w),n.x*=b.x/2,n.y*=b.y/2,r.x*=b.x/2,r.y*=b.y/2,l.start.copy(n),l.start.z=0,l.end.copy(r),l.end.z=0;const s=l.closestPointToPointParameter(a,!0);l.at(s,c);const u=i.MathUtils.lerp(n.z,r.z,s),h=u>=-1&&u<=1,d=a.distanceTo(c)<.5*w;if(h&&d){l.start.fromBufferAttribute(_,t),l.end.fromBufferAttribute(M,t),l.start.applyMatrix4(v),l.end.applyMatrix4(v);const n=new i.Vector3,r=new i.Vector3;m.distanceSqToSegment(l.start,l.end,r,n),e.push({point:r,pointOnLine:n,distance:m.origin.distanceTo(r),object:this,face:null,faceIndex:t,uv:null,uv2:null})}}}}}p.prototype.LineSegments2=!0,i.LineSegments2=p}(),function(){class t extends i.LineSegments2{constructor(t=new i.LineGeometry,e=new i.LineMaterial({color:16777215*Math.random()})){super(t,e),this.type="Line2"}}t.prototype.isLine2=!0,i.Line2=t}(),function(){const t=new i.Vector3,e=new i.Vector3;class n extends i.Mesh{constructor(t=new i.LineSegmentsGeometry,e=new i.LineMaterial({color:16777215*Math.random()})){super(t,e),this.type="Wireframe"}computeLineDistances(){const n=this.geometry,r=n.attributes.instanceStart,s=n.attributes.instanceEnd,a=new Float32Array(2*r.count);for(let i=0,l=0,c=r.count;i{n.push(new i.Vector3(t[0],t[1],t[2]))});const r=new i.CatmullRomCurve3(n);let s=new i.TubeGeometry(r,n.length,t.radius,t.sides,!1),a=f(t),o=new i.Mesh(s,a);return new S({obj:o,units:t.units,anchor:t.anchor,adjustment:t.adjustment,bbox:t.bbox,tooltip:t.tooltip,raycasted:t.raycasted})};var at={};at=at=function(t){this.map=t,this.renderer=new b.CSS2DRenderer,this.renderer.setSize(this.map.getCanvas().clientWidth,this.map.getCanvas().clientHeight),this.renderer.domElement.style.position="absolute",this.renderer.domElement.id="labelCanvas",this.renderer.domElement.style.top=0,this.renderer.domElement.style.zIndex="0",this.map.getCanvasContainer().appendChild(this.renderer.domElement),this.scene,this.camera,this.dispose=function(){this.map.getCanvasContainer().removeChild(this.renderer.domElement),this.renderer.domElement.remove(),this.renderer={}},this.setSize=function(t,e){this.renderer.setSize(t,e)},this.map.on("resize",function(){this.renderer.setSize(this.map.getCanvas().clientWidth,this.map.getCanvas().clientHeight)}.bind(this)),this.state={reset:function(){}},this.render=async function(t,e){return this.scene=t,this.camera=e,new Promise(n=>{n(this.renderer.render(t,e))})},this.toggleLabels=async function(t,e){return new Promise(n=>{n(this.setVisibility(t,e,this.scene,this.camera,this.renderer))})},this.setVisibility=function(t,e,n,i,r){this.renderer.cacheList.forEach((function(s){s.visible!=e&&s.layer===t&&(e&&s.alwaysVisible||!e)&&(s.visible=e,r.renderObject(s,n,i))}))}};var ot={};ot=ot=class{constructor(t,e){this.id=t.layerId,this.type="custom",this.renderingMode="3d",this.opacity=.5,this.buildingsLayerId=t.buildingsLayerId,this.minAltitude=t.minAltitude||.1,this.tb=e}onAdd(t,e){this.map=t;const n=this.map.getLayer(this.buildingsLayerId).source;this.source=(this.map.style.sourceCaches||this.map.style._otherSourceCaches)[n],this.source||console.warn(`Can't find layer ${this.buildingsLayerId}'s source.`);const i=this._getVertexSource(),r=e.createShader(e.VERTEX_SHADER);e.shaderSource(r,i),e.compileShader(r);const s=e.createShader(e.FRAGMENT_SHADER);e.shaderSource(s,"\n\t\t\tvoid main() {\n\t\t\t\tgl_FragColor = vec4(0.0, 0.0, 0.0, 0.7);\n\t\t\t}\n\t\t\t"),e.compileShader(s),this.program=e.createProgram(),e.attachShader(this.program,r),e.attachShader(this.program,s),e.linkProgram(this.program),e.validateProgram(this.program),this.uMatrix=e.getUniformLocation(this.program,"u_matrix"),this.uHeightFactor=e.getUniformLocation(this.program,"u_height_factor"),this.uAltitude=e.getUniformLocation(this.program,"u_altitude"),this.uAzimuth=e.getUniformLocation(this.program,"u_azimuth"),this.tb.mapboxVersion>=2?this.aPosNormal=e.getAttribLocation(this.program,"a_pos_normal_ed"):(this.aPos=e.getAttribLocation(this.program,"a_pos"),this.aNormal=e.getAttribLocation(this.program,"a_normal_ed")),this.aBase=e.getAttribLocation(this.program,"a_base"),this.aHeight=e.getAttribLocation(this.program,"a_height")}render(t,e){if(!this.source)return;t.useProgram(this.program);const n=this.source.getVisibleCoordinates().reverse(),i=this.map.getLayer(this.buildingsLayerId),r=this.map.painter.context,{lng:s,lat:a}=this.map.getCenter(),o=this.tb.getSunPosition(this.tb.lightDateTime,[s,a]);t.uniform1f(this.uAltitude,o.altitude>this.minAltitude?o.altitude:0),t.uniform1f(this.uAzimuth,o.azimuth+3*Math.PI/2),t.enable(t.BLEND),t.blendFunc(t.SRC_ALPHA,t.ONE_MINUS_SRC_ALPHA),t.getExtension("EXT_blend_minmax"),t.disable(t.DEPTH_TEST);for(const l of n){const e=this.source.getTile(l),n=e.getBucket(i);if(!n)continue;const[s,a]=n.programConfigurations.programConfigurations[this.buildingsLayerId]._buffers;t.uniformMatrix4fv(this.uMatrix,!1,l.posMatrix||l.projMatrix),t.uniform1f(this.uHeightFactor,Math.pow(2,l.overscaledZ)/e.tileSize/8);for(const i of n.segments.get()){const e=r.currentNumAttributes||0,o=2;for(let n=o;n=2?(t.enableVertexAttribArray(this.aPosNormal),t.vertexAttribPointer(this.aPosNormal,4,t.SHORT,!1,8,8*l)):(t.enableVertexAttribArray(this.aPos),t.vertexAttribPointer(this.aPos,2,t.SHORT,!1,12,12*l),t.vertexAttribPointer(this.aNormal,4,t.SHORT,!1,12,4+12*l)),s.bind(),t.vertexAttribPointer(this.aHeight,1,t.FLOAT,!1,4,4*l),a.bind(),t.vertexAttribPointer(this.aBase,1,t.FLOAT,!1,4,4*l),n.indexBuffer.bind(),r.currentNumAttributes=o,t.drawElements(t.TRIANGLES,3*i.primitiveLength,t.UNSIGNED_SHORT,3*i.primitiveOffset*2)}}}_getVertexSource(){return this.tb.mapboxVersion>=2?"\n\t\t\t\tuniform mat4 u_matrix;\n\t\t\t\tuniform float u_height_factor;\n\t\t\t\tuniform float u_altitude;\n\t\t\t\tuniform float u_azimuth;\n\t\t\t\tattribute vec4 a_pos_normal_ed;\n\t\t\t\tattribute lowp vec2 a_base;\n\t\t\t\tattribute lowp vec2 a_height;\n\t\t\t\tvoid main() {\n\t\t\t\t\tfloat base = max(0.0, a_base.x);\n\t\t\t\t\tfloat height = max(0.0, a_height.x);\n\n\t\t\t\t\tvec3 pos_nx = floor(a_pos_normal_ed.xyz * 0.5);\n\t\t\t\t\tmediump vec3 top_up_ny = a_pos_normal_ed.xyz - 2.0 * pos_nx;\n\t\t\t\t\tfloat t = top_up_ny.x;\n\t\t\t\t\tvec4 pos = vec4(pos_nx.xy, t > 0.0 ? height : base, 1);\n\n\t\t\t\t\tfloat len = pos.z * u_height_factor / tan(u_altitude);\n\t\t\t\t\tpos.x += cos(u_azimuth) * len;\n\t\t\t\t\tpos.y += sin(u_azimuth) * len;\n\t\t\t\t\tpos.z = 0.0;\n\t\t\t\t\tgl_Position = u_matrix * pos;\n\t\t\t\t}\n\t\t\t":"\n\t\t\t\tuniform mat4 u_matrix;\n\t\t\t\tuniform float u_height_factor;\n\t\t\t\tuniform float u_altitude;\n\t\t\t\tuniform float u_azimuth;\n\t\t\t\tattribute vec2 a_pos;\n\t\t\t\tattribute vec4 a_normal_ed;\n\t\t\t\tattribute lowp vec2 a_base;\n\t\t\t\tattribute lowp vec2 a_height;\n\t\t\t\tvoid main() {\n\t\t\t\t\tfloat base = max(0.0, a_base.x);\n\t\t\t\t\tfloat height = max(0.0, a_height.x);\n\t\t\t\t\tfloat t = mod(a_normal_ed.x, 2.0);\n\t\t\t\t\tvec4 pos = vec4(a_pos, t > 0.0 ? height : base, 1);\n\t\t\t\t\tfloat len = pos.z * u_height_factor / tan(u_altitude);\n\t\t\t\t\tpos.x += cos(u_azimuth) * len;\n\t\t\t\t\tpos.y += sin(u_azimuth) * len;\n\t\t\t\t\tpos.z = 0.0;\n\t\t\t\t\tgl_Position = u_matrix * pos;\n\t\t\t\t}\n\t\t\t"}};var lt={};function ct(t,e,n){this.init(t,e,n)}ct.prototype={repaint:function(){this.map.repaint=!0},init:function(t,e,n){this.options=u._validate(n||{},ut),this.map=t,this.map.tb=this,this.objects=new w(this.map),this.mapboxVersion=parseFloat(this.map.version),this.renderer=new i.WebGLRenderer({alpha:!0,antialias:!0,preserveDrawingBuffer:n.preserveDrawingBuffer,canvas:t.getCanvas(),context:e}),this.renderer.setPixelRatio(window.devicePixelRatio),this.renderer.setSize(this.map.getCanvas().clientWidth,this.map.getCanvas().clientHeight),this.renderer.outputEncoding=i.sRGBEncoding,this.renderer.autoClear=!1,this.labelRenderer=new at(this.map),this.scene=new i.Scene,this.world=new i.Group,this.world.name="world",this.scene.add(this.world),this.objectsCache=new Map,this.zoomLayers=[],this.fov=this.options.fov,this.orthographic=this.options.orthographic||!1,this.raycaster=new i.Raycaster,this.raycaster.layers.set(0),this.mapCenter=this.map.getCenter(),this.mapCenterUnits=u.projectToWorld([this.mapCenter.lng,this.mapCenter.lat]),this.lightDateTime=new Date,this.lightLng=this.mapCenter.lng,this.lightLat=this.mapCenter.lat,this.sunPosition,this.rotationStep=5,this.gridStep=6,this.altitudeStep=.1,this.defaultCursor="default",this.lights=this.initLights,this.options.defaultLights&&this.defaultLights(),this.options.realSunlight&&this.realSunlight(this.options.realSunlightHelper),this.skyLayerName="sky-layer",this.terrainSourceName="mapbox-dem",this.terrainExaggeration=1,this.terrainLayerName="",this.enableSelectingFeatures=this.options.enableSelectingFeatures||!1,this.enableSelectingObjects=this.options.enableSelectingObjects||!1,this.enableDraggingObjects=this.options.enableDraggingObjects||!1,this.enableRotatingObjects=this.options.enableRotatingObjects||!1,this.enableTooltips=this.options.enableTooltips||!1,this.multiLayer=this.options.multiLayer||!1,this.enableHelpTooltips=this.options.enableHelpTooltips||!1,this.map.on("style.load",(function(){this.tb.zoomLayers=[],this.tb.options.multiLayer&&this.addLayer({id:"threebox_layer",type:"custom",renderingMode:"3d",map:this,onAdd:function(t,e){},render:function(t,e){this.map.tb.update()}}),this.once("idle",()=>{this.tb.setObjectsScale()}),this.tb.options.sky&&(this.tb.sky=!0),this.tb.options.terrain&&(this.tb.terrain=!0),["satellite","mapbox-mapbox-satellite","satelliteLayer"].forEach(t=>{this.getLayer(t)&&(this.tb.terrainLayerName=t)})})),this.map.on("load",(function(){let e;this.selectedObject,this.selectedFeature,this.draggedObject,this.overedObject,this.overedFeature;let n,i=this.getCanvasContainer();this.getCanvasContainer().style.cursor=this.tb.defaultCursor;let r,s,a,o,l=[];function c(t){var e=i.getBoundingClientRect();return{x:t.originalEvent.clientX-e.left-i.clientLeft,y:t.originalEvent.clientY-e.top-i.clientTop}}this.unselectObject=function(){this.selectedObject.selected=!1,this.selectedObject=null},this.outObject=function(){this.overedObject.over=!1,this.overedObject=null},this.unselectFeature=function(t){void 0!==t.id&&(this.setFeatureState({source:t.source,sourceLayer:t.sourceLayer,id:t.id},{select:!1}),this.removeTooltip(t),(t=this.queryRenderedFeatures({layers:[t.layer.id],filter:["==",["id"],t.id]})[0])&&this.fire("SelectedFeatureChange",{detail:t}),this.selectedFeature=null)},this.selectFeature=function(t){this.selectedFeature=t,this.setFeatureState({source:this.selectedFeature.source,sourceLayer:this.selectedFeature.sourceLayer,id:this.selectedFeature.id},{select:!0}),this.selectedFeature=this.queryRenderedFeatures({layers:[this.selectedFeature.layer.id],filter:["==",["id"],this.selectedFeature.id]})[0],this.addTooltip(this.selectedFeature),this.fire("SelectedFeatureChange",{detail:this.selectedFeature})},this.outFeature=function(e){this.overedFeature&&void 0!==this.overedFeature&&this.overedFeature.id!=e&&(t.setFeatureState({source:this.overedFeature.source,sourceLayer:this.overedFeature.sourceLayer,id:this.overedFeature.id},{hover:!1}),this.removeTooltip(this.overedFeature),this.overedFeature=null)},this.addTooltip=function(t){if(!this.tb.enableTooltips)return;let e=this.tb.getFeatureCenter(t),n=this.tb.tooltip({text:t.properties.name||t.id||t.type,mapboxStyle:!0,feature:t});n.setCoords(e),this.tb.add(n,t.layer.id),t.tooltip=n,t.tooltip.tooltip.visible=!0},this.removeTooltip=function(t){t.tooltip&&(t.tooltip.visibility=!1,this.tb.remove(t.tooltip),t.tooltip=null)},t.onContextMenu=function(t){alert("contextMenu")},this.onClick=function(e){let n,i=[];if(t.tb.enableSelectingObjects&&(i=this.tb.queryRenderedFeatures(e.point)),n="object"==typeof i[0],n){let t=ct.prototype.findParent3DObject(i[0]);if(t){if(this.selectedFeature&&this.unselectFeature(this.selectedFeature),this.selectedObject){if(this.selectedObject.uuid!=t.uuid)this.selectedObject.selected=!1,t.selected=!0,this.selectedObject=t;else if(this.selectedObject.uuid==t.uuid)return void this.unselectObject()}else this.selectedObject=t,this.selectedObject.selected=!0;this.selectedObject.dispatchEvent({type:"Wireframed",detail:this.selectedObject}),this.selectedObject.dispatchEvent({type:"IsPlayingChanged",detail:this.selectedObject}),this.repaint=!0,e.preventDefault()}}else{let n=[];if(t.tb.enableSelectingFeatures&&(n=this.queryRenderedFeatures(e.point)),n.length>0&&"fill-extrusion"==n[0].layer.type&&void 0!==n[0].id)if(this.selectedObject&&this.unselectObject(),this.selectedFeature){if(this.selectedFeature.id!=n[0].id)this.unselectFeature(this.selectedFeature),this.selectFeature(n[0]);else if(this.selectedFeature.id==n[0].id)return void this.unselectFeature(this.selectedFeature)}else this.selectFeature(n[0])}},this.onMouseMove=function(i){let l,u=c(i);if(this.getCanvasContainer().style.cursor=this.tb.defaultCursor,i.originalEvent.altKey&&this.draggedObject){if(!t.tb.enableRotatingObjects)return;e="rotate",this.getCanvasContainer().style.cursor="move",Math.min(n.x,u.x),Math.max(n.x,u.x),Math.min(n.y,u.y),Math.max(n.y,u.y);let i={x:0,y:0,z:Math.round(o[2]+~~((u.x-n.x)/this.tb.rotationStep)%360*this.tb.rotationStep%360)};return this.draggedObject.setRotation(i),void(t.tb.enableHelpTooltips&&this.draggedObject.addHelp("rot: "+i.z+"°"))}if(i.originalEvent.shiftKey&&this.draggedObject){if(!t.tb.enableDraggingObjects)return;e="translate",this.getCanvasContainer().style.cursor="move";let n=i.lngLat,a=[Number((n.lng+r).toFixed(this.tb.gridStep)),Number((n.lat+s).toFixed(this.tb.gridStep)),this.draggedObject.modelHeight];return this.draggedObject.setCoords(a),void(t.tb.enableHelpTooltips&&this.draggedObject.addHelp("lng: "+a[0]+"°, lat: "+a[1]+"°"))}if(i.originalEvent.ctrlKey&&this.draggedObject){if(!t.tb.enableDraggingObjects)return;e="altitude",this.getCanvasContainer().style.cursor="move";let n=i.point.y*this.tb.altitudeStep,r=[this.draggedObject.coordinates[0],this.draggedObject.coordinates[1],Number((-n-a).toFixed(this.tb.gridStep))];return this.draggedObject.setCoords(r),void(t.tb.enableHelpTooltips&&this.draggedObject.addHelp("alt: "+r[2]+"m"))}let h=[];if(t.tb.enableSelectingObjects&&(h=this.tb.queryRenderedFeatures(i.point)),l="object"==typeof h[0],l){let t=ct.prototype.findParent3DObject(h[0]);t&&(this.outFeature(this.overedFeature),this.getCanvasContainer().style.cursor="pointer",this.selectedObject&&t.uuid==this.selectedObject.uuid?this.selectedObject&&t.uuid==this.selectedObject.uuid&&(t.over=!0,this.overedObject=t):(this.overedObject&&this.overedObject.uuid!=t.uuid&&this.outObject(),t.over=!0,this.overedObject=t),this.repaint=!0,i.preventDefault())}else{this.overedObject&&this.outObject();let e=[];t.tb.enableSelectingFeatures&&(e=this.queryRenderedFeatures(i.point)),e.length>0&&(this.outFeature(e[0]),"fill-extrusion"==e[0].layer.type&&void 0!==e[0].id&&(this.selectedFeature&&this.selectedFeature.id==e[0].id||(this.getCanvasContainer().style.cursor="pointer",this.overedFeature=e[0],this.setFeatureState({source:this.overedFeature.source,sourceLayer:this.overedFeature.sourceLayer,id:this.overedFeature.id},{hover:!0}),this.overedFeature=t.queryRenderedFeatures({layers:[this.overedFeature.layer.id],filter:["==",["id"],this.overedFeature.id]})[0],this.addTooltip(this.overedFeature))))}},this.onMouseDown=function(e){(e.originalEvent.shiftKey||e.originalEvent.altKey||e.originalEvent.ctrlKey)&&0===e.originalEvent.button&&this.selectedObject&&(t.tb.enableDraggingObjects||t.tb.enableRotatingObjects)&&(e.preventDefault(),t.getCanvasContainer().style.cursor="move",t.once("mouseup",this.onMouseUp),this.draggedObject=this.selectedObject,n=c(e),l=this.draggedObject.coordinates,o=u.degreeify(this.draggedObject.rotation),r=l[0]-e.lngLat.lng,s=l[1]-e.lngLat.lat,a=-this.draggedObject.modelHeight-e.point.y*this.tb.altitudeStep)},this.onMouseUp=function(t){this.getCanvasContainer().style.cursor=this.tb.defaultCursor,this.off("mouseup",this.onMouseUp),this.off("mouseout",this.onMouseUp),this.dragPan.enable(),this.draggedObject&&(this.draggedObject.dispatchEvent({type:"ObjectDragged",detail:{draggedObject:this.draggedObject,draggedAction:e}}),this.draggedObject.removeHelp(),this.draggedObject=null,e=null)},this.onMouseOut=function(t){if(this.overedFeature){let e=this.queryRenderedFeatures(t.point);e.length>0&&this.overedFeature.id!=e[0].id&&(this.getCanvasContainer().style.cursor=this.tb.defaultCursor,this.outFeature(e[0]))}},this.onZoom=function(t){this.tb.zoomLayers.forEach(t=>{this.tb.toggleLayer(t)}),this.tb.setObjectsScale()};let h=!1,d=!1;this.on("click",this.onClick),this.on("mousemove",this.onMouseMove),this.on("mouseout",this.onMouseOut),this.on("mousedown",this.onMouseDown),this.on("zoom",this.onZoom),this.on("zoomend",this.onZoom),document.addEventListener("keydown",function(e){17!==e.which&&91!==e.which||(h=!0),16===e.which&&(d=!0);let n=this.selectedObject;if(d&&83===e.which&&n){let e=u.toDecimal;if(n.help)n.removeHelp();else{let i=n.modelSize,r=1;"meters"!==n.userData.units&&(r=u.projectedUnitsPerMeter(n.coordinates[1]),r||(r=1),r=e(r,7)),t.tb.enableHelpTooltips&&n.addHelp("size(m): "+e(i.x/r,3)+" W, "+e(i.y/r,3)+" L, "+e(i.z/r,3)+" H"),this.repaint=!0}return!1}}.bind(this),!0),document.addEventListener("keyup",function(t){17!=t.which&&91!=t.which||(h=!1),16===t.which&&(d=!1)}.bind(this))}))},get sky(){return this.options.sky},set sky(t){t?this.createSkyLayer():this.removeLayer(this.skyLayerName),this.options.sky=t},get terrain(){return this.options.terrain},set terrain(t){if(this.terrainLayerName="",t)this.createTerrainLayer();else{if(this.mapboxVersion<2)return void console.warn("Terrain layer are only supported by Mapbox-gl-js > v2.0");this.map.getTerrain()&&(this.map.setTerrain(null),this.map.removeSource(this.terrainSourceName))}this.options.terrain=t},get fov(){return this.options.fov},set fov(t){this.camera instanceof i.PerspectiveCamera&&this.options.fov!==t&&(this.map.transform.fov=t,this.camera.fov=this.map.transform.fov,this.cameraSync.setupCamera(),this.map.repaint=!0,this.options.fov=t)},get orthographic(){return this.options.orthographic},set orthographic(t){const e=this.map.getCanvas().clientHeight,n=this.map.getCanvas().clientWidth;t?(this.map.transform.fov=0,this.camera=new i.OrthographicCamera(n/-2,n/2,e/2,e/-2,.1,1e21)):(this.map.transform.fov=this.fov,this.camera=new i.PerspectiveCamera(this.map.transform.fov,n/e,.1,1e21)),this.camera.layers.enable(0),this.camera.layers.enable(1),this.cameraSync=new d(this.map,this.camera,this.world),this.map.repaint=!0,this.options.orthographic=t},createSkyLayer:function(){if(this.mapboxVersion<2)return console.warn("Sky layer are only supported by Mapbox-gl-js > v2.0"),void(this.options.sky=!1);this.map.getLayer(this.skyLayerName)||(this.map.addLayer({id:this.skyLayerName,type:"sky",paint:{"sky-opacity":["interpolate",["linear"],["zoom"],0,0,5,.3,8,1],"sky-type":"atmosphere","sky-atmosphere-sun":this.getSunSky(this.lightDateTime),"sky-atmosphere-sun-intensity":10}}),this.map.once("idle",()=>{this.setSunlight(),this.repaint()}))},createTerrainLayer:function(){if(this.mapboxVersion<2)return console.warn("Terrain layer are only supported by Mapbox-gl-js > v2.0"),void(this.options.terrain=!1);this.map.getTerrain()||(this.map.addSource(this.terrainSourceName,{type:"raster-dem",url:"mapbox://mapbox.mapbox-terrain-dem-v1",tileSize:512,maxzoom:14}),this.map.setTerrain({source:this.terrainSourceName,exaggeration:this.terrainExaggeration}),this.map.once("idle",()=>{this.cameraSync.updateCamera(),this.repaint()}))},sphere:function(t){return this.setDefaultView(t,this.options),T(t,this.world)},line:it,label:L,tooltip:R,tube:function(t){return this.setDefaultView(t,this.options),st(t,this.world)},extrusion:function(t){return this.setDefaultView(t,this.options),E(t)},Object3D:function(t){return this.setDefaultView(t,this.options),S(t)},loadObj:async function(t,e){if(this.setDefaultView(t,this.options),!1===t.clone)return new Promise(async n=>{K(t,e,async t=>{n(t)})});{let n=this.objectsCache.get(t.obj);n?n.promise.then(n=>{e(n.duplicate(t))}).catch(e=>{this.objectsCache.delete(t.obj),console.error("Could not load model file: "+t.obj)}):this.objectsCache.set(t.obj,{promise:new Promise(async(n,i)=>{K(t,e,async t=>{t.duplicate?n(t.duplicate()):i(t)})})})}},material:function(t){return f(t)},initLights:{ambientLight:null,dirLight:null,dirLightBack:null,dirLightHelper:null,hemiLight:null,pointLight:null},utils:u,SunCalc:m,Constants:r,projectToWorld:function(t){return this.utils.projectToWorld(t)},unprojectFromWorld:function(t){return this.utils.unprojectFromWorld(t)},projectedUnitsPerMeter:function(t){return this.utils.projectedUnitsPerMeter(t)},getFeatureCenter:function(t,e,n){return u.getFeatureCenter(t,e,n)},getObjectHeightOnFloor:function(t,e,n){return u.getObjectHeightOnFloor(t,e,n)},queryRenderedFeatures:function(t){let e=new i.Vector2;return e.x=t.x/this.map.transform.width*2-1,e.y=1-t.y/this.map.transform.height*2,this.raycaster.setFromCamera(e,this.camera),this.raycaster.intersectObjects(this.world.children,!0)},findParent3DObject:function(t){var e;return t.object.traverseAncestors((function(t){t.parent&&"Group"==t.parent.type&&t.userData.obj&&(e=t)})),e},setLayoutProperty:function(t,e,n){this.map.setLayoutProperty(t,e,n),null!=n&&"visibility"===e&&this.world.children.filter(e=>e.layer===t).forEach(t=>{t.visibility=n})},setLayerZoomRange:function(t,e,n){this.map.getLayer(t)&&(this.map.setLayerZoomRange(t,e,n),this.zoomLayers.includes(t)||this.zoomLayers.push(t),this.toggleLayer(t))},setLayerHeigthProperty:function(t,e){let n=this.map.getLayer(t);if(n)if("fill-extrusion"==n.type){let t=this.map.getStyle().sources[n.source].data;t.features.forEach((function(t){t.properties.level=e})),this.map.getSource(n.source).setData(t)}else"custom"==n.type&&this.world.children.forEach((function(n){let i=n.userData.feature;if(i&&i.layer===t){let t=this.tb.getFeatureCenter(i,n,e);n.setCoords(t)}}))},setObjectsScale:function(){this.world.children.filter(t=>null!=t.fixedZoom).forEach(t=>{t.setObjectScale(this.map.transform.scale)})},setStyle:function(t,e){this.clear().then(()=>{this.map.setStyle(t,e)})},toggleLayer:function(t,e=!0){let n=this.map.getLayer(t);if(n){if(!e)return void this.toggle(n.id,!1);let t=this.map.getZoom();if(n.minzoom&&t=n.maxzoom)return void this.toggle(n.id,!1);this.toggle(n.id,!0)}},toggle:function(t,e){this.setLayoutProperty(t,"visibility",e?"visible":"none"),this.labelRenderer.toggleLabels(t,e)},update:function(){this.map.repaint&&(this.map.repaint=!1);var t=Date.now();this.objects.animationManager.update(t),this.updateLightHelper(),this.renderer.resetState(),this.renderer.render(this.scene,this.camera),this.labelRenderer.render(this.scene,this.camera),!1===this.options.passiveRendering&&this.map.triggerRepaint()},add:function(t,e,n){if(!this.enableTooltips&&t.tooltip&&(t.tooltip.visibility=!1),this.world.add(t),e){t.layer=e,t.source=n;let i=this.map.getLayer(e);if(i){let e=i.visibility,n=void 0===e;t.visibility=!(!n&&"visible"!==e)}}},removeByName:function(t){let e=this.world.getObjectByName(t);e&&this.remove(e)},remove:function(t){this.map.selectedObject&&t.uuid==this.map.selectedObject.uuid&&this.map.unselectObject(),this.map.draggedObject&&t.uuid==this.map.draggedObject.uuid&&(this.map.draggedObject=null),t.dispose&&t.dispose(),this.world.remove(t),t=null},clear:async function(t=null,e=!1){return new Promise((n,i)=>{let r=[];this.world.children.forEach((function(t){r.push(t)}));for(let e=0;e{t.promise.then(t=>{t.dispose(),t=null})}),n("clear")})},removeLayer:function(t){this.clear(t,!0).then(()=>{this.map.removeLayer(t)})},getSunPosition:function(t,e){return m.getPosition(t||Date.now(),e[1],e[0])},getSunTimes:function(t,e){return m.getTimes(t,e[1],e[0],e[2]?e[2]:0)},setBuildingShadows:function(t){if(this.map.getLayer(t.buildingsLayerId)){let e=new ot(t,this);this.map.addLayer(e,t.buildingsLayerId)}else console.warn("The layer '"+t.buildingsLayerId+"' does not exist in the map.")},setSunlight:function(t=new Date,e){if(!this.lights.dirLight||!this.options.realSunlight)return void console.warn("To use setSunlight it's required to set realSunlight : true in Threebox initial options.");var n=new Date(t.getTime());if(e?e.lng&&e.lat?this.mapCenter=e:this.mapCenter={lng:e[0],lat:e[1]}:this.mapCenter=this.map.getCenter(),this.lightDateTime&&this.lightDateTime.getTime()===n.getTime()&&this.lightLng===this.mapCenter.lng&&this.lightLat===this.mapCenter.lat)return;this.lightDateTime=n,this.lightLng=this.mapCenter.lng,this.lightLat=this.mapCenter.lat,this.sunPosition=this.getSunPosition(n,[this.mapCenter.lng,this.mapCenter.lat]);let i=this.sunPosition.altitude,s=Math.PI+this.sunPosition.azimuth,a=r.WORLD_SIZE/2,o=Math.sin(i),l=Math.cos(i),c=Math.cos(s)*l,u=Math.sin(s)*l;this.lights.dirLight.position.set(u,c,o),this.lights.dirLight.position.multiplyScalar(a),this.lights.dirLight.intensity=Math.max(o,0),this.lights.hemiLight.intensity=Math.max(1*o,.1),this.lights.dirLight.updateMatrixWorld(),this.updateLightHelper(),this.map.loaded()&&(this.updateSunGround(this.sunPosition),this.map.setLight({anchor:"map",position:[3,180+180*this.sunPosition.azimuth/Math.PI,90-180*this.sunPosition.altitude/Math.PI],intensity:Math.cos(this.sunPosition.altitude),color:`hsl(40, ${50*Math.cos(this.sunPosition.altitude)}%, ${Math.max(20,20+96*Math.sin(this.sunPosition.altitude))}%)`},{duration:0}),this.sky&&this.updateSunSky(this.getSunSky(n,this.sunPosition)))},getSunSky:function(t,e){if(!e){var n=this.map.getCenter();e=this.getSunPosition(t||Date.now(),[n.lng,n.lat])}return[180+180*e.azimuth/Math.PI,90-180*e.altitude/Math.PI]},updateSunSky:function(t){this.sky&&this.map.setPaintProperty(this.skyLayerName,"sky-atmosphere-sun",t)},updateSunGround:function(t){""!=this.terrainLayerName&&this.map.setPaintProperty(this.terrainLayerName,"raster-opacity",Math.max(Math.min(1,4*t.altitude),.25))},updateLightHelper:function(){this.lights.dirLightHelper&&(this.lights.dirLightHelper.position.setFromMatrixPosition(this.lights.dirLight.matrixWorld),this.lights.dirLightHelper.updateMatrix(),this.lights.dirLightHelper.update())},dispose:async function(){return console.log(this.memory()),new Promise(t=>{t(this.clear(null,!0).then(t=>(this.map.remove(),this.map={},this.scene.remove(this.world),this.world.children=[],this.world=null,this.objectsCache.clear(),this.labelRenderer.dispose(),console.log(this.memory()),this.renderer.dispose(),t)))})},defaultLights:function(){this.lights.ambientLight=new i.AmbientLight(new i.Color("hsl(0, 0%, 100%)"),.75),this.scene.add(this.lights.ambientLight),this.lights.dirLightBack=new i.DirectionalLight(new i.Color("hsl(0, 0%, 100%)"),.25),this.lights.dirLightBack.position.set(30,100,100),this.scene.add(this.lights.dirLightBack),this.lights.dirLight=new i.DirectionalLight(new i.Color("hsl(0, 0%, 100%)"),.25),this.lights.dirLight.position.set(-30,100,-100),this.scene.add(this.lights.dirLight)},realSunlight:function(t=!1){this.renderer.shadowMap.enabled=!0,this.lights.dirLight=new i.DirectionalLight(16777215,1),this.scene.add(this.lights.dirLight),t&&(this.lights.dirLightHelper=new i.DirectionalLightHelper(this.lights.dirLight,5),this.scene.add(this.lights.dirLightHelper)),this.lights.dirLight.castShadow=!0,this.lights.dirLight.shadow.radius=2,this.lights.dirLight.shadow.mapSize.width=8192,this.lights.dirLight.shadow.mapSize.height=8192,this.lights.dirLight.shadow.camera.top=this.lights.dirLight.shadow.camera.right=1e3,this.lights.dirLight.shadow.camera.bottom=this.lights.dirLight.shadow.camera.left=-1e3,this.lights.dirLight.shadow.camera.near=1,this.lights.dirLight.shadow.camera.visible=!0,this.lights.dirLight.shadow.camera.far=4e8,this.lights.hemiLight=new i.HemisphereLight(new i.Color(16777215),new i.Color(16777215),.6),this.lights.hemiLight.color.setHSL(.661,.96,.12),this.lights.hemiLight.groundColor.setHSL(.11,.96,.14),this.lights.hemiLight.position.set(0,0,50),this.scene.add(this.lights.hemiLight),this.setSunlight(),this.map.once("idle",()=>{this.setSunlight(),this.repaint()})},setDefaultView:function(t,e){t.bbox=(t.bbox||null==t.bbox)&&e.enableSelectingObjects,t.tooltip=(t.tooltip||null==t.tooltip)&&e.enableTooltips,t.mapScale=this.map.transform.scale},memory:function(){return this.renderer.info.memory},programs:function(){return this.renderer.info.programs.length},version:"2.2.7"};var ut={defaultLights:!1,realSunlight:!1,realSunlightHelper:!1,passiveRendering:!0,preserveDrawingBuffer:!1,enableSelectingFeatures:!1,enableSelectingObjects:!1,enableDraggingObjects:!1,enableRotatingObjects:!1,enableTooltips:!1,enableHelpTooltips:!1,multiLayer:!1,orthographic:!1,fov:r.FOV_DEGREES,sky:!1,terrain:!1};lt=lt=ct,window.Threebox=lt,window.THREE=i}(); \ No newline at end of file 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n)if("BindPose"===n[t].attrType){const r=n[t].PoseNode;Array.isArray(r)?r.forEach((function(t){e[t.Node]=(new i.Matrix4).fromArray(t.Matrix.a)})):e[r.Node]=(new i.Matrix4).fromArray(r.Matrix.a)}}return e}createAmbientLight(){if("GlobalSettings"in t&&"AmbientColor"in t.GlobalSettings){const e=t.GlobalSettings.AmbientColor.value,n=e[0],s=e[1],a=e[2];if(0!==n||0!==s||0!==a){const t=new i.Color(n,s,a);r.add(new i.AmbientLight(t,1))}}}}class o{parse(e){const i=new Map;if("Geometry"in t.Objects){const r=t.Objects.Geometry;for(const t in r){const s=n.get(parseInt(t)),a=this.parseGeometry(s,r[t],e);i.set(parseInt(t),a)}}return i}parseGeometry(t,e,n){switch(e.attrType){case"Mesh":return this.parseMeshGeometry(t,e,n);case"NurbsCurve":return this.parseNurbsGeometry(e)}}parseMeshGeometry(e,n,i){const r=i.skeletons,s=[],a=e.parents.map((function(e){return t.Objects.Model[e.ID]}));if(0===a.length)return;const o=e.children.reduce((function(t,e){return void 0!==r[e.ID]&&(t=r[e.ID]),t}),null);e.children.forEach((function(t){void 0!==i.morphTargets[t.ID]&&s.push(i.morphTargets[t.ID])}));const l=a[0],c={};"RotationOrder"in l&&(c.eulerOrder=b(l.RotationOrder.value)),"InheritType"in l&&(c.inheritType=parseInt(l.InheritType.value)),"GeometricTranslation"in l&&(c.translation=l.GeometricTranslation.value),"GeometricRotation"in l&&(c.rotation=l.GeometricRotation.value),"GeometricScaling"in l&&(c.scale=l.GeometricScaling.value);const u=x(c);return this.genGeometry(n,o,s,u)}genGeometry(t,e,n,r){const s=new i.BufferGeometry;t.attrName&&(s.name=t.attrName);const a=this.parseGeoNode(t,e),o=this.genBuffers(a),l=new i.Float32BufferAttribute(o.vertex,3);if(l.applyMatrix4(r),s.setAttribute("position",l),o.colors.length>0&&s.setAttribute("color",new i.Float32BufferAttribute(o.colors,3)),e&&(s.setAttribute("skinIndex",new i.Uint16BufferAttribute(o.weightsIndices,4)),s.setAttribute("skinWeight",new i.Float32BufferAttribute(o.vertexWeights,4)),s.FBX_Deformer=e),o.normal.length>0){const t=(new i.Matrix3).getNormalMatrix(r),e=new i.Float32BufferAttribute(o.normal,3);e.applyNormalMatrix(t),s.setAttribute("normal",e)}if(o.uvs.forEach((function(t,e){let n="uv"+(e+1).toString();0===e&&(n="uv"),s.setAttribute(n,new i.Float32BufferAttribute(o.uvs[e],2))})),a.material&&"AllSame"!==a.material.mappingType){let t=o.materialIndex[0],e=0;if(o.materialIndex.forEach((function(n,i){n!==t&&(s.addGroup(e,i-e,t),t=n,e=i)})),s.groups.length>0){const e=s.groups[s.groups.length-1],n=e.start+e.count;n!==o.materialIndex.length&&s.addGroup(n,o.materialIndex.length-n,t)}0===s.groups.length&&s.addGroup(0,o.materialIndex.length,o.materialIndex[0])}return this.addMorphTargets(s,t,n,r),s}parseGeoNode(t,e){const n={};if(n.vertexPositions=void 0!==t.Vertices?t.Vertices.a:[],n.vertexIndices=void 0!==t.PolygonVertexIndex?t.PolygonVertexIndex.a:[],t.LayerElementColor&&(n.color=this.parseVertexColors(t.LayerElementColor[0])),t.LayerElementMaterial&&(n.material=this.parseMaterialIndices(t.LayerElementMaterial[0])),t.LayerElementNormal&&(n.normal=this.parseNormals(t.LayerElementNormal[0])),t.LayerElementUV){n.uv=[];let e=0;for(;t.LayerElementUV[e];)t.LayerElementUV[e].UV&&n.uv.push(this.parseUVs(t.LayerElementUV[e])),e++}return n.weightTable={},null!==e&&(n.skeleton=e,e.rawBones.forEach((function(t,e){t.indices.forEach((function(i,r){void 0===n.weightTable[i]&&(n.weightTable[i]=[]),n.weightTable[i].push({id:e,weight:t.weights[r]})}))}))),n}genBuffers(t){const e={vertex:[],normal:[],colors:[],uvs:[],materialIndex:[],vertexWeights:[],weightsIndices:[]};let n=0,i=0,r=!1,s=[],a=[],o=[],l=[],c=[],u=[];const h=this;return t.vertexIndices.forEach((function(d,p){let m,f=!1;d<0&&(d=~d,f=!0);let v=[],y=[];if(s.push(3*d,3*d+1,3*d+2),t.color){const e=g(p,n,d,t.color);o.push(e[0],e[1],e[2])}if(t.skeleton){if(void 0!==t.weightTable[d]&&t.weightTable[d].forEach((function(t){y.push(t.weight),v.push(t.id)})),y.length>4){r||(console.warn("THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights."),r=!0);const t=[0,0,0,0],e=[0,0,0,0];y.forEach((function(n,i){let r=n,s=v[i];e.forEach((function(e,n,i){if(r>e){i[n]=r,r=e;const a=t[n];t[n]=s,s=a}}))})),v=t,y=e}for(;y.length<4;)y.push(0),v.push(0);for(let t=0;t<4;++t)c.push(y[t]),u.push(v[t])}if(t.normal){const e=g(p,n,d,t.normal);a.push(e[0],e[1],e[2])}t.material&&"AllSame"!==t.material.mappingType&&(m=g(p,n,d,t.material)[0]),t.uv&&t.uv.forEach((function(t,e){const i=g(p,n,d,t);void 0===l[e]&&(l[e]=[]),l[e].push(i[0]),l[e].push(i[1])})),i++,f&&(h.genFace(e,t,s,m,a,o,l,c,u,i),n++,i=0,s=[],a=[],o=[],l=[],c=[],u=[])})),e}genFace(t,e,n,i,r,s,a,o,l,c){for(let u=2;u1&&console.warn("THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.");const a=e.get(s[0].ID);r[t]={name:i[t].attrName,layer:a}}return r}addClip(t){let e=[];const n=this;return t.layer.forEach((function(t){e=e.concat(n.generateTracks(t))})),new i.AnimationClip(t.name,-1,e)}generateTracks(t){const e=[];let n=new i.Vector3,r=new i.Quaternion,s=new i.Vector3;if(t.transform&&t.transform.decompose(n,r,s),n=n.toArray(),r=(new i.Euler).setFromQuaternion(r,t.eulerOrder).toArray(),s=s.toArray(),void 0!==t.T&&Object.keys(t.T.curves).length>0){const i=this.generateVectorTrack(t.modelName,t.T.curves,n,"position");void 0!==i&&e.push(i)}if(void 0!==t.R&&Object.keys(t.R.curves).length>0){const n=this.generateRotationTrack(t.modelName,t.R.curves,r,t.preRotation,t.postRotation,t.eulerOrder);void 0!==n&&e.push(n)}if(void 0!==t.S&&Object.keys(t.S.curves).length>0){const n=this.generateVectorTrack(t.modelName,t.S.curves,s,"scale");void 0!==n&&e.push(n)}if(void 0!==t.DeformPercent){const n=this.generateMorphTrack(t);void 0!==n&&e.push(n)}return e}generateVectorTrack(t,e,n,r){const s=this.getTimesForAllAxes(e),a=this.getKeyframeTrackValues(s,e,n);return new i.VectorKeyframeTrack(t+"."+r,s,a)}generateRotationTrack(t,e,n,r,s,a){void 0!==e.x&&(this.interpolateRotations(e.x),e.x.values=e.x.values.map(i.MathUtils.degToRad)),void 0!==e.y&&(this.interpolateRotations(e.y),e.y.values=e.y.values.map(i.MathUtils.degToRad)),void 0!==e.z&&(this.interpolateRotations(e.z),e.z.values=e.z.values.map(i.MathUtils.degToRad));const o=this.getTimesForAllAxes(e),l=this.getKeyframeTrackValues(o,e,n);void 0!==r&&((r=r.map(i.MathUtils.degToRad)).push(a),r=(new i.Euler).fromArray(r),r=(new i.Quaternion).setFromEuler(r)),void 0!==s&&((s=s.map(i.MathUtils.degToRad)).push(a),s=(new i.Euler).fromArray(s),s=(new i.Quaternion).setFromEuler(s).invert());const c=new i.Quaternion,u=new i.Euler,h=[];for(let i=0;i1){let t=1,n=e[0];for(let i=1;i=180){const s=r/180,a=i/s;let o=n+a;const l=t.times[e-1],c=(t.times[e]-l)/s;let u=l+c;const h=[],d=[];for(;u1&&(n=t[1].replace(/^(\w+)::/,""),i=t[2]),{id:e,name:n,type:i}}parseNodeProperty(t,e,n){let i=e[1].replace(/^"/,"").replace(/"$/,"").trim(),r=e[2].replace(/^"/,"").replace(/"$/,"").trim();"Content"===i&&","===r&&(r=n.replace(/"/g,"").replace(/,$/,"").trim());const s=this.getCurrentNode();if("Properties70"!==s.name){if("C"===i){const t=r.split(",").slice(1),e=parseInt(t[0]),n=parseInt(t[1]);let a=r.split(",").slice(3);a=a.map((function(t){return t.trim().replace(/^"/,"")})),i="connections",r=[e,n],function(t,e){for(let n=0,i=t.length,r=e.length;n=t.size():t.getOffset()+160+16>=t.size()}parseNode(t,e){const n={},i=e>=7500?t.getUint64():t.getUint32(),r=e>=7500?t.getUint64():t.getUint32();e>=7500?t.getUint64():t.getUint32();const s=t.getUint8(),a=t.getString(s);if(0===i)return null;const o=[];for(let h=0;h0?o[0]:"",c=o.length>1?o[1]:"",u=o.length>2?o[2]:"";for(n.singleProperty=1===r&&t.getOffset()===i;i>t.getOffset();){const i=this.parseNode(t,e);null!==i&&this.parseSubNode(a,n,i)}return n.propertyList=o,"number"==typeof l&&(n.id=l),""!==c&&(n.attrName=c),""!==u&&(n.attrType=u),""!==a&&(n.name=a),n}parseSubNode(t,e,n){if(!0===n.singleProperty){const t=n.propertyList[0];Array.isArray(t)?(e[n.name]=n,n.a=t):e[n.name]=t}else if("Connections"===t&&"C"===n.name){const t=[];n.propertyList.forEach((function(e,n){0!==n&&t.push(e)})),void 0===e.connections&&(e.connections=[]),e.connections.push(t)}else if("Properties70"===n.name)Object.keys(n).forEach((function(t){e[t]=n[t]}));else if("Properties70"===t&&"P"===n.name){let t=n.propertyList[0],i=n.propertyList[1];const r=n.propertyList[2],s=n.propertyList[3];let a;0===t.indexOf("Lcl ")&&(t=t.replace("Lcl ","Lcl_")),0===i.indexOf("Lcl ")&&(i=i.replace("Lcl ","Lcl_")),a="Color"===i||"ColorRGB"===i||"Vector"===i||"Vector3D"===i||0===i.indexOf("Lcl_")?[n.propertyList[4],n.propertyList[5],n.propertyList[6]]:n.propertyList[4],e[t]={type:i,type2:r,flag:s,value:a}}else void 0===e[n.name]?"number"==typeof n.id?(e[n.name]={},e[n.name][n.id]=n):e[n.name]=n:"PoseNode"===n.name?(Array.isArray(e[n.name])||(e[n.name]=[e[n.name]]),e[n.name].push(n)):void 0===e[n.name][n.id]&&(e[n.name][n.id]=n)}parseProperty(t){const e=t.getString(1);let n;switch(e){case"C":return t.getBoolean();case"D":return t.getFloat64();case"F":return t.getFloat32();case"I":return t.getInt32();case"L":return t.getInt64();case"R":return n=t.getUint32(),t.getArrayBuffer(n);case"S":return n=t.getUint32(),t.getString(n);case"Y":return t.getInt16();case"b":case"c":case"d":case"f":case"i":case"l":const i=t.getUint32(),r=t.getUint32(),s=t.getUint32();if(0===r)switch(e){case"b":case"c":return t.getBooleanArray(i);case"d":return t.getFloat64Array(i);case"f":return t.getFloat32Array(i);case"i":return t.getInt32Array(i);case"l":return t.getInt64Array(i)}void 0===X&&console.error("THREE.FBXLoader: External library fflate.min.js required.");const a=X.unzlibSync(new Uint8Array(t.getArrayBuffer(s))),o=new h(a.buffer);switch(e){case"b":case"c":return o.getBooleanArray(i);case"d":return o.getFloat64Array(i);case"f":return o.getFloat32Array(i);case"i":return o.getInt32Array(i);case"l":return o.getInt64Array(i)}default:throw new Error("THREE.FBXLoader: Unknown property type "+e)}}}class h{constructor(t,e){this.dv=new DataView(t),this.offset=0,this.littleEndian=void 0===e||e}getOffset(){return this.offset}size(){return this.dv.buffer.byteLength}skip(t){this.offset+=t}getBoolean(){return!