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add new bindable property in class to bind exist object's bindable in drawable. #460

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@andy840119

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@andy840119

https://github.com/ppy/osu-framework/wiki/Bindable-Flow
Due to this article, bindable on drawable will be recycled automatically if drawable has destroyed.
So it might not need to call bindable.unbindAll() in destroy method.
But still not sure is it ok to use object.bindable.BindValueChanged() directly in other drawable?

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