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adjust bounce damage
1 parent 5a70179 commit 4630808

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Lines changed: 10 additions & 9 deletions

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app/core/abilities/abilities.ts

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@@ -9625,7 +9625,7 @@ export class BounceStrategy extends AbilityStrategy {
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)
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adjacentCells.forEach((cell) => {
96279627
if (cell.value && cell.value.team !== pokemon.team) {
9628-
const damage = [10, 20, 30][pokemon.stars - 1] ?? 30
9628+
const damage = [15, 20, 25][pokemon.stars - 1] ?? 25
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cell.value.handleSpecialDamage(
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damage,
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board,

app/public/dist/client/changelog/patch-6.9.md

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@@ -54,6 +54,7 @@
5454
- Rework Overheat: now deals damage to all enemies **in a 4-cell radius around user**. 40 → 50 special damage. All FREEZE Pokémon in the zone are unfrozen.
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- Rework Fiery Wrath: now deals damage to all enemies **in a 4-cell radius around user**. 30 → 50 special damage.
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- Change Astral Barrage: now rush into backline while shooting. PP 80 → 100
57+
- Adjust Bounce Damage (Spoink, Mantyke): 10/20/30 → 15/20/25
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# Changes to Items
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app/public/dist/client/locales/de/translation.json

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@@ -1879,7 +1879,7 @@
18791879
"PSYSHOCK": "Verbrenne [20,40,80,SP] PP vom Ziel und erhalte sie als SHIELD. Wenn das Ziel nicht genug PP hat, wird der Rest als SPECIAL ausgeteilt.",
18801880
"HEAVY_SLAM": "Schlägt auf den Boden, verursacht [15,30,60,SP] SPECIAL. Je mehr der Anwender das Ziel an maximalen HP überwiegt, desto größer ist die Kraft des Moves.",
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"RAPID_SPIN": "Verursache [20,50,SP] SPECIAL und erhalte [50,SP]% der ATK als DEF und SPE_DEF",
1882-
"BOUNCE": "Springt [1,2,3] Mal zum am weitesten entfernten Ziel und fügt allen benachbarten Feinden bei jedem Sprung [10,20,30,SP] SPECIAL zu",
1882+
"BOUNCE": "Springt [1,2,3] Mal zum am weitesten entfernten Ziel und fügt allen benachbarten Feinden bei jedem Sprung [15,20,25,SP] SPECIAL zu",
18831883
"BLOOD_MOON": "Konzentriert all seine Energie in den blutroten Mond auf seiner Stirn und projiziert sie in einer Linie, die [200,SP]% der ATK als SPECIAL und WOUND für 3 Sekunden allen getroffenen Feinden zufügt",
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"TEA_TIME": "Heilt Verbündete [15,30,60,SP] HP. Alle Pokémons, die eine Beere halten, fressen sie sofort.",
18851885
"SPIKES": "Wirft bis zu [6, SP] Metallstacheln in einem 3-Zellen-Radius nach vorne und verursacht [25,50,100,SP] SPECIAL. Die Stacheln bleiben auf dem Feld und fügen Pokémons, die darauf laufen, 10 WAHR pro Sekunde und ARMOR_BREAK zu, sofern sie nicht FLYING oder STEEL.",

app/public/dist/client/locales/en/translation.json

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@@ -2078,7 +2078,7 @@
20782078
"PSYSHOCK": "Burn [20,40,80,SP] PP from the target and gain SHIELD for the same amount. If target has no more PP, the amount of unburned PP is dealt as SPECIAL.",
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"HEAVY_SLAM": "Slam the ground, dealing [15,30,60,SP] SPECIAL to ADJACENT opponents. The more max HP the user has than the target, the greater the ability's power.",
20802080
"RAPID_SPIN": "Deal [20,50,SP] SPECIAL and gain [50,SP]% of ATK as DEF and SPE_DEF",
2081-
"BOUNCE": "Bounce [1,2,3] times to the farthest enemy Pokémon, dealing [10,20,30,SP] SPECIAL to all ADJACENT enemy Pokémon each time.",
2081+
"BOUNCE": "Bounce [1,2,3] times to the farthest enemy Pokémon, dealing [15,20,25,SP] SPECIAL to all ADJACENT enemy Pokémon each time.",
20822082
"BLOOD_MOON": "Ursaluna concentrates all their energy into the blood-red moon on their forehead and projects it in a line, dealing [200,SP]% of ATK as SPECIAL and applying WOUND for 3 seconds to all enemy Pokémon hit.",
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"TEA_TIME": "Heal all allied Pokémon for [15,30,60,SP] HP. All Pokémon holding a berry eat it immediately.",
20842084
"SPIKES": "Throw up to [6, SP] metal spikes within a 3 tiles range CONE, dealing [25,50,100,SP] SPECIAL to any enemy Pokémon in the area. BOARD_EFFECT: spikes deal 10 TRUE per second and inflict ARMOR_BREAK onto non FLYING or STEEL Pokémon that walk on it.",

