You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+9-5Lines changed: 9 additions & 5 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -19,6 +19,11 @@ cd digital_video_introduction
19
19
20
20
All the **hands-on should be performed from the folder you cloned** this repository. For the **jupyter examples** you must start the server `./s/start_jupyter.sh` and copy the URL and use it in your browser.
21
21
22
+
# Changelog
23
+
24
+
* released version 1.0.0
25
+
* added simplified Chinese translation
26
+
22
27
# Index
23
28
24
29
-[Intro](#intro)
@@ -123,9 +128,9 @@ Finally, we can define a **video** as a **succession of *n* frames** in **time**
123
128
124
129

125
130
126
-
The number of bits per second needed to show a video is its **bit rate**.
131
+
The number of bits per second needed to show a video is its **bit rate**.
127
132
128
-
> bit rate = width * height * * bit depth * frames per second
133
+
> bit rate = width * height * * bit depth * frames per second
129
134
130
135
For example, a video with 30 frames per second, 24 bits per pixel, resolution of 480x240 will need **82,944,000 bits per second** or 82.944 Mbps (30x480x240x24) if we don't employ any kind of compression.
131
136
@@ -233,7 +238,7 @@ These schemas are known as subsampling systems and are expressed as a 3 part rat
233
238
234
239
> An exception to this exists with 4:1:0, which provides a single chroma sample within each `4 x 4` block of luma resolution.
235
240
236
-
Common schemes used in modern codecs are: **4:4:4***(no subsampling)***, **4:2:2, 4:1:1, 4:2:0, 4:1:0 and 3:1:1**.
241
+
Common schemes used in modern codecs are: **4:4:4***(no subsampling)***, **4:2:2, 4:1:1, 4:2:0, 4:1:0 and 3:1:1**.
0 commit comments