(1&~this.getUint8())}getBooleanArray(t){const e=[];for(let n=0;n=0&&(e=e.slice(0,n)),i.LoaderUtils.decodeText(new Uint8Array(e))}}class d{add(t,e){this[t]=e}}function p(t){const e=t.match(/FBXVersion: (\d+)/);if(e)return parseInt(e[1]);throw new Error("THREE.FBXLoader: Cannot find the version number for the file given.")}function m(t){return t/46186158e3}const f=[];function g(t,e,n,i){let r;switch(i.mappingType){case"ByPolygonVertex":r=t;break;case"ByPolygon":r=e;break;case"ByVertice":r=n;break;case"AllSame":r=i.indices[0];break;default:console.warn("THREE.FBXLoader: unknown attribute mapping type "+i.mappingType)}"IndexToDirect"===i.referenceType&&(r=i.indices[r]);const s=r*i.dataSize,a=s+i.dataSize;return function(t,e,n,i){for(let r=n,s=0;r=2.0 are supported.")));const h=new U(u,{path:e||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});h.fileLoader.setRequestHeader(this.requestHeader);for(let i=0;i=0&&void 0===c[t]&&console.warn('THREE.GLTFLoader: Unknown extension "'+t+'".')}}h.setExtensions(l),h.setPlugins(c),h.parse(n,s)}}function n(){let t={};return{get:function(e){return t[e]},add:function(e,n){t[e]=n},remove:function(e){delete t[e]},removeAll:function(){t={}}}}const r={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_IOR:"KHR_materials_ior",KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:"KHR_materials_pbrSpecularGlossiness",KHR_MATERIALS_SPECULAR:"KHR_materials_specular",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_MATERIALS_VOLUME:"KHR_materials_volume",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression"};class s{constructor(t){this.parser=t,this.name=r.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){const t=this.parser,e=this.parser.json.nodes||[];for(let n=0,i=e.length;n=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return e.loadTextureImage(t,s,a)}}class p{constructor(t){this.parser=t,this.name=r.EXT_TEXTURE_WEBP,this.isSupported=null}loadTexture(t){const e=this.name,n=this.parser,i=n.json,r=i.textures[t];if(!r.extensions||!r.extensions[e])return null;const s=r.extensions[e],a=i.images[s.source];let o=n.textureLoader;if(a.uri){const t=n.options.manager.getHandler(a.uri);null!==t&&(o=t)}return this.detectSupport().then((function(r){if(r)return n.loadTextureImage(t,a,o);if(i.extensionsRequired&&i.extensionsRequired.indexOf(e)>=0)throw new Error("THREE.GLTFLoader: WebP required by asset but unsupported.");return n.loadTexture(t)}))}detectSupport(){return this.isSupported||(this.isSupported=new Promise((function(t){const e=new Image;e.src="data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA",e.onload=e.onerror=function(){t(1===e.height)}}))),this.isSupported}}class m{constructor(t){this.name=r.EXT_MESHOPT_COMPRESSION,this.parser=t}loadBufferView(t){const e=this.parser.json,n=e.bufferViews[t];if(n.extensions&&n.extensions[this.name]){const t=n.extensions[this.name],i=this.parser.getDependency("buffer",t.buffer),r=this.parser.options.meshoptDecoder;if(!r||!r.supported){if(e.extensionsRequired&&e.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return Promise.all([i,r.ready]).then((function(e){const n=t.byteOffset||0,i=t.byteLength||0,s=t.count,a=t.byteStride,o=new ArrayBuffer(s*a),l=new Uint8Array(e[0],n,i);return r.decodeGltfBuffer(new Uint8Array(o),s,a,l,t.mode,t.filter),o}))}return null}}const f="glTF";class g{constructor(t){this.name=r.KHR_BINARY_GLTF,this.content=null,this.body=null;const e=new DataView(t,0,12);if(this.header={magic:i.LoaderUtils.decodeText(new Uint8Array(t.slice(0,4))),version:e.getUint32(4,!0),length:e.getUint32(8,!0)},this.header.magic!==f)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");const n=this.header.length-12,s=new DataView(t,12);let a=0;for(;a",e).replace("#include ",n).replace("#include ",r).replace("#include ",s).replace("#include ",a)},Object.defineProperties(this,{specular:{get:function(){return o.specular.value},set:function(t){o.specular.value=t}},specularMap:{get:function(){return o.specularMap.value},set:function(t){o.specularMap.value=t,t?this.defines.USE_SPECULARMAP="":delete this.defines.USE_SPECULARMAP}},glossiness:{get:function(){return o.glossiness.value},set:function(t){o.glossiness.value=t}},glossinessMap:{get:function(){return o.glossinessMap.value},set:function(t){o.glossinessMap.value=t,t?(this.defines.USE_GLOSSINESSMAP="",this.defines.USE_UV=""):(delete this.defines.USE_GLOSSINESSMAP,delete this.defines.USE_UV)}}}),delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this.setValues(t)}copy(t){return super.copy(t),this.specularMap=t.specularMap,this.specular.copy(t.specular),this.glossinessMap=t.glossinessMap,this.glossiness=t.glossiness,delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this}}class b{constructor(){this.name=r.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,this.specularGlossinessParams=["color","map","lightMap","lightMapIntensity","aoMap","aoMapIntensity","emissive","emissiveIntensity","emissiveMap","bumpMap","bumpScale","normalMap","normalMapType","displacementMap","displacementScale","displacementBias","specularMap","specular","glossinessMap","glossiness","alphaMap","envMap","envMapIntensity","refractionRatio"]}getMaterialType(){return x}extendParams(t,e,n){const r=e.extensions[this.name];t.color=new i.Color(1,1,1),t.opacity=1;const s=[];if(Array.isArray(r.diffuseFactor)){const e=r.diffuseFactor;t.color.fromArray(e),t.opacity=e[3]}if(void 0!==r.diffuseTexture&&s.push(n.assignTexture(t,"map",r.diffuseTexture)),t.emissive=new i.Color(0,0,0),t.glossiness=void 0!==r.glossinessFactor?r.glossinessFactor:1,t.specular=new i.Color(1,1,1),Array.isArray(r.specularFactor)&&t.specular.fromArray(r.specularFactor),void 0!==r.specularGlossinessTexture){const e=r.specularGlossinessTexture;s.push(n.assignTexture(t,"glossinessMap",e)),s.push(n.assignTexture(t,"specularMap",e))}return Promise.all(s)}createMaterial(t){const e=new x(t);return e.fog=!0,e.color=t.color,e.map=void 0===t.map?null:t.map,e.lightMap=null,e.lightMapIntensity=1,e.aoMap=void 0===t.aoMap?null:t.aoMap,e.aoMapIntensity=1,e.emissive=t.emissive,e.emissiveIntensity=1,e.emissiveMap=void 0===t.emissiveMap?null:t.emissiveMap,e.bumpMap=void 0===t.bumpMap?null:t.bumpMap,e.bumpScale=1,e.normalMap=void 0===t.normalMap?null:t.normalMap,e.normalMapType=i.TangentSpaceNormalMap,t.normalScale&&(e.normalScale=t.normalScale),e.displacementMap=null,e.displacementScale=1,e.displacementBias=0,e.specularMap=void 0===t.specularMap?null:t.specularMap,e.specular=t.specular,e.glossinessMap=void 0===t.glossinessMap?null:t.glossinessMap,e.glossiness=t.glossiness,e.alphaMap=null,e.envMap=void 0===t.envMap?null:t.envMap,e.envMapIntensity=1,e.refractionRatio=.98,e}}class w{constructor(){this.name=r.KHR_MESH_QUANTIZATION}}class _ extends i.Interpolant{constructor(t,e,n,i){super(t,e,n,i)}copySampleValue_(t){const e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=t*i*3+i;for(let s=0;s!==i;s++)e[s]=n[r+s];return e}}_.prototype.beforeStart_=_.prototype.copySampleValue_,_.prototype.afterEnd_=_.prototype.copySampleValue_,_.prototype.interpolate_=function(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=2*a,l=3*a,c=i-e,u=(n-e)/c,h=u*u,d=h*u,p=t*l,m=p-l,f=-2*d+3*h,g=d-h,v=1-f,y=g-h+u;for(let x=0;x!==a;x++){const t=s[m+x+a],e=s[m+x+o]*c,n=s[p+x+a],i=s[p+x]*c;r[x]=v*t+y*e+f*n+g*i}return r};const M=new i.Quaternion;class S extends _{interpolate_(t,e,n,i){const r=super.interpolate_(t,e,n,i);return M.fromArray(r).normalize().toArray(r),r}}const T={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},E={9728:i.NearestFilter,9729:i.LinearFilter,9984:i.NearestMipmapNearestFilter,9985:i.LinearMipmapNearestFilter,9986:i.NearestMipmapLinearFilter,9987:i.LinearMipmapLinearFilter},A={33071:i.ClampToEdgeWrapping,33648:i.MirroredRepeatWrapping,10497:i.RepeatWrapping},L={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},R={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv2",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},C={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},P={CUBICSPLINE:void 0,LINEAR:i.InterpolateLinear,STEP:i.InterpolateDiscrete};function I(t,e){return"string"!=typeof t||""===t?"":(/^https?:\/\//i.test(e)&&/^\//.test(t)&&(e=e.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(t)||/^data:.*,.*$/i.test(t)||/^blob:.*$/i.test(t)?t:e+t)}function D(t,e,n){for(const i in n.extensions)void 0===t[i]&&(e.userData.gltfExtensions=e.userData.gltfExtensions||{},e.userData.gltfExtensions[i]=n.extensions[i])}function N(t,e){void 0!==e.extras&&("object"==typeof e.extras?Object.assign(t.userData,e.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+e.extras))}function O(t,e){if(t.updateMorphTargets(),void 0!==e.weights)for(let n=0,i=e.weights.length;n=2&&m.setY(e,h[t*a+1]),a>=3&&m.setZ(e,h[t*a+2]),a>=4&&m.setW(e,h[t*a+3]),a>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse THREE.BufferAttribute.")}}return m}))}loadTexture(t){const e=this.json,n=this.options,i=e.textures[t],r=e.images[i.source];let s=this.textureLoader;if(r.uri){const t=n.manager.getHandler(r.uri);null!==t&&(s=t)}return this.loadTextureImage(t,r,s)}loadTextureImage(t,e,n){const r=this,s=this.json,a=this.options,o=s.textures[t],l=(e.uri||e.bufferView)+":"+o.sampler;if(this.textureCache[l])return this.textureCache[l];const c=self.URL||self.webkitURL;let u=e.uri||"",h=!1,d=!0;const p=u.search(/\.jpe?g($|\?)/i)>0||0===u.search(/^data\:image\/jpeg/);if(("image/jpeg"===e.mimeType||p)&&(d=!1),void 0!==e.bufferView)u=r.getDependency("bufferView",e.bufferView).then((function(t){if("image/png"===e.mimeType){const e=new DataView(t,25,1).getUint8(0,!1);d=6===e||4===e||3===e}h=!0;const n=new Blob([t],{type:e.mimeType});return u=c.createObjectURL(n),u}));else if(void 0===e.uri)throw new Error("THREE.GLTFLoader: Image "+t+" is missing URI and bufferView");const m=Promise.resolve(u).then((function(t){return new Promise((function(e,r){let s=e;!0===n.isImageBitmapLoader&&(s=function(t){const n=new i.Texture(t);n.needsUpdate=!0,e(n)}),n.load(I(t,a.path),s,void 0,r)}))})).then((function(e){!0===h&&c.revokeObjectURL(u),e.flipY=!1,o.name&&(e.name=o.name),d||(e.format=i.RGBFormat);const n=(s.samplers||{})[o.sampler]||{};return e.magFilter=E[n.magFilter]||i.LinearFilter,e.minFilter=E[n.minFilter]||i.LinearMipmapLinearFilter,e.wrapS=A[n.wrapS]||i.RepeatWrapping,e.wrapT=A[n.wrapT]||i.RepeatWrapping,r.associations.set(e,{type:"textures",index:t}),e})).catch((function(){return console.error("THREE.GLTFLoader: Couldn't load texture",u),null}));return this.textureCache[l]=m,m}assignTexture(t,e,n){const i=this;return this.getDependency("texture",n.index).then((function(s){if(void 0===n.texCoord||0==n.texCoord||"aoMap"===e&&1==n.texCoord||console.warn("THREE.GLTFLoader: Custom UV set "+n.texCoord+" for texture "+e+" not yet supported."),i.extensions[r.KHR_TEXTURE_TRANSFORM]){const t=void 0!==n.extensions?n.extensions[r.KHR_TEXTURE_TRANSFORM]:void 0;if(t){const e=i.associations.get(s);s=i.extensions[r.KHR_TEXTURE_TRANSFORM].extendTexture(s,t),i.associations.set(s,e)}}return t[e]=s,s}))}assignFinalMaterial(t){const e=t.geometry;let n=t.material;const r=void 0!==e.attributes.tangent,s=void 0!==e.attributes.color,a=void 0===e.attributes.normal;if(t.isPoints){const t="PointsMaterial:"+n.uuid;let e=this.cache.get(t);e||(e=new i.PointsMaterial,i.Material.prototype.copy.call(e,n),e.color.copy(n.color),e.map=n.map,e.sizeAttenuation=!1,this.cache.add(t,e)),n=e}else if(t.isLine){const t="LineBasicMaterial:"+n.uuid;let e=this.cache.get(t);e||(e=new i.LineBasicMaterial,i.Material.prototype.copy.call(e,n),e.color.copy(n.color),this.cache.add(t,e)),n=e}if(r||s||a){let t="ClonedMaterial:"+n.uuid+":";n.isGLTFSpecularGlossinessMaterial&&(t+="specular-glossiness:"),r&&(t+="vertex-tangents:"),s&&(t+="vertex-colors:"),a&&(t+="flat-shading:");let e=this.cache.get(t);e||(e=n.clone(),s&&(e.vertexColors=!0),a&&(e.flatShading=!0),r&&(e.normalScale&&(e.normalScale.y*=-1),e.clearcoatNormalScale&&(e.clearcoatNormalScale.y*=-1)),this.cache.add(t,e),this.associations.set(e,this.associations.get(n))),n=e}n.aoMap&&void 0===e.attributes.uv2&&void 0!==e.attributes.uv&&e.setAttribute("uv2",e.attributes.uv),t.material=n}getMaterialType(){return i.MeshStandardMaterial}loadMaterial(t){const e=this,n=this.json,s=this.extensions,a=n.materials[t];let o;const l={},c=a.extensions||{},u=[];if(c[r.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS]){const t=s[r.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS];o=t.getMaterialType(),u.push(t.extendParams(l,a,e))}else if(c[r.KHR_MATERIALS_UNLIT]){const t=s[r.KHR_MATERIALS_UNLIT];o=t.getMaterialType(),u.push(t.extendParams(l,a,e))}else{const n=a.pbrMetallicRoughness||{};if(l.color=new i.Color(1,1,1),l.opacity=1,Array.isArray(n.baseColorFactor)){const t=n.baseColorFactor;l.color.fromArray(t),l.opacity=t[3]}void 0!==n.baseColorTexture&&u.push(e.assignTexture(l,"map",n.baseColorTexture)),l.metalness=void 0!==n.metallicFactor?n.metallicFactor:1,l.roughness=void 0!==n.roughnessFactor?n.roughnessFactor:1,void 0!==n.metallicRoughnessTexture&&(u.push(e.assignTexture(l,"metalnessMap",n.metallicRoughnessTexture)),u.push(e.assignTexture(l,"roughnessMap",n.metallicRoughnessTexture))),o=this._invokeOne((function(e){return e.getMaterialType&&e.getMaterialType(t)})),u.push(Promise.all(this._invokeAll((function(e){return e.extendMaterialParams&&e.extendMaterialParams(t,l)}))))}!0===a.doubleSided&&(l.side=i.DoubleSide);const h=a.alphaMode||"OPAQUE";return"BLEND"===h?(l.transparent=!0,l.depthWrite=!1):(l.format=i.RGBFormat,l.transparent=!1,"MASK"===h&&(l.alphaTest=void 0!==a.alphaCutoff?a.alphaCutoff:.5)),void 0!==a.normalTexture&&o!==i.MeshBasicMaterial&&(u.push(e.assignTexture(l,"normalMap",a.normalTexture)),l.normalScale=new i.Vector2(1,-1),void 0!==a.normalTexture.scale&&l.normalScale.set(a.normalTexture.scale,-a.normalTexture.scale)),void 0!==a.occlusionTexture&&o!==i.MeshBasicMaterial&&(u.push(e.assignTexture(l,"aoMap",a.occlusionTexture)),void 0!==a.occlusionTexture.strength&&(l.aoMapIntensity=a.occlusionTexture.strength)),void 0!==a.emissiveFactor&&o!==i.MeshBasicMaterial&&(l.emissive=(new i.Color).fromArray(a.emissiveFactor)),void 0!==a.emissiveTexture&&o!==i.MeshBasicMaterial&&u.push(e.assignTexture(l,"emissiveMap",a.emissiveTexture)),Promise.all(u).then((function(){let n;return n=o===x?s[r.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].createMaterial(l):new o(l),a.name&&(n.name=a.name),n.map&&(n.map.encoding=i.sRGBEncoding),n.emissiveMap&&(n.emissiveMap.encoding=i.sRGBEncoding),N(n,a),e.associations.set(n,{type:"materials",index:t}),a.extensions&&D(s,n,a),n}))}createUniqueName(t){const e=i.PropertyBinding.sanitizeNodeName(t||"");let n=e;for(let i=1;this.nodeNamesUsed[n];++i)n=e+"_"+i;return this.nodeNamesUsed[n]=!0,n}loadGeometries(t){const e=this,n=this.extensions,s=this.primitiveCache;function a(t){return n[r.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(t,e).then((function(n){return H(n,t,e)}))}const o=[];for(let l=0,c=t.length;l0&&O(d,s),d.name=e.createUniqueName(s.name||"mesh_"+t),N(d,s),u.extensions&&D(r,d,u),e.assignFinalMaterial(d),c.push(d)}if(1===c.length)return c[0];const u=new i.Group;for(let t=0,e=c.length;t1?new i.Group:1===e.length?e[0]:new i.Object3D,o!==e[0])for(let t=0,n=e.length;t0&&e.push(new i.VectorKeyframeTrack(r+".position",s,a)),o.length>0&&e.push(new i.QuaternionKeyframeTrack(r+".quaternion",s,o)),l.length>0&&e.push(new i.VectorKeyframeTrack(r+".scale",s,l)),e}function M(t,e,n){let i,r,s,a=!0;for(r=0,s=t.length;r=0;){const i=t[e];if(null!==i.value[n])return i;e--}return null}function T(t,e,n){for(;e>>0));return n=n.toLowerCase(),e="tga"===n?jt:Wt,e}(r);if(void 0!==e){const n=e.load(r),s=t.extra;if(void 0!==s&&void 0!==s.technique&&!1===l(s.technique)){const t=s.technique;n.wrapS=t.wrapU?i.RepeatWrapping:i.ClampToEdgeWrapping,n.wrapT=t.wrapV?i.RepeatWrapping:i.ClampToEdgeWrapping,n.offset.set(t.offsetU||0,t.offsetV||0),n.repeat.set(t.repeatU||1,t.repeatV||1)}else n.wrapS=i.RepeatWrapping,n.wrapT=i.RepeatWrapping;return n}return console.warn("THREE.ColladaLoader: THREE.Loader for texture %s not found.",r),null}return console.warn("THREE.ColladaLoader: Couldn't create texture with ID:",t.id),null}a.name=t.name||"";const c=r.parameters;for(const i in c){const t=c[i];switch(i){case"diffuse":t.color&&a.color.fromArray(t.color),t.texture&&(a.map=o(t.texture));break;case"specular":t.color&&a.specular&&a.specular.fromArray(t.color),t.texture&&(a.specularMap=o(t.texture));break;case"bump":t.texture&&(a.normalMap=o(t.texture));break;case"ambient":t.texture&&(a.lightMap=o(t.texture));break;case"shininess":t.float&&a.shininess&&(a.shininess=t.float);break;case"emission":t.color&&a.emissive&&a.emissive.fromArray(t.color),t.texture&&(a.emissiveMap=o(t.texture))}}let u=c.transparent,h=c.transparency;if(void 0===h&&u&&(h={float:1}),void 0===u&&h&&(u={opaque:"A_ONE",data:{color:[1,1,1,1]}}),u&&h)if(u.data.texture)a.transparent=!0;else{const t=u.data.color;switch(u.opaque){case"A_ONE":a.opacity=t[3]*h.float;break;case"RGB_ZERO":a.opacity=1-t[0]*h.float;break;case"A_ZERO":a.opacity=1-t[3]*h.float;break;case"RGB_ONE":a.opacity=t[0]*h.float;break;default:console.warn('THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.',u.opaque)}a.opacity<1&&(a.transparent=!0)}return void 0!==s&&void 0!==s.technique&&1===s.technique.double_sided&&(a.side=i.DoubleSide),a}function Y(t){return p(Yt.materials[t],Z)}function J(t){for(let e=0;e0?n+s:n;e.inputs[l]={id:t,offset:r},e.stride=Math.max(e.stride,r+1),"TEXCOORD"===n&&(e.hasUV=!0);break;case"vcount":e.vcount=a(i.textContent);break;case"p":e.p=a(i.textContent)}}return e}function lt(t){let e=0;for(let n=0,i=t.length;n0&&e0&&d.setAttribute("position",new i.Float32BufferAttribute(s.array,s.stride)),a.array.length>0&&d.setAttribute("normal",new i.Float32BufferAttribute(a.array,a.stride)),c.array.length>0&&d.setAttribute("color",new i.Float32BufferAttribute(c.array,c.stride)),o.array.length>0&&d.setAttribute("uv",new i.Float32BufferAttribute(o.array,o.stride)),l.array.length>0&&d.setAttribute("uv2",new i.Float32BufferAttribute(l.array,l.stride)),u.length>0&&d.setAttribute("skinIndex",new i.Float32BufferAttribute(u,4)),h.length>0&&d.setAttribute("skinWeight",new i.Float32BufferAttribute(h,4)),r.data=d,r.type=t[0].type,r.materialKeys=p,r}function ht(t,e,n,i){const r=t.p,s=t.stride,a=t.vcount;function o(t){let e=r[t+n]*c;const s=e+c;for(;e4)for(let e=1,i=n-2;e<=i;e++){const n=t+s*e,i=t+s*(e+1);o(t+0*s),o(n),o(i)}t+=s*n}}else for(let u=0,h=r.length;u=e.limits.max&&(e.static=!0),e.middlePosition=(e.limits.min+e.limits.max)/2,e}function vt(t){const e={sid:t.getAttribute("sid"),name:t.getAttribute("name")||"",attachments:[],transforms:[]};for(let n=0;nr.limits.max||e{let s=[];switch(t.type){case"mtl":r=r.children[0];break;case"gltf":case"glb":case"dae":s=r.animations,r=r.scene;break;case"fbx":s=r.animations}r.animations=s;const a=u.types.rotation(t.rotation,[0,0,0]),o=u.types.scale(t.scale,[1,1,1]);r.rotation.set(a[0],a[1],a[2]),r.scale.set(o[0],o[1],o[2]),t.normalize&&r.traverse((function(t){if(t.isMesh){let e;"MeshStandardMaterial"==t.material.type?(t.material.metalness&&(t.material.metalness*=.1),t.material.glossiness&&(t.material.glossiness*=.25),e=new THREE.Color(12,12,12)):"MeshPhongMaterial"==t.material.type&&(t.material.shininess=.1,e=new THREE.Color(20,20,20)),t.material.specular&&t.material.specular.isColor&&(t.material.specular=e)}})),r.name="model";let l=w.prototype._makeGroup(r,t);w.prototype._addMethods(l,!1,i),l.setAnchor(t.anchor),l.setCenter(t.adjustment),l.raycasted=t.raycasted,n(l),e(l),l.setFixedZoom(t.mapScale),l.idle()},()=>null,e=>{console.error("Could not load model file: "+t.obj+" \n "+e.stack),n("Error loading the model")})}),()=>null,t=>{console.warn("No material file found "+t.stack)})};var it={};function rt(t,e){t=u._validate(t,w.prototype._defaults.line);var n=u.lnglatsToWorld(t.geometry),r=u.normalizeVertices(n),s=u.flattenVectors(r.vertices),a=new i.LineGeometry;a.setPositions(s);let o=new i.LineMaterial({color:t.color,linewidth:t.width,dashed:!1,opacity:t.opacity});return o.resolution.set(window.innerWidth,window.innerHeight),o.isMaterial=!0,o.transparent=!0,o.depthWrite=!1,(rt=new i.Line2(a,o)).position.copy(r.position),rt.computeLineDistances(),rt}it=it=rt,function(){const t=new i.Box3,e=new i.Vector3;class n extends i.InstancedBufferGeometry{constructor(){super(),this.type="LineSegmentsGeometry",this.setIndex([0,2,1,2,3,1,2,4,3,4,5,3,4,6,5,6,7,5]),this.setAttribute("position",new i.Float32BufferAttribute([-1,2,0,1,2,0,-1,1,0,1,1,0,-1,0,0,1,0,0,-1,-1,0,1,-1,0],3)),this.setAttribute("uv",new i.Float32BufferAttribute([-1,2,1,2,-1,1,1,1,-1,-1,1,-1,-1,-2,1,-2],2))}applyMatrix4(t){const e=this.attributes.instanceStart,n=this.attributes.instanceEnd;return void 0!==e&&(e.applyMatrix4(t),n.applyMatrix4(t),e.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}setPositions(t){let e;t instanceof Float32Array?e=t:Array.isArray(t)&&(e=new Float32Array(t));const n=new i.InstancedInterleavedBuffer(e,6,1);return this.setAttribute("instanceStart",new i.InterleavedBufferAttribute(n,3,0)),this.setAttribute("instanceEnd",new i.InterleavedBufferAttribute(n,3,3)),this.computeBoundingBox(),this.computeBoundingSphere(),this}setColors(t){let e;t instanceof Float32Array?e=t:Array.isArray(t)&&(e=new Float32Array(t));const n=new i.InstancedInterleavedBuffer(e,6,1);return this.setAttribute("instanceColorStart",new i.InterleavedBufferAttribute(n,3,0)),this.setAttribute("instanceColorEnd",new i.InterleavedBufferAttribute(n,3,3)),this}fromWireframeGeometry(t){return this.setPositions(t.attributes.position.array),this}fromEdgesGeometry(t){return this.setPositions(t.attributes.position.array),this}fromMesh(t){return this.fromWireframeGeometry(new i.WireframeGeometry(t.geometry)),this}fromLineSegments(t){const e=t.geometry;if(!e.isGeometry)return e.isBufferGeometry&&this.setPositions(e.attributes.position.array),this;console.error("THREE.LineSegmentsGeometry no longer supports Geometry. Use THREE.BufferGeometry instead.")}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new i.Box3);const e=this.attributes.instanceStart,n=this.attributes.instanceEnd;void 0!==e&&void 0!==n&&(this.boundingBox.setFromBufferAttribute(e),t.setFromBufferAttribute(n),this.boundingBox.union(t))}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new i.Sphere),null===this.boundingBox&&this.computeBoundingBox();const t=this.attributes.instanceStart,n=this.attributes.instanceEnd;if(void 0!==t&&void 0!==n){const i=this.boundingSphere.center;this.boundingBox.getCenter(i);let r=0;for(let s=0,a=t.count;s\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\n\t\tuniform float linewidth;\n\t\tuniform vec2 resolution;\n\n\t\tattribute vec3 instanceStart;\n\t\tattribute vec3 instanceEnd;\n\n\t\tattribute vec3 instanceColorStart;\n\t\tattribute vec3 instanceColorEnd;\n\n\t\tvarying vec2 vUv;\n\t\tvarying vec4 worldPos;\n\t\tvarying vec3 worldStart;\n\t\tvarying vec3 worldEnd;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashScale;\n\t\t\tattribute float instanceDistanceStart;\n\t\t\tattribute float instanceDistanceEnd;\n\t\t\tvarying float vLineDistance;\n\n\t\t#endif\n\n\t\tvoid trimSegment( const in vec4 start, inout vec4 end ) {\n\n\t\t\t// trim end segment so it terminates between the camera plane and the near plane\n\n\t\t\t// conservative estimate of the near plane\n\t\t\tfloat a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column\n\t\t\tfloat b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column\n\t\t\tfloat nearEstimate = - 0.5 * b / a;\n\n\t\t\tfloat alpha = ( nearEstimate - start.z ) / ( end.z - start.z );\n\n\t\t\tend.xyz = mix( start.xyz, end.xyz, alpha );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#ifdef USE_COLOR\n\n\t\t\t\tvColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;\n\n\t\t\t#endif\n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tvLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;\n\n\t\t\t#endif\n\n\t\t\tfloat aspect = resolution.x / resolution.y;\n\n\t\t\tvUv = uv;\n\n\t\t\t// camera space\n\t\t\tvec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );\n\t\t\tvec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );\n\n\t\t\tworldStart = start.xyz;\n\t\t\tworldEnd = end.xyz;\n\n\t\t\t// special case for perspective projection, and segments that terminate either in, or behind, the camera plane\n\t\t\t// clearly the gpu firmware has a way of addressing this issue when projecting into ndc space\n\t\t\t// but we need to perform ndc-space calculations in the shader, so we must address this issue directly\n\t\t\t// perhaps there is a more elegant solution -- WestLangley\n\n\t\t\tbool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column\n\n\t\t\tif ( perspective ) {\n\n\t\t\t\tif ( start.z < 0.0 && end.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( start, end );\n\n\t\t\t\t} else if ( end.z < 0.0 && start.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( end, start );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// clip space\n\t\t\tvec4 clipStart = projectionMatrix * start;\n\t\t\tvec4 clipEnd = projectionMatrix * end;\n\n\t\t\t// ndc space\n\t\t\tvec3 ndcStart = clipStart.xyz / clipStart.w;\n\t\t\tvec3 ndcEnd = clipEnd.xyz / clipEnd.w;\n\n\t\t\t// direction\n\t\t\tvec2 dir = ndcEnd.xy - ndcStart.xy;\n\n\t\t\t// account for clip-space aspect ratio\n\t\t\tdir.x *= aspect;\n\t\t\tdir = normalize( dir );\n\n\t\t\t#ifdef WORLD_UNITS\n\n\t\t\t\t// get the offset direction as perpendicular to the view vector\n\t\t\t\tvec3 worldDir = normalize( end.xyz - start.xyz );\n\t\t\t\tvec3 offset;\n\t\t\t\tif ( position.y < 0.5 ) {\n\n\t\t\t\t\toffset = normalize( cross( start.xyz, worldDir ) );\n\n\t\t\t\t} else {\n\n\t\t\t\t\toffset = normalize( cross( end.xyz, worldDir ) );\n\n\t\t\t\t}\n\n\t\t\t\t// sign flip\n\t\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t\tfloat forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) );\n\n\t\t\t\t// don't extend the line if we're rendering dashes because we\n\t\t\t\t// won't be rendering the endcaps\n\t\t\t\t#ifndef USE_DASH\n\n\t\t\t\t\t// extend the line bounds to encompass endcaps\n\t\t\t\t\tstart.xyz += - worldDir * linewidth * 0.5;\n\t\t\t\t\tend.xyz += worldDir * linewidth * 0.5;\n\n\t\t\t\t\t// shift the position of the quad so it hugs the forward edge of the line\n\t\t\t\t\toffset.xy -= dir * forwardOffset;\n\t\t\t\t\toffset.z += 0.5;\n\n\t\t\t\t#endif\n\n\t\t\t\t// endcaps\n\t\t\t\tif ( position.y > 1.0 || position.y < 0.0 ) {\n\n\t\t\t\t\toffset.xy += dir * 2.0 * forwardOffset;\n\n\t\t\t\t}\n\n\t\t\t\t// adjust for linewidth\n\t\t\t\toffset *= linewidth * 0.5;\n\n\t\t\t\t// set the world position\n\t\t\t\tworldPos = ( position.y < 0.5 ) ? start : end;\n\t\t\t\tworldPos.xyz += offset;\n\n\t\t\t\t// project the worldpos\n\t\t\t\tvec4 clip = projectionMatrix * worldPos;\n\n\t\t\t\t// shift the depth of the projected points so the line\n\t\t\t\t// segements overlap neatly\n\t\t\t\tvec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;\n\t\t\t\tclip.z = clipPose.z * clip.w;\n\n\t\t\t#else\n\n\t\t\t\tvec2 offset = vec2( dir.y, - dir.x );\n\t\t\t\t// undo aspect ratio adjustment\n\t\t\t\tdir.x /= aspect;\n\t\t\t\toffset.x /= aspect;\n\n\t\t\t\t// sign flip\n\t\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t\t// endcaps\n\t\t\t\tif ( position.y < 0.0 ) {\n\n\t\t\t\t\toffset += - dir;\n\n\t\t\t\t} else if ( position.y > 1.0 ) {\n\n\t\t\t\t\toffset += dir;\n\n\t\t\t\t}\n\n\t\t\t\t// adjust for linewidth\n\t\t\t\toffset *= linewidth;\n\n\t\t\t\t// adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...\n\t\t\t\toffset /= resolution.y;\n\n\t\t\t\t// select end\n\t\t\t\tvec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;\n\n\t\t\t\t// back to clip space\n\t\t\t\toffset *= clip.w;\n\n\t\t\t\tclip.xy += offset;\n\n\t\t\t#endif\n\n\t\t\tgl_Position = clip;\n\n\t\t\tvec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation\n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t}\n\t\t",fragmentShader:"\n\t\tuniform vec3 diffuse;\n\t\tuniform float opacity;\n\t\tuniform float linewidth;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashSize;\n\t\t\tuniform float gapSize;\n\n\t\t#endif\n\n\t\tvarying float vLineDistance;\n\t\tvarying vec4 worldPos;\n\t\tvarying vec3 worldStart;\n\t\tvarying vec3 worldEnd;\n\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\n\t\tvarying vec2 vUv;\n\n\t\tvec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {\n\n\t\t\tfloat mua;\n\t\t\tfloat mub;\n\n\t\t\tvec3 p13 = p1 - p3;\n\t\t\tvec3 p43 = p4 - p3;\n\n\t\t\tvec3 p21 = p2 - p1;\n\n\t\t\tfloat d1343 = dot( p13, p43 );\n\t\t\tfloat d4321 = dot( p43, p21 );\n\t\t\tfloat d1321 = dot( p13, p21 );\n\t\t\tfloat d4343 = dot( p43, p43 );\n\t\t\tfloat d2121 = dot( p21, p21 );\n\n\t\t\tfloat denom = d2121 * d4343 - d4321 * d4321;\n\n\t\t\tfloat numer = d1343 * d4321 - d1321 * d4343;\n\n\t\t\tmua = numer / denom;\n\t\t\tmua = clamp( mua, 0.0, 1.0 );\n\t\t\tmub = ( d1343 + d4321 * ( mua ) ) / d4343;\n\t\t\tmub = clamp( mub, 0.0, 1.0 );\n\n\t\t\treturn vec2( mua, mub );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#include \n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tif ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps\n\n\t\t\t\tif ( mod( vLineDistance, dashSize + gapSize ) > dashSize ) discard; // todo - FIX\n\n\t\t\t#endif\n\n\t\t\tfloat alpha = opacity;\n\n\t\t\t#ifdef WORLD_UNITS\n\n\t\t\t\t// Find the closest points on the view ray and the line segment\n\t\t\t\tvec3 rayEnd = normalize( worldPos.xyz ) * 1e5;\n\t\t\t\tvec3 lineDir = worldEnd - worldStart;\n\t\t\t\tvec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );\n\n\t\t\t\tvec3 p1 = worldStart + lineDir * params.x;\n\t\t\t\tvec3 p2 = rayEnd * params.y;\n\t\t\t\tvec3 delta = p1 - p2;\n\t\t\t\tfloat len = length( delta );\n\t\t\t\tfloat norm = len / linewidth;\n\n\t\t\t\t#ifndef USE_DASH\n\n\t\t\t\t\t#ifdef ALPHA_TO_COVERAGE\n\n\t\t\t\t\t\tfloat dnorm = fwidth( norm );\n\t\t\t\t\t\talpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );\n\n\t\t\t\t\t#else\n\n\t\t\t\t\t\tif ( norm > 0.5 ) {\n\n\t\t\t\t\t\t\tdiscard;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t#endif\n\n\t\t\t\t#endif\n\n\t\t\t#else\n\n\t\t\t\t#ifdef ALPHA_TO_COVERAGE\n\n\t\t\t\t\t// artifacts appear on some hardware if a derivative is taken within a conditional\n\t\t\t\t\tfloat a = vUv.x;\n\t\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\t\tfloat len2 = a * a + b * b;\n\t\t\t\t\tfloat dlen = fwidth( len2 );\n\n\t\t\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\t\t\talpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t#else\n\n\t\t\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\t\t\tfloat a = vUv.x;\n\t\t\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\t\t\tfloat len2 = a * a + b * b;\n\n\t\t\t\t\t\tif ( len2 > 1.0 ) discard;\n\n\t\t\t\t\t}\n\n\t\t\t\t#endif\n\n\t\t\t#endif\n\n\t\t\tvec4 diffuseColor = vec4( diffuse, alpha );\n\n\t\t\t#include \n\t\t\t#include \n\n\t\t\tgl_FragColor = vec4( diffuseColor.rgb, alpha );\n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t}\n\t\t"};class t extends i.ShaderMaterial{constructor(t){super({type:"LineMaterial",uniforms:i.UniformsUtils.clone(i.ShaderLib.line.uniforms),vertexShader:i.ShaderLib.line.vertexShader,fragmentShader:i.ShaderLib.line.fragmentShader,clipping:!0}),Object.defineProperties(this,{color:{enumerable:!0,get:function(){return this.uniforms.diffuse.value},set:function(t){this.uniforms.diffuse.value=t}},worldUnits:{enumerable:!0,get:function(){return"WORLD_UNITS"in this.defines},set:function(t){!0===t?this.defines.WORLD_UNITS="":delete this.defines.WORLD_UNITS}},linewidth:{enumerable:!0,get:function(){return this.uniforms.linewidth.value},set:function(t){this.uniforms.linewidth.value=t}},dashed:{enumerable:!0,get:function(){return Boolean("USE_DASH"in this.defines)},set(t){Boolean(t)!==Boolean("USE_DASH"in this.defines)&&(this.needsUpdate=!0),!0===t?this.defines.USE_DASH="":delete this.defines.USE_DASH}},dashScale:{enumerable:!0,get:function(){return this.uniforms.dashScale.value},set:function(t){this.uniforms.dashScale.value=t}},dashSize:{enumerable:!0,get:function(){return this.uniforms.dashSize.value},set:function(t){this.uniforms.dashSize.value=t}},dashOffset:{enumerable:!0,get:function(){return this.uniforms.dashOffset.value},set:function(t){this.uniforms.dashOffset.value=t}},gapSize:{enumerable:!0,get:function(){return this.uniforms.gapSize.value},set:function(t){this.uniforms.gapSize.value=t}},opacity:{enumerable:!0,get:function(){return this.uniforms.opacity.value},set:function(t){this.uniforms.opacity.value=t}},resolution:{enumerable:!0,get:function(){return this.uniforms.resolution.value},set:function(t){this.uniforms.resolution.value.copy(t)}},alphaToCoverage:{enumerable:!0,get:function(){return Boolean("ALPHA_TO_COVERAGE"in this.defines)},set:function(t){Boolean(t)!==Boolean("ALPHA_TO_COVERAGE"in this.defines)&&(this.needsUpdate=!0),!0===t?(this.defines.ALPHA_TO_COVERAGE="",this.extensions.derivatives=!0):(delete this.defines.ALPHA_TO_COVERAGE,this.extensions.derivatives=!1)}}}),this.setValues(t)}}t.prototype.isLineMaterial=!0,i.LineMaterial=t}(),function(){const t=new i.Vector3,e=new i.Vector3,n=new i.Vector4,r=new i.Vector4,s=new i.Vector4,a=new i.Vector3,o=new i.Matrix4,l=new i.Line3,c=new i.Vector3,u=new i.Box3,h=new i.Sphere,d=new i.Vector4;class p extends i.Mesh{constructor(t=new i.LineSegmentsGeometry,e=new i.LineMaterial({color:16777215*Math.random()})){super(t,e),this.type="LineSegments2"}computeLineDistances(){const n=this.geometry,r=n.attributes.instanceStart,s=n.attributes.instanceEnd,a=new Float32Array(2*r.count);for(let i=0,l=0,c=r.count;iS&&r.z>S)continue;if(n.z>S){const t=n.z-r.z,e=(n.z-S)/t;n.lerp(r,e)}else if(r.z>S){const t=r.z-n.z,e=(r.z-S)/t;r.lerp(n,e)}n.applyMatrix4(g),r.applyMatrix4(g),n.multiplyScalar(1/n.w),r.multiplyScalar(1/r.w),n.x*=b.x/2,n.y*=b.y/2,r.x*=b.x/2,r.y*=b.y/2,l.start.copy(n),l.start.z=0,l.end.copy(r),l.end.z=0;const s=l.closestPointToPointParameter(a,!0);l.at(s,c);const u=i.MathUtils.lerp(n.z,r.z,s),h=u>=-1&&u<=1,d=a.distanceTo(c)<.5*w;if(h&&d){l.start.fromBufferAttribute(_,t),l.end.fromBufferAttribute(M,t),l.start.applyMatrix4(v),l.end.applyMatrix4(v);const n=new i.Vector3,r=new i.Vector3;m.distanceSqToSegment(l.start,l.end,r,n),e.push({point:r,pointOnLine:n,distance:m.origin.distanceTo(r),object:this,face:null,faceIndex:t,uv:null,uv2:null})}}}}}p.prototype.LineSegments2=!0,i.LineSegments2=p}(),function(){class t extends i.LineSegments2{constructor(t=new i.LineGeometry,e=new i.LineMaterial({color:16777215*Math.random()})){super(t,e),this.type="Line2"}}t.prototype.isLine2=!0,i.Line2=t}(),function(){const t=new i.Vector3,e=new i.Vector3;class n extends i.Mesh{constructor(t=new i.LineSegmentsGeometry,e=new i.LineMaterial({color:16777215*Math.random()})){super(t,e),this.type="Wireframe"}computeLineDistances(){const n=this.geometry,r=n.attributes.instanceStart,s=n.attributes.instanceEnd,a=new Float32Array(2*r.count);for(let i=0,l=0,c=r.count;i{r.push(new i.Vector3(t[0],t[1],t[2]))});const s=new i.CatmullRomCurve3(r);let a=new i.TubeGeometry(s,r.length,t.radius,t.sides,!1),o=f(t),l=new i.Mesh(a,o);return new S({obj:l,units:t.units,anchor:t.anchor,adjustment:t.adjustment,bbox:t.bbox,tooltip:t.tooltip,raycasted:t.raycasted},n)};var at={};at=at=function(t){this.map=t,this.renderer=new b.CSS2DRenderer,this.renderer.setSize(this.map.getCanvas().clientWidth,this.map.getCanvas().clientHeight),this.renderer.domElement.style.position="absolute",this.renderer.domElement.id="labelCanvas",this.renderer.domElement.style.top=0,this.renderer.domElement.style.zIndex="0",this.map.getCanvasContainer().appendChild(this.renderer.domElement),this.scene,this.camera,this.dispose=function(){this.map.getCanvasContainer().removeChild(this.renderer.domElement),this.renderer.domElement.remove(),this.renderer={}},this.setSize=function(t,e){this.renderer.setSize(t,e)},this.map.on("resize",function(){this.renderer.setSize(this.map.getCanvas().clientWidth,this.map.getCanvas().clientHeight)}.bind(this)),this.state={reset:function(){}},this.render=async function(t,e){return this.scene=t,this.camera=e,new Promise(n=>{n(this.renderer.render(t,e))})},this.toggleLabels=async function(t,e){return new Promise(n=>{n(this.setVisibility(t,e,this.scene,this.camera,this.renderer))})},this.setVisibility=function(t,e,n,i,r){this.renderer.cacheList.forEach((function(s){s.visible!=e&&s.layer===t&&(e&&s.alwaysVisible||!e)&&(s.visible=e,r.renderObject(s,n,i))}))}};var ot={};ot=ot=class{constructor(t,e){this.id=t.layerId,this.type="custom",this.renderingMode="3d",this.opacity=.5,this.buildingsLayerId=t.buildingsLayerId,this.minAltitude=t.minAltitude||.1,this.tb=e}onAdd(t,e){this.map=t;const n=this.map.getLayer(this.buildingsLayerId).source;this.source=(this.map.style.sourceCaches||this.map.style._otherSourceCaches)[n],this.source||console.warn(`Can't find layer ${this.buildingsLayerId}'s source.