app/public/dist/client/locales/es/translation.json

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@@ -1968,7 +1968,7 @@
19681968
"PSYSHOCK": "Quema [20,40,80,SP] PP del objetivo y lo obtiene como SHIELD. Si el objetivo no tiene suficientes PP, el resto se inflige como SPECIAL.",
19691969
"HEAVY_SLAM": "Golpea el suelo causando [15,30,60,SP] de SPECIAL. Cuanto más supere el usuario al objetivo en HP máximo, mayor será el poder del movimiento.",
19701970
"RAPID_SPIN": "Este Pokémon inflige [20,50] de SPECIAL y luego gana [50,SP]% de ATK como DEF y SPE_DEF",
1971-
"BOUNCE": "Rebota [1,2,3] veces hacia el objetivo más lejano, causando [10,20,30,SP] de SPECIAL a todos los enemigos adyacentes por cada rebote",
1971+
"BOUNCE": "Rebota [1,2,3] veces hacia el objetivo más lejano, causando [15,20,25,SP] de SPECIAL a todos los enemigos adyacentes por cada rebote",
19721972
"BLOOD_MOON": "Concentra toda su energía en la luna roja sangrienta en su frente y la proyecta en una línea, causando [200,SP]% de ATK como SPECIAL y dejando WOUND por 3 segundos a todos los enemigos golpeados",
19731973
"TEA_TIME": "Cura a los aliados [15,30,60,SP] HP. Todos los Pokémon que tengan una baya se la comen inmediatamente.",
19741974
"SPIKES": "Lanza hasta [6, SP] púas de metal dentro de un radio de 3 celdas por delante, causando [25,50,100,SP] de SPECIAL. Los púas permanecen en el campo, causando 10 de TRUE por segundo y ARMOR_BREAK a los oponentes que caminan sobre ellos, si no son FLYING / STEEL",

app/public/dist/client/locales/fr/translation.json

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@@ -2057,7 +2057,7 @@
20572057
"PSYSHOCK": "Consume [20,40,80,SP] PP de la cible et les récupère en SHIELD. Si la cible n'a plus assez de PP, la quantité de PP non consumée est infligée en SPECIAL.",
20582058
"HEAVY_SLAM": "Le lanceur se jette sur le sol de tout son poids, infligeant [15,30,60,SP] SPECIAL à tous les ennemis ADJACENT. Plus le lanceur a de HP max par rapport à la cible, plus la puissance de cette capacité augmente.",
20592059
"RAPID_SPIN": "Inflige [20,50,SP] SPECIAL et gagne [50,SP]% de son ATK en DEF et SPE_DEF.",
2060-
"BOUNCE": "Rebondit [1,2,3] fois jusqu'à la cible la plus éloignée, infligeant [10,20,30,SP] SPECIAL à tous les ennemis ADJACENT à chaque rebond.",
2060+
"BOUNCE": "Rebondit [1,2,3] fois jusqu'à la cible la plus éloignée, infligeant [15,20,25,SP] SPECIAL à tous les ennemis ADJACENT à chaque rebond.",
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"BLOOD_MOON": "Concentre toute son énergie dans la Lune Vermeille sur son front, puis la projette en une ligne droite qui inflige à tous les ennemis touchés [200,SP]% de son ATK en SPECIAL et WOUND pendant 3 secondes.",
20622062
"TEA_TIME": "Soigne tous les alliés de [15, 30, 60, SP] HP. Tous les Pokémon tenant une Baie la consomment immédiatement.",
20632063
"SPIKES": "Projette jusqu'à [6, SP] picots dans un CONE de 3 cases, infligeant [25,50,100,SP] SPECIAL à tous les ennemis de la zone. Les picots restent sur le champ de bataille, infligeant 10 TRUE par seconde et ARMOR_BREAK aux Pokémon qui marchent dessus, sauf pour les Pokémon de type FLYING ou STEEL.",

