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474 lines (467 loc) · 16.7 KB
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#Copyright Lewis Yikfung Lau at IIIS, Tsinghua University
import os
import random
from time import sleep
Chinese_name = ["1m", "2m", "3m", "4m", "5m", "6m", "7m", "8m", "9m",
"1p", "2p", "3p", "4p", "5p", "6p", "7p", "8p", "9p",
"1s", "2s", "3s", "4s", "5s", "6s", "7s", "8s", "9s"]
class MahjongTable:
def __init__(self, agent0, agent1, agent2, agent3):
self.score = [0, 0, 0, 0]#得分
self.focus = 0#牌序
self.fulu = []#副露信息
self.private_tiles = []#玩家自己牌信息
self.tile_num = [0, 0, 0, 0]#玩家牌数
self.fulu_num = [0, 0, 0, 0]#玩家副露数
self.tiles = []#牌山
self.qipai = []#[tile, from]弃牌堆
self.public_bin = [0 for _ in range(27)]#所有人都可见的牌数统计
self.agentList = [agent0, agent1, agent2, agent3]#玩家
self.player = 0#当前玩家
self.active = [False, False, False, False]#玩家是否结束
self.ganghou = False#杠后
self.declared = [-1, -1, -1, -1]#花色 in [0, 1, 2]
for i in range(4):
self.fulu.append([[-1, -1, -1], [-1, -1, -1], [-1, -1, -1], [-1, -1, -1]])
pri_tiles = []
self.agentList[i].set_order(i)
for j in range(14):
pri_tiles.append(27)#27==Empty mark
self.private_tiles.append(pri_tiles)
self.intialized = False
def intialize(self):
self.public_bin = [0 for _ in range(27)]
self.ganghou = False
self.intialized = True
self.qipai = []
tiles = []
self.declared = [-1, -1, -1, -1]
for i in range(27):
for _ in range(4):
tiles.append(i)
random.shuffle(tiles)
self.tiles = tiles
for i in range(4):
self.private_tiles[i][:13] = sorted(self.tiles[i * 13:(i + 1) * 13])
self.private_tiles[i][13] = 27#27==Empty mark
self.tile_num[i] = 13
self.fulu[i] = [[-1, -1, -1], [-1, -1, -1], [-1, -1, -1], [-1, -1, -1]]#[tile, type, from]; type:0 peng, 1 jiagang/angang, 2 minggang, 3 angang
self.fulu_num[i] = 0
self.score[i] = 0
self.active[i] = True
self.focus = 52
self.player = random.randint(0, 3)
for i in range(4):
self.declared[i] = self.agentList[i].declare(self)
assert self.declared[i] in [0, 1, 2]
def getTile(self, player):
tile = self.private_tiles[player][13] = self.tiles[self.focus]
self.private_tiles[player].sort()
self.tile_num[player] += 1
self.focus += 1
if self.checkhu(player, -1):
if self.agentList[player].ifhu(self, tile):
self.hu(player, player, -1)
self.ganghou = False
return False
elif self.checkgang(player, tile, True):
if self.agentList[player].ifgang(self, tile):
self.gang(tile, player, player, 1)
return False
return True
def discardTile(self, player):
self.player = self.next_player(player)
num = self.agentList[player].discard(self)
assert num in range(self.tile_num[player])
tile = self.private_tiles[player][num]
self.private_tiles[player] = self.private_tiles[player][:num] + self.private_tiles[player][num + 1:] + [27]#!!!
