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InterfaceSettingsWidget.cpp
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254 lines (226 loc) · 14.4 KB
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// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "InterfaceSettingsWidget.h"
#include "AutoUpdaterDialog.h"
#include "Common.h"
#include "Host.h"
#include "MainWindow.h"
#include "SettingWidgetBinder.h"
#include "SettingsWindow.h"
#include "QtHost.h"
static const char* IMAGE_FILE_FILTER = QT_TRANSLATE_NOOP(InterfaceSettingsWidget,
"Supported Image Types (*.bmp *.gif *.jpg *.jpeg *.png *.webp)");
const char* InterfaceSettingsWidget::THEME_NAMES[] = {
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Native"),
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
#ifdef _WIN32
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Classic Windows"),
#endif
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Fusion [Light/Dark]"),
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Dark Fusion (Gray) [Dark]"),
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Dark Fusion (Blue) [Dark]"),
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Grey Matter (Gray) [Dark]"),
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Untouched Lagoon (Grayish Green/-Blue ) [Light]"),
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Baby Pastel (Pink) [Light]"),
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Pizza Time! (Brown-ish/Creamy White) [Light]"),
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "PCSX2 (White/Blue) [Light]"),
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Scarlet Devil (Red/Purple) [Dark]"),
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Violet Angel (Blue/Purple) [Dark]"),
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Cobalt Sky (Blue) [Dark]"),
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "AMOLED (Black) [Dark]"),
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Ruby (Black/Red) [Dark]"),
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Sapphire (Black/Blue) [Dark]"),
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Emerald (Black/Green) [Dark]"),
//: "custom.qss" must be kept as-is.
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "custom.qss [Drop in PCSX2 Folder]"),
nullptr};
const char* InterfaceSettingsWidget::THEME_VALUES[] = {
"",
#ifdef _WIN32
"windowsvista",
#endif
"fusion",
"darkfusion",
"darkfusionblue",
"GreyMatter",
"UntouchedLagoon",
"BabyPastel",
"PizzaBrown",
"PCSX2Blue",
"ScarletDevilRed",
"VioletAngelPurple",
"CobaltSky",
"AMOLED",
"Ruby",
"Sapphire",
"Emerald",
"Custom",
nullptr};
InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* settings_dialog, QWidget* parent)
: SettingsWidget(settings_dialog, parent)
{
SettingsInterface* sif = dialog()->getSettingsInterface();
setupTab(m_ui);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.inhibitScreensaver, "EmuCore", "InhibitScreensaver", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.confirmShutdown, "UI", "ConfirmShutdown", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnFocusLoss, "UI", "PauseOnFocusLoss", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnControllerDisconnection, "UI", "PauseOnControllerDisconnection", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.discordPresence, "EmuCore", "EnableDiscordPresence", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.mouseLock, "EmuCore", "EnableMouseLock", false);
connect(m_ui.mouseLock, &QCheckBox::checkStateChanged, [](Qt::CheckState state) {
if (state == Qt::Checked)
Common::AttachMousePositionCb([](int x, int y) { g_main_window->checkMousePosition(x, y); });
else
Common::DetachMousePositionCb();
});
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.startFullscreen, "UI", "StartFullscreen", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.doubleClickTogglesFullscreen, "UI", "DoubleClickTogglesFullscreen",
true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hideMouseCursor, "UI", "HideMouseCursor", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.renderToSeparateWindow, "UI", "RenderToSeparateWindow", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hideMainWindow, "UI", "HideMainWindowWhenRunning", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableWindowResizing, "UI", "DisableWindowResize", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.startFullscreenUI, "UI", "StartBigPictureMode", false);
connect(m_ui.renderToSeparateWindow, &QCheckBox::checkStateChanged, this, &InterfaceSettingsWidget::onRenderToSeparateWindowChanged);
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.theme, "UI", "Theme", THEME_NAMES, THEME_VALUES,
QtHost::GetDefaultThemeName(), "InterfaceSettingsWidget");
connect(m_ui.theme, QOverload<int>::of(&QComboBox::currentIndexChanged), [this]() { emit themeChanged(); });
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.backgroundOpacity, "UI", "GameListBackgroundOpacity", 100);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.backgroundFill, "UI", "GameListBackgroundFill", false);
connect(m_ui.backgroundBrowse, &QPushButton::clicked, [this]() { onSetGameListBackgroundTriggered(); });
connect(m_ui.backgroundReset, &QPushButton::clicked, [this]() { onClearGameListBackgroundTriggered(); });
connect(m_ui.backgroundOpacity, &QSpinBox::valueChanged, [this]() { emit backgroundChanged(); });
connect(m_ui.backgroundFill, &QCheckBox::checkStateChanged, [this]() {emit backgroundChanged(); });
populateLanguages();
SettingWidgetBinder::BindWidgetToStringSetting(sif, m_ui.language, "UI", "Language", QtHost::GetDefaultLanguage());
connect(m_ui.language, QOverload<int>::of(&QComboBox::currentIndexChanged), [this]() { emit languageChanged(); });
// Per-game settings is special, we don't want to bind it if we're editing per-game settings.
