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[Hemalurgy] Koloss Swords Require Strength #75

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@leafreynolds

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@leafreynolds

Koloss swords are notoriously heavy and unable to be used by most people. We should change our current koloss sword requirements to match that.

On tick, check if the user has damage above x config value, and if they do not then apply a slowness/mining fatigue like effect.

If you're game, try add it as a cosmere effect, so that it does not interfere with the minecraft mob effects system.

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