app/public/dist/client/locales/it/translation.json

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@@ -2055,7 +2055,7 @@
20552055
"PSYSHOCK": "Sottrai [20,40,80,SP] PP dal bersaglio e guadagnali come SHIELD. Se il bersaglio non ha abbastanza PP, i rimanenti vengono inflitti come SPECIAL.",
20562056
"HEAVY_SLAM": "L'utilizzatore si butta sul bersaglio, infliggendo [15,30,60,SP] SPECIAL. Più l'utilizzatore supera il bersaglio in HP massimi, maggiore è la potenza della mossa.",
20572057
"RAPID_SPIN": "Infliggi [20,50,SP] SPECIAL e guadagna il [50,SP]% dell'ATK come DEF e SPE_DEF.",
2058-
"BOUNCE": "Rimbalza [1,2,3] volte verso il bersaglio più lontano, infliggendo [10,20,30,SP] SPECIAL a tutti i nemici adiacenti ad ogni rimbalzo.",
2058+
"BOUNCE": "Rimbalza [1,2,3] volte verso il bersaglio più lontano, infliggendo [15,20,25,SP] SPECIAL a tutti i nemici adiacenti ad ogni rimbalzo.",
20592059
"BLOOD_MOON": "Concentra tutta la sua energia nella luna cremisi sulla sua fronte e la proietta in una linea retta, infliggendo il [200,SP]% dell'ATK come SPECIAL e causa WOUND a tutti i nemici colpiti per 3 secondi.",
20602060
"TEA_TIME": "Cura gli alleati di [15,30,60,SP] HP. Tutti i Pokèmon che hanno equipaggiata una bacca la mangiano immediatamente.",
20612061
"SPIKES": "Lancia fino a [6, SP] punte metalliche dentro in raggio di 3 celle di fronte all'utilizzatore, infliggendo [25,50,100,SP] SPECIAL. Le punti rimangono sul terreno, infliggendo 10 TRUE al secondo e causando ARMOR_BREAK a tutti i Pokèmon che ci camminano sopra, tranne se sono del tipo FLYING / STEEL.",

app/public/dist/client/locales/ko/translation.json

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@@ -2071,7 +2071,7 @@
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"PSYSHOCK": "대상의 PP를 [20,40,80,SP]만큼 소멸시킨 후 자신의 SHIELD로 전환한다. 타겟의 PP가 충분하지 않으면 부족한 만큼의 SPECIAL 를 가한다.",
20722072
"HEAVY_SLAM": "땅을 강타하여 ADJACENT 상대에게 [15,30,60,SP]SPECIAL을 처리합니다. 사용자의 최대 HP가 타겟보다 클수록 기술의 위력이 커진다.",
20732073
"RAPID_SPIN": "[20,50,SP] SPECIAL을 입히고 ATK의 [50,SP]%를 DEF와 SPE_DEF로 얻는다.",
2074-
"BOUNCE": "가장 먼 대상에게 [1,2,3]번 튕기며 튕길때마다 적에게 [10,20,30,SP]의 SPECIAL 를 입힌다.",
2074+
"BOUNCE": "가장 먼 대상에게 [1,2,3]번 튕기며 튕길때마다 적에게 [15,20,25,SP]의 SPECIAL 를 입힌다.",
20752075
"BLOOD_MOON": "이마에 있는 붉은 달에 자신의 모든 에너지를 집중시키고 일직선 방향으로 투사하여 적중한 모든 적에게 ATK의 [200,SP]%만큼 SPECIAL 을 입히고 3초 동안 WOUND 를 부여한다.",
20762076
"TEA_TIME": "아군의 HP를 [15,30,60,SP] 회복시킨다. 열매를 들고 있는 모든 포켓몬은 즉시 열매를 먹는다.",
20772077
"SPIKES": "3칸 반경 내에 최대 [6, SP]개의 철압정을 앞으로 던지며 [25,50,100,SP]의 SPECIAL를 가한다. 철압정은 필드에 남아서 그 위를 걷는 모든 포켓몬(FLYING / STEEL 은 제외)에게 초당 10 TRUE 와 ARMOR_BREAK 을 가한다.",

