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EndGameMenu.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.InputSystem;
public class EndGameMenu : MonoBehaviour
{
public static EndGameMenu instance;
public GameObject firstEndMenuButton, confirmCloseButton;
private void Start()
{
instance = this;
EndMenuAgain();
}
public void EndMenuAgain()
{
//clear seleceted object
EventSystem.current.SetSelectedGameObject(null);
//Set a new selected object
EventSystem.current.SetSelectedGameObject(firstEndMenuButton);
}
public void OpenExitMenu()
{
//clear seleceted object
EventSystem.current.SetSelectedGameObject(null);
//Set a new selected object
EventSystem.current.SetSelectedGameObject(confirmCloseButton);
}
public void Exit()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.ExitPlaymode();
#else
Application.Quit();
#endif
}
public void BackToMenu()
{
SceneManager.LoadScene("MainMenu");
}
public void Resart()
{
SceneManager.LoadScene("Level 1");
}
}