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Is there a way to include ffmpeg in an Android app? #3137

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@Rotgal

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@Rotgal

Hi, I'm working on an Android app using kivy and buildozer. The app focuses on video and audio editing, similar to CapCut and relies on FFmpeg as its backbone for processing. On Windows, I use a system-installed FFmpeg (the one you download and add to the system PATH) and call it using subprocess commands. This setup works perfectly.

However, since the FFmpeg package you install with pip on Windows doesn't meet my app needs, I'm assuming adding FFmpeg to the requirements in the buildozer.spec file wouldn't work.

Is there a way to include the full build FFmpeg in my Android app?
Are there alternative ways to integrate FFmpeg with Kivy/Buildozer that work well on Android?

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