Open
Description
https://github.com/knightcrawler25/GLSL-PathTracer/blob/85c5167/thirdparty/RadeonRays/split_bvh.cpp
At 432 line
// Calc SAH
float sah = m_traversal_cost + (leftbox.surface_area() *
+rightbounds[i - 1].surface_area() * rightcount) * invarea;
Should it be like this?
// Calc SAH
float sah = m_traversal_cost + (leftbox.surface_area() * leftcount
+rightbounds[i - 1].surface_area() * rightcount) * invarea;
Metadata
Assignees
Labels
No labels
Activity