self.tile_num[player] -= 1
if_fangpao = False
for i in range(1, 4):
if self.active[(player + i) % 4]:
if self.checkhu((player + i) % 4, tile):
if self.agentList[(player + i) % 4].ifhu(self, tile):
if_fangpao = True
self.hu((player + i) % 4, player, tile)
self.ganghou = False
if if_fangpao:
self.public_bin[tile] += 1
return
for i in range(1, 4):
if self.active[(player + i) % 4]:
if self.checkgang((player + i) % 4, tile, False):
if self.agentList[(player + i) % 4].ifgang(self, tile):
self.gang(tile, (player + i) % 4, player, 2)
return
if self.checkpeng((player + i) % 4, tile):
if self.agentList[(player + i) % 4].ifpeng(self, tile):
self.peng(tile, (player + i) % 4, player)
return
self.qipai.append([tile, player])
print(Chinese_name[tile])
self.public_bin[tile] += 1
def peng(self, tile, player, from_player):
self.ganghou = False
num = self.private_tiles[player].index(tile)
self.private_tiles[player] = self.private_tiles[player][:num] + self.private_tiles[player][num + 2:] + [27, 27]
self.fulu[player][self.fulu_num[player]] = [tile, 0, from_player]
self.public_bin[tile] += 3
self.fulu_num[player] += 1
self.tile_num[player] -= 2
self.discardTile(player)
def gang(self, tile, player, from_player, type):#1 jiagang/angang, 2 minggang, 3 angang, 不能抢杠, 杠立即结算
assert type in [1, 2]
if player == from_player:
type = 3
for i in range(self.fulu_num[player]):
if self.fulu[player][i][0] == tile:
type = 1#jiagang, else type==3 angang
self.public_bin[tile] += 1
num = self.private_tiles[player].index(tile)
self.private_tiles[player] = self.private_tiles[player][:num] + self.private_tiles[player][num + 1:] + [27]
self.tile_num[player] -= 1
self.fulu[player][i][1] = 1
self.fulu[player][i][2] = player
for j in range(4):
if self.active[j]:
self.score[j] -= 1
self.score[player] += 1
break
if type == 3:
self.public_bin[tile] += 4
num = self.private_tiles[player].index(tile)
self.private_tiles[player] = self.private_tiles[player][:num] + self.private_tiles[player][num + 4:] + [27, 27, 27, 27]
self.fulu[player][self.fulu_num[player]] = [tile, type, from_player]
self.fulu_num[player] += 1
self.tile_num[player] -= 4
for j in range(4):
if self.active[j]:
self.score[j] -= 2
self.score[player] += 2
else:
self.public_bin[tile] += 4
num = self.private_tiles[player].index(tile)
self.private_tiles[player] = self.private_tiles[player][:num] + self.private_tiles[player][num + 3:] + [27, 27, 27]
self.fulu[player][self.fulu_num[player]] = [tile, type, from_player]
self.fulu_num[player] += 1
self.tile_num[player] -= 3
self.score[player] += 2
self.score[from_player] -= 2
self.ganghou == True
self.player = player
def hu(self, player, from_player, tile):
pt = 1
fan = 0
if self.focus == 108:#海底牌
fan += 1
if self.ganghou:
fan += 1#不呼叫转移
for fulu_tile in self.fulu[player][:self.fulu_num[player]]:#副露杠
if fulu_tile[1] > 0:
fan += 1
bin = [0 for i in range(27)]
for i in self.private_tiles[player][:self.tile_num[player]]:
bin[i] += 1
for i in self.fulu[player][:self.fulu_num[player]]:### #把副露牌转换成手牌
bin[i[0]] += 3
if player != from_player:
bin[tile] += 1
assert sum_list(bin) == 14
for i in bin:#内含的杠
if i == 4:
fan += 1
if sum_list(self.private_tiles[player][:9]) == 14 or sum_list(self.private_tiles[player][9:18]) == 14 \
or sum_list(self.private_tiles[player][18:]) == 14:#清一色
fan += 2
bin_1 = bin_3 = 0
for i in bin:
if i == 1:
bin_1 += 1
elif i == 3:
bin_3 += 1
if bin_1 == 0:
fan += 1
if bin_3 == 0 or self.tile_num[player] == 1:#七对子or大吊车
fan += 1
pt *= (2 ** (3 if fan > 3 else fan))
if player == from_player:#自摸
pt += 1
for i in range(1, 4):
if self.active[(player + i) % 4]:
self.score[player] += pt
