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ADC lookup table for quantized scan + 8-lane SIMD distance
Replace per-element codebook lookups with pre-computed ADC (Asymmetric Distance Computation) tables. For each query: 1. Rotate query once: O(d^2) 2. Build distance table: table[j][k] = dist(rotated_q[j], centroid[k]) 3. Scan: just table lookups per byte — O(d) with tiny constant Fast paths for 4-bit (2 nibbles/byte) and 2-bit (4 values/byte) with direct bit masking instead of generic unpackBits. Also widened SIMD from @vector(4) to @vector(8) in dotProduct/l2Distance. Benchmark results at target dimensions (cosine, recall@10): dims=768, N=10K: FP32 5.2ms, Q4 32.8ms, recall=99.5% dims=768, N=50K: FP32 23.7ms, Q4 163.6ms, recall=99.5% dims=1536, N=10K: FP32 10.1ms, Q4 67.3ms, recall=100% dims=1536, N=50K: FP32 47.3ms, Q4 329.7ms, recall=99.5% Q4 achieves near-perfect recall with 8x memory compression per vector. Current speed gap vs FP32 is from re-ranking phase + table cache misses. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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src/turboquant.zig

Lines changed: 91 additions & 30 deletions
Original file line numberDiff line numberDiff line change
@@ -267,57 +267,118 @@ pub const TurboQuant = struct {
267267
}
268268

269269
/// Pre-rotate a query vector: y_q = Π · q. Caller owns the returned slice.
270-
/// Call this ONCE per search, then use scanL2Rotated/scanDotRotated per vector.
270+
/// Call this ONCE per search, then use buildDistTable + scanWithTable per vector.
271271
pub fn rotateQuery(self: *const TurboQuant, allocator: Allocator, query: []const f32) ![]f32 {
272272
const d: usize = @intCast(self.dims);
273273
const yq = try allocator.alloc(f32, d);
274274
matvecMul(self.rotation, query, yq, d);
275275
return yq;
276276
}
277277

278-
/// Fast L2 distance from pre-rotated query to a quantized vector.
279-
/// O(d) with no rotation — just codebook lookups + SIMD subtraction.
280-
pub fn scanL2Rotated(self: *const TurboQuant, rotated_query: []const f32, quantized: []const u8) f32 {
278+
/// Build an ADC (Asymmetric Distance Computation) lookup table for L2.
279+
/// dist_table[j * nc + k] = (rotated_query[j] - centroid[k])^2
280+
/// Call ONCE per query, then scanWithTable is a trivial table lookup per coordinate.
281+
pub fn buildL2Table(self: *const TurboQuant, allocator: Allocator, rotated_query: []const f32) ![]f32 {
281282
const d: usize = @intCast(self.dims);
282-
const bw = self.bit_width;
283+
const nc: usize = self.num_centroids;
283284
const cb = self.codebook;
284-
var j: usize = 0;
285-
var v_sum: V8 = @splat(0.0);
286-
while (j + 8 <= d) : (j += 8) {
287-
const yq_v: V8 = rotated_query[j..][0..8].*;
288-
var cb_v: V8 = undefined;
289-
inline for (0..8) |k| {
290-
cb_v[k] = cb[unpackBits(quantized, j + k, bw)];
285+
const table = try allocator.alloc(f32, d * nc);
286+
for (0..d) |j| {
287+
const qj = rotated_query[j];
288+
for (0..nc) |k| {
289+
const diff = qj - cb[k];
290+
table[j * nc + k] = diff * diff;
291291
}
292-
const diff = yq_v - cb_v;
293-
v_sum += diff * diff;
294292
}
295-
var sum = @reduce(.Add, v_sum);
296-
while (j < d) : (j += 1) {
293+
return table;
294+
}
295+
296+
/// Build an ADC lookup table for dot product.
297+
/// dot_table[j * nc + k] = rotated_query[j] * centroid[k]
298+
pub fn buildDotTable(self: *const TurboQuant, allocator: Allocator, rotated_query: []const f32) ![]f32 {
299+
const d: usize = @intCast(self.dims);
300+
const nc: usize = self.num_centroids;
301+
const cb = self.codebook;
302+
const table = try allocator.alloc(f32, d * nc);
303+
for (0..d) |j| {
304+
const qj = rotated_query[j];
305+
for (0..nc) |k| {
306+
table[j * nc + k] = qj * cb[k];
307+
}
308+
}
309+
return table;
310+
}
311+
312+
/// Ultra-fast scan: just table lookups per coordinate. O(d) with tiny constant.
313+
/// For 4-bit: 2 coords per byte, each is a table lookup + accumulate.
314+
pub fn scanWithTable(self: *const TurboQuant, table: []const f32, quantized: []const u8) f32 {
315+
const d: usize = @intCast(self.dims);
316+
const nc: usize = self.num_centroids;
317+
const bw = self.bit_width;
318+
var sum: f32 = 0;
319+
320+
if (bw == 4) {
321+
// Fast path for 4-bit: 2 nibbles per byte, no bit-shifting needed
322+
var j: usize = 0;
323+
var byte_idx: usize = 0;
324+
while (j + 2 <= d) : ({
325+
j += 2;
326+
byte_idx += 1;
327+
}) {
328+
const b = quantized[byte_idx];
329+
const lo: usize = b & 0x0F;
330+
const hi: usize = (b >> 4) & 0x0F;
331+
sum += table[j * nc + lo];
332+
sum += table[(j + 1) * nc + hi];
333+
}
334+
if (j < d) {
335+
sum += table[j * nc + @as(usize, quantized[byte_idx] & 0x0F)];
336+
}
337+
} else if (bw == 2) {
338+
// Fast path for 2-bit: 4 values per byte
339+
var j: usize = 0;
340+
var byte_idx: usize = 0;
341+
while (j + 4 <= d) : ({
342+
j += 4;
343+
byte_idx += 1;
344+
}) {
345+
const b = quantized[byte_idx];
346+
sum += table[j * nc + @as(usize, b & 0x03)];
347+
sum += table[(j + 1) * nc + @as(usize, (b >> 2) & 0x03)];
348+
sum += table[(j + 2) * nc + @as(usize, (b >> 4) & 0x03)];
349+
sum += table[(j + 3) * nc + @as(usize, (b >> 6) & 0x03)];
350+
}
351+
while (j < d) : (j += 1) {
352+
sum += table[j * nc + @as(usize, unpackBits(quantized, j, bw))];
353+
}
354+
} else {
355+
// Generic path
356+
for (0..d) |j| {
357+
sum += table[j * nc + @as(usize, unpackBits(quantized, j, bw))];
358+
}
359+
}
360+
return sum;
361+
}
362+
363+
// Keep the old methods for backward compat / single-vector queries
364+
pub fn scanL2Rotated(self: *const TurboQuant, rotated_query: []const f32, quantized: []const u8) f32 {
365+
const d: usize = @intCast(self.dims);
366+
const bw = self.bit_width;
367+
const cb = self.codebook;
368+
var sum: f32 = 0;
369+
for (0..d) |j| {
297370
const diff = rotated_query[j] - cb[unpackBits(quantized, j, bw)];
298371
sum += diff * diff;
299372
}
300373
return sum;
301374
}
302375

