-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathcolorGame.js
More file actions
141 lines (123 loc) · 3.49 KB
/
colorGame.js
File metadata and controls
141 lines (123 loc) · 3.49 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
var numSquares = 6;
var colors = [];
var pickedColor;
var squares = document.querySelectorAll(".square");
var colorDisplay = document.getElementById("colorDisplay");
var messageDisplay = document.querySelector("#message");
var h1 = document.querySelector("h1");
var resetButton = document.querySelector("#reset");
var modeButtons = document.querySelectorAll(".mode");
var color = "#232323";
init();
function init(){
setupModeButtons();
setupSquares();
reset();
}
var body = document.querySelector("body");
var stripe = document.querySelector("#stripe");
var buttons = document.querySelectorAll("button");
var img = document.querySelector("img");
var selected = document.querySelector(".selected");
var clicks=0;
img.addEventListener("click", function(){
body.classList.toggle("bodyDark");
stripe.classList.toggle("stripeDark");
for(var i=0;i<buttons.length;i++){
buttons[i].classList.toggle("buttonDark");
}
h1.classList.toggle("h1Dark");
selected.classList.toggle("selectedDark");
if(clicks%2==0){
img.setAttribute("src", "moon.jpg");
}
else{
img.setAttribute("src", "sun.png");
}
clicks++;
});
function setupModeButtons(){
for(var i = 0; i < modeButtons.length; i++){
modeButtons[i].addEventListener("click", function(){
modeButtons[0].classList.remove("selected");
modeButtons[1].classList.remove("selected");
modeButtons[0].classList.remove("selectedDark");
modeButtons[1].classList.remove("selectedDark");
this.classList.add("selected");
this.textContent === "Easy" ? numSquares = 3: numSquares = 6;
reset();
});
}
}
function setupSquares(){
for(var i = 0; i < squares.length; i++){
//add click listeners to squares
squares[i].addEventListener("click", function(){
//grab color of clicked square
var clickedColor = this.style.background;
//compare color to pickedColor
if(clickedColor === pickedColor){
messageDisplay.textContent = "Correct!";
resetButton.textContent = "Play Again?"
changeColors(clickedColor);
//h1.style.background = clickedColor;
} else {
this.style.background = color;
messageDisplay.textContent = "Try Again"
}
});
}
}
function reset(){
colors = generateRandomColors(numSquares);
//pick a new random color from array
pickedColor = pickColor();
//change colorDisplay to match picked Color
colorDisplay.textContent = pickedColor;
resetButton.textContent = "New Colors"
messageDisplay.textContent = "";
//change colors of squares
for(var i = 0; i < squares.length; i++){
if(colors[i]){
squares[i].style.display = "block"
squares[i].style.background = colors[i];
} else {
squares[i].style.display = "none";
}
}
h1.style.background = "steelblue";
}
resetButton.addEventListener("click", function(){
reset();
})
function changeColors(color){
//loop through all squares
for(var i = 0; i < squares.length; i++){
//change each color to match given color
squares[i].style.background = color;
}
}
function pickColor(){
var random = Math.floor(Math.random() * colors.length);
return colors[random];
}
function generateRandomColors(num){
//make an array
var arr = []
//repeat num times
for(var i = 0; i < num; i++){
//get random color and push into arr
arr.push(randomColor())
}
//return that array
return arr;
}
function randomColor(){
//pick a "red" from 0 - 255
var r = Math.floor(Math.random() * 256);
//pick a "green" from 0 -255
var g = Math.floor(Math.random() * 256);
//pick a "blue" from 0 -255
var b = Math.floor(Math.random() * 256);
return "rgb(" + r + ", " + g + ", " + b + ")";
}