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MainMenuCode.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.EventSystems;
public class MainMenuCode : MonoBehaviour
{
public GameObject mainMenuFirstButton, firstConfirmCloseButton, firtstCloseMenuButton, infoBackButton;
private void Start()
{
//clear seleceted object
EventSystem.current.SetSelectedGameObject(null);
//Set a new selected object
EventSystem.current.SetSelectedGameObject(mainMenuFirstButton);
}
public void StartGame()
{
SceneManager.LoadScene("Level 1");
}
public void InfoBackButton()
{
//clear seleceted object
EventSystem.current.SetSelectedGameObject(null);
//Set a new selected object
EventSystem.current.SetSelectedGameObject(infoBackButton);
}
public void CreditsButton()
{
//clear seleceted object
EventSystem.current.SetSelectedGameObject(null);
//Set a new selected object
EventSystem.current.SetSelectedGameObject(firtstCloseMenuButton);
}
public void OpenExitMenu()
{
//clear seleceted object
EventSystem.current.SetSelectedGameObject(null);
//Set a new selected object
EventSystem.current.SetSelectedGameObject(firstConfirmCloseButton);
}
public void BackToMenu()
{
//clear seleceted object
EventSystem.current.SetSelectedGameObject(null);
//Set a new selected object
EventSystem.current.SetSelectedGameObject(mainMenuFirstButton);
}
public void ExitGame()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.ExitPlaymode();
#else
Application.Quit();
#endif
}
}