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Prepare 2.0.0 release
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README.md

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@@ -43,7 +43,7 @@ Add MetalSplatter to your `Package.swift`:
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```swift
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dependencies: [
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.package(url: "https://github.com/lanxinger/MetalSplatter.git", from: "1.0.0")
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.package(url: "https://github.com/lanxinger/MetalSplatter.git", from: "2.0.0")
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]
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```
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SampleApp/MetalSplatter_SampleApp.xcodeproj/project.pbxproj

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@@ -245,7 +245,7 @@
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buildSettings = {
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ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
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CODE_SIGN_STYLE = Automatic;
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CURRENT_PROJECT_VERSION = 1;
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CURRENT_PROJECT_VERSION = 2;
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GENERATE_INFOPLIST_FILE = YES;
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INFOPLIST_FILE = Info.plist;
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INFOPLIST_KEY_CFBundleDisplayName = Splat;
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"@executable_path/Frameworks",
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);
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MACOSX_DEPLOYMENT_TARGET = 26.0;
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MARKETING_VERSION = 1.0;
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MARKETING_VERSION = 2.0.0;
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PRODUCT_BUNDLE_IDENTIFIER = com.plinth.splatter;
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PRODUCT_NAME = "$(TARGET_NAME)";
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SDKROOT = iphoneos;
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buildSettings = {
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ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
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CODE_SIGN_STYLE = Automatic;
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CURRENT_PROJECT_VERSION = 1;
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CURRENT_PROJECT_VERSION = 2;
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GENERATE_INFOPLIST_FILE = YES;
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INFOPLIST_FILE = Info.plist;
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INFOPLIST_KEY_CFBundleDisplayName = Splat;
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"@executable_path/Frameworks",
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);
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MACOSX_DEPLOYMENT_TARGET = 26.0;
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MARKETING_VERSION = 1.0;
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MARKETING_VERSION = 2.0.0;
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PRODUCT_BUNDLE_IDENTIFIER = com.plinth.splatter;
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PRODUCT_NAME = "$(TARGET_NAME)";
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SDKROOT = iphoneos;

SplatConverter/Sources/SplatConverter.swift

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@@ -12,7 +12,7 @@ struct SplatConverter: ParsableCommand {
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static let configuration = CommandConfiguration(
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commandName: "SplatConverter",
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abstract: "A utility for converting splat scene files",
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version: "1.0.0"
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version: "2.0.0"
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)
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@Argument(help: "The input splat scene file")

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