|
1 |
| -{ |
2 |
| - "Human": { |
3 |
| - "HumanClass1": { |
4 |
| - // class behaviour, values will not be inherited from base class |
5 |
| - "enabled": true, |
6 |
| - "team_default": true, |
7 |
| - |
8 |
| - // player behaviour |
9 |
| - // all player attributes are required if it doesn't have a base class |
10 |
| - "health": 100, |
11 |
| - "models": [ |
12 |
| - // base class model entries can omit color (defaults to "255 255 255") and skins (defaults to [0]) |
13 |
| - { |
14 |
| - "modelname": "characters/models/ctm_fbi/ctm_fbi.vmdl", |
15 |
| - "color": "255 255 255", |
16 |
| - "skins": [ // either int or array of ints work |
17 |
| - 0 |
18 |
| - ] |
19 |
| - } |
20 |
| - ], |
21 |
| - "scale": 1.0, |
22 |
| - "speed": 1.0, |
23 |
| - "gravity": 1.0, |
24 |
| - "admin_flag": "" // allowed for all players |
25 |
| - }, |
26 |
| - "HumanClass2": { |
27 |
| - "enabled": true, |
28 |
| - "team_default": true, |
29 |
| - "base": "HumanClass1", // optional. missing keys will be inherited from base class |
30 |
| - "models": [ // model entry keys will override base class model entry keys only if both have 1 model entry |
31 |
| - { |
32 |
| - "modelname": "characters/models/ctm_sas/ctm_sas.vmdl" |
33 |
| - } |
34 |
| - ], |
35 |
| - "admin_flag": "b" // Only enabled in !zclass for ADMFLAG_GENERIC |
36 |
| - }, |
37 |
| - "HumanClass3": { |
38 |
| - "enabled": false, |
39 |
| - "team_default": false, |
40 |
| - "base": "HumanClass1", |
41 |
| - "models": [ // if base or child class have more than 2 model entries, all keys have to be defined and will override base model entries |
42 |
| - // model entry applied to the player will be picked randomly |
43 |
| - { |
44 |
| - "modelname": "characters/models/s2ze/isaac_clarke/isaac_clarke.vmdl", // A custom model which will be automatically precached, must be loaded onto server/client by some means (e.g. MultiAddonManager) |
45 |
| - "color": "255 255 255", |
46 |
| - "skins": [ |
47 |
| - 0, 1, 4 // picking skins out of 5 [0-4] available in S2ZE Isaac Clarke model to be applied to the player randomly |
48 |
| - ] |
49 |
| - }, |
50 |
| - { |
51 |
| - "modelname": "characters/models/s2ze/isaac_clarke/isaac_clarke.vmdl", |
52 |
| - "color": "50 50 255", |
53 |
| - "skins": 3 |
54 |
| - } |
55 |
| - ] |
56 |
| - } |
57 |
| - }, |
58 |
| - "Zombie": { |
59 |
| - "ZombieClass1": { |
60 |
| - "enabled": true, |
61 |
| - "team_default": true, |
62 |
| - "health": 10000, |
63 |
| - "models": [ |
64 |
| - { |
65 |
| - "modelname": "characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl", |
66 |
| - "color": "255 150 150", |
67 |
| - "skins": [ |
68 |
| - 0 |
69 |
| - ] |
70 |
| - } |
71 |
| - ], |
72 |
| - "scale": 1.05, |
73 |
| - "speed": 1.0, |
74 |
| - "gravity": 1.0, |
75 |
| - "knockback": 1.0, |
76 |
| - "admin_flag": "", |
77 |
| - "health_regen_count": 250, |
78 |
| - "health_regen_interval": 5.0 |
79 |
| - }, |
80 |
| - // special class that the first batch of zombie will be assigned to |
81 |
| - "MotherZombie": { |
82 |
| - "enabled": true, |
83 |
| - "team_default": false, |
84 |
| - "health": 40000, |
85 |
| - "models": [ |
86 |
| - { |
87 |
| - "modelname": "characters/models/tm_phoenix_heavy/tm_phoenix_heavy.vmdl", |
88 |
| - "color": "255 100 100", |
89 |
| - "skins": [ |
90 |
| - 0 |
91 |
| - ] |
92 |
| - } |
93 |
| - ], |
94 |
| - "scale": 1.15, |
95 |
| - "speed": 1.0, |
96 |
| - "gravity": 1.0, |
97 |
| - "admin_flag": "", |
98 |
| - "health_regen_count": 500, |
99 |
| - "health_regen_interval": 5.0 |
100 |
| - } |
101 |
| - } |
102 |
| -} |
| 1 | +{ |
| 2 | + "Human": { |