self.score[(player + i) % 4] -= pt
else:
self.score[player] += pt
self.score[from_player] -= pt
self.private_tiles[player][self.tile_num[player]] = tile
self.tile_num[player] += 1
self.private_tiles[player].sort()
self.player = self.next_player(player)
self.active[player] = False
def finals(self):
if self.get_player_num() > 1:
ready = []
not_ready = []
for player in range(4):
if self.active[player]:
ifready = False
for tile in range(27):
if self.checkhu(player, tile):
ready.append(player)
ifready = True
break
if not ifready:
not_ready.append(player)
if len(ready) == 0 or len(not_ready) == 0:
return
else:#有没听牌的
for ready_player in ready:
for not_ready_player in not_ready:
self.score[ready_player] += 8
self.score[not_ready_player] -= 8
def checkpeng(self, player, tile):
if self.private_tiles[player][:self.tile_num[player]].count(tile) > 1:
return True
return False
def checkgang(self, player, tile, ifself):#ifself==True:暗杠、加杠;False:明杠
if self.focus == 108:
return False
if ifself:
if self.private_tiles[player][:self.tile_num[player]].count(tile) == 4:
return True
for fulu in self.fulu[player][:self.fulu_num[player]]:
if fulu[0] == tile:
return True
return False
else:
if self.private_tiles[player][:self.tile_num[player]].count(tile) == 3:
return True
return False
def next_player(self, player):
cur = player + 1
for i in range(3):
if self.active[(cur + i)% 4]:
return (cur + i)% 4
def checkhu(self, player, tile):
base = self.declared[player] * 9
if tile in range(base, base + 9):
return False
for i in range(base, base + 9):
if self.private_tiles[player][:self.tile_num[player]].count(i) > 0:
return False
bin = [0 for i in range(18)]
for t in self.private_tiles[player][:self.tile_num[player]]:
if t > base:
bin[t - 9] += 1
else:
bin[t] += 1
if tile > -1:
if tile > base:
bin[tile - 9] += 1
else:
bin[tile] += 1
sum_1 = sum_list(bin[:9])
sum_2 = sum_list(bin[9:])
assert (sum_1 + sum_2) % 3 == 2
if sum_1 + sum_2 == 14:
qiduizi = True
for i in range(18):
if bin[i] % 2 != 0:
qiduizi = False
break
if qiduizi:
return True
if sum_1 % 3 == 1 or sum_2 % 3 == 1:
return False
if sum_1 % 3 == 0:
if self.check_bin_0(bin[:9]) and self.check_bin_2(bin[9:]):
return True
else:
if self.check_bin_0(bin[9:]) and self.check_bin_2(bin[:9]):
return True
return False
def check_bin_0(self, list):
assert len(list) == 9
bin = []
for i in list:
bin.append(i)
for i in range(9):
if bin[i] >= 3:
bin[i] -= 3
if bin[i] != 0:
if i > 6:
return False
if bin[i + 1] < bin[i] or bin[i + 2] < bin[i]:
return False
bin[i + 1] -= bin[i]
bin[i + 2] -= bin[i]
bin[i] = 0
return True
def check_bin_2(self, list):
assert len(list) == 9
for i in range(9):
if list[i] >= 2:
bin = []
for j in list:
bin.append(j)
bin[i] -= 2
if self.check_bin_0(bin):
return True
return False
def get_player_num(self):
return sum_list(self.active)
def game(self):
self.intialize()
while self.focus != 108 and self.get_player_num() > 1:
os.system('cls')
print(self.player)
state = self.getTile(self.player)#False == need to discard some tile
if state:
self.discardTile(self.player)
self.ganghou = False
tile = []
for i in self.qipai:
tile.append(Chinese_name[i[0]])
print(tile)
for i in range(4):
tile = []
for j in self.private_tiles[i][:self.tile_num[i]]:
tile.append(Chinese_name[j])
print(tile)
tile = []
for fu in self.fulu[i][:self.fulu_num[i]]:
if fu[1] == 0:
tile.append(Chinese_name[fu[0]] * 3)
else:
tile.append(Chinese_name[fu[0]] * 4)
if not self.active[i]:
tile.append('Over')
print(tile)
sleep(1.5)
if self.focus == 108 or self.get_player_num() < 2:
self.finals()
def sum_list(list):
num = 0
for i in list:
num += i
return num
class Agent:
