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Mission design questions #251

@jukkae

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@jukkae
  • Assessments / achievements: Avoid seeing by anyone, etc
  • Lights: Hide in the shadows
  • Noise: Walk/run modes?
  • Kill vs faint/paralyze/swap AI
  • FOV cones for enemies?
  • Weaponry: Ordinary melee -> noisy; piano wire -> silent; firearms -> noisy; arrows / blowdarts -> silent?

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