`);const i=this._getVertexSource(),r=e.createShader(e.VERTEX_SHADER);e.shaderSource(r,i),e.compileShader(r);const s=e.createShader(e.FRAGMENT_SHADER);e.shaderSource(s,"\n\t\t\tvoid main() {\n\t\t\t\tgl_FragColor = vec4(0.0, 0.0, 0.0, 0.7);\n\t\t\t}\n\t\t\t"),e.compileShader(s),this.program=e.createProgram(),e.attachShader(this.program,r),e.attachShader(this.program,s),e.linkProgram(this.program),e.validateProgram(this.program),this.uMatrix=e.getUniformLocation(this.program,"u_matrix"),this.uHeightFactor=e.getUniformLocation(this.program,"u_height_factor"),this.uAltitude=e.getUniformLocation(this.program,"u_altitude"),this.uAzimuth=e.getUniformLocation(this.program,"u_azimuth"),this.tb.mapboxVersion>=2?this.aPosNormal=e.getAttribLocation(this.program,"a_pos_normal_ed"):(this.aPos=e.getAttribLocation(this.program,"a_pos"),this.aNormal=e.getAttribLocation(this.program,"a_normal_ed")),this.aBase=e.getAttribLocation(this.program,"a_base"),this.aHeight=e.getAttribLocation(this.program,"a_height")}render(t,e){if(!this.source)return;t.useProgram(this.program);const n=this.source.getVisibleCoordinates().reverse(),i=this.map.getLayer(this.buildingsLayerId),r=this.map.painter.context,{lng:s,lat:a}=this.map.getCenter(),o=this.tb.getSunPosition(this.tb.lightDateTime,[s,a]);t.uniform1f(this.uAltitude,o.altitude>this.minAltitude?o.altitude:0),t.uniform1f(this.uAzimuth,o.azimuth+3*Math.PI/2),t.enable(t.BLEND),t.blendFunc(t.SRC_ALPHA,t.ONE_MINUS_SRC_ALPHA),t.getExtension("EXT_blend_minmax"),t.disable(t.DEPTH_TEST);for(const l of n){const e=this.source.getTile(l),n=e.getBucket(i);if(!n)continue;const[s,a]=n.programConfigurations.programConfigurations[this.buildingsLayerId]._buffers;t.uniformMatrix4fv(this.uMatrix,!1,l.posMatrix||l.projMatrix),t.uniform1f(this.uHeightFactor,Math.pow(2,l.overscaledZ)/e.tileSize/8);for(const i of n.segments.get()){const e=r.currentNumAttributes||0,o=2;for(let n=o;n=2?(t.enableVertexAttribArray(this.aPosNormal),t.vertexAttribPointer(this.aPosNormal,4,t.SHORT,!1,8,8*l)):(t.enableVertexAttribArray(this.aPos),t.vertexAttribPointer(this.aPos,2,t.SHORT,!1,12,12*l),t.vertexAttribPointer(this.aNormal,4,t.SHORT,!1,12,4+12*l)),s.bind(),t.vertexAttribPointer(this.aHeight,1,t.FLOAT,!1,4,4*l),a.bind(),t.vertexAttribPointer(this.aBase,1,t.FLOAT,!1,4,4*l),n.indexBuffer.bind(),r.currentNumAttributes=o,t.drawElements(t.TRIANGLES,3*i.primitiveLength,t.UNSIGNED_SHORT,3*i.primitiveOffset*2)}}}_getVertexSource(){return this.tb.mapboxVersion>=2?"\n\t\t\t\tuniform mat4 u_matrix;\n\t\t\t\tuniform float u_height_factor;\n\t\t\t\tuniform float u_altitude;\n\t\t\t\tuniform float u_azimuth;\n\t\t\t\tattribute vec4 a_pos_normal_ed;\n\t\t\t\tattribute lowp vec2 a_base;\n\t\t\t\tattribute lowp vec2 a_height;\n\t\t\t\tvoid main() {\n\t\t\t\t\tfloat base = max(0.0, a_base.x);\n\t\t\t\t\tfloat height = max(0.0, a_height.x);\n\n\t\t\t\t\tvec3 pos_nx = floor(a_pos_normal_ed.xyz * 0.5);\n\t\t\t\t\tmediump vec3 top_up_ny = a_pos_normal_ed.xyz - 2.0 * pos_nx;\n\t\t\t\t\tfloat t = top_up_ny.x;\n\t\t\t\t\tvec4 pos = vec4(pos_nx.xy, t > 0.0 ? height : base, 1);\n\n\t\t\t\t\tfloat len = pos.z * u_height_factor / tan(u_altitude);\n\t\t\t\t\tpos.x += cos(u_azimuth) * len;\n\t\t\t\t\tpos.y += sin(u_azimuth) * len;\n\t\t\t\t\tpos.z = 0.0;\n\t\t\t\t\tgl_Position = u_matrix * pos;\n\t\t\t\t}\n\t\t\t":"\n\t\t\t\tuniform mat4 u_matrix;\n\t\t\t\tuniform float u_height_factor;\n\t\t\t\tuniform float u_altitude;\n\t\t\t\tuniform float u_azimuth;\n\t\t\t\tattribute vec2 a_pos;\n\t\t\t\tattribute vec4 a_normal_ed;\n\t\t\t\tattribute lowp vec2 a_base;\n\t\t\t\tattribute lowp vec2 a_height;\n\t\t\t\tvoid main() {\n\t\t\t\t\tfloat base = max(0.0, a_base.x);\n\t\t\t\t\tfloat height = max(0.0, a_height.x);\n\t\t\t\t\tfloat t = mod(a_normal_ed.x, 2.0);\n\t\t\t\t\tvec4 pos = vec4(a_pos, t > 0.0 ? height : base, 1);\n\t\t\t\t\tfloat len = pos.z * u_height_factor / tan(u_altitude);\n\t\t\t\t\tpos.x += cos(u_azimuth) * len;\n\t\t\t\t\tpos.y += sin(u_azimuth) * len;\n\t\t\t\t\tpos.z = 0.0;\n\t\t\t\t\tgl_Position = u_matrix * pos;\n\t\t\t\t}\n\t\t\t"}};var lt={};function ct(t,e,n){this.init(t,e,n)}ct.prototype={repaint:function(){this.map.repaint=!0},init:function(t,e,n){this.options=u._validate(n||{},ut),this.map=t,this.map.tb=this,this.objects=new w(this.map),this.mapboxVersion=parseFloat(this.map.version),this.renderer=new i.WebGLRenderer({alpha:!0,antialias:!0,preserveDrawingBuffer:n.preserveDrawingBuffer,canvas:t.getCanvas(),context:e}),this.renderer.setPixelRatio(window.devicePixelRatio),this.renderer.setSize(this.map.getCanvas().clientWidth,this.map.getCanvas().clientHeight),this.renderer.outputEncoding=i.sRGBEncoding,this.renderer.autoClear=!1,this.labelRenderer=new at(this.map),this.scene=new i.Scene,this.world=new i.Group,this.world.name="world",this.scene.add(this.world),this.objectsCache=new Map,this.zoomLayers=[],this.fov=this.options.fov,this.orthographic=this.options.orthographic||!1,this.raycaster=new i.Raycaster,this.raycaster.layers.set(0),this.mapCenter=this.map.getCenter(),this.mapCenterUnits=u.projectToWorld([this.mapCenter.lng,this.mapCenter.lat]),this.lightDateTime=new Date,this.lightLng=this.mapCenter.lng,this.lightLat=this.mapCenter.lat,this.sunPosition,this.rotationStep=5,this.gridStep=6,this.altitudeStep=.1,this.defaultCursor="default",this.lights=this.initLights,this.options.defaultLights&&this.defaultLights(),this.options.realSunlight&&this.realSunlight(this.options.realSunlightHelper),this.skyLayerName="sky-layer",this.terrainSourceName="mapbox-dem",this.terrainExaggeration=1,this.terrainLayerName="",this.enableSelectingFeatures=this.options.enableSelectingFeatures||!1,this.enableSelectingObjects=this.options.enableSelectingObjects||!1,this.enableDraggingObjects=this.options.enableDraggingObjects||!1,this.enableRotatingObjects=this.options.enableRotatingObjects||!1,this.enableTooltips=this.options.enableTooltips||!1,this.multiLayer=this.options.multiLayer||!1,this.enableHelpTooltips=this.options.enableHelpTooltips||!1,this.map.on("style.load",(function(){this.tb.zoomLayers=[],this.tb.options.multiLayer&&this.addLayer({id:"threebox_layer",type:"custom",renderingMode:"3d",map:this,onAdd:function(t,e){},render:function(t,e){this.map.tb.update()}}),this.once("idle",()=>{this.tb.setObjectsScale()}),this.tb.options.sky&&(this.tb.sky=!0),this.tb.options.terrain&&(this.tb.terrain=!0),["satellite","mapbox-mapbox-satellite","satelliteLayer"].forEach(t=>{this.getLayer(t)&&(this.tb.terrainLayerName=t)})})),this.map.on("load",(function(){let e;this.selectedObject,this.selectedFeature,this.draggedObject,this.overedObject,this.overedFeature;let n,i=this.getCanvasContainer();this.getCanvasContainer().style.cursor=this.tb.defaultCursor;let r,s,a,o,l=[];function c(t){var e=i.getBoundingClientRect();return{x:t.originalEvent.clientX-e.left-i.clientLeft,y:t.originalEvent.clientY-e.top-i.clientTop}}this.unselectObject=function(){this.selectedObject.selected=!1,this.selectedObject=null},this.outObject=function(){this.overedObject.over=!1,this.overedObject=null},this.unselectFeature=function(t){void 0!==t.id&&(this.setFeatureState({source:t.source,sourceLayer:t.sourceLayer,id:t.id},{select:!1}),this.removeTooltip(t),(t=this.queryRenderedFeatures({layers:[t.layer.id],filter:["==",["id"],t.id]})[0])&&this.fire("SelectedFeatureChange",{detail:t}),this.selectedFeature=null)},this.selectFeature=function(t){this.selectedFeature=t,this.setFeatureState({source:this.selectedFeature.source,sourceLayer:this.selectedFeature.sourceLayer,id:this.selectedFeature.id},{select:!0}),this.selectedFeature=this.queryRenderedFeatures({layers:[this.selectedFeature.layer.id],filter:["==",["id"],this.selectedFeature.id]})[0],this.addTooltip(this.selectedFeature),this.fire("SelectedFeatureChange",{detail:this.selectedFeature})},this.outFeature=function(e){this.overedFeature&&void 0!==this.overedFeature&&this.overedFeature.id!=e&&(t.setFeatureState({source:this.overedFeature.source,sourceLayer:this.overedFeature.sourceLayer,id:this.overedFeature.id},{hover:!1}),this.removeTooltip(this.overedFeature),this.overedFeature=null)},this.addTooltip=function(t){if(!this.tb.enableTooltips)return;let e=this.tb.getFeatureCenter(t),n=this.tb.tooltip({text:t.properties.name||t.id||t.type,mapboxStyle:!0,feature:t});n.setCoords(e),this.tb.add(n,t.layer.id),t.tooltip=n,t.tooltip.tooltip.visible=!0},this.removeTooltip=function(t){t.tooltip&&(t.tooltip.visibility=!1,this.tb.remove(t.tooltip),t.tooltip=null)},t.onContextMenu=function(t){alert("contextMenu")},this.onClick=function(e){let n,i=[];if(t.tb.enableSelectingObjects&&(i=this.tb.queryRenderedFeatures(e.point)),n="object"==typeof i[0],n){let t=ct.prototype.findParent3DObject(i[0]);if(t){if(this.selectedFeature&&this.unselectFeature(this.selectedFeature),this.selectedObject){if(this.selectedObject.uuid!=t.uuid)this.selectedObject.selected=!1,t.selected=!0,this.selectedObject=t;else if(this.selectedObject.uuid==t.uuid)return void this.unselectObject()}else this.selectedObject=t,this.selectedObject.selected=!0;this.selectedObject.dispatchEvent({type:"Wireframed",detail:this.selectedObject}),this.selectedObject.dispatchEvent({type:"IsPlayingChanged",detail:this.selectedObject}),this.repaint=!0,e.preventDefault()}}else{let n=[];if(t.tb.enableSelectingFeatures&&(n=this.queryRenderedFeatures(e.point)),n.length>0&&"fill-extrusion"==n[0].layer.type&&void 0!==n[0].id)if(this.selectedObject&&this.unselectObject(),this.selectedFeature){if(this.selectedFeature.id!=n[0].id)this.unselectFeature(this.selectedFeature),this.selectFeature(n[0]);else if(this.selectedFeature.id==n[0].id)return void this.unselectFeature(this.selectedFeature)}else this.selectFeature(n[0])}},this.onMouseMove=function(i){let l,u=c(i);if(this.getCanvasContainer().style.cursor=this.tb.defaultCursor,i.originalEvent.altKey&&this.draggedObject){if(!t.tb.enableRotatingObjects)return;e="rotate",this.getCanvasContainer().style.cursor="move",Math.min(n.x,u.x),Math.max(n.x,u.x),Math.min(n.y,u.y),Math.max(n.y,u.y);let i={x:0,y:0,z:Math.round(o[2]+~~((u.x-n.x)/this.tb.rotationStep)%360*this.tb.rotationStep%360)};return this.draggedObject.setRotation(i),void(t.tb.enableHelpTooltips&&this.draggedObject.addHelp("rot: "+i.z+"°"))}if(i.originalEvent.shiftKey&&this.draggedObject){if(!t.tb.enableDraggingObjects)return;e="translate",this.getCanvasContainer().style.cursor="move";let n=i.lngLat,a=[Number((n.lng+r).toFixed(this.tb.gridStep)),Number((n.lat+s).toFixed(this.tb.gridStep)),this.draggedObject.modelHeight];return this.draggedObject.setCoords(a),void(t.tb.enableHelpTooltips&&this.draggedObject.addHelp("lng: "+a[0]+"°, lat: "+a[1]+"°"))}if(i.originalEvent.ctrlKey&&this.draggedObject){if(!t.tb.enableDraggingObjects)return;e="altitude",this.getCanvasContainer().style.cursor="move";let n=i.point.y*this.tb.altitudeStep,r=[this.draggedObject.coordinates[0],this.draggedObject.coordinates[1],Number((-n-a).toFixed(this.tb.gridStep))];return this.draggedObject.setCoords(r),void(t.tb.enableHelpTooltips&&this.draggedObject.addHelp("alt: "+r[2]+"m"))}let h=[];if(t.tb.enableSelectingObjects&&(h=this.tb.queryRenderedFeatures(i.point)),l="object"==typeof h[0],l){let t=ct.prototype.findParent3DObject(h[0]);t&&(this.outFeature(this.overedFeature),this.getCanvasContainer().style.cursor="pointer",this.selectedObject&&t.uuid==this.selectedObject.uuid?this.selectedObject&&t.uuid==this.selectedObject.uuid&&(t.over=!0,this.overedObject=t):(this.overedObject&&this.overedObject.uuid!=t.uuid&&this.outObject(),t.over=!0,this.overedObject=t),this.repaint=!0,i.preventDefault())}else{this.overedObject&&this.outObject();let e=[];t.tb.enableSelectingFeatures&&(e=this.queryRenderedFeatures(i.point)),e.length>0&&(this.outFeature(e[0]),"fill-extrusion"==e[0].layer.type&&void 0!==e[0].id&&(this.selectedFeature&&this.selectedFeature.id==e[0].id||(this.getCanvasContainer().style.cursor="pointer",this.overedFeature=e[0],this.setFeatureState({source:this.overedFeature.source,sourceLayer:this.overedFeature.sourceLayer,id:this.overedFeature.id},{hover:!0}),this.overedFeature=t.queryRenderedFeatures({layers:[this.overedFeature.layer.id],filter:["==",["id"],this.overedFeature.id]})[0],this.addTooltip(this.overedFeature))))}},this.onMouseDown=function(e){(e.originalEvent.shiftKey||e.originalEvent.altKey||e.originalEvent.ctrlKey)&&0===e.originalEvent.button&&this.selectedObject&&(t.tb.enableDraggingObjects||t.tb.enableRotatingObjects)&&(e.preventDefault(),t.getCanvasContainer().style.cursor="move",t.once("mouseup",this.onMouseUp),this.draggedObject=this.selectedObject,n=c(e),l=this.draggedObject.coordinates,o=u.degreeify(this.draggedObject.rotation),r=l[0]-e.lngLat.lng,s=l[1]-e.lngLat.lat,a=-this.draggedObject.modelHeight-e.point.y*this.tb.altitudeStep)},this.onMouseUp=function(t){this.getCanvasContainer().style.cursor=this.tb.defaultCursor,this.off("mouseup",this.onMouseUp),this.off("mouseout",this.onMouseUp),this.dragPan.enable(),this.draggedObject&&(this.draggedObject.dispatchEvent({type:"ObjectDragged",detail:{draggedObject:this.draggedObject,draggedAction:e}}),this.draggedObject.removeHelp(),this.draggedObject=null,e=null)},this.onMouseOut=function(t){if(this.overedFeature){let e=this.queryRenderedFeatures(t.point);e.length>0&&this.overedFeature.id!=e[0].id&&(this.getCanvasContainer().style.cursor=this.tb.defaultCursor,this.outFeature(e[0]))}},this.onZoom=function(t){this.tb.zoomLayers.forEach(t=>{this.tb.toggleLayer(t)}),this.tb.setObjectsScale()};let h=!1,d=!1;this.on("click",this.onClick),this.on("mousemove",this.onMouseMove),this.on("mouseout",this.onMouseOut),this.on("mousedown",this.onMouseDown),this.on("zoom",this.onZoom),this.on("zoomend",this.onZoom),document.addEventListener("keydown",function(e){17!==e.which&&91!==e.which||(h=!0),16===e.which&&(d=!0);let n=this.selectedObject;if(d&&83===e.which&&n){let e=u.toDecimal;if(n.help)n.removeHelp();else{let i=n.modelSize,r=1;"meters"!==n.userData.units&&(r=u.projectedUnitsPerMeter(n.coordinates[1]),r||(r=1),r=e(r,7)),t.tb.enableHelpTooltips&&n.addHelp("size(m): "+e(i.x/r,3)+" W, "+e(i.y/r,3)+" L, "+e(i.z/r,3)+" H"),this.repaint=!0}return!1}}.bind(this),!0),document.addEventListener("keyup",function(t){17!=t.which&&91!=t.which||(h=!1),16===t.which&&(d=!1)}.bind(this))}))},get sky(){return this.options.sky},set sky(t){t?this.createSkyLayer():this.removeLayer(this.skyLayerName),this.options.sky=t},get terrain(){return this.options.terrain},set terrain(t){if(this.terrainLayerName="",t)this.createTerrainLayer();else{if(this.mapboxVersion<2)return void console.warn("Terrain layer are only supported by Mapbox-gl-js > v2.0");this.map.getTerrain()&&(this.map.setTerrain(null),this.map.removeSource(this.terrainSourceName))}this.options.terrain=t},get fov(){return this.options.fov},set fov(t){this.camera instanceof i.PerspectiveCamera&&this.options.fov!==t&&(this.map.transform.fov=t,this.camera.fov=this.map.transform.fov,this.cameraSync.setupCamera(),this.map.repaint=!0,this.options.fov=t)},get orthographic(){return this.options.orthographic},set orthographic(t){const e=this.map.getCanvas().clientHeight,n=this.map.getCanvas().clientWidth;t?(this.map.transform.fov=0,this.camera=new i.OrthographicCamera(n/-2,n/2,e/2,e/-2,.1,1e21)):(this.map.transform.fov=this.fov,this.camera=new i.PerspectiveCamera(this.map.transform.fov,n/e,.1,1e21)),this.camera.layers.enable(0),this.camera.layers.enable(1),this.cameraSync=new d(this.map,this.camera,this.world),this.map.repaint=!0,this.options.orthographic=t},createSkyLayer:function(){if(this.mapboxVersion<2)return console.warn("Sky layer are only supported by Mapbox-gl-js > v2.0"),void(this.options.sky=!1);this.map.getLayer(this.skyLayerName)||(this.map.addLayer({id:this.skyLayerName,type:"sky",paint:{"sky-opacity":["interpolate",["linear"],["zoom"],0,0,5,.3,8,1],"sky-type":"atmosphere","sky-atmosphere-sun":this.getSunSky(this.lightDateTime),"sky-atmosphere-sun-intensity":10}}),this.map.once("idle",()=>{this.setSunlight(),this.repaint()}))},createTerrainLayer:function(){if(this.mapboxVersion<2)return console.warn("Terrain layer are only supported by Mapbox-gl-js > v2.0"),void(this.options.terrain=!1);this.map.getTerrain()||(this.map.addSource(this.terrainSourceName,{type:"raster-dem",url:"mapbox://mapbox.mapbox-terrain-dem-v1",tileSize:512,maxzoom:14}),this.map.setTerrain({source:this.terrainSourceName,exaggeration:this.terrainExaggeration}),this.map.once("idle",()=>{this.cameraSync.updateCamera(),this.repaint()}))},sphere:function(t){return this.setDefaultView(t,this.options),T(t,this.world,this.objects)},line:function(t){return it(t,this.objects)},label:function(t){return L(t,this.objects)},tooltip:function(t){return R(t,this.objects)},tube:function(t){return this.setDefaultView(t,this.options),st(t,this.world,this.objects)},extrusion:function(t){return this.setDefaultView(t,this.options),E(t,this.objects)},Object3D:function(t){return this.setDefaultView(t,this.options),S(t,this.objects)},loadObj:async function(t,e){this.setDefaultView(t,this.options);const n=this;if(!1===t.clone)return new Promise(async i=>{K(t,e,async t=>{i(t)},n.objects)});{let n=this.objectsCache.get(t.obj);n?n.promise.then(n=>{e(n.duplicate(t))}).catch(e=>{this.objectsCache.delete(t.obj),console.error("Could not load model file: "+t.obj)}):this.objectsCache.set(t.obj,{promise:new Promise(async(n,i)=>{K(t,e,async t=>{t.duplicate?n(t.duplicate()):i(t)},this.objects)})})}},material:function(t){return f(t)},initLights:{ambientLight:null,dirLight:null,dirLightBack:null,dirLightHelper:null,hemiLight:null,pointLight:null},utils:u,SunCalc:m,Constants:r,projectToWorld:function(t){return this.utils.projectToWorld(t)},unprojectFromWorld:function(t){return this.utils.unprojectFromWorld(t)},projectedUnitsPerMeter:function(t){return this.utils.projectedUnitsPerMeter(t)},getFeatureCenter:function(t,e,n){return u.getFeatureCenter(t,e,n)},getObjectHeightOnFloor:function(t,e,n){return u.getObjectHeightOnFloor(t,e,n)},queryRenderedFeatures:function(t){let e=new i.Vector2;return e.x=t.x/this.map.transform.width*2-1,e.y=1-t.y/this.map.transform.height*2,this.raycaster.setFromCamera(e,this.camera),this.raycaster.intersectObjects(this.world.children,!0)},findParent3DObject:function(t){var e;return t.object.traverseAncestors((function(t){t.parent&&"Group"==t.parent.type&&t.userData.obj&&(e=t)})),e},setLayoutProperty:function(t,e,n){this.map.setLayoutProperty(t,e,n),null!=n&&"visibility"===e&&this.world.children.filter(e=>e.layer===t).forEach(t=>{t.visibility=n})},setLayerZoomRange:function(t,e,n){this.map.getLayer(t)&&(this.map.setLayerZoomRange(t,e,n),this.zoomLayers.includes(t)||this.zoomLayers.push(t),this.toggleLayer(t))},setLayerHeigthProperty:function(t,e){let n=this.map.getLayer(t);if(n)if("fill-extrusion"==n.type){let t=this.map.getStyle().sources[n.source].data;t.features.forEach((function(t){t.properties.level=e})),this.map.getSource(n.source).setData(t)}else"custom"==n.type&&this.world.children.forEach((function(n){let i=n.userData.feature;if(i&&i.layer===t){let t=this.tb.getFeatureCenter(i,n,e);n.setCoords(t)}}))},setObjectsScale:function(){this.world.children.filter(t=>null!=t.fixedZoom).forEach(t=>{t.setObjectScale(this.map.transform.scale)})},setStyle:function(t,e){this.clear().then(()=>{this.map.setStyle(t,e)})},toggleLayer:function(t,e=!0){let n=this.map.getLayer(t);if(n){if(!e)return void this.toggle(n.id,!1);let t=this.map.getZoom();if(n.minzoom&&t=n.maxzoom)return void this.toggle(n.id,!1);this.toggle(n.id,!0)}},toggle:function(t,e){this.setLayoutProperty(t,"visibility",e?"visible":"none"),this.labelRenderer.toggleLabels(t,e)},update:function(){this.map.repaint&&(this.map.repaint=!1);var t=Date.now();this.objects.animationManager.update(t),this.updateLightHelper(),this.renderer.resetState(),this.renderer.render(this.scene,this.camera),this.labelRenderer.render(this.scene,this.camera),!1===this.options.passiveRendering&&this.map.triggerRepaint()},add:function(t,e,n){if(!this.enableTooltips&&t.tooltip&&(t.tooltip.visibility=!1),this.world.add(t),e){t.layer=e,t.source=n;let i=this.map.getLayer(e);if(i){let e=i.visibility,n=void 0===e;t.visibility=!(!n&&"visible"!==e)}}},removeByName:function(t){let e=this.world.getObjectByName(t);e&&this.remove(e)},remove:function(t){this.map.selectedObject&&t.uuid==this.map.selectedObject.uuid&&this.map.unselectObject(),this.map.draggedObject&&t.uuid==this.map.draggedObject.uuid&&(this.map.draggedObject=null),t.dispose&&t.dispose(),this.world.remove(t),t=null},clear:async function(t=null,e=!1){return new Promise((n,i)=>{let r=[];this.world.children.forEach((function(t){r.push(t)}));for(let e=0;e{t.promise.then(t=>{t.dispose(),t=null})}),n("clear")})},removeLayer:function(t){this.clear(t,!0).then(()=>{this.map.removeLayer(t)})},getSunPosition:function(t,e){return m.getPosition(t||Date.now(),e[1],e[0])},getSunTimes:function(t,e){return m.getTimes(t,e[1],e[0],e[2]?e[2]:0)},setBuildingShadows:function(t){if(this.map.getLayer(t.buildingsLayerId)){let e=new ot(t,this);this.map.addLayer(e,t.buildingsLayerId)}else console.warn("The layer '"+t.buildingsLayerId+"' does not exist in the map.")},setSunlight:function(t=new Date,e){if(!this.lights.dirLight||!this.options.realSunlight)return void console.warn("To use setSunlight it's required to set realSunlight : true in Threebox initial options.");var n=new Date(t.getTime());if(e?e.lng&&e.lat?this.mapCenter=e:this.mapCenter={lng:e[0],lat:e[1]}:this.mapCenter=this.map.getCenter(),this.lightDateTime&&this.lightDateTime.getTime()===n.getTime()&&this.lightLng===this.mapCenter.lng&&this.lightLat===this.mapCenter.lat)return;this.lightDateTime=n,this.lightLng=this.mapCenter.lng,this.lightLat=this.mapCenter.lat,this.sunPosition=this.getSunPosition(n,[this.mapCenter.lng,this.mapCenter.lat]);let i=this.sunPosition.altitude,s=Math.PI+this.sunPosition.azimuth,a=r.WORLD_SIZE/2,o=Math.sin(i),l=Math.cos(i),c=Math.cos(s)*l,u=Math.sin(s)*l;this.lights.dirLight.position.set(u,c,o),this.lights.dirLight.position.multiplyScalar(a),this.lights.dirLight.intensity=Math.max(o,0),this.lights.hemiLight.intensity=Math.max(1*o,.1),this.lights.dirLight.updateMatrixWorld(),this.updateLightHelper(),this.map.loaded()&&(this.updateSunGround(this.sunPosition),this.map.setLight({anchor:"map",position:[3,180+180*this.sunPosition.azimuth/Math.PI,90-180*this.sunPosition.altitude/Math.PI],intensity:Math.cos(this.sunPosition.altitude),color:`hsl(40, ${50*Math.cos(this.sunPosition.altitude)}%, ${Math.max(20,20+96*Math.sin(this.sunPosition.altitude))}%)`},{duration:0}),this.sky&&this.updateSunSky(this.getSunSky(n,this.sunPosition)))},getSunSky:function(t,e){if(!e){var n=this.map.getCenter();e=this.getSunPosition(t||Date.now(),[n.lng,n.lat])}return[180+180*e.azimuth/Math.PI,90-180*e.altitude/Math.PI]},updateSunSky:function(t){this.sky&&this.map.setPaintProperty(this.skyLayerName,"sky-atmosphere-sun",t)},updateSunGround:function(t){""!=this.terrainLayerName&&this.map.setPaintProperty(this.terrainLayerName,"raster-opacity",Math.max(Math.min(1,4*t.altitude),.25))},updateLightHelper:function(){this.lights.dirLightHelper&&(this.lights.dirLightHelper.position.setFromMatrixPosition(this.lights.dirLight.matrixWorld),this.lights.dirLightHelper.updateMatrix(),this.lights.dirLightHelper.update())},dispose:async function(){return console.log(this.memory()),new Promise(t=>{t(this.clear(null,!0).then(t=>(this.map.remove(),this.map={},this.scene.remove(this.world),this.world.children=[],this.world=null,this.objectsCache.clear(),this.labelRenderer.dispose(),console.log(this.memory()),this.renderer.dispose(),t)))})},defaultLights:function(){this.lights.ambientLight=new i.AmbientLight(new i.Color("hsl(0, 0%, 100%)"),.75),this.scene.add(this.lights.ambientLight),this.lights.dirLightBack=new i.DirectionalLight(new i.Color("hsl(0, 0%, 100%)"),.25),this.lights.dirLightBack.position.set(30,100,100),this.scene.add(this.lights.dirLightBack),this.lights.dirLight=new i.DirectionalLight(new i.Color("hsl(0, 0%, 100%)"),.25),this.lights.dirLight.position.set(-30,100,-100),this.scene.add(this.lights.dirLight)},realSunlight:function(t=!1){this.renderer.shadowMap.enabled=!0,this.lights.dirLight=new i.DirectionalLight(16777215,1),this.scene.add(this.lights.dirLight),t&&(this.lights.dirLightHelper=new i.DirectionalLightHelper(this.lights.dirLight,5),this.scene.add(this.lights.dirLightHelper)),this.lights.dirLight.castShadow=!0,this.lights.dirLight.shadow.radius=2,this.lights.dirLight.shadow.mapSize.width=8192,this.lights.dirLight.shadow.mapSize.height=8192,this.lights.dirLight.shadow.camera.top=this.lights.dirLight.shadow.camera.right=1e3,this.lights.dirLight.shadow.camera.bottom=this.lights.dirLight.shadow.camera.left=-1e3,this.lights.dirLight.shadow.camera.near=1,this.lights.dirLight.shadow.camera.visible=!0,this.lights.dirLight.shadow.camera.far=4e8,this.lights.hemiLight=new i.HemisphereLight(new i.Color(16777215),new i.Color(16777215),.6),this.lights.hemiLight.color.setHSL(.661,.96,.12),this.lights.hemiLight.groundColor.setHSL(.11,.96,.14),this.lights.hemiLight.position.set(0,0,50),this.scene.add(this.lights.hemiLight),this.setSunlight(),this.map.once("idle",()=>{this.setSunlight(),this.repaint()})},setDefaultView:function(t,e){t.bbox=(t.bbox||null==t.bbox)&&e.enableSelectingObjects,t.tooltip=(t.tooltip||null==t.tooltip)&&e.enableTooltips,t.mapScale=this.map.transform.scale},memory:function(){return this.renderer.info.memory},programs:function(){return this.renderer.info.programs.length},version:"2.2.7"};var ut={defaultLights:!1,realSunlight:!1,realSunlightHelper:!1,passiveRendering:!0,preserveDrawingBuffer:!1,enableSelectingFeatures:!1,enableSelectingObjects:!1,enableDraggingObjects:!1,enableRotatingObjects:!1,enableTooltips:!1,enableHelpTooltips:!1,multiLayer:!1,orthographic:!1,fov:r.FOV_DEGREES,sky:!1,terrain:!1};lt=lt=ct,window.Threebox=lt,window.THREE=i}(); \ No newline at end of file diff --git a/index.d.ts b/index.d.ts index 3a1ecf85..529f4ffe 100644 --- a/index.d.ts +++ b/index.d.ts @@ -3,150 +3,148 @@ import mapboxgl from "mapbox-gl"; import { Mesh, Object3D, Vector3 } from "three/src/Three.js"; -declare module "threebox-plugin" { - export interface IThreeboxConfiguration { - /** Whether to add some default lighting to the scene. If no lighting added, most objects in the scene will render as black */ - defaultLights?: boolean; - - /** It sets lights that simulate Sun position for the map center coords map.getCenter and user local datetime new Date(). This sunlight can be updated through tb.setSunlight method. It calls internally to suncalc module. */ - realSunlight?: boolean; - - /** It sets if a light helper will be shown when realSunlight is true. */ - realSunlightHelper?: boolean; - - /** Color of line. Unlike other Threebox objects, this color will render on screen precisely as specified, regardless of scene lighting */ - passiveRendering?: boolean; - - /** Enables the Mouseover and Selection of fill-extrusion features. This will fire the event SelectedFeatureChange */ - enableSelectingFeatures?: boolean; - - /** Enables the Mouseover and Selection of 3D objects. This will fire the event SelectedChange. This value will set the options.bbx value of the objects created. */ - enableSelectingObjects?: boolean; - - /** Enables to the option to Drag a 3D object. This will fire the event ObjectDragged where draggedAction = 'translate' or draggedAction = 'altitude' */ - enableDraggingObjects?: boolean; - - /** Enables to the option to Drag a 3D object. This will fire the event ObjectDragged where draggedAction = 'rotate' */ - enableRotatingObjects?: boolean; - - /** Enables the default tooltips on fill-extrusion features and 3D Objects */ - enableTooltips?: boolean; - - /** Enables the default help tooltips when an object is being moved, rotated or measured. */ - enableHelpTooltips?: boolean; - - /** Enables the option for multi layer pages where a default layer will be created internally that will manage the tb.update calls */ - multiLayer?: boolean; - - /** Enables the option to set a THREE.OrthographicCamera instead of a THREE.PerspectiveCamera which is the default in Mapbox */ - orthographic?: boolean; - - /** Enables to set the FOV of the default THREE.PerspectiveCamera. This value has no effect if orthographic: trues */ - fov?: number; - - /** It sets a built-in atmospheric layer initially set with the time and the map center position. This layer is automatically updated if realSunlight is also true, but it can be updated separately through tb.updateSunSky(tb.getSunSky()) method call. */ - sky?: boolean; - - /** It sets a built-in terrain layer initially set with the time and the map center position. This layer is automatically updated if realSunlight is also true, but it can be updated separately through tb.updateSunSky(tb.getSunSky()) method call. */ - terrain?: boolean; - } - - export interface IObjectAddOptions { - layerId: number; - sourceId: number; - } - - export type AzimuthAltitude = [number, number]; - - export class Object {} - - export interface RequiredObjectOption { - type: "mtl" | "gltf" | "fbx" | "dae"; - obj: string; - } - - export interface OptionalObjectOption extends RequiredObjectOption { - mtl: string; - bin: string; - units: "scene" | "meters"; - rotation: { x: number; y: number; z: number }; - scale: { x: number; y: number; z: number }; - anchor: - | "top" - | "bottom" - | "left" - | "right" - | "center" - | " top-left" - | "top-right" - | "bottom-left" - | "bottom-right"; - adjustment: { x: number; y: number; z: number }; - normalize: boolean; - feature: mapboxgl.GeoJSONSourceRaw; - tooltip: boolean; - bbox: boolean; - raycasted: boolean; - clone: boolean; - defaultAnimation: number; - callback: (model: Object) => void; - } - - export class Threebox { - constructor(map: mapboxgl.Map, glContext: WebGLRenderingContext); - constructor( - map: mapboxgl.Map, - glContext: WebGLRenderingContext, - options: Partial - ); - add(obj: Object, layerId: number, sourceId: number): void; - add(obj: Object): void; - - clear(): Promise; - clear(layerId: number, sourceId: number): Promise; - - createSky(): void; - createTerrainLayer(): void; - defaultLights(): void; - dispose(): Promise; - findParent3DObject(mesh: Mesh): Object3D; - getFeatureCenter(feature, model, level): mapboxgl.LngLat; - getObjectHeightOnFloor(feature, obj, level): number; - // This method gets Sun light position (azimuth, altitude) base - getSunPosition(date: Date, coords: mapboxgl.LngLat): AzimuthAltitude; - getSunSky(date: Date, sunPos: mapboxgl.LngLat): AzimuthAltitude; - getSunTimes(date: Date, coords: mapboxgl.LngLat) : any; - loadObject( - options: RequiredObjectOption | Partial, - callBack: (model: Object) => void - ): Promise; - memory(): any; - programs(): number; - projectToWorld(lnglat: mapboxgl.LngLat): Vector3; - queryRenderedFeatures(point: any): []; - realSunlight(helper: boolean): void; - realSunlight(): void; - remove(obj: Object): void; - removeByName(name: string): void; - removeLayer(layerId: number): void; - setLayerHeigthProperty(layerId: number, level: number): void; - setLayerZoomRange( - layerId: number, - minZoomLayer: number, - maxZoomLayer: number - ): void; - setLayerZoomVisibility(layerId: number): void; - setLayoutProperty(layerId: number, name: string, value: any): void; - setObjectsScale(): void; - setStyle(...any: any): void; - - setSunlight(newDate: Date, coords: mapboxgl.LngLat): void; - toggleLayer(layerId: number, visible: boolean): void; - update(): void; - updateLightHelper(): void; - updateSunGround(sunPos: mapboxgl.LngLat): void; - updateSunSky(sunPos: mapboxgl.LngLat): void; - unprojectFromWorld(vector: Vector3): mapboxgl.LngLat - version: string - } +declare interface IThreeboxConfiguration { + /** Whether to add some default lighting to the scene. If no lighting added, most objects in the scene will render as black */ + defaultLights?: boolean; + + /** It sets lights that simulate Sun position for the map center coords map.getCenter and user local datetime new Date(). This sunlight can be updated through tb.setSunlight method. It calls internally to suncalc module. */ + realSunlight?: boolean; + + /** It sets if a light helper will be shown when realSunlight is true. */ + realSunlightHelper?: boolean; + + /** Color of line. Unlike other Threebox objects, this color will render on screen precisely as specified, regardless of scene lighting */ + passiveRendering?: boolean; + + /** Enables the Mouseover and Selection of fill-extrusion features. This will fire the event SelectedFeatureChange */ + enableSelectingFeatures?: boolean; + + /** Enables the Mouseover and Selection of 3D objects. This will fire the event SelectedChange. This value will set the options.bbx value of the objects created. */ + enableSelectingObjects?: boolean; + + /** Enables to the option to Drag a 3D object. This will fire the event ObjectDragged where draggedAction = 'translate' or draggedAction = 'altitude' */ + enableDraggingObjects?: boolean; + + /** Enables to the option to Drag a 3D object. This will fire the event ObjectDragged where draggedAction = 'rotate' */ + enableRotatingObjects?: boolean; + + /** Enables the default tooltips on fill-extrusion features and 3D Objects */ + enableTooltips?: boolean; + + /** Enables the default help tooltips when an object is being moved, rotated or measured. */ + enableHelpTooltips?: boolean; + + /** Enables the option for multi layer pages where a default layer will be created internally that will manage the tb.update calls */ + multiLayer?: boolean; + + /** Enables the option to set a THREE.OrthographicCamera instead of a THREE.PerspectiveCamera which is the default in Mapbox */ + orthographic?: boolean; + + /** Enables to set the FOV of the default THREE.PerspectiveCamera. This value has no effect if orthographic: trues */ + fov?: number; + + /** It sets a built-in atmospheric layer initially set with the time and the map center position. This layer is automatically updated if realSunlight is also true, but it can be updated separately through tb.updateSunSky(tb.getSunSky()) method call. */ + sky?: boolean; + + /** It sets a built-in terrain layer initially set with the time and the map center position. This layer is automatically updated if realSunlight is also true, but it can be updated separately through tb.updateSunSky(tb.getSunSky()) method call. */ + terrain?: boolean; +} + +declare interface IObjectAddOptions { + layerId: number; + sourceId: number; +} + +declare type AzimuthAltitude = [number, number]; + +declare class Object {} + +declare interface RequiredObjectOption { + type: "mtl" | "gltf" | "fbx" | "dae"; + obj: string; +} + +declare interface OptionalObjectOption extends RequiredObjectOption { + mtl: string; + bin: string; + units: "scene" | "meters"; + rotation: { x: number; y: number; z: number }; + scale: { x: number; y: number; z: number }; + anchor: + | "top" + | "bottom" + | "left" + | "right" + | "center" + | " top-left" + | "top-right" + | "bottom-left" + | "bottom-right"; + adjustment: { x: number; y: number; z: number }; + normalize: boolean; + feature: mapboxgl.GeoJSONSourceRaw; + tooltip: boolean; + bbox: boolean; + raycasted: boolean; + clone: boolean; + defaultAnimation: number; + callback: (model: Object) => void; +} + +declare class Threebox { + constructor(map: mapboxgl.Map, glContext: WebGLRenderingContext); + constructor( + map: mapboxgl.Map, + glContext: WebGLRenderingContext, + options: Partial + ); + add(obj: Object, layerId: number, sourceId: number): void; + add(obj: Object): void; + + clear(): Promise; + clear(layerId: number, sourceId: number): Promise; + + createSky(): void; + createTerrainLayer(): void; + defaultLights(): void; + dispose(): Promise; + findParent3DObject(mesh: Mesh): Object3D; + getFeatureCenter(feature, model, level): mapboxgl.LngLat; + getObjectHeightOnFloor(feature, obj, level): number; + // This method gets Sun light position (azimuth, altitude) base + getSunPosition(date: Date, coords: mapboxgl.LngLat): AzimuthAltitude; + getSunSky(date: Date, sunPos: mapboxgl.LngLat): AzimuthAltitude; + getSunTimes(date: Date, coords: mapboxgl.LngLat): any; + loadObj( + options: RequiredObjectOption | Partial, + callBack: (model: Object) => void + ): Promise; + memory(): any; + programs(): number; + projectToWorld(lnglat: mapboxgl.LngLat): Vector3; + queryRenderedFeatures(point: any): []; + realSunlight(helper: boolean): void; + realSunlight(): void; + remove(obj: Object): void; + removeByName(name: string): void; + removeLayer(layerId: number): void; + setLayerHeigthProperty(layerId: number, level: number): void; + setLayerZoomRange( + layerId: number, + minZoomLayer: number, + maxZoomLayer: number + ): void; + setLayerZoomVisibility(layerId: number): void; + setLayoutProperty(layerId: number, name: string, value: any): void; + setObjectsScale(): void; + setStyle(...any: any): void; + + setSunlight(newDate: Date, coords: mapboxgl.LngLat): void; + toggleLayer(layerId: number, visible: boolean): void; + update(): void; + updateLightHelper(): void; + updateSunGround(sunPos: mapboxgl.LngLat): void; + updateSunSky(sunPos: mapboxgl.LngLat): void; + unprojectFromWorld(vector: Vector3): mapboxgl.LngLat; + version: string; } From 6acd6f7ce53933a34536fc0f07b5d48152834d22 Mon Sep 17 00:00:00 2001 From: "l.todoverto" Date: Tue, 14 May 2024 11:53:16 +0200 Subject: [PATCH 5/7] final build --- dist/threebox-plugin.d.ts | 290 +++++++++++++++++++------------------- 1 file changed, 144 insertions(+), 146 deletions(-) diff --git a/dist/threebox-plugin.d.ts b/dist/threebox-plugin.d.ts index 3a1ecf85..529f4ffe 100644 --- a/dist/threebox-plugin.d.ts +++ b/dist/threebox-plugin.d.ts @@ -3,150 +3,148 @@ import mapboxgl from "mapbox-gl"; import { Mesh, Object3D, Vector3 } from "three/src/Three.js"; -declare module "threebox-plugin" { - export interface IThreeboxConfiguration { - /** Whether to add some default lighting to the scene. If no lighting added, most objects in the scene will render as black */ - defaultLights?: boolean; - - /** It sets lights that simulate Sun position for the map center coords map.getCenter and user local datetime new Date(). This sunlight can be updated through tb.setSunlight method. It calls internally to suncalc module. */ - realSunlight?: boolean; - - /** It sets if a light helper will be shown when realSunlight is true. */ - realSunlightHelper?: boolean; - - /** Color of line. Unlike other Threebox objects, this color will render on screen precisely as specified, regardless of scene lighting */ - passiveRendering?: boolean; - - /** Enables the Mouseover and Selection of fill-extrusion features. This will fire the event SelectedFeatureChange */ - enableSelectingFeatures?: boolean; - - /** Enables the Mouseover and Selection of 3D objects. This will fire the event SelectedChange. This value will set the options.bbx value of the objects created. */ - enableSelectingObjects?: boolean; - - /** Enables to the option to Drag a 3D object. This will fire the event ObjectDragged where draggedAction = 'translate' or draggedAction = 'altitude' */ - enableDraggingObjects?: boolean; - - /** Enables to the option to Drag a 3D object. This will fire the event ObjectDragged where draggedAction = 'rotate' */ - enableRotatingObjects?: