- Background, chosen on character creation - Influences starting stats, starting gear etc.
- Name chosen automatically on character creation
- Description automatically generated, from randomly selected traits
- Capabilties based on background
- Charcreation derma rework
- Unlock face models
- Unlock more backgrounds
- Choose nickname from list
- Rewrite base to not use timers
- Investigate inconsistent damage at different ranges
- Investigate NPCs turning invisible
- Investigate NPCs turning invulnerable
- Implement new NPCs with the new model pack
- Consider NextBot port
- Implement Human NPC (Bandit, etc.)
- Implement system
- Add templating
- Add Tech support
- Investigate dynamic dialog possibilities
- Reimplement tech dialog in new dynamic dialog system
- Vendor derma overhaul
- Implement system
- Expand and implement
- Balance
- Implement system
- Integrate into dialogue
- Implement and configure simple 8 quest chain with a simple branching path
- Rework current quest system to be more dynamic, with more parameters
- Integrate into dialogue
- Implement system to keep track of progression state and to perform actions based on progression level
- Expand and configure
- Weight-based item spawning
- Lockpicking system
- Configure Mutant Poaching
- Configure AdvEventController
- Reconfigure old plugins ( WorldItemSpawn, ContainerItemSpawn, etc. )
- Cyclic TalkerNPCs
- Cyclic containers
- Configure TalkerNPCs
- Add grenade-type SWEPs and items
- Add item entity icons