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Prop.py
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from nonebot.adapters.onebot.v11 import (
MessageEvent,
GroupMessageEvent,
MessageSegment
)
import random
from .utils.utils import get_message_at
from .utils.chart import linecard_to_png,line_splicing
from .data import GroupAccount, props_library, props_index
from .config import bot_name, sign_gold, revolt_gold, max_bet_gold, gacha_gold
from .Alchemy import Alchemy
from . import Manager
data = Manager.data
user_data = data.user
group_data = data.group
def random_props() -> str:
"""
随机获取道具。
rare:稀有度
return:道具代码
道具代码规则:
第1位:稀有度
第2位:道具性质:
1:空气
2:群内道具
3:全局道具
第3位:道具时效:
0:时效道具
1:永久道具
4,5位:本稀有度下的道具编号
"""
code = random.randint(1,100)
if 0 < code <= 30:
props = random.choice(["31001","32001","32002","33001","33101"])
elif 30 < code <= 40:
props = random.choice(["41001","42001","42101"])
elif 40 < code <= 50:
props = random.choice(["51001","51002","52001","52002","52101","52102"])
elif code == 51:
props = random.choice(["61001","62101"])
elif code == 52:
props = random.choice(["63101","63102"])
else:
props = "11001"
return props
def random_airs() -> str:
"""
随机获取道具。
rare:稀有度
return:道具代码
道具代码规则:
第1位:稀有度
第2位:道具性质:
1:空气
2:群内道具
3:全局道具
第3位:道具时效:
0:时效道具
1:永久道具
4,5位:本稀有度下的道具编号
"""
code = random.randint(1,100)
if 0 < code <= 30:
props = "31001"
elif 30 < code <= 40:
props = "41001"
elif 40 < code <= 50:
props = random.choice(["51001","51002"])
elif code == 51:
props = "61001"
else:
props = "11001"
return props
def gacha(event:MessageEvent, N:int):
"""
抽卡
"""
user,group_account = Manager.locate_user(event)
if not group_account:
return "私聊未关联账户,请发送【关联账户】关联群内账户。"
if (gold := group_account.gold) < (cost := N * gacha_gold):
return f'{N}连抽卡需要{cost}金币,你的金币:{gold}。'
user.gold -= cost
group_account.gold -= cost
res = {}
star = 0
airstar = 0
air = 0
for i in range(N):
prop_code = random_props()
res.setdefault(prop_code,0)
res[prop_code] += 1
rare = int(prop_code[0])
star += rare
if prop_code[1] == '1':
airstar += rare
air += 1
else:
data = sorted(res.items(),key = lambda x:int(x[0]),reverse=True)
msg = ""
airdata = []
for prop_code, n in data:
if prop_code[1] == "2":
props = group_account.props
props.setdefault(prop_code,0)
props[prop_code] += n
quant = "天" if prop_code[2] == "0" else "个"
elif prop_code[1] == "3":
props = user.props
props.setdefault(prop_code,0)
props[prop_code] += n
quant = "天" if prop_code[2] == "0" else "个"
else:
airdata.append((prop_code, n))
continue
prop_info = props_library.get(prop_code,{"name":prop_code, "color":"black","rare":1,"intro":"未知","des":"未知"})
color = prop_info['color']
name = prop_info['name']
rare = prop_info['rare']
msg += (
f"[color][{color}]{name}[nowrap][passport]\n"
f"[pixel][450]{rare*'☆'}[nowrap][passport]\n"
f"[right]{n}{quant}\n"
)
user.props = {k: v if k == "33101" else min(v, 30) for k, v in user.props.items()}
group_account.props = {k:min(30,v) for k,v in group_account.props.items()}
for prop_code, n in airdata:
