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- UPDATED: CS2Fixes 1.10.4 > 1.11
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README.md

+1-1
Original file line numberDiff line numberDiff line change
@@ -80,7 +80,7 @@ Mod | Version | Why
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--- | --- | ---
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[Metamod:Source](https://www.metamodsource.net/downloads.php?branch=dev) | `2.0.0-1332` | Sits between the Game and the Engine, and allows plugins to intercept calls that flow between
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[CounterStrikeSharp](https://github.com/roflmuffin/CounterStrikeSharp) | `305` | Attempts to implement a .NET Core scripting layer on top of a Metamod Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#)
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[CS2Fixes](https://github.com/Source2ZE/CS2Fixes) | `1.10.4` | A Metamod plugin with fixes and features
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[CS2Fixes](https://github.com/Source2ZE/CS2Fixes) | `1.11` | A Metamod plugin with fixes and features
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[MultiAddonManager](https://github.com/Source2ZE/MultiAddonManager) | `1.3.5` | Allows you to use multiple workshop addons at once and have clients download them
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[ServerListPlayersFix](https://github.com/Source2ZE/ServerListPlayersFix) | `1.0.104102024` | Fixes players not showing up in the server browser
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[CS2_ExecAfter](https://github.com/kus/CS2_ExecAfter) | `1.0.0` | Executes a command after server event (i.e. OnMapStart) or a delay.
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game/csgo/addons/cs2fixes/configs/admins.cfg.example

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game/csgo/addons/cs2fixes/configs/discordbots.cfg.example

