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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="about" xml:space="preserve">
<value>& Om</value>
</data>
<data name="badge_didnt_load" xml:space="preserve">
<value>Märkes sidan laddas inte, kommer att försöka igen om __num__ sekunder</value>
</data>
<data name="blacklist" xml:space="preserve">
<value>&Svartlista</value>
</data>
<data name="blacklist_current_game" xml:space="preserve">
<value>& Svartlista nuvarande spel</value>
</data>
<data name="card_drops_remaining" xml:space="preserve">
<value>kvarvarande kort droppar</value>
</data>
<data name="currently_ingame" xml:space="preserve">
<value>För närvarande i spelet</value>
</data>
<data name="exit" xml:space="preserve">
<value>&Avsluta</value>
</data>
<data name="file" xml:space="preserve">
<value>&Fil</value>
</data>
<data name="game" xml:space="preserve">
<value>&Spel</value>
</data>
<data name="games_left_to_idle" xml:space="preserve">
<value>spel kvar att idla</value>
</data>
<data name="help" xml:space="preserve">
<value>&Hjälp</value>
</data>
<data name="hours" xml:space="preserve">
<value>Timmar</value>
</data>
<data name="hrs_on_record" xml:space="preserve">
<value>antal timmar spelade</value>
</data>
<data name="idle_master_connected" xml:space="preserve">
<value>Idle Master är ansluten till Steam</value>
</data>
<data name="idle_master_notconnected" xml:space="preserve">
<value>Idle Master är inte ansluten till Steam</value>
</data>
<data name="idle_now" xml:space="preserve">
<value>idla nu</value>
</data>
<data name="idling_complete" xml:space="preserve">
<value>Tomgång klar, inga fler kort finns</value>
</data>
<data name="idling_paused" xml:space="preserve">
<value>Idling pausad</value>
</data>
<data name="loading_next" xml:space="preserve">
<value>Laddar nästa spel...</value>
</data>
<data name="name" xml:space="preserve">
<value>Namn</value>
</data>
<data name="next_check" xml:space="preserve">
<value>Nästa check</value>
</data>
<data name="not_ingame" xml:space="preserve">
<value>Ej i spel</value>
</data>
<data name="official_group" xml:space="preserve">
<value>&Officiella gruppen</value>
</data>
<data name="pause_idling" xml:space="preserve">
<value>&Pausa idling</value>
</data>
<data name="please_wait" xml:space="preserve">
<value>var god vänta...</value>
</data>
<data name="reading_badge_page" xml:space="preserve">
<value>Läser badge sidan</value>
</data>
<data name="release_notes" xml:space="preserve">
<value>&Release noteringar</value>
</data>
<data name="resume_idling" xml:space="preserve">
<value>&Fortsätt idling</value>
</data>
<data name="settings" xml:space="preserve">
<value>&Inställningar</value>
</data>
<data name="signed_in_as" xml:space="preserve">
<value>Inloggad som</value>
</data>
<data name="sign_in" xml:space="preserve">
<value>Logga in</value>
</data>
<data name="sign_out" xml:space="preserve">
<value>Logga ut</value>
</data>
<data name="skip_current_game" xml:space="preserve">
<value>&Hoppa över nuvarande spel</value>
</data>
<data name="sorting_results" xml:space="preserve">
<value>Sortera resultatet baserad på dina inställningar, var god vänta...</value>
</data>
<data name="statistics" xml:space="preserve">
<value>&Statistik</value>
</data>
<data name="steam_ignored" xml:space="preserve">
<value>Steam-klient status ignorerades</value>
</data>
<data name="steam_notrunning" xml:space="preserve">
<value>Steam körs inte</value>
</data>
<data name="steam_running" xml:space="preserve">
<value>Steam är igång</value>
</data>
<data name="update_games_status" xml:space="preserve">
<value>Uppdatera spelstatus</value>
</data>
<data name="accept" xml:space="preserve">
<value>&Acceptera</value>
</data>
<data name="add" xml:space="preserve">
<value>&Lägg till</value>
</data>
<data name="add_game_blacklist" xml:space="preserve">
<value>Lägg till spel i Blacklist</value>
</data>
<data name="advanced_auth" xml:space="preserve">
<value>Visa avancerad autentiseringsinformation</value>
</data>
<data name="auth_data" xml:space="preserve">
<value>Idle Master autentiseringsdata</value>
</data>
<data name="cancel" xml:space="preserve">
<value>&Avbryt</value>
</data>
<data name="cookie_warning" xml:space="preserve">
<value>Visa informationen ovan
[VARNING]
Dela inte denna information med någon,
obehöriga kan logga in på ditt Steam-konto.</value>
</data>
<data name="general" xml:space="preserve">
<value>Allmänt</value>
</data>
<data name="idle_individual" xml:space="preserve">
<value>Idla ett spel åt gången</value>
</data>
<data name="idle_master_settings" xml:space="preserve">
<value>Idle Master inställningar</value>
</data>
<data name="idle_simultaneous" xml:space="preserve">
<value>Idla flera spel samtidigt upp till 2 timmar, sedan individuellt</value>
</data>
<data name="idling_behavior" xml:space="preserve">
<value>Idling metod</value>
</data>
<data name="idling_order" xml:space="preserve">
<value>Idling ordning</value>
</data>
<data name="ignore_client_status" xml:space="preserve">
<value>Ignorera Steam-klientens status</value>
</data>
<data name="interface_language" xml:space="preserve">
<value>Språk för gränssnittet</value>
</data>
<data name="manage_blacklist" xml:space="preserve">
<value>Hantera Idle Master Svartlista</value>
</data>
<data name="minimize_to_tray" xml:space="preserve">
<value>Minimera Idle Master till systemfältet</value>
</data>
<data name="ok" xml:space="preserve">
<value>&OK</value>
</data>
<data name="order_default" xml:space="preserve">
<value>Standard (Alfabetisk ordning)</value>
</data>
<data name="order_least" xml:space="preserve">
<value>Priotera spel med minsta antalet av kvarvarande kort droppar</value>
</data>
<data name="order_most" xml:space="preserve">
<value>Priotera spel med flesta antalet av kvarvarande kort droppar</value>
</data>
<data name="order_value" xml:space="preserve">
<value>Prioritera spel med de högsta kortvärden</value>
</data>
<data name="please_login" xml:space="preserve">
<value>Var god logga in på Steam</value>
</data>
<data name="please_restart" xml:space="preserve">
<value>Var god starta om programmet så att språkinställningarna tar effekt.</value>
</data>
<data name="release_notes_title" xml:space="preserve">
<value>Idle Master Release Information</value>
</data>
<data name="save" xml:space="preserve">
<value>&Spara</value>
</data>
<data name="saving_info" xml:space="preserve">
<value>Idle Master sparar din information</value>
</data>
<data name="show_username" xml:space="preserve">
<value>Visa Steam användarnamnet på den inloggade användaren</value>
</data>
<data name="this_session" xml:space="preserve">
<value>Denna session</value>
</data>
<data name="total" xml:space="preserve">
<value>Totalt</value>
</data>
<data name="update" xml:space="preserve">
<value>&Uppdatera</value>
</data>
<data name="validate_failed" xml:space="preserve">
<value>Datan som du har angivit är inte giltigt. Var god försök igen.</value>
</data>
<data name="validating" xml:space="preserve">
<value>Validerar...</value>
</data>
<data name="idle_onethenmany" xml:space="preserve">
<value>Individuell tomgång för spel med mer än 2 timmar, annars samtidigt</value>
</data>
</root>