prop_info = props_library.get(prop_code,{"name":prop_code, "color":"black","rare":1,"intro":"未知","des":"未知"})
color = prop_info['color']
name = prop_info['name']
rare = prop_info['rare']
msg += (
f"[color][{color}]{name}[nowrap][passport]\n"
f"[pixel][450]{rare*'☆'}[nowrap][passport]\n"
f"[right]{n}个\n"
)
if N >= 10:
pt = star/N
if pt < 1.6 or (air/N) > 0.8:
if air == N:
level = "[center][color][#003300]只 有 空 气"
user.gold += cost
group_account.gold += cost
msg = f"本次抽卡已免费({cost}金币)\n" + msg
else:
level = "[center][color][#003300]理 想 气 体"
n = N//10
user.props.setdefault("03103",0)
user.props["03103"] += n
prop_info = props_library.get("03103",{"name":"03103", "color":"black","rare":1,"intro":"未知","des":"未知"})
color = prop_info['color']
name = prop_info['name']
msg += (
f"[color][{color}]{name}[nowrap][passport]\n"
f"[right]{n}个\n"
)
elif pt < 1.88:
level = "[left][color][#003333]☆[nowrap][passport]\n[center]数据异常[nowrap][passport]\n[right]☆"
elif pt < 2.16:
level = "[left][color][#003366]☆ ☆[nowrap][passport]\n[center]一枚硬币[nowrap][passport]\n[right]☆ ☆"
elif pt < 2.44:
level = "[left][color][#003399]☆ ☆ ☆[nowrap][passport]\n[center]高斯分布[nowrap][passport]\n[right]☆ ☆ ☆"
elif pt < 2.72:
level = "[left][color][#0033CC]☆ ☆ ☆ ☆[nowrap][passport]\n[center]对称破缺[nowrap][passport]\n[right]☆ ☆ ☆ ☆"
elif pt < 3:
level = "[left][color][#0033FF]☆ ☆ ☆ ☆ ☆[nowrap][passport]\n[center]概率之子[nowrap][passport]\n[right]☆ ☆ ☆ ☆ ☆"
else:
level = "[center][color][#FF0000]☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆"
msg = (
f"{level}\n"
"----\n"
f"抽卡次数:{N}[nowrap]\n"f"[pixel][450]空气占比:{round(air*100/N,2)}%\n"
f"获得☆:{star}[nowrap]\n"f"[pixel][450]获得☆:{airstar}\n"
f"平均每抽☆数:{round(pt,3)}[nowrap]\n"f"[pixel][450]空气质量:{round(airstar/air,3)}\n"
f"数据来源:{group_account.nickname}\n"
"----\n"
) + msg
else:
msg = (
f"{group_account.nickname}\n"
"----\n"
f"抽卡次数:{N}\n"
"----\n"
) + msg
return MessageSegment.image(linecard_to_png(msg,font_size = 40 , width = 880, endline = "抽卡结果"))
class Prop(str):
def use(self, event:MessageEvent, count:int):
"""
使用道具
"""
if self == "03101":
return self.use_03101(event,count)
elif self == "03100":
return self.use_03100(event)
elif self == "03103":
return self.use_03103(event,count)
elif self == "33101":
return self.use_33101(event,count)
elif self == "42101":
return self.use_42101(event)
elif self == "52101":
return self.use_52101(event)
elif self == "52102":
return self.use_52102(event,count)
elif self == "53101":
return self.use_53101(event,count)
elif self == "63101":
return self.use_63101(event)
elif self == "63102":
return self.use_63102(event)
else:
return f"【{props_library[self]['name']}】不是可用道具。"
@classmethod
def use_03100(cls, event:MessageEvent) -> str:
"""
使用道具:测试金库
"""
user,group_account = Manager.locate_user(event)
if not group_account:
return "私聊未关联账户,请发送【关联账户】关联群内账户。"
props = user.props
if props.get("03100",0) < 1:
return "数量不足"
props["03100"] -= 1
if props["03100"] < 1:
del props["03100"]
return "你获得了10亿金币,100万钻石。祝你好运!"
