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Releases: lVlyke/stellar-mod-loader

0.3.2

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@lVlyke lVlyke released this 08 Oct 03:04
  • Fixed blank screen issue on Linux (Electron regression).
  • App now more intelligently looks for 7zip binary on system path for all platforms.

0.3.1

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@lVlyke lVlyke released this 28 Sep 01:22
  • Mods can now be moved directly to the top or bottom of the load order via the right-click context menu.
  • Added loading indicator when adding/importing mods.
  • Added "About App" modal with links to homepage and 3rd party library info and licenses.

0.3.0

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@lVlyke lVlyke released this 22 Sep 22:08
  • Added support for installing mods by dragging and dropping them into the app. Multiple mods can be installed at a time this way.
  • Added support for Replace, Overwrite, and Add actions when adding a mod that already exists by the same name.
  • Added ability to view external files (if any are present).
  • Mod base directory is now created if it doesn't exist upon mod activation.
  • Updated text for external files to be more clear.
  • Fixed issue where mods were activated by default when creating first profile on first app start.
  • Fixed issue where profile mods folder wasn't being created when profile is created.

0.2.2

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@lVlyke lVlyke released this 22 Sep 00:19
  • Fixed issue where refreshing deployed mod files would sometimes cause mods to be undeployed instead of refreshed.
  • Fixed issue where "Syncing mods" indicator would sometimes not appear.

0.2.1

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@lVlyke lVlyke released this 21 Sep 21:56
  • A warning is now shown when importing SFSE mods without SFSE being detected on the active profile.
  • Fixed issue where auto-data dir detection sometimes failed to show in the import options UI when mod has lowercase data directory.

0.2.0

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@lVlyke lVlyke released this 21 Sep 15:11
  • Mod name and files/root data dir can now be configured upon add/import. See README for more info.
  • Fixed issue where mod verification errors weren't being shown when activating mods.
  • Fixed issue where manual mod files weren't being counted properly.
  • Fixed issue where manual mod load order number was shown incorrectly with disabled mods in list.

0.1.1

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@lVlyke lVlyke released this 19 Sep 19:49
  • Fixed CTD when launching sfse_loader.exe via "Start Game".

0.1.0

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@lVlyke lVlyke released this 18 Sep 23:51
  • Added support for copying profiles.
  • Added support for deleting profiles.
  • Fixed issue where profile changes sometimes triggered multiple successive mod deployments.
  • Improved error handling and logging.

0.0.10

0.0.10 Pre-release
Pre-release

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@lVlyke lVlyke released this 17 Sep 01:19

This is the first tagged release for Starfield Mod Loader. Check the README for installation and usage instructions.

Packaged release for Windows x64 is included below. Distributions for additional platforms will be provided as part of future releases.