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Calling Light::fade() overflows the WORKING_AREA of the calling thread #82

@ladislas

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@ladislas

By just calling the following over and over:

Light::fade(HEART, Color::Black, Color::BluePure, 500);
Light::fade(HEART, Color::Black, Color::Orange, 500);
waitMs(1000);

eventually the program crashes... Might have to do with the Queue thing.

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