boolean; - - /** Enables the default tooltips on fill-extrusion features and 3D Objects */ - enableTooltips?: boolean; - - /** Enables the default help tooltips when an object is being moved, rotated or measured. */ - enableHelpTooltips?: boolean; - - /** Enables the option for multi layer pages where a default layer will be created internally that will manage the tb.update calls */ - multiLayer?: boolean; - - /** Enables the option to set a THREE.OrthographicCamera instead of a THREE.PerspectiveCamera which is the default in Mapbox */ - orthographic?: boolean; - - /** Enables to set the FOV of the default THREE.PerspectiveCamera. This value has no effect if orthographic: trues */ - fov?: number; - - /** It sets a built-in atmospheric layer initially set with the time and the map center position. This layer is automatically updated if realSunlight is also true, but it can be updated separately through tb.updateSunSky(tb.getSunSky()) method call. */ - sky?: boolean; - - /** It sets a built-in terrain layer initially set with the time and the map center position. This layer is automatically updated if realSunlight is also true, but it can be updated separately through tb.updateSunSky(tb.getSunSky()) method call. */ - terrain?: boolean; - } - - export interface IObjectAddOptions { - layerId: number; - sourceId: number; - } - - export type AzimuthAltitude = [number, number]; - - export class Object {} - - export interface RequiredObjectOption { - type: "mtl" | "gltf" | "fbx" | "dae"; - obj: string; - } - - export interface OptionalObjectOption extends RequiredObjectOption { - mtl: string; - bin: string; - units: "scene" | "meters"; - rotation: { x: number; y: number; z: number }; - scale: { x: number; y: number; z: number }; - anchor: - | "top" - | "bottom" - | "left" - | "right" - | "center" - | " top-left" - | "top-right" - | "bottom-left" - | "bottom-right"; - adjustment: { x: number; y: number; z: number }; - normalize: boolean; - feature: mapboxgl.GeoJSONSourceRaw; - tooltip: boolean; - bbox: boolean; - raycasted: boolean; - clone: boolean; - defaultAnimation: number; - callback: (model: Object) => void; - } - - export class Threebox { - constructor(map: mapboxgl.Map, glContext: WebGLRenderingContext); - constructor( - map: mapboxgl.Map, - glContext: WebGLRenderingContext, - options: Partial - ); - add(obj: Object, layerId: number, sourceId: number): void; - add(obj: Object): void; - - clear(): Promise; - clear(layerId: number, sourceId: number): Promise; - - createSky(): void; - createTerrainLayer(): void; - defaultLights(): void; - dispose(): Promise; - findParent3DObject(mesh: Mesh): Object3D; - getFeatureCenter(feature, model, level): mapboxgl.LngLat; - getObjectHeightOnFloor(feature, obj, level): number; - // This method gets Sun light position (azimuth, altitude) base - getSunPosition(date: Date, coords: mapboxgl.LngLat): AzimuthAltitude; - getSunSky(date: Date, sunPos: mapboxgl.LngLat): AzimuthAltitude; - getSunTimes(date: Date, coords: mapboxgl.LngLat) : any; - loadObject( - options: RequiredObjectOption | Partial, - callBack: (model: Object) => void - ): Promise; - memory(): any; - programs(): number; - projectToWorld(lnglat: mapboxgl.LngLat): Vector3; - queryRenderedFeatures(point: any): []; - realSunlight(helper: boolean): void; - realSunlight(): void; - remove(obj: Object): void; - removeByName(name: string): void; - removeLayer(layerId: number): void; - setLayerHeigthProperty(layerId: number, level: number): void; - setLayerZoomRange( - layerId: number, - minZoomLayer: number, - maxZoomLayer: number - ): void; - setLayerZoomVisibility(layerId: number): void; - setLayoutProperty(layerId: number, name: string, value: any): void; - setObjectsScale(): void; - setStyle(...any: any): void; - - setSunlight(newDate: Date, coords: mapboxgl.LngLat): void; - toggleLayer(layerId: number, visible: boolean): void; - update(): void; - updateLightHelper(): void; - updateSunGround(sunPos: mapboxgl.LngLat): void; - updateSunSky(sunPos: mapboxgl.LngLat): void; - unprojectFromWorld(vector: Vector3): mapboxgl.LngLat - version: string - } +declare interface IThreeboxConfiguration { + /** Whether to add some default lighting to the scene. If no lighting added, most objects in the scene will render as black */ + defaultLights?: boolean; + + /** It sets lights that simulate Sun position for the map center coords map.getCenter and user local datetime new Date(). This sunlight can be updated through tb.setSunlight method. It calls internally to suncalc module. */ + realSunlight?: boolean; + + /** It sets if a light helper will be shown when realSunlight is true. */ + realSunlightHelper?: boolean; + + /** Color of line. Unlike other Threebox objects, this color will render on screen precisely as specified, regardless of scene lighting */ + passiveRendering?: boolean; + + /** Enables the Mouseover and Selection of fill-extrusion features. This will fire the event SelectedFeatureChange */ + enableSelectingFeatures?: boolean; + + /** Enables the Mouseover and Selection of 3D objects. This will fire the event SelectedChange. This value will set the options.bbx value of the objects created. */ + enableSelectingObjects?: boolean; + + /** Enables to the option to Drag a 3D object. This will fire the event ObjectDragged where draggedAction = 'translate' or draggedAction = 'altitude' */ + enableDraggingObjects?: boolean; + + /** Enables to the option to Drag a 3D object. This will fire the event ObjectDragged where draggedAction = 'rotate' */ + enableRotatingObjects?: boolean; + + /** Enables the default tooltips on fill-extrusion features and 3D Objects */ + enableTooltips?: boolean; + + /** Enables the default help tooltips when an object is being moved, rotated or measured. */ + enableHelpTooltips?: boolean; + + /** Enables the option for multi layer pages where a default layer will be created internally that will manage the tb.update calls */ + multiLayer?: boolean; + + /** Enables the option to set a THREE.OrthographicCamera instead of a THREE.PerspectiveCamera which is the default in Mapbox */ + orthographic?: boolean; + + /** Enables to set the FOV of the default THREE.PerspectiveCamera. This value has no effect if orthographic: trues */ + fov?: number; + + /** It sets a built-in atmospheric layer initially set with the time and the map center position. This layer is automatically updated if realSunlight is also true, but it can be updated separately through tb.updateSunSky(tb.getSunSky()) method call. */ + sky?: boolean; + + /** It sets a built-in terrain layer initially set with the time and the map center position. This layer is automatically updated if realSunlight is also true, but it can be updated separately through tb.updateSunSky(tb.getSunSky()) method call. */ + terrain?: boolean; +} + +declare interface IObjectAddOptions { + layerId: number; + sourceId: number; +} + +declare type AzimuthAltitude = [number, number]; + +declare class Object {} + +declare interface RequiredObjectOption { + type: "mtl" | "gltf" | "fbx" | "dae"; + obj: string; +} + +declare interface OptionalObjectOption extends RequiredObjectOption { + mtl: string; + bin: string; + units: "scene" | "meters"; + rotation: { x: number; y: number; z: number }; + scale: { x: number; y: number; z: number }; + anchor: + | "top" + | "bottom" + | "left" + | "right" + | "center" + | " top-left" + | "top-right" + | "bottom-left" + | "bottom-right"; + adjustment: { x: number; y: number; z: number }; + normalize: boolean; + feature: mapboxgl.GeoJSONSourceRaw; + tooltip: boolean; + bbox: boolean; + raycasted: boolean; + clone: boolean; + defaultAnimation: number; + callback: (model: Object) => void; +} + +declare class Threebox { + constructor(map: mapboxgl.Map, glContext: WebGLRenderingContext); + constructor( + map: mapboxgl.Map, + glContext: WebGLRenderingContext, + options: Partial + ); + add(obj: Object, layerId: number, sourceId: number): void; + add(obj: Object): void; + + clear(): Promise; + clear(layerId: number, sourceId: number): Promise; + + createSky(): void; + createTerrainLayer(): void; + defaultLights(): void; + dispose(): Promise; + findParent3DObject(mesh: Mesh): Object3D; + getFeatureCenter(feature, model, level): mapboxgl.LngLat; + getObjectHeightOnFloor(feature, obj, level): number; + // This method gets Sun light position (azimuth, altitude) base + getSunPosition(date: Date, coords: mapboxgl.LngLat): AzimuthAltitude; + getSunSky(date: Date, sunPos: mapboxgl.LngLat): AzimuthAltitude; + getSunTimes(date: Date, coords: mapboxgl.LngLat): any; + loadObj( + options: RequiredObjectOption | Partial, + callBack: (model: Object) => void + ): Promise; + memory(): any; + programs(): number; + projectToWorld(lnglat: mapboxgl.LngLat): Vector3; + queryRenderedFeatures(point: any): []; + realSunlight(helper: boolean): void; + realSunlight(): void; + remove(obj: Object): void; + removeByName(name: string): void; + removeLayer(layerId: number): void; + setLayerHeigthProperty(layerId: number, level: number): void; + setLayerZoomRange( + layerId: number, + minZoomLayer: number, + maxZoomLayer: number + ): void; + setLayerZoomVisibility(layerId: number): void; + setLayoutProperty(layerId: number, name: string, value: any): void; + setObjectsScale(): void; + setStyle(...any: any): void; + + setSunlight(newDate: Date, coords: mapboxgl.LngLat): void; + toggleLayer(layerId: number, visible: boolean): void; + update(): void; + updateLightHelper(): void; + updateSunGround(sunPos: mapboxgl.LngLat): void; + updateSunSky(sunPos: mapboxgl.LngLat): void; + unprojectFromWorld(vector: Vector3): mapboxgl.LngLat; + version: string; } From 92beaca0937b70a9ec29c9e886bca14ff3843edd Mon Sep 17 00:00:00 2001 From: "l.todoverto" Date: Tue, 14 May 2024 12:06:58 +0200 Subject: [PATCH 6/7] bug fix unenroll --- dist/threebox.js | 15 ++++----------- dist/threebox.min.js | 2 +- src/objects/objects.js | 15 ++++----------- 3 files changed, 9 insertions(+), 23 deletions(-) diff --git a/dist/threebox.js b/dist/threebox.js index fd25bf1f..fa55b1e8 100644 --- a/dist/threebox.js +++ b/dist/threebox.js @@ -17204,15 +17204,10 @@ const CSS2D = require("./CSS2DRenderer.js"); function Objects(map) { this.map = map; - this.init(map); + this.animationManager = new AnimationManager(map); } Objects.prototype = { - init: function (map) { - Object.defineProperty(this, "map", map); - this.animationManager = new AnimationManager(map); - }, - // standard 1px line with gl line: function (obj) { obj = utils._validate(obj, this._defaults.line); @@ -17243,13 +17238,11 @@ Objects.prototype = { extrusion: function (options) {}, - unenroll: function (obj, isStatic) { - var root = this; - + unenroll: function (obj, isStatic, objects) { if (isStatic) { } else { // Bestow this mesh with animation superpowers and keeps track of its movements in the global animation queue - root.animationManager.unenroll(obj); + objects.animationManager.unenroll(obj); } }, @@ -18155,7 +18148,7 @@ Objects.prototype = { }; obj.dispose = function () { - Objects.prototype.unenroll(obj); + Objects.prototype.unenroll(obj, false, objects); obj.traverse((o) => { //don't dispose th object itself as it will be recursive diff --git a/dist/threebox.min.js b/dist/threebox.min.js index 7f1b946d..2a00983d 100644 --- a/dist/threebox.min.js +++ b/dist/threebox.min.js @@ -1,4 +1,4 @@ -!function(){var t,e,n=function(t){var e;return function(n){return e||t(e={exports:{},parent:n},e.exports),e.exports}}((function(t,e){(function(t,n){(function(){var i=N.nextTick,r=(Function.prototype.apply,Array.prototype.slice),s={},a=0;function 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n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=ot()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t1)switch(this.wrapS){case u:t.x=t.x-Math.floor(t.x);break;case h:t.x=t.x<0?0:1;break;case d:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case u:t.y=t.y-Math.floor(t.y);break;case h:t.y=t.y<0?0:1;break;case d:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function wt(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?yt.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}bt.DEFAULT_IMAGE=void 0,bt.DEFAULT_MAPPING=i,bt.prototype.isTexture=!0;class _t{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],u=o[8],h=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-h)o&&t>v?tv?o=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+h*r,l=l*t+d*r,c=c*t+p*r,u=u*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+u*u);o*=t,l*=t,c*=t,u*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=u}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],u=r[s],h=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*u+o*d-l*h,t[e+1]=o*p+c*h+l*u-a*d,t[e+2]=l*p+c*d+a*h-o*u,t[e+3]=c*p-a*u-o*h-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),u=a(r/2),h=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"YXZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"ZXY":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"ZYX":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"YZX":this._x=h*c*u+l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u-h*d*p;break;case"XZY":this._x=h*c*u-l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u+h*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],u=e[10],h=n+a+u;if(h>0){const t=.5/Math.sqrt(h+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>u){const t=2*Math.sqrt(1+n-a-u);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>u){const t=2*Math.sqrt(1+a-n-u);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+u-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return nMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(lt(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),u=Math.sin((1-e)*c)/l,h=Math.sin(e*c)/l;return this._w=s*u+this._w*h,this._x=n*u+this._x*h,this._y=i*u+this._y*h,this._z=r*u+this._z*h,this._onChangeCallback(),this}slerpQuaternions(t,e,n){this.copy(t).slerp(e,n)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}Et.prototype.isQuaternion=!0;class At{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Rt.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Rt.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,u=o*i+r*n-s*e,h=-r*e-s*n-a*i;return this.x=l*o+h*-r+c*-a-u*-s,this.y=c*o+h*-s+u*-r-l*-a,this.z=u*o+h*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Lt.copy(this).projectOnVector(t),this.sub(Lt)}reflect(t){return this.sub(Lt.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(lt(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}At.prototype.isVector3=!0;const Lt=new At,Rt=new Et;class Ct{constructor(t=new At(1/0,1/0,1/0),e=new At(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;or&&(r=l),c>s&&(s=c),u>a&&(a=u)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;or&&(r=l),c>s&&(s=c),u>a&&(a=u)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,It),It.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(kt),Ht.subVectors(this.max,kt),Nt.subVectors(t.a,kt),Ot.subVectors(t.b,kt),Ft.subVectors(t.c,kt),Bt.subVectors(Ot,Nt),zt.subVectors(Ft,Ot),Ut.subVectors(Nt,Ft);let e=[0,-Bt.z,Bt.y,0,-zt.z,zt.y,0,-Ut.z,Ut.y,Bt.z,0,-Bt.x,zt.z,0,-zt.x,Ut.z,0,-Ut.x,-Bt.y,Bt.x,0,-zt.y,zt.x,0,-Ut.y,Ut.x,0];return!!Wt(e,Nt,Ot,Ft,Ht)&&(e=[1,0,0,0,1,0,0,0,1],!!Wt(e,Nt,Ot,Ft,Ht)&&(Gt.crossVectors(Bt,zt),e=[Gt.x,Gt.y,Gt.z],Wt(e,Nt,Ot,Ft,Ht)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return It.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return this.getCenter(t.center),t.radius=.5*this.getSize(It).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(Pt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Pt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Pt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Pt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Pt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Pt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Pt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Pt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Pt)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}Ct.prototype.isBox3=!0;const Pt=[new At,new At,new At,new At,new At,new At,new At,new At],It=new At,Dt=new Ct,Nt=new At,Ot=new At,Ft=new At,Bt=new At,zt=new At,Ut=new At,kt=new At,Ht=new At,Gt=new At,Vt=new At;function Wt(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){Vt.fromArray(t,s);const a=r.x*Math.abs(Vt.x)+r.y*Math.abs(Vt.y)+r.z*Math.abs(Vt.z),o=e.dot(Vt),l=n.dot(Vt),c=i.dot(Vt);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const jt=new Ct,qt=new At,Xt=new At,Zt=new At;class Yt{constructor(t=new At,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):jt.setFromPoints(t).getCenter(n);let i=0;for(let r=0,s=t.length;rthis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){Zt.subVectors(t,this.center);const e=Zt.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(Zt.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return Xt.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(qt.copy(t.center).add(Xt)),this.expandByPoint(qt.copy(t.center).sub(Xt)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Jt=new At,Kt=new At,Qt=new At,$t=new At,te=new At,ee=new At,ne=new At;class ie{constructor(t=new At,e=new At(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Jt)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Jt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Jt.copy(this.direction).multiplyScalar(e).add(this.origin),Jt.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){Kt.copy(t).add(e).multiplyScalar(.5),Qt.copy(e).sub(t).normalize(),$t.copy(this.origin).sub(Kt);const r=.5*t.distanceTo(e),s=-this.direction.dot(Qt),a=$t.dot(this.direction),o=-$t.dot(Qt),l=$t.lengthSq(),c=Math.abs(1-s*s);let u,h,d,p;if(c>0)if(u=s*o-a,h=s*a-o,p=r*c,u>=0)if(h>=-p)if(h<=p){const t=1/c;u*=t,h*=t,d=u*(u+s*h+2*a)+h*(s*u+h+2*o)+l}else h=r,u=Math.max(0,-(s*h+a)),d=-u*u+h*(h+2*o)+l;else h=-r,u=Math.max(0,-(s*h+a)),d=-u*u+h*(h+2*o)+l;else h<=-p?(u=Math.max(0,-(-s*r+a)),h=u>0?-r:Math.min(Math.max(-r,-o),r),d=-u*u+h*(h+2*o)+l):h<=p?(u=0,h=Math.min(Math.max(-r,-o),r),d=h*(h+2*o)+l):(u=Math.max(0,-(s*r+a)),h=u>0?r:Math.min(Math.max(-r,-o),r),d=-u*u+h*(h+2*o)+l);else h=s>0?-r:r,u=Math.max(0,-(s*h+a)),d=-u*u+h*(h+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(u).add(this.origin),i&&i.copy(Qt).multiplyScalar(h).add(Kt),d}intersectSphere(t,e){Jt.subVectors(t.center,this.origin);const n=Jt.dot(this.direction),i=Jt.dot(Jt)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,u=1/this.direction.z,h=this.origin;return l>=0?(n=(t.min.x-h.x)*l,i=(t.max.x-h.x)*l):(n=(t.max.x-h.x)*l,i=(t.min.x-h.x)*l),c>=0?(r=(t.min.y-h.y)*c,s=(t.max.y-h.y)*c):(r=(t.max.y-h.y)*c,s=(t.min.y-h.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s=0?(a=(t.min.z-h.z)*u,o=(t.max.z-h.z)*u):(a=(t.max.z-h.z)*u,o=(t.min.z-h.z)*u),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Jt)}intersectTriangle(t,e,n,i,r){te.subVectors(e,t),ee.subVectors(n,t),ne.crossVectors(te,ee);let s,a=this.direction.dot(ne);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}$t.subVectors(this.origin,t);const o=s*this.direction.dot(ee.crossVectors($t,ee));if(o<0)return null;const l=s*this.direction.dot(te.cross($t));if(l<0)return null;if(o+l>a)return null;const c=-s*$t.dot(ne);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class re{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,c,u,h,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=u,g[14]=h,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new re).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/se.setFromMatrixColumn(t,0).length(),r=1/se.setFromMatrixColumn(t,1).length(),s=1/se.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),u=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*u,i=a*c,r=a*u;e[0]=o*c,e[4]=-o*u,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*u,i=l*c,r=l*u;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*u,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*u,i=l*c,r=l*u;e[0]=t-r*a,e[4]=-s*u,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*u,i=a*c,r=a*u;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*u,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*u,e[8]=i*u+n,e[1]=u,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*u+i,e[10]=t-r*u}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-u,e[8]=l*c,e[1]=t*u+r,e[5]=s*c,e[9]=n*u-i,e[2]=i*u-n,e[6]=a*c,e[10]=r*u+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(oe,t,le)}lookAt(t,e,n){const i=this.elements;return he.subVectors(t,e),0===he.lengthSq()&&(he.z=1),he.normalize(),ce.crossVectors(n,he),0===ce.lengthSq()&&(1===Math.abs(n.z)?he.x+=1e-4:he.z+=1e-4,he.normalize(),ce.crossVectors(n,he)),ce.normalize(),ue.crossVectors(he,ce),i[0]=ce.x,i[4]=ue.x,i[8]=he.x,i[1]=ce.y,i[5]=ue.y,i[9]=he.y,i[2]=ce.z,i[6]=ue.z,i[10]=he.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],u=n[5],h=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],y=n[7],x=n[11],b=n[15],w=i[0],_=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],C=i[6],P=i[10],I=i[14],D=i[3],N=i[7],O=i[11],F=i[15];return r[0]=s*w+a*T+o*R+l*D,r[4]=s*_+a*E+o*C+l*N,r[8]=s*M+a*A+o*P+l*O,r[12]=s*S+a*L+o*I+l*F,r[1]=c*w+u*T+h*R+d*D,r[5]=c*_+u*E+h*C+d*N,r[9]=c*M+u*A+h*P+d*O,r[13]=c*S+u*L+h*I+d*F,r[2]=p*w+m*T+f*R+g*D,r[6]=p*_+m*E+f*C+g*N,r[10]=p*M+m*A+f*P+g*O,r[14]=p*S+m*L+f*I+g*F,r[3]=v*w+y*T+x*R+b*D,r[7]=v*_+y*E+x*C+b*N,r[11]=v*M+y*A+x*P+b*O,r[15]=v*S+y*L+x*I+b*F,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],u=t[6],h=t[10],d=t[14];return t[3]*(+r*o*u-i*l*u-r*a*h+n*l*h+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*h+r*s*h-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*u-e*a*d-r*s*u+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*u+e*a*h+i*s*u-n*s*h+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],u=t[9],h=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=u*f*l-m*h*l+m*o*d-a*f*d-u*o*g+a*h*g,y=p*h*l-c*f*l-p*o*d+s*f*d+c*o*g-s*h*g,x=c*m*l-p*u*l+p*a*d-s*m*d-c*a*g+s*u*g,b=p*u*o-c*m*o-p*a*h+s*m*h+c*a*f-s*u*f,w=e*v+n*y+i*x+r*b;if(0===w)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const _=1/w;return t[0]=v*_,t[1]=(m*h*r-u*f*r-m*i*d+n*f*d+u*i*g-n*h*g)*_,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*_,t[3]=(u*o*r-a*h*r-u*i*l+n*h*l+a*i*d-n*o*d)*_,t[4]=y*_,t[5]=(c*f*r-p*h*r+p*i*d-e*f*d-c*i*g+e*h*g)*_,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*_,t[7]=(s*h*r-c*o*r+c*i*l-e*h*l-s*i*d+e*o*d)*_,t[8]=x*_,t[9]=(p*u*r-c*m*r-p*n*d+e*m*d+c*n*g-e*u*g)*_,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*_,t[11]=(c*a*r-s*u*r-c*n*l+e*u*l+s*n*d-e*a*d)*_,t[12]=b*_,t[13]=(c*m*i-p*u*i+p*n*h-e*m*h-c*n*f+e*u*f)*_,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*_,t[15]=(s*u*i-c*a*i+c*n*o-e*u*o-s*n*h+e*a*h)*_,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,u=a+a,h=r*l,d=r*c,p=r*u,m=s*c,f=s*u,g=a*u,v=o*l,y=o*c,x=o*u,b=n.x,w=n.y,_=n.z;return i[0]=(1-(m+g))*b,i[1]=(d+x)*b,i[2]=(p-y)*b,i[3]=0,i[4]=(d-x)*w,i[5]=(1-(h+g))*w,i[6]=(f+v)*w,i[7]=0,i[8]=(p+y)*_,i[9]=(f-v)*_,i[10]=(1-(h+m))*_,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=se.set(i[0],i[1],i[2]).length();const s=se.set(i[4],i[5],i[6]).length(),a=se.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],ae.copy(this);const o=1/r,l=1/s,c=1/a;return ae.elements[0]*=o,ae.elements[1]*=o,ae.elements[2]*=o,ae.elements[4]*=l,ae.elements[5]*=l,ae.elements[6]*=l,ae.elements[8]*=c,ae.elements[9]*=c,ae.elements[10]*=c,e.setFromRotationMatrix(ae),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),u=(n+i)/(n-i),h=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=h,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),u=(e+t)*o,h=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-h,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<16;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}re.prototype.isMatrix4=!0;const se=new At,ae=new re,oe=new At(0,0,0),le=new At(1,1,1),ce=new At,ue=new At,he=new At,de=new re,pe=new Et;class me{constructor(t=0,e=0,n=0,i=me.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],u=i[2],h=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(lt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(h,l),this._z=0);break;case"YXZ":this._x=Math.asin(-lt(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(lt(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-lt(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(h,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(lt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-lt(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(h,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return de.makeRotationFromQuaternion(t),this.setFromRotationMatrix(de,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return pe.setFromEuler(this),this.setFromQuaternion(pe,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new At(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}me.prototype.isEuler=!0,me.DefaultOrder="XYZ",me.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class fe{constructor(){this.mask=1}set(t){this.mask=1<1){for(let t=0;t1){for(let t=0;t0){i.children=[];for(let e=0;e0){i.animations=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let n=0;n0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Ce.subVectors(i,e),Pe.subVectors(n,e),Ie.subVectors(t,e);const s=Ce.dot(Ce),a=Ce.dot(Pe),o=Ce.dot(Ie),l=Pe.dot(Pe),c=Pe.dot(Ie),u=s*l-a*a;if(0===u)return r.set(-2,-1,-1);const h=1/u,d=(l*o-a*c)*h,p=(s*c-a*o)*h;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,De),De.x>=0&&De.y>=0&&De.x+De.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,De),o.set(0,0),o.addScaledVector(r,De.x),o.addScaledVector(s,De.y),o.addScaledVector(a,De.z),o}static isFrontFacing(t,e,n,i){return Ce.subVectors(n,e),Pe.subVectors(t,e),Ce.cross(Pe).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Ce.subVectors(this.c,this.b),Pe.subVectors(this.a,this.b),.5*Ce.cross(Pe).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return ke.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return ke.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return ke.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return ke.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return ke.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;Ne.subVectors(i,n),Oe.subVectors(r,n),Be.subVectors(t,n);const o=Ne.dot(Be),l=Oe.dot(Be);if(o<=0&&l<=0)return e.copy(n);ze.subVectors(t,i);const c=Ne.dot(ze),u=Oe.dot(ze);if(c>=0&&u<=c)return e.copy(i);const h=o*u-c*l;if(h<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(Ne,s);Ue.subVectors(t,r);const d=Ne.dot(Ue),p=Oe.dot(Ue);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(Oe,a);const f=c*p-d*u;if(f<=0&&u-c>=0&&d-p>=0)return Fe.subVectors(r,i),a=(u-c)/(u-c+(d-p)),e.copy(i).addScaledVector(Fe,a);const g=1/(f+m+h);return s=m*g,a=h*g,e.copy(n).addScaledVector(Ne,s).addScaledVector(Oe,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let He=0;class Ge extends nt{constructor(){super(),Object.defineProperty(this,"id",{value:He++}),this.uuid=ot(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.format=E,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=7680,this.stencilZFail=7680,this.stencilZPass=7680,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheenTint&&this.sheenTint.isColor&&(n.sheenTint=this.sheenTint.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularTint&&this.specularTint.isColor&&(n.specularTint=this.specularTint.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularTintMap&&this.specularTintMap.isTexture&&(n.specularTintMap=this.specularTintMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationTint&&(n.attenuationTint=this.attenuationTint.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==E&&(n.format=this.format),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.format=t.format,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}Ge.prototype.isMaterial=!0;const Ve={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},We={h:0,s:0,l:0},je={h:0,s:0,l:0};function qe(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Xe(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Ze(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class Ye{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=ct(t,1),e=lt(e,0,1),n=lt(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=qe(r,i,t+1/3),this.g=qe(r,i,t),this.b=qe(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=Ve[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Xe(t.r),this.g=Xe(t.g),this.b=Xe(t.b),this}copyLinearToSRGB(t){return this.r=Ze(t.r),this.g=Ze(t.g),this.b=Ze(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(n-i)/t+(ne&&(e=t[n]);return e}const dn={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function pn(t,e){return new dn[t](e)}let mn=0;const fn=new re,gn=new Re,vn=new At,yn=new Ct,xn=new Ct,bn=new At;class wn extends nt{constructor(){super(),Object.defineProperty(this,"id",{value:mn++}),this.uuid=ot(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(hn(t)>65535?on:sn)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new gt).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return fn.makeRotationFromQuaternion(t),this.applyMatrix4(fn),this}rotateX(t){return fn.makeRotationX(t),this.applyMatrix4(fn),this}rotateY(t){return fn.makeRotationY(t),this.applyMatrix4(fn),this}rotateZ(t){return fn.makeRotationZ(t),this.applyMatrix4(fn),this}translate(t,e,n){return fn.makeTranslation(t,e,n),this.applyMatrix4(fn),this}scale(t,e,n){return fn.makeScale(t,e,n),this.applyMatrix4(fn),this}lookAt(t){return gn.lookAt(t),gn.updateMatrix(),this.applyMatrix4(gn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(vn).negate(),this.translate(vn.x,vn.y,vn.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const o in n){const e=n[o];t.data.attributes[o]=e.toJSON(t.data)}const i={};let r=!1;for(const o in this.morphAttributes){const e=this.morphAttributes[o],n=[];for(let i=0,r=e.length;i0&&(i[o]=n,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new wn).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const l in i){const t=i[l];this.setAttribute(l,t.clone(e))}const r=t.morphAttributes;for(const l in r){const t=[],n=r[l];for(let i=0,r=n.length;i0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Sn.copy(n.boundingSphere),Sn.applyMatrix4(r),!1===t.ray.intersectsSphere(Sn))return;if(_n.copy(r).invert(),Mn.copy(t.ray).applyMatrix4(_n),null!==n.boundingBox&&!1===Mn.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,u=n.attributes.uv2,h=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=h.length;nn.far?null:{distance:c,point:zn.clone(),object:t}}(t,e,n,i,Tn,En,An,Bn);if(p){o&&(Nn.fromBufferAttribute(o,c),On.fromBufferAttribute(o,u),Fn.fromBufferAttribute(o,h),p.uv=ke.getUV(Bn,Tn,En,An,Nn,On,Fn,new ft)),l&&(Nn.fromBufferAttribute(l,c),On.fromBufferAttribute(l,u),Fn.fromBufferAttribute(l,h),p.uv2=ke.getUV(Bn,Tn,En,An,Nn,On,Fn,new ft));const t={a:c,b:u,c:h,normal:new At,materialIndex:0};ke.getNormal(Tn,En,An,t.normal),p.face=t}return p}Un.prototype.isMesh=!0;class Hn extends wn{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],u=[];let h=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,v){const y=s/f,x=p/g,b=s/2,w=p/2,_=m/2,M=f+1,S=g+1;let T=0,E=0;const A=new At;for(let a=0;a0?1:-1,c.push(A.x,A.y,A.z),u.push(o/f),u.push(1-a/g),T+=1}}for(let a=0;a0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)!0===this.extensions[i]&&(n[i]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}jn.prototype.isShaderMaterial=!0;class qn extends Re{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new re,this.projectionMatrix=new re,this.projectionMatrixInverse=new re}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}qn.prototype.isCamera=!0;class Xn extends qn{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*at*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*st*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*at*Math.atan(Math.tan(.5*st*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*st*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}Xn.prototype.isPerspectiveCamera=!0;class Zn extends Re{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Xn(90,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new At(1,0,0)),this.add(i);const r=new Xn(90,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new At(-1,0,0)),this.add(r);const s=new Xn(90,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new At(0,1,0)),this.add(s);const a=new Xn(90,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new At(0,-1,0)),this.add(a);const o=new Xn(90,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new At(0,0,1)),this.add(o);const l=new Xn(90,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new At(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.xr.enabled,u=t.getRenderTarget();t.xr.enabled=!1;const h=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=h,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(u),t.xr.enabled=c}}class Yn extends bt{constructor(t,e,n,i,s,a,o,l,c,u){super(t=void 0!==t?t:[],e=void 0!==e?e:r,n,i,s,a,o=void 0!==o?o:T,l,c,u),this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}Yn.prototype.isCubeTexture=!0;class Jn extends Mt{constructor(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),super(t,t,e),e=e||{},this.texture=new Yn(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:g,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=E,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n=new Hn(5,5,5),i=new jn({name:"CubemapFromEquirect",uniforms:Gn({tEquirect:{value:null}}),vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t",side:1,blending:0});i.uniforms.tEquirect.value=e;const r=new Un(n,i),s=e.minFilter;return e.minFilter===y&&(e.minFilter=g),new Zn(1,10,this).update(t,r),e.minFilter=s,r.geometry.dispose(),r.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let s=0;s<6;s++)t.setRenderTarget(this,s),t.clear(e,n,i);t.setRenderTarget(r)}}Jn.prototype.isWebGLCubeRenderTarget=!0;const Kn=new At,Qn=new At,$n=new gt;class ti{constructor(t=new At(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=Kn.subVectors(n,e).cross(Qn.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){const n=t.delta(Kn),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||$n.getNormalMatrix(t),i=this.coplanarPoint(Kn).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}ti.prototype.isPlane=!0;const ei=new Yt,ni=new At;class ii{constructor(t=new ti,e=new ti,n=new ti,i=new ti,r=new ti,s=new ti){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],u=n[7],h=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(a-i,u-o,m-h,y-f).normalize(),e[1].setComponents(a+i,u+o,m+h,y+f).normalize(),e[2].setComponents(a+r,u+l,m+d,y+g).normalize(),e[3].setComponents(a-r,u-l,m-d,y-g).normalize(),e[4].setComponents(a-s,u-c,m-p,y-v).normalize(),e[5].setComponents(a+s,u+c,m+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),ei.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(ei)}intersectsSprite(t){return ei.center.set(0,0,0),ei.radius=.7071067811865476,ei.applyMatrix4(t.matrixWorld),this.intersectsSphere(ei)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let r=0;r<6;r++)if(e[r].distanceToPoint(n)0?t.max.x:t.min.x,ni.y=i.normal.y>0?t.max.y:t.min.y,ni.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(ni)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function ri(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function si(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotVH = saturate( dot( geometry.viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float NoH ) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float NoV, float NoL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( NoL + NoV - NoL * NoV ) ) );\n}\nvec3 BRDF_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in GeometricContext geometry ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularTintFactor = specularTint;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARTINTMAP\n\t\t\tspecularTintFactor *= specularTintMapTexelToLinear( texture2D( specularTintMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularTintFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularTintFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenTint = sheenTint;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenTint;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( material.roughness, directLight.direction, geometry, material.sheenTint );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationTint, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = transmission.a;\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationTint;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularTint;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARTINTMAP\n\t\tuniform sampler2D specularTintMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenTint;\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"},li={common:{diffuse:{value:new Ye(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new gt},uv2Transform:{value:new gt},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new ft(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Ye(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Ye(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new gt}},sprite:{diffuse:{value:new Ye(16777215)},opacity:{value:1},center:{value:new ft(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new gt}}},ci={basic:{uniforms:Vn([li.common,li.specularmap,li.envmap,li.aomap,li.lightmap,li.fog]),vertexShader:oi.meshbasic_vert,fragmentShader:oi.meshbasic_frag},lambert:{uniforms:Vn([li.common,li.specularmap,li.envmap,li.aomap,li.lightmap,li.emissivemap,li.fog,li.lights,{emissive:{value:new Ye(0)}}]),vertexShader:oi.meshlambert_vert,fragmentShader:oi.meshlambert_frag},phong:{uniforms:Vn([li.common,li.specularmap,li.envmap,li.aomap,li.lightmap,li.emissivemap,li.bumpmap,li.normalmap,li.displacementmap,li.fog,li.lights,{emissive:{value:new Ye(0)},specular:{value:new Ye(1118481)},shininess:{value:30}}]),vertexShader:oi.meshphong_vert,fragmentShader:oi.meshphong_frag},standard:{uniforms:Vn([li.common,li.envmap,li.aomap,li.lightmap,li.emissivemap,li.bumpmap,li.normalmap,li.displacementmap,li.roughnessmap,li.metalnessmap,li.fog,li.lights,{emissive:{value:new Ye(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:oi.meshphysical_vert,fragmentShader:oi.meshphysical_frag},toon:{uniforms:Vn([li.common,li.aomap,li.lightmap,li.emissivemap,li.bumpmap,li.normalmap,li.displacementmap,li.gradientmap,li.fog,li.lights,{emissive:{value:new Ye(0)}}]),vertexShader:oi.meshtoon_vert,fragmentShader:oi.meshtoon_frag},matcap:{uniforms:Vn([li.common,li.bumpmap,li.normalmap,li.displacementmap,li.fog,{matcap:{value:null}}]),vertexShader:oi.meshmatcap_vert,fragmentShader:oi.meshmatcap_frag},points:{uniforms:Vn([li.points,li.fog]),vertexShader:oi.points_vert,fragmentShader:oi.points_frag},dashed:{uniforms:Vn([li.common,li.