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@@ -0,0 +1,30 @@
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[
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{
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"name": "Gravity Magic"
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"shortname": "Gravity",
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"hammerid": "12345",
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"message": true,
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"ui": true,
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"transfer": true,
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"color": "purple",
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"templated": true, // only set false if the weapon is NOT in a template
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"handlers": [
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{
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"type": "button",
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"hammerid": "buttonhammerid",
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"event": "OnPressed",
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"mode": 2,
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"cooldown": 60,
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"maxuses": 0,
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"message": true,
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"ui": true,
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"templated": true // only set false if this entity is NOT in a template
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}
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],
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"triggers": ["3333", "22222"]
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},
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{
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"name": "Item 2",
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// ...
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}
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]
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,52 @@
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{
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"Groups":
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{
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// If any map in a group gets played, all maps in that group will receive the group cooldown
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// The group cooldown applies immediately, but only starts ticking down *after* the trigger map ends
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"MyFirstGroup":
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{
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"enabled": true,
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"cooldown": 4 // Cooldown in hours
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},
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"MySecondGroup":
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{
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"enabled": true,
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"cooldown": 0.5
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},
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"MyThirdGroup":
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{
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// Omitting the cooldown option will fall back to cs2f_vote_maps_cooldown cvar
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"enabled": true
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}
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},
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"Maps":
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{
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"de_dust2": // Map name should always match .vpk name to avoid unintended behaviour
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{
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"enabled": true
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},
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"ze_my_first_ze_map":
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{
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"enabled": true,
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"workshop_id": 123, // Workshop ID must be specified for workshop maps
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"min_players": 20, // Minimum players required to nominate or appear in vote
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"cooldown": 2 // Custom cooldown in hours, can override default map cooldown
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},
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"ze_my_second_ze_map":
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{
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"enabled": true,
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"workshop_id": 456,
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"min_players": 5, // Maximum players where map can be nominated or appear in vote
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"max_players": 10,
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"cooldown": 3,
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"groups": [ "MyFirstGroup" ] // Any other maps in this group will receive the group cooldown when this map is played
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},
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"ze_my_third_ze_map":
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{
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"enabled": true,
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"workshop_id": 789,
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"max_players": 20,
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"groups": [ "MyFirstGroup", "MySecondGroup" ] // A map can be in multiple groups
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}
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}
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}
+47-47
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@@ -1,47 +1,47 @@
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// Attribute: Values: Description:
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// ----------------------------------------------------------------------------
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// knockback decimal The knockback multiplier for this hitgroup.
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"Hitgroups"
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{
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"Generic"
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{
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"knockback" "1.0"
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}
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"Head"
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{
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"knockback" "1.0"
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}
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"Chest"
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{
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"knockback" "1.0"
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}
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"Stomach"
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{
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"knockback" "1.0"
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}
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"LeftArm"
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{
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"knockback" "1.0"
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}
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"RightArm"
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{
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"knockback" "1.0"
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}
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"LeftLeg"
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{
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"knockback" "1.0"
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}
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"RightLeg"
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{
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"knockback" "1.0"
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}
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"Neck"
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{
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"knockback" "1.0"
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}
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"Gear"
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{
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"knockback" "1.0"
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}
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}
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// Attribute: Values: Description:
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// ----------------------------------------------------------------------------
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// knockback decimal The knockback multiplier for this hitgroup.
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"Hitgroups"
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{
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"Generic"
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{
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"knockback" "1.0"
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}
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"Head"
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{
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"knockback" "1.0"
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}
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"Chest"
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{
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"knockback" "1.0"
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}
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"Stomach"
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{
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"knockback" "1.0"
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}
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"LeftArm"
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{
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"knockback" "1.0"
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}
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"RightArm"
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{
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"knockback" "1.0"
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}
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"LeftLeg"
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{
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"knockback" "1.0"
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}
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"RightLeg"
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{
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"knockback" "1.0"
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}
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"Neck"
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{
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"knockback" "1.0"
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}
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"Gear"
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{
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"knockback" "1.0"
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}
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}
+102-102
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{
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"Human": {
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"HumanClass1": {
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// class behaviour, values will not be inherited from base class
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"enabled": true,
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"team_default": true,
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// player behaviour
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// all player attributes are required if it doesn't have a base class
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"health": 100,
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"models": [
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// base class model entries can omit color (defaults to "255 255 255") and skins (defaults to [0])
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{
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"modelname": "characters/models/ctm_fbi/ctm_fbi.vmdl",
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"color": "255 255 255",
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"skins": [ // either int or array of ints work
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0
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]
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}
