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durak2017.py
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480 lines (398 loc) · 12.8 KB
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#!/usr/bin/env python3
# durak.py
# !Ported to GitHub.
'''
Just keep it simple:
- Command line.
- Ask each player what to do.
- No passing.
[??:??] (two hours ago?) Start
[2:47] Debugging phase.
[4:16] Yayy it's done.
'''
import random
from itertools import chain, cycle
from contextlib import contextmanager
flatten = chain.from_iterable
NDEBUG = False
def main():
player_names = ['HELLO', 'WORLD', 'GUIDO', 'VON', 'ROSSUM']
game = Durak(player_names)
run_game(game)
def run_game(game):
ui = DurakUI(IO())
ui.info("Players:")
for i, player in enumerate(game.players):
ui.info("%d. %s" % (i+1, player))
ui.info("Trump is %r." % game.trump)
ui.info()
round_number = 1
while not game.ended():
ui.info("== Round %d ==\n" % round_number)
run_battle(game, ui)
ui.info("-- Round over --")
end_round(game, ui)
ui.info()
round_number += 1
ui.info("GAME OVER")
players = list(game.players)
if not players:
ui.info("Everybody's out.")
else:
assert len(players) == 1, "There should only be one player left!"
durak, = players
ui.info(durak.name, "is the durak, with", len(durak.hand), "in hand.")
def run_battle(game, ui):
"""
Returns whether or not the attack was successful.
"""
table = game.table
players = game.players
trump = game.trump
attacker = players.pop()
defender = players.first
attackers = tuple(players.rest)[::-1]
assert attacker != defender
assert attacker == attackers[0]
assert defender not in attackers
skipped = 0 #number of consecutive attackers skipping their attack.
iatkrs = cycle(attackers)
while not table.full and defender.hand and skipped < len(attackers):
attacker = next(iatkrs)
if not attacker.hand:
ui.info("%r can't attack." % attacker)
skipped += 1
continue
attack = ui.attack(attacker, defender, table.faces)
if not attack:
ui.info("%r passes." % attacker)
skipped += 1
continue
ui.info("%r attacks with %r." % (attacker, attack))
skipped = 0
defense = table[attack] = ui.defend(defender, attack, trump)
if not defense:
ui.info("%r doesn't defend.\n" % defender)
return False
else:
ui.info("%r defends against %r with %r.\n" % (defender, attack, defense))
return True
def end_round(game, ui):
table = game.table
players = game.players
defender = game.players.first
attackers = game.players.rest
#- Defender picks up cards, maybe.
defended = not table.openattacks
if not defended:
cards = set(table.cards)
ui.info("%r picks up %d card%s from the table."
# % (defender, len(cards), "s" if len(cards) != 1 else ""))
% (defender, len(cards), "s"*(len(cards) != 1))
defender.pickup(table.cards)
else:
ui.info("%r successfully defended against %d attacks."
% (defender, len(table.keys())))
table.clear()
#- Draw phase.
deck = game.deck
if deck:
for player in (*attackers, defender):
#?for player in (*reversed(attackers), defender):
ct = drawup(player, deck)
if ct:
ui.info(repr(player), "draws", ct, "cards." if ct != 1 else "card.")
if not deck:
ui.info("Deck is empty.")
break
removed = players.compact() #remove empty-handed players.
for player in removed:
ui.info(player.name, "is out of cards.")
if not defended:
players.pop() #defender doesn't get to be next attacker.
ui.info("Skipping", defender.name, "'s attack.")
def drawup(player, deck):
""" draw up to 6. """
todraw = 6 - len(player.hand)
if todraw <= 0:
return
cards = deck.drawupto(todraw)
player.pickup(cards)
return len(cards)
def beats(defense, attack, trump):
if defense.suit == attack.suit:
# return defense.face > attack.face
i = FACES.index
return i(defense.face) > i(attack.face)
else:
return defense.suit == trump.suit
SUITS = 'SHCD'
FACES = '23456789TJQKA'
class Durak:
def __init__(self, player_names):
self.players = PlayerList(player_names)
if len(self.players) < 6:
self.deck = Deck(SUITS, FACES[4:])
else:
self.deck = Deck(SUITS, FACES)
#- Deal initial cards.
draw = self.deck.draw
for i in range(6):
for player in self.players:
player.take(draw())
# self.trump = draw()
self.trump = self.deck.bottom
self.table = Table()
def ended(self):
""" Whether the game's over.
"""
players_with_cards = [player for player in self.players if len(player.hand)]
return len(players_with_cards) <= 1
class PlayerList:
def __init__(self, names):
self.lst = list(map(Player, names))
self.i = 0
def pop(self):
""" Returns next player and rotate the iterator.
Used to get the attack initiator.
"""
lst = self.lst
i = self.i
player = lst[i]
assert player.hand
self.i = (i+1) % len(lst)
return player
@property
def first(self):
"""
Used to get the defender.
"""
return self.lst[self.i]
@property
def rest(self):
"""
Used to get the attackers.
"""
lst = self.lst
i = self.i
return lst[i+1:] + lst[:i] #concatenate backwards
def __len__(self):
return len(self.lst)
def __iter__(self):
yield from self.lst
def compact(self):
#- Remove empty-handed players while preserving position.
lst = self.lst
i = self.i
isout = lambda player: not player.hand
fronts = ilen(filter(isout, lst[:i])) #number of players before `i`.
self.lst, removed = map(list, partition(isout, lst))
self.i = fronts % len(self.lst)
return removed
class Player:
def __init__(self, name):
self.name = name
self.hand = set()
def take(self, card):
self.hand.add(card)
def pickup(self, cards):
self.hand.update(cards)
def __str__(self):
return self.name
def __repr__(self):
return "%s (%d cards)" % (self.name, len(self.hand))
class Deck:
def __init__(self, suits, faces):
self.cards = shuffled(PlayingCard(s, f) for s in SUITS for f in FACES)
def draw(self):
return self.cards.pop()
def drawupto(self, n):
""" Draw up to the specified amount.
"""
cards = self.cards
drawn = cards[-n:]
cards[-n:] = []
return drawn
def __len__(self):
return len(self.cards)
@property
def bottom(self):
return self.cards[0]
# from collections import namedtuple
# PlayingCard = namedtuple('PlayingCard', ['suit', 'face'])
class PlayingCard:
def __init__(self, suit, face):
self.suit = suit
self.face = face
def __str__(self):
# return '\u2660'
return self.face + self.suit
def __repr__(self):
return self.face + self.suit
class Table:
def __init__(self):
self.dict = {}
@property
def cards(self):
return set(self.itercards())
def itercards(self):
for k,v in self.dict.items():
yield k
if v:
yield v
@property
def open(self):
"If this table has an open attack."
return None in self.dict.values()
@property
def full(self):
return len(self.dict) >= 6
@property
def faces(self):
return set(card.face for card in self.itercards())
class Table(dict):
@property
def cards(self):
return set(self.itercards())
def itercards(self):
for k,v in self.items():
yield k
if v:
yield v
@property
def openattacks(self):
return {attack for attack, defense in self.items() if defense is None}
@property
def full(self):
return len(self) >= 6
@property
def faces(self):
return set(card.face for card in self.itercards())
class DurakUI:
def __init__(self, io):
self.io = io
def playcard(self, player, message="Choose a card", **kwargs):
"""Get the player to select a card.
"""
with self.io.withcommands(
hand=lambda: print("Hand:", *player.hand),
):
card = self.io.choice(
options=player.hand,
# message=player.name + ", " + message + ":",
message=repr(player) + ", " + message + ":", #!
**kwargs
)
if card:
player.hand.remove(card)
return card
def attack(self, attacker, defender, faces):
return self.playcard(
attacker,
message="attack %r" % defender,
validate=(lambda card: card.face in faces) if faces else None,
optional=len(faces) > 0,
)
def defend(self, defender, attack, trump):
return self.playcard(
defender,
message="defend against %r" % attack,
validate=lambda defense: beats(defense, attack, trump),
optional=True,
)
def event(self, event, *TODO):
""" Inform about an event.
"""
def playeract(self, player, action, *TODO):
""" Inform about a player action.
"""
def info(self, *args):
""" General info.
"""
print(*args)
class IO:
commands = {}
def choice(self, options, message="Select an option from below:", optional=False, validate=None):
options = tuple(filter(validate, options))
#^ Later, we might cross out invalid options.
if optional:
options = (*options, None)
if not options:
raise Exception("No valid choice!")
print(message)
for i,x in enumerate(options):
print('%d. %s' % (i+1, x))
if len(options) == 1: #No need to choose.
print(1) #Pretend choice was made.
return options[0]
if not NDEBUG: #!TESTING
i = random.randrange(len(options))
print(i)
return options[i]
i = self.get(
process=lambda line: int(line)-1,
validate=lambda i: i in range(len(options)),
errmsg="Invalid choice.",
)
return options[i]
def get(self,
process=None,
validate=None,
errmsg=None,
):
while True:
line = input()
if line in self.commands:
self.commands[line]()
continue
val = line
if process:
try:
val = process(val)
except ValueError:
print(errmsg)
continue
if not validate or validate(val):
return val
else:
print(errmsg)
def withcommands(self, **cmds):
"""Set commands temporarily.
"""
return tempupdate(self.commands, cmds)
@contextmanager
def tempupdate(d0, d1):
""" Temporarily updates dict d0 with dict d1.
"""
olds = {}
for k, v in d1.items():
if k in d0:
olds[k] = d0[k]
d0[k] = v
try:
yield
finally:
for k, v in d1.items():
if d0.get(k) is not v:
continue #or raise an error?
if k in olds:
d0[k] = olds[k]
else:
del d0[k]
def shuffled(iterable):
lst = list(iterable)
random.shuffle(lst)
return lst
def ilen(iterable):
""" Length of an iterable.
"""
return sum(1 for _ in iterable)
def partition(predicate, iterable):
fails = []
passes = []
lsts = (fails, passes)
for x in iterable:
lsts[predicate(x)].append(x)
return lsts
if __name__ == '__main__':
main()