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CMakeLists.txt
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# Copyright (c) 2019-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
#
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# 3. Neither the name of the copyright holder nor the names of its
# contributors may be used to endorse or promote products derived from
# this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
#### Establish project ####
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
project(anari_library_visrtx VERSION ${PROJECT_VERSION} LANGUAGES CXX CUDA)
#### Compilation setup ####
if (NOT DEFINED CMAKE_CUDA_ARCHITECTURES)
if (CMAKE_VERSION VERSION_LESS "3.23")
set(CMAKE_CUDA_ARCHITECTURES OFF)
else()
set(CMAKE_CUDA_ARCHITECTURES all-major)
endif()
endif()
set(VISRTX_CUDA_COMPILE_OPTIONS
"--expt-relaxed-constexpr" "--extended-lambda" # Lambdas from device code
# Silence the spamming of glm warning about `__host__ annotation is ignored on a function("vec") that is explicitly defaulted on its first declaration`
"-Xcudafe=--diag_suppress=20012"
# Silence the multitude of warnings about deprecated/to be removed GPU architectures
"-Wno-deprecated-gpu-targets"
# CUDA 13+ CCCL requires MSVC standard conforming preprocessor
"$<$<CXX_COMPILER_ID:MSVC>:-Xcompiler=/Zc:preprocessor>"
# Debug info support
"$<$<CONFIG:DEBUG>:-O0;-lineinfo>" # -G would be nice for debug, but does not work with glm...
"$<$<CONFIG:RELWITHDEBINFO>:-lineinfo>"
# Neural Graphics Primitives support
"$<$<BOOL:${VISRTX_ENABLE_NEURAL}>:-DVISRTX_USE_NEURAL>"
# MDL support
"$<$<BOOL:${VISRTX_ENABLE_MDL_SUPPORT}>:-DUSE_MDL>"
"$<$<BOOL:${VISRTX_ENABLE_HDRI_SAMPLING_DEBUG}>:-DVISRTX_ENABLE_HDRI_SAMPLING_DEBUG>"
)
set(CMAKE_CUDA_STANDARD 17)
set(CMAKE_CUDA_STANDARD_REQUIRED ON)
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
set(CMAKE_VISIBILITY_INLINES_HIDDEN TRUE)
#### Dependencies ####
find_package(nanovdb MODULE REQUIRED)
#### Build library target ####
function(embed_resource resource_file_name source_file_name variable_name)
# Generate a unique target name based on the variable name
set(target_name "embed_${variable_name}")
# Create a custom command to generate the C++ source file
add_custom_command(
OUTPUT ${source_file_name}
COMMAND ${CMAKE_COMMAND}
-DRESOURCE_FILE=${resource_file_name}
-DSOURCE_FILE=${source_file_name}
-DVARIABLE_NAME=${variable_name}
-P ${CMAKE_CURRENT_LIST_DIR}/../cmake/embed_resource.cmake
DEPENDS ${resource_file_name}
COMMENT "Embedding ${resource_file_name} into ${source_file_name}"
VERBATIM
)
# Create a custom target to ensure the file is generated
add_custom_target(${target_name} DEPENDS ${source_file_name})
# Make the main target depend on this custom target
add_dependencies(${PROJECT_NAME} ${target_name})
endfunction()
project_add_library(SHARED)
if(VISRTX_ENABLE_MDL_SUPPORT)
embed_resource(
${CMAKE_CURRENT_BINARY_DIR}/../shaders/visrtx/default.mdl
"${CMAKE_CURRENT_BINARY_DIR}/mdl/default.mdl.cpp"
"VISRTX_DEFAULT_MDL"
)
embed_resource(
${CMAKE_CURRENT_BINARY_DIR}/../shaders/visrtx/physically_based.mdl
"${CMAKE_CURRENT_BINARY_DIR}/mdl/physically_based.mdl.cpp"
"VISRTX_PHYSICALLY_BASED_MDL"
)
endif()
set(SOURCES
Object.cpp
optix_visrtx.cpp
VisRTXDevice.cpp
VisRTXLibrary.cpp
array/Array.cpp
array/Array1D.cpp
array/Array2D.cpp
array/Array3D.cpp
array/ObjectArray.cpp
array/UploadableArray.cpp
camera/Camera.cpp
camera/Orthographic.cpp
camera/Perspective.cpp
camera/UnknownCamera.cpp
frame/Denoiser.cu
frame/Frame.cu
geometry/ComputeTangent.cu
geometry/Cone.cpp
geometry/Curve.cpp
geometry/Cylinder.cpp
geometry/Geometry.cpp
$<$<BOOL:${VISRTX_ENABLE_NEURAL}>:geometry/Neural.cpp>
geometry/Quad.cpp
geometry/Sphere.cu
geometry/Triangle.cpp
geometry/UnknownGeometry.cpp
light/sampling/CDF.cu
light/Directional.cpp
light/HDRI.cpp
light/Light.cpp
light/Point.cpp
light/Rect.cpp
light/Ring.cpp
light/Spot.cpp
light/UnknownLight.cpp
material/Material.cpp
material/Matte.cpp
material/PBR.cpp
material/UnknownMaterial.cpp
material/shaders/MatteShader.cpp
material/shaders/PhysicallyBasedShader.cpp
renderer/Fast.cpp
renderer/Debug.cpp
renderer/Interactive.cpp
renderer/Quality.cpp
renderer/Renderer.cpp
renderer/Test.cpp
renderer/UnknownRenderer.cpp
sampler/CompressedImage2D.cpp
sampler/Image1D.cpp
sampler/Image2D.cpp
sampler/Image3D.cpp
sampler/PrimitiveSampler.cpp
sampler/Sampler.cpp
sampler/TransformSampler.cpp
sampler/UnknownSampler.cpp
spatial_field/SpatialField.cpp
spatial_field/NvdbRectilinearField.cpp
spatial_field/NvdbRegularField.cpp
spatial_field/StructuredRectilinearField.cpp
spatial_field/StructuredRegularField.cpp
spatial_field/UnknownSpatialField.cpp
spatial_field/NvdbRectilinearSampler.cpp
spatial_field/NvdbRegularSampler.cpp
spatial_field/StructuredRectilinearSampler.cpp
spatial_field/StructuredRegularSampler.cpp
spatial_field/space_skipping/UniformGrid.cu
spatial_field/CustomFieldSampler.cpp
spatial_field/RegisterCustomFields.cpp
surface/Surface.cpp
utility/CudaImageTexture.cpp
utility/DeferredArrayUploadBuffer.cpp
utility/instrument.cpp
utility/MemoryAllocation.cpp
utility/PPM.cpp
volume/TransferFunction1D.cpp
volume/UnknownVolume.cpp
volume/Volume.cpp
world/Group.cpp
world/Instance.cpp
world/World.cpp
$<$<BOOL:${VISRTX_ENABLE_MDL_SUPPORT}>:
mdl/Logger.cpp
mdl/ptx.cpp
mdl/MaterialRegistry.cpp
mdl/SamplerRegistry.cpp
material/MDL.cpp
material/PhysicallyBasedMDL.cpp
${CMAKE_CURRENT_BINARY_DIR}/mdl/default.mdl.cpp
${CMAKE_CURRENT_BINARY_DIR}/mdl/physically_based.mdl.cpp
>
)
if(VISRTX_ENABLE_MDL_SUPPORT)
set_source_files_properties(
material/Material.cpp
PROPERTIES COMPILE_DEFINITIONS $<$<BOOL:${VISRTX_USE_MDL_FOR_PHYSICALLY_BASED}>:USE_MDL_FOR_PHYSICALLY_BASED>
)
endif()
project_sources(PRIVATE ${SOURCES})
set(CUDA_SOURCES ${SOURCES})
list(FILTER CUDA_SOURCES INCLUDE REGEX ".*\\.cu$")
set_source_files_properties(${CUDA_SOURCES}
PROPERTIES COMPILE_OPTIONS "${VISRTX_CUDA_COMPILE_OPTIONS}"
)
generate_export_header(${PROJECT_NAME}
EXPORT_MACRO_NAME "VISRTX_DEVICE_INTERFACE"
)
project_include_directories(
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_LIST_DIR}>
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}>
$<BUILD_INTERFACE:${CMAKE_CURRENT_LIST_DIR}/include>
)
project_include_directories(
SYSTEM
PRIVATE
${PROJECT_INCLUDE_DIRS}
)
project_link_libraries(
PUBLIC
anari::anari_headers
PRIVATE
anari::helium
OptiX::OptiX
CUDA::cuda_driver
CUDA::curand
visrtx::glm
visrtx::fmt
visrtx::nanovdb
nonstd::expected-lite
nonstd::scope-lite
nonstd::span-lite
$<$<BOOL:${VISRTX_ENABLE_NVTX}>:CUDA::nvToolsExt>
$<$<BOOL:${VISRTX_ENABLE_MDL_SUPPORT}>:libmdl>
$<$<BOOL:${VISRTX_ENABLE_MDL_SUPPORT}>:stb_image>
)
project_compile_definitions(
PRIVATE
VISRTX_VERSION_MAJOR=${PROJECT_VERSION_MAJOR}
VISRTX_VERSION_MINOR=${PROJECT_VERSION_MINOR}
VISRTX_VERSION_PATCH=${PROJECT_VERSION_PATCH}
$<$<BOOL:${VISRTX_ENABLE_NVTX}>:USE_NVTX>
$<$<BOOL:${VISRTX_ENABLE_MDL_SUPPORT}>:USE_MDL>
$<$<BOOL:${VISRTX_ENABLE_NEURAL}>:VISRTX_USE_NEURAL>
$<$<BOOL:${VISRTX_ENABLE_HDRI_SAMPLING_DEBUG}>:VISRTX_ENABLE_HDRI_SAMPLING_DEBUG>
)
if(NOT WIN32)
option(VISRTX_SHADER_PARALLEL_BUILD "Build shaders in parallel" ON)
if (VISRTX_SHADER_PARALLEL_BUILD)
project_compile_definitions(PRIVATE VISRTX_PARALLEL_MODULE_BUILD)
endif()
endif()
project_compile_definitions(PRIVATE anari_library_visrtx_EXPORTS)
if (VISRTX_ENABLE_NVML)
project_link_libraries(PRIVATE CUDA::nvml)
project_compile_definitions(PRIVATE USE_NVML)
endif()
#### Generate OptiX programs as embedded PTX ####
function(GenerateEmbeddedPTX DIR BASE_NAME)
set(options)
set(oneValueArgs)
set(multiValueArgs ENTRIES)
cmake_parse_arguments(
GEN_EMBEDDED_PTX
"${options}"
"${oneValueArgs}"
"${multiValueArgs}"
${ARGN}
)
set(INPUT_TARGET ${BASE_NAME}_ptx)
set(INPUT_CU_FILE ${DIR}/${BASE_NAME}_ptx.cu)
set(OUTPUT_HEADER ${CMAKE_CURRENT_BINARY_DIR}/${BASE_NAME}_ptx.h)
if (GEN_EMBEDDED_PTX_ENTRIES)
string(REPLACE ";" "," GEN_EMBEDDED_PTX_ENTRIES "${GEN_EMBEDDED_PTX_ENTRIES}")
set(GEN_EMBEDDED_PTX_ARGS "--entries" "${GEN_EMBEDDED_PTX_ENTRIES}")
endif()
set_source_files_properties(${INPUT_CU_FILE}
# -rdc=true is for relocatable code, can be resolved at link time.
PROPERTIES COMPILE_OPTIONS "${VISRTX_CUDA_COMPILE_OPTIONS};-rdc=true;${GEN_EMBEDDED_PTX_ARGS}"
)
add_library(${INPUT_TARGET} OBJECT ${INPUT_CU_FILE})
target_link_libraries(${INPUT_TARGET}
PRIVATE
anari::anari
anari::helium
OptiX::OptiX
CUDA::curand
visrtx::glm
visrtx::nanovdb
$<$<BOOL:${VISRTX_ENABLE_MDL_SUPPORT}>:libmdl>
)
target_include_directories(${INPUT_TARGET}
PRIVATE
${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_LIST_DIR}
)
if(VISRTX_ENABLE_NEURAL)
set(CUDA_ARCHS 89-virtual)
elseif(${CUDAToolkit_VERSION_MAJOR} GREATER 12)
set(CUDA_ARCHS 75-virtual)
else()
set(CUDA_ARCHS 52-virtual)
endif()
set_target_properties(${INPUT_TARGET} PROPERTIES
CUDA_PTX_COMPILATION ON
CUDA_ARCHITECTURES ${CUDA_ARCHS}
)
EmbedPTX(
OUTPUT_HEADER_FILE ${OUTPUT_HEADER}
INPUT_TARGET ${INPUT_TARGET}
OUTPUT_TARGETS ${PROJECT_NAME}
)
endfunction()
GenerateEmbeddedPTX(renderer Fast)
GenerateEmbeddedPTX(renderer Debug)
GenerateEmbeddedPTX(renderer Interactive)
GenerateEmbeddedPTX(renderer Quality)
GenerateEmbeddedPTX(renderer Test)
GenerateEmbeddedPTX(geometry Intersectors)
GenerateEmbeddedPTX(material/shaders MatteShader ENTRIES __direct__callable__evalSurfaceMaterial)
GenerateEmbeddedPTX(material/shaders PhysicallyBasedShader ENTRIES __direct__callable__evalSurfaceMaterial)
GenerateEmbeddedPTX(spatial_field NvdbRegularSampler)
GenerateEmbeddedPTX(spatial_field NvdbRectilinearSampler)
GenerateEmbeddedPTX(spatial_field StructuredRegularSampler)
GenerateEmbeddedPTX(spatial_field StructuredRectilinearSampler)
GenerateEmbeddedPTX(spatial_field CustomFieldSampler)
if(VISRTX_ENABLE_MDL_SUPPORT)
GenerateEmbeddedPTX(material/shaders MDLShader ENTRIES __direct__callable__evalSurfaceMaterial)
GenerateEmbeddedPTX(material/shaders MDLTexture)
endif()
#### Query code generation ####
file(GLOB DEVICE_JSONS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "*.json")
foreach(file ${DEVICE_JSONS})
file(GENERATE OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${file} INPUT ${file})
endforeach()
anari_generate_queries(
DEVICE_TARGET ${PROJECT_NAME}
CPP_NAMESPACE visrtx
JSON_ROOT_LOCATION ${CMAKE_CURRENT_BINARY_DIR}
JSON_DEFINITIONS_FILE ${CMAKE_CURRENT_BINARY_DIR}/visrtx_device.json
JSON_EXTENSION_FILES ${DEVICE_JSONS}
)
#### Install library + headers ####
include(GNUInstallDirs)
set(VISRTX_CMAKE_INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/VisRTX)
if (VISRTX_USE_SOVERSION)
set_target_properties(${PROJECT_NAME}
PROPERTIES VERSION "${CMAKE_PROJECT_VERSION}" SOVERSION "${CMAKE_PROJECT_VERSION_MAJOR}")
endif()
install(TARGETS ${PROJECT_NAME}
EXPORT VisRTX_Exports
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
# on Windows put the dlls into bin
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
# ... and the import lib into the devel package
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
)
install(
FILES
${PROJECT_BINARY_DIR}/${PROJECT_NAME}_export.h
${CMAKE_CURRENT_LIST_DIR}/include/anari/ext/visrtx/makeVisRTXDevice.h
${CMAKE_CURRENT_LIST_DIR}/include/anari/ext/visrtx/visrtx_extensions.h
DESTINATION
${CMAKE_INSTALL_INCLUDEDIR}/anari/ext/visrtx
)
install(EXPORT VisRTX_Exports
DESTINATION ${VISRTX_CMAKE_INSTALL_DESTINATION}
NAMESPACE VisRTX::
)
###############################################################################
#### Configure CMake find_package() config files ##############################
###############################################################################
include(CMakePackageConfigHelpers)
configure_package_config_file(
"${CMAKE_CURRENT_SOURCE_DIR}/../cmake/VisRTXConfig.cmake.in"
"${PROJECT_BINARY_DIR}/VisRTXConfig.cmake"
INSTALL_DESTINATION
${VISRTX_CMAKE_INSTALL_DESTINATION}
)
write_basic_package_version_file(
"VisRTXConfigVersion.cmake"
VERSION ${PROJECT_VERSION}
COMPATIBILITY SameMajorVersion
)
install(FILES
${CMAKE_CURRENT_BINARY_DIR}/VisRTXConfig.cmake
${CMAKE_CURRENT_BINARY_DIR}/VisRTXConfigVersion.cmake
DESTINATION
${VISRTX_CMAKE_INSTALL_DESTINATION}
)
install(DIRECTORY ${CMAKE_CURRENT_LIST_DIR}/cmake
DESTINATION
${VISRTX_CMAKE_INSTALL_DESTINATION}
FILES_MATCHING
PATTERN *.cmake
)
option(VISRTX_PRECOMPILE_SHADERS "Run visrtxCompileShaders after install?" ON)
if (VISRTX_PRECOMPILE_SHADERS)
install(CODE "message(STATUS \"Precompiling VisRTX OptiX shaders...\")")
install(CODE
"execute_process(COMMAND ${CMAKE_BINARY_DIR}/visrtxCompileShaders)"
)
endif()