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wgpu-hs/src/WGPU.hs
@@ -327,7 +327,8 @@ import WGPU.Internal.Texture
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--
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-- A 'Surface' is a handle to a platform-specific presentable surface, like a
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-- window. First, create either a GLFW or SDL window, and then create a surface
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--- using either 'createGLFWSurface' or 'createSDLSurface'.
+-- using either 'WGPU.GLFW.Surface.createSurface' (GLFW) or
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+-- 'WGPU.SDL.Surface.createSurface' (SDL2).
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-- Once you have a 'Surface', the next step is usually to
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-- <WGPU.html#g:adapter request an adapter> that is compatible with it.
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