v0.6.0 #13
kungfusheep
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v0.6.0
#13
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Full Changelog: v0.5.0...v0.6.0
Breaking
Componentchildren instead ofany. View helper functions should returnComponent.Define,ForEach,List.Render, and similar callbacks now expectComponentreturn values.[]Component, not[]any.New
In(...).Out(...)allows you to set up In/Out animations by coupling to the condition its rendered inside, all declaratively. 👈❗Opacitycompositing for text, containers, and overlays. 👈 ❗OpacityMode(...)controls rune handoff during fades. Current support is either smooth or dither.SESpinGlowaddsRim,Opacity,OpacityMode, andPaletteRef.Layer.Invalidate()marks layer content dirty for the next display pass.Correctness
Outanimations complete.If,Switch,Match,ForEach, overlays, and screen effects now share the same exit-lease path.SESpinGlowphase advances from frame delta, so repeated effect activation no longer compounds speed.Fixes
Opacity demo:
glyph-demo-3-r.mp4
Effect animations
glph-demo-2.mp4
This discussion was created from the release v0.6.0.
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