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Description
@koide3
I met the problem that interactive slam was killed when I am loading a new map about '1GB' that was dumped from hdl_graph_slam
So, I am wondering what in essence decides the size of map that interactive slam can load up to? And may I have your advice on how to solve this problem
(Also, this happens after the load map progress went to 100%)
I put the terminal output below for your convenience:
jeremy@jeremy-Latitude-9420:~/Documents$ rosrun interactive_slam interactive_slam
construct solver: lm_var_cholmod
Using CHOLMOD poseDim -1 landMarkDim -1 blockordering 1
done
construct solver: lm_var_cholmod
Using CHOLMOD poseDim -1 landMarkDim -1 blockordering 1
done
loading pose graph...
nodes : 4840
edges : 4839
kernels: 0
anchor_node:1
anchor_edge:1 - 0
4839 : num_points 13576, stride 32
4838 : num_points 13671, stride 32
4837 : num_points 13783, stride 32
4836 : num_points 13626, stride 32
4835 : num_points 13690, stride 32
.
.
.
.
2784 : num_points 16367, stride 32
2783 : num_points 16194, stride 32
2782 : num_points 16090, stride 32
2781 : num_points 12242, stride 32
Killed