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Description
Oops! The game crashed:
Thread error (Thread: 0x021ddeb406b0)
engine/sound_manager.lua:100: Pitch has to be non-zero, positive, finite number.
stack traceback:
[C]: in function 'setPitch'
engine/sound_manager.lua:100: in function 'SET_SFX'
engine/sound_manager.lua:72: in function 'PLAY_SOUND'
engine/sound_manager.lua:197: in main chunk
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0BETA-1224a-STEAMODDEDJumboFork, Uses Lovely]
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: Bunco by Firch, RENREN, Peas, minichibis, J.D., Guwahavel, Ciirulean, ejwu [ID: Bunco, Priority: -1, Version: 5.4.7a
2: All in Jest by Nevernamed, Survivalaren, RattlingSnow353, Jumbocarrot, ejwu2 [ID: allinjest, Priority: 9999, Version: 0.6.1]
3: DebugPlus by WilsontheWolf [ID: DebugPlus, Version: 1.5.1, Uses Lovely]
Lovely Mods:
Stack Traceback
(3) LÖVE function at file 'boot.lua:352' (best guess)
Local variables:
errhand = Lua function '(LÖVE Function)' (defined at line 605 of chunk [lovely debugplus.console "debugplus/console.lua"])
handler = Lua function '(LÖVE Function)' (defined at line 605 of chunk [lovely debugplus.console "debugplus/console.lua"])
(4) upvalue C function 'error'
(5) LÖVE function at file 'callbacks.lua:181' (best guess)
Local variables:
t = Thread: 0x021ddeb406b0
err = string: "engine/sound_manager.lua:100: Pitch has to be non-zero, positive, finite number.
stack traceback:
\9[C]: in function 'setPitch'
\9engine/sound_manager.lua:100: in function 'SET_SFX'
\9engine/sound_manager.lua:72: in function 'PLAY_SOUND'
\9engine/sound_manager.lua:197: in main chunk"
(6) Lua function '?' at file 'main.lua:938' (best guess)
Local variables:
_n = nil
_a = nil
_b = nil
_c = nil
_d = nil
_e = nil
_f = nil
touched = nil
(for generator) = C function: 0x18e6aec0
(for state) = nil
(for control) = string: "threaderror"
name = string: "threaderror"
a = Thread: 0x021ddeb406b0
b = string: "engine/sound_manager.lua:100: Pitch has to be non-zero, positive, finite number.
stack traceback:
\9[C]: in function 'setPitch'
\9engine/sound_manager.lua:100: in function 'SET_SFX'
\9engine/sound_manager.lua:72: in function 'PLAY_SOUND'
\9engine/sound_manager.lua:197: in main chunk"
c = nil
d = nil
e = nil
f = nil
(7) global C function 'xpcall'
(8) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 921 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])