[
[
{
"name": "Build a bar",
"types": [
"Zones"
]
},
{
"name": "Build a casino",
"types": [
"Zones"
]
},
{
"name": "Build a spa and sauna",
"types": [
"Zones"
]
},
{
"name": "Build a conference room",
"types": [
"Zones"
]
},
{
"name": "Place 10 decorative items",
"types": [
"Objects"
]
},
{
"name": "Guest checks out unhappy",
"types": [
"Guests"
]
},
{
"name": "Hire 20 staff members",
"types": [
"Staff"
]
},
{
"name": "Kick out the critic",
"types": [
"Guests"
]
},
{
"name": "Serve 15 drinks at the bar",
"types": [
"Hotel"
]
},
{
"name": "Serve 15 meals at the restaurant",
"types": [
"Hotel"
]
},
{
"name": "Place and keep radioactive waste for 24 hours",
"types": [
"Building"
]
},
{
"name": "Place and keep abandoned cars for 24 hours",
"types": [
"Building"
]
},
{
"name": "Hire and keep a stinky staff member for 3 consecutive days",
"types": [
"Staff"
]
}
],
[
{
"name": "Create a themed bedroom",
"types": [
"Building"
]
},
{
"name": "Have someone freeze / collapse / quit",
"types": [
"Guests"
]
},
{
"name": "Have someone vomit",
"types": [
"Guests"
]
},
{
"name": "Hire 40 staff members",
"types": [
"Staff"
]
},
{
"name": "Purchase an object worth at least $50,000",
"types": [
"Objects"
]
},
{
"name": "Unlock and place a large dumpster",
"types": [
"Objects"
]
},
{
"name": "Have a total of 10 vomits",
"types": [
"Guests"
]
},
{
"name": "Reach a debt ratio of 85%",
"types": [
"Hotel"
]
},
{
"name": "Reach 50 check-ins",
"types": [
"Hotel"
]
},
{
"name": "Have 5 guests leave early",
"types": [
"Guests"
]
},
{
"name": "Build 10 bedrooms",
"types": [
"Building"
]
},
{
"name": "Reach a net worth change of +$10,000",
"types": [
"Hotel"
]
},
{
"name": "When having more than 10 guest rooms, have a Rooms / Cleaner ratio below 1.0",
"types": [
"Staff"
]
},
{
"name": "Have a ghost in your hotel",
"types": [
"Guests"
]
}
],
[
{
"name": "Reach the top floor",
"types": [
"Building"
]
},
{
"name": "Reach a guests review score of 90% with at least 3 guest types",
"types": [
"Hotel"
]
},
{
"name": "Build a room that occupies an entire width of the hotel",
"types": [
"Building"
]
},
{
"name": "Have a queue of at least 5 guests at any station",
"types": [
"Guests"
]
},
{
"name": "Purchase an object worth at least $100,000",
"types": [
"Objects"
]
},
{
"name": "Cause 3 areas of the hotel to be overworked simultaneously",
"types": [
"Staff"
]
},
{
"name": "Reach a 4-star rating",
"types": [
"Hotel"
]
},
{
"name": "Reach $1,000,000 asset value",
"types": [
"Hotel"
]
},
{
"name": "Build 15 bedrooms",
"types": [
"Building"
]
},
{
"name": "Reach a net worth change of +$20,000",
"types": [
"Hotel"
]
},
{
"name": "Have a Brat or Upper Crust use room service",
"types": [
"Guests"
]
},
{
"name": "Unlock 30 upgrades",
"types": [
"Hotel"
]
},
{
"name": "Have a staff member reach max level",
"types": [
"Staff"
]
}
],
[
{
"name": "Reach a 5-star rating",
"types": [
"Hotel"
]
},
{
"name": "Build 20 bedrooms",
"types": [
"Building"
]
},
{
"name": "Reach a net worth change of +$30,000",
"types": [
"Hotel"
]
},
{
"name": "Have at least 5 of each staff type",
"types": [
"Staff"
]
}
]
]
Hi, would like to report a potential custom board generation bug, perhaps I'm not using the feature correctly but here goes:
When creating a json for the isaac board like so:
Hotel Architect.json
I seem to get duplicates on the board (marked in the same colours)
If I add "types" to each goal, the board fails to generate:
Hotel Architect.json + Types
Not sure if my JSON is wrong, if Isaac even supports types (the isaac_generator.js code seems to imply so), or if there is any other requirements I'm failing to meet to ensure it doesn't show duplicate goals