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GetRayIntersection.hh
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90 lines (77 loc) · 3.06 KB
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/*
* Copyright (C) 2024 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef GZ_PHYSICS_GETRAYINTERSECTION_HH_
#define GZ_PHYSICS_GETRAYINTERSECTION_HH_
#include <gz/physics/FeatureList.hh>
#include <gz/physics/ForwardStep.hh>
#include <gz/physics/Geometry.hh>
#include <gz/physics/SpecifyData.hh>
namespace gz
{
namespace physics
{
/// \brief GetRayIntersectionFromLastStepFeature is a feature for retrieving
/// the ray intersection generated in the previous simulation step.
class GZ_PHYSICS_VISIBLE GetRayIntersectionFromLastStepFeature
: public virtual FeatureWithRequirements<ForwardStep>
{
public: template <typename PolicyT>
struct RayIntersectionT
{
public: using Scalar = typename PolicyT::Scalar;
public: using VectorType =
typename FromPolicy<PolicyT>::template Use<LinearVector>;
/// \brief The hit point in the world coordinates
VectorType point;
/// \brief The fraction of the ray length at the intersection/hit point.
Scalar fraction;
/// \brief The normal at the hit point in the world coordinates
VectorType normal;
/// \brief The identity of the collision shape that was hit.
/// Set to 0 if no shape was hit or not supported by the physics engine.
std::size_t collisionShapeId{0};
};
public: template <typename PolicyT, typename FeaturesT>
class World : public virtual Feature::World<PolicyT, FeaturesT>
{
public: using VectorType =
typename FromPolicy<PolicyT>::template Use<LinearVector>;
public: using RayIntersection = RayIntersectionT<PolicyT>;
public: using RayIntersectionData =
SpecifyData<RequireData<RayIntersection>>;
/// \brief Get ray intersection generated in the previous simulation step
/// \param[in] _from The start point of the ray in world coordinates
/// \param[in] _to The end point of the ray in world coordinates
public: RayIntersectionData GetRayIntersectionFromLastStep(
const VectorType &_from, const VectorType &_to) const;
};
public: template <typename PolicyT>
class Implementation : public virtual Feature::Implementation<PolicyT>
{
public: using RayIntersection = RayIntersectionT<PolicyT>;
public: using VectorType =
typename FromPolicy<PolicyT>::template Use<LinearVector>;
public: virtual RayIntersection GetRayIntersectionFromLastStep(
const Identity &_worldID,
const VectorType &_from,
const VectorType &_to) const = 0;
};
};
}
}
#include "gz/physics/detail/GetRayIntersection.hh"
#endif /* end of include guard: GZ_PHYSICS_GETRAYINTERSECTION_HH_ */