Open
Description
It will cause the error in the perform on selecting.
Here's the call stack:
System.InvalidOperationException: Can not change depth of drawable which is not contained within this CompositeDrawable.
at osu.Framework.Graphics.Containers.CompositeDrawable.ChangeInternalChildDepth(Drawable child, Single newDepth)
at osu.Framework.Graphics.Containers.Container`1.ChangeChildDepth(T child, Single newDepth)
at osu.Framework.Graphics.Containers.Container`1.ChangeChildDepth(T child, Single newDepth)
at osu.Game.Screens.Edit.Compose.Components.BlueprintContainer`1.OnBlueprintDeselected(SelectionBlueprint`1 blueprint)
at osu.Game.Screens.Edit.Compose.Components.EditorBlueprintContainer.OnBlueprintDeselected(SelectionBlueprint`1 blueprint)
at osu.Game.Rulesets.Edit.SelectionBlueprint`1.updateState()
at osu.Game.Rulesets.Edit.SelectionBlueprint`1.set_State(SelectionState value)
at osu.Game.Rulesets.Edit.SelectionBlueprint`1.Deselect()
at osu.Game.Screens.Edit.Compose.Components.BlueprintContainer`1.RemoveBlueprintFor(T item)
at osu.Game.Screens.Edit.EditorBeatmap.UpdateState()
at osu.Game.Screens.Edit.TransactionalCommitComponent.EndChange()
at osu.Game.Screens.Edit.EditorBeatmap.PerformOnSelection(Action`1 action)
at osu.Game.Rulesets.Karaoke.Edit.ChangeHandlers.HitObjectChangeHandler`1.PerformOnSelection(Action`1 action) in D:\Github\karaoke-dev\karaoke\osu.Game.Rulesets.Karaoke\Edit\ChangeHandlers\HitObjectChangeHandler.cs:line 27
at osu.Game.Rulesets.Karaoke.Edit.ChangeHandlers.Lyrics.LyricsChangeHandler.Split(Int32 index) in D:\Github\karaoke-dev\karaoke\osu.Game.Rulesets.Karaoke\Edit\ChangeHandlers\Lyrics\LyricsChangeHandler.cs:line 18
at osu.Game.Rulesets.Karaoke.Edit.Lyrics.Rows.EditLyricRow.SingleLyricEditor.OnDoubleClick(DoubleClickEvent e) in D:\Github\karaoke-dev\karaoke\osu.Game.Rulesets.Karaoke\Edit\Lyrics\Rows\EditLyricRow.cs:line 424
at osu.Framework.Graphics.Drawable.TriggerEvent(UIEvent e)
at osu.Framework.Input.ButtonEventManager`1.<>c__DisplayClass14_0.<PropagateButtonEvent>b__0(Drawable target)
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found)
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at osu.Framework.Input.ButtonEventManager`1.PropagateButtonEvent(IEnumerable`1 drawables, UIEvent e)
at osu.Framework.Input.MouseButtonEventManager.handleDoubleClick(InputState state, List`1 targets)
at osu.Framework.Input.MouseButtonEventManager.HandleButtonDown(InputState state, List`1 targets)
at osu.Framework.Input.ButtonEventManager`1.handleButtonDown(InputState state)
at osu.Framework.Input.ButtonEventManager`1.HandleButtonStateChange(InputState state, ButtonStateChangeKind kind)
at osu.Framework.Input.InputManager.HandleMouseButtonStateChange(ButtonStateChangeEvent`1 e)
at osu.Framework.Input.InputManager.HandleInputStateChange(InputStateChangeEvent inputStateChange)
at osu.Framework.Input.UserInputManager.HandleInputStateChange(InputStateChangeEvent inputStateChange)
at osu.Framework.Input.StateChanges.ButtonInput`1.Apply(InputState state, IInputStateChangeHandler handler)
at osu.Framework.Input.StateChanges.MouseButtonInput.Apply(InputState state, IInputStateChangeHandler handler)
at osu.Framework.Input.InputManager.Update()
at osu.Framework.Input.PassThroughInputManager.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()