This document describes the two distinct visual patterns that occur when an EffectNode is in the "running" state.
Location: src/components/effect/useEffectMotion.ts:154-166
What it does: Simultaneously animates border opacity and glow intensity in a pulsing pattern.
- Border Opacity: Pulses from 1 → 0.3 → 1
- Glow Intensity: Pulses from 1 → 5 → 1
- Duration:
- Border: 1.5s per cycle
- Glow: 0.5s per cycle
- Easing:
easeInOutfor both - Repeat: Infinite loops
- Colors:
- Border:
rgba(100, 200, 255, 0.8)(bright blue) - Glow:
rgba(100, 200, 255, 0.2)(softer blue)
- Border:
// Border pulse animation
animate(motionValues.borderOpacity, [1, 0.3, 1], {
duration: 1.5,
ease: "easeInOut",
repeat: Infinity,
})
// Glow pulse animation
animate(motionValues.glowIntensity, [1, 5, 1], {
duration: 0.5,
ease: "easeInOut",
repeat: Infinity,
})- Border:
EffectOverlay.tsx:48-60- Inset box-shadow overlay - Glow:
EffectContainer.tsx:70-83- Box-shadow on the container
The glow uses boxShadow: 0 0 ${cappedGlow}px rgba(100, 200, 255, 0.2) where cappedGlow is capped at 8px max.
Location: src/components/effect/useEffectMotion.ts:168-199
What it does: Randomly jitters the node's rotation and position in an endless loop.
- Rotation: Random angles between ±0.5° to ±4.5°
- X Offset: Random between ±0.5px to ±2px
- Y Offset: Random between ±0.1px to ±0.7px
- Duration per jitter: 0.1s to 0.2s (randomized)
- Easing:
- Rotation:
circInOut - Position:
easeInOut
- Rotation:
- Pattern: Infinite recursive loop via requestAnimationFrame
// Random values computed each cycle
const angle = (Math.random() * 4 + 0.5) * (Math.random() < 0.5 ? 1 : -1)
const offsetX = (Math.random() * 1.5 + 0.5) * (Math.random() < 0.5 ? -1 : 1)
const offsetY = (Math.random() * 0.6 + 0.1) * (Math.random() < 0.5 ? -1 : 1)
const duration = 0.1 + Math.random() * 0.1 // 0.1 to 0.2 seconds
// All three animate simultaneously
animate(motionValues.rotation, angle, { duration, ease: "circInOut" })
animate(motionValues.shakeX, offsetX, { duration, ease: "easeInOut" })
animate(motionValues.shakeY, offsetY, { duration, ease: "easeInOut" })
// When all three finish, schedule next jitter
Promise.all([rot.finished, x.finished, y.finished]).then(() => {
rafId = requestAnimationFrame(jitter)
})EffectContainer.tsx:51-53 - Applied as transform values on the main container:
rotate: motionValues.rotationx: motionValues.shakeXy: motionValues.shakeY
The rotation velocity is tracked and converted to blur:
- Blur calculation:
EffectContainer.tsx:61-68 - Rotation velocity mapped from [-100, 0, 100] → [1px, 0px, 1px] blur
- Capped at 2px maximum
- Applied via CSS filter on the container
Location: EffectOverlay.tsx:13-43
What it does: Multiple animated light sweeps move horizontally across the node.
- Count: 6 simultaneous sweeps with staggered delays
- Delays: 0s, 0.2s, 0.4s, 0.6s, 0.8s, 1.0s
- Width: 200% of container (allows off-screen starting position)
- Animation: Moves from
-66%to50%horizontally - Duration: 0.8s per sweep
- Easing: Custom cubic-bezier
[0.5, 0, 0.1, 1] - Gradient: Linear gradient with white center spike
transparent 0%→transparent 40%→rgba(255,255,255,0.1) 45%→rgba(255,255,255,0.5) 50%→rgba(255,255,255,0.1) 55%→transparent 60%→transparent 100%
- Effects:
filter: blur(4px)- Softens the lightmixBlendMode: lighten- Blends naturally with background
- Repeat: Infinite
{[0, 0.2, 0.4, 0.6, 0.8, 1].map((delay, i) => (
<motion.div
key={i}
style={{
position: "absolute",
top: 0, left: 0, bottom: 0,
width: "200%",
background: "linear-gradient(90deg, transparent 0%, transparent 40%, rgba(255,255,255,0.1) 45%, rgba(255,255,255,0.5) 50%, rgba(255,255,255,0.1) 55%, transparent 60%, transparent 100%)",
filter: "blur(4px)",
mixBlendMode: "lighten",
}}
animate={{ x: ["-66.0%", "50%"] }}
transition={{
duration: 0.8,
delay,
repeat: Infinity,
ease: [0.5, 0, 0.1, 1],
}}
/>
))}EffectOverlay.tsx:62-63 - Rendered when isRunning === true, inside the node container after the border overlay.
