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sequences.h
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//******************************************************
// This is the last file for the 8TSC/2P the new 4,6&8TSC with 2 prong receptacles
// and all 256 slots used. Seq # 256 11111111 chases backwards.
// This was before rearranging the files for the 4,6&8T Programmables.
// Kevin gave me back this file as the last one that he had compiled.
// I am going to use this file to update any new sequences for the 8TSC. 10-19-16
// starting with adding some sequences that should be on the programmable controllers
// but Kevin has not gotten them to be able to be programmed by me at this time. 10-18-16
// This is the File that I am going to update for 2015 as of 10-9-15
// This is the Up to date 8TSC patterns. as of 12-04 and 10-07
// seqUENCE TABLES FOR CHASER 125 sequences est.
// Added the rest of the 4TC R Sequences. 10-7-15
//******************************************************
//------------------------------------------------------
// REVISION HISTORY
//
// 1st-try.H 2598 lines as of 10-27-99
// 991110 KLC Modified seq220, 252 for build-up
// 991111 ND Lots of changes
// 991114 ND Added Version 2s for Back & Forth
// and both chase w/ delay on one and
// with chase w/ delay on 1 and last.
// 000208 ND Slowed down a lot of sequences. Add 2000-Feb-8th
// Version 2 to Chase W delays on 1&last
// 000303 ND Cont. to slow down seq.
// 000411 ND Added seq #33 Special#1 Baseball
// 000411 ND Added a seq for Dump Truck for CAD
// seq #158 4T Build Up V2.
// 000522 ND Added seq #65 special #2 Golfer
// 000531 ND Added seq #97 Special #3 Throwing
// 000601 ND Added seq #129 Spec #4 Snowball fight
// 000601 ND Added seq #161 Spec #5 2 Arm Tennis
// 000601 ND Added seq #193 Spec #6 3 Arm Tennis
// ,1 still available
// 000913 ND Added seq #225 Spec #7 Cannon
// 000604 ND Add 8T on for last 2 steps of 4,5,6,7TCV2
// seq# 162,194,226
// 000715 ND On 3&4T Multi, Doubled the pattern
// 000921 ND Chase Ver.3 Added throwing seq to 3T-7T
// 001023 ND Added 4T Neg Chase Ver3 All 8 tracks seq#133
// 001101 ND Added 4T Multi Ver3 for Carosel seq#155 and slower Chase 187
// 001110 ND Added 8TC to left for seq #255 to test dipswitch setting 11111111
// 001110 ND Added Special #8 Fishing seq #67 Setting 01000011
// 001212 ND On 6T Multi Ver1 made Track 7&8 on all the time.
// 010427 ND Added Special #9 Bowler seq #1 Setting 00000001
// 010731 ND Having a problem with this program on 7-31-01
// Kevin changed program to give me more steps.8-3-01
// 010926 ND Fixed a problem W 7TBuild up seq #252 1/2 time it would not turn
// off #1 befor repeating.
// 011004 ND Added 8T Build Up & Dn Ver2. seq #26 Cascade, Walking ???11010
// 011005 ND Added Build Up/Dn Cascade for all 4 & 6T chase modes seq 154&218
// 011005 ND Doubled the 3&4TC Pattern seq #128& #96
// 011110 ND Added Special #13 Golfer 2 seq #195 W/3Back clubs& 5 balls 11000011
// special Golfer is for Light Works
// 011124 ND Added 1TC to 7T Build Up and Dn seq # 248 setting 11111000
// 011124 ND Added 2TC to 4,5&6T Build Up & Down # 152, 184 & 216 Ver 1
// 011124 ND Added Fast 3TC and Med 2TC to 3T Build Up & Dn seq 120, 01111000
// 011201 ND Added T7 on except when T1 is on, T8 on except when Last Track is on
// on all Back and Forth patterns from 3 to 7 track patterns.
// 092502 ND Even the chips with the 8K smallest memory, All of the patterns
// work OK except the last seq #255 8t Chase to the left, used to
// test the dip switch slides. 11111111 = #255
// 021017 ND 10-17-02 Added a special Golfer seq for Light Works #195 11000011
// Next changes add Build Up & Dn Ver3 W No Delay on All On For Lou Ossip
// 042103 ND seq 64 2TC V2 added steps to slow it down to a Max of 6 sec per step.