| 3 | + "HumanClass1": { |
| 4 | + // class behaviour, values will not be inherited from base class |
| 5 | + "enabled": true, |
| 6 | + "team_default": true, |
| 7 | + |
| 8 | + // player behaviour |
| 9 | + // all player attributes are required if it doesn't have a base class |
| 10 | + "health": 100, |
| 11 | + "models": [ |
| 12 | + // base class model entries can omit color (defaults to "255 255 255") and skins (defaults to [0]) |
| 13 | + { |
| 14 | + "modelname": "characters/models/ctm_fbi/ctm_fbi.vmdl", |
| 15 | + "color": "255 255 255", |
| 16 | + "skins": [ // either int or array of ints work |
| 17 | + 0 |
| 18 | + ] |
| 19 | + } |
| 20 | + ], |
| 21 | + "scale": 1.0, |
| 22 | + "speed": 1.0, |
| 23 | + "gravity": 1.0, |
| 24 | + "admin_flag": "" // allowed for all players |
| 25 | + }, |
| 26 | + "HumanClass2": { |
| 27 | + "enabled": true, |
| 28 | + "team_default": true, |
| 29 | + "base": "HumanClass1", // optional. missing keys will be inherited from base class |
| 30 | + "models": [ // model entry keys will override base class model entry keys only if both have 1 model entry |
| 31 | + { |
| 32 | + "modelname": "characters/models/ctm_sas/ctm_sas.vmdl" |
| 33 | + } |
| 34 | + ], |
| 35 | + "admin_flag": "b" // Only enabled in !zclass for ADMFLAG_GENERIC |
| 36 | + }, |
| 37 | + "HumanClass3": { |
| 38 | + "enabled": false, |
| 39 | + "team_default": false, |
| 40 | + "base": "HumanClass1", |
| 41 | + "models": [ // if base or child class have more than 2 model entries, all keys have to be defined and will override base model entries |
| 42 | + // model entry applied to the player will be picked randomly |
| 43 | + { |
| 44 | + "modelname": "characters/models/s2ze/isaac_clarke/isaac_clarke.vmdl", // A custom model which will be automatically precached, must be loaded onto server/client by some means (e.g. MultiAddonManager) |
| 45 | + "color": "255 255 255", |
| 46 | + "skins": [ |
| 47 | + 0, 1, 4 // picking skins out of 5 [0-4] available in S2ZE Isaac Clarke model to be applied to the player randomly |
| 48 | + ] |
| 49 | + }, |
| 50 | + { |
| 51 | + "modelname": "characters/models/s2ze/isaac_clarke/isaac_clarke.vmdl", |
| 52 | + "color": "50 50 255", |
| 53 | + "skins": 3 |
| 54 | + } |
| 55 | + ] |
| 56 | + } |
| 57 | + }, |
| 58 | + "Zombie": { |
| 59 | + "ZombieClass1": { |
| 60 | + "enabled": true, |
| 61 | + "team_default": true, |
| 62 | + "health": 10000, |
| 63 | + "models": [ |
| 64 | + { |
| 65 | + "modelname": "characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl", |
| 66 | + "color": "255 150 150", |
| 67 | + "skins": [ |
| 68 | + 0 |
| 69 | + ] |
| 70 | + } |
| 71 | + ], |
| 72 | + "scale": 1.05, |
| 73 | + "speed": 1.0, |
| 74 | + "gravity": 1.0, |
| 75 | + "knockback": 1.0, |
| 76 | + "admin_flag": "", |
| 77 | + "health_regen_count": 250, |
| 78 | + "health_regen_interval": 5.0 |
| 79 | + }, |
| 80 | + // special class that the first batch of zombie will be assigned to |
| 81 | + "MotherZombie": { |
| 82 | + "enabled": true, |
| 83 | + "team_default": false, |
| 84 | + "health": 40000, |
| 85 | + "models": [ |
| 86 | + { |
| 87 | + "modelname": "characters/models/tm_phoenix_heavy/tm_phoenix_heavy.vmdl", |
| 88 | + "color": "255 100 100", |
| 89 | + "skins": [ |
| 90 | + 0 |
| 91 | + ] |
| 92 | + } |
| 93 | + ], |
| 94 | + "scale": 1.15, |
| 95 | + "speed": 1.0, |
| 96 | + "gravity": 1.0, |
| 97 | + "admin_flag": "", |
| 98 | + "health_regen_count": 500, |
| 99 | + "health_regen_interval": 5.0 |
| 100 | + } |
| 101 | + } |
| 102 | +} |
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