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footprints.py
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255 lines (214 loc) · 10.3 KB
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from ursina import *
from settings import *
# generator that creates a grid to initially position all components
def posGenerator():
x = 0
y = 0
while True:
if x == 10:
x = 0
y += 1
yield x*5, y*5, 0
else:
yield x*5, y*5, 0
x += 1
# generator that returns increasing values
def counterGenerator():
x = 0
while True:
yield x
x += 1
initPosition = posGenerator()
counter = counterGenerator()
# only needed for test in this file
def click():
global currentEntity
try:
if currentEntity != {}:
currentEntity.color = color.rgb(255, 255, 255)
currentEntity = mouse.hovered_entity
currentEntity.color = color.rgb(150, 255, 150)
print(currentEntity.designator)
except Exception:
pass
class Footprint(Entity):
Pin = []
def __init__(self, designator, **kwargs):
super().__init__(**kwargs)
self.designator = designator
self.original_color = self.color
self.model_name = kwargs.get('model', None) # used by OBJ exporter
def getPinPos(self, pinNumber):
# pinNumber-1 so pin number 1 is index 0
return self.Pin[pinNumber-1].world_position
class DIODETHT(Footprint):
# -
def __init__(self, clickFunction, designator):
super().__init__(designator, model='DIODETHT', collider='mesh', position=next(initPosition), on_click=clickFunction)
self.Pin = [Entity(position=Vec3(0.8, 0, 0.2), parent=self),
Entity(position=Vec3(-0.8, 0, 0.2), parent=self)]
class CAP0603(Footprint):
# -
def __init__(self, clickFunction, designator):
super().__init__(designator, model='CAP0603', collider='mesh', position=next(initPosition), on_click=clickFunction)
self.Pin = [Entity(position=Vec3(0.8, 0, 0.2), parent=self),
Entity(position=Vec3(-0.8, 0, 0.2), parent=self)]
class CAPTHT(Footprint):
# -
def __init__(self, clickFunction, designator):
super().__init__(designator, model='CAPTHT', collider='mesh', position=next(initPosition), on_click=clickFunction)
self.Pin = [Entity(position=Vec3(12.5, 0, 0), parent=self),
Entity(position=Vec3(-12.5, 0, 0), parent=self)]
class RES0603(Footprint):
# -
def __init__(self, clickFunction, designator):
super().__init__(designator, model='RES0603', collider='mesh', position=next(initPosition), on_click=clickFunction)
self.Pin = [Entity(position=Vec3(0.8, 0, 0.2), parent=self),
Entity(position=Vec3(-0.8, 0, 0.2), parent=self)]
class RESTHT(Footprint):
# -
def __init__(self, clickFunction, designator):
super().__init__(designator, model='RESTHT', collider='mesh', position=next(initPosition), on_click=clickFunction)
self.Pin = [Entity(position=Vec3( 31, 0, 0), parent=self),
Entity(position=Vec3(-31, 0, 0), parent=self)]
class RESTHT_SHORT(Footprint):
# -
def __init__(self, clickFunction, designator):
super().__init__(designator, model='RESTHT_SHORT', collider='mesh', position=next(initPosition), on_click=clickFunction)
self.Pin = [Entity(position=Vec3( 7.5, 0, 0), parent=self),
Entity(position=Vec3(-7.5, 0, 0), parent=self)]
class LED5MM_A(Footprint):
# ┌─────┐
# ┌ ┐
# │ │
# │ │
# │ A K │
# └─┬───┬─┘
# │ │
# 1 ────────────┘ └──────────── 2
def __init__(self, clickFunction, designator):
super().__init__(designator, model='LED5MM', collider='mesh', position=next(initPosition), on_click=clickFunction)
self.Pin = [Entity(position=Vec3(12.1, 0, 0), parent=self),
Entity(position=Vec3(-12.1, 0, 0), parent=self)]
class LED5MM_B(Footprint):
# ┌─────┐
# ┌ ┐
# │ │
# │ │
# │ A K │
# └─┬───┬─┘
# │ │
# 1 2
def __init__(self, clickFunction, designator):
super().__init__(designator, model='LED5MM_SHORT', collider='mesh', position=next(initPosition), on_click=clickFunction)
self.Pin = [Entity(position=Vec3(1.3, 0, 0), parent=self),
Entity(position=Vec3(-1.3, 0, 0), parent=self)]
class SOT23_3(Footprint):
# +---+
# | |
# | 2 |
# +--------+---+-------+
# | |
# | |
# | |
# | |
# ++---+----------+---++
# | | | |
# | 1 | | 3 |
# +---+ +---+
def __init__(self, clickFunction, designator):
super().__init__(designator, model='SOT23-3', collider='mesh', position=next(initPosition), on_click=clickFunction)