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],
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"scale": 1.0,
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"speed": 1.0,
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"gravity": 1.0,
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"admin_flag": "" // allowed for all players
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},
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"HumanClass2": {
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"enabled": true,
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"team_default": true,
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"base": "HumanClass1", // optional. missing keys will be inherited from base class
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"models": [ // model entry keys will override base class model entry keys only if both have 1 model entry
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{
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"modelname": "characters/models/ctm_sas/ctm_sas.vmdl"
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}
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],
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"admin_flag": "b" // Only enabled in !zclass for ADMFLAG_GENERIC
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},
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"HumanClass3": {
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"enabled": false,
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"team_default": false,
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"base": "HumanClass1",
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"models": [ // if base or child class have more than 2 model entries, all keys have to be defined and will override base model entries
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// model entry applied to the player will be picked randomly
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{
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"modelname": "characters/models/s2ze/isaac_clarke/isaac_clarke.vmdl", // A custom model which will be automatically precached, must be loaded onto server/client by some means (e.g. MultiAddonManager)
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"color": "255 255 255",
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"skins": [
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0, 1, 4 // picking skins out of 5 [0-4] available in S2ZE Isaac Clarke model to be applied to the player randomly
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]
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},
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{
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"modelname": "characters/models/s2ze/isaac_clarke/isaac_clarke.vmdl",
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"color": "50 50 255",
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"skins": 3
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}
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]
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}
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},
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"Zombie": {
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"ZombieClass1": {
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"enabled": true,
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"team_default": true,
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"health": 10000,
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"models": [
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{
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"modelname": "characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl",
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"color": "255 150 150",
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"skins": [
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0
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]
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}
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],
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"scale": 1.05,
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"speed": 1.0,
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"gravity": 1.0,
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"knockback": 1.0,
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"admin_flag": "",
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"health_regen_count": 250,
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"health_regen_interval": 5.0
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},
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// special class that the first batch of zombie will be assigned to
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"MotherZombie": {
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"enabled": true,
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"team_default": false,
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"health": 40000,
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"models": [
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{
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"modelname": "characters/models/tm_phoenix_heavy/tm_phoenix_heavy.vmdl",
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"color": "255 100 100",
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"skins": [
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0
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]
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}
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],
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"scale": 1.15,
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"speed": 1.0,
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"gravity": 1.0,
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"admin_flag": "",
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"health_regen_count": 500,
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"health_regen_interval": 5.0
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}
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}
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}
1+
{
2+
"Human": {
3+
"HumanClass1": {
4+
// class behaviour, values will not be inherited from base class
5+
"enabled": true,
6+
"team_default": true,
7+
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// player behaviour
9+
// all player attributes are required if it doesn't have a base class
10+
"health": 100,
11+
"models": [
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// base class model entries can omit color (defaults to "255 255 255") and skins (defaults to [0])
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{
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"modelname": "characters/models/ctm_fbi/ctm_fbi.vmdl",
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"color": "255 255 255",
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"skins": [ // either int or array of ints work
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0
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]
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}
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],
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"scale": 1.0,
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"speed": 1.0,
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"gravity": 1.0,
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"admin_flag": "" // allowed for all players
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},
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"HumanClass2": {
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"enabled": true,
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"team_default": true,
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"base": "HumanClass1", // optional. missing keys will be inherited from base class
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"models": [ // model entry keys will override base class model entry keys only if both have 1 model entry
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{
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"modelname": "characters/models/ctm_sas/ctm_sas.vmdl"
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}
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],
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"admin_flag": "b" // Only enabled in !zclass for ADMFLAG_GENERIC
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},
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"HumanClass3": {
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"enabled": false,
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"team_default": false,
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"base": "HumanClass1",
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"models": [ // if base or child class have more than 2 model entries, all keys have to be defined and will override base model entries
42+
// model entry applied to the player will be picked randomly
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{
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"modelname": "characters/models/s2ze/isaac_clarke/isaac_clarke.vmdl", // A custom model which will be automatically precached, must be loaded onto server/client by some means (e.g. MultiAddonManager)
45+
"color": "255 255 255",
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"skins": [
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0, 1, 4 // picking skins out of 5 [0-4] available in S2ZE Isaac Clarke model to be applied to the player randomly
48+
]
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},
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{
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"modelname": "characters/models/s2ze/isaac_clarke/isaac_clarke.vmdl",
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"color": "50 50 255",
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"skins": 3
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}
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]
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}
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},
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"Zombie": {
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"ZombieClass1": {
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"enabled": true,
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"team_default": true,
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"health": 10000,
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"models": [
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{
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"modelname": "characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl",
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"color": "255 150 150",
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"skins": [
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0
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]
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}
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],
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"scale": 1.05,
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"speed": 1.0,
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"gravity": 1.0,
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"knockback": 1.0,
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"admin_flag": "",
77+
"health_regen_count": 250,
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"health_regen_interval": 5.0
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},
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// special class that the first batch of zombie will be assigned to
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"MotherZombie": {
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"enabled": true,
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"team_default": false,
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"health": 40000,
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"models": [
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{
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"modelname": "characters/models/tm_phoenix_heavy/tm_phoenix_heavy.vmdl",
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"color": "255 100 100",
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"skins": [
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0
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]
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}
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],
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"scale": 1.15,
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"speed": 1.0,
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"gravity": 1.0,
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"admin_flag": "",
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"health_regen_count": 500,
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"health_regen_interval": 5.0
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}
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}
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}

game/csgo/addons/cs2fixes/configs/zr/weapons.cfg.example

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