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:oi.linedashed_vert,fragmentShader:oi.linedashed_frag},depth:{uniforms:Vn([li.common,li.displacementmap]),vertexShader:oi.depth_vert,fragmentShader:oi.depth_frag},normal:{uniforms:Vn([li.common,li.bumpmap,li.normalmap,li.displacementmap,{opacity:{value:1}}]),vertexShader:oi.meshnormal_vert,fragmentShader:oi.meshnormal_frag},sprite:{uniforms:Vn([li.sprite,li.fog]),vertexShader:oi.sprite_vert,fragmentShader:oi.sprite_frag},background:{uniforms:{uvTransform:{value:new gt},t2D:{value:null}},vertexShader:oi.background_vert,fragmentShader:oi.background_frag},cube:{uniforms:Vn([li.envmap,{opacity:{value:1}}]),vertexShader:oi.cube_vert,fragmentShader:oi.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:oi.equirect_vert,fragmentShader:oi.equirect_frag},distanceRGBA:{uniforms:Vn([li.common,li.displacementmap,{referencePosition:{value:new At},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:oi.distanceRGBA_vert,fragmentShader:oi.distanceRGBA_frag},shadow:{uniforms:Vn([li.lights,li.fog,{color:{value:new Ye(0)},opacity:{value:1}}]),vertexShader:oi.shadow_vert,fragmentShader:oi.shadow_frag}};function ui(t,e,n,i,r){const s=new Ye(0);let a,o,c=0,u=null,h=0,d=null;function p(t,e){n.buffers.color.setClear(t.r,t.g,t.b,e,r)}return{getClearColor:function(){return s},setClearColor:function(t,e=1){s.set(t),c=e,p(s,c)},getClearAlpha:function(){return c},setClearAlpha:function(t){c=t,p(s,c)},render:function(n,r){let m=!1,f=!0===r.isScene?r.background:null;f&&f.isTexture&&(f=e.get(f));const g=t.xr,v=g.getSession&&g.getSession();v&&"additive"===v.environmentBlendMode&&(f=null),null===f?p(s,c):f&&f.isColor&&(p(f,1),m=!0),(t.autoClear||m)&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),f&&(f.isCubeTexture||f.mapping===l)?(void 0===o&&(o=new Un(new Hn(1,1,1),new jn({name:"BackgroundCubeMaterial",uniforms:Gn(ci.cube.uniforms),vertexShader:ci.cube.vertexShader,fragmentShader:ci.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1})),o.geometry.deleteAttribute("normal"),o.geometry.deleteAttribute("uv"),o.onBeforeRender=function(t,e,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(o.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),i.update(o)),o.material.uniforms.envMap.value=f,o.material.uniforms.flipEnvMap.value=f.isCubeTexture&&!1===f.isRenderTargetTexture?-1:1,u===f&&h===f.version&&d===t.toneMapping||(o.material.needsUpdate=!0,u=f,h=f.version,d=t.toneMapping),n.unshift(o,o.geometry,o.material,0,0,null)):f&&f.isTexture&&(void 0===a&&(a=new Un(new ai(2,2),new jn({name:"BackgroundMaterial",uniforms:Gn(ci.background.uniforms),vertexShader:ci.background.vertexShader,fragmentShader:ci.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1})),a.geometry.deleteAttribute("normal"),Object.defineProperty(a.material,"map",{get:function(){return this.uniforms.t2D.value}}),i.update(a)),a.material.uniforms.t2D.value=f,!0===f.matrixAutoUpdate&&f.updateMatrix(),a.material.uniforms.uvTransform.value.copy(f.matrix),u===f&&h===f.version&&d===t.toneMapping||(a.material.needsUpdate=!0,u=f,h=f.version,d=t.toneMapping),n.unshift(a,a.geometry,a.material,0,0,null))}}}function hi(t,e,n,i){const r=t.getParameter(34921),s=i.isWebGL2?null:e.get("OES_vertex_array_object"),a=i.isWebGL2||null!==s,o={},l=d(null);let c=l;function u(e){return i.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function h(e){return i.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function d(t){const e=[],n=[],i=[];for(let s=0;s=0){let s=l[e];if(void 0===s&&("instanceMatrix"===e&&r.instanceMatrix&&(s=r.instanceMatrix),"instanceColor"===e&&r.instanceColor&&(s=r.instanceColor)),void 0!==s){const e=s.normalized,a=s.itemSize,l=n.get(s);if(void 0===l)continue;const c=l.buffer,u=l.type,h=l.bytesPerElement;if(s.isInterleavedBufferAttribute){const n=s.data,l=n.stride,d=s.offset;if(n&&n.isInstancedInterleavedBuffer){for(let t=0;t0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const s="undefined"!=typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext||"undefined"!=typeof WebGL2ComputeRenderingContext&&t instanceof WebGL2ComputeRenderingContext;let a=void 0!==n.precision?n.precision:"highp";const o=r(a);o!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",o,"instead."),a=o);const l=s||e.has("WEBGL_draw_buffers"),c=!0===n.logarithmicDepthBuffer,u=t.getParameter(34930),h=t.getParameter(35660),d=t.getParameter(3379),p=t.getParameter(34076),m=t.getParameter(34921),f=t.getParameter(36347),g=t.getParameter(36348),v=t.getParameter(36349),y=h>0,x=s||e.has("OES_texture_float");return{isWebGL2:s,drawBuffers:l,getMaxAnisotropy:function(){if(void 0!==i)return i;if(!0===e.has("EXT_texture_filter_anisotropic")){const n=e.get("EXT_texture_filter_anisotropic");i=t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else i=0;return i},getMaxPrecision:r,precision:a,logarithmicDepthBuffer:c,maxTextures:u,maxVertexTextures:h,maxTextureSize:d,maxCubemapSize:p,maxAttributes:m,maxVertexUniforms:f,maxVaryings:g,maxFragmentUniforms:v,vertexTextures:y,floatFragmentTextures:x,floatVertexTextures:y&&x,maxSamples:s?t.getParameter(36183):0}}function mi(t){const e=this;let n=null,i=0,r=!1,s=!1;const a=new ti,o=new gt,l={value:null,needsUpdate:!1};function c(){l.value!==n&&(l.value=n,l.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function u(t,n,i,r){const s=null!==t?t.length:0;let c=null;if(0!==s){if(c=l.value,!0!==r||null===c){const e=i+4*s,r=n.matrixWorldInverse;o.getNormalMatrix(r),(null===c||c.length0){const a=t.getRenderTarget(),o=new Jn(s.height/2);return o.fromEquirectangularTexture(t,r),e.set(r,o),t.setRenderTarget(a),r.addEventListener("dispose",i),n(o.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}ci.physical={uniforms:Vn([ci.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new ft(1,1)},clearcoatNormalMap:{value:null},sheenTint:{value:new Ye(0)},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new ft},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationTint:{value:new Ye(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularTint:{value:new Ye(1,1,1)},specularTintMap:{value:null}}]),vertexShader:oi.meshphysical_vert,fragmentShader:oi.meshphysical_frag};class gi extends qn{constructor(t=-1,e=1,n=1,i=-1,r=.1,s=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,n,i,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,s=n+t,a=i+e,o=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}gi.prototype.isOrthographicCamera=!0;class vi extends jn{constructor(t){super(t),this.type="RawShaderMaterial"}}vi.prototype.isRawShaderMaterial=!0;const yi=Math.pow(2,8),xi=[.125,.215,.35,.446,.526,.582],bi=5+xi.length,wi={[q]:0,[X]:1,[Y]:2,[J]:3,[K]:4,[Q]:5,[Z]:6},_i=new gi,{_lodPlanes:Mi,_sizeLods:Si,_sigmas:Ti}=function(){const t=[],e=[],n=[];let i=8;for(let r=0;r4?a=xi[r-8+4-1]:0==r&&(a=0),n.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,u=[l,l,c,l,c,c,l,l,c,c,l,c],h=6,d=6,p=3,m=2,f=1,g=new Float32Array(p*d*h),v=new Float32Array(m*d*h),y=new Float32Array(f*d*h);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(u,m*d*t);const r=[t,t,t,t,t,t];y.set(r,f*d*t)}const x=new wn;x.setAttribute("position",new $e(g,p)),x.setAttribute("uv",new $e(v,m)),x.setAttribute("faceIndex",new $e(y,f)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}(),Ei=new Ye;let Ai=null;const Li=(1+Math.sqrt(5))/2,Ri=1/Li,Ci=[new At(1,1,1),new At(-1,1,1),new At(1,1,-1),new At(-1,1,-1),new At(0,Li,Ri),new At(0,Li,-Ri),new At(Ri,0,Li),new At(-Ri,0,Li),new At(Li,Ri,0),new At(-Li,Ri,0)];class Pi{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(20),n=new At(0,1,0);return new vi({name:"SphericalGaussianBlur",defines:{n:20},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n},inputEncoding:{value:wi[3e3]},outputEncoding:{value:wi[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}(),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Ai=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=Fi(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=Oi(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t2?yi:0,yi,yi),o.setRenderTarget(i),p&&o.render(d,r),o.render(t,r)}d.geometry.dispose(),d.material.dispose(),o.toneMapping=u,o.outputEncoding=c,o.autoClear=l,t.background=m}_textureToCubeUV(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Fi()):null==this._equirectShader&&(this._equirectShader=Oi());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new Un(Mi[0],i),s=i.uniforms;s.envMap.value=t,t.isCubeTexture||s.texelSize.value.set(1/t.image.width,1/t.image.height),s.inputEncoding.value=wi[t.encoding],s.outputEncoding.value=wi[e.texture.encoding],Ni(e,0,0,3*yi,2*yi),n.setRenderTarget(e),n.render(r,_i)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let i=1;i20&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let y=0;y<20;++y){const t=y/p,e=Math.exp(-t*t/2);f.push(e),0==y?g+=e:y4?i-8+4:0),3*v,2*v),o.setRenderTarget(e),o.render(c,_i)}}function Ii(t){return void 0!==t&&t.type===x&&(t.encoding===q||t.encoding===X||t.encoding===Z)}function Di(t){const e=new Mt(3*yi,3*yi,t);return e.texture.mapping=l,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Ni(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Oi(){const t=new ft(1,1);return new vi({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:wi[3e3]},outputEncoding:{value:wi[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Fi(){return new vi({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:wi[3e3]},outputEncoding:{value:wi[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( 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Ss(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Ts(t,e){const n=new _s,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ft};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ft,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let l=0;l<9;l++)r.probe.push(new At);const s=new At,a=new re,o=new re;return{setup:function(s,a){let o=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let u=0,h=0,d=0,p=0,m=0,f=0,g=0,v=0;s.sort(Ss);const y=!0!==a?Math.PI:1;for(let t=0,e=s.length;t0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=li.LTC_FLOAT_1,r.rectAreaLTC2=li.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=li.LTC_HALF_1,r.rectAreaLTC2=li.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const x=r.hash;x.directionalLength===u&&x.pointLength===h&&x.spotLength===d&&x.rectAreaLength===p&&x.hemiLength===m&&x.numDirectionalShadows===f&&x.numPointShadows===g&&x.numSpotShadows===v||(r.directional.length=u,r.spot.length=d,r.rectArea.length=p,r.point.length=h,r.hemi.length=m,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=g,r.spotShadowMatrix.length=v,x.directionalLength=u,x.pointLength=h,x.spotLength=d,x.rectAreaLength=p,x.hemiLength=m,x.numDirectionalShadows=f,x.numPointShadows=g,x.numSpotShadows=v,r.version=Ms++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,u=0;const h=e.matrixWorldInverse;for(let d=0,p=t.length;d=n.get(i).length?(s=new Es(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class Ls extends Ge{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}Ls.prototype.isMeshDepthMaterial=!0;class Rs extends Ge{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new At,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}function Cs(t,e,n){let i=new ii;const r=new ft,s=new ft,a=new _t,o=new Ls({depthPacking:3201}),l=new Rs,c={},u=n.maxTextureSize,h={0:1,1:0,2:2},d=new jn({uniforms:{shadow_pass:{value:null},resolution:{value:new ft},radius:{value:4},samples:{value:8}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nuniform float samples;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),m=d.clone();m.defines.HORIZONTAL_PASS=1;const f=new wn;f.setAttribute("position",new $e(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const v=new Un(f,d),y=this;function x(n,i){const r=e.update(v);d.uniforms.shadow_pass.value=n.map.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,d.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,d,v,null),m.uniforms.shadow_pass.value=n.mapPass.texture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,m.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,m,v,null)}function b(e,n,i,r,s,a,u){let d=null;const p=!0===r.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(d=void 0!==p?p:!0===r.isPointLight?l:o,t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length||i.displacementMap&&0!==i.displacementScale||i.alphaMap&&i.alphaTest>0){const t=d.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let r=n[e];void 0===r&&(r=d.clone(),n[e]=r),d=r}return 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a=0;ai||t.height>i)&&(r=i/Math.max(t.width,t.height)),r<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const i=e?pt:Math.floor,s=i(r*t.width),a=i(r*t.height);void 0===P&&(P=D(s,a));const o=n?D(s,a):P;return o.width=s,o.height=a,o.getContext("2d").drawImage(t,0,0,s,a),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+s+"x"+a+")."),o}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function O(t){return ht(t.width)&&ht(t.height)}function F(t,e){return t.generateMipmaps&&e&&t.minFilter!==p&&t.minFilter!==g}function B(e,n,r,s,a=1){t.generateMipmap(e),i.get(n).__maxMipLevel=Math.log2(Math.max(r,s,a))}function z(n,i,r){if(!1===o)return i;if(null!==n){if(void 0!==t[n])return 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e=0;e<6;e++)t.deleteFramebuffer(r.__webglFramebuffer[e]),r.__webglDepthbuffer&&t.deleteRenderbuffer(r.__webglDepthbuffer[e]);else t.deleteFramebuffer(r.__webglFramebuffer),r.__webglDepthbuffer&&t.deleteRenderbuffer(r.__webglDepthbuffer),r.__webglMultisampledFramebuffer&&t.deleteFramebuffer(r.__webglMultisampledFramebuffer),r.__webglColorRenderbuffer&&t.deleteRenderbuffer(r.__webglColorRenderbuffer),r.__webglDepthRenderbuffer&&t.deleteRenderbuffer(r.__webglDepthRenderbuffer);if(e.isWebGLMultipleRenderTargets)for(let e=0,r=n.length;e0&&r.__version!==t.version){const n=t.image;if(void 0===n)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined");else{if(!1!==n.complete)return void Y(r,t,e);console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete")}}n.activeTexture(33984+e),n.bindTexture(3553,r.__webglTexture)}function W(e,r){const a=i.get(e);e.version>0&&a.__version!==e.version?function(e,i,r){if(6!==i.image.length)return;Z(e,i),n.activeTexture(33984+r),n.bindTexture(34067,e.__webglTexture),t.pixelStorei(37440,i.flipY),t.pixelStorei(37441,i.premultiplyAlpha),t.pixelStorei(3317,i.unpackAlignment),t.pixelStorei(37443,0);const a=i&&(i.isCompressedTexture||i.image[0].isCompressedTexture),l=i.image[0]&&i.image[0].isDataTexture,u=[];for(let t=0;t<6;t++)u[t]=a||l?l?i.image[t].image:i.image[t]:N(i.image[t],!1,!0,c);const h=u[0],d=O(h)||o,p=s.convert(i.format),m=s.convert(i.type),f=z(i.internalFormat,p,m);let g;if(X(34067,i,d),a){for(let t=0;t<6;t++){g=u[t].mipmaps;for(let e=0;e1||i.get(s).__currentAnisotropy)&&(t.texParameterf(n,a.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(s.anisotropy,r.getMaxAnisotropy())),i.get(s).__currentAnisotropy=s.anisotropy)}}function Z(e,n){void 0===e.__webglInit&&(e.__webglInit=!0,n.addEventListener("dispose",k),e.__webglTexture=t.createTexture(),a.memory.textures++)}function Y(e,i,r){let a=3553;i.isDataTexture2DArray&&(a=35866),i.isDataTexture3D&&(a=32879),Z(e,i),n.activeTexture(33984+r),n.bindTexture(a,e.__webglTexture),t.pixelStorei(37440,i.flipY),t.pixelStorei(37441,i.premultiplyAlpha),t.pixelStorei(3317,i.unpackAlignment),t.pixelStorei(37443,0);const l=function(t){return!o&&(t.wrapS!==h||t.wrapT!==h||t.minFilter!==p&&t.minFilter!==g)}(i)&&!1===O(i.image),c=N(i.image,l,!1,x),u=O(c)||o,d=s.convert(i.format);let m,f=s.convert(i.type),v=z(i.internalFormat,d,f);X(a,i,u);const y=i.mipmaps;if(i.isDepthTexture)v=6402,o?v=i.type===_?36012:i.type===w?33190:i.type===S?35056:33189:i.type===_&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),i.format===A&&6402===v&&i.type!==b&&i.type!==w&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),i.type=b,f=s.convert(i.type)),i.format===L&&6402===v&&(v=34041,i.type!==S&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat 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h=!0===e.isWebGLCubeRenderTarget,d=!0===e.isWebGLMultipleRenderTargets,p=!0===e.isWebGLMultisampleRenderTarget,m=l.isDataTexture3D||l.isDataTexture2DArray,f=O(e)||o;if(!o||l.format!==T||l.type!==_&&l.type!==M||(l.format=E,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. 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i=t.get(n).envMap;if(i){e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture&&!1===i.isRenderTargetTexture?-1:1,e.reflectivity.value=n.reflectivity,e.ior.value=n.ior,e.refractionRatio.value=n.refractionRatio;const r=t.get(i).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,s;n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap?r=n.clearcoatRoughnessMap:n.specularIntensityMap?r=n.specularIntensityMap:n.specularTintMap?r=n.specularTintMap:n.transmissionMap?r=n.transmissionMap:n.thicknessMap&&(r=n.thicknessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?s=n.aoMap:n.lightMap&&(s=n.lightMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),e.uv2Transform.value.copy(s.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias),t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,s,a){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e,i){n(t,e),t.ior.value=e.ior,e.sheenTint&&t.sheenTint.value.copy(e.sheenTint),e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate())),e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap),t.attenuationDistance.value=e.attenuationDistance,t.attenuationTint.value.copy(e.attenuationTint)),t.specularIntensity.value=e.specularIntensity,t.specularTint.value.copy(e.specularTint),e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap),e.specularTintMap&&(t.specularTintMap.value=e.specularTintMap)}(t,i,a):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias),t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){let r;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.alphaTest>0&&(t.alphaTest.value=e.alphaTest),e.map?r=e.map:e.alphaMap&&(r=e.alphaMap),void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,s):i.isSpriteMaterial?function(t,e){let n;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.alphaTest>0&&(t.alphaTest.value=e.alphaTest),e.map?n=e.map:e.alphaMap&&(n=e.alphaMap),void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function ks(t={}){const e=void 0!==t.canvas?t.canvas:function(){const t=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,i=void 0!==t.alpha&&t.alpha,r=void 0===t.depth||t.depth,s=void 0===t.stencil||t.stencil,a=void 0!==t.antialias&&t.antialias,o=void 0===t.premultipliedAlpha||t.premultipliedAlpha,l=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,c=void 0!==t.powerPreference?t.powerPreference:"default",u=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let d=null,m=null;const f=[],g=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=q,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1;const v=this;let b=!1,w=0,S=0,T=null,A=-1,L=null;const R=new _t,C=new _t;let P=null,I=e.width,D=e.height,N=1,O=null,F=null;const B=new _t(0,0,I,D),z=new _t(0,0,I,D);let U=!1;const k=[],H=new ii;let G=!1,V=!1,W=null;const j=new re,X=new At,Z={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function Y(){return null===T?N:1}let J,K,Q,$,tt,et,nt,it,rt,st,at,ot,lt,ct,ut,ht,dt,pt,mt,ft,gt,vt,yt,xt=n;function bt(t,n){for(let i=0;i0&&function(t,e,n){if(null===W){const t=!0===a&&!0===K.isWebGL2;W=new(t?Tt:Mt)(1024,1024,{generateMipmaps:!0,type:null!==vt.convert(M)?M:x,minFilter:y,magFilter:p,wrapS:h,wrapT:h})}const i=v.getRenderTarget();v.setRenderTarget(W),v.clear();const r=v.toneMapping;v.toneMapping=0,Ot(t,e,n),v.toneMapping=r,et.updateMultisampleRenderTarget(W),et.updateRenderTargetMipmap(W),v.setRenderTarget(i)}(r,e,n),i&&Q.viewport(R.copy(i)),r.length>0&&Ot(r,e,n),s.length>0&&Ot(s,e,n),o.length>0&&Ot(o,e,n)}function Ot(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r0?g[g.length-1]:null,f.pop(),d=f.length>0?f[f.length-1]:null},this.getActiveCubeFace=function(){return w},this.getActiveMipmapLevel=function(){return S},this.getRenderTarget=function(){return T},this.setRenderTarget=function(t,e=0,n=0){T=t,w=e,S=n,t&&void 0===tt.get(t).__webglFramebuffer&&et.setupRenderTarget(t);let i=null,r=!1,s=!1;if(t){const n=t.texture;(n.isDataTexture3D||n.isDataTexture2DArray)&&(s=!0);const a=tt.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=a[e],r=!0):i=t.isWebGLMultisampleRenderTarget?tt.get(t).__webglMultisampledFramebuffer:a,R.copy(t.viewport),C.copy(t.scissor),P=t.scissorTest}else R.copy(B).multiplyScalar(N).floor(),C.copy(z).multiplyScalar(N).floor(),P=U;if(Q.bindFramebuffer(36160,i)&&K.drawBuffers){let e=!1;if(t)if(t.isWebGLMultipleRenderTargets){const n=t.texture;if(k.length!==n.length||36064!==k[0]){for(let t=0,e=n.length;t=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&xt.readPixels(e,n,i,r,vt.convert(o),vt.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==T?tt.get(T).__webglFramebuffer:null;Q.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i);let a=vt.convert(e.format);K.isWebGL2&&(6407===a&&(a=32849),6408===a&&(a=32856)),et.setTexture2D(e,0),xt.copyTexImage2D(3553,n,a,t.x,t.y,r,s,0),Q.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=vt.convert(n.format),o=vt.convert(n.type);et.setTexture2D(n,0),xt.pixelStorei(37440,n.flipY),xt.pixelStorei(37441,n.premultiplyAlpha),xt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?xt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?xt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):xt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&xt.generateMipmap(3553),Q.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(v.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=vt.convert(i.format),c=vt.convert(i.type);let u;if(i.isDataTexture3D)et.setTexture3D(i,0),u=32879;else{if(!i.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");et.setTexture2DArray(i,0),u=35866}xt.pixelStorei(37440,i.flipY),xt.pixelStorei(37441,i.premultiplyAlpha),xt.pixelStorei(3317,i.unpackAlignment);const h=xt.getParameter(3314),d=xt.getParameter(32878),p=xt.getParameter(3316),m=xt.getParameter(3315),f=xt.getParameter(32877),g=n.isCompressedTexture?n.mipmaps[0]:n.image;xt.pixelStorei(3314,g.width),xt.pixelStorei(32878,g.height),xt.pixelStorei(3316,t.min.x),xt.pixelStorei(3315,t.min.y),xt.pixelStorei(32877,t.min.z),n.isDataTexture||n.isDataTexture3D?xt.texSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,c,g.data):n.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),xt.compressedTexSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,g.data)):xt.texSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,c,g),xt.pixelStorei(3314,h),xt.pixelStorei(32878,d),xt.pixelStorei(3316,p),xt.pixelStorei(3315,m),xt.pixelStorei(32877,f),0===r&&i.generateMipmaps&&xt.generateMipmap(u),Q.unbindTexture()},this.initTexture=function(t){et.setTexture2D(t,0),Q.unbindTexture()},this.resetState=function(){w=0,S=0,T=null,Q.reset(),yt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}class Hs extends ks{}Hs.prototype.isWebGL1Renderer=!0;class Gs{constructor(t,e=25e-5){this.name="",this.color=new Ye(t),this.density=e}clone(){return new Gs(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Gs.prototype.isFogExp2=!0;class Vs{constructor(t,e=1,n=1e3){this.name="",this.color=new Ye(t),this.near=e,this.far=n}clone(){return new Vs(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Vs.prototype.isFog=!0;class Ws extends Re{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}Ws.prototype.isScene=!0;class js{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=$,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=ot()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:o,point:Js.clone(),uv:ke.getUV(Js,na,ia,ra,sa,aa,oa,new ft),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function ca(t,e,n,i,r,s){$s.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(ta.x=s*$s.x-r*$s.y,ta.y=r*$s.x+s*$s.y):ta.copy($s),t.copy(e),t.x+=ta.x,t.y+=ta.y,t.applyMatrix4(ea)}la.prototype.isSprite=!0;const ua=new At,ha=new At;class da extends Re{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let n=0,i=e.length;n0){let n,i;for(n=1,i=e.length;n0){ua.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(ua);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){ua.setFromMatrixPosition(t.matrixWorld),ha.setFromMatrixPosition(this.matrixWorld);const n=ua.distanceTo(ha)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;io)continue;h.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(h);dt.far||e.push({distance:d,point:u.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}else for(let n=Math.max(0,s.start),a=Math.min(r.count,s.start+s.count)-1;no)continue;h.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(h);it.far||e.push({distance:i,point:u.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Fa.prototype.isLine=!0;const Ba=new At,za=new At;class Ua extends Fa{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}function Xa(t,e,n,i,r,s,a){const o=Va.distanceSqToPoint(t);if(or.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}qa.prototype.isPoints=!0;class Za extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.format=void 0!==a?a:T,this.minFilter=void 0!==s?s:g,this.magFilter=void 0!==r?r:g,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;0=="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Za.prototype.isVideoTexture=!0;class Ya extends bt{constructor(t,e,n,i,r,s,a,o,l,c,u,h){super(null,s,a,o,l,c,i,r,u,h),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}Ya.prototype.isCompressedTexture=!0;class Ja extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}Ja.prototype.isCanvasTexture=!0;class Ka extends bt{constructor(t,e,n,i,r,s,a,o,l,c){if((c=void 0!==c?c:A)!==A&&c!==L)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===A&&(n=b),void 0===n&&c===L&&(n=S),super(null,i,r,s,a,o,c,n,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:p,this.minFilter=void 0!==o?o:p,this.flipY=!1,this.generateMipmaps=!1}}Ka.prototype.isDepthTexture=!0;class Qa extends wn{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new At,c=new ft;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let u=0,h=3;u<=e;u++,h+=3){const r=n+u/e*i;l.x=t*Math.cos(r),l.y=t*Math.sin(r),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[h]/t+1)/2,c.y=(s[h+1]/t+1)/2,o.push(c.x,c.y)}for(let u=1;u<=e;u++)r.push(u,u+1,0);this.setIndex(r),this.setAttribute("position",new cn(s,3)),this.setAttribute("normal",new cn(a,3)),this.setAttribute("uv",new cn(o,2))}static fromJSON(t){return new Qa(t.radius,t.segments,t.thetaStart,t.thetaLength)}}class $a extends wn{constructor(t=1,e=1,n=1,i=8,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],u=[],h=[],d=[];let p=0;const m=[],f=n/2;let g=0;function v(n){const r=p,s=new ft,m=new At;let v=0;const y=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)u.push(0,f*x,0),h.push(0,x,0),d.push(.5,.5),p++;const b=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);m.x=y*r,m.y=f*x,m.z=y*n,u.push(m.x,m.y,m.z),h.push(0,x,0),s.x=.5*n+.5,s.y=.5*r*x+.5,d.push(s.x,s.y),p++}for(let t=0;t0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new cn(u,3)),this.setAttribute("normal",new cn(h,3)),this.setAttribute("uv",new cn(d,2))}static fromJSON(t){return new $a(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class to extends $a{constructor(t=1,e=1,n=8,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(t){return new to(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class eo extends wn{constructor(t,e,n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let a=0;a<=r;a++){s[a]=[];const i=t.clone().lerp(n,a/r),o=e.clone().lerp(n,a/r),l=r-a;for(let t=0;t<=l;t++)s[a][t]=0===t&&a===r?i:i.clone().lerp(o,t/l)}for(let a=0;a.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new cn(r,3)),this.setAttribute("normal",new cn(r.slice(),3)),this.setAttribute("uv",new cn(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}static fromJSON(t){return new eo(t.vertices,t.indices,t.radius,t.details)}}class no extends eo{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new no(t.radius,t.detail)}}const io=new At,ro=new At,so=new At,ao=new ke;class oo extends wn{constructor(t,e){if(super(),this.type="EdgesGeometry",this.parameters={thresholdAngle:e},e=void 0!==e?e:1,!0===t.isGeometry)return void console.error("THREE.EdgesGeometry no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");const n=Math.pow(10,4),i=Math.cos(st*e),r=t.getIndex(),s=t.getAttribute("position"),a=r?r.count:s.count,o=[0,0,0],l=["a","b","c"],c=new Array(3),u={},h=[];for(let d=0;d0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new ft:new At);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new At,i=[],r=[],s=[],a=new At,o=new re;for(let d=0;d<=t;d++){const e=d/t;i[d]=this.getTangentAt(e,new At),i[d].normalize()}r[0]=new At,s[0]=new At;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),u=Math.abs(i[0].y),h=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),u<=l&&(l=u,n.set(0,1,0)),h<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let d=1;d<=t;d++){if(r[d]=r[d-1].clone(),s[d]=s[d-1].clone(),a.crossVectors(i[d-1],i[d]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(lt(i[d-1].dot(i[d]),-1,1));r[d].applyMatrix4(o.makeRotationAxis(a,t))}s[d].crossVectors(i[d],r[d])}if(!0===e){let e=Math.acos(lt(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class co extends lo{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const n=e||new ft,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(po.subVectors(i[0],i[1]).add(i[0]),a=po);const u=i[l%r],h=i[(l+1)%r];if(this.closed||l+2i.length-2?i.length-1:s+1],u=i[s>i.length-3?i.length-1:s+2];return n.set(yo(a,o.x,l.x,c.x,u.x),yo(a,o.y,l.y,c.y,u.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e0)for(s=e;s=e;s-=i)a=Jo(s,t[s],t[s+1],a);return a&&Wo(a,a.next)&&(Ko(a),a=a.next),a}function Co(t,e){if(!t)return t;e||(e=t);let n,i=t;do{if(n=!1,i.steiner||!Wo(i,i.next)&&0!==Vo(i.prev,i,i.next))i=i.next;else{if(Ko(i),i=e=i.prev,i===i.next)break;n=!0}}while(n||i!==e);return e}function 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h=Math.sqrt(u),d=Math.sqrt(l*l+c*c),p=e.x-o/h,m=e.y+a/h,f=((n.x-c/d-p)*c-(n.y+l/d-m)*l)/(a*c-o*l);i=p+a*f-t.x,r=m+o*f-t.y;const g=i*i+r*r;if(g<=2)return new ft(i,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(i=-o,r=a,s=Math.sqrt(u)):(i=a,r=o,s=Math.sqrt(u/2))}return new ft(i/s,r/s)}const P=[];for(let e=0,n=E.length,i=n-1,r=e+1;e=0;e--){const t=e/p,n=u*Math.cos(t*Math.PI/2),i=h*Math.sin(t*Math.PI/2)+d;for(let e=0,r=E.length;e=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*p;t=0?(t(p-o,i,u),h.subVectors(c,u)):(t(p+o,i,u),h.subVectors(u,c)),i-o>=0?(t(p,i-o,u),d.subVectors(c,u)):(t(p,i+o,u),d.subVectors(u,c)),l.crossVectors(h,d).normalize(),s.push(l.x,l.y,l.z),a.push(p,i)}}for(let m=0;m0)&&d.push(e,i,a),(g!==n-1||o0!=t>0&&this.version++,this._clearcoat=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.sheenTint.copy(t.sheenTint),this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationTint.copy(t.attenuationTint),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularTint.copy(t.specularTint),this.specularTintMap=t.specularTintMap,this}}wl.prototype.isMeshPhysicalMaterial=!0;class _l extends Ge{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new Ye(16777215),this.specular=new Ye(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ye(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}_l.prototype.isMeshPhongMaterial=!0;class Ml extends Ge{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Ye(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ye(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Ml.prototype.isMeshToonMaterial=!0;class Sl extends Ge{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}Sl.prototype.isMeshNormalMaterial=!0;class Tl extends Ge{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new Ye(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ye(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Tl.prototype.isMeshLambertMaterial=!0;class El extends Ge{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Ye(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this}}El.prototype.isMeshMatcapMaterial=!0;class Al extends Ca{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}Al.prototype.isLineDashedMaterial=!0;var Ll=Object.freeze({__proto__:null,ShadowMaterial:xl,SpriteMaterial:Zs,RawShaderMaterial:vi,ShaderMaterial:jn,PointsMaterial:Ha,MeshPhysicalMaterial:wl,MeshStandardMaterial:bl,MeshPhongMaterial:_l,MeshToonMaterial:Ml,MeshNormalMaterial:Sl,MeshLambertMaterial:Tl,MeshDepthMaterial:Ls,MeshDistanceMaterial:Rs,MeshBasicMaterial:Je,MeshMatcapMaterial:El,LineDashedMaterial:Al,LineBasicMaterial:Ca,Material:Ge});const Rl={arraySlice:function(t,e,n){return Rl.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let i=0;i!==e;++i)n[i]=i;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let l=0;l=i)){o.push(t.times[s]);for(let n=0;ns.tracks[l].times[0]&&(o=s.tracks[l].times[0]);for(let l=0;l=e.times[h]){const t=h*l+o,n=t+l-o;d=Rl.arraySlice(e.values,t,n)}else{const t=e.createInterpolant(),n=o,i=l-o;t.evaluate(s),d=Rl.arraySlice(t.resultBuffer,n,i)}"quaternion"===i&&(new Et).fromArray(d).normalize().conjugate().toArray(d);const p=r.times.length;for(let t=0;t=r)break t;{const a=e[1];t=r)break e}s=n,n=0}}for(;n>>1;te;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=Rl.arraySlice(n,r,s),this.values=Rl.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let a=0;a!==r;a++){const e=n[a];if("number"==typeof e&&isNaN(e)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,e),t=!1;break}if(null!==s&&s>e){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,e,s),t=!1;break}s=e}if(void 0!==i&&Rl.isTypedArray(i))for(let a=0,o=i.length;a!==o;++a){const e=i[a];if(isNaN(e)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,e),t=!1;break}}return t}optimize(){const t=Rl.arraySlice(this.times),e=Rl.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===H,r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=Rl.arraySlice(t,0,s),this.values=Rl.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=Rl.arraySlice(this.times,0),e=Rl.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}Nl.prototype.TimeBufferType=Float32Array,Nl.prototype.ValueBufferType=Float32Array,Nl.prototype.DefaultInterpolation=k;class Ol extends Nl{}Ol.prototype.ValueTypeName="bool",Ol.prototype.ValueBufferType=Array,Ol.prototype.DefaultInterpolation=U,Ol.prototype.InterpolantFactoryMethodLinear=void 0,Ol.prototype.InterpolantFactoryMethodSmooth=void 0;class Fl extends Nl{}Fl.prototype.ValueTypeName="color";class Bl extends Nl{}Bl.prototype.ValueTypeName="number";class zl extends Cl{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let c=l+a;l!==c;l+=4)Et.slerpFlat(r,0,s,l-a,s,l,o);return r}}class Ul extends Nl{InterpolantFactoryMethodLinear(t){return new zl(this.times,this.values,this.getValueSize(),t)}}Ul.prototype.ValueTypeName="quaternion",Ul.prototype.DefaultInterpolation=k,Ul.prototype.InterpolantFactoryMethodSmooth=void 0;class kl extends Nl{}kl.prototype.ValueTypeName="string",kl.prototype.ValueBufferType=Array,kl.prototype.DefaultInterpolation=U,kl.prototype.InterpolantFactoryMethodLinear=void 0,kl.prototype.InterpolantFactoryMethodSmooth=void 0;class Hl extends Nl{}Hl.prototype.ValueTypeName="vector";class Gl{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=ot(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let s=0,a=n.length;s!==a;++s)e.push(Vl(n[s]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let r=0,s=n.length;r!==s;++r)e.push(Nl.toJSON(n[r]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let a=0;a1){const t=n[1];let r=i[t];r||(i[t]=r=[]),r.push(e)}}const s=[];for(const a in i)s.push(this.CreateFromMorphTargetSequence(a,i[a],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];Rl.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let c=0;c0||0===t.search(/^data\:image\/jpeg/);r.format=i?T:E,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}class tc extends lo{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new Mo(e,t))}getPoint(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;for(;i=e){const t=n[i]-e,r=this.curves[i],s=r.getLength(),a=0===s?0:1-t/s;return r.getPointAt(a)}i++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class nc extends ec{constructor(t){super(t),this.uuid=ot(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let n=0,i=this.holes.length;n0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const r in t.uniforms){const e=t.uniforms[r];switch(i.uniforms[r]={},e.type){case"t":i.uniforms[r].value=n(e.value);break;case"c":i.uniforms[r].value=(new Ye).setHex(e.value);break;case"v2":i.uniforms[r].value=(new ft).fromArray(e.value);break;case"v3":i.uniforms[r].value=(new At).fromArray(e.value);break;case"v4":i.uniforms[r].value=(new _t).fromArray(e.value);break;case"m3":i.uniforms[r].value=(new gt).fromArray(e.value);break;case"m4":i.uniforms[r].value=(new re).fromArray(e.value);break;default:i.uniforms[r].value=e.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const r in t.extensions)i.extensions[r]=t.extensions[r];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new ft).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.specularIntensityMap&&(i.specularIntensityMap=n(t.specularIntensityMap)),void 0!==t.specularTintMap&&(i.specularTintMap=n(t.specularTintMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new ft).fromArray(t.clearcoatNormalScale)),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),void 0!==t.thicknessMap&&(i.thicknessMap=n(t.thicknessMap)),i}setTextures(t){return this.textures=t,this}}class Mc{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;nNumber.