self.Pin = [Entity(position=Vec3(-1.2, 1, 0), parent=self),
Entity(position=Vec3(-1.2, -1, 0), parent=self),
Entity(position=Vec3( 1.2, 0, 0), parent=self)]
class TO92(Footprint):
# ┌┬───────┬┐
# ││ ││
# ││ ││
# ││ ││
# └┴─┬─┬─┬─┴┘
# │ │ │
# ┌──┘ │ └──┐
# │ │ │
# │ │ │
# 1 2 3
def __init__(self, clickFunction, designator):
super().__init__(designator, model='TO92', collider='mesh', position=next(initPosition), on_click=clickFunction)
self.Pin = [Entity(position=Vec3( 2.4, -12, 0), parent=self),
Entity(position=Vec3( 0, -12, 0), parent=self),
Entity(position=Vec3(-2.4, -12, 0), parent=self)]
class SOIC8(Footprint):
# Same as in every datasheet
def __init__(self, clickFunction, designator):
super().__init__(designator, model='SOIC8', collider='mesh', position=next(initPosition), on_click=clickFunction)
self.Pin = [Entity(position=Vec3(-1.905, 0, -3), parent=self),
Entity(position=Vec3(-0.635, 0, -3), parent=self),
Entity(position=Vec3( 0.635, 0, -3), parent=self),
Entity(position=Vec3( 1.905, 0, -3), parent=self),
Entity(position=Vec3( 1.905, 0, 3), parent=self),
Entity(position=Vec3( 0.635, 0, 3), parent=self),
Entity(position=Vec3(-0.635, 0, 3), parent=self),
Entity(position=Vec3(-1.905, 0, 3), parent=self)]
class DIP8(Footprint):
# Same as in every datasheet
def __init__(self, clickFunction, designator):
super().__init__(designator, model='DIP8', collider='mesh', position=next(initPosition), on_click=clickFunction)
self.Pin = [Entity(position=Vec3(-3.81, -3.81, -3.81), parent=self),
Entity(position=Vec3(-1.27, -3.81, -3.81), parent=self),
Entity(position=Vec3( 1.27, -3.81, -3.81), parent=self),
Entity(position=Vec3( 3.81, -3.81, -3.81), parent=self),
Entity(position=Vec3( 3.81, -3.81, 3.81), parent=self),
Entity(position=Vec3( 1.27, -3.81, 3.81), parent=self),
Entity(position=Vec3(-1.27, -3.81, 3.81), parent=self),
Entity(position=Vec3(-3.81, -3.81, 3.81), parent=self)]
class PIN(Footprint):
# -
def __init__(self, clickFunction, designator):
super().__init__(designator, model='PIN', collider='mesh', position=next(initPosition), on_click=clickFunction)
self.Pin = [Entity(position=Vec3(0, 0, 0), parent=self)]
class WIRE10X10(Footprint):
# -
def __init__(self, clickFunction, designator):
super().__init__(designator, model='WIRE10X10', collider='mesh', position=next(initPosition), on_click=clickFunction)
self.Pin = [Entity(position=Vec3(0, 0, 0), parent=self),
Entity(position=Vec3(-10, 0, -10), parent=self)]
class WIRE10X20(Footprint):
# -
def __init__(self, clickFunction, designator):
super().__init__(designator, model='WIRE10X20', collider='mesh', position=next(initPosition), on_click=clickFunction)
self.Pin = [Entity(position=Vec3(0, 0, 0), parent=self),
Entity(position=Vec3(-20, 0, -10), parent=self)]
class WIRE20X10(Footprint):
# -
def __init__(self, clickFunction, designator):
super().__init__(designator, model='WIRE20X10', collider='mesh', position=next(initPosition), on_click=clickFunction)
self.Pin = [Entity(position=Vec3(0, 0, 0), parent=self),
Entity(position=Vec3(-10, 0, -20), parent=self)]
class WIRE20X50(Footprint):
# -
def __init__(self, clickFunction, designator):
super().__init__(designator, model='WIRE20X50', collider='mesh', position=next(initPosition), on_click=clickFunction)
self.Pin = [Entity(position=Vec3(0, 0, 0), parent=self),
Entity(position=Vec3(-50, 0, -20), parent=self)]
class WIRE50X20(Footprint):
# -
def __init__(self, clickFunction, designator):
super().__init__(designator, model='WIRE50X20', collider='mesh', position=next(initPosition), on_click=clickFunction)
self.Pin = [Entity(position=Vec3(0, 0, 0), parent=self),
Entity(position=Vec3(-20, 0, -50), parent=self)]
if __name__ == '__main__':
app = Ursina()
window.borderless = False
window.exit_button.enabled = False
currentEntity = {}
originArrows()
WIRE10X20(click, "test")
for i in range(-10, 10):
for j in range(-10, 10):
Entity(model="cube", position=[i, j, 0], scale=0.05)
Entity(model="cube", position=[i, 0, j], scale=0.05)
def input(key):
if key == key_exit:
app.userExit()
EditorCamera()
app.run()