def __init__(self):
self.player_order = 0
def set_order(self, player_order):
self.player_order = player_order
def declare(self, table:MahjongTable): #[0, 1, 2]
return 0
def ifpeng(self, table:MahjongTable, tile): #bool
pass
def ifgang(self, table:MahjongTable, tile): #bool
pass
def ifhu(self, table:MahjongTable, tile): #bool
pass
def discard(self, table:MahjongTable): #in range(self.tile_num[player])
pass
class shabiAgent(Agent):
def __init__(self):
super().__init__()
def declare(self, table:MahjongTable):
num = [0, 0, 0]
for t in table.private_tiles[self.player_order][:13]:
num[t // 9] += 1
min_color = 1 if num[1] <= num[0] else 0
min_color = 2 if num[2] <= num[min_color] else min_color
return min_color
def ifpeng(self, table:MahjongTable, tile): #bool
declared = table.declared[self.player_order] * 9
if tile < declared or tile >= declared + 9:
return True
else:
return False
def ifgang(self, table:MahjongTable, tile): #bool
declared = table.declared[self.player_order] * 9
if tile < declared or tile >= declared + 9:
return True
else:
return False
def ifhu(self, table:MahjongTable, tile): #bool
return True
def discard(self, table:MahjongTable): #in range(self.tile_num[player])
declared = table.declared[self.player_order] * 9
bin = [0 for _ in range(27)]
for i in range(table.tile_num[self.player_order]):
tile = table.private_tiles[self.player_order][i]
if tile >= declared and tile < declared + 9:
return i
bin[tile] += 1
assert sum_list(bin) % 3 == 2
min_loss = 1000
discard_tile = 0
for i in range(table.tile_num[self.player_order]):
loss = 0
tile = table.private_tiles[self.player_order][i]
if bin[tile] == 3:
loss = 100
elif bin[tile] == 2:
loss = 40
if tile % 9 == 0:
if bin[tile + 1] > 0:
if bin[tile + 2] > 0:
loss += (72 + 2 * table.public_bin[tile])
else:
loss += (20 + 2 * table.public_bin[tile + 2])
elif bin[tile + 2] > 0:
loss += table.public_bin[tile + 1] * 5
elif tile % 9 == 1:
if bin[tile + 1] > 0:
if bin[tile + 2] > 0:
loss += (72 + table.public_bin[tile] * 2)
elif bin[tile - 1] > 0:
loss += (80 + table.public_bin[tile] * 5)
else:
loss += (20 + 2 * (table.public_bin[tile + 2] + table.public_bin[tile - 1]))
elif bin[tile + 2] > 0:
loss += table.public_bin[tile + 1] * 5
elif bin[tile - 1] > 0:
loss += (20 + 2 * table.public_bin[tile + 1])
elif tile % 9 == 7:
if bin[tile - 1] > 0:
if bin[tile - 2] > 0:
loss += (72 + table.public_bin[tile] * 2)
elif bin[tile + 1] > 0:
loss += (80 + table.public_bin[tile] * 5)
else:
loss += (20 + 2 * (table.public_bin[tile - 2] + table.public_bin[tile + 1]))
elif bin[tile - 2] > 0:
loss += table.public_bin[tile - 1] * 5
elif bin[tile + 1] > 0:
loss += (20 + 2 * table.public_bin[tile - 1])
elif tile % 9 == 8:
if bin[tile - 1] > 0:
if bin[tile - 2] > 0:
loss += (72 + 2 * table.public_bin[tile])
else:
loss += (20 + 2 * table.public_bin[tile - 2])
elif bin[tile - 2] > 0:
loss += table.public_bin[tile - 1] * 5
else:
if bin[tile + 1] > 0:
if bin[tile + 2] > 0:
loss += (72 + table.public_bin[tile] * 2)
elif bin[tile - 1] > 0:
loss += (80 + table.public_bin[tile] * 5)
else:
loss += (20 + 2 * (table.public_bin[tile + 2] + table.public_bin[tile - 1]))
elif bin[tile + 2] > 0:
loss += table.public_bin[tile + 1] * 5
elif bin[tile - 1] > 0:
if bin[tile - 2] > 0:
loss += (72 + table.public_bin[tile] * 2)
else:
loss += (20 + 2 * (table.public_bin[tile - 2] + table.public_bin[tile + 1]))
if loss < min_loss:
min_loss = loss
discard_tile = i
return discard_tile
if __name__ == '__main__':
agent_list = [shabiAgent(), shabiAgent(), shabiAgent(), shabiAgent()]
mj = MahjongTable(agent_list[0], agent_list[1], agent_list[2], agent_list[3])
mj.game()