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.ya.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const r=$o.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let a,o,l;const c=[];if(1===s.length)return o=s[0],l=new nc,l.curves=o.curves,c.push(l),c;let u=!r(s[0].getPoints());u=t?!u:u;const h=[],d=[];let p,m,f=[],g=0;d[g]=void 0,f[g]=[];for(let v=0,y=s.length;v1){let t=!1;const e=[];for(let n=0,i=d.length;n0&&(t||(f=h))}for(let v=0,y=d.length;v0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let o=e,l=e+e;o!==l;++o)if(n[o]!==n[o+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let r=n,s=i;r!==s;++r)e[r]=e[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let s=0;s!==r;++s)t[e+s]=t[n+s]}_slerp(t,e,n,i){Et.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;Et.multiplyQuaternionsFlat(t,s,t,e,t,n),Et.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const $c=new RegExp("[\\[\\]\\.:\\/]","g"),tu="[^\\[\\]\\.:\\/]",eu="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",nu=/((?:WC+[\/:])*)/.source.replace("WC",tu),iu=/(WCOD+)?/.source.replace("WCOD",eu),ru=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",tu),su=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",tu),au=new RegExp("^"+nu+iu+ru+su+"$"),ou=["material","materials","bones"];class lu{constructor(t,e,n){this.path=e,this.parsedPath=n||lu.parseTrackName(e),this.node=lu.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new lu.Composite(t,e,n):new lu(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace($c,"")}static parseTrackName(t){const e=au.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==ou.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,u=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(u);for(let h=c,d=o.length;h!==d;++h){const n=o[h];u[h]=new lu(n,t,e)}return u}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}cu.prototype.isAnimationObjectGroup=!0;class uu{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:G,endingEnd:G};for(let l=0;l!==s;++l){const t=r[l].createInterpolant(null);a[l]=t,t.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;if(this.blendMode===j)for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);else for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;null!==n&&(e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e))}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r||!s||1&~r?i:e-i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&!(1&~r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=V,i.endingEnd=V):(i.endingStart=t?this.zeroSlopeAtStart?V:G:W,i.endingEnd=e?this.zeroSlopeAtEnd?V:G:W)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}class hu extends nt{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let u=0;u!==r;++u){const t=i[u],r=t.name;let l=c[r];if(void 0!==l)s[u]=l;else{if(l=s[u],void 0!==l){null===l._cacheIndex&&(++l.referenceCount,this._addInactiveBinding(l,o,r));continue}const i=e&&e._propertyBindings[u].binding.parsedPath;l=new Qc(lu.create(n,r,i),t.ValueTypeName,t.getValueSize()),++l.referenceCount,this._addInactiveBinding(l,o,r),s[u]=l}a[u].resultBuffer=l.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let l=0;l!==n;++l)e[l]._update(i,t,r,s);const a=this._bindings,o=this._nActiveBindings;for(let l=0;l!==o;++l)a[l].apply(s);return this}setTime(t){this.time=0;for(let e=0;ethis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return vu.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}yu.prototype.isBox2=!0;const xu=new At,bu=new At;class wu{constructor(t=new At,e=new At){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){xu.subVectors(t,this.start),bu.subVectors(this.end,this.start);const n=bu.dot(bu);let i=bu.dot(xu)/n;return e&&(i=lt(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}class _u extends Re{constructor(t){super(),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}_u.prototype.isImmediateRenderObject=!0;const Mu=new At,Su=new At,Tu=new re,Eu=new re;class Au extends Ua{constructor(t){const e=function t(e){const n=[];e&&e.isBone&&n.push(e);for(let i=0;i.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{ku.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(ku,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}},t.Audio=qc,t.AudioAnalyser=Kc,t.AudioContext=Nc,t.AudioListener=class extends Re{constructor(){super(),this.type="AudioListener",this.context=Nc.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new kc}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Gc,Vc,Wc),jc.set(0,0,-1).applyQuaternion(Vc),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Gc.x,t),e.positionY.linearRampToValueAtTime(Gc.y,t),e.positionZ.linearRampToValueAtTime(Gc.z,t),e.forwardX.linearRampToValueAtTime(jc.x,t),e.forwardY.linearRampToValueAtTime(jc.y,t),e.forwardZ.linearRampToValueAtTime(jc.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(Gc.x,Gc.y,Gc.z),e.setOrientation(jc.x,jc.y,jc.z,n.x,n.y,n.z)}},t.AudioLoader=Oc,t.AxesHelper=Vu,t.AxisHelper=function(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new Vu(t)},t.BackSide=1,t.BasicDepthPacking=3200,t.BasicShadowMap=0,t.BinaryTextureLoader=function(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new Ql(t)},t.Bone=xa,t.BooleanKeyframeTrack=Ol,t.BoundingBoxHelper=function(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Uu(t,e)},t.Box2=yu,t.Box3=Ct,t.Box3Helper=class extends Ua{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new wn;i.setIndex(new $e(n,1)),i.setAttribute("position",new cn([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new Ca({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}},t.BoxBufferGeometry=Hn,t.BoxGeometry=Hn,t.BoxHelper=Uu,t.BufferAttribute=$e,t.BufferGeometry=wn,t.BufferGeometryLoader=Tc,t.ByteType=1010,t.Cache=Wl,t.Camera=qn,t.CameraHelper=class extends Ua{constructor(t){const e=new wn,n=new Ca({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={},a=new Ye(16755200),o=new Ye(16711680),l=new Ye(43775),c=new Ye(16777215),u=new Ye(3355443);function h(t,e,n){d(t,n),d(e,n)}function d(t,e){i.push(0,0,0),r.push(e.r,e.g,e.b),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}h("n1","n2",a),h("n2","n4",a),h("n4","n3",a),h("n3","n1",a),h("f1","f2",a),h("f2","f4",a),h("f4","f3",a),h("f3","f1",a),h("n1","f1",a),h("n2","f2",a),h("n3","f3",a),h("n4","f4",a),h("p","n1",o),h("p","n2",o),h("p","n3",o),h("p","n4",o),h("u1","u2",l),h("u2","u3",l),h("u3","u1",l),h("c","t",c),h("p","c",u),h("cn1","cn2",u),h("cn3","cn4",u),h("cf1","cf2",u),h("cf3","cf4",u),e.setAttribute("position",new cn(i,3)),e.setAttribute("color",new cn(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update()}update(){const t=this.geometry,e=this.pointMap;Fu.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Bu("c",e,t,Fu,0,0,-1),Bu("t",e,t,Fu,0,0,1),Bu("n1",e,t,Fu,-1,-1,-1),Bu("n2",e,t,Fu,1,-1,-1),Bu("n3",e,t,Fu,-1,1,-1),Bu("n4",e,t,Fu,1,1,-1),Bu("f1",e,t,Fu,-1,-1,1),Bu("f2",e,t,Fu,1,-1,1),Bu("f3",e,t,Fu,-1,1,1),Bu("f4",e,t,Fu,1,1,1),Bu("u1",e,t,Fu,.7,1.1,-1),Bu("u2",e,t,Fu,-.7,1.1,-1),Bu("u3",e,t,Fu,0,2,-1),Bu("cf1",e,t,Fu,-1,0,1),Bu("cf2",e,t,Fu,1,0,1),Bu("cf3",e,t,Fu,0,-1,1),Bu("cf4",e,t,Fu,0,1,1),Bu("cn1",e,t,Fu,-1,0,-1),Bu("cn2",e,t,Fu,1,0,-1),Bu("cn3",e,t,Fu,0,-1,-1),Bu("cn4",e,t,Fu,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},t.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")},t.CanvasTexture=Ja,t.CatmullRomCurve3=vo,t.CineonToneMapping=3,t.CircleBufferGeometry=Qa,t.CircleGeometry=Qa,t.ClampToEdgeWrapping=h,t.Clock=kc,t.Color=Ye,t.ColorKeyframeTrack=Fl,t.CompressedTexture=Ya,t.CompressedTextureLoader=class extends Xl{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new Ya,o=new Yl(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},l+=1,6===l&&(1===n.mipmapCount&&(a.minFilter=g),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let u=0,h=t.length;u>16&32768,i=e>>12&2047;const r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=1&i,n)}},t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=ql,t.DepthFormat=A,t.DepthStencilFormat=L,t.DepthTexture=Ka,t.DirectionalLight=vc,t.DirectionalLightHelper=class extends Re{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new wn;i.setAttribute("position",new cn([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new Ca({fog:!1,toneMapped:!1});this.lightPlane=new Fa(i,r),this.add(this.lightPlane),i=new wn,i.setAttribute("position",new cn([0,0,0,0,0,1],3)),this.targetLine=new Fa(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){Iu.setFromMatrixPosition(this.light.matrixWorld),Du.setFromMatrixPosition(this.light.target.matrixWorld),Nu.subVectors(Du,Iu),this.lightPlane.lookAt(Du),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Du),this.targetLine.scale.z=Nu.length()}},t.DiscreteInterpolant=Dl,t.DodecahedronBufferGeometry=no,t.DodecahedronGeometry=no,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicBufferAttribute=function(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new $e(t,e).setUsage(tt)},t.DynamicCopyUsage=35050,t.DynamicDrawUsage=tt,t.DynamicReadUsage=35049,t.EdgesGeometry=oo,t.EdgesHelper=function(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new Ua(new oo(t.geometry),new Ca({color:void 0!==e?e:16777215}))},t.EllipseCurve=co,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=a,t.EquirectangularRefractionMapping=o,t.Euler=me,t.EventDispatcher=nt,t.ExtrudeBufferGeometry=nl,t.ExtrudeGeometry=nl,t.FaceColors=1,t.FileLoader=Yl,t.FlatShading=1,t.Float16BufferAttribute=ln,t.Float32Attribute=function(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new cn(t,e)},t.Float32BufferAttribute=cn,t.Float64Attribute=function(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new un(t,e)},t.Float64BufferAttribute=un,t.FloatType=_,t.Fog=Vs,t.FogExp2=Gs,t.Font=Pc,t.FontLoader=class extends Xl{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new Yl(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)}parse(t){return new Pc(t)}},t.FrontSide=0,t.Frustum=ii,t.GLBufferAttribute=mu,t.GLSL1="100",t.GLSL3=et,t.GammaEncoding=Z,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=Pu,t.Group=Os,t.HalfFloatType=M,t.HemisphereLight=rc,t.HemisphereLightHelper=class extends Re{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new al(e);i.rotateY(.5*Math.PI),this.material=new Je({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new $e(s,3)),this.add(new Un(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");Ru.copy(this.light.color),Cu.copy(this.light.groundColor);for(let t=0,n=e.count;t0){const n=new jl(e);r=new Jl(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,r=t.length;e0){i=new Jl(this.manager),i.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e90))return t;console.error("Latitude must be between -90 and 90")}else console.error("Coords must be an array")},Line:function(t){if(t.constructor===Array){for(const e of t)if(!this.Coords(e))return void console.error("Each coordinate in a line must be a valid Coords type");return t}console.error("Line must be an array")},Rotation:function(t){if(t.constructor===Number)t={z:t};else{if(t.constructor!==Object)return void console.error("Rotation must be an object or a number");for(const e of Object.keys(t)){if(!["x","y","z"].includes(e))return void console.error("Rotation parameters must be x, y, or z");if(t[e].constructor!==Number)return void console.error("Individual rotation values must be numbers")}}return t},Scale:function(t){if(t.constructor===Number)t={x:t,y:t,z:t};else{if(t.constructor!==Object)return void console.error("Scale must be an object or a number");for(const e of Object.keys(t)){if(!["x","y","z"].includes(e))return void console.error("Scale parameters must be x, y, or z");if(t[e].constructor!==Number)return void console.error("Individual scale values must be numbers")}}return t}},l=l=c;var u={},h={prettyPrintMatrix:function(t){for(var e=0;e<4;e++){var n=[t[e],t[e+4],t[e+8],t[e+12]];console.log(n.map((function(t){return t.toFixed(4)})))}},makePerspectiveMatrix:function(t,e,n,r){var s=new i.Matrix4,a=1/Math.tan(t/2),o=1/(n-r),l=[a/e,0,0,0,0,a,0,0,0,0,(r+n)*o,-1,0,0,2*r*n*o,0];return s.elements=l,s},makeOrthographicMatrix:function(t,e,n,r,s,a){var o=new i.Matrix4;const l=1/(e-t),c=1/(n-r),u=1/(a-s);var h=[2*l,0,0,0,0,2*c,0,0,0,0,-1*u,0,-(e+t)*l,-(n+r)*c,-s*u,1];return o.elements=h,o},radify:function(t){function e(t){return t=t||0,2*Math.PI*t/360}return"object"==typeof t?t.length>0?t.map((function(t){return e(t)})):[e(t.x),e(t.y),e(t.z)]:e(t)},degreeify:function(t){function e(t){return 360*(t=t||0)/(2*Math.PI)}return"object"==typeof t?[e(t.x),e(t.y),e(t.z)]:e(t)},projectToWorld:function(t){var e=[-r.MERCATOR_A*r.DEG2RAD*t[0]*r.PROJECTION_WORLD_SIZE,-r.MERCATOR_A*Math.log(Math.tan(.25*Math.PI+.5*r.DEG2RAD*t[1]))*r.PROJECTION_WORLD_SIZE];if(t[2]){var n=this.projectedUnitsPerMeter(t[1]);e.push(t[2]*n)}else e.push(0);return new i.Vector3(e[0],e[1],e[2])},projectedUnitsPerMeter:function(t){return Math.abs(r.WORLD_SIZE/Math.cos(r.DEG2RAD*t)/r.EARTH_CIRCUMFERENCE)},_circumferenceAtLatitude:function(t){return r.EARTH_CIRCUMFERENCE*Math.cos(t*Math.PI/180)},mercatorZfromAltitude:function(t,e){return t/this._circumferenceAtLatitude(e)},_scaleVerticesToMeters:function(t,e){for(var n=this.projectedUnitsPerMeter(t[1]),i=(this.projectToWorld(t),0);i{let{width:n,color:r}=e,s=(new i.BufferGeometry).setFromPoints(t.getPoints(100)),a=new i.LineBasicMaterial({color:r,linewidth:n});return new i.Line(s,a)},curvesToLines:t=>{var e=[16711680,2031360,2490623];return t.map((t,n)=>curveToLine(t,{width:3,color:e[n]||"purple"}))},_validate:function(t,e){t=t||{};var n={};h.extend(n,t);for(let i of Object.keys(e))if(void 0===t[i]){if(null===e[i])return void console.error(i+" is required");n[i]=e[i]}else n[i]=t[i];return n},Validator:new l,exposedMethods:["projectToWorld","projectedUnitsPerMeter","extend","unprojectFromWorld"]};u=u=h;var d={};function p(t,e,n){this.map=t,this.camera=e,this.active=!0,this.camera.matrixAutoUpdate=!1,this.world=n||new i.Group,this.world.position.x=this.world.position.y=r.WORLD_SIZE/2,this.world.matrixAutoUpdate=!1,this.state={translateCenter:(new i.Matrix4).makeTranslation(r.WORLD_SIZE/2,-r.WORLD_SIZE/2,0),worldSizeRatio:r.TILE_SIZE/r.WORLD_SIZE,worldSize:r.TILE_SIZE*this.map.transform.scale};let s=this;this.map.on("move",(function(){s.updateCamera()})).on("resize",(function(){s.setupCamera()})),this.setupCamera()}p.prototype={setupCamera:function(){const t=this.map.transform;this.camera.aspect=t.width/t.height,this.halfFov=t._fov/2,this.cameraToCenterDistance=.5/Math.tan(this.halfFov)*t.height;const e=t._maxPitch*Math.PI/180;this.acuteAngle=Math.PI/2-e,this.updateCamera()},updateCamera:function(t){if(!this.camera)return void console.log("nocamera");const e=this.map.transform;this.camera.aspect=e.width/e.height;const n=e.centerOffset||new i.Vector3;let r=0,s=0;this.halfFov=e._fov/2;const a=Math.PI/2+e._pitch,o=Math.cos(Math.PI/2-e._pitch);this.cameraToCenterDistance=.5/Math.tan(this.halfFov)*e.height;let l=1;const c=this.worldSize();if(this.map.tb.mapboxVersion>=2){l=this.mercatorZfromAltitude(1,e.center.lat)*c;const t=e._fov*(.5+e.centerOffset.y/e.height),n=e.elevation?e.elevation.getMinElevationBelowMSL()*l:0,i=(e._camera.position[2]*c-n)/Math.cos(e._pitch);s=o*(Math.sin(t)*i/Math.sin(u.clamp(Math.PI-a-t,.01,Math.PI-.01)))+i;const h=i*(1/e._horizonShift);r=Math.min(1.01*s,h)}else s=o*(Math.sin(this.halfFov)*this.cameraToCenterDistance/Math.sin(Math.PI-a-this.halfFov))+this.cameraToCenterDistance,r=1.01*s;this.cameraTranslateZ=(new i.Matrix4).makeTranslation(0,0,this.cameraToCenterDistance);const h=e.height/50,d=Math.max(h*o,h),m=e.height,f=e.width;this.camera instanceof i.OrthographicCamera?this.camera.projectionMatrix=u.makeOrthographicMatrix(f/-2,f/2,m/2,m/-2,d,r):this.camera.projectionMatrix=u.makePerspectiveMatrix(e._fov,f/m,d,r),this.camera.projectionMatrix.elements[8]=2*-n.x/e.width,this.camera.projectionMatrix.elements[9]=2*n.y/e.height;let g=this.calcCameraMatrix(e._pitch,e.angle);e.elevation&&(g.elements[14]=e._camera.position[2]*c),this.camera.matrixWorld.copy(g);let v=e.scale*this.state.worldSizeRatio,y=new i.Matrix4,x=new i.Matrix4,b=new i.Matrix4;y.makeScale(v,v,v);let w=e.x||e.point.x,_=e.y||e.point.y;x.makeTranslation(-w,_,0),b.makeRotationZ(Math.PI),this.world.matrix=(new i.Matrix4).premultiply(b).premultiply(this.state.translateCenter).premultiply(y).premultiply(x),this.map.fire("CameraSynced",{detail:{nearZ:d,farZ:r,pitch:e._pitch,angle:e.angle,furthestDistance:s,cameraToCenterDistance:this.cameraToCenterDistance,t:this.map.transform,tbProjMatrix:this.camera.projectionMatrix.elements,tbWorldMatrix:this.world.matrix.elements,cameraSyn:p}})},worldSize(){let t=this.map.transform;return t.tileSize*t.scale},worldSizeFromZoom(){let t=this.map.transform;return Math.pow(2,t.zoom)*t.tileSize},mercatorZfromAltitude(t,e){return t/this.circumferenceAtLatitude(e)},mercatorZfromZoom(){return this.cameraToCenterDistance/this.worldSizeFromZoom()},circumferenceAtLatitude:t=>r.EARTH_CIRCUMFERENCE*Math.cos(t*Math.PI/180),calcCameraMatrix(t,e,n){const r=this.map.transform,s=void 0===t?r._pitch:t,a=void 0===e?r.angle:e,o=void 0===n?this.cameraTranslateZ:n;return(new i.Matrix4).premultiply(o).premultiply((new i.Matrix4).makeRotationX(s)).premultiply((new i.Matrix4).makeRotationZ(a))},updateCameraState(){let t=this.map.transform;if(!t.height)return;const e=t._camera.forward(),n=t.cameraToCenterDistance,i=t.point,r=(t._cameraZoom?t._cameraZoom:t._zoom,this.mercatorZfromZoom(t)-this.mercatorZfromAltitude(t._centerAltitude,t.center.lat)),s=t.cameraToCenterDistance/r;return[i.x/this.worldSize()-e[0]*n/s,i.y/this.worldSize()-e[1]*n/s,this.mercatorZfromAltitude(t._centerAltitude,t._center.lat)+-e[2]*n/s]},getWorldToCamera(t,e){let n=this.map.transform;const r=new i.Matrix4,s=new i.Matrix4,a=n._camera._orientation,o=n._camera.position,l=new i.Vector3(o[0],o[1],o[2]),c=new i.Quaternion;c.set(a[0],a[1],a[2],a[3]);const u=c.conjugate();return 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c=!1;Object.defineProperty(t,"selected",{get:()=>c,set(e){e?(t.userData.bbox&&!t.boundingBox&&t.drawBoundingBox(),t.boxGroup&&(t.boundingBox.material=M.prototype._defaults.materials.boxSelectedMaterial,t.boundingBox.parent.visible=!0,t.boundingBox.layers.enable(1),t.boundingBoxShadow.layers.enable(1)),t.label&&!t.label.alwaysVisible&&(t.label.visible=!0)):(t.boxGroup&&t.remove(t.boxGroup),t.label&&!t.label.alwaysVisible&&(t.label.visible=!1),t.removeHelp()),t.tooltip&&(t.tooltip.visible=e),c!=e&&(c=e,t.dispatchEvent({type:"SelectedChange",detail:t}))}});let h=!0;Object.defineProperty(t,"raycasted",{get:()=>h,set(e){t.model&&h!==e&&(t.model.traverse((function(t){"Mesh"!=t.type&&"SkinnedMesh"!=t.type||(e?(t.layers.disable(1),t.layers.enable(0)):(t.layers.disable(0),t.layers.enable(1)))})),h=e)}});let 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t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},seededRandom:function(t){return void 0!==t&&(rt=t%2147483647),rt=16807*rt%2147483647,(rt-1)/2147483646},degToRad:function(t){return t*st},radToDeg:function(t){return t*at},isPowerOfTwo:ht,ceilPowerOfTwo:dt,floorPowerOfTwo:pt,setQuaternionFromProperEuler:function(t,e,n,i,r){const s=Math.cos,a=Math.sin,o=s(n/2),l=a(n/2),c=s((e+i)/2),u=a((e+i)/2),h=s((e-i)/2),d=a((e-i)/2),p=s((i-e)/2),m=a((i-e)/2);switch(r){case"XYX":t.set(o*u,l*h,l*d,o*c);break;case"YZY":t.set(l*d,o*u,l*h,o*c);break;case"ZXZ":t.set(l*h,l*d,o*u,o*c);break;case"XZX":t.set(o*u,l*m,l*p,o*c);break;case"YXY":t.set(l*p,o*u,l*m,o*c);break;case"ZYZ":t.set(l*m,l*p,o*u,o*c);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}}});class ft{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. 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this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y;return e*e+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*n-s*i+t.x,this.y=r*i+s*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}}ft.prototype.isVector2=!0;class gt{constructor(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l){const c=this.elements;return c[0]=t,c[1]=i,c[2]=a,c[3]=e,c[4]=r,c[5]=o,c[6]=n,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[3],o=n[6],l=n[1],c=n[4],u=n[7],h=n[2],d=n[5],p=n[8],m=i[0],f=i[3],g=i[6],v=i[1],y=i[4],x=i[7],b=i[2],w=i[5],_=i[8];return r[0]=s*m+a*v+o*b,r[3]=s*f+a*y+o*w,r[6]=s*g+a*x+o*_,r[1]=l*m+c*v+u*b,r[4]=l*f+c*y+u*w,r[7]=l*g+c*x+u*_,r[2]=h*m+d*v+p*b,r[5]=h*f+d*y+p*w,r[8]=h*g+d*x+p*_,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8];return e*s*c-e*a*l-n*r*c+n*a*o+i*r*l-i*s*o}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],u=c*s-a*l,h=a*o-c*r,d=l*r-s*o,p=e*u+n*h+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const m=1/p;return t[0]=u*m,t[1]=(i*l-c*n)*m,t[2]=(a*n-i*s)*m,t[3]=h*m,t[4]=(c*e-i*o)*m,t[5]=(i*r-a*e)*m,t[6]=d*m,t[7]=(n*o-l*e)*m,t[8]=(s*e-n*r)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(n*o,n*l,-n*(o*s+l*a)+s+t,-i*l,i*o,-i*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){const n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this}rotate(t){const e=Math.cos(t),n=Math.sin(t),i=this.elements,r=i[0],s=i[3],a=i[6],o=i[1],l=i[4],c=i[7];return i[0]=e*r+n*o,i[3]=e*s+n*l,i[6]=e*a+n*c,i[1]=-n*r+e*o,i[4]=-n*s+e*l,i[7]=-n*a+e*c,this}translate(t,e){const n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<9;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}let vt;gt.prototype.isMatrix3=!0;class yt{static getDataURL(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===vt&&(vt=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),vt.width=t.width,vt.height=t.height;const n=vt.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=vt}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}}let xt=0;class bt extends nt{constructor(t=bt.DEFAULT_IMAGE,e=bt.DEFAULT_MAPPING,n=1001,i=1001,r=1006,s=1008,a=1023,o=1009,l=1,c=3e3){super(),Object.defineProperty(this,"id",{value:xt++}),this.uuid=ot(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=s,this.anisotropy=l,this.format=a,this.internalFormat=null,this.type=o,this.offset=new ft(0,0),this.repeat=new ft(1,1),this.center=new ft(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new gt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=ot()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t1)switch(this.wrapS){case u:t.x=t.x-Math.floor(t.x);break;case h:t.x=t.x<0?0:1;break;case d:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case u:t.y=t.y-Math.floor(t.y);break;case h:t.y=t.y<0?0:1;break;case d:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function wt(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?yt.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}bt.DEFAULT_IMAGE=void 0,bt.DEFAULT_MAPPING=i,bt.prototype.isTexture=!0;class _t{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],u=o[8],h=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-h)o&&t>v?tv?o=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+h*r,l=l*t+d*r,c=c*t+p*r,u=u*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+u*u);o*=t,l*=t,c*=t,u*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=u}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],u=r[s],h=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*u+o*d-l*h,t[e+1]=o*p+c*h+l*u-a*d,t[e+2]=l*p+c*d+a*h-o*u,t[e+3]=c*p-a*u-o*h-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),u=a(r/2),h=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"YXZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"ZXY":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"ZYX":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"YZX":this._x=h*c*u+l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u-h*d*p;break;case"XZY":this._x=h*c*u-l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u+h*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],u=e[10],h=n+a+u;if(h>0){const t=.5/Math.sqrt(h+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>u){const t=2*Math.sqrt(1+n-a-u);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>u){const t=2*Math.sqrt(1+a-n-u);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+u-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return nMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(lt(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),u=Math.sin((1-e)*c)/l,h=Math.sin(e*c)/l;return this._w=s*u+this._w*h,this._x=n*u+this._x*h,this._y=i*u+this._y*h,this._z=r*u+this._z*h,this._onChangeCallback(),this}slerpQuaternions(t,e,n){this.copy(t).slerp(e,n)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}Et.prototype.isQuaternion=!0;class At{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Rt.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Rt.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,u=o*i+r*n-s*e,h=-r*e-s*n-a*i;return this.x=l*o+h*-r+c*-a-u*-s,this.y=c*o+h*-s+u*-r-l*-a,this.z=u*o+h*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Lt.copy(this).projectOnVector(t),this.sub(Lt)}reflect(t){return this.sub(Lt.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(lt(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}At.prototype.isVector3=!0;const Lt=new At,Rt=new Et;class Ct{constructor(t=new At(1/0,1/0,1/0),e=new At(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;or&&(r=l),c>s&&(s=c),u>a&&(a=u)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;or&&(r=l),c>s&&(s=c),u>a&&(a=u)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,It),It.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(kt),Ht.subVectors(this.max,kt),Nt.subVectors(t.a,kt),Ot.subVectors(t.b,kt),Ft.subVectors(t.c,kt),Bt.subVectors(Ot,Nt),zt.subVectors(Ft,Ot),Ut.subVectors(Nt,Ft);let e=[0,-Bt.z,Bt.y,0,-zt.z,zt.y,0,-Ut.z,Ut.y,Bt.z,0,-Bt.x,zt.z,0,-zt.x,Ut.z,0,-Ut.x,-Bt.y,Bt.x,0,-zt.y,zt.x,0,-Ut.y,Ut.x,0];return!!Wt(e,Nt,Ot,Ft,Ht)&&(e=[1,0,0,0,1,0,0,0,1],!!Wt(e,Nt,Ot,Ft,Ht)&&(Gt.crossVectors(Bt,zt),e=[Gt.x,Gt.y,Gt.z],Wt(e,Nt,Ot,Ft,Ht)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return It.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return this.getCenter(t.center),t.radius=.5*this.getSize(It).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(Pt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Pt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Pt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Pt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Pt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Pt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Pt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Pt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Pt)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}Ct.prototype.isBox3=!0;const Pt=[new At,new At,new At,new At,new At,new At,new At,new At],It=new At,Dt=new Ct,Nt=new At,Ot=new At,Ft=new At,Bt=new At,zt=new At,Ut=new At,kt=new At,Ht=new At,Gt=new At,Vt=new At;function Wt(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){Vt.fromArray(t,s);const a=r.x*Math.abs(Vt.x)+r.y*Math.abs(Vt.y)+r.z*Math.abs(Vt.z),o=e.dot(Vt),l=n.dot(Vt),c=i.dot(Vt);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const jt=new Ct,qt=new At,Xt=new At,Zt=new At;class Yt{constructor(t=new At,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):jt.setFromPoints(t).getCenter(n);let i=0;for(let r=0,s=t.length;rthis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){Zt.subVectors(t,this.center);const e=Zt.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(Zt.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return Xt.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(qt.copy(t.center).add(Xt)),this.expandByPoint(qt.copy(t.center).sub(Xt)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Jt=new At,Kt=new At,Qt=new At,$t=new At,te=new At,ee=new At,ne=new At;class ie{constructor(t=new At,e=new At(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Jt)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Jt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Jt.copy(this.direction).multiplyScalar(e).add(this.origin),Jt.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){Kt.copy(t).add(e).multiplyScalar(.5),Qt.copy(e).sub(t).normalize(),$t.copy(this.origin).sub(Kt);const r=.5*t.distanceTo(e),s=-this.direction.dot(Qt),a=$t.dot(this.direction),o=-$t.dot(Qt),l=$t.lengthSq(),c=Math.abs(1-s*s);let u,h,d,p;if(c>0)if(u=s*o-a,h=s*a-o,p=r*c,u>=0)if(h>=-p)if(h<=p){const t=1/c;u*=t,h*=t,d=u*(u+s*h+2*a)+h*(s*u+h+2*o)+l}else h=r,u=Math.max(0,-(s*h+a)),d=-u*u+h*(h+2*o)+l;else h=-r,u=Math.max(0,-(s*h+a)),d=-u*u+h*(h+2*o)+l;else h<=-p?(u=Math.max(0,-(-s*r+a)),h=u>0?-r:Math.min(Math.max(-r,-o),r),d=-u*u+h*(h+2*o)+l):h<=p?(u=0,h=Math.min(Math.max(-r,-o),r),d=h*(h+2*o)+l):(u=Math.max(0,-(s*r+a)),h=u>0?r:Math.min(Math.max(-r,-o),r),d=-u*u+h*(h+2*o)+l);else h=s>0?-r:r,u=Math.max(0,-(s*h+a)),d=-u*u+h*(h+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(u).add(this.origin),i&&i.copy(Qt).multiplyScalar(h).add(Kt),d}intersectSphere(t,e){Jt.subVectors(t.center,this.origin);const n=Jt.dot(this.direction),i=Jt.dot(Jt)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,u=1/this.direction.z,h=this.origin;return l>=0?(n=(t.min.x-h.x)*l,i=(t.max.x-h.x)*l):(n=(t.max.x-h.x)*l,i=(t.min.x-h.x)*l),c>=0?(r=(t.min.y-h.y)*c,s=(t.max.y-h.y)*c):(r=(t.max.y-h.y)*c,s=(t.min.y-h.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s=0?(a=(t.min.z-h.z)*u,o=(t.max.z-h.z)*u):(a=(t.max.z-h.z)*u,o=(t.min.z-h.z)*u),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Jt)}intersectTriangle(t,e,n,i,r){te.subVectors(e,t),ee.subVectors(n,t),ne.crossVectors(te,ee);let s,a=this.direction.dot(ne);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}$t.subVectors(this.origin,t);const o=s*this.direction.dot(ee.crossVectors($t,ee));if(o<0)return null;const l=s*this.direction.dot(te.cross($t));if(l<0)return null;if(o+l>a)return null;const c=-s*$t.dot(ne);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class re{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,c,u,h,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=u,g[14]=h,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new re).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/se.setFromMatrixColumn(t,0).length(),r=1/se.setFromMatrixColumn(t,1).length(),s=1/se.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),u=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*u,i=a*c,r=a*u;e[0]=o*c,e[4]=-o*u,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*u,i=l*c,r=l*u;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*u,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*u,i=l*c,r=l*u;e[0]=t-r*a,e[4]=-s*u,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*u,i=a*c,r=a*u;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*u,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*u,e[8]=i*u+n,e[1]=u,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*u+i,e[10]=t-r*u}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-u,e[8]=l*c,e[1]=t*u+r,e[5]=s*c,e[9]=n*u-i,e[2]=i*u-n,e[6]=a*c,e[10]=r*u+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(oe,t,le)}lookAt(t,e,n){const i=this.elements;return he.subVectors(t,e),0===he.lengthSq()&&(he.z=1),he.normalize(),ce.crossVectors(n,he),0===ce.lengthSq()&&(1===Math.abs(n.z)?he.x+=1e-4:he.z+=1e-4,he.normalize(),ce.crossVectors(n,he)),ce.normalize(),ue.crossVectors(he,ce),i[0]=ce.x,i[4]=ue.x,i[8]=he.x,i[1]=ce.y,i[5]=ue.y,i[9]=he.y,i[2]=ce.z,i[6]=ue.z,i[10]=he.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],u=n[5],h=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],y=n[7],x=n[11],b=n[15],w=i[0],_=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],C=i[6],P=i[10],I=i[14],D=i[3],N=i[7],O=i[11],F=i[15];return r[0]=s*w+a*T+o*R+l*D,r[4]=s*_+a*E+o*C+l*N,r[8]=s*M+a*A+o*P+l*O,r[12]=s*S+a*L+o*I+l*F,r[1]=c*w+u*T+h*R+d*D,r[5]=c*_+u*E+h*C+d*N,r[9]=c*M+u*A+h*P+d*O,r[13]=c*S+u*L+h*I+d*F,r[2]=p*w+m*T+f*R+g*D,r[6]=p*_+m*E+f*C+g*N,r[10]=p*M+m*A+f*P+g*O,r[14]=p*S+m*L+f*I+g*F,r[3]=v*w+y*T+x*R+b*D,r[7]=v*_+y*E+x*C+b*N,r[11]=v*M+y*A+x*P+b*O,r[15]=v*S+y*L+x*I+b*F,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],u=t[6],h=t[10],d=t[14];return t[3]*(+r*o*u-i*l*u-r*a*h+n*l*h+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*h+r*s*h-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*u-e*a*d-r*s*u+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*u+e*a*h+i*s*u-n*s*h+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],u=t[9],h=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=u*f*l-m*h*l+m*o*d-a*f*d-u*o*g+a*h*g,y=p*h*l-c*f*l-p*o*d+s*f*d+c*o*g-s*h*g,x=c*m*l-p*u*l+p*a*d-s*m*d-c*a*g+s*u*g,b=p*u*o-c*m*o-p*a*h+s*m*h+c*a*f-s*u*f,w=e*v+n*y+i*x+r*b;if(0===w)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const _=1/w;return t[0]=v*_,t[1]=(m*h*r-u*f*r-m*i*d+n*f*d+u*i*g-n*h*g)*_,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*_,t[3]=(u*o*r-a*h*r-u*i*l+n*h*l+a*i*d-n*o*d)*_,t[4]=y*_,t[5]=(c*f*r-p*h*r+p*i*d-e*f*d-c*i*g+e*h*g)*_,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*_,t[7]=(s*h*r-c*o*r+c*i*l-e*h*l-s*i*d+e*o*d)*_,t[8]=x*_,t[9]=(p*u*r-c*m*r-p*n*d+e*m*d+c*n*g-e*u*g)*_,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*_,t[11]=(c*a*r-s*u*r-c*n*l+e*u*l+s*n*d-e*a*d)*_,t[12]=b*_,t[13]=(c*m*i-p*u*i+p*n*h-e*m*h-c*n*f+e*u*f)*_,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*_,t[15]=(s*u*i-c*a*i+c*n*o-e*u*o-s*n*h+e*a*h)*_,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,u=a+a,h=r*l,d=r*c,p=r*u,m=s*c,f=s*u,g=a*u,v=o*l,y=o*c,x=o*u,b=n.x,w=n.y,_=n.z;return i[0]=(1-(m+g))*b,i[1]=(d+x)*b,i[2]=(p-y)*b,i[3]=0,i[4]=(d-x)*w,i[5]=(1-(h+g))*w,i[6]=(f+v)*w,i[7]=0,i[8]=(p+y)*_,i[9]=(f-v)*_,i[10]=(1-(h+m))*_,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=se.set(i[0],i[1],i[2]).length();const s=se.set(i[4],i[5],i[6]).length(),a=se.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],ae.copy(this);const o=1/r,l=1/s,c=1/a;return ae.elements[0]*=o,ae.elements[1]*=o,ae.elements[2]*=o,ae.elements[4]*=l,ae.elements[5]*=l,ae.elements[6]*=l,ae.elements[8]*=c,ae.elements[9]*=c,ae.elements[10]*=c,e.setFromRotationMatrix(ae),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),u=(n+i)/(n-i),h=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=h,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),u=(e+t)*o,h=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-h,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<16;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}re.prototype.isMatrix4=!0;const se=new At,ae=new re,oe=new At(0,0,0),le=new At(1,1,1),ce=new At,ue=new At,he=new At,de=new re,pe=new Et;class me{constructor(t=0,e=0,n=0,i=me.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],u=i[2],h=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(lt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(h,l),this._z=0);break;case"YXZ":this._x=Math.asin(-lt(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(lt(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-lt(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(h,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(lt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-lt(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(h,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return de.makeRotationFromQuaternion(t),this.setFromRotationMatrix(de,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return pe.setFromEuler(this),this.setFromQuaternion(pe,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new At(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}me.prototype.isEuler=!0,me.DefaultOrder="XYZ",me.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class fe{constructor(){this.mask=1}set(t){this.mask=1<1){for(let t=0;t1){for(let t=0;t0){i.children=[];for(let e=0;e0){i.animations=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let n=0;n0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Ce.subVectors(i,e),Pe.subVectors(n,e),Ie.subVectors(t,e);const s=Ce.dot(Ce),a=Ce.dot(Pe),o=Ce.dot(Ie),l=Pe.dot(Pe),c=Pe.dot(Ie),u=s*l-a*a;if(0===u)return r.set(-2,-1,-1);const h=1/u,d=(l*o-a*c)*h,p=(s*c-a*o)*h;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,De),De.x>=0&&De.y>=0&&De.x+De.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,De),o.set(0,0),o.addScaledVector(r,De.x),o.addScaledVector(s,De.y),o.addScaledVector(a,De.z),o}static isFrontFacing(t,e,n,i){return Ce.subVectors(n,e),Pe.subVectors(t,e),Ce.cross(Pe).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Ce.subVectors(this.c,this.b),Pe.subVectors(this.a,this.b),.5*Ce.cross(Pe).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return ke.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return ke.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return ke.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return ke.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return ke.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;Ne.subVectors(i,n),Oe.subVectors(r,n),Be.subVectors(t,n);const o=Ne.dot(Be),l=Oe.dot(Be);if(o<=0&&l<=0)return e.copy(n);ze.subVectors(t,i);const c=Ne.dot(ze),u=Oe.dot(ze);if(c>=0&&u<=c)return e.copy(i);const h=o*u-c*l;if(h<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(Ne,s);Ue.subVectors(t,r);const d=Ne.dot(Ue),p=Oe.dot(Ue);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(Oe,a);const f=c*p-d*u;if(f<=0&&u-c>=0&&d-p>=0)return Fe.subVectors(r,i),a=(u-c)/(u-c+(d-p)),e.copy(i).addScaledVector(Fe,a);const g=1/(f+m+h);return s=m*g,a=h*g,e.copy(n).addScaledVector(Ne,s).addScaledVector(Oe,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let He=0;class Ge extends nt{constructor(){super(),Object.defineProperty(this,"id",{value:He++}),this.uuid=ot(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.format=E,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=7680,this.stencilZFail=7680,this.stencilZPass=7680,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheenTint&&this.sheenTint.isColor&&(n.sheenTint=this.sheenTint.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularTint&&this.specularTint.isColor&&(n.specularTint=this.specularTint.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularTintMap&&this.specularTintMap.isTexture&&(n.specularTintMap=this.specularTintMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationTint&&(n.attenuationTint=this.attenuationTint.