Pixi is an cross-platform open-source pixel art editor and animation editor written in Zig.
Pixi uses mach-core, and follows the same required version of zig, you can find the download here.


- Typical pixel art operations. (draw, erase, color select)
- Create animations and preview easily, edit directly on the preview.
- View previous and next frames of the animation.
- Set sprite origins for drawing sprites easily in game frameworks.
- Import and slice existing .png spritesheets.
- Intuitive and customizeable user interface.
- Sprite packing
- The user interface is driven by Dear Imgui which should be familiar to many.
- The general layout takes many ideas from VSCode, as well as general project setup using folders.
- Export/import options.
- Possibly .pyxel and .asesprite import
- Export to .zig to directly use in Zig frameworks
- .gif support
- Palettes
- Tiles
- Possibly much more
- [Linux] Ensure
gtk+3-devel
or similar is installed (for native file dialogs). - Download the supported nightly version of Zig here and add to PATH.
- Clone pixi.
- Build.
git clone https://github.com/foxnne/pixi.git
cd pixi
zig build run
- The wonderful Dear Imgui used for almost all of the user interface.
- michal-z for all the help and zig-gamedev which does all the heavy lifting.
- slimsag for all the help and mach-core which handles input and windowing.
- prime31 for all the help.
- Any and all contributors