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godot 4 low process priority causes stutter #49

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@just-wasted

Hey lawnjelly, thanks for this great addon!
Had some issues in 4.1.3 with the plugin in 2d:
The smoothed sprite was several frames behind (input lag) and had stutters, which became really noticeable when i attached a ui label as child to the smoothed sprite. All this problems went away when setting set_process_priority(100) to 0 in smoothing_2d.gd's _ready() function.

Whats the reasoning for setting the process priority that low? Are there issues i could run into leaving it at 0? (edit: nvm, found the readme section about it)

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