app/public/dist/client/locales/th/translation.json

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@@ -335,7 +335,7 @@
335335
"PSYSHOCK": "ลด [20,40,80,SP] PP ออกจากเป้าหมายและได้รับ SHIELD. หากเป้าหมายมี PP ไม่พอให้ทำลาย, จำนวนที่เกินจะนำไปเพิ่ม SPECIAL.",
336336
"HEAVY_SLAM": "ทุ่มลงไปบนพื้น, สร้าง [15,30,60,SP] SPECIAL. ยิ่งพลังชีวิตของผู้ใช้มากกว่า HP ศัตรูเท่าไหร่ยิ่งสร้างความเสียหายเท่านั้น.",
337337
"RAPID_SPIN": "สร้าง [20,50,SP] SPECIAL จากนั้นได้รับ [50,SP]% ของ ATK เป็น DEF และ SPE_DEF",
338-
"BOUNCE": "กระโดดเด้ง [1,2,3] ครั้งไปยังเป้าหมายที่ไกลที่สุด, สร้าง [10,20,30,SP] SPECIAL แก่ศัตรูทุกตัวที่ติดกับเป้าหมายในแต่ละครั้งที่เด้ง",
338+
"BOUNCE": "กระโดดเด้ง [1,2,3] ครั้งไปยังเป้าหมายที่ไกลที่สุด, สร้าง [15,20,25,SP] SPECIAL แก่ศัตรูทุกตัวที่ติดกับเป้าหมายในแต่ละครั้งที่เด้ง",
339339
"BLOOD_MOON": "รวบรวมพลังทั้งในช่องเวลาของ พระจันทร์สีเลือด ไว้ที่หัวและปล่อยออกมาเป็นเส้นตรง, สร้าง [200,SP]% ของ ATK เป็น SPECIAL และมอบสถานะ WOUND เป็นเวลา 3 วินาที แก่ศัตรูทุกตัวที่โดน",
340340
"TEA_TIME": "ฟื้นฟูพลังชีวิตเพื่อนร่วมทีม [15,30,60,SP] HP. โปเกมอนทุกตัวที่ถือเบอร์รี่อยู่จะกินเข้าไปทันที.",
341341
"SPIKES": "โยนหนามเหล็ก [6, SP] ชิ้นลงไปบนพื้นระยะ 3 ช่องด้านหน้า, สร้าง [25,50,100,SP] SPECIAL. หนามจะคงอยู่บนสนาม, สร้าง 10 TRUE ต่อวินาที และมอบสถานะ ARMOR_BREAK แก่โปเกมอนที่เข้ามาเหยียบ ไม่ส่งผลต่อโปเกมอนประเภท FLYING / STEEL.",

app/public/dist/client/locales/zh/translation.json

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@@ -2078,7 +2078,7 @@
20782078
"PSYSHOCK": "移除目标[20,40,80,SP]点PP,使用者自身获得等量SHIELD。若目标的PP不足,差额改为造成SPECIAL。",
20792079
"HEAVY_SLAM": "重击地面,对ADJACENT敌方宝可梦造成[15,30,60,SP]点SPECIAL。使用者的最大HP比目标的越高,该招式威力越强。",
20802080
"RAPID_SPIN": "对目标造成[20,50,SP]点SPECIAL,随后提升使用者的DEF和SPE_DEF,数值相当于[50,SP]%的ATK。",
2081-
"BOUNCE": "向最远的目标弹跳[1,2,3]次,每次对所有ADJACENT敌方宝可梦造成[10,20,30,SP]点SPECIAL。",
2081+
"BOUNCE": "向最远的目标弹跳[1,2,3]次,每次对所有ADJACENT敌方宝可梦造成[15,20,25,SP]点SPECIAL。",
20822082
"BLOOD_MOON": "从赤红如血的满月发射出全部的气势,对一条直线上的所有敌方宝可梦造成SPECIAL,数值相当于[200,SP]%的ATK,并使他们陷入WOUND 3秒。",
20832083
"TEA_TIME": "为所有我方宝可梦恢复[15,30,60,SP]点HP。任何持有树果的宝可梦立即食用之。",
20842084
"SPIKES": "对前方3格半径的CONE投掷至多[6, SP]枚金属菱,对击中的目标造成[25,50,100,SP]点SPECIAL。BOARD_EFFECT:菱刺对走到此处的非FLYING、非STEEL宝可梦每秒造成10点TRUE,并使其陷入ARMOR_BREAK。",

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