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Can we make it work on MacOS? #10

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@tpitman

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Thank you for your efforts.

I am trying to get this working on MacOS. I noticed that it needs EGL to run. I found the ANGLE EGL project, but can't figure out how to make them work together.

I built the Angle project and then ran the sundog you made that I also had built and sundog is reporting it can't create the EGL window.

Can you point out in your project where the compiling and linking to EGL would be? I think I need to put it to the Angle project's libraries.

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