@classmethod
def use_03101(cls, event:MessageEvent, count:int) -> str:
"""
使用道具:被冻结的资产
"""
user,group_account = Manager.locate_user(event)
if not group_account:
return "私聊未关联账户,请发送【关联账户】关联群内账户。"
props = user.props
if props.get("03101",0) < count:
return "数量不足"
props["03101"] -= count
if props["03101"] < 1:
del props["03101"]
gold = count * max_bet_gold
user.gold += gold
group_account.gold += gold
return f"你获得了{gold}金币。"
@classmethod
def use_03103(cls, event:MessageEvent, count:int) -> str:
"""
使用道具:空气礼包
"""
user,group_account = Manager.locate_user(event)
if not group_account:
return "私聊未关联账户,请发送【关联账户】关联群内账户。"
props = user.props
if props.get("03103",0) < count:
return "数量不足"
props["03103"] -= count
if props["03103"] < 1:
del props["03103"]
N = count*10
res = {}
star = 0
airstar = 0
air = 0
for i in range(N):
prop_code = random_airs()
res.setdefault(prop_code,0)
res[prop_code] += 1
rare = int(prop_code[0])
star += rare
airstar += rare
air += 1
else:
data = sorted(res.items(),key = lambda x:int(x[0]),reverse=True)
msg = ""
props = group_account.props
for prop_code, n in data:
props.setdefault(prop_code,0)
props[prop_code] += n
prop_info = props_library.get(prop_code,{"name":prop_code, "color":"black","rare":1,"intro":"未知","des":"未知"})
color = prop_info['color']
name = prop_info['name']
rare = prop_info['rare']
msg += (
f"[color][{color}]{name}[nowrap][passport]\n"
f"[pixel][450]{rare*'☆'}[nowrap][passport]\n"
f"[right]{n}个\n"
)
pt = star/N
if pt < 1.6:
level = "[center][color][#003300]杂质级"
elif pt < 1.88:
level = "[left][color][#003333]☆[nowrap][passport]\n[center]工业级[nowrap][passport]\n[right]☆"
elif pt < 2.16:
level = "[left][color][#003366]☆ ☆[nowrap][passport]\n[center]试剂级[nowrap][passport]\n[right]☆ ☆"
elif pt < 2.44:
level = "[left][color][#003399]☆ ☆ ☆[nowrap][passport]\n[center]实验级[nowrap][passport]\n[right]☆ ☆ ☆"
elif pt < 2.72:
level = "[left][color][#0033CC]☆ ☆ ☆ ☆[nowrap][passport]\n[center]分析级[nowrap][passport]\n[right]☆ ☆ ☆ ☆"
elif pt < 3:
level = "[left][color][#0033FF]☆ ☆ ☆ ☆ ☆[nowrap][passport]\n[center]超纯级[nowrap][passport]\n[right]☆ ☆ ☆ ☆ ☆"
else:
level = "[center][color][#FF0000]☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆"
msg = (
f"{level}\n"
"----\n"
f"抽卡次数:{N}[nowrap]\n"f"[pixel][450]空气占比:{round(air*100/N,2)}%\n"
f"获得☆:{star}[nowrap]\n"f"[pixel][450]获得☆:{airstar}\n"
f"平均每抽☆数:{round(pt,3)}[nowrap]\n"f"[pixel][450]空气质量:{round(airstar/air,3)}\n"
f"数据来源:{group_account.nickname}\n"
"----\n"
) + msg
return MessageSegment.image(linecard_to_png(msg,font_size = 40, width = 880,endline = "抽卡结果"))
@classmethod
def use_33101(cls, event:MessageEvent, count:int) -> str:
"""
使用道具:初级元素
"""
user,group_account = Manager.locate_user(event)
if not group_account:
return "私聊未关联账户,请发送【关联账户】关联群内账户。"
props = user.props
if props.get("33101",0) < count:
return "数量不足"
props["33101"] -= count
if props["33101"] < 1:
del props["33101"]
res = {}
info = []
if count <= 20:
msg = ""
for _ in range(count):
originproduct = random.choices(Alchemy.elements,k = 3)
product = Alchemy.ProductsLibrary.get("".join(list(set(originproduct))),"")
msg += f'|{"|".join(Alchemy.ProductsName[x] for x in originproduct)}| >>>> {Alchemy.ProductsName[product]}\n'
res[product] = res.get(product, 0) + 1