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==E&&(n.format=this.format),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.format=t.format,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}Ge.prototype.isMaterial=!0;const Ve={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},We={h:0,s:0,l:0},je={h:0,s:0,l:0};function qe(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Xe(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Ze(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class Ye{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=ct(t,1),e=lt(e,0,1),n=lt(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=qe(r,i,t+1/3),this.g=qe(r,i,t),this.b=qe(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=Ve[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Xe(t.r),this.g=Xe(t.g),this.b=Xe(t.b),this}copyLinearToSRGB(t){return this.r=Ze(t.r),this.g=Ze(t.g),this.b=Ze(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(n-i)/t+(ne&&(e=t[n]);return e}const dn={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function pn(t,e){return new dn[t](e)}let mn=0;const fn=new re,gn=new Re,vn=new At,yn=new Ct,xn=new Ct,bn=new At;class wn extends nt{constructor(){super(),Object.defineProperty(this,"id",{value:mn++}),this.uuid=ot(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(hn(t)>65535?on:sn)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new gt).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return fn.makeRotationFromQuaternion(t),this.applyMatrix4(fn),this}rotateX(t){return fn.makeRotationX(t),this.applyMatrix4(fn),this}rotateY(t){return fn.makeRotationY(t),this.applyMatrix4(fn),this}rotateZ(t){return fn.makeRotationZ(t),this.applyMatrix4(fn),this}translate(t,e,n){return fn.makeTranslation(t,e,n),this.applyMatrix4(fn),this}scale(t,e,n){return fn.makeScale(t,e,n),this.applyMatrix4(fn),this}lookAt(t){return gn.lookAt(t),gn.updateMatrix(),this.applyMatrix4(gn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(vn).negate(),this.translate(vn.x,vn.y,vn.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const o in n){const e=n[o];t.data.attributes[o]=e.toJSON(t.data)}const i={};let r=!1;for(const o in this.morphAttributes){const e=this.morphAttributes[o],n=[];for(let i=0,r=e.length;i0&&(i[o]=n,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new wn).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const l in i){const t=i[l];this.setAttribute(l,t.clone(e))}const r=t.morphAttributes;for(const l in r){const t=[],n=r[l];for(let i=0,r=n.length;i0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Sn.copy(n.boundingSphere),Sn.applyMatrix4(r),!1===t.ray.intersectsSphere(Sn))return;if(_n.copy(r).invert(),Mn.copy(t.ray).applyMatrix4(_n),null!==n.boundingBox&&!1===Mn.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,u=n.attributes.uv2,h=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=h.length;nn.far?null:{distance:c,point:zn.clone(),object:t}}(t,e,n,i,Tn,En,An,Bn);if(p){o&&(Nn.fromBufferAttribute(o,c),On.fromBufferAttribute(o,u),Fn.fromBufferAttribute(o,h),p.uv=ke.getUV(Bn,Tn,En,An,Nn,On,Fn,new ft)),l&&(Nn.fromBufferAttribute(l,c),On.fromBufferAttribute(l,u),Fn.fromBufferAttribute(l,h),p.uv2=ke.getUV(Bn,Tn,En,An,Nn,On,Fn,new ft));const t={a:c,b:u,c:h,normal:new At,materialIndex:0};ke.getNormal(Tn,En,An,t.normal),p.face=t}return p}Un.prototype.isMesh=!0;class Hn extends wn{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],u=[];let h=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,v){const y=s/f,x=p/g,b=s/2,w=p/2,_=m/2,M=f+1,S=g+1;let T=0,E=0;const A=new At;for(let a=0;a0?1:-1,c.push(A.x,A.y,A.z),u.push(o/f),u.push(1-a/g),T+=1}}for(let a=0;a0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)!0===this.extensions[i]&&(n[i]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}jn.prototype.isShaderMaterial=!0;class qn extends Re{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new re,this.projectionMatrix=new re,this.projectionMatrixInverse=new re}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}qn.prototype.isCamera=!0;class Xn extends qn{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*at*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*st*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*at*Math.atan(Math.tan(.5*st*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*st*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}Xn.prototype.isPerspectiveCamera=!0;class Zn extends Re{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Xn(90,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new At(1,0,0)),this.add(i);const r=new Xn(90,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new At(-1,0,0)),this.add(r);const s=new Xn(90,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new At(0,1,0)),this.add(s);const a=new Xn(90,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new At(0,-1,0)),this.add(a);const o=new Xn(90,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new At(0,0,1)),this.add(o);const l=new Xn(90,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new At(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.xr.enabled,u=t.getRenderTarget();t.xr.enabled=!1;const h=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=h,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(u),t.xr.enabled=c}}class Yn extends bt{constructor(t,e,n,i,s,a,o,l,c,u){super(t=void 0!==t?t:[],e=void 0!==e?e:r,n,i,s,a,o=void 0!==o?o:T,l,c,u),this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}Yn.prototype.isCubeTexture=!0;class Jn extends Mt{constructor(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),super(t,t,e),e=e||{},this.texture=new Yn(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:g,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=E,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n=new Hn(5,5,5),i=new jn({name:"CubemapFromEquirect",uniforms:Gn({tEquirect:{value:null}}),vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t",side:1,blending:0});i.uniforms.tEquirect.value=e;const r=new Un(n,i),s=e.minFilter;return e.minFilter===y&&(e.minFilter=g),new Zn(1,10,this).update(t,r),e.minFilter=s,r.geometry.dispose(),r.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let s=0;s<6;s++)t.setRenderTarget(this,s),t.clear(e,n,i);t.setRenderTarget(r)}}Jn.prototype.isWebGLCubeRenderTarget=!0;const Kn=new At,Qn=new At,$n=new gt;class ti{constructor(t=new At(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=Kn.subVectors(n,e).cross(Qn.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){const n=t.delta(Kn),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||$n.getNormalMatrix(t),i=this.coplanarPoint(Kn).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}ti.prototype.isPlane=!0;const ei=new Yt,ni=new At;class ii{constructor(t=new ti,e=new ti,n=new ti,i=new ti,r=new ti,s=new ti){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],u=n[7],h=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(a-i,u-o,m-h,y-f).normalize(),e[1].setComponents(a+i,u+o,m+h,y+f).normalize(),e[2].setComponents(a+r,u+l,m+d,y+g).normalize(),e[3].setComponents(a-r,u-l,m-d,y-g).normalize(),e[4].setComponents(a-s,u-c,m-p,y-v).normalize(),e[5].setComponents(a+s,u+c,m+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),ei.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(ei)}intersectsSprite(t){return ei.center.set(0,0,0),ei.radius=.7071067811865476,ei.applyMatrix4(t.matrixWorld),this.intersectsSphere(ei)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let r=0;r<6;r++)if(e[r].distanceToPoint(n)0?t.max.x:t.min.x,ni.y=i.normal.y>0?t.max.y:t.min.y,ni.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(ni)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function ri(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function si(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotVH = saturate( dot( geometry.viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float NoH ) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float NoV, float NoL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( NoL + NoV - NoL * NoV ) ) );\n}\nvec3 BRDF_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in GeometricContext geometry ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularTintFactor = specularTint;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARTINTMAP\n\t\t\tspecularTintFactor *= specularTintMapTexelToLinear( texture2D( specularTintMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularTintFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularTintFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenTint = sheenTint;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenTint;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( material.roughness, directLight.direction, geometry, material.sheenTint );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationTint, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = transmission.a;\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationTint;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularTint;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARTINTMAP\n\t\tuniform sampler2D specularTintMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenTint;\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"},li={common:{diffuse:{value:new Ye(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new gt},uv2Transform:{value:new gt},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new ft(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Ye(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new 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hi(t,e,n,i){const r=t.getParameter(34921),s=i.isWebGL2?null:e.get("OES_vertex_array_object"),a=i.isWebGL2||null!==s,o={},l=d(null);let c=l;function u(e){return i.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function h(e){return i.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function d(t){const e=[],n=[],i=[];for(let s=0;s=0){let s=l[e];if(void 0===s&&("instanceMatrix"===e&&r.instanceMatrix&&(s=r.instanceMatrix),"instanceColor"===e&&r.instanceColor&&(s=r.instanceColor)),void 0!==s){const e=s.normalized,a=s.itemSize,l=n.get(s);if(void 0===l)continue;const c=l.buffer,u=l.type,h=l.bytesPerElement;if(s.isInterleavedBufferAttribute){const n=s.data,l=n.stride,d=s.offset;if(n&&n.isInstancedInterleavedBuffer){for(let t=0;t0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const s="undefined"!=typeof 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r=0;r4?a=xi[r-8+4-1]:0==r&&(a=0),n.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,u=[l,l,c,l,c,c,l,l,c,c,l,c],h=6,d=6,p=3,m=2,f=1,g=new Float32Array(p*d*h),v=new Float32Array(m*d*h),y=new Float32Array(f*d*h);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(u,m*d*t);const r=[t,t,t,t,t,t];y.set(r,f*d*t)}const x=new wn;x.setAttribute("position",new $e(g,p)),x.setAttribute("uv",new $e(v,m)),x.setAttribute("faceIndex",new $e(y,f)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}(),Ei=new Ye;let Ai=null;const Li=(1+Math.sqrt(5))/2,Ri=1/Li,Ci=[new At(1,1,1),new At(-1,1,1),new At(1,1,-1),new At(-1,1,-1),new At(0,Li,Ri),new At(0,Li,-Ri),new At(Ri,0,Li),new At(-Ri,0,Li),new At(Li,Ri,0),new At(-Li,Ri,0)];class Pi{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(20),n=new At(0,1,0);return new vi({name:"SphericalGaussianBlur",defines:{n:20},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n},inputEncoding:{value:wi[3e3]},outputEncoding:{value:wi[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}(),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Ai=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=Fi(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=Oi(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t2?yi:0,yi,yi),o.setRenderTarget(i),p&&o.render(d,r),o.render(t,r)}d.geometry.dispose(),d.material.dispose(),o.toneMapping=u,o.outputEncoding=c,o.autoClear=l,t.background=m}_textureToCubeUV(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Fi()):null==this._equirectShader&&(this._equirectShader=Oi());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new Un(Mi[0],i),s=i.uniforms;s.envMap.value=t,t.isCubeTexture||s.texelSize.value.set(1/t.image.width,1/t.image.height),s.inputEncoding.value=wi[t.encoding],s.outputEncoding.value=wi[e.texture.encoding],Ni(e,0,0,3*yi,2*yi),n.setRenderTarget(e),n.render(r,_i)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let i=1;i20&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let y=0;y<20;++y){const t=y/p,e=Math.exp(-t*t/2);f.push(e),0==y?g+=e:y4?i-8+4:0),3*v,2*v),o.setRenderTarget(e),o.render(c,_i)}}function Ii(t){return void 0!==t&&t.type===x&&(t.encoding===q||t.encoding===X||t.encoding===Z)}function Di(t){const e=new Mt(3*yi,3*yi,t);return e.texture.mapping=l,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Ni(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Oi(){const t=new ft(1,1);return new vi({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:wi[3e3]},outputEncoding:{value:wi[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Fi(){return new vi({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:wi[3e3]},outputEncoding:{value:wi[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Bi(t){let e=new WeakMap,n=null;function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(l){if(l&&l.isTexture&&!1===l.isRenderTargetTexture){const c=l.mapping,u=c===a||c===o,h=c===r||c===s;if(u||h){if(e.has(l))return e.get(l).texture;{const r=l.image;if(u&&r&&r.height>0||h&&r&&function(t){let e=0;for(let n=0;n<6;n++)void 0!==t[n]&&e++;return 6===e}(r)){const r=t.getRenderTarget();null===n&&(n=new Pi(t));const s=u?n.fromEquirectangular(l):n.fromCubemap(l);return e.set(l,s),t.setRenderTarget(r),l.addEventListener("dispose",i),s.texture}return null}}}return 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0!==s.depthPacking&&s.depthPacking,index0AttributeName:s.index0AttributeName,extensionDerivatives:s.extensions&&s.extensions.derivatives,extensionFragDepth:s.extensions&&s.extensions.fragDepth,extensionDrawBuffers:s.extensions&&s.extensions.drawBuffers,extensionShaderTextureLOD:s.extensions&&s.extensions.shaderTextureLOD,rendererExtensionFragDepth:u||i.has("EXT_frag_depth"),rendererExtensionDrawBuffers:u||i.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:u||i.has("EXT_shader_texture_lod"),customProgramCacheKey:s.customProgramCacheKey()}},getProgramCacheKey:function(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.fragmentShader),n.push(e.vertexShader)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);if(!1===e.isRawShaderMaterial){for(let t=0;t0?r.push(u):!0===n.transparent?s.push(u):i.push(u)},unshift:function(t,e,n,a,l,c){const u=o(t,e,n,a,l,c);n.transmission>0?r.unshift(u):!0===n.transparent?s.unshift(u):i.unshift(u)},finish:function(){for(let t=n,i=e.length;t1&&i.sort(t||ys),r.length>1&&r.sort(e||xs),s.length>1&&s.sort(e||xs)}}}function ws(t){let e=new WeakMap;return{get:function(n,i){let r;return!1===e.has(n)?(r=new bs(t),e.set(n,[r])):i>=e.get(n).length?(r=new bs(t),e.get(n).push(r)):r=e.get(n)[i],r},dispose:function(){e=new WeakMap}}}function _s(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new At,color:new Ye};break;case"SpotLight":n={position:new At,direction:new At,color:new Ye,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new At,color:new Ye,distance:0,decay:0};break;case"HemisphereLight":n={direction:new At,skyColor:new Ye,groundColor:new Ye};break;case"RectAreaLight":n={color:new Ye,position:new At,halfWidth:new At,halfHeight:new At}}return t[e.id]=n,n}}}let Ms=0;function Ss(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Ts(t,e){const n=new _s,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ft};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ft,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let l=0;l<9;l++)r.probe.push(new At);const s=new At,a=new re,o=new re;return{setup:function(s,a){let o=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let u=0,h=0,d=0,p=0,m=0,f=0,g=0,v=0;s.sort(Ss);const y=!0!==a?Math.PI:1;for(let t=0,e=s.length;t0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=li.LTC_FLOAT_1,r.rectAreaLTC2=li.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=li.LTC_HALF_1,r.rectAreaLTC2=li.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const x=r.hash;x.directionalLength===u&&x.pointLength===h&&x.spotLength===d&&x.rectAreaLength===p&&x.hemiLength===m&&x.numDirectionalShadows===f&&x.numPointShadows===g&&x.numSpotShadows===v||(r.directional.length=u,r.spot.length=d,r.rectArea.length=p,r.point.length=h,r.hemi.length=m,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=g,r.spotShadowMatrix.length=v,x.directionalLength=u,x.pointLength=h,x.spotLength=d,x.rectAreaLength=p,x.hemiLength=m,x.numDirectionalShadows=f,x.numPointShadows=g,x.numSpotShadows=v,r.version=Ms++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,u=0;const h=e.matrixWorldInverse;for(let d=0,p=t.length;d=n.get(i).length?(s=new Es(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class Ls extends Ge{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}Ls.prototype.isMeshDepthMaterial=!0;class Rs extends Ge{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new At,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}function Cs(t,e,n){let i=new ii;const r=new ft,s=new ft,a=new _t,o=new Ls({depthPacking:3201}),l=new Rs,c={},u=n.maxTextureSize,h={0:1,1:0,2:2},d=new jn({uniforms:{shadow_pass:{value:null},resolution:{value:new ft},radius:{value:4},samples:{value:8}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nuniform float samples;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),m=d.clone();m.defines.HORIZONTAL_PASS=1;const f=new wn;f.setAttribute("position",new $e(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const v=new Un(f,d),y=this;function x(n,i){const r=e.update(v);d.uniforms.shadow_pass.value=n.map.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,d.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,d,v,null),m.uniforms.shadow_pass.value=n.mapPass.texture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,m.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,m,v,null)}function b(e,n,i,r,s,a,u){let d=null;const p=!0===r.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(d=void 0!==p?p:!0===r.isPointLight?l:o,t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length||i.displacementMap&&0!==i.displacementScale||i.alphaMap&&i.alphaTest>0){const t=d.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let r=n[e];void 0===r&&(r=d.clone(),n[e]=r),d=r}return 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a=0;ai||t.height>i)&&(r=i/Math.max(t.width,t.height)),r<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const i=e?pt:Math.floor,s=i(r*t.width),a=i(r*t.height);void 0===P&&(P=D(s,a));const o=n?D(s,a):P;return o.width=s,o.height=a,o.getContext("2d").drawImage(t,0,0,s,a),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+s+"x"+a+")."),o}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function O(t){return ht(t.width)&&ht(t.height)}function F(t,e){return t.generateMipmaps&&e&&t.minFilter!==p&&t.minFilter!==g}function B(e,n,r,s,a=1){t.generateMipmap(e),i.get(n).__maxMipLevel=Math.log2(Math.max(r,s,a))}function z(n,i,r){if(!1===o)return i;if(null!==n){if(void 0!==t[n])return 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a=3553;i.isDataTexture2DArray&&(a=35866),i.isDataTexture3D&&(a=32879),Z(e,i),n.activeTexture(33984+r),n.bindTexture(a,e.__webglTexture),t.pixelStorei(37440,i.flipY),t.pixelStorei(37441,i.premultiplyAlpha),t.pixelStorei(3317,i.unpackAlignment),t.pixelStorei(37443,0);const l=function(t){return!o&&(t.wrapS!==h||t.wrapT!==h||t.minFilter!==p&&t.minFilter!==g)}(i)&&!1===O(i.image),c=N(i.image,l,!1,x),u=O(c)||o,d=s.convert(i.format);let m,f=s.convert(i.type),v=z(i.internalFormat,d,f);X(a,i,u);const y=i.mipmaps;if(i.isDepthTexture)v=6402,o?v=i.type===_?36012:i.type===w?33190:i.type===S?35056:33189:i.type===_&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),i.format===A&&6402===v&&i.type!==b&&i.type!==w&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),i.type=b,f=s.convert(i.type)),i.format===L&&6402===v&&(v=34041,i.type!==S&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat 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h=!0===e.isWebGLCubeRenderTarget,d=!0===e.isWebGLMultipleRenderTargets,p=!0===e.isWebGLMultisampleRenderTarget,m=l.isDataTexture3D||l.isDataTexture2DArray,f=O(e)||o;if(!o||l.format!==T||l.type!==_&&l.type!==M||(l.format=E,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),h){c.__webglFramebuffer=[];for(let e=0;e<6;e++)c.__webglFramebuffer[e]=t.createFramebuffer()}else if(c.__webglFramebuffer=t.createFramebuffer(),d)if(r.drawBuffers){const n=e.texture;for(let e=0,r=n.length;eo+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}}class zs extends 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i=t.get(n).envMap;if(i){e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture&&!1===i.isRenderTargetTexture?-1:1,e.reflectivity.value=n.reflectivity,e.ior.value=n.ior,e.refractionRatio.value=n.refractionRatio;const r=t.get(i).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,s;n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap?r=n.clearcoatRoughnessMap:n.specularIntensityMap?r=n.specularIntensityMap:n.specularTintMap?r=n.specularTintMap:n.transmissionMap?r=n.transmissionMap:n.thicknessMap&&(r=n.thicknessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?s=n.aoMap:n.lightMap&&(s=n.lightMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),e.uv2Transform.value.copy(s.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias),t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,s,a){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e,i){n(t,e),t.ior.value=e.ior,e.sheenTint&&t.sheenTint.value.copy(e.sheenTint),e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate())),e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap),t.attenuationDistance.value=e.attenuationDistance,t.attenuationTint.value.copy(e.attenuationTint)),t.specularIntensity.value=e.specularIntensity,t.specularTint.value.copy(e.specularTint),e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap),e.specularTintMap&&(t.specularTintMap.value=e.specularTintMap)}(t,i,a):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias),t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){let r;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.alphaTest>0&&(t.alphaTest.value=e.alphaTest),e.map?r=e.map:e.alphaMap&&(r=e.alphaMap),void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,s):i.isSpriteMaterial?function(t,e){let n;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.alphaTest>0&&(t.alphaTest.value=e.alphaTest),e.map?n=e.map:e.alphaMap&&(n=e.alphaMap),void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function ks(t={}){const e=void 0!==t.canvas?t.canvas:function(){const t=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,i=void 0!==t.alpha&&t.alpha,r=void 0===t.depth||t.depth,s=void 0===t.stencil||t.stencil,a=void 0!==t.antialias&&t.antialias,o=void 0===t.premultipliedAlpha||t.premultipliedAlpha,l=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,c=void 0!==t.powerPreference?t.powerPreference:"default",u=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let d=null,m=null;const f=[],g=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=q,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1;const v=this;let b=!1,w=0,S=0,T=null,A=-1,L=null;const R=new _t,C=new _t;let P=null,I=e.width,D=e.height,N=1,O=null,F=null;const B=new _t(0,0,I,D),z=new _t(0,0,I,D);let U=!1;const k=[],H=new ii;let G=!1,V=!1,W=null;const j=new re,X=new At,Z={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function Y(){return null===T?N:1}let J,K,Q,$,tt,et,nt,it,rt,st,at,ot,lt,ct,ut,ht,dt,pt,mt,ft,gt,vt,yt,xt=n;function bt(t,n){for(let i=0;i0&&function(t,e,n){if(null===W){const t=!0===a&&!0===K.isWebGL2;W=new(t?Tt:Mt)(1024,1024,{generateMipmaps:!0,type:null!==vt.convert(M)?M:x,minFilter:y,magFilter:p,wrapS:h,wrapT:h})}const i=v.getRenderTarget();v.setRenderTarget(W),v.clear();const r=v.toneMapping;v.toneMapping=0,Ot(t,e,n),v.toneMapping=r,et.updateMultisampleRenderTarget(W),et.updateRenderTargetMipmap(W),v.setRenderTarget(i)}(r,e,n),i&&Q.viewport(R.copy(i)),r.length>0&&Ot(r,e,n),s.length>0&&Ot(s,e,n),o.length>0&&Ot(o,e,n)}function Ot(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r0?g[g.length-1]:null,f.pop(),d=f.length>0?f[f.length-1]:null},this.getActiveCubeFace=function(){return w},this.getActiveMipmapLevel=function(){return S},this.getRenderTarget=function(){return T},this.setRenderTarget=function(t,e=0,n=0){T=t,w=e,S=n,t&&void 0===tt.get(t).__webglFramebuffer&&et.setupRenderTarget(t);let i=null,r=!1,s=!1;if(t){const n=t.texture;(n.isDataTexture3D||n.isDataTexture2DArray)&&(s=!0);const a=tt.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=a[e],r=!0):i=t.isWebGLMultisampleRenderTarget?tt.get(t).__webglMultisampledFramebuffer:a,R.copy(t.viewport),C.copy(t.scissor),P=t.scissorTest}else R.copy(B).multiplyScalar(N).floor(),C.copy(z).multiplyScalar(N).floor(),P=U;if(Q.bindFramebuffer(36160,i)&&K.drawBuffers){let e=!1;if(t)if(t.isWebGLMultipleRenderTargets){const n=t.texture;if(k.length!==n.length||36064!==k[0]){for(let t=0,e=n.length;t=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&xt.readPixels(e,n,i,r,vt.convert(o),vt.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==T?tt.get(T).__webglFramebuffer:null;Q.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i);let a=vt.convert(e.format);K.isWebGL2&&(6407===a&&(a=32849),6408===a&&(a=32856)),et.setTexture2D(e,0),xt.copyTexImage2D(3553,n,a,t.x,t.y,r,s,0),Q.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=vt.convert(n.format),o=vt.convert(n.type);et.setTexture2D(n,0),xt.pixelStorei(37440,n.flipY),xt.pixelStorei(37441,n.premultiplyAlpha),xt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?xt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?xt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):xt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&xt.generateMipmap(3553),Q.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(v.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=vt.convert(i.format),c=vt.convert(i.type);let u;if(i.isDataTexture3D)et.setTexture3D(i,0),u=32879;else{if(!i.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");et.setTexture2DArray(i,0),u=35866}xt.pixelStorei(37440,i.flipY),xt.pixelStorei(37441,i.premultiplyAlpha),xt.pixelStorei(3317,i.unpackAlignment);const h=xt.getParameter(3314),d=xt.getParameter(32878),p=xt.getParameter(3316),m=xt.getParameter(3315),f=xt.getParameter(32877),g=n.isCompressedTexture?n.mipmaps[0]:n.image;xt.pixelStorei(3314,g.width),xt.pixelStorei(32878,g.height),xt.pixelStorei(3316,t.min.x),xt.pixelStorei(3315,t.min.y),xt.pixelStorei(32877,t.min.z),n.isDataTexture||n.isDataTexture3D?xt.texSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,c,g.data):n.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),xt.compressedTexSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,g.data)):xt.texSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,c,g),xt.pixelStorei(3314,h),xt.pixelStorei(32878,d),xt.pixelStorei(3316,p),xt.pixelStorei(3315,m),xt.pixelStorei(32877,f),0===r&&i.generateMipmaps&&xt.generateMipmap(u),Q.unbindTexture()},this.initTexture=function(t){et.setTexture2D(t,0),Q.unbindTexture()},this.resetState=function(){w=0,S=0,T=null,Q.reset(),yt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}class Hs extends ks{}Hs.prototype.isWebGL1Renderer=!0;class Gs{constructor(t,e=25e-5){this.name="",this.color=new Ye(t),this.density=e}clone(){return new Gs(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Gs.prototype.isFogExp2=!0;class Vs{constructor(t,e=1,n=1e3){this.name="",this.color=new Ye(t),this.near=e,this.far=n}clone(){return new Vs(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Vs.prototype.isFog=!0;class Ws extends Re{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}Ws.prototype.isScene=!0;class js{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=$,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=ot()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:o,point:Js.clone(),uv:ke.getUV(Js,na,ia,ra,sa,aa,oa,new ft),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function ca(t,e,n,i,r,s){$s.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(ta.x=s*$s.x-r*$s.y,ta.y=r*$s.x+s*$s.y):ta.copy($s),t.copy(e),t.x+=ta.x,t.y+=ta.y,t.applyMatrix4(ea)}la.prototype.isSprite=!0;const ua=new At,ha=new At;class da extends Re{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let n=0,i=e.length;n0){let n,i;for(n=1,i=e.length;n0){ua.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(ua);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){ua.setFromMatrixPosition(t.matrixWorld),ha.setFromMatrixPosition(this.matrixWorld);const n=ua.distanceTo(ha)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;io)continue;h.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(h);dt.far||e.push({distance:d,point:u.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}else for(let n=Math.max(0,s.start),a=Math.min(r.count,s.start+s.count)-1;no)continue;h.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(h);it.far||e.push({distance:i,point:u.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Fa.prototype.isLine=!0;const Ba=new At,za=new At;class Ua extends Fa{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}function Xa(t,e,n,i,r,s,a){const o=Va.distanceSqToPoint(t);if(or.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}qa.prototype.isPoints=!0;class Za extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.format=void 0!==a?a:T,this.minFilter=void 0!==s?s:g,this.magFilter=void 0!==r?r:g,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;0=="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Za.prototype.isVideoTexture=!0;class Ya extends bt{constructor(t,e,n,i,r,s,a,o,l,c,u,h){super(null,s,a,o,l,c,i,r,u,h),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}Ya.prototype.isCompressedTexture=!0;class Ja extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}Ja.prototype.isCanvasTexture=!0;class Ka extends bt{constructor(t,e,n,i,r,s,a,o,l,c){if((c=void 0!==c?c:A)!==A&&c!==L)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===A&&(n=b),void 0===n&&c===L&&(n=S),super(null,i,r,s,a,o,c,n,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:p,this.minFilter=void 0!==o?o:p,this.flipY=!1,this.generateMipmaps=!1}}Ka.prototype.isDepthTexture=!0;class Qa extends wn{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new At,c=new ft;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let u=0,h=3;u<=e;u++,h+=3){const r=n+u/e*i;l.x=t*Math.cos(r),l.y=t*Math.sin(r),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[h]/t+1)/2,c.y=(s[h+1]/t+1)/2,o.push(c.x,c.y)}for(let u=1;u<=e;u++)r.push(u,u+1,0);this.setIndex(r),this.setAttribute("position",new cn(s,3)),this.setAttribute("normal",new cn(a,3)),this.setAttribute("uv",new cn(o,2))}static fromJSON(t){return new Qa(t.radius,t.segments,t.thetaStart,t.thetaLength)}}class $a extends wn{constructor(t=1,e=1,n=1,i=8,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],u=[],h=[],d=[];let p=0;const m=[],f=n/2;let g=0;function v(n){const r=p,s=new ft,m=new At;let v=0;const y=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)u.push(0,f*x,0),h.push(0,x,0),d.push(.5,.5),p++;const b=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);m.x=y*r,m.y=f*x,m.z=y*n,u.push(m.x,m.y,m.z),h.push(0,x,0),s.x=.5*n+.5,s.y=.5*r*x+.5,d.push(s.x,s.y),p++}for(let t=0;t0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new cn(u,3)),this.setAttribute("normal",new cn(h,3)),this.setAttribute("uv",new cn(d,2))}static fromJSON(t){return new $a(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class to extends $a{constructor(t=1,e=1,n=8,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(t){return new to(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class eo extends wn{constructor(t,e,n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let a=0;a<=r;a++){s[a]=[];const i=t.clone().lerp(n,a/r),o=e.clone().lerp(n,a/r),l=r-a;for(let t=0;t<=l;t++)s[a][t]=0===t&&a===r?i:i.clone().lerp(o,t/l)}for(let a=0;a.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new cn(r,3)),this.setAttribute("normal",new cn(r.slice(),3)),this.setAttribute("uv",new cn(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}static fromJSON(t){return new eo(t.vertices,t.indices,t.radius,t.details)}}class no extends eo{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new no(t.radius,t.detail)}}const io=new At,ro=new At,so=new At,ao=new ke;class oo extends wn{constructor(t,e){if(super(),this.type="EdgesGeometry",this.parameters={thresholdAngle:e},e=void 0!==e?e:1,!0===t.isGeometry)return void console.error("THREE.EdgesGeometry no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");const n=Math.pow(10,4),i=Math.cos(st*e),r=t.getIndex(),s=t.getAttribute("position"),a=r?r.count:s.count,o=[0,0,0],l=["a","b","c"],c=new Array(3),u={},h=[];for(let d=0;d0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new ft:new At);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new At,i=[],r=[],s=[],a=new At,o=new re;for(let d=0;d<=t;d++){const e=d/t;i[d]=this.getTangentAt(e,new At),i[d].normalize()}r[0]=new At,s[0]=new At;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),u=Math.abs(i[0].y),h=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),u<=l&&(l=u,n.set(0,1,0)),h<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let d=1;d<=t;d++){if(r[d]=r[d-1].clone(),s[d]=s[d-1].clone(),a.crossVectors(i[d-1],i[d]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(lt(i[d-1].dot(i[d]),-1,1));r[d].applyMatrix4(o.makeRotationAxis(a,t))}s[d].crossVectors(i[d],r[d])}if(!0===e){let e=Math.acos(lt(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class co extends lo{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const n=e||new ft,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(po.subVectors(i[0],i[1]).add(i[0]),a=po);const u=i[l%r],h=i[(l+1)%r];if(this.closed||l+2i.length-2?i.length-1:s+1],u=i[s>i.length-3?i.length-1:s+2];return n.set(yo(a,o.x,l.x,c.x,u.x),yo(a,o.y,l.y,c.y,u.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e0)for(s=e;s=e;s-=i)a=Jo(s,t[s],t[s+1],a);return a&&Wo(a,a.next)&&(Ko(a),a=a.next),a}function Co(t,e){if(!t)return t;e||(e=t);let n,i=t;do{if(n=!1,i.steiner||!Wo(i,i.next)&&0!==Vo(i.prev,i,i.next))i=i.next;else{if(Ko(i),i=e=i.prev,i===i.next)break;n=!0}}while(n||i!==e);return e}function 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n=t;do{if(n.i!==t.i&&n.next.i!==t.i&&n.i!==e.i&&n.next.i!==e.i&&jo(n,n.next,t,e))return!0;n=n.next}while(n!==t);return!1}(t,e)&&(Zo(t,e)&&Zo(e,t)&&function(t,e){let n=t,i=!1;const r=(t.x+e.x)/2,s=(t.y+e.y)/2;do{n.y>s!=n.next.y>s&&n.next.y!==n.y&&r<(n.next.x-n.x)*(s-n.y)/(n.next.y-n.y)+n.x&&(i=!i),n=n.next}while(n!==t);return i}(t,e)&&(Vo(t.prev,t,e.prev)||Vo(t,e.prev,e))||Wo(t,e)&&Vo(t.prev,t,t.next)>0&&Vo(e.prev,e,e.next)>0)}function Vo(t,e,n){return(e.y-t.y)*(n.x-e.x)-(e.x-t.x)*(n.y-e.y)}function Wo(t,e){return t.x===e.x&&t.y===e.y}function jo(t,e,n,i){const r=Xo(Vo(t,e,n)),s=Xo(Vo(t,e,i)),a=Xo(Vo(n,i,t)),o=Xo(Vo(n,i,e));return r!==s&&a!==o||!(0!==r||!qo(t,n,e))||!(0!==s||!qo(t,i,e))||!(0!==a||!qo(n,t,i))||!(0!==o||!qo(n,e,i))}function qo(t,e,n){return e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function Xo(t){return t>0?1:t<0?-1:0}function Zo(t,e){return Vo(t.prev,t,t.next)<0?Vo(t,e,t.next)>=0&&Vo(t,t.prev,e)>=0:Vo(t,e,t.prev)<0||Vo(t,t.next,e)<0}function Yo(t,e){const n=new Qo(t.i,t.x,t.y),i=new Qo(e.i,e.x,e.y),r=t.next,s=e.prev;return t.next=e,e.prev=t,n.next=r,r.prev=n,i.next=n,n.prev=i,s.next=i,i.prev=s,i}function Jo(t,e,n,i){const r=new Qo(t,e,n);return i?(r.next=i.next,r.prev=i,i.next.prev=r,i.next=r):(r.prev=r,r.next=r),r}function Ko(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function Qo(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}class $o{static area(t){const e=t.length;let n=0;for(let i=e-1,r=0;r80*n){o=c=t[0],l=u=t[1];for(let e=n;ec&&(c=h),d>u&&(u=d);p=Math.max(c-o,u-l),p=0!==p?1/p:0}return Po(s,a,n,o,l,p),a}(n,i);for(let o=0;o2&&t[e-1].equals(t[0])&&t.pop()}function el(t,e){for(let n=0;nNumber.EPSILON){const h=Math.sqrt(u),d=Math.sqrt(l*l+c*c),p=e.x-o/h,m=e.y+a/h,f=((n.x-c/d-p)*c-(n.y+l/d-m)*l)/(a*c-o*l);i=p+a*f-t.x,r=m+o*f-t.y;const g=i*i+r*r;if(g<=2)return new ft(i,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(i=-o,r=a,s=Math.sqrt(u)):(i=a,r=o,s=Math.sqrt(u/2))}return new ft(i/s,r/s)}const P=[];for(let e=0,n=E.length,i=n-1,r=e+1;e=0;e--){const t=e/p,n=u*Math.cos(t*Math.PI/2),i=h*Math.sin(t*Math.PI/2)+d;for(let e=0,r=E.length;e=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*p;t=0?(t(p-o,i,u),h.subVectors(c,u)):(t(p+o,i,u),h.subVectors(u,c)),i-o>=0?(t(p,i-o,u),d.subVectors(c,u)):(t(p,i+o,u),d.subVectors(u,c)),l.crossVectors(h,d).normalize(),s.push(l.x,l.y,l.z),a.push(p,i)}}for(let m=0;m0)&&d.push(e,i,a),(g!==n-1||o0!=t>0&&this.version++,this._clearcoat=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.sheenTint.copy(t.sheenTint),this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationTint.copy(t.attenuationTint),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularTint.copy(t.specularTint),this.specularTintMap=t.specularTintMap,this}}wl.prototype.isMeshPhysicalMaterial=!0;class _l extends Ge{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new Ye(16777215),this.specular=new Ye(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ye(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}_l.prototype.isMeshPhongMaterial=!0;class Ml extends Ge{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Ye(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ye(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Ml.prototype.isMeshToonMaterial=!0;class Sl extends Ge{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}Sl.prototype.isMeshNormalMaterial=!0;class Tl extends Ge{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new Ye(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ye(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Tl.prototype.isMeshLambertMaterial=!0;class El extends Ge{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Ye(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ft(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this}}El.prototype.isMeshMatcapMaterial=!0;class Al extends Ca{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}Al.prototype.isLineDashedMaterial=!0;var Ll=Object.freeze({__proto__:null,ShadowMaterial:xl,SpriteMaterial:Zs,RawShaderMaterial:vi,ShaderMaterial:jn,PointsMaterial:Ha,MeshPhysicalMaterial:wl,MeshStandardMaterial:bl,MeshPhongMaterial:_l,MeshToonMaterial:Ml,MeshNormalMaterial:Sl,MeshLambertMaterial:Tl,MeshDepthMaterial:Ls,MeshDistanceMaterial:Rs,MeshBasicMaterial:Je,MeshMatcapMaterial:El,LineDashedMaterial:Al,LineBasicMaterial:Ca,Material:Ge});const Rl={arraySlice:function(t,e,n){return Rl.