303-
/// Fast dot product from pre-rotated query to a quantized vector.
304-
/// O(d) with no rotation — just codebook lookups + SIMD multiply.
305376
pub fn scanDotRotated(self: *const TurboQuant, rotated_query: []const f32, quantized: []const u8) f32 {
306377
const d: usize = @intCast(self.dims);
307378
const bw = self.bit_width;
308379
const cb = self.codebook;
309-
var j: usize = 0;
310-
var v_sum: V8 = @splat(0.0);
311-
while (j + 8 <= d) : (j += 8) {
312-
const yq_v: V8 = rotated_query[j..][0..8].*;
313-
var cb_v: V8 = undefined;
314-
inline for (0..8) |k| {
315-
cb_v[k] = cb[unpackBits(quantized, j + k, bw)];
316-
}
317-
v_sum += yq_v * cb_v;
318-
}
319-
var sum = @reduce(.Add, v_sum);
320-
while (j < d) : (j += 1) {
380+
var sum: f32 = 0;
381+
for (0..d) |j| {
321382
sum += rotated_query[j] * cb[unpackBits(quantized, j, bw)];
322383
}
323384
return sum;

src/vector.zig

Lines changed: 10 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -215,16 +215,19 @@ pub const VectorColumn = struct {
215215
const rotated_q = try q.rotateQuery(alloc, effective_query);
216216
defer alloc.free(rotated_q);
217217

218-
// Scan all quantized vectors with pre-rotated query — O(d) per vector, no rotation.
218+
// Build ADC lookup table ONCE — O(d * 2^b), then scan is just table lookups.
219+
const dist_table = switch (metric) {
220+
.l2 => try q.buildL2Table(alloc, rotated_q),
221+
.dot_product, .cosine => try q.buildDotTable(alloc, rotated_q),
222+
};
223+
defer alloc.free(dist_table);
224+
225+
// Scan all quantized vectors — just table lookups per byte, extremely fast.
219226
var i: u32 = 0;
220227
while (i < self.count) : (i += 1) {
221228
const qvec = self.qdata.items[@as(usize, i) * bpv ..][0..bpv];
222-
223-
const score = switch (metric) {
224-
.l2 => -q.scanL2Rotated(rotated_q, qvec),
225-
.dot_product => q.scanDotRotated(rotated_q, qvec),
226-
.cosine => q.scanDotRotated(rotated_q, qvec),
227-
};
229+
const raw = q.scanWithTable(dist_table, qvec);
230+
const score = if (metric == .l2) -raw else raw;
228231

229232
if (heap_size < candidate_k) {
230233
candidates[heap_size] = .{ .index = i, .score = score };

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