if (!dialog()->isPerGameSettings())
{
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnStart, "UI", "StartPaused", false);
}
if (!dialog()->isPerGameSettings() && AutoUpdaterDialog::isSupported())
{
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.autoUpdateEnabled, "AutoUpdater", "CheckAtStartup", true);
dialog()->registerWidgetHelp(m_ui.autoUpdateEnabled, tr("Enable Automatic Update Check"), tr("Checked"),
tr("Automatically checks for updates to the program on startup. Updates can be deferred "
"until later or skipped entirely."));
m_ui.autoUpdateTag->addItems(AutoUpdaterDialog::getTagList());
SettingWidgetBinder::BindWidgetToStringSetting(sif, m_ui.autoUpdateTag, "AutoUpdater", "UpdateTag",
AutoUpdaterDialog::getDefaultTag());
//: Variable %1 shows the version number and variable %2 shows a timestamp.
m_ui.autoUpdateCurrentVersion->setText(tr("%1 (%2)").arg(AutoUpdaterDialog::getCurrentVersion()).arg(AutoUpdaterDialog::getCurrentVersionDate()));
connect(m_ui.checkForUpdates, &QPushButton::clicked, this, []() { g_main_window->checkForUpdates(true, true); });
}
else
{
m_ui.verticalLayout->removeWidget(m_ui.automaticUpdaterGroup);
m_ui.automaticUpdaterGroup->hide();
}
if (dialog()->isPerGameSettings())
{
// language/theme doesn't make sense to have in per-game settings
m_ui.verticalLayout->removeWidget(m_ui.appearancesGroup);
m_ui.appearancesGroup->hide();
// start paused doesn't make sense, because settings are applied after ELF load.
m_ui.pauseOnStart->setEnabled(false);
}
dialog()->registerWidgetHelp(
m_ui.inhibitScreensaver, tr("Inhibit Screensaver"), tr("Checked"),
tr("Prevents the screen saver from activating and the host from sleeping while emulation is running."));
dialog()->registerWidgetHelp(
m_ui.confirmShutdown, tr("Confirm Shutdown"), tr("Checked"),
tr("Determines whether a prompt will be displayed to confirm shutting down the virtual machine "
"when the hotkey is pressed."));
dialog()->registerWidgetHelp(m_ui.pauseOnStart, tr("Pause On Start"), tr("Unchecked"),
tr("Pauses the emulator when a game is started."));
dialog()->registerWidgetHelp(m_ui.pauseOnFocusLoss, tr("Pause On Focus Loss"), tr("Unchecked"),
tr("Pauses the emulator when you minimize the window or switch to another application, "
"and unpauses when you switch back."));
dialog()->registerWidgetHelp(m_ui.pauseOnControllerDisconnection, tr("Pause On Controller Disconnection"),
tr("Unchecked"), tr("Pauses the emulator when a controller with bindings is disconnected."));
dialog()->registerWidgetHelp(m_ui.startFullscreen, tr("Start Fullscreen"), tr("Unchecked"),
tr("Automatically switches to fullscreen mode when a game is started."));
dialog()->registerWidgetHelp(m_ui.hideMouseCursor, tr("Hide Cursor In Fullscreen"), tr("Unchecked"),
tr("Hides the mouse pointer/cursor when the emulator is in fullscreen mode."));
dialog()->registerWidgetHelp(
m_ui.renderToSeparateWindow, tr("Render To Separate Window"), tr("Unchecked"),
tr("Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list."));
dialog()->registerWidgetHelp(
m_ui.hideMainWindow, tr("Hide Main Window When Running"), tr("Unchecked"),
