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map.cpp
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140 lines (128 loc) · 3.39 KB
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// 움직이지 않는 맵 설정(초기 맵 구성, 스테이지별 맵 구성, 다음스테이지,게임오버 메시지 구성 등)
#include <iostream>
#include <ncurses.h>
#include "snake.h"
void set_room(int stage)
{
for (int i = 0; i < ROOM_X; i++)
{
for (int j = 0; j < ROOM_Y; j++)
{
room[i][j] = ' ';
}
room[i][0] = '1';
room[i][ROOM_Y - 1] = '1';
}
for (int i = 0; i < ROOM_Y; i++)
{
room[0][i] = '1';
room[ROOM_X - 1][i] = '1';
}
room[0][0] = '2';
room[ROOM_X - 1][0] = '2';
room[0][ROOM_Y - 1] = '2';
room[ROOM_X - 1][ROOM_Y - 1] = '2';
switch (stage)
{
case 1: // set stage1 room
mvprintw(1, COLS / 2 + 2, "Stage 1");
break;
case 2: // set stage2 room
mvprintw(1, COLS / 2 + 2, "Stage 2");
for (int i = 10; i < 15; i++)
{
room[ROOM_X / 4][i] = '1';
}
for (int i = 10; i < 15; i++)
{
room[i][ROOM_X / 4] = '1';
}
break;
case 3:
mvprintw(1, COLS / 2 + 2, "Stage 3");
for (int i = 4; i < 8; i++)
{
room[i][ROOM_Y / 5] = '1';
}
for (int i = 4; i < 8; i++)
{
room[i][ROOM_Y / 5 * 4 - 1] = '1';
}
for (int i = 10; i < 20; i++)
{
room[ROOM_X / 4 * 3 + 1][i] = '1';
}
room[ROOM_X / 4 * 3][10] = '1';
room[ROOM_X / 4 * 3][19] = '1';
break;
case 4:
mvprintw(1, COLS / 2 + 2, "Stage 4");
for (int i = 10; i < 15; i++)
{
room[ROOM_X / 4][i] = '1';
}
for (int i = 4; i < 8; i++)
{
room[i][ROOM_Y / 5] = '1';
}
for (int i = 22; i < 26; i++)
{
room[19][i] = '1';
}
for (int i = 12; i < 16; i++)
{
room[i][9] = '1';
}
for (int i = 9; i < 24; i++)
{
room[16][i] = '1';
}
break;
}
}
void print_room(char room[ROOM_X][ROOM_Y])
{
for (int i = 0; i < ROOM_X; i++)
{
for (int j = 0; j < ROOM_Y; j++)
{
const char temp = room[i][j];
attron(COLOR_PAIR(1));
if (room[i][j] == '1' || room[i][j] == '2')
{
mvprintw(1 + i, 1 + j, "%c", room[i][j]);
}
attroff(COLOR_PAIR(1));
}
}
int vertical_x = COLS / 2;
for (int y = 0; y < LINES; ++y)
{ // draw middle line in room
mvaddch(y, vertical_x, '|');
}
}
void print_result(bool nextstage, int all_score, int stage)
{
int height = 8;
int width = 26;
int x = (LINES - height) / 2;
int y = (COLS - width) / 8;
WINDOW *win = newwin(height, width, x, y);
box(win, 0, 0);
if (nextstage)
{
mvwprintw(win, height / 2 - 3, width / 2 - 6, "<next stage>");
mvwprintw(win, height / 2, 1, "Enter: next stage");
mvwprintw(win, height / 2 + 2, 1, "Total Score : %d", all_score);
}
else
{
mvwprintw(win, height / 2 - 3, width / 2 - 5, "<GameOver>");
mvwprintw(win, height / 2, 1, "R: game restart");
mvwprintw(win, height / 2 + 2, 1, "Total Score : %d", all_score);
}
mvwprintw(win, height / 2 - 2, 1, "Press the key...");
mvwprintw(win, height / 2 + 1, 1, "ESC: close game");
refresh();
wrefresh(win);
}