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let i=0;i!==e;++i)n[i]=i;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let l=0;l=i)){o.push(t.times[s]);for(let n=0;ns.tracks[l].times[0]&&(o=s.tracks[l].times[0]);for(let l=0;l=e.times[h]){const t=h*l+o,n=t+l-o;d=Rl.arraySlice(e.values,t,n)}else{const t=e.createInterpolant(),n=o,i=l-o;t.evaluate(s),d=Rl.arraySlice(t.resultBuffer,n,i)}"quaternion"===i&&(new Et).fromArray(d).normalize().conjugate().toArray(d);const p=r.times.length;for(let t=0;t=r)break t;{const a=e[1];t=r)break e}s=n,n=0}}for(;n>>1;te;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=Rl.arraySlice(n,r,s),this.values=Rl.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let a=0;a!==r;a++){const e=n[a];if("number"==typeof e&&isNaN(e)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,e),t=!1;break}if(null!==s&&s>e){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,e,s),t=!1;break}s=e}if(void 0!==i&&Rl.isTypedArray(i))for(let a=0,o=i.length;a!==o;++a){const e=i[a];if(isNaN(e)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,e),t=!1;break}}return t}optimize(){const t=Rl.arraySlice(this.times),e=Rl.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===H,r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=Rl.arraySlice(t,0,s),this.values=Rl.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=Rl.arraySlice(this.times,0),e=Rl.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}Nl.prototype.TimeBufferType=Float32Array,Nl.prototype.ValueBufferType=Float32Array,Nl.prototype.DefaultInterpolation=k;class Ol extends Nl{}Ol.prototype.ValueTypeName="bool",Ol.prototype.ValueBufferType=Array,Ol.prototype.DefaultInterpolation=U,Ol.prototype.InterpolantFactoryMethodLinear=void 0,Ol.prototype.InterpolantFactoryMethodSmooth=void 0;class Fl extends Nl{}Fl.prototype.ValueTypeName="color";class Bl extends Nl{}Bl.prototype.ValueTypeName="number";class zl extends Cl{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let c=l+a;l!==c;l+=4)Et.slerpFlat(r,0,s,l-a,s,l,o);return r}}class Ul extends Nl{InterpolantFactoryMethodLinear(t){return new zl(this.times,this.values,this.getValueSize(),t)}}Ul.prototype.ValueTypeName="quaternion",Ul.prototype.DefaultInterpolation=k,Ul.prototype.InterpolantFactoryMethodSmooth=void 0;class kl extends Nl{}kl.prototype.ValueTypeName="string",kl.prototype.ValueBufferType=Array,kl.prototype.DefaultInterpolation=U,kl.prototype.InterpolantFactoryMethodLinear=void 0,kl.prototype.InterpolantFactoryMethodSmooth=void 0;class Hl extends Nl{}Hl.prototype.ValueTypeName="vector";class Gl{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=ot(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let s=0,a=n.length;s!==a;++s)e.push(Vl(n[s]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let r=0,s=n.length;r!==s;++r)e.push(Nl.toJSON(n[r]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let a=0;a1){const t=n[1];let r=i[t];r||(i[t]=r=[]),r.push(e)}}const s=[];for(const a in i)s.push(this.CreateFromMorphTargetSequence(a,i[a],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];Rl.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let c=0;c0||0===t.search(/^data\:image\/jpeg/);r.format=i?T:E,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}class tc extends lo{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new Mo(e,t))}getPoint(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;for(;i=e){const t=n[i]-e,r=this.curves[i],s=r.getLength(),a=0===s?0:1-t/s;return r.getPointAt(a)}i++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class nc extends ec{constructor(t){super(t),this.uuid=ot(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let n=0,i=this.holes.length;n0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const r in t.uniforms){const e=t.uniforms[r];switch(i.uniforms[r]={},e.type){case"t":i.uniforms[r].value=n(e.value);break;case"c":i.uniforms[r].value=(new Ye).setHex(e.value);break;case"v2":i.uniforms[r].value=(new ft).fromArray(e.value);break;case"v3":i.uniforms[r].value=(new At).fromArray(e.value);break;case"v4":i.uniforms[r].value=(new _t).fromArray(e.value);break;case"m3":i.uniforms[r].value=(new gt).fromArray(e.value);break;case"m4":i.uniforms[r].value=(new re).fromArray(e.value);break;default:i.uniforms[r].value=e.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const r in t.extensions)i.extensions[r]=t.extensions[r];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new ft).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.specularIntensityMap&&(i.specularIntensityMap=n(t.specularIntensityMap)),void 0!==t.specularTintMap&&(i.specularTintMap=n(t.specularTintMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new ft).fromArray(t.clearcoatNormalScale)),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),void 0!==t.thicknessMap&&(i.thicknessMap=n(t.thicknessMap)),i}setTextures(t){return this.textures=t,this}}class Mc{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;nNumber.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.ya.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const r=$o.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let a,o,l;const c=[];if(1===s.length)return o=s[0],l=new nc,l.curves=o.curves,c.push(l),c;let u=!r(s[0].getPoints());u=t?!u:u;const h=[],d=[];let p,m,f=[],g=0;d[g]=void 0,f[g]=[];for(let v=0,y=s.length;v1){let t=!1;const e=[];for(let n=0,i=d.length;n0&&(t||(f=h))}for(let v=0,y=d.length;v0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let o=e,l=e+e;o!==l;++o)if(n[o]!==n[o+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let r=n,s=i;r!==s;++r)e[r]=e[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let s=0;s!==r;++s)t[e+s]=t[n+s]}_slerp(t,e,n,i){Et.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;Et.multiplyQuaternionsFlat(t,s,t,e,t,n),Et.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const $c=new RegExp("[\\[\\]\\.:\\/]","g"),tu="[^\\[\\]\\.:\\/]",eu="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",nu=/((?:WC+[\/:])*)/.source.replace("WC",tu),iu=/(WCOD+)?/.source.replace("WCOD",eu),ru=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",tu),su=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",tu),au=new RegExp("^"+nu+iu+ru+su+"$"),ou=["material","materials","bones"];class lu{constructor(t,e,n){this.path=e,this.parsedPath=n||lu.parseTrackName(e),this.node=lu.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new lu.Composite(t,e,n):new lu(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace($c,"")}static parseTrackName(t){const e=au.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==ou.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,u=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(u);for(let h=c,d=o.length;h!==d;++h){const n=o[h];u[h]=new lu(n,t,e)}return u}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}cu.prototype.isAnimationObjectGroup=!0;class uu{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:G,endingEnd:G};for(let l=0;l!==s;++l){const t=r[l].createInterpolant(null);a[l]=t,t.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;if(this.blendMode===j)for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);else for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;null!==n&&(e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e))}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r||!s||1&~r?i:e-i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&!(1&~r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=V,i.endingEnd=V):(i.endingStart=t?this.zeroSlopeAtStart?V:G:W,i.endingEnd=e?this.zeroSlopeAtEnd?V:G:W)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}class hu extends nt{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let u=0;u!==r;++u){const t=i[u],r=t.name;let l=c[r];if(void 0!==l)s[u]=l;else{if(l=s[u],void 0!==l){null===l._cacheIndex&&(++l.referenceCount,this._addInactiveBinding(l,o,r));continue}const i=e&&e._propertyBindings[u].binding.parsedPath;l=new Qc(lu.create(n,r,i),t.ValueTypeName,t.getValueSize()),++l.referenceCount,this._addInactiveBinding(l,o,r),s[u]=l}a[u].resultBuffer=l.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let l=0;l!==n;++l)e[l]._update(i,t,r,s);const a=this._bindings,o=this._nActiveBindings;for(let l=0;l!==o;++l)a[l].apply(s);return this}setTime(t){this.time=0;for(let e=0;ethis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return vu.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}yu.prototype.isBox2=!0;const xu=new At,bu=new At;class wu{constructor(t=new At,e=new At){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){xu.subVectors(t,this.start),bu.subVectors(this.end,this.start);const n=bu.dot(bu);let i=bu.dot(xu)/n;return e&&(i=lt(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}class _u extends Re{constructor(t){super(),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}_u.prototype.isImmediateRenderObject=!0;const Mu=new At,Su=new At,Tu=new re,Eu=new re;class Au extends Ua{constructor(t){const e=function t(e){const n=[];e&&e.isBone&&n.push(e);for(let i=0;i.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{ku.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(ku,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}},t.Audio=qc,t.AudioAnalyser=Kc,t.AudioContext=Nc,t.AudioListener=class extends Re{constructor(){super(),this.type="AudioListener",this.context=Nc.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new kc}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Gc,Vc,Wc),jc.set(0,0,-1).applyQuaternion(Vc),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Gc.x,t),e.positionY.linearRampToValueAtTime(Gc.y,t),e.positionZ.linearRampToValueAtTime(Gc.z,t),e.forwardX.linearRampToValueAtTime(jc.x,t),e.forwardY.linearRampToValueAtTime(jc.y,t),e.forwardZ.linearRampToValueAtTime(jc.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(Gc.x,Gc.y,Gc.z),e.setOrientation(jc.x,jc.y,jc.z,n.x,n.y,n.z)}},t.AudioLoader=Oc,t.AxesHelper=Vu,t.AxisHelper=function(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new Vu(t)},t.BackSide=1,t.BasicDepthPacking=3200,t.BasicShadowMap=0,t.BinaryTextureLoader=function(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new Ql(t)},t.Bone=xa,t.BooleanKeyframeTrack=Ol,t.BoundingBoxHelper=function(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Uu(t,e)},t.Box2=yu,t.Box3=Ct,t.Box3Helper=class extends Ua{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new wn;i.setIndex(new $e(n,1)),i.setAttribute("position",new cn([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new Ca({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}},t.BoxBufferGeometry=Hn,t.BoxGeometry=Hn,t.BoxHelper=Uu,t.BufferAttribute=$e,t.BufferGeometry=wn,t.BufferGeometryLoader=Tc,t.ByteType=1010,t.Cache=Wl,t.Camera=qn,t.CameraHelper=class extends Ua{constructor(t){const e=new wn,n=new Ca({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={},a=new Ye(16755200),o=new Ye(16711680),l=new Ye(43775),c=new Ye(16777215),u=new Ye(3355443);function h(t,e,n){d(t,n),d(e,n)}function d(t,e){i.push(0,0,0),r.push(e.r,e.g,e.b),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}h("n1","n2",a),h("n2","n4",a),h("n4","n3",a),h("n3","n1",a),h("f1","f2",a),h("f2","f4",a),h("f4","f3",a),h("f3","f1",a),h("n1","f1",a),h("n2","f2",a),h("n3","f3",a),h("n4","f4",a),h("p","n1",o),h("p","n2",o),h("p","n3",o),h("p","n4",o),h("u1","u2",l),h("u2","u3",l),h("u3","u1",l),h("c","t",c),h("p","c",u),h("cn1","cn2",u),h("cn3","cn4",u),h("cf1","cf2",u),h("cf3","cf4",u),e.setAttribute("position",new cn(i,3)),e.setAttribute("color",new cn(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update()}update(){const t=this.geometry,e=this.pointMap;Fu.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Bu("c",e,t,Fu,0,0,-1),Bu("t",e,t,Fu,0,0,1),Bu("n1",e,t,Fu,-1,-1,-1),Bu("n2",e,t,Fu,1,-1,-1),Bu("n3",e,t,Fu,-1,1,-1),Bu("n4",e,t,Fu,1,1,-1),Bu("f1",e,t,Fu,-1,-1,1),Bu("f2",e,t,Fu,1,-1,1),Bu("f3",e,t,Fu,-1,1,1),Bu("f4",e,t,Fu,1,1,1),Bu("u1",e,t,Fu,.7,1.1,-1),Bu("u2",e,t,Fu,-.7,1.1,-1),Bu("u3",e,t,Fu,0,2,-1),Bu("cf1",e,t,Fu,-1,0,1),Bu("cf2",e,t,Fu,1,0,1),Bu("cf3",e,t,Fu,0,-1,1),Bu("cf4",e,t,Fu,0,1,1),Bu("cn1",e,t,Fu,-1,0,-1),Bu("cn2",e,t,Fu,1,0,-1),Bu("cn3",e,t,Fu,0,-1,-1),Bu("cn4",e,t,Fu,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},t.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")},t.CanvasTexture=Ja,t.CatmullRomCurve3=vo,t.CineonToneMapping=3,t.CircleBufferGeometry=Qa,t.CircleGeometry=Qa,t.ClampToEdgeWrapping=h,t.Clock=kc,t.Color=Ye,t.ColorKeyframeTrack=Fl,t.CompressedTexture=Ya,t.CompressedTextureLoader=class extends Xl{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new Ya,o=new Yl(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},l+=1,6===l&&(1===n.mipmapCount&&(a.minFilter=g),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let u=0,h=t.length;u>16&32768,i=e>>12&2047;const r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=1&i,n)}},t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=ql,t.DepthFormat=A,t.DepthStencilFormat=L,t.DepthTexture=Ka,t.DirectionalLight=vc,t.DirectionalLightHelper=class extends Re{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new wn;i.setAttribute("position",new cn([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new Ca({fog:!1,toneMapped:!1});this.lightPlane=new Fa(i,r),this.add(this.lightPlane),i=new wn,i.setAttribute("position",new cn([0,0,0,0,0,1],3)),this.targetLine=new Fa(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){Iu.setFromMatrixPosition(this.light.matrixWorld),Du.setFromMatrixPosition(this.light.target.matrixWorld),Nu.subVectors(Du,Iu),this.lightPlane.lookAt(Du),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Du),this.targetLine.scale.z=Nu.length()}},t.DiscreteInterpolant=Dl,t.DodecahedronBufferGeometry=no,t.DodecahedronGeometry=no,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicBufferAttribute=function(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new $e(t,e).setUsage(tt)},t.DynamicCopyUsage=35050,t.DynamicDrawUsage=tt,t.DynamicReadUsage=35049,t.EdgesGeometry=oo,t.EdgesHelper=function(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new Ua(new oo(t.geometry),new Ca({color:void 0!==e?e:16777215}))},t.EllipseCurve=co,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=a,t.EquirectangularRefractionMapping=o,t.Euler=me,t.EventDispatcher=nt,t.ExtrudeBufferGeometry=nl,t.ExtrudeGeometry=nl,t.FaceColors=1,t.FileLoader=Yl,t.FlatShading=1,t.Float16BufferAttribute=ln,t.Float32Attribute=function(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new cn(t,e)},t.Float32BufferAttribute=cn,t.Float64Attribute=function(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new un(t,e)},t.Float64BufferAttribute=un,t.FloatType=_,t.Fog=Vs,t.FogExp2=Gs,t.Font=Pc,t.FontLoader=class extends Xl{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new Yl(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)}parse(t){return new Pc(t)}},t.FrontSide=0,t.Frustum=ii,t.GLBufferAttribute=mu,t.GLSL1="100",t.GLSL3=et,t.GammaEncoding=Z,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=Pu,t.Group=Os,t.HalfFloatType=M,t.HemisphereLight=rc,t.HemisphereLightHelper=class extends Re{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new al(e);i.rotateY(.5*Math.PI),this.material=new Je({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new $e(s,3)),this.add(new Un(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");Ru.copy(this.light.color),Cu.copy(this.light.groundColor);for(let t=0,n=e.count;t0){const n=new jl(e);r=new Jl(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,r=t.length;e0){i=new Jl(this.manager),i.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e90))return t;console.error("Latitude must be between -90 and 90")}else console.error("Coords must be an array")},Line:function(t){if(t.constructor===Array){for(const e of t)if(!this.Coords(e))return void console.error("Each coordinate in a line must be a valid Coords type");return t}console.error("Line must be an array")},Rotation:function(t){if(t.constructor===Number)t={z:t};else{if(t.constructor!==Object)return void console.error("Rotation must be an object or a number");for(const e of Object.keys(t)){if(!["x","y","z"].includes(e))return void console.error("Rotation parameters must be x, y, or z");if(t[e].constructor!==Number)return void console.error("Individual rotation values must be numbers")}}return t},Scale:function(t){if(t.constructor===Number)t={x:t,y:t,z:t};else{if(t.constructor!==Object)return void console.error("Scale must be an object or a number");for(const e of Object.keys(t)){if(!["x","y","z"].includes(e))return void console.error("Scale parameters must be x, y, or z");if(t[e].constructor!==Number)return void console.error("Individual scale values must be numbers")}}return t}},l=l=c;var u={},h={prettyPrintMatrix:function(t){for(var e=0;e<4;e++){var n=[t[e],t[e+4],t[e+8],t[e+12]];console.log(n.map((function(t){return t.toFixed(4)})))}},makePerspectiveMatrix:function(t,e,n,r){var s=new i.Matrix4,a=1/Math.tan(t/2),o=1/(n-r),l=[a/e,0,0,0,0,a,0,0,0,0,(r+n)*o,-1,0,0,2*r*n*o,0];return s.elements=l,s},makeOrthographicMatrix:function(t,e,n,r,s,a){var o=new i.Matrix4;const l=1/(e-t),c=1/(n-r),u=1/(a-s);var h=[2*l,0,0,0,0,2*c,0,0,0,0,-1*u,0,-(e+t)*l,-(n+r)*c,-s*u,1];return o.elements=h,o},radify:function(t){function e(t){return t=t||0,2*Math.PI*t/360}return"object"==typeof t?t.length>0?t.map((function(t){return e(t)})):[e(t.x),e(t.y),e(t.z)]:e(t)},degreeify:function(t){function e(t){return 360*(t=t||0)/(2*Math.PI)}return"object"==typeof t?[e(t.x),e(t.y),e(t.z)]:e(t)},projectToWorld:function(t){var e=[-r.MERCATOR_A*r.DEG2RAD*t[0]*r.PROJECTION_WORLD_SIZE,-r.MERCATOR_A*Math.log(Math.tan(.25*Math.PI+.5*r.DEG2RAD*t[1]))*r.PROJECTION_WORLD_SIZE];if(t[2]){var n=this.projectedUnitsPerMeter(t[1]);e.push(t[2]*n)}else e.push(0);return new i.Vector3(e[0],e[1],e[2])},projectedUnitsPerMeter:function(t){return Math.abs(r.WORLD_SIZE/Math.cos(r.DEG2RAD*t)/r.EARTH_CIRCUMFERENCE)},_circumferenceAtLatitude:function(t){return r.EARTH_CIRCUMFERENCE*Math.cos(t*Math.PI/180)},mercatorZfromAltitude:function(t,e){return t/this._circumferenceAtLatitude(e)},_scaleVerticesToMeters:function(t,e){for(var n=this.projectedUnitsPerMeter(t[1]),i=(this.projectToWorld(t),0);i{let{width:n,color:r}=e,s=(new i.BufferGeometry).setFromPoints(t.getPoints(100)),a=new i.LineBasicMaterial({color:r,linewidth:n});return new i.Line(s,a)},curvesToLines:t=>{var e=[16711680,2031360,2490623];return t.map((t,n)=>curveToLine(t,{width:3,color:e[n]||"purple"}))},_validate:function(t,e){t=t||{};var n={};h.extend(n,t);for(let i of Object.keys(e))if(void 0===t[i]){if(null===e[i])return void console.error(i+" is required");n[i]=e[i]}else n[i]=t[i];return n},Validator:new l,exposedMethods:["projectToWorld","projectedUnitsPerMeter","extend","unprojectFromWorld"]};u=u=h;var d={};function p(t,e,n){this.map=t,this.camera=e,this.active=!0,this.camera.matrixAutoUpdate=!1,this.world=n||new i.Group,this.world.position.x=this.world.position.y=r.WORLD_SIZE/2,this.world.matrixAutoUpdate=!1,this.state={translateCenter:(new i.Matrix4).makeTranslation(r.WORLD_SIZE/2,-r.WORLD_SIZE/2,0),worldSizeRatio:r.TILE_SIZE/r.WORLD_SIZE,worldSize:r.TILE_SIZE*this.map.transform.scale};let s=this;this.map.on("move",(function(){s.updateCamera()})).on("resize",(function(){s.setupCamera()})),this.setupCamera()}p.prototype={setupCamera:function(){const t=this.map.transform;this.camera.aspect=t.width/t.height,this.halfFov=t._fov/2,this.cameraToCenterDistance=.5/Math.tan(this.halfFov)*t.height;const e=t._maxPitch*Math.PI/180;this.acuteAngle=Math.PI/2-e,this.updateCamera()},updateCamera:function(t){if(!this.camera)return void console.log("nocamera");const e=this.map.transform;this.camera.aspect=e.width/e.height;const n=e.centerOffset||new i.Vector3;let r=0,s=0;this.halfFov=e._fov/2;const a=Math.PI/2+e._pitch,o=Math.cos(Math.PI/2-e._pitch);this.cameraToCenterDistance=.5/Math.tan(this.halfFov)*e.height;let l=1;const c=this.worldSize();if(this.map.tb.mapboxVersion>=2){l=this.mercatorZfromAltitude(1,e.center.lat)*c;const t=e._fov*(.5+e.centerOffset.y/e.height),n=e.elevation?e.elevation.getMinElevationBelowMSL()*l:0,i=(e._camera.position[2]*c-n)/Math.cos(e._pitch);s=o*(Math.sin(t)*i/Math.sin(u.clamp(Math.PI-a-t,.01,Math.PI-.01)))+i;const h=i*(1/e._horizonShift);r=Math.min(1.01*s,h)}else s=o*(Math.sin(this.halfFov)*this.cameraToCenterDistance/Math.sin(Math.PI-a-this.halfFov))+this.cameraToCenterDistance,r=1.01*s;this.cameraTranslateZ=(new i.Matrix4).makeTranslation(0,0,this.cameraToCenterDistance);const h=e.height/50,d=Math.max(h*o,h),m=e.height,f=e.width;this.camera instanceof i.OrthographicCamera?this.camera.projectionMatrix=u.makeOrthographicMatrix(f/-2,f/2,m/2,m/-2,d,r):this.camera.projectionMatrix=u.makePerspectiveMatrix(e._fov,f/m,d,r),this.camera.projectionMatrix.elements[8]=2*-n.x/e.width,this.camera.projectionMatrix.elements[9]=2*n.y/e.height;let g=this.calcCameraMatrix(e._pitch,e.angle);e.elevation&&(g.elements[14]=e._camera.position[2]*c),this.camera.matrixWorld.copy(g);let v=e.scale*this.state.worldSizeRatio,y=new i.Matrix4,x=new i.Matrix4,b=new i.Matrix4;y.makeScale(v,v,v);let w=e.x||e.point.x,_=e.y||e.point.y;x.makeTranslation(-w,_,0),b.makeRotationZ(Math.PI),this.world.matrix=(new i.Matrix4).premultiply(b).premultiply(this.state.translateCenter).premultiply(y).premultiply(x),this.map.fire("CameraSynced",{detail:{nearZ:d,farZ:r,pitch:e._pitch,angle:e.angle,furthestDistance:s,cameraToCenterDistance:this.cameraToCenterDistance,t:this.map.transform,tbProjMatrix:this.camera.projectionMatrix.elements,tbWorldMatrix:this.world.matrix.elements,cameraSyn:p}})},worldSize(){let t=this.map.transform;return t.tileSize*t.scale},worldSizeFromZoom(){let t=this.map.transform;return Math.pow(2,t.zoom)*t.tileSize},mercatorZfromAltitude(t,e){return t/this.circumferenceAtLatitude(e)},mercatorZfromZoom(){return this.cameraToCenterDistance/this.worldSizeFromZoom()},circumferenceAtLatitude:t=>r.EARTH_CIRCUMFERENCE*Math.cos(t*Math.PI/180),calcCameraMatrix(t,e,n){const r=this.map.transform,s=void 0===t?r._pitch:t,a=void 0===e?r.angle:e,o=void 0===n?this.cameraTranslateZ:n;return(new i.Matrix4).premultiply(o).premultiply((new i.Matrix4).makeRotationX(s)).premultiply((new i.Matrix4).makeRotationZ(a))},updateCameraState(){let t=this.map.transform;if(!t.height)return;const e=t._camera.forward(),n=t.cameraToCenterDistance,i=t.point,r=(t._cameraZoom?t._cameraZoom:t._zoom,this.mercatorZfromZoom(t)-this.mercatorZfromAltitude(t._centerAltitude,t.center.lat)),s=t.cameraToCenterDistance/r;return[i.x/this.worldSize()-e[0]*n/s,i.y/this.worldSize()-e[1]*n/s,this.mercatorZfromAltitude(t._centerAltitude,t._center.lat)+-e[2]*n/s]},getWorldToCamera(t,e){let n=this.map.transform;const r=new i.Matrix4,s=new i.Matrix4,a=n._camera._orientation,o=n._camera.position,l=new i.Vector3(o[0],o[1],o[2]),c=new i.Quaternion;c.set(a[0],a[1],a[2],a[3]);const u=c.conjugate();return l.multiplyScalar(-t),s.makeTranslation(l.x,l.y,l.z),r.makeRotationFromQuaternion(u).premultiply(s),r.elements[1]*=-1,r.elements[5]*=-1,r.elements[9]*=-1,r.elements[13]*=-1,r.elements[8]*=e,r.elements[9]*=e,r.elements[10]*=e,r.elements[11]*=e,r},translate(t,e,n){let i,r,s,a,o,l,c,u,h,d,p,m,f=n[0]||n.x,g=n[1]||n.y,v=n[2]||n.z;return e===t?(t[12]=e[0]*f+e[4]*g+e[8]*v+e[12],t[13]=e[1]*f+e[5]*g+e[9]*v+e[13],t[14]=e[2]*f+e[6]*g+e[10]*v+e[14],t[15]=e[3]*f+e[7]*g+e[11]*v+e[15]):(i=e[0],r=e[1],s=e[2],a=e[3],o=e[4],l=e[5],c=e[6],u=e[7],h=e[8],d=e[9],p=e[10],m=e[11],t[0]=i,t[1]=r,t[2]=s,t[3]=a,t[4]=o,t[5]=l,t[6]=c,t[7]=u,t[8]=h,t[9]=d,t[10]=p,t[11]=m,t[12]=i*f+o*g+h*v+e[12],t[13]=r*f+l*g+d*v+e[13],t[14]=s*f+c*g+p*v+e[14],t[15]=a*f+u*g+m*v+e[15]),t}},d=d=p;var m={};!function(){"use strict";var t=Math.PI,e=Math.sin,n=Math.cos,i=Math.tan,r=Math.asin,s=Math.atan2,a=Math.acos,o=t/180;function l(t){return t.valueOf()/864e5-.5+2440588}function c(t){return new Date(864e5*(t+.5-2440588))}function u(t){return l(t)-2451545}var h=23.4397*o;function d(t,r){return s(e(t)*n(h)-i(r)*e(h),n(t))}function p(t,i){return r(e(i)*n(h)+n(i)*e(h)*e(t))}function f(t,r,a){return s(e(t),n(t)*e(r)-i(a)*n(r))}function g(t,i,s){return r(e(i)*e(s)+n(i)*n(s)*n(t))}function v(t,e){return o*(280.16+360.9856235*t)-e}function y(t){return o*(357.5291+.98560028*t)}function x(n){return n+o*(1.9148*e(n)+.02*e(2*n)+3e-4*e(3*n))+102.9372*o+t}function b(t){var e=x(y(t));return{dec:p(e,0),ra:d(e,0)}}var w={getPosition:function(t,e,n){var i=o*-n,r=o*e,s=u(t),a=b(s),l=v(s,i)-a.ra;return{azimuth:f(l,r,a.dec),altitude:g(l,r,a.dec)}},toJulian:function(t){return l(t)}},_=w.times=[[-.833,"sunrise","sunset"],[-.3,"sunriseEnd","sunsetStart"],[-6,"dawn","dusk"],[-12,"nauticalDawn","nauticalDusk"],[-18,"nightEnd","night"],[6,"goldenHourEnd","goldenHour"]];w.addTime=function(t,e,n){_.push([t,e,n])};function M(e,n,i){return 9e-4+(e+n)/(2*t)+i}function S(t,n,i){return 2451545+t+.0053*e(n)-.0069*e(2*i)}function T(t,i,r,s,o,l,c){return S(M(function(t,i,r){return a((e(t)-e(i)*e(r))/(n(i)*n(r)))}(t,r,s),i,o),l,c)}function E(t){var i=o*(134.963+13.064993*t),r=o*(93.272+13.22935*t),s=o*(218.316+13.176396*t)+6.289*o*e(i),a=5.128*o*e(r),l=385001-20905*n(i);return{ra:d(s,a),dec:p(s,a),dist:l}}function A(t,e){return new Date(t.valueOf()+864e5*e/24)}w.getTimes=function(e,n,i,r){var s,a,l,h,d,m=o*-i,f=o*n,g=function(t){return-2.076*Math.sqrt(t)/60}(r=r||0),v=function(e,n){return Math.round(e-9e-4-n/(2*t))}(u(e),m),b=M(0,m,v),w=y(b),E=x(w),A=p(E,0),L=S(b,w,E),R={solarNoon:c(L),nadir:c(L-.5)};for(s=0,a=_.length;s=0&&(g=d-(y=Math.sqrt(m)/(2*Math.abs(u))),v=d+y,Math.abs(g)<=1&&f++,Math.abs(v)<=1&&f++,g<-1&&(g=v)),1===f?b<0?l=_+g:c=_+g:2===f&&(l=_+(p<0?v:g),c=_+(p<0?g:v)),!l||!c);_+=2)b=a;var M={};return l&&(M.rise=A(r,l)),c&&(M.set=A(r,c)),l||c||(M[p>0?"alwaysUp":"alwaysDown"]=!0),M},m=m=w}();var f={},g={material:"MeshBasicMaterial",color:"black",opacity:1};f=f=function(t){var e;function n(){return new i[g.material]({color:g.color})}return t?((e=(t=u._validate(t,g)).material&&t.material.isMaterial?t.material:t.material||t.color||t.opacity?new i[t.material]({color:t.color,transparent:t.opacity<1}):n()).opacity=t.opacity,t.side&&(e.side=t.side)):e=n(),e};var v={};function y(t){this.map=t,this.enrolledObjects=[],this.previousFrameTime,this.init(t)}y.prototype={init:function(t){this.map=t},unenroll:function(t){this.enrolledObjects.splice(this.enrolledObjects.indexOf(t),1)},enroll:function(t){const e=this;if(t.clock=new i.Clock,t.hasDefaultAnimation=!1,t.defaultAction,t.actions=[],t.mixer,t.animations&&t.animations.length>0){t.hasDefaultAnimation=!0;let e=t.userData.defaultAnimation?t.userData.defaultAnimation:0;t.mixer=new i.AnimationMixer(t),n(e)}function n(e){for(let n=0;nt.animations.length&&console.log("The animation index "+e+" doesn't exist for this object");let i=t.animations[n],r=t.mixer.clipAction(i);t.actions.push(r),e===n?(t.defaultAction=r,r.setEffectiveWeight(1)):r.setEffectiveWeight(0),r.play()}}let r=!1;Object.defineProperty(t,"isPlaying",{get:()=>r,set(e){r!=e&&(r=e,t.dispatchEvent({type:"IsPlayingChanged",detail:t}))}}),this.enrolledObjects.push(t),t.animationQueue=[],t.set=function(n){if(n.duration>0){let r={start:Date.now(),expiration:Date.now()+n.duration,endState:{}};u.extend(n,r);let s=n.coords,a=n.rotation,o=n.scale||n.scaleX||n.scaleY||n.scaleZ;if(a){let e=t.rotation;n.startRotation=[e.x,e.y,e.z],n.endState.rotation=u.types.rotation(n.rotation,n.startRotation),n.rotationPerMs=n.endState.rotation.map((function(t,e){return(t-n.startRotation[e])/n.duration}))}if(o){let e=t.scale;n.startScale=[e.x,e.y,e.z],n.endState.scale=u.types.scale(n.scale,n.startScale),n.scalePerMs=n.endState.scale.map((function(t,e){return(t-n.startScale[e])/n.duration}))}s&&(n.pathCurve=new i.CatmullRomCurve3(u.lnglatsToWorld([t.coordinates,n.coords])));let l={type:"set",parameters:n};this.animationQueue.push(l),e.map.repaint=!0}else this.stop(),n.rotation=u.radify(n.rotation),this._setObject(n);return this},t.animationMethod=null,t.stop=function(e){return t.mixer&&(t.isPlaying=!1,cancelAnimationFrame(t.animationMethod)),this.animationQueue=[],this},t.followPath=function(t,e){let n={type:"followPath",parameters:u._validate(t,x.followPath)};return u.extend(n.parameters,{pathCurve:new i.CatmullRomCurve3(u.lnglatsToWorld(t.path)),start:Date.now(),expiration:Date.now()+n.parameters.duration,cb:e}),this.animationQueue.push(n),this.map.repaint=!0,this},t._setObject=function(n){t.setScale();let r=n.position,s=n.rotation,a=n.scale,o=n.worldCoordinates,l=n.quaternion,c=n.translate,h=n.worldTranslate;if(r){this.coordinates=r;let t=u.projectToWorld(r);this.position.copy(t)}if(c){this.coordinates=[this.coordinates[0]+c[0],this.coordinates[1]+c[1],this.coordinates[2]+c[2]];let t=u.projectToWorld(c);this.position.copy(t),n.position=this.coordinates}if(h){this.translateX(h.x),this.translateY(h.y),this.translateZ(h.z);let t=u.unprojectFromWorld(this.position);this.coordinates=n.position=t}if(s&&(this.rotation.set(s[0],s[1],s[2]),n.rotation=new i.Vector3(s[0],s[1],s[2])),a&&(this.scale.set(a[0],a[1],a[2]),n.scale=this.scale),l&&(this.quaternion.setFromAxisAngle(l[0],l[1]),n.rotation=l[0].multiplyScalar(l[1])),o){this.position.copy(o);let t=u.unprojectFromWorld(o);this.coordinates=n.position=t}this.setBoundingBoxShadowFloor(),this.setReceiveShadowFloor(),this.updateMatrixWorld(),e.map.repaint=!0;let d={type:"ObjectChanged",detail:{object:this,action:{position:n.position,rotation:n.rotation,scale:n.scale}}};this.dispatchEvent(d)},t.playDefault=function(n){if(t.mixer&&t.hasDefaultAnimation){let i={start:Date.now(),expiration:Date.now()+n.duration,endState:{}};u.extend(n,i),t.mixer.timeScale=n.speed||1;let r={type:"playDefault",parameters:n};return this.animationQueue.push(r),e.map.repaint=!0,this}},t.playAnimation=function(e){t.mixer&&(e.animation&&n(e.animation),t.playDefault(e))},t.pauseAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.paused=!0}))},t.unPauseAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.paused=!1}))},t.deactivateAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.stop()}))},t.activateAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.play()}))},t.idle=function(){return t.mixer&&t.mixer.update(.01),e.map.repaint=!0,this}},update:function(t){if(void 0===this.previousFrameTime&&(this.previousFrameTime=t),!this.enrolledObjects)return!1;for(let e=this.enrolledObjects.length-1;e>=0;e--){let n=this.enrolledObjects[e];if(n.animationQueue&&0!==n.animationQueue.length)for(let e=n.animationQueue.length-1;e>=0;e--){let r=n.animationQueue[e];if(!r)continue;let s=r.parameters;if(!s.expiration)return 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o=Math.acos(a.dot(n));t.quaternion=[r,o]}n._setObject(t)}"playDefault"===r.type&&(n.activateAllActions(),n.isPlaying=!0,n.animationMethod=requestAnimationFrame(this.update),n.mixer.update(n.clock.getDelta()),this.map.repaint=!0)}}}this.previousFrameTime=t}};const x={followPath:{path:null,duration:1e3,trackHeading:!0}};v=v=y;var b={};!function(){class t extends i.Object3D{constructor(t){super(),this.element=t||document.createElement("div"),this.element.style.position="absolute",this.element.style.userSelect="none",this.element.setAttribute("draggable",!1),this.alwaysVisible=!1,Object.defineProperty(this,"layer",{get(){return this.parent&&this.parent.parent?this.parent.parent.layer:null}}),this.dispose=function(){this.remove(),this.element=null},this.remove=function(){this.element instanceof Element&&null!==this.element.parentNode&&this.element.parentNode.removeChild(this.element)},this.addEventListener("removed",(function(){this.remove()}))}copy(t,e){return 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e=this.currentMaterial();if(e&&-1===e.groupEnd&&(e.groupEnd=this.geometry.vertices.length/3,e.groupCount=e.groupEnd-e.groupStart,e.inherited=!1),t&&this.materials.length>1)for(let n=this.materials.length-1;n>=0;n--)this.materials[n].groupCount<=0&&this.materials.splice(n,1);return t&&0===this.materials.length&&this.materials.push({name:"",smooth:this.smooth}),e}},n&&n.name&&"function"==typeof n.clone){const t=n.clone(0);t.inherited=!0,this.object.materials.push(t)}this.objects.push(this.object)},finalize:function(){this.object&&"function"==typeof this.object._finalize&&this.object._finalize(!0)},parseVertexIndex:function(t,e){const n=parseInt(t,10);return 3*(n>=0?n-1:n+e/3)},parseNormalIndex:function(t,e){const n=parseInt(t,10);return 3*(n>=0?n-1:n+e/3)},parseUVIndex:function(t,e){const n=parseInt(t,10);return 2*(n>=0?n-1:n+e/2)},addVertex:function(t,e,n){const i=this.vertices,r=this.object.geometry.vertices;r.push(i[t+0],i[t+1],i[t+2]),r.push(i[e+0],i[e+1],i[e+2]),r.push(i[n+0],i[n+1],i[n+2])},addVertexPoint:function(t){const e=this.vertices;this.object.geometry.vertices.push(e[t+0],e[t+1],e[t+2])},addVertexLine:function(t){const e=this.vertices;this.object.geometry.vertices.push(e[t+0],e[t+1],e[t+2])},addNormal:function(t,e,n){const i=this.normals,r=this.object.geometry.normals;r.push(i[t+0],i[t+1],i[t+2]),r.push(i[e+0],i[e+1],i[e+2]),r.push(i[n+0],i[n+1],i[n+2])},addFaceNormal:function(t,e,n){const i=this.vertices,r=this.object.geometry.normals;a.fromArray(i,t),o.fromArray(i,e),l.fromArray(i,n),u.subVectors(l,o),c.subVectors(a,o),u.cross(c),u.normalize(),r.push(u.x,u.y,u.z),r.push(u.x,u.y,u.z),r.push(u.x,u.y,u.z)},addColor:function(t,e,n){const i=this.colors,r=this.object.geometry.colors;void 0!==i[t]&&r.push(i[t+0],i[t+1],i[t+2]),void 0!==i[e]&&r.push(i[e+0],i[e+1],i[e+2]),void 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this.addDefaultUV()},addPointGeometry:function(t){this.object.geometry.type="Points";const e=this.vertices.length;for(let n=0,i=t.length;n=7?a.colors.push(parseFloat(t[4]),parseFloat(t[5]),parseFloat(t[6])):a.colors.push(void 0,void 0,void 0);break;case"vn":a.normals.push(parseFloat(t[1]),parseFloat(t[2]),parseFloat(t[3]));break;case"vt":a.uvs.push(parseFloat(t[1]),parseFloat(t[2]))}}else if("f"===c){const t=l.substr(1).trim().split(/\s+/),e=[];for(let i=0,r=t.length;i0){const t=n.split("/");e.push(t)}}const n=e[0];for(let i=1,r=e.length-1;i1){const t=d[1].trim().toLowerCase();a.object.smooth="0"!==t&&"off"!==t}else a.object.smooth=!0;const t=a.object.currentMaterial();t&&(t.smooth=a.object.smooth)}else{if("\0"===l)continue;console.warn('THREE.OBJLoader: Unexpected line: "'+l+'"')}a.finalize();const m=new i.Group;if(m.materialLibraries=[].concat(a.materialLibraries),!0==!(1===a.objects.length&&0===a.objects[0].geometry.vertices.length))for(let t=0,n=a.objects.length;t0&&c.setAttribute("normal",new i.Float32BufferAttribute(n.normals,3)),n.colors.length>0&&(l=!0,c.setAttribute("color",new i.Float32BufferAttribute(n.colors,3))),!0===n.hasUVIndices&&c.setAttribute("uv",new i.Float32BufferAttribute(n.uvs,2));const u=[];for(let t=0,d=r.length;t1){for(let t=0,e=r.length;t0){const t=new i.PointsMaterial({size:1,sizeAttenuation:!1}),e=new i.BufferGeometry;e.setAttribute("position",new i.Float32BufferAttribute(a.vertices,3)),a.colors.length>0&&void 0!==a.colors[0]&&(e.setAttribute("color",new i.Float32BufferAttribute(a.colors,3)),t.vertexColors=!0);const n=new i.Points(e,t);m.add(n)}return m}}i.OBJLoader=d}(),C=C=i.OBJLoader;var P={};!function(){class t extends i.Loader{constructor(t){super(t)}load(t,n,r,s){const a=this,o=""===this.path?i.LoaderUtils.extractUrlBase(t||""):this.path,l=new 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b/src/objects/objects.js index b57c0771..89492838 100644 --- a/src/objects/objects.js +++ b/src/objects/objects.js @@ -10,15 +10,10 @@ const CSS2D = require("./CSS2DRenderer.js"); function Objects(map) { this.map = map; - this.init(map); + this.animationManager = new AnimationManager(map); } Objects.prototype = { - init: function (map) { - Object.defineProperty(this, "map", map); - this.animationManager = new AnimationManager(map); - }, - // standard 1px line with gl line: function (obj) { obj = utils._validate(obj, this._defaults.line); @@ -49,13 +44,11 @@ Objects.prototype = { extrusion: function (options) {}, - unenroll: function (obj, isStatic) { - var root = this; - + unenroll: function (obj, isStatic, objects) { if (isStatic) { } else { // Bestow this mesh with animation superpowers and keeps track of its movements in the global animation queue - root.animationManager.unenroll(obj); + objects.animationManager.unenroll(obj); } }, @@ -961,7 +954,7 @@ Objects.prototype = { }; obj.dispose = function () { - Objects.prototype.unenroll(obj); + Objects.prototype.unenroll(obj, false, objects); obj.traverse((o) => { //don't dispose th object itself as it will be recursive From 60fa995d86c3f785b45e5ccec9b2f716098d293d Mon Sep 17 00:00:00 2001 From: "l.todoverto" Date: Tue, 14 May 2024 12:13:21 +0200 Subject: [PATCH 7/7] duplicate() fix --- dist/threebox.js | 2 +- src/objects/objects.js | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/dist/threebox.js b/dist/threebox.js index fa55b1e8..08e82efc 100644 --- a/dist/threebox.js +++ b/dist/threebox.js @@ -18105,7 +18105,7 @@ Objects.prototype = { if (options && options.feature) dupe.userData.feature = options.feature; dupe.userData.feature.properties.uuid = dupe.uuid; } - root._addMethods(dupe); // add methods + root._addMethods(dupe, false, objects); // add methods if (!options || utils.equal(options.scale, obj.userData.scale)) { //no options, no changes, just return the same object diff --git a/src/objects/objects.js b/src/objects/objects.js index 89492838..48ebf93d 100644 --- a/src/objects/objects.js +++ b/src/objects/objects.js @@ -911,7 +911,7 @@ Objects.prototype = { if (options && options.feature) dupe.userData.feature = options.feature; dupe.userData.feature.properties.uuid = dupe.uuid; } - root._addMethods(dupe); // add methods + root._addMethods(dupe, false, objects); // add methods if (!options || utils.equal(options.scale, obj.userData.scale)) { //no options, no changes, just return the same object