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useReveal.ts
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128 lines (110 loc) · 2.38 KB
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import {
stateMap,
type HiddenEntry,
type HiddenLetter,
type State,
} from "./useLetterState";
import { useIntervalFn } from "@vueuse/core";
const AUTO_REVEAL_TIME = 3 * 1000;
export const useReveal = ({
name,
isSolved,
userIsTyping,
hiddenEntries,
updateLetterState,
}: {
name: Ref<string>;
isSolved: Ref<boolean>;
userIsTyping: Ref<boolean>;
hiddenEntries: Ref<HiddenEntry[]>;
updateLetterState: ({
index,
newState,
}: {
index: number;
newState: State;
}) => void;
}) => {
let pause: () => void = () => {};
let resume: () => void = () => {};
let isActive = ref(false);
const startRevealInterval = () => {
if (isActive.value) {
return;
}
({ pause, resume, isActive } = useIntervalFn(() => {
if (hiddenEntries.value.length === 0) {
pause();
return;
}
const [randomIndex] =
hiddenEntries.value[
Math.floor(Math.random() * hiddenEntries.value.length)
];
updateLetterState({ index: randomIndex, newState: stateMap.revealed });
}, AUTO_REVEAL_TIME));
};
const revealIfCorrectLetter = (
guessedLetter: string,
nextHiddenLetter: HiddenLetter,
) => {
if (!nextHiddenLetter) {
return;
}
guessedLetter = guessedLetter.toLowerCase();
const actualLetterObject = nextHiddenLetter;
const actualLetter = actualLetterObject.letter.toLowerCase();
if (guessedLetter === actualLetter) {
updateLetterState({
index: actualLetterObject.index,
newState: stateMap.solved,
});
// TODO add points to the game store
}
};
const revealNextHiddenLetter = (nextHiddenLetter: HiddenLetter) => {
if (!nextHiddenLetter) {
return;
}
updateLetterState({
index: nextHiddenLetter.index,
newState: stateMap.revealed,
});
};
watch(
name,
() => {
startRevealInterval();
},
{ immediate: true },
);
watch(userIsTyping, (isTyping) => {
if (isTyping) {
pause();
} else {
resume();
}
});
watch(
isSolved,
(newIsSolved) => {
if (newIsSolved) {
pause();
} else {
resume();
}
},
{ immediate: true },
);
onMounted(() => {
startRevealInterval();
});
onUnmounted(() => {
pause();
});
return {
startRevealInterval,
revealIfCorrectLetter,
revealNextHiddenLetter,
};
};