- Border Pulse (1.5s cycle) - Slow, steady breathing
- Glow Pulse (0.5s cycle) - Fast heartbeat, 3x faster than border
- Jitter (0.1-0.2s per move) - Erratic, nervous energy
- Light Sweeps (0.8s per sweep, 6 staggered) - Constant flow of activity
The different speeds create a complex, organic "working" feeling:
- Border provides slow rhythm
- Glow adds urgency
- Jitter gives instability/activity
- Sweeps show progress/motion
- Base container with node background
- Light sweeps overlay (inside container)
- Border pulse overlay (inset box-shadow)
- Glow (outer box-shadow on container)
- Motion blur (filter on container from jitter)
All patterns respect prefers-reduced-motion:
- Patterns stop completely when reduced motion is preferred
- Motion values reset to neutral (rotation: 0, shake: 0, opacity: 1, glow: 0)
| Pattern | Primary Implementation | Rendering |
|---|---|---|
| Border Pulse | useEffectMotion.ts:155-159 |
EffectOverlay.tsx:48-60 |
| Glow Pulse | useEffectMotion.ts:162-166 |
EffectContainer.tsx:70-83 |
| Jitter | useEffectMotion.ts:168-199 |
EffectContainer.tsx:51-53 |
| Light Sweeps | N/A (declarative) | EffectOverlay.tsx:13-43 |
| Motion Blur | useEffectMotion.ts:85 (derived) |
EffectContainer.tsx:61-68 |
Height reduction: useEffectMotion.ts:227-233
- Height animates from 64px → 25.6px (64 * 0.4)
- Spring animation with 0.3 bounce
- 0.4s duration
Border radius change: useEffectMotion.ts:222-224
- Border radius changes from 8px → 15px
- Makes the running node more pill-shaped
Width: useEffectMotion.ts:240
- Set to fixed 64px (not animated)
Content opacity: useEffectMotion.ts:243
- Content fades to 0 when running (icon disappears)
- Implemented in
EffectContent.tsx:120viaopacity: motionValues.contentOpacity
All timing/color values are defined in src/animations.ts:
// Border pulse timing
timing.borderPulse = {
duration: 1.5,
values: [1, 0.3, 1],
}
// Glow pulse timing
timing.glowPulse = {
duration: 0.5,
values: [1, 5, 1],
}
// Jitter ranges
shake.running = {
angleRange: 4, // rotation variance
angleBase: 0.5, // minimum rotation
offsetRange: 1.5, // X position variance
offsetBase: 0.5, // minimum X offset
offsetYRange: 0.6, // Y position variance
offsetYBase: 0.1, // minimum Y offset
durationMin: 0.1, // fastest jitter
durationMax: 0.2, // slowest jitter
}
// Colors
colors.glow.running = "rgba(100, 200, 255, 0.2)"
colors.border.default = "rgba(255, 255, 255, 0.1)"To apply similar patterns to stream emission nodes:
- Use the same hook structure: Create
useStreamEmissionMotion()based onuseEffectMotion() - Reuse motion values: Same set of motion values (rotation, shakeX/Y, glowIntensity, etc.)
- Adjust constants: Create separate config in
animations.tsfor emission-specific values - Consider different colors: Maybe green/cyan instead of blue to differentiate from effects
- Adjust intensity: Emissions might be subtler (smaller glow, less jitter)
- Pattern variation: Could use faster pulses or different light sweep patterns
The architecture is already set up to support this - just need to:
- Create emission-specific animation constants
- Create
useEmissionMotion()hook - Apply to emission node components