// 092903 ND Added Ver2 Cannon 3Pos arm and 5 balls seq 62 setting 00111110
// 111203 ND Added more steps to all chase VER2 except 8TC to slow down to 6 sec.
// 071704 ND Added an All On seq.#3 00000011 7-04 as part of the permenent program.
// 111904 ND Deleted the 7TC W/delay on 1 and 7 Ver 2 seq 246 to make room.
// 042406 ND Modified all Neg Chase seq. W/Only 1 step to run faster.
// 090106 ND Fixed seq 154&218 4&6 Build Up & Dn. Ver2 5&7T seq disconected.
// 151004 ND 2015-Oct 4th Added 16 Repurpose seq for the 2,3&4 Track Chase
// 151004 ND Also made some other minor changes. I could not find the last File I made before
// I changed the order of the seq to be able to use it for the 8tp NEW CONTROLLER.
// 151007 ND Added 6 more seq for the Repurpose 4TC Seq 61 - 73 10-7-15
// 151009 KC Fixed formatting issues so the file would compile
// 151011 ND Added 3 Peacock Seq 4T at #189, 6T at 190 & 8T at 191 setting 10111111
// 151225 ND Added a temp seq for GPD Penjuin Throwing a Snowball 7T Bowler hits pins at Step 5 Added at slot #29 for now
// 161018 ND Added sequences at temp slots for GPD Slot 30 Baseball display, elf hits ball into the outfield
// 161018 ND Added sequence at temp slot 31 for GPD Cannon shooting diamonds into an open box.
// 161018 ND Added seq for PENGUINS FISHING for Hermans Christmas 10-18-16 for 4TSC/2P
// 161018 ND Added seq for Hermans Christmas 2 Penguins Fishing 4TSC Slot # 32 added these words after the first compiling.
// 161019 ND Added seq for AAC for Toy Factory Convayor Belt 8TSC slot# 34 Had to have Kevin recompile theses again.
//--------------------------------------------------------------------------------
//*********************************************
// SEQUENCE TABLES
//
// These tables are made up of a series of
// bytes. Each byte represents one step of
// a sequence. The bits of each byte
// represent one of the corresponding tracks
// of the chaser.
//
//*********************************************
const byte sequence0[] = {
// eight track chase Version 1
B10000000,
B01000000,
B00100000,
B00010000,
B00001000,
B00000100,
B00000010,
B00000001
};
const byte sequence1[] = {
//Other Special seq. #8 Bowler, reverse of Throwing a Ball
// Track 8 stays on W/step 1 through 6 and then goes off for step 7.
// 4X delay on step #1, 4X delay on last step #7.
// as a bowler the arm would dissapears after step 2.
B10000001,
B10000001,
B10000001,
B10000001,
B10000001,
B10000001,
B10000001,
B10000001,
B10000001,
B10000001,
B10000001,
B10000001,
B01000001,
B01000001,
B01000001,
B00100001,
B00100001,
B00100001,
B00010001,
B00010001,
B00010001,
B00001001,
B00001001,
B00001001,
B00000101,
B00000101,
B00000101,
B00000010,
B00000010,
B00000010,
B00000010,
B00000010,
B00000010,
B00000010,
B00000010,
B00000010,
B00000010,
B00000010,
B00000010
};
const byte sequence2[] = {
// eight track chase Version 2 Slow Chase 6X need to add 6 more steps to each
// shift of the chase. Allready done for all 6 of the other chase Ver 2 11-12-03
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00001000,
B00001000,
B00001000,
B00001000,
B00001000,
B00001000,
B00000100,
B00000100,
B00000100,
B00000100,
B00000100,
B00000100,
B00000010,
B00000010,
B00000010,
B00000010,
B00000010,
B00000010,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001
};
const byte sequence3[] = {
// Added an All On sequence 7-17-04 as part of the permenent program.Setting 00000011
B11111111,
B11111111
};
const byte sequence4[] = {
// 8T Negitive Chase 1 out 1Step per Track
B01111111,
B10111111,
B11011111,
B11101111,
B11110111,
B11111011,
B11111101,
B11111110
};
const byte sequence5[] = {
// Temp Special pattern for Ozark Christmas Lights
// Flag 10-12-00 Use 00000101
B10000000,
B10000000,
B10000000,
B11000000,
B11000000,
B11000000,
B11100000,
B11100000,
B11100000,
B11110000,
B11101000,
B11100100,
B11100010,
B11100000,
B00000000,
B00000000,
B00000000,
B00000000,
B00000000,
B00000000,
B00000000
};
const byte sequence6[] = {
// 8T Negitive Chase 2 out Version 2 2Tracks Out 1X
B00111111,
B10011111,
B11001111,
B11100111,
B11110011,
B11111001,
B11111100,
B01111110
};
const byte sequence7[] = {
B00000000
};
const byte sequence8[] = {
// Eight track, Back and Forth Version 1 No Delays
B10000000,
B10000000,
B10000000,
B01000000,
B01000000,
B01000000,
B00100000,
B00100000,
B00100000,
B00010000,
B00010000,
B00010000,
B00001000,
B00001000,
B00001000,
B00000100,
B00000100,
B00000100,
B00000010,
B00000010,
B00000010,
B00000001,
B00000001,
B00000001,
B00000010,
B00000010,
B00000010,
B00000100,
B00000100,
B00000100,
B00001000,
B00001000,
B00001000,
B00010000,
B00010000,
B00010000,
B00100000,
B00100000,
B00100000,
B01000000,
B01000000,
B01000000
};
const byte sequence9[] = {
// Eight track, Back and Forth W/6X Delays Version 3
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B01000000,
B01000000,
B01000000,
B00100000,
B00100000,
B00100000,
B00010000,
B00010000,
B00010000,
B00001000,
B00001000,
B00001000,
B00000100,
B00000100,
B00000100,
B00000010,
B00000010,
B00000010,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000010,
B00000010,
B00000010,
B00000100,
B00000100,
B00000100,
B00001000,
B00001000,
B00001000,
B00010000,
B00010000,
B00010000,
B00100000,
B00100000,
B00100000,
B01000000,
B01000000,
B01000000
};
const byte sequence10[] = {
// Eight track, Back and Forth W/4X Delays Version 2
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B01000000,
B01000000,
B01000000,
B00100000,
B00100000,
B00100000,
B00010000,
B00010000,
B00010000,
B00001000,
B00001000,
B00001000,
B00000100,
B00000100,
B00000100,
B00000010,
B00000010,
B00000010,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000010,
B00000010,
B00000010,
B00000100,
B00000100,
B00000100,
B00001000,
B00001000,
B00001000,
B00010000,
B00010000,
B00010000,
B00100000,
B00100000,
B00100000,
B01000000,
B01000000,
B01000000
};
const byte sequence11[] = {
B00000000
};
const byte sequence12[] = {
// 8T Speller
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B11000000,
B11000000,
B11000000,
B11000000,
B11000000,
B11100000,
B11100000,
B11100000,
B11100000,
B11100000,
B11110000,
B11110000,
B11110000,
B11110000,
B11110000,
B11111000,
B11111000,
B11111000,
B11111000,
B11111000,
B11111100,
B11111100,
B11111100,
B11111100,
B11111100,
B11111110,
B11111110,
B11111110,
B11111110,
B11111110,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B00000000,
B11111111,
B00000000,
B11111111,
B00000000,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B00000000,
B00000000,
B00000000,
B00000000,
B00000000,
B00000000
};
const byte sequence13[] = {
// Use as a Temp Slot for Programmed Seq. Spooked Deer for Hol Designs
B11000000,
B11000000,
B11000000,
B11000000,
B11000000,
B11000000,
B10100000,
B10100000,
B10100000,
B10100000,
B10100000,
B10100000,
B10100000,
B10100000,
B10100000,
B00010000,
B00010000,
B00010000,
B00001000,
B00001000,
B00001000,
B00000100,
B00000100,
B00000100,
B00000010,
B00000010,
B00000010,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001
};
const byte sequence14[] = {
B00000000
};
const byte sequence15[] = {
B00000000
};
const byte sequence16[] = {
// 8T Chase W/delay on #1 Ver.1 W/4X delays Steps X5
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00001000,
B00001000,
B00001000,
B00001000,
B00001000,
B00000100,
B00000100,
B00000100,
B00000100,
B00000100,
B00000010,
B00000010,
B00000010,
B00000010,
B00000010,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001
};
const byte sequence17[] = {
B00000000
};
const byte sequence18[] = {
// 8T Multi sequences
// Chase Rt 4X
B10000000,
B01000000,
B00100000,
B00010000,
B00001000,
B00000100,
B00000010,
B00000001,
B10000000,
B01000000,
B00100000,
B00010000,
B00001000,
B00000100,
B00000010,
B00000001,
B10000000,
B01000000,
B00100000,
B00010000,
B00001000,
B00000100,
B00000010,
B00000001,
B10000000,
B01000000,
B00100000,
B00010000,
B00001000,
B00000100,
B00000010,
B00000001,
B10000000,
B01000000,
B00100000,
B00010000,
B00001000,
B00000100,
B00000010,
B00000001,
// Chase Lt 6X
B00000010,
B00000100,
B00001000,
B00010000,
B00100000,
B01000000,
B10000000,
B00000001,
B00000010,
B00000100,
B00001000,
B00010000,
B00100000,
B01000000,
B10000000,
B00000001,
B00000010,
B00000100,
B00001000,
B00010000,
B00100000,
B01000000,
B10000000,
B00000001,
B00000010,
B00000100,
B00001000,
B00010000,
B00100000,
B01000000,
B10000000,
B00000001,
B00000010,
B00000100,
B00001000,
B00010000,
B00100000,
B01000000,
B10000000,
// Alt Flash 10X
B01010101,
B10101010,
B01010101,
B10101010,
B01010101,
B10101010,
B01010101,
B10101010,
B01010101,
B10101010,
B01010101,
B10101010,
B01010101,
B10101010,
B01010101,
B10101010,
B01010101,
B10101010,
B01010101,
B10101010,
B01010101,
B10101010,
B01010101,
B10101010,
B01010101,
B10101010,
B01010101,
B10101010,
B01010101,
B10101010,
B01010101,
// Build Up 3X
B10000000,
B10000000,
B11000000,
B11000000,
B11100000,
B11100000,
B11110000,
B11110000,
B11111000,
B11111000,
B11111100,
B11111100,
B11111110,
B11111110,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B00000000,
B00000000,
B10000000,
B10000000,
B11000000,
B11000000,
B11100000,
B11100000,
B11110000,
B11110000,
B11111000,
B11111000,
B11111100,
B11111100,
B11111110,
B11111110,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B00000000,
B00000000,
B10000000,
B10000000,
B11000000,
B11000000,
B11100000,
B11100000,
B11110000,
B11110000,
B11111000,
B11111000,
B11111100,
B11111100,
B11111110,
B11111110,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
// All On 3X
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
B11111111,
// All Flash 3X
B00000000,
B00000000,
B11111111,
B11111111,
B00000000,
B00000000,
B11111111,
B11111111,
B00000000,
B00000000,
B11111111,
B11111111,
// Back & Forth 4X
B10000000,
B01000000,
B00100000,
B00010000,
B00001000,
B00000100,
B00000010,
B00000001,
B00000010,
B00000100,
B00001000,
B00010000,
B00100000,
B01000000,
B10000000,
B01000000,
B00100000,
B00010000,
B00001000,
B00000100,
B00000010,
B00000001,
B00000010,
B00000100,
B00001000,
B00010000,
B00100000,
B01000000,
B10000000,
B01000000,
B00100000,
B00010000,
B00001000,
B00000100,
B00000010,
B00000001,
B00000010,
B00000100,
B00001000,
B00010000,
B00100000,
B01000000,
B10000000,
B01000000,
B00100000,
B00010000,
B00001000,
B00000100,
B00000010,
B00000001,
B00000010,
B00000100,
B00001000,
B00010000,
B00100000,
B01000000
};
const byte sequence19[] = {
// 8T Chase W/delay on #1 Ver.2 W/6X delays Steps X5
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00001000,
B00001000,
B00001000,
B00001000,
B00001000,
B00001000,
B00001000,
B00000100,
B00000100,
B00000100,
B00000100,
B00000100,
B00000100,
B00000100,
B00000010,
B00000010,
B00000010,
B00000010,
B00000010,
B00000010,
B00000010,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001
};