tr("Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled."));
dialog()->registerWidgetHelp(
m_ui.discordPresence, tr("Enable Discord Presence"), tr("Unchecked"),
tr("Shows the game you are currently playing as part of your profile in Discord."));
dialog()->registerWidgetHelp(
m_ui.mouseLock, tr("Enable Mouse Lock"), tr("Unchecked"),
tr("Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b>"));
dialog()->registerWidgetHelp(
m_ui.doubleClickTogglesFullscreen, tr("Double-Click Toggles Fullscreen"), tr("Checked"),
tr("Allows switching in and out of fullscreen mode by double-clicking the game window."));
dialog()->registerWidgetHelp(
m_ui.disableWindowResizing, tr("Disable Window Resizing"), tr("Unchecked"),
tr("Prevents the main window from being resized."));
dialog()->registerWidgetHelp(
m_ui.startFullscreenUI, tr("Start Big Picture Mode"), tr("Unchecked"),
tr("Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches."));
dialog()->registerWidgetHelp(
m_ui.backgroundBrowse, tr("Game List Background"), tr("None"),
tr("Enable an animated / static background on the game list (where you launch your games).<br>"
"This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus."));
dialog()->registerWidgetHelp(
m_ui.backgroundReset, tr("Disable/Reset Game List Background"), tr("None"),
tr("Disable and reset the currently applied game list background."));
dialog()->registerWidgetHelp(
m_ui.backgroundOpacity, tr("Game List Background Opacity"), tr("100%"),
tr("Sets the opacity of the custom background."));
dialog()->registerWidgetHelp(
m_ui.backgroundFill, tr("Fill Image"), tr("Unchecked"),
tr("Expand the image to fill all available background area."));
onRenderToSeparateWindowChanged();
}
InterfaceSettingsWidget::~InterfaceSettingsWidget() = default;
void InterfaceSettingsWidget::onRenderToSeparateWindowChanged()
{
m_ui.hideMainWindow->setEnabled(m_ui.renderToSeparateWindow->isChecked());
}
void InterfaceSettingsWidget::populateLanguages()
{
for (const std::pair<QString, QString>& it : QtHost::GetAvailableLanguageList())
m_ui.language->addItem(it.first, it.second);
}
void InterfaceSettingsWidget::onSetGameListBackgroundTriggered()
{
const QString path = QDir::toNativeSeparators(
QFileDialog::getOpenFileName(this, tr("Select Background Image"), QString(), IMAGE_FILE_FILTER));
if (path.isEmpty())
return;
std::string relative_path = Path::MakeRelative(QDir::toNativeSeparators(path).toStdString(), EmuFolders::DataRoot);
Host::SetBaseBoolSettingValue("UI", "GameListBackgroundEnabled", true);
Host::SetBaseStringSettingValue("UI", "GameListBackgroundPath", relative_path.c_str());
if (!Host::ContainsBaseSettingValue("UI", "GameListBackgroundOpacity"))
Host::SetBaseFloatSettingValue("UI", "GameListBackgroundOpacity", 100.0f);
Host::CommitBaseSettingChanges();
emit backgroundChanged();
}
void InterfaceSettingsWidget::onClearGameListBackgroundTriggered()
{
Host::SetBaseBoolSettingValue("UI", "GameListBackgroundEnabled", false);
Host::RemoveBaseSettingValue("UI", "GameListBackgroundPath");
Host::CommitBaseSettingChanges();
emit backgroundChanged();
}