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index-interactive.js
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184 lines (157 loc) · 5.03 KB
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import * as dat from 'dat.gui';
import SimplexNoise from 'simplex-noise';
import { draw_line, draw_poly, draw_grid } from './display';
let sketch = function (p) {
let THE_SEED;
let simplex;
let noise_grid;
let gui_opts;
const grid_dim_x = 1300;
const grid_dim_y = 900;
const padding = 40;
const canvas_dim_x = grid_dim_x + 2 * padding;
const canvas_dim_y = grid_dim_y + 2 * padding;
const cell_dim = 2;
const nx = grid_dim_x / cell_dim;
const ny = grid_dim_y / cell_dim;
p.setup = function () {
p.createCanvas(canvas_dim_x, canvas_dim_y);
p.pixelDensity(4);
gui_opts = {
noise_scale: 350,
noise_persistence: 0.55,
apply_sigmoid: 9,
color: '#ffc70b',
bg_color: '#ffffff',
stroke_weight: 1,
line_density: 15,
range: 0.5,
full_reset: () => reset(true),
partial_reset: () => reset(false),
};
const gui = new dat.GUI();
gui.width = 300;
const f1 = gui.addFolder('Noise field');
f1.add(gui_opts, 'noise_scale', 100, 1000, 50).name('Noise scale');
f1.add(gui_opts, 'noise_persistence', 0.2, 0.8, 0.05).name('Noise persistence');
f1.add(gui_opts, 'apply_sigmoid', 0, 10, 1).name('Sigmoid intensity');
f1.open();
const f2 = gui.addFolder('Style');
f2.add(gui_opts, 'line_density', 5, 30, 5).name('Line density');
f2.add(gui_opts, 'range', 0, 1, 0.05).name('Land/ocean ratio');
f2.addColor(gui_opts, 'color').name('Ocean color');
f2.addColor(gui_opts, 'bg_color').name('Background color');
f2.add(gui_opts, 'stroke_weight', 1, 5, 1).name('Stroke Weight');
f2.open();
gui.add(gui_opts, 'partial_reset').name('Redraw');
gui.add(gui_opts, 'full_reset').name('New noise + redraw');
reset(true);
};
function reset(new_seed) {
if (new_seed) {
THE_SEED = p.floor(p.random(9999999));
simplex = new SimplexNoise(THE_SEED);
p.randomSeed(THE_SEED);
}
noise_grid = build_noise_grid();
draw(gui_opts);
}
function draw(opts) {
const ratio = opts.range * 2;
const number_of_lines = ratio * opts.line_density;
p.push();
p.background(opts.bg_color);
p.translate(padding, padding);
process_grid(-1 + ratio, 1, 2 - ratio, [opts.color]);
// process_grid(-1 + ratio + 0.2, 1, 2 - ratio - 0.2, [opts.color]);
process_grid(-1, number_of_lines, 1 / opts.line_density, []);
p.pop();
}
function process_grid(init, steps, delta, fill_palette) {
const thresholds = build_threshold_list(init, steps, delta, fill_palette);
const filled = fill_palette.length !== 0;
p.push();
for (let y = 0; y < ny; y++) {
p.push();
for (let x = 0; x < nx; x++) {
process_cell(x, y, filled, thresholds, delta);
p.translate(cell_dim, 0);
}
p.pop();
p.translate(0, cell_dim);
}
p.pop();
}
function process_cell(x, y, filled, thresholds, delta) {
const v1 = get_noise(x, y);
const v2 = get_noise(x + 1, y);
const v3 = get_noise(x + 1, y + 1);
const v4 = get_noise(x, y + 1);
// Some optimization
const min = p.min([v1, v2, v3, v4]);
const max = p.max([v1, v2, v3, v4]);
const relevant_thresholds = thresholds.filter((t) => t.val >= min - delta && t.val <= max);
for (const t of relevant_thresholds) {
const b1 = v1 > t.val ? 8 : 0;
const b2 = v2 > t.val ? 4 : 0;
const b3 = v3 > t.val ? 2 : 0;
const b4 = v4 > t.val ? 1 : 0;
const id = b1 + b2 + b3 + b4;
if (filled) {
p.fill(t.col);
draw_poly(p, id, v1, v2, v3, v4, t.val, cell_dim);
} else {
p.stroke('#000');
p.strokeWeight(gui_opts.stroke_weight);
draw_line(p, id, v1, v2, v3, v4, t.val, cell_dim);
}
}
}
function get_noise(x, y) {
return noise_grid[y][x];
}
function build_noise_grid() {
const grid = [];
for (let y = 0; y < ny + 1; y++) {
let row = [];
for (let x = 0; x < nx + 1; x++) {
row.push(sum_octave(16, x, y));
}
grid.push(row);
}
return grid;
}
function build_threshold_list(init, steps, delta, colors) {
const thresholds = [];
for (let t = 0; t <= steps; t++) {
let col = colors.length === 0 ? '#fff' : colors[p.floor(p.random(colors.length))];
thresholds.push({ val: init + t * delta, col: col });
}
return thresholds;
}
function sum_octave(num_iterations, x, y) {
let noise = 0;
let maxAmp = 0;
let amp = 1;
let freq = 1 / gui_opts.noise_scale;
for (let i = 0; i < num_iterations; i++) {
noise += simplex.noise3D(x * freq, y * freq, i) * amp;
maxAmp += amp;
amp *= gui_opts.noise_persistence;
freq *= 2;
}
var output = apply_sigmoid(noise / maxAmp, gui_opts.apply_sigmoid);
return output;
}
function apply_sigmoid(value, intensity) {
if (intensity === 0) return value;
return 2 * sigmoid(value * intensity) - 1;
}
function sigmoid(x) {
return 1 / (1 + p.exp(-x));
}
p.keyPressed = function () {
if (p.keyCode === 80) p.saveCanvas('sketch_' + THE_SEED, 'jpeg');
};
};
new p5(sketch);