terminating with uncaught exception of type std::out_of_range: vector
abort() called
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff6f41d2f6 __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff6f4d2bf1 pthread_kill + 284
2 libsystem_c.dylib 0x00007fff6f3876a6 abort + 127
3 libc++abi.dylib 0x00007fff6c42f641 abort_message + 231
4 libc++abi.dylib 0x00007fff6c42f7c7 default_terminate_handler() + 243
5 libobjc.A.dylib 0x00007fff6dba5eeb _objc_terminate() + 105
6 libc++abi.dylib 0x00007fff6c43b19e std::__terminate(void (*)()) + 8
7 libc++abi.dylib 0x00007fff6c43af86 __cxxabiv1::failed_throw(__cxxabiv1::__cxa_exception*) + 27
8 libc++abi.dylib 0x00007fff6c42df99 __cxa_throw + 113
9 libc++.1.dylib 0x00007fff6c4092eb std::__1::__vector_base_common<true>::__throw_out_of_range() const + 71
10 rascal 0x000000010446fb5f std::__1::vector<Cell, std::__1::allocator<Cell> >::at(unsigned long) + 79
11 rascal 0x000000010446a2a1 Mat2d<Cell>::at(unsigned long, unsigned long) + 65
12 rascal 0x000000010446a4c3 Console::drawGlyph(Point, char, sf::Color) + 131
13 rascal 0x0000000104732a43 Renderer::renderActor(World const*, Actor const*, Actor const*, sf::RenderWindow*) + 2291
14 rascal 0x0000000104731199 Renderer::renderActors(World const*, Actor const*, sf::RenderWindow*) + 5801
15 rascal 0x000000010472ea45 Renderer::render(World const*, sf::RenderWindow*) + 117
16 rascal 0x000000010459d56d GameplayState::render() + 45
17 rascal 0x000000010459d511 GameplayState::update() + 833
18 rascal 0x00000001044be9a0 Engine::update() + 160
19 rascal 0x00000001045efdd2 main + 370
20 libdyld.dylib 0x00007fff6f2e23ed start + 1```