info.append(f"合成结果:\n----\n{msg[:-1]}")
else:
res = Alchemy.do(count)
msg = ""
for product,N in res.items():
if product:
user.alchemy[product] = user.alchemy.get(product, 0) + N
msg += f'{Alchemy.ProductsName[product]}:{N}个\n'
info.append(f"你获得了:\n----\n{msg[:-1]}")
if count < 3:
return "\n".join(info) + "\n祝你好运"
else:
return MessageSegment.image(line_splicing(info))
@classmethod
def use_42101(cls, event:MessageEvent) -> str:
"""
使用道具:调查凭证
"""
if isinstance(event, GroupMessageEvent):
group_id = event.group_id
else:
return f"此道具只能在群内使用"
if not (at := get_message_at(event.message)):
return "没有指定用户。"
else:
at = int(at[0])
user,group_account = Manager.locate_user(event)
target_user,target_group_account = Manager.locate_user_at(event,at)
props = group_account.props
if props.get("42101",0) < 1:
return "数量不足"
props["42101"] -= 1
if props["42101"] < 1:
del props["42101"]
N = random.randint(0,50)
if N < 30:
gold = int(group_account.gold * N / 1000)
gold = 0 if gold < 0 else gold
user.gold -= gold
group_account.gold -= gold
target_user.gold += gold
target_group_account.gold += gold
info = f"调查没有发现问题。你赔偿了对方{gold}枚金币"
else:
gold = int(target_group_account.gold * N / 1000)
gold = min(group_account.gold, gold)
gold = 0 if gold < 0 else gold
user.gold += gold
group_account.gold += gold
target_user.gold -= gold
target_group_account.gold -= gold
info = f"你获得了{gold}枚金币"
#stocks = group_account.stocks
#target_stocks = target_group_account.stocks
#for company_id, count in target_stocks.items():
# if stock := int(count * N / 100):
# stocks.setdefault(company_id,0)
# stocks[company_id] += stock
# target_stocks[company_id] -= stock
# if at in (company := group_data[company_id].company):
# del company.exchange[at]
# info += f"{company.company_name}:{stock}\n"
info += f"({N/10}%)"
return info
@classmethod
def use_52101(cls, event:MessageEvent,) -> str:
"""
使用道具:神秘天平
"""
user,group_account = Manager.locate_user(event)
if not group_account:
return "私聊未关联账户,请发送【关联账户】关联群内账户。"
props = group_account.props
if props.get("52101",0) < 1:
return "数量不足"
props["52101"] -= 1
if props["52101"] < 1:
del props["52101"]
group_id = group_account.group_id
ranklist = Manager.group_ranklist(group_id,"金币")
target_id = random.choice([x[0] for x in ranklist if x[1] > revolt_gold[0]])
if target_id == event.user_id:
return f"道具使用失败,你损失了一个『{props_library['52101']['name']}』"
target_user,target_group_account = Manager.locate_user_at(event, target_id)
change = int((group_account.gold - target_group_account.gold) / 2)
limit = min((group_account.gold, target_group_account.gold))
limit = 0 if limit < 0 else limit
if change > limit:
change = limit
if change < -limit:
change = -limit
abschange = abs(change)
fee = int(abschange / 20)
flag = group_account.props.get("42001",0)
tag = "失去" if change > 0 else "获得"
if flag > 0:
user.gold -= change
group_account.gold -= change
msg1 = f"\n你{tag}了{abschange}金币『{props_library['42001']['name']}』。"
else:
user.gold -= change
user.gold -= fee
group_account.gold -= change
group_account.gold -= fee
msg1 = f"\n你{tag}了{abs(change + fee)}金币(扣除5%手续费:{fee})。"
flag = target_group_account.props.get("42001",0)
tag = "失去" if change < 0 else "获得"
if flag > 0:
target_user.gold += change
target_group_account.gold += change
msg2 = f"\n对方{tag}了{abschange}金币『{props_library['42001']['name']}』。"
else:
target_user.gold += change
target_user.gold -= fee
target_group_account.gold += change
target_group_account.gold -= fee
msg2 = f"\n对方{tag}了{abs(change - fee)}金币(扣除5%手续费:{fee})。"
return f"你与{target_group_account.nickname}平分了金币。" + msg1 + msg2
@classmethod
def use_52102(cls, event:MessageEvent, count:int,) -> str:
"""
使用道具:幸运硬币
"""
user,group_account = Manager.locate_user(event)
if not group_account:
return "私聊未关联账户,请发送【关联账户】关联群内账户。"
props = group_account.props
if props.get("52102",0) < 1:
return "数量不足"
if count == 1:
gold = int(group_account.gold/2)
X = 1
else:
if props.get("62101",0) > 0:
props["62101"] -= 1
if props["62101"] < 1:
del props["62101"]
else:
return "钻石数量不足"
if count == 2:
gold = int(group_account.gold/2)
X = 2
else:
gold = group_account.gold
X = 1
gold = gold if gold < (limit := 50 * max_bet_gold) else limit
props["52102"] -= 1
if props["52102"] < 1:
del props["52102"]
if random.randint(0,X) > 0:
user.gold += gold
group_account.gold += gold
return f"你获得了{gold}金币"
else:
user.gold -= gold
group_account.gold -= gold
user.props.setdefault("53101",0)
user.props["53101"] += 1
return f"你失去了{gold}金币。\n{bot_name}送你1个『{props_library['53101']['name']}』,祝你好运~"
@classmethod
def use_53101(cls, event:MessageEvent, count:int) -> str:
"""
使用道具:随机红包
"""
user,group_account = Manager.locate_user(event)
if not group_account:
return "私聊未关联账户,请发送【关联账户】关联群内账户。"
props = user.props
if props.get("53101",0) < count:
return "数量不足"
props["53101"] -= count
if props["53101"] < 1:
del props["53101"]
gold = random.randint(sign_gold[0] * count, revolt_gold[1] * count)
user.gold += gold
group_account.gold += gold
return f"你获得了{gold}金币。祝你好运~"
@classmethod
def use_63101(cls, event:MessageEvent) -> str:
"""
使用道具:超级幸运硬币
"""
user,group_account = Manager.locate_user(event)
if not group_account:
return "私聊未关联账户,请发送【关联账户】关联群内账户。"
props = user.props
if props.get("63101",0) < 1:
return "数量不足"
props["63101"] -= 1
if props["63101"] < 1:
del props["63101"]
gold = group_account.gold
if random.randint(0,1) == 0:
user.gold += gold
group_account.gold += gold
return f"你获得了{gold}金币"
else:
user.gold -= gold
group_account.gold -= gold
user.props.setdefault("53101",0)
user.props["53101"] += 1
return f"你失去了{gold}金币。\n{bot_name}送你1个『{props_library['53101']['name']}』,祝你好运~"
@classmethod
def use_63102(cls, event:MessageEvent) -> str:
"""
使用道具:重开券
"""
user,group_account = Manager.locate_user(event)
if not group_account:
return "私聊未关联账户,请发送【关联账户】关联群内账户。"
props = user.props
if props.get("63102",0) < 1:
return "数量不足"
props["63102"] -= 1
if props["63102"] < 1:
del props["63102"]
group_id = group_account.group_id
user_id = user.user_id
for company_id in group_account.stocks:
company = group_data[company_id].company
company.Buyback(group_account)
user.gold -= group_account.gold
group_account.__init__(
user_id = group_account.user_id,
group_id = group_account.group_id,
nickname = group_account.nickname
)
return "你在本群的账户已重置,祝你好运~"
def use_prop(event:MessageEvent, prop_name:str, count:int):
if prop_code := props_index.get(prop_name):
return Prop(prop_code).use(event,count)
else:
return f"没有【{prop_name}】这种道具。"