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The "fake" preloader could potentially be a real preloader #6

@TerryCavanagh

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@TerryCavanagh

The original flash version of VVVVVV used a real preloader - the loading screen that appears before the main menu shows, in a c64 style. In the C++ versions, it's fake - it shows for about a second before the game starts, but doesn't actually do anything.

Since the wasm version needs to load assets before starting, there's an opportunity here to turn this into a real preloader again!

Aside from the audio assets, the game should be fairly lightweight. I'd suggest loading the graphics and code first with the regular wasm preloader, and then using the VVVVVV preloader while the audio assets load, if that's possible!

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