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Here's the callstack:
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.List`1.Enumerator.MoveNext()
at osu.Framework.Extensions.IEnumerableExtensions.EnumerableExtensions.ForEach[T](IEnumerable`1 collection, Action`1 action)
at osu.Game.Rulesets.Karaoke.Edit.ChangeHandlers.HitObjectChangeHandler`1.PerformOnSelection[T](Action`1 action) in D:\Github\karaoke-dev\karaoke\osu.Game.Rulesets.Karaoke\Edit\ChangeHandlers\HitObjectChangeHandler.cs:line 71
at osu.Game.Rulesets.Karaoke.Edit.ChangeHandlers.HitObjectChangeHandler`1.PerformOnSelection(Action`1 action) in D:\Github\karaoke-dev\karaoke\osu.Game.Rulesets.Karaoke\Edit\ChangeHandlers\HitObjectChangeHandler.cs:line 43
at osu.Game.Rulesets.Karaoke.Edit.ChangeHandlers.Lyrics.LyricsChangeHandler.Split(Int32 index) in D:\Github\karaoke-dev\karaoke\osu.Game.Rulesets.Karaoke\Edit\ChangeHandlers\Lyrics\LyricsChangeHandler.cs:line 19
at osu.Game.Rulesets.Karaoke.Edit.Lyrics.Components.Lyrics.EditableLyric.OnDoubleClick(DoubleClickEvent e) in D:\Github\karaoke-dev\karaoke\osu.Game.Rulesets.Karaoke\Edit\Lyrics\Components\Lyrics\EditableLyric.cs:line 56
at osu.Framework.Graphics.Drawable.TriggerEvent(UIEvent e)
at osu.Framework.Input.ButtonEventManager`1.<>c__DisplayClass14_0.<PropagateButtonEvent>b__0(Drawable target)
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found)
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at osu.Framework.Input.ButtonEventManager`1.PropagateButtonEvent(IEnumerable`1 drawables, UIEvent e)
at osu.Framework.Input.MouseButtonEventManager.handleDoubleClick(InputState state, List`1 targets)
at osu.Framework.Input.MouseButtonEventManager.HandleButtonDown(InputState state, List`1 targets)
at osu.Framework.Input.ButtonEventManager`1.handleButtonDown(InputState state)
at osu.Framework.Input.ButtonEventManager`1.HandleButtonStateChange(InputState state, ButtonStateChangeKind kind)
at osu.Framework.Input.InputManager.HandleMouseButtonStateChange(ButtonStateChangeEvent`1 e)
at osu.Framework.Input.InputManager.HandleInputStateChange(InputStateChangeEvent inputStateChange)
at osu.Framework.Input.StateChanges.ButtonInput`1.Apply(InputState state, IInputStateChangeHandler handler)
at osu.Framework.Input.StateChanges.MouseButtonInput.Apply(InputState state, IInputStateChangeHandler handler)
at osu.Framework.Input.PassThroughInputManager.Handle(UIEvent e)
at osu.Framework.Graphics.Drawable.OnMouseDown(MouseDownEvent e)
at osu.Framework.Graphics.Drawable.TriggerEvent(UIEvent e)
at osu.Framework.Input.ButtonEventManager`1.<>c__DisplayClass14_0.<PropagateButtonEvent>b__0(Drawable target)
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found)
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at osu.Framework.Input.ButtonEventManager`1.PropagateButtonEvent(IEnumerable`1 drawables, UIEvent e)
at osu.Framework.Input.MouseButtonEventManager.HandleButtonDown(InputState state, List`1 targets)
at osu.Framework.Input.ButtonEventManager`1.handleButtonDown(InputState state)
at osu.Framework.Input.ButtonEventManager`1.HandleButtonStateChange(InputState state, ButtonStateChangeKind kind)
at osu.Framework.Input.InputManager.HandleMouseButtonStateChange(ButtonStateChangeEvent`1 e)
at osu.Framework.Input.InputManager.HandleInputStateChange(InputStateChangeEvent inputStateChange)
at osu.Framework.Input.UserInputManager.HandleInputStateChange(InputStateChangeEvent inputStateChange)
at osu.Framework.Input.StateChanges.ButtonInput`1.Apply(InputState state, IInputStateChangeHandler handler)
at osu.Framework.Input.StateChanges.MouseButtonInput.Apply(InputState state, IInputStateChangeHandler handler)
at osu.Framework.Input.InputManager.Update()
at osu.Framework.Input.PassThroughInputManager.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
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