Skip to content

Playback issues on Windows #1293

Description

@Mortis1145

I'm using OpenAL as my game sound engine, but I encountered some strange issues while using it. After writing the code, I packaged the game as an executable file, and testing it on the Linux platform showed no issues

[AudioEngine.cs] (https://github.com/user-attachments/files/28689896/AudioEngine.cs)
[IAudioClip.cs] (https://github.com/user-attachments/files/28689897/IAudioClip.cs)

It plays normally, but if you switch to Windows, you won't hear any sound at all

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions