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PowerUpScript.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PowerUpScript : MonoBehaviour
{
public bool HasGrabbedThisPowerup;
public string PlayerString;
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.GetComponent<DoublePlayerInput>() != null)
{
PlayerString = other.tag;
GiveString(PlayerString);
Debug.Log(gameObject.name + "PowerUp Grabbed");
HasGrabbedThisPowerup = true;
DoPowerup();
ObjectPool.instance.ReturnObject(gameObject, PowerupObjectPool.instance.powerupsObjectPool);
}
}
/// <summary>
/// Gives 1st String value to the target string
/// </summary>
/// <param name="ValueString"></param>
/// <returns></returns>
public string GiveString(string ValueString)
{
UIManager.Instance.PlayerStringUI = ValueString;
return null;
}
virtual public void DoPowerup()
{
//gets used in subclasses
}
}