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Highlights:

I created the Cube class by defining the vertices' indices, normals, and positions.

I implemented Fractal Brownian Motion (FBM) noise for the custom frag shader, the color also alternates over time.

Cube's vertex positions are changed in the verts custom shader through trigonometric functions.

live demo: https://kstjxy